1 <?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 <doc>
3   <members>
4     <assembly>
5       <name>UnityEngine</name>
6     </assembly>
7     <member name=
"T:UnityEngine.AccelerationEvent">
8       <summary>
9         <para>Structure describing acceleration status of the device.</para>
10       </summary>
11     </member>
12     <member name=
"P:UnityEngine.AccelerationEvent.acceleration">
13       <summary>
14         <para>Value of acceleration.</para>
15       </summary>
16     </member>
17     <member name=
"P:UnityEngine.AccelerationEvent.deltaTime">
18       <summary>
19         <para>Amount of time passed since last accelerometer measurement.</para>
20       </summary>
21     </member>
22     <member name=
"T:UnityEngine.AddComponentMenu">
23       <summary>
24         <para>The AddComponentMenu attribute allows you to place a script anywhere
in the "Component" menu, instead of just the "Component-&gt;Scripts" menu.</para>
25       </summary>
26     </member>
27     <member name=
"P:UnityEngine.AddComponentMenu.componentOrder">
28       <summary>
29         <para>The order of the component
in the component menu (lower is higher to the top).</para>
30       </summary>
31     </member>
32     <member name=
"M:UnityEngine.AddComponentMenu.#ctor(System.String)">
33       <summary>
34         <para>Add an item
in the Component menu.</para>
35       </summary>
36       <param name=
"menuName">The path to the component.</param>
37       <param name=
"order">Where in the component menu to add the new item.</param>
38     </member>
39     <member name=
"M:UnityEngine.AddComponentMenu.#ctor(System.String,System.Int32)">
40       <summary>
41         <para>Add an item
in the Component menu.</para>
42       </summary>
43       <param name=
"menuName">The path to the component.</param>
44       <param name=
"order">Where in the component menu to add the new item.</param>
45     </member>
46     <member name=
"T:UnityEditor.Advertisements.AdvertisementSettings">
47       <summary>
48         <para>Editor API
for the Unity Services editor feature. Normally UnityAds is enabled from the Services window, but if writing your own editor extension, this API can be used.</para>
49       </summary>
50     </member>
51     <member name=
"P:UnityEditor.Advertisements.AdvertisementSettings.enabled">
52       <summary>
53         <para>Global boolean
for enabling or disabling the advertisement feature.</para>
54       </summary>
55     </member>
56     <member name=
"P:UnityEditor.Advertisements.AdvertisementSettings.initializeOnStartup">
57       <summary>
58         <para>Controls
if the advertisement system should be initialized immediately on startup.</para>
59       </summary>
60     </member>
61     <member name=
"P:UnityEditor.Advertisements.AdvertisementSettings.testMode">
62       <summary>
63         <para>Controls
if testing advertisements are used instead of production advertisements.</para>
64       </summary>
65     </member>
66     <member name=
"M:UnityEditor.Advertisements.AdvertisementSettings.GetGameId(UnityEngine.RuntimePlatform)">
67       <summary>
68         <para>Gets the game identifier specified
for a runtime platform.</para>
69       </summary>
70       <param name=
"platform"></param>
71       <returns>
72         <para>The platform specific game identifier.</para>
73       </returns>
74     </member>
75     <member name=
"M:UnityEditor.Advertisements.AdvertisementSettings.IsPlatformEnabled(UnityEngine.RuntimePlatform)">
76       <summary>
77         <para>Returns
if a specific platform is enabled.</para>
78       </summary>
79       <param name=
"platform"></param>
80       <returns>
81         <para>Boolean
for the platform.</para>
82       </returns>
83     </member>
84     <member name=
"M:UnityEditor.Advertisements.AdvertisementSettings.SetGameId(UnityEngine.RuntimePlatform,System.String)">
85       <summary>
86         <para>Sets the game identifier
for the specified platform.</para>
87       </summary>
88       <param name=
"platform"></param>
89       <param name=
"gameId"></param>
90     </member>
91     <member name=
"M:UnityEditor.Advertisements.AdvertisementSettings.SetPlatformEnabled(UnityEngine.RuntimePlatform,System.Boolean)">
92       <summary>
93         <para>Enable the specific platform.</para>
94       </summary>
95       <param name=
"platform"></param>
96       <param name=
"value"></param>
97     </member>
98     <member name=
"T:UnityEngine.Analytics.Analytics">
99       <summary>
100         <para>Unity Analytics provides insight
into your game users e.g. DAU, MAU.</para>
101       </summary>
102     </member>
103     <member name=
"M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,System.Collections.Generic.IDictionary`2&lt;System.String,System.Object&gt;)">
104       <summary>
105         <para>Custom Events (optional).</para>
106       </summary>
107       <param name=
"customEventName">Name of custom event. Name cannot include the prefix "unity." - This is a reserved keyword.</param>
108       <param name=
"eventData">Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword.</param>
109     </member>
110     <member name=
"M:UnityEngine.Analytics.Analytics.SetUserBirthYear(System.Int32)">
111       <summary>
112         <para>User Demographics (optional).</para>
113       </summary>
114       <param name=
"birthYear">Birth year of user. Must be 4-digit year format, only.</param>
115     </member>
116     <member name=
"M:UnityEngine.Analytics.Analytics.SetUserGender(UnityEngine.Analytics.Gender)">
117       <summary>
118         <para>User Demographics (optional).</para>
119       </summary>
120       <param name=
"gender">Gender of user can be "Female", "Male", or "Unknown".</param>
121     </member>
122     <member name=
"M:UnityEngine.Analytics.Analytics.SetUserId(System.String)">
123       <summary>
124         <para>User Demographics (optional).</para>
125       </summary>
126       <param name=
"userId">User id.</param>
127     </member>
128     <member name=
"M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String)">
129       <summary>
130         <para>Tracking Monetization (optional).</para>
131       </summary>
132       <param name=
"productId">The id of the purchased item.</param>
133       <param name=
"amount">The price of the item.</param>
134       <param name=
"currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
135       <param name=
"receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
136       <param name=
"signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
137     </member>
138     <member name=
"M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String)">
139       <summary>
140         <para>Tracking Monetization (optional).</para>
141       </summary>
142       <param name=
"productId">The id of the purchased item.</param>
143       <param name=
"amount">The price of the item.</param>
144       <param name=
"currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
145       <param name=
"receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
146       <param name=
"signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
147     </member>
148     <member name=
"T:UnityEngine.Analytics.AnalyticsResult">
149       <summary>
150         <para>Analytics API result.</para>
151       </summary>
152     </member>
153     <member name=
"F:UnityEngine.Analytics.AnalyticsResult.AnalyticsDisabled">
154       <summary>
155         <para>Analytics API result: Analytics
is disabled.</para>
156       </summary>
157     </member>
158     <member name=
"F:UnityEngine.Analytics.AnalyticsResult.InvalidData">
159       <summary>
160         <para>Analytics API result: Invalid argument
value.</para>
161       </summary>
162     </member>
163     <member name=
"F:UnityEngine.Analytics.AnalyticsResult.NotInitialized">
164       <summary>
165         <para>Analytics API result: Analytics not initialized.</para>
166       </summary>
167     </member>
168     <member name=
"F:UnityEngine.Analytics.AnalyticsResult.Ok">
169       <summary>
170         <para>Analytics API result: Sucess.</para>
171       </summary>
172     </member>
173     <member name=
"F:UnityEngine.Analytics.AnalyticsResult.SizeLimitReached">
174       <summary>
175         <para>Analytics API result: Argument size limit.</para>
176       </summary>
177     </member>
178     <member name=
"F:UnityEngine.Analytics.AnalyticsResult.TooManyItems">
179       <summary>
180         <para>Analytics API result: Too many parameters.</para>
181       </summary>
182     </member>
183     <member name=
"F:UnityEngine.Analytics.AnalyticsResult.TooManyRequests">
184       <summary>
185         <para>Analytics API result: Too many requests.</para>
186       </summary>
187     </member>
188     <member name=
"F:UnityEngine.Analytics.AnalyticsResult.UnsupportedPlatform">
189       <summary>
190         <para>Analytics API result: This platform doesn
't support Analytics.</para>
191       </summary>
192     </member>
193     <member name=
"T:UnityEngine.Analytics.Gender">
194       <summary>
195         <para>User Demographics: Gender of a user.</para>
196       </summary>
197     </member>
198     <member name=
"F:UnityEngine.Analytics.Gender.Female">
199       <summary>
200         <para>User Demographics: Female Gender of a user.</para>
201       </summary>
202     </member>
203     <member name=
"F:UnityEngine.Analytics.Gender.Male">
204       <summary>
205         <para>User Demographics: Male Gender of a user.</para>
206       </summary>
207     </member>
208     <member name=
"F:UnityEngine.Analytics.Gender.Unknown">
209       <summary>
210         <para>User Demographics: Unknown Gender of a user.</para>
211       </summary>
212     </member>
213     <member name=
"T:UnityEngine.AnchoredJoint2D">
214       <summary>
215         <para>Parent
class for all joints that have anchor points.</para>
216       </summary>
217     </member>
218     <member name=
"P:UnityEngine.AnchoredJoint2D.anchor">
219       <summary>
220         <para>The joint
's anchor point on the object that has the joint component.</para>
221       </summary>
222     </member>
223     <member name=
"P:UnityEngine.AnchoredJoint2D.autoConfigureConnectedAnchor">
224       <summary>
225         <para>Should the connectedAnchor be calculated automatically?</para>
226       </summary>
227     </member>
228     <member name=
"P:UnityEngine.AnchoredJoint2D.connectedAnchor">
229       <summary>
230         <para>The joint
's anchor point on the second object (ie, the one which doesn't have the joint component).</para>
231       </summary>
232     </member>
233     <member name=
"T:UnityEngine.AndroidActivityIndicatorStyle">
234       <summary>
235         <para>ActivityIndicator Style (Android Specific).</para>
236       </summary>
237     </member>
238     <member name=
"F:UnityEngine.AndroidActivityIndicatorStyle.DontShow">
239       <summary>
240         <para>Do not show ActivityIndicator.</para>
241       </summary>
242     </member>
243     <member name=
"F:UnityEngine.AndroidActivityIndicatorStyle.InversedLarge">
244       <summary>
245         <para>Large Inversed (android.R.attr.progressBarStyleLargeInverse).</para>
246       </summary>
247     </member>
248     <member name=
"F:UnityEngine.AndroidActivityIndicatorStyle.InversedSmall">
249       <summary>
250         <para>Small Inversed (android.R.attr.progressBarStyleSmallInverse).</para>
251       </summary>
252     </member>
253     <member name=
"F:UnityEngine.AndroidActivityIndicatorStyle.Large">
254       <summary>
255         <para>Large (android.R.attr.progressBarStyleLarge).</para>
256       </summary>
257     </member>
258     <member name=
"F:UnityEngine.AndroidActivityIndicatorStyle.Small">
259       <summary>
260         <para>Small (android.R.attr.progressBarStyleSmall).</para>
261       </summary>
262     </member>
263     <member name=
"T:UnityEngine.AndroidInput">
264       <summary>
265         <para>AndroidInput provides support
for off-screen touch input, such as a touchpad.</para>
266       </summary>
267     </member>
268     <member name=
"P:UnityEngine.AndroidInput.secondaryTouchEnabled">
269       <summary>
270         <para>Property indicating whether the system provides secondary touch input.</para>
271       </summary>
272     </member>
273     <member name=
"P:UnityEngine.AndroidInput.secondaryTouchHeight">
274       <summary>
275         <para>Property indicating the height of the secondary touchpad.</para>
276       </summary>
277     </member>
278     <member name=
"P:UnityEngine.AndroidInput.secondaryTouchWidth">
279       <summary>
280         <para>Property indicating the width of the secondary touchpad.</para>
281       </summary>
282     </member>
283     <member name=
"P:UnityEngine.AndroidInput.touchCountSecondary">
284       <summary>
285         <para>Number of secondary touches. Guaranteed not to change throughout the frame. (Read Only).</para>
286       </summary>
287     </member>
288     <member name=
"M:UnityEngine.AndroidInput.GetSecondaryTouch(System.Int32)">
289       <summary>
290         <para>Returns
object representing status of a specific touch on a secondary touchpad (Does not allocate temporary variables).</para>
291       </summary>
292       <param name=
"index"></param>
293     </member>
294     <member name=
"T:UnityEngine.AndroidJavaClass">
295       <summary>
296         <para>AndroidJavaClass
is the Unity representation of a generic instance of java.lang.Class.</para>
297       </summary>
298     </member>
299     <member name=
"M:UnityEngine.AndroidJavaClass.#ctor(System.String)">
300       <summary>
301         <para>Construct an AndroidJavaClass
from the class name.</para>
302       </summary>
303       <param name=
"className">Specifies the Java class name (e.g. &lt;tt&gt;java.lang.String&lt;/tt&gt;).</param>
304     </member>
305     <member name=
"T:UnityEngine.AndroidJavaObject">
306       <summary>
307         <para>AndroidJavaObject
is the Unity representation of a generic instance of java.lang.Object.</para>
308       </summary>
309     </member>
310     <member name=
"M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
311       <summary>
312         <para>Calls a Java method
on an object (non-static).</para>
313       </summary>
314       <param name=
"methodName">Specifies which method to call.</param>
315       <param name=
"args">An array of parameters passed to the method.</param>
316     </member>
317     <member name=
"M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
318       <summary>
319         <para>Call a Java method
on an object.</para>
320       </summary>
321       <param name=
"methodName">Specifies which method to call.</param>
322       <param name=
"args">An array of parameters passed to the method.</param>
323     </member>
324     <member name=
"M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
325       <summary>
326         <para>Call a
static Java method on a class.</para>
327       </summary>
328       <param name=
"methodName">Specifies which method to call.</param>
329       <param name=
"args">An array of parameters passed to the method.</param>
330     </member>
331     <member name=
"M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
332       <summary>
333         <para>Call a
static Java method on a class.</para>
334       </summary>
335       <param name=
"methodName">Specifies which method to call.</param>
336       <param name=
"args">An array of parameters passed to the method.</param>
337     </member>
338     <member name=
"M:UnityEngine.AndroidJavaObject.#ctor(System.String,System.Object[])">
339       <summary>
340         <para>Construct an AndroidJavaObject based
on the name of the class.</para>
341       </summary>
342       <param name=
"className">Specifies the Java class name (e.g. "&lt;tt&gt;java.lang.String&lt;tt&gt;" or "&lt;tt&gt;javalangString&lt;tt&gt;").</param>
343       <param name=
"args">An array of parameters passed to the constructor.</param>
344     </member>
345     <member name=
"M:UnityEngine.AndroidJavaObject.Dispose">
346       <summary>
347         <para>IDisposable callback.</para>
348       </summary>
349     </member>
350     <member name=
"M:UnityEngine.AndroidJavaObject.Get(System.String)">
351       <summary>
352         <para>Get the
value of a field in an object (non-static).</para>
353       </summary>
354       <param name=
"fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
355     </member>
356     <member name=
"M:UnityEngine.AndroidJavaObject.GetRawClass">
357       <summary>
358         <para>Retrieve the raw jclass pointer to the Java
class.</para>
359       </summary>
360     </member>
361     <member name=
"M:UnityEngine.AndroidJavaObject.GetRawObject">
362       <summary>
363         <para>Retrieve the raw jobject pointer to the Java
object.</para>
364       </summary>
365     </member>
366     <member name=
"M:UnityEngine.AndroidJavaObject.GetStatic(System.String)">
367       <summary>
368         <para>Get the
value of a static field in an object type.</para>
369       </summary>
370       <param name=
"fieldName">The name of the field (e.g. &lt;i&gt;int counter;&lt;/i&gt; would have fieldName = "counter").</param>
371     </member>
372     <member name=
"M:UnityEngine.AndroidJavaObject.Set(System.String,FieldType)">
373       <summary>
374         <para>Set the
value of a field in an object (non-static).</para>
375       </summary>
376       <param name=
"fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
377       <param name=
"val">The value to assign to the field. It has to match the field type.</param>
378     </member>
379     <member name=
"M:UnityEngine.AndroidJavaObject.SetStatic(System.String,FieldType)">
380       <summary>
381         <para>Set the
value of a static field in an object type.</para>
382       </summary>
383       <param name=
"fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
384       <param name=
"val">The value to assign to the field. It has to match the field type.</param>
385     </member>
386     <member name=
"T:UnityEngine.AndroidJavaProxy">
387       <summary>
388         <para>This
class can be used to implement any java interface. Any java vm method invocation matching the interface on the proxy object will automatically be passed to the c# implementation.</para>
389       </summary>
390     </member>
391     <member name=
"F:UnityEngine.AndroidJavaProxy.javaInterface">
392       <summary>
393         <para>Java
interface implemented by the proxy.</para>
394       </summary>
395     </member>
396     <member name=
"M:UnityEngine.AndroidJavaProxy.#ctor(System.String)">
397       <summary>
398         <para></para>
399       </summary>
400       <param name=
"javaInterface">Java interface to be implemented by the proxy.</param>
401     </member>
402     <member name=
"M:UnityEngine.AndroidJavaProxy.#ctor(UnityEngine.AndroidJavaClass)">
403       <summary>
404         <para></para>
405       </summary>
406       <param name=
"javaInterface">Java interface to be implemented by the proxy.</param>
407     </member>
408     <member name=
"M:UnityEngine.AndroidJavaProxy.Invoke(System.String,System.Object[])">
409       <summary>
410         <para>Called
by the java vm whenever a method is invoked on the java proxy interface. You can override this to run special code on method invokation, or you can leave the implementation as is, and leave the default behavior which is to look for c# methods matching the signature of the java method.</para>
411       </summary>
412       <param name=
"methodName">Name of the invoked java method.</param>
413       <param name=
"args">Arguments passed from the java vm - converted into AndroidJavaObject, AndroidJavaClass or a primitive.</param>
414       <param name=
"javaArgs">Arguments passed from the java vm - all objects are represented by AndroidJavaObject, int for instance is represented by a java.lang.Integer object.</param>
415     </member>
416     <member name=
"M:UnityEngine.AndroidJavaProxy.Invoke(System.String,UnityEngine.AndroidJavaObject[])">
417       <summary>
418         <para>Called
by the java vm whenever a method is invoked on the java proxy interface. You can override this to run special code on method invokation, or you can leave the implementation as is, and leave the default behavior which is to look for c# methods matching the signature of the java method.</para>
419       </summary>
420       <param name=
"methodName">Name of the invoked java method.</param>
421       <param name=
"args">Arguments passed from the java vm - converted into AndroidJavaObject, AndroidJavaClass or a primitive.</param>
422       <param name=
"javaArgs">Arguments passed from the java vm - all objects are represented by AndroidJavaObject, int for instance is represented by a java.lang.Integer object.</param>
423     </member>
424     <member name=
"T:UnityEngine.AndroidJavaRunnable">
425       <summary>
426         <para>AndroidJavaRunnable
is the Unity representation of a java.lang.Runnable object.</para>
427       </summary>
428     </member>
429     <member name=
"T:UnityEngine.AndroidJNI">
430       <summary>
431         <para>
'Raw' JNI interface to Android Dalvik (Java) VM from Mono (CS/JS).</para>
432       </summary>
433     </member>
434     <member name=
"M:UnityEngine.AndroidJNI.AllocObject(System.IntPtr)">
435       <summary>
436         <para>Allocates a
new Java object without invoking any of the constructors for the object.</para>
437       </summary>
438       <param name=
"clazz"></param>
439     </member>
440     <member name=
"M:UnityEngine.AndroidJNI.AttachCurrentThread">
441       <summary>
442         <para>Attaches the current thread to a Java (Dalvik) VM.</para>
443       </summary>
444     </member>
445     <member name=
"M:UnityEngine.AndroidJNI.CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
446       <summary>
447         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
448       </summary>
449       <param name=
"obj"></param>
450       <param name=
"methodID"></param>
451       <param name=
"args"></param>
452     </member>
453     <member name=
"M:UnityEngine.AndroidJNI.CallByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
454       <summary>
455         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
456       </summary>
457       <param name=
"obj"></param>
458       <param name=
"methodID"></param>
459       <param name=
"args"></param>
460     </member>
461     <member name=
"M:UnityEngine.AndroidJNI.CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
462       <summary>
463         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
464       </summary>
465       <param name=
"obj"></param>
466       <param name=
"methodID"></param>
467       <param name=
"args"></param>
468     </member>
469     <member name=
"M:UnityEngine.AndroidJNI.CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
470       <summary>
471         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
472       </summary>
473       <param name=
"obj"></param>
474       <param name=
"methodID"></param>
475       <param name=
"args"></param>
476     </member>
477     <member name=
"M:UnityEngine.AndroidJNI.CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
478       <summary>
479         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
480       </summary>
481       <param name=
"obj"></param>
482       <param name=
"methodID"></param>
483       <param name=
"args"></param>
484     </member>
485     <member name=
"M:UnityEngine.AndroidJNI.CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
486       <summary>
487         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
488       </summary>
489       <param name=
"obj"></param>
490       <param name=
"methodID"></param>
491       <param name=
"args"></param>
492     </member>
493     <member name=
"M:UnityEngine.AndroidJNI.CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
494       <summary>
495         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
496       </summary>
497       <param name=
"obj"></param>
498       <param name=
"methodID"></param>
499       <param name=
"args"></param>
500     </member>
501     <member name=
"M:UnityEngine.AndroidJNI.CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
502       <summary>
503         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
504       </summary>
505       <param name=
"obj"></param>
506       <param name=
"methodID"></param>
507       <param name=
"args"></param>
508     </member>
509     <member name=
"M:UnityEngine.AndroidJNI.CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
510       <summary>
511         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
512       </summary>
513       <param name=
"obj"></param>
514       <param name=
"methodID"></param>
515       <param name=
"args"></param>
516     </member>
517     <member name=
"M:UnityEngine.AndroidJNI.CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
518       <summary>
519         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
520       </summary>
521       <param name=
"clazz"></param>
522       <param name=
"methodID"></param>
523       <param name=
"args"></param>
524     </member>
525     <member name=
"M:UnityEngine.AndroidJNI.CallStaticByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
526       <summary>
527         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
528       </summary>
529       <param name=
"clazz"></param>
530       <param name=
"methodID"></param>
531       <param name=
"args"></param>
532     </member>
533     <member name=
"M:UnityEngine.AndroidJNI.CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
534       <summary>
535         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
536       </summary>
537       <param name=
"clazz"></param>
538       <param name=
"methodID"></param>
539       <param name=
"args"></param>
540     </member>
541     <member name=
"M:UnityEngine.AndroidJNI.CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
542       <summary>
543         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
544       </summary>
545       <param name=
"clazz"></param>
546       <param name=
"methodID"></param>
547       <param name=
"args"></param>
548     </member>
549     <member name=
"M:UnityEngine.AndroidJNI.CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
550       <summary>
551         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
552       </summary>
553       <param name=
"clazz"></param>
554       <param name=
"methodID"></param>
555       <param name=
"args"></param>
556     </member>
557     <member name=
"M:UnityEngine.AndroidJNI.CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
558       <summary>
559         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
560       </summary>
561       <param name=
"clazz"></param>
562       <param name=
"methodID"></param>
563       <param name=
"args"></param>
564     </member>
565     <member name=
"M:UnityEngine.AndroidJNI.CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
566       <summary>
567         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
568       </summary>
569       <param name=
"clazz"></param>
570       <param name=
"methodID"></param>
571       <param name=
"args"></param>
572     </member>
573     <member name=
"M:UnityEngine.AndroidJNI.CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
574       <summary>
575         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
576       </summary>
577       <param name=
"clazz"></param>
578       <param name=
"methodID"></param>
579       <param name=
"args"></param>
580     </member>
581     <member name=
"M:UnityEngine.AndroidJNI.CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
582       <summary>
583         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
584       </summary>
585       <param name=
"clazz"></param>
586       <param name=
"methodID"></param>
587       <param name=
"args"></param>
588     </member>
589     <member name=
"M:UnityEngine.AndroidJNI.CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
590       <summary>
591         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
592       </summary>
593       <param name=
"clazz"></param>
594       <param name=
"methodID"></param>
595       <param name=
"args"></param>
596     </member>
597     <member name=
"M:UnityEngine.AndroidJNI.CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
598       <summary>
599         <para>Invokes a
static method on a Java object, according to the specified &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
600       </summary>
601       <param name=
"clazz"></param>
602       <param name=
"methodID"></param>
603       <param name=
"args"></param>
604     </member>
605     <member name=
"M:UnityEngine.AndroidJNI.CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
606       <summary>
607         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
608       </summary>
609       <param name=
"obj"></param>
610       <param name=
"methodID"></param>
611       <param name=
"args"></param>
612     </member>
613     <member name=
"M:UnityEngine.AndroidJNI.CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
614       <summary>
615         <para>Calls an instance (nonstatic) Java method defined
by &lt;tt&gt;methodID&lt;tt&gt;, optionally passing an array of arguments (&lt;tt&gt;args&lt;tt&gt;) to the method.</para>
616       </summary>
617       <param name=
"obj"></param>
618       <param name=
"methodID"></param>
619       <param name=
"args"></param>
620     </member>
621     <member name=
"M:UnityEngine.AndroidJNI.DeleteGlobalRef(System.IntPtr)">
622       <summary>
623         <para>Deletes the
global reference pointed to by &lt;tt&gt;obj&lt;/tt&gt;.</para>
624       </summary>
625       <param name=
"obj"></param>
626     </member>
627     <member name=
"M:UnityEngine.AndroidJNI.DeleteLocalRef(System.IntPtr)">
628       <summary>
629         <para>Deletes the local reference pointed to
by &lt;tt&gt;obj&lt;/tt&gt;.</para>
630       </summary>
631       <param name=
"obj"></param>
632     </member>
633     <member name=
"M:UnityEngine.AndroidJNI.DetachCurrentThread">
634       <summary>
635         <para>Detaches the current thread
from a Java (Dalvik) VM.</para>
636       </summary>
637     </member>
638     <member name=
"M:UnityEngine.AndroidJNI.EnsureLocalCapacity(System.Int32)">
639       <summary>
640         <para>Ensures that at least a given number of local references can be created
in the current thread.</para>
641       </summary>
642       <param name=
"capacity"></param>
643     </member>
644     <member name=
"M:UnityEngine.AndroidJNI.ExceptionClear">
645       <summary>
646         <para>Clears any exception that
is currently being thrown.</para>
647       </summary>
648     </member>
649     <member name=
"M:UnityEngine.AndroidJNI.ExceptionDescribe">
650       <summary>
651         <para>Prints an exception and a backtrace of the stack to the &lt;tt&gt;logcat&lt;/tt&gt;</para>
652       </summary>
653     </member>
654     <member name=
"M:UnityEngine.AndroidJNI.ExceptionOccurred">
655       <summary>
656         <para>Determines
if an exception is being thrown.</para>
657       </summary>
658     </member>
659     <member name=
"M:UnityEngine.AndroidJNI.FatalError(System.String)">
660       <summary>
661         <para>Raises a fatal error and does not expect the VM to recover. This function does not
return.</para>
662       </summary>
663       <param name=
"message"></param>
664     </member>
665     <member name=
"M:UnityEngine.AndroidJNI.FindClass(System.String)">
666       <summary>
667         <para>This function loads a locally-defined
class.</para>
668       </summary>
669       <param name=
"name"></param>
670     </member>
671     <member name=
"M:UnityEngine.AndroidJNI.FromBooleanArray(System.IntPtr)">
672       <summary>
673         <para>Convert a Java array of &lt;tt&gt;boolean&lt;/tt&gt; to a managed array of System.Boolean.</para>
674       </summary>
675       <param name=
"array"></param>
676     </member>
677     <member name=
"M:UnityEngine.AndroidJNI.FromByteArray(System.IntPtr)">
678       <summary>
679         <para>Convert a Java array of &lt;tt&gt;
byte&lt;/tt&gt; to a managed array of System.Byte.</para>
680       </summary>
681       <param name=
"array"></param>
682     </member>
683     <member name=
"M:UnityEngine.AndroidJNI.FromCharArray(System.IntPtr)">
684       <summary>
685         <para>Convert a Java array of &lt;tt&gt;
char&lt;/tt&gt; to a managed array of System.Char.</para>
686       </summary>
687       <param name=
"array"></param>
688     </member>
689     <member name=
"M:UnityEngine.AndroidJNI.FromDoubleArray(System.IntPtr)">
690       <summary>
691         <para>Convert a Java array of &lt;tt&gt;
double&lt;/tt&gt; to a managed array of System.Double.</para>
692       </summary>
693       <param name=
"array"></param>
694     </member>
695     <member name=
"M:UnityEngine.AndroidJNI.FromFloatArray(System.IntPtr)">
696       <summary>
697         <para>Convert a Java array of &lt;tt&gt;
float&lt;/tt&gt; to a managed array of System.Single.</para>
698       </summary>
699       <param name=
"array"></param>
700     </member>
701     <member name=
"M:UnityEngine.AndroidJNI.FromIntArray(System.IntPtr)">
702       <summary>
703         <para>Convert a Java array of &lt;tt&gt;
int&lt;/tt&gt; to a managed array of System.Int32.</para>
704       </summary>
705       <param name=
"array"></param>
706     </member>
707     <member name=
"M:UnityEngine.AndroidJNI.FromLongArray(System.IntPtr)">
708       <summary>
709         <para>Convert a Java array of &lt;tt&gt;
long&lt;/tt&gt; to a managed array of System.Int64.</para>
710       </summary>
711       <param name=
"array"></param>
712     </member>
713     <member name=
"M:UnityEngine.AndroidJNI.FromObjectArray(System.IntPtr)">
714       <summary>
715         <para>Convert a Java array of &lt;tt&gt;java.lang.Object&lt;/tt&gt; to a managed array of System.IntPtr, representing Java objects.</para>
716       </summary>
717       <param name=
"array"></param>
718     </member>
719     <member name=
"M:UnityEngine.AndroidJNI.FromReflectedField(System.IntPtr)">
720       <summary>
721         <para>Converts a &lt;tt&gt;java.lang.reflect.Field&lt;/tt&gt; to a field ID.</para>
722       </summary>
723       <param name=
"refField"></param>
724     </member>
725     <member name=
"M:UnityEngine.AndroidJNI.FromReflectedMethod(System.IntPtr)">
726       <summary>
727         <para>Converts a &lt;tt&gt;java.lang.reflect.Method&lt;tt&gt; or &lt;tt&gt;java.lang.reflect.Constructor&lt;tt&gt;
object to a method ID.</para>
728       </summary>
729       <param name=
"refMethod"></param>
730     </member>
731     <member name=
"M:UnityEngine.AndroidJNI.FromShortArray(System.IntPtr)">
732       <summary>
733         <para>Convert a Java array of &lt;tt&gt;
short&lt;/tt&gt; to a managed array of System.Int16.</para>
734       </summary>
735       <param name=
"array"></param>
736     </member>
737     <member name=
"M:UnityEngine.AndroidJNI.GetArrayLength(System.IntPtr)">
738       <summary>
739         <para>Returns the number of elements
in the array.</para>
740       </summary>
741       <param name=
"array"></param>
742     </member>
743     <member name=
"M:UnityEngine.AndroidJNI.GetBooleanArrayElement(System.IntPtr,System.Int32)">
744       <summary>
745         <para>Returns the
value of one element of a primitive array.</para>
746       </summary>
747       <param name=
"array"></param>
748       <param name=
"index"></param>
749     </member>
750     <member name=
"M:UnityEngine.AndroidJNI.GetBooleanField(System.IntPtr,System.IntPtr)">
751       <summary>
752         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
753       </summary>
754       <param name=
"obj"></param>
755       <param name=
"fieldID"></param>
756     </member>
757     <member name=
"M:UnityEngine.AndroidJNI.GetByteArrayElement(System.IntPtr,System.Int32)">
758       <summary>
759         <para>Returns the
value of one element of a primitive array.</para>
760       </summary>
761       <param name=
"array"></param>
762       <param name=
"index"></param>
763     </member>
764     <member name=
"M:UnityEngine.AndroidJNI.GetByteField(System.IntPtr,System.IntPtr)">
765       <summary>
766         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
767       </summary>
768       <param name=
"obj"></param>
769       <param name=
"fieldID"></param>
770     </member>
771     <member name=
"M:UnityEngine.AndroidJNI.GetCharArrayElement(System.IntPtr,System.Int32)">
772       <summary>
773         <para>Returns the
value of one element of a primitive array.</para>
774       </summary>
775       <param name=
"array"></param>
776       <param name=
"index"></param>
777     </member>
778     <member name=
"M:UnityEngine.AndroidJNI.GetCharField(System.IntPtr,System.IntPtr)">
779       <summary>
780         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
781       </summary>
782       <param name=
"obj"></param>
783       <param name=
"fieldID"></param>
784     </member>
785     <member name=
"M:UnityEngine.AndroidJNI.GetDoubleArrayElement(System.IntPtr,System.Int32)">
786       <summary>
787         <para>Returns the
value of one element of a primitive array.</para>
788       </summary>
789       <param name=
"array"></param>
790       <param name=
"index"></param>
791     </member>
792     <member name=
"M:UnityEngine.AndroidJNI.GetDoubleField(System.IntPtr,System.IntPtr)">
793       <summary>
794         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
795       </summary>
796       <param name=
"obj"></param>
797       <param name=
"fieldID"></param>
798     </member>
799     <member name=
"M:UnityEngine.AndroidJNI.GetFieldID(System.IntPtr,System.String,System.String)">
800       <summary>
801         <para>Returns the field ID
for an instance (nonstatic) field of a class.</para>
802       </summary>
803       <param name=
"clazz"></param>
804       <param name=
"name"></param>
805       <param name=
"sig"></param>
806     </member>
807     <member name=
"M:UnityEngine.AndroidJNI.GetFloatArrayElement(System.IntPtr,System.Int32)">
808       <summary>
809         <para>Returns the
value of one element of a primitive array.</para>
810       </summary>
811       <param name=
"array"></param>
812       <param name=
"index"></param>
813     </member>
814     <member name=
"M:UnityEngine.AndroidJNI.GetFloatField(System.IntPtr,System.IntPtr)">
815       <summary>
816         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
817       </summary>
818       <param name=
"obj"></param>
819       <param name=
"fieldID"></param>
820     </member>
821     <member name=
"M:UnityEngine.AndroidJNI.GetIntArrayElement(System.IntPtr,System.Int32)">
822       <summary>
823         <para>Returns the
value of one element of a primitive array.</para>
824       </summary>
825       <param name=
"array"></param>
826       <param name=
"index"></param>
827     </member>
828     <member name=
"M:UnityEngine.AndroidJNI.GetIntField(System.IntPtr,System.IntPtr)">
829       <summary>
830         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
831       </summary>
832       <param name=
"obj"></param>
833       <param name=
"fieldID"></param>
834     </member>
835     <member name=
"M:UnityEngine.AndroidJNI.GetLongArrayElement(System.IntPtr,System.Int32)">
836       <summary>
837         <para>Returns the
value of one element of a primitive array.</para>
838       </summary>
839       <param name=
"array"></param>
840       <param name=
"index"></param>
841     </member>
842     <member name=
"M:UnityEngine.AndroidJNI.GetLongField(System.IntPtr,System.IntPtr)">
843       <summary>
844         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
845       </summary>
846       <param name=
"obj"></param>
847       <param name=
"fieldID"></param>
848     </member>
849     <member name=
"M:UnityEngine.AndroidJNI.GetMethodID(System.IntPtr,System.String,System.String)">
850       <summary>
851         <para>Returns the method ID
for an instance (nonstatic) method of a class or interface.</para>
852       </summary>
853       <param name=
"clazz"></param>
854       <param name=
"name"></param>
855       <param name=
"sig"></param>
856     </member>
857     <member name=
"M:UnityEngine.AndroidJNI.GetObjectArrayElement(System.IntPtr,System.Int32)">
858       <summary>
859         <para>Returns an element of an &lt;tt&gt;Object&lt;/tt&gt; array.</para>
860       </summary>
861       <param name=
"array"></param>
862       <param name=
"index"></param>
863     </member>
864     <member name=
"M:UnityEngine.AndroidJNI.GetObjectClass(System.IntPtr)">
865       <summary>
866         <para>Returns the
class of an object.</para>
867       </summary>
868       <param name=
"obj"></param>
869     </member>
870     <member name=
"M:UnityEngine.AndroidJNI.GetObjectField(System.IntPtr,System.IntPtr)">
871       <summary>
872         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
873       </summary>
874       <param name=
"obj"></param>
875       <param name=
"fieldID"></param>
876     </member>
877     <member name=
"M:UnityEngine.AndroidJNI.GetShortArrayElement(System.IntPtr,System.Int32)">
878       <summary>
879         <para>Returns the
value of one element of a primitive array.</para>
880       </summary>
881       <param name=
"array"></param>
882       <param name=
"index"></param>
883     </member>
884     <member name=
"M:UnityEngine.AndroidJNI.GetShortField(System.IntPtr,System.IntPtr)">
885       <summary>
886         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
887       </summary>
888       <param name=
"obj"></param>
889       <param name=
"fieldID"></param>
890     </member>
891     <member name=
"M:UnityEngine.AndroidJNI.GetStaticBooleanField(System.IntPtr,System.IntPtr)">
892       <summary>
893         <para>This function returns the
value of a static field of an object.</para>
894       </summary>
895       <param name=
"clazz"></param>
896       <param name=
"fieldID"></param>
897     </member>
898     <member name=
"M:UnityEngine.AndroidJNI.GetStaticByteField(System.IntPtr,System.IntPtr)">
899       <summary>
900         <para>This function returns the
value of a static field of an object.</para>
901       </summary>
902       <param name=
"clazz"></param>
903       <param name=
"fieldID"></param>
904     </member>
905     <member name=
"M:UnityEngine.AndroidJNI.GetStaticCharField(System.IntPtr,System.IntPtr)">
906       <summary>
907         <para>This function returns the
value of a static field of an object.</para>
908       </summary>
909       <param name=
"clazz"></param>
910       <param name=
"fieldID"></param>
911     </member>
912     <member name=
"M:UnityEngine.AndroidJNI.GetStaticDoubleField(System.IntPtr,System.IntPtr)">
913       <summary>
914         <para>This function returns the
value of a static field of an object.</para>
915       </summary>
916       <param name=
"clazz"></param>
917       <param name=
"fieldID"></param>
918     </member>
919     <member name=
"M:UnityEngine.AndroidJNI.GetStaticFieldID(System.IntPtr,System.String,System.String)">
920       <summary>
921         <para>Returns the field ID
for a static field of a class.</para>
922       </summary>
923       <param name=
"clazz"></param>
924       <param name=
"name"></param>
925       <param name=
"sig"></param>
926     </member>
927     <member name=
"M:UnityEngine.AndroidJNI.GetStaticFloatField(System.IntPtr,System.IntPtr)">
928       <summary>
929         <para>This function returns the
value of a static field of an object.</para>
930       </summary>
931       <param name=
"clazz"></param>
932       <param name=
"fieldID"></param>
933     </member>
934     <member name=
"M:UnityEngine.AndroidJNI.GetStaticIntField(System.IntPtr,System.IntPtr)">
935       <summary>
936         <para>This function returns the
value of a static field of an object.</para>
937       </summary>
938       <param name=
"clazz"></param>
939       <param name=
"fieldID"></param>
940     </member>
941     <member name=
"M:UnityEngine.AndroidJNI.GetStaticLongField(System.IntPtr,System.IntPtr)">
942       <summary>
943         <para>This function returns the
value of a static field of an object.</para>
944       </summary>
945       <param name=
"clazz"></param>
946       <param name=
"fieldID"></param>
947     </member>
948     <member name=
"M:UnityEngine.AndroidJNI.GetStaticMethodID(System.IntPtr,System.String,System.String)">
949       <summary>
950         <para>Returns the method ID
for a static method of a class.</para>
951       </summary>
952       <param name=
"clazz"></param>
953       <param name=
"name"></param>
954       <param name=
"sig"></param>
955     </member>
956     <member name=
"M:UnityEngine.AndroidJNI.GetStaticObjectField(System.IntPtr,System.IntPtr)">
957       <summary>
958         <para>This function returns the
value of a static field of an object.</para>
959       </summary>
960       <param name=
"clazz"></param>
961       <param name=
"fieldID"></param>
962     </member>
963     <member name=
"M:UnityEngine.AndroidJNI.GetStaticShortField(System.IntPtr,System.IntPtr)">
964       <summary>
965         <para>This function returns the
value of a static field of an object.</para>
966       </summary>
967       <param name=
"clazz"></param>
968       <param name=
"fieldID"></param>
969     </member>
970     <member name=
"M:UnityEngine.AndroidJNI.GetStaticStringField(System.IntPtr,System.IntPtr)">
971       <summary>
972         <para>This function returns the
value of a static field of an object.</para>
973       </summary>
974       <param name=
"clazz"></param>
975       <param name=
"fieldID"></param>
976     </member>
977     <member name=
"M:UnityEngine.AndroidJNI.GetStringField(System.IntPtr,System.IntPtr)">
978       <summary>
979         <para>This function returns the
value of an instance (nonstatic) field of an object.</para>
980       </summary>
981       <param name=
"obj"></param>
982       <param name=
"fieldID"></param>
983     </member>
984     <member name=
"M:UnityEngine.AndroidJNI.GetStringUTFChars(System.IntPtr)">
985       <summary>
986         <para>Returns a managed
string object representing the string in modified UTF-8 encoding.</para>
987       </summary>
988       <param name=
"str"></param>
989     </member>
990     <member name=
"M:UnityEngine.AndroidJNI.GetStringUTFLength(System.IntPtr)">
991       <summary>
992         <para>Returns the length
in bytes of the modified UTF-8 representation of a string.</para>
993       </summary>
994       <param name=
"str"></param>
995     </member>
996     <member name=
"M:UnityEngine.AndroidJNI.GetSuperclass(System.IntPtr)">
997       <summary>
998         <para>If &lt;tt&gt;clazz&lt;tt&gt; represents any
class other than the class &lt;tt&gt;Object&lt;tt&gt;, then this function returns the object that represents the superclass of the class specified by &lt;tt&gt;clazz&lt;/tt&gt;.</para>
999       </summary>
1000       <param name=
"clazz"></param>
1001     </member>
1002     <member name=
"M:UnityEngine.AndroidJNI.GetVersion">
1003       <summary>
1004         <para>Returns the version of the native method
interface.</para>
1005       </summary>
1006     </member>
1007     <member name=
"M:UnityEngine.AndroidJNI.IsAssignableFrom(System.IntPtr,System.IntPtr)">
1008       <summary>
1009         <para>Determines whether an
object of &lt;tt&gt;clazz1&lt;tt&gt; can be safely cast to &lt;tt&gt;clazz2&lt;tt&gt;.</para>
1010       </summary>
1011       <param name=
"clazz1"></param>
1012       <param name=
"clazz2"></param>
1013     </member>
1014     <member name=
"M:UnityEngine.AndroidJNI.IsInstanceOf(System.IntPtr,System.IntPtr)">
1015       <summary>
1016         <para>Tests whether an
object is an instance of a class.</para>
1017       </summary>
1018       <param name=
"obj"></param>
1019       <param name=
"clazz"></param>
1020     </member>
1021     <member name=
"M:UnityEngine.AndroidJNI.IsSameObject(System.IntPtr,System.IntPtr)">
1022       <summary>
1023         <para>Tests whether two references refer to the same Java
object.</para>
1024       </summary>
1025       <param name=
"obj1"></param>
1026       <param name=
"obj2"></param>
1027     </member>
1028     <member name=
"M:UnityEngine.AndroidJNI.NewBooleanArray(System.Int32)">
1029       <summary>
1030         <para>Construct a
new primitive array object.</para>
1031       </summary>
1032       <param name=
"size"></param>
1033     </member>
1034     <member name=
"M:UnityEngine.AndroidJNI.NewByteArray(System.Int32)">
1035       <summary>
1036         <para>Construct a
new primitive array object.</para>
1037       </summary>
1038       <param name=
"size"></param>
1039     </member>
1040     <member name=
"M:UnityEngine.AndroidJNI.NewCharArray(System.Int32)">
1041       <summary>
1042         <para>Construct a
new primitive array object.</para>
1043       </summary>
1044       <param name=
"size"></param>
1045     </member>
1046     <member name=
"M:UnityEngine.AndroidJNI.NewDoubleArray(System.Int32)">
1047       <summary>
1048         <para>Construct a
new primitive array object.</para>
1049       </summary>
1050       <param name=
"size"></param>
1051     </member>
1052     <member name=
"M:UnityEngine.AndroidJNI.NewFloatArray(System.Int32)">
1053       <summary>
1054         <para>Construct a
new primitive array object.</para>
1055       </summary>
1056       <param name=
"size"></param>
1057     </member>
1058     <member name=
"M:UnityEngine.AndroidJNI.NewGlobalRef(System.IntPtr)">
1059       <summary>
1060         <para>Creates a
new global reference to the object referred to by the &lt;tt&gt;obj&lt;/tt&gt; argument.</para>
1061       </summary>
1062       <param name=
"obj"></param>
1063     </member>
1064     <member name=
"M:UnityEngine.AndroidJNI.NewIntArray(System.Int32)">
1065       <summary>
1066         <para>Construct a
new primitive array object.</para>
1067       </summary>
1068       <param name=
"size"></param>
1069     </member>
1070     <member name=
"M:UnityEngine.AndroidJNI.NewLocalRef(System.IntPtr)">
1071       <summary>
1072         <para>Creates a
new local reference that refers to the same object as &lt;tt&gt;obj&lt;/tt&gt;.</para>
1073       </summary>
1074       <param name=
"obj"></param>
1075     </member>
1076     <member name=
"M:UnityEngine.AndroidJNI.NewLongArray(System.Int32)">
1077       <summary>
1078         <para>Construct a
new primitive array object.</para>
1079       </summary>
1080       <param name=
"size"></param>
1081     </member>
1082     <member name=
"M:UnityEngine.AndroidJNI.NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])">
1083       <summary>
1084         <para>Constructs a
new Java object. The method ID indicates which constructor method to invoke. This ID must be obtained by calling GetMethodID() with &lt;init&gt; as the method name and void (V) as the return type.</para>
1085       </summary>
1086       <param name=
"clazz"></param>
1087       <param name=
"methodID"></param>
1088       <param name=
"args"></param>
1089     </member>
1090     <member name=
"M:UnityEngine.AndroidJNI.NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)">
1091       <summary>
1092         <para>Constructs a
new array holding objects in class &lt;tt&gt;clazz&lt;tt&gt;. All elements are initially set to &lt;tt&gt;obj&lt;tt&gt;.</para>
1093       </summary>
1094       <param name=
"size"></param>
1095       <param name=
"clazz"></param>
1096       <param name=
"obj"></param>
1097     </member>
1098     <member name=
"M:UnityEngine.AndroidJNI.NewShortArray(System.Int32)">
1099       <summary>
1100         <para>Construct a
new primitive array object.</para>
1101       </summary>
1102       <param name=
"size"></param>
1103     </member>
1104     <member name=
"M:UnityEngine.AndroidJNI.NewStringUTF(System.String)">
1105       <summary>
1106         <para>Constructs a
new &lt;tt&gt;java.lang.String&lt;/tt&gt; object from an array of characters in modified UTF-8 encoding.</para>
1107       </summary>
1108       <param name=
"bytes"></param>
1109     </member>
1110     <member name=
"M:UnityEngine.AndroidJNI.PopLocalFrame(System.IntPtr)">
1111       <summary>
1112         <para>Pops off the current local reference frame, frees all the local references, and returns a local reference
in the previous local reference frame for the given &lt;tt&gt;result&lt;/tt&gt; object.</para>
1113       </summary>
1114       <param name=
"ptr"></param>
1115     </member>
1116     <member name=
"M:UnityEngine.AndroidJNI.PushLocalFrame(System.Int32)">
1117       <summary>
1118         <para>Creates a
new local reference frame, in which at least a given number of local references can be created.</para>
1119       </summary>
1120       <param name=
"capacity"></param>
1121     </member>
1122     <member name=
"M:UnityEngine.AndroidJNI.SetBooleanArrayElement(System.IntPtr,System.Int32,System.Byte)">
1123       <summary>
1124         <para>Sets the
value of one element in a primitive array.</para>
1125       </summary>
1126       <param name=
"array">The array of native booleans.</param>
1127       <param name=
"index">Index of the array element to set.</param>
1128       <param name=
"val">The value to set - for 'true' use 1, for 'false' use 0.</param>
1129     </member>
1130     <member name=
"M:UnityEngine.AndroidJNI.SetBooleanField(System.IntPtr,System.IntPtr,System.Boolean)">
1131       <summary>
1132         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1133       </summary>
1134       <param name=
"obj"></param>
1135       <param name=
"fieldID"></param>
1136       <param name=
"val"></param>
1137     </member>
1138     <member name=
"M:UnityEngine.AndroidJNI.SetByteArrayElement(System.IntPtr,System.Int32,System.SByte)">
1139       <summary>
1140         <para>Sets the
value of one element in a primitive array.</para>
1141       </summary>
1142       <param name=
"array"></param>
1143       <param name=
"index"></param>
1144       <param name=
"val"></param>
1145     </member>
1146     <member name=
"M:UnityEngine.AndroidJNI.SetByteField(System.IntPtr,System.IntPtr,System.Byte)">
1147       <summary>
1148         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1149       </summary>
1150       <param name=
"obj"></param>
1151       <param name=
"fieldID"></param>
1152       <param name=
"val"></param>
1153     </member>
1154     <member name=
"M:UnityEngine.AndroidJNI.SetCharArrayElement(System.IntPtr,System.Int32,System.Char)">
1155       <summary>
1156         <para>Sets the
value of one element in a primitive array.</para>
1157       </summary>
1158       <param name=
"array"></param>
1159       <param name=
"index"></param>
1160       <param name=
"val"></param>
1161     </member>
1162     <member name=
"M:UnityEngine.AndroidJNI.SetCharField(System.IntPtr,System.IntPtr,System.Char)">
1163       <summary>
1164         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1165       </summary>
1166       <param name=
"obj"></param>
1167       <param name=
"fieldID"></param>
1168       <param name=
"val"></param>
1169     </member>
1170     <member name=
"M:UnityEngine.AndroidJNI.SetDoubleArrayElement(System.IntPtr,System.Int32,System.Double)">
1171       <summary>
1172         <para>Sets the
value of one element in a primitive array.</para>
1173       </summary>
1174       <param name=
"array"></param>
1175       <param name=
"index"></param>
1176       <param name=
"val"></param>
1177     </member>
1178     <member name=
"M:UnityEngine.AndroidJNI.SetDoubleField(System.IntPtr,System.IntPtr,System.Double)">
1179       <summary>
1180         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1181       </summary>
1182       <param name=
"obj"></param>
1183       <param name=
"fieldID"></param>
1184       <param name=
"val"></param>
1185     </member>
1186     <member name=
"M:UnityEngine.AndroidJNI.SetFloatArrayElement(System.IntPtr,System.Int32,System.Single)">
1187       <summary>
1188         <para>Sets the
value of one element in a primitive array.</para>
1189       </summary>
1190       <param name=
"array"></param>
1191       <param name=
"index"></param>
1192       <param name=
"val"></param>
1193     </member>
1194     <member name=
"M:UnityEngine.AndroidJNI.SetFloatField(System.IntPtr,System.IntPtr,System.Single)">
1195       <summary>
1196         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1197       </summary>
1198       <param name=
"obj"></param>
1199       <param name=
"fieldID"></param>
1200       <param name=
"val"></param>
1201     </member>
1202     <member name=
"M:UnityEngine.AndroidJNI.SetIntArrayElement(System.IntPtr,System.Int32,System.Int32)">
1203       <summary>
1204         <para>Sets the
value of one element in a primitive array.</para>
1205       </summary>
1206       <param name=
"array"></param>
1207       <param name=
"index"></param>
1208       <param name=
"val"></param>
1209     </member>
1210     <member name=
"M:UnityEngine.AndroidJNI.SetIntField(System.IntPtr,System.IntPtr,System.Int32)">
1211       <summary>
1212         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1213       </summary>
1214       <param name=
"obj"></param>
1215       <param name=
"fieldID"></param>
1216       <param name=
"val"></param>
1217     </member>
1218     <member name=
"M:UnityEngine.AndroidJNI.SetLongArrayElement(System.IntPtr,System.Int32,System.Int64)">
1219       <summary>
1220         <para>Sets the
value of one element in a primitive array.</para>
1221       </summary>
1222       <param name=
"array"></param>
1223       <param name=
"index"></param>
1224       <param name=
"val"></param>
1225     </member>
1226     <member name=
"M:UnityEngine.AndroidJNI.SetLongField(System.IntPtr,System.IntPtr,System.Int64)">
1227       <summary>
1228         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1229       </summary>
1230       <param name=
"obj"></param>
1231       <param name=
"fieldID"></param>
1232       <param name=
"val"></param>
1233     </member>
1234     <member name=
"M:UnityEngine.AndroidJNI.SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)">
1235       <summary>
1236         <para>Sets an element of an &lt;tt&gt;Object&lt;/tt&gt; array.</para>
1237       </summary>
1238       <param name=
"array"></param>
1239       <param name=
"index"></param>
1240       <param name=
"obj"></param>
1241     </member>
1242     <member name=
"M:UnityEngine.AndroidJNI.SetObjectField(System.IntPtr,System.IntPtr,System.IntPtr)">
1243       <summary>
1244         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1245       </summary>
1246       <param name=
"obj"></param>
1247       <param name=
"fieldID"></param>
1248       <param name=
"val"></param>
1249     </member>
1250     <member name=
"M:UnityEngine.AndroidJNI.SetShortArrayElement(System.IntPtr,System.Int32,System.Int16)">
1251       <summary>
1252         <para>Sets the
value of one element in a primitive array.</para>
1253       </summary>
1254       <param name=
"array"></param>
1255       <param name=
"index"></param>
1256       <param name=
"val"></param>
1257     </member>
1258     <member name=
"M:UnityEngine.AndroidJNI.SetShortField(System.IntPtr,System.IntPtr,System.Int16)">
1259       <summary>
1260         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1261       </summary>
1262       <param name=
"obj"></param>
1263       <param name=
"fieldID"></param>
1264       <param name=
"val"></param>
1265     </member>
1266     <member name=
"M:UnityEngine.AndroidJNI.SetStaticBooleanField(System.IntPtr,System.IntPtr,System.Boolean)">
1267       <summary>
1268         <para>This function ets the
value of a static field of an object.</para>
1269       </summary>
1270       <param name=
"clazz"></param>
1271       <param name=
"fieldID"></param>
1272       <param name=
"val"></param>
1273     </member>
1274     <member name=
"M:UnityEngine.AndroidJNI.SetStaticByteField(System.IntPtr,System.IntPtr,System.Byte)">
1275       <summary>
1276         <para>This function ets the
value of a static field of an object.</para>
1277       </summary>
1278       <param name=
"clazz"></param>
1279       <param name=
"fieldID"></param>
1280       <param name=
"val"></param>
1281     </member>
1282     <member name=
"M:UnityEngine.AndroidJNI.SetStaticCharField(System.IntPtr,System.IntPtr,System.Char)">
1283       <summary>
1284         <para>This function ets the
value of a static field of an object.</para>
1285       </summary>
1286       <param name=
"clazz"></param>
1287       <param name=
"fieldID"></param>
1288       <param name=
"val"></param>
1289     </member>
1290     <member name=
"M:UnityEngine.AndroidJNI.SetStaticDoubleField(System.IntPtr,System.IntPtr,System.Double)">
1291       <summary>
1292         <para>This function ets the
value of a static field of an object.</para>
1293       </summary>
1294       <param name=
"clazz"></param>
1295       <param name=
"fieldID"></param>
1296       <param name=
"val"></param>
1297     </member>
1298     <member name=
"M:UnityEngine.AndroidJNI.SetStaticFloatField(System.IntPtr,System.IntPtr,System.Single)">
1299       <summary>
1300         <para>This function ets the
value of a static field of an object.</para>
1301       </summary>
1302       <param name=
"clazz"></param>
1303       <param name=
"fieldID"></param>
1304       <param name=
"val"></param>
1305     </member>
1306     <member name=
"M:UnityEngine.AndroidJNI.SetStaticIntField(System.IntPtr,System.IntPtr,System.Int32)">
1307       <summary>
1308         <para>This function ets the
value of a static field of an object.</para>
1309       </summary>
1310       <param name=
"clazz"></param>
1311       <param name=
"fieldID"></param>
1312       <param name=
"val"></param>
1313     </member>
1314     <member name=
"M:UnityEngine.AndroidJNI.SetStaticLongField(System.IntPtr,System.IntPtr,System.Int64)">
1315       <summary>
1316         <para>This function ets the
value of a static field of an object.</para>
1317       </summary>
1318       <param name=
"clazz"></param>
1319       <param name=
"fieldID"></param>
1320       <param name=
"val"></param>
1321     </member>
1322     <member name=
"M:UnityEngine.AndroidJNI.SetStaticObjectField(System.IntPtr,System.IntPtr,System.IntPtr)">
1323       <summary>
1324         <para>This function ets the
value of a static field of an object.</para>
1325       </summary>
1326       <param name=
"clazz"></param>
1327       <param name=
"fieldID"></param>
1328       <param name=
"val"></param>
1329     </member>
1330     <member name=
"M:UnityEngine.AndroidJNI.SetStaticShortField(System.IntPtr,System.IntPtr,System.Int16)">
1331       <summary>
1332         <para>This function ets the
value of a static field of an object.</para>
1333       </summary>
1334       <param name=
"clazz"></param>
1335       <param name=
"fieldID"></param>
1336       <param name=
"val"></param>
1337     </member>
1338     <member name=
"M:UnityEngine.AndroidJNI.SetStaticStringField(System.IntPtr,System.IntPtr,System.String)">
1339       <summary>
1340         <para>This function ets the
value of a static field of an object.</para>
1341       </summary>
1342       <param name=
"clazz"></param>
1343       <param name=
"fieldID"></param>
1344       <param name=
"val"></param>
1345     </member>
1346     <member name=
"M:UnityEngine.AndroidJNI.SetStringField(System.IntPtr,System.IntPtr,System.String)">
1347       <summary>
1348         <para>This function sets the
value of an instance (nonstatic) field of an object.</para>
1349       </summary>
1350       <param name=
"obj"></param>
1351       <param name=
"fieldID"></param>
1352       <param name=
"val"></param>
1353     </member>
1354     <member name=
"M:UnityEngine.AndroidJNI.Throw(System.IntPtr)">
1355       <summary>
1356         <para>Causes a &lt;tt&gt;java.lang.Throwable&lt;/tt&gt;
object to be thrown.</para>
1357       </summary>
1358       <param name=
"obj"></param>
1359     </member>
1360     <member name=
"M:UnityEngine.AndroidJNI.ThrowNew(System.IntPtr,System.String)">
1361       <summary>
1362         <para>Constructs an exception
object from the specified class with the &lt;tt&gt;message&lt;/tt&gt; specified by message and causes that exception to be thrown.</para>
1363       </summary>
1364       <param name=
"clazz"></param>
1365       <param name=
"message"></param>
1366     </member>
1367     <member name=
"M:UnityEngine.AndroidJNI.ToBooleanArray(System.Boolean[])">
1368       <summary>
1369         <para>Convert a managed array of System.Boolean to a Java array of &lt;tt&gt;boolean&lt;/tt&gt;.</para>
1370       </summary>
1371       <param name=
"array"></param>
1372     </member>
1373     <member name=
"M:UnityEngine.AndroidJNI.ToByteArray(System.Byte[])">
1374       <summary>
1375         <para>Convert a managed array of System.Byte to a Java array of &lt;tt&gt;
byte&lt;/tt&gt;.</para>
1376       </summary>
1377       <param name=
"array"></param>
1378     </member>
1379     <member name=
"M:UnityEngine.AndroidJNI.ToCharArray(System.Char[])">
1380       <summary>
1381         <para>Convert a managed array of System.Char to a Java array of &lt;tt&gt;
char&lt;/tt&gt;.</para>
1382       </summary>
1383       <param name=
"array"></param>
1384     </member>
1385     <member name=
"M:UnityEngine.AndroidJNI.ToDoubleArray(System.Double[])">
1386       <summary>
1387         <para>Convert a managed array of System.Double to a Java array of &lt;tt&gt;
double&lt;/tt&gt;.</para>
1388       </summary>
1389       <param name=
"array"></param>
1390     </member>
1391     <member name=
"M:UnityEngine.AndroidJNI.ToFloatArray(System.Single[])">
1392       <summary>
1393         <para>Convert a managed array of System.Single to a Java array of &lt;tt&gt;
float&lt;/tt&gt;.</para>
1394       </summary>
1395       <param name=
"array"></param>
1396     </member>
1397     <member name=
"M:UnityEngine.AndroidJNI.ToIntArray(System.Int32[])">
1398       <summary>
1399         <para>Convert a managed array of System.Int32 to a Java array of &lt;tt&gt;
int&lt;/tt&gt;.</para>
1400       </summary>
1401       <param name=
"array"></param>
1402     </member>
1403     <member name=
"M:UnityEngine.AndroidJNI.ToLongArray(System.Int64[])">
1404       <summary>
1405         <para>Convert a managed array of System.Int64 to a Java array of &lt;tt&gt;
long&lt;/tt&gt;.</para>
1406       </summary>
1407       <param name=
"array"></param>
1408     </member>
1409     <member name=
"M:UnityEngine.AndroidJNI.ToObjectArray(System.IntPtr[])">
1410       <summary>
1411         <para>Convert a managed array of System.IntPtr, representing Java objects, to a Java array of &lt;tt&gt;java.lang.Object&lt;/tt&gt;.</para>
1412       </summary>
1413       <param name=
"array"></param>
1414     </member>
1415     <member name=
"M:UnityEngine.AndroidJNI.ToReflectedField(System.IntPtr,System.IntPtr,System.Boolean)">
1416       <summary>
1417         <para>Converts a field ID derived
from cls to a &lt;tt&gt;java.lang.reflect.Field&lt;/tt&gt; object.</para>
1418       </summary>
1419       <param name=
"clazz"></param>
1420       <param name=
"fieldID"></param>
1421       <param name=
"isStatic"></param>
1422     </member>
1423     <member name=
"M:UnityEngine.AndroidJNI.ToReflectedMethod(System.IntPtr,System.IntPtr,System.Boolean)">
1424       <summary>
1425         <para>Converts a method ID derived
from clazz to a &lt;tt&gt;java.lang.reflect.Method&lt;tt&gt; or &lt;tt&gt;java.lang.reflect.Constructor&lt;tt&gt; object.</para>
1426       </summary>
1427       <param name=
"clazz"></param>
1428       <param name=
"methodID"></param>
1429       <param name=
"isStatic"></param>
1430     </member>
1431     <member name=
"M:UnityEngine.AndroidJNI.ToShortArray(System.Int16[])">
1432       <summary>
1433         <para>Convert a managed array of System.Int16 to a Java array of &lt;tt&gt;
short&lt;/tt&gt;.</para>
1434       </summary>
1435       <param name=
"array"></param>
1436     </member>
1437     <member name=
"T:UnityEngine.AndroidJNIHelper">
1438       <summary>
1439         <para>Helper
interface for JNI interaction; signature creation and method lookups.</para>
1440       </summary>
1441     </member>
1442     <member name=
"P:UnityEngine.AndroidJNIHelper.debug">
1443       <summary>
1444         <para>Set debug to
true to log calls through the AndroidJNIHelper.</para>
1445       </summary>
1446     </member>
1447     <member name=
"M:UnityEngine.AndroidJNIHelper.ConvertFromJNIArray(System.IntPtr)">
1448       <summary>
1449         <para>Creates a managed array
from a Java array.</para>
1450       </summary>
1451       <param name=
"array">Java array object to be converted into a managed array.</param>
1452     </member>
1453     <member name=
"M:UnityEngine.AndroidJNIHelper.ConvertToJNIArray(System.Array)">
1454       <summary>
1455         <para>Creates a Java array
from a managed array.</para>
1456       </summary>
1457       <param name=
"array">Managed array to be converted into a Java array object.</param>
1458     </member>
1459     <member name=
"M:UnityEngine.AndroidJNIHelper.CreateJavaProxy(UnityEngine.AndroidJavaProxy)">
1460       <summary>
1461         <para>Creates a java proxy
object which connects to the supplied proxy implementation.</para>
1462       </summary>
1463       <param name=
"proxy">An implementatinon of a java interface in c#.</param>
1464     </member>
1465     <member name=
"M:UnityEngine.AndroidJNIHelper.CreateJavaRunnable(UnityEngine.AndroidJavaRunnable)">
1466       <summary>
1467         <para>Creates a UnityJavaRunnable
object (implements java.lang.Runnable).</para>
1468       </summary>
1469       <param name=
"runnable">A delegate representing the java.lang.Runnable.</param>
1470       <param name=
"jrunnable"></param>
1471     </member>
1472     <member name=
"M:UnityEngine.AndroidJNIHelper.CreateJNIArgArray(System.Object[])">
1473       <summary>
1474         <para>Creates the parameter array to be used
as argument list when invoking Java code through CallMethod() in AndroidJNI.</para>
1475       </summary>
1476       <param name=
"args">An array of objects that should be converted to Call parameters.</param>
1477     </member>
1478     <member name=
"M:UnityEngine.AndroidJNIHelper.DeleteJNIArgArray(System.Object[],UnityEngine.jvalue[])">
1479       <summary>
1480         <para>Deletes any local jni references previously allocated
by CreateJNIArgArray().</para>
1481       </summary>
1482       <param name=
"args">The array of arguments used as a parameter to CreateJNIArgArray().</param>
1483       <param name=
"jniArgs">The array returned by CreateJNIArgArray().</param>
1484     </member>
1485     <member name=
"M:UnityEngine.AndroidJNIHelper.GetConstructorID(System.IntPtr)">
1486       <summary>
1487         <para>Scans a particular Java
class for a constructor method matching a signature.</para>
1488       </summary>
1489       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1490       <param name=
"signature">Constructor method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).</param>
1491     </member>
1492     <member name=
"M:UnityEngine.AndroidJNIHelper.GetConstructorID(System.IntPtr,System.String)">
1493       <summary>
1494         <para>Scans a particular Java
class for a constructor method matching a signature.</para>
1495       </summary>
1496       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1497       <param name=
"signature">Constructor method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).</param>
1498     </member>
1499     <member name=
"M:UnityEngine.AndroidJNIHelper.GetConstructorID(System.IntPtr,System.Object[])">
1500       <summary>
1501         <para>Get a JNI method ID
for a constructor based on calling arguments.</para>
1502       </summary>
1503       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1504       <param name=
"args">Array with parameters to be passed to the constructor when invoked.</param>
1505       <param name=
"jclass"></param>
1506     </member>
1507     <member name=
"M:UnityEngine.AndroidJNIHelper.GetFieldID(System.IntPtr,System.String)">
1508       <summary>
1509         <para>Scans a particular Java
class for a field matching a name and a signature.</para>
1510       </summary>
1511       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1512       <param name=
"fieldName">Name of the field as declared in Java.</param>
1513       <param name=
"signature">Field signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).</param>
1514       <param name=
"isStatic">Set to &lt;tt&gt;true&lt;tt&gt; for static fields; &lt;tt&gt;false&lt;tt&gt; for instance (nonstatic) fields.</param>
1515     </member>
1516     <member name=
"M:UnityEngine.AndroidJNIHelper.GetFieldID(System.IntPtr,System.String,System.String)">
1517       <summary>
1518         <para>Scans a particular Java
class for a field matching a name and a signature.</para>
1519       </summary>
1520       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1521       <param name=
"fieldName">Name of the field as declared in Java.</param>
1522       <param name=
"signature">Field signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).</param>
1523       <param name=
"isStatic">Set to &lt;tt&gt;true&lt;tt&gt; for static fields; &lt;tt&gt;false&lt;tt&gt; for instance (nonstatic) fields.</param>
1524     </member>
1525     <member name=
"M:UnityEngine.AndroidJNIHelper.GetFieldID(System.IntPtr,System.String,System.String,System.Boolean)">
1526       <summary>
1527         <para>Scans a particular Java
class for a field matching a name and a signature.</para>
1528       </summary>
1529       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1530       <param name=
"fieldName">Name of the field as declared in Java.</param>
1531       <param name=
"signature">Field signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).</param>
1532       <param name=
"isStatic">Set to &lt;tt&gt;true&lt;tt&gt; for static fields; &lt;tt&gt;false&lt;tt&gt; for instance (nonstatic) fields.</param>
1533     </member>
1534     <member name=
"M:UnityEngine.AndroidJNIHelper.GetFieldID(System.IntPtr,System.String,System.Boolean)">
1535       <summary>
1536         <para>Get a JNI field ID based
on type detection. Generic parameter represents the field type.</para>
1537       </summary>
1538       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1539       <param name=
"fieldName">Name of the field as declared in Java.</param>
1540       <param name=
"isStatic">Set to &lt;tt&gt;true&lt;tt&gt; for static fields; &lt;tt&gt;false&lt;tt&gt; for instance (nonstatic) fields.</param>
1541       <param name=
"jclass"></param>
1542     </member>
1543     <member name=
"M:UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String)">
1544       <summary>
1545         <para>Scans a particular Java
class for a method matching a name and a signature.</para>
1546       </summary>
1547       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1548       <param name=
"methodName">Name of the method as declared in Java.</param>
1549       <param name=
"signature">Method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).</param>
1550       <param name=
"isStatic">Set to &lt;tt&gt;true&lt;tt&gt; for static methods; &lt;tt&gt;false&lt;tt&gt; for instance (nonstatic) methods.</param>
1551     </member>
1552     <member name=
"M:UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String,System.String)">
1553       <summary>
1554         <para>Scans a particular Java
class for a method matching a name and a signature.</para>
1555       </summary>
1556       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1557       <param name=
"methodName">Name of the method as declared in Java.</param>
1558       <param name=
"signature">Method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).</param>
1559       <param name=
"isStatic">Set to &lt;tt&gt;true&lt;tt&gt; for static methods; &lt;tt&gt;false&lt;tt&gt; for instance (nonstatic) methods.</param>
1560     </member>
1561     <member name=
"M:UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String,System.String,System.Boolean)">
1562       <summary>
1563         <para>Scans a particular Java
class for a method matching a name and a signature.</para>
1564       </summary>
1565       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1566       <param name=
"methodName">Name of the method as declared in Java.</param>
1567       <param name=
"signature">Method signature (e.g. obtained by calling AndroidJNIHelper.GetSignature).</param>
1568       <param name=
"isStatic">Set to &lt;tt&gt;true&lt;tt&gt; for static methods; &lt;tt&gt;false&lt;tt&gt; for instance (nonstatic) methods.</param>
1569     </member>
1570     <member name=
"M:UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String,System.Object[],System.Boolean)">
1571       <summary>
1572         <para>Get a JNI method ID based
on calling arguments.</para>
1573       </summary>
1574       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1575       <param name=
"methodName">Name of the method as declared in Java.</param>
1576       <param name=
"args">Array with parameters to be passed to the method when invoked.</param>
1577       <param name=
"isStatic">Set to &lt;tt&gt;true&lt;tt&gt; for static methods; &lt;tt&gt;false&lt;tt&gt; for instance (nonstatic) methods.</param>
1578       <param name=
"jclass"></param>
1579     </member>
1580     <member name=
"M:UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String,System.Object[],System.Boolean)">
1581       <summary>
1582         <para>Get a JNI method ID based
on calling arguments.</para>
1583       </summary>
1584       <param name=
"javaClass">Raw JNI Java class object (obtained by calling AndroidJNI.FindClass).</param>
1585       <param name=
"methodName">Name of the method as declared in Java.</param>
1586       <param name=
"args">Array with parameters to be passed to the method when invoked.</param>
1587       <param name=
"isStatic">Set to &lt;tt&gt;true&lt;tt&gt; for static methods; &lt;tt&gt;false&lt;tt&gt; for instance (nonstatic) methods.</param>
1588       <param name=
"jclass"></param>
1589     </member>
1590     <member name=
"M:UnityEngine.AndroidJNIHelper.GetSignature(System.Object)">
1591       <summary>
1592         <para>Creates the JNI signature
string for particular object type.</para>
1593       </summary>
1594       <param name=
"obj">Object for which a signature is to be produced.</param>
1595     </member>
1596     <member name=
"M:UnityEngine.AndroidJNIHelper.GetSignature(System.Object[])">
1597       <summary>
1598         <para>Creates the JNI signature
string for an object parameter list.</para>
1599       </summary>
1600       <param name=
"args">Array of object for which a signature is to be produced.</param>
1601     </member>
1602     <member name=
"M:UnityEngine.AndroidJNIHelper.GetSignature(System.Object[])">
1603       <summary>
1604         <para>Creates the JNI signature
string for an object parameter list.</para>
1605       </summary>
1606       <param name=
"args">Array of object for which a signature is to be produced.</param>
1607     </member>
1608     <member name=
"T:UnityEngine.Animation">
1609       <summary>
1610         <para>The animation component
is used to play back animations.</para>
1611       </summary>
1612     </member>
1613     <member name=
"P:UnityEngine.Animation.animateOnlyIfVisible">
1614       <summary>
1615         <para>When turned
on, Unity might stop animating if it thinks that the results of the animation won't be visible to the user.</para>
1616       </summary>
1617     </member>
1618     <member name=
"P:UnityEngine.Animation.animatePhysics">
1619       <summary>
1620         <para>When turned
on, animations will be executed in the physics loop. This is only useful in conjunction with kinematic rigidbodies.</para>
1621       </summary>
1622     </member>
1623     <member name=
"P:UnityEngine.Animation.clip">
1624       <summary>
1625         <para>The
default animation.</para>
1626       </summary>
1627     </member>
1628     <member name=
"P:UnityEngine.Animation.cullingType">
1629       <summary>
1630         <para>Controls culling of
this Animation component.</para>
1631       </summary>
1632     </member>
1633     <member name=
"P:UnityEngine.Animation.isPlaying">
1634       <summary>
1635         <para>Are we playing any animations?</para>
1636       </summary>
1637     </member>
1638     <member name=
"P:UnityEngine.Animation.localBounds">
1639       <summary>
1640         <para>AABB of
this Animation animation component in local space.</para>
1641       </summary>
1642     </member>
1643     <member name=
"P:UnityEngine.Animation.playAutomatically">
1644       <summary>
1645         <para>Should the
default animation clip (the Animation.clip property) automatically start playing on startup?</para>
1646       </summary>
1647     </member>
1648     <member name=
"P:UnityEngine.Animation.wrapMode">
1649       <summary>
1650         <para>How should time beyond the playback range of the clip be treated?</para>
1651       </summary>
1652     </member>
1653     <member name=
"M:UnityEngine.Animation.AddClip(UnityEngine.AnimationClip,System.String)">
1654       <summary>
1655         <para>Adds a clip to the animation with name newName.</para>
1656       </summary>
1657       <param name=
"clip"></param>
1658       <param name=
"newName"></param>
1659     </member>
1660     <member name=
"M:UnityEngine.Animation.AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32)">
1661       <summary>
1662         <para>Adds clip to the only play between firstFrame and lastFrame. The
new clip will also be added to the animation with name newName.</para>
1663       </summary>
1664       <param name=
"addLoopFrame">Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.</param>
1665       <param name=
"clip"></param>
1666       <param name=
"newName"></param>
1667       <param name=
"firstFrame"></param>
1668       <param name=
"lastFrame"></param>
1669     </member>
1670     <member name=
"M:UnityEngine.Animation.AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)">
1671       <summary>
1672         <para>Adds clip to the only play between firstFrame and lastFrame. The
new clip will also be added to the animation with name newName.</para>
1673       </summary>
1674       <param name=
"addLoopFrame">Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.</param>
1675       <param name=
"clip"></param>
1676       <param name=
"newName"></param>
1677       <param name=
"firstFrame"></param>
1678       <param name=
"lastFrame"></param>
1679     </member>
1680     <member name=
"M:UnityEngine.Animation.Blend(System.String)">
1681       <summary>
1682         <para>Blends the animation named animation towards targetWeight over the next time seconds.</para>
1683       </summary>
1684       <param name=
"animation"></param>
1685       <param name=
"targetWeight"></param>
1686       <param name=
"fadeLength"></param>
1687     </member>
1688     <member name=
"M:UnityEngine.Animation.Blend(System.String,System.Single)">
1689       <summary>
1690         <para>Blends the animation named animation towards targetWeight over the next time seconds.</para>
1691       </summary>
1692       <param name=
"animation"></param>
1693       <param name=
"targetWeight"></param>
1694       <param name=
"fadeLength"></param>
1695     </member>
1696     <member name=
"M:UnityEngine.Animation.Blend(System.String,System.Single,System.Single)">
1697       <summary>
1698         <para>Blends the animation named animation towards targetWeight over the next time seconds.</para>
1699       </summary>
1700       <param name=
"animation"></param>
1701       <param name=
"targetWeight"></param>
1702       <param name=
"fadeLength"></param>
1703     </member>
1704     <member name=
"M:UnityEngine.Animation.CrossFade(System.String)">
1705       <summary>
1706         <para>Fades the animation with name animation
in over a period of time seconds and fades other animations out.</para>
1707       </summary>
1708       <param name=
"animation"></param>
1709       <param name=
"fadeLength"></param>
1710       <param name=
"mode"></param>
1711     </member>
1712     <member name=
"M:UnityEngine.Animation.CrossFade(System.String,System.Single)">
1713       <summary>
1714         <para>Fades the animation with name animation
in over a period of time seconds and fades other animations out.</para>
1715       </summary>
1716       <param name=
"animation"></param>
1717       <param name=
"fadeLength"></param>
1718       <param name=
"mode"></param>
1719     </member>
1720     <member name=
"M:UnityEngine.Animation.CrossFade(System.String,System.Single,UnityEngine.PlayMode)">
1721       <summary>
1722         <para>Fades the animation with name animation
in over a period of time seconds and fades other animations out.</para>
1723       </summary>
1724       <param name=
"animation"></param>
1725       <param name=
"fadeLength"></param>
1726       <param name=
"mode"></param>
1727     </member>
1728     <member name=
"M:UnityEngine.Animation.CrossFadeQueued(System.String)">
1729       <summary>
1730         <para>Cross fades an animation after previous animations has finished playing.</para>
1731       </summary>
1732       <param name=
"animation"></param>
1733       <param name=
"fadeLength"></param>
1734       <param name=
"queue"></param>
1735       <param name=
"mode"></param>
1736     </member>
1737     <member name=
"M:UnityEngine.Animation.CrossFadeQueued(System.String,System.Single)">
1738       <summary>
1739         <para>Cross fades an animation after previous animations has finished playing.</para>
1740       </summary>
1741       <param name=
"animation"></param>
1742       <param name=
"fadeLength"></param>
1743       <param name=
"queue"></param>
1744       <param name=
"mode"></param>
1745     </member>
1746     <member name=
"M:UnityEngine.Animation.CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode)">
1747       <summary>
1748         <para>Cross fades an animation after previous animations has finished playing.</para>
1749       </summary>
1750       <param name=
"animation"></param>
1751       <param name=
"fadeLength"></param>
1752       <param name=
"queue"></param>
1753       <param name=
"mode"></param>
1754     </member>
1755     <member name=
"M:UnityEngine.Animation.CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)">
1756       <summary>
1757         <para>Cross fades an animation after previous animations has finished playing.</para>
1758       </summary>
1759       <param name=
"animation"></param>
1760       <param name=
"fadeLength"></param>
1761       <param name=
"queue"></param>
1762       <param name=
"mode"></param>
1763     </member>
1764     <member name=
"M:UnityEngine.Animation.GetClipCount">
1765       <summary>
1766         <para>Get the number of clips currently assigned to
this animation.</para>
1767       </summary>
1768     </member>
1769     <member name=
"M:UnityEngine.Animation.IsPlaying(System.String)">
1770       <summary>
1771         <para>Is the animation named name playing?</para>
1772       </summary>
1773       <param name=
"name"></param>
1774     </member>
1775     <member name=
"M:UnityEngine.Animation.Play()">
1776       <summary>
1777         <para>Plays an animation without any blending.</para>
1778       </summary>
1779       <param name=
"mode"></param>
1780       <param name=
"animation"></param>
1781     </member>
1782     <member name=
"M:UnityEngine.Animation.Play(System.String)">
1783       <summary>
1784         <para>Plays an animation without any blending.</para>
1785       </summary>
1786       <param name=
"mode"></param>
1787       <param name=
"animation"></param>
1788     </member>
1789     <member name=
"M:UnityEngine.Animation.Play(UnityEngine.PlayMode)">
1790       <summary>
1791         <para>Plays an animation without any blending.</para>
1792       </summary>
1793       <param name=
"mode"></param>
1794       <param name=
"animation"></param>
1795     </member>
1796     <member name=
"M:UnityEngine.Animation.Play(System.String,UnityEngine.PlayMode)">
1797       <summary>
1798         <para>Plays an animation without any blending.</para>
1799       </summary>
1800       <param name=
"mode"></param>
1801       <param name=
"animation"></param>
1802     </member>
1803     <member name=
"M:UnityEngine.Animation.PlayQueued(System.String)">
1804       <summary>
1805         <para>Plays an animation after previous animations has finished playing.</para>
1806       </summary>
1807       <param name=
"animation"></param>
1808       <param name=
"queue"></param>
1809       <param name=
"mode"></param>
1810     </member>
1811     <member name=
"M:UnityEngine.Animation.PlayQueued(System.String,UnityEngine.QueueMode)">
1812       <summary>
1813         <para>Plays an animation after previous animations has finished playing.</para>
1814       </summary>
1815       <param name=
"animation"></param>
1816       <param name=
"queue"></param>
1817       <param name=
"mode"></param>
1818     </member>
1819     <member name=
"M:UnityEngine.Animation.PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)">
1820       <summary>
1821         <para>Plays an animation after previous animations has finished playing.</para>
1822       </summary>
1823       <param name=
"animation"></param>
1824       <param name=
"queue"></param>
1825       <param name=
"mode"></param>
1826     </member>
1827     <member name=
"M:UnityEngine.Animation.RemoveClip(UnityEngine.AnimationClip)">
1828       <summary>
1829         <para>Remove clip
from the animation list.</para>
1830       </summary>
1831       <param name=
"clip"></param>
1832     </member>
1833     <member name=
"M:UnityEngine.Animation.RemoveClip(System.String)">
1834       <summary>
1835         <para>Remove clip
from the animation list.</para>
1836       </summary>
1837       <param name=
"clipName"></param>
1838     </member>
1839     <member name=
"M:UnityEngine.Animation.Rewind(System.String)">
1840       <summary>
1841         <para>Rewinds the animation named name.</para>
1842       </summary>
1843       <param name=
"name"></param>
1844     </member>
1845     <member name=
"M:UnityEngine.Animation.Rewind">
1846       <summary>
1847         <para>Rewinds all animations.</para>
1848       </summary>
1849     </member>
1850     <member name=
"M:UnityEngine.Animation.Sample">
1851       <summary>
1852         <para>Samples animations at the current state.</para>
1853       </summary>
1854     </member>
1855     <member name=
"M:UnityEngine.Animation.Stop">
1856       <summary>
1857         <para>Stops all playing animations that were started with
this Animation.</para>
1858       </summary>
1859     </member>
1860     <member name=
"M:UnityEngine.Animation.Stop(System.String)">
1861       <summary>
1862         <para>Stops an animation named name.</para>
1863       </summary>
1864       <param name=
"name"></param>
1865     </member>
1866     <member name=
"P:UnityEngine.Animation.this">
1867       <summary>
1868         <para>Returns the animation state named name.</para>
1869       </summary>
1870     </member>
1871     <member name=
"T:UnityEngine.AnimationBlendMode">
1872       <summary>
1873         <para>Used
by Animation.Play function.</para>
1874       </summary>
1875     </member>
1876     <member name=
"F:UnityEngine.AnimationBlendMode.Additive">
1877       <summary>
1878         <para>Animations will be added.</para>
1879       </summary>
1880     </member>
1881     <member name=
"F:UnityEngine.AnimationBlendMode.Blend">
1882       <summary>
1883         <para>Animations will be blended.</para>
1884       </summary>
1885     </member>
1886     <member name=
"T:UnityEngine.AnimationClip">
1887       <summary>
1888         <para>Stores keyframe based animations.</para>
1889       </summary>
1890     </member>
1891     <member name=
"P:UnityEngine.AnimationClip.events">
1892       <summary>
1893         <para>Animation Events
for this animation clip.</para>
1894       </summary>
1895     </member>
1896     <member name=
"P:UnityEngine.AnimationClip.frameRate">
1897       <summary>
1898         <para>Frame rate at which keyframes are sampled. (Read Only)</para>
1899       </summary>
1900     </member>
1901     <member name=
"P:UnityEngine.AnimationClip.humanMotion">
1902       <summary>
1903         <para>Returns
true if the animation contains curve that drives a humanoid rig.</para>
1904       </summary>
1905     </member>
1906     <member name=
"P:UnityEngine.AnimationClip.legacy">
1907       <summary>
1908         <para>Set to
true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ).</para>
1909       </summary>
1910     </member>
1911     <member name=
"P:UnityEngine.AnimationClip.length">
1912       <summary>
1913         <para>Animation length
in seconds. (Read Only)</para>
1914       </summary>
1915     </member>
1916     <member name=
"P:UnityEngine.AnimationClip.localBounds">
1917       <summary>
1918         <para>AABB of
this Animation Clip in local space of Animation component that it is attached too.</para>
1919       </summary>
1920     </member>
1921     <member name=
"P:UnityEngine.AnimationClip.wrapMode">
1922       <summary>
1923         <para>Sets the
default wrap mode used in the animation state.</para>
1924       </summary>
1925     </member>
1926     <member name=
"M:UnityEngine.AnimationClip.AddEvent(UnityEngine.AnimationEvent)">
1927       <summary>
1928         <para>Adds an animation
event to the clip.</para>
1929       </summary>
1930       <param name=
"evt">AnimationEvent to add.</param>
1931     </member>
1932     <member name=
"M:UnityEngine.AnimationClip.ClearCurves">
1933       <summary>
1934         <para>Clears all curves
from the clip.</para>
1935       </summary>
1936     </member>
1937     <member name=
"M:UnityEngine.AnimationClip.#ctor">
1938       <summary>
1939         <para>Creates a
new animation clip.</para>
1940       </summary>
1941     </member>
1942     <member name=
"M:UnityEngine.AnimationClip.EnsureQuaternionContinuity">
1943       <summary>
1944         <para>In order to insure better interpolation of quaternions, call
this function after you are finished setting animation curves.</para>
1945       </summary>
1946     </member>
1947     <member name=
"M:UnityEngine.AnimationClip.SampleAnimation(UnityEngine.GameObject,System.Single)">
1948       <summary>
1949         <para>Samples an animation at a given time
for any animated properties.</para>
1950       </summary>
1951       <param name=
"go">The animated game object.</param>
1952       <param name=
"time">The time to sample an animation.</param>
1953     </member>
1954     <member name=
"M:UnityEngine.AnimationClip.SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)">
1955       <summary>
1956         <para>Assigns the curve to animate a specific property.</para>
1957       </summary>
1958       <param name=
"relativePath">Path to the game object this curve applies to. relativePath is formatted similar to a pathname, e.g. "rootspineleftArm".
1959 If relativePath
is empty it refers to the game object the animation clip is attached to.</param>
1960       <param name=
"type">The class type of the component that is animated.</param>
1961       <param name=
"propertyName">The name or path to the property being animated.</param>
1962       <param name=
"curve">The animation curve.</param>
1963     </member>
1964     <member name=
"T:UnityEngine.AnimationClipPair">
1965       <summary>
1966         <para>This
class defines a pair of clips used by AnimatorOverrideController.</para>
1967       </summary>
1968     </member>
1969     <member name=
"F:UnityEngine.AnimationClipPair.originalClip">
1970       <summary>
1971         <para>The original clip
from the controller.</para>
1972       </summary>
1973     </member>
1974     <member name=
"F:UnityEngine.AnimationClipPair.overrideClip">
1975       <summary>
1976         <para>The
override animation clip.</para>
1977       </summary>
1978     </member>
1979     <member name=
"T:UnityEngine.AnimationCullingType">
1980       <summary>
1981         <para>This
enum controlls culling of Animation component.</para>
1982       </summary>
1983     </member>
1984     <member name=
"F:UnityEngine.AnimationCullingType.AlwaysAnimate">
1985       <summary>
1986         <para>Animation culling
is disabled - object is animated even when offscreen.</para>
1987       </summary>
1988     </member>
1989     <member name=
"F:UnityEngine.AnimationCullingType.BasedOnRenderers">
1990       <summary>
1991         <para>Animation
is disabled when renderers are not visible.</para>
1992       </summary>
1993     </member>
1994     <member name=
"T:UnityEngine.AnimationCurve">
1995       <summary>
1996         <para>A collection of curves form an AnimationClip.</para>
1997       </summary>
1998     </member>
1999     <member name=
"P:UnityEngine.AnimationCurve.keys">
2000       <summary>
2001         <para>All keys defined
in the animation curve.</para>
2002       </summary>
2003     </member>
2004     <member name=
"P:UnityEngine.AnimationCurve.length">
2005       <summary>
2006         <para>The number of keys
in the curve. (Read Only)</para>
2007       </summary>
2008     </member>
2009     <member name=
"P:UnityEngine.AnimationCurve.postWrapMode">
2010       <summary>
2011         <para>The behaviour of the animation after the last keyframe.</para>
2012       </summary>
2013     </member>
2014     <member name=
"P:UnityEngine.AnimationCurve.preWrapMode">
2015       <summary>
2016         <para>The behaviour of the animation before the first keyframe.</para>
2017       </summary>
2018     </member>
2019     <member name=
"M:UnityEngine.AnimationCurve.AddKey(System.Single,System.Single)">
2020       <summary>
2021         <para>Add a
new key to the curve.</para>
2022       </summary>
2023       <param name=
"time">The time at which to add the key (horizontal axis in the curve graph).</param>
2024       <param name=
"value">The value for the key (vertical axis in the curve graph).</param>
2025       <returns>
2026         <para>The index of the added key, or -
1 if the key could not be added.</para>
2027       </returns>
2028     </member>
2029     <member name=
"M:UnityEngine.AnimationCurve.AddKey(UnityEngine.Keyframe)">
2030       <summary>
2031         <para>Add a
new key to the curve.</para>
2032       </summary>
2033       <param name=
"key">The key to add to the curve.</param>
2034       <returns>
2035         <para>The index of the added key, or -
1 if the key could not be added.</para>
2036       </returns>
2037     </member>
2038     <member name=
"M:UnityEngine.AnimationCurve.#ctor(UnityEngine.Keyframe[])">
2039       <summary>
2040         <para>Creates an animation curve
from arbitrary number of keyframes.</para>
2041       </summary>
2042       <param name=
"keys">An array of Keyframes used to define the curve.</param>
2043     </member>
2044     <member name=
"M:UnityEngine.AnimationCurve.#ctor">
2045       <summary>
2046         <para>Creates an empty animation curve.</para>
2047       </summary>
2048     </member>
2049     <member name=
"M:UnityEngine.AnimationCurve.EaseInOut(System.Single,System.Single,System.Single,System.Single)">
2050       <summary>
2051         <para>Creates an ease-
in and out curve starting at timeStart, valueStart and ending at timeEnd, valueEnd.</para>
2052       </summary>
2053       <param name=
"timeStart">The start time for the ease curve.</param>
2054       <param name=
"valueStart">The start value for the ease curve.</param>
2055       <param name=
"timeEnd">The end time for the ease curve.</param>
2056       <param name=
"valueEnd">The end value for the ease curve.</param>
2057       <returns>
2058         <para>The ease-
in and out curve generated from the specified values.</para>
2059       </returns>
2060     </member>
2061     <member name=
"M:UnityEngine.AnimationCurve.Evaluate(System.Single)">
2062       <summary>
2063         <para>Evaluate the curve at time.</para>
2064       </summary>
2065       <param name=
"time">The time within the curve you want to evaluate (the horizontal axis in the curve graph).</param>
2066       <returns>
2067         <para>The
value of the curve, at the point in time specified.</para>
2068       </returns>
2069     </member>
2070     <member name=
"M:UnityEngine.AnimationCurve.Linear(System.Single,System.Single,System.Single,System.Single)">
2071       <summary>
2072         <para>A straight Line starting at timeStart, valueStart and ending at timeEnd, valueEnd.</para>
2073       </summary>
2074       <param name=
"timeStart">The start time for the linear curve.</param>
2075       <param name=
"valueStart">The start value for the linear curve.</param>
2076       <param name=
"timeEnd">The end time for the linear curve.</param>
2077       <param name=
"valueEnd">The end value for the linear curve.</param>
2078       <returns>
2079         <para>The (straight) curve created
from the values specified.</para>
2080       </returns>
2081     </member>
2082     <member name=
"M:UnityEngine.AnimationCurve.MoveKey(System.Int32,UnityEngine.Keyframe)">
2083       <summary>
2084         <para>Removes the keyframe at index and inserts key.</para>
2085       </summary>
2086       <param name=
"index">The index of the key to move.</param>
2087       <param name=
"key">The key (with its new time) to insert.</param>
2088       <returns>
2089         <para>The index of the keyframe after moving it.</para>
2090       </returns>
2091     </member>
2092     <member name=
"M:UnityEngine.AnimationCurve.RemoveKey(System.Int32)">
2093       <summary>
2094         <para>Removes a key.</para>
2095       </summary>
2096       <param name=
"index">The index of the key to remove.</param>
2097     </member>
2098     <member name=
"M:UnityEngine.AnimationCurve.SmoothTangents(System.Int32,System.Single)">
2099       <summary>
2100         <para>Smooth the
in and out tangents of the keyframe at index.</para>
2101       </summary>
2102       <param name=
"index">The index of the keyframe to be smoothed.</param>
2103       <param name=
"weight">The smoothing weight to apply to the keyframe's tangents.</param>
2104     </member>
2105     <member name=
"P:UnityEngine.AnimationCurve.this">
2106       <summary>
2107         <para>Retrieves the key at index. (Read Only)</para>
2108       </summary>
2109     </member>
2110     <member name=
"T:UnityEngine.AnimationEvent">
2111       <summary>
2112         <para>AnimationEvent lets you call a script function similar to SendMessage
as part of playing back an animation.</para>
2113       </summary>
2114     </member>
2115     <member name=
"P:UnityEngine.AnimationEvent.animationState">
2116       <summary>
2117         <para>The animation state that fired
this event (Read Only).</para>
2118       </summary>
2119     </member>
2120     <member name=
"P:UnityEngine.AnimationEvent.animatorClipInfo">
2121       <summary>
2122         <para>The animator clip info related to
this event (Read Only).</para>
2123       </summary>
2124     </member>
2125     <member name=
"P:UnityEngine.AnimationEvent.animatorStateInfo">
2126       <summary>
2127         <para>The animator state info related to
this event (Read Only).</para>
2128       </summary>
2129     </member>
2130     <member name=
"P:UnityEngine.AnimationEvent.floatParameter">
2131       <summary>
2132         <para>Float parameter that
is stored in the event and will be sent to the function.</para>
2133       </summary>
2134     </member>
2135     <member name=
"P:UnityEngine.AnimationEvent.functionName">
2136       <summary>
2137         <para>The name of the function that will be called.</para>
2138       </summary>
2139     </member>
2140     <member name=
"P:UnityEngine.AnimationEvent.intParameter">
2141       <summary>
2142         <para>Int parameter that
is stored in the event and will be sent to the function.</para>
2143       </summary>
2144     </member>
2145     <member name=
"P:UnityEngine.AnimationEvent.isFiredByAnimator">
2146       <summary>
2147         <para>Returns
true if this Animation event has been fired by an Animator component.</para>
2148       </summary>
2149     </member>
2150     <member name=
"P:UnityEngine.AnimationEvent.isFiredByLegacy">
2151       <summary>
2152         <para>Returns
true if this Animation event has been fired by an Animation component.</para>
2153       </summary>
2154     </member>
2155     <member name=
"P:UnityEngine.AnimationEvent.messageOptions">
2156       <summary>
2157         <para>Function call options.</para>
2158       </summary>
2159     </member>
2160     <member name=
"P:UnityEngine.AnimationEvent.objectReferenceParameter">
2161       <summary>
2162         <para>Object reference parameter that
is stored in the event and will be sent to the function.</para>
2163       </summary>
2164     </member>
2165     <member name=
"P:UnityEngine.AnimationEvent.stringParameter">
2166       <summary>
2167         <para>String parameter that
is stored in the event and will be sent to the function.</para>
2168       </summary>
2169     </member>
2170     <member name=
"P:UnityEngine.AnimationEvent.time">
2171       <summary>
2172         <para>The time at which the
event will be fired off.</para>
2173       </summary>
2174     </member>
2175     <member name=
"M:UnityEngine.AnimationEvent.#ctor">
2176       <summary>
2177         <para>Creates a
new animation event.</para>
2178       </summary>
2179     </member>
2180     <member name=
"T:UnityEngine.AnimationInfo">
2181       <summary>
2182         <para>Information about what animation clips
is played and its weight.</para>
2183       </summary>
2184     </member>
2185     <member name=
"P:UnityEngine.AnimationInfo.clip">
2186       <summary>
2187         <para>Animation clip that
is played.</para>
2188       </summary>
2189     </member>
2190     <member name=
"P:UnityEngine.AnimationInfo.weight">
2191       <summary>
2192         <para>The weight of the animation clip.</para>
2193       </summary>
2194     </member>
2195     <member name=
"T:UnityEngine.AnimationState">
2196       <summary>
2197         <para>The AnimationState gives full control over animation blending.</para>
2198       </summary>
2199     </member>
2200     <member name=
"P:UnityEngine.AnimationState.blendMode">
2201       <summary>
2202         <para>Which blend mode should be used?</para>
2203       </summary>
2204     </member>
2205     <member name=
"P:UnityEngine.AnimationState.clip">
2206       <summary>
2207         <para>The clip that
is being played by this animation state.</para>
2208       </summary>
2209     </member>
2210     <member name=
"P:UnityEngine.AnimationState.enabled">
2211       <summary>
2212         <para>Enables / disables the animation.</para>
2213       </summary>
2214     </member>
2215     <member name=
"P:UnityEngine.AnimationState.length">
2216       <summary>
2217         <para>The length of the animation clip
in seconds.</para>
2218       </summary>
2219     </member>
2220     <member name=
"P:UnityEngine.AnimationState.name">
2221       <summary>
2222         <para>The name of the animation.</para>
2223       </summary>
2224     </member>
2225     <member name=
"P:UnityEngine.AnimationState.normalizedSpeed">
2226       <summary>
2227         <para>The normalized playback speed.</para>
2228       </summary>
2229     </member>
2230     <member name=
"P:UnityEngine.AnimationState.normalizedTime">
2231       <summary>
2232         <para>The normalized time of the animation.</para>
2233       </summary>
2234     </member>
2235     <member name=
"P:UnityEngine.AnimationState.speed">
2236       <summary>
2237         <para>The playback speed of the animation.
1 is normal playback speed.</para>
2238       </summary>
2239     </member>
2240     <member name=
"P:UnityEngine.AnimationState.time">
2241       <summary>
2242         <para>The current time of the animation.</para>
2243       </summary>
2244     </member>
2245     <member name=
"P:UnityEngine.AnimationState.weight">
2246       <summary>
2247         <para>The weight of animation.</para>
2248       </summary>
2249     </member>
2250     <member name=
"P:UnityEngine.AnimationState.wrapMode">
2251       <summary>
2252         <para>Wrapping mode of the animation.</para>
2253       </summary>
2254     </member>
2255     <member name=
"M:UnityEngine.AnimationState.AddMixingTransform(UnityEngine.Transform)">
2256       <summary>
2257         <para>Adds a transform which should be animated. This allows you to reduce the number of animations you have to create.</para>
2258       </summary>
2259       <param name=
"mix">The transform to animate.</param>
2260       <param name=
"recursive">Whether to also animate all children of the specified transform.</param>
2261     </member>
2262     <member name=
"M:UnityEngine.AnimationState.AddMixingTransform(UnityEngine.Transform,System.Boolean)">
2263       <summary>
2264         <para>Adds a transform which should be animated. This allows you to reduce the number of animations you have to create.</para>
2265       </summary>
2266       <param name=
"mix">The transform to animate.</param>
2267       <param name=
"recursive">Whether to also animate all children of the specified transform.</param>
2268     </member>
2269     <member name=
"M:UnityEngine.AnimationState.RemoveMixingTransform(UnityEngine.Transform)">
2270       <summary>
2271         <para>Removes a transform which should be animated.</para>
2272       </summary>
2273       <param name=
"mix"></param>
2274     </member>
2275     <member name=
"T:UnityEngine.Animator">
2276       <summary>
2277         <para>Interface to control the Mecanim animation system.</para>
2278       </summary>
2279     </member>
2280     <member name=
"P:UnityEngine.Animator.angularVelocity">
2281       <summary>
2282         <para>Gets the avatar angular velocity
for the last evaluated frame.</para>
2283       </summary>
2284     </member>
2285     <member name=
"P:UnityEngine.Animator.animatePhysics">
2286       <summary>
2287         <para>When turned
on, animations will be executed in the physics loop. This is only useful in conjunction with kinematic rigidbodies.</para>
2288       </summary>
2289     </member>
2290     <member name=
"P:UnityEngine.Animator.applyRootMotion">
2291       <summary>
2292         <para>Should root motion be applied?</para>
2293       </summary>
2294     </member>
2295     <member name=
"P:UnityEngine.Animator.avatar">
2296       <summary>
2297         <para>Gets/Sets the current Avatar.</para>
2298       </summary>
2299     </member>
2300     <member name=
"P:UnityEngine.Animator.bodyPosition">
2301       <summary>
2302         <para>The position of the body center of mass.</para>
2303       </summary>
2304     </member>
2305     <member name=
"P:UnityEngine.Animator.bodyRotation">
2306       <summary>
2307         <para>The rotation of the body center of mass.</para>
2308       </summary>
2309     </member>
2310     <member name=
"P:UnityEngine.Animator.cullingMode">
2311       <summary>
2312         <para>Controls culling of
this Animator component.</para>
2313       </summary>
2314     </member>
2315     <member name=
"P:UnityEngine.Animator.deltaPosition">
2316       <summary>
2317         <para>Gets the avatar delta position
for the last evaluated frame.</para>
2318       </summary>
2319     </member>
2320     <member name=
"P:UnityEngine.Animator.deltaRotation">
2321       <summary>
2322         <para>Gets the avatar delta rotation
for the last evaluated frame.</para>
2323       </summary>
2324     </member>
2325     <member name=
"P:UnityEngine.Animator.feetPivotActive">
2326       <summary>
2327         <para>Blends pivot point between body center of mass and feet pivot. At
0%, the blending point is body center of mass. At 100%, the blending point is feet pivot.</para>
2328       </summary>
2329     </member>
2330     <member name=
"P:UnityEngine.Animator.gravityWeight">
2331       <summary>
2332         <para>The current gravity weight based
on current animations that are played.</para>
2333       </summary>
2334     </member>
2335     <member name=
"P:UnityEngine.Animator.hasRootMotion">
2336       <summary>
2337         <para>Returns
true if the current rig has root motion.</para>
2338       </summary>
2339     </member>
2340     <member name=
"P:UnityEngine.Animator.hasTransformHierarchy">
2341       <summary>
2342         <para>Returns
true if the object has a transform hierarchy.</para>
2343       </summary>
2344     </member>
2345     <member name=
"P:UnityEngine.Animator.humanScale">
2346       <summary>
2347         <para>Returns the scale of the current Avatar
for a humanoid rig, (1 by default if the rig is generic).</para>
2348       </summary>
2349     </member>
2350     <member name=
"P:UnityEngine.Animator.isHuman">
2351       <summary>
2352         <para>Returns
true if the current rig is humanoid, false if it is generic.</para>
2353       </summary>
2354     </member>
2355     <member name=
"P:UnityEngine.Animator.isInitialized">
2356       <summary>
2357         <para>Returns whether the animator
is initialized successfully.</para>
2358       </summary>
2359     </member>
2360     <member name=
"P:UnityEngine.Animator.isMatchingTarget">
2361       <summary>
2362         <para>If automatic matching
is active.</para>
2363       </summary>
2364     </member>
2365     <member name=
"P:UnityEngine.Animator.isOptimizable">
2366       <summary>
2367         <para>Returns
true if the current rig is optimizable with AnimatorUtility.OptimizeTransformHierarchy.</para>
2368       </summary>
2369     </member>
2370     <member name=
"P:UnityEngine.Animator.layerCount">
2371       <summary>
2372         <para>See IAnimatorControllerPlayable.layerCount.</para>
2373       </summary>
2374     </member>
2375     <member name=
"P:UnityEngine.Animator.layersAffectMassCenter">
2376       <summary>
2377         <para>Additional layers affects the center of mass.</para>
2378       </summary>
2379     </member>
2380     <member name=
"P:UnityEngine.Animator.leftFeetBottomHeight">
2381       <summary>
2382         <para>Get left foot bottom height.</para>
2383       </summary>
2384     </member>
2385     <member name=
"P:UnityEngine.Animator.linearVelocityBlending">
2386       <summary>
2387         <para>When linearVelocityBlending
is set to true, the root motion velocity and angular velocity will be blended linearly.</para>
2388       </summary>
2389     </member>
2390     <member name=
"P:UnityEngine.Animator.parameterCount">
2391       <summary>
2392         <para>See IAnimatorControllerPlayable.parameterCount.</para>
2393       </summary>
2394     </member>
2395     <member name=
"P:UnityEngine.Animator.parameters">
2396       <summary>
2397         <para>Read only acces to the AnimatorControllerParameters used
by the animator.</para>
2398       </summary>
2399     </member>
2400     <member name=
"P:UnityEngine.Animator.pivotPosition">
2401       <summary>
2402         <para>Get the current position of the pivot.</para>
2403       </summary>
2404     </member>
2405     <member name=
"P:UnityEngine.Animator.pivotWeight">
2406       <summary>
2407         <para>Gets the pivot weight.</para>
2408       </summary>
2409     </member>
2410     <member name=
"P:UnityEngine.Animator.playbackTime">
2411       <summary>
2412         <para>Sets the playback position
in the recording buffer.</para>
2413       </summary>
2414     </member>
2415     <member name=
"P:UnityEngine.Animator.recorderMode">
2416       <summary>
2417         <para>Gets the mode of the Animator recorder.</para>
2418       </summary>
2419     </member>
2420     <member name=
"P:UnityEngine.Animator.recorderStartTime">
2421       <summary>
2422         <para>Start time of the first frame of the buffer relative to the frame at which StartRecording was called.</para>
2423       </summary>
2424     </member>
2425     <member name=
"P:UnityEngine.Animator.recorderStopTime">
2426       <summary>
2427         <para>End time of the recorded clip relative to
when StartRecording was called.</para>
2428       </summary>
2429     </member>
2430     <member name=
"P:UnityEngine.Animator.rightFeetBottomHeight">
2431       <summary>
2432         <para>Get right foot bottom height.</para>
2433       </summary>
2434     </member>
2435     <member name=
"P:UnityEngine.Animator.rootPosition">
2436       <summary>
2437         <para>The root position, the position of the game
object.</para>
2438       </summary>
2439     </member>
2440     <member name=
"P:UnityEngine.Animator.rootRotation">
2441       <summary>
2442         <para>The root rotation, the rotation of the game
object.</para>
2443       </summary>
2444     </member>
2445     <member name=
"P:UnityEngine.Animator.runtimeAnimatorController">
2446       <summary>
2447         <para>The runtime representation of AnimatorController that controls the Animator.</para>
2448       </summary>
2449     </member>
2450     <member name=
"P:UnityEngine.Animator.speed">
2451       <summary>
2452         <para>The playback speed of the Animator.
1 is normal playback speed.</para>
2453       </summary>
2454     </member>
2455     <member name=
"P:UnityEngine.Animator.stabilizeFeet">
2456       <summary>
2457         <para>Automatic stabilization of feet during transition and blending.</para>
2458       </summary>
2459     </member>
2460     <member name=
"P:UnityEngine.Animator.targetPosition">
2461       <summary>
2462         <para>Returns the position of the target specified
by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)).</para>
2463       </summary>
2464     </member>
2465     <member name=
"P:UnityEngine.Animator.targetRotation">
2466       <summary>
2467         <para>Returns the rotation of the target specified
by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)).</para>
2468       </summary>
2469     </member>
2470     <member name=
"P:UnityEngine.Animator.updateMode">
2471       <summary>
2472         <para>Specifies the update mode of the Animator.</para>
2473       </summary>
2474     </member>
2475     <member name=
"P:UnityEngine.Animator.velocity">
2476       <summary>
2477         <para>Gets the avatar velocity
for the last evaluated frame.</para>
2478       </summary>
2479     </member>
2480     <member name=
"M:UnityEngine.Animator.ApplyBuiltinRootMotion">
2481       <summary>
2482         <para>Apply the
default Root Motion.</para>
2483       </summary>
2484     </member>
2485     <member name=
"M:UnityEngine.Animator.CrossFade(System.String,System.Single,System.Int32,System.Single)">
2486       <summary>
2487         <para>See IAnimatorControllerPlayable.CrossFade.</para>
2488       </summary>
2489       <param name=
"stateName"></param>
2490       <param name=
"transitionDuration"></param>
2491       <param name=
"layer"></param>
2492       <param name=
"normalizedTime"></param>
2493       <param name=
"stateNameHash"></param>
2494     </member>
2495     <member name=
"M:UnityEngine.Animator.CrossFade(System.Int32,System.Single,System.Int32,System.Single)">
2496       <summary>
2497         <para>See IAnimatorControllerPlayable.CrossFade.</para>
2498       </summary>
2499       <param name=
"stateName"></param>
2500       <param name=
"transitionDuration"></param>
2501       <param name=
"layer"></param>
2502       <param name=
"normalizedTime"></param>
2503       <param name=
"stateNameHash"></param>
2504     </member>
2505     <member name=
"M:UnityEngine.Animator.CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single)">
2506       <summary>
2507         <para>See IAnimatorControllerPlayable.CrossFadeInFixedTime.</para>
2508       </summary>
2509       <param name=
"stateName"></param>
2510       <param name=
"transitionDuration"></param>
2511       <param name=
"layer"></param>
2512       <param name=
"fixedTime"></param>
2513       <param name=
"stateNameHash"></param>
2514     </member>
2515     <member name=
"M:UnityEngine.Animator.CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single)">
2516       <summary>
2517         <para>See IAnimatorControllerPlayable.CrossFadeInFixedTime.</para>
2518       </summary>
2519       <param name=
"stateName"></param>
2520       <param name=
"transitionDuration"></param>
2521       <param name=
"layer"></param>
2522       <param name=
"fixedTime"></param>
2523       <param name=
"stateNameHash"></param>
2524     </member>
2525     <member name=
"M:UnityEngine.Animator.GetAnimatorTransitionInfo(System.Int32)">
2526       <summary>
2527         <para>See IAnimatorControllerPlayable.GetAnimatorTransitionInfo.</para>
2528       </summary>
2529       <param name=
"layerIndex"></param>
2530     </member>
2531     <member name=
"M:UnityEngine.Animator.GetBehaviour">
2532       <summary>
2533         <para>Return the first StateMachineBehaviour that match type T or derived
from T. Return null if none are found.</para>
2534       </summary>
2535     </member>
2536     <member name=
"M:UnityEngine.Animator.GetBehaviours">
2537       <summary>
2538         <para>Returns all StateMachineBehaviour that match type T or are derived
from T. Returns null if none are found.</para>
2539       </summary>
2540     </member>
2541     <member name=
"M:UnityEngine.Animator.GetBoneTransform(UnityEngine.HumanBodyBones)">
2542       <summary>
2543         <para>Returns transform mapped to
this human bone id.</para>
2544       </summary>
2545       <param name=
"humanBoneId">The human bone that is queried, see enum HumanBodyBones for a list of possible values.</param>
2546     </member>
2547     <member name=
"M:UnityEngine.Animator.GetBool(System.String)">
2548       <summary>
2549         <para>See IAnimatorControllerPlayable.GetBool.</para>
2550       </summary>
2551       <param name=
"name"></param>
2552       <param name=
"id"></param>
2553     </member>
2554     <member name=
"M:UnityEngine.Animator.GetBool(System.Int32)">
2555       <summary>
2556         <para>See IAnimatorControllerPlayable.GetBool.</para>
2557       </summary>
2558       <param name=
"name"></param>
2559       <param name=
"id"></param>
2560     </member>
2561     <member name=
"M:UnityEngine.Animator.GetCurrentAnimationClipState(System.Int32)">
2562       <summary>
2563         <para>Gets the list of AnimatorClipInfo currently played
by the current state.</para>
2564       </summary>
2565       <param name=
"layerIndex">The layer's index.</param>
2566     </member>
2567     <member name=
"M:UnityEngine.Animator.GetCurrentAnimatorClipInfo(System.Int32)">
2568       <summary>
2569         <para>See IAnimatorControllerPlayable.GetCurrentAnimatorClipInfo.</para>
2570       </summary>
2571       <param name=
"layerIndex"></param>
2572     </member>
2573     <member name=
"M:UnityEngine.Animator.GetCurrentAnimatorStateInfo(System.Int32)">
2574       <summary>
2575         <para>See IAnimatorControllerPlayable.GetCurrentAnimatorStateInfo.</para>
2576       </summary>
2577       <param name=
"layerIndex"></param>
2578     </member>
2579     <member name=
"M:UnityEngine.Animator.GetFloat(System.String)">
2580       <summary>
2581         <para>See IAnimatorControllerPlayable.GetFloat.</para>
2582       </summary>
2583       <param name=
"name"></param>
2584       <param name=
"id"></param>
2585     </member>
2586     <member name=
"M:UnityEngine.Animator.GetFloat(System.Int32)">
2587       <summary>
2588         <para>See IAnimatorControllerPlayable.GetFloat.</para>
2589       </summary>
2590       <param name=
"name"></param>
2591       <param name=
"id"></param>
2592     </member>
2593     <member name=
"M:UnityEngine.Animator.GetIKHintPosition(UnityEngine.AvatarIKHint)">
2594       <summary>
2595         <para>Gets the position of an IK hint.</para>
2596       </summary>
2597       <param name=
"hint">The AvatarIKHint that is queried.</param>
2598       <returns>
2599         <para>Return the current position of
this IK hint in world space.</para>
2600       </returns>
2601     </member>
2602     <member name=
"M:UnityEngine.Animator.GetIKHintPositionWeight(UnityEngine.AvatarIKHint)">
2603       <summary>
2604         <para>Gets the translative weight of an IK Hint (
0 = at the original animation before IK, 1 = at the hint).</para>
2605       </summary>
2606       <param name=
"hint">The AvatarIKHint that is queried.</param>
2607       <returns>
2608         <para>Return translative weight.</para>
2609       </returns>
2610     </member>
2611     <member name=
"M:UnityEngine.Animator.GetIKPosition(UnityEngine.AvatarIKGoal)">
2612       <summary>
2613         <para>Gets the position of an IK goal.</para>
2614       </summary>
2615       <param name=
"goal">The AvatarIKGoal that is queried.</param>
2616       <returns>
2617         <para>Return the current position of
this IK goal in world space.</para>
2618       </returns>
2619     </member>
2620     <member name=
"M:UnityEngine.Animator.GetIKPositionWeight(UnityEngine.AvatarIKGoal)">
2621       <summary>
2622         <para>Gets the translative weight of an IK goal (
0 = at the original animation before IK, 1 = at the goal).</para>
2623       </summary>
2624       <param name=
"goal">The AvatarIKGoal that is queried.</param>
2625     </member>
2626     <member name=
"M:UnityEngine.Animator.GetIKRotation(UnityEngine.AvatarIKGoal)">
2627       <summary>
2628         <para>Gets the rotation of an IK goal.</para>
2629       </summary>
2630       <param name=
"goal">The AvatarIKGoal that is is queried.</param>
2631     </member>
2632     <member name=
"M:UnityEngine.Animator.GetIKRotationWeight(UnityEngine.AvatarIKGoal)">
2633       <summary>
2634         <para>Gets the rotational weight of an IK goal (
0 = rotation before IK, 1 = rotation at the IK goal).</para>
2635       </summary>
2636       <param name=
"goal">The AvatarIKGoal that is queried.</param>
2637     </member>
2638     <member name=
"M:UnityEngine.Animator.GetInteger(System.String)">
2639       <summary>
2640         <para>See IAnimatorControllerPlayable.GetInteger.</para>
2641       </summary>
2642       <param name=
"name"></param>
2643       <param name=
"id"></param>
2644     </member>
2645     <member name=
"M:UnityEngine.Animator.GetInteger(System.Int32)">
2646       <summary>
2647         <para>See IAnimatorControllerPlayable.GetInteger.</para>
2648       </summary>
2649       <param name=
"name"></param>
2650       <param name=
"id"></param>
2651     </member>
2652     <member name=
"M:UnityEngine.Animator.GetLayerIndex(System.String)">
2653       <summary>
2654         <para>See IAnimatorControllerPlayable.GetLayerIndex.</para>
2655       </summary>
2656       <param name=
"layerName"></param>
2657     </member>
2658     <member name=
"M:UnityEngine.Animator.GetLayerName(System.Int32)">
2659       <summary>
2660         <para>See IAnimatorControllerPlayable.GetLayerName.</para>
2661       </summary>
2662       <param name=
"layerIndex"></param>
2663     </member>
2664     <member name=
"M:UnityEngine.Animator.GetLayerWeight(System.Int32)">
2665       <summary>
2666         <para>See IAnimatorControllerPlayable.GetLayerWeight.</para>
2667       </summary>
2668       <param name=
"layerIndex"></param>
2669     </member>
2670     <member name=
"M:UnityEngine.Animator.GetNextAnimationClipState(System.Int32)">
2671       <summary>
2672         <para>Gets the list of AnimatorClipInfo currently played
by the next state.</para>
2673       </summary>
2674       <param name=
"layerIndex">The layer's index.</param>
2675     </member>
2676     <member name=
"M:UnityEngine.Animator.GetNextAnimatorClipInfo(System.Int32)">
2677       <summary>
2678         <para>See IAnimatorControllerPlayable.GetNextAnimatorClipInfo.</para>
2679       </summary>
2680       <param name=
"layerIndex"></param>
2681     </member>
2682     <member name=
"M:UnityEngine.Animator.GetNextAnimatorStateInfo(System.Int32)">
2683       <summary>
2684         <para>See IAnimatorControllerPlayable.GetNextAnimatorStateInfo.</para>
2685       </summary>
2686       <param name=
"layerIndex"></param>
2687     </member>
2688     <member name=
"M:UnityEngine.Animator.GetParameter(System.Int32)">
2689       <summary>
2690         <para>See AnimatorController.GetParameter.</para>
2691       </summary>
2692       <param name=
"index"></param>
2693     </member>
2694     <member name=
"M:UnityEngine.Animator.GetQuaternion(System.String)">
2695       <summary>
2696         <para>Gets the
value of a quaternion parameter.</para>
2697       </summary>
2698       <param name=
"name">The name of the parameter.</param>
2699     </member>
2700     <member name=
"M:UnityEngine.Animator.GetQuaternion(System.Int32)">
2701       <summary>
2702         <para>Gets the
value of a quaternion parameter.</para>
2703       </summary>
2704       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
2705     </member>
2706     <member name=
"M:UnityEngine.Animator.GetVector(System.String)">
2707       <summary>
2708         <para>Gets the
value of a vector parameter.</para>
2709       </summary>
2710       <param name=
"name">The name of the parameter.</param>
2711     </member>
2712     <member name=
"M:UnityEngine.Animator.GetVector(System.Int32)">
2713       <summary>
2714         <para>Gets the
value of a vector parameter.</para>
2715       </summary>
2716       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
2717     </member>
2718     <member name=
"M:UnityEngine.Animator.HasState(System.Int32,System.Int32)">
2719       <summary>
2720         <para>See IAnimatorControllerPlayable.HasState.</para>
2721       </summary>
2722       <param name=
"layerIndex"></param>
2723       <param name=
"stateID"></param>
2724     </member>
2725     <member name=
"M:UnityEngine.Animator.InterruptMatchTarget()">
2726       <summary>
2727         <para>Interrupts the automatic target matching.</para>
2728       </summary>
2729       <param name=
"completeMatch"></param>
2730     </member>
2731     <member name=
"M:UnityEngine.Animator.InterruptMatchTarget(System.Boolean)">
2732       <summary>
2733         <para>Interrupts the automatic target matching.</para>
2734       </summary>
2735       <param name=
"completeMatch"></param>
2736     </member>
2737     <member name=
"M:UnityEngine.Animator.IsControlled(UnityEngine.Transform)">
2738       <summary>
2739         <para>Returns
true if the transform is controlled by the Animator\.</para>
2740       </summary>
2741       <param name=
"transform">The transform that is queried.</param>
2742     </member>
2743     <member name=
"M:UnityEngine.Animator.IsInTransition(System.Int32)">
2744       <summary>
2745         <para>See IAnimatorControllerPlayable.IsInTransition.</para>
2746       </summary>
2747       <param name=
"layerIndex"></param>
2748     </member>
2749     <member name=
"M:UnityEngine.Animator.IsParameterControlledByCurve(System.String)">
2750       <summary>
2751         <para>See IAnimatorControllerPlayable.IsParameterControlledByCurve.</para>
2752       </summary>
2753       <param name=
"name"></param>
2754       <param name=
"id"></param>
2755     </member>
2756     <member name=
"M:UnityEngine.Animator.IsParameterControlledByCurve(System.Int32)">
2757       <summary>
2758         <para>See IAnimatorControllerPlayable.IsParameterControlledByCurve.</para>
2759       </summary>
2760       <param name=
"name"></param>
2761       <param name=
"id"></param>
2762     </member>
2763     <member name=
"M:UnityEngine.Animator.MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask,System.Single,System.Single)">
2764       <summary>
2765         <para>Automatically adjust the gameobject position and rotation so that the AvatarTarget reaches the matchPosition
when the current state is at the specified progress.</para>
2766       </summary>
2767       <param name=
"matchPosition">The position we want the body part to reach.</param>
2768       <param name=
"matchRotation">The rotation in which we want the body part to be.</param>
2769       <param name=
"targetBodyPart">The body part that is involved in the match.</param>
2770       <param name=
"weightMask">Structure that contains weights for matching position and rotation.</param>
2771       <param name=
"startNormalizedTime">Start time within the animation clip (0 - beginning of clip, 1 - end of clip).</param>
2772       <param name=
"targetNormalizedTime">End time within the animation clip (0 - beginning of clip, 1 - end of clip), values greater than 1 can be set to trigger a match after a certain number of loops. Ex: 2.3 means at 30% of 2nd loop.</param>
2773     </member>
2774     <member name=
"M:UnityEngine.Animator.Play(System.String,System.Int32,System.Single)">
2775       <summary>
2776         <para>See IAnimatorControllerPlayable.Play.</para>
2777       </summary>
2778       <param name=
"stateName"></param>
2779       <param name=
"layer"></param>
2780       <param name=
"normalizedTime"></param>
2781       <param name=
"stateNameHash"></param>
2782     </member>
2783     <member name=
"M:UnityEngine.Animator.Play(System.Int32,System.Int32,System.Single)">
2784       <summary>
2785         <para>See IAnimatorControllerPlayable.Play.</para>
2786       </summary>
2787       <param name=
"stateName"></param>
2788       <param name=
"layer"></param>
2789       <param name=
"normalizedTime"></param>
2790       <param name=
"stateNameHash"></param>
2791     </member>
2792     <member name=
"M:UnityEngine.Animator.PlayInFixedTime(System.String,System.Int32,System.Single)">
2793       <summary>
2794         <para>See IAnimatorControllerPlayable.PlayInFixedTime.</para>
2795       </summary>
2796       <param name=
"stateName"></param>
2797       <param name=
"layer"></param>
2798       <param name=
"fixedTime"></param>
2799       <param name=
"stateNameHash"></param>
2800     </member>
2801     <member name=
"M:UnityEngine.Animator.PlayInFixedTime(System.Int32,System.Int32,System.Single)">
2802       <summary>
2803         <para>See IAnimatorControllerPlayable.PlayInFixedTime.</para>
2804       </summary>
2805       <param name=
"stateName"></param>
2806       <param name=
"layer"></param>
2807       <param name=
"fixedTime"></param>
2808       <param name=
"stateNameHash"></param>
2809     </member>
2810     <member name=
"M:UnityEngine.Animator.Rebind">
2811       <summary>
2812         <para>Rebind all the animated properties and mesh data with the Animator.</para>
2813       </summary>
2814     </member>
2815     <member name=
"M:UnityEngine.Animator.ResetTrigger(System.String)">
2816       <summary>
2817         <para>See IAnimatorControllerPlayable.ResetTrigger.</para>
2818       </summary>
2819       <param name=
"name"></param>
2820       <param name=
"id"></param>
2821     </member>
2822     <member name=
"M:UnityEngine.Animator.ResetTrigger(System.Int32)">
2823       <summary>
2824         <para>See IAnimatorControllerPlayable.ResetTrigger.</para>
2825       </summary>
2826       <param name=
"name"></param>
2827       <param name=
"id"></param>
2828     </member>
2829     <member name=
"M:UnityEngine.Animator.SetBoneLocalRotation(UnityEngine.HumanBodyBones,UnityEngine.Quaternion)">
2830       <summary>
2831         <para>Sets local rotation of a human bone during a IK pass.</para>
2832       </summary>
2833       <param name=
"humanBoneId">The human bone Id.</param>
2834       <param name=
"rotation">The local rotation.</param>
2835     </member>
2836     <member name=
"M:UnityEngine.Animator.SetBool(System.String,System.Boolean)">
2837       <summary>
2838         <para>See IAnimatorControllerPlayable.SetBool.</para>
2839       </summary>
2840       <param name=
"name"></param>
2841       <param name=
"value"></param>
2842       <param name=
"id"></param>
2843     </member>
2844     <member name=
"M:UnityEngine.Animator.SetBool(System.Int32,System.Boolean)">
2845       <summary>
2846         <para>See IAnimatorControllerPlayable.SetBool.</para>
2847       </summary>
2848       <param name=
"name"></param>
2849       <param name=
"value"></param>
2850       <param name=
"id"></param>
2851     </member>
2852     <member name=
"M:UnityEngine.Animator.SetFloat(System.String,System.Single)">
2853       <summary>
2854         <para>See IAnimatorControllerPlayable.SetFloat.</para>
2855       </summary>
2856       <param name=
"name"></param>
2857       <param name=
"value"></param>
2858       <param name=
"dampTime"></param>
2859       <param name=
"deltaTime"></param>
2860       <param name=
"id"></param>
2861     </member>
2862     <member name=
"M:UnityEngine.Animator.SetFloat(System.String,System.Single,System.Single,System.Single)">
2863       <summary>
2864         <para>See IAnimatorControllerPlayable.SetFloat.</para>
2865       </summary>
2866       <param name=
"name"></param>
2867       <param name=
"value"></param>
2868       <param name=
"dampTime"></param>
2869       <param name=
"deltaTime"></param>
2870       <param name=
"id"></param>
2871     </member>
2872     <member name=
"M:UnityEngine.Animator.SetFloat(System.Int32,System.Single)">
2873       <summary>
2874         <para>See IAnimatorControllerPlayable.SetFloat.</para>
2875       </summary>
2876       <param name=
"name"></param>
2877       <param name=
"value"></param>
2878       <param name=
"dampTime"></param>
2879       <param name=
"deltaTime"></param>
2880       <param name=
"id"></param>
2881     </member>
2882     <member name=
"M:UnityEngine.Animator.SetFloat(System.Int32,System.Single,System.Single,System.Single)">
2883       <summary>
2884         <para>See IAnimatorControllerPlayable.SetFloat.</para>
2885       </summary>
2886       <param name=
"name"></param>
2887       <param name=
"value"></param>
2888       <param name=
"dampTime"></param>
2889       <param name=
"deltaTime"></param>
2890       <param name=
"id"></param>
2891     </member>
2892     <member name=
"M:UnityEngine.Animator.SetIKHintPosition(UnityEngine.AvatarIKHint,UnityEngine.Vector3)">
2893       <summary>
2894         <para>Sets the position of an IK hint.</para>
2895       </summary>
2896       <param name=
"hint">The AvatarIKHint that is set.</param>
2897       <param name=
"hintPosition">The position in world space.</param>
2898     </member>
2899     <member name=
"M:UnityEngine.Animator.SetIKHintPositionWeight(UnityEngine.AvatarIKHint,System.Single)">
2900       <summary>
2901         <para>Sets the translative weight of an IK hint (
0 = at the original animation before IK, 1 = at the hint).</para>
2902       </summary>
2903       <param name=
"hint">The AvatarIKHint that is set.</param>
2904       <param name=
"value">The translative weight.</param>
2905     </member>
2906     <member name=
"M:UnityEngine.Animator.SetIKPosition(UnityEngine.AvatarIKGoal,UnityEngine.Vector3)">
2907       <summary>
2908         <para>Sets the position of an IK goal.</para>
2909       </summary>
2910       <param name=
"goal">The AvatarIKGoal that is set.</param>
2911       <param name=
"goalPosition">The position in world space.</param>
2912     </member>
2913     <member name=
"M:UnityEngine.Animator.SetIKPositionWeight(UnityEngine.AvatarIKGoal,System.Single)">
2914       <summary>
2915         <para>Sets the translative weight of an IK goal (
0 = at the original animation before IK, 1 = at the goal).</para>
2916       </summary>
2917       <param name=
"goal">The AvatarIKGoal that is set.</param>
2918       <param name=
"value">The translative weight.</param>
2919     </member>
2920     <member name=
"M:UnityEngine.Animator.SetIKRotation(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion)">
2921       <summary>
2922         <para>Sets the rotation of an IK goal.</para>
2923       </summary>
2924       <param name=
"goal">The AvatarIKGoal that is set.</param>
2925       <param name=
"goalRotation">The rotation in world space.</param>
2926     </member>
2927     <member name=
"M:UnityEngine.Animator.SetIKRotationWeight(UnityEngine.AvatarIKGoal,System.Single)">
2928       <summary>
2929         <para>Sets the rotational weight of an IK goal (
0 = rotation before IK, 1 = rotation at the IK goal).</para>
2930       </summary>
2931       <param name=
"goal">The AvatarIKGoal that is set.</param>
2932       <param name=
"value">The rotational weight.</param>
2933     </member>
2934     <member name=
"M:UnityEngine.Animator.SetInteger(System.String,System.Int32)">
2935       <summary>
2936         <para>See IAnimatorControllerPlayable.SetInteger.</para>
2937       </summary>
2938       <param name=
"name"></param>
2939       <param name=
"value"></param>
2940       <param name=
"id"></param>
2941     </member>
2942     <member name=
"M:UnityEngine.Animator.SetInteger(System.Int32,System.Int32)">
2943       <summary>
2944         <para>See IAnimatorControllerPlayable.SetInteger.</para>
2945       </summary>
2946       <param name=
"name"></param>
2947       <param name=
"value"></param>
2948       <param name=
"id"></param>
2949     </member>
2950     <member name=
"M:UnityEngine.Animator.SetLayerWeight(System.Int32,System.Single)">
2951       <summary>
2952         <para>See IAnimatorControllerPlayable.SetLayerWeight.</para>
2953       </summary>
2954       <param name=
"layerIndex"></param>
2955       <param name=
"weight"></param>
2956     </member>
2957     <member name=
"M:UnityEngine.Animator.SetLookAtPosition(UnityEngine.Vector3)">
2958       <summary>
2959         <para>Sets the look at position.</para>
2960       </summary>
2961       <param name=
"lookAtPosition">The position to lookAt.</param>
2962     </member>
2963     <member name=
"M:UnityEngine.Animator.SetLookAtWeight(System.Single)">
2964       <summary>
2965         <para>Set look at weights.</para>
2966       </summary>
2967       <param name=
"weight">(0-1) the global weight of the LookAt, multiplier for other parameters.</param>
2968       <param name=
"bodyWeight">(0-1) determines how much the body is involved in the LookAt.</param>
2969       <param name=
"headWeight">(0-1) determines how much the head is involved in the LookAt.</param>
2970       <param name=
"eyesWeight">(0-1) determines how much the eyes are involved in the LookAt.</param>
2971       <param name=
"clampWeight">(0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).</param>
2972     </member>
2973     <member name=
"M:UnityEngine.Animator.SetLookAtWeight(System.Single,System.Single)">
2974       <summary>
2975         <para>Set look at weights.</para>
2976       </summary>
2977       <param name=
"weight">(0-1) the global weight of the LookAt, multiplier for other parameters.</param>
2978       <param name=
"bodyWeight">(0-1) determines how much the body is involved in the LookAt.</param>
2979       <param name=
"headWeight">(0-1) determines how much the head is involved in the LookAt.</param>
2980       <param name=
"eyesWeight">(0-1) determines how much the eyes are involved in the LookAt.</param>
2981       <param name=
"clampWeight">(0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).</param>
2982     </member>
2983     <member name=
"M:UnityEngine.Animator.SetLookAtWeight(System.Single,System.Single,System.Single)">
2984       <summary>
2985         <para>Set look at weights.</para>
2986       </summary>
2987       <param name=
"weight">(0-1) the global weight of the LookAt, multiplier for other parameters.</param>
2988       <param name=
"bodyWeight">(0-1) determines how much the body is involved in the LookAt.</param>
2989       <param name=
"headWeight">(0-1) determines how much the head is involved in the LookAt.</param>
2990       <param name=
"eyesWeight">(0-1) determines how much the eyes are involved in the LookAt.</param>
2991       <param name=
"clampWeight">(0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).</param>
2992     </member>
2993     <member name=
"M:UnityEngine.Animator.SetLookAtWeight(System.Single,System.Single,System.Single,System.Single)">
2994       <summary>
2995         <para>Set look at weights.</para>
2996       </summary>
2997       <param name=
"weight">(0-1) the global weight of the LookAt, multiplier for other parameters.</param>
2998       <param name=
"bodyWeight">(0-1) determines how much the body is involved in the LookAt.</param>
2999       <param name=
"headWeight">(0-1) determines how much the head is involved in the LookAt.</param>
3000       <param name=
"eyesWeight">(0-1) determines how much the eyes are involved in the LookAt.</param>
3001       <param name=
"clampWeight">(0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).</param>
3002     </member>
3003     <member name=
"M:UnityEngine.Animator.SetLookAtWeight(System.Single,System.Single,System.Single,System.Single,System.Single)">
3004       <summary>
3005         <para>Set look at weights.</para>
3006       </summary>
3007       <param name=
"weight">(0-1) the global weight of the LookAt, multiplier for other parameters.</param>
3008       <param name=
"bodyWeight">(0-1) determines how much the body is involved in the LookAt.</param>
3009       <param name=
"headWeight">(0-1) determines how much the head is involved in the LookAt.</param>
3010       <param name=
"eyesWeight">(0-1) determines how much the eyes are involved in the LookAt.</param>
3011       <param name=
"clampWeight">(0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).</param>
3012     </member>
3013     <member name=
"M:UnityEngine.Animator.SetQuaternion(System.String,UnityEngine.Quaternion)">
3014       <summary>
3015         <para>Sets the
value of a quaternion parameter.</para>
3016       </summary>
3017       <param name=
"name">The name of the parameter.</param>
3018       <param name=
"value">The new value for the parameter.</param>
3019     </member>
3020     <member name=
"M:UnityEngine.Animator.SetQuaternion(System.Int32,UnityEngine.Quaternion)">
3021       <summary>
3022         <para>Sets the
value of a quaternion parameter.</para>
3023       </summary>
3024       <param name=
"id">Of the parameter. The id is generated using Animator::StringToHash.</param>
3025       <param name=
"value">The new value for the parameter.</param>
3026     </member>
3027     <member name=
"M:UnityEngine.Animator.SetTarget(UnityEngine.AvatarTarget,System.Single)">
3028       <summary>
3029         <para>Sets an AvatarTarget and a targetNormalizedTime
for the current state.</para>
3030       </summary>
3031       <param name=
"targetIndex">The avatar body part that is queried.</param>
3032       <param name=
"targetNormalizedTime">The current state Time that is queried.</param>
3033     </member>
3034     <member name=
"M:UnityEngine.Animator.SetTrigger(System.String)">
3035       <summary>
3036         <para>See IAnimatorControllerPlayable.SetTrigger.</para>
3037       </summary>
3038       <param name=
"name"></param>
3039       <param name=
"id"></param>
3040     </member>
3041     <member name=
"M:UnityEngine.Animator.SetTrigger(System.Int32)">
3042       <summary>
3043         <para>See IAnimatorControllerPlayable.SetTrigger.</para>
3044       </summary>
3045       <param name=
"name"></param>
3046       <param name=
"id"></param>
3047     </member>
3048     <member name=
"M:UnityEngine.Animator.SetVector(System.String,UnityEngine.Vector3)">
3049       <summary>
3050         <para>Sets the
value of a vector parameter.</para>
3051       </summary>
3052       <param name=
"name">The name of the parameter.</param>
3053       <param name=
"value">The new value for the parameter.</param>
3054     </member>
3055     <member name=
"M:UnityEngine.Animator.SetVector(System.Int32,UnityEngine.Vector3)">
3056       <summary>
3057         <para>Sets the
value of a vector parameter.</para>
3058       </summary>
3059       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
3060       <param name=
"value">The new value for the parameter.</param>
3061     </member>
3062     <member name=
"M:UnityEngine.Animator.StartPlayback">
3063       <summary>
3064         <para>Sets the animator
in playback mode.</para>
3065       </summary>
3066     </member>
3067     <member name=
"M:UnityEngine.Animator.StartRecording(System.Int32)">
3068       <summary>
3069         <para>Sets the animator
in recording mode, and allocates a circular buffer of size frameCount.</para>
3070       </summary>
3071       <param name=
"frameCount">The number of frames (updates) that will be recorded. If frameCount is 0, the recording will continue until the user calls StopRecording. The maximum value for frameCount is 10000.</param>
3072     </member>
3073     <member name=
"M:UnityEngine.Animator.StopPlayback">
3074       <summary>
3075         <para>Stops the animator playback mode. When playback stops, the avatar resumes getting control
from game logic.</para>
3076       </summary>
3077     </member>
3078     <member name=
"M:UnityEngine.Animator.StopRecording">
3079       <summary>
3080         <para>Stops animator record mode.</para>
3081       </summary>
3082     </member>
3083     <member name=
"M:UnityEngine.Animator.StringToHash(System.String)">
3084       <summary>
3085         <para>Generates a parameter id
from a string.</para>
3086       </summary>
3087       <param name=
"name">The string to convert to Id.</param>
3088     </member>
3089     <member name=
"M:UnityEngine.Animator.Update(System.Single)">
3090       <summary>
3091         <para>Evaluates the animator based
on deltaTime.</para>
3092       </summary>
3093       <param name=
"deltaTime">The time delta.</param>
3094     </member>
3095     <member name=
"T:UnityEngine.AnimatorClipInfo">
3096       <summary>
3097         <para>Information about clip been played and blended
by the Animator.</para>
3098       </summary>
3099     </member>
3100     <member name=
"P:UnityEngine.AnimatorClipInfo.clip">
3101       <summary>
3102         <para>Returns the animation clip played
by the Animator.</para>
3103       </summary>
3104     </member>
3105     <member name=
"P:UnityEngine.AnimatorClipInfo.weight">
3106       <summary>
3107         <para>Returns the blending weight used
by the Animator to blend this clip.</para>
3108       </summary>
3109     </member>
3110     <member name=
"T:UnityEngine.AnimatorControllerParameter">
3111       <summary>
3112         <para>Used to communicate between scripting and the controller. Some parameters can be
set in scripting and used by the controller, while other parameters are based on Custom Curves in Animation Clips and can be sampled using the scripting API.</para>
3113       </summary>
3114     </member>
3115     <member name=
"P:UnityEngine.AnimatorControllerParameter.defaultBool">
3116       <summary>
3117         <para>The
default bool value for the parameter.</para>
3118       </summary>
3119     </member>
3120     <member name=
"P:UnityEngine.AnimatorControllerParameter.defaultFloat">
3121       <summary>
3122         <para>The
default bool value for the parameter.</para>
3123       </summary>
3124     </member>
3125     <member name=
"P:UnityEngine.AnimatorControllerParameter.defaultInt">
3126       <summary>
3127         <para>The
default bool value for the parameter.</para>
3128       </summary>
3129     </member>
3130     <member name=
"P:UnityEngine.AnimatorControllerParameter.name">
3131       <summary>
3132         <para>The name of the parameter.</para>
3133       </summary>
3134     </member>
3135     <member name=
"P:UnityEngine.AnimatorControllerParameter.nameHash">
3136       <summary>
3137         <para>Returns the hash of the parameter based
on its name.</para>
3138       </summary>
3139     </member>
3140     <member name=
"P:UnityEngine.AnimatorControllerParameter.type">
3141       <summary>
3142         <para>The type of the parameter.</para>
3143       </summary>
3144     </member>
3145     <member name=
"T:UnityEngine.AnimatorControllerParameterType">
3146       <summary>
3147         <para>The type of the parameter.</para>
3148       </summary>
3149     </member>
3150     <member name=
"F:UnityEngine.AnimatorControllerParameterType.Bool">
3151       <summary>
3152         <para>Boolean type parameter.</para>
3153       </summary>
3154     </member>
3155     <member name=
"F:UnityEngine.AnimatorControllerParameterType.Float">
3156       <summary>
3157         <para>Float type parameter.</para>
3158       </summary>
3159     </member>
3160     <member name=
"F:UnityEngine.AnimatorControllerParameterType.Int">
3161       <summary>
3162         <para>Int type parameter.</para>
3163       </summary>
3164     </member>
3165     <member name=
"F:UnityEngine.AnimatorControllerParameterType.Trigger">
3166       <summary>
3167         <para>Trigger type parameter.</para>
3168       </summary>
3169     </member>
3170     <member name=
"T:UnityEngine.AnimatorCullingMode">
3171       <summary>
3172         <para>Culling mode
for the Animator.</para>
3173       </summary>
3174     </member>
3175     <member name=
"F:UnityEngine.AnimatorCullingMode.AlwaysAnimate">
3176       <summary>
3177         <para>Always animate the entire character. Object
is animated even when offscreen.</para>
3178       </summary>
3179     </member>
3180     <member name=
"F:UnityEngine.AnimatorCullingMode.CullCompletely">
3181       <summary>
3182         <para>Animation
is completely disabled when renderers are not visible.</para>
3183       </summary>
3184     </member>
3185     <member name=
"F:UnityEngine.AnimatorCullingMode.CullUpdateTransforms">
3186       <summary>
3187         <para>Retarget, IK and write of Transforms are disabled
when renderers are not visible.</para>
3188       </summary>
3189     </member>
3190     <member name=
"T:UnityEngine.AnimatorOverrideController">
3191       <summary>
3192         <para>Interface to control AnimatorOverrideController.</para>
3193       </summary>
3194     </member>
3195     <member name=
"P:UnityEngine.AnimatorOverrideController.clips">
3196       <summary>
3197         <para>Returns the list of orignal clip
from the controller and their override clip.</para>
3198       </summary>
3199     </member>
3200     <member name=
"P:UnityEngine.AnimatorOverrideController.runtimeAnimatorController">
3201       <summary>
3202         <para>The Controller that the AnimatorOverrideController overrides.</para>
3203       </summary>
3204     </member>
3205     <member name=
"P:UnityEngine.AnimatorOverrideController.this">
3206       <summary>
3207         <para>Returns either the overriding clip
if set or the original clip named name.</para>
3208       </summary>
3209     </member>
3210     <member name=
"P:UnityEngine.AnimatorOverrideController.this">
3211       <summary>
3212         <para>Returns either the overriding clip
if set or the original clip named name.</para>
3213       </summary>
3214     </member>
3215     <member name=
"T:UnityEngine.AnimatorRecorderMode">
3216       <summary>
3217         <para>The mode of the Animator
's recorder.</para>
3218       </summary>
3219     </member>
3220     <member name=
"F:UnityEngine.AnimatorRecorderMode.Offline">
3221       <summary>
3222         <para>The Animator recorder
is offline.</para>
3223       </summary>
3224     </member>
3225     <member name=
"F:UnityEngine.AnimatorRecorderMode.Playback">
3226       <summary>
3227         <para>The Animator recorder
is in Playback.</para>
3228       </summary>
3229     </member>
3230     <member name=
"F:UnityEngine.AnimatorRecorderMode.Record">
3231       <summary>
3232         <para>The Animator recorder
is in Record.</para>
3233       </summary>
3234     </member>
3235     <member name=
"T:UnityEngine.AnimatorStateInfo">
3236       <summary>
3237         <para>Information about the current or next state.</para>
3238       </summary>
3239     </member>
3240     <member name=
"P:UnityEngine.AnimatorStateInfo.fullPathHash">
3241       <summary>
3242         <para>The full path hash
for this state.</para>
3243       </summary>
3244     </member>
3245     <member name=
"P:UnityEngine.AnimatorStateInfo.length">
3246       <summary>
3247         <para>Current duration of the state.</para>
3248       </summary>
3249     </member>
3250     <member name=
"P:UnityEngine.AnimatorStateInfo.loop">
3251       <summary>
3252         <para>Is the state looping.</para>
3253       </summary>
3254     </member>
3255     <member name=
"P:UnityEngine.AnimatorStateInfo.nameHash">
3256       <summary>
3257         <para>The hashed name of the State.</para>
3258       </summary>
3259     </member>
3260     <member name=
"P:UnityEngine.AnimatorStateInfo.normalizedTime">
3261       <summary>
3262         <para>Normalized time of the State.</para>
3263       </summary>
3264     </member>
3265     <member name=
"P:UnityEngine.AnimatorStateInfo.shortNameHash">
3266       <summary>
3267         <para>The hash
is generated using Animator::StringToHash. The string to pass doest not include the parent layer's name.</para>
3268       </summary>
3269     </member>
3270     <member name=
"P:UnityEngine.AnimatorStateInfo.speed">
3271       <summary>
3272         <para>The playback speed of the animation.
1 is the normal playback speed.</para>
3273       </summary>
3274     </member>
3275     <member name=
"P:UnityEngine.AnimatorStateInfo.speedMultiplier">
3276       <summary>
3277         <para>The speed multiplier
for this state.</para>
3278       </summary>
3279     </member>
3280     <member name=
"P:UnityEngine.AnimatorStateInfo.tagHash">
3281       <summary>
3282         <para>The Tag of the State.</para>
3283       </summary>
3284     </member>
3285     <member name=
"M:UnityEngine.AnimatorStateInfo.IsName(System.String)">
3286       <summary>
3287         <para>Does name match the name of the active state
in the statemachine?</para>
3288       </summary>
3289       <param name=
"name"></param>
3290     </member>
3291     <member name=
"M:UnityEngine.AnimatorStateInfo.IsTag(System.String)">
3292       <summary>
3293         <para>Does tag match the tag of the active state
in the statemachine.</para>
3294       </summary>
3295       <param name=
"tag"></param>
3296     </member>
3297     <member name=
"T:UnityEngine.AnimatorTransitionInfo">
3298       <summary>
3299         <para>Information about the current transition.</para>
3300       </summary>
3301     </member>
3302     <member name=
"P:UnityEngine.AnimatorTransitionInfo.anyState">
3303       <summary>
3304         <para>Returns
true if the transition is from an AnyState node, or from Animator.CrossFade().</para>
3305       </summary>
3306     </member>
3307     <member name=
"P:UnityEngine.AnimatorTransitionInfo.fullPathHash">
3308       <summary>
3309         <para>The unique name of the Transition.</para>
3310       </summary>
3311     </member>
3312     <member name=
"P:UnityEngine.AnimatorTransitionInfo.nameHash">
3313       <summary>
3314         <para>The simplified name of the Transition.</para>
3315       </summary>
3316     </member>
3317     <member name=
"P:UnityEngine.AnimatorTransitionInfo.normalizedTime">
3318       <summary>
3319         <para>Normalized time of the Transition.</para>
3320       </summary>
3321     </member>
3322     <member name=
"P:UnityEngine.AnimatorTransitionInfo.userNameHash">
3323       <summary>
3324         <para>The user-specified name of the Transition.</para>
3325       </summary>
3326     </member>
3327     <member name=
"M:UnityEngine.AnimatorTransitionInfo.IsName(System.String)">
3328       <summary>
3329         <para>Does name match the name of the active Transition.</para>
3330       </summary>
3331       <param name=
"name"></param>
3332     </member>
3333     <member name=
"M:UnityEngine.AnimatorTransitionInfo.IsUserName(System.String)">
3334       <summary>
3335         <para>Does userName match the name of the active Transition.</para>
3336       </summary>
3337       <param name=
"name"></param>
3338     </member>
3339     <member name=
"T:UnityEngine.AnimatorUpdateMode">
3340       <summary>
3341         <para>The update mode of the Animator.</para>
3342       </summary>
3343     </member>
3344     <member name=
"F:UnityEngine.AnimatorUpdateMode.AnimatePhysics">
3345       <summary>
3346         <para>Updates the animator during the physic loop
in order to have the animation system synchronized with the physics engine.</para>
3347       </summary>
3348     </member>
3349     <member name=
"F:UnityEngine.AnimatorUpdateMode.Normal">
3350       <summary>
3351         <para>Normal update of the animator.</para>
3352       </summary>
3353     </member>
3354     <member name=
"F:UnityEngine.AnimatorUpdateMode.UnscaledTime">
3355       <summary>
3356         <para>Animator updates independently of Time.timeScale.</para>
3357       </summary>
3358     </member>
3359     <member name=
"T:UnityEngine.AnimatorUtility">
3360       <summary>
3361         <para>Various utilities
for animator manipulation.</para>
3362       </summary>
3363     </member>
3364     <member name=
"M:UnityEngine.AnimatorUtility.DeoptimizeTransformHierarchy(UnityEngine.GameObject)">
3365       <summary>
3366         <para>This function will recreate all transform hierarchy under GameObject.</para>
3367       </summary>
3368       <param name=
"go">GameObject to Deoptimize.</param>
3369     </member>
3370     <member name=
"M:UnityEngine.AnimatorUtility.OptimizeTransformHierarchy(UnityEngine.GameObject,System.String[])">
3371       <summary>
3372         <para>This function will
remove all transform hierarchy under GameObject, the animator will write directly transform matrices into the skin mesh matrices saving alot of CPU cycles.</para>
3373       </summary>
3374       <param name=
"go">GameObject to Optimize.</param>
3375       <param name=
"exposedTransforms">List of transform name to expose.</param>
3376     </member>
3377     <member name=
"T:UnityEngine.AnisotropicFiltering">
3378       <summary>
3379         <para>Anisotropic filtering mode.</para>
3380       </summary>
3381     </member>
3382     <member name=
"F:UnityEngine.AnisotropicFiltering.Disable">
3383       <summary>
3384         <para>Disable anisotropic filtering
for all textures.</para>
3385       </summary>
3386     </member>
3387     <member name=
"F:UnityEngine.AnisotropicFiltering.Enable">
3388       <summary>
3389         <para>Enable anisotropic filtering,
as set for each texture.</para>
3390       </summary>
3391     </member>
3392     <member name=
"F:UnityEngine.AnisotropicFiltering.ForceEnable">
3393       <summary>
3394         <para>Enable anisotropic filtering
for all textures.</para>
3395       </summary>
3396     </member>
3397     <member name=
"T:UnityEngine.Apple.ReplayKit.ReplayKit">
3398       <summary>
3399         <para>ReplayKit
is only available on iPhoneiPadiPod Touch running iOS 9.0 or later.</para>
3400       </summary>
3401     </member>
3402     <member name=
"P:UnityEngine.Apple.ReplayKit.ReplayKit.broadcastingAPIAvailable">
3403       <summary>
3404         <para>A Boolean that indicates whether ReplayKit broadcasting API
is available (true means available) (Read Only).
3405 Check the
value of this property before making ReplayKit broadcasting API calls. On iOS versions prior to iOS 10, this property will have a value of false.</para>
3406       </summary>
3407     </member>
3408     <member name=
"P:UnityEngine.Apple.ReplayKit.ReplayKit.broadcastURL">
3409       <summary>
3410         <para>A
string property that contains an URL used to redirect the user to an on-going or completed broadcast (Read Only).</para>
3411       </summary>
3412     </member>
3413     <member name=
"P:UnityEngine.Apple.ReplayKit.ReplayKit.cameraEnabled">
3414       <summary>
3415         <para>Camera enabled status,
true, if camera enabled, false otherwise.</para>
3416       </summary>
3417     </member>
3418     <member name=
"P:UnityEngine.Apple.ReplayKit.ReplayKit.isBroadcasting">
3419       <summary>
3420         <para>Boolean property that indicates whether a broadcast
is currently in progress (Read Only).</para>
3421       </summary>
3422     </member>
3423     <member name=
"P:UnityEngine.Apple.ReplayKit.ReplayKit.isRecording">
3424       <summary>
3425         <para>A boolean that indicates whether ReplayKit
is making a recording (where True means a recording is in progress). (Read Only)</para>
3426       </summary>
3427     </member>
3428     <member name=
"P:UnityEngine.Apple.ReplayKit.ReplayKit.lastError">
3429       <summary>
3430         <para>A
string value of the last error incurred by the ReplayKit: Either 'Failed to get Screen Recorder' or 'No recording available'. (Read Only)</para>
3431       </summary>
3432     </member>
3433     <member name=
"P:UnityEngine.Apple.ReplayKit.ReplayKit.microphoneEnabled">
3434       <summary>
3435         <para>Microphone enabled status,
true, if microhone enabled, false otherwise.</para>
3436       </summary>
3437     </member>
3438     <member name=
"P:UnityEngine.Apple.ReplayKit.ReplayKit.recordingAvailable">
3439       <summary>
3440         <para>A boolean
value that indicates that a new recording is available for preview (where True means available). (Read Only)</para>
3441       </summary>
3442     </member>
3443     <member name=
"P:UnityEngine.Apple.ReplayKit.ReplayKit.APIAvailable">
3444       <summary>
3445         <para>A boolean that indicates whether the ReplayKit API
is available (where True means available). (Read Only)</para>
3446       </summary>
3447     </member>
3448     <member name=
"T:UnityEngine.Apple.ReplayKit.ReplayKit.BroadcastStatusCallback">
3449       <summary>
3450         <para>Function called at the completion of broadcast startup.</para>
3451       </summary>
3452       <param name=
"hasStarted">This parameter will be true if the broadcast started successfully and false in the event of an error.</param>
3453       <param name=
"errorMessage">In the event of failure to start a broadcast, this parameter contains the associated error message.</param>
3454     </member>
3455     <member name=
"M:UnityEngine.Apple.ReplayKit.ReplayKit.Discard">
3456       <summary>
3457         <para>Discard the current recording.</para>
3458       </summary>
3459       <returns>
3460         <para>A boolean
value of True if the recording was discarded successfully or False if an error occurred.</para>
3461       </returns>
3462     </member>
3463     <member name=
"M:UnityEngine.Apple.ReplayKit.ReplayKit.HideCameraPreview">
3464       <summary>
3465         <para>Hide the camera preview view.</para>
3466       </summary>
3467     </member>
3468     <member name=
"M:UnityEngine.Apple.ReplayKit.ReplayKit.Preview">
3469       <summary>
3470         <para>Preview the current recording</para>
3471       </summary>
3472       <returns>
3473         <para>A boolean
value of True if the video preview window opened successfully or False if an error occurred.</para>
3474       </returns>
3475     </member>
3476     <member name=
"M:UnityEngine.Apple.ReplayKit.ReplayKit.ShowCameraPreviewAt(System.Single,System.Single)">
3477       <summary>
3478         <para>Shows camera preview at coordinates posX and posY.</para>
3479       </summary>
3480       <param name=
"posX"></param>
3481       <param name=
"posY"></param>
3482     </member>
3483     <member name=
"M:UnityEngine.Apple.ReplayKit.ReplayKit.StartBroadcasting">
3484       <summary>
3485         <para>Initiates and starts a
new broadcast
3486 When StartBroadcast
is called, user is presented with a broadcast provider selection screen, and then a broadcast setup screen. Once it is finished, a broadcast will be started, and the callback will be invoked.
3487 It will also be invoked
in case of any error.
3488         </para>
3489       </summary>
3490       <param name=
"callback">A callback for getting the status of broadcast initiation.</param>
3491       <param name=
"enableMicrophone">Enable or disable the microphone while broadcasting. Enabling the microphone allows you to include user commentary while broadcasting. The default value is false.</param>
3492       <param name=
"enableCamera">Enable or disable the camera while broadcasting. Enabling camera allows you to include user camera footage while broadcasting. The default value is false. To actually include camera footage in your broadcast, you also have to call ShowCameraPreviewAt as well to position the preview view.</param>
3493     </member>
3494     <member name=
"M:UnityEngine.Apple.ReplayKit.ReplayKit.StartRecording(System.Boolean,System.Boolean)">
3495       <summary>
3496         <para>Start a
new recording.</para>
3497       </summary>
3498       <param name=
"enableMicrophone">Enable or disable the microphone while making a recording. Enabling the microphone allows you to include user commentary while recording. The default value is false.</param>
3499       <param name=
"enableCamera">Enable or disable the camera while making a recording. Enabling camera allows you to include user camera footage while recording. The default value is false. To actually include camera footage in your recording, you also have to call ShowCameraPreviewAt as well to position the preview view.</param>
3500       <returns>
3501         <para>A boolean
value of True if recording started successfully or False if an error occurred.</para>
3502       </returns>
3503     </member>
3504     <member name=
"M:UnityEngine.Apple.ReplayKit.ReplayKit.StopBroadcasting">
3505       <summary>
3506         <para>Stops current broadcast.
3507 Will terminate currently
on-going broadcast. If no broadcast is in progress, does nothing.</para>
3508       </summary>
3509     </member>
3510     <member name=
"M:UnityEngine.Apple.ReplayKit.ReplayKit.StopRecording">
3511       <summary>
3512         <para>Stop the current recording.</para>
3513       </summary>
3514       <returns>
3515         <para>A boolean
value of True if recording stopped successfully or False if an error occurred.</para>
3516       </returns>
3517     </member>
3518     <member name=
"T:UnityEngine.Apple.TV.Remote">
3519       <summary>
3520         <para>A
class for Apple TV remote input configuration.</para>
3521       </summary>
3522     </member>
3523     <member name=
"P:UnityEngine.Apple.TV.Remote.allowExitToHome">
3524       <summary>
3525         <para>Configures how
"Menu" button behaves on Apple TV Remote. If this property is set to true hitting "Menu" on Remote will exit to system home screen. When this property is false current application is responsible for handling "Menu" button. It is recommended to set this property to true on top level menus of your application.</para>
3526       </summary>
3527     </member>
3528     <member name=
"P:UnityEngine.Apple.TV.Remote.allowRemoteRotation">
3529       <summary>
3530         <para>Configures
if Apple TV Remote should autorotate all the inputs when Remote is being held in horizontal orientation. Default is false.</para>
3531       </summary>
3532     </member>
3533     <member name=
"P:UnityEngine.Apple.TV.Remote.reportAbsoluteDpadValues">
3534       <summary>
3535         <para>Configures how touches are mapped to analog joystick axes
in relative or absolute values. If set to true it will return +1 on Horizontal axis when very far right is being touched on Remote touch aread (and -1 when very left area is touched correspondingly). The same applies for Vertical axis too. When this property is set to false player should swipe instead of touching specific area of remote to generate Horizontal or Vertical input.</para>
3536       </summary>
3537     </member>
3538     <member name=
"P:UnityEngine.Apple.TV.Remote.touchesEnabled">
3539       <summary>
3540         <para>Disables Apple TV Remote touch propagation to Unity Input.touches API. Useful
for 3rd party frameworks, which do not respect Touch.type == Indirect.
3541 Default
is false.</para>
3542       </summary>
3543     </member>
3544     <member name=
"T:UnityEngine.Application">
3545       <summary>
3546         <para>Access to application run-time data.</para>
3547       </summary>
3548     </member>
3549     <member name=
"P:UnityEngine.Application.absoluteURL">
3550       <summary>
3551         <para>The absolute path to the web player data file (Read Only).</para>
3552       </summary>
3553     </member>
3554     <member name=
"P:UnityEngine.Application.backgroundLoadingPriority">
3555       <summary>
3556         <para>Priority of background loading thread.</para>
3557       </summary>
3558     </member>
3559     <member name=
"P:UnityEngine.Application.bundleIdentifier">
3560       <summary>
3561         <para>Returns application bundle identifier at runtime.</para>
3562       </summary>
3563     </member>
3564     <member name=
"P:UnityEngine.Application.cloudProjectId">
3565       <summary>
3566         <para>A unique cloud project identifier. It
is unique for every project (Read Only).</para>
3567       </summary>
3568     </member>
3569     <member name=
"P:UnityEngine.Application.companyName">
3570       <summary>
3571         <para>Return application company name (Read Only).</para>
3572       </summary>
3573     </member>
3574     <member name=
"P:UnityEngine.Application.dataPath">
3575       <summary>
3576         <para>Contains the path to the game data folder (Read Only).</para>
3577       </summary>
3578     </member>
3579     <member name=
"P:UnityEngine.Application.genuine">
3580       <summary>
3581         <para>Returns
false if application is altered in any way after it was built.</para>
3582       </summary>
3583     </member>
3584     <member name=
"P:UnityEngine.Application.genuineCheckAvailable">
3585       <summary>
3586         <para>Returns
true if application integrity can be confirmed.</para>
3587       </summary>
3588     </member>
3589     <member name=
"P:UnityEngine.Application.installMode">
3590       <summary>
3591         <para>Returns application install mode (Read Only).</para>
3592       </summary>
3593     </member>
3594     <member name=
"P:UnityEngine.Application.internetReachability">
3595       <summary>
3596         <para>Returns the type of Internet reachability currently possible
on the device.</para>
3597       </summary>
3598     </member>
3599     <member name=
"P:UnityEngine.Application.isConsolePlatform">
3600       <summary>
3601         <para>Is the current Runtime platform a known console platform.</para>
3602       </summary>
3603     </member>
3604     <member name=
"P:UnityEngine.Application.isEditor">
3605       <summary>
3606         <para>Are we running inside the Unity editor? (Read Only)</para>
3607       </summary>
3608     </member>
3609     <member name=
"P:UnityEngine.Application.isLoadingLevel">
3610       <summary>
3611         <para>Is some level being loaded? (Read Only)</para>
3612       </summary>
3613     </member>
3614     <member name=
"P:UnityEngine.Application.isMobilePlatform">
3615       <summary>
3616         <para>Is the current Runtime platform a known mobile platform.</para>
3617       </summary>
3618     </member>
3619     <member name=
"P:UnityEngine.Application.isPlaying">
3620       <summary>
3621         <para>Returns
true when in any kind of player (Read Only).</para>
3622       </summary>
3623     </member>
3624     <member name=
"P:UnityEngine.Application.isShowingSplashScreen">
3625       <summary>
3626         <para>Checks whether splash screen
is being shown.</para>
3627       </summary>
3628     </member>
3629     <member name=
"P:UnityEngine.Application.isWebPlayer">
3630       <summary>
3631         <para>Are we running inside a web player? (Read Only)</para>
3632       </summary>
3633     </member>
3634     <member name=
"P:UnityEngine.Application.levelCount">
3635       <summary>
3636         <para>The total number of levels available (Read Only).</para>
3637       </summary>
3638     </member>
3639     <member name=
"P:UnityEngine.Application.loadedLevel">
3640       <summary>
3641         <para>The level index that was last loaded (Read Only).</para>
3642       </summary>
3643     </member>
3644     <member name=
"P:UnityEngine.Application.loadedLevelName">
3645       <summary>
3646         <para>The name of the level that was last loaded (Read Only).</para>
3647       </summary>
3648     </member>
3649     <member name=
"?:UnityEngine.Application.logMessageReceived(UnityEngine.Application/LogCallback)">
3650       <summary>
3651         <para>Event that
is fired if a log message is received.</para>
3652       </summary>
3653       <param name=
"value"></param>
3654     </member>
3655     <member name=
"?:UnityEngine.Application.logMessageReceivedThreaded(UnityEngine.Application/LogCallback)">
3656       <summary>
3657         <para>Event that
is fired if a log message is received.</para>
3658       </summary>
3659       <param name=
"value"></param>
3660     </member>
3661     <member name=
"P:UnityEngine.Application.persistentDataPath">
3662       <summary>
3663         <para>Contains the path to a persistent data directory (Read Only).</para>
3664       </summary>
3665     </member>
3666     <member name=
"P:UnityEngine.Application.platform">
3667       <summary>
3668         <para>Returns the platform the game
is running on (Read Only).</para>
3669       </summary>
3670     </member>
3671     <member name=
"P:UnityEngine.Application.productName">
3672       <summary>
3673         <para>Returns application product name (Read Only).</para>
3674       </summary>
3675     </member>
3676     <member name=
"P:UnityEngine.Application.runInBackground">
3677       <summary>
3678         <para>Should the player be running
when the application is in the background?</para>
3679       </summary>
3680     </member>
3681     <member name=
"P:UnityEngine.Application.sandboxType">
3682       <summary>
3683         <para>Returns application running
in sandbox (Read Only).</para>
3684       </summary>
3685     </member>
3686     <member name=
"P:UnityEngine.Application.srcValue">
3687       <summary>
3688         <para>The path to the web player data file relative to the html file (Read Only).</para>
3689       </summary>
3690     </member>
3691     <member name=
"P:UnityEngine.Application.stackTraceLogType">
3692       <summary>
3693         <para>Stack trace logging options. The
default value is StackTraceLogType.ScriptOnly.</para>
3694       </summary>
3695     </member>
3696     <member name=
"P:UnityEngine.Application.streamedBytes">
3697       <summary>
3698         <para>How many bytes have we downloaded
from the main unity web stream (Read Only).</para>
3699       </summary>
3700     </member>
3701     <member name=
"P:UnityEngine.Application.streamingAssetsPath">
3702       <summary>
3703         <para>Contains the path to the StreamingAssets folder (Read Only).</para>
3704       </summary>
3705     </member>
3706     <member name=
"P:UnityEngine.Application.systemLanguage">
3707       <summary>
3708         <para>The language the user
's operating system is running in.</para>
3709       </summary>
3710     </member>
3711     <member name=
"P:UnityEngine.Application.targetFrameRate">
3712       <summary>
3713         <para>Instructs game to
try to render at a specified frame rate.</para>
3714       </summary>
3715     </member>
3716     <member name=
"P:UnityEngine.Application.temporaryCachePath">
3717       <summary>
3718         <para>Contains the path to a temporary data / cache directory (Read Only).</para>
3719       </summary>
3720     </member>
3721     <member name=
"P:UnityEngine.Application.unityVersion">
3722       <summary>
3723         <para>The version of the Unity runtime used to play the content.</para>
3724       </summary>
3725     </member>
3726     <member name=
"P:UnityEngine.Application.version">
3727       <summary>
3728         <para>Returns application version number (Read Only).</para>
3729       </summary>
3730     </member>
3731     <member name=
"P:UnityEngine.Application.webSecurityEnabled">
3732       <summary>
3733         <para>Indicates whether Unity
's webplayer security model is enabled.</para>
3734       </summary>
3735     </member>
3736     <member name=
"T:UnityEngine.Application.AdvertisingIdentifierCallback">
3737       <summary>
3738         <para>Delegate method
for fetching advertising ID.</para>
3739       </summary>
3740       <param name=
"advertisingId">Advertising ID.</param>
3741       <param name=
"trackingEnabled">Indicates whether user has chosen to limit ad tracking.</param>
3742       <param name=
"errorMsg">Error message.</param>
3743     </member>
3744     <member name=
"M:UnityEngine.Application.CancelQuit">
3745       <summary>
3746         <para>Cancels quitting the application. This
is useful for showing a splash screen at the end of a game.</para>
3747       </summary>
3748     </member>
3749     <member name=
"M:UnityEngine.Application.CanStreamedLevelBeLoaded(System.Int32)">
3750       <summary>
3751         <para>Can the streamed level be loaded?</para>
3752       </summary>
3753       <param name=
"levelIndex"></param>
3754     </member>
3755     <member name=
"M:UnityEngine.Application.CanStreamedLevelBeLoaded(System.String)">
3756       <summary>
3757         <para>Can the streamed level be loaded?</para>
3758       </summary>
3759       <param name=
"levelName"></param>
3760     </member>
3761     <member name=
"M:UnityEngine.Application.CaptureScreenshot(System.String)">
3762       <summary>
3763         <para>Captures a screenshot at path filename
as a PNG file.</para>
3764       </summary>
3765       <param name=
"filename">Pathname to save the screenshot file to.</param>
3766       <param name=
"superSize">Factor by which to increase resolution.</param>
3767     </member>
3768     <member name=
"M:UnityEngine.Application.CaptureScreenshot(System.String,System.Int32)">
3769       <summary>
3770         <para>Captures a screenshot at path filename
as a PNG file.</para>
3771       </summary>
3772       <param name=
"filename">Pathname to save the screenshot file to.</param>
3773       <param name=
"superSize">Factor by which to increase resolution.</param>
3774     </member>
3775     <member name=
"M:UnityEngine.Application.ExternalCall(System.String,System.Object[])">
3776       <summary>
3777         <para>Calls a function
in the containing web page (Web Player only).</para>
3778       </summary>
3779       <param name=
"functionName"></param>
3780       <param name=
"args"></param>
3781     </member>
3782     <member name=
"M:UnityEngine.Application.ExternalEval(System.String)">
3783       <summary>
3784         <para>Evaluates script function
in the containing web page.</para>
3785       </summary>
3786       <param name=
"script">The Javascript function to call.</param>
3787     </member>
3788     <member name=
"M:UnityEngine.Application.GetStackTraceLogType(UnityEngine.LogType)">
3789       <summary>
3790         <para>Get stack trace logging options. The
default value is StackTraceLogType.ScriptOnly.</para>
3791       </summary>
3792       <param name=
"logType"></param>
3793     </member>
3794     <member name=
"M:UnityEngine.Application.GetStreamProgressForLevel(System.Int32)">
3795       <summary>
3796         <para>How far has the download progressed? [
0...1].</para>
3797       </summary>
3798       <param name=
"levelIndex"></param>
3799     </member>
3800     <member name=
"M:UnityEngine.Application.GetStreamProgressForLevel(System.String)">
3801       <summary>
3802         <para>How far has the download progressed? [
0...1].</para>
3803       </summary>
3804       <param name=
"levelName"></param>
3805     </member>
3806     <member name=
"M:UnityEngine.Application.HasProLicense">
3807       <summary>
3808         <para>Is Unity activated with the Pro license?</para>
3809       </summary>
3810     </member>
3811     <member name=
"M:UnityEngine.Application.HasUserAuthorization(UnityEngine.UserAuthorization)">
3812       <summary>
3813         <para>Check
if the user has authorized use of the webcam or microphone in the Web Player.</para>
3814       </summary>
3815       <param name=
"mode"></param>
3816     </member>
3817     <member name=
"M:UnityEngine.Application.LoadLevel(System.Int32)">
3818       <summary>
3819         <para>Loads the level
by its name or index.</para>
3820       </summary>
3821       <param name=
"index">The level to load.</param>
3822       <param name=
"name">The name of the level to load.</param>
3823     </member>
3824     <member name=
"M:UnityEngine.Application.LoadLevel(System.String)">
3825       <summary>
3826         <para>Loads the level
by its name or index.</para>
3827       </summary>
3828       <param name=
"index">The level to load.</param>
3829       <param name=
"name">The name of the level to load.</param>
3830     </member>
3831     <member name=
"M:UnityEngine.Application.LoadLevelAdditive(System.Int32)">
3832       <summary>
3833         <para>Loads a level additively.</para>
3834       </summary>
3835       <param name=
"index"></param>
3836       <param name=
"name"></param>
3837     </member>
3838     <member name=
"M:UnityEngine.Application.LoadLevelAdditive(System.String)">
3839       <summary>
3840         <para>Loads a level additively.</para>
3841       </summary>
3842       <param name=
"index"></param>
3843       <param name=
"name"></param>
3844     </member>
3845     <member name=
"M:UnityEngine.Application.LoadLevelAdditiveAsync(System.Int32)">
3846       <summary>
3847         <para>Loads the level additively and asynchronously
in the background.</para>
3848       </summary>
3849       <param name=
"index"></param>
3850       <param name=
"levelName"></param>
3851     </member>
3852     <member name=
"M:UnityEngine.Application.LoadLevelAdditiveAsync(System.String)">
3853       <summary>
3854         <para>Loads the level additively and asynchronously
in the background.</para>
3855       </summary>
3856       <param name=
"index"></param>
3857       <param name=
"levelName"></param>
3858     </member>
3859     <member name=
"M:UnityEngine.Application.LoadLevelAsync(System.Int32)">
3860       <summary>
3861         <para>Loads the level asynchronously
in the background.</para>
3862       </summary>
3863       <param name=
"index"></param>
3864       <param name=
"levelName"></param>
3865     </member>
3866     <member name=
"M:UnityEngine.Application.LoadLevelAsync(System.String)">
3867       <summary>
3868         <para>Loads the level asynchronously
in the background.</para>
3869       </summary>
3870       <param name=
"index"></param>
3871       <param name=
"levelName"></param>
3872     </member>
3873     <member name=
"T:UnityEngine.Application.LogCallback">
3874       <summary>
3875         <para>Use
this delegate type with Application.logMessageReceived or Application.logMessageReceivedThreaded to monitor what gets logged.</para>
3876       </summary>
3877       <param name=
"condition"></param>
3878       <param name=
"stackTrace"></param>
3879       <param name=
"type"></param>
3880     </member>
3881     <member name=
"M:UnityEngine.Application.OpenURL(System.String)">
3882       <summary>
3883         <para>Opens the url
in a browser.</para>
3884       </summary>
3885       <param name=
"url"></param>
3886     </member>
3887     <member name=
"M:UnityEngine.Application.Quit">
3888       <summary>
3889         <para>Quits the player application.</para>
3890       </summary>
3891     </member>
3892     <member name=
"M:UnityEngine.Application.RequestAdvertisingIdentifierAsync(UnityEngine.Application/AdvertisingIdentifierCallback)">
3893       <summary>
3894         <para>Request advertising ID
for iOS, Android and Windows Store.</para>
3895       </summary>
3896       <param name=
"delegateMethod">Delegate method.</param>
3897       <returns>
3898         <para>Returns
true if successful, or false for platforms which do not support Advertising Identifiers. In this case, the delegate method is not invoked.</para>
3899       </returns>
3900     </member>
3901     <member name=
"M:UnityEngine.Application.RequestUserAuthorization(UnityEngine.UserAuthorization)">
3902       <summary>
3903         <para>Request authorization to use the webcam or microphone
in the Web Player.</para>
3904       </summary>
3905       <param name=
"mode"></param>
3906     </member>
3907     <member name=
"M:UnityEngine.Application.SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType)">
3908       <summary>
3909         <para>Set stack trace logging options. The
default value is StackTraceLogType.ScriptOnly.</para>
3910       </summary>
3911       <param name=
"logType"></param>
3912       <param name=
"stackTraceType"></param>
3913     </member>
3914     <member name=
"M:UnityEngine.Application.UnloadLevel(System.Int32)">
3915       <summary>
3916         <para>Unloads all GameObject associated with the given scene. Note that assets are currently not unloaded,
in order to free up asset memory call Resources.UnloadAllUnusedAssets.</para>
3917       </summary>
3918       <param name=
"index">Index of the scene in the PlayerSettings to unload.</param>
3919       <param name=
"scenePath">Name of the scene to Unload.</param>
3920       <returns>
3921         <para>Return
true if the scene is unloaded.</para>
3922       </returns>
3923     </member>
3924     <member name=
"M:UnityEngine.Application.UnloadLevel(System.String)">
3925       <summary>
3926         <para>Unloads all GameObject associated with the given scene. Note that assets are currently not unloaded,
in order to free up asset memory call Resources.UnloadAllUnusedAssets.</para>
3927       </summary>
3928       <param name=
"index">Index of the scene in the PlayerSettings to unload.</param>
3929       <param name=
"scenePath">Name of the scene to Unload.</param>
3930       <returns>
3931         <para>Return
true if the scene is unloaded.</para>
3932       </returns>
3933     </member>
3934     <member name=
"T:UnityEngine.ApplicationInstallMode">
3935       <summary>
3936         <para>Application installation mode (Read Only).</para>
3937       </summary>
3938     </member>
3939     <member name=
"F:UnityEngine.ApplicationInstallMode.Adhoc">
3940       <summary>
3941         <para>Application installed via ad hoc distribution.</para>
3942       </summary>
3943     </member>
3944     <member name=
"F:UnityEngine.ApplicationInstallMode.DeveloperBuild">
3945       <summary>
3946         <para>Application installed via developer build.</para>
3947       </summary>
3948     </member>
3949     <member name=
"F:UnityEngine.ApplicationInstallMode.Editor">
3950       <summary>
3951         <para>Application running
in editor.</para>
3952       </summary>
3953     </member>
3954     <member name=
"F:UnityEngine.ApplicationInstallMode.Enterprise">
3955       <summary>
3956         <para>Application installed via enterprise distribution.</para>
3957       </summary>
3958     </member>
3959     <member name=
"F:UnityEngine.ApplicationInstallMode.Store">
3960       <summary>
3961         <para>Application installed via online store.</para>
3962       </summary>
3963     </member>
3964     <member name=
"F:UnityEngine.ApplicationInstallMode.Unknown">
3965       <summary>
3966         <para>Application install mode unknown.</para>
3967       </summary>
3968     </member>
3969     <member name=
"T:UnityEngine.ApplicationSandboxType">
3970       <summary>
3971         <para>Application sandbox type.</para>
3972       </summary>
3973     </member>
3974     <member name=
"F:UnityEngine.ApplicationSandboxType.NotSandboxed">
3975       <summary>
3976         <para>Application not running
in a sandbox.</para>
3977       </summary>
3978     </member>
3979     <member name=
"F:UnityEngine.ApplicationSandboxType.SandboxBroken">
3980       <summary>
3981         <para>Application
is running in broken sandbox.</para>
3982       </summary>
3983     </member>
3984     <member name=
"F:UnityEngine.ApplicationSandboxType.Sandboxed">
3985       <summary>
3986         <para>Application
is running in a sandbox.</para>
3987       </summary>
3988     </member>
3989     <member name=
"F:UnityEngine.ApplicationSandboxType.Unknown">
3990       <summary>
3991         <para>Application sandbox type
is unknown.</para>
3992       </summary>
3993     </member>
3994     <member name=
"T:UnityEngine.AreaEffector2D">
3995       <summary>
3996         <para>Applies forces within an area.</para>
3997       </summary>
3998     </member>
3999     <member name=
"P:UnityEngine.AreaEffector2D.angularDrag">
4000       <summary>
4001         <para>The angular drag to apply to rigid-bodies.</para>
4002       </summary>
4003     </member>
4004     <member name=
"P:UnityEngine.AreaEffector2D.drag">
4005       <summary>
4006         <para>The linear drag to apply to rigid-bodies.</para>
4007       </summary>
4008     </member>
4009     <member name=
"P:UnityEngine.AreaEffector2D.forceAngle">
4010       <summary>
4011         <para>The angle of the force to be applied.</para>
4012       </summary>
4013     </member>
4014     <member name=
"P:UnityEngine.AreaEffector2D.forceMagnitude">
4015       <summary>
4016         <para>The magnitude of the force to be applied.</para>
4017       </summary>
4018     </member>
4019     <member name=
"P:UnityEngine.AreaEffector2D.forceTarget">
4020       <summary>
4021         <para>The target
for where the effector applies any force.</para>
4022       </summary>
4023     </member>
4024     <member name=
"P:UnityEngine.AreaEffector2D.forceVariation">
4025       <summary>
4026         <para>The variation of the magnitude of the force to be applied.</para>
4027       </summary>
4028     </member>
4029     <member name=
"P:UnityEngine.AreaEffector2D.useGlobalAngle">
4030       <summary>
4031         <para>Should the forceAngle use
global space?</para>
4032       </summary>
4033     </member>
4034     <member name=
"T:UnityEngine.AssemblyIsEditorAssembly">
4035       <summary>
4036         <para>Assembly level attribute. Any classes
in an assembly with this attribute will be considered to be Editor Classes.</para>
4037       </summary>
4038     </member>
4039     <member name=
"M:UnityEngine.AssemblyIsEditorAssembly.#ctor">
4040       <summary>
4041         <para>Constructor.</para>
4042       </summary>
4043     </member>
4044     <member name=
"T:UnityEngine.Assertions.Assert">
4045       <summary>
4046         <para>The Assert
class contains assertion methods for setting invariants in the code.</para>
4047       </summary>
4048     </member>
4049     <member name=
"F:UnityEngine.Assertions.Assert.raiseExceptions">
4050       <summary>
4051         <para>Should an exception be thrown
on a failure.</para>
4052       </summary>
4053     </member>
4054     <member name=
"M:UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single)">
4055       <summary>
4056         <para>Asserts that the values are approximately equal. An absolute error check
is used for approximate equality check (|a-b| &lt; tolerance). Default tolerance is 0.00001f.
4057
4058 Note: Every time you call the method with tolerance specified, a
new instance of Assertions.Comparers.FloatComparer is created. For performance reasons you might want to instance your own comparer and pass it to the AreEqual method. If the tolerance is not specifies, a default comparer is used and the issue does not occur.</para>
4059       </summary>
4060       <param name=
"tolerance">Tolerance of approximation.</param>
4061       <param name=
"expected"></param>
4062       <param name=
"actual"></param>
4063       <param name=
"message"></param>
4064     </member>
4065     <member name=
"M:UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single,System.String)">
4066       <summary>
4067         <para>Asserts that the values are approximately equal. An absolute error check
is used for approximate equality check (|a-b| &lt; tolerance). Default tolerance is 0.00001f.
4068
4069 Note: Every time you call the method with tolerance specified, a
new instance of Assertions.Comparers.FloatComparer is created. For performance reasons you might want to instance your own comparer and pass it to the AreEqual method. If the tolerance is not specifies, a default comparer is used and the issue does not occur.</para>
4070       </summary>
4071       <param name=
"tolerance">Tolerance of approximation.</param>
4072       <param name=
"expected"></param>
4073       <param name=
"actual"></param>
4074       <param name=
"message"></param>
4075     </member>
4076     <member name=
"M:UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single,System.Single)">
4077       <summary>
4078         <para>Asserts that the values are approximately equal. An absolute error check
is used for approximate equality check (|a-b| &lt; tolerance). Default tolerance is 0.00001f.
4079
4080 Note: Every time you call the method with tolerance specified, a
new instance of Assertions.Comparers.FloatComparer is created. For performance reasons you might want to instance your own comparer and pass it to the AreEqual method. If the tolerance is not specifies, a default comparer is used and the issue does not occur.</para>
4081       </summary>
4082       <param name=
"tolerance">Tolerance of approximation.</param>
4083       <param name=
"expected"></param>
4084       <param name=
"actual"></param>
4085       <param name=
"message"></param>
4086     </member>
4087     <member name=
"M:UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single,System.Single,System.String)">
4088       <summary>
4089         <para>Asserts that the values are approximately equal. An absolute error check
is used for approximate equality check (|a-b| &lt; tolerance). Default tolerance is 0.00001f.
4090
4091 Note: Every time you call the method with tolerance specified, a
new instance of Assertions.Comparers.FloatComparer is created. For performance reasons you might want to instance your own comparer and pass it to the AreEqual method. If the tolerance is not specifies, a default comparer is used and the issue does not occur.</para>
4092       </summary>
4093       <param name=
"tolerance">Tolerance of approximation.</param>
4094       <param name=
"expected"></param>
4095       <param name=
"actual"></param>
4096       <param name=
"message"></param>
4097     </member>
4098     <member name=
"M:UnityEngine.Assertions.Assert.AreEqual(T,T)">
4099       <summary>
4100         <para>Asserts that the values are equal. If no comparer
is specified, EqualityComparer&lt;T&gt;.Default is used.</para>
4101       </summary>
4102       <param name=
"expected"></param>
4103       <param name=
"actual"></param>
4104       <param name=
"message"></param>
4105       <param name=
"comparer"></param>
4106     </member>
4107     <member name=
"M:UnityEngine.Assertions.Assert.AreEqual(T,T,System.String)">
4108       <summary>
4109         <para>Asserts that the values are equal. If no comparer
is specified, EqualityComparer&lt;T&gt;.Default is used.</para>
4110       </summary>
4111       <param name=
"expected"></param>
4112       <param name=
"actual"></param>
4113       <param name=
"message"></param>
4114       <param name=
"comparer"></param>
4115     </member>
4116     <member name=
"M:UnityEngine.Assertions.Assert.AreEqual(T,T,System.String,System.Collections.Generic.IEqualityComparer`1&lt;T&gt;)">
4117       <summary>
4118         <para>Asserts that the values are equal. If no comparer
is specified, EqualityComparer&lt;T&gt;.Default is used.</para>
4119       </summary>
4120       <param name=
"expected"></param>
4121       <param name=
"actual"></param>
4122       <param name=
"message"></param>
4123       <param name=
"comparer"></param>
4124     </member>
4125     <member name=
"M:UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single)">
4126       <summary>
4127         <para>Asserts that the values are approximately not equal. An absolute error check
is used for approximate equality check (|a-b| &lt; tolerance). Default tolerance is 0.00001f.</para>
4128       </summary>
4129       <param name=
"tolerance">Tolerance of approximation.</param>
4130       <param name=
"expected"></param>
4131       <param name=
"actual"></param>
4132       <param name=
"message"></param>
4133     </member>
4134     <member name=
"M:UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single,System.String)">
4135       <summary>
4136         <para>Asserts that the values are approximately not equal. An absolute error check
is used for approximate equality check (|a-b| &lt; tolerance). Default tolerance is 0.00001f.</para>
4137       </summary>
4138       <param name=
"tolerance">Tolerance of approximation.</param>
4139       <param name=
"expected"></param>
4140       <param name=
"actual"></param>
4141       <param name=
"message"></param>
4142     </member>
4143     <member name=
"M:UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single,System.Single)">
4144       <summary>
4145         <para>Asserts that the values are approximately not equal. An absolute error check
is used for approximate equality check (|a-b| &lt; tolerance). Default tolerance is 0.00001f.</para>
4146       </summary>
4147       <param name=
"tolerance">Tolerance of approximation.</param>
4148       <param name=
"expected"></param>
4149       <param name=
"actual"></param>
4150       <param name=
"message"></param>
4151     </member>
4152     <member name=
"M:UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single,System.Single,System.String)">
4153       <summary>
4154         <para>Asserts that the values are approximately not equal. An absolute error check
is used for approximate equality check (|a-b| &lt; tolerance). Default tolerance is 0.00001f.</para>
4155       </summary>
4156       <param name=
"tolerance">Tolerance of approximation.</param>
4157       <param name=
"expected"></param>
4158       <param name=
"actual"></param>
4159       <param name=
"message"></param>
4160     </member>
4161     <member name=
"M:UnityEngine.Assertions.Assert.AreNotEqual(T,T)">
4162       <summary>
4163         <para>Asserts that the values are not equal.</para>
4164       </summary>
4165       <param name=
"expected"></param>
4166       <param name=
"actual"></param>
4167       <param name=
"message"></param>
4168       <param name=
"comparer"></param>
4169     </member>
4170     <member name=
"M:UnityEngine.Assertions.Assert.AreNotEqual(T,T,System.String)">
4171       <summary>
4172         <para>Asserts that the values are not equal.</para>
4173       </summary>
4174       <param name=
"expected"></param>
4175       <param name=
"actual"></param>
4176       <param name=
"message"></param>
4177       <param name=
"comparer"></param>
4178     </member>
4179     <member name=
"M:UnityEngine.Assertions.Assert.AreNotEqual(T,T,System.String,System.Collections.Generic.IEqualityComparer`1&lt;T&gt;)">
4180       <summary>
4181         <para>Asserts that the values are not equal.</para>
4182       </summary>
4183       <param name=
"expected"></param>
4184       <param name=
"actual"></param>
4185       <param name=
"message"></param>
4186       <param name=
"comparer"></param>
4187     </member>
4188     <member name=
"M:UnityEngine.Assertions.Assert.IsFalse(System.Boolean)">
4189       <summary>
4190         <para>Asserts that the condition
is false.</para>
4191       </summary>
4192       <param name=
"condition"></param>
4193       <param name=
"message"></param>
4194     </member>
4195     <member name=
"M:UnityEngine.Assertions.Assert.IsFalse(System.Boolean,System.String)">
4196       <summary>
4197         <para>Asserts that the condition
is false.</para>
4198       </summary>
4199       <param name=
"condition"></param>
4200       <param name=
"message"></param>
4201     </member>
4202     <member name=
"M:UnityEngine.Assertions.Assert.IsNotNull(T)">
4203       <summary>
4204         <para>Asserts that the
value is not null.</para>
4205       </summary>
4206       <param name=
"value"></param>
4207       <param name=
"message"></param>
4208     </member>
4209     <member name=
"M:UnityEngine.Assertions.Assert.IsNotNull(T,System.String)">
4210       <summary>
4211         <para>Asserts that the
value is not null.</para>
4212       </summary>
4213       <param name=
"value"></param>
4214       <param name=
"message"></param>
4215     </member>
4216     <member name=
"M:UnityEngine.Assertions.Assert.IsNull(T)">
4217       <summary>
4218         <para>Asserts that the
value is null.</para>
4219       </summary>
4220       <param name=
"value"></param>
4221       <param name=
"message"></param>
4222     </member>
4223     <member name=
"M:UnityEngine.Assertions.Assert.IsNull(T,System.String)">
4224       <summary>
4225         <para>Asserts that the
value is null.</para>
4226       </summary>
4227       <param name=
"value"></param>
4228       <param name=
"message"></param>
4229     </member>
4230     <member name=
"M:UnityEngine.Assertions.Assert.IsTrue(System.Boolean)">
4231       <summary>
4232         <para>Asserts that the condition
is true.</para>
4233       </summary>
4234       <param name=
"condition"></param>
4235       <param name=
"message"></param>
4236     </member>
4237     <member name=
"M:UnityEngine.Assertions.Assert.IsTrue(System.Boolean,System.String)">
4238       <summary>
4239         <para>Asserts that the condition
is true.</para>
4240       </summary>
4241       <param name=
"condition"></param>
4242       <param name=
"message"></param>
4243     </member>
4244     <member name=
"T:UnityEngine.Assertions.AssertionException">
4245       <summary>
4246         <para>An exception that
is thrown on a failure. Assertions.Assert._raiseExceptions needs to be set to true.</para>
4247       </summary>
4248     </member>
4249     <member name=
"T:UnityEngine.Assertions.Comparers.FloatComparer">
4250       <summary>
4251         <para>A
float comparer used by Assertions.Assert performing approximate comparison.</para>
4252       </summary>
4253     </member>
4254     <member name=
"F:UnityEngine.Assertions.Comparers.FloatComparer.kEpsilon">
4255       <summary>
4256         <para>Default epsilon used
by the comparer.</para>
4257       </summary>
4258     </member>
4259     <member name=
"F:UnityEngine.Assertions.Comparers.FloatComparer.s_ComparerWithDefaultTolerance">
4260       <summary>
4261         <para>Default instance of a comparer
class with deafult error epsilon and absolute error check.</para>
4262       </summary>
4263     </member>
4264     <member name=
"M:UnityEngine.Assertions.Comparers.FloatComparer.AreEqual(System.Single,System.Single,System.Single)">
4265       <summary>
4266         <para>Performs equality check with absolute error check.</para>
4267       </summary>
4268       <param name=
"expected">Expected value.</param>
4269       <param name=
"actual">Actual value.</param>
4270       <param name=
"error">Comparison error.</param>
4271       <returns>
4272         <para>Result of the comparison.</para>
4273       </returns>
4274     </member>
4275     <member name=
"M:UnityEngine.Assertions.Comparers.FloatComparer.AreEqualRelative(System.Single,System.Single,System.Single)">
4276       <summary>
4277         <para>Performs equality check with relative error check.</para>
4278       </summary>
4279       <param name=
"expected">Expected value.</param>
4280       <param name=
"actual">Actual value.</param>
4281       <param name=
"error">Comparison error.</param>
4282       <returns>
4283         <para>Result of the comparison.</para>
4284       </returns>
4285     </member>
4286     <member name=
"M:UnityEngine.Assertions.Comparers.FloatComparer.#ctor">
4287       <summary>
4288         <para>Creates an instance of the comparer.</para>
4289       </summary>
4290       <param name=
"relative">Should a relative check be used when comparing values? By default, an absolute check will be used.</param>
4291       <param name=
"error">Allowed comparison error. By default, the FloatComparer.kEpsilon is used.</param>
4292     </member>
4293     <member name=
"M:UnityEngine.Assertions.Comparers.FloatComparer.#ctor(System.Boolean)">
4294       <summary>
4295         <para>Creates an instance of the comparer.</para>
4296       </summary>
4297       <param name=
"relative">Should a relative check be used when comparing values? By default, an absolute check will be used.</param>
4298       <param name=
"error">Allowed comparison error. By default, the FloatComparer.kEpsilon is used.</param>
4299     </member>
4300     <member name=
"M:UnityEngine.Assertions.Comparers.FloatComparer.#ctor(System.Single)">
4301       <summary>
4302         <para>Creates an instance of the comparer.</para>
4303       </summary>
4304       <param name=
"relative">Should a relative check be used when comparing values? By default, an absolute check will be used.</param>
4305       <param name=
"error">Allowed comparison error. By default, the FloatComparer.kEpsilon is used.</param>
4306     </member>
4307     <member name=
"M:UnityEngine.Assertions.Comparers.FloatComparer.#ctor(System.Single,System.Boolean)">
4308       <summary>
4309         <para>Creates an instance of the comparer.</para>
4310       </summary>
4311       <param name=
"relative">Should a relative check be used when comparing values? By default, an absolute check will be used.</param>
4312       <param name=
"error">Allowed comparison error. By default, the FloatComparer.kEpsilon is used.</param>
4313     </member>
4314     <member name=
"T:UnityEngine.Assertions.Must.MustExtensions">
4315       <summary>
4316         <para>An extension
class that serves as a wrapper for the Assert class.</para>
4317       </summary>
4318     </member>
4319     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single)">
4320       <summary>
4321         <para>An extension method
for Assertions.Assert.AreApproximatelyEqual.</para>
4322       </summary>
4323       <param name=
"actual"></param>
4324       <param name=
"expected"></param>
4325       <param name=
"message"></param>
4326       <param name=
"tolerance"></param>
4327     </member>
4328     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single,System.String)">
4329       <summary>
4330         <para>An extension method
for Assertions.Assert.AreApproximatelyEqual.</para>
4331       </summary>
4332       <param name=
"actual"></param>
4333       <param name=
"expected"></param>
4334       <param name=
"message"></param>
4335       <param name=
"tolerance"></param>
4336     </member>
4337     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single,System.Single)">
4338       <summary>
4339         <para>An extension method
for Assertions.Assert.AreApproximatelyEqual.</para>
4340       </summary>
4341       <param name=
"actual"></param>
4342       <param name=
"expected"></param>
4343       <param name=
"message"></param>
4344       <param name=
"tolerance"></param>
4345     </member>
4346     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single,System.Single,System.String)">
4347       <summary>
4348         <para>An extension method
for Assertions.Assert.AreApproximatelyEqual.</para>
4349       </summary>
4350       <param name=
"actual"></param>
4351       <param name=
"expected"></param>
4352       <param name=
"message"></param>
4353       <param name=
"tolerance"></param>
4354     </member>
4355     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeEqual(T,T)">
4356       <summary>
4357         <para>An extension method
for Assertions.Assert.AreEqual.</para>
4358       </summary>
4359       <param name=
"actual"></param>
4360       <param name=
"expected"></param>
4361       <param name=
"message"></param>
4362     </member>
4363     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeEqual(T,T,System.String)">
4364       <summary>
4365         <para>An extension method
for Assertions.Assert.AreEqual.</para>
4366       </summary>
4367       <param name=
"actual"></param>
4368       <param name=
"expected"></param>
4369       <param name=
"message"></param>
4370     </member>
4371     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeFalse(System.Boolean)">
4372       <summary>
4373         <para>An extension method
for Assertions.Assert.IsFalse.</para>
4374       </summary>
4375       <param name=
"value"></param>
4376       <param name=
"message"></param>
4377     </member>
4378     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeFalse(System.Boolean,System.String)">
4379       <summary>
4380         <para>An extension method
for Assertions.Assert.IsFalse.</para>
4381       </summary>
4382       <param name=
"value"></param>
4383       <param name=
"message"></param>
4384     </member>
4385     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeNull(T)">
4386       <summary>
4387         <para>An extension method
for Assertions.Assert.IsNull.</para>
4388       </summary>
4389       <param name=
"expected"></param>
4390       <param name=
"message"></param>
4391     </member>
4392     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeNull(T,System.String)">
4393       <summary>
4394         <para>An extension method
for Assertions.Assert.IsNull.</para>
4395       </summary>
4396       <param name=
"expected"></param>
4397       <param name=
"message"></param>
4398     </member>
4399     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeTrue(System.Boolean)">
4400       <summary>
4401         <para>An extension method
for Assertions.Assert.IsTrue.</para>
4402       </summary>
4403       <param name=
"value"></param>
4404       <param name=
"message"></param>
4405     </member>
4406     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustBeTrue(System.Boolean,System.String)">
4407       <summary>
4408         <para>An extension method
for Assertions.Assert.IsTrue.</para>
4409       </summary>
4410       <param name=
"value"></param>
4411       <param name=
"message"></param>
4412     </member>
4413     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single)">
4414       <summary>
4415         <para>An extension method
for Assertions.Assert.AreNotApproximatelyEqual.</para>
4416       </summary>
4417       <param name=
"actual"></param>
4418       <param name=
"expected"></param>
4419       <param name=
"message"></param>
4420       <param name=
"tolerance"></param>
4421     </member>
4422     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single,System.String)">
4423       <summary>
4424         <para>An extension method
for Assertions.Assert.AreNotApproximatelyEqual.</para>
4425       </summary>
4426       <param name=
"actual"></param>
4427       <param name=
"expected"></param>
4428       <param name=
"message"></param>
4429       <param name=
"tolerance"></param>
4430     </member>
4431     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single,System.Single)">
4432       <summary>
4433         <para>An extension method
for Assertions.Assert.AreNotApproximatelyEqual.</para>
4434       </summary>
4435       <param name=
"actual"></param>
4436       <param name=
"expected"></param>
4437       <param name=
"message"></param>
4438       <param name=
"tolerance"></param>
4439     </member>
4440     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single,System.Single,System.String)">
4441       <summary>
4442         <para>An extension method
for Assertions.Assert.AreNotApproximatelyEqual.</para>
4443       </summary>
4444       <param name=
"actual"></param>
4445       <param name=
"expected"></param>
4446       <param name=
"message"></param>
4447       <param name=
"tolerance"></param>
4448     </member>
4449     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeEqual(T,T)">
4450       <summary>
4451         <para>An extension method
for Assertions.Assert.AreNotEqual.</para>
4452       </summary>
4453       <param name=
"actual"></param>
4454       <param name=
"expected"></param>
4455       <param name=
"message"></param>
4456     </member>
4457     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeEqual(T,T,System.String)">
4458       <summary>
4459         <para>An extension method
for Assertions.Assert.AreNotEqual.</para>
4460       </summary>
4461       <param name=
"actual"></param>
4462       <param name=
"expected"></param>
4463       <param name=
"message"></param>
4464     </member>
4465     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeNull(T)">
4466       <summary>
4467         <para>An extension method
for Assertions.Assert.AreNotNull.</para>
4468       </summary>
4469       <param name=
"expected"></param>
4470       <param name=
"message"></param>
4471     </member>
4472     <member name=
"M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeNull(T,System.String)">
4473       <summary>
4474         <para>An extension method
for Assertions.Assert.AreNotNull.</para>
4475       </summary>
4476       <param name=
"expected"></param>
4477       <param name=
"message"></param>
4478     </member>
4479     <member name=
"T:UnityEngine.AssetBundle">
4480       <summary>
4481         <para>AssetBundles
let you stream additional assets via the WWW class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundle.</para>
4482       </summary>
4483     </member>
4484     <member name=
"P:UnityEngine.AssetBundle.isStreamedSceneAssetBundle">
4485       <summary>
4486         <para>Return
true if the AssetBundle is a streamed scene AssetBundle.</para>
4487       </summary>
4488     </member>
4489     <member name=
"P:UnityEngine.AssetBundle.mainAsset">
4490       <summary>
4491         <para>Main asset that was supplied
when building the asset bundle (Read Only).</para>
4492       </summary>
4493     </member>
4494     <member name=
"M:UnityEngine.AssetBundle.Contains(System.String)">
4495       <summary>
4496         <para>Check
if an AssetBundle contains a specific object.</para>
4497       </summary>
4498       <param name=
"name"></param>
4499     </member>
4500     <member name=
"M:UnityEngine.AssetBundle.CreateFromFile(System.String)">
4501       <summary>
4502         <para>Loads an asset bundle
from a disk.</para>
4503       </summary>
4504       <param name=
"path">Path of the file on disk
4505
4506 See Also: WWW.assetBundle, WWW.LoadFromCacheOrDownload.</param>
4507     </member>
4508     <member name=
"M:UnityEngine.AssetBundle.CreateFromMemory(System.Byte[])">
4509       <summary>
4510         <para>Asynchronously create an AssetBundle
from a memory region.</para>
4511       </summary>
4512       <param name=
"binary"></param>
4513     </member>
4514     <member name=
"M:UnityEngine.AssetBundle.CreateFromMemoryImmediate(System.Byte[])">
4515       <summary>
4516         <para>Synchronously create an AssetBundle
from a memory region.</para>
4517       </summary>
4518       <param name=
"binary">Array of bytes with the AssetBundle data.</param>
4519     </member>
4520     <member name=
"M:UnityEngine.AssetBundle.GetAllAssetNames">
4521       <summary>
4522         <para>Return all asset names
in the AssetBundle.</para>
4523       </summary>
4524     </member>
4525     <member name=
"M:UnityEngine.AssetBundle.GetAllScenePaths">
4526       <summary>
4527         <para>Return all the scene asset paths (paths to *.unity assets)
in the AssetBundle.</para>
4528       </summary>
4529     </member>
4530     <member name=
"M:UnityEngine.AssetBundle.LoadAllAssets(System.Type)">
4531       <summary>
4532         <para>Loads all assets contained
in the asset bundle that inherit from type.</para>
4533       </summary>
4534       <param name=
"type"></param>
4535     </member>
4536     <member name=
"M:UnityEngine.AssetBundle.LoadAllAssets">
4537       <summary>
4538         <para>Loads all assets contained
in the asset bundle.</para>
4539       </summary>
4540     </member>
4541     <member name=
"M:UnityEngine.AssetBundle.LoadAllAssets">
4542       <summary>
4543         <para>Loads all assets contained
in the asset bundle that inherit from type T.</para>
4544       </summary>
4545     </member>
4546     <member name=
"M:UnityEngine.AssetBundle.LoadAllAssetsAsync">
4547       <summary>
4548         <para>Loads all assets contained
in the asset bundle asynchronously.</para>
4549       </summary>
4550     </member>
4551     <member name=
"M:UnityEngine.AssetBundle.LoadAllAssetsAsync">
4552       <summary>
4553         <para>Loads all assets contained
in the asset bundle that inherit from T asynchronously.</para>
4554       </summary>
4555     </member>
4556     <member name=
"M:UnityEngine.AssetBundle.LoadAllAssetsAsync(System.Type)">
4557       <summary>
4558         <para>Loads all assets contained
in the asset bundle that inherit from type asynchronously.</para>
4559       </summary>
4560       <param name=
"type"></param>
4561     </member>
4562     <member name=
"M:UnityEngine.AssetBundle.LoadAsset(System.String)">
4563       <summary>
4564         <para>Loads asset with name
from the bundle.</para>
4565       </summary>
4566       <param name=
"name"></param>
4567     </member>
4568     <member name=
"M:UnityEngine.AssetBundle.LoadAsset(System.String,System.Type)">
4569       <summary>
4570         <para>Loads asset with name of a given type
from the bundle.</para>
4571       </summary>
4572       <param name=
"name"></param>
4573       <param name=
"type"></param>
4574     </member>
4575     <member name=
"M:UnityEngine.AssetBundle.LoadAsset(System.String)">
4576       <summary>
4577         <para>Loads asset with name of type T
from the bundle.</para>
4578       </summary>
4579       <param name=
"name"></param>
4580     </member>
4581     <member name=
"M:UnityEngine.AssetBundle.LoadAssetAsync(System.String)">
4582       <summary>
4583         <para>Asynchronously loads asset with name
from the bundle.</para>
4584       </summary>
4585       <param name=
"name"></param>
4586     </member>
4587     <member name=
"M:UnityEngine.AssetBundle.LoadAssetAsync(System.String)">
4588       <summary>
4589         <para>Asynchronously loads asset with name of a given T
from the bundle.</para>
4590       </summary>
4591       <param name=
"name"></param>
4592     </member>
4593     <member name=
"M:UnityEngine.AssetBundle.LoadAssetAsync(System.String,System.Type)">
4594       <summary>
4595         <para>Asynchronously loads asset with name of a given type
from the bundle.</para>
4596       </summary>
4597       <param name=
"name"></param>
4598       <param name=
"type"></param>
4599     </member>
4600     <member name=
"M:UnityEngine.AssetBundle.LoadAssetWithSubAssets(System.String)">
4601       <summary>
4602         <para>Loads asset and sub assets with name
from the bundle.</para>
4603       </summary>
4604       <param name=
"name"></param>
4605     </member>
4606     <member name=
"M:UnityEngine.AssetBundle.LoadAssetWithSubAssets(System.String,System.Type)">
4607       <summary>
4608         <para>Loads asset and sub assets with name of a given type
from the bundle.</para>
4609       </summary>
4610       <param name=
"name"></param>
4611       <param name=
"type"></param>
4612     </member>
4613     <member name=
"M:UnityEngine.AssetBundle.LoadAssetWithSubAssets(System.String)">
4614       <summary>
4615         <para>Loads asset and sub assets with name of type T
from the bundle.</para>
4616       </summary>
4617       <param name=
"name"></param>
4618     </member>
4619     <member name=
"M:UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync(System.String)">
4620       <summary>
4621         <para>Loads asset with sub assets with name
from the bundle asynchronously.</para>
4622       </summary>
4623       <param name=
"name"></param>
4624     </member>
4625     <member name=
"M:UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync(System.String)">
4626       <summary>
4627         <para>Loads asset with sub assets with name of type T
from the bundle asynchronously.</para>
4628       </summary>
4629       <param name=
"name"></param>
4630     </member>
4631     <member name=
"M:UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync(System.String,System.Type)">
4632       <summary>
4633         <para>Loads asset with sub assets with name of a given type
from the bundle asynchronously.</para>
4634       </summary>
4635       <param name=
"name"></param>
4636       <param name=
"type"></param>
4637     </member>
4638     <member name=
"M:UnityEngine.AssetBundle.LoadFromFile(System.String,System.UInt32)">
4639       <summary>
4640         <para>Synchronously loads an AssetBundle
from a file on disk.</para>
4641       </summary>
4642       <param name=
"path">Path of the file on disk.</param>
4643       <param name=
"crc">An optional CRC-32 checksum of the uncompressed content. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.</param>
4644       <param name=
"offset">An optional byte offset. This value specifies where to start reading the AssetBundle from.</param>
4645       <returns>
4646         <para>Loaded AssetBundle
object or null if failed.</para>
4647       </returns>
4648     </member>
4649     <member name=
"M:UnityEngine.AssetBundle.LoadFromFileAsync(System.String,System.UInt32)">
4650       <summary>
4651         <para>Asynchronously loads an AssetBundle
from a file on disk.</para>
4652       </summary>
4653       <param name=
"path">Path of the file on disk.</param>
4654       <param name=
"crc">An optional CRC-32 checksum of the uncompressed content. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.</param>
4655       <param name=
"offset">An optional byte offset. This value specifies where to start reading the AssetBundle from.</param>
4656       <returns>
4657         <para>Asynchronous create request
for an AssetBundle. Use AssetBundleCreateRequest.assetBundle property to get an AssetBundle once it is loaded.</para>
4658       </returns>
4659     </member>
4660     <member name=
"M:UnityEngine.AssetBundle.LoadFromMemory(System.Byte[],System.UInt32)">
4661       <summary>
4662         <para>Synchronously create an AssetBundle
from a memory region.</para>
4663       </summary>
4664       <param name=
"binary">Array of bytes with the AssetBundle data.</param>
4665       <param name=
"crc">An optional CRC-32 checksum of the uncompressed content. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.</param>
4666       <returns>
4667         <para>Loaded AssetBundle
object or null if failed.</para>
4668       </returns>
4669     </member>
4670     <member name=
"M:UnityEngine.AssetBundle.LoadFromMemoryAsync(System.Byte[],System.UInt32)">
4671       <summary>
4672         <para>Asynchronously create an AssetBundle
from a memory region.</para>
4673       </summary>
4674       <param name=
"binary">Array of bytes with the AssetBundle data.</param>
4675       <param name=
"crc">An optional CRC-32 checksum of the uncompressed content. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.</param>
4676       <returns>
4677         <para>Asynchronous create request
for an AssetBundle. Use AssetBundleCreateRequest.assetBundle property to get an AssetBundle once it is loaded.</para>
4678       </returns>
4679     </member>
4680     <member name=
"M:UnityEngine.AssetBundle.Unload(System.Boolean)">
4681       <summary>
4682         <para>Unloads all assets
in the bundle.</para>
4683       </summary>
4684       <param name=
"unloadAllLoadedObjects"></param>
4685     </member>
4686     <member name=
"T:UnityEngine.AssetBundleCreateRequest">
4687       <summary>
4688         <para>Asynchronous create request
for an AssetBundle.</para>
4689       </summary>
4690     </member>
4691     <member name=
"P:UnityEngine.AssetBundleCreateRequest.assetBundle">
4692       <summary>
4693         <para>Asset
object being loaded (Read Only).</para>
4694       </summary>
4695     </member>
4696     <member name=
"T:UnityEngine.AssetBundleManifest">
4697       <summary>
4698         <para>Manifest
for all the assetBundle in the build.</para>
4699       </summary>
4700     </member>
4701     <member name=
"M:UnityEngine.AssetBundleManifest.GetAllAssetBundles">
4702       <summary>
4703         <para>Get all the AssetBundles
in the manifest.</para>
4704       </summary>
4705       <returns>
4706         <para>An array of asset bundle names.</para>
4707       </returns>
4708     </member>
4709     <member name=
"M:UnityEngine.AssetBundleManifest.GetAllAssetBundlesWithVariant">
4710       <summary>
4711         <para>Get all the AssetBundles with variant
in the manifest.</para>
4712       </summary>
4713       <returns>
4714         <para>An array of asset bundle names.</para>
4715       </returns>
4716     </member>
4717     <member name=
"M:UnityEngine.AssetBundleManifest.GetAllDependencies(System.String)">
4718       <summary>
4719         <para>Get all the dependent AssetBundles
for the given AssetBundle.</para>
4720       </summary>
4721       <param name=
"assetBundleName">Name of the asset bundle.</param>
4722     </member>
4723     <member name=
"M:UnityEngine.AssetBundleManifest.GetAssetBundleHash(System.String)">
4724       <summary>
4725         <para>Get the hash
for the given AssetBundle.</para>
4726       </summary>
4727       <param name=
"assetBundleName">Name of the asset bundle.</param>
4728       <returns>
4729         <para>The
128-bit hash for the asset bundle.</para>
4730       </returns>
4731     </member>
4732     <member name=
"M:UnityEngine.AssetBundleManifest.GetDirectDependencies(System.String)">
4733       <summary>
4734         <para>Get the direct dependent AssetBundles
for the given AssetBundle.</para>
4735       </summary>
4736       <param name=
"assetBundleName">Name of the asset bundle.</param>
4737       <returns>
4738         <para>Array of asset bundle names
this asset bundle depends on.</para>
4739       </returns>
4740     </member>
4741     <member name=
"T:UnityEngine.AssetBundleRequest">
4742       <summary>
4743         <para>Asynchronous load request
from an AssetBundle.</para>
4744       </summary>
4745     </member>
4746     <member name=
"P:UnityEngine.AssetBundleRequest.allAssets">
4747       <summary>
4748         <para>Asset objects with sub assets being loaded. (Read Only)</para>
4749       </summary>
4750     </member>
4751     <member name=
"P:UnityEngine.AssetBundleRequest.asset">
4752       <summary>
4753         <para>Asset
object being loaded (Read Only).</para>
4754       </summary>
4755     </member>
4756     <member name=
"T:UnityEngine.AsyncOperation">
4757       <summary>
4758         <para>Asynchronous operation coroutine.</para>
4759       </summary>
4760     </member>
4761     <member name=
"P:UnityEngine.AsyncOperation.allowSceneActivation">
4762       <summary>
4763         <para>Allow scenes to be activated
as soon as it is ready.</para>
4764       </summary>
4765     </member>
4766     <member name=
"P:UnityEngine.AsyncOperation.isDone">
4767       <summary>
4768         <para>Has the operation finished? (Read Only)</para>
4769       </summary>
4770     </member>
4771     <member name=
"P:UnityEngine.AsyncOperation.priority">
4772       <summary>
4773         <para>Priority lets you tweak
in which order async operation calls will be performed.</para>
4774       </summary>
4775     </member>
4776     <member name=
"P:UnityEngine.AsyncOperation.progress">
4777       <summary>
4778         <para>What
's the operation's progress. (Read Only)</para>
4779       </summary>
4780     </member>
4781     <member name=
"T:UnityEngine.Audio.AudioMixer">
4782       <summary>
4783         <para>AudioMixer asset.</para>
4784       </summary>
4785     </member>
4786     <member name=
"P:UnityEngine.Audio.AudioMixer.outputAudioMixerGroup">
4787       <summary>
4788         <para>Routing target.</para>
4789       </summary>
4790     </member>
4791     <member name=
"P:UnityEngine.Audio.AudioMixer.updateMode">
4792       <summary>
4793         <para>How time should progress
for this AudioMixer. Used during Snapshot transitions.</para>
4794       </summary>
4795     </member>
4796     <member name=
"M:UnityEngine.Audio.AudioMixer.ClearFloat(System.String)">
4797       <summary>
4798         <para>Resets an exposed parameter to its initial
value.</para>
4799       </summary>
4800       <param name=
"name">Exposed parameter.</param>
4801       <returns>
4802         <para>Returns
false if the parameter was not found or could not be set.</para>
4803       </returns>
4804     </member>
4805     <member name=
"M:UnityEngine.Audio.AudioMixer.FindMatchingGroups(System.String)">
4806       <summary>
4807         <para>Connected groups
in the mixer form a path from the mixer's master group to the leaves. This path has the format "Master GroupChild of Master GroupGrandchild of Master Group", so to find the grandchild group in this example, a valid search string would be for instance "randchi" which would return exactly one group while "hild" or "oup/" would return 2 different groups.</para>
4808       </summary>
4809       <param name=
"subPath">Sub-string of the paths to be matched.</param>
4810       <returns>
4811         <para>Groups
in the mixer whose paths match the specified search path.</para>
4812       </returns>
4813     </member>
4814     <member name=
"M:UnityEngine.Audio.AudioMixer.FindSnapshot(System.String)">
4815       <summary>
4816         <para>The name must be an exact match.</para>
4817       </summary>
4818       <param name=
"name">Name of snapshot object to be returned.</param>
4819       <returns>
4820         <para>The snapshot identified
by the name.</para>
4821       </returns>
4822     </member>
4823     <member name=
"M:UnityEngine.Audio.AudioMixer.GetFloat(System.String,System.Single&amp;)">
4824       <summary>
4825         <para>Returns the
value of the exposed parameter specified. If the parameter doesn't exist the function returns false. Prior to calling SetFloat and after ClearFloat has been called on this parameter the value returned will be that of the current snapshot or snapshot transition.</para>
4826       </summary>
4827       <param name=
"name">Name of exposed parameter.</param>
4828       <param name=
"value">Return value of exposed parameter.</param>
4829       <returns>
4830         <para>Returns
false if the exposed parameter specified doesn't exist.</para>
4831       </returns>
4832     </member>
4833     <member name=
"M:UnityEngine.Audio.AudioMixer.SetFloat(System.String,System.Single)">
4834       <summary>
4835         <para>Sets the
value of the exposed parameter specified. When a parameter is exposed, it is not controlled by mixer snapshots and can therefore only be changed via this function.</para>
4836       </summary>
4837       <param name=
"name">Name of exposed parameter.</param>
4838       <param name=
"value">New value of exposed parameter.</param>
4839       <returns>
4840         <para>Returns
false if the exposed parameter was not found or snapshots are currently being edited.</para>
4841       </returns>
4842     </member>
4843     <member name=
"M:UnityEngine.Audio.AudioMixer.TransitionToSnapshots(UnityEngine.Audio.AudioMixerSnapshot[],System.Single[],System.Single)">
4844       <summary>
4845         <para>Transitions to a weighted mixture of the snapshots specified. This can be used
for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.</para>
4846       </summary>
4847       <param name=
"snapshots">The set of snapshots to be mixed.</param>
4848       <param name=
"weights">The mix weights for the snapshots specified.</param>
4849       <param name=
"timeToReach">Relative time after which the mixture should be reached from any current state.</param>
4850     </member>
4851     <member name=
"T:UnityEngine.Audio.AudioMixerGroup">
4852       <summary>
4853         <para>Object representing a
group in the mixer.</para>
4854       </summary>
4855     </member>
4856     <member name=
"T:UnityEngine.Audio.AudioMixerSnapshot">
4857       <summary>
4858         <para>Object representing a snapshot
in the mixer.</para>
4859       </summary>
4860     </member>
4861     <member name=
"M:UnityEngine.Audio.AudioMixerSnapshot.TransitionTo(System.Single)">
4862       <summary>
4863         <para>Performs an interpolated transition towards
this snapshot over the time interval specified.</para>
4864       </summary>
4865       <param name=
"timeToReach">Relative time after which this snapshot should be reached from any current state.</param>
4866     </member>
4867     <member name=
"T:UnityEngine.Audio.AudioMixerUpdateMode">
4868       <summary>
4869         <para>The mode
in which an AudioMixer should update its time.</para>
4870       </summary>
4871     </member>
4872     <member name=
"F:UnityEngine.Audio.AudioMixerUpdateMode.Normal">
4873       <summary>
4874         <para>Update the AudioMixer with scaled game time.</para>
4875       </summary>
4876     </member>
4877     <member name=
"F:UnityEngine.Audio.AudioMixerUpdateMode.UnscaledTime">
4878       <summary>
4879         <para>Update the AudioMixer with unscaled realtime.</para>
4880       </summary>
4881     </member>
4882     <member name=
"T:UnityEngine.AudioChorusFilter">
4883       <summary>
4884         <para>The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.</para>
4885       </summary>
4886     </member>
4887     <member name=
"P:UnityEngine.AudioChorusFilter.delay">
4888       <summary>
4889         <para>Chorus delay
in ms. 0.1 to 100.0. Default = 40.0 ms.</para>
4890       </summary>
4891     </member>
4892     <member name=
"P:UnityEngine.AudioChorusFilter.depth">
4893       <summary>
4894         <para>Chorus modulation depth.
0.0 to 1.0. Default = 0.03.</para>
4895       </summary>
4896     </member>
4897     <member name=
"P:UnityEngine.AudioChorusFilter.dryMix">
4898       <summary>
4899         <para>Volume of original signal to pass to output.
0.0 to 1.0. Default = 0.5.</para>
4900       </summary>
4901     </member>
4902     <member name=
"P:UnityEngine.AudioChorusFilter.feedback">
4903       <summary>
4904         <para>Chorus feedback. Controls how much of the wet signal gets fed back
into the chorus buffer. 0.0 to 1.0. Default = 0.0.</para>
4905       </summary>
4906     </member>
4907     <member name=
"P:UnityEngine.AudioChorusFilter.rate">
4908       <summary>
4909         <para>Chorus modulation rate
in hz. 0.0 to 20.0. Default = 0.8 hz.</para>
4910       </summary>
4911     </member>
4912     <member name=
"P:UnityEngine.AudioChorusFilter.wetMix1">
4913       <summary>
4914         <para>Volume of 1st chorus tap.
0.0 to 1.0. Default = 0.5.</para>
4915       </summary>
4916     </member>
4917     <member name=
"P:UnityEngine.AudioChorusFilter.wetMix2">
4918       <summary>
4919         <para>Volume of 2nd chorus tap. This tap
is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.</para>
4920       </summary>
4921     </member>
4922     <member name=
"P:UnityEngine.AudioChorusFilter.wetMix3">
4923       <summary>
4924         <para>Volume of 3rd chorus tap. This tap
is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.</para>
4925       </summary>
4926     </member>
4927     <member name=
"T:UnityEngine.AudioClip">
4928       <summary>
4929         <para>A container
for audio data.</para>
4930       </summary>
4931     </member>
4932     <member name=
"P:UnityEngine.AudioClip.channels">
4933       <summary>
4934         <para>The number of channels
in the audio clip. (Read Only)</para>
4935       </summary>
4936     </member>
4937     <member name=
"P:UnityEngine.AudioClip.frequency">
4938       <summary>
4939         <para>The sample frequency of the clip
in Hertz. (Read Only)</para>
4940       </summary>
4941     </member>
4942     <member name=
"P:UnityEngine.AudioClip.isReadyToPlay">
4943       <summary>
4944         <para>Returns
true if the AudioClip is ready to play (read-only).</para>
4945       </summary>
4946     </member>
4947     <member name=
"P:UnityEngine.AudioClip.length">
4948       <summary>
4949         <para>The length of the audio clip
in seconds. (Read Only)</para>
4950       </summary>
4951     </member>
4952     <member name=
"P:UnityEngine.AudioClip.loadInBackground">
4953       <summary>
4954         <para>Corresponding to the
"Load In Background" flag in the inspector, when this flag is set, the loading will happen delayed without blocking the main thread.</para>
4955       </summary>
4956     </member>
4957     <member name=
"P:UnityEngine.AudioClip.loadState">
4958       <summary>
4959         <para>Returns the current load state of the audio data associated with an AudioClip.</para>
4960       </summary>
4961     </member>
4962     <member name=
"P:UnityEngine.AudioClip.loadType">
4963       <summary>
4964         <para>The load type of the clip (read-only).</para>
4965       </summary>
4966     </member>
4967     <member name=
"P:UnityEngine.AudioClip.preloadAudioData">
4968       <summary>
4969         <para>Preloads audio data of the clip
when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded.</para>
4970       </summary>
4971     </member>
4972     <member name=
"P:UnityEngine.AudioClip.samples">
4973       <summary>
4974         <para>The length of the audio clip
in samples. (Read Only)</para>
4975       </summary>
4976     </member>
4977     <member name=
"M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)">
4978       <summary>
4979         <para>Creates a user AudioClip with a name and with the given length
in samples, channels and frequency.</para>
4980       </summary>
4981       <param name=
"name">Name of clip.</param>
4982       <param name=
"lengthSamples">Number of sample frames.</param>
4983       <param name=
"channels">Number of channels per frame.</param>
4984       <param name=
"frequency">Sample frequency of clip.</param>
4985       <param name=
"_3D">Audio clip is played back in 3D.</param>
4986       <param name=
"stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
4987       <param name=
"pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
4988       <param name=
"pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
4989       <returns>
4990         <para>A reference to the created AudioClip.</para>
4991       </returns>
4992     </member>
4993     <member name=
"M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback)">
4994       <summary>
4995         <para>Creates a user AudioClip with a name and with the given length
in samples, channels and frequency.</para>
4996       </summary>
4997       <param name=
"name">Name of clip.</param>
4998       <param name=
"lengthSamples">Number of sample frames.</param>
4999       <param name=
"channels">Number of channels per frame.</param>
5000       <param name=
"frequency">Sample frequency of clip.</param>
5001       <param name=
"_3D">Audio clip is played back in 3D.</param>
5002       <param name=
"stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
5003       <param name=
"pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
5004       <param name=
"pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
5005       <returns>
5006         <para>A reference to the created AudioClip.</para>
5007       </returns>
5008     </member>
5009     <member name=
"M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback,UnityEngine.AudioClip/PCMSetPositionCallback)">
5010       <summary>
5011         <para>Creates a user AudioClip with a name and with the given length
in samples, channels and frequency.</para>
5012       </summary>
5013       <param name=
"name">Name of clip.</param>
5014       <param name=
"lengthSamples">Number of sample frames.</param>
5015       <param name=
"channels">Number of channels per frame.</param>
5016       <param name=
"frequency">Sample frequency of clip.</param>
5017       <param name=
"_3D">Audio clip is played back in 3D.</param>
5018       <param name=
"stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
5019       <param name=
"pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
5020       <param name=
"pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
5021       <returns>
5022         <para>A reference to the created AudioClip.</para>
5023       </returns>
5024     </member>
5025     <member name=
"M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean)">
5026       <summary>
5027         <para>Creates a user AudioClip with a name and with the given length
in samples, channels and frequency.</para>
5028       </summary>
5029       <param name=
"name">Name of clip.</param>
5030       <param name=
"lengthSamples">Number of sample frames.</param>
5031       <param name=
"channels">Number of channels per frame.</param>
5032       <param name=
"frequency">Sample frequency of clip.</param>
5033       <param name=
"_3D">Audio clip is played back in 3D.</param>
5034       <param name=
"stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
5035       <param name=
"pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
5036       <param name=
"pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
5037       <returns>
5038         <para>A reference to the created AudioClip.</para>
5039       </returns>
5040     </member>
5041     <member name=
"M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback)">
5042       <summary>
5043         <para>Creates a user AudioClip with a name and with the given length
in samples, channels and frequency.</para>
5044       </summary>
5045       <param name=
"name">Name of clip.</param>
5046       <param name=
"lengthSamples">Number of sample frames.</param>
5047       <param name=
"channels">Number of channels per frame.</param>
5048       <param name=
"frequency">Sample frequency of clip.</param>
5049       <param name=
"_3D">Audio clip is played back in 3D.</param>
5050       <param name=
"stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
5051       <param name=
"pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
5052       <param name=
"pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
5053       <returns>
5054         <para>A reference to the created AudioClip.</para>
5055       </returns>
5056     </member>
5057     <member name=
"M:UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback,UnityEngine.AudioClip/PCMSetPositionCallback)">
5058       <summary>
5059         <para>Creates a user AudioClip with a name and with the given length
in samples, channels and frequency.</para>
5060       </summary>
5061       <param name=
"name">Name of clip.</param>
5062       <param name=
"lengthSamples">Number of sample frames.</param>
5063       <param name=
"channels">Number of channels per frame.</param>
5064       <param name=
"frequency">Sample frequency of clip.</param>
5065       <param name=
"_3D">Audio clip is played back in 3D.</param>
5066       <param name=
"stream">True if clip is streamed, that is if the pcmreadercallback generates data on the fly.</param>
5067       <param name=
"pcmreadercallback">This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously.</param>
5068       <param name=
"pcmsetpositioncallback">This callback is invoked whenever the clip loops or changes playback position.</param>
5069       <returns>
5070         <para>A reference to the created AudioClip.</para>
5071       </returns>
5072     </member>
5073     <member name=
"M:UnityEngine.AudioClip.GetData(System.Single[],System.Int32)">
5074       <summary>
5075         <para>Fills an array with sample data
from the clip.</para>
5076       </summary>
5077       <param name=
"data"></param>
5078       <param name=
"offsetSamples"></param>
5079     </member>
5080     <member name=
"M:UnityEngine.AudioClip.LoadAudioData">
5081       <summary>
5082         <para>Loads the audio data of a clip. Clips that have
"Preload Audio Data" set will load the audio data automatically.</para>
5083       </summary>
5084       <returns>
5085         <para>Returns
true if loading succeeded.</para>
5086       </returns>
5087     </member>
5088     <member name=
"T:UnityEngine.AudioClip.PCMReaderCallback">
5089       <summary>
5090         <para>Delegate called each time AudioClip reads data.</para>
5091       </summary>
5092       <param name=
"data">Array of floats containing data read from the clip.</param>
5093     </member>
5094     <member name=
"T:UnityEngine.AudioClip.PCMSetPositionCallback">
5095       <summary>
5096         <para>Delegate called each time AudioClip changes read position.</para>
5097       </summary>
5098       <param name=
"position">New position in the audio clip.</param>
5099     </member>
5100     <member name=
"M:UnityEngine.AudioClip.SetData(System.Single[],System.Int32)">
5101       <summary>
5102         <para>Set sample data
in a clip.</para>
5103       </summary>
5104       <param name=
"data"></param>
5105       <param name=
"offsetSamples"></param>
5106     </member>
5107     <member name=
"M:UnityEngine.AudioClip.UnloadAudioData">
5108       <summary>
5109         <para>Unloads the audio data associated with the clip. This works only
for AudioClips that are based on actual sound file assets.</para>
5110       </summary>
5111       <returns>
5112         <para>Returns
false if unloading failed.</para>
5113       </returns>
5114     </member>
5115     <member name=
"T:UnityEngine.AudioClipLoadType">
5116       <summary>
5117         <para>Determines how the audio clip
is loaded in.</para>
5118       </summary>
5119     </member>
5120     <member name=
"F:UnityEngine.AudioClipLoadType.CompressedInMemory">
5121       <summary>
5122         <para>The audio data of the clip will be kept
in memory in compressed form.</para>
5123       </summary>
5124     </member>
5125     <member name=
"F:UnityEngine.AudioClipLoadType.DecompressOnLoad">
5126       <summary>
5127         <para>The audio data
is decompressed when the audio clip is loaded.</para>
5128       </summary>
5129     </member>
5130     <member name=
"F:UnityEngine.AudioClipLoadType.Streaming">
5131       <summary>
5132         <para>Streams audio data
from disk.</para>
5133       </summary>
5134     </member>
5135     <member name=
"T:UnityEngine.AudioCompressionFormat">
5136       <summary>
5137         <para>An
enum containing different compression types.</para>
5138       </summary>
5139     </member>
5140     <member name=
"F:UnityEngine.AudioCompressionFormat.AAC">
5141       <summary>
5142         <para>AAC Audio Compression.</para>
5143       </summary>
5144     </member>
5145     <member name=
"F:UnityEngine.AudioCompressionFormat.ADPCM">
5146       <summary>
5147         <para>Adaptive differential pulse-code modulation.</para>
5148       </summary>
5149     </member>
5150     <member name=
"F:UnityEngine.AudioCompressionFormat.GCADPCM">
5151       <summary>
5152         <para>Nintendo ADPCM audio compression format.</para>
5153       </summary>
5154     </member>
5155     <member name=
"F:UnityEngine.AudioCompressionFormat.HEVAG">
5156       <summary>
5157         <para>Sony proprietory hardware codec.</para>
5158       </summary>
5159     </member>
5160     <member name=
"F:UnityEngine.AudioCompressionFormat.MP3">
5161       <summary>
5162         <para>MPEG Audio Layer III.</para>
5163       </summary>
5164     </member>
5165     <member name=
"F:UnityEngine.AudioCompressionFormat.PCM">
5166       <summary>
5167         <para>Uncompressed pulse-code modulation.</para>
5168       </summary>
5169     </member>
5170     <member name=
"F:UnityEngine.AudioCompressionFormat.VAG">
5171       <summary>
5172         <para>Sony proprietary hardware format.</para>
5173       </summary>
5174     </member>
5175     <member name=
"F:UnityEngine.AudioCompressionFormat.Vorbis">
5176       <summary>
5177         <para>Vorbis compression format.</para>
5178       </summary>
5179     </member>
5180     <member name=
"F:UnityEngine.AudioCompressionFormat.XMA">
5181       <summary>
5182         <para>Xbox One proprietary hardware format.</para>
5183       </summary>
5184     </member>
5185     <member name=
"T:UnityEngine.AudioConfiguration">
5186       <summary>
5187         <para>Specifies the current properties or desired properties to be
set for the audio system.</para>
5188       </summary>
5189     </member>
5190     <member name=
"F:UnityEngine.AudioConfiguration.dspBufferSize">
5191       <summary>
5192         <para>The length of the DSP buffer
in samples determining the latency of sounds by the audio output device.</para>
5193       </summary>
5194     </member>
5195     <member name=
"F:UnityEngine.AudioConfiguration.numRealVoices">
5196       <summary>
5197         <para>The current maximum number of simultaneously audible sounds
in the game.</para>
5198       </summary>
5199     </member>
5200     <member name=
"F:UnityEngine.AudioConfiguration.numVirtualVoices">
5201       <summary>
5202         <para>The maximum number of managed sounds
in the game. Beyond this limit sounds will simply stop playing.</para>
5203       </summary>
5204     </member>
5205     <member name=
"F:UnityEngine.AudioConfiguration.sampleRate">
5206       <summary>
5207         <para>The current sample rate of the audio output device used.</para>
5208       </summary>
5209     </member>
5210     <member name=
"F:UnityEngine.AudioConfiguration.speakerMode">
5211       <summary>
5212         <para>The current speaker mode used
by the audio output device.</para>
5213       </summary>
5214     </member>
5215     <member name=
"T:UnityEngine.AudioDataLoadState">
5216       <summary>
5217         <para>Value describing the current load state of the audio data associated with an AudioClip.</para>
5218       </summary>
5219     </member>
5220     <member name=
"F:UnityEngine.AudioDataLoadState.Failed">
5221       <summary>
5222         <para>Value returned
by AudioClip.loadState for an AudioClip that has failed loading its audio data.</para>
5223       </summary>
5224     </member>
5225     <member name=
"F:UnityEngine.AudioDataLoadState.Loaded">
5226       <summary>
5227         <para>Value returned
by AudioClip.loadState for an AudioClip that has succeeded loading its audio data.</para>
5228       </summary>
5229     </member>
5230     <member name=
"F:UnityEngine.AudioDataLoadState.Loading">
5231       <summary>
5232         <para>Value returned
by AudioClip.loadState for an AudioClip that is currently loading audio data.</para>
5233       </summary>
5234     </member>
5235     <member name=
"F:UnityEngine.AudioDataLoadState.Unloaded">
5236       <summary>
5237         <para>Value returned
by AudioClip.loadState for an AudioClip that has no audio data loaded and where loading has not been initiated yet.</para>
5238       </summary>
5239     </member>
5240     <member name=
"T:UnityEngine.AudioDistortionFilter">
5241       <summary>
5242         <para>The Audio Distortion Filter distorts the sound
from an AudioSource or.</para>
5243       </summary>
5244     </member>
5245     <member name=
"P:UnityEngine.AudioDistortionFilter.distortionLevel">
5246       <summary>
5247         <para>Distortion
value. 0.0 to 1.0. Default = 0.5.</para>
5248       </summary>
5249     </member>
5250     <member name=
"T:UnityEngine.AudioEchoFilter">
5251       <summary>
5252         <para>The Audio Echo Filter repeats a sound after a given Delay, attenuating.</para>
5253       </summary>
5254     </member>
5255     <member name=
"P:UnityEngine.AudioEchoFilter.decayRatio">
5256       <summary>
5257         <para>Echo decay per delay.
0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.</para>
5258       </summary>
5259     </member>
5260     <member name=
"P:UnityEngine.AudioEchoFilter.delay">
5261       <summary>
5262         <para>Echo delay
in ms. 10 to 5000. Default = 500.</para>
5263       </summary>
5264     </member>
5265     <member name=
"P:UnityEngine.AudioEchoFilter.dryMix">
5266       <summary>
5267         <para>Volume of original signal to pass to output.
0.0 to 1.0. Default = 1.0.</para>
5268       </summary>
5269     </member>
5270     <member name=
"P:UnityEngine.AudioEchoFilter.wetMix">
5271       <summary>
5272         <para>Volume of echo signal to pass to output.
0.0 to 1.0. Default = 1.0.</para>
5273       </summary>
5274     </member>
5275     <member name=
"T:UnityEngine.AudioHighPassFilter">
5276       <summary>
5277         <para>The Audio High Pass Filter passes high frequencies of an AudioSource and.</para>
5278       </summary>
5279     </member>
5280     <member name=
"P:UnityEngine.AudioHighPassFilter.cutoffFrequency">
5281       <summary>
5282         <para>Highpass cutoff frequency
in hz. 10.0 to 22000.0. Default = 5000.0.</para>
5283       </summary>
5284     </member>
5285     <member name=
"P:UnityEngine.AudioHighPassFilter.highpassResonanceQ">
5286       <summary>
5287         <para>Determines how much the filter
's self-resonance isdampened.</para>
5288       </summary>
5289     </member>
5290     <member name=
"T:UnityEngine.AudioListener">
5291       <summary>
5292         <para>Representation of a listener
in 3D space.</para>
5293       </summary>
5294     </member>
5295     <member name=
"P:UnityEngine.AudioListener.pause">
5296       <summary>
5297         <para>The paused state of the audio system.</para>
5298       </summary>
5299     </member>
5300     <member name=
"P:UnityEngine.AudioListener.velocityUpdateMode">
5301       <summary>
5302         <para>This lets you
set whether the Audio Listener should be updated in the fixed or dynamic update.</para>
5303       </summary>
5304     </member>
5305     <member name=
"P:UnityEngine.AudioListener.volume">
5306       <summary>
5307         <para>Controls the game sound volume (
0.0 to 1.0).</para>
5308       </summary>
5309     </member>
5310     <member name=
"M:UnityEngine.AudioListener.GetOutputData(System.Single[],System.Int32)">
5311       <summary>
5312         <para>Provides a block of the listener (master)
's output data.</para>
5313       </summary>
5314       <param name=
"samples">The array to populate with audio samples. Its length must be a power of 2.</param>
5315       <param name=
"channel">The channel to sample from.</param>
5316     </member>
5317     <member name=
"M:UnityEngine.AudioListener.GetOutputData(System.Int32,System.Int32)">
5318       <summary>
5319         <para>Deprecated Version. Returns a block of the listener (master)
's output data.</para>
5320       </summary>
5321       <param name=
"numSamples"></param>
5322       <param name=
"channel"></param>
5323     </member>
5324     <member name=
"M:UnityEngine.AudioListener.GetSpectrumData(System.Single[],System.Int32,UnityEngine.FFTWindow)">
5325       <summary>
5326         <para>Provides a block of the listener (master)
's spectrum data.</para>
5327       </summary>
5328       <param name=
"samples">The array to populate with audio samples. Its length must be a power of 2.</param>
5329       <param name=
"channel">The channel to sample from.</param>
5330       <param name=
"window">The FFTWindow type to use when sampling.</param>
5331     </member>
5332     <member name=
"M:UnityEngine.AudioListener.GetSpectrumData(System.Int32,System.Int32,UnityEngine.FFTWindow)">
5333       <summary>
5334         <para>Deprecated Version. Returns a block of the listener (master)
's spectrum data.</para>
5335       </summary>
5336       <param name=
"numSamples">Number of values (the length of the samples array). Must be a power of 2. Min = 64. Max = 8192.</param>
5337       <param name=
"channel">The channel to sample from.</param>
5338       <param name=
"window">The FFTWindow type to use when sampling.</param>
5339     </member>
5340     <member name=
"T:UnityEngine.AudioLowPassFilter">
5341       <summary>
5342         <para>The Audio Low Pass Filter filter passes low frequencies of an.</para>
5343       </summary>
5344     </member>
5345     <member name=
"P:UnityEngine.AudioLowPassFilter.customCutoffCurve">
5346       <summary>
5347         <para>Returns or sets the current custom frequency cutoff curve.</para>
5348       </summary>
5349     </member>
5350     <member name=
"P:UnityEngine.AudioLowPassFilter.cutoffFrequency">
5351       <summary>
5352         <para>Lowpass cutoff frequency
in hz. 10.0 to 22000.0. Default = 5000.0.</para>
5353       </summary>
5354     </member>
5355     <member name=
"P:UnityEngine.AudioLowPassFilter.lowpassResonanceQ">
5356       <summary>
5357         <para>Determines how much the filter
's self-resonance is dampened.</para>
5358       </summary>
5359     </member>
5360     <member name=
"T:UnityEngine.AudioReverbFilter">
5361       <summary>
5362         <para>The Audio Reverb Filter takes an Audio Clip and distortionates it
in a.</para>
5363       </summary>
5364     </member>
5365     <member name=
"P:UnityEngine.AudioReverbFilter.decayHFRatio">
5366       <summary>
5367         <para>Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges
from 0.1 to 2.0. Default is 0.5.</para>
5368       </summary>
5369     </member>
5370     <member name=
"P:UnityEngine.AudioReverbFilter.decayTime">
5371       <summary>
5372         <para>Reverberation decay time at low-frequencies
in seconds. Ranges from 0.1 to 20.0. Default is 1.0.</para>
5373       </summary>
5374     </member>
5375     <member name=
"P:UnityEngine.AudioReverbFilter.density">
5376       <summary>
5377         <para>Reverberation density (modal density)
in percent. Ranges from 0.0 to 100.0. Default is 100.0.</para>
5378       </summary>
5379     </member>
5380     <member name=
"P:UnityEngine.AudioReverbFilter.diffusion">
5381       <summary>
5382         <para>Reverberation diffusion (echo density)
in percent. Ranges from 0.0 to 100.0. Default is 100.0.</para>
5383       </summary>
5384     </member>
5385     <member name=
"P:UnityEngine.AudioReverbFilter.dryLevel">
5386       <summary>
5387         <para>Mix level of dry signal
in output in mB. Ranges from -10000.0 to 0.0. Default is 0.</para>
5388       </summary>
5389     </member>
5390     <member name=
"P:UnityEngine.AudioReverbFilter.hfReference">
5391       <summary>
5392         <para>Reference high frequency
in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0.</para>
5393       </summary>
5394     </member>
5395     <member name=
"P:UnityEngine.AudioReverbFilter.lfReference">
5396       <summary>
5397         <para>Reference low-frequency
in Hz. Ranges from 20.0 to 1000.0. Default is 250.0.</para>
5398       </summary>
5399     </member>
5400     <member name=
"P:UnityEngine.AudioReverbFilter.reflectionsDelay">
5401       <summary>
5402         <para>Late reverberation level relative to room effect
in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.</para>
5403       </summary>
5404     </member>
5405     <member name=
"P:UnityEngine.AudioReverbFilter.reflectionsLevel">
5406       <summary>
5407         <para>Early reflections level relative to room effect
in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0.</para>
5408       </summary>
5409     </member>
5410     <member name=
"P:UnityEngine.AudioReverbFilter.reverbDelay">
5411       <summary>
5412         <para>Late reverberation delay time relative to first reflection
in seconds. Ranges from 0.0 to 0.1. Default is 0.04.</para>
5413       </summary>
5414     </member>
5415     <member name=
"P:UnityEngine.AudioReverbFilter.reverbLevel">
5416       <summary>
5417         <para>Late reverberation level relative to room effect
in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.</para>
5418       </summary>
5419     </member>
5420     <member name=
"P:UnityEngine.AudioReverbFilter.reverbPreset">
5421       <summary>
5422         <para>Set/Get reverb preset properties.</para>
5423       </summary>
5424     </member>
5425     <member name=
"P:UnityEngine.AudioReverbFilter.room">
5426       <summary>
5427         <para>Room effect level at low frequencies
in mB. Ranges from -10000.0 to 0.0. Default is 0.0.</para>
5428       </summary>
5429     </member>
5430     <member name=
"P:UnityEngine.AudioReverbFilter.roomHF">
5431       <summary>
5432         <para>Room effect high-frequency level re. low frequency level
in mB. Ranges from -10000.0 to 0.0. Default is 0.0.</para>
5433       </summary>
5434     </member>
5435     <member name=
"P:UnityEngine.AudioReverbFilter.roomLF">
5436       <summary>
5437         <para>Room effect low-frequency level
in mB. Ranges from -10000.0 to 0.0. Default is 0.0.</para>
5438       </summary>
5439     </member>
5440     <member name=
"P:UnityEngine.AudioReverbFilter.roomRolloff">
5441       <summary>
5442         <para>Rolloff factor
for room effect. Ranges from 0.0 to 10.0. Default is 10.0.</para>
5443       </summary>
5444     </member>
5445     <member name=
"T:UnityEngine.AudioReverbPreset">
5446       <summary>
5447         <para>Reverb presets used
by the Reverb Zone class and the audio reverb filter.</para>
5448       </summary>
5449     </member>
5450     <member name=
"F:UnityEngine.AudioReverbPreset.Alley">
5451       <summary>
5452         <para>Alley preset.</para>
5453       </summary>
5454     </member>
5455     <member name=
"F:UnityEngine.AudioReverbPreset.Arena">
5456       <summary>
5457         <para>Arena preset.</para>
5458       </summary>
5459     </member>
5460     <member name=
"F:UnityEngine.AudioReverbPreset.Auditorium">
5461       <summary>
5462         <para>Auditorium preset.</para>
5463       </summary>
5464     </member>
5465     <member name=
"F:UnityEngine.AudioReverbPreset.Bathroom">
5466       <summary>
5467         <para>Bathroom preset.</para>
5468       </summary>
5469     </member>
5470     <member name=
"F:UnityEngine.AudioReverbPreset.CarpetedHallway">
5471       <summary>
5472         <para>Carpeted hallway preset.</para>
5473       </summary>
5474     </member>
5475     <member name=
"F:UnityEngine.AudioReverbPreset.Cave">
5476       <summary>
5477         <para>Cave preset.</para>
5478       </summary>
5479     </member>
5480     <member name=
"F:UnityEngine.AudioReverbPreset.City">
5481       <summary>
5482         <para>City preset.</para>
5483       </summary>
5484     </member>
5485     <member name=
"F:UnityEngine.AudioReverbPreset.Concerthall">
5486       <summary>
5487         <para>Concert hall preset.</para>
5488       </summary>
5489     </member>
5490     <member name=
"F:UnityEngine.AudioReverbPreset.Dizzy">
5491       <summary>
5492         <para>Dizzy preset.</para>
5493       </summary>
5494     </member>
5495     <member name=
"F:UnityEngine.AudioReverbPreset.Drugged">
5496       <summary>
5497         <para>Drugged preset.</para>
5498       </summary>
5499     </member>
5500     <member name=
"F:UnityEngine.AudioReverbPreset.Forest">
5501       <summary>
5502         <para>Forest preset.</para>
5503       </summary>
5504     </member>
5505     <member name=
"F:UnityEngine.AudioReverbPreset.Generic">
5506       <summary>
5507         <para>Generic preset.</para>
5508       </summary>
5509     </member>
5510     <member name=
"F:UnityEngine.AudioReverbPreset.Hallway">
5511       <summary>
5512         <para>Hallway preset.</para>
5513       </summary>
5514     </member>
5515     <member name=
"F:UnityEngine.AudioReverbPreset.Hangar">
5516       <summary>
5517         <para>Hangar preset.</para>
5518       </summary>
5519     </member>
5520     <member name=
"F:UnityEngine.AudioReverbPreset.Livingroom">
5521       <summary>
5522         <para>Livingroom preset.</para>
5523       </summary>
5524     </member>
5525     <member name=
"F:UnityEngine.AudioReverbPreset.Mountains">
5526       <summary>
5527         <para>Mountains preset.</para>
5528       </summary>
5529     </member>
5530     <member name=
"F:UnityEngine.AudioReverbPreset.Off">
5531       <summary>
5532         <para>No reverb preset selected.</para>
5533       </summary>
5534     </member>
5535     <member name=
"F:UnityEngine.AudioReverbPreset.PaddedCell">
5536       <summary>
5537         <para>Padded cell preset.</para>
5538       </summary>
5539     </member>
5540     <member name=
"F:UnityEngine.AudioReverbPreset.ParkingLot">
5541       <summary>
5542         <para>Parking Lot preset.</para>
5543       </summary>
5544     </member>
5545     <member name=
"F:UnityEngine.AudioReverbPreset.Plain">
5546       <summary>
5547         <para>Plain preset.</para>
5548       </summary>
5549     </member>
5550     <member name=
"F:UnityEngine.AudioReverbPreset.Psychotic">
5551       <summary>
5552         <para>Psychotic preset.</para>
5553       </summary>
5554     </member>
5555     <member name=
"F:UnityEngine.AudioReverbPreset.Quarry">
5556       <summary>
5557         <para>Quarry preset.</para>
5558       </summary>
5559     </member>
5560     <member name=
"F:UnityEngine.AudioReverbPreset.Room">
5561       <summary>
5562         <para>Room preset.</para>
5563       </summary>
5564     </member>
5565     <member name=
"F:UnityEngine.AudioReverbPreset.SewerPipe">
5566       <summary>
5567         <para>Sewer pipe preset.</para>
5568       </summary>
5569     </member>
5570     <member name=
"F:UnityEngine.AudioReverbPreset.StoneCorridor">
5571       <summary>
5572         <para>Stone corridor preset.</para>
5573       </summary>
5574     </member>
5575     <member name=
"F:UnityEngine.AudioReverbPreset.Stoneroom">
5576       <summary>
5577         <para>Stoneroom preset.</para>
5578       </summary>
5579     </member>
5580     <member name=
"F:UnityEngine.AudioReverbPreset.Underwater">
5581       <summary>
5582         <para>Underwater presset.</para>
5583       </summary>
5584     </member>
5585     <member name=
"F:UnityEngine.AudioReverbPreset.User">
5586       <summary>
5587         <para>User defined preset.</para>
5588       </summary>
5589     </member>
5590     <member name=
"T:UnityEngine.AudioReverbZone">
5591       <summary>
5592         <para>Reverb Zones are used
when you want to create location based ambient effects in the scene.</para>
5593       </summary>
5594     </member>
5595     <member name=
"P:UnityEngine.AudioReverbZone.decayHFRatio">
5596       <summary>
5597         <para>High-frequency to mid-frequency decay time ratio.</para>
5598       </summary>
5599     </member>
5600     <member name=
"P:UnityEngine.AudioReverbZone.decayTime">
5601       <summary>
5602         <para>Reverberation decay time at mid frequencies.</para>
5603       </summary>
5604     </member>
5605     <member name=
"P:UnityEngine.AudioReverbZone.density">
5606       <summary>
5607         <para>Value that controls the modal density
in the late reverberation decay.</para>
5608       </summary>
5609     </member>
5610     <member name=
"P:UnityEngine.AudioReverbZone.diffusion">
5611       <summary>
5612         <para>Value that controls the echo density
in the late reverberation decay.</para>
5613       </summary>
5614     </member>
5615     <member name=
"P:UnityEngine.AudioReverbZone.maxDistance">
5616       <summary>
5617         <para>The distance
from the centerpoint that the reverb will not have any effect. Default = 15.0.</para>
5618       </summary>
5619     </member>
5620     <member name=
"P:UnityEngine.AudioReverbZone.minDistance">
5621       <summary>
5622         <para>The distance
from the centerpoint that the reverb will have full effect at. Default = 10.0.</para>
5623       </summary>
5624     </member>
5625     <member name=
"P:UnityEngine.AudioReverbZone.reflections">
5626       <summary>
5627         <para>Early reflections level relative to room effect.</para>
5628       </summary>
5629     </member>
5630     <member name=
"P:UnityEngine.AudioReverbZone.reflectionsDelay">
5631       <summary>
5632         <para>Initial reflection delay time.</para>
5633       </summary>
5634     </member>
5635     <member name=
"P:UnityEngine.AudioReverbZone.reverb">
5636       <summary>
5637         <para>Late reverberation level relative to room effect.</para>
5638       </summary>
5639     </member>
5640     <member name=
"P:UnityEngine.AudioReverbZone.reverbDelay">
5641       <summary>
5642         <para>Late reverberation delay time relative to initial reflection.</para>
5643       </summary>
5644     </member>
5645     <member name=
"P:UnityEngine.AudioReverbZone.reverbPreset">
5646       <summary>
5647         <para>Set/Get reverb preset properties.</para>
5648       </summary>
5649     </member>
5650     <member name=
"P:UnityEngine.AudioReverbZone.room">
5651       <summary>
5652         <para>Room effect level (at mid frequencies).</para>
5653       </summary>
5654     </member>
5655     <member name=
"P:UnityEngine.AudioReverbZone.roomHF">
5656       <summary>
5657         <para>Relative room effect level at high frequencies.</para>
5658       </summary>
5659     </member>
5660     <member name=
"P:UnityEngine.AudioReverbZone.roomLF">
5661       <summary>
5662         <para>Relative room effect level at low frequencies.</para>
5663       </summary>
5664     </member>
5665     <member name=
"P:UnityEngine.AudioReverbZone.roomRolloffFactor">
5666       <summary>
5667         <para>Like rolloffscale
in global settings, but for reverb room size effect.</para>
5668       </summary>
5669     </member>
5670     <member name=
"P:UnityEngine.AudioReverbZone.HFReference">
5671       <summary>
5672         <para>Reference high frequency (hz).</para>
5673       </summary>
5674     </member>
5675     <member name=
"P:UnityEngine.AudioReverbZone.LFReference">
5676       <summary>
5677         <para>Reference low frequency (hz).</para>
5678       </summary>
5679     </member>
5680     <member name=
"T:UnityEngine.AudioRolloffMode">
5681       <summary>
5682         <para>Rolloff modes that a
3D sound can have in an audio source.</para>
5683       </summary>
5684     </member>
5685     <member name=
"F:UnityEngine.AudioRolloffMode.Custom">
5686       <summary>
5687         <para>Use
this when you want to use a custom rolloff.</para>
5688       </summary>
5689     </member>
5690     <member name=
"F:UnityEngine.AudioRolloffMode.Linear">
5691       <summary>
5692         <para>Use
this mode when you want to lower the volume of your sound over the distance.</para>
5693       </summary>
5694     </member>
5695     <member name=
"F:UnityEngine.AudioRolloffMode.Logarithmic">
5696       <summary>
5697         <para>Use
this mode when you want a real-world rolloff.</para>
5698       </summary>
5699     </member>
5700     <member name=
"T:UnityEngine.AudioSettings">
5701       <summary>
5702         <para>Controls the
global audio settings from script.</para>
5703       </summary>
5704     </member>
5705     <member name=
"P:UnityEngine.AudioSettings.driverCapabilities">
5706       <summary>
5707         <para>Returns the speaker mode capability of the current audio driver. (Read Only)</para>
5708       </summary>
5709     </member>
5710     <member name=
"P:UnityEngine.AudioSettings.dspTime">
5711       <summary>
5712         <para>Returns the current time of the audio system.</para>
5713       </summary>
5714     </member>
5715     <member name=
"P:UnityEngine.AudioSettings.outputSampleRate">
5716       <summary>
5717         <para>Get the mixer
's current output rate.</para>
5718       </summary>
5719     </member>
5720     <member name=
"P:UnityEngine.AudioSettings.speakerMode">
5721       <summary>
5722         <para>Gets the current speaker mode. Default
is 2 channel stereo.</para>
5723       </summary>
5724     </member>
5725     <member name=
"T:UnityEngine.AudioSettings.AudioConfigurationChangeHandler">
5726       <summary>
5727         <para>A
delegate called whenever the global audio settings are changed, either by AudioSettings.Reset or by an external device change such as the OS control panel changing the sample rate or because the default output device was changed, for example when plugging in an HDMI monitor or a USB headset.</para>
5728       </summary>
5729       <param name=
"deviceWasChanged">True if the change was caused by an device change.</param>
5730     </member>
5731     <member name=
"M:UnityEngine.AudioSettings.GetConfiguration">
5732       <summary>
5733         <para>Returns the current configuration of the audio device and system. The values
in the struct may then be modified and reapplied via AudioSettings.Reset.</para>
5734       </summary>
5735       <returns>
5736         <para>The
new configuration to be applied.</para>
5737       </returns>
5738     </member>
5739     <member name=
"M:UnityEngine.AudioSettings.GetDSPBufferSize(System.Int32&amp;,System.Int32&amp;)">
5740       <summary>
5741         <para>Get the mixer
's buffer size in samples.</para>
5742       </summary>
5743       <param name=
"bufferLength">Is the length of each buffer in the ringbuffer.</param>
5744       <param name=
"numBuffers">Is number of buffers.</param>
5745     </member>
5746     <member name=
"?:UnityEngine.AudioSettings.OnAudioConfigurationChanged(UnityEngine.AudioSettings/AudioConfigurationChangeHandler)">
5747       <summary>
5748         <para>A
delegate called whenever the global audio settings are changed, either by AudioSettings.Reset or by an external factor such as the OS control panel changing the sample rate or because the default output device was changed, for example when plugging in an HDMI monitor or a USB headset.</para>
5749       </summary>
5750       <param name=
"value">True if the change was caused by an device change.</param>
5751     </member>
5752     <member name=
"M:UnityEngine.AudioSettings.Reset(UnityEngine.AudioConfiguration)">
5753       <summary>
5754         <para>Performs a change of the device configuration. In response to
this the AudioSettings.OnAudioConfigurationChanged delegate is invoked with the argument deviceWasChanged=false. It cannot be guaranteed that the exact settings specified can be used, but the an attempt is made to use the closest match supported by the system.</para>
5755       </summary>
5756       <param name=
"config">The new configuration to be used.</param>
5757       <returns>
5758         <para>True
if all settings could be successfully applied.</para>
5759       </returns>
5760     </member>
5761     <member name=
"T:UnityEngine.AudioSource">
5762       <summary>
5763         <para>A representation of audio sources
in 3D.</para>
5764       </summary>
5765     </member>
5766     <member name=
"P:UnityEngine.AudioSource.bypassEffects">
5767       <summary>
5768         <para>Bypass effects (Applied
from filter components or global listener filters).</para>
5769       </summary>
5770     </member>
5771     <member name=
"P:UnityEngine.AudioSource.bypassListenerEffects">
5772       <summary>
5773         <para>When
set global effects on the AudioListener will not be applied to the audio signal generated by the AudioSource. Does not apply if the AudioSource is playing into a mixer group.</para>
5774       </summary>
5775     </member>
5776     <member name=
"P:UnityEngine.AudioSource.bypassReverbZones">
5777       <summary>
5778         <para>When
set doesn't route the signal from an AudioSource into the global reverb associated with reverb zones.</para>
5779       </summary>
5780     </member>
5781     <member name=
"P:UnityEngine.AudioSource.clip">
5782       <summary>
5783         <para>The
default AudioClip to play.</para>
5784       </summary>
5785     </member>
5786     <member name=
"P:UnityEngine.AudioSource.dopplerLevel">
5787       <summary>
5788         <para>Sets the Doppler scale
for this AudioSource.</para>
5789       </summary>
5790     </member>
5791     <member name=
"P:UnityEngine.AudioSource.ignoreListenerPause">
5792       <summary>
5793         <para>Allows AudioSource to play even though AudioListener.pause
is set to true. This is useful for the menu element sounds or background music in pause menus.</para>
5794       </summary>
5795     </member>
5796     <member name=
"P:UnityEngine.AudioSource.ignoreListenerVolume">
5797       <summary>
5798         <para>This makes the audio source not take
into account the volume of the audio listener.</para>
5799       </summary>
5800     </member>
5801     <member name=
"P:UnityEngine.AudioSource.isPlaying">
5802       <summary>
5803         <para>Is the clip playing right now (Read Only)?</para>
5804       </summary>
5805     </member>
5806     <member name=
"P:UnityEngine.AudioSource.isVirtual">
5807       <summary>
5808         <para>True
if all sounds played by the AudioSource (main sound started by Play() or playOnAwake as well as one-shots) are culled by the audio system.</para>
5809       </summary>
5810     </member>
5811     <member name=
"P:UnityEngine.AudioSource.loop">
5812       <summary>
5813         <para>Is the audio clip looping?</para>
5814       </summary>
5815     </member>
5816     <member name=
"P:UnityEngine.AudioSource.maxDistance">
5817       <summary>
5818         <para>(Logarithmic rolloff) MaxDistance
is the distance a sound stops attenuating at.</para>
5819       </summary>
5820     </member>
5821     <member name=
"P:UnityEngine.AudioSource.minDistance">
5822       <summary>
5823         <para>Within the Min distance the AudioSource will cease to grow louder
in volume.</para>
5824       </summary>
5825     </member>
5826     <member name=
"P:UnityEngine.AudioSource.mute">
5827       <summary>
5828         <para>Un- / Mutes the AudioSource. Mute sets the volume=
0, Un-Mute restore the original volume.</para>
5829       </summary>
5830     </member>
5831     <member name=
"P:UnityEngine.AudioSource.outputAudioMixerGroup">
5832       <summary>
5833         <para>The target
group to which the AudioSource should route its signal.</para>
5834       </summary>
5835     </member>
5836     <member name=
"P:UnityEngine.AudioSource.pan">
5837       <summary>
5838         <para>Pan has been deprecated. Use panStereo instead.</para>
5839       </summary>
5840     </member>
5841     <member name=
"P:UnityEngine.AudioSource.panLevel">
5842       <summary>
5843         <para>PanLevel has been deprecated. Use spatialBlend instead.</para>
5844       </summary>
5845     </member>
5846     <member name=
"P:UnityEngine.AudioSource.panStereo">
5847       <summary>
5848         <para>Pans a playing sound
in a stereo way (left or right). This only applies to sounds that are Mono or Stereo.</para>
5849       </summary>
5850     </member>
5851     <member name=
"P:UnityEngine.AudioSource.pitch">
5852       <summary>
5853         <para>The pitch of the audio source.</para>
5854       </summary>
5855     </member>
5856     <member name=
"P:UnityEngine.AudioSource.playOnAwake">
5857       <summary>
5858         <para>If
set to true, the audio source will automatically start playing on awake.</para>
5859       </summary>
5860     </member>
5861     <member name=
"P:UnityEngine.AudioSource.priority">
5862       <summary>
5863         <para>Sets the priority of the AudioSource.</para>
5864       </summary>
5865     </member>
5866     <member name=
"P:UnityEngine.AudioSource.reverbZoneMix">
5867       <summary>
5868         <para>The amount
by which the signal from the AudioSource will be mixed into the global reverb associated with the Reverb Zones.</para>
5869       </summary>
5870     </member>
5871     <member name=
"P:UnityEngine.AudioSource.rolloffMode">
5872       <summary>
5873         <para>Sets/Gets how the AudioSource attenuates over distance.</para>
5874       </summary>
5875     </member>
5876     <member name=
"P:UnityEngine.AudioSource.spatialBlend">
5877       <summary>
5878         <para>Sets how much
this AudioSource is affected by 3D spatialisation calculations (attenuation, doppler etc). 0.0 makes the sound full 2D, 1.0 makes it full 3D.</para>
5879       </summary>
5880     </member>
5881     <member name=
"P:UnityEngine.AudioSource.spatialize">
5882       <summary>
5883         <para>Enables or disables spatialization.</para>
5884       </summary>
5885     </member>
5886     <member name=
"P:UnityEngine.AudioSource.spread">
5887       <summary>
5888         <para>Sets the spread angle (
in degrees) of a 3d stereo or multichannel sound in speaker space.</para>
5889       </summary>
5890     </member>
5891     <member name=
"P:UnityEngine.AudioSource.time">
5892       <summary>
5893         <para>Playback position
in seconds.</para>
5894       </summary>
5895     </member>
5896     <member name=
"P:UnityEngine.AudioSource.timeSamples">
5897       <summary>
5898         <para>Playback position
in PCM samples.</para>
5899       </summary>
5900     </member>
5901     <member name=
"P:UnityEngine.AudioSource.velocityUpdateMode">
5902       <summary>
5903         <para>Whether the Audio Source should be updated
in the fixed or dynamic update.</para>
5904       </summary>
5905     </member>
5906     <member name=
"P:UnityEngine.AudioSource.volume">
5907       <summary>
5908         <para>The volume of the audio source (
0.0 to 1.0).</para>
5909       </summary>
5910     </member>
5911     <member name=
"M:UnityEngine.AudioSource.GetCustomCurve(UnityEngine.AudioSourceCurveType)">
5912       <summary>
5913         <para>Get the current custom curve
for the given AudioSourceCurveType.</para>
5914       </summary>
5915       <param name=
"type">The curve type to get.</param>
5916       <returns>
5917         <para>The custom AnimationCurve corresponding to the given curve type.</para>
5918       </returns>
5919     </member>
5920     <member name=
"M:UnityEngine.AudioSource.GetOutputData(System.Single[],System.Int32)">
5921       <summary>
5922         <para>Provides a block of the currently playing source
's output data.</para>
5923       </summary>
5924       <param name=
"samples">The array to populate with audio samples. Its length must be a power of 2.</param>
5925       <param name=
"channel">The channel to sample from.</param>
5926     </member>
5927     <member name=
"M:UnityEngine.AudioSource.GetOutputData(System.Int32,System.Int32)">
5928       <summary>
5929         <para>Deprecated Version. Returns a block of the currently playing source
's output data.</para>
5930       </summary>
5931       <param name=
"numSamples"></param>
5932       <param name=
"channel"></param>
5933     </member>
5934     <member name=
"M:UnityEngine.AudioSource.GetSpatializerFloat(System.Int32,System.Single&amp;)">
5935       <summary>
5936         <para>Reads a user-defined parameter of a custom spatializer effect that
is attached to an AudioSource.</para>
5937       </summary>
5938       <param name=
"index">Zero-based index of user-defined parameter to be read.</param>
5939       <param name=
"value">Return value of the user-defined parameter that is read.</param>
5940       <returns>
5941         <para>True,
if the parameter could be read.</para>
5942       </returns>
5943     </member>
5944     <member name=
"M:UnityEngine.AudioSource.GetSpectrumData(System.Single[],System.Int32,UnityEngine.FFTWindow)">
5945       <summary>
5946         <para>Provides a block of the currently playing audio source
's spectrum data.</para>
5947       </summary>
5948       <param name=
"samples">The array to populate with audio samples. Its length must be a power of 2.</param>
5949       <param name=
"channel">The channel to sample from.</param>
5950       <param name=
"window">The FFTWindow type to use when sampling.</param>
5951     </member>
5952     <member name=
"M:UnityEngine.AudioSource.GetSpectrumData(System.Int32,System.Int32,UnityEngine.FFTWindow)">
5953       <summary>
5954         <para>Deprecated Version. Returns a block of the currently playing source
's spectrum data.</para>
5955       </summary>
5956       <param name=
"numSamples">The number of samples to retrieve. Must be a power of 2.</param>
5957       <param name=
"channel">The channel to sample from.</param>
5958       <param name=
"window">The FFTWindow type to use when sampling.</param>
5959     </member>
5960     <member name=
"M:UnityEngine.AudioSource.Pause">
5961       <summary>
5962         <para>Pauses playing the clip.</para>
5963       </summary>
5964     </member>
5965     <member name=
"M:UnityEngine.AudioSource.Play()">
5966       <summary>
5967         <para>Plays the clip with an optional certain delay.</para>
5968       </summary>
5969       <param name=
"delay">Delay in number of samples, assuming a 44100Hz sample rate (meaning that Play(44100) will delay the playing by exactly 1 sec).</param>
5970     </member>
5971     <member name=
"M:UnityEngine.AudioSource.Play(System.UInt64)">
5972       <summary>
5973         <para>Plays the clip with an optional certain delay.</para>
5974       </summary>
5975       <param name=
"delay">Delay in number of samples, assuming a 44100Hz sample rate (meaning that Play(44100) will delay the playing by exactly 1 sec).</param>
5976     </member>
5977     <member name=
"M:UnityEngine.AudioSource.PlayClipAtPoint(UnityEngine.AudioClip,UnityEngine.Vector3)">
5978       <summary>
5979         <para>Plays an AudioClip at a given position
in world space.</para>
5980       </summary>
5981       <param name=
"clip">Audio data to play.</param>
5982       <param name=
"position">Position in world space from which sound originates.</param>
5983       <param name=
"volume">Playback volume.</param>
5984     </member>
5985     <member name=
"M:UnityEngine.AudioSource.PlayClipAtPoint(UnityEngine.AudioClip,UnityEngine.Vector3,System.Single)">
5986       <summary>
5987         <para>Plays an AudioClip at a given position
in world space.</para>
5988       </summary>
5989       <param name=
"clip">Audio data to play.</param>
5990       <param name=
"position">Position in world space from which sound originates.</param>
5991       <param name=
"volume">Playback volume.</param>
5992     </member>
5993     <member name=
"M:UnityEngine.AudioSource.PlayDelayed(System.Single)">
5994       <summary>
5995         <para>Plays the clip with a delay specified
in seconds. Users are advised to use this function instead of the old Play(delay) function that took a delay specified in samples relative to a reference rate of 44.1 kHz as an argument.</para>
5996       </summary>
5997       <param name=
"delay">Delay time specified in seconds.</param>
5998     </member>
5999     <member name=
"M:UnityEngine.AudioSource.PlayOneShot(UnityEngine.AudioClip)">
6000       <summary>
6001         <para>Plays an AudioClip, and scales the AudioSource volume
by volumeScale.</para>
6002       </summary>
6003       <param name=
"clip">The clip being played.</param>
6004       <param name=
"volumeScale">The scale of the volume (0-1).</param>
6005     </member>
6006     <member name=
"M:UnityEngine.AudioSource.PlayOneShot(UnityEngine.AudioClip,System.Single)">
6007       <summary>
6008         <para>Plays an AudioClip, and scales the AudioSource volume
by volumeScale.</para>
6009       </summary>
6010       <param name=
"clip">The clip being played.</param>
6011       <param name=
"volumeScale">The scale of the volume (0-1).</param>
6012     </member>
6013     <member name=
"M:UnityEngine.AudioSource.PlayScheduled(System.Double)">
6014       <summary>
6015         <para>Plays the clip at a specific time
on the absolute time-line that AudioSettings.dspTime reads from.</para>
6016       </summary>
6017       <param name=
"time">Time in seconds on the absolute time-line that AudioSettings.dspTime refers to for when the sound should start playing.</param>
6018     </member>
6019     <member name=
"M:UnityEngine.AudioSource.SetCustomCurve(UnityEngine.AudioSourceCurveType,UnityEngine.AnimationCurve)">
6020       <summary>
6021         <para>Set the custom curve
for the given AudioSourceCurveType.</para>
6022       </summary>
6023       <param name=
"type">The curve type that should be set.</param>
6024       <param name=
"curve">The curve that should be applied to the given curve type.</param>
6025     </member>
6026     <member name=
"M:UnityEngine.AudioSource.SetScheduledEndTime(System.Double)">
6027       <summary>
6028         <para>Changes the time at which a sound that has already been scheduled to play will end. Notice that depending
on the timing not all rescheduling requests can be fulfilled.</para>
6029       </summary>
6030       <param name=
"time">Time in seconds.</param>
6031     </member>
6032     <member name=
"M:UnityEngine.AudioSource.SetScheduledStartTime(System.Double)">
6033       <summary>
6034         <para>Changes the time at which a sound that has already been scheduled to play will start.</para>
6035       </summary>
6036       <param name=
"time">Time in seconds.</param>
6037     </member>
6038     <member name=
"M:UnityEngine.AudioSource.SetSpatializerFloat(System.Int32,System.Single)">
6039       <summary>
6040         <para>Sets a user-defined parameter of a custom spatializer effect that
is attached to an AudioSource.</para>
6041       </summary>
6042       <param name=
"index">Zero-based index of user-defined parameter to be set.</param>
6043       <param name=
"value">New value of the user-defined parameter.</param>
6044       <returns>
6045         <para>True,
if the parameter could be set.</para>
6046       </returns>
6047     </member>
6048     <member name=
"M:UnityEngine.AudioSource.Stop">
6049       <summary>
6050         <para>Stops playing the clip.</para>
6051       </summary>
6052     </member>
6053     <member name=
"M:UnityEngine.AudioSource.UnPause">
6054       <summary>
6055         <para>Unpause the paused playback of
this AudioSource.</para>
6056       </summary>
6057     </member>
6058     <member name=
"T:UnityEngine.AudioSourceCurveType">
6059       <summary>
6060         <para>This defines the curve type of the different custom curves that can be queried and
set within the AudioSource.</para>
6061       </summary>
6062     </member>
6063     <member name=
"F:UnityEngine.AudioSourceCurveType.CustomRolloff">
6064       <summary>
6065         <para>Custom Volume Rolloff.</para>
6066       </summary>
6067     </member>
6068     <member name=
"F:UnityEngine.AudioSourceCurveType.ReverbZoneMix">
6069       <summary>
6070         <para>Reverb Zone Mix.</para>
6071       </summary>
6072     </member>
6073     <member name=
"F:UnityEngine.AudioSourceCurveType.SpatialBlend">
6074       <summary>
6075         <para>The Spatial Blend.</para>
6076       </summary>
6077     </member>
6078     <member name=
"F:UnityEngine.AudioSourceCurveType.Spread">
6079       <summary>
6080         <para>The
3D Spread.</para>
6081       </summary>
6082     </member>
6083     <member name=
"T:UnityEngine.AudioSpeakerMode">
6084       <summary>
6085         <para>These are speaker types defined
for use with AudioSettings.speakerMode.</para>
6086       </summary>
6087     </member>
6088     <member name=
"F:UnityEngine.AudioSpeakerMode.Mode5point1">
6089       <summary>
6090         <para>Channel count
is set to 6. 5.1 speaker setup. This includes front left, front right, center, rear left, rear right and a subwoofer.</para>
6091       </summary>
6092     </member>
6093     <member name=
"F:UnityEngine.AudioSpeakerMode.Mode7point1">
6094       <summary>
6095         <para>Channel count
is set to 8. 7.1 speaker setup. This includes front left, front right, center, rear left, rear right, side left, side right and a subwoofer.</para>
6096       </summary>
6097     </member>
6098     <member name=
"F:UnityEngine.AudioSpeakerMode.Mono">
6099       <summary>
6100         <para>Channel count
is set to 1. The speakers are monaural.</para>
6101       </summary>
6102     </member>
6103     <member name=
"F:UnityEngine.AudioSpeakerMode.Prologic">
6104       <summary>
6105         <para>Channel count
is set to 2. Stereo output, but data is encoded in a way that is picked up by a Prologic/Prologic2 decoder and split into a 5.1 speaker setup.</para>
6106       </summary>
6107     </member>
6108     <member name=
"F:UnityEngine.AudioSpeakerMode.Quad">
6109       <summary>
6110         <para>Channel count
is set to 4. 4 speaker setup. This includes front left, front right, rear left, rear right.</para>
6111       </summary>
6112     </member>
6113     <member name=
"F:UnityEngine.AudioSpeakerMode.Raw">
6114       <summary>
6115         <para>Channel count
is unaffected.</para>
6116       </summary>
6117     </member>
6118     <member name=
"F:UnityEngine.AudioSpeakerMode.Stereo">
6119       <summary>
6120         <para>Channel count
is set to 2. The speakers are stereo. This is the editor default.</para>
6121       </summary>
6122     </member>
6123     <member name=
"F:UnityEngine.AudioSpeakerMode.Surround">
6124       <summary>
6125         <para>Channel count
is set to 5. 5 speaker setup. This includes front left, front right, center, rear left, rear right.</para>
6126       </summary>
6127     </member>
6128     <member name=
"T:UnityEngine.AudioType">
6129       <summary>
6130         <para>Type of the imported(native) data.</para>
6131       </summary>
6132     </member>
6133     <member name=
"F:UnityEngine.AudioType.ACC">
6134       <summary>
6135         <para>Acc - not supported.</para>
6136       </summary>
6137     </member>
6138     <member name=
"F:UnityEngine.AudioType.AIFF">
6139       <summary>
6140         <para>Aiff.</para>
6141       </summary>
6142     </member>
6143     <member name=
"F:UnityEngine.AudioType.AUDIOQUEUE">
6144       <summary>
6145         <para>iPhone hardware decoder, supports AAC, ALAC and MP3. Extracodecdata
is a pointer to an FMOD_AUDIOQUEUE_EXTRACODECDATA structure.</para>
6146       </summary>
6147     </member>
6148     <member name=
"F:UnityEngine.AudioType.IT">
6149       <summary>
6150         <para>Impulse tracker.</para>
6151       </summary>
6152     </member>
6153     <member name=
"F:UnityEngine.AudioType.MOD">
6154       <summary>
6155         <para>Protracker / Fasttracker MOD.</para>
6156       </summary>
6157     </member>
6158     <member name=
"F:UnityEngine.AudioType.MPEG">
6159       <summary>
6160         <para>MP2/MP3 MPEG.</para>
6161       </summary>
6162     </member>
6163     <member name=
"F:UnityEngine.AudioType.OGGVORBIS">
6164       <summary>
6165         <para>Ogg vorbis.</para>
6166       </summary>
6167     </member>
6168     <member name=
"F:UnityEngine.AudioType.S3M">
6169       <summary>
6170         <para>ScreamTracker
3.</para>
6171       </summary>
6172     </member>
6173     <member name=
"F:UnityEngine.AudioType.UNKNOWN">
6174       <summary>
6175         <para>3rd party / unknown plugin format.</para>
6176       </summary>
6177     </member>
6178     <member name=
"F:UnityEngine.AudioType.VAG">
6179       <summary>
6180         <para>VAG.</para>
6181       </summary>
6182     </member>
6183     <member name=
"F:UnityEngine.AudioType.WAV">
6184       <summary>
6185         <para>Microsoft WAV.</para>
6186       </summary>
6187     </member>
6188     <member name=
"F:UnityEngine.AudioType.XM">
6189       <summary>
6190         <para>FastTracker
2 XM.</para>
6191       </summary>
6192     </member>
6193     <member name=
"F:UnityEngine.AudioType.XMA">
6194       <summary>
6195         <para>Xbox360 XMA.</para>
6196       </summary>
6197     </member>
6198     <member name=
"T:UnityEngine.AudioVelocityUpdateMode">
6199       <summary>
6200         <para>Describes
when an AudioSource or AudioListener is updated.</para>
6201       </summary>
6202     </member>
6203     <member name=
"F:UnityEngine.AudioVelocityUpdateMode.Auto">
6204       <summary>
6205         <para>Updates the source or listener
in the fixed update loop if it is attached to a Rigidbody, dynamic otherwise.</para>
6206       </summary>
6207     </member>
6208     <member name=
"F:UnityEngine.AudioVelocityUpdateMode.Dynamic">
6209       <summary>
6210         <para>Updates the source or listener
in the dynamic update loop.</para>
6211       </summary>
6212     </member>
6213     <member name=
"F:UnityEngine.AudioVelocityUpdateMode.Fixed">
6214       <summary>
6215         <para>Updates the source or listener
in the fixed update loop.</para>
6216       </summary>
6217     </member>
6218     <member name=
"T:UnityEngine.Avatar">
6219       <summary>
6220         <para>Avatar definition.</para>
6221       </summary>
6222     </member>
6223     <member name=
"P:UnityEngine.Avatar.isHuman">
6224       <summary>
6225         <para>Return
true if this avatar is a valid human avatar.</para>
6226       </summary>
6227     </member>
6228     <member name=
"P:UnityEngine.Avatar.isValid">
6229       <summary>
6230         <para>Return
true if this avatar is a valid mecanim avatar. It can be a generic avatar or a human avatar.</para>
6231       </summary>
6232     </member>
6233     <member name=
"T:UnityEngine.AvatarBuilder">
6234       <summary>
6235         <para>Class to build avatars
from user scripts.</para>
6236       </summary>
6237     </member>
6238     <member name=
"M:UnityEngine.AvatarBuilder.BuildGenericAvatar(UnityEngine.GameObject,System.String)">
6239       <summary>
6240         <para>Create a
new generic avatar.</para>
6241       </summary>
6242       <param name=
"go">Root object of your transform hierarchy.</param>
6243       <param name=
"rootMotionTransformName">Transform name of the root motion transform. If empty no root motion is defined and you must take care of avatar movement yourself.</param>
6244     </member>
6245     <member name=
"M:UnityEngine.AvatarBuilder.BuildHumanAvatar(UnityEngine.GameObject,UnityEngine.HumanDescription)">
6246       <summary>
6247         <para>Create a humanoid avatar.</para>
6248       </summary>
6249       <param name=
"go">Root object of your transform hierachy. It must be the top most gameobject when you create the avatar.</param>
6250       <param name=
"humanDescription">Humanoid description of the avatar.</param>
6251       <returns>
6252         <para>Returns the Avatar, you must always always check the avatar
is valid before using it with Avatar.isValid.</para>
6253       </returns>
6254     </member>
6255     <member name=
"T:UnityEngine.AvatarIKGoal">
6256       <summary>
6257         <para>IK Goal.</para>
6258       </summary>
6259     </member>
6260     <member name=
"F:UnityEngine.AvatarIKGoal.LeftFoot">
6261       <summary>
6262         <para>The left foot.</para>
6263       </summary>
6264     </member>
6265     <member name=
"F:UnityEngine.AvatarIKGoal.LeftHand">
6266       <summary>
6267         <para>The left hand.</para>
6268       </summary>
6269     </member>
6270     <member name=
"F:UnityEngine.AvatarIKGoal.RightFoot">
6271       <summary>
6272         <para>The right foot.</para>
6273       </summary>
6274     </member>
6275     <member name=
"F:UnityEngine.AvatarIKGoal.RightHand">
6276       <summary>
6277         <para>The right hand.</para>
6278       </summary>
6279     </member>
6280     <member name=
"T:UnityEngine.AvatarIKHint">
6281       <summary>
6282         <para>IK Hint.</para>
6283       </summary>
6284     </member>
6285     <member name=
"F:UnityEngine.AvatarIKHint.LeftElbow">
6286       <summary>
6287         <para>The left elbow IK hint.</para>
6288       </summary>
6289     </member>
6290     <member name=
"F:UnityEngine.AvatarIKHint.LeftKnee">
6291       <summary>
6292         <para>The left knee IK hint.</para>
6293       </summary>
6294     </member>
6295     <member name=
"F:UnityEngine.AvatarIKHint.RightElbow">
6296       <summary>
6297         <para>The right elbow IK hint.</para>
6298       </summary>
6299     </member>
6300     <member name=
"F:UnityEngine.AvatarIKHint.RightKnee">
6301       <summary>
6302         <para>The right knee IK hint.</para>
6303       </summary>
6304     </member>
6305     <member name=
"T:UnityEngine.AvatarTarget">
6306       <summary>
6307         <para>Target.</para>
6308       </summary>
6309     </member>
6310     <member name=
"F:UnityEngine.AvatarTarget.Body">
6311       <summary>
6312         <para>The body, center of mass.</para>
6313       </summary>
6314     </member>
6315     <member name=
"F:UnityEngine.AvatarTarget.LeftFoot">
6316       <summary>
6317         <para>The left foot.</para>
6318       </summary>
6319     </member>
6320     <member name=
"F:UnityEngine.AvatarTarget.LeftHand">
6321       <summary>
6322         <para>The left hand.</para>
6323       </summary>
6324     </member>
6325     <member name=
"F:UnityEngine.AvatarTarget.RightFoot">
6326       <summary>
6327         <para>The right foot.</para>
6328       </summary>
6329     </member>
6330     <member name=
"F:UnityEngine.AvatarTarget.RightHand">
6331       <summary>
6332         <para>The right hand.</para>
6333       </summary>
6334     </member>
6335     <member name=
"F:UnityEngine.AvatarTarget.Root">
6336       <summary>
6337         <para>The root, the position of the game
object.</para>
6338       </summary>
6339     </member>
6340     <member name=
"T:UnityEngine.Behaviour">
6341       <summary>
6342         <para>Behaviours are Components that can be enabled or disabled.</para>
6343       </summary>
6344     </member>
6345     <member name=
"P:UnityEngine.Behaviour.enabled">
6346       <summary>
6347         <para>Enabled Behaviours are Updated, disabled Behaviours are not.</para>
6348       </summary>
6349     </member>
6350     <member name=
"P:UnityEngine.Behaviour.isActiveAndEnabled">
6351       <summary>
6352         <para>Has the Behaviour had enabled called.</para>
6353       </summary>
6354     </member>
6355     <member name=
"T:UnityEngine.BillboardAsset">
6356       <summary>
6357         <para>BillboardAsset describes how a billboard
is rendered.</para>
6358       </summary>
6359     </member>
6360     <member name=
"P:UnityEngine.BillboardAsset.bottom">
6361       <summary>
6362         <para>Height of the billboard that
is below ground.</para>
6363       </summary>
6364     </member>
6365     <member name=
"P:UnityEngine.BillboardAsset.height">
6366       <summary>
6367         <para>Height of the billboard.</para>
6368       </summary>
6369     </member>
6370     <member name=
"P:UnityEngine.BillboardAsset.imageCount">
6371       <summary>
6372         <para>Number of pre-baked images that can be switched
when the billboard is viewed from different angles.</para>
6373       </summary>
6374     </member>
6375     <member name=
"P:UnityEngine.BillboardAsset.indexCount">
6376       <summary>
6377         <para>Number of indices
in the billboard mesh. The mesh is not necessarily a quad. It can be a more complex shape which fits the actual image more precisely.</para>
6378       </summary>
6379     </member>
6380     <member name=
"P:UnityEngine.BillboardAsset.material">
6381       <summary>
6382         <para>The material used
for rendering.</para>
6383       </summary>
6384     </member>
6385     <member name=
"P:UnityEngine.BillboardAsset.vertexCount">
6386       <summary>
6387         <para>Number of vertices
in the billboard mesh. The mesh is not necessarily a quad. It can be a more complex shape which fits the actual image more precisely.</para>
6388       </summary>
6389     </member>
6390     <member name=
"P:UnityEngine.BillboardAsset.width">
6391       <summary>
6392         <para>Width of the billboard.</para>
6393       </summary>
6394     </member>
6395     <member name=
"M:UnityEngine.BillboardAsset.#ctor">
6396       <summary>
6397         <para>Constructs a
new BillboardAsset.</para>
6398       </summary>
6399     </member>
6400     <member name=
"T:UnityEngine.BillboardRenderer">
6401       <summary>
6402         <para>Renders a billboard.</para>
6403       </summary>
6404     </member>
6405     <member name=
"P:UnityEngine.BillboardRenderer.billboard">
6406       <summary>
6407         <para>The BillboardAsset to render.</para>
6408       </summary>
6409     </member>
6410     <member name=
"M:UnityEngine.BillboardRenderer.#ctor">
6411       <summary>
6412         <para>Constructor.</para>
6413       </summary>
6414     </member>
6415     <member name=
"T:UnityEngine.BitStream">
6416       <summary>
6417         <para>The BitStream
class represents seralized variables, packed into a stream.</para>
6418       </summary>
6419     </member>
6420     <member name=
"P:UnityEngine.BitStream.isReading">
6421       <summary>
6422         <para>Is the BitStream currently being read? (Read Only)</para>
6423       </summary>
6424     </member>
6425     <member name=
"P:UnityEngine.BitStream.isWriting">
6426       <summary>
6427         <para>Is the BitStream currently being written? (Read Only)</para>
6428       </summary>
6429     </member>
6430     <member name=
"M:UnityEngine.BitStream.Serialize(System.Boolean&amp;)">
6431       <summary>
6432         <para>Serializes different types of variables.</para>
6433       </summary>
6434       <param name=
"value"></param>
6435       <param name=
"maxDelta"></param>
6436       <param name=
"viewID"></param>
6437     </member>
6438     <member name=
"M:UnityEngine.BitStream.Serialize(System.Char&amp;)">
6439       <summary>
6440         <para>Serializes different types of variables.</para>
6441       </summary>
6442       <param name=
"value"></param>
6443       <param name=
"maxDelta"></param>
6444       <param name=
"viewID"></param>
6445     </member>
6446     <member name=
"M:UnityEngine.BitStream.Serialize(System.Int16&amp;)">
6447       <summary>
6448         <para>Serializes different types of variables.</para>
6449       </summary>
6450       <param name=
"value"></param>
6451       <param name=
"maxDelta"></param>
6452       <param name=
"viewID"></param>
6453     </member>
6454     <member name=
"M:UnityEngine.BitStream.Serialize(System.Int32&amp;)">
6455       <summary>
6456         <para>Serializes different types of variables.</para>
6457       </summary>
6458       <param name=
"value"></param>
6459       <param name=
"maxDelta"></param>
6460       <param name=
"viewID"></param>
6461     </member>
6462     <member name=
"M:UnityEngine.BitStream.Serialize(System.Single&amp;)">
6463       <summary>
6464         <para>Serializes different types of variables.</para>
6465       </summary>
6466       <param name=
"value"></param>
6467       <param name=
"maxDelta"></param>
6468       <param name=
"viewID"></param>
6469     </member>
6470     <member name=
"M:UnityEngine.BitStream.Serialize(UnityEngine.Vector3&amp;)">
6471       <summary>
6472         <para>Serializes different types of variables.</para>
6473       </summary>
6474       <param name=
"value"></param>
6475       <param name=
"maxDelta"></param>
6476       <param name=
"viewID"></param>
6477     </member>
6478     <member name=
"M:UnityEngine.BitStream.Serialize(UnityEngine.Quaternion&amp;)">
6479       <summary>
6480         <para>Serializes different types of variables.</para>
6481       </summary>
6482       <param name=
"value"></param>
6483       <param name=
"maxDelta"></param>
6484       <param name=
"viewID"></param>
6485     </member>
6486     <member name=
"M:UnityEngine.BitStream.Serialize(System.Single&amp;,System.Single)">
6487       <summary>
6488         <para>Serializes different types of variables.</para>
6489       </summary>
6490       <param name=
"value"></param>
6491       <param name=
"maxDelta"></param>
6492       <param name=
"viewID"></param>
6493     </member>
6494     <member name=
"M:UnityEngine.BitStream.Serialize(UnityEngine.Quaternion&amp;,System.Single)">
6495       <summary>
6496         <para>Serializes different types of variables.</para>
6497       </summary>
6498       <param name=
"value"></param>
6499       <param name=
"maxDelta"></param>
6500       <param name=
"viewID"></param>
6501     </member>
6502     <member name=
"M:UnityEngine.BitStream.Serialize(UnityEngine.Vector3&amp;,System.Single)">
6503       <summary>
6504         <para>Serializes different types of variables.</para>
6505       </summary>
6506       <param name=
"value"></param>
6507       <param name=
"maxDelta"></param>
6508       <param name=
"viewID"></param>
6509     </member>
6510     <member name=
"M:UnityEngine.BitStream.Serialize(UnityEngine.NetworkPlayer&amp;)">
6511       <summary>
6512         <para>Serializes different types of variables.</para>
6513       </summary>
6514       <param name=
"value"></param>
6515       <param name=
"maxDelta"></param>
6516       <param name=
"viewID"></param>
6517     </member>
6518     <member name=
"M:UnityEngine.BitStream.Serialize(UnityEngine.NetworkViewID&amp;)">
6519       <summary>
6520         <para>Serializes different types of variables.</para>
6521       </summary>
6522       <param name=
"value"></param>
6523       <param name=
"maxDelta"></param>
6524       <param name=
"viewID"></param>
6525     </member>
6526     <member name=
"T:UnityEngine.BlendWeights">
6527       <summary>
6528         <para>Blend weights.</para>
6529       </summary>
6530     </member>
6531     <member name=
"F:UnityEngine.BlendWeights.FourBones">
6532       <summary>
6533         <para>Four bones affect each vertex.</para>
6534       </summary>
6535     </member>
6536     <member name=
"F:UnityEngine.BlendWeights.OneBone">
6537       <summary>
6538         <para>One bone affects each vertex.</para>
6539       </summary>
6540     </member>
6541     <member name=
"F:UnityEngine.BlendWeights.TwoBones">
6542       <summary>
6543         <para>Two bones affect each vertex.</para>
6544       </summary>
6545     </member>
6546     <member name=
"T:UnityEngine.BoneWeight">
6547       <summary>
6548         <para>Skinning bone weights of a vertex
in the mesh.</para>
6549       </summary>
6550     </member>
6551     <member name=
"P:UnityEngine.BoneWeight.boneIndex0">
6552       <summary>
6553         <para>Index of first bone.</para>
6554       </summary>
6555     </member>
6556     <member name=
"P:UnityEngine.BoneWeight.boneIndex1">
6557       <summary>
6558         <para>Index of second bone.</para>
6559       </summary>
6560     </member>
6561     <member name=
"P:UnityEngine.BoneWeight.boneIndex2">
6562       <summary>
6563         <para>Index of third bone.</para>
6564       </summary>
6565     </member>
6566     <member name=
"P:UnityEngine.BoneWeight.boneIndex3">
6567       <summary>
6568         <para>Index of fourth bone.</para>
6569       </summary>
6570     </member>
6571     <member name=
"P:UnityEngine.BoneWeight.weight0">
6572       <summary>
6573         <para>Skinning weight
for first bone.</para>
6574       </summary>
6575     </member>
6576     <member name=
"P:UnityEngine.BoneWeight.weight1">
6577       <summary>
6578         <para>Skinning weight
for second bone.</para>
6579       </summary>
6580     </member>
6581     <member name=
"P:UnityEngine.BoneWeight.weight2">
6582       <summary>
6583         <para>Skinning weight
for third bone.</para>
6584       </summary>
6585     </member>
6586     <member name=
"P:UnityEngine.BoneWeight.weight3">
6587       <summary>
6588         <para>Skinning weight
for fourth bone.</para>
6589       </summary>
6590     </member>
6591     <member name=
"T:UnityEngine.BoundingSphere">
6592       <summary>
6593         <para>Describes a single bounding sphere
for use by a CullingGroup.</para>
6594       </summary>
6595     </member>
6596     <member name=
"F:UnityEngine.BoundingSphere.position">
6597       <summary>
6598         <para>The position of the center of the BoundingSphere.</para>
6599       </summary>
6600     </member>
6601     <member name=
"F:UnityEngine.BoundingSphere.radius">
6602       <summary>
6603         <para>The radius of the BoundingSphere.</para>
6604       </summary>
6605     </member>
6606     <member name=
"M:UnityEngine.BoundingSphere.#ctor(UnityEngine.Vector3,System.Single)">
6607       <summary>
6608         <para>Initializes a BoundingSphere.</para>
6609       </summary>
6610       <param name=
"pos">The center of the sphere.</param>
6611       <param name=
"rad">The radius of the sphere.</param>
6612       <param name=
"packedSphere">A four-component vector containing the position (packed into the XYZ components) and radius (packed into the W component).</param>
6613     </member>
6614     <member name=
"M:UnityEngine.BoundingSphere.#ctor(UnityEngine.Vector4)">
6615       <summary>
6616         <para>Initializes a BoundingSphere.</para>
6617       </summary>
6618       <param name=
"pos">The center of the sphere.</param>
6619       <param name=
"rad">The radius of the sphere.</param>
6620       <param name=
"packedSphere">A four-component vector containing the position (packed into the XYZ components) and radius (packed into the W component).</param>
6621     </member>
6622     <member name=
"T:UnityEngine.Bounds">
6623       <summary>
6624         <para>Represents an axis aligned bounding box.</para>
6625       </summary>
6626     </member>
6627     <member name=
"P:UnityEngine.Bounds.center">
6628       <summary>
6629         <para>The center of the bounding box.</para>
6630       </summary>
6631     </member>
6632     <member name=
"P:UnityEngine.Bounds.extents">
6633       <summary>
6634         <para>The extents of the box. This
is always half of the size.</para>
6635       </summary>
6636     </member>
6637     <member name=
"P:UnityEngine.Bounds.max">
6638       <summary>
6639         <para>The maximal point of the box. This
is always equal to center+extents.</para>
6640       </summary>
6641     </member>
6642     <member name=
"P:UnityEngine.Bounds.min">
6643       <summary>
6644         <para>The minimal point of the box. This
is always equal to center-extents.</para>
6645       </summary>
6646     </member>
6647     <member name=
"P:UnityEngine.Bounds.size">
6648       <summary>
6649         <para>The total size of the box. This
is always twice as large as the extents.</para>
6650       </summary>
6651     </member>
6652     <member name=
"M:UnityEngine.Bounds.ClosestPoint(UnityEngine.Vector3)">
6653       <summary>
6654         <para>The closest point
on the bounding box.</para>
6655       </summary>
6656       <param name=
"point">Arbitrary point.</param>
6657       <returns>
6658         <para>The point
on the bounding box or inside the bounding box.</para>
6659       </returns>
6660     </member>
6661     <member name=
"M:UnityEngine.Bounds.Contains(UnityEngine.Vector3)">
6662       <summary>
6663         <para>Is point contained
in the bounding box?</para>
6664       </summary>
6665       <param name=
"point"></param>
6666     </member>
6667     <member name=
"M:UnityEngine.Bounds.#ctor(UnityEngine.Vector3,UnityEngine.Vector3)">
6668       <summary>
6669         <para>Creates
new Bounds with a given center and total size. Bound extents will be half the given size.</para>
6670       </summary>
6671       <param name=
"center"></param>
6672       <param name=
"size"></param>
6673     </member>
6674     <member name=
"M:UnityEngine.Bounds.Encapsulate(UnityEngine.Vector3)">
6675       <summary>
6676         <para>Grows the Bounds to include the point.</para>
6677       </summary>
6678       <param name=
"point"></param>
6679     </member>
6680     <member name=
"M:UnityEngine.Bounds.Encapsulate(UnityEngine.Bounds)">
6681       <summary>
6682         <para>Grow the bounds to encapsulate the bounds.</para>
6683       </summary>
6684       <param name=
"bounds"></param>
6685     </member>
6686     <member name=
"M:UnityEngine.Bounds.Expand(System.Single)">
6687       <summary>
6688         <para>Expand the bounds
by increasing its size by amount along each side.</para>
6689       </summary>
6690       <param name=
"amount"></param>
6691     </member>
6692     <member name=
"M:UnityEngine.Bounds.Expand(UnityEngine.Vector3)">
6693       <summary>
6694         <para>Expand the bounds
by increasing its size by amount along each side.</para>
6695       </summary>
6696       <param name=
"amount"></param>
6697     </member>
6698     <member name=
"M:UnityEngine.Bounds.IntersectRay(UnityEngine.Ray)">
6699       <summary>
6700         <para>Does ray intersect
this bounding box?</para>
6701       </summary>
6702       <param name=
"ray"></param>
6703     </member>
6704     <member name=
"M:UnityEngine.Bounds.IntersectRay(UnityEngine.Ray,System.Single&amp;)">
6705       <summary>
6706         <para>Does ray intersect
this bounding box?</para>
6707       </summary>
6708       <param name=
"ray"></param>
6709       <param name=
"distance"></param>
6710     </member>
6711     <member name=
"M:UnityEngine.Bounds.Intersects(UnityEngine.Bounds)">
6712       <summary>
6713         <para>Does another bounding box intersect with
this bounding box?</para>
6714       </summary>
6715       <param name=
"bounds"></param>
6716     </member>
6717     <member name=
"M:UnityEngine.Bounds.SetMinMax(UnityEngine.Vector3,UnityEngine.Vector3)">
6718       <summary>
6719         <para>Sets the bounds to the min and max
value of the box.</para>
6720       </summary>
6721       <param name=
"min"></param>
6722       <param name=
"max"></param>
6723     </member>
6724     <member name=
"M:UnityEngine.Bounds.SqrDistance(UnityEngine.Vector3)">
6725       <summary>
6726         <para>The smallest squared distance between the point and
this bounding box.</para>
6727       </summary>
6728       <param name=
"point"></param>
6729     </member>
6730     <member name=
"M:UnityEngine.Bounds.ToString">
6731       <summary>
6732         <para>Returns a nicely formatted
string for the bounds.</para>
6733       </summary>
6734       <param name=
"format"></param>
6735     </member>
6736     <member name=
"M:UnityEngine.Bounds.ToString(System.String)">
6737       <summary>
6738         <para>Returns a nicely formatted
string for the bounds.</para>
6739       </summary>
6740       <param name=
"format"></param>
6741     </member>
6742     <member name=
"T:UnityEngine.BoxCollider">
6743       <summary>
6744         <para>A box-shaped primitive collider.</para>
6745       </summary>
6746     </member>
6747     <member name=
"P:UnityEngine.BoxCollider.center">
6748       <summary>
6749         <para>The center of the box, measured
in the object's local space.</para>
6750       </summary>
6751     </member>
6752     <member name=
"P:UnityEngine.BoxCollider.size">
6753       <summary>
6754         <para>The size of the box, measured
in the object's local space.</para>
6755       </summary>
6756     </member>
6757     <member name=
"T:UnityEngine.BoxCollider2D">
6758       <summary>
6759         <para>Collider
for 2D physics representing an axis-aligned rectangle.</para>
6760       </summary>
6761     </member>
6762     <member name=
"P:UnityEngine.BoxCollider2D.center">
6763       <summary>
6764         <para>The center point of the collider
in local space.</para>
6765       </summary>
6766     </member>
6767     <member name=
"P:UnityEngine.BoxCollider2D.size">
6768       <summary>
6769         <para>The width and height of the rectangle.</para>
6770       </summary>
6771     </member>
6772     <member name=
"T:UnityEngine.BuoyancyEffector2D">
6773       <summary>
6774         <para>Applies forces to simulate buoyancy, fluid-flow and fluid drag.</para>
6775       </summary>
6776     </member>
6777     <member name=
"P:UnityEngine.BuoyancyEffector2D.angularDrag">
6778       <summary>
6779         <para>A force applied to slow angular movement of any Collider2D
in contact with the effector.</para>
6780       </summary>
6781     </member>
6782     <member name=
"P:UnityEngine.BuoyancyEffector2D.density">
6783       <summary>
6784         <para>The density of the fluid used to calculate the buoyancy forces.</para>
6785       </summary>
6786     </member>
6787     <member name=
"P:UnityEngine.BuoyancyEffector2D.flowAngle">
6788       <summary>
6789         <para>The angle of the force used to similate fluid flow.</para>
6790       </summary>
6791     </member>
6792     <member name=
"P:UnityEngine.BuoyancyEffector2D.flowMagnitude">
6793       <summary>
6794         <para>The magnitude of the force used to similate fluid flow.</para>
6795       </summary>
6796     </member>
6797     <member name=
"P:UnityEngine.BuoyancyEffector2D.flowVariation">
6798       <summary>
6799         <para>The random variation of the force used to similate fluid flow.</para>
6800       </summary>
6801     </member>
6802     <member name=
"P:UnityEngine.BuoyancyEffector2D.linearDrag">
6803       <summary>
6804         <para>A force applied to slow linear movement of any Collider2D
in contact with the effector.</para>
6805       </summary>
6806     </member>
6807     <member name=
"P:UnityEngine.BuoyancyEffector2D.surfaceLevel">
6808       <summary>
6809         <para>Defines an arbitrary horizontal line that represents the fluid surface level.</para>
6810       </summary>
6811     </member>
6812     <member name=
"T:UnityEngine.Caching">
6813       <summary>
6814         <para>The Caching
class lets you manage cached AssetBundles, downloaded using WWW.LoadFromCacheOrDownload.</para>
6815       </summary>
6816     </member>
6817     <member name=
"P:UnityEngine.Caching.compressionEnabled">
6818       <summary>
6819         <para>Controls compression of cache data. Enabled
by default.</para>
6820       </summary>
6821     </member>
6822     <member name=
"P:UnityEngine.Caching.enabled">
6823       <summary>
6824         <para>Is Caching enabled?</para>
6825       </summary>
6826     </member>
6827     <member name=
"P:UnityEngine.Caching.expirationDelay">
6828       <summary>
6829         <para>The number of seconds that an AssetBundle may remain unused
in the cache before it is automatically deleted.</para>
6830       </summary>
6831     </member>
6832     <member name=
"P:UnityEngine.Caching.maximumAvailableDiskSpace">
6833       <summary>
6834         <para>The total number of bytes that can potentially be allocated
for caching.</para>
6835       </summary>
6836     </member>
6837     <member name=
"P:UnityEngine.Caching.ready">
6838       <summary>
6839         <para>Is caching ready?</para>
6840       </summary>
6841     </member>
6842     <member name=
"P:UnityEngine.Caching.spaceFree">
6843       <summary>
6844         <para>The number of currently unused bytes
in the cache.</para>
6845       </summary>
6846     </member>
6847     <member name=
"P:UnityEngine.Caching.spaceOccupied">
6848       <summary>
6849         <para>Used disk space
in bytes.</para>
6850       </summary>
6851     </member>
6852     <member name=
"M:UnityEngine.Caching.Authorize(System.String,System.String,System.Int64,System.String)">
6853       <summary>
6854         <para>This
is a WebPlayer-only function.</para>
6855       </summary>
6856       <param name=
"string">Signature The authentification signature provided by Unity.</param>
6857       <param name=
"int">Size The number of bytes allocated to this cache.</param>
6858       <param name=
"name"></param>
6859       <param name=
"domain"></param>
6860       <param name=
"size"></param>
6861       <param name=
"signature"></param>
6862       <param name=
"expiration"></param>
6863     </member>
6864     <member name=
"M:UnityEngine.Caching.Authorize(System.String,System.String,System.Int64,System.Int32,System.String)">
6865       <summary>
6866         <para>This
is a WebPlayer-only function.</para>
6867       </summary>
6868       <param name=
"string">Signature The authentification signature provided by Unity.</param>
6869       <param name=
"int">Size The number of bytes allocated to this cache.</param>
6870       <param name=
"name"></param>
6871       <param name=
"domain"></param>
6872       <param name=
"size"></param>
6873       <param name=
"signature"></param>
6874       <param name=
"expiration"></param>
6875     </member>
6876     <member name=
"M:UnityEngine.Caching.Authorize(System.String,System.String,System.Int32,System.String)">
6877       <summary>
6878         <para>TODO.</para>
6879       </summary>
6880       <param name=
"name"></param>
6881       <param name=
"domain"></param>
6882       <param name=
"size"></param>
6883       <param name=
"signature"></param>
6884       <param name=
"expiration"></param>
6885     </member>
6886     <member name=
"M:UnityEngine.Caching.Authorize(System.String,System.String,System.Int32,System.Int32,System.String)">
6887       <summary>
6888         <para>TODO.</para>
6889       </summary>
6890       <param name=
"name"></param>
6891       <param name=
"domain"></param>
6892       <param name=
"size"></param>
6893       <param name=
"signature"></param>
6894       <param name=
"expiration"></param>
6895     </member>
6896     <member name=
"M:UnityEngine.Caching.CleanCache">
6897       <summary>
6898         <para>Delete all AssetBundle and Procedural Material content that has been cached
by the current application.</para>
6899       </summary>
6900       <returns>
6901         <para>True
when cache cleaning succeeded, false if cache was in use.</para>
6902       </returns>
6903     </member>
6904     <member name=
"M:UnityEngine.Caching.IsVersionCached(System.String,System.Int32)">
6905       <summary>
6906         <para>Checks
if an AssetBundle is cached.</para>
6907       </summary>
6908       <param name=
"string">Url The filename of the AssetBundle. Domain and path information are stripped from this string automatically.</param>
6909       <param name=
"int">Version The version number of the AssetBundle to check for. Negative values are not allowed.</param>
6910       <param name=
"url"></param>
6911       <param name=
"version"></param>
6912       <returns>
6913         <para>True
if an AssetBundle matching the url and version parameters has previously been loaded using WWW.LoadFromCacheOrDownload() and is currently stored in the cache. Returns false if the AssetBundle is not in cache, either because it has been flushed from the cache or was never loaded using the Caching API.</para>
6914       </returns>
6915     </member>
6916     <member name=
"M:UnityEngine.Caching.MarkAsUsed(System.String,System.Int32)">
6917       <summary>
6918         <para>Bumps the timestamp of a cached file to be the current time.</para>
6919       </summary>
6920       <param name=
"url"></param>
6921       <param name=
"version"></param>
6922     </member>
6923     <member name=
"T:UnityEngine.Camera">
6924       <summary>
6925         <para>A Camera
is a device through which the player views the world.</para>
6926       </summary>
6927     </member>
6928     <member name=
"P:UnityEngine.Camera.actualRenderingPath">
6929       <summary>
6930         <para>The rendering path that
is currently being used (Read Only).
6931
6932 The actual rendering path might be different
from the user-specified renderingPath if the underlying gpu/platform does not support the requested one, or some other situation caused a fallback (for example, deferred rendering is not supported with orthographic projection cameras).</para>
6933       </summary>
6934     </member>
6935     <member name=
"P:UnityEngine.Camera.allCameras">
6936       <summary>
6937         <para>Returns all enabled cameras
in the scene.</para>
6938       </summary>
6939     </member>
6940     <member name=
"P:UnityEngine.Camera.allCamerasCount">
6941       <summary>
6942         <para>The number of cameras
in the current scene.</para>
6943       </summary>
6944     </member>
6945     <member name=
"P:UnityEngine.Camera.aspect">
6946       <summary>
6947         <para>The aspect ratio (width divided
by height).</para>
6948       </summary>
6949     </member>
6950     <member name=
"P:UnityEngine.Camera.backgroundColor">
6951       <summary>
6952         <para>The color with which the screen will be cleared.</para>
6953       </summary>
6954     </member>
6955     <member name=
"P:UnityEngine.Camera.cameraToWorldMatrix">
6956       <summary>
6957         <para>Matrix that transforms
from camera space to world space (Read Only).</para>
6958       </summary>
6959     </member>
6960     <member name=
"P:UnityEngine.Camera.cameraType">
6961       <summary>
6962         <para>Identifies what kind of camera
this is.</para>
6963       </summary>
6964     </member>
6965     <member name=
"P:UnityEngine.Camera.clearFlags">
6966       <summary>
6967         <para>How the camera clears the background.</para>
6968       </summary>
6969     </member>
6970     <member name=
"P:UnityEngine.Camera.clearStencilAfterLightingPass">
6971       <summary>
6972         <para>Should the camera clear the stencil buffer after the deferred light pass?</para>
6973       </summary>
6974     </member>
6975     <member name=
"P:UnityEngine.Camera.commandBufferCount">
6976       <summary>
6977         <para>Number of command buffers
set up on this camera (Read Only).</para>
6978       </summary>
6979     </member>
6980     <member name=
"P:UnityEngine.Camera.cullingMask">
6981       <summary>
6982         <para>This
is used to render parts of the scene selectively.</para>
6983       </summary>
6984     </member>
6985     <member name=
"P:UnityEngine.Camera.cullingMatrix">
6986       <summary>
6987         <para>Sets a custom matrix
for the camera to use for all culling queries.</para>
6988       </summary>
6989     </member>
6990     <member name=
"P:UnityEngine.Camera.current">
6991       <summary>
6992         <para>The camera we are currently rendering with,
for low-level render control only (Read Only).</para>
6993       </summary>
6994     </member>
6995     <member name=
"P:UnityEngine.Camera.depth">
6996       <summary>
6997         <para>Camera
's depth in the camera rendering order.</para>
6998       </summary>
6999     </member>
7000     <member name=
"P:UnityEngine.Camera.depthTextureMode">
7001       <summary>
7002         <para>How and
if camera generates a depth texture.</para>
7003       </summary>
7004     </member>
7005     <member name=
"P:UnityEngine.Camera.eventMask">
7006       <summary>
7007         <para>Mask to
select which layers can trigger events on the camera.</para>
7008       </summary>
7009     </member>
7010     <member name=
"P:UnityEngine.Camera.farClipPlane">
7011       <summary>
7012         <para>The far clipping plane distance.</para>
7013       </summary>
7014     </member>
7015     <member name=
"P:UnityEngine.Camera.fieldOfView">
7016       <summary>
7017         <para>The field of view of the camera
in degrees.</para>
7018       </summary>
7019     </member>
7020     <member name=
"P:UnityEngine.Camera.hdr">
7021       <summary>
7022         <para>High
dynamic range rendering.</para>
7023       </summary>
7024     </member>
7025     <member name=
"P:UnityEngine.Camera.layerCullDistances">
7026       <summary>
7027         <para>Per-layer culling distances.</para>
7028       </summary>
7029     </member>
7030     <member name=
"P:UnityEngine.Camera.layerCullSpherical">
7031       <summary>
7032         <para>How to perform per-layer culling
for a Camera.</para>
7033       </summary>
7034     </member>
7035     <member name=
"P:UnityEngine.Camera.main">
7036       <summary>
7037         <para>The first enabled camera tagged
"MainCamera" (Read Only).</para>
7038       </summary>
7039     </member>
7040     <member name=
"P:UnityEngine.Camera.nearClipPlane">
7041       <summary>
7042         <para>The near clipping plane distance.</para>
7043       </summary>
7044     </member>
7045     <member name=
"P:UnityEngine.Camera.nonJitteredProjectionMatrix">
7046       <summary>
7047         <para>Get or
set the raw projection matrix with no camera offset (no jittering). </para>
7048       </summary>
7049     </member>
7050     <member name=
"F:UnityEngine.Camera.onPostRender">
7051       <summary>
7052         <para>Event that
is fired after any camera finishes rendering.</para>
7053       </summary>
7054     </member>
7055     <member name=
"F:UnityEngine.Camera.onPreCull">
7056       <summary>
7057         <para>Event that
is fired before any camera starts culling.</para>
7058       </summary>
7059     </member>
7060     <member name=
"F:UnityEngine.Camera.onPreRender">
7061       <summary>
7062         <para>Event that
is fired before any camera starts rendering.</para>
7063       </summary>
7064     </member>
7065     <member name=
"P:UnityEngine.Camera.opaqueSortMode">
7066       <summary>
7067         <para>Opaque
object sorting mode.</para>
7068       </summary>
7069     </member>
7070     <member name=
"P:UnityEngine.Camera.orthographic">
7071       <summary>
7072         <para>Is the camera orthographic (
true) or perspective (false)?</para>
7073       </summary>
7074     </member>
7075     <member name=
"P:UnityEngine.Camera.orthographicSize">
7076       <summary>
7077         <para>Camera
's half-size when in orthographic mode.</para>
7078       </summary>
7079     </member>
7080     <member name=
"P:UnityEngine.Camera.pixelHeight">
7081       <summary>
7082         <para>How tall
is the camera in pixels (Read Only).</para>
7083       </summary>
7084     </member>
7085     <member name=
"P:UnityEngine.Camera.pixelRect">
7086       <summary>
7087         <para>Where
on the screen is the camera rendered in pixel coordinates.</para>
7088       </summary>
7089     </member>
7090     <member name=
"P:UnityEngine.Camera.pixelWidth">
7091       <summary>
7092         <para>How wide
is the camera in pixels (Read Only).</para>
7093       </summary>
7094     </member>
7095     <member name=
"P:UnityEngine.Camera.projectionMatrix">
7096       <summary>
7097         <para>Set a custom projection matrix.</para>
7098       </summary>
7099     </member>
7100     <member name=
"P:UnityEngine.Camera.rect">
7101       <summary>
7102         <para>Where
on the screen is the camera rendered in normalized coordinates.</para>
7103       </summary>
7104     </member>
7105     <member name=
"P:UnityEngine.Camera.renderingPath">
7106       <summary>
7107         <para>The rendering path that should be used,
if possible.
7108
7109 In some situations, it may not be possible to use the rendering path specified,
in which case the renderer will automatically use a different path. For example, if the underlying gpu/platform does not support the requested one, or some other situation caused a fallback (for example, deferred rendering is not supported with orthographic projection cameras).
7110
7111 For
this reason, we also provide the read-only property actualRenderingPath which allows you to discover which path is actually being used.</para>
7112       </summary>
7113     </member>
7114     <member name=
"P:UnityEngine.Camera.stereoConvergence">
7115       <summary>
7116         <para>Distance to a point
where virtual eyes converge.</para>
7117       </summary>
7118     </member>
7119     <member name=
"P:UnityEngine.Camera.stereoEnabled">
7120       <summary>
7121         <para>Stereoscopic rendering.</para>
7122       </summary>
7123     </member>
7124     <member name=
"P:UnityEngine.Camera.stereoMirrorMode">
7125       <summary>
7126         <para>Render only once and use resulting image
for both eyes.</para>
7127       </summary>
7128     </member>
7129     <member name=
"P:UnityEngine.Camera.stereoSeparation">
7130       <summary>
7131         <para>Distance between the
virtual eyes.</para>
7132       </summary>
7133     </member>
7134     <member name=
"P:UnityEngine.Camera.stereoTargetEye">
7135       <summary>
7136         <para>When Virtual Reality
is enabled, the stereoTargetEye value determines which eyes of the Head Mounted Display (HMD) this camera renders to. The default is to render both eyes.
7137
7138 The values passed to stereoTargetEye are found
in the StereoTargetEyeMask enum. Every camera will render to the Main Game Window by default. If you do not want to see the content from this camera in the Main Game Window, use a camera with a higher depth value than this camera, or set the Camera's showDeviceView value to false.</para>
7139       </summary>
7140     </member>
7141     <member name=
"P:UnityEngine.Camera.targetDisplay">
7142       <summary>
7143         <para>Set the target display
for this Camera.</para>
7144       </summary>
7145     </member>
7146     <member name=
"P:UnityEngine.Camera.targetTexture">
7147       <summary>
7148         <para>Destination render texture.</para>
7149       </summary>
7150     </member>
7151     <member name=
"P:UnityEngine.Camera.transparencySortMode">
7152       <summary>
7153         <para>Transparent
object sorting mode.</para>
7154       </summary>
7155     </member>
7156     <member name=
"P:UnityEngine.Camera.useOcclusionCulling">
7157       <summary>
7158         <para>Whether or not the Camera will use occlusion culling during rendering.</para>
7159       </summary>
7160     </member>
7161     <member name=
"P:UnityEngine.Camera.velocity">
7162       <summary>
7163         <para>Get the world-space speed of the camera (Read Only).</para>
7164       </summary>
7165     </member>
7166     <member name=
"P:UnityEngine.Camera.worldToCameraMatrix">
7167       <summary>
7168         <para>Matrix that transforms
from world to camera space.</para>
7169       </summary>
7170     </member>
7171     <member name=
"M:UnityEngine.Camera.AddCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)">
7172       <summary>
7173         <para>Add a command buffer to be executed at a specified place.</para>
7174       </summary>
7175       <param name=
"evt">When to execute the command buffer during rendering.</param>
7176       <param name=
"buffer">The buffer to execute.</param>
7177     </member>
7178     <member name=
"M:UnityEngine.Camera.CalculateObliqueMatrix(UnityEngine.Vector4)">
7179       <summary>
7180         <para>Calculates and returns oblique near-plane projection matrix.</para>
7181       </summary>
7182       <param name=
"clipPlane">Vector4 that describes a clip plane.</param>
7183       <returns>
7184         <para>Oblique near-plane projection matrix.</para>
7185       </returns>
7186     </member>
7187     <member name=
"T:UnityEngine.Camera.CameraCallback">
7188       <summary>
7189         <para>Delegate type
for camera callbacks.</para>
7190       </summary>
7191       <param name=
"cam"></param>
7192     </member>
7193     <member name=
"M:UnityEngine.Camera.CopyFrom(UnityEngine.Camera)">
7194       <summary>
7195         <para>Makes
this camera's settings match other camera.</para>
7196       </summary>
7197       <param name=
"other"></param>
7198     </member>
7199     <member name=
"M:UnityEngine.Camera.GetAllCameras(UnityEngine.Camera[])">
7200       <summary>
7201         <para>Fills an array of Camera with the current cameras
in the scene, without allocating a new array.</para>
7202       </summary>
7203       <param name=
"cameras">An array to be filled up with cameras currently in the scene.</param>
7204     </member>
7205     <member name=
"M:UnityEngine.Camera.GetCommandBuffers(UnityEngine.Rendering.CameraEvent)">
7206       <summary>
7207         <para>Get command buffers to be executed at a specified place.</para>
7208       </summary>
7209       <param name=
"evt">When to execute the command buffer during rendering.</param>
7210       <returns>
7211         <para>Array of command buffers.</para>
7212       </returns>
7213     </member>
7214     <member name=
"M:UnityEngine.Camera.GetStereoProjectionMatrix(UnityEngine.Camera/StereoscopicEye)">
7215       <summary>
7216         <para>Get the projection matrix of a specific stereo eye.</para>
7217       </summary>
7218       <param name=
"eye">Which stereo eye matrix do you want to get?</param>
7219       <returns>
7220         <para>The matrix of the stereo eye.</para>
7221       </returns>
7222     </member>
7223     <member name=
"M:UnityEngine.Camera.GetStereoViewMatrix(UnityEngine.Camera/StereoscopicEye)">
7224       <summary>
7225         <para>Get the view matrix of a specific stereo eye.</para>
7226       </summary>
7227       <param name=
"eye">Which stereo eye matrix do you want to get?</param>
7228       <returns>
7229         <para>The matrix of the stereo eye.</para>
7230       </returns>
7231     </member>
7232     <member name=
"M:UnityEngine.Camera.RemoveAllCommandBuffers">
7233       <summary>
7234         <para>Remove all command buffers
set on this camera.</para>
7235       </summary>
7236     </member>
7237     <member name=
"M:UnityEngine.Camera.RemoveCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)">
7238       <summary>
7239         <para>Remove command buffer
from execution at a specified place.</para>
7240       </summary>
7241       <param name=
"evt">When to execute the command buffer during rendering.</param>
7242       <param name=
"buffer">The buffer to execute.</param>
7243     </member>
7244     <member name=
"M:UnityEngine.Camera.RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)">
7245       <summary>
7246         <para>Remove command buffers
from execution at a specified place.</para>
7247       </summary>
7248       <param name=
"evt">When to execute the command buffer during rendering.</param>
7249     </member>
7250     <member name=
"M:UnityEngine.Camera.Render">
7251       <summary>
7252         <para>Render the camera manually.</para>
7253       </summary>
7254     </member>
7255     <member name=
"M:UnityEngine.Camera.RenderToCubemap(UnityEngine.Cubemap,System.Int32)">
7256       <summary>
7257         <para>Render
into a static cubemap from this camera.</para>
7258       </summary>
7259       <param name=
"cubemap">The cube map to render to.</param>
7260       <param name=
"faceMask">A bitmask which determines which of the six faces are rendered to.</param>
7261       <returns>
7262         <para>False
is rendering fails, else true.</para>
7263       </returns>
7264     </member>
7265     <member name=
"M:UnityEngine.Camera.RenderToCubemap(UnityEngine.RenderTexture,System.Int32)">
7266       <summary>
7267         <para>Render
into a cubemap from this camera.</para>
7268       </summary>
7269       <param name=
"faceMask">A bitfield indicating which cubemap faces should be rendered into.</param>
7270       <param name=
"cubemap">The texture to render to.</param>
7271       <returns>
7272         <para>False
is rendering fails, else true.</para>
7273       </returns>
7274     </member>
7275     <member name=
"M:UnityEngine.Camera.RenderWithShader(UnityEngine.Shader,System.String)">
7276       <summary>
7277         <para>Render the camera with shader replacement.</para>
7278       </summary>
7279       <param name=
"shader"></param>
7280       <param name=
"replacementTag"></param>
7281     </member>
7282     <member name=
"M:UnityEngine.Camera.ResetAspect">
7283       <summary>
7284         <para>Revert the aspect ratio to the screen
's aspect ratio.</para>
7285       </summary>
7286     </member>
7287     <member name=
"M:UnityEngine.Camera.ResetCullingMatrix">
7288       <summary>
7289         <para>Make culling queries reflect the camera
's built in parameters.</para>
7290       </summary>
7291     </member>
7292     <member name=
"M:UnityEngine.Camera.ResetFieldOfView">
7293       <summary>
7294         <para>Reset to the
default field of view.</para>
7295       </summary>
7296     </member>
7297     <member name=
"M:UnityEngine.Camera.ResetProjectionMatrix">
7298       <summary>
7299         <para>Make the projection reflect normal camera
's parameters.</para>
7300       </summary>
7301     </member>
7302     <member name=
"M:UnityEngine.Camera.ResetReplacementShader">
7303       <summary>
7304         <para>Remove shader replacement
from camera.</para>
7305       </summary>
7306     </member>
7307     <member name=
"M:UnityEngine.Camera.ResetStereoProjectionMatrices">
7308       <summary>
7309         <para>Use the
default projection matrix for both stereo eye. Only work in 3D flat panel display.</para>
7310       </summary>
7311     </member>
7312     <member name=
"M:UnityEngine.Camera.ResetStereoViewMatrices">
7313       <summary>
7314         <para>Use the
default view matrix for both stereo eye. Only work in 3D flat panel display.</para>
7315       </summary>
7316     </member>
7317     <member name=
"M:UnityEngine.Camera.ResetWorldToCameraMatrix">
7318       <summary>
7319         <para>Make the rendering position reflect the camera
's position in the scene.</para>
7320       </summary>
7321     </member>
7322     <member name=
"M:UnityEngine.Camera.ScreenPointToRay(UnityEngine.Vector3)">
7323       <summary>
7324         <para>Returns a ray going
from camera through a screen point.</para>
7325       </summary>
7326       <param name=
"position"></param>
7327     </member>
7328     <member name=
"M:UnityEngine.Camera.ScreenToViewportPoint(UnityEngine.Vector3)">
7329       <summary>
7330         <para>Transforms position
from screen space into viewport space.</para>
7331       </summary>
7332       <param name=
"position"></param>
7333     </member>
7334     <member name=
"M:UnityEngine.Camera.ScreenToWorldPoint(UnityEngine.Vector3)">
7335       <summary>
7336         <para>Transforms position
from screen space into world space.</para>
7337       </summary>
7338       <param name=
"position"></param>
7339     </member>
7340     <member name=
"M:UnityEngine.Camera.SetReplacementShader(UnityEngine.Shader,System.String)">
7341       <summary>
7342         <para>Make the camera render with shader replacement.</para>
7343       </summary>
7344       <param name=
"shader"></param>
7345       <param name=
"replacementTag"></param>
7346     </member>
7347     <member name=
"M:UnityEngine.Camera.SetStereoProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)">
7348       <summary>
7349         <para>Set custom projection matrices
for both eyes.</para>
7350       </summary>
7351       <param name=
"leftMatrix">Projection matrix for the stereo left eye.</param>
7352       <param name=
"rightMatrix">Projection matrix for the stereo right eye.</param>
7353     </member>
7354     <member name=
"M:UnityEngine.Camera.SetStereoProjectionMatrix(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4)">
7355       <summary>
7356         <para>Sets a custom stereo projection matrix.</para>
7357       </summary>
7358       <param name=
"eye">Which eye should the matrix be set for.</param>
7359       <param name=
"matrix">The matrix to be set.</param>
7360     </member>
7361     <member name=
"M:UnityEngine.Camera.SetStereoViewMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)">
7362       <summary>
7363         <para>Set custom view matrices
for both eyes.</para>
7364       </summary>
7365       <param name=
"leftMatrix">View matrix for the stereo left eye.</param>
7366       <param name=
"rightMatrix">View matrix for the stereo right eye.</param>
7367     </member>
7368     <member name=
"M:UnityEngine.Camera.SetStereoViewMatrix(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4)">
7369       <summary>
7370         <para>Sets a custom stereo view matrix.</para>
7371       </summary>
7372       <param name=
"eye">Which eye should the matrix be set for.</param>
7373       <param name=
"matrix">The matrix to be set.</param>
7374     </member>
7375     <member name=
"M:UnityEngine.Camera.SetTargetBuffers(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer)">
7376       <summary>
7377         <para>Sets the Camera to render to the chosen buffers of one or more RenderTextures.</para>
7378       </summary>
7379       <param name=
"colorBuffer">The RenderBuffer(s) to which color information will be rendered.</param>
7380       <param name=
"depthBuffer">The RenderBuffer to which depth information will be rendered.</param>
7381     </member>
7382     <member name=
"M:UnityEngine.Camera.SetTargetBuffers(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer)">
7383       <summary>
7384         <para>Sets the Camera to render to the chosen buffers of one or more RenderTextures.</para>
7385       </summary>
7386       <param name=
"colorBuffer">The RenderBuffer(s) to which color information will be rendered.</param>
7387       <param name=
"depthBuffer">The RenderBuffer to which depth information will be rendered.</param>
7388     </member>
7389     <member name=
"T:UnityEngine.Camera.StereoscopicEye">
7390       <summary>
7391         <para>Enum used to specify either the left or the right eye of a stereoscopic camera.</para>
7392       </summary>
7393     </member>
7394     <member name=
"F:UnityEngine.Camera.StereoscopicEye.Left">
7395       <summary>
7396         <para>Specifies the target to be the left eye.</para>
7397       </summary>
7398     </member>
7399     <member name=
"F:UnityEngine.Camera.StereoscopicEye.Right">
7400       <summary>
7401         <para>Specifies the target to be the right eye.</para>
7402       </summary>
7403     </member>
7404     <member name=
"M:UnityEngine.Camera.ViewportPointToRay(UnityEngine.Vector3)">
7405       <summary>
7406         <para>Returns a ray going
from camera through a viewport point.</para>
7407       </summary>
7408       <param name=
"position"></param>
7409     </member>
7410     <member name=
"M:UnityEngine.Camera.ViewportToScreenPoint(UnityEngine.Vector3)">
7411       <summary>
7412         <para>Transforms position
from viewport space into screen space.</para>
7413       </summary>
7414       <param name=
"position"></param>
7415     </member>
7416     <member name=
"M:UnityEngine.Camera.ViewportToWorldPoint(UnityEngine.Vector3)">
7417       <summary>
7418         <para>Transforms position
from viewport space into world space.</para>
7419       </summary>
7420       <param name=
"position"></param>
7421     </member>
7422     <member name=
"M:UnityEngine.Camera.WorldToScreenPoint(UnityEngine.Vector3)">
7423       <summary>
7424         <para>Transforms position
from world space into screen space.</para>
7425       </summary>
7426       <param name=
"position"></param>
7427     </member>
7428     <member name=
"M:UnityEngine.Camera.WorldToViewportPoint(UnityEngine.Vector3)">
7429       <summary>
7430         <para>Transforms position
from world space into viewport space.</para>
7431       </summary>
7432       <param name=
"position"></param>
7433     </member>
7434     <member name=
"T:UnityEngine.CameraClearFlags">
7435       <summary>
7436         <para>Values
for Camera.clearFlags, determining what to clear when rendering a Camera.</para>
7437       </summary>
7438     </member>
7439     <member name=
"F:UnityEngine.CameraClearFlags.Depth">
7440       <summary>
7441         <para>Clear only the depth buffer.</para>
7442       </summary>
7443     </member>
7444     <member name=
"F:UnityEngine.CameraClearFlags.Nothing">
7445       <summary>
7446         <para>Don
't clear anything.</para>
7447       </summary>
7448     </member>
7449     <member name=
"F:UnityEngine.CameraClearFlags.Skybox">
7450       <summary>
7451         <para>Clear with the skybox.</para>
7452       </summary>
7453     </member>
7454     <member name=
"F:UnityEngine.CameraClearFlags.SolidColor">
7455       <summary>
7456         <para>Clear with a background color.</para>
7457       </summary>
7458     </member>
7459     <member name=
"T:UnityEngine.CameraType">
7460       <summary>
7461         <para>Describes different types of camera.</para>
7462       </summary>
7463     </member>
7464     <member name=
"F:UnityEngine.CameraType.Game">
7465       <summary>
7466         <para>Used to indicate a regular
in-game camera.</para>
7467       </summary>
7468     </member>
7469     <member name=
"F:UnityEngine.CameraType.Preview">
7470       <summary>
7471         <para>Used to indicate a camera that
is used for rendering previews in the Editor.</para>
7472       </summary>
7473     </member>
7474     <member name=
"F:UnityEngine.CameraType.SceneView">
7475       <summary>
7476         <para>Used to indicate that a camera
is used for rendering the Scene View in the Editor.</para>
7477       </summary>
7478     </member>
7479     <member name=
"T:UnityEngine.Canvas">
7480       <summary>
7481         <para>Element that can be used
for screen rendering.</para>
7482       </summary>
7483     </member>
7484     <member name=
"P:UnityEngine.Canvas.cachedSortingLayerValue">
7485       <summary>
7486         <para>Cached calculated
value based upon SortingLayerID.</para>
7487       </summary>
7488     </member>
7489     <member name=
"P:UnityEngine.Canvas.isRootCanvas">
7490       <summary>
7491         <para>Is
this the root Canvas?</para>
7492       </summary>
7493     </member>
7494     <member name=
"P:UnityEngine.Canvas.overridePixelPerfect">
7495       <summary>
7496         <para>Allows
for nested canvases to override pixelPerfect settings inherited from parent canvases.</para>
7497       </summary>
7498     </member>
7499     <member name=
"P:UnityEngine.Canvas.overrideSorting">
7500       <summary>
7501         <para>Override the sorting of canvas.</para>
7502       </summary>
7503     </member>
7504     <member name=
"P:UnityEngine.Canvas.pixelPerfect">
7505       <summary>
7506         <para>Force elements
in the canvas to be aligned with pixels. Only applies with renderMode is Screen Space.</para>
7507       </summary>
7508     </member>
7509     <member name=
"P:UnityEngine.Canvas.pixelRect">
7510       <summary>
7511         <para>Get the render rect
for the Canvas.</para>
7512       </summary>
7513     </member>
7514     <member name=
"P:UnityEngine.Canvas.planeDistance">
7515       <summary>
7516         <para>How far away
from the camera is the Canvas generated.</para>
7517       </summary>
7518     </member>
7519     <member name=
"P:UnityEngine.Canvas.referencePixelsPerUnit">
7520       <summary>
7521         <para>The number of pixels per unit that
is considered the default.</para>
7522       </summary>
7523     </member>
7524     <member name=
"P:UnityEngine.Canvas.renderMode">
7525       <summary>
7526         <para>Is the Canvas
in World or Overlay mode?</para>
7527       </summary>
7528     </member>
7529     <member name=
"P:UnityEngine.Canvas.renderOrder">
7530       <summary>
7531         <para>The render order
in which the canvas is being emitted to the scene.</para>
7532       </summary>
7533     </member>
7534     <member name=
"P:UnityEngine.Canvas.rootCanvas">
7535       <summary>
7536         <para>Returns the Canvas closest to root,
by checking through each parent and returning the last canvas found. If no other canvas is found then the canvas will return itself.</para>
7537       </summary>
7538     </member>
7539     <member name=
"P:UnityEngine.Canvas.scaleFactor">
7540       <summary>
7541         <para>Used to scale the entire canvas,
while still making it fit the screen. Only applies with renderMode is Screen Space.</para>
7542       </summary>
7543     </member>
7544     <member name=
"P:UnityEngine.Canvas.sortingGridNormalizedSize">
7545       <summary>
7546         <para>The normalized grid size that the canvas will split the renderable area
into.</para>
7547       </summary>
7548     </member>
7549     <member name=
"P:UnityEngine.Canvas.sortingLayerID">
7550       <summary>
7551         <para>Unique ID of the Canvas
' sorting layer.</para>
7552       </summary>
7553     </member>
7554     <member name=
"P:UnityEngine.Canvas.sortingLayerName">
7555       <summary>
7556         <para>Name of the Canvas
' sorting layer.</para>
7557       </summary>
7558     </member>
7559     <member name=
"P:UnityEngine.Canvas.sortingOrder">
7560       <summary>
7561         <para>Canvas
' order within a sorting layer.</para>
7562       </summary>
7563     </member>
7564     <member name=
"P:UnityEngine.Canvas.targetDisplay">
7565       <summary>
7566         <para>For Overlay mode, display index
on which the UI canvas will appear.</para>
7567       </summary>
7568     </member>
7569     <member name=
"?:UnityEngine.Canvas.willRenderCanvases(UnityEngine.Canvas/WillRenderCanvases)">
7570       <summary>
7571         <para>Event that
is called just before Canvas rendering happens.</para>
7572       </summary>
7573       <param name=
"value"></param>
7574     </member>
7575     <member name=
"P:UnityEngine.Canvas.worldCamera">
7576       <summary>
7577         <para>Camera used
for sizing the Canvas when in Screen Space - Camera. Also used as the Camera that events will be sent through for a World Space [[Canvas].</para>
7578       </summary>
7579     </member>
7580     <member name=
"M:UnityEngine.Canvas.ForceUpdateCanvases">
7581       <summary>
7582         <para>Force all canvases to update their content.</para>
7583       </summary>
7584     </member>
7585     <member name=
"M:UnityEngine.Canvas.GetDefaultCanvasMaterial">
7586       <summary>
7587         <para>Returns the
default material that can be used for rendering normal elements on the Canvas.</para>
7588       </summary>
7589     </member>
7590     <member name=
"M:UnityEngine.Canvas.GetDefaultCanvasTextMaterial">
7591       <summary>
7592         <para>Returns the
default material that can be used for rendering text elements on the Canvas.</para>
7593       </summary>
7594     </member>
7595     <member name=
"M:UnityEngine.Canvas.GetETC1SupportedCanvasMaterial">
7596       <summary>
7597         <para>Gets or generates the ETC1 material.</para>
7598       </summary>
7599       <returns>
7600         <para>The generated ETC1 material
from the Canvas.</para>
7601       </returns>
7602     </member>
7603     <member name=
"T:UnityEngine.CanvasGroup">
7604       <summary>
7605         <para>A Canvas placable element that can be used to modify children Alpha, Raycasting, Enabled state.</para>
7606       </summary>
7607     </member>
7608     <member name=
"P:UnityEngine.CanvasGroup.alpha">
7609       <summary>
7610         <para>Set the alpha of the
group.</para>
7611       </summary>
7612     </member>
7613     <member name=
"P:UnityEngine.CanvasGroup.blocksRaycasts">
7614       <summary>
7615         <para>Does
this group block raycasting (allow collision).</para>
7616       </summary>
7617     </member>
7618     <member name=
"P:UnityEngine.CanvasGroup.ignoreParentGroups">
7619       <summary>
7620         <para>Should the
group ignore parent groups?</para>
7621       </summary>
7622     </member>
7623     <member name=
"P:UnityEngine.CanvasGroup.interactable">
7624       <summary>
7625         <para>Is the
group interactable (are the elements beneath the group enabled).</para>
7626       </summary>
7627     </member>
7628     <member name=
"M:UnityEngine.CanvasGroup.IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera)">
7629       <summary>
7630         <para>Returns
true if the Group allows raycasts.</para>
7631       </summary>
7632       <param name=
"sp"></param>
7633       <param name=
"eventCamera"></param>
7634     </member>
7635     <member name=
"T:UnityEngine.CanvasRenderer">
7636       <summary>
7637         <para>A component that will render to the screen after all normal rendering has completed
when attached to a Canvas. Designed for GUI application.</para>
7638       </summary>
7639     </member>
7640     <member name=
"P:UnityEngine.CanvasRenderer.absoluteDepth">
7641       <summary>
7642         <para>Depth of the renderer relative to the root canvas.</para>
7643       </summary>
7644     </member>
7645     <member name=
"P:UnityEngine.CanvasRenderer.cull">
7646       <summary>
7647         <para>Indicates whether geometry emitted
by this renderer is ignored.</para>
7648       </summary>
7649     </member>
7650     <member name=
"P:UnityEngine.CanvasRenderer.hasMoved">
7651       <summary>
7652         <para>True
if any change has occured that would invalidate the positions of generated geometry.</para>
7653       </summary>
7654     </member>
7655     <member name=
"P:UnityEngine.CanvasRenderer.hasPopInstruction">
7656       <summary>
7657         <para>Enable
'render stack' pop draw call.</para>
7658       </summary>
7659     </member>
7660     <member name=
"P:UnityEngine.CanvasRenderer.hasRectClipping">
7661       <summary>
7662         <para>True
if rect clipping has been enabled on this renderer.
7663 See Also: CanvasRenderer.EnableRectClipping, CanvasRenderer.DisableRectClipping.</para>
7664       </summary>
7665     </member>
7666     <member name=
"P:UnityEngine.CanvasRenderer.isMask">
7667       <summary>
7668         <para>Is the UIRenderer a mask component.</para>
7669       </summary>
7670     </member>
7671     <member name=
"P:UnityEngine.CanvasRenderer.materialCount">
7672       <summary>
7673         <para>The number of materials usable
by this renderer.</para>
7674       </summary>
7675     </member>
7676     <member name=
"?:UnityEngine.CanvasRenderer.onRequestRebuild(UnityEngine.CanvasRenderer/OnRequestRebuild)">
7677       <summary>
7678         <para>(Editor Only) Event that gets fired whenever the data
in the CanvasRenderer gets invalidated and needs to be rebuilt.</para>
7679       </summary>
7680       <param name=
"value"></param>
7681     </member>
7682     <member name=
"P:UnityEngine.CanvasRenderer.popMaterialCount">
7683       <summary>
7684         <para>The number of materials usable
by this renderer. Used internally for masking.</para>
7685       </summary>
7686     </member>
7687     <member name=
"P:UnityEngine.CanvasRenderer.relativeDepth">
7688       <summary>
7689         <para>Depth of the renderer realative to the parent canvas.</para>
7690       </summary>
7691     </member>
7692     <member name=
"M:UnityEngine.CanvasRenderer.AddUIVertexStream(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Color32&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector4&gt;)">
7693       <summary>
7694         <para>Take the Vertex steam and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents).</para>
7695       </summary>
7696       <param name=
"verts">The UIVertex list to split.</param>
7697       <param name=
"positions">The destination list for the verts positions.</param>
7698       <param name=
"colors">The destination list for the verts colors.</param>
7699       <param name=
"uv0S">The destination list for the verts uv0s.</param>
7700       <param name=
"uv1S">The destination list for the verts uv1s.</param>
7701       <param name=
"normals">The destination list for the verts normals.</param>
7702       <param name=
"tangents">The destination list for the verts tangents.</param>
7703     </member>
7704     <member name=
"M:UnityEngine.CanvasRenderer.Clear">
7705       <summary>
7706         <para>Remove all cached vertices.</para>
7707       </summary>
7708     </member>
7709     <member name=
"M:UnityEngine.CanvasRenderer.CreateUIVertexStream(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Color32&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector4&gt;,System.Collections.Generic.List`1&lt;System.Int32&gt;)">
7710       <summary>
7711         <para>Convert a
set of vertex components into a stream of UIVertex.</para>
7712       </summary>
7713       <param name=
"verts"></param>
7714       <param name=
"positions"></param>
7715       <param name=
"colors"></param>
7716       <param name=
"uv0S"></param>
7717       <param name=
"uv1S"></param>
7718       <param name=
"normals"></param>
7719       <param name=
"tangents"></param>
7720       <param name=
"indicies"></param>
7721     </member>
7722     <member name=
"M:UnityEngine.CanvasRenderer.DisableRectClipping">
7723       <summary>
7724         <para>Disables rectangle clipping
for this CanvasRenderer.</para>
7725       </summary>
7726     </member>
7727     <member name=
"M:UnityEngine.CanvasRenderer.EnableRectClipping(UnityEngine.Rect)">
7728       <summary>
7729         <para>Enables rect clipping
on the CanvasRendered. Geometry outside of the specified rect will be clipped (not rendered).</para>
7730       </summary>
7731       <param name=
"rect"></param>
7732     </member>
7733     <member name=
"M:UnityEngine.CanvasRenderer.GetAlpha">
7734       <summary>
7735         <para>Get the current alpha of the renderer.</para>
7736       </summary>
7737     </member>
7738     <member name=
"M:UnityEngine.CanvasRenderer.GetColor">
7739       <summary>
7740         <para>Get the current color of the renderer.</para>
7741       </summary>
7742     </member>
7743     <member name=
"M:UnityEngine.CanvasRenderer.GetMaterial(System.Int32)">
7744       <summary>
7745         <para>Gets the current Material assigned to the CanvasRenderer.</para>
7746       </summary>
7747       <param name=
"index">The material index to retrieve (0 if this parameter is omitted).</param>
7748       <returns>
7749         <para>Result.</para>
7750       </returns>
7751     </member>
7752     <member name=
"M:UnityEngine.CanvasRenderer.GetMaterial">
7753       <summary>
7754         <para>Gets the current Material assigned to the CanvasRenderer.</para>
7755       </summary>
7756       <param name=
"index">The material index to retrieve (0 if this parameter is omitted).</param>
7757       <returns>
7758         <para>Result.</para>
7759       </returns>
7760     </member>
7761     <member name=
"M:UnityEngine.CanvasRenderer.GetPopMaterial(System.Int32)">
7762       <summary>
7763         <para>Gets the current Material assigned to the CanvasRenderer. Used internally
for masking.</para>
7764       </summary>
7765       <param name=
"index"></param>
7766     </member>
7767     <member name=
"M:UnityEngine.CanvasRenderer.SetAlpha(System.Single)">
7768       <summary>
7769         <para>Set the alpha of the renderer. Will be multiplied with the UIVertex alpha and the Canvas alpha.</para>
7770       </summary>
7771       <param name=
"alpha">Alpha.</param>
7772     </member>
7773     <member name=
"M:UnityEngine.CanvasRenderer.SetAlphaTexture(UnityEngine.Texture)">
7774       <summary>
7775         <para>The Alpha Texture that will be passed to the shader under the _AlphaTex property.</para>
7776       </summary>
7777       <param name=
"texture">The Texture to be passed.</param>
7778     </member>
7779     <member name=
"M:UnityEngine.CanvasRenderer.SetColor(UnityEngine.Color)">
7780       <summary>
7781         <para>Set the color of the renderer. Will be multiplied with the UIVertex color and the Canvas color.</para>
7782       </summary>
7783       <param name=
"color">Renderer multiply color.</param>
7784     </member>
7785     <member name=
"M:UnityEngine.CanvasRenderer.SetMaterial(UnityEngine.Material,System.Int32)">
7786       <summary>
7787         <para>Set the material
for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'.
7788 See Also: CanvasRenderer.SetMaterialCount, CanvasRenderer.SetTexture.</para>
7789       </summary>
7790       <param name=
"material">Material for rendering.</param>
7791       <param name=
"texture">Material texture overide.</param>
7792       <param name=
"index">Material index.</param>
7793     </member>
7794     <member name=
"M:UnityEngine.CanvasRenderer.SetMaterial(UnityEngine.Material,UnityEngine.Texture)">
7795       <summary>
7796         <para>Set the material
for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'.
7797 See Also: CanvasRenderer.SetMaterialCount, CanvasRenderer.SetTexture.</para>
7798       </summary>
7799       <param name=
"material">Material for rendering.</param>
7800       <param name=
"texture">Material texture overide.</param>
7801       <param name=
"index">Material index.</param>
7802     </member>
7803     <member name=
"M:UnityEngine.CanvasRenderer.SetMesh(UnityEngine.Mesh)">
7804       <summary>
7805         <para>Sets the Mesh used
by this renderer.</para>
7806       </summary>
7807       <param name=
"mesh"></param>
7808     </member>
7809     <member name=
"M:UnityEngine.CanvasRenderer.SetPopMaterial(UnityEngine.Material,System.Int32)">
7810       <summary>
7811         <para>Set the material
for the canvas renderer. Used internally for masking.</para>
7812       </summary>
7813       <param name=
"material"></param>
7814       <param name=
"index"></param>
7815     </member>
7816     <member name=
"M:UnityEngine.CanvasRenderer.SetTexture(UnityEngine.Texture)">
7817       <summary>
7818         <para>Sets the texture used
by this renderer's material.</para>
7819       </summary>
7820       <param name=
"texture"></param>
7821     </member>
7822     <member name=
"M:UnityEngine.CanvasRenderer.SetVertices(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;)">
7823       <summary>
7824         <para>Set the vertices
for the UIRenderer.</para>
7825       </summary>
7826       <param name=
"vertices">Array of vertices to set.</param>
7827       <param name=
"size">Number of vertices to set.</param>
7828     </member>
7829     <member name=
"M:UnityEngine.CanvasRenderer.SetVertices(UnityEngine.UIVertex[],System.Int32)">
7830       <summary>
7831         <para>Set the vertices
for the UIRenderer.</para>
7832       </summary>
7833       <param name=
"vertices">Array of vertices to set.</param>
7834       <param name=
"size">Number of vertices to set.</param>
7835     </member>
7836     <member name=
"M:UnityEngine.CanvasRenderer.SplitUIVertexStreams(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Color32&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector4&gt;,System.Collections.Generic.List`1&lt;System.Int32&gt;)">
7837       <summary>
7838         <para>Given a list of UIVertex, split the stream
into it's component types.</para>
7839       </summary>
7840       <param name=
"verts"></param>
7841       <param name=
"positions"></param>
7842       <param name=
"colors"></param>
7843       <param name=
"uv0S"></param>
7844       <param name=
"uv1S"></param>
7845       <param name=
"normals"></param>
7846       <param name=
"tangents"></param>
7847       <param name=
"indicies"></param>
7848     </member>
7849     <member name=
"T:UnityEngine.CapsuleCollider">
7850       <summary>
7851         <para>A capsule-shaped primitive collider.</para>
7852       </summary>
7853     </member>
7854     <member name=
"P:UnityEngine.CapsuleCollider.center">
7855       <summary>
7856         <para>The center of the capsule, measured
in the object's local space.</para>
7857       </summary>
7858     </member>
7859     <member name=
"P:UnityEngine.CapsuleCollider.direction">
7860       <summary>
7861         <para>The direction of the capsule.</para>
7862       </summary>
7863     </member>
7864     <member name=
"P:UnityEngine.CapsuleCollider.height">
7865       <summary>
7866         <para>The height of the capsule meased
in the object's local space.</para>
7867       </summary>
7868     </member>
7869     <member name=
"P:UnityEngine.CapsuleCollider.radius">
7870       <summary>
7871         <para>The radius of the sphere, measured
in the object's local space.</para>
7872       </summary>
7873     </member>
7874     <member name=
"T:UnityEngine.CharacterController">
7875       <summary>
7876         <para>A CharacterController allows you to easily
do movement constrained by collisions without having to deal with a rigidbody.</para>
7877       </summary>
7878     </member>
7879     <member name=
"P:UnityEngine.CharacterController.center">
7880       <summary>
7881         <para>The center of the character
's capsule relative to the transform's position.</para>
7882       </summary>
7883     </member>
7884     <member name=
"P:UnityEngine.CharacterController.collisionFlags">
7885       <summary>
7886         <para>What part of the capsule collided with the environment during the last CharacterController.Move call.</para>
7887       </summary>
7888     </member>
7889     <member name=
"P:UnityEngine.CharacterController.detectCollisions">
7890       <summary>
7891         <para>Determines whether other rigidbodies or character controllers collide with
this character controller (by default this is always enabled).</para>
7892       </summary>
7893     </member>
7894     <member name=
"P:UnityEngine.CharacterController.enableOverlapRecovery">
7895       <summary>
7896         <para>Enables or disables overlap recovery.
7897  Enables or disables overlap recovery. Used to depenetrate character controllers
from static objects when an overlap is detected.</para>
7898       </summary>
7899     </member>
7900     <member name=
"P:UnityEngine.CharacterController.height">
7901       <summary>
7902         <para>The height of the character
's capsule.</para>
7903       </summary>
7904     </member>
7905     <member name=
"P:UnityEngine.CharacterController.isGrounded">
7906       <summary>
7907         <para>Was the CharacterController touching the ground during the last move?</para>
7908       </summary>
7909     </member>
7910     <member name=
"P:UnityEngine.CharacterController.radius">
7911       <summary>
7912         <para>The radius of the character
's capsule.</para>
7913       </summary>
7914     </member>
7915     <member name=
"P:UnityEngine.CharacterController.skinWidth">
7916       <summary>
7917         <para>The character
's collision skin width.</para>
7918       </summary>
7919     </member>
7920     <member name=
"P:UnityEngine.CharacterController.slopeLimit">
7921       <summary>
7922         <para>The character controllers slope limit
in degrees.</para>
7923       </summary>
7924     </member>
7925     <member name=
"P:UnityEngine.CharacterController.stepOffset">
7926       <summary>
7927         <para>The character controllers step offset
in meters.</para>
7928       </summary>
7929     </member>
7930     <member name=
"P:UnityEngine.CharacterController.velocity">
7931       <summary>
7932         <para>The current relative velocity of the Character (see notes).</para>
7933       </summary>
7934     </member>
7935     <member name=
"M:UnityEngine.CharacterController.Move(UnityEngine.Vector3)">
7936       <summary>
7937         <para>A more complex move function taking absolute movement deltas.</para>
7938       </summary>
7939       <param name=
"motion"></param>
7940     </member>
7941     <member name=
"M:UnityEngine.CharacterController.SimpleMove(UnityEngine.Vector3)">
7942       <summary>
7943         <para>Moves the character with speed.</para>
7944       </summary>
7945       <param name=
"speed"></param>
7946     </member>
7947     <member name=
"T:UnityEngine.CharacterInfo">
7948       <summary>
7949         <para>Specification
for how to render a character from the font texture. See Font.characterInfo.</para>
7950       </summary>
7951     </member>
7952     <member name=
"P:UnityEngine.CharacterInfo.advance">
7953       <summary>
7954         <para>The horizontal distance
from the origin of this character to the origin of the next character.</para>
7955       </summary>
7956     </member>
7957     <member name=
"P:UnityEngine.CharacterInfo.bearing">
7958       <summary>
7959         <para>The horizontal distance
from the origin of this glyph to the begining of the glyph image.</para>
7960       </summary>
7961     </member>
7962     <member name=
"F:UnityEngine.CharacterInfo.flipped">
7963       <summary>
7964         <para>Is the character flipped?</para>
7965       </summary>
7966     </member>
7967     <member name=
"P:UnityEngine.CharacterInfo.glyphHeight">
7968       <summary>
7969         <para>The height of the glyph image.</para>
7970       </summary>
7971     </member>
7972     <member name=
"P:UnityEngine.CharacterInfo.glyphWidth">
7973       <summary>
7974         <para>The width of the glyph image.</para>
7975       </summary>
7976     </member>
7977     <member name=
"F:UnityEngine.CharacterInfo.index">
7978       <summary>
7979         <para>Unicode
value of the character.</para>
7980       </summary>
7981     </member>
7982     <member name=
"P:UnityEngine.CharacterInfo.maxX">
7983       <summary>
7984         <para>The maximum extend of the glyph image
in the x-axis.</para>
7985       </summary>
7986     </member>
7987     <member name=
"P:UnityEngine.CharacterInfo.maxY">
7988       <summary>
7989         <para>The maximum extend of the glyph image
in the y-axis.</para>
7990       </summary>
7991     </member>
7992     <member name=
"P:UnityEngine.CharacterInfo.minX">
7993       <summary>
7994         <para>The minium extend of the glyph image
in the x-axis.</para>
7995       </summary>
7996     </member>
7997     <member name=
"P:UnityEngine.CharacterInfo.minY">
7998       <summary>
7999         <para>The minimum extend of the glyph image
in the y-axis.</para>
8000       </summary>
8001     </member>
8002     <member name=
"F:UnityEngine.CharacterInfo.size">
8003       <summary>
8004         <para>The size of the character or
0 if it is the default font size.</para>
8005       </summary>
8006     </member>
8007     <member name=
"F:UnityEngine.CharacterInfo.style">
8008       <summary>
8009         <para>The style of the character.</para>
8010       </summary>
8011     </member>
8012     <member name=
"F:UnityEngine.CharacterInfo.uv">
8013       <summary>
8014         <para>UV coordinates
for the character in the texture.</para>
8015       </summary>
8016     </member>
8017     <member name=
"P:UnityEngine.CharacterInfo.uvBottomLeft">
8018       <summary>
8019         <para>The uv coordinate matching the bottom left of the glyph image
in the font texture.</para>
8020       </summary>
8021     </member>
8022     <member name=
"P:UnityEngine.CharacterInfo.uvBottomRight">
8023       <summary>
8024         <para>The uv coordinate matching the bottom right of the glyph image
in the font texture.</para>
8025       </summary>
8026     </member>
8027     <member name=
"P:UnityEngine.CharacterInfo.uvTopLeft">
8028       <summary>
8029         <para>The uv coordinate matching the top left of the glyph image
in the font texture.</para>
8030       </summary>
8031     </member>
8032     <member name=
"P:UnityEngine.CharacterInfo.uvTopRight">
8033       <summary>
8034         <para>The uv coordinate matching the top right of the glyph image
in the font texture.</para>
8035       </summary>
8036     </member>
8037     <member name=
"F:UnityEngine.CharacterInfo.vert">
8038       <summary>
8039         <para>Screen coordinates
for the character in generated text meshes.</para>
8040       </summary>
8041     </member>
8042     <member name=
"F:UnityEngine.CharacterInfo.width">
8043       <summary>
8044         <para>How far to advance between the beginning of
this charcater and the next.</para>
8045       </summary>
8046     </member>
8047     <member name=
"T:UnityEngine.CharacterJoint">
8048       <summary>
8049         <para>Character Joints are mainly used
for Ragdoll effects.</para>
8050       </summary>
8051     </member>
8052     <member name=
"P:UnityEngine.CharacterJoint.enableProjection">
8053       <summary>
8054         <para>Brings violated constraints back
into alignment even when the solver fails.</para>
8055       </summary>
8056     </member>
8057     <member name=
"P:UnityEngine.CharacterJoint.highTwistLimit">
8058       <summary>
8059         <para>The upper limit around the primary axis of the character joint.</para>
8060       </summary>
8061     </member>
8062     <member name=
"P:UnityEngine.CharacterJoint.lowTwistLimit">
8063       <summary>
8064         <para>The lower limit around the primary axis of the character joint.</para>
8065       </summary>
8066     </member>
8067     <member name=
"P:UnityEngine.CharacterJoint.projectionAngle">
8068       <summary>
8069         <para>Set the angular tolerance threshold (
in degrees) for projection.</para>
8070       </summary>
8071     </member>
8072     <member name=
"P:UnityEngine.CharacterJoint.projectionDistance">
8073       <summary>
8074         <para>Set the linear tolerance threshold
for projection.</para>
8075       </summary>
8076     </member>
8077     <member name=
"P:UnityEngine.CharacterJoint.swing1Limit">
8078       <summary>
8079         <para>The angular limit of rotation (
in degrees) around the primary axis of the character joint.</para>
8080       </summary>
8081     </member>
8082     <member name=
"P:UnityEngine.CharacterJoint.swing2Limit">
8083       <summary>
8084         <para>The angular limit of rotation (
in degrees) around the primary axis of the character joint.</para>
8085       </summary>
8086     </member>
8087     <member name=
"P:UnityEngine.CharacterJoint.swingAxis">
8088       <summary>
8089         <para>The secondary axis around which the joint can rotate.</para>
8090       </summary>
8091     </member>
8092     <member name=
"P:UnityEngine.CharacterJoint.swingLimitSpring">
8093       <summary>
8094         <para>The configuration of the spring attached to the swing limits of the joint.</para>
8095       </summary>
8096     </member>
8097     <member name=
"P:UnityEngine.CharacterJoint.twistLimitSpring">
8098       <summary>
8099         <para>The configuration of the spring attached to the twist limits of the joint.</para>
8100       </summary>
8101     </member>
8102     <member name=
"T:UnityEngine.CircleCollider2D">
8103       <summary>
8104         <para>Collider
for 2D physics representing an circle.</para>
8105       </summary>
8106     </member>
8107     <member name=
"P:UnityEngine.CircleCollider2D.center">
8108       <summary>
8109         <para>The center point of the collider
in local space.</para>
8110       </summary>
8111     </member>
8112     <member name=
"P:UnityEngine.CircleCollider2D.radius">
8113       <summary>
8114         <para>Radius of the circle.</para>
8115       </summary>
8116     </member>
8117     <member name=
"T:UnityEngine.Cloth">
8118       <summary>
8119         <para>The Cloth
class provides an interface to cloth simulation physics.</para>
8120       </summary>
8121     </member>
8122     <member name=
"P:UnityEngine.Cloth.bendingStiffness">
8123       <summary>
8124         <para>Bending stiffness of the cloth.</para>
8125       </summary>
8126     </member>
8127     <member name=
"P:UnityEngine.Cloth.capsuleColliders">
8128       <summary>
8129         <para>An array of CapsuleColliders which
this Cloth instance should collide with.</para>
8130       </summary>
8131     </member>
8132     <member name=
"P:UnityEngine.Cloth.clothSolverFrequency">
8133       <summary>
8134         <para>Number of cloth solver iterations per second.</para>
8135       </summary>
8136     </member>
8137     <member name=
"P:UnityEngine.Cloth.coefficients">
8138       <summary>
8139         <para>The cloth skinning coefficients used to
set up how the cloth interacts with the skinned mesh.</para>
8140       </summary>
8141     </member>
8142     <member name=
"P:UnityEngine.Cloth.collisionMassScale">
8143       <summary>
8144         <para>How much to increase mass of colliding particles.</para>
8145       </summary>
8146     </member>
8147     <member name=
"P:UnityEngine.Cloth.damping">
8148       <summary>
8149         <para>Damp cloth motion.</para>
8150       </summary>
8151     </member>
8152     <member name=
"P:UnityEngine.Cloth.enableContinuousCollision">
8153       <summary>
8154         <para>Enable continuous collision to improve collision stability.</para>
8155       </summary>
8156     </member>
8157     <member name=
"P:UnityEngine.Cloth.enabled">
8158       <summary>
8159         <para>Is
this cloth enabled?</para>
8160       </summary>
8161     </member>
8162     <member name=
"P:UnityEngine.Cloth.enableTethers">
8163       <summary>
8164         <para>Enable Tether Anchors.</para>
8165       </summary>
8166     </member>
8167     <member name=
"P:UnityEngine.Cloth.externalAcceleration">
8168       <summary>
8169         <para>A constant, external acceleration applied to the cloth.</para>
8170       </summary>
8171     </member>
8172     <member name=
"P:UnityEngine.Cloth.friction">
8173       <summary>
8174         <para>The friction of the cloth
when colliding with the character.</para>
8175       </summary>
8176     </member>
8177     <member name=
"P:UnityEngine.Cloth.normals">
8178       <summary>
8179         <para>The current normals of the cloth
object.</para>
8180       </summary>
8181     </member>
8182     <member name=
"P:UnityEngine.Cloth.randomAcceleration">
8183       <summary>
8184         <para>A random, external acceleration applied to the cloth.</para>
8185       </summary>
8186     </member>
8187     <member name=
"P:UnityEngine.Cloth.sleepThreshold">
8188       <summary>
8189         <para>Cloth
's sleep threshold.</para>
8190       </summary>
8191     </member>
8192     <member name=
"P:UnityEngine.Cloth.solverFrequency">
8193       <summary>
8194         <para>Number of solver iterations per second.</para>
8195       </summary>
8196     </member>
8197     <member name=
"P:UnityEngine.Cloth.sphereColliders">
8198       <summary>
8199         <para>An array of ClothSphereColliderPairs which
this Cloth instance should collide with.</para>
8200       </summary>
8201     </member>
8202     <member name=
"P:UnityEngine.Cloth.stretchingStiffness">
8203       <summary>
8204         <para>Stretching stiffness of the cloth.</para>
8205       </summary>
8206     </member>
8207     <member name=
"P:UnityEngine.Cloth.useGravity">
8208       <summary>
8209         <para>Should gravity affect the cloth simulation?</para>
8210       </summary>
8211     </member>
8212     <member name=
"P:UnityEngine.Cloth.useVirtualParticles">
8213       <summary>
8214         <para>Add one
virtual particle per triangle to improve collision stability.</para>
8215       </summary>
8216     </member>
8217     <member name=
"P:UnityEngine.Cloth.vertices">
8218       <summary>
8219         <para>The current vertex positions of the cloth
object.</para>
8220       </summary>
8221     </member>
8222     <member name=
"P:UnityEngine.Cloth.worldAccelerationScale">
8223       <summary>
8224         <para>How much world-space acceleration of the character will affect cloth vertices.</para>
8225       </summary>
8226     </member>
8227     <member name=
"P:UnityEngine.Cloth.worldVelocityScale">
8228       <summary>
8229         <para>How much world-space movement of the character will affect cloth vertices.</para>
8230       </summary>
8231     </member>
8232     <member name=
"M:UnityEngine.Cloth.ClearTransformMotion">
8233       <summary>
8234         <para>Clear the pending transform changes
from affecting the cloth simulation.</para>
8235       </summary>
8236     </member>
8237     <member name=
"M:UnityEngine.Cloth.SetEnabledFading(System.Boolean,System.Single)">
8238       <summary>
8239         <para>Fade the cloth simulation
in or out.</para>
8240       </summary>
8241       <param name=
"enabled">Fading enabled or not.</param>
8242       <param name=
"interpolationTime"></param>
8243     </member>
8244     <member name=
"T:UnityEngine.ClothSkinningCoefficient">
8245       <summary>
8246         <para>The ClothSkinningCoefficient
struct is used to set up how a Cloth component is allowed to move with respect to the SkinnedMeshRenderer it is attached to.</para>
8247       </summary>
8248     </member>
8249     <member name=
"F:UnityEngine.ClothSkinningCoefficient.collisionSphereDistance">
8250       <summary>
8251         <para>Definition of a sphere a vertex
is not allowed to enter. This allows collision against the animated cloth.</para>
8252       </summary>
8253     </member>
8254     <member name=
"F:UnityEngine.ClothSkinningCoefficient.maxDistance">
8255       <summary>
8256         <para>Distance a vertex
is allowed to travel from the skinned mesh vertex position.</para>
8257       </summary>
8258     </member>
8259     <member name=
"T:UnityEngine.ClothSphereColliderPair">
8260       <summary>
8261         <para>A pair of SphereColliders used to define shapes
for Cloth objects to collide against.</para>
8262       </summary>
8263     </member>
8264     <member name=
"P:UnityEngine.ClothSphereColliderPair.first">
8265       <summary>
8266         <para>The first SphereCollider of a ClothSphereColliderPair.</para>
8267       </summary>
8268     </member>
8269     <member name=
"P:UnityEngine.ClothSphereColliderPair.second">
8270       <summary>
8271         <para>The second SphereCollider of a ClothSphereColliderPair.</para>
8272       </summary>
8273     </member>
8274     <member name=
"M:UnityEngine.ClothSphereColliderPair.#ctor(UnityEngine.SphereCollider)">
8275       <summary>
8276         <para>Creates a ClothSphereColliderPair. If only one SphereCollider
is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.</para>
8277       </summary>
8278       <param name=
"a">The first SphereCollider of a ClothSphereColliderPair.</param>
8279       <param name=
"b">The second SphereCollider of a ClothSphereColliderPair.</param>
8280     </member>
8281     <member name=
"M:UnityEngine.ClothSphereColliderPair.#ctor(UnityEngine.SphereCollider,UnityEngine.SphereCollider)">
8282       <summary>
8283         <para>Creates a ClothSphereColliderPair. If only one SphereCollider
is given, the ClothSphereColliderPair will define a simple sphere. If two SphereColliders are given, the ClothSphereColliderPair defines a conic capsule shape, composed of the two spheres and the cone connecting the two.</para>
8284       </summary>
8285       <param name=
"a">The first SphereCollider of a ClothSphereColliderPair.</param>
8286       <param name=
"b">The second SphereCollider of a ClothSphereColliderPair.</param>
8287     </member>
8288     <member name=
"T:UnityEngine.ClusterInput">
8289       <summary>
8290         <para>Interface
for reading and writing inputs in a Unity Cluster.</para>
8291       </summary>
8292     </member>
8293     <member name=
"M:UnityEngine.ClusterInput.AddInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)">
8294       <summary>
8295         <para>Add a
new VRPN input entry.</para>
8296       </summary>
8297       <param name=
"name">Name of the input entry. This has to be unique.</param>
8298       <param name=
"deviceName">Device name registered to VRPN server.</param>
8299       <param name=
"serverUrl">URL to the vrpn server.</param>
8300       <param name=
"index">Index of the Input entry, refer to vrpn.cfg if unsure.</param>
8301       <param name=
"type">Type of the input.</param>
8302       <returns>
8303         <para>True
if the operation succeed.</para>
8304       </returns>
8305     </member>
8306     <member name=
"M:UnityEngine.ClusterInput.CheckConnectionToServer(System.String)">
8307       <summary>
8308         <para>Check the connection status of the device to the VRPN server it connected to.</para>
8309       </summary>
8310       <param name=
"name">Name of the input entry.</param>
8311     </member>
8312     <member name=
"M:UnityEngine.ClusterInput.EditInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType)">
8313       <summary>
8314         <para>Edit an input entry which added via ClusterInput.AddInput.</para>
8315       </summary>
8316       <param name=
"name">Name of the input entry. This has to be unique.</param>
8317       <param name=
"deviceName">Device name registered to VRPN server.</param>
8318       <param name=
"serverUrl">URL to the vrpn server.</param>
8319       <param name=
"index">Index of the Input entry, refer to vrpn.cfg if unsure.</param>
8320       <param name=
"type">Type of the ClusterInputType as follow.</param>
8321     </member>
8322     <member name=
"M:UnityEngine.ClusterInput.GetAxis(System.String)">
8323       <summary>
8324         <para>Returns the axis
value as a continous float.</para>
8325       </summary>
8326       <param name=
"name">Name of input to poll.c.</param>
8327     </member>
8328     <member name=
"M:UnityEngine.ClusterInput.GetButton(System.String)">
8329       <summary>
8330         <para>Returns the binary
value of a button.</para>
8331       </summary>
8332       <param name=
"name">Name of input to poll.</param>
8333     </member>
8334     <member name=
"M:UnityEngine.ClusterInput.GetTrackerPosition(System.String)">
8335       <summary>
8336         <para>Return the position of a tracker
as a Vector3.</para>
8337       </summary>
8338       <param name=
"name">Name of input to poll.</param>
8339     </member>
8340     <member name=
"M:UnityEngine.ClusterInput.GetTrackerRotation(System.String)">
8341       <summary>
8342         <para>Returns the rotation of a tracker
as a Quaternion.</para>
8343       </summary>
8344       <param name=
"name">Name of input to poll.</param>
8345     </member>
8346     <member name=
"M:UnityEngine.ClusterInput.SetAxis(System.String,System.Single)">
8347       <summary>
8348         <para>Sets the axis
value for this input. Only works for input typed Custom.</para>
8349       </summary>
8350       <param name=
"name">Name of input to modify.</param>
8351       <param name=
"value">Value to set.</param>
8352     </member>
8353     <member name=
"M:UnityEngine.ClusterInput.SetButton(System.String,System.Boolean)">
8354       <summary>
8355         <para>Sets the button
value for this input. Only works for input typed Custom.</para>
8356       </summary>
8357       <param name=
"name">Name of input to modify.</param>
8358       <param name=
"value">Value to set.</param>
8359     </member>
8360     <member name=
"M:UnityEngine.ClusterInput.SetTrackerPosition(System.String,UnityEngine.Vector3)">
8361       <summary>
8362         <para>Sets the tracker position
for this input. Only works for input typed Custom.</para>
8363       </summary>
8364       <param name=
"name">Name of input to modify.</param>
8365       <param name=
"value">Value to set.</param>
8366     </member>
8367     <member name=
"M:UnityEngine.ClusterInput.SetTrackerRotation(System.String,UnityEngine.Quaternion)">
8368       <summary>
8369         <para>Sets the tracker rotation
for this input. Only works for input typed Custom.</para>
8370       </summary>
8371       <param name=
"name">Name of input to modify.</param>
8372       <param name=
"value">Value to set.</param>
8373     </member>
8374     <member name=
"T:UnityEngine.ClusterInputType">
8375       <summary>
8376         <para>Values to determine the type of input
value to be expect from one entry of ClusterInput.</para>
8377       </summary>
8378     </member>
8379     <member name=
"F:UnityEngine.ClusterInputType.Axis">
8380       <summary>
8381         <para>Device
is an analog axis that provides continuous value represented by a float.</para>
8382       </summary>
8383     </member>
8384     <member name=
"F:UnityEngine.ClusterInputType.Button">
8385       <summary>
8386         <para>Device that
return a binary result of pressed or not pressed.</para>
8387       </summary>
8388     </member>
8389     <member name=
"F:UnityEngine.ClusterInputType.CustomProvidedInput">
8390       <summary>
8391         <para>A user customized input.</para>
8392       </summary>
8393     </member>
8394     <member name=
"F:UnityEngine.ClusterInputType.Tracker">
8395       <summary>
8396         <para>Device that provide position and orientation values.</para>
8397       </summary>
8398     </member>
8399     <member name=
"T:UnityEngine.ClusterNetwork">
8400       <summary>
8401         <para>A helper
class that contains static method to inquire status of Unity Cluster.</para>
8402       </summary>
8403     </member>
8404     <member name=
"P:UnityEngine.ClusterNetwork.isDisconnected">
8405       <summary>
8406         <para>Check whether the current instance
is disconnected from the cluster network.</para>
8407       </summary>
8408     </member>
8409     <member name=
"P:UnityEngine.ClusterNetwork.isMasterOfCluster">
8410       <summary>
8411         <para>Check whether the current instance
is a master node in the cluster network.</para>
8412       </summary>
8413     </member>
8414     <member name=
"P:UnityEngine.ClusterNetwork.nodeIndex">
8415       <summary>
8416         <para>To acquire or
set the node index of the current machine from the cluster network.</para>
8417       </summary>
8418     </member>
8419     <member name=
"T:UnityEngine.Collider">
8420       <summary>
8421         <para>A
base class of all colliders.</para>
8422       </summary>
8423     </member>
8424     <member name=
"P:UnityEngine.Collider.attachedRigidbody">
8425       <summary>
8426         <para>The rigidbody the collider
is attached to.</para>
8427       </summary>
8428     </member>
8429     <member name=
"P:UnityEngine.Collider.bounds">
8430       <summary>
8431         <para>The world space bounding volume of the collider.</para>
8432       </summary>
8433     </member>
8434     <member name=
"P:UnityEngine.Collider.contactOffset">
8435       <summary>
8436         <para>Contact offset
value of this collider.</para>
8437       </summary>
8438     </member>
8439     <member name=
"P:UnityEngine.Collider.enabled">
8440       <summary>
8441         <para>Enabled Colliders will collide with other colliders, disabled Colliders won
't.</para>
8442       </summary>
8443     </member>
8444     <member name=
"P:UnityEngine.Collider.isTrigger">
8445       <summary>
8446         <para>Is the collider a trigger?</para>
8447       </summary>
8448     </member>
8449     <member name=
"P:UnityEngine.Collider.material">
8450       <summary>
8451         <para>The material used
by the collider.</para>
8452       </summary>
8453     </member>
8454     <member name=
"P:UnityEngine.Collider.sharedMaterial">
8455       <summary>
8456         <para>The shared physic material of
this collider.</para>
8457       </summary>
8458     </member>
8459     <member name=
"M:UnityEngine.Collider.ClosestPointOnBounds(UnityEngine.Vector3)">
8460       <summary>
8461         <para>The closest point to the bounding box of the attached collider.</para>
8462       </summary>
8463       <param name=
"position"></param>
8464     </member>
8465     <member name=
"M:UnityEngine.Collider.Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&amp;,System.Single)">
8466       <summary>
8467         <para>Casts a Ray that ignores all Colliders except
this one.</para>
8468       </summary>
8469       <param name=
"ray">The starting point and direction of the ray.</param>
8470       <param name=
"hitInfo">If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).</param>
8471       <param name=
"maxDistance">The max length of the ray.</param>
8472       <returns>
8473         <para>True
when the ray intersects any collider, otherwise false.</para>
8474       </returns>
8475     </member>
8476     <member name=
"T:UnityEngine.Collider2D">
8477       <summary>
8478         <para>Parent
class for collider types used with 2D gameplay.</para>
8479       </summary>
8480     </member>
8481     <member name=
"P:UnityEngine.Collider2D.attachedRigidbody">
8482       <summary>
8483         <para>The Rigidbody2D attached to the Collider2D
's GameObject.</para>
8484       </summary>
8485     </member>
8486     <member name=
"P:UnityEngine.Collider2D.bounds">
8487       <summary>
8488         <para>The world space bounding area of the collider.</para>
8489       </summary>
8490     </member>
8491     <member name=
"P:UnityEngine.Collider2D.density">
8492       <summary>
8493         <para>The density of the collider used to calculate its mass (
when auto mass is enabled).</para>
8494       </summary>
8495     </member>
8496     <member name=
"P:UnityEngine.Collider2D.isTrigger">
8497       <summary>
8498         <para>Is
this collider configured as a trigger?</para>
8499       </summary>
8500     </member>
8501     <member name=
"P:UnityEngine.Collider2D.offset">
8502       <summary>
8503         <para>The local offset of the collider geometry.</para>
8504       </summary>
8505     </member>
8506     <member name=
"P:UnityEngine.Collider2D.shapeCount">
8507       <summary>
8508         <para>The number of separate shaped regions
in the collider.</para>
8509       </summary>
8510     </member>
8511     <member name=
"P:UnityEngine.Collider2D.sharedMaterial">
8512       <summary>
8513         <para>The [[PhysicsMaterial2D that
is applied to this collider.</para>
8514       </summary>
8515     </member>
8516     <member name=
"P:UnityEngine.Collider2D.usedByEffector">
8517       <summary>
8518         <para>Whether the collider
is used by an attached effector or not.</para>
8519       </summary>
8520     </member>
8521     <member name=
"M:UnityEngine.Collider2D.Cast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single)">
8522       <summary>
8523         <para>Casts the collider shape
into the scene starting at the collider position ignoring the collider itself.</para>
8524       </summary>
8525       <param name=
"direction">Vector representing the direction to cast the shape.</param>
8526       <param name=
"results">Array to receive results.</param>
8527       <param name=
"distance">Maximum distance over which to cast the shape.</param>
8528       <param name=
"ignoreSiblingColliders">Should colliders attached to the same Rigidbody2D (known as sibling colliders) be ignored?</param>
8529       <returns>
8530         <para>The number of results returned.</para>
8531       </returns>
8532     </member>
8533     <member name=
"M:UnityEngine.Collider2D.IsTouching(UnityEngine.Collider2D)">
8534       <summary>
8535         <para>Check whether
this collider is touching the collider or not.</para>
8536       </summary>
8537       <param name=
"collider">The collider to check if it is touching this collider.</param>
8538       <returns>
8539         <para>Whether the collider
is touching this collider or not.</para>
8540       </returns>
8541     </member>
8542     <member name=
"M:UnityEngine.Collider2D.IsTouchingLayers(System.Int32)">
8543       <summary>
8544         <para>Checks whether
this collider is touching any colliders on the specified layerMask or not.</para>
8545       </summary>
8546       <param name=
"layerMask">Any colliders on any of these layers count as touching.</param>
8547       <returns>
8548         <para>Whether
this collider is touching any collider on the specified layerMask or not.</para>
8549       </returns>
8550     </member>
8551     <member name=
"M:UnityEngine.Collider2D.OverlapPoint(UnityEngine.Vector2)">
8552       <summary>
8553         <para>Check
if a collider overlaps a point in space.</para>
8554       </summary>
8555       <param name=
"point">A point in world space.</param>
8556       <returns>
8557         <para>Does point overlap the collider?</para>
8558       </returns>
8559     </member>
8560     <member name=
"M:UnityEngine.Collider2D.Raycast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single)">
8561       <summary>
8562         <para>Casts a ray
into the scene starting at the collider position ignoring the collider itself.</para>
8563       </summary>
8564       <param name=
"direction">Vector representing the direction of the ray.</param>
8565       <param name=
"results">Array to receive results.</param>
8566       <param name=
"distance">Maximum distance over which to cast the ray.</param>
8567       <param name=
"layerMask">Filter to check objects only on specific layers.</param>
8568       <param name=
"minDepth">Only include objects with a Z coordinate (depth) greater than this value.</param>
8569       <param name=
"maxDepth">Only include objects with a Z coordinate (depth) less than this value.</param>
8570       <returns>
8571         <para>The number of results returned.</para>
8572       </returns>
8573     </member>
8574     <member name=
"T:UnityEngine.Collision">
8575       <summary>
8576         <para>Describes a collision.</para>
8577       </summary>
8578     </member>
8579     <member name=
"P:UnityEngine.Collision.collider">
8580       <summary>
8581         <para>The Collider we hit (Read Only).</para>
8582       </summary>
8583     </member>
8584     <member name=
"P:UnityEngine.Collision.contacts">
8585       <summary>
8586         <para>The contact points generated
by the physics engine.</para>
8587       </summary>
8588     </member>
8589     <member name=
"P:UnityEngine.Collision.gameObject">
8590       <summary>
8591         <para>The GameObject whose collider we are colliding with. (Read Only).</para>
8592       </summary>
8593     </member>
8594     <member name=
"P:UnityEngine.Collision.impulse">
8595       <summary>
8596         <para>The total impulse applied to
this contact pair to resolve the collision.</para>
8597       </summary>
8598     </member>
8599     <member name=
"P:UnityEngine.Collision.relativeVelocity">
8600       <summary>
8601         <para>The relative linear velocity of the two colliding objects (Read Only).</para>
8602       </summary>
8603     </member>
8604     <member name=
"P:UnityEngine.Collision.rigidbody">
8605       <summary>
8606         <para>The Rigidbody we hit (Read Only). This
is null if the object we hit is a collider with no rigidbody attached.</para>
8607       </summary>
8608     </member>
8609     <member name=
"P:UnityEngine.Collision.transform">
8610       <summary>
8611         <para>The Transform of the
object we hit (Read Only).</para>
8612       </summary>
8613     </member>
8614     <member name=
"T:UnityEngine.Collision2D">
8615       <summary>
8616         <para>Information returned
by a collision in 2D physics.</para>
8617       </summary>
8618     </member>
8619     <member name=
"P:UnityEngine.Collision2D.collider">
8620       <summary>
8621         <para>The incoming Collider2D involved
in the collision.</para>
8622       </summary>
8623     </member>
8624     <member name=
"P:UnityEngine.Collision2D.contacts">
8625       <summary>
8626         <para>The specific points of contact with the incoming Collider2D.</para>
8627       </summary>
8628     </member>
8629     <member name=
"P:UnityEngine.Collision2D.enabled">
8630       <summary>
8631         <para>Whether the collision was disabled or not.</para>
8632       </summary>
8633     </member>
8634     <member name=
"P:UnityEngine.Collision2D.gameObject">
8635       <summary>
8636         <para>The incoming GameObject involved
in the collision.</para>
8637       </summary>
8638     </member>
8639     <member name=
"P:UnityEngine.Collision2D.relativeVelocity">
8640       <summary>
8641         <para>The relative linear velocity of the two colliding objects (Read Only).</para>
8642       </summary>
8643     </member>
8644     <member name=
"P:UnityEngine.Collision2D.rigidbody">
8645       <summary>
8646         <para>The incoming Rigidbody2D involved
in the collision.</para>
8647       </summary>
8648     </member>
8649     <member name=
"P:UnityEngine.Collision2D.transform">
8650       <summary>
8651         <para>The Transform of the incoming
object involved in the collision.</para>
8652       </summary>
8653     </member>
8654     <member name=
"T:UnityEngine.CollisionDetectionMode">
8655       <summary>
8656         <para>The collision detection mode constants used
for Rigidbody.collisionDetectionMode.</para>
8657       </summary>
8658     </member>
8659     <member name=
"F:UnityEngine.CollisionDetectionMode.Continuous">
8660       <summary>
8661         <para>Continuous collision detection
is on for colliding with static mesh geometry.</para>
8662       </summary>
8663     </member>
8664     <member name=
"F:UnityEngine.CollisionDetectionMode.ContinuousDynamic">
8665       <summary>
8666         <para>Continuous collision detection
is on for colliding with static and dynamic geometry.</para>
8667       </summary>
8668     </member>
8669     <member name=
"F:UnityEngine.CollisionDetectionMode.Discrete">
8670       <summary>
8671         <para>Continuous collision detection
is off for this Rigidbody.</para>
8672       </summary>
8673     </member>
8674     <member name=
"T:UnityEngine.CollisionDetectionMode2D">
8675       <summary>
8676         <para>Controls how collisions are detected
when a Rigidbody2D moves.</para>
8677       </summary>
8678     </member>
8679     <member name=
"F:UnityEngine.CollisionDetectionMode2D.Continuous">
8680       <summary>
8681         <para>Ensures that all collisions are detected
when a Rigidbody2D moves.</para>
8682       </summary>
8683     </member>
8684     <member name=
"F:UnityEngine.CollisionDetectionMode2D.Discrete">
8685       <summary>
8686         <para>When a Rigidbody2D moves, only collisions at the
new position are detected.</para>
8687       </summary>
8688     </member>
8689     <member name=
"F:UnityEngine.CollisionDetectionMode2D.None">
8690       <summary>
8691         <para>This mode
is obsolete. You should use Discrete mode.</para>
8692       </summary>
8693     </member>
8694     <member name=
"T:UnityEngine.CollisionFlags">
8695       <summary>
8696         <para>CollisionFlags
is a bitmask returned by CharacterController.Move.</para>
8697       </summary>
8698     </member>
8699     <member name=
"F:UnityEngine.CollisionFlags.Above">
8700       <summary>
8701         <para>CollisionFlags
is a bitmask returned by CharacterController.Move.</para>
8702       </summary>
8703     </member>
8704     <member name=
"F:UnityEngine.CollisionFlags.Below">
8705       <summary>
8706         <para>CollisionFlags
is a bitmask returned by CharacterController.Move.</para>
8707       </summary>
8708     </member>
8709     <member name=
"F:UnityEngine.CollisionFlags.None">
8710       <summary>
8711         <para>CollisionFlags
is a bitmask returned by CharacterController.Move.</para>
8712       </summary>
8713     </member>
8714     <member name=
"F:UnityEngine.CollisionFlags.Sides">
8715       <summary>
8716         <para>CollisionFlags
is a bitmask returned by CharacterController.Move.</para>
8717       </summary>
8718     </member>
8719     <member name=
"T:UnityEngine.Color">
8720       <summary>
8721         <para>Representation of RGBA colors.</para>
8722       </summary>
8723     </member>
8724     <member name=
"F:UnityEngine.Color.a">
8725       <summary>
8726         <para>Alpha component of the color.</para>
8727       </summary>
8728     </member>
8729     <member name=
"F:UnityEngine.Color.b">
8730       <summary>
8731         <para>Blue component of the color.</para>
8732       </summary>
8733     </member>
8734     <member name=
"P:UnityEngine.Color.black">
8735       <summary>
8736         <para>Solid black. RGBA
is (0, 0, 0, 1).</para>
8737       </summary>
8738     </member>
8739     <member name=
"P:UnityEngine.Color.blue">
8740       <summary>
8741         <para>Solid blue. RGBA
is (0, 0, 1, 1).</para>
8742       </summary>
8743     </member>
8744     <member name=
"P:UnityEngine.Color.clear">
8745       <summary>
8746         <para>Completely transparent. RGBA
is (0, 0, 0, 0).</para>
8747       </summary>
8748     </member>
8749     <member name=
"P:UnityEngine.Color.cyan">
8750       <summary>
8751         <para>Cyan. RGBA
is (0, 1, 1, 1).</para>
8752       </summary>
8753     </member>
8754     <member name=
"F:UnityEngine.Color.g">
8755       <summary>
8756         <para>Green component of the color.</para>
8757       </summary>
8758     </member>
8759     <member name=
"P:UnityEngine.Color.gamma">
8760       <summary>
8761         <para>A version of the color that has had the gamma curve applied.</para>
8762       </summary>
8763     </member>
8764     <member name=
"P:UnityEngine.Color.gray">
8765       <summary>
8766         <para>Gray. RGBA
is (0.5, 0.5, 0.5, 1).</para>
8767       </summary>
8768     </member>
8769     <member name=
"P:UnityEngine.Color.grayscale">
8770       <summary>
8771         <para>The grayscale
value of the color. (Read Only)</para>
8772       </summary>
8773     </member>
8774     <member name=
"P:UnityEngine.Color.green">
8775       <summary>
8776         <para>Solid green. RGBA
is (0, 1, 0, 1).</para>
8777       </summary>
8778     </member>
8779     <member name=
"P:UnityEngine.Color.grey">
8780       <summary>
8781         <para>English spelling
for gray. RGBA is the same (0.5, 0.5, 0.5, 1).</para>
8782       </summary>
8783     </member>
8784     <member name=
"P:UnityEngine.Color.linear">
8785       <summary>
8786         <para>A linear
value of an sRGB color.</para>
8787       </summary>
8788     </member>
8789     <member name=
"P:UnityEngine.Color.magenta">
8790       <summary>
8791         <para>Magenta. RGBA
is (1, 0, 1, 1).</para>
8792       </summary>
8793     </member>
8794     <member name=
"P:UnityEngine.Color.maxColorComponent">
8795       <summary>
8796         <para>Returns the maximum color component
value: Max(r,g,b).</para>
8797       </summary>
8798     </member>
8799     <member name=
"F:UnityEngine.Color.r">
8800       <summary>
8801         <para>Red component of the color.</para>
8802       </summary>
8803     </member>
8804     <member name=
"P:UnityEngine.Color.red">
8805       <summary>
8806         <para>Solid red. RGBA
is (1, 0, 0, 1).</para>
8807       </summary>
8808     </member>
8809     <member name=
"P:UnityEngine.Color.white">
8810       <summary>
8811         <para>Solid white. RGBA
is (1, 1, 1, 1).</para>
8812       </summary>
8813     </member>
8814     <member name=
"P:UnityEngine.Color.yellow">
8815       <summary>
8816         <para>Yellow. RGBA
is (1, 0.92, 0.016, 1), but the color is nice to look at!</para>
8817       </summary>
8818     </member>
8819     <member name=
"M:UnityEngine.Color.#ctor(System.Single,System.Single,System.Single,System.Single)">
8820       <summary>
8821         <para>Constructs a
new Color with given r,g,b,a components.</para>
8822       </summary>
8823       <param name=
"r">Red component.</param>
8824       <param name=
"g">Green component.</param>
8825       <param name=
"b">Blue component.</param>
8826       <param name=
"a">Alpha component.</param>
8827     </member>
8828     <member name=
"M:UnityEngine.Color.#ctor(System.Single,System.Single,System.Single)">
8829       <summary>
8830         <para>Constructs a
new Color with given r,g,b components and sets a to 1.</para>
8831       </summary>
8832       <param name=
"r">Red component.</param>
8833       <param name=
"g">Green component.</param>
8834       <param name=
"b">Blue component.</param>
8835     </member>
8836     <member name=
"M:UnityEngine.Color.HSVToRGB(System.Single,System.Single,System.Single)">
8837       <summary>
8838         <para>Creates an RGB colour
from HSV input.</para>
8839       </summary>
8840       <param name=
"H">Hue [0..1].</param>
8841       <param name=
"S">Saturation [0..1].</param>
8842       <param name=
"V">Value [0..1].</param>
8843       <param name=
"hdr">Output HDR colours. If true, the returned colour will not be clamped to [0..1].</param>
8844       <returns>
8845         <para>An opaque colour with HSV matching the input.</para>
8846       </returns>
8847     </member>
8848     <member name=
"M:UnityEngine.Color.HSVToRGB(System.Single,System.Single,System.Single,System.Boolean)">
8849       <summary>
8850         <para>Creates an RGB colour
from HSV input.</para>
8851       </summary>
8852       <param name=
"H">Hue [0..1].</param>
8853       <param name=
"S">Saturation [0..1].</param>
8854       <param name=
"V">Value [0..1].</param>
8855       <param name=
"hdr">Output HDR colours. If true, the returned colour will not be clamped to [0..1].</param>
8856       <returns>
8857         <para>An opaque colour with HSV matching the input.</para>
8858       </returns>
8859     </member>
8860     <member name=
"?:UnityEngine.Color.implop_Color(Vector4)(UnityEngine.Vector4)">
8861       <summary>
8862         <para>Colors can be implicitly converted to and
from Vector4.</para>
8863       </summary>
8864       <param name=
"v"></param>
8865     </member>
8866     <member name=
"?:UnityEngine.Color.implop_Vector4(Color)(UnityEngine.Color)">
8867       <summary>
8868         <para>Colors can be implicitly converted to and
from Vector4.</para>
8869       </summary>
8870       <param name=
"c"></param>
8871     </member>
8872     <member name=
"M:UnityEngine.Color.Lerp(UnityEngine.Color,UnityEngine.Color,System.Single)">
8873       <summary>
8874         <para>Linearly interpolates between colors a and b
by t.</para>
8875       </summary>
8876       <param name=
"a">Color a</param>
8877       <param name=
"b">Color b</param>
8878       <param name=
"t">Float for combining a and b</param>
8879     </member>
8880     <member name=
"M:UnityEngine.Color.LerpUnclamped(UnityEngine.Color,UnityEngine.Color,System.Single)">
8881       <summary>
8882         <para>Linearly interpolates between colors a and b
by t.</para>
8883       </summary>
8884       <param name=
"a"></param>
8885       <param name=
"b"></param>
8886       <param name=
"t"></param>
8887     </member>
8888     <member name=
"?:UnityEngine.Color.op_Divide(UnityEngine.Color,System.Single)">
8889       <summary>
8890         <para>Divides color a
by the float b. Each color component is scaled separately.</para>
8891       </summary>
8892       <param name=
"a"></param>
8893       <param name=
"b"></param>
8894     </member>
8895     <member name=
"?:UnityEngine.Color.op_Minus(UnityEngine.Color,UnityEngine.Color)">
8896       <summary>
8897         <para>Subtracts color b
from color a. Each component is subtracted separately.</para>
8898       </summary>
8899       <param name=
"a"></param>
8900       <param name=
"b"></param>
8901     </member>
8902     <member name=
"?:UnityEngine.Color.op_Multiply(UnityEngine.Color,UnityEngine.Color)">
8903       <summary>
8904         <para>Multiplies two colors together. Each component
is multiplied separately.</para>
8905       </summary>
8906       <param name=
"a"></param>
8907       <param name=
"b"></param>
8908     </member>
8909     <member name=
"?:UnityEngine.Color.op_Multiply(UnityEngine.Color,System.Single)">
8910       <summary>
8911         <para>Multiplies color a
by the float b. Each color component is scaled separately.</para>
8912       </summary>
8913       <param name=
"a"></param>
8914       <param name=
"b"></param>
8915     </member>
8916     <member name=
"?:UnityEngine.Color.op_Multiply(System.Single,UnityEngine.Color)">
8917       <summary>
8918         <para>Multiplies color a
by the float b. Each color component is scaled separately.</para>
8919       </summary>
8920       <param name=
"b"></param>
8921       <param name=
"a"></param>
8922     </member>
8923     <member name=
"?:UnityEngine.Color.op_Plus(UnityEngine.Color,UnityEngine.Color)">
8924       <summary>
8925         <para>Adds two colors together. Each component
is added separately.</para>
8926       </summary>
8927       <param name=
"a"></param>
8928       <param name=
"b"></param>
8929     </member>
8930     <member name=
"M:UnityEngine.Color.RGBToHSV(UnityEngine.Color,System.Single&amp;,System.Single&amp;,System.Single&amp;)">
8931       <summary>
8932         <para>Calculates the hue, saturation and
value of an RGB input color.</para>
8933       </summary>
8934       <param name=
"rgbColor">An input color.</param>
8935       <param name=
"H">Output variable for hue.</param>
8936       <param name=
"S">Output variable for saturation.</param>
8937       <param name=
"V">Output variable for value.</param>
8938     </member>
8939     <member name=
"P:UnityEngine.Color.this">
8940       <summary>
8941         <para>Access the r, g, b,a components
using [0], [1], [2], [3] respectively.</para>
8942       </summary>
8943     </member>
8944     <member name=
"M:UnityEngine.Color.ToString">
8945       <summary>
8946         <para>Returns a nicely formatted
string of this color.</para>
8947       </summary>
8948       <param name=
"format"></param>
8949     </member>
8950     <member name=
"M:UnityEngine.Color.ToString(System.String)">
8951       <summary>
8952         <para>Returns a nicely formatted
string of this color.</para>
8953       </summary>
8954       <param name=
"format"></param>
8955     </member>
8956     <member name=
"T:UnityEngine.Color32">
8957       <summary>
8958         <para>Representation of RGBA colors
in 32 bit format.</para>
8959       </summary>
8960     </member>
8961     <member name=
"F:UnityEngine.Color32.a">
8962       <summary>
8963         <para>Alpha component of the color.</para>
8964       </summary>
8965     </member>
8966     <member name=
"F:UnityEngine.Color32.b">
8967       <summary>
8968         <para>Blue component of the color.</para>
8969       </summary>
8970     </member>
8971     <member name=
"F:UnityEngine.Color32.g">
8972       <summary>
8973         <para>Green component of the color.</para>
8974       </summary>
8975     </member>
8976     <member name=
"F:UnityEngine.Color32.r">
8977       <summary>
8978         <para>Red component of the color.</para>
8979       </summary>
8980     </member>
8981     <member name=
"M:UnityEngine.Color32.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
8982       <summary>
8983         <para>Constructs a
new Color32 with given r, g, b, a components.</para>
8984       </summary>
8985       <param name=
"r"></param>
8986       <param name=
"g"></param>
8987       <param name=
"b"></param>
8988       <param name=
"a"></param>
8989     </member>
8990     <member name=
"?:UnityEngine.Color32.implop_Color(Color32)(UnityEngine.Color32)">
8991       <summary>
8992         <para>Color32 can be implicitly converted to and
from Color.</para>
8993       </summary>
8994       <param name=
"c"></param>
8995     </member>
8996     <member name=
"?:UnityEngine.Color32.implop_Color32(Color)(UnityEngine.Color)">
8997       <summary>
8998         <para>Color32 can be implicitly converted to and
from Color.</para>
8999       </summary>
9000       <param name=
"c"></param>
9001     </member>
9002     <member name=
"M:UnityEngine.Color32.Lerp(UnityEngine.Color32,UnityEngine.Color32,System.Single)">
9003       <summary>
9004         <para>Linearly interpolates between colors a and b
by t.</para>
9005       </summary>
9006       <param name=
"a"></param>
9007       <param name=
"b"></param>
9008       <param name=
"t"></param>
9009     </member>
9010     <member name=
"M:UnityEngine.Color32.LerpUnclamped(UnityEngine.Color32,UnityEngine.Color32,System.Single)">
9011       <summary>
9012         <para>Linearly interpolates between colors a and b
by t.</para>
9013       </summary>
9014       <param name=
"a"></param>
9015       <param name=
"b"></param>
9016       <param name=
"t"></param>
9017     </member>
9018     <member name=
"M:UnityEngine.Color32.ToString">
9019       <summary>
9020         <para>Returns a nicely formatted
string of this color.</para>
9021       </summary>
9022       <param name=
"format"></param>
9023     </member>
9024     <member name=
"M:UnityEngine.Color32.ToString(System.String)">
9025       <summary>
9026         <para>Returns a nicely formatted
string of this color.</para>
9027       </summary>
9028       <param name=
"format"></param>
9029     </member>
9030     <member name=
"T:UnityEngine.ColorSpace">
9031       <summary>
9032         <para>Color space
for player settings.</para>
9033       </summary>
9034     </member>
9035     <member name=
"F:UnityEngine.ColorSpace.Gamma">
9036       <summary>
9037         <para>Gamma color space.</para>
9038       </summary>
9039     </member>
9040     <member name=
"F:UnityEngine.ColorSpace.Linear">
9041       <summary>
9042         <para>Linear color space.</para>
9043       </summary>
9044     </member>
9045     <member name=
"F:UnityEngine.ColorSpace.Uninitialized">
9046       <summary>
9047         <para>Uninitialized color space.</para>
9048       </summary>
9049     </member>
9050     <member name=
"T:UnityEngine.ColorUsageAttribute">
9051       <summary>
9052         <para>Attribute used to configure the usage of the ColorField and Color Picker
for a color.</para>
9053       </summary>
9054     </member>
9055     <member name=
"F:UnityEngine.ColorUsageAttribute.hdr">
9056       <summary>
9057         <para>If
set to true the Color is treated as a HDR color.</para>
9058       </summary>
9059     </member>
9060     <member name=
"F:UnityEngine.ColorUsageAttribute.maxBrightness">
9061       <summary>
9062         <para>Maximum allowed HDR color component
value when using the HDR Color Picker.</para>
9063       </summary>
9064     </member>
9065     <member name=
"F:UnityEngine.ColorUsageAttribute.maxExposureValue">
9066       <summary>
9067         <para>Maximum exposure
value allowed in the HDR Color Picker.</para>
9068       </summary>
9069     </member>
9070     <member name=
"F:UnityEngine.ColorUsageAttribute.minBrightness">
9071       <summary>
9072         <para>Minimum allowed HDR color component
value when using the Color Picker.</para>
9073       </summary>
9074     </member>
9075     <member name=
"F:UnityEngine.ColorUsageAttribute.minExposureValue">
9076       <summary>
9077         <para>Minimum exposure
value allowed in the HDR Color Picker.</para>
9078       </summary>
9079     </member>
9080     <member name=
"F:UnityEngine.ColorUsageAttribute.showAlpha">
9081       <summary>
9082         <para>If
false then the alpha bar is hidden in the ColorField and the alpha value is not shown in the Color Picker.</para>
9083       </summary>
9084     </member>
9085     <member name=
"M:UnityEngine.ColorUsageAttribute.#ctor(System.Boolean)">
9086       <summary>
9087         <para>Attribute
for Color fields. Used for configuring the GUI for the color.</para>
9088       </summary>
9089       <param name=
"showAlpha">If false then the alpha channel info is hidden both in the ColorField and in the Color Picker.</param>
9090       <param name=
"hdr">Set to true if the color should be treated as a HDR color (default value: false).</param>
9091       <param name=
"minBrightness">Minimum allowed HDR color component value when using the HDR Color Picker (default value: 0).</param>
9092       <param name=
"maxBrightness">Maximum allowed HDR color component value when using the HDR Color Picker (default value: 8).</param>
9093       <param name=
"minExposureValue">Minimum exposure value allowed in the HDR Color Picker (default value: 1/8 = 0.125).</param>
9094       <param name=
"maxExposureValue">Maximum exposure value allowed in the HDR Color Picker (default value: 3).</param>
9095     </member>
9096     <member name=
"M:UnityEngine.ColorUsageAttribute.#ctor(System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)">
9097       <summary>
9098         <para>Attribute
for Color fields. Used for configuring the GUI for the color.</para>
9099       </summary>
9100       <param name=
"showAlpha">If false then the alpha channel info is hidden both in the ColorField and in the Color Picker.</param>
9101       <param name=
"hdr">Set to true if the color should be treated as a HDR color (default value: false).</param>
9102       <param name=
"minBrightness">Minimum allowed HDR color component value when using the HDR Color Picker (default value: 0).</param>
9103       <param name=
"maxBrightness">Maximum allowed HDR color component value when using the HDR Color Picker (default value: 8).</param>
9104       <param name=
"minExposureValue">Minimum exposure value allowed in the HDR Color Picker (default value: 1/8 = 0.125).</param>
9105       <param name=
"maxExposureValue">Maximum exposure value allowed in the HDR Color Picker (default value: 3).</param>
9106     </member>
9107     <member name=
"T:UnityEngine.ColorUtility">
9108       <summary>
9109         <para>A collection of common color functions.</para>
9110       </summary>
9111     </member>
9112     <member name=
"M:UnityEngine.ColorUtility.ToHtmlStringRGB(UnityEngine.Color)">
9113       <summary>
9114         <para>Returns the color
as a hexadecimal string in the format "RRGGBB".</para>
9115       </summary>
9116       <param name=
"color">The color to be converted.</param>
9117       <returns>
9118         <para>Hexadecimal
string representing the color.</para>
9119       </returns>
9120     </member>
9121     <member name=
"M:UnityEngine.ColorUtility.ToHtmlStringRGBA(UnityEngine.Color)">
9122       <summary>
9123         <para>Returns the color
as a hexadecimal string in the format "RRGGBBAA".</para>
9124       </summary>
9125       <param name=
"color">The color to be converted.</param>
9126       <returns>
9127         <para>Hexadecimal
string representing the color.</para>
9128       </returns>
9129     </member>
9130     <member name=
"M:UnityEngine.ColorUtility.TryParseHtmlString(System.String,UnityEngine.Color&amp;)">
9131       <summary>
9132         <para>Attempts to convert a html color
string.</para>
9133       </summary>
9134       <param name=
"htmlString">Case insensitive html string to be converted into a color.</param>
9135       <param name=
"color">The converted color.</param>
9136       <returns>
9137         <para>True
if the string was successfully converted else false.</para>
9138       </returns>
9139     </member>
9140     <member name=
"T:UnityEngine.CombineInstance">
9141       <summary>
9142         <para>Struct used to describe meshes to be combined
using Mesh.CombineMeshes.</para>
9143       </summary>
9144     </member>
9145     <member name=
"P:UnityEngine.CombineInstance.mesh">
9146       <summary>
9147         <para>Mesh to combine.</para>
9148       </summary>
9149     </member>
9150     <member name=
"P:UnityEngine.CombineInstance.subMeshIndex">
9151       <summary>
9152         <para>Submesh index of the mesh.</para>
9153       </summary>
9154     </member>
9155     <member name=
"P:UnityEngine.CombineInstance.transform">
9156       <summary>
9157         <para>Matrix to transform the mesh with before combining.</para>
9158       </summary>
9159     </member>
9160     <member name=
"T:UnityEngine.Compass">
9161       <summary>
9162         <para>Interface
into compass functionality.</para>
9163       </summary>
9164     </member>
9165     <member name=
"P:UnityEngine.Compass.enabled">
9166       <summary>
9167         <para>Used to enable or disable compass. Note, that
if you want Input.compass.trueHeading property to contain a valid value, you must also enable location updates by calling Input.location.Start().</para>
9168       </summary>
9169     </member>
9170     <member name=
"P:UnityEngine.Compass.headingAccuracy">
9171       <summary>
9172         <para>Accuracy of heading reading
in degrees.</para>
9173       </summary>
9174     </member>
9175     <member name=
"P:UnityEngine.Compass.magneticHeading">
9176       <summary>
9177         <para>The heading
in degrees relative to the magnetic North Pole. (Read Only)</para>
9178       </summary>
9179     </member>
9180     <member name=
"P:UnityEngine.Compass.rawVector">
9181       <summary>
9182         <para>The raw geomagnetic data measured
in microteslas. (Read Only)</para>
9183       </summary>
9184     </member>
9185     <member name=
"P:UnityEngine.Compass.timestamp">
9186       <summary>
9187         <para>Timestamp (
in seconds since 1970) when the heading was last time updated. (Read Only)</para>
9188       </summary>
9189     </member>
9190     <member name=
"P:UnityEngine.Compass.trueHeading">
9191       <summary>
9192         <para>The heading
in degrees relative to the geographic North Pole. (Read Only)</para>
9193       </summary>
9194     </member>
9195     <member name=
"T:UnityEngine.Component">
9196       <summary>
9197         <para>Base
class for everything attached to GameObjects.</para>
9198       </summary>
9199     </member>
9200     <member name=
"P:UnityEngine.Component.animation">
9201       <summary>
9202         <para>The Animation attached to
this GameObject (null if there is none attached).</para>
9203       </summary>
9204     </member>
9205     <member name=
"P:UnityEngine.Component.audio">
9206       <summary>
9207         <para>The AudioSource attached to
this GameObject (null if there is none attached).</para>
9208       </summary>
9209     </member>
9210     <member name=
"P:UnityEngine.Component.camera">
9211       <summary>
9212         <para>The Camera attached to
this GameObject (null if there is none attached).</para>
9213       </summary>
9214     </member>
9215     <member name=
"P:UnityEngine.Component.collider">
9216       <summary>
9217         <para>The Collider attached to
this GameObject (null if there is none attached).</para>
9218       </summary>
9219     </member>
9220     <member name=
"P:UnityEngine.Component.collider2D">
9221       <summary>
9222         <para>The Collider2D component attached to the
object.</para>
9223       </summary>
9224     </member>
9225     <member name=
"P:UnityEngine.Component.constantForce">
9226       <summary>
9227         <para>The ConstantForce attached to
this GameObject (null if there is none attached).</para>
9228       </summary>
9229     </member>
9230     <member name=
"P:UnityEngine.Component.gameObject">
9231       <summary>
9232         <para>The game
object this component is attached to. A component is always attached to a game object.</para>
9233       </summary>
9234     </member>
9235     <member name=
"P:UnityEngine.Component.guiText">
9236       <summary>
9237         <para>The GUIText attached to
this GameObject (null if there is none attached).</para>
9238       </summary>
9239     </member>
9240     <member name=
"P:UnityEngine.Component.guiTexture">
9241       <summary>
9242         <para>The GUITexture attached to
this GameObject (Read Only). (null if there is none attached).</para>
9243       </summary>
9244     </member>
9245     <member name=
"P:UnityEngine.Component.hingeJoint">
9246       <summary>
9247         <para>The HingeJoint attached to
this GameObject (null if there is none attached).</para>
9248       </summary>
9249     </member>
9250     <member name=
"P:UnityEngine.Component.light">
9251       <summary>
9252         <para>The Light attached to
this GameObject (null if there is none attached).</para>
9253       </summary>
9254     </member>
9255     <member name=
"P:UnityEngine.Component.networkView">
9256       <summary>
9257         <para>The NetworkView attached to
this GameObject (Read Only). (null if there is none attached).</para>
9258       </summary>
9259     </member>
9260     <member name=
"P:UnityEngine.Component.particleEmitter">
9261       <summary>
9262         <para>The ParticleEmitter attached to
this GameObject (null if there is none attached).</para>
9263       </summary>
9264     </member>
9265     <member name=
"P:UnityEngine.Component.particleSystem">
9266       <summary>
9267         <para>The ParticleSystem attached to
this GameObject (null if there is none attached).</para>
9268       </summary>
9269     </member>
9270     <member name=
"P:UnityEngine.Component.renderer">
9271       <summary>
9272         <para>The Renderer attached to
this GameObject (null if there is none attached).</para>
9273       </summary>
9274     </member>
9275     <member name=
"P:UnityEngine.Component.rigidbody">
9276       <summary>
9277         <para>The Rigidbody attached to
this GameObject (null if there is none attached).</para>
9278       </summary>
9279     </member>
9280     <member name=
"P:UnityEngine.Component.rigidbody2D">
9281       <summary>
9282         <para>The Rigidbody2D that
is attached to the Component's GameObject.</para>
9283       </summary>
9284     </member>
9285     <member name=
"P:UnityEngine.Component.tag">
9286       <summary>
9287         <para>The tag of
this game object.</para>
9288       </summary>
9289     </member>
9290     <member name=
"P:UnityEngine.Component.transform">
9291       <summary>
9292         <para>The Transform attached to
this GameObject (null if there is none attached).</para>
9293       </summary>
9294     </member>
9295     <member name=
"M:UnityEngine.Component.BroadcastMessage(System.String)">
9296       <summary>
9297         <para>Calls the method named methodName
on every MonoBehaviour in this game object or any of its children.</para>
9298       </summary>
9299       <param name=
"methodName">Name of the method to call.</param>
9300       <param name=
"parameter">Optional parameter to pass to the method (can be any value).</param>
9301       <param name=
"options">Should an error be raised if the method does not exist for a given target object?</param>
9302     </member>
9303     <member name=
"M:UnityEngine.Component.BroadcastMessage(System.String,System.Object)">
9304       <summary>
9305         <para>Calls the method named methodName
on every MonoBehaviour in this game object or any of its children.</para>
9306       </summary>
9307       <param name=
"methodName">Name of the method to call.</param>
9308       <param name=
"parameter">Optional parameter to pass to the method (can be any value).</param>
9309       <param name=
"options">Should an error be raised if the method does not exist for a given target object?</param>
9310     </member>
9311     <member name=
"M:UnityEngine.Component.BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)">
9312       <summary>
9313         <para>Calls the method named methodName
on every MonoBehaviour in this game object or any of its children.</para>
9314       </summary>
9315       <param name=
"methodName">Name of the method to call.</param>
9316       <param name=
"parameter">Optional parameter to pass to the method (can be any value).</param>
9317       <param name=
"options">Should an error be raised if the method does not exist for a given target object?</param>
9318     </member>
9319     <member name=
"M:UnityEngine.Component.BroadcastMessage(System.String,UnityEngine.SendMessageOptions)">
9320       <summary>
9321         <para>Calls the method named methodName
on every MonoBehaviour in this game object or any of its children.</para>
9322       </summary>
9323       <param name=
"methodName">Name of the method to call.</param>
9324       <param name=
"parameter">Optional parameter to pass to the method (can be any value).</param>
9325       <param name=
"options">Should an error be raised if the method does not exist for a given target object?</param>
9326     </member>
9327     <member name=
"M:UnityEngine.Component.CompareTag(System.String)">
9328       <summary>
9329         <para>Is
this game object tagged with tag ?</para>
9330       </summary>
9331       <param name=
"tag">The tag to compare.</param>
9332     </member>
9333     <member name=
"M:UnityEngine.Component.GetComponent(System.Type)">
9334       <summary>
9335         <para>Returns the component of Type type
if the game object has one attached, null if it doesn't.</para>
9336       </summary>
9337       <param name=
"type">The type of Component to retrieve.</param>
9338     </member>
9339     <member name=
"M:UnityEngine.Component.GetComponent">
9340       <summary>
9341         <para>Generic version. See the page
for more details.</para>
9342       </summary>
9343     </member>
9344     <member name=
"M:UnityEngine.Component.GetComponent(System.String)">
9345       <summary>
9346         <para>Returns the component with name type
if the game object has one attached, null if it doesn't.</para>
9347       </summary>
9348       <param name=
"type"></param>
9349     </member>
9350     <member name=
"M:UnityEngine.Component.GetComponentInChildren(System.Type)">
9351       <summary>
9352         <para>Returns the component of Type type
in the GameObject or any of its children using depth first search.</para>
9353       </summary>
9354       <param name=
"t">The type of Component to retrieve.</param>
9355       <returns>
9356         <para>A component of the matching type,
if found.</para>
9357       </returns>
9358     </member>
9359     <member name=
"M:UnityEngine.Component.GetComponentInChildren()">
9360       <summary>
9361         <para>Generic version. See the page
for more details.</para>
9362       </summary>
9363       <param name=
"includeInactive"></param>
9364       <returns>
9365         <para>A component of the matching type,
if found.</para>
9366       </returns>
9367     </member>
9368     <member name=
"M:UnityEngine.Component.GetComponentInParent(System.Type)">
9369       <summary>
9370         <para>Returns the component of Type type
in the GameObject or any of its parents.</para>
9371       </summary>
9372       <param name=
"t">The type of Component to retrieve.</param>
9373       <returns>
9374         <para>A component of the matching type,
if found.</para>
9375       </returns>
9376     </member>
9377     <member name=
"M:UnityEngine.Component.GetComponentInParent">
9378       <summary>
9379         <para>Generic version. See the page
for more details.</para>
9380       </summary>
9381       <returns>
9382         <para>A component of the matching type,
if found.</para>
9383       </returns>
9384     </member>
9385     <member name=
"M:UnityEngine.Component.GetComponents(System.Type)">
9386       <summary>
9387         <para>Returns all components of Type type
in the GameObject.</para>
9388       </summary>
9389       <param name=
"type">The type of Component to retrieve.</param>
9390     </member>
9391     <member name=
"M:UnityEngine.Component.GetComponents">
9392       <summary>
9393         <para>Generic version. See the page
for more details.</para>
9394       </summary>
9395     </member>
9396     <member name=
"M:UnityEngine.Component.GetComponentsInChildren(System.Type)">
9397       <summary>
9398         <para>Returns all components of Type type
in the GameObject or any of its children.</para>
9399       </summary>
9400       <param name=
"t">The type of Component to retrieve.</param>
9401       <param name=
"includeInactive">Should Components on inactive GameObjects be included in the found set?</param>
9402     </member>
9403     <member name=
"M:UnityEngine.Component.GetComponentsInChildren(System.Type,System.Boolean)">
9404       <summary>
9405         <para>Returns all components of Type type
in the GameObject or any of its children.</para>
9406       </summary>
9407       <param name=
"t">The type of Component to retrieve.</param>
9408       <param name=
"includeInactive">Should Components on inactive GameObjects be included in the found set?</param>
9409     </member>
9410     <member name=
"M:UnityEngine.Component.GetComponentsInChildren(System.Boolean)">
9411       <summary>
9412         <para>Generic version. See the page
for more details.</para>
9413       </summary>
9414       <param name=
"includeInactive">Should Components on inactive GameObjects be included in the found set?</param>
9415       <returns>
9416         <para>A list of all found components matching the specified type.</para>
9417       </returns>
9418     </member>
9419     <member name=
"M:UnityEngine.Component.GetComponentsInChildren">
9420       <summary>
9421         <para>Generic version. See the page
for more details.</para>
9422       </summary>
9423       <returns>
9424         <para>A list of all found components matching the specified type.</para>
9425       </returns>
9426     </member>
9427     <member name=
"M:UnityEngine.Component.GetComponentsInParent(System.Type,System.Boolean)">
9428       <summary>
9429         <para>Returns all components of Type type
in the GameObject or any of its parents.</para>
9430       </summary>
9431       <param name=
"t">The type of Component to retrieve.</param>
9432       <param name=
"includeInactive">Should inactive Components be included in the found set?</param>
9433     </member>
9434     <member name=
"M:UnityEngine.Component.GetComponentsInParent(System.Boolean)">
9435       <summary>
9436         <para>Generic version. See the page
for more details.</para>
9437       </summary>
9438       <param name=
"includeInactive">Should inactive Components be included in the found set?</param>
9439     </member>
9440     <member name=
"M:UnityEngine.Component.GetComponentsInParent">
9441       <summary>
9442         <para>Generic version. See the page
for more details.</para>
9443       </summary>
9444       <param name=
"includeInactive">Should inactive Components be included in the found set?</param>
9445     </member>
9446     <member name=
"M:UnityEngine.Component.SendMessage(System.String)">
9447       <summary>
9448         <para>Calls the method named methodName
on every MonoBehaviour in this game object.</para>
9449       </summary>
9450       <param name=
"methodName">Name of the method to call.</param>
9451       <param name=
"value">Optional parameter for the method.</param>
9452       <param name=
"options">Should an error be raised if the target object doesn't implement the method for the message?</param>
9453     </member>
9454     <member name=
"M:UnityEngine.Component.SendMessage(System.String,System.Object)">
9455       <summary>
9456         <para>Calls the method named methodName
on every MonoBehaviour in this game object.</para>
9457       </summary>
9458       <param name=
"methodName">Name of the method to call.</param>
9459       <param name=
"value">Optional parameter for the method.</param>
9460       <param name=
"options">Should an error be raised if the target object doesn't implement the method for the message?</param>
9461     </member>
9462     <member name=
"M:UnityEngine.Component.SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)">
9463       <summary>
9464         <para>Calls the method named methodName
on every MonoBehaviour in this game object.</para>
9465       </summary>
9466       <param name=
"methodName">Name of the method to call.</param>
9467       <param name=
"value">Optional parameter for the method.</param>
9468       <param name=
"options">Should an error be raised if the target object doesn't implement the method for the message?</param>
9469     </member>
9470     <member name=
"M:UnityEngine.Component.SendMessage(System.String,UnityEngine.SendMessageOptions)">
9471       <summary>
9472         <para>Calls the method named methodName
on every MonoBehaviour in this game object.</para>
9473       </summary>
9474       <param name=
"methodName">Name of the method to call.</param>
9475       <param name=
"value">Optional parameter for the method.</param>
9476       <param name=
"options">Should an error be raised if the target object doesn't implement the method for the message?</param>
9477     </member>
9478     <member name=
"M:UnityEngine.Component.SendMessageUpwards(System.String)">
9479       <summary>
9480         <para>Calls the method named methodName
on every MonoBehaviour in this game object and on every ancestor of the behaviour.</para>
9481       </summary>
9482       <param name=
"methodName">Name of method to call.</param>
9483       <param name=
"value">Optional parameter value for the method.</param>
9484       <param name=
"options">Should an error be raised if the method does not exist on the target object?</param>
9485     </member>
9486     <member name=
"M:UnityEngine.Component.SendMessageUpwards(System.String,System.Object)">
9487       <summary>
9488         <para>Calls the method named methodName
on every MonoBehaviour in this game object and on every ancestor of the behaviour.</para>
9489       </summary>
9490       <param name=
"methodName">Name of method to call.</param>
9491       <param name=
"value">Optional parameter value for the method.</param>
9492       <param name=
"options">Should an error be raised if the method does not exist on the target object?</param>
9493     </member>
9494     <member name=
"M:UnityEngine.Component.SendMessageUpwards(System.String,UnityEngine.SendMessageOptions)">
9495       <summary>
9496         <para>Calls the method named methodName
on every MonoBehaviour in this game object and on every ancestor of the behaviour.</para>
9497       </summary>
9498       <param name=
"methodName">Name of method to call.</param>
9499       <param name=
"value">Optional parameter value for the method.</param>
9500       <param name=
"options">Should an error be raised if the method does not exist on the target object?</param>
9501     </member>
9502     <member name=
"M:UnityEngine.Component.SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)">
9503       <summary>
9504         <para>Calls the method named methodName
on every MonoBehaviour in this game object and on every ancestor of the behaviour.</para>
9505       </summary>
9506       <param name=
"methodName">Name of method to call.</param>
9507       <param name=
"value">Optional parameter value for the method.</param>
9508       <param name=
"options">Should an error be raised if the method does not exist on the target object?</param>
9509     </member>
9510     <member name=
"T:UnityEngine.ComputeBuffer">
9511       <summary>
9512         <para>Data buffer to hold data
for compute shaders.</para>
9513       </summary>
9514     </member>
9515     <member name=
"P:UnityEngine.ComputeBuffer.count">
9516       <summary>
9517         <para>Number of elements
in the buffer (Read Only).</para>
9518       </summary>
9519     </member>
9520     <member name=
"P:UnityEngine.ComputeBuffer.stride">
9521       <summary>
9522         <para>Size of one element
in the buffer (Read Only).</para>
9523       </summary>
9524     </member>
9525     <member name=
"M:UnityEngine.ComputeBuffer.CopyCount(UnityEngine.ComputeBuffer,UnityEngine.ComputeBuffer,System.Int32)">
9526       <summary>
9527         <para>Copy counter
value of append/consume buffer into another buffer.</para>
9528       </summary>
9529       <param name=
"src">Append/consume buffer to copy the counter from.</param>
9530       <param name=
"dst">A buffer to copy the counter to.</param>
9531       <param name=
"dstOffset">Target byte offset in dst.</param>
9532     </member>
9533     <member name=
"M:UnityEngine.ComputeBuffer.#ctor(System.Int32,System.Int32)">
9534       <summary>
9535         <para>Create a Compute Buffer.</para>
9536       </summary>
9537       <param name=
"count">Number of elements in the buffer.</param>
9538       <param name=
"stride">Size of one element in the buffer. Has to match size of buffer type in the shader. See for cross-platform compatibility information.</param>
9539       <param name=
"type">Type of the buffer, default is ComputeBufferType.Default.</param>
9540     </member>
9541     <member name=
"M:UnityEngine.ComputeBuffer.#ctor(System.Int32,System.Int32,UnityEngine.ComputeBufferType)">
9542       <summary>
9543         <para>Create a Compute Buffer.</para>
9544       </summary>
9545       <param name=
"count">Number of elements in the buffer.</param>
9546       <param name=
"stride">Size of one element in the buffer. Has to match size of buffer type in the shader. See for cross-platform compatibility information.</param>
9547       <param name=
"type">Type of the buffer, default is ComputeBufferType.Default.</param>
9548     </member>
9549     <member name=
"M:UnityEngine.ComputeBuffer.GetData(System.Array)">
9550       <summary>
9551         <para>Read data values
from the buffer into an array.</para>
9552       </summary>
9553       <param name=
"data">An array to receive the data.</param>
9554     </member>
9555     <member name=
"M:UnityEngine.ComputeBuffer.Release">
9556       <summary>
9557         <para>Release a Compute Buffer.</para>
9558       </summary>
9559     </member>
9560     <member name=
"M:UnityEngine.ComputeBuffer.SetCounterValue(System.UInt32)">
9561       <summary>
9562         <para>Sets counter
value of append/consume buffer.</para>
9563       </summary>
9564       <param name=
"counterValue">Value of the append/consume counter.</param>
9565     </member>
9566     <member name=
"M:UnityEngine.ComputeBuffer.SetData(System.Array)">
9567       <summary>
9568         <para>Set the buffer with values
from an array.</para>
9569       </summary>
9570       <param name=
"data">Array of values to fill the buffer.</param>
9571     </member>
9572     <member name=
"T:UnityEngine.ComputeBufferType">
9573       <summary>
9574         <para>ComputeBuffer type.</para>
9575       </summary>
9576     </member>
9577     <member name=
"F:UnityEngine.ComputeBufferType.Append">
9578       <summary>
9579         <para>Append-consume ComputeBuffer type.</para>
9580       </summary>
9581     </member>
9582     <member name=
"F:UnityEngine.ComputeBufferType.Counter">
9583       <summary>
9584         <para>ComputeBuffer with a counter.</para>
9585       </summary>
9586     </member>
9587     <member name=
"F:UnityEngine.ComputeBufferType.Default">
9588       <summary>
9589         <para>Default ComputeBuffer type.</para>
9590       </summary>
9591     </member>
9592     <member name=
"F:UnityEngine.ComputeBufferType.DrawIndirect">
9593       <summary>
9594         <para>ComputeBuffer used
for Graphics.DrawProceduralIndirect or ComputeShader.DispatchIndirect.</para>
9595       </summary>
9596     </member>
9597     <member name=
"F:UnityEngine.ComputeBufferType.GPUMemory">
9598       <summary>
9599         <para>ComputeBuffer
is attempted to be located in GPU memory.</para>
9600       </summary>
9601     </member>
9602     <member name=
"F:UnityEngine.ComputeBufferType.IndirectArguments">
9603       <summary>
9604         <para>ComputeBuffer used
for Graphics.DrawProceduralIndirect or ComputeShader.DispatchIndirect.</para>
9605       </summary>
9606     </member>
9607     <member name=
"F:UnityEngine.ComputeBufferType.Raw">
9608       <summary>
9609         <para>Raw ComputeBuffer type.</para>
9610       </summary>
9611     </member>
9612     <member name=
"T:UnityEngine.ComputeShader">
9613       <summary>
9614         <para>Compute Shader asset.</para>
9615       </summary>
9616     </member>
9617     <member name=
"M:UnityEngine.ComputeShader.Dispatch(System.Int32,System.Int32,System.Int32,System.Int32)">
9618       <summary>
9619         <para>Execute a compute shader.</para>
9620       </summary>
9621       <param name=
"kernelIndex">Which kernel to execute. A single compute shader asset can have multiple kernel entry points.</param>
9622       <param name=
"threadGroupsX">Number of work groups in the X dimension.</param>
9623       <param name=
"threadGroupsY">Number of work groups in the Y dimension.</param>
9624       <param name=
"threadGroupsZ">Number of work groups in the Z dimension.</param>
9625     </member>
9626     <member name=
"M:UnityEngine.ComputeShader.DispatchIndirect(System.Int32,UnityEngine.ComputeBuffer,System.UInt32)">
9627       <summary>
9628         <para>Execute a compute shader.</para>
9629       </summary>
9630       <param name=
"kernelIndex">Which kernel to execute. A single compute shader asset can have multiple kernel entry points.</param>
9631       <param name=
"argsBuffer">Buffer with dispatch arguments.</param>
9632       <param name=
"argsOffset">Byte offset where in the buffer the dispatch arguments are.</param>
9633     </member>
9634     <member name=
"M:UnityEngine.ComputeShader.FindKernel(System.String)">
9635       <summary>
9636         <para>Find ComputeShader kernel index.</para>
9637       </summary>
9638       <param name=
"name">Name of kernel function.</param>
9639       <returns>
9640         <para>Kernel index, or -
1 if not found.</para>
9641       </returns>
9642     </member>
9643     <member name=
"M:UnityEngine.ComputeShader.GetKernelThreadGroupSizes(System.Int32,System.UInt32&amp;,System.UInt32&amp;,System.UInt32&amp;)">
9644       <summary>
9645         <para>Get kernel thread
group sizes.</para>
9646       </summary>
9647       <param name=
"kernelIndex">Which kernel to query. A single compute shader asset can have multiple kernel entry points.</param>
9648       <param name=
"x">Thread group size in the X dimension.</param>
9649       <param name=
"y">Thread group size in the Y dimension.</param>
9650       <param name=
"z">Thread group size in the Z dimension.</param>
9651     </member>
9652     <member name=
"M:UnityEngine.ComputeShader.HasKernel(System.String)">
9653       <summary>
9654         <para>Checks whether a shader contains a given kernel.</para>
9655       </summary>
9656       <param name=
"name">The name of the kernel to look for.</param>
9657       <returns>
9658         <para>True
if the kernel is found, false otherwise.</para>
9659       </returns>
9660     </member>
9661     <member name=
"M:UnityEngine.ComputeShader.SetBuffer(System.Int32,System.String,UnityEngine.ComputeBuffer)">
9662       <summary>
9663         <para>Sets an input or output compute buffer.</para>
9664       </summary>
9665       <param name=
"kernelIndex">For which kernel the buffer is being set. See FindKernel.</param>
9666       <param name=
"name">Name of the buffer variable in shader code.</param>
9667       <param name=
"buffer">Buffer to set.</param>
9668     </member>
9669     <member name=
"M:UnityEngine.ComputeShader.SetFloat(System.String,System.Single)">
9670       <summary>
9671         <para>Set a
float parameter.</para>
9672       </summary>
9673       <param name=
"name">Variable name in shader code.</param>
9674       <param name=
"val">Value to set.</param>
9675     </member>
9676     <member name=
"M:UnityEngine.ComputeShader.SetFloats(System.String,System.Single[])">
9677       <summary>
9678         <para>Set multiple consecutive
float parameters at once.</para>
9679       </summary>
9680       <param name=
"name">Array variable name in the shader code.</param>
9681       <param name=
"values">Value array to set.</param>
9682     </member>
9683     <member name=
"M:UnityEngine.ComputeShader.SetInt(System.String,System.Int32)">
9684       <summary>
9685         <para>Set an integer parameter.</para>
9686       </summary>
9687       <param name=
"name">Variable name in shader code.</param>
9688       <param name=
"val">Value to set.</param>
9689     </member>
9690     <member name=
"M:UnityEngine.ComputeShader.SetInts(System.String,System.Int32[])">
9691       <summary>
9692         <para>Set multiple consecutive integer parameters at once.</para>
9693       </summary>
9694       <param name=
"name">Array variable name in the shader code.</param>
9695       <param name=
"values">Value array to set.</param>
9696     </member>
9697     <member name=
"M:UnityEngine.ComputeShader.SetTexture(System.Int32,System.String,UnityEngine.Texture)">
9698       <summary>
9699         <para>Set a texture parameter.</para>
9700       </summary>
9701       <param name=
"kernelIndex">For which kernel the texture is being set. See FindKernel.</param>
9702       <param name=
"name">Name of the buffer variable in shader code.</param>
9703       <param name=
"texture">Texture to set.</param>
9704     </member>
9705     <member name=
"M:UnityEngine.ComputeShader.SetTextureFromGlobal(System.Int32,System.String,System.String)">
9706       <summary>
9707         <para>Set a texture parameter
from a global texture property.</para>
9708       </summary>
9709       <param name=
"kernelIndex">For which kernel the texture is being set. See FindKernel.</param>
9710       <param name=
"name">Name of the buffer variable in shader code.</param>
9711       <param name=
"globalTextureName">Global texture property to assign to shader.</param>
9712     </member>
9713     <member name=
"M:UnityEngine.ComputeShader.SetVector(System.String,UnityEngine.Vector4)">
9714       <summary>
9715         <para>Set a vector parameter.</para>
9716       </summary>
9717       <param name=
"name">Variable name in shader code.</param>
9718       <param name=
"val">Value to set.</param>
9719     </member>
9720     <member name=
"T:UnityEngine.ConfigurableJoint">
9721       <summary>
9722         <para>The configurable joint
is an extremely flexible joint giving you complete control over rotation and linear motion.</para>
9723       </summary>
9724     </member>
9725     <member name=
"P:UnityEngine.ConfigurableJoint.angularXDrive">
9726       <summary>
9727         <para>Definition of how the joint
's rotation will behave around its local X axis. Only used if Rotation Drive Mode is Swing &amp; Twist.</para>
9728       </summary>
9729     </member>
9730     <member name=
"P:UnityEngine.ConfigurableJoint.angularXLimitSpring">
9731       <summary>
9732         <para>The configuration of the spring attached to the angular X limit of the joint.</para>
9733       </summary>
9734     </member>
9735     <member name=
"P:UnityEngine.ConfigurableJoint.angularXMotion">
9736       <summary>
9737         <para>Allow rotation around the X axis to be Free, completely Locked, or Limited according to Low and High Angular XLimit.</para>
9738       </summary>
9739     </member>
9740     <member name=
"P:UnityEngine.ConfigurableJoint.angularYLimit">
9741       <summary>
9742         <para>Boundary defining rotation restriction, based
on delta from original rotation.</para>
9743       </summary>
9744     </member>
9745     <member name=
"P:UnityEngine.ConfigurableJoint.angularYMotion">
9746       <summary>
9747         <para>Allow rotation around the Y axis to be Free, completely Locked, or Limited according to Angular YLimit.</para>
9748       </summary>
9749     </member>
9750     <member name=
"P:UnityEngine.ConfigurableJoint.angularYZDrive">
9751       <summary>
9752         <para>Definition of how the joint
's rotation will behave around its local Y and Z axes. Only used if Rotation Drive Mode is Swing &amp; Twist.</para>
9753       </summary>
9754     </member>
9755     <member name=
"P:UnityEngine.ConfigurableJoint.angularYZLimitSpring">
9756       <summary>
9757         <para>The configuration of the spring attached to the angular Y and angular Z limits of the joint.</para>
9758       </summary>
9759     </member>
9760     <member name=
"P:UnityEngine.ConfigurableJoint.angularZLimit">
9761       <summary>
9762         <para>Boundary defining rotation restriction, based
on delta from original rotation.</para>
9763       </summary>
9764     </member>
9765     <member name=
"P:UnityEngine.ConfigurableJoint.angularZMotion">
9766       <summary>
9767         <para>Allow rotation around the Z axis to be Free, completely Locked, or Limited according to Angular ZLimit.</para>
9768       </summary>
9769     </member>
9770     <member name=
"P:UnityEngine.ConfigurableJoint.configuredInWorldSpace">
9771       <summary>
9772         <para>If enabled, all Target values will be calculated
in world space instead of the object's local space.</para>
9773       </summary>
9774     </member>
9775     <member name=
"P:UnityEngine.ConfigurableJoint.highAngularXLimit">
9776       <summary>
9777         <para>Boundary defining upper rotation restriction, based
on delta from original rotation.</para>
9778       </summary>
9779     </member>
9780     <member name=
"P:UnityEngine.ConfigurableJoint.linearLimit">
9781       <summary>
9782         <para>Boundary defining movement restriction, based
on distance from the joint's origin.</para>
9783       </summary>
9784     </member>
9785     <member name=
"P:UnityEngine.ConfigurableJoint.linearLimitSpring">
9786       <summary>
9787         <para>The configuration of the spring attached to the linear limit of the joint.</para>
9788       </summary>
9789     </member>
9790     <member name=
"P:UnityEngine.ConfigurableJoint.lowAngularXLimit">
9791       <summary>
9792         <para>Boundary defining lower rotation restriction, based
on delta from original rotation.</para>
9793       </summary>
9794     </member>
9795     <member name=
"P:UnityEngine.ConfigurableJoint.projectionAngle">
9796       <summary>
9797         <para>Set the angular tolerance threshold (
in degrees) for projection.
9798
9799 If the joint deviates
by more than this angle around its locked angular degrees of freedom,
9800 the solver will move the bodies to close the angle.
9801
9802 Setting a very small tolerance may result
in simulation jitter or other artifacts.
9803
9804 Sometimes it
is not possible to project (for example when the joints form a cycle).</para>
9805       </summary>
9806     </member>
9807     <member name=
"P:UnityEngine.ConfigurableJoint.projectionDistance">
9808       <summary>
9809         <para>Set the linear tolerance threshold
for projection.
9810
9811 If the joint separates
by more than this distance along its locked degrees of freedom, the solver
9812 will move the bodies to close the distance.
9813
9814 Setting a very small tolerance may result
in simulation jitter or other artifacts.
9815
9816 Sometimes it
is not possible to project (for example when the joints form a cycle).</para>
9817       </summary>
9818     </member>
9819     <member name=
"P:UnityEngine.ConfigurableJoint.projectionMode">
9820       <summary>
9821         <para>Brings violated constraints back
into alignment even when the solver fails. Projection is not a physical process and does not preserve momentum or respect collision geometry. It is best avoided if practical, but can be useful in improving simulation quality where joint separation results in unacceptable artifacts.</para>
9822       </summary>
9823     </member>
9824     <member name=
"P:UnityEngine.ConfigurableJoint.rotationDriveMode">
9825       <summary>
9826         <para>Control the
object's rotation with either X &amp; YZ or Slerp Drive by itself.</para>
9827       </summary>
9828     </member>
9829     <member name=
"P:UnityEngine.ConfigurableJoint.secondaryAxis">
9830       <summary>
9831         <para>The joint
's secondary axis.</para>
9832       </summary>
9833     </member>
9834     <member name=
"P:UnityEngine.ConfigurableJoint.slerpDrive">
9835       <summary>
9836         <para>Definition of how the joint
's rotation will behave around all local axes. Only used if Rotation Drive Mode is Slerp Only.</para>
9837       </summary>
9838     </member>
9839     <member name=
"P:UnityEngine.ConfigurableJoint.swapBodies">
9840       <summary>
9841         <para>If enabled, the two connected rigidbodies will be swapped,
as if the joint was attached to the other body.</para>
9842       </summary>
9843     </member>
9844     <member name=
"P:UnityEngine.ConfigurableJoint.targetAngularVelocity">
9845       <summary>
9846         <para>This
is a Vector3. It defines the desired angular velocity that the joint should rotate into.</para>
9847       </summary>
9848     </member>
9849     <member name=
"P:UnityEngine.ConfigurableJoint.targetPosition">
9850       <summary>
9851         <para>The desired position that the joint should move
into.</para>
9852       </summary>
9853     </member>
9854     <member name=
"P:UnityEngine.ConfigurableJoint.targetRotation">
9855       <summary>
9856         <para>This
is a Quaternion. It defines the desired rotation that the joint should rotate into.</para>
9857       </summary>
9858     </member>
9859     <member name=
"P:UnityEngine.ConfigurableJoint.targetVelocity">
9860       <summary>
9861         <para>The desired velocity that the joint should move along.</para>
9862       </summary>
9863     </member>
9864     <member name=
"P:UnityEngine.ConfigurableJoint.xDrive">
9865       <summary>
9866         <para>Definition of how the joint
's movement will behave along its local X axis.</para>
9867       </summary>
9868     </member>
9869     <member name=
"P:UnityEngine.ConfigurableJoint.xMotion">
9870       <summary>
9871         <para>Allow movement along the X axis to be Free, completely Locked, or Limited according to Linear Limit.</para>
9872       </summary>
9873     </member>
9874     <member name=
"P:UnityEngine.ConfigurableJoint.yDrive">
9875       <summary>
9876         <para>Definition of how the joint
's movement will behave along its local Y axis.</para>
9877       </summary>
9878     </member>
9879     <member name=
"P:UnityEngine.ConfigurableJoint.yMotion">
9880       <summary>
9881         <para>Allow movement along the Y axis to be Free, completely Locked, or Limited according to Linear Limit.</para>
9882       </summary>
9883     </member>
9884     <member name=
"P:UnityEngine.ConfigurableJoint.zDrive">
9885       <summary>
9886         <para>Definition of how the joint
's movement will behave along its local Z axis.</para>
9887       </summary>
9888     </member>
9889     <member name=
"P:UnityEngine.ConfigurableJoint.zMotion">
9890       <summary>
9891         <para>Allow movement along the Z axis to be Free, completely Locked, or Limited according to Linear Limit.</para>
9892       </summary>
9893     </member>
9894     <member name=
"T:UnityEngine.ConfigurableJointMotion">
9895       <summary>
9896         <para>Constrains movement
for a ConfigurableJoint along the 6 axes.</para>
9897       </summary>
9898     </member>
9899     <member name=
"F:UnityEngine.ConfigurableJointMotion.Free">
9900       <summary>
9901         <para>Motion along the axis will be completely free and completely unconstrained.</para>
9902       </summary>
9903     </member>
9904     <member name=
"F:UnityEngine.ConfigurableJointMotion.Limited">
9905       <summary>
9906         <para>Motion along the axis will be limited
by the respective limit.</para>
9907       </summary>
9908     </member>
9909     <member name=
"F:UnityEngine.ConfigurableJointMotion.Locked">
9910       <summary>
9911         <para>Motion along the axis will be locked.</para>
9912       </summary>
9913     </member>
9914     <member name=
"T:UnityEngine.ConnectionTesterStatus">
9915       <summary>
9916         <para>The various test results the connection tester may
return with.</para>
9917       </summary>
9918     </member>
9919     <member name=
"F:UnityEngine.ConnectionTesterStatus.Error">
9920       <summary>
9921         <para>Some unknown error occurred.</para>
9922       </summary>
9923     </member>
9924     <member name=
"F:UnityEngine.ConnectionTesterStatus.LimitedNATPunchthroughPortRestricted">
9925       <summary>
9926         <para>Port-restricted NAT type, can
do NAT punchthrough to everyone except symmetric.</para>
9927       </summary>
9928     </member>
9929     <member name=
"F:UnityEngine.ConnectionTesterStatus.LimitedNATPunchthroughSymmetric">
9930       <summary>
9931         <para>Symmetric NAT type, cannot
do NAT punchthrough to other symmetric types nor port restricted type.</para>
9932       </summary>
9933     </member>
9934     <member name=
"F:UnityEngine.ConnectionTesterStatus.NATpunchthroughAddressRestrictedCone">
9935       <summary>
9936         <para>Address-restricted cone type, NAT punchthrough fully supported.</para>
9937       </summary>
9938     </member>
9939     <member name=
"F:UnityEngine.ConnectionTesterStatus.NATpunchthroughFullCone">
9940       <summary>
9941         <para>Full cone type, NAT punchthrough fully supported.</para>
9942       </summary>
9943     </member>
9944     <member name=
"F:UnityEngine.ConnectionTesterStatus.PublicIPIsConnectable">
9945       <summary>
9946         <para>Public IP address detected and game listen port
is accessible to the internet.</para>
9947       </summary>
9948     </member>
9949     <member name=
"F:UnityEngine.ConnectionTesterStatus.PublicIPNoServerStarted">
9950       <summary>
9951         <para>Public IP address detected but server
is not initialized and no port is listening.</para>
9952       </summary>
9953     </member>
9954     <member name=
"F:UnityEngine.ConnectionTesterStatus.PublicIPPortBlocked">
9955       <summary>
9956         <para>Public IP address detected but the port
is not connectable from the internet.</para>
9957       </summary>
9958     </member>
9959     <member name=
"F:UnityEngine.ConnectionTesterStatus.Undetermined">
9960       <summary>
9961         <para>Test result undetermined, still
in progress.</para>
9962       </summary>
9963     </member>
9964     <member name=
"T:UnityEngine.ConstantForce">
9965       <summary>
9966         <para>A force applied constantly.</para>
9967       </summary>
9968     </member>
9969     <member name=
"P:UnityEngine.ConstantForce.force">
9970       <summary>
9971         <para>The force applied to the rigidbody every frame.</para>
9972       </summary>
9973     </member>
9974     <member name=
"P:UnityEngine.ConstantForce.relativeForce">
9975       <summary>
9976         <para>The force - relative to the rigid bodies coordinate system - applied every frame.</para>
9977       </summary>
9978     </member>
9979     <member name=
"P:UnityEngine.ConstantForce.relativeTorque">
9980       <summary>
9981         <para>The torque - relative to the rigid bodies coordinate system - applied every frame.</para>
9982       </summary>
9983     </member>
9984     <member name=
"P:UnityEngine.ConstantForce.torque">
9985       <summary>
9986         <para>The torque applied to the rigidbody every frame.</para>
9987       </summary>
9988     </member>
9989     <member name=
"T:UnityEngine.ConstantForce2D">
9990       <summary>
9991         <para>Applies both linear and angular (torque) forces continuously to the rigidbody each physics update.</para>
9992       </summary>
9993     </member>
9994     <member name=
"P:UnityEngine.ConstantForce2D.force">
9995       <summary>
9996         <para>The linear force applied to the rigidbody each physics update.</para>
9997       </summary>
9998     </member>
9999     <member name=
"P:UnityEngine.ConstantForce2D.relativeForce">
10000       <summary>
10001         <para>The linear force, relative to the rigid-body coordinate system, applied each physics update.</para>
10002       </summary>
10003     </member>
10004     <member name=
"P:UnityEngine.ConstantForce2D.torque">
10005       <summary>
10006         <para>The torque applied to the rigidbody each physics update.</para>
10007       </summary>
10008     </member>
10009     <member name=
"T:UnityEngine.ContactPoint">
10010       <summary>
10011         <para>Describes a contact point
where the collision occurs.</para>
10012       </summary>
10013     </member>
10014     <member name=
"P:UnityEngine.ContactPoint.normal">
10015       <summary>
10016         <para>Normal of the contact point.</para>
10017       </summary>
10018     </member>
10019     <member name=
"P:UnityEngine.ContactPoint.otherCollider">
10020       <summary>
10021         <para>The other collider
in contact at the point.</para>
10022       </summary>
10023     </member>
10024     <member name=
"P:UnityEngine.ContactPoint.point">
10025       <summary>
10026         <para>The point of contact.</para>
10027       </summary>
10028     </member>
10029     <member name=
"P:UnityEngine.ContactPoint.separation">
10030       <summary>
10031         <para>The distance between the colliders at the contact point.</para>
10032       </summary>
10033     </member>
10034     <member name=
"P:UnityEngine.ContactPoint.thisCollider">
10035       <summary>
10036         <para>The first collider
in contact at the point.</para>
10037       </summary>
10038     </member>
10039     <member name=
"T:UnityEngine.ContactPoint2D">
10040       <summary>
10041         <para>Details about a specific point of contact involved
in a 2D physics collision.</para>
10042       </summary>
10043     </member>
10044     <member name=
"P:UnityEngine.ContactPoint2D.collider">
10045       <summary>
10046         <para>The collider attached to the
object receiving the collision message.</para>
10047       </summary>
10048     </member>
10049     <member name=
"P:UnityEngine.ContactPoint2D.normal">
10050       <summary>
10051         <para>Surface normal at the contact point.</para>
10052       </summary>
10053     </member>
10054     <member name=
"P:UnityEngine.ContactPoint2D.otherCollider">
10055       <summary>
10056         <para>The incoming collider involved
in the collision at this contact point.</para>
10057       </summary>
10058     </member>
10059     <member name=
"P:UnityEngine.ContactPoint2D.point">
10060       <summary>
10061         <para>The point of contact between the two colliders
in world space.</para>
10062       </summary>
10063     </member>
10064     <member name=
"T:UnityEngine.ContextMenu">
10065       <summary>
10066         <para>The ContextMenu attribute allows you to
add commands to the context menu.</para>
10067       </summary>
10068     </member>
10069     <member name=
"M:UnityEngine.ContextMenu.#ctor(System.String)">
10070       <summary>
10071         <para>Adds the function to the context menu of the component.</para>
10072       </summary>
10073       <param name=
"name"></param>
10074     </member>
10075     <member name=
"T:UnityEngine.ContextMenuItemAttribute">
10076       <summary>
10077         <para>Use
this attribute to add a context menu to a field that calls a named method.</para>
10078       </summary>
10079     </member>
10080     <member name=
"F:UnityEngine.ContextMenuItemAttribute.function">
10081       <summary>
10082         <para>The name of the function that should be called.</para>
10083       </summary>
10084     </member>
10085     <member name=
"F:UnityEngine.ContextMenuItemAttribute.name">
10086       <summary>
10087         <para>The name of the context menu item.</para>
10088       </summary>
10089     </member>
10090     <member name=
"M:UnityEngine.ContextMenuItemAttribute.#ctor(System.String,System.String)">
10091       <summary>
10092         <para>Use
this attribute to add a context menu to a field that calls a named method.</para>
10093       </summary>
10094       <param name=
"name">The name of the context menu item.</param>
10095       <param name=
"function">The name of the function that should be called.</param>
10096     </member>
10097     <member name=
"T:UnityEngine.ControllerColliderHit">
10098       <summary>
10099         <para>ControllerColliderHit
is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.</para>
10100       </summary>
10101     </member>
10102     <member name=
"P:UnityEngine.ControllerColliderHit.collider">
10103       <summary>
10104         <para>The collider that was hit
by the controller.</para>
10105       </summary>
10106     </member>
10107     <member name=
"P:UnityEngine.ControllerColliderHit.controller">
10108       <summary>
10109         <para>The controller that hit the collider.</para>
10110       </summary>
10111     </member>
10112     <member name=
"P:UnityEngine.ControllerColliderHit.gameObject">
10113       <summary>
10114         <para>The game
object that was hit by the controller.</para>
10115       </summary>
10116     </member>
10117     <member name=
"P:UnityEngine.ControllerColliderHit.moveDirection">
10118       <summary>
10119         <para>The direction the CharacterController was moving
in when the collision occured.</para>
10120       </summary>
10121     </member>
10122     <member name=
"P:UnityEngine.ControllerColliderHit.moveLength">
10123       <summary>
10124         <para>How far the character has travelled until it hit the collider.</para>
10125       </summary>
10126     </member>
10127     <member name=
"P:UnityEngine.ControllerColliderHit.normal">
10128       <summary>
10129         <para>The normal of the surface we collided with
in world space.</para>
10130       </summary>
10131     </member>
10132     <member name=
"P:UnityEngine.ControllerColliderHit.point">
10133       <summary>
10134         <para>The impact point
in world space.</para>
10135       </summary>
10136     </member>
10137     <member name=
"P:UnityEngine.ControllerColliderHit.rigidbody">
10138       <summary>
10139         <para>The rigidbody that was hit
by the controller.</para>
10140       </summary>
10141     </member>
10142     <member name=
"P:UnityEngine.ControllerColliderHit.transform">
10143       <summary>
10144         <para>The transform that was hit
by the controller.</para>
10145       </summary>
10146     </member>
10147     <member name=
"T:UnityEngine.Coroutine">
10148       <summary>
10149         <para>MonoBehaviour.StartCoroutine returns a Coroutine. Instances of
this class are only used to reference these coroutines and do not hold any exposed properties or functions.</para>
10150       </summary>
10151     </member>
10152     <member name=
"T:UnityEngine.CrashReport">
10153       <summary>
10154         <para>Holds data
for a single application crash event and provides access to all gathered crash reports.</para>
10155       </summary>
10156     </member>
10157     <member name=
"P:UnityEngine.CrashReport.lastReport">
10158       <summary>
10159         <para>Returns last crash report, or
null if no reports are available.</para>
10160       </summary>
10161     </member>
10162     <member name=
"P:UnityEngine.CrashReport.reports">
10163       <summary>
10164         <para>Returns all currently available reports
in a new array.</para>
10165       </summary>
10166     </member>
10167     <member name=
"F:UnityEngine.CrashReport.text">
10168       <summary>
10169         <para>Crash report data
as formatted text.</para>
10170       </summary>
10171     </member>
10172     <member name=
"F:UnityEngine.CrashReport.time">
10173       <summary>
10174         <para>Time,
when the crash occured.</para>
10175       </summary>
10176     </member>
10177     <member name=
"M:UnityEngine.CrashReport.Remove">
10178       <summary>
10179         <para>Remove report
from available reports list.</para>
10180       </summary>
10181     </member>
10182     <member name=
"M:UnityEngine.CrashReport.RemoveAll">
10183       <summary>
10184         <para>Remove all reports
from available reports list.</para>
10185       </summary>
10186     </member>
10187     <member name=
"T:UnityEngine.CreateAssetMenuAttribute">
10188       <summary>
10189         <para>Mark a ScriptableObject-derived type to be automatically listed
in the Assets/Create submenu, so that instances of the type can be easily created and stored in the project as ".asset" files.</para>
10190       </summary>
10191     </member>
10192     <member name=
"P:UnityEngine.CreateAssetMenuAttribute.fileName">
10193       <summary>
10194         <para>The
default file name used by newly created instances of this type.</para>
10195       </summary>
10196     </member>
10197     <member name=
"P:UnityEngine.CreateAssetMenuAttribute.menuName">
10198       <summary>
10199         <para>The display name
for this type shown in the Assets/Create menu.</para>
10200       </summary>
10201     </member>
10202     <member name=
"P:UnityEngine.CreateAssetMenuAttribute.order">
10203       <summary>
10204         <para>The position of the menu item within the Assets/Create menu.</para>
10205       </summary>
10206     </member>
10207     <member name=
"T:UnityEngine.Cubemap">
10208       <summary>
10209         <para>Class
for handling cube maps, Use this to create or modify existing.</para>
10210       </summary>
10211     </member>
10212     <member name=
"P:UnityEngine.Cubemap.format">
10213       <summary>
10214         <para>The format of the pixel data
in the texture (Read Only).</para>
10215       </summary>
10216     </member>
10217     <member name=
"P:UnityEngine.Cubemap.mipmapCount">
10218       <summary>
10219         <para>How many mipmap levels are
in this texture (Read Only).</para>
10220       </summary>
10221     </member>
10222     <member name=
"M:UnityEngine.Cubemap.Apply(System.Boolean,System.Boolean)">
10223       <summary>
10224         <para>Actually apply all previous SetPixel and SetPixels changes.</para>
10225       </summary>
10226       <param name=
"updateMipmaps">When set to true, mipmap levels are recalculated.</param>
10227       <param name=
"makeNoLongerReadable">When set to true, system memory copy of a texture is released.</param>
10228     </member>
10229     <member name=
"M:UnityEngine.Cubemap.#ctor(System.Int32,UnityEngine.TextureFormat,System.Boolean)">
10230       <summary>
10231         <para>Create a
new empty cubemap texture.</para>
10232       </summary>
10233       <param name=
"size">Width/height of a cube face in pixels.</param>
10234       <param name=
"format">Pixel data format to be used for the Cubemap.</param>
10235       <param name=
"mipmap">Should mipmaps be created?</param>
10236     </member>
10237     <member name=
"M:UnityEngine.Cubemap.GetPixel(UnityEngine.CubemapFace,System.Int32,System.Int32)">
10238       <summary>
10239         <para>Returns pixel color at coordinates (face, x, y).</para>
10240       </summary>
10241       <param name=
"face"></param>
10242       <param name=
"x"></param>
10243       <param name=
"y"></param>
10244     </member>
10245     <member name=
"M:UnityEngine.Cubemap.GetPixels(UnityEngine.CubemapFace,System.Int32)">
10246       <summary>
10247         <para>Returns pixel colors of a cubemap face.</para>
10248       </summary>
10249       <param name=
"face">The face from which pixel data is taken.</param>
10250       <param name=
"miplevel">Mipmap level for the chosen face.</param>
10251     </member>
10252     <member name=
"M:UnityEngine.Cubemap.SetPixel(UnityEngine.CubemapFace,System.Int32,System.Int32,UnityEngine.Color)">
10253       <summary>
10254         <para>Sets pixel color at coordinates (face, x, y).</para>
10255       </summary>
10256       <param name=
"face"></param>
10257       <param name=
"x"></param>
10258       <param name=
"y"></param>
10259       <param name=
"color"></param>
10260     </member>
10261     <member name=
"M:UnityEngine.Cubemap.SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32)">
10262       <summary>
10263         <para>Sets pixel colors of a cubemap face.</para>
10264       </summary>
10265       <param name=
"colors">Pixel data for the Cubemap face.</param>
10266       <param name=
"face">The face to which the new data should be applied.</param>
10267       <param name=
"miplevel">The mipmap level for the face.</param>
10268     </member>
10269     <member name=
"M:UnityEngine.Cubemap.SmoothEdges(System.Int32)">
10270       <summary>
10271         <para>Performs smoothing of near edge regions.</para>
10272       </summary>
10273       <param name=
"smoothRegionWidthInPixels">Pixel distance at edges over which to apply smoothing.</param>
10274     </member>
10275     <member name=
"T:UnityEngine.CubemapFace">
10276       <summary>
10277         <para>Cubemap face.</para>
10278       </summary>
10279     </member>
10280     <member name=
"F:UnityEngine.CubemapFace.NegativeX">
10281       <summary>
10282         <para>Left facing side (-x).</para>
10283       </summary>
10284     </member>
10285     <member name=
"F:UnityEngine.CubemapFace.NegativeY">
10286       <summary>
10287         <para>Downward facing side (-y).</para>
10288       </summary>
10289     </member>
10290     <member name=
"F:UnityEngine.CubemapFace.NegativeZ">
10291       <summary>
10292         <para>Backward facing side (-z).</para>
10293       </summary>
10294     </member>
10295     <member name=
"F:UnityEngine.CubemapFace.PositiveX">
10296       <summary>
10297         <para>Right facing side (+x).</para>
10298       </summary>
10299     </member>
10300     <member name=
"F:UnityEngine.CubemapFace.PositiveY">
10301       <summary>
10302         <para>Upwards facing side (+y).</para>
10303       </summary>
10304     </member>
10305     <member name=
"F:UnityEngine.CubemapFace.PositiveZ">
10306       <summary>
10307         <para>Forward facing side (+z).</para>
10308       </summary>
10309     </member>
10310     <member name=
"F:UnityEngine.CubemapFace.Unknown">
10311       <summary>
10312         <para>Cubemap face
is unknown or unspecified.</para>
10313       </summary>
10314     </member>
10315     <member name=
"T:UnityEngine.CullingGroup">
10316       <summary>
10317         <para>Describes a
set of bounding spheres that should have their visibility and distances maintained.</para>
10318       </summary>
10319     </member>
10320     <member name=
"P:UnityEngine.CullingGroup.enabled">
10321       <summary>
10322         <para>Pauses culling
group execution.</para>
10323       </summary>
10324     </member>
10325     <member name=
"P:UnityEngine.CullingGroup.onStateChanged">
10326       <summary>
10327         <para>Sets the callback that will be called
when a sphere's visibility and/or distance state has changed.</para>
10328       </summary>
10329     </member>
10330     <member name=
"P:UnityEngine.CullingGroup.targetCamera">
10331       <summary>
10332         <para>Locks the CullingGroup to a specific camera.</para>
10333       </summary>
10334     </member>
10335     <member name=
"M:UnityEngine.CullingGroup.#ctor">
10336       <summary>
10337         <para>Create a CullingGroup.</para>
10338       </summary>
10339     </member>
10340     <member name=
"M:UnityEngine.CullingGroup.Dispose">
10341       <summary>
10342         <para>Clean up all memory used
by the CullingGroup immediately.</para>
10343       </summary>
10344     </member>
10345     <member name=
"M:UnityEngine.CullingGroup.EraseSwapBack(System.Int32)">
10346       <summary>
10347         <para>Erase a given bounding sphere
by moving the final sphere on top of it.</para>
10348       </summary>
10349       <param name=
"index">The index of the entry to erase.</param>
10350     </member>
10351     <member name=
"M:UnityEngine.CullingGroup.EraseSwapBack(System.Int32,T[],System.Int32&amp;)">
10352       <summary>
10353         <para>Erase a given entry
in an arbitrary array by copying the final entry on top of it, then decrementing the number of entries used by one.</para>
10354       </summary>
10355       <param name=
"index">The index of the entry to erase.</param>
10356       <param name=
"myArray">An array of entries.</param>
10357       <param name=
"size">The number of entries in the array that are actually used.</param>
10358     </member>
10359     <member name=
"M:UnityEngine.CullingGroup.GetDistance(System.Int32)">
10360       <summary>
10361         <para>Get the current distance band index of a given sphere.</para>
10362       </summary>
10363       <param name=
"index">The index of the sphere.</param>
10364       <returns>
10365         <para>The sphere
's current distance band index.</para>
10366       </returns>
10367     </member>
10368     <member name=
"M:UnityEngine.CullingGroup.IsVisible(System.Int32)">
10369       <summary>
10370         <para>Returns
true if the bounding sphere at index is currently visible from any of the contributing cameras.</para>
10371       </summary>
10372       <param name=
"index">The index of the bounding sphere.</param>
10373       <returns>
10374         <para>True
if the sphere is visible; false if it is invisible.</para>
10375       </returns>
10376     </member>
10377     <member name=
"M:UnityEngine.CullingGroup.QueryIndices(System.Boolean,System.Int32[],System.Int32)">
10378       <summary>
10379         <para>Retrieve the indices of spheres that have particular visibility and/or distance states.</para>
10380       </summary>
10381       <param name=
"visible">True if only visible spheres should be retrieved; false if only invisible spheres should be retrieved.</param>
10382       <param name=
"distanceIndex">The distance band that retrieved spheres must be in.</param>
10383       <param name=
"result">An array that will be filled with the retrieved sphere indices.</param>
10384       <param name=
"firstIndex">The index of the sphere to begin searching at.</param>
10385       <returns>
10386         <para>The number of sphere indices found and written
into the result array.</para>
10387       </returns>
10388     </member>
10389     <member name=
"M:UnityEngine.CullingGroup.QueryIndices(System.Int32,System.Int32[],System.Int32)">
10390       <summary>
10391         <para>Retrieve the indices of spheres that have particular visibility and/or distance states.</para>
10392       </summary>
10393       <param name=
"visible">True if only visible spheres should be retrieved; false if only invisible spheres should be retrieved.</param>
10394       <param name=
"distanceIndex">The distance band that retrieved spheres must be in.</param>
10395       <param name=
"result">An array that will be filled with the retrieved sphere indices.</param>
10396       <param name=
"firstIndex">The index of the sphere to begin searching at.</param>
10397       <returns>
10398         <para>The number of sphere indices found and written
into the result array.</para>
10399       </returns>
10400     </member>
10401     <member name=
"M:UnityEngine.CullingGroup.QueryIndices(System.Boolean,System.Int32,System.Int32[],System.Int32)">
10402       <summary>
10403         <para>Retrieve the indices of spheres that have particular visibility and/or distance states.</para>
10404       </summary>
10405       <param name=
"visible">True if only visible spheres should be retrieved; false if only invisible spheres should be retrieved.</param>
10406       <param name=
"distanceIndex">The distance band that retrieved spheres must be in.</param>
10407       <param name=
"result">An array that will be filled with the retrieved sphere indices.</param>
10408       <param name=
"firstIndex">The index of the sphere to begin searching at.</param>
10409       <returns>
10410         <para>The number of sphere indices found and written
into the result array.</para>
10411       </returns>
10412     </member>
10413     <member name=
"M:UnityEngine.CullingGroup.SetBoundingDistances(System.Single[])">
10414       <summary>
10415         <para>Set bounding distances
for 'distance bands' the group should compute, as well as options for how spheres falling into each distance band should be treated.</para>
10416       </summary>
10417       <param name=
"distances">An array of bounding distances. The distances should be sorted in increasing order.</param>
10418       <param name=
"distanceBehaviours">An array of CullingDistanceBehaviour settings. The array should be the same length as the array provided to the distances parameter. It can also be omitted or passed as null, in which case all distances will be given CullingDistanceBehaviour.Normal behaviour.</param>
10419     </member>
10420     <member name=
"M:UnityEngine.CullingGroup.SetBoundingDistances">
10421       <summary>
10422         <para>Set bounding distances
for 'distance bands' the group should compute, as well as options for how spheres falling into each distance band should be treated.</para>
10423       </summary>
10424       <param name=
"distances">An array of bounding distances. The distances should be sorted in increasing order.</param>
10425       <param name=
"distanceBehaviours">An array of CullingDistanceBehaviour settings. The array should be the same length as the array provided to the distances parameter. It can also be omitted or passed as null, in which case all distances will be given CullingDistanceBehaviour.Normal behaviour.</param>
10426     </member>
10427     <member name=
"M:UnityEngine.CullingGroup.SetBoundingSphereCount(System.Int32)">
10428       <summary>
10429         <para>Sets the number of bounding spheres
in the bounding spheres array that are actually being used.</para>
10430       </summary>
10431       <param name=
"count">The number of bounding spheres being used.</param>
10432     </member>
10433     <member name=
"M:UnityEngine.CullingGroup.SetBoundingSpheres(UnityEngine.BoundingSphere[])">
10434       <summary>
10435         <para>Sets the array of bounding sphere definitions that the CullingGroup should compute culling
for.</para>
10436       </summary>
10437       <param name=
"array">The BoundingSpheres to cull.</param>
10438     </member>
10439     <member name=
"M:UnityEngine.CullingGroup.SetDistanceReferencePoint(UnityEngine.Vector3)">
10440       <summary>
10441         <para>Set the reference point
from which distance bands are measured.</para>
10442       </summary>
10443       <param name=
"point">A fixed point to measure the distance from.</param>
10444       <param name=
"transform">A transform to measure the distance from. The transform's position will be automatically tracked.</param>
10445     </member>
10446     <member name=
"M:UnityEngine.CullingGroup.SetDistanceReferencePoint(UnityEngine.Transform)">
10447       <summary>
10448         <para>Set the reference point
from which distance bands are measured.</para>
10449       </summary>
10450       <param name=
"point">A fixed point to measure the distance from.</param>
10451       <param name=
"transform">A transform to measure the distance from. The transform's position will be automatically tracked.</param>
10452     </member>
10453     <member name=
"T:UnityEngine.CullingGroup.StateChanged">
10454       <summary>
10455         <para>This
delegate is used for recieving a callback when a sphere's distance or visibility state has changed.</para>
10456       </summary>
10457       <param name=
"sphere">A CullingGroupEvent that provides information about the sphere that has changed.</param>
10458     </member>
10459     <member name=
"T:UnityEngine.CullingGroupEvent">
10460       <summary>
10461         <para>Provides information about the current and previous states of one sphere
in a CullingGroup.</para>
10462       </summary>
10463     </member>
10464     <member name=
"P:UnityEngine.CullingGroupEvent.currentDistance">
10465       <summary>
10466         <para>The current distance band index of the sphere, after the most recent culling pass.</para>
10467       </summary>
10468     </member>
10469     <member name=
"P:UnityEngine.CullingGroupEvent.hasBecomeInvisible">
10470       <summary>
10471         <para>Did
this sphere change from being visible to being invisible in the most recent culling pass?</para>
10472       </summary>
10473     </member>
10474     <member name=
"P:UnityEngine.CullingGroupEvent.hasBecomeVisible">
10475       <summary>
10476         <para>Did
this sphere change from being invisible to being visible in the most recent culling pass?</para>
10477       </summary>
10478     </member>
10479     <member name=
"P:UnityEngine.CullingGroupEvent.index">
10480       <summary>
10481         <para>The index of the sphere that has changed.</para>
10482       </summary>
10483     </member>
10484     <member name=
"P:UnityEngine.CullingGroupEvent.isVisible">
10485       <summary>
10486         <para>Was the sphere considered visible
by the most recent culling pass?</para>
10487       </summary>
10488     </member>
10489     <member name=
"P:UnityEngine.CullingGroupEvent.previousDistance">
10490       <summary>
10491         <para>The distance band index of the sphere before the most recent culling pass.</para>
10492       </summary>
10493     </member>
10494     <member name=
"P:UnityEngine.CullingGroupEvent.wasVisible">
10495       <summary>
10496         <para>Was the sphere visible before the most recent culling pass?</para>
10497       </summary>
10498     </member>
10499     <member name=
"T:UnityEngine.Cursor">
10500       <summary>
10501         <para>Cursor API
for setting the cursor that is used for rendering.</para>
10502       </summary>
10503     </member>
10504     <member name=
"P:UnityEngine.Cursor.lockState">
10505       <summary>
10506         <para>How should the cursor be handled?</para>
10507       </summary>
10508     </member>
10509     <member name=
"P:UnityEngine.Cursor.visible">
10510       <summary>
10511         <para>Should the cursor be visible?</para>
10512       </summary>
10513     </member>
10514     <member name=
"M:UnityEngine.Cursor.SetCursor">
10515       <summary>
10516         <para>Change the mouse cursor to the
set texture OnMouseEnter.</para>
10517       </summary>
10518     </member>
10519     <member name=
"M:UnityEngine.Cursor.SetCursor(UnityEngine.Texture2D,UnityEngine.Vector2,UnityEngine.CursorMode)">
10520       <summary>
10521         <para>Specify a custom cursor that you wish to use
as a cursor.</para>
10522       </summary>
10523       <param name=
"texture">The texture to use for the cursor or null to set the default cursor. Note that a texture needs to be imported with "Read/Write enabled" in the texture importer (or using the "Cursor" defaults), in order to be used as a cursor.</param>
10524       <param name=
"hotspot">The offset from the top left of the texture to use as the target point (must be within the bounds of the cursor).</param>
10525       <param name=
"cursorMode">Allow this cursor to render as a hardware cursor on supported platforms, or force software cursor.</param>
10526     </member>
10527     <member name=
"T:UnityEngine.CursorLockMode">
10528       <summary>
10529         <para>How the cursor should behave.</para>
10530       </summary>
10531     </member>
10532     <member name=
"F:UnityEngine.CursorLockMode.Confined">
10533       <summary>
10534         <para>Confine cursor to the game window.</para>
10535       </summary>
10536     </member>
10537     <member name=
"F:UnityEngine.CursorLockMode.Locked">
10538       <summary>
10539         <para>Lock cursor to the center of the game window.</para>
10540       </summary>
10541     </member>
10542     <member name=
"F:UnityEngine.CursorLockMode.None">
10543       <summary>
10544         <para>Cursor behavior
is unmodified.</para>
10545       </summary>
10546     </member>
10547     <member name=
"T:UnityEngine.CursorMode">
10548       <summary>
10549         <para>How should the custom cursor be rendered.</para>
10550       </summary>
10551     </member>
10552     <member name=
"F:UnityEngine.CursorMode.Auto">
10553       <summary>
10554         <para>Use hardware cursors
on supported platforms.</para>
10555       </summary>
10556     </member>
10557     <member name=
"F:UnityEngine.CursorMode.ForceSoftware">
10558       <summary>
10559         <para>Force the use of software cursors.</para>
10560       </summary>
10561     </member>
10562     <member name=
"T:UnityEngine.CustomYieldInstruction">
10563       <summary>
10564         <para>Base
class for custom yield instructions to suspend coroutines.</para>
10565       </summary>
10566     </member>
10567     <member name=
"P:UnityEngine.CustomYieldInstruction.keepWaiting">
10568       <summary>
10569         <para>Indicates
if coroutine should be kept suspended.</para>
10570       </summary>
10571     </member>
10572     <member name=
"T:UnityEngine.Debug">
10573       <summary>
10574         <para>Class containing methods to ease debugging
while developing a game.</para>
10575       </summary>
10576     </member>
10577     <member name=
"P:UnityEngine.Debug.developerConsoleVisible">
10578       <summary>
10579         <para>Reports whether the development console
is visible. The development console cannot be made to appear using:</para>
10580       </summary>
10581     </member>
10582     <member name=
"P:UnityEngine.Debug.isDebugBuild">
10583       <summary>
10584         <para>In the Build Settings dialog there
is a check box called "Development Build".</para>
10585       </summary>
10586     </member>
10587     <member name=
"P:UnityEngine.Debug.logger">
10588       <summary>
10589         <para>Get
default debug logger.</para>
10590       </summary>
10591     </member>
10592     <member name=
"M:UnityEngine.Debug.Assert(System.Boolean)">
10593       <summary>
10594         <para>Assert a condition and logs a formatted error message to the Unity console
on failure.</para>
10595       </summary>
10596       <param name=
"condition">Condition you expect to be true.</param>
10597       <param name=
"context">Object to which the message applies.</param>
10598       <param name=
"message">String or object to be converted to string representation for display.</param>
10599     </member>
10600     <member name=
"M:UnityEngine.Debug.Assert(System.Boolean,UnityEngine.Object)">
10601       <summary>
10602         <para>Assert a condition and logs a formatted error message to the Unity console
on failure.</para>
10603       </summary>
10604       <param name=
"condition">Condition you expect to be true.</param>
10605       <param name=
"context">Object to which the message applies.</param>
10606       <param name=
"message">String or object to be converted to string representation for display.</param>
10607     </member>
10608     <member name=
"M:UnityEngine.Debug.Assert(System.Boolean,System.Object)">
10609       <summary>
10610         <para>Assert a condition and logs a formatted error message to the Unity console
on failure.</para>
10611       </summary>
10612       <param name=
"condition">Condition you expect to be true.</param>
10613       <param name=
"context">Object to which the message applies.</param>
10614       <param name=
"message">String or object to be converted to string representation for display.</param>
10615     </member>
10616     <member name=
"M:UnityEngine.Debug.Assert(System.Boolean,System.Object,UnityEngine.Object)">
10617       <summary>
10618         <para>Assert a condition and logs a formatted error message to the Unity console
on failure.</para>
10619       </summary>
10620       <param name=
"condition">Condition you expect to be true.</param>
10621       <param name=
"context">Object to which the message applies.</param>
10622       <param name=
"message">String or object to be converted to string representation for display.</param>
10623     </member>
10624     <member name=
"M:UnityEngine.Debug.AssertFormat(System.Boolean,System.String,System.Object[])">
10625       <summary>
10626         <para>Assert a condition and logs a formatted error message to the Unity console
on failure.</para>
10627       </summary>
10628       <param name=
"condition">Condition you expect to be true.</param>
10629       <param name=
"format">A composite format string.</param>
10630       <param name=
"args">Format arguments.</param>
10631       <param name=
"context">Object to which the message applies.</param>
10632     </member>
10633     <member name=
"M:UnityEngine.Debug.AssertFormat(System.Boolean,UnityEngine.Object,System.String,System.Object[])">
10634       <summary>
10635         <para>Assert a condition and logs a formatted error message to the Unity console
on failure.</para>
10636       </summary>
10637       <param name=
"condition">Condition you expect to be true.</param>
10638       <param name=
"format">A composite format string.</param>
10639       <param name=
"args">Format arguments.</param>
10640       <param name=
"context">Object to which the message applies.</param>
10641     </member>
10642     <member name=
"M:UnityEngine.Debug.Break">
10643       <summary>
10644         <para>Pauses the editor.</para>
10645       </summary>
10646     </member>
10647     <member name=
"M:UnityEngine.Debug.ClearDeveloperConsole">
10648       <summary>
10649         <para>Clears errors
from the developer console.</para>
10650       </summary>
10651     </member>
10652     <member name=
"M:UnityEngine.Debug.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
10653       <summary>
10654         <para>Draws a line between specified start and end points.</para>
10655       </summary>
10656       <param name=
"start">Point in world space where the line should start.</param>
10657       <param name=
"end">Point in world space where the line should end.</param>
10658       <param name=
"color">Color of the line.</param>
10659       <param name=
"duration">How long the line should be visible for.</param>
10660       <param name=
"depthTest">Should the line be obscured by objects closer to the camera?</param>
10661     </member>
10662     <member name=
"M:UnityEngine.Debug.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)">
10663       <summary>
10664         <para>Draws a line between specified start and end points.</para>
10665       </summary>
10666       <param name=
"start">Point in world space where the line should start.</param>
10667       <param name=
"end">Point in world space where the line should end.</param>
10668       <param name=
"color">Color of the line.</param>
10669       <param name=
"duration">How long the line should be visible for.</param>
10670       <param name=
"depthTest">Should the line be obscured by objects closer to the camera?</param>
10671     </member>
10672     <member name=
"M:UnityEngine.Debug.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color,System.Single)">
10673       <summary>
10674         <para>Draws a line between specified start and end points.</para>
10675       </summary>
10676       <param name=
"start">Point in world space where the line should start.</param>
10677       <param name=
"end">Point in world space where the line should end.</param>
10678       <param name=
"color">Color of the line.</param>
10679       <param name=
"duration">How long the line should be visible for.</param>
10680       <param name=
"depthTest">Should the line be obscured by objects closer to the camera?</param>
10681     </member>
10682     <member name=
"M:UnityEngine.Debug.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color,System.Single,System.Boolean)">
10683       <summary>
10684         <para>Draws a line between specified start and end points.</para>
10685       </summary>
10686       <param name=
"start">Point in world space where the line should start.</param>
10687       <param name=
"end">Point in world space where the line should end.</param>
10688       <param name=
"color">Color of the line.</param>
10689       <param name=
"duration">How long the line should be visible for.</param>
10690       <param name=
"depthTest">Should the line be obscured by objects closer to the camera?</param>
10691     </member>
10692     <member name=
"M:UnityEngine.Debug.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3)">
10693       <summary>
10694         <para>Draws a line
from start to start + dir in world coordinates.</para>
10695       </summary>
10696       <param name=
"start">Point in world space where the ray should start.</param>
10697       <param name=
"dir">Direction and length of the ray.</param>
10698       <param name=
"color">Color of the drawn line.</param>
10699       <param name=
"duration">How long the line will be visible for (in seconds).</param>
10700       <param name=
"depthTest">Should the line be obscured by other objects closer to the camera?</param>
10701     </member>
10702     <member name=
"M:UnityEngine.Debug.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)">
10703       <summary>
10704         <para>Draws a line
from start to start + dir in world coordinates.</para>
10705       </summary>
10706       <param name=
"start">Point in world space where the ray should start.</param>
10707       <param name=
"dir">Direction and length of the ray.</param>
10708       <param name=
"color">Color of the drawn line.</param>
10709       <param name=
"duration">How long the line will be visible for (in seconds).</param>
10710       <param name=
"depthTest">Should the line be obscured by other objects closer to the camera?</param>
10711     </member>
10712     <member name=
"M:UnityEngine.Debug.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color,System.Single)">
10713       <summary>
10714         <para>Draws a line
from start to start + dir in world coordinates.</para>
10715       </summary>
10716       <param name=
"start">Point in world space where the ray should start.</param>
10717       <param name=
"dir">Direction and length of the ray.</param>
10718       <param name=
"color">Color of the drawn line.</param>
10719       <param name=
"duration">How long the line will be visible for (in seconds).</param>
10720       <param name=
"depthTest">Should the line be obscured by other objects closer to the camera?</param>
10721     </member>
10722     <member name=
"M:UnityEngine.Debug.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color,System.Single,System.Boolean)">
10723       <summary>
10724         <para>Draws a line
from start to start + dir in world coordinates.</para>
10725       </summary>
10726       <param name=
"start">Point in world space where the ray should start.</param>
10727       <param name=
"dir">Direction and length of the ray.</param>
10728       <param name=
"color">Color of the drawn line.</param>
10729       <param name=
"duration">How long the line will be visible for (in seconds).</param>
10730       <param name=
"depthTest">Should the line be obscured by other objects closer to the camera?</param>
10731     </member>
10732     <member name=
"M:UnityEngine.Debug.Log(System.Object)">
10733       <summary>
10734         <para>Logs message to the Unity Console.</para>
10735       </summary>
10736       <param name=
"message">String or object to be converted to string representation for display.</param>
10737       <param name=
"context">Object to which the message applies.</param>
10738     </member>
10739     <member name=
"M:UnityEngine.Debug.Log(System.Object,UnityEngine.Object)">
10740       <summary>
10741         <para>Logs message to the Unity Console.</para>
10742       </summary>
10743       <param name=
"message">String or object to be converted to string representation for display.</param>
10744       <param name=
"context">Object to which the message applies.</param>
10745     </member>
10746     <member name=
"M:UnityEngine.Debug.LogAssertion(System.Object)">
10747       <summary>
10748         <para>A variant of Debug.Log that logs an assertion message to the console.</para>
10749       </summary>
10750       <param name=
"message">String or object to be converted to string representation for display.</param>
10751       <param name=
"context">Object to which the message applies.</param>
10752     </member>
10753     <member name=
"M:UnityEngine.Debug.LogAssertion(System.Object,UnityEngine.Object)">
10754       <summary>
10755         <para>A variant of Debug.Log that logs an assertion message to the console.</para>
10756       </summary>
10757       <param name=
"message">String or object to be converted to string representation for display.</param>
10758       <param name=
"context">Object to which the message applies.</param>
10759     </member>
10760     <member name=
"M:UnityEngine.Debug.LogAssertionFormat(System.String,System.Object[])">
10761       <summary>
10762         <para>Logs a formatted assertion message to the Unity console.</para>
10763       </summary>
10764       <param name=
"format">A composite format string.</param>
10765       <param name=
"args">Format arguments.</param>
10766       <param name=
"context">Object to which the message applies.</param>
10767     </member>
10768     <member name=
"M:UnityEngine.Debug.LogAssertionFormat(UnityEngine.Object,System.String,System.Object[])">
10769       <summary>
10770         <para>Logs a formatted assertion message to the Unity console.</para>
10771       </summary>
10772       <param name=
"format">A composite format string.</param>
10773       <param name=
"args">Format arguments.</param>
10774       <param name=
"context">Object to which the message applies.</param>
10775     </member>
10776     <member name=
"M:UnityEngine.Debug.LogError(System.Object)">
10777       <summary>
10778         <para>A variant of Debug.Log that logs an error message to the console.</para>
10779       </summary>
10780       <param name=
"message">String or object to be converted to string representation for display.</param>
10781       <param name=
"context">Object to which the message applies.</param>
10782     </member>
10783     <member name=
"M:UnityEngine.Debug.LogError(System.Object,UnityEngine.Object)">
10784       <summary>
10785         <para>A variant of Debug.Log that logs an error message to the console.</para>
10786       </summary>
10787       <param name=
"message">String or object to be converted to string representation for display.</param>
10788       <param name=
"context">Object to which the message applies.</param>
10789     </member>
10790     <member name=
"M:UnityEngine.Debug.LogErrorFormat(System.String,System.Object[])">
10791       <summary>
10792         <para>Logs a formatted error message to the Unity console.</para>
10793       </summary>
10794       <param name=
"format">A composite format string.</param>
10795       <param name=
"args">Format arguments.</param>
10796       <param name=
"context">Object to which the message applies.</param>
10797     </member>
10798     <member name=
"M:UnityEngine.Debug.LogErrorFormat(UnityEngine.Object,System.String,System.Object[])">
10799       <summary>
10800         <para>Logs a formatted error message to the Unity console.</para>
10801       </summary>
10802       <param name=
"format">A composite format string.</param>
10803       <param name=
"args">Format arguments.</param>
10804       <param name=
"context">Object to which the message applies.</param>
10805     </member>
10806     <member name=
"M:UnityEngine.Debug.LogException(System.Exception)">
10807       <summary>
10808         <para>A variant of Debug.Log that logs an error message to the console.</para>
10809       </summary>
10810       <param name=
"context">Object to which the message applies.</param>
10811       <param name=
"exception">Runtime Exception.</param>
10812     </member>
10813     <member name=
"M:UnityEngine.Debug.LogException(System.Exception,UnityEngine.Object)">
10814       <summary>
10815         <para>A variant of Debug.Log that logs an error message to the console.</para>
10816       </summary>
10817       <param name=
"context">Object to which the message applies.</param>
10818       <param name=
"exception">Runtime Exception.</param>
10819     </member>
10820     <member name=
"M:UnityEngine.Debug.LogFormat(System.String,System.Object[])">
10821       <summary>
10822         <para>Logs a formatted message to the Unity Console.</para>
10823       </summary>
10824       <param name=
"format">A composite format string.</param>
10825       <param name=
"args">Format arguments.</param>
10826       <param name=
"context">Object to which the message applies.</param>
10827     </member>
10828     <member name=
"M:UnityEngine.Debug.LogFormat(UnityEngine.Object,System.String,System.Object[])">
10829       <summary>
10830         <para>Logs a formatted message to the Unity Console.</para>
10831       </summary>
10832       <param name=
"format">A composite format string.</param>
10833       <param name=
"args">Format arguments.</param>
10834       <param name=
"context">Object to which the message applies.</param>
10835     </member>
10836     <member name=
"M:UnityEngine.Debug.LogWarning(System.Object)">
10837       <summary>
10838         <para>A variant of Debug.Log that logs a warning message to the console.</para>
10839       </summary>
10840       <param name=
"message">String or object to be converted to string representation for display.</param>
10841       <param name=
"context">Object to which the message applies.</param>
10842     </member>
10843     <member name=
"M:UnityEngine.Debug.LogWarning(System.Object,UnityEngine.Object)">
10844       <summary>
10845         <para>A variant of Debug.Log that logs a warning message to the console.</para>
10846       </summary>
10847       <param name=
"message">String or object to be converted to string representation for display.</param>
10848       <param name=
"context">Object to which the message applies.</param>
10849     </member>
10850     <member name=
"M:UnityEngine.Debug.LogWarningFormat(System.String,System.Object[])">
10851       <summary>
10852         <para>Logs a formatted warning message to the Unity Console.</para>
10853       </summary>
10854       <param name=
"format">A composite format string.</param>
10855       <param name=
"args">Format arguments.</param>
10856       <param name=
"context">Object to which the message applies.</param>
10857     </member>
10858     <member name=
"M:UnityEngine.Debug.LogWarningFormat(UnityEngine.Object,System.String,System.Object[])">
10859       <summary>
10860         <para>Logs a formatted warning message to the Unity Console.</para>
10861       </summary>
10862       <param name=
"format">A composite format string.</param>
10863       <param name=
"args">Format arguments.</param>
10864       <param name=
"context">Object to which the message applies.</param>
10865     </member>
10866     <member name=
"T:UnityEngine.DelayedAttribute">
10867       <summary>
10868         <para>Attribute used to make a
float, int, or string variable in a script be delayed.</para>
10869       </summary>
10870     </member>
10871     <member name=
"M:UnityEngine.DelayedAttribute.#ctor">
10872       <summary>
10873         <para>Attribute used to make a
float, int, or string variable in a script be delayed.</para>
10874       </summary>
10875     </member>
10876     <member name=
"T:UnityEngine.DepthTextureMode">
10877       <summary>
10878         <para>Depth texture generation mode
for Camera.</para>
10879       </summary>
10880     </member>
10881     <member name=
"F:UnityEngine.DepthTextureMode.Depth">
10882       <summary>
10883         <para>Generate a depth texture.</para>
10884       </summary>
10885     </member>
10886     <member name=
"F:UnityEngine.DepthTextureMode.DepthNormals">
10887       <summary>
10888         <para>Generate a depth + normals texture.</para>
10889       </summary>
10890     </member>
10891     <member name=
"F:UnityEngine.DepthTextureMode.MotionVectors">
10892       <summary>
10893         <para>Specifies whether motion vectors should be rendered (
if possible).</para>
10894       </summary>
10895     </member>
10896     <member name=
"F:UnityEngine.DepthTextureMode.None">
10897       <summary>
10898         <para>Do not generate depth texture (Default).</para>
10899       </summary>
10900     </member>
10901     <member name=
"T:UnityEngine.DetailPrototype">
10902       <summary>
10903         <para>Detail prototype used
by the Terrain GameObject.</para>
10904       </summary>
10905     </member>
10906     <member name=
"P:UnityEngine.DetailPrototype.bendFactor">
10907       <summary>
10908         <para>Bend factor of the detailPrototype.</para>
10909       </summary>
10910     </member>
10911     <member name=
"P:UnityEngine.DetailPrototype.dryColor">
10912       <summary>
10913         <para>Color
when the DetailPrototypes are "dry".</para>
10914       </summary>
10915     </member>
10916     <member name=
"P:UnityEngine.DetailPrototype.healthyColor">
10917       <summary>
10918         <para>Color
when the DetailPrototypes are "healthy".</para>
10919       </summary>
10920     </member>
10921     <member name=
"P:UnityEngine.DetailPrototype.maxHeight">
10922       <summary>
10923         <para>Maximum height of the grass billboards (
if render mode is GrassBillboard).</para>
10924       </summary>
10925     </member>
10926     <member name=
"P:UnityEngine.DetailPrototype.maxWidth">
10927       <summary>
10928         <para>Maximum width of the grass billboards (
if render mode is GrassBillboard).</para>
10929       </summary>
10930     </member>
10931     <member name=
"P:UnityEngine.DetailPrototype.minHeight">
10932       <summary>
10933         <para>Minimum height of the grass billboards (
if render mode is GrassBillboard).</para>
10934       </summary>
10935     </member>
10936     <member name=
"P:UnityEngine.DetailPrototype.minWidth">
10937       <summary>
10938         <para>Minimum width of the grass billboards (
if render mode is GrassBillboard).</para>
10939       </summary>
10940     </member>
10941     <member name=
"P:UnityEngine.DetailPrototype.noiseSpread">
10942       <summary>
10943         <para>How spread
out is the noise for the DetailPrototype.</para>
10944       </summary>
10945     </member>
10946     <member name=
"P:UnityEngine.DetailPrototype.prototype">
10947       <summary>
10948         <para>GameObject used
by the DetailPrototype.</para>
10949       </summary>
10950     </member>
10951     <member name=
"P:UnityEngine.DetailPrototype.prototypeTexture">
10952       <summary>
10953         <para>Texture used
by the DetailPrototype.</para>
10954       </summary>
10955     </member>
10956     <member name=
"P:UnityEngine.DetailPrototype.renderMode">
10957       <summary>
10958         <para>Render mode
for the DetailPrototype.</para>
10959       </summary>
10960     </member>
10961     <member name=
"T:UnityEngine.DetailRenderMode">
10962       <summary>
10963         <para>Render mode
for detail prototypes.</para>
10964       </summary>
10965     </member>
10966     <member name=
"F:UnityEngine.DetailRenderMode.Grass">
10967       <summary>
10968         <para>The detail prototype will use the grass shader.</para>
10969       </summary>
10970     </member>
10971     <member name=
"F:UnityEngine.DetailRenderMode.GrassBillboard">
10972       <summary>
10973         <para>The detail prototype will be rendered
as billboards that are always facing the camera.</para>
10974       </summary>
10975     </member>
10976     <member name=
"F:UnityEngine.DetailRenderMode.VertexLit">
10977       <summary>
10978         <para>Will show the prototype
using diffuse shading.</para>
10979       </summary>
10980     </member>
10981     <member name=
"T:UnityEngine.DeviceOrientation">
10982       <summary>
10983         <para>Describes physical orientation of the device
as determined by the OS.</para>
10984       </summary>
10985     </member>
10986     <member name=
"F:UnityEngine.DeviceOrientation.FaceDown">
10987       <summary>
10988         <para>The device
is held parallel to the ground with the screen facing downwards.</para>
10989       </summary>
10990     </member>
10991     <member name=
"F:UnityEngine.DeviceOrientation.FaceUp">
10992       <summary>
10993         <para>The device
is held parallel to the ground with the screen facing upwards.</para>
10994       </summary>
10995     </member>
10996     <member name=
"F:UnityEngine.DeviceOrientation.LandscapeLeft">
10997       <summary>
10998         <para>The device
is in landscape mode, with the device held upright and the home button on the right side.</para>
10999       </summary>
11000     </member>
11001     <member name=
"F:UnityEngine.DeviceOrientation.LandscapeRight">
11002       <summary>
11003         <para>The device
is in landscape mode, with the device held upright and the home button on the left side.</para>
11004       </summary>
11005     </member>
11006     <member name=
"F:UnityEngine.DeviceOrientation.Portrait">
11007       <summary>
11008         <para>The device
is in portrait mode, with the device held upright and the home button at the bottom.</para>
11009       </summary>
11010     </member>
11011     <member name=
"F:UnityEngine.DeviceOrientation.PortraitUpsideDown">
11012       <summary>
11013         <para>The device
is in portrait mode but upside down, with the device held upright and the home button at the top.</para>
11014       </summary>
11015     </member>
11016     <member name=
"F:UnityEngine.DeviceOrientation.Unknown">
11017       <summary>
11018         <para>The orientation of the device cannot be determined.</para>
11019       </summary>
11020     </member>
11021     <member name=
"T:UnityEngine.DeviceType">
11022       <summary>
11023         <para>Enumeration
for SystemInfo.deviceType, denotes a coarse grouping of kinds of devices.
11024
11025 Windows Store Apps: tablets are treated
as desktop machines, thus DeviceType.Handheld will only be returned for Windows Phones.</para>
11026       </summary>
11027     </member>
11028     <member name=
"F:UnityEngine.DeviceType.Console">
11029       <summary>
11030         <para>A stationary gaming console.</para>
11031       </summary>
11032     </member>
11033     <member name=
"F:UnityEngine.DeviceType.Desktop">
11034       <summary>
11035         <para>Desktop or laptop computer.</para>
11036       </summary>
11037     </member>
11038     <member name=
"F:UnityEngine.DeviceType.Handheld">
11039       <summary>
11040         <para>A handheld device like mobile phone or a tablet.</para>
11041       </summary>
11042     </member>
11043     <member name=
"F:UnityEngine.DeviceType.Unknown">
11044       <summary>
11045         <para>Device type
is unknown. You should never see this in practice.</para>
11046       </summary>
11047     </member>
11048     <member name=
"T:UnityEngine.Diagnostics.PlayerConnection">
11049       <summary>
11050         <para>Class
for handling the connection between Editor and Player.
11051 This connection can be established
by connecting the profiler to the player.</para>
11052       </summary>
11053     </member>
11054     <member name=
"P:UnityEngine.Diagnostics.PlayerConnection.connected">
11055       <summary>
11056         <para>Returns
true when Editor is connected to the player. When called in Editor, this function will always returns false.</para>
11057       </summary>
11058     </member>
11059     <member name=
"M:UnityEngine.Diagnostics.PlayerConnection.SendFile(System.String,System.Byte[])">
11060       <summary>
11061         <para>Send a file
from the player to the editor and save it on disk.
11062 You can specify either the absolute path or the relative path. When the path you specify
is not absolute, it is relative to the project path.</para>
11063       </summary>
11064       <param name=
"remoteFilePath">File Path.</param>
11065       <param name=
"data">File contents.</param>
11066     </member>
11067     <member name=
"T:UnityEngine.DisallowMultipleComponent">
11068       <summary>
11069         <para>Prevents MonoBehaviour of same type (or subtype) to be added more than once to a GameObject.</para>
11070       </summary>
11071     </member>
11072     <member name=
"T:UnityEngine.Display">
11073       <summary>
11074         <para>Provides access to a display / screen
for rendering operations.</para>
11075       </summary>
11076     </member>
11077     <member name=
"P:UnityEngine.Display.colorBuffer">
11078       <summary>
11079         <para>Color RenderBuffer.</para>
11080       </summary>
11081     </member>
11082     <member name=
"P:UnityEngine.Display.depthBuffer">
11083       <summary>
11084         <para>Depth RenderBuffer.</para>
11085       </summary>
11086     </member>
11087     <member name=
"F:UnityEngine.Display.displays">
11088       <summary>
11089         <para>The list of currently connected Displays. Contains at least one (main) display.</para>
11090       </summary>
11091     </member>
11092     <member name=
"P:UnityEngine.Display.main">
11093       <summary>
11094         <para>Main Display.</para>
11095       </summary>
11096     </member>
11097     <member name=
"P:UnityEngine.Display.renderingHeight">
11098       <summary>
11099         <para>Vertical resolution that the display
is rendering at.</para>
11100       </summary>
11101     </member>
11102     <member name=
"P:UnityEngine.Display.renderingWidth">
11103       <summary>
11104         <para>Horizontal resolution that the display
is rendering at.</para>
11105       </summary>
11106     </member>
11107     <member name=
"P:UnityEngine.Display.systemHeight">
11108       <summary>
11109         <para>Vertical native display resolution.</para>
11110       </summary>
11111     </member>
11112     <member name=
"P:UnityEngine.Display.systemWidth">
11113       <summary>
11114         <para>Horizontal native display resolution.</para>
11115       </summary>
11116     </member>
11117     <member name=
"M:UnityEngine.Display.Activate">
11118       <summary>
11119         <para>Activate an external display. Eg. Secondary Monitors connected to the System.</para>
11120       </summary>
11121     </member>
11122     <member name=
"M:UnityEngine.Display.Activate(System.Int32,System.Int32,System.Int32)">
11123       <summary>
11124         <para>This overloaded function available
for Windows allows specifying desired Window Width, Height and Refresh Rate.</para>
11125       </summary>
11126       <param name=
"width">Desired Width of the Window (for Windows only. On Linux and Mac uses Screen Width).</param>
11127       <param name=
"height">Desired Height of the Window (for Windows only. On Linux and Mac uses Screen Height).</param>
11128       <param name=
"refreshRate">Desired Refresh Rate.</param>
11129     </member>
11130     <member name=
"M:UnityEngine.Display.RelativeMouseAt(UnityEngine.Vector3)">
11131       <summary>
11132         <para>Query relative mouse coordinates.</para>
11133       </summary>
11134       <param name=
"inputMouseCoordinates">Mouse Input Position as Coordinates.</param>
11135     </member>
11136     <member name=
"M:UnityEngine.Display.SetParams(System.Int32,System.Int32,System.Int32,System.Int32)">
11137       <summary>
11138         <para>Set rendering size and position
on screen (Windows only).</para>
11139       </summary>
11140       <param name=
"width">Change Window Width (Windows Only).</param>
11141       <param name=
"height">Change Window Height (Windows Only).</param>
11142       <param name=
"x">Change Window Position X (Windows Only).</param>
11143       <param name=
"y">Change Window Position Y (Windows Only).</param>
11144     </member>
11145     <member name=
"M:UnityEngine.Display.SetRenderingResolution(System.Int32,System.Int32)">
11146       <summary>
11147         <para>Sets rendering resolution
for the display.</para>
11148       </summary>
11149       <param name=
"w">Rendering width in pixels.</param>
11150       <param name=
"h">Rendering height in pixels.</param>
11151     </member>
11152     <member name=
"T:UnityEngine.DistanceJoint2D">
11153       <summary>
11154         <para>Joint that keeps two Rigidbody2D objects a
fixed distance apart.</para>
11155       </summary>
11156     </member>
11157     <member name=
"P:UnityEngine.DistanceJoint2D.autoConfigureDistance">
11158       <summary>
11159         <para>Should the distance be calculated automatically?</para>
11160       </summary>
11161     </member>
11162     <member name=
"P:UnityEngine.DistanceJoint2D.distance">
11163       <summary>
11164         <para>The distance separating the two ends of the joint.</para>
11165       </summary>
11166     </member>
11167     <member name=
"P:UnityEngine.DistanceJoint2D.maxDistanceOnly">
11168       <summary>
11169         <para>Whether to maintain a maximum distance only or not. If not then the absolute distance will be maintained instead.</para>
11170       </summary>
11171     </member>
11172     <member name=
"T:UnityEngine.DrivenRectTransformTracker">
11173       <summary>
11174         <para>A component can be designed drive a RectTransform. The DrivenRectTransformTracker
struct is used to specify which RectTransforms it is driving.</para>
11175       </summary>
11176     </member>
11177     <member name=
"M:UnityEngine.DrivenRectTransformTracker.Add(UnityEngine.Object,UnityEngine.RectTransform,UnityEngine.DrivenTransformProperties)">
11178       <summary>
11179         <para>Add a RectTransform to be driven.</para>
11180       </summary>
11181       <param name=
"driver">The object to drive properties.</param>
11182       <param name=
"rectTransform">The RectTransform to be driven.</param>
11183       <param name=
"drivenProperties">The properties to be driven.</param>
11184     </member>
11185     <member name=
"M:UnityEngine.DrivenRectTransformTracker.Clear">
11186       <summary>
11187         <para>Clear the list of RectTransforms being driven.</para>
11188       </summary>
11189     </member>
11190     <member name=
"T:UnityEngine.DrivenTransformProperties">
11191       <summary>
11192         <para>An enumeration of transform properties that can be driven
on a RectTransform by an object.</para>
11193       </summary>
11194     </member>
11195     <member name=
"F:UnityEngine.DrivenTransformProperties.All">
11196       <summary>
11197         <para>Selects all driven properties.</para>
11198       </summary>
11199     </member>
11200     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchoredPosition">
11201       <summary>
11202         <para>Selects driven property RectTransform.anchoredPosition.</para>
11203       </summary>
11204     </member>
11205     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchoredPosition3D">
11206       <summary>
11207         <para>Selects driven property RectTransform.anchoredPosition3D.</para>
11208       </summary>
11209     </member>
11210     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchoredPositionX">
11211       <summary>
11212         <para>Selects driven property RectTransform.anchoredPosition.x.</para>
11213       </summary>
11214     </member>
11215     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchoredPositionY">
11216       <summary>
11217         <para>Selects driven property RectTransform.anchoredPosition.y.</para>
11218       </summary>
11219     </member>
11220     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchoredPositionZ">
11221       <summary>
11222         <para>Selects driven property RectTransform.anchoredPosition3D.z.</para>
11223       </summary>
11224     </member>
11225     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchorMax">
11226       <summary>
11227         <para>Selects driven property combining AnchorMaxX and AnchorMaxY.</para>
11228       </summary>
11229     </member>
11230     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchorMaxX">
11231       <summary>
11232         <para>Selects driven property RectTransform.anchorMax.x.</para>
11233       </summary>
11234     </member>
11235     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchorMaxY">
11236       <summary>
11237         <para>Selects driven property RectTransform.anchorMax.y.</para>
11238       </summary>
11239     </member>
11240     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchorMin">
11241       <summary>
11242         <para>Selects driven property combining AnchorMinX and AnchorMinY.</para>
11243       </summary>
11244     </member>
11245     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchorMinX">
11246       <summary>
11247         <para>Selects driven property RectTransform.anchorMin.x.</para>
11248       </summary>
11249     </member>
11250     <member name=
"F:UnityEngine.DrivenTransformProperties.AnchorMinY">
11251       <summary>
11252         <para>Selects driven property RectTransform.anchorMin.y.</para>
11253       </summary>
11254     </member>
11255     <member name=
"F:UnityEngine.DrivenTransformProperties.Anchors">
11256       <summary>
11257         <para>Selects driven property combining AnchorMinX, AnchorMinY, AnchorMaxX and AnchorMaxY.</para>
11258       </summary>
11259     </member>
11260     <member name=
"F:UnityEngine.DrivenTransformProperties.None">
11261       <summary>
11262         <para>Deselects all driven properties.</para>
11263       </summary>
11264     </member>
11265     <member name=
"F:UnityEngine.DrivenTransformProperties.Pivot">
11266       <summary>
11267         <para>Selects driven property combining PivotX and PivotY.</para>
11268       </summary>
11269     </member>
11270     <member name=
"F:UnityEngine.DrivenTransformProperties.PivotX">
11271       <summary>
11272         <para>Selects driven property RectTransform.pivot.x.</para>
11273       </summary>
11274     </member>
11275     <member name=
"F:UnityEngine.DrivenTransformProperties.PivotY">
11276       <summary>
11277         <para>Selects driven property RectTransform.pivot.y.</para>
11278       </summary>
11279     </member>
11280     <member name=
"F:UnityEngine.DrivenTransformProperties.Rotation">
11281       <summary>
11282         <para>Selects driven property Transform.localRotation.</para>
11283       </summary>
11284     </member>
11285     <member name=
"F:UnityEngine.DrivenTransformProperties.Scale">
11286       <summary>
11287         <para>Selects driven property combining ScaleX, ScaleY &amp;&amp; ScaleZ.</para>
11288       </summary>
11289     </member>
11290     <member name=
"F:UnityEngine.DrivenTransformProperties.ScaleX">
11291       <summary>
11292         <para>Selects driven property Transform.localScale.x.</para>
11293       </summary>
11294     </member>
11295     <member name=
"F:UnityEngine.DrivenTransformProperties.ScaleY">
11296       <summary>
11297         <para>Selects driven property Transform.localScale.y.</para>
11298       </summary>
11299     </member>
11300     <member name=
"F:UnityEngine.DrivenTransformProperties.ScaleZ">
11301       <summary>
11302         <para>Selects driven property Transform.localScale.z.</para>
11303       </summary>
11304     </member>
11305     <member name=
"F:UnityEngine.DrivenTransformProperties.SizeDelta">
11306       <summary>
11307         <para>Selects driven property combining SizeDeltaX and SizeDeltaY.</para>
11308       </summary>
11309     </member>
11310     <member name=
"F:UnityEngine.DrivenTransformProperties.SizeDeltaX">
11311       <summary>
11312         <para>Selects driven property RectTransform.sizeDelta.x.</para>
11313       </summary>
11314     </member>
11315     <member name=
"F:UnityEngine.DrivenTransformProperties.SizeDeltaY">
11316       <summary>
11317         <para>Selects driven property RectTransform.sizeDelta.y.</para>
11318       </summary>
11319     </member>
11320     <member name=
"T:UnityEngine.DynamicGI">
11321       <summary>
11322         <para>Allows to control the
dynamic Global Illumination.</para>
11323       </summary>
11324     </member>
11325     <member name=
"P:UnityEngine.DynamicGI.indirectScale">
11326       <summary>
11327         <para>Allows
for scaling the contribution coming from realtime &amp; static lightmaps.</para>
11328       </summary>
11329     </member>
11330     <member name=
"P:UnityEngine.DynamicGI.synchronousMode">
11331       <summary>
11332         <para>When enabled,
new dynamic Global Illumination output is shown in each frame.</para>
11333       </summary>
11334     </member>
11335     <member name=
"P:UnityEngine.DynamicGI.updateThreshold">
11336       <summary>
11337         <para>Threshold
for limiting updates of realtime GI. The unit of measurement is "percentage intensity change".</para>
11338       </summary>
11339     </member>
11340     <member name=
"M:UnityEngine.DynamicGI.SetEmissive(UnityEngine.Renderer,UnityEngine.Color)">
11341       <summary>
11342         <para>Allows to
set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.</para>
11343       </summary>
11344       <param name=
"renderer">The Renderer that should get a new color.</param>
11345       <param name=
"color">The emissive Color.</param>
11346     </member>
11347     <member name=
"M:UnityEngine.DynamicGI.UpdateEnvironment">
11348       <summary>
11349         <para>Schedules an update of the environment texture.</para>
11350       </summary>
11351     </member>
11352     <member name=
"M:UnityEngine.DynamicGI.UpdateMaterials(UnityEngine.Renderer)">
11353       <summary>
11354         <para>Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.</para>
11355       </summary>
11356       <param name=
"renderer">The Renderer to use when searching for a system to update.</param>
11357       <param name=
"terrain">The Terrain to use when searching for systems to update.</param>
11358       <param name=
"x"></param>
11359       <param name=
"y"></param>
11360       <param name=
"width"></param>
11361       <param name=
"height"></param>
11362     </member>
11363     <member name=
"M:UnityEngine.DynamicGI.UpdateMaterials(UnityEngine.Terrain)">
11364       <summary>
11365         <para>Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.</para>
11366       </summary>
11367       <param name=
"renderer">The Renderer to use when searching for a system to update.</param>
11368       <param name=
"terrain">The Terrain to use when searching for systems to update.</param>
11369       <param name=
"x"></param>
11370       <param name=
"y"></param>
11371       <param name=
"width"></param>
11372       <param name=
"height"></param>
11373     </member>
11374     <member name=
"M:UnityEngine.DynamicGI.UpdateMaterials(UnityEngine.Terrain,System.Int32,System.Int32,System.Int32,System.Int32)">
11375       <summary>
11376         <para>Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.</para>
11377       </summary>
11378       <param name=
"renderer">The Renderer to use when searching for a system to update.</param>
11379       <param name=
"terrain">The Terrain to use when searching for systems to update.</param>
11380       <param name=
"x"></param>
11381       <param name=
"y"></param>
11382       <param name=
"width"></param>
11383       <param name=
"height"></param>
11384     </member>
11385     <member name=
"T:UnityEngine.EdgeCollider2D">
11386       <summary>
11387         <para>Collider
for 2D physics representing an arbitrary set of connected edges (lines) defined by its vertices.</para>
11388       </summary>
11389     </member>
11390     <member name=
"P:UnityEngine.EdgeCollider2D.edgeCount">
11391       <summary>
11392         <para>Gets the number of edges.</para>
11393       </summary>
11394     </member>
11395     <member name=
"P:UnityEngine.EdgeCollider2D.pointCount">
11396       <summary>
11397         <para>Gets the number of points.</para>
11398       </summary>
11399     </member>
11400     <member name=
"P:UnityEngine.EdgeCollider2D.points">
11401       <summary>
11402         <para>Get or
set the points defining multiple continuous edges.</para>
11403       </summary>
11404     </member>
11405     <member name=
"M:UnityEngine.EdgeCollider2D.Reset">
11406       <summary>
11407         <para>Reset to a single edge consisting of two points.</para>
11408       </summary>
11409     </member>
11410     <member name=
"T:UnityEngine.Effector2D">
11411       <summary>
11412         <para>A
base class for all 2D effectors.</para>
11413       </summary>
11414     </member>
11415     <member name=
"P:UnityEngine.Effector2D.colliderMask">
11416       <summary>
11417         <para>The mask used to
select specific layers allowed to interact with the effector.</para>
11418       </summary>
11419     </member>
11420     <member name=
"P:UnityEngine.Effector2D.useColliderMask">
11421       <summary>
11422         <para>Should the collider-mask be used or the
global collision matrix?</para>
11423       </summary>
11424     </member>
11425     <member name=
"T:UnityEngine.EffectorForceMode2D">
11426       <summary>
11427         <para>The mode used to apply Effector2D forces.</para>
11428       </summary>
11429     </member>
11430     <member name=
"F:UnityEngine.EffectorForceMode2D.Constant">
11431       <summary>
11432         <para>The force
is applied at a constant rate.</para>
11433       </summary>
11434     </member>
11435     <member name=
"F:UnityEngine.EffectorForceMode2D.InverseLinear">
11436       <summary>
11437         <para>The force
is applied inverse-linear relative to a point.</para>
11438       </summary>
11439     </member>
11440     <member name=
"F:UnityEngine.EffectorForceMode2D.InverseSquared">
11441       <summary>
11442         <para>The force
is applied inverse-squared relative to a point.</para>
11443       </summary>
11444     </member>
11445     <member name=
"T:UnityEngine.EffectorSelection2D">
11446       <summary>
11447         <para>Selects the source and/or target to be used
by an Effector2D.</para>
11448       </summary>
11449     </member>
11450     <member name=
"F:UnityEngine.EffectorSelection2D.Collider">
11451       <summary>
11452         <para>The source/target
is defined by the Collider2D.</para>
11453       </summary>
11454     </member>
11455     <member name=
"F:UnityEngine.EffectorSelection2D.Rigidbody">
11456       <summary>
11457         <para>The source/target
is defined by the Rigidbody2D.</para>
11458       </summary>
11459     </member>
11460     <member name=
"T:UnityEngine.EllipsoidParticleEmitter">
11461       <summary>
11462         <para>Class used to allow GameObject.AddComponent / GameObject.GetComponent to be used.</para>
11463       </summary>
11464     </member>
11465     <member name=
"T:UnityEngine.Event">
11466       <summary>
11467         <para>A UnityGUI
event.</para>
11468       </summary>
11469     </member>
11470     <member name=
"P:UnityEngine.Event.alt">
11471       <summary>
11472         <para>Is Alt/Option key held down? (Read Only)</para>
11473       </summary>
11474     </member>
11475     <member name=
"P:UnityEngine.Event.button">
11476       <summary>
11477         <para>Which mouse button was pressed.</para>
11478       </summary>
11479     </member>
11480     <member name=
"P:UnityEngine.Event.capsLock">
11481       <summary>
11482         <para>Is Caps Lock
on? (Read Only)</para>
11483       </summary>
11484     </member>
11485     <member name=
"P:UnityEngine.Event.character">
11486       <summary>
11487         <para>The character typed.</para>
11488       </summary>
11489     </member>
11490     <member name=
"P:UnityEngine.Event.clickCount">
11491       <summary>
11492         <para>How many consecutive mouse clicks have we received.</para>
11493       </summary>
11494     </member>
11495     <member name=
"P:UnityEngine.Event.command">
11496       <summary>
11497         <para>Is Command/Windows key held down? (Read Only)</para>
11498       </summary>
11499     </member>
11500     <member name=
"P:UnityEngine.Event.commandName">
11501       <summary>
11502         <para>The name of an ExecuteCommand or ValidateCommand Event.</para>
11503       </summary>
11504     </member>
11505     <member name=
"P:UnityEngine.Event.control">
11506       <summary>
11507         <para>Is Control key held down? (Read Only)</para>
11508       </summary>
11509     </member>
11510     <member name=
"P:UnityEngine.Event.current">
11511       <summary>
11512         <para>The current
event that's being processed right now.</para>
11513       </summary>
11514     </member>
11515     <member name=
"P:UnityEngine.Event.delta">
11516       <summary>
11517         <para>The relative movement of the mouse compared to last
event.</para>
11518       </summary>
11519     </member>
11520     <member name=
"P:UnityEngine.Event.displayIndex">
11521       <summary>
11522         <para>Index of display that the
event belongs to.</para>
11523       </summary>
11524     </member>
11525     <member name=
"P:UnityEngine.Event.functionKey">
11526       <summary>
11527         <para>Is the current keypress a function key? (Read Only)</para>
11528       </summary>
11529     </member>
11530     <member name=
"P:UnityEngine.Event.isKey">
11531       <summary>
11532         <para>Is
this event a keyboard event? (Read Only)</para>
11533       </summary>
11534     </member>
11535     <member name=
"P:UnityEngine.Event.isMouse">
11536       <summary>
11537         <para>Is
this event a mouse event? (Read Only)</para>
11538       </summary>
11539     </member>
11540     <member name=
"P:UnityEngine.Event.keyCode">
11541       <summary>
11542         <para>The raw key code
for keyboard events.</para>
11543       </summary>
11544     </member>
11545     <member name=
"P:UnityEngine.Event.modifiers">
11546       <summary>
11547         <para>Which modifier keys are held down.</para>
11548       </summary>
11549     </member>
11550     <member name=
"P:UnityEngine.Event.mousePosition">
11551       <summary>
11552         <para>The mouse position.</para>
11553       </summary>
11554     </member>
11555     <member name=
"P:UnityEngine.Event.numeric">
11556       <summary>
11557         <para>Is the current keypress
on the numeric keyboard? (Read Only)</para>
11558       </summary>
11559     </member>
11560     <member name=
"P:UnityEngine.Event.shift">
11561       <summary>
11562         <para>Is Shift held down? (Read Only)</para>
11563       </summary>
11564     </member>
11565     <member name=
"P:UnityEngine.Event.type">
11566       <summary>
11567         <para>The type of
event.</para>
11568       </summary>
11569     </member>
11570     <member name=
"M:UnityEngine.Event.GetEventCount">
11571       <summary>
11572         <para>Returns the current number of events that are stored
in the event queue.</para>
11573       </summary>
11574       <returns>
11575         <para>Current number of events currently
in the event queue.</para>
11576       </returns>
11577     </member>
11578     <member name=
"M:UnityEngine.Event.GetTypeForControl(System.Int32)">
11579       <summary>
11580         <para>Get a filtered
event type for a given control ID.</para>
11581       </summary>
11582       <param name=
"controlID">The ID of the control you are querying from.</param>
11583     </member>
11584     <member name=
"M:UnityEngine.Event.KeyboardEvent(System.String)">
11585       <summary>
11586         <para>Create a keyboard
event.</para>
11587       </summary>
11588       <param name=
"key"></param>
11589     </member>
11590     <member name=
"M:UnityEngine.Event.PopEvent(UnityEngine.Event)">
11591       <summary>
11592         <para>Get the next queued [Event]
from the event system.</para>
11593       </summary>
11594       <param name=
"outEvent">Next Event.</param>
11595     </member>
11596     <member name=
"M:UnityEngine.Event.Use">
11597       <summary>
11598         <para>Use
this event.</para>
11599       </summary>
11600     </member>
11601     <member name=
"T:UnityEngine.EventModifiers">
11602       <summary>
11603         <para>Types of modifier key that can be active during a keystroke
event.</para>
11604       </summary>
11605     </member>
11606     <member name=
"F:UnityEngine.EventModifiers.Alt">
11607       <summary>
11608         <para>Alt key.</para>
11609       </summary>
11610     </member>
11611     <member name=
"F:UnityEngine.EventModifiers.CapsLock">
11612       <summary>
11613         <para>Caps
lock key.</para>
11614       </summary>
11615     </member>
11616     <member name=
"F:UnityEngine.EventModifiers.Command">
11617       <summary>
11618         <para>Command key (Mac).</para>
11619       </summary>
11620     </member>
11621     <member name=
"F:UnityEngine.EventModifiers.Control">
11622       <summary>
11623         <para>Control key.</para>
11624       </summary>
11625     </member>
11626     <member name=
"F:UnityEngine.EventModifiers.FunctionKey">
11627       <summary>
11628         <para>Function key.</para>
11629       </summary>
11630     </member>
11631     <member name=
"F:UnityEngine.EventModifiers.None">
11632       <summary>
11633         <para>No modifier key pressed during a keystroke
event.</para>
11634       </summary>
11635     </member>
11636     <member name=
"F:UnityEngine.EventModifiers.Numeric">
11637       <summary>
11638         <para>Num
lock key.</para>
11639       </summary>
11640     </member>
11641     <member name=
"F:UnityEngine.EventModifiers.Shift">
11642       <summary>
11643         <para>Shift key.</para>
11644       </summary>
11645     </member>
11646     <member name=
"T:UnityEngine.Events.PersistentListenerMode">
11647       <summary>
11648         <para>THe mode that a listener
is operating in.</para>
11649       </summary>
11650     </member>
11651     <member name=
"F:UnityEngine.Events.PersistentListenerMode.Bool">
11652       <summary>
11653         <para>The listener will bind to one argument
bool functions.</para>
11654       </summary>
11655     </member>
11656     <member name=
"F:UnityEngine.Events.PersistentListenerMode.EventDefined">
11657       <summary>
11658         <para>The listener will use the function binding specified
by the even.</para>
11659       </summary>
11660     </member>
11661     <member name=
"F:UnityEngine.Events.PersistentListenerMode.Float">
11662       <summary>
11663         <para>The listener will bind to one argument
float functions.</para>
11664       </summary>
11665     </member>
11666     <member name=
"F:UnityEngine.Events.PersistentListenerMode.Int">
11667       <summary>
11668         <para>The listener will bind to one argument
int functions.</para>
11669       </summary>
11670     </member>
11671     <member name=
"F:UnityEngine.Events.PersistentListenerMode.Object">
11672       <summary>
11673         <para>The listener will bind to one argument Object functions.</para>
11674       </summary>
11675     </member>
11676     <member name=
"F:UnityEngine.Events.PersistentListenerMode.String">
11677       <summary>
11678         <para>The listener will bind to one argument
string functions.</para>
11679       </summary>
11680     </member>
11681     <member name=
"F:UnityEngine.Events.PersistentListenerMode.Void">
11682       <summary>
11683         <para>The listener will bind to zero argument functions.</para>
11684       </summary>
11685     </member>
11686     <member name=
"T:UnityEngine.Events.UnityAction">
11687       <summary>
11688         <para>Zero argument
delegate used by UnityEvents.</para>
11689       </summary>
11690     </member>
11691     <member name=
"T:UnityEngine.Events.UnityAction_1">
11692       <summary>
11693         <para>One argument
delegate used by UnityEvents.</para>
11694       </summary>
11695       <param name=
"arg0"></param>
11696     </member>
11697     <member name=
"T:UnityEngine.Events.UnityAction_2">
11698       <summary>
11699         <para>Two argument
delegate used by UnityEvents.</para>
11700       </summary>
11701       <param name=
"arg0"></param>
11702       <param name=
"arg1"></param>
11703     </member>
11704     <member name=
"T:UnityEngine.Events.UnityAction_3">
11705       <summary>
11706         <para>Three argument
delegate used by UnityEvents.</para>
11707       </summary>
11708       <param name=
"arg0"></param>
11709       <param name=
"arg1"></param>
11710       <param name=
"arg2"></param>
11711     </member>
11712     <member name=
"T:UnityEngine.Events.UnityAction_4">
11713       <summary>
11714         <para>Four argument
delegate used by UnityEvents.</para>
11715       </summary>
11716       <param name=
"arg0"></param>
11717       <param name=
"arg1"></param>
11718       <param name=
"arg2"></param>
11719       <param name=
"arg3"></param>
11720     </member>
11721     <member name=
"T:UnityEngine.Events.UnityEvent">
11722       <summary>
11723         <para>A zero argument persistent callback that can be saved with the scene.</para>
11724       </summary>
11725     </member>
11726     <member name=
"M:UnityEngine.Events.UnityEvent.AddListener(UnityEngine.Events.UnityAction)">
11727       <summary>
11728         <para>Add a non persistent listener to the UnityEvent.</para>
11729       </summary>
11730       <param name=
"call">Callback function.</param>
11731     </member>
11732     <member name=
"M:UnityEngine.Events.UnityEvent.#ctor">
11733       <summary>
11734         <para>Constructor.</para>
11735       </summary>
11736     </member>
11737     <member name=
"M:UnityEngine.Events.UnityEvent.Invoke">
11738       <summary>
11739         <para>Invoke all registered callbacks (runtime and persistent).</para>
11740       </summary>
11741     </member>
11742     <member name=
"M:UnityEngine.Events.UnityEvent.RemoveListener(UnityEngine.Events.UnityAction)">
11743       <summary>
11744         <para>Remove a non persistent listener
from the UnityEvent.</para>
11745       </summary>
11746       <param name=
"call">Callback function.</param>
11747     </member>
11748     <member name=
"T:UnityEngine.Events.UnityEvent`1">
11749       <summary>
11750         <para>One argument version of UnityEvent.</para>
11751       </summary>
11752     </member>
11753     <member name=
"T:UnityEngine.Events.UnityEvent`2">
11754       <summary>
11755         <para>Two argument version of UnityEvent.</para>
11756       </summary>
11757     </member>
11758     <member name=
"T:UnityEngine.Events.UnityEvent`3">
11759       <summary>
11760         <para>Three argument version of UnityEvent.</para>
11761       </summary>
11762     </member>
11763     <member name=
"T:UnityEngine.Events.UnityEvent`4">
11764       <summary>
11765         <para>Four argument version of UnityEvent.</para>
11766       </summary>
11767     </member>
11768     <member name=
"T:UnityEngine.Events.UnityEventBase">
11769       <summary>
11770         <para>Abstract
base class for UnityEvents.</para>
11771       </summary>
11772     </member>
11773     <member name=
"M:UnityEngine.Events.UnityEventBase.GetPersistentEventCount">
11774       <summary>
11775         <para>Get the number of registered persistent listeners.</para>
11776       </summary>
11777     </member>
11778     <member name=
"M:UnityEngine.Events.UnityEventBase.GetPersistentMethodName(System.Int32)">
11779       <summary>
11780         <para>Get the target method name of the listener at index index.</para>
11781       </summary>
11782       <param name=
"index">Index of the listener to query.</param>
11783     </member>
11784     <member name=
"M:UnityEngine.Events.UnityEventBase.GetPersistentTarget(System.Int32)">
11785       <summary>
11786         <para>Get the target component of the listener at index index.</para>
11787       </summary>
11788       <param name=
"index">Index of the listener to query.</param>
11789     </member>
11790     <member name=
"M:UnityEngine.Events.UnityEventBase.GetValidMethodInfo(System.Object,System.String,System.Type[])">
11791       <summary>
11792         <para>Given an
object, function name, and a list of argument types; find the method that matches.</para>
11793       </summary>
11794       <param name=
"obj">Object to search for the method.</param>
11795       <param name=
"functionName">Function name to search for.</param>
11796       <param name=
"argumentTypes">Argument types for the function.</param>
11797     </member>
11798     <member name=
"M:UnityEngine.Events.UnityEventBase.RemoveAllListeners">
11799       <summary>
11800         <para>Remove all non-persisent (ie created
from script) listeners from the event.</para>
11801       </summary>
11802     </member>
11803     <member name=
"M:UnityEngine.Events.UnityEventBase.SetPersistentListenerState(System.Int32,UnityEngine.Events.UnityEventCallState)">
11804       <summary>
11805         <para>Modify the execution state of a persistent listener.</para>
11806       </summary>
11807       <param name=
"index">Index of the listener to query.</param>
11808       <param name=
"state">State to set.</param>
11809     </member>
11810     <member name=
"T:UnityEngine.Events.UnityEventCallState">
11811       <summary>
11812         <para>Controls the scope of UnityEvent callbacks.</para>
11813       </summary>
11814     </member>
11815     <member name=
"F:UnityEngine.Events.UnityEventCallState.EditorAndRuntime">
11816       <summary>
11817         <para>Callback
is always issued.</para>
11818       </summary>
11819     </member>
11820     <member name=
"F:UnityEngine.Events.UnityEventCallState.Off">
11821       <summary>
11822         <para>Callback
is not issued.</para>
11823       </summary>
11824     </member>
11825     <member name=
"F:UnityEngine.Events.UnityEventCallState.RuntimeOnly">
11826       <summary>
11827         <para>Callback
is only issued in the Runtime and Editor playmode.</para>
11828       </summary>
11829     </member>
11830     <member name=
"T:UnityEngine.EventType">
11831       <summary>
11832         <para>Types of UnityGUI input and processing events.</para>
11833       </summary>
11834     </member>
11835     <member name=
"F:UnityEngine.EventType.ContextClick">
11836       <summary>
11837         <para>User has right-clicked (or control-clicked
on the mac).</para>
11838       </summary>
11839     </member>
11840     <member name=
"F:UnityEngine.EventType.DragExited">
11841       <summary>
11842         <para>Editor only: drag &amp; drop operation exited.</para>
11843       </summary>
11844     </member>
11845     <member name=
"F:UnityEngine.EventType.DragPerform">
11846       <summary>
11847         <para>Editor only: drag &amp; drop operation performed.</para>
11848       </summary>
11849     </member>
11850     <member name=
"F:UnityEngine.EventType.DragUpdated">
11851       <summary>
11852         <para>Editor only: drag &amp; drop operation updated.</para>
11853       </summary>
11854     </member>
11855     <member name=
"F:UnityEngine.EventType.ExecuteCommand">
11856       <summary>
11857         <para>Execute a special command (eg. copy &amp; paste).</para>
11858       </summary>
11859     </member>
11860     <member name=
"F:UnityEngine.EventType.Ignore">
11861       <summary>
11862         <para>Event should be ignored.</para>
11863       </summary>
11864     </member>
11865     <member name=
"F:UnityEngine.EventType.KeyDown">
11866       <summary>
11867         <para>A keyboard key was pressed.</para>
11868       </summary>
11869     </member>
11870     <member name=
"F:UnityEngine.EventType.KeyUp">
11871       <summary>
11872         <para>A keyboard key was released.</para>
11873       </summary>
11874     </member>
11875     <member name=
"F:UnityEngine.EventType.Layout">
11876       <summary>
11877         <para>A layout
event.</para>
11878       </summary>
11879     </member>
11880     <member name=
"F:UnityEngine.EventType.MouseDown">
11881       <summary>
11882         <para>Mouse button was pressed.</para>
11883       </summary>
11884     </member>
11885     <member name=
"F:UnityEngine.EventType.MouseDrag">
11886       <summary>
11887         <para>Mouse was dragged.</para>
11888       </summary>
11889     </member>
11890     <member name=
"F:UnityEngine.EventType.MouseMove">
11891       <summary>
11892         <para>Mouse was moved (editor views only).</para>
11893       </summary>
11894     </member>
11895     <member name=
"F:UnityEngine.EventType.MouseUp">
11896       <summary>
11897         <para>Mouse button was released.</para>
11898       </summary>
11899     </member>
11900     <member name=
"F:UnityEngine.EventType.Repaint">
11901       <summary>
11902         <para>A repaint
event. One is sent every frame.</para>
11903       </summary>
11904     </member>
11905     <member name=
"F:UnityEngine.EventType.ScrollWheel">
11906       <summary>
11907         <para>The scroll wheel was moved.</para>
11908       </summary>
11909     </member>
11910     <member name=
"F:UnityEngine.EventType.Used">
11911       <summary>
11912         <para>Already processed
event.</para>
11913       </summary>
11914     </member>
11915     <member name=
"F:UnityEngine.EventType.ValidateCommand">
11916       <summary>
11917         <para>Validates a special command (e.g. copy &amp; paste).</para>
11918       </summary>
11919     </member>
11920     <member name=
"T:UnityEngine.ExecuteInEditMode">
11921       <summary>
11922         <para>Makes a script execute
in edit mode.</para>
11923       </summary>
11924     </member>
11925     <member name=
"T:UnityEngine.Experimental.Director.AnimationClipPlayable">
11926       <summary>
11927         <para>Playable that plays an AnimationClip. Can be used
as an input to an AnimationPlayable.</para>
11928       </summary>
11929     </member>
11930     <member name=
"P:UnityEngine.Experimental.Director.AnimationClipPlayable.applyFootIK">
11931       <summary>
11932         <para>Applies Humanoid FootIK solver.</para>
11933       </summary>
11934     </member>
11935     <member name=
"P:UnityEngine.Experimental.Director.AnimationClipPlayable.clip">
11936       <summary>
11937         <para>AnimationClip played
by this playable.</para>
11938       </summary>
11939     </member>
11940     <member name=
"P:UnityEngine.Experimental.Director.AnimationClipPlayable.duration">
11941       <summary>
11942         <para>Duration
in seconds.</para>
11943       </summary>
11944     </member>
11945     <member name=
"P:UnityEngine.Experimental.Director.AnimationClipPlayable.outputCount">
11946       <summary>
11947         <para>The count of ouputs
on the Playable. Currently only 1 output is supported.</para>
11948       </summary>
11949     </member>
11950     <member name=
"P:UnityEngine.Experimental.Director.AnimationClipPlayable.speed">
11951       <summary>
11952         <para>The speed at which the AnimationClip
is played.</para>
11953       </summary>
11954     </member>
11955     <member name=
"P:UnityEngine.Experimental.Director.AnimationClipPlayable.state">
11956       <summary>
11957         <para>Current Experimental.Director.PlayState of
this playable. This indicates whether the Playable is currently playing or paused.</para>
11958       </summary>
11959     </member>
11960     <member name=
"P:UnityEngine.Experimental.Director.AnimationClipPlayable.time">
11961       <summary>
11962         <para>Current time
in seconds.</para>
11963       </summary>
11964     </member>
11965     <member name=
"M:UnityEngine.Experimental.Director.AnimationClipPlayable.CastTo">
11966       <summary>
11967         <para>You can use the CastTo method to perform certain types of conversions between compatible reference types or nullable types.</para>
11968       </summary>
11969       <returns>
11970         <para>Returns the Playable casted to the type specified, throws InvalidCastException
if the cast failed.</para>
11971       </returns>
11972     </member>
11973     <member name=
"M:UnityEngine.Experimental.Director.AnimationClipPlayable.Create(UnityEngine.AnimationClip)">
11974       <summary>
11975         <para>Creates an AnimationClipPlayable.</para>
11976       </summary>
11977       <param name=
"clip"></param>
11978     </member>
11979     <member name=
"M:UnityEngine.Experimental.Director.AnimationClipPlayable.Destroy">
11980       <summary>
11981         <para>Call
this method to release the resources associated to this Playable.</para>
11982       </summary>
11983     </member>
11984     <member name=
"M:UnityEngine.Experimental.Director.AnimationClipPlayable.GetOutput(System.Int32)">
11985       <summary>
11986         <para>Returns the Playable connected at the specified output index.</para>
11987       </summary>
11988       <param name=
"outputPort">Index of the output.</param>
11989       <returns>
11990         <para>Playable connected at the output index specified, or
null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected.</para>
11991       </returns>
11992     </member>
11993     <member name=
"M:UnityEngine.Experimental.Director.AnimationClipPlayable.IsValid">
11994       <summary>
11995         <para>Returns
true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable.</para>
11996       </summary>
11997     </member>
11998     <member name=
"T:UnityEngine.Experimental.Director.AnimationMixerPlayable">
11999       <summary>
12000         <para>Playable used to mix AnimationPlayables.</para>
12001       </summary>
12002     </member>
12003     <member name=
"P:UnityEngine.Experimental.Director.AnimationMixerPlayable.duration">
12004       <summary>
12005         <para>Duration
in seconds.</para>
12006       </summary>
12007     </member>
12008     <member name=
"P:UnityEngine.Experimental.Director.AnimationMixerPlayable.inputCount">
12009       <summary>
12010         <para>The count of inputs
on the Playable. This count includes slots that aren't connected to anything.</para>
12011       </summary>
12012     </member>
12013     <member name=
"P:UnityEngine.Experimental.Director.AnimationMixerPlayable.outputCount">
12014       <summary>
12015         <para>The count of ouputs
on the Playable. Currently only 1 output is supported.</para>
12016       </summary>
12017     </member>
12018     <member name=
"P:UnityEngine.Experimental.Director.AnimationMixerPlayable.state">
12019       <summary>
12020         <para>Current Experimental.Director.PlayState of
this playable. This indicates whether the Playable is currently playing or paused.</para>
12021       </summary>
12022     </member>
12023     <member name=
"P:UnityEngine.Experimental.Director.AnimationMixerPlayable.time">
12024       <summary>
12025         <para>Current time
in seconds.</para>
12026       </summary>
12027     </member>
12028     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.AddInput(UnityEngine.Experimental.Director.Playable)">
12029       <summary>
12030         <para>Adds an Playable
as an input.</para>
12031       </summary>
12032       <param name=
"input">The [[Playable] to connect.</param>
12033       <returns>
12034         <para>Returns the index of the port the playable was connected to.</para>
12035       </returns>
12036     </member>
12037     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.CastTo">
12038       <summary>
12039         <para>You can use the CastTo method to perform certain types of conversions between compatible reference types or nullable types.</para>
12040       </summary>
12041       <returns>
12042         <para>Returns the Playable casted to the type specified, throws InvalidCastException
if the cast failed.</para>
12043       </returns>
12044     </member>
12045     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.Create">
12046       <summary>
12047         <para>Creates an AnimationMixerPlayable.</para>
12048       </summary>
12049     </member>
12050     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.Destroy">
12051       <summary>
12052         <para>Call
this method to release the resources associated to this Playable.</para>
12053       </summary>
12054     </member>
12055     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.GetInput(System.Int32)">
12056       <summary>
12057         <para>Returns the Playable connected at the specified index.</para>
12058       </summary>
12059       <param name=
"inputPort">Index of the input.</param>
12060       <returns>
12061         <para>Playable connected at the index specified, or
null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected.</para>
12062       </returns>
12063     </member>
12064     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.GetInputWeight(System.Int32)">
12065       <summary>
12066         <para>Get the weight of the Playable at a specified index.</para>
12067       </summary>
12068       <param name=
"index">Index of the input.</param>
12069       <returns>
12070         <para>Weight of the input Playable. Returns -
1 if there is no input connected at this input index.</para>
12071       </returns>
12072     </member>
12073     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.GetOutput(System.Int32)">
12074       <summary>
12075         <para>Returns the Playable connected at the specified output index.</para>
12076       </summary>
12077       <param name=
"outputPort">Index of the output.</param>
12078       <returns>
12079         <para>Playable connected at the output index specified, or
null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected.</para>
12080       </returns>
12081     </member>
12082     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.IsValid">
12083       <summary>
12084         <para>Returns
true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable.</para>
12085       </summary>
12086     </member>
12087     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.RemoveAllInputs">
12088       <summary>
12089         <para>Disconnects all input playables.</para>
12090       </summary>
12091       <returns>
12092         <para>Returns
false if the removal fails.</para>
12093       </returns>
12094     </member>
12095     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.RemoveInput(System.Int32)">
12096       <summary>
12097         <para>Removes a playable
from the list of inputs.</para>
12098       </summary>
12099       <param name=
"index">Index of the playable to remove.</param>
12100       <returns>
12101         <para>Returns
false if the removal could not be removed because it wasn't found.</para>
12102       </returns>
12103     </member>
12104     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.SetInput(UnityEngine.Experimental.Director.Playable,System.Int32)">
12105       <summary>
12106         <para>Sets an Playable
as an input.</para>
12107       </summary>
12108       <param name=
"source">Playable to be used as input.</param>
12109       <param name=
"index">Index of the input.</param>
12110       <returns>
12111         <para>Returns
false if the operation could not be completed.</para>
12112       </returns>
12113     </member>
12114     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.SetInputs(UnityEngine.AnimationClip[])">
12115       <summary>
12116         <para>Automatically creates an AnimationClipPlayable
for each supplied AnimationClip, then sets them as inputs to the mixer.</para>
12117       </summary>
12118       <param name=
"clips">AnimationClips to be used as inputs.</param>
12119       <returns>
12120         <para>Returns
false if the creation of the AnimationClipPlayables failed, or if the connection failed.</para>
12121       </returns>
12122     </member>
12123     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.SetInputs(System.Collections.Generic.IEnumerable`1&lt;UnityEngine.Experimental.Director.Playable&gt;)">
12124       <summary>
12125         <para>Add an enumerable of Playables
as input.</para>
12126       </summary>
12127       <param name=
"sources">Playable to add as input.</param>
12128       <returns>
12129         <para>Returns
false if any of the connectiona failed.</para>
12130       </returns>
12131     </member>
12132     <member name=
"M:UnityEngine.Experimental.Director.AnimationMixerPlayable.SetInputWeight(System.Int32,System.Single)">
12133       <summary>
12134         <para>Sets the weight of an input.</para>
12135       </summary>
12136       <param name=
"inputIndex">Index of the input.</param>
12137       <param name=
"weight">Weight of the input.</param>
12138     </member>
12139     <member name=
"T:UnityEngine.Experimental.Director.AnimationPlayable">
12140       <summary>
12141         <para>Base
class for all animation related Playable classes.</para>
12142       </summary>
12143     </member>
12144     <member name=
"P:UnityEngine.Experimental.Director.AnimationPlayable.duration">
12145       <summary>
12146         <para>Duration
in seconds.</para>
12147       </summary>
12148     </member>
12149     <member name=
"P:UnityEngine.Experimental.Director.AnimationPlayable.inputCount">
12150       <summary>
12151         <para>The count of inputs
on the Playable. This count includes slots that aren't connected to anything.</para>
12152       </summary>
12153     </member>
12154     <member name=
"P:UnityEngine.Experimental.Director.AnimationPlayable.outputCount">
12155       <summary>
12156         <para>The count of ouputs
on the Playable. Currently only 1 output is supported.</para>
12157       </summary>
12158     </member>
12159     <member name=
"P:UnityEngine.Experimental.Director.AnimationPlayable.state">
12160       <summary>
12161         <para>Current Experimental.Director.PlayState of
this playable. This indicates whether the Playable is currently playing or paused.</para>
12162       </summary>
12163     </member>
12164     <member name=
"P:UnityEngine.Experimental.Director.AnimationPlayable.time">
12165       <summary>
12166         <para>Current time
in seconds.</para>
12167       </summary>
12168     </member>
12169     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.AddInput(UnityEngine.Experimental.Director.Playable)">
12170       <summary>
12171         <para>Adds an Playable
as an input.</para>
12172       </summary>
12173       <param name=
"input">The [[Playable] to connect.</param>
12174       <returns>
12175         <para>Returns the index of the port the playable was connected to.</para>
12176       </returns>
12177     </member>
12178     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.CastTo">
12179       <summary>
12180         <para>You can use the CastTo
operator to perform certain types of conversions between compatible reference types or nullable types.</para>
12181       </summary>
12182       <returns>
12183         <para>Returns the Playable casted to the type specified, throws InvalidCastException
if the cast failed.</para>
12184       </returns>
12185     </member>
12186     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.Destroy">
12187       <summary>
12188         <para>Call
this method to release the resources allocated by the Playable.</para>
12189       </summary>
12190     </member>
12191     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.GetInput(System.Int32)">
12192       <summary>
12193         <para>Returns the Playable connected at the specified index.</para>
12194       </summary>
12195       <param name=
"inputPort">Index of the input.</param>
12196       <returns>
12197         <para>Playable connected at the index specified, or
null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected.</para>
12198       </returns>
12199     </member>
12200     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.GetInputWeight(System.Int32)">
12201       <summary>
12202         <para>Get the weight of the Playable at a specified index.</para>
12203       </summary>
12204       <param name=
"index">Index of the input.</param>
12205       <returns>
12206         <para>Weight of the input Playable. Returns -
1 if there is no input connected at this input index.</para>
12207       </returns>
12208     </member>
12209     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.GetOutput(System.Int32)">
12210       <summary>
12211         <para>Returns the Playable connected at the specified output index.</para>
12212       </summary>
12213       <param name=
"outputPort">Index of the output.</param>
12214       <returns>
12215         <para>Playable connected at the output index specified, or
null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected.</para>
12216       </returns>
12217     </member>
12218     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.IsValid">
12219       <summary>
12220         <para>Returns
true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable..</para>
12221       </summary>
12222     </member>
12223     <member name=
"P:UnityEngine.Experimental.Director.AnimationPlayable.Null">
12224       <summary>
12225         <para>A Null AnimationPlayable used to create empty input connections.</para>
12226       </summary>
12227     </member>
12228     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.RemoveAllInputs">
12229       <summary>
12230         <para>Disconnects all input playables.</para>
12231       </summary>
12232       <returns>
12233         <para>Returns
false if the removal fails.</para>
12234       </returns>
12235     </member>
12236     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.RemoveInput(System.Int32)">
12237       <summary>
12238         <para>Removes a playable
from the list of inputs.</para>
12239       </summary>
12240       <param name=
"index">Index of the playable to remove.</param>
12241       <returns>
12242         <para>Returns
false if the removal could not be removed because it wasn't found.</para>
12243       </returns>
12244     </member>
12245     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.RemoveInput(UnityEngine.Experimental.Director.Playable)">
12246       <summary>
12247         <para>Removes a playable
from the list of inputs.</para>
12248       </summary>
12249       <param name=
"playable">The Playable to remove.</param>
12250       <returns>
12251         <para>Returns
false if the removal could not be removed because it wasn't found.</para>
12252       </returns>
12253     </member>
12254     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.SetInput(UnityEngine.Experimental.Director.Playable,System.Int32)">
12255       <summary>
12256         <para>Sets an Playable
as an input.</para>
12257       </summary>
12258       <param name=
"source">Playable to be used as input.</param>
12259       <param name=
"index">Index of the input.</param>
12260       <returns>
12261         <para>Returns
false if the operation could not be completed.</para>
12262       </returns>
12263     </member>
12264     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.SetInputs(System.Collections.Generic.IEnumerable`1&lt;UnityEngine.Experimental.Director.Playable&gt;)">
12265       <summary>
12266         <para>Replaces existing inputs with the supplied collection of Playable.</para>
12267       </summary>
12268       <param name=
"sources">Collection of Playables to be used as inputs.</param>
12269       <returns>
12270         <para>Returns
false if the operation could not be completed.</para>
12271       </returns>
12272     </member>
12273     <member name=
"M:UnityEngine.Experimental.Director.AnimationPlayable.SetInputWeight(System.Int32,System.Single)">
12274       <summary>
12275         <para>Set the weight of an input.</para>
12276       </summary>
12277       <param name=
"inputIndex"></param>
12278       <param name=
"weight"></param>
12279     </member>
12280     <member name=
"T:UnityEngine.Experimental.Director.AnimatorControllerPlayable">
12281       <summary>
12282         <para>Playable that plays a RuntimeAnimatorController. Can be used
as an input to an AnimationPlayable.</para>
12283       </summary>
12284     </member>
12285     <member name=
"P:UnityEngine.Experimental.Director.AnimatorControllerPlayable.animatorController">
12286       <summary>
12287         <para>RuntimeAnimatorController played
by this playable.</para>
12288       </summary>
12289     </member>
12290     <member name=
"P:UnityEngine.Experimental.Director.AnimatorControllerPlayable.duration">
12291       <summary>
12292         <para>Duration
in seconds.</para>
12293       </summary>
12294     </member>
12295     <member name=
"P:UnityEngine.Experimental.Director.AnimatorControllerPlayable.layerCount">
12296       <summary>
12297         <para>See IAnimatorControllerPlayable.layerCount.</para>
12298       </summary>
12299     </member>
12300     <member name=
"P:UnityEngine.Experimental.Director.AnimatorControllerPlayable.parameterCount">
12301       <summary>
12302         <para>See IAnimatorControllerPlayable.parameterCount.</para>
12303       </summary>
12304     </member>
12305     <member name=
"P:UnityEngine.Experimental.Director.AnimatorControllerPlayable.state">
12306       <summary>
12307         <para>Current Experimental.Director.PlayState of
this playable. This indicates whether the Playable is currently playing or paused.</para>
12308       </summary>
12309     </member>
12310     <member name=
"P:UnityEngine.Experimental.Director.AnimatorControllerPlayable.time">
12311       <summary>
12312         <para>Current time
in seconds.</para>
12313       </summary>
12314     </member>
12315     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.CastTo">
12316       <summary>
12317         <para>You can use the CastTo method to perform certain types of conversions between compatible reference types or nullable types.</para>
12318       </summary>
12319       <returns>
12320         <para>Returns the Playable casted to the type specified, throws InvalidCastException
if the cast failed.</para>
12321       </returns>
12322     </member>
12323     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.Create(UnityEngine.RuntimeAnimatorController)">
12324       <summary>
12325         <para>Creates an AnimatorControllerPlayable.</para>
12326       </summary>
12327       <param name=
"controller"></param>
12328     </member>
12329     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.CrossFade(System.String,System.Single,System.Int32,System.Single)">
12330       <summary>
12331         <para>See IAnimatorControllerPlayable.CrossFade.</para>
12332       </summary>
12333       <param name=
"stateName"></param>
12334       <param name=
"transitionDuration"></param>
12335       <param name=
"layer"></param>
12336       <param name=
"normalizedTime"></param>
12337       <param name=
"stateNameHash"></param>
12338     </member>
12339     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.CrossFade(System.Int32,System.Single,System.Int32,System.Single)">
12340       <summary>
12341         <para>See IAnimatorControllerPlayable.CrossFade.</para>
12342       </summary>
12343       <param name=
"stateName"></param>
12344       <param name=
"transitionDuration"></param>
12345       <param name=
"layer"></param>
12346       <param name=
"normalizedTime"></param>
12347       <param name=
"stateNameHash"></param>
12348     </member>
12349     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single)">
12350       <summary>
12351         <para>See IAnimatorControllerPlayable.CrossFadeInFixedTime.</para>
12352       </summary>
12353       <param name=
"stateName"></param>
12354       <param name=
"transitionDuration"></param>
12355       <param name=
"layer"></param>
12356       <param name=
"fixedTime"></param>
12357       <param name=
"stateNameHash"></param>
12358     </member>
12359     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single)">
12360       <summary>
12361         <para>See IAnimatorControllerPlayable.CrossFadeInFixedTime.</para>
12362       </summary>
12363       <param name=
"stateName"></param>
12364       <param name=
"transitionDuration"></param>
12365       <param name=
"layer"></param>
12366       <param name=
"fixedTime"></param>
12367       <param name=
"stateNameHash"></param>
12368     </member>
12369     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.Destroy">
12370       <summary>
12371         <para>Call
this method to release the resources allocated by the Playable.</para>
12372       </summary>
12373     </member>
12374     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetAnimatorTransitionInfo(System.Int32)">
12375       <summary>
12376         <para>See IAnimatorControllerPlayable.GetAnimatorTransitionInfo.</para>
12377       </summary>
12378       <param name=
"layerIndex"></param>
12379     </member>
12380     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetBool(System.String)">
12381       <summary>
12382         <para>See IAnimatorControllerPlayable.GetBool.</para>
12383       </summary>
12384       <param name=
"name"></param>
12385       <param name=
"id"></param>
12386     </member>
12387     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetBool(System.Int32)">
12388       <summary>
12389         <para>See IAnimatorControllerPlayable.GetBool.</para>
12390       </summary>
12391       <param name=
"name"></param>
12392       <param name=
"id"></param>
12393     </member>
12394     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetCurrentAnimatorClipInfo(System.Int32)">
12395       <summary>
12396         <para>See IAnimatorControllerPlayable.GetCurrentAnimatorClipInfo.</para>
12397       </summary>
12398       <param name=
"layerIndex"></param>
12399     </member>
12400     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetCurrentAnimatorStateInfo(System.Int32)">
12401       <summary>
12402         <para>See IAnimatorControllerPlayable.GetCurrentAnimatorStateInfo.</para>
12403       </summary>
12404       <param name=
"layerIndex"></param>
12405     </member>
12406     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetFloat(System.String)">
12407       <summary>
12408         <para>See IAnimatorControllerPlayable.GetFloat.</para>
12409       </summary>
12410       <param name=
"name"></param>
12411       <param name=
"id"></param>
12412     </member>
12413     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetFloat(System.Int32)">
12414       <summary>
12415         <para>See IAnimatorControllerPlayable.GetFloat.</para>
12416       </summary>
12417       <param name=
"name"></param>
12418       <param name=
"id"></param>
12419     </member>
12420     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetInteger(System.String)">
12421       <summary>
12422         <para>See IAnimatorControllerPlayable.GetInteger.</para>
12423       </summary>
12424       <param name=
"name"></param>
12425       <param name=
"id"></param>
12426     </member>
12427     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetInteger(System.Int32)">
12428       <summary>
12429         <para>See IAnimatorControllerPlayable.GetInteger.</para>
12430       </summary>
12431       <param name=
"name"></param>
12432       <param name=
"id"></param>
12433     </member>
12434     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetLayerIndex(System.String)">
12435       <summary>
12436         <para>See IAnimatorControllerPlayable.GetLayerIndex.</para>
12437       </summary>
12438       <param name=
"layerName"></param>
12439     </member>
12440     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetLayerName(System.Int32)">
12441       <summary>
12442         <para>See IAnimatorControllerPlayable.GetLayerName.</para>
12443       </summary>
12444       <param name=
"layerIndex"></param>
12445     </member>
12446     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetLayerWeight(System.Int32)">
12447       <summary>
12448         <para>See IAnimatorControllerPlayable.GetLayerWeight.</para>
12449       </summary>
12450       <param name=
"layerIndex"></param>
12451     </member>
12452     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetNextAnimatorClipInfo(System.Int32)">
12453       <summary>
12454         <para>See IAnimatorControllerPlayable.GetNextAnimatorClipInfo.</para>
12455       </summary>
12456       <param name=
"layerIndex"></param>
12457     </member>
12458     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetNextAnimatorStateInfo(System.Int32)">
12459       <summary>
12460         <para>See IAnimatorControllerPlayable.GetNextAnimatorStateInfo.</para>
12461       </summary>
12462       <param name=
"layerIndex"></param>
12463     </member>
12464     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetParameter(System.Int32)">
12465       <summary>
12466         <para>See AnimatorController.GetParameter.</para>
12467       </summary>
12468       <param name=
"index"></param>
12469     </member>
12470     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.HasState(System.Int32,System.Int32)">
12471       <summary>
12472         <para>See IAnimatorControllerPlayable.HasState.</para>
12473       </summary>
12474       <param name=
"layerIndex"></param>
12475       <param name=
"stateID"></param>
12476     </member>
12477     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.IsInTransition(System.Int32)">
12478       <summary>
12479         <para>See IAnimatorControllerPlayable.IsInTransition.</para>
12480       </summary>
12481       <param name=
"layerIndex"></param>
12482     </member>
12483     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.IsParameterControlledByCurve(System.String)">
12484       <summary>
12485         <para>See IAnimatorControllerPlayable.IsParameterControlledByCurve.</para>
12486       </summary>
12487       <param name=
"name"></param>
12488       <param name=
"id"></param>
12489     </member>
12490     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.IsParameterControlledByCurve(System.Int32)">
12491       <summary>
12492         <para>See IAnimatorControllerPlayable.IsParameterControlledByCurve.</para>
12493       </summary>
12494       <param name=
"name"></param>
12495       <param name=
"id"></param>
12496     </member>
12497     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.IsValid">
12498       <summary>
12499         <para>Returns
true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable.</para>
12500       </summary>
12501     </member>
12502     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.Play(System.String,System.Int32,System.Single)">
12503       <summary>
12504         <para>See IAnimatorControllerPlayable.Play.</para>
12505       </summary>
12506       <param name=
"stateName"></param>
12507       <param name=
"layer"></param>
12508       <param name=
"normalizedTime"></param>
12509       <param name=
"stateNameHash"></param>
12510     </member>
12511     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.Play(System.Int32,System.Int32,System.Single)">
12512       <summary>
12513         <para>See IAnimatorControllerPlayable.Play.</para>
12514       </summary>
12515       <param name=
"stateName"></param>
12516       <param name=
"layer"></param>
12517       <param name=
"normalizedTime"></param>
12518       <param name=
"stateNameHash"></param>
12519     </member>
12520     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.PlayInFixedTime(System.String,System.Int32,System.Single)">
12521       <summary>
12522         <para>See IAnimatorControllerPlayable.PlayInFixedTime.</para>
12523       </summary>
12524       <param name=
"stateName"></param>
12525       <param name=
"layer"></param>
12526       <param name=
"fixedTime"></param>
12527       <param name=
"stateNameHash"></param>
12528     </member>
12529     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.PlayInFixedTime(System.Int32,System.Int32,System.Single)">
12530       <summary>
12531         <para>See IAnimatorControllerPlayable.PlayInFixedTime.</para>
12532       </summary>
12533       <param name=
"stateName"></param>
12534       <param name=
"layer"></param>
12535       <param name=
"fixedTime"></param>
12536       <param name=
"stateNameHash"></param>
12537     </member>
12538     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.ResetTrigger(System.String)">
12539       <summary>
12540         <para>See IAnimatorControllerPlayable.ResetTrigger.</para>
12541       </summary>
12542       <param name=
"name"></param>
12543       <param name=
"id"></param>
12544     </member>
12545     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.ResetTrigger(System.Int32)">
12546       <summary>
12547         <para>See IAnimatorControllerPlayable.ResetTrigger.</para>
12548       </summary>
12549       <param name=
"name"></param>
12550       <param name=
"id"></param>
12551     </member>
12552     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetBool(System.String,System.Boolean)">
12553       <summary>
12554         <para>See IAnimatorControllerPlayable.SetBool.</para>
12555       </summary>
12556       <param name=
"name"></param>
12557       <param name=
"value"></param>
12558       <param name=
"id"></param>
12559     </member>
12560     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetBool(System.Int32,System.Boolean)">
12561       <summary>
12562         <para>See IAnimatorControllerPlayable.SetBool.</para>
12563       </summary>
12564       <param name=
"name"></param>
12565       <param name=
"value"></param>
12566       <param name=
"id"></param>
12567     </member>
12568     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetFloat(System.String,System.Single)">
12569       <summary>
12570         <para>See IAnimatorControllerPlayable.SetFloat.</para>
12571       </summary>
12572       <param name=
"name"></param>
12573       <param name=
"value"></param>
12574       <param name=
"id"></param>
12575     </member>
12576     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetFloat(System.Int32,System.Single)">
12577       <summary>
12578         <para>See IAnimatorControllerPlayable.SetFloat.</para>
12579       </summary>
12580       <param name=
"name"></param>
12581       <param name=
"value"></param>
12582       <param name=
"id"></param>
12583     </member>
12584     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetInteger(System.String,System.Int32)">
12585       <summary>
12586         <para>See IAnimatorControllerPlayable.SetInteger.</para>
12587       </summary>
12588       <param name=
"name"></param>
12589       <param name=
"value"></param>
12590       <param name=
"id"></param>
12591     </member>
12592     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetInteger(System.Int32,System.Int32)">
12593       <summary>
12594         <para>See IAnimatorControllerPlayable.SetInteger.</para>
12595       </summary>
12596       <param name=
"name"></param>
12597       <param name=
"value"></param>
12598       <param name=
"id"></param>
12599     </member>
12600     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetLayerWeight(System.Int32,System.Single)">
12601       <summary>
12602         <para>See IAnimatorControllerPlayable.SetLayerWeight.</para>
12603       </summary>
12604       <param name=
"layerIndex"></param>
12605       <param name=
"weight"></param>
12606     </member>
12607     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetTrigger(System.String)">
12608       <summary>
12609         <para>See IAnimatorControllerPlayable.SetTrigger.</para>
12610       </summary>
12611       <param name=
"name"></param>
12612       <param name=
"id"></param>
12613     </member>
12614     <member name=
"M:UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetTrigger(System.Int32)">
12615       <summary>
12616         <para>See IAnimatorControllerPlayable.SetTrigger.</para>
12617       </summary>
12618       <param name=
"name"></param>
12619       <param name=
"id"></param>
12620     </member>
12621     <member name=
"T:UnityEngine.Experimental.Director.CustomAnimationPlayable">
12622       <summary>
12623         <para>To implement custom handling of AnimationPlayable, inherit
from this class.</para>
12624       </summary>
12625     </member>
12626     <member name=
"P:UnityEngine.Experimental.Director.CustomAnimationPlayable.duration">
12627       <summary>
12628         <para>Duration
in seconds.</para>
12629       </summary>
12630     </member>
12631     <member name=
"P:UnityEngine.Experimental.Director.CustomAnimationPlayable.inputCount">
12632       <summary>
12633         <para>The count of inputs
on the Playable. This count includes slots that aren't connected to anything.</para>
12634       </summary>
12635     </member>
12636     <member name=
"P:UnityEngine.Experimental.Director.CustomAnimationPlayable.outputCount">
12637       <summary>
12638         <para>The count of ouputs
on the Playable. Currently only 1 output is supported.</para>
12639       </summary>
12640     </member>
12641     <member name=
"P:UnityEngine.Experimental.Director.CustomAnimationPlayable.state">
12642       <summary>
12643         <para>Current Experimental.Director.PlayState of
this playable. This indicates whether the Playable is currently playing or paused.</para>
12644       </summary>
12645     </member>
12646     <member name=
"P:UnityEngine.Experimental.Director.CustomAnimationPlayable.time">
12647       <summary>
12648         <para>Current time
in seconds.</para>
12649       </summary>
12650     </member>
12651     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.AddInput(UnityEngine.Experimental.Director.Playable)">
12652       <summary>
12653         <para>Adds an Playable
as an input.</para>
12654       </summary>
12655       <param name=
"input">The [[Playable] to connect.</param>
12656       <returns>
12657         <para>Returns the index of the port the playable was connected to.</para>
12658       </returns>
12659     </member>
12660     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.CastTo">
12661       <summary>
12662         <para>You can use the CastTo
operator to perform certain types of conversions between compatible reference types or nullable types.</para>
12663       </summary>
12664       <returns>
12665         <para>Returns the Playable casted to the type specified, throws InvalidCastException
if the cast failed.</para>
12666       </returns>
12667     </member>
12668     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.Destroy">
12669       <summary>
12670         <para>Call
this method to release the resources associated to this Playable.</para>
12671       </summary>
12672     </member>
12673     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.GetInput(System.Int32)">
12674       <summary>
12675         <para>Returns the Playable connected at the specified index.</para>
12676       </summary>
12677       <param name=
"inputPort">Index of the input.</param>
12678       <returns>
12679         <para>Playable connected at the index specified, or
null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected.</para>
12680       </returns>
12681     </member>
12682     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.GetInputWeight(System.Int32)">
12683       <summary>
12684         <para>Get the weight of the Playable at a specified index.</para>
12685       </summary>
12686       <param name=
"index">Index of the input.</param>
12687       <returns>
12688         <para>Weight of the input Playable. Returns -
1 if there is no input connected at this input index.</para>
12689       </returns>
12690     </member>
12691     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.GetOutput(System.Int32)">
12692       <summary>
12693         <para>Returns the Playable connected at the specified output index.</para>
12694       </summary>
12695       <param name=
"outputPort">Index of the output.</param>
12696       <returns>
12697         <para>Playable connected at the output index specified, or
null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected.</para>
12698       </returns>
12699     </member>
12700     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.OnSetPlayState(UnityEngine.Experimental.Director.PlayState)">
12701       <summary>
12702         <para>Override
this method to perform custom operations when the PlayState changes.</para>
12703       </summary>
12704       <param name=
"newState"></param>
12705     </member>
12706     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.OnSetTime(System.Single)">
12707       <summary>
12708         <para>Override
this method to perform custom operations when the local time changes.</para>
12709       </summary>
12710       <param name=
"localTime"></param>
12711     </member>
12712     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.PrepareFrame(UnityEngine.Experimental.Director.FrameData)">
12713       <summary>
12714         <para>Override
this method to manage input connections and change weights on inputs.</para>
12715       </summary>
12716       <param name=
"info"></param>
12717     </member>
12718     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.RemoveAllInputs">
12719       <summary>
12720         <para>Disconnects all input playables.</para>
12721       </summary>
12722       <returns>
12723         <para>Returns
false if the removal fails.</para>
12724       </returns>
12725     </member>
12726     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.RemoveInput(System.Int32)">
12727       <summary>
12728         <para>Removes a playable
from the list of inputs.</para>
12729       </summary>
12730       <param name=
"index">Index of the playable to remove.</param>
12731       <returns>
12732         <para>Returns
false if the removal could not be removed because it wasn't found.</para>
12733       </returns>
12734     </member>
12735     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.RemoveInput">
12736       <summary>
12737         <para>Removes a playable
from the list of inputs.</para>
12738       </summary>
12739       <param name=
"playable">The Playable to remove.</param>
12740       <returns>
12741         <para>Returns
false if the removal could not be removed because it wasn't found.</para>
12742       </returns>
12743     </member>
12744     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.SetInput(UnityEngine.Experimental.Director.Playable,System.Int32)">
12745       <summary>
12746         <para>Sets an Playable
as an input.</para>
12747       </summary>
12748       <param name=
"source">Playable to be used as input.</param>
12749       <param name=
"index">Index of the input.</param>
12750       <returns>
12751         <para>Returns
false if the operation could not be completed.</para>
12752       </returns>
12753     </member>
12754     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.SetInputs(System.Collections.Generic.IEnumerable`1&lt;UnityEngine.Experimental.Director.Playable&gt;)">
12755       <summary>
12756         <para>Replaces existing inputs with the supplied collection of Playable.</para>
12757       </summary>
12758       <param name=
"sources">Collection of Playables to be used as inputs.</param>
12759       <returns>
12760         <para>Returns
false if the operation could not be completed.</para>
12761       </returns>
12762     </member>
12763     <member name=
"M:UnityEngine.Experimental.Director.CustomAnimationPlayable.SetInputWeight(System.Int32,System.Single)">
12764       <summary>
12765         <para>Set the weight of an input.</para>
12766       </summary>
12767       <param name=
"inputIndex"></param>
12768       <param name=
"weight"></param>
12769     </member>
12770     <member name=
"T:UnityEngine.Experimental.Director.DirectorPlayer">
12771       <summary>
12772         <para>The DirectorPlayer
is the base class for all components capable of playing a Experimental.Director.Playable tree.</para>
12773       </summary>
12774     </member>
12775     <member name=
"M:UnityEngine.Experimental.Director.DirectorPlayer.GetTime">
12776       <summary>
12777         <para>Returns the Player
's current local time.</para>
12778       </summary>
12779       <returns>
12780         <para>Current local time.</para>
12781       </returns>
12782     </member>
12783     <member name=
"M:UnityEngine.Experimental.Director.DirectorPlayer.GetTimeUpdateMode">
12784       <summary>
12785         <para>Returns the current Experimental.Director.DirectorUpdateMode.</para>
12786       </summary>
12787       <returns>
12788         <para>Current update mode
for this player.</para>
12789       </returns>
12790     </member>
12791     <member name=
"M:UnityEngine.Experimental.Director.DirectorPlayer.Play(UnityEngine.Experimental.Director.Playable)">
12792       <summary>
12793         <para>Starts playing a Experimental.Director.Playable tree.</para>
12794       </summary>
12795       <param name=
"playable">The root Experimental.Director.Playable in the tree.</param>
12796       <param name=
"pStruct"></param>
12797     </member>
12798     <member name=
"M:UnityEngine.Experimental.Director.DirectorPlayer.SetTime(System.Double)">
12799       <summary>
12800         <para>Sets the Player
's local time.</para>
12801       </summary>
12802       <param name=
"time">The new local time.</param>
12803     </member>
12804     <member name=
"M:UnityEngine.Experimental.Director.DirectorPlayer.SetTimeUpdateMode(UnityEngine.Experimental.Director.DirectorUpdateMode)">
12805       <summary>
12806         <para>Specifies the way the Player
's will increment when it is playing.</para>
12807       </summary>
12808       <param name=
"mode"></param>
12809     </member>
12810     <member name=
"M:UnityEngine.Experimental.Director.DirectorPlayer.Stop">
12811       <summary>
12812         <para>Stop the playback of the Player and Experimental.Director.Playable.</para>
12813       </summary>
12814     </member>
12815     <member name=
"T:UnityEngine.Experimental.Director.DirectorUpdateMode">
12816       <summary>
12817         <para>Defines what time source
is used to update a Director graph.</para>
12818       </summary>
12819     </member>
12820     <member name=
"F:UnityEngine.Experimental.Director.DirectorUpdateMode.DSPClock">
12821       <summary>
12822         <para>Update
is based on DSP (Digital Sound Processing) clock. Use this for graphs that need to be synchronized with Audio.</para>
12823       </summary>
12824     </member>
12825     <member name=
"F:UnityEngine.Experimental.Director.DirectorUpdateMode.GameTime">
12826       <summary>
12827         <para>Update
is based on Time.time. Use this for graphs that need to be synchronized on gameplay, and that need to be paused when the game is paused.</para>
12828       </summary>
12829     </member>
12830     <member name=
"F:UnityEngine.Experimental.Director.DirectorUpdateMode.Manual">
12831       <summary>
12832         <para>Update mode
is manual. You need to manually call PlayerController.Tick with your own deltaTime. This can be useful for graphs that can be completely disconnected from the rest of the the game. Example: Localized Bullet time.</para>
12833       </summary>
12834     </member>
12835     <member name=
"F:UnityEngine.Experimental.Director.DirectorUpdateMode.UnscaledGameTime">
12836       <summary>
12837         <para>Update
is based on Time.unscaledTime. Use this for graphs that need to be updated even when gameplay is paused. Example: Menus transitions need to be updated even when the game is paused.</para>
12838       </summary>
12839     </member>
12840     <member name=
"T:UnityEngine.Experimental.Director.FrameData">
12841       <summary>
12842         <para>This structure contains the frame information a Playable receives
in Playable.PrepareFrame.</para>
12843       </summary>
12844     </member>
12845     <member name=
"P:UnityEngine.Experimental.Director.FrameData.dDeltaTime">
12846       <summary>
12847         <para>Time difference between
this frame and the preceding frame in double precision.</para>
12848       </summary>
12849     </member>
12850     <member name=
"P:UnityEngine.Experimental.Director.FrameData.deltaTime">
12851       <summary>
12852         <para>Time difference between
this frame and the preceding frame.</para>
12853       </summary>
12854     </member>
12855     <member name=
"P:UnityEngine.Experimental.Director.FrameData.dLastTime">
12856       <summary>
12857         <para>Time difference between
this frame and the preceding frame in double precision.</para>
12858       </summary>
12859     </member>
12860     <member name=
"P:UnityEngine.Experimental.Director.FrameData.dTime">
12861       <summary>
12862         <para>Current time at the start of the frame
in double precision.</para>
12863       </summary>
12864     </member>
12865     <member name=
"P:UnityEngine.Experimental.Director.FrameData.dtimeScale">
12866       <summary>
12867         <para>Time speed multiplier
in double precision.</para>
12868       </summary>
12869     </member>
12870     <member name=
"P:UnityEngine.Experimental.Director.FrameData.lastTime">
12871       <summary>
12872         <para>Last frame
's start time.</para>
12873       </summary>
12874     </member>
12875     <member name=
"P:UnityEngine.Experimental.Director.FrameData.time">
12876       <summary>
12877         <para>Current time at the start of the frame.</para>
12878       </summary>
12879     </member>
12880     <member name=
"P:UnityEngine.Experimental.Director.FrameData.timeScale">
12881       <summary>
12882         <para>Time speed multiplier.
1 is normal speed, 0 is stopped.</para>
12883       </summary>
12884     </member>
12885     <member name=
"P:UnityEngine.Experimental.Director.FrameData.updateId">
12886       <summary>
12887         <para>Frame update counter. Can be used to know
when to initialize your Playable (when updateid is 0).</para>
12888       </summary>
12889     </member>
12890     <member name=
"T:UnityEngine.Experimental.Director.GenericMixerPlayable">
12891       <summary>
12892         <para>Generic playable used to blend ScriptPlayable.</para>
12893       </summary>
12894     </member>
12895     <member name=
"M:UnityEngine.Experimental.Director.GenericMixerPlayable.CastTo">
12896       <summary>
12897         <para>You can use the
as operator to perform certain types of conversions between compatible reference types or nullable types.</para>
12898       </summary>
12899       <returns>
12900         <para>Returns the Playable casted to the type specified, or Playable.Null
if the cast failed.</para>
12901       </returns>
12902     </member>
12903     <member name=
"M:UnityEngine.Experimental.Director.GenericMixerPlayable.Create">
12904       <summary>
12905         <para>Creates an GenericMixerPlayable.</para>
12906       </summary>
12907     </member>
12908     <member name=
"M:UnityEngine.Experimental.Director.GenericMixerPlayable.Destroy">
12909       <summary>
12910         <para>Call
this method to release the resources associated to this Playable.</para>
12911       </summary>
12912     </member>
12913     <member name=
"?:UnityEngine.Experimental.Director.IAnimatorControllerPlayable">
12914       <summary>
12915         <para>Interface
for objects that can control an AnimatorController.</para>
12916       </summary>
12917     </member>
12918     <member name=
"P:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.layerCount">
12919       <summary>
12920         <para>The AnimatorController layer count.</para>
12921       </summary>
12922     </member>
12923     <member name=
"P:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.parameterCount">
12924       <summary>
12925         <para>The number of AnimatorControllerParameters used
by the AnimatorController.</para>
12926       </summary>
12927     </member>
12928     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.CrossFade(System.String,System.Single,System.Int32,System.Single)">
12929       <summary>
12930         <para>Creates a
dynamic transition between the current state and the destination state.</para>
12931       </summary>
12932       <param name=
"stateName">The name of the destination state.</param>
12933       <param name=
"transitionDuration">The duration of the transition. Value is in source state normalized time.</param>
12934       <param name=
"layer">Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.</param>
12935       <param name=
"normalizedTime">Start time of the current destination state. Value is in source state normalized time, should be between 0 and 1. If no explicit normalizedTime is specified or normalizedTime value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time and no transition will happen.</param>
12936       <param name=
"stateNameHash">The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.</param>
12937     </member>
12938     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.CrossFade(System.Int32,System.Single,System.Int32,System.Single)">
12939       <summary>
12940         <para>Creates a
dynamic transition between the current state and the destination state.</para>
12941       </summary>
12942       <param name=
"stateName">The name of the destination state.</param>
12943       <param name=
"transitionDuration">The duration of the transition. Value is in source state normalized time.</param>
12944       <param name=
"layer">Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.</param>
12945       <param name=
"normalizedTime">Start time of the current destination state. Value is in source state normalized time, should be between 0 and 1. If no explicit normalizedTime is specified or normalizedTime value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time and no transition will happen.</param>
12946       <param name=
"stateNameHash">The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.</param>
12947     </member>
12948     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single)">
12949       <summary>
12950         <para>Same
as IAnimatorControllerPlayable.CrossFade, but the duration and offset in the target state are in fixed time.</para>
12951       </summary>
12952       <param name=
"stateName">The name of the destination state.</param>
12953       <param name=
"transitionDuration">The duration of the transition. Value is in seconds.</param>
12954       <param name=
"layer">Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.</param>
12955       <param name=
"fixedTime">Start time of the current destination state. Value is in seconds. If no explicit fixedTime is specified or fixedTime value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time and no transition will happen.</param>
12956       <param name=
"stateNameHash">The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.</param>
12957     </member>
12958     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single)">
12959       <summary>
12960         <para>Same
as IAnimatorControllerPlayable.CrossFade, but the duration and offset in the target state are in fixed time.</para>
12961       </summary>
12962       <param name=
"stateName">The name of the destination state.</param>
12963       <param name=
"transitionDuration">The duration of the transition. Value is in seconds.</param>
12964       <param name=
"layer">Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.</param>
12965       <param name=
"fixedTime">Start time of the current destination state. Value is in seconds. If no explicit fixedTime is specified or fixedTime value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time and no transition will happen.</param>
12966       <param name=
"stateNameHash">The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.</param>
12967     </member>
12968     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetAnimatorTransitionInfo(System.Int32)">
12969       <summary>
12970         <para>Gets the Transition information
on a specified AnimatorController layer.</para>
12971       </summary>
12972       <param name=
"layerIndex">The layer's index.</param>
12973     </member>
12974     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetBool(System.String)">
12975       <summary>
12976         <para>See IAnimatorControllerPlayable.GetBool.</para>
12977       </summary>
12978       <param name=
"name">The name of the parameter.</param>
12979       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
12980     </member>
12981     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetBool(System.Int32)">
12982       <summary>
12983         <para>See IAnimatorControllerPlayable.GetBool.</para>
12984       </summary>
12985       <param name=
"name">The name of the parameter.</param>
12986       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
12987     </member>
12988     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetCurrentAnimatorClipInfo(System.Int32)">
12989       <summary>
12990         <para>Gets the list of AnimatorClipInfo currently played
by the current state.</para>
12991       </summary>
12992       <param name=
"layerIndex">The layer's index.</param>
12993     </member>
12994     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetCurrentAnimatorStateInfo(System.Int32)">
12995       <summary>
12996         <para>Gets the current State information
on a specified AnimatorController layer.</para>
12997       </summary>
12998       <param name=
"layerIndex">The layer's index.</param>
12999     </member>
13000     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetFloat(System.String)">
13001       <summary>
13002         <para>Gets the
value of a float parameter.</para>
13003       </summary>
13004       <param name=
"name">The name of the parameter.</param>
13005       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13006     </member>
13007     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetFloat(System.Int32)">
13008       <summary>
13009         <para>Gets the
value of a float parameter.</para>
13010       </summary>
13011       <param name=
"name">The name of the parameter.</param>
13012       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13013     </member>
13014     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetInteger(System.String)">
13015       <summary>
13016         <para>Gets the
value of an integer parameter.</para>
13017       </summary>
13018       <param name=
"name">The name of the parameter.</param>
13019       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13020     </member>
13021     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetInteger(System.Int32)">
13022       <summary>
13023         <para>Gets the
value of an integer parameter.</para>
13024       </summary>
13025       <param name=
"name">The name of the parameter.</param>
13026       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13027     </member>
13028     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetLayerIndex(System.String)">
13029       <summary>
13030         <para>Gets the index of the layer with specified name.</para>
13031       </summary>
13032       <param name=
"layerName">The layer's name.</param>
13033       <returns>
13034         <para>The index of the layer.</para>
13035       </returns>
13036     </member>
13037     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetLayerName(System.Int32)">
13038       <summary>
13039         <para>Gets name of the layer.</para>
13040       </summary>
13041       <param name=
"layerIndex">The layer's index.</param>
13042     </member>
13043     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetLayerWeight(System.Int32)">
13044       <summary>
13045         <para>Gets the layer
's current weight.</para>
13046       </summary>
13047       <param name=
"layerIndex">The layer's index.</param>
13048     </member>
13049     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetNextAnimatorClipInfo(System.Int32)">
13050       <summary>
13051         <para>Gets the list of AnimatorClipInfo currently played
by the next state.</para>
13052       </summary>
13053       <param name=
"layerIndex">The layer's index.</param>
13054     </member>
13055     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetNextAnimatorStateInfo(System.Int32)">
13056       <summary>
13057         <para>Gets the next State information
on a specified AnimatorController layer.</para>
13058       </summary>
13059       <param name=
"layerIndex">The layer's index.</param>
13060     </member>
13061     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.GetParameter(System.Int32)">
13062       <summary>
13063         <para>Read only access to the AnimatorControllerParameters used
by the animator.</para>
13064       </summary>
13065       <param name=
"index">The index of the parameter.</param>
13066     </member>
13067     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.HasState(System.Int32,System.Int32)">
13068       <summary>
13069         <para>Returns
true if the AnimatorState is present in the Animator's controller. For a state named State in sub state machine SubStateMachine of state machine StateMachine, the shortNameHash can be generated using Animator.StringToHash("State"), and the fullPathHash can be generated using Animator.StringToHash("StateMachine.SubStateMachine.State"). Typically, the name of the top level state machine is the name of the Layer.</para>
13070       </summary>
13071       <param name=
"layerIndex">The layer's index.</param>
13072       <param name=
"stateID">The AnimatorState fullPathHash or shortNameHash.</param>
13073     </member>
13074     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.IsInTransition(System.Int32)">
13075       <summary>
13076         <para>Is the specified AnimatorController layer
in a transition.</para>
13077       </summary>
13078       <param name=
"layerIndex">The layer's index.</param>
13079     </member>
13080     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.IsParameterControlledByCurve(System.String)">
13081       <summary>
13082         <para>Returns
true if a parameter is controlled by an additional curve on an animation.</para>
13083       </summary>
13084       <param name=
"name">The name of the parameter.</param>
13085       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13086     </member>
13087     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.IsParameterControlledByCurve(System.Int32)">
13088       <summary>
13089         <para>Returns
true if a parameter is controlled by an additional curve on an animation.</para>
13090       </summary>
13091       <param name=
"name">The name of the parameter.</param>
13092       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13093     </member>
13094     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.Play(System.String,System.Int32,System.Single)">
13095       <summary>
13096         <para>Plays a state.</para>
13097       </summary>
13098       <param name=
"stateName">The name of the state to play.</param>
13099       <param name=
"layer">Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.</param>
13100       <param name=
"normalizedTime">Start time of the current destination state. Value is in normalized time. If no explicit normalizedTime is specified or value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time.</param>
13101       <param name=
"stateNameHash">The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.</param>
13102     </member>
13103     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.Play(System.Int32,System.Int32,System.Single)">
13104       <summary>
13105         <para>Plays a state.</para>
13106       </summary>
13107       <param name=
"stateName">The name of the state to play.</param>
13108       <param name=
"layer">Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.</param>
13109       <param name=
"normalizedTime">Start time of the current destination state. Value is in normalized time. If no explicit normalizedTime is specified or value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time.</param>
13110       <param name=
"stateNameHash">The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.</param>
13111     </member>
13112     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.PlayInFixedTime(System.String,System.Int32,System.Single)">
13113       <summary>
13114         <para>Same
as IAnimatorControllerPlayable.Play, but the offset in the target state is in fixed time.</para>
13115       </summary>
13116       <param name=
"stateName">The name of the state to play.</param>
13117       <param name=
"layer">Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.</param>
13118       <param name=
"fixedTime">Start time of the current destination state. Value is in seconds. If no explicit fixedTime is specified or fixedTime value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time.</param>
13119       <param name=
"stateNameHash">The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.</param>
13120     </member>
13121     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.PlayInFixedTime(System.Int32,System.Int32,System.Single)">
13122       <summary>
13123         <para>Same
as IAnimatorControllerPlayable.Play, but the offset in the target state is in fixed time.</para>
13124       </summary>
13125       <param name=
"stateName">The name of the state to play.</param>
13126       <param name=
"layer">Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.</param>
13127       <param name=
"fixedTime">Start time of the current destination state. Value is in seconds. If no explicit fixedTime is specified or fixedTime value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time.</param>
13128       <param name=
"stateNameHash">The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.</param>
13129     </member>
13130     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.ResetTrigger(System.String)">
13131       <summary>
13132         <para>Resets the trigger parameter to
false.</para>
13133       </summary>
13134       <param name=
"name">The name of the parameter.</param>
13135       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13136     </member>
13137     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.ResetTrigger(System.Int32)">
13138       <summary>
13139         <para>Resets the trigger parameter to
false.</para>
13140       </summary>
13141       <param name=
"name">The name of the parameter.</param>
13142       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13143     </member>
13144     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.SetBool(System.String,System.Boolean)">
13145       <summary>
13146         <para>See IAnimatorControllerPlayable.SetBool.</para>
13147       </summary>
13148       <param name=
"name">The name of the parameter.</param>
13149       <param name=
"value">The new value for the parameter.</param>
13150       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13151     </member>
13152     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.SetBool(System.Int32,System.Boolean)">
13153       <summary>
13154         <para>See IAnimatorControllerPlayable.SetBool.</para>
13155       </summary>
13156       <param name=
"name">The name of the parameter.</param>
13157       <param name=
"value">The new value for the parameter.</param>
13158       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13159     </member>
13160     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.SetFloat(System.String,System.Single)">
13161       <summary>
13162         <para>Sets the
value of a float parameter.</para>
13163       </summary>
13164       <param name=
"name">The name of the parameter.</param>
13165       <param name=
"value">The new value for the parameter.</param>
13166       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13167     </member>
13168     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.SetFloat(System.Int32,System.Single)">
13169       <summary>
13170         <para>Sets the
value of a float parameter.</para>
13171       </summary>
13172       <param name=
"name">The name of the parameter.</param>
13173       <param name=
"value">The new value for the parameter.</param>
13174       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13175     </member>
13176     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.SetInteger(System.String,System.Int32)">
13177       <summary>
13178         <para>Sets the
value of an integer parameter.</para>
13179       </summary>
13180       <param name=
"name">The name of the parameter.</param>
13181       <param name=
"value">The new value for the parameter.</param>
13182       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13183     </member>
13184     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.SetInteger(System.Int32,System.Int32)">
13185       <summary>
13186         <para>Sets the
value of an integer parameter.</para>
13187       </summary>
13188       <param name=
"name">The name of the parameter.</param>
13189       <param name=
"value">The new value for the parameter.</param>
13190       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13191     </member>
13192     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.SetLayerWeight(System.Int32,System.Single)">
13193       <summary>
13194         <para>Sets the layer
's current weight.</para>
13195       </summary>
13196       <param name=
"layerIndex">The layer's index.</param>
13197       <param name=
"weight">The weight of the layer.</param>
13198     </member>
13199     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.SetTrigger(System.String)">
13200       <summary>
13201         <para>Sets a trigger parameter to active.
13202 A trigger parameter
is a bool parameter that gets reset to false when it has been used in a transition. For state machines with multiple layers, the trigger will only get reset once all layers have been evaluated, so that the layers can synchronize their transitions on the same parameter.</para>
13203       </summary>
13204       <param name=
"name">The name of the parameter.</param>
13205       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13206     </member>
13207     <member name=
"M:UnityEngine.Experimental.Director.IAnimatorControllerPlayable.SetTrigger(System.Int32)">
13208       <summary>
13209         <para>Sets a trigger parameter to active.
13210 A trigger parameter
is a bool parameter that gets reset to false when it has been used in a transition. For state machines with multiple layers, the trigger will only get reset once all layers have been evaluated, so that the layers can synchronize their transitions on the same parameter.</para>
13211       </summary>
13212       <param name=
"name">The name of the parameter.</param>
13213       <param name=
"id">The id of the parameter. The id is generated using Animator::StringToHash.</param>
13214     </member>
13215     <member name=
"T:UnityEngine.Experimental.Director.Playable">
13216       <summary>
13217         <para>Playables are customizable runtime objects that can be connected together
in a tree to create complex behaviours.</para>
13218       </summary>
13219     </member>
13220     <member name=
"P:UnityEngine.Experimental.Director.Playable.duration">
13221       <summary>
13222         <para>Duration
in seconds.</para>
13223       </summary>
13224     </member>
13225     <member name=
"P:UnityEngine.Experimental.Director.Playable.inputCount">
13226       <summary>
13227         <para>The count of inputs
on the Playable. This count includes slots that aren't connected to anything. This is equivalent to, but much faster than calling GetInputs().Length.</para>
13228       </summary>
13229     </member>
13230     <member name=
"P:UnityEngine.Experimental.Director.Playable.outputCount">
13231       <summary>
13232         <para>The count of ouputs
on the Playable. Currently only 1 output is supported.</para>
13233       </summary>
13234     </member>
13235     <member name=
"P:UnityEngine.Experimental.Director.Playable.state">
13236       <summary>
13237         <para>Current Experimental.Director.PlayState of
this playable. This indicates whether the Playable is currently playing or paused.</para>
13238       </summary>
13239     </member>
13240     <member name=
"P:UnityEngine.Experimental.Director.Playable.time">
13241       <summary>
13242         <para>Current local time
for this Playable.</para>
13243       </summary>
13244     </member>
13245     <member name=
"M:UnityEngine.Experimental.Director.Playable.CastTo">
13246       <summary>
13247         <para>Use the CastTo method to perform a conversion between compatible Playable types.</para>
13248       </summary>
13249       <returns>
13250         <para>Returns the Playable casted to the type specified, throws InvalidCastException
if the cast failed.</para>
13251       </returns>
13252     </member>
13253     <member name=
"M:UnityEngine.Experimental.Director.Playable.Connect(UnityEngine.Experimental.Director.Playable,UnityEngine.Experimental.Director.Playable,System.Int32,System.Int32)">
13254       <summary>
13255         <para>Connects two Playables together.</para>
13256       </summary>
13257       <param name=
"source">Playable to be used as input.</param>
13258       <param name=
"target">Playable on which the input will be connected.</param>
13259       <param name=
"sourceOutputPort">Optional index of the output on the source Playable.</param>
13260       <param name=
"targetInputPort">Optional index of the input on the target Playable.</param>
13261       <returns>
13262         <para>Returns
false if the operation could not be completed.</para>
13263       </returns>
13264     </member>
13265     <member name=
"M:UnityEngine.Experimental.Director.Playable.Create">
13266       <summary>
13267         <para>Use
this method to create instance of Playables.</para>
13268       </summary>
13269       <returns>
13270         <para>The Type of Playable to create.</para>
13271       </returns>
13272     </member>
13273     <member name=
"M:UnityEngine.Experimental.Director.Playable.Destroy">
13274       <summary>
13275         <para>Call
this method to release the resources associated to this Playable.</para>
13276       </summary>
13277     </member>
13278     <member name=
"M:UnityEngine.Experimental.Director.Playable.Disconnect(UnityEngine.Experimental.Director.Playable,System.Int32)">
13279       <summary>
13280         <para>Disconnects an input
from a Playable.</para>
13281       </summary>
13282       <param name=
"right">Playable from which the input will be disconnected.</param>
13283       <param name=
"inputPort">Index of the input to disconnect.</param>
13284       <param name=
"target"></param>
13285     </member>
13286     <member name=
"M:UnityEngine.Experimental.Director.Playable.GetInput(System.Int32)">
13287       <summary>
13288         <para>Returns the Playable connected at the specified index.</para>
13289       </summary>
13290       <param name=
"inputPort">Index of the input.</param>
13291       <returns>
13292         <para>Playable connected at the index specified, or
null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected via Playable.Disconnect.</para>
13293       </returns>
13294     </member>
13295     <member name=
"M:UnityEngine.Experimental.Director.Playable.GetInputs">
13296       <summary>
13297         <para>Returns a lists of the input Playables.</para>
13298       </summary>
13299       <param name=
"inputList">List of Playables connected. This list can include nulls if Playables were disconnected from this Playable via Playable.Disconnect.</param>
13300     </member>
13301     <member name=
"M:UnityEngine.Experimental.Director.Playable.GetInputWeight(System.Int32)">
13302       <summary>
13303         <para>Get the weight of the Playable at a specified index.</para>
13304       </summary>
13305       <param name=
"inputIndex">Index of the Playable.</param>
13306       <param name=
"index"></param>
13307       <returns>
13308         <para>Weight of the input Playable. Returns -
1 if there is no input connected at this input index.</para>
13309       </returns>
13310     </member>
13311     <member name=
"M:UnityEngine.Experimental.Director.Playable.GetOutput(System.Int32)">
13312       <summary>
13313         <para>Returns the Playable connected at the specified output index.</para>
13314       </summary>
13315       <param name=
"outputPort">Index of the output.</param>
13316       <returns>
13317         <para>Playable connected at the output index specified, or
null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected via Playable.Disconnect.</para>
13318       </returns>
13319     </member>
13320     <member name=
"M:UnityEngine.Experimental.Director.Playable.GetOutputs">
13321       <summary>
13322         <para>Get the list of ouputs connected
on this Playable.</para>
13323       </summary>
13324       <param name=
"outputList">List of output Playables.</param>
13325     </member>
13326     <member name=
"M:UnityEngine.Experimental.Director.Playable.GetTypeOf(UnityEngine.Experimental.Director.Playable)">
13327       <summary>
13328         <para>Use GetTypeOf to
get the Type of Playable.</para>
13329       </summary>
13330       <param name=
"playable">Playable you wish to know the type.</param>
13331       <returns>
13332         <para>The Type of Playable.</para>
13333       </returns>
13334     </member>
13335     <member name=
"M:UnityEngine.Experimental.Director.Playable.IsValid">
13336       <summary>
13337         <para>Returns
true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable.</para>
13338       </summary>
13339     </member>
13340     <member name=
"P:UnityEngine.Experimental.Director.Playable.Null">
13341       <summary>
13342         <para>A Null Playable used to create empty input connections.</para>
13343       </summary>
13344     </member>
13345     <member name=
"M:UnityEngine.Experimental.Director.Playable.SetInputWeight(System.Int32,System.Single)">
13346       <summary>
13347         <para>Sets the weight of an input.</para>
13348       </summary>
13349       <param name=
"inputIndex">Index of the input.</param>
13350       <param name=
"weight">Weight of the input.</param>
13351       <returns>
13352         <para>Returns
false if there is no input Playable connected at that index.</para>
13353       </returns>
13354     </member>
13355     <member name=
"T:UnityEngine.Experimental.Director.PlayState">
13356       <summary>
13357         <para>Status of a Playable.</para>
13358       </summary>
13359     </member>
13360     <member name=
"F:UnityEngine.Experimental.Director.PlayState.Paused">
13361       <summary>
13362         <para>The Playable has been paused. Its local time will not advance.</para>
13363       </summary>
13364     </member>
13365     <member name=
"F:UnityEngine.Experimental.Director.PlayState.Playing">
13366       <summary>
13367         <para>The Playable
is currently Playing.</para>
13368       </summary>
13369     </member>
13370     <member name=
"T:UnityEngine.Experimental.Director.ScriptPlayable">
13371       <summary>
13372         <para>Base
class for all user-defined playables.</para>
13373       </summary>
13374     </member>
13375     <member name=
"T:UnityEngine.FFTWindow">
13376       <summary>
13377         <para>Spectrum analysis windowing types.</para>
13378       </summary>
13379     </member>
13380     <member name=
"F:UnityEngine.FFTWindow.Blackman">
13381       <summary>
13382         <para>W[n] =
0.42 - (0.5 * COS(nN) ) + (0.08 * COS(2.0 * nN) ).</para>
13383       </summary>
13384     </member>
13385     <member name=
"F:UnityEngine.FFTWindow.BlackmanHarris">
13386       <summary>
13387         <para>W[n] =
0.35875 - (0.48829 * COS(1.0 * nN)) + (0.14128 * COS(2.0 * nN)) - (0.01168 * COS(3.0 * n/N)).</para>
13388       </summary>
13389     </member>
13390     <member name=
"F:UnityEngine.FFTWindow.Hamming">
13391       <summary>
13392         <para>W[n] =
0.54 - (0.46 * COS(n/N) ).</para>
13393       </summary>
13394     </member>
13395     <member name=
"F:UnityEngine.FFTWindow.Hanning">
13396       <summary>
13397         <para>W[n] =
0.5 * (1.0 - COS(n/N) ).</para>
13398       </summary>
13399     </member>
13400     <member name=
"F:UnityEngine.FFTWindow.Rectangular">
13401       <summary>
13402         <para>W[n] =
1.0.</para>
13403       </summary>
13404     </member>
13405     <member name=
"F:UnityEngine.FFTWindow.Triangle">
13406       <summary>
13407         <para>W[n] = TRI(2n/N).</para>
13408       </summary>
13409     </member>
13410     <member name=
"T:UnityEngine.FilterMode">
13411       <summary>
13412         <para>Filtering mode
for textures. Corresponds to the settings in a.</para>
13413       </summary>
13414     </member>
13415     <member name=
"F:UnityEngine.FilterMode.Bilinear">
13416       <summary>
13417         <para>Bilinear filtering - texture samples are averaged.</para>
13418       </summary>
13419     </member>
13420     <member name=
"F:UnityEngine.FilterMode.Point">
13421       <summary>
13422         <para>Point filtering - texture pixels become blocky up close.</para>
13423       </summary>
13424     </member>
13425     <member name=
"F:UnityEngine.FilterMode.Trilinear">
13426       <summary>
13427         <para>Trilinear filtering - texture samples are averaged and also blended between mipmap levels.</para>
13428       </summary>
13429     </member>
13430     <member name=
"T:UnityEngine.FixedJoint">
13431       <summary>
13432         <para>The Fixed joint groups together
2 rigidbodies, making them stick together in their bound position.</para>
13433       </summary>
13434     </member>
13435     <member name=
"T:UnityEngine.FixedJoint2D">
13436       <summary>
13437         <para>Connects two Rigidbody2D together at their anchor points
using a configurable spring.</para>
13438       </summary>
13439     </member>
13440     <member name=
"P:UnityEngine.FixedJoint2D.dampingRatio">
13441       <summary>
13442         <para>The amount
by which the spring force is reduced in proportion to the movement speed.</para>
13443       </summary>
13444     </member>
13445     <member name=
"P:UnityEngine.FixedJoint2D.frequency">
13446       <summary>
13447         <para>The frequency at which the spring oscillates around the distance between the objects.</para>
13448       </summary>
13449     </member>
13450     <member name=
"P:UnityEngine.FixedJoint2D.referenceAngle">
13451       <summary>
13452         <para>The angle referenced between the two bodies used
as the constraint for the joint.</para>
13453       </summary>
13454     </member>
13455     <member name=
"T:UnityEngine.Flare">
13456       <summary>
13457         <para>A flare asset. Read more about flares
in the.</para>
13458       </summary>
13459     </member>
13460     <member name=
"T:UnityEngine.FlareLayer">
13461       <summary>
13462         <para>FlareLayer component.</para>
13463       </summary>
13464     </member>
13465     <member name=
"T:UnityEngine.FocusType">
13466       <summary>
13467         <para>Used
by GUIUtility.GetControlID to inform the UnityGUI system if a given control can get keyboard focus.</para>
13468       </summary>
13469     </member>
13470     <member name=
"F:UnityEngine.FocusType.Keyboard">
13471       <summary>
13472         <para>This
is a proper keyboard control. It can have input focus on all platforms. Used for TextField and TextArea controls.</para>
13473       </summary>
13474     </member>
13475     <member name=
"F:UnityEngine.FocusType.Native">
13476       <summary>
13477         <para>This control can
get keyboard focus on Windows, but not on Mac. Used for buttons, checkboxes and other "pressable" things.</para>
13478       </summary>
13479     </member>
13480     <member name=
"F:UnityEngine.FocusType.Passive">
13481       <summary>
13482         <para>This control can never recieve keyboard focus.</para>
13483       </summary>
13484     </member>
13485     <member name=
"T:UnityEngine.FogMode">
13486       <summary>
13487         <para>Fog mode to use.</para>
13488       </summary>
13489     </member>
13490     <member name=
"F:UnityEngine.FogMode.Exponential">
13491       <summary>
13492         <para>Exponential fog.</para>
13493       </summary>
13494     </member>
13495     <member name=
"F:UnityEngine.FogMode.ExponentialSquared">
13496       <summary>
13497         <para>Exponential squared fog (
default).</para>
13498       </summary>
13499     </member>
13500     <member name=
"F:UnityEngine.FogMode.Linear">
13501       <summary>
13502         <para>Linear fog.</para>
13503       </summary>
13504     </member>
13505     <member name=
"T:UnityEngine.Font">
13506       <summary>
13507         <para>Script
interface for.</para>
13508       </summary>
13509     </member>
13510     <member name=
"P:UnityEngine.Font.ascent">
13511       <summary>
13512         <para>The ascent of the font.</para>
13513       </summary>
13514     </member>
13515     <member name=
"P:UnityEngine.Font.characterInfo">
13516       <summary>
13517         <para>Access an array of all characters contained
in the font texture.</para>
13518       </summary>
13519     </member>
13520     <member name=
"P:UnityEngine.Font.dynamic">
13521       <summary>
13522         <para>Is the font a
dynamic font.</para>
13523       </summary>
13524     </member>
13525     <member name=
"P:UnityEngine.Font.fontSize">
13526       <summary>
13527         <para>The
default size of the font.</para>
13528       </summary>
13529     </member>
13530     <member name=
"P:UnityEngine.Font.lineHeight">
13531       <summary>
13532         <para>The line height of the font.</para>
13533       </summary>
13534     </member>
13535     <member name=
"P:UnityEngine.Font.material">
13536       <summary>
13537         <para>The material used
for the font display.</para>
13538       </summary>
13539     </member>
13540     <member name=
"?:UnityEngine.Font.textureRebuilt(System.Action`1&lt;UnityEngine.Font&gt;)">
13541       <summary>
13542         <para>Set a function to be called
when the dynamic font texture is rebuilt.</para>
13543       </summary>
13544       <param name=
"value"></param>
13545     </member>
13546     <member name=
"M:UnityEngine.Font.CreateDynamicFontFromOSFont(System.String,System.Int32)">
13547       <summary>
13548         <para>Creates a Font
object which lets you render a font installed on the user machine.</para>
13549       </summary>
13550       <param name=
"fontname">The name of the OS font to use for this font object.</param>
13551       <param name=
"size">The default character size of the generated font.</param>
13552       <param name=
"fontnames">Am array of names of OS fonts to use for this font object. When rendering characters using this font object, the first font which is installed on the machine, which contains the requested character will be used.</param>
13553       <returns>
13554         <para>The generate Font
object.</para>
13555       </returns>
13556     </member>
13557     <member name=
"M:UnityEngine.Font.CreateDynamicFontFromOSFont(System.String[],System.Int32)">
13558       <summary>
13559         <para>Creates a Font
object which lets you render a font installed on the user machine.</para>
13560       </summary>
13561       <param name=
"fontname">The name of the OS font to use for this font object.</param>
13562       <param name=
"size">The default character size of the generated font.</param>
13563       <param name=
"fontnames">Am array of names of OS fonts to use for this font object. When rendering characters using this font object, the first font which is installed on the machine, which contains the requested character will be used.</param>
13564       <returns>
13565         <para>The generate Font
object.</para>
13566       </returns>
13567     </member>
13568     <member name=
"M:UnityEngine.Font.#ctor">
13569       <summary>
13570         <para>Create a
new Font.</para>
13571       </summary>
13572       <param name=
"name">The name of the created Font object.</param>
13573     </member>
13574     <member name=
"M:UnityEngine.Font.#ctor(System.String)">
13575       <summary>
13576         <para>Create a
new Font.</para>
13577       </summary>
13578       <param name=
"name">The name of the created Font object.</param>
13579     </member>
13580     <member name=
"M:UnityEngine.Font.GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&amp;)">
13581       <summary>
13582         <para>Get rendering info
for a specific character.</para>
13583       </summary>
13584       <param name=
"ch">The character you need rendering information for.</param>
13585       <param name=
"info">Returns the CharacterInfo struct with the rendering information for the character (if available).</param>
13586       <param name=
"size">The size of the character (default value of zero will use font default size).</param>
13587       <param name=
"style">The style of the character.</param>
13588     </member>
13589     <member name=
"M:UnityEngine.Font.GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&amp;,System.Int32)">
13590       <summary>
13591         <para>Get rendering info
for a specific character.</para>
13592       </summary>
13593       <param name=
"ch">The character you need rendering information for.</param>
13594       <param name=
"info">Returns the CharacterInfo struct with the rendering information for the character (if available).</param>
13595       <param name=
"size">The size of the character (default value of zero will use font default size).</param>
13596       <param name=
"style">The style of the character.</param>
13597     </member>
13598     <member name=
"M:UnityEngine.Font.GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&amp;,System.Int32,UnityEngine.FontStyle)">
13599       <summary>
13600         <para>Get rendering info
for a specific character.</para>
13601       </summary>
13602       <param name=
"ch">The character you need rendering information for.</param>
13603       <param name=
"info">Returns the CharacterInfo struct with the rendering information for the character (if available).</param>
13604       <param name=
"size">The size of the character (default value of zero will use font default size).</param>
13605       <param name=
"style">The style of the character.</param>
13606     </member>
13607     <member name=
"M:UnityEngine.Font.GetMaxVertsForString(System.String)">
13608       <summary>
13609         <para>Returns the maximum number of verts that the text generator may
return for a given string.</para>
13610       </summary>
13611       <param name=
"str">Input string.</param>
13612     </member>
13613     <member name=
"M:UnityEngine.Font.GetOSInstalledFontNames">
13614       <summary>
13615         <para>Get names of fonts installed
on the machine.</para>
13616       </summary>
13617       <returns>
13618         <para>An array of the names of all fonts installed
on the machine.</para>
13619       </returns>
13620     </member>
13621     <member name=
"M:UnityEngine.Font.HasCharacter(System.Char)">
13622       <summary>
13623         <para>Does
this font have a specific character?</para>
13624       </summary>
13625       <param name=
"c">The character to check for.</param>
13626       <returns>
13627         <para>Whether or not the font has the character specified.</para>
13628       </returns>
13629     </member>
13630     <member name=
"M:UnityEngine.Font.RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)">
13631       <summary>
13632         <para>Request characters to be added to the font texture (
dynamic fonts only).</para>
13633       </summary>
13634       <param name=
"characters">The characters which are needed to be in the font texture.</param>
13635       <param name=
"size">The size of the requested characters (the default value of zero will use the font's default size).</param>
13636       <param name=
"style">The style of the requested characters.</param>
13637     </member>
13638     <member name=
"T:UnityEngine.FontStyle">
13639       <summary>
13640         <para>Font Style applied to GUI Texts, Text Meshes or GUIStyles.</para>
13641       </summary>
13642     </member>
13643     <member name=
"F:UnityEngine.FontStyle.Bold">
13644       <summary>
13645         <para>Bold style applied to your texts.</para>
13646       </summary>
13647     </member>
13648     <member name=
"F:UnityEngine.FontStyle.BoldAndItalic">
13649       <summary>
13650         <para>Bold and Italic styles applied to your texts.</para>
13651       </summary>
13652     </member>
13653     <member name=
"F:UnityEngine.FontStyle.Italic">
13654       <summary>
13655         <para>Italic style applied to your texts.</para>
13656       </summary>
13657     </member>
13658     <member name=
"F:UnityEngine.FontStyle.Normal">
13659       <summary>
13660         <para>No special style
is applied.</para>
13661       </summary>
13662     </member>
13663     <member name=
"T:UnityEngine.ForceMode">
13664       <summary>
13665         <para>Option
for how to apply a force using Rigidbody.AddForce.</para>
13666       </summary>
13667     </member>
13668     <member name=
"F:UnityEngine.ForceMode.Acceleration">
13669       <summary>
13670         <para>Add a continuous acceleration to the rigidbody, ignoring its mass.</para>
13671       </summary>
13672     </member>
13673     <member name=
"F:UnityEngine.ForceMode.Force">
13674       <summary>
13675         <para>Add a continuous force to the rigidbody,
using its mass.</para>
13676       </summary>
13677     </member>
13678     <member name=
"F:UnityEngine.ForceMode.Impulse">
13679       <summary>
13680         <para>Add an instant force impulse to the rigidbody,
using its mass.</para>
13681       </summary>
13682     </member>
13683     <member name=
"F:UnityEngine.ForceMode.VelocityChange">
13684       <summary>
13685         <para>Add an instant velocity change to the rigidbody, ignoring its mass.</para>
13686       </summary>
13687     </member>
13688     <member name=
"T:UnityEngine.ForceMode2D">
13689       <summary>
13690         <para>Option
for how to apply a force using Rigidbody2D.AddForce.</para>
13691       </summary>
13692     </member>
13693     <member name=
"F:UnityEngine.ForceMode2D.Force">
13694       <summary>
13695         <para>Add a force to the Rigidbody2D,
using its mass.</para>
13696       </summary>
13697     </member>
13698     <member name=
"F:UnityEngine.ForceMode2D.Impulse">
13699       <summary>
13700         <para>Add an instant force impulse to the rigidbody2D,
using its mass.</para>
13701       </summary>
13702     </member>
13703     <member name=
"T:UnityEngine.FrictionJoint2D">
13704       <summary>
13705         <para>Applies both force and torque to reduce both the linear and angular velocities to zero.</para>
13706       </summary>
13707     </member>
13708     <member name=
"P:UnityEngine.FrictionJoint2D.maxForce">
13709       <summary>
13710         <para>The maximum force that can be generated
when trying to maintain the friction joint constraint.</para>
13711       </summary>
13712     </member>
13713     <member name=
"P:UnityEngine.FrictionJoint2D.maxTorque">
13714       <summary>
13715         <para>The maximum torque that can be generated
when trying to maintain the friction joint constraint.</para>
13716       </summary>
13717     </member>
13718     <member name=
"T:UnityEngine.FullScreenMovieControlMode">
13719       <summary>
13720         <para>Describes options
for displaying movie playback controls.</para>
13721       </summary>
13722     </member>
13723     <member name=
"F:UnityEngine.FullScreenMovieControlMode.CancelOnInput">
13724       <summary>
13725         <para>Do not display any controls, but cancel movie playback
if input occurs.</para>
13726       </summary>
13727     </member>
13728     <member name=
"F:UnityEngine.FullScreenMovieControlMode.Full">
13729       <summary>
13730         <para>Display the standard controls
for controlling movie playback.</para>
13731       </summary>
13732     </member>
13733     <member name=
"F:UnityEngine.FullScreenMovieControlMode.Hidden">
13734       <summary>
13735         <para>Do not display any controls.</para>
13736       </summary>
13737     </member>
13738     <member name=
"F:UnityEngine.FullScreenMovieControlMode.Minimal">
13739       <summary>
13740         <para>Display minimal
set of controls controlling movie playback.</para>
13741       </summary>
13742     </member>
13743     <member name=
"T:UnityEngine.FullScreenMovieScalingMode">
13744       <summary>
13745         <para>Describes scaling modes
for displaying movies.</para>
13746       </summary>
13747     </member>
13748     <member name=
"F:UnityEngine.FullScreenMovieScalingMode.AspectFill">
13749       <summary>
13750         <para>Scale the movie until the movie fills the entire screen.</para>
13751       </summary>
13752     </member>
13753     <member name=
"F:UnityEngine.FullScreenMovieScalingMode.AspectFit">
13754       <summary>
13755         <para>Scale the movie until one dimension fits
on the screen exactly.</para>
13756       </summary>
13757     </member>
13758     <member name=
"F:UnityEngine.FullScreenMovieScalingMode.Fill">
13759       <summary>
13760         <para>Scale the movie until both dimensions fit the screen exactly.</para>
13761       </summary>
13762     </member>
13763     <member name=
"F:UnityEngine.FullScreenMovieScalingMode.None">
13764       <summary>
13765         <para>Do not scale the movie.</para>
13766       </summary>
13767     </member>
13768     <member name=
"T:UnityEngine.GameObject">
13769       <summary>
13770         <para>Base
class for all entities in Unity scenes.</para>
13771       </summary>
13772     </member>
13773     <member name=
"P:UnityEngine.GameObject.activeInHierarchy">
13774       <summary>
13775         <para>Is the GameObject active
in the scene?</para>
13776       </summary>
13777     </member>
13778     <member name=
"P:UnityEngine.GameObject.activeSelf">
13779       <summary>
13780         <para>The local active state of
this GameObject. (Read Only)</para>
13781       </summary>
13782     </member>
13783     <member name=
"P:UnityEngine.GameObject.animation">
13784       <summary>
13785         <para>The Animation attached to
this GameObject (Read Only). (null if there is none attached).</para>
13786       </summary>
13787     </member>
13788     <member name=
"P:UnityEngine.GameObject.audio">
13789       <summary>
13790         <para>The AudioSource attached to
this GameObject (Read Only). (null if there is none attached).</para>
13791       </summary>
13792     </member>
13793     <member name=
"P:UnityEngine.GameObject.camera">
13794       <summary>
13795         <para>The Camera attached to
this GameObject (Read Only). (null if there is none attached).</para>
13796       </summary>
13797     </member>
13798     <member name=
"P:UnityEngine.GameObject.collider">
13799       <summary>
13800         <para>The Collider attached to
this GameObject (Read Only). (null if there is none attached).</para>
13801       </summary>
13802     </member>
13803     <member name=
"P:UnityEngine.GameObject.collider2D">
13804       <summary>
13805         <para>The Collider2D component attached to
this object.</para>
13806       </summary>
13807     </member>
13808     <member name=
"P:UnityEngine.GameObject.constantForce">
13809       <summary>
13810         <para>The ConstantForce attached to
this GameObject (Read Only). (null if there is none attached).</para>
13811       </summary>
13812     </member>
13813     <member name=
"P:UnityEngine.GameObject.guiText">
13814       <summary>
13815         <para>The GUIText attached to
this GameObject (Read Only). (null if there is none attached).</para>
13816       </summary>
13817     </member>
13818     <member name=
"P:UnityEngine.GameObject.guiTexture">
13819       <summary>
13820         <para>The GUITexture attached to
this GameObject (Read Only). (null if there is none attached).</para>
13821       </summary>
13822     </member>
13823     <member name=
"P:UnityEngine.GameObject.hingeJoint">
13824       <summary>
13825         <para>The HingeJoint attached to
this GameObject (Read Only). (null if there is none attached).</para>
13826       </summary>
13827     </member>
13828     <member name=
"P:UnityEngine.GameObject.isStatic">
13829       <summary>
13830         <para>Editor only API that specifies
if a game object is static.</para>
13831       </summary>
13832     </member>
13833     <member name=
"P:UnityEngine.GameObject.layer">
13834       <summary>
13835         <para>The layer the game
object is in. A layer is in the range [0...31].</para>
13836       </summary>
13837     </member>
13838     <member name=
"P:UnityEngine.GameObject.light">
13839       <summary>
13840         <para>The Light attached to
this GameObject (Read Only). (null if there is none attached).</para>
13841       </summary>
13842     </member>
13843     <member name=
"P:UnityEngine.GameObject.networkView">
13844       <summary>
13845         <para>The NetworkView attached to
this GameObject (Read Only). (null if there is none attached).</para>
13846       </summary>
13847     </member>
13848     <member name=
"P:UnityEngine.GameObject.particleEmitter">
13849       <summary>
13850         <para>The ParticleEmitter attached to
this GameObject (Read Only). (null if there is none attached).</para>
13851       </summary>
13852     </member>
13853     <member name=
"P:UnityEngine.GameObject.particleSystem">
13854       <summary>
13855         <para>The ParticleSystem attached to
this GameObject (Read Only). (null if there is none attached).</para>
13856       </summary>
13857     </member>
13858     <member name=
"P:UnityEngine.GameObject.renderer">
13859       <summary>
13860         <para>The Renderer attached to
this GameObject (Read Only). (null if there is none attached).</para>
13861       </summary>
13862     </member>
13863     <member name=
"P:UnityEngine.GameObject.rigidbody">
13864       <summary>
13865         <para>The Rigidbody attached to
this GameObject (Read Only). (null if there is none attached).</para>
13866       </summary>
13867     </member>
13868     <member name=
"P:UnityEngine.GameObject.rigidbody2D">
13869       <summary>
13870         <para>The Rigidbody2D component attached to
this GameObject. (Read Only)</para>
13871       </summary>
13872     </member>
13873     <member name=
"P:UnityEngine.GameObject.scene">
13874       <summary>
13875         <para>Scene that the GameObject
is part of.</para>
13876       </summary>
13877     </member>
13878     <member name=
"P:UnityEngine.GameObject.tag">
13879       <summary>
13880         <para>The tag of
this game object.</para>
13881       </summary>
13882     </member>
13883     <member name=
"P:UnityEngine.GameObject.transform">
13884       <summary>
13885         <para>The Transform attached to
this GameObject. (null if there is none attached).</para>
13886       </summary>
13887     </member>
13888     <member name=
"M:UnityEngine.GameObject.AddComponent(System.String)">
13889       <summary>
13890         <para>Adds a component
class named className to the game object.</para>
13891       </summary>
13892       <param name=
"className"></param>
13893     </member>
13894     <member name=
"M:UnityEngine.GameObject.AddComponent(System.Type)">
13895       <summary>
13896         <para>Adds a component
class of type componentType to the game object. C# Users can use a generic version.</para>
13897       </summary>
13898       <param name=
"componentType"></param>
13899     </member>
13900     <member name=
"M:UnityEngine.GameObject.AddComponent">
13901       <summary>
13902         <para>Generic version. See the page
for more details.</para>
13903       </summary>
13904     </member>
13905     <member name=
"M:UnityEngine.GameObject.BroadcastMessage(System.String)">
13906       <summary>
13907         <para>Calls the method named methodName
on every MonoBehaviour in this game object or any of its children.</para>
13908       </summary>
13909       <param name=
"methodName"></param>
13910       <param name=
"parameter"></param>
13911       <param name=
"options"></param>
13912     </member>
13913     <member name=
"M:UnityEngine.GameObject.BroadcastMessage(System.String,System.Object)">
13914       <summary>
13915         <para>Calls the method named methodName
on every MonoBehaviour in this game object or any of its children.</para>
13916       </summary>
13917       <param name=
"methodName"></param>
13918       <param name=
"parameter"></param>
13919       <param name=
"options"></param>
13920     </member>
13921     <member name=
"M:UnityEngine.GameObject.BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)">
13922       <summary>
13923         <para>Calls the method named methodName
on every MonoBehaviour in this game object or any of its children.</para>
13924       </summary>
13925       <param name=
"methodName"></param>
13926       <param name=
"parameter"></param>
13927       <param name=
"options"></param>
13928     </member>
13929     <member name=
"M:UnityEngine.GameObject.BroadcastMessage(System.String,UnityEngine.SendMessageOptions)">
13930       <summary>
13931         <para></para>
13932       </summary>
13933       <param name=
"methodName"></param>
13934       <param name=
"options"></param>
13935     </member>
13936     <member name=
"M:UnityEngine.GameObject.CompareTag(System.String)">
13937       <summary>
13938         <para>Is
this game object tagged with tag ?</para>
13939       </summary>
13940       <param name=
"tag">The tag to compare.</param>
13941     </member>
13942     <member name=
"M:UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType)">
13943       <summary>
13944         <para>Creates a game
object with a primitive mesh renderer and appropriate collider.</para>
13945       </summary>
13946       <param name=
"type">The type of primitive object to create.</param>
13947     </member>
13948     <member name=
"M:UnityEngine.GameObject.#ctor(System.String)">
13949       <summary>
13950         <para>Creates a
new game object, named name.</para>
13951       </summary>
13952       <param name=
"name"></param>
13953     </member>
13954     <member name=
"M:UnityEngine.GameObject.#ctor">
13955       <summary>
13956         <para>Creates a
new game object.</para>
13957       </summary>
13958     </member>
13959     <member name=
"M:UnityEngine.GameObject.#ctor(System.String,System.Type[])">
13960       <summary>
13961         <para>Creates a game
object and attaches the specified components.</para>
13962       </summary>
13963       <param name=
"name"></param>
13964       <param name=
"components"></param>
13965     </member>
13966     <member name=
"M:UnityEngine.GameObject.Find(System.String)">
13967       <summary>
13968         <para>Finds a game
object by name and returns it.</para>
13969       </summary>
13970       <param name=
"name"></param>
13971     </member>
13972     <member name=
"M:UnityEngine.GameObject.FindGameObjectsWithTag(System.String)">
13973       <summary>
13974         <para>Returns a list of active GameObjects tagged tag. Returns empty array
if no GameObject was found.</para>
13975       </summary>
13976       <param name=
"tag">The name of the tag to search GameObjects for.</param>
13977     </member>
13978     <member name=
"M:UnityEngine.GameObject.FindWithTag(System.String)">
13979       <summary>
13980         <para>Returns one active GameObject tagged tag. Returns
null if no GameObject was found.</para>
13981       </summary>
13982       <param name=
"tag">The tag to search for.</param>
13983     </member>
13984     <member name=
"M:UnityEngine.GameObject.GetComponent(System.Type)">
13985       <summary>
13986         <para>Returns the component of Type type
if the game object has one attached, null if it doesn't.</para>
13987       </summary>
13988       <param name=
"type">The type of Component to retrieve.</param>
13989     </member>
13990     <member name=
"M:UnityEngine.GameObject.GetComponent">
13991       <summary>
13992         <para>Generic version. See the page
for more details.</para>
13993       </summary>
13994     </member>
13995     <member name=
"M:UnityEngine.GameObject.GetComponent(System.String)">
13996       <summary>
13997         <para>Returns the component with name type
if the game object has one attached, null if it doesn't.</para>
13998       </summary>
13999       <param name=
"type">The type of Component to retrieve.</param>
14000     </member>
14001     <member name=
"M:UnityEngine.GameObject.GetComponentInChildren(System.Type)">
14002       <summary>
14003         <para>Returns the component of Type type
in the GameObject or any of its children using depth first search.</para>
14004       </summary>
14005       <param name=
"type">The type of Component to retrieve.</param>
14006       <param name=
"includeInactive"></param>
14007       <returns>
14008         <para>A component of the matching type,
if found.</para>
14009       </returns>
14010     </member>
14011     <member name=
"M:UnityEngine.GameObject.GetComponentInChildren(System.Type,System.Boolean)">
14012       <summary>
14013         <para>Returns the component of Type type
in the GameObject or any of its children using depth first search.</para>
14014       </summary>
14015       <param name=
"type">The type of Component to retrieve.</param>
14016       <param name=
"includeInactive"></param>
14017       <returns>
14018         <para>A component of the matching type,
if found.</para>
14019       </returns>
14020     </member>
14021     <member name=
"M:UnityEngine.GameObject.GetComponentInChildren()">
14022       <summary>
14023         <para>Generic version. See the page
for more details.</para>
14024       </summary>
14025       <param name=
"includeInactive"></param>
14026       <returns>
14027         <para>A component of the matching type,
if found.</para>
14028       </returns>
14029     </member>
14030     <member name=
"M:UnityEngine.GameObject.GetComponentInChildren(System.Boolean)">
14031       <summary>
14032         <para>Generic version. See the page
for more details.</para>
14033       </summary>
14034       <param name=
"includeInactive"></param>
14035       <returns>
14036         <para>A component of the matching type,
if found.</para>
14037       </returns>
14038     </member>
14039     <member name=
"M:UnityEngine.GameObject.GetComponentInParent(System.Type)">
14040       <summary>
14041         <para>Returns the component of Type type
in the GameObject or any of its parents.</para>
14042       </summary>
14043       <param name=
"type">Type of component to find.</param>
14044     </member>
14045     <member name=
"M:UnityEngine.GameObject.GetComponentInParent">
14046       <summary>
14047         <para>Returns the component &lt;T&gt;
in the GameObject or any of its parents.</para>
14048       </summary>
14049     </member>
14050     <member name=
"M:UnityEngine.GameObject.GetComponents(System.Type)">
14051       <summary>
14052         <para>Returns all components of Type type
in the GameObject.</para>
14053       </summary>
14054       <param name=
"type">The type of Component to retrieve.</param>
14055     </member>
14056     <member name=
"M:UnityEngine.GameObject.GetComponents">
14057       <summary>
14058         <para>Generic version. See the page
for more details.</para>
14059       </summary>
14060     </member>
14061     <member name=
"M:UnityEngine.GameObject.GetComponents(System.Type,System.Collections.Generic.List`1&lt;UnityEngine.Component&gt;)">
14062       <summary>
14063         <para>Returns all components of Type type
in the GameObject into List results. Note that results is of type Component, not the type of the component retrieved.</para>
14064       </summary>
14065       <param name=
"type">The type of Component to retrieve.</param>
14066       <param name=
"results">List to receive the results.</param>
14067     </member>
14068     <member name=
"M:UnityEngine.GameObject.GetComponents(System.Collections.Generic.List`1&lt;T&gt;)">
14069       <summary>
14070         <para>Returns all components of Type type
in the GameObject into List results.</para>
14071       </summary>
14072       <param name=
"results">List of type T to receive the results.</param>
14073     </member>
14074     <member name=
"M:UnityEngine.GameObject.GetComponentsInChildren(System.Type)">
14075       <summary>
14076         <para>Returns all components of Type type
in the GameObject or any of its children.</para>
14077       </summary>
14078       <param name=
"type">The type of Component to retrieve.</param>
14079       <param name=
"includeInactive">Should Components on inactive GameObjects be included in the found set?</param>
14080     </member>
14081     <member name=
"M:UnityEngine.GameObject.GetComponentsInChildren(System.Type,System.Boolean)">
14082       <summary>
14083         <para>Returns all components of Type type
in the GameObject or any of its children.</para>
14084       </summary>
14085       <param name=
"type">The type of Component to retrieve.</param>
14086       <param name=
"includeInactive">Should Components on inactive GameObjects be included in the found set?</param>
14087     </member>
14088     <member name=
"M:UnityEngine.GameObject.GetComponentsInChildren">
14089       <summary>
14090         <para>Generic version. See the page
for more details.</para>
14091       </summary>
14092       <param name=
"includeInactive">Should inactive GameObjects be included in the found set?</param>
14093       <returns>
14094         <para>A list of all found components matching the specified type.</para>
14095       </returns>
14096     </member>
14097     <member name=
"M:UnityEngine.GameObject.GetComponentsInChildren(System.Boolean)">
14098       <summary>
14099         <para>Generic version. See the page
for more details.</para>
14100       </summary>
14101       <param name=
"includeInactive">Should inactive GameObjects be included in the found set?</param>
14102       <returns>
14103         <para>A list of all found components matching the specified type.</para>
14104       </returns>
14105     </member>
14106     <member name=
"M:UnityEngine.GameObject.GetComponentsInChildren(System.Collections.Generic.List`1&lt;T&gt;)">
14107       <summary>
14108         <para>Return all found Components
into List results.</para>
14109       </summary>
14110       <param name=
"results">List to receive found Components.</param>
14111       <param name=
"includeInactive">Should inactive GameObjects be included in the found set?</param>
14112     </member>
14113     <member name=
"M:UnityEngine.GameObject.GetComponentsInChildren(System.Boolean,System.Collections.Generic.List`1&lt;T&gt;)">
14114       <summary>
14115         <para>Return all found Components
into List results.</para>
14116       </summary>
14117       <param name=
"results">List to receive found Components.</param>
14118       <param name=
"includeInactive">Should inactive GameObjects be included in the found set?</param>
14119     </member>
14120     <member name=
"M:UnityEngine.GameObject.GetComponentsInParent(System.Type,System.Boolean)">
14121       <summary>
14122         <para>Returns all components of Type type
in the GameObject or any of its parents.</para>
14123       </summary>
14124       <param name=
"type">The type of Component to retrieve.</param>
14125       <param name=
"includeInactive">Should inactive Components be included in the found set?</param>
14126     </member>
14127     <member name=
"M:UnityEngine.GameObject.GetComponentsInParent">
14128       <summary>
14129         <para>Generic version. See the page
for more details.</para>
14130       </summary>
14131       <param name=
"includeInactive">Should inactive Components be included in the found set?</param>
14132     </member>
14133     <member name=
"M:UnityEngine.GameObject.GetComponentsInParent(System.Boolean)">
14134       <summary>
14135         <para>Generic version. See the page
for more details.</para>
14136       </summary>
14137       <param name=
"includeInactive">Should inactive Components be included in the found set?</param>
14138     </member>
14139     <member name=
"M:UnityEngine.GameObject.GetComponentsInParent(System.Boolean,System.Collections.Generic.List`1&lt;T&gt;)">
14140       <summary>
14141         <para>Find Components
in GameObject or parents, and return them in List results.</para>
14142       </summary>
14143       <param name=
"includeInactive">Should inactive Components be included in the found set?</param>
14144       <param name=
"results">List holding the found Components.</param>
14145     </member>
14146     <member name=
"M:UnityEngine.GameObject.SendMessage(System.String)">
14147       <summary>
14148         <para>Calls the method named methodName
on every MonoBehaviour in this game object.</para>
14149       </summary>
14150       <param name=
"methodName">The name of the method to call.</param>
14151       <param name=
"value">An optional parameter value to pass to the called method.</param>
14152       <param name=
"options">Should an error be raised if the method doesn't exist on the target object?</param>
14153     </member>
14154     <member name=
"M:UnityEngine.GameObject.SendMessage(System.String,System.Object)">
14155       <summary>
14156         <para>Calls the method named methodName
on every MonoBehaviour in this game object.</para>
14157       </summary>
14158       <param name=
"methodName">The name of the method to call.</param>
14159       <param name=
"value">An optional parameter value to pass to the called method.</param>
14160       <param name=
"options">Should an error be raised if the method doesn't exist on the target object?</param>
14161     </member>
14162     <member name=
"M:UnityEngine.GameObject.SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)">
14163       <summary>
14164         <para>Calls the method named methodName
on every MonoBehaviour in this game object.</para>
14165       </summary>
14166       <param name=
"methodName">The name of the method to call.</param>
14167       <param name=
"value">An optional parameter value to pass to the called method.</param>
14168       <param name=
"options">Should an error be raised if the method doesn't exist on the target object?</param>
14169     </member>
14170     <member name=
"M:UnityEngine.GameObject.SendMessage(System.String,UnityEngine.SendMessageOptions)">
14171       <summary>
14172         <para></para>
14173       </summary>
14174       <param name=
"methodName"></param>
14175       <param name=
"options"></param>
14176     </member>
14177     <member name=
"M:UnityEngine.GameObject.SendMessageUpwards(System.String)">
14178       <summary>
14179         <para>Calls the method named methodName
on every MonoBehaviour in this game object and on every ancestor of the behaviour.</para>
14180       </summary>
14181       <param name=
"methodName">The name of the method to call.</param>
14182       <param name=
"value">An optional parameter value to pass to the called method.</param>
14183       <param name=
"options">Should an error be raised if the method doesn't exist on the target object?</param>
14184     </member>
14185     <member name=
"M:UnityEngine.GameObject.SendMessageUpwards(System.String,System.Object)">
14186       <summary>
14187         <para>Calls the method named methodName
on every MonoBehaviour in this game object and on every ancestor of the behaviour.</para>
14188       </summary>
14189       <param name=
"methodName">The name of the method to call.</param>
14190       <param name=
"value">An optional parameter value to pass to the called method.</param>
14191       <param name=
"options">Should an error be raised if the method doesn't exist on the target object?</param>
14192     </member>
14193     <member name=
"M:UnityEngine.GameObject.SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)">
14194       <summary>
14195         <para>Calls the method named methodName
on every MonoBehaviour in this game object and on every ancestor of the behaviour.</para>
14196       </summary>
14197       <param name=
"methodName">The name of the method to call.</param>
14198       <param name=
"value">An optional parameter value to pass to the called method.</param>
14199       <param name=
"options">Should an error be raised if the method doesn't exist on the target object?</param>
14200     </member>
14201     <member name=
"M:UnityEngine.GameObject.SendMessageUpwards(System.String,UnityEngine.SendMessageOptions)">
14202       <summary>
14203         <para></para>
14204       </summary>
14205       <param name=
"methodName"></param>
14206       <param name=
"options"></param>
14207     </member>
14208     <member name=
"M:UnityEngine.GameObject.SetActive(System.Boolean)">
14209       <summary>
14210         <para>Activates/Deactivates the GameObject.</para>
14211       </summary>
14212       <param name=
"value">Activate or deactivation the object.</param>
14213     </member>
14214     <member name=
"T:UnityEngine.GeometryUtility">
14215       <summary>
14216         <para>Utility
class for common geometric functions.</para>
14217       </summary>
14218     </member>
14219     <member name=
"M:UnityEngine.GeometryUtility.CalculateFrustumPlanes(UnityEngine.Camera)">
14220       <summary>
14221         <para>Calculates frustum planes.</para>
14222       </summary>
14223       <param name=
"camera"></param>
14224     </member>
14225     <member name=
"M:UnityEngine.GeometryUtility.CalculateFrustumPlanes(UnityEngine.Matrix4x4)">
14226       <summary>
14227         <para>Calculates frustum planes.</para>
14228       </summary>
14229       <param name=
"worldToProjectionMatrix"></param>
14230     </member>
14231     <member name=
"M:UnityEngine.GeometryUtility.TestPlanesAABB(UnityEngine.Plane[],UnityEngine.Bounds)">
14232       <summary>
14233         <para>Returns
true if bounds are inside the plane array.</para>
14234       </summary>
14235       <param name=
"planes"></param>
14236       <param name=
"bounds"></param>
14237     </member>
14238     <member name=
"T:UnityEngine.Gizmos">
14239       <summary>
14240         <para>Gizmos are used to give visual debugging or setup aids
in the scene view.</para>
14241       </summary>
14242     </member>
14243     <member name=
"P:UnityEngine.Gizmos.color">
14244       <summary>
14245         <para>Sets the color
for the gizmos that will be drawn next.</para>
14246       </summary>
14247     </member>
14248     <member name=
"P:UnityEngine.Gizmos.matrix">
14249       <summary>
14250         <para>Set the gizmo matrix used to draw all gizmos.</para>
14251       </summary>
14252     </member>
14253     <member name=
"M:UnityEngine.Gizmos.DrawCube(UnityEngine.Vector3,UnityEngine.Vector3)">
14254       <summary>
14255         <para>Draw a solid box with center and size.</para>
14256       </summary>
14257       <param name=
"center"></param>
14258       <param name=
"size"></param>
14259     </member>
14260     <member name=
"M:UnityEngine.Gizmos.DrawFrustum(UnityEngine.Vector3,System.Single,System.Single,System.Single,System.Single)">
14261       <summary>
14262         <para>Draw a camera frustum
using the currently set Gizmos.matrix for it's location and rotation.</para>
14263       </summary>
14264       <param name=
"center">The apex of the truncated pyramid.</param>
14265       <param name=
"fov">Vertical field of view (ie, the angle at the apex in degrees).</param>
14266       <param name=
"maxRange">Distance of the frustum's far plane.</param>
14267       <param name=
"minRange">Distance of the frustum's near plane.</param>
14268       <param name=
"aspect">Width/height ratio.</param>
14269     </member>
14270     <member name=
"M:UnityEngine.Gizmos.DrawGUITexture(UnityEngine.Rect,UnityEngine.Texture)">
14271       <summary>
14272         <para>Draw a texture
in the scene.</para>
14273       </summary>
14274       <param name=
"screenRect">The size and position of the texture on the "screen" defined by the XY plane.</param>
14275       <param name=
"texture">The texture to be displayed.</param>
14276       <param name=
"mat">An optional material to apply the texture.</param>
14277       <param name=
"leftBorder">Inset from the rectangle's left edge.</param>
14278       <param name=
"rightBorder">Inset from the rectangle's right edge.</param>
14279       <param name=
"topBorder">Inset from the rectangle's top edge.</param>
14280       <param name=
"bottomBorder">Inset from the rectangle's bottom edge.</param>
14281     </member>
14282     <member name=
"M:UnityEngine.Gizmos.DrawGUITexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material)">
14283       <summary>
14284         <para>Draw a texture
in the scene.</para>
14285       </summary>
14286       <param name=
"screenRect">The size and position of the texture on the "screen" defined by the XY plane.</param>
14287       <param name=
"texture">The texture to be displayed.</param>
14288       <param name=
"mat">An optional material to apply the texture.</param>
14289       <param name=
"leftBorder">Inset from the rectangle's left edge.</param>
14290       <param name=
"rightBorder">Inset from the rectangle's right edge.</param>
14291       <param name=
"topBorder">Inset from the rectangle's top edge.</param>
14292       <param name=
"bottomBorder">Inset from the rectangle's bottom edge.</param>
14293     </member>
14294     <member name=
"M:UnityEngine.Gizmos.DrawGUITexture(UnityEngine.Rect,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32)">
14295       <summary>
14296         <para>Draw a texture
in the scene.</para>
14297       </summary>
14298       <param name=
"screenRect">The size and position of the texture on the "screen" defined by the XY plane.</param>
14299       <param name=
"texture">The texture to be displayed.</param>
14300       <param name=
"mat">An optional material to apply the texture.</param>
14301       <param name=
"leftBorder">Inset from the rectangle's left edge.</param>
14302       <param name=
"rightBorder">Inset from the rectangle's right edge.</param>
14303       <param name=
"topBorder">Inset from the rectangle's top edge.</param>
14304       <param name=
"bottomBorder">Inset from the rectangle's bottom edge.</param>
14305     </member>
14306     <member name=
"M:UnityEngine.Gizmos.DrawGUITexture(UnityEngine.Rect,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Material)">
14307       <summary>
14308         <para>Draw a texture
in the scene.</para>
14309       </summary>
14310       <param name=
"screenRect">The size and position of the texture on the "screen" defined by the XY plane.</param>
14311       <param name=
"texture">The texture to be displayed.</param>
14312       <param name=
"mat">An optional material to apply the texture.</param>
14313       <param name=
"leftBorder">Inset from the rectangle's left edge.</param>
14314       <param name=
"rightBorder">Inset from the rectangle's right edge.</param>
14315       <param name=
"topBorder">Inset from the rectangle's top edge.</param>
14316       <param name=
"bottomBorder">Inset from the rectangle's bottom edge.</param>
14317     </member>
14318     <member name=
"M:UnityEngine.Gizmos.DrawIcon(UnityEngine.Vector3,System.String)">
14319       <summary>
14320         <para>Draw an icon at a position
in the scene view.</para>
14321       </summary>
14322       <param name=
"center"></param>
14323       <param name=
"name"></param>
14324       <param name=
"allowScaling"></param>
14325     </member>
14326     <member name=
"M:UnityEngine.Gizmos.DrawIcon(UnityEngine.Vector3,System.String,System.Boolean)">
14327       <summary>
14328         <para>Draw an icon at a position
in the scene view.</para>
14329       </summary>
14330       <param name=
"center"></param>
14331       <param name=
"name"></param>
14332       <param name=
"allowScaling"></param>
14333     </member>
14334     <member name=
"M:UnityEngine.Gizmos.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
14335       <summary>
14336         <para>Draws a line starting at
from towards to.</para>
14337       </summary>
14338       <param name=
"from"></param>
14339       <param name=
"to"></param>
14340     </member>
14341     <member name=
"M:UnityEngine.Gizmos.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)">
14342       <summary>
14343         <para>Draws a mesh.</para>
14344       </summary>
14345       <param name=
"mesh">Mesh to draw as a gizmo.</param>
14346       <param name=
"position">Position (default is zero).</param>
14347       <param name=
"rotation">Rotation (default is no rotation).</param>
14348       <param name=
"scale">Scale (default is no scale).</param>
14349       <param name=
"submeshIndex">Submesh to draw (default is -1, which draws whole mesh).</param>
14350     </member>
14351     <member name=
"M:UnityEngine.Gizmos.DrawMesh(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)">
14352       <summary>
14353         <para>Draws a mesh.</para>
14354       </summary>
14355       <param name=
"mesh">Mesh to draw as a gizmo.</param>
14356       <param name=
"position">Position (default is zero).</param>
14357       <param name=
"rotation">Rotation (default is no rotation).</param>
14358       <param name=
"scale">Scale (default is no scale).</param>
14359       <param name=
"submeshIndex">Submesh to draw (default is -1, which draws whole mesh).</param>
14360     </member>
14361     <member name=
"M:UnityEngine.Gizmos.DrawRay(UnityEngine.Ray)">
14362       <summary>
14363         <para>Draws a ray starting at
from to from + direction.</para>
14364       </summary>
14365       <param name=
"r"></param>
14366       <param name=
"from"></param>
14367       <param name=
"direction"></param>
14368     </member>
14369     <member name=
"M:UnityEngine.Gizmos.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3)">
14370       <summary>
14371         <para>Draws a ray starting at
from to from + direction.</para>
14372       </summary>
14373       <param name=
"r"></param>
14374       <param name=
"from"></param>
14375       <param name=
"direction"></param>
14376     </member>
14377     <member name=
"M:UnityEngine.Gizmos.DrawSphere(UnityEngine.Vector3,System.Single)">
14378       <summary>
14379         <para>Draws a solid sphere with center and radius.</para>
14380       </summary>
14381       <param name=
"center"></param>
14382       <param name=
"radius"></param>
14383     </member>
14384     <member name=
"M:UnityEngine.Gizmos.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3)">
14385       <summary>
14386         <para>Draw a wireframe box with center and size.</para>
14387       </summary>
14388       <param name=
"center"></param>
14389       <param name=
"size"></param>
14390     </member>
14391     <member name=
"M:UnityEngine.Gizmos.DrawWireMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)">
14392       <summary>
14393         <para>Draws a wireframe mesh.</para>
14394       </summary>
14395       <param name=
"mesh">Mesh to draw as a gizmo.</param>
14396       <param name=
"position">Position (default is zero).</param>
14397       <param name=
"rotation">Rotation (default is no rotation).</param>
14398       <param name=
"scale">Scale (default is no scale).</param>
14399       <param name=
"submeshIndex">Submesh to draw (default is -1, which draws whole mesh).</param>
14400     </member>
14401     <member name=
"M:UnityEngine.Gizmos.DrawWireMesh(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)">
14402       <summary>
14403         <para>Draws a wireframe mesh.</para>
14404       </summary>
14405       <param name=
"mesh">Mesh to draw as a gizmo.</param>
14406       <param name=
"position">Position (default is zero).</param>
14407       <param name=
"rotation">Rotation (default is no rotation).</param>
14408       <param name=
"scale">Scale (default is no scale).</param>
14409       <param name=
"submeshIndex">Submesh to draw (default is -1, which draws whole mesh).</param>
14410     </member>
14411     <member name=
"M:UnityEngine.Gizmos.DrawWireSphere(UnityEngine.Vector3,System.Single)">
14412       <summary>
14413         <para>Draws a wireframe sphere with center and radius.</para>
14414       </summary>
14415       <param name=
"center"></param>
14416       <param name=
"radius"></param>
14417     </member>
14418     <member name=
"T:UnityEngine.GL">
14419       <summary>
14420         <para>Low-level graphics library.</para>
14421       </summary>
14422     </member>
14423     <member name=
"P:UnityEngine.GL.invertCulling">
14424       <summary>
14425         <para>Select whether to invert the backface culling (
true) or not (false).</para>
14426       </summary>
14427     </member>
14428     <member name=
"P:UnityEngine.GL.modelview">
14429       <summary>
14430         <para>The current modelview matrix.</para>
14431       </summary>
14432     </member>
14433     <member name=
"P:UnityEngine.GL.sRGBWrite">
14434       <summary>
14435         <para>Controls whether Linear-to-sRGB color conversion
is performed while rendering.</para>
14436       </summary>
14437     </member>
14438     <member name=
"P:UnityEngine.GL.wireframe">
14439       <summary>
14440         <para>Should rendering be done
in wireframe?</para>
14441       </summary>
14442     </member>
14443     <member name=
"M:UnityEngine.GL.Begin(System.Int32)">
14444       <summary>
14445         <para>Begin drawing
3D primitives.</para>
14446       </summary>
14447       <param name=
"mode">Primitives to draw: can be TRIANGLES, TRIANGLE_STRIP, QUADS or LINES.</param>
14448     </member>
14449     <member name=
"M:UnityEngine.GL.Clear(System.Boolean,System.Boolean,UnityEngine.Color,System.Single)">
14450       <summary>
14451         <para>Clear the current render buffer.</para>
14452       </summary>
14453       <param name=
"clearDepth">Should the depth buffer be cleared?</param>
14454       <param name=
"clearColor">Should the color buffer be cleared?</param>
14455       <param name=
"backgroundColor">The color to clear with, used only if clearColor is true.</param>
14456       <param name=
"depth">The depth to clear Z buffer with, used only if clearDepth is true.</param>
14457     </member>
14458     <member name=
"M:UnityEngine.GL.ClearWithSkybox(System.Boolean,UnityEngine.Camera)">
14459       <summary>
14460         <para>Clear the current render buffer with camera
's skybox.</para>
14461       </summary>
14462       <param name=
"clearDepth">Should the depth buffer be cleared?</param>
14463       <param name=
"camera">Camera to get projection parameters and skybox from.</param>
14464     </member>
14465     <member name=
"M:UnityEngine.GL.Color(UnityEngine.Color)">
14466       <summary>
14467         <para>Sets current vertex color.</para>
14468       </summary>
14469       <param name=
"c"></param>
14470     </member>
14471     <member name=
"M:UnityEngine.GL.End">
14472       <summary>
14473         <para>End drawing
3D primitives.</para>
14474       </summary>
14475     </member>
14476     <member name=
"M:UnityEngine.GL.Flush">
14477       <summary>
14478         <para>Sends queued-up commands
in the driver's command buffer to the GPU.</para>
14479       </summary>
14480     </member>
14481     <member name=
"M:UnityEngine.GL.GetGPUProjectionMatrix(UnityEngine.Matrix4x4,System.Boolean)">
14482       <summary>
14483         <para>Compute GPU projection matrix
from camera's projection matrix.</para>
14484       </summary>
14485       <param name=
"proj">Source projection matrix.</param>
14486       <param name=
"renderIntoTexture">Will this projection be used for rendering into a RenderTexture?</param>
14487       <returns>
14488         <para>Adjusted projection matrix
for the current graphics API.</para>
14489       </returns>
14490     </member>
14491     <member name=
"M:UnityEngine.GL.InvalidateState">
14492       <summary>
14493         <para>Invalidate the internally cached render state.</para>
14494       </summary>
14495     </member>
14496     <member name=
"M:UnityEngine.GL.IssuePluginEvent(System.Int32)">
14497       <summary>
14498         <para>Send a user-defined
event to a native code plugin.</para>
14499       </summary>
14500       <param name=
"eventID">User defined id to send to the callback.</param>
14501       <param name=
"callback">Native code callback to queue for Unity's renderer to invoke.</param>
14502     </member>
14503     <member name=
"M:UnityEngine.GL.IssuePluginEvent(System.IntPtr,System.Int32)">
14504       <summary>
14505         <para>Send a user-defined
event to a native code plugin.</para>
14506       </summary>
14507       <param name=
"eventID">User defined id to send to the callback.</param>
14508       <param name=
"callback">Native code callback to queue for Unity's renderer to invoke.</param>
14509     </member>
14510     <member name=
"F:UnityEngine.GL.LINES">
14511       <summary>
14512         <para>Mode
for Begin: draw lines.</para>
14513       </summary>
14514     </member>
14515     <member name=
"M:UnityEngine.GL.LoadIdentity">
14516       <summary>
14517         <para>Load the identity matrix to the current modelview matrix.</para>
14518       </summary>
14519     </member>
14520     <member name=
"M:UnityEngine.GL.LoadOrtho">
14521       <summary>
14522         <para>Helper function to
set up an ortho perspective transform.</para>
14523       </summary>
14524     </member>
14525     <member name=
"M:UnityEngine.GL.LoadPixelMatrix">
14526       <summary>
14527         <para>Setup a matrix
for pixel-correct rendering.</para>
14528       </summary>
14529     </member>
14530     <member name=
"M:UnityEngine.GL.LoadPixelMatrix(System.Single,System.Single,System.Single,System.Single)">
14531       <summary>
14532         <para>Setup a matrix
for pixel-correct rendering.</para>
14533       </summary>
14534       <param name=
"left"></param>
14535       <param name=
"right"></param>
14536       <param name=
"bottom"></param>
14537       <param name=
"top"></param>
14538     </member>
14539     <member name=
"M:UnityEngine.GL.LoadProjectionMatrix(UnityEngine.Matrix4x4)">
14540       <summary>
14541         <para>Load an arbitrary matrix to the current projection matrix.</para>
14542       </summary>
14543       <param name=
"mat"></param>
14544     </member>
14545     <member name=
"M:UnityEngine.GL.MultiTexCoord(System.Int32,UnityEngine.Vector3)">
14546       <summary>
14547         <para>Sets current texture coordinate (v.x,v.y,v.z) to the actual texture unit.</para>
14548       </summary>
14549       <param name=
"unit"></param>
14550       <param name=
"v"></param>
14551     </member>
14552     <member name=
"M:UnityEngine.GL.MultiTexCoord2(System.Int32,System.Single,System.Single)">
14553       <summary>
14554         <para>Sets current texture coordinate (x,y)
for the actual texture unit.</para>
14555       </summary>
14556       <param name=
"unit"></param>
14557       <param name=
"x"></param>
14558       <param name=
"y"></param>
14559     </member>
14560     <member name=
"M:UnityEngine.GL.MultiTexCoord3(System.Int32,System.Single,System.Single,System.Single)">
14561       <summary>
14562         <para>Sets current texture coordinate (x,y,z) to the actual texture unit.</para>
14563       </summary>
14564       <param name=
"unit"></param>
14565       <param name=
"x"></param>
14566       <param name=
"y"></param>
14567       <param name=
"z"></param>
14568     </member>
14569     <member name=
"M:UnityEngine.GL.MultMatrix(UnityEngine.Matrix4x4)">
14570       <summary>
14571         <para>Multiplies the current modelview matrix with the one specified.</para>
14572       </summary>
14573       <param name=
"mat"></param>
14574     </member>
14575     <member name=
"M:UnityEngine.GL.PopMatrix">
14576       <summary>
14577         <para>Restores both projection and modelview matrices off the top of the matrix stack.</para>
14578       </summary>
14579     </member>
14580     <member name=
"M:UnityEngine.GL.PushMatrix">
14581       <summary>
14582         <para>Saves both projection and modelview matrices to the matrix stack.</para>
14583       </summary>
14584     </member>
14585     <member name=
"F:UnityEngine.GL.QUADS">
14586       <summary>
14587         <para>Mode
for Begin: draw quads.</para>
14588       </summary>
14589     </member>
14590     <member name=
"M:UnityEngine.GL.RenderTargetBarrier">
14591       <summary>
14592         <para>Resolves the render target
for subsequent operations sampling from it.</para>
14593       </summary>
14594     </member>
14595     <member name=
"M:UnityEngine.GL.TexCoord(UnityEngine.Vector3)">
14596       <summary>
14597         <para>Sets current texture coordinate (v.x,v.y,v.z)
for all texture units.</para>
14598       </summary>
14599       <param name=
"v"></param>
14600     </member>
14601     <member name=
"M:UnityEngine.GL.TexCoord2(System.Single,System.Single)">
14602       <summary>
14603         <para>Sets current texture coordinate (x,y)
for all texture units.</para>
14604       </summary>
14605       <param name=
"x"></param>
14606       <param name=
"y"></param>
14607     </member>
14608     <member name=
"M:UnityEngine.GL.TexCoord3(System.Single,System.Single,System.Single)">
14609       <summary>
14610         <para>Sets current texture coordinate (x,y,z)
for all texture units.</para>
14611       </summary>
14612       <param name=
"x"></param>
14613       <param name=
"y"></param>
14614       <param name=
"z"></param>
14615     </member>
14616     <member name=
"F:UnityEngine.GL.TRIANGLE_STRIP">
14617       <summary>
14618         <para>Mode
for Begin: draw triangle strip.</para>
14619       </summary>
14620     </member>
14621     <member name=
"F:UnityEngine.GL.TRIANGLES">
14622       <summary>
14623         <para>Mode
for Begin: draw triangles.</para>
14624       </summary>
14625     </member>
14626     <member name=
"M:UnityEngine.GL.Vertex(UnityEngine.Vector3)">
14627       <summary>
14628         <para>Submit a vertex.</para>
14629       </summary>
14630       <param name=
"v"></param>
14631     </member>
14632     <member name=
"M:UnityEngine.GL.Vertex3(System.Single,System.Single,System.Single)">
14633       <summary>
14634         <para>Submit a vertex.</para>
14635       </summary>
14636       <param name=
"x"></param>
14637       <param name=
"y"></param>
14638       <param name=
"z"></param>
14639     </member>
14640     <member name=
"M:UnityEngine.GL.Viewport(UnityEngine.Rect)">
14641       <summary>
14642         <para>Set the rendering viewport.</para>
14643       </summary>
14644       <param name=
"pixelRect"></param>
14645     </member>
14646     <member name=
"T:UnityEngine.Gradient">
14647       <summary>
14648         <para>Gradient used
for animating colors.</para>
14649       </summary>
14650     </member>
14651     <member name=
"P:UnityEngine.Gradient.alphaKeys">
14652       <summary>
14653         <para>All alpha keys defined
in the gradient.</para>
14654       </summary>
14655     </member>
14656     <member name=
"P:UnityEngine.Gradient.colorKeys">
14657       <summary>
14658         <para>All color keys defined
in the gradient.</para>
14659       </summary>
14660     </member>
14661     <member name=
"M:UnityEngine.Gradient.#ctor">
14662       <summary>
14663         <para>Create a
new Gradient object.</para>
14664       </summary>
14665     </member>
14666     <member name=
"M:UnityEngine.Gradient.Evaluate(System.Single)">
14667       <summary>
14668         <para>Calculate color at a given time.</para>
14669       </summary>
14670       <param name=
"time">Time of the key (0 - 1).</param>
14671     </member>
14672     <member name=
"M:UnityEngine.Gradient.SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[])">
14673       <summary>
14674         <para>Setup Gradient with an array of color keys and alpha keys.</para>
14675       </summary>
14676       <param name=
"colorKeys">Color keys of the gradient (maximum 8 color keys).</param>
14677       <param name=
"alphaKeys">Alpha keys of the gradient (maximum 8 alpha keys).</param>
14678     </member>
14679     <member name=
"T:UnityEngine.GradientAlphaKey">
14680       <summary>
14681         <para>Alpha key used
by Gradient.</para>
14682       </summary>
14683     </member>
14684     <member name=
"F:UnityEngine.GradientAlphaKey.alpha">
14685       <summary>
14686         <para>Alpha channel of key.</para>
14687       </summary>
14688     </member>
14689     <member name=
"F:UnityEngine.GradientAlphaKey.time">
14690       <summary>
14691         <para>Time of the key (
0 - 1).</para>
14692       </summary>
14693     </member>
14694     <member name=
"M:UnityEngine.GradientAlphaKey.#ctor(System.Single,System.Single)">
14695       <summary>
14696         <para>Gradient alpha key.</para>
14697       </summary>
14698       <param name=
"alpha">Alpha of key (0 - 1).</param>
14699       <param name=
"time">Time of the key (0 - 1).</param>
14700     </member>
14701     <member name=
"T:UnityEngine.GradientColorKey">
14702       <summary>
14703         <para>Color key used
by Gradient.</para>
14704       </summary>
14705     </member>
14706     <member name=
"F:UnityEngine.GradientColorKey.color">
14707       <summary>
14708         <para>Color of key.</para>
14709       </summary>
14710     </member>
14711     <member name=
"F:UnityEngine.GradientColorKey.time">
14712       <summary>
14713         <para>Time of the key (
0 - 1).</para>
14714       </summary>
14715     </member>
14716     <member name=
"M:UnityEngine.GradientColorKey.#ctor(UnityEngine.Color,System.Single)">
14717       <summary>
14718         <para>Gradient color key.</para>
14719       </summary>
14720       <param name=
"color">Color of key.</param>
14721       <param name=
"time">Time of the key (0 - 1).</param>
14722       <param name=
"col"></param>
14723     </member>
14724     <member name=
"T:UnityEngine.Graphics">
14725       <summary>
14726         <para>Raw
interface to Unity's drawing functions.</para>
14727       </summary>
14728     </member>
14729     <member name=
"P:UnityEngine.Graphics.activeColorBuffer">
14730       <summary>
14731         <para>Currently active color buffer (Read Only).</para>
14732       </summary>
14733     </member>
14734     <member name=
"P:UnityEngine.Graphics.activeDepthBuffer">
14735       <summary>
14736         <para>Currently active depth/stencil buffer (Read Only).</para>
14737       </summary>
14738     </member>
14739     <member name=
"M:UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.RenderTexture)">
14740       <summary>
14741         <para>Copies source texture
into destination render texture with a shader.</para>
14742       </summary>
14743       <param name=
"source">Source texture.</param>
14744       <param name=
"dest">Destination RenderTexture, or null to blit directly to screen.</param>
14745       <param name=
"mat">Material to use. Material's shader could do some post-processing effect, for example.</param>
14746       <param name=
"pass">If -1 (default), draws all passes in the material. Otherwise, draws given pass only.</param>
14747     </member>
14748     <member name=
"M:UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32)">
14749       <summary>
14750         <para>Copies source texture
into destination render texture with a shader.</para>
14751       </summary>
14752       <param name=
"source">Source texture.</param>
14753       <param name=
"dest">Destination RenderTexture, or null to blit directly to screen.</param>
14754       <param name=
"mat">Material to use. Material's shader could do some post-processing effect, for example.</param>
14755       <param name=
"pass">If -1 (default), draws all passes in the material. Otherwise, draws given pass only.</param>
14756     </member>
14757     <member name=
"M:UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.Material,System.Int32)">
14758       <summary>
14759         <para>Copies source texture
into destination render texture with a shader.</para>
14760       </summary>
14761       <param name=
"source">Source texture.</param>
14762       <param name=
"dest">Destination RenderTexture, or null to blit directly to screen.</param>
14763       <param name=
"mat">Material to use. Material's shader could do some post-processing effect, for example.</param>
14764       <param name=
"pass">If -1 (default), draws all passes in the material. Otherwise, draws given pass only.</param>
14765     </member>
14766     <member name=
"M:UnityEngine.Graphics.BlitMultiTap(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[])">
14767       <summary>
14768         <para>Copies source texture
into destination, for multi-tap shader.</para>
14769       </summary>
14770       <param name=
"source">Source texture.</param>
14771       <param name=
"dest">Destination RenderTexture, or null to blit directly to screen.</param>
14772       <param name=
"mat">Material to use for copying. Material's shader should do some post-processing effect.</param>
14773       <param name=
"offsets">Variable number of filtering offsets. Offsets are given in pixels.</param>
14774     </member>
14775     <member name=
"M:UnityEngine.Graphics.ClearRandomWriteTargets">
14776       <summary>
14777         <para>Clear random write targets
for Shader Model 5.0 level pixel shaders.</para>
14778       </summary>
14779     </member>
14780     <member name=
"M:UnityEngine.Graphics.CopyTexture(UnityEngine.Texture,UnityEngine.Texture)">
14781       <summary>
14782         <para>Copy texture contents.</para>
14783       </summary>
14784       <param name=
"src">Source texture.</param>
14785       <param name=
"dst">Destination texture.</param>
14786       <param name=
"srcElement">Source texture element (cubemap face, texture array layer or 3D texture depth slice).</param>
14787       <param name=
"srcMip">Source texture mipmap level.</param>
14788       <param name=
"dstElement">Destination texture element (cubemap face, texture array layer or 3D texture depth slice).</param>
14789       <param name=
"dstMip">Destination texture mipmap level.</param>
14790       <param name=
"srcX">X coordinate of source texture region to copy (left side is zero).</param>
14791       <param name=
"srcY">Y coordinate of source texture region to copy (bottom is zero).</param>
14792       <param name=
"srcWidth">Width of source texture region to copy.</param>
14793       <param name=
"srcHeight">Height of source texture region to copy.</param>
14794       <param name=
"dstX">X coordinate of where to copy region in destination texture (left side is zero).</param>
14795       <param name=
"dstY">Y coordinate of where to copy region in destination texture (bottom is zero).</param>
14796     </member>
14797     <member name=
"M:UnityEngine.Graphics.CopyTexture(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32)">
14798       <summary>
14799         <para>Copy texture contents.</para>
14800       </summary>
14801       <param name=
"src">Source texture.</param>
14802       <param name=
"dst">Destination texture.</param>
14803       <param name=
"srcElement">Source texture element (cubemap face, texture array layer or 3D texture depth slice).</param>
14804       <param name=
"srcMip">Source texture mipmap level.</param>
14805       <param name=
"dstElement">Destination texture element (cubemap face, texture array layer or 3D texture depth slice).</param>
14806       <param name=
"dstMip">Destination texture mipmap level.</param>
14807       <param name=
"srcX">X coordinate of source texture region to copy (left side is zero).</param>
14808       <param name=
"srcY">Y coordinate of source texture region to copy (bottom is zero).</param>
14809       <param name=
"srcWidth">Width of source texture region to copy.</param>
14810       <param name=
"srcHeight">Height of source texture region to copy.</param>
14811       <param name=
"dstX">X coordinate of where to copy region in destination texture (left side is zero).</param>
14812       <param name=
"dstY">Y coordinate of where to copy region in destination texture (bottom is zero).</param>
14813     </member>
14814     <member name=
"M:UnityEngine.Graphics.CopyTexture(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32)">
14815       <summary>
14816         <para>Copy texture contents.</para>
14817       </summary>
14818       <param name=
"src">Source texture.</param>
14819       <param name=
"dst">Destination texture.</param>
14820       <param name=
"srcElement">Source texture element (cubemap face, texture array layer or 3D texture depth slice).</param>
14821       <param name=
"srcMip">Source texture mipmap level.</param>
14822       <param name=
"dstElement">Destination texture element (cubemap face, texture array layer or 3D texture depth slice).</param>
14823       <param name=
"dstMip">Destination texture mipmap level.</param>
14824       <param name=
"srcX">X coordinate of source texture region to copy (left side is zero).</param>
14825       <param name=
"srcY">Y coordinate of source texture region to copy (bottom is zero).</param>
14826       <param name=
"srcWidth">Width of source texture region to copy.</param>
14827       <param name=
"srcHeight">Height of source texture region to copy.</param>
14828       <param name=
"dstX">X coordinate of where to copy region in destination texture (left side is zero).</param>
14829       <param name=
"dstY">Y coordinate of where to copy region in destination texture (bottom is zero).</param>
14830     </member>
14831     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion)">
14832       <summary>
14833         <para>Draw a mesh.</para>
14834       </summary>
14835       <param name=
"mesh">The Mesh to draw.</param>
14836       <param name=
"position">Position of the mesh.</param>
14837       <param name=
"rotation">Rotation of the mesh.</param>
14838       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
14839       <param name=
"material">Material to use.</param>
14840       <param name=
"layer"> to use.</param>
14841       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
14842       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
14843       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
14844       <param name=
"castShadows">Should the mesh cast shadows?</param>
14845       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
14846       <param name=
"useLightProbes">Should the mesh use light probes?</param>
14847       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
14848       <param name=
"materialIndex"></param>
14849     </member>
14850     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)">
14851       <summary>
14852         <para>Draw a mesh.</para>
14853       </summary>
14854       <param name=
"mesh">The Mesh to draw.</param>
14855       <param name=
"position">Position of the mesh.</param>
14856       <param name=
"rotation">Rotation of the mesh.</param>
14857       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
14858       <param name=
"material">Material to use.</param>
14859       <param name=
"layer"> to use.</param>
14860       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
14861       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
14862       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
14863       <param name=
"castShadows">Should the mesh cast shadows?</param>
14864       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
14865       <param name=
"useLightProbes">Should the mesh use light probes?</param>
14866       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
14867       <param name=
"materialIndex"></param>
14868     </member>
14869     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,System.Boolean,System.Boolean)">
14870       <summary>
14871         <para>Draw a mesh.</para>
14872       </summary>
14873       <param name=
"mesh">The Mesh to draw.</param>
14874       <param name=
"position">Position of the mesh.</param>
14875       <param name=
"rotation">Rotation of the mesh.</param>
14876       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
14877       <param name=
"material">Material to use.</param>
14878       <param name=
"layer"> to use.</param>
14879       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
14880       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
14881       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
14882       <param name=
"castShadows">Should the mesh cast shadows?</param>
14883       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
14884       <param name=
"useLightProbes">Should the mesh use light probes?</param>
14885       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
14886       <param name=
"materialIndex"></param>
14887     </member>
14888     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,System.Boolean,System.Boolean,System.Boolean)">
14889       <summary>
14890         <para>Draw a mesh.</para>
14891       </summary>
14892       <param name=
"mesh">The Mesh to draw.</param>
14893       <param name=
"position">Position of the mesh.</param>
14894       <param name=
"rotation">Rotation of the mesh.</param>
14895       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
14896       <param name=
"material">Material to use.</param>
14897       <param name=
"layer"> to use.</param>
14898       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
14899       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
14900       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
14901       <param name=
"castShadows">Should the mesh cast shadows?</param>
14902       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
14903       <param name=
"useLightProbes">Should the mesh use light probes?</param>
14904       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
14905       <param name=
"materialIndex"></param>
14906     </member>
14907     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform)">
14908       <summary>
14909         <para>Draw a mesh.</para>
14910       </summary>
14911       <param name=
"mesh">The Mesh to draw.</param>
14912       <param name=
"position">Position of the mesh.</param>
14913       <param name=
"rotation">Rotation of the mesh.</param>
14914       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
14915       <param name=
"material">Material to use.</param>
14916       <param name=
"layer"> to use.</param>
14917       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
14918       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
14919       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
14920       <param name=
"castShadows">Should the mesh cast shadows?</param>
14921       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
14922       <param name=
"useLightProbes">Should the mesh use light probes?</param>
14923       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
14924       <param name=
"materialIndex"></param>
14925     </member>
14926     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,System.Boolean)">
14927       <summary>
14928         <para>Draw a mesh.</para>
14929       </summary>
14930       <param name=
"mesh">The Mesh to draw.</param>
14931       <param name=
"position">Position of the mesh.</param>
14932       <param name=
"rotation">Rotation of the mesh.</param>
14933       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
14934       <param name=
"material">Material to use.</param>
14935       <param name=
"layer"> to use.</param>
14936       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
14937       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
14938       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
14939       <param name=
"castShadows">Should the mesh cast shadows?</param>
14940       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
14941       <param name=
"useLightProbes">Should the mesh use light probes?</param>
14942       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
14943       <param name=
"materialIndex"></param>
14944     </member>
14945     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4)">
14946       <summary>
14947         <para>Draw a mesh.</para>
14948       </summary>
14949       <param name=
"mesh">The Mesh to draw.</param>
14950       <param name=
"position">Position of the mesh.</param>
14951       <param name=
"rotation">Rotation of the mesh.</param>
14952       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
14953       <param name=
"material">Material to use.</param>
14954       <param name=
"layer"> to use.</param>
14955       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
14956       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
14957       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
14958       <param name=
"castShadows">Should the mesh cast shadows?</param>
14959       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
14960       <param name=
"useLightProbes">Should the mesh use light probes?</param>
14961       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
14962       <param name=
"materialIndex"></param>
14963     </member>
14964     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,System.Int32)">
14965       <summary>
14966         <para>Draw a mesh.</para>
14967       </summary>
14968       <param name=
"mesh">The Mesh to draw.</param>
14969       <param name=
"position">Position of the mesh.</param>
14970       <param name=
"rotation">Rotation of the mesh.</param>
14971       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
14972       <param name=
"material">Material to use.</param>
14973       <param name=
"layer"> to use.</param>
14974       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
14975       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
14976       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
14977       <param name=
"castShadows">Should the mesh cast shadows?</param>
14978       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
14979       <param name=
"useLightProbes">Should the mesh use light probes?</param>
14980       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
14981       <param name=
"materialIndex"></param>
14982     </member>
14983     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,System.Boolean,System.Boolean)">
14984       <summary>
14985         <para>Draw a mesh.</para>
14986       </summary>
14987       <param name=
"mesh">The Mesh to draw.</param>
14988       <param name=
"position">Position of the mesh.</param>
14989       <param name=
"rotation">Rotation of the mesh.</param>
14990       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
14991       <param name=
"material">Material to use.</param>
14992       <param name=
"layer"> to use.</param>
14993       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
14994       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
14995       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
14996       <param name=
"castShadows">Should the mesh cast shadows?</param>
14997       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
14998       <param name=
"useLightProbes">Should the mesh use light probes?</param>
14999       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
15000       <param name=
"materialIndex"></param>
15001     </member>
15002     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,System.Boolean,System.Boolean,System.Boolean)">
15003       <summary>
15004         <para>Draw a mesh.</para>
15005       </summary>
15006       <param name=
"mesh">The Mesh to draw.</param>
15007       <param name=
"position">Position of the mesh.</param>
15008       <param name=
"rotation">Rotation of the mesh.</param>
15009       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
15010       <param name=
"material">Material to use.</param>
15011       <param name=
"layer"> to use.</param>
15012       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
15013       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
15014       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
15015       <param name=
"castShadows">Should the mesh cast shadows?</param>
15016       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
15017       <param name=
"useLightProbes">Should the mesh use light probes?</param>
15018       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
15019       <param name=
"materialIndex"></param>
15020     </member>
15021     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean)">
15022       <summary>
15023         <para>Draw a mesh.</para>
15024       </summary>
15025       <param name=
"mesh">The Mesh to draw.</param>
15026       <param name=
"position">Position of the mesh.</param>
15027       <param name=
"rotation">Rotation of the mesh.</param>
15028       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
15029       <param name=
"material">Material to use.</param>
15030       <param name=
"layer"> to use.</param>
15031       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
15032       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
15033       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
15034       <param name=
"castShadows">Should the mesh cast shadows?</param>
15035       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
15036       <param name=
"useLightProbes">Should the mesh use light probes?</param>
15037       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
15038       <param name=
"materialIndex"></param>
15039     </member>
15040     <member name=
"M:UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,System.Boolean)">
15041       <summary>
15042         <para>Draw a mesh.</para>
15043       </summary>
15044       <param name=
"mesh">The Mesh to draw.</param>
15045       <param name=
"position">Position of the mesh.</param>
15046       <param name=
"rotation">Rotation of the mesh.</param>
15047       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations).</param>
15048       <param name=
"material">Material to use.</param>
15049       <param name=
"layer"> to use.</param>
15050       <param name=
"camera">If null (default), the mesh will be drawn in all cameras. Otherwise it will be rendered in the given camera only.</param>
15051       <param name=
"submeshIndex">Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.</param>
15052       <param name=
"properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
15053       <param name=
"castShadows">Should the mesh cast shadows?</param>
15054       <param name=
"receiveShadows">Should the mesh receive shadows?</param>
15055       <param name=
"useLightProbes">Should the mesh use light probes?</param>
15056       <param name=
"probeAnchor">If used, the mesh will use this Transform's position to sample light probes and find the matching reflection probe.</param>
15057       <param name=
"materialIndex"></param>
15058     </member>
15059     <member name=
"M:UnityEngine.Graphics.DrawMeshNow(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion)">
15060       <summary>
15061         <para>Draw a mesh immediately.</para>
15062       </summary>
15063       <param name=
"mesh">The Mesh to draw.</param>
15064       <param name=
"position">Position of the mesh.</param>
15065       <param name=
"rotation">Rotation of the mesh.</param>
15066       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations). Note that the mesh will not be displayed correctly if matrix has negative scale.</param>
15067       <param name=
"materialIndex">Subset of the mesh to draw.</param>
15068     </member>
15069     <member name=
"M:UnityEngine.Graphics.DrawMeshNow(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)">
15070       <summary>
15071         <para>Draw a mesh immediately.</para>
15072       </summary>
15073       <param name=
"mesh">The Mesh to draw.</param>
15074       <param name=
"position">Position of the mesh.</param>
15075       <param name=
"rotation">Rotation of the mesh.</param>
15076       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations). Note that the mesh will not be displayed correctly if matrix has negative scale.</param>
15077       <param name=
"materialIndex">Subset of the mesh to draw.</param>
15078     </member>
15079     <member name=
"M:UnityEngine.Graphics.DrawMeshNow(UnityEngine.Mesh,UnityEngine.Matrix4x4)">
15080       <summary>
15081         <para>Draw a mesh immediately.</para>
15082       </summary>
15083       <param name=
"mesh">The Mesh to draw.</param>
15084       <param name=
"position">Position of the mesh.</param>
15085       <param name=
"rotation">Rotation of the mesh.</param>
15086       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations). Note that the mesh will not be displayed correctly if matrix has negative scale.</param>
15087       <param name=
"materialIndex">Subset of the mesh to draw.</param>
15088     </member>
15089     <member name=
"M:UnityEngine.Graphics.DrawMeshNow(UnityEngine.Mesh,UnityEngine.Matrix4x4,System.Int32)">
15090       <summary>
15091         <para>Draw a mesh immediately.</para>
15092       </summary>
15093       <param name=
"mesh">The Mesh to draw.</param>
15094       <param name=
"position">Position of the mesh.</param>
15095       <param name=
"rotation">Rotation of the mesh.</param>
15096       <param name=
"matrix">Transformation matrix of the mesh (combines position, rotation and other transformations). Note that the mesh will not be displayed correctly if matrix has negative scale.</param>
15097       <param name=
"materialIndex">Subset of the mesh to draw.</param>
15098     </member>
15099     <member name=
"M:UnityEngine.Graphics.DrawProcedural(UnityEngine.MeshTopology,System.Int32,System.Int32)">
15100       <summary>
15101         <para>Draws a fully procedural geometry
on the GPU.</para>
15102       </summary>
15103       <param name=
"topology"></param>
15104       <param name=
"vertexCount"></param>
15105       <param name=
"instanceCount"></param>
15106     </member>
15107     <member name=
"M:UnityEngine.Graphics.DrawProceduralIndirect(UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32)">
15108       <summary>
15109         <para>Draws a fully procedural geometry
on the GPU.</para>
15110       </summary>
15111       <param name=
"topology">Topology of the procedural geometry.</param>
15112       <param name=
"bufferWithArgs">Buffer with draw arguments.</param>
15113       <param name=
"argsOffset">Byte offset where in the buffer the draw arguments are.</param>
15114     </member>
15115     <member name=
"M:UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material)">
15116       <summary>
15117         <para>Draw a texture
in screen coordinates.</para>
15118       </summary>
15119       <param name=
"screenRect">Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.</param>
15120       <param name=
"texture">Texture to draw.</param>
15121       <param name=
"sourceRect">Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.</param>
15122       <param name=
"leftBorder">Number of pixels from the left that are not affected by scale.</param>
15123       <param name=
"rightBorder">Number of pixels from the right that are not affected by scale.</param>
15124       <param name=
"topBorder">Number of pixels from the top that are not affected by scale.</param>
15125       <param name=
"bottomBorder">Number of pixels from the bottom that are not affected by scale.</param>
15126       <param name=
"color">Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.</param>
15127       <param name=
"mat">Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.</param>
15128     </member>
15129     <member name=
"M:UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Material)">
15130       <summary>
15131         <para>Draw a texture
in screen coordinates.</para>
15132       </summary>
15133       <param name=
"screenRect">Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.</param>
15134       <param name=
"texture">Texture to draw.</param>
15135       <param name=
"sourceRect">Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.</param>
15136       <param name=
"leftBorder">Number of pixels from the left that are not affected by scale.</param>
15137       <param name=
"rightBorder">Number of pixels from the right that are not affected by scale.</param>
15138       <param name=
"topBorder">Number of pixels from the top that are not affected by scale.</param>
15139       <param name=
"bottomBorder">Number of pixels from the bottom that are not affected by scale.</param>
15140       <param name=
"color">Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.</param>
15141       <param name=
"mat">Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.</param>
15142     </member>
15143     <member name=
"M:UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Material)">
15144       <summary>
15145         <para>Draw a texture
in screen coordinates.</para>
15146       </summary>
15147       <param name=
"screenRect">Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.</param>
15148       <param name=
"texture">Texture to draw.</param>
15149       <param name=
"sourceRect">Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.</param>
15150       <param name=
"leftBorder">Number of pixels from the left that are not affected by scale.</param>
15151       <param name=
"rightBorder">Number of pixels from the right that are not affected by scale.</param>
15152       <param name=
"topBorder">Number of pixels from the top that are not affected by scale.</param>
15153       <param name=
"bottomBorder">Number of pixels from the bottom that are not affected by scale.</param>
15154       <param name=
"color">Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.</param>
15155       <param name=
"mat">Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.</param>
15156     </member>
15157     <member name=
"M:UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color,UnityEngine.Material)">
15158       <summary>
15159         <para>Draw a texture
in screen coordinates.</para>
15160       </summary>
15161       <param name=
"screenRect">Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.</param>
15162       <param name=
"texture">Texture to draw.</param>
15163       <param name=
"sourceRect">Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.</param>
15164       <param name=
"leftBorder">Number of pixels from the left that are not affected by scale.</param>
15165       <param name=
"rightBorder">Number of pixels from the right that are not affected by scale.</param>
15166       <param name=
"topBorder">Number of pixels from the top that are not affected by scale.</param>
15167       <param name=
"bottomBorder">Number of pixels from the bottom that are not affected by scale.</param>
15168       <param name=
"color">Color that modulates the output. The neutral value is (0.5, 0.5, 0.5, 0.5). Set as vertex color for the shader.</param>
15169       <param name=
"mat">Custom Material that can be used to draw the texture. If null is passed, a default material with the Internal-GUITexture.shader is used.</param>
15170     </member>
15171     <member name=
"M:UnityEngine.Graphics.ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)">
15172       <summary>
15173         <para>Execute a command buffer.</para>
15174       </summary>
15175       <param name=
"buffer">The buffer to execute.</param>
15176     </member>
15177     <member name=
"M:UnityEngine.Graphics.SetRandomWriteTarget(System.Int32,UnityEngine.ComputeBuffer,System.Boolean)">
15178       <summary>
15179         <para>Set random write target
for Shader Model 5.0 level pixel shaders.</para>
15180       </summary>
15181       <param name=
"index">Index of the random write target in the shader.</param>
15182       <param name=
"uav">RenderTexture to set as write target.</param>
15183       <param name=
"preserveCounterValue">Whether to leave the append/consume counter value unchanged.</param>
15184     </member>
15185     <member name=
"M:UnityEngine.Graphics.SetRandomWriteTarget(System.Int32,UnityEngine.RenderTexture)">
15186       <summary>
15187         <para>Set random write target
for Shader Model 5.0 level pixel shaders.</para>
15188       </summary>
15189       <param name=
"index">Index of the random write target in the shader.</param>
15190       <param name=
"uav">RenderTexture to set as write target.</param>
15191       <param name=
"preserveCounterValue">Whether to leave the append/consume counter value unchanged.</param>
15192     </member>
15193     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderTexture)">
15194       <summary>
15195         <para>Sets current render target.</para>
15196       </summary>
15197       <param name=
"rt">RenderTexture to set as active render target.</param>
15198       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15199       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15200       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15201       <param name=
"colorBuffer">Color buffer to render into.</param>
15202       <param name=
"depthBuffer">Depth buffer to render into.</param>
15203       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15204       <param name=
"setup">Full render target setup information.</param>
15205     </member>
15206     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderTexture,System.Int32)">
15207       <summary>
15208         <para>Sets current render target.</para>
15209       </summary>
15210       <param name=
"rt">RenderTexture to set as active render target.</param>
15211       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15212       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15213       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15214       <param name=
"colorBuffer">Color buffer to render into.</param>
15215       <param name=
"depthBuffer">Depth buffer to render into.</param>
15216       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15217       <param name=
"setup">Full render target setup information.</param>
15218     </member>
15219     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderTexture,System.Int32,UnityEngine.CubemapFace)">
15220       <summary>
15221         <para>Sets current render target.</para>
15222       </summary>
15223       <param name=
"rt">RenderTexture to set as active render target.</param>
15224       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15225       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15226       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15227       <param name=
"colorBuffer">Color buffer to render into.</param>
15228       <param name=
"depthBuffer">Depth buffer to render into.</param>
15229       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15230       <param name=
"setup">Full render target setup information.</param>
15231     </member>
15232     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderTexture,System.Int32,UnityEngine.CubemapFace,System.Int32)">
15233       <summary>
15234         <para>Sets current render target.</para>
15235       </summary>
15236       <param name=
"rt">RenderTexture to set as active render target.</param>
15237       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15238       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15239       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15240       <param name=
"colorBuffer">Color buffer to render into.</param>
15241       <param name=
"depthBuffer">Depth buffer to render into.</param>
15242       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15243       <param name=
"setup">Full render target setup information.</param>
15244     </member>
15245     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer)">
15246       <summary>
15247         <para>Sets current render target.</para>
15248       </summary>
15249       <param name=
"rt">RenderTexture to set as active render target.</param>
15250       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15251       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15252       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15253       <param name=
"colorBuffer">Color buffer to render into.</param>
15254       <param name=
"depthBuffer">Depth buffer to render into.</param>
15255       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15256       <param name=
"setup">Full render target setup information.</param>
15257     </member>
15258     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer)">
15259       <summary>
15260         <para>Sets current render target.</para>
15261       </summary>
15262       <param name=
"rt">RenderTexture to set as active render target.</param>
15263       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15264       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15265       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15266       <param name=
"colorBuffer">Color buffer to render into.</param>
15267       <param name=
"depthBuffer">Depth buffer to render into.</param>
15268       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15269       <param name=
"setup">Full render target setup information.</param>
15270     </member>
15271     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer,System.Int32)">
15272       <summary>
15273         <para>Sets current render target.</para>
15274       </summary>
15275       <param name=
"rt">RenderTexture to set as active render target.</param>
15276       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15277       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15278       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15279       <param name=
"colorBuffer">Color buffer to render into.</param>
15280       <param name=
"depthBuffer">Depth buffer to render into.</param>
15281       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15282       <param name=
"setup">Full render target setup information.</param>
15283     </member>
15284     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer,System.Int32,UnityEngine.CubemapFace)">
15285       <summary>
15286         <para>Sets current render target.</para>
15287       </summary>
15288       <param name=
"rt">RenderTexture to set as active render target.</param>
15289       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15290       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15291       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15292       <param name=
"colorBuffer">Color buffer to render into.</param>
15293       <param name=
"depthBuffer">Depth buffer to render into.</param>
15294       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15295       <param name=
"setup">Full render target setup information.</param>
15296     </member>
15297     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer,System.Int32,UnityEngine.CubemapFace,System.Int32)">
15298       <summary>
15299         <para>Sets current render target.</para>
15300       </summary>
15301       <param name=
"rt">RenderTexture to set as active render target.</param>
15302       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15303       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15304       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15305       <param name=
"colorBuffer">Color buffer to render into.</param>
15306       <param name=
"depthBuffer">Depth buffer to render into.</param>
15307       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15308       <param name=
"setup">Full render target setup information.</param>
15309     </member>
15310     <member name=
"M:UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderTargetSetup)">
15311       <summary>
15312         <para>Sets current render target.</para>
15313       </summary>
15314       <param name=
"rt">RenderTexture to set as active render target.</param>
15315       <param name=
"mipLevel">Mipmap level to render into (use 0 if not mipmapped).</param>
15316       <param name=
"face">Cubemap face to render into (use Unknown if not a cubemap).</param>
15317       <param name=
"depthSlice">Depth slice to render into (use 0 if not a 3D or 2DArray render target).</param>
15318       <param name=
"colorBuffer">Color buffer to render into.</param>
15319       <param name=
"depthBuffer">Depth buffer to render into.</param>
15320       <param name=
"colorBuffers">Color buffers to render into (for multiple render target effects).</param>
15321       <param name=
"setup">Full render target setup information.</param>
15322     </member>
15323     <member name=
"T:UnityEngine.GUI">
15324       <summary>
15325         <para>The GUI
class is the interface for Unity's GUI with manual positioning.</para>
15326       </summary>
15327     </member>
15328     <member name=
"P:UnityEngine.GUI.backgroundColor">
15329       <summary>
15330         <para>Global tinting color
for all background elements rendered by the GUI.</para>
15331       </summary>
15332     </member>
15333     <member name=
"P:UnityEngine.GUI.changed">
15334       <summary>
15335         <para>Returns
true if any controls changed the value of the input data.</para>
15336       </summary>
15337     </member>
15338     <member name=
"P:UnityEngine.GUI.color">
15339       <summary>
15340         <para>Global tinting color
for the GUI.</para>
15341       </summary>
15342     </member>
15343     <member name=
"P:UnityEngine.GUI.contentColor">
15344       <summary>
15345         <para>Tinting color
for all text rendered by the GUI.</para>
15346       </summary>
15347     </member>
15348     <member name=
"P:UnityEngine.GUI.depth">
15349       <summary>
15350         <para>The sorting depth of the currently executing GUI behaviour.</para>
15351       </summary>
15352     </member>
15353     <member name=
"P:UnityEngine.GUI.enabled">
15354       <summary>
15355         <para>Is the GUI enabled?</para>
15356       </summary>
15357     </member>
15358     <member name=
"P:UnityEngine.GUI.matrix">
15359       <summary>
15360         <para>The GUI transform matrix.</para>
15361       </summary>
15362     </member>
15363     <member name=
"P:UnityEngine.GUI.skin">
15364       <summary>
15365         <para>The
global skin to use.</para>
15366       </summary>
15367     </member>
15368     <member name=
"P:UnityEngine.GUI.tooltip">
15369       <summary>
15370         <para>The tooltip of the control the mouse
is currently over, or which has keyboard focus. (Read Only).</para>
15371       </summary>
15372     </member>
15373     <member name=
"M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect)">
15374       <summary>
15375         <para>Begin a
group. Must be matched with a call to EndGroup.</para>
15376       </summary>
15377       <param name=
"position">Rectangle on the screen to use for the group.</param>
15378       <param name=
"text">Text to display on the group.</param>
15379       <param name=
"image">Texture to display on the group.</param>
15380       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15381       <param name=
"style">The style to use for the background.</param>
15382     </member>
15383     <member name=
"M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,System.String)">
15384       <summary>
15385         <para>Begin a
group. Must be matched with a call to EndGroup.</para>
15386       </summary>
15387       <param name=
"position">Rectangle on the screen to use for the group.</param>
15388       <param name=
"text">Text to display on the group.</param>
15389       <param name=
"image">Texture to display on the group.</param>
15390       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15391       <param name=
"style">The style to use for the background.</param>
15392     </member>
15393     <member name=
"M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.Texture)">
15394       <summary>
15395         <para>Begin a
group. Must be matched with a call to EndGroup.</para>
15396       </summary>
15397       <param name=
"position">Rectangle on the screen to use for the group.</param>
15398       <param name=
"text">Text to display on the group.</param>
15399       <param name=
"image">Texture to display on the group.</param>
15400       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15401       <param name=
"style">The style to use for the background.</param>
15402     </member>
15403     <member name=
"M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.GUIContent)">
15404       <summary>
15405         <para>Begin a
group. Must be matched with a call to EndGroup.</para>
15406       </summary>
15407       <param name=
"position">Rectangle on the screen to use for the group.</param>
15408       <param name=
"text">Text to display on the group.</param>
15409       <param name=
"image">Texture to display on the group.</param>
15410       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15411       <param name=
"style">The style to use for the background.</param>
15412     </member>
15413     <member name=
"M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.GUIStyle)">
15414       <summary>
15415         <para>Begin a
group. Must be matched with a call to EndGroup.</para>
15416       </summary>
15417       <param name=
"position">Rectangle on the screen to use for the group.</param>
15418       <param name=
"text">Text to display on the group.</param>
15419       <param name=
"image">Texture to display on the group.</param>
15420       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15421       <param name=
"style">The style to use for the background.</param>
15422     </member>
15423     <member name=
"M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
15424       <summary>
15425         <para>Begin a
group. Must be matched with a call to EndGroup.</para>
15426       </summary>
15427       <param name=
"position">Rectangle on the screen to use for the group.</param>
15428       <param name=
"text">Text to display on the group.</param>
15429       <param name=
"image">Texture to display on the group.</param>
15430       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15431       <param name=
"style">The style to use for the background.</param>
15432     </member>
15433     <member name=
"M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
15434       <summary>
15435         <para>Begin a
group. Must be matched with a call to EndGroup.</para>
15436       </summary>
15437       <param name=
"position">Rectangle on the screen to use for the group.</param>
15438       <param name=
"text">Text to display on the group.</param>
15439       <param name=
"image">Texture to display on the group.</param>
15440       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15441       <param name=
"style">The style to use for the background.</param>
15442     </member>
15443     <member name=
"M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
15444       <summary>
15445         <para>Begin a
group. Must be matched with a call to EndGroup.</para>
15446       </summary>
15447       <param name=
"position">Rectangle on the screen to use for the group.</param>
15448       <param name=
"text">Text to display on the group.</param>
15449       <param name=
"image">Texture to display on the group.</param>
15450       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15451       <param name=
"style">The style to use for the background.</param>
15452     </member>
15453     <member name=
"M:UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect)">
15454       <summary>
15455         <para>Begin a scrolling view inside your GUI.</para>
15456       </summary>
15457       <param name=
"position">Rectangle on the screen to use for the ScrollView.</param>
15458       <param name=
"scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
15459       <param name=
"viewRect">The rectangle used inside the scrollview.</param>
15460       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
15461       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
15462       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.</param>
15463       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.</param>
15464       <returns>
15465         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
15466       </returns>
15467     </member>
15468     <member name=
"M:UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean)">
15469       <summary>
15470         <para>Begin a scrolling view inside your GUI.</para>
15471       </summary>
15472       <param name=
"position">Rectangle on the screen to use for the ScrollView.</param>
15473       <param name=
"scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
15474       <param name=
"viewRect">The rectangle used inside the scrollview.</param>
15475       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
15476       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
15477       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.</param>
15478       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.</param>
15479       <returns>
15480         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
15481       </returns>
15482     </member>
15483     <member name=
"M:UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
15484       <summary>
15485         <para>Begin a scrolling view inside your GUI.</para>
15486       </summary>
15487       <param name=
"position">Rectangle on the screen to use for the ScrollView.</param>
15488       <param name=
"scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
15489       <param name=
"viewRect">The rectangle used inside the scrollview.</param>
15490       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
15491       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
15492       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.</param>
15493       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.</param>
15494       <returns>
15495         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
15496       </returns>
15497     </member>
15498     <member name=
"M:UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
15499       <summary>
15500         <para>Begin a scrolling view inside your GUI.</para>
15501       </summary>
15502       <param name=
"position">Rectangle on the screen to use for the ScrollView.</param>
15503       <param name=
"scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
15504       <param name=
"viewRect">The rectangle used inside the scrollview.</param>
15505       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
15506       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
15507       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.</param>
15508       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.</param>
15509       <returns>
15510         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
15511       </returns>
15512     </member>
15513     <member name=
"M:UnityEngine.GUI.Box(UnityEngine.Rect,System.String)">
15514       <summary>
15515         <para>Create a Box
on the GUI Layer. A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter. You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties.</para>
15516       </summary>
15517       <param name=
"position">Rectangle on the screen to use for the box.</param>
15518       <param name=
"text">Text to display on the box.</param>
15519       <param name=
"image">Texture to display on the box.</param>
15520       <param name=
"content">Text, image and tooltip for this box.</param>
15521       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
15522     </member>
15523     <member name=
"M:UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.Texture)">
15524       <summary>
15525         <para>Create a Box
on the GUI Layer. A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter. You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties.</para>
15526       </summary>
15527       <param name=
"position">Rectangle on the screen to use for the box.</param>
15528       <param name=
"text">Text to display on the box.</param>
15529       <param name=
"image">Texture to display on the box.</param>
15530       <param name=
"content">Text, image and tooltip for this box.</param>
15531       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
15532     </member>
15533     <member name=
"M:UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.GUIContent)">
15534       <summary>
15535         <para>Create a Box
on the GUI Layer. A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter. You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties.</para>
15536       </summary>
15537       <param name=
"position">Rectangle on the screen to use for the box.</param>
15538       <param name=
"text">Text to display on the box.</param>
15539       <param name=
"image">Texture to display on the box.</param>
15540       <param name=
"content">Text, image and tooltip for this box.</param>
15541       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
15542     </member>
15543     <member name=
"M:UnityEngine.GUI.Box(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
15544       <summary>
15545         <para>Create a Box
on the GUI Layer. A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter. You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties.</para>
15546       </summary>
15547       <param name=
"position">Rectangle on the screen to use for the box.</param>
15548       <param name=
"text">Text to display on the box.</param>
15549       <param name=
"image">Texture to display on the box.</param>
15550       <param name=
"content">Text, image and tooltip for this box.</param>
15551       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
15552     </member>
15553     <member name=
"M:UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
15554       <summary>
15555         <para>Create a Box
on the GUI Layer. A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter. You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties.</para>
15556       </summary>
15557       <param name=
"position">Rectangle on the screen to use for the box.</param>
15558       <param name=
"text">Text to display on the box.</param>
15559       <param name=
"image">Texture to display on the box.</param>
15560       <param name=
"content">Text, image and tooltip for this box.</param>
15561       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
15562     </member>
15563     <member name=
"M:UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
15564       <summary>
15565         <para>Create a Box
on the GUI Layer. A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter. You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties.</para>
15566       </summary>
15567       <param name=
"position">Rectangle on the screen to use for the box.</param>
15568       <param name=
"text">Text to display on the box.</param>
15569       <param name=
"image">Texture to display on the box.</param>
15570       <param name=
"content">Text, image and tooltip for this box.</param>
15571       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
15572     </member>
15573     <member name=
"M:UnityEngine.GUI.BringWindowToBack(System.Int32)">
15574       <summary>
15575         <para>Bring a specific window to back of the floating windows.</para>
15576       </summary>
15577       <param name=
"windowID">The identifier used when you created the window in the Window call.</param>
15578     </member>
15579     <member name=
"M:UnityEngine.GUI.BringWindowToFront(System.Int32)">
15580       <summary>
15581         <para>Bring a specific window to front of the floating windows.</para>
15582       </summary>
15583       <param name=
"windowID">The identifier used when you created the window in the Window call.</param>
15584     </member>
15585     <member name=
"M:UnityEngine.GUI.Button(UnityEngine.Rect,System.String)">
15586       <summary>
15587         <para>Make a single press button. The user clicks them and something happens immediately.</para>
15588       </summary>
15589       <param name=
"position">Rectangle on the screen to use for the button.</param>
15590       <param name=
"text">Text to display on the button.</param>
15591       <param name=
"image">Texture to display on the button.</param>
15592       <param name=
"content">Text, image and tooltip for this button.</param>
15593       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
15594       <returns>
15595         <para>
true when the users clicks the button.</para>
15596       </returns>
15597     </member>
15598     <member name=
"M:UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.Texture)">
15599       <summary>
15600         <para>Make a single press button. The user clicks them and something happens immediately.</para>
15601       </summary>
15602       <param name=
"position">Rectangle on the screen to use for the button.</param>
15603       <param name=
"text">Text to display on the button.</param>
15604       <param name=
"image">Texture to display on the button.</param>
15605       <param name=
"content">Text, image and tooltip for this button.</param>
15606       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
15607       <returns>
15608         <para>
true when the users clicks the button.</para>
15609       </returns>
15610     </member>
15611     <member name=
"M:UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.GUIContent)">
15612       <summary>
15613         <para>Make a single press button. The user clicks them and something happens immediately.</para>
15614       </summary>
15615       <param name=
"position">Rectangle on the screen to use for the button.</param>
15616       <param name=
"text">Text to display on the button.</param>
15617       <param name=
"image">Texture to display on the button.</param>
15618       <param name=
"content">Text, image and tooltip for this button.</param>
15619       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
15620       <returns>
15621         <para>
true when the users clicks the button.</para>
15622       </returns>
15623     </member>
15624     <member name=
"M:UnityEngine.GUI.Button(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
15625       <summary>
15626         <para>Make a single press button. The user clicks them and something happens immediately.</para>
15627       </summary>
15628       <param name=
"position">Rectangle on the screen to use for the button.</param>
15629       <param name=
"text">Text to display on the button.</param>
15630       <param name=
"image">Texture to display on the button.</param>
15631       <param name=
"content">Text, image and tooltip for this button.</param>
15632       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
15633       <returns>
15634         <para>
true when the users clicks the button.</para>
15635       </returns>
15636     </member>
15637     <member name=
"M:UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
15638       <summary>
15639         <para>Make a single press button. The user clicks them and something happens immediately.</para>
15640       </summary>
15641       <param name=
"position">Rectangle on the screen to use for the button.</param>
15642       <param name=
"text">Text to display on the button.</param>
15643       <param name=
"image">Texture to display on the button.</param>
15644       <param name=
"content">Text, image and tooltip for this button.</param>
15645       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
15646       <returns>
15647         <para>
true when the users clicks the button.</para>
15648       </returns>
15649     </member>
15650     <member name=
"M:UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
15651       <summary>
15652         <para>Make a single press button. The user clicks them and something happens immediately.</para>
15653       </summary>
15654       <param name=
"position">Rectangle on the screen to use for the button.</param>
15655       <param name=
"text">Text to display on the button.</param>
15656       <param name=
"image">Texture to display on the button.</param>
15657       <param name=
"content">Text, image and tooltip for this button.</param>
15658       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
15659       <returns>
15660         <para>
true when the users clicks the button.</para>
15661       </returns>
15662     </member>
15663     <member name=
"M:UnityEngine.GUI.DragWindow(UnityEngine.Rect)">
15664       <summary>
15665         <para>Make a window draggable.</para>
15666       </summary>
15667       <param name=
"position">The part of the window that can be dragged. This is clipped to the actual window.</param>
15668     </member>
15669     <member name=
"M:UnityEngine.GUI.DragWindow">
15670       <summary>
15671         <para>If you want to have the entire window background to act
as a drag area, use the version of DragWindow that takes no parameters and put it at the end of the window function.</para>
15672       </summary>
15673     </member>
15674     <member name=
"M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture)">
15675       <summary>
15676         <para>Draw a texture within a rectangle.</para>
15677       </summary>
15678       <param name=
"position">Rectangle on the screen to draw the texture within.</param>
15679       <param name=
"image">Texture to display.</param>
15680       <param name=
"scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
15681       <param name=
"alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
15682       <param name=
"imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
15683     </member>
15684     <member name=
"M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode)">
15685       <summary>
15686         <para>Draw a texture within a rectangle.</para>
15687       </summary>
15688       <param name=
"position">Rectangle on the screen to draw the texture within.</param>
15689       <param name=
"image">Texture to display.</param>
15690       <param name=
"scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
15691       <param name=
"alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
15692       <param name=
"imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
15693     </member>
15694     <member name=
"M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean)">
15695       <summary>
15696         <para>Draw a texture within a rectangle.</para>
15697       </summary>
15698       <param name=
"position">Rectangle on the screen to draw the texture within.</param>
15699       <param name=
"image">Texture to display.</param>
15700       <param name=
"scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
15701       <param name=
"alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
15702       <param name=
"imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
15703     </member>
15704     <member name=
"M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean,System.Single)">
15705       <summary>
15706         <para>Draw a texture within a rectangle.</para>
15707       </summary>
15708       <param name=
"position">Rectangle on the screen to draw the texture within.</param>
15709       <param name=
"image">Texture to display.</param>
15710       <param name=
"scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
15711       <param name=
"alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
15712       <param name=
"imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
15713     </member>
15714     <member name=
"M:UnityEngine.GUI.DrawTextureWithTexCoords(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect)">
15715       <summary>
15716         <para>Draw a texture within a rectangle with the given texture coordinates. Use
this function for clipping or tiling the image within the given rectangle.</para>
15717       </summary>
15718       <param name=
"position">Rectangle on the screen to draw the texture within.</param>
15719       <param name=
"image">Texture to display.</param>
15720       <param name=
"texCoords">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
15721       <param name=
"alphaBlend">Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.</param>
15722     </member>
15723     <member name=
"M:UnityEngine.GUI.DrawTextureWithTexCoords(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect,System.Boolean)">
15724       <summary>
15725         <para>Draw a texture within a rectangle with the given texture coordinates. Use
this function for clipping or tiling the image within the given rectangle.</para>
15726       </summary>
15727       <param name=
"position">Rectangle on the screen to draw the texture within.</param>
15728       <param name=
"image">Texture to display.</param>
15729       <param name=
"texCoords">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
15730       <param name=
"alphaBlend">Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.</param>
15731     </member>
15732     <member name=
"M:UnityEngine.GUI.EndGroup">
15733       <summary>
15734         <para>End a
group.</para>
15735       </summary>
15736     </member>
15737     <member name=
"M:UnityEngine.GUI.EndScrollView">
15738       <summary>
15739         <para>Ends a scrollview started with a call to BeginScrollView.</para>
15740       </summary>
15741       <param name=
"handleScrollWheel"></param>
15742     </member>
15743     <member name=
"M:UnityEngine.GUI.EndScrollView(System.Boolean)">
15744       <summary>
15745         <para>Ends a scrollview started with a call to BeginScrollView.</para>
15746       </summary>
15747       <param name=
"handleScrollWheel"></param>
15748     </member>
15749     <member name=
"M:UnityEngine.GUI.FocusControl(System.String)">
15750       <summary>
15751         <para>Move keyboard focus to a named control.</para>
15752       </summary>
15753       <param name=
"name">Name set using SetNextControlName.</param>
15754     </member>
15755     <member name=
"M:UnityEngine.GUI.FocusWindow(System.Int32)">
15756       <summary>
15757         <para>Make a window become the active window.</para>
15758       </summary>
15759       <param name=
"windowID">The identifier used when you created the window in the Window call.</param>
15760     </member>
15761     <member name=
"M:UnityEngine.GUI.GetNameOfFocusedControl">
15762       <summary>
15763         <para>Get the name of named control that has focus.</para>
15764       </summary>
15765     </member>
15766     <member name=
"T:UnityEngine.GUI.GroupScope">
15767       <summary>
15768         <para>Disposable helper
class for managing BeginGroup / EndGroup.</para>
15769       </summary>
15770     </member>
15771     <member name=
"M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect)">
15772       <summary>
15773         <para>Create a
new GroupScope and begin the corresponding group.</para>
15774       </summary>
15775       <param name=
"position">Rectangle on the screen to use for the group.</param>
15776       <param name=
"text">Text to display on the group.</param>
15777       <param name=
"image">Texture to display on the group.</param>
15778       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15779       <param name=
"style">The style to use for the background.</param>
15780     </member>
15781     <member name=
"M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,System.String)">
15782       <summary>
15783         <para>Create a
new GroupScope and begin the corresponding group.</para>
15784       </summary>
15785       <param name=
"position">Rectangle on the screen to use for the group.</param>
15786       <param name=
"text">Text to display on the group.</param>
15787       <param name=
"image">Texture to display on the group.</param>
15788       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15789       <param name=
"style">The style to use for the background.</param>
15790     </member>
15791     <member name=
"M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.Texture)">
15792       <summary>
15793         <para>Create a
new GroupScope and begin the corresponding group.</para>
15794       </summary>
15795       <param name=
"position">Rectangle on the screen to use for the group.</param>
15796       <param name=
"text">Text to display on the group.</param>
15797       <param name=
"image">Texture to display on the group.</param>
15798       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15799       <param name=
"style">The style to use for the background.</param>
15800     </member>
15801     <member name=
"M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent)">
15802       <summary>
15803         <para>Create a
new GroupScope and begin the corresponding group.</para>
15804       </summary>
15805       <param name=
"position">Rectangle on the screen to use for the group.</param>
15806       <param name=
"text">Text to display on the group.</param>
15807       <param name=
"image">Texture to display on the group.</param>
15808       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15809       <param name=
"style">The style to use for the background.</param>
15810     </member>
15811     <member name=
"M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.GUIStyle)">
15812       <summary>
15813         <para>Create a
new GroupScope and begin the corresponding group.</para>
15814       </summary>
15815       <param name=
"position">Rectangle on the screen to use for the group.</param>
15816       <param name=
"text">Text to display on the group.</param>
15817       <param name=
"image">Texture to display on the group.</param>
15818       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15819       <param name=
"style">The style to use for the background.</param>
15820     </member>
15821     <member name=
"M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
15822       <summary>
15823         <para>Create a
new GroupScope and begin the corresponding group.</para>
15824       </summary>
15825       <param name=
"position">Rectangle on the screen to use for the group.</param>
15826       <param name=
"text">Text to display on the group.</param>
15827       <param name=
"image">Texture to display on the group.</param>
15828       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15829       <param name=
"style">The style to use for the background.</param>
15830     </member>
15831     <member name=
"M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
15832       <summary>
15833         <para>Create a
new GroupScope and begin the corresponding group.</para>
15834       </summary>
15835       <param name=
"position">Rectangle on the screen to use for the group.</param>
15836       <param name=
"text">Text to display on the group.</param>
15837       <param name=
"image">Texture to display on the group.</param>
15838       <param name=
"content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
15839       <param name=
"style">The style to use for the background.</param>
15840     </member>
15841     <member name=
"M:UnityEngine.GUI.HorizontalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single)">
15842       <summary>
15843         <para>Make a horizontal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.</para>
15844       </summary>
15845       <param name=
"position">Rectangle on the screen to use for the scrollbar.</param>
15846       <param name=
"value">The position between min and max.</param>
15847       <param name=
"size">How much can we see?</param>
15848       <param name=
"leftValue">The value at the left end of the scrollbar.</param>
15849       <param name=
"rightValue">The value at the right end of the scrollbar.</param>
15850       <param name=
"style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
15851       <returns>
15852         <para>The modified
value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
15853       </returns>
15854     </member>
15855     <member name=
"M:UnityEngine.GUI.HorizontalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle)">
15856       <summary>
15857         <para>Make a horizontal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.</para>
15858       </summary>
15859       <param name=
"position">Rectangle on the screen to use for the scrollbar.</param>
15860       <param name=
"value">The position between min and max.</param>
15861       <param name=
"size">How much can we see?</param>
15862       <param name=
"leftValue">The value at the left end of the scrollbar.</param>
15863       <param name=
"rightValue">The value at the right end of the scrollbar.</param>
15864       <param name=
"style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
15865       <returns>
15866         <para>The modified
value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
15867       </returns>
15868     </member>
15869     <member name=
"M:UnityEngine.GUI.HorizontalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single)">
15870       <summary>
15871         <para>A horizontal slider the user can drag to change a
value between a min and a max.</para>
15872       </summary>
15873       <param name=
"position">Rectangle on the screen to use for the slider.</param>
15874       <param name=
"value">The value the slider shows. This determines the position of the draggable thumb.</param>
15875       <param name=
"leftValue">The value at the left end of the slider.</param>
15876       <param name=
"rightValue">The value at the right end of the slider.</param>
15877       <param name=
"slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
15878       <param name=
"thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
15879       <returns>
15880         <para>The
value that has been set by the user.</para>
15881       </returns>
15882     </member>
15883     <member name=
"M:UnityEngine.GUI.HorizontalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
15884       <summary>
15885         <para>A horizontal slider the user can drag to change a
value between a min and a max.</para>
15886       </summary>
15887       <param name=
"position">Rectangle on the screen to use for the slider.</param>
15888       <param name=
"value">The value the slider shows. This determines the position of the draggable thumb.</param>
15889       <param name=
"leftValue">The value at the left end of the slider.</param>
15890       <param name=
"rightValue">The value at the right end of the slider.</param>
15891       <param name=
"slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
15892       <param name=
"thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
15893       <returns>
15894         <para>The
value that has been set by the user.</para>
15895       </returns>
15896     </member>
15897     <member name=
"M:UnityEngine.GUI.Label(UnityEngine.Rect,System.String)">
15898       <summary>
15899         <para>Make a text or texture label
on screen.</para>
15900       </summary>
15901       <param name=
"position">Rectangle on the screen to use for the label.</param>
15902       <param name=
"text">Text to display on the label.</param>
15903       <param name=
"image">Texture to display on the label.</param>
15904       <param name=
"content">Text, image and tooltip for this label.</param>
15905       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
15906     </member>
15907     <member name=
"M:UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.Texture)">
15908       <summary>
15909         <para>Make a text or texture label
on screen.</para>
15910       </summary>
15911       <param name=
"position">Rectangle on the screen to use for the label.</param>
15912       <param name=
"text">Text to display on the label.</param>
15913       <param name=
"image">Texture to display on the label.</param>
15914       <param name=
"content">Text, image and tooltip for this label.</param>
15915       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
15916     </member>
15917     <member name=
"M:UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.GUIContent)">
15918       <summary>
15919         <para>Make a text or texture label
on screen.</para>
15920       </summary>
15921       <param name=
"position">Rectangle on the screen to use for the label.</param>
15922       <param name=
"text">Text to display on the label.</param>
15923       <param name=
"image">Texture to display on the label.</param>
15924       <param name=
"content">Text, image and tooltip for this label.</param>
15925       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
15926     </member>
15927     <member name=
"M:UnityEngine.GUI.Label(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
15928       <summary>
15929         <para>Make a text or texture label
on screen.</para>
15930       </summary>
15931       <param name=
"position">Rectangle on the screen to use for the label.</param>
15932       <param name=
"text">Text to display on the label.</param>
15933       <param name=
"image">Texture to display on the label.</param>
15934       <param name=
"content">Text, image and tooltip for this label.</param>
15935       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
15936     </member>
15937     <member name=
"M:UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
15938       <summary>
15939         <para>Make a text or texture label
on screen.</para>
15940       </summary>
15941       <param name=
"position">Rectangle on the screen to use for the label.</param>
15942       <param name=
"text">Text to display on the label.</param>
15943       <param name=
"image">Texture to display on the label.</param>
15944       <param name=
"content">Text, image and tooltip for this label.</param>
15945       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
15946     </member>
15947     <member name=
"M:UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
15948       <summary>
15949         <para>Make a text or texture label
on screen.</para>
15950       </summary>
15951       <param name=
"position">Rectangle on the screen to use for the label.</param>
15952       <param name=
"text">Text to display on the label.</param>
15953       <param name=
"image">Texture to display on the label.</param>
15954       <param name=
"content">Text, image and tooltip for this label.</param>
15955       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
15956     </member>
15957     <member name=
"M:UnityEngine.GUI.ModalWindow">
15958       <summary>
15959         <para>Show a Modal Window.</para>
15960       </summary>
15961       <param name=
"id">A unique id number.</param>
15962       <param name=
"clientRect">Position and size of the window.</param>
15963       <param name=
"func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
15964       <param name=
"text">Text to appear in the title-bar area of the window, if any.</param>
15965       <param name=
"image">An image to appear in the title bar of the window, if any.</param>
15966       <param name=
"content">GUIContent to appear in the title bar of the window, if any.</param>
15967       <param name=
"style">Style to apply to the window.</param>
15968     </member>
15969     <member name=
"M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String)">
15970       <summary>
15971         <para>Show a Modal Window.</para>
15972       </summary>
15973       <param name=
"id">A unique id number.</param>
15974       <param name=
"clientRect">Position and size of the window.</param>
15975       <param name=
"func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
15976       <param name=
"text">Text to appear in the title-bar area of the window, if any.</param>
15977       <param name=
"image">An image to appear in the title bar of the window, if any.</param>
15978       <param name=
"content">GUIContent to appear in the title bar of the window, if any.</param>
15979       <param name=
"style">Style to apply to the window.</param>
15980     </member>
15981     <member name=
"M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture)">
15982       <summary>
15983         <para>Show a Modal Window.</para>
15984       </summary>
15985       <param name=
"id">A unique id number.</param>
15986       <param name=
"clientRect">Position and size of the window.</param>
15987       <param name=
"func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
15988       <param name=
"text">Text to appear in the title-bar area of the window, if any.</param>
15989       <param name=
"image">An image to appear in the title bar of the window, if any.</param>
15990       <param name=
"content">GUIContent to appear in the title bar of the window, if any.</param>
15991       <param name=
"style">Style to apply to the window.</param>
15992     </member>
15993     <member name=
"M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent)">
15994       <summary>
15995         <para>Show a Modal Window.</para>
15996       </summary>
15997       <param name=
"id">A unique id number.</param>
15998       <param name=
"clientRect">Position and size of the window.</param>
15999       <param name=
"func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
16000       <param name=
"text">Text to appear in the title-bar area of the window, if any.</param>
16001       <param name=
"image">An image to appear in the title bar of the window, if any.</param>
16002       <param name=
"content">GUIContent to appear in the title bar of the window, if any.</param>
16003       <param name=
"style">Style to apply to the window.</param>
16004     </member>
16005     <member name=
"M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUIStyle)">
16006       <summary>
16007         <para>Show a Modal Window.</para>
16008       </summary>
16009       <param name=
"id">A unique id number.</param>
16010       <param name=
"clientRect">Position and size of the window.</param>
16011       <param name=
"func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
16012       <param name=
"text">Text to appear in the title-bar area of the window, if any.</param>
16013       <param name=
"image">An image to appear in the title bar of the window, if any.</param>
16014       <param name=
"content">GUIContent to appear in the title bar of the window, if any.</param>
16015       <param name=
"style">Style to apply to the window.</param>
16016     </member>
16017     <member name=
"M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUIStyle)">
16018       <summary>
16019         <para>Show a Modal Window.</para>
16020       </summary>
16021       <param name=
"id">A unique id number.</param>
16022       <param name=
"clientRect">Position and size of the window.</param>
16023       <param name=
"func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
16024       <param name=
"text">Text to appear in the title-bar area of the window, if any.</param>
16025       <param name=
"image">An image to appear in the title bar of the window, if any.</param>
16026       <param name=
"content">GUIContent to appear in the title bar of the window, if any.</param>
16027       <param name=
"style">Style to apply to the window.</param>
16028     </member>
16029     <member name=
"M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
16030       <summary>
16031         <para>Show a Modal Window.</para>
16032       </summary>
16033       <param name=
"id">A unique id number.</param>
16034       <param name=
"clientRect">Position and size of the window.</param>
16035       <param name=
"func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
16036       <param name=
"text">Text to appear in the title-bar area of the window, if any.</param>
16037       <param name=
"image">An image to appear in the title bar of the window, if any.</param>
16038       <param name=
"content">GUIContent to appear in the title bar of the window, if any.</param>
16039       <param name=
"style">Style to apply to the window.</param>
16040     </member>
16041     <member name=
"M:UnityEngine.GUI.ModalWindow">
16042       <summary>
16043         <para>Show a Modal Window.</para>
16044       </summary>
16045       <param name=
"id">A unique id number.</param>
16046       <param name=
"clientRect">Position and size of the window.</param>
16047       <param name=
"func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
16048       <param name=
"text">Text to appear in the title-bar area of the window, if any.</param>
16049       <param name=
"image">An image to appear in the title bar of the window, if any.</param>
16050       <param name=
"content">GUIContent to appear in the title bar of the window, if any.</param>
16051       <param name=
"style">Style to apply to the window.</param>
16052     </member>
16053     <member name=
"M:UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char)">
16054       <summary>
16055         <para>Make a text field
where the user can enter a password.</para>
16056       </summary>
16057       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16058       <param name=
"password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16059       <param name=
"maskChar">Character to mask the password with.</param>
16060       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16061       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
16062       <returns>
16063         <para>The edited password.</para>
16064       </returns>
16065     </member>
16066     <member name=
"M:UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char,System.Int32)">
16067       <summary>
16068         <para>Make a text field
where the user can enter a password.</para>
16069       </summary>
16070       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16071       <param name=
"password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16072       <param name=
"maskChar">Character to mask the password with.</param>
16073       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16074       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
16075       <returns>
16076         <para>The edited password.</para>
16077       </returns>
16078     </member>
16079     <member name=
"M:UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char,UnityEngine.GUIStyle)">
16080       <summary>
16081         <para>Make a text field
where the user can enter a password.</para>
16082       </summary>
16083       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16084       <param name=
"password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16085       <param name=
"maskChar">Character to mask the password with.</param>
16086       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16087       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
16088       <returns>
16089         <para>The edited password.</para>
16090       </returns>
16091     </member>
16092     <member name=
"M:UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char,System.Int32,UnityEngine.GUIStyle)">
16093       <summary>
16094         <para>Make a text field
where the user can enter a password.</para>
16095       </summary>
16096       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16097       <param name=
"password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16098       <param name=
"maskChar">Character to mask the password with.</param>
16099       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16100       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
16101       <returns>
16102         <para>The edited password.</para>
16103       </returns>
16104     </member>
16105     <member name=
"M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,System.String)">
16106       <summary>
16107         <para>Make a button that
is active as long as the user holds it down.</para>
16108       </summary>
16109       <param name=
"position">Rectangle on the screen to use for the button.</param>
16110       <param name=
"text">Text to display on the button.</param>
16111       <param name=
"image">Texture to display on the button.</param>
16112       <param name=
"content">Text, image and tooltip for this button.</param>
16113       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16114       <returns>
16115         <para>True
when the users clicks the button.</para>
16116       </returns>
16117     </member>
16118     <member name=
"M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.Texture)">
16119       <summary>
16120         <para>Make a button that
is active as long as the user holds it down.</para>
16121       </summary>
16122       <param name=
"position">Rectangle on the screen to use for the button.</param>
16123       <param name=
"text">Text to display on the button.</param>
16124       <param name=
"image">Texture to display on the button.</param>
16125       <param name=
"content">Text, image and tooltip for this button.</param>
16126       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16127       <returns>
16128         <para>True
when the users clicks the button.</para>
16129       </returns>
16130     </member>
16131     <member name=
"M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.GUIContent)">
16132       <summary>
16133         <para>Make a button that
is active as long as the user holds it down.</para>
16134       </summary>
16135       <param name=
"position">Rectangle on the screen to use for the button.</param>
16136       <param name=
"text">Text to display on the button.</param>
16137       <param name=
"image">Texture to display on the button.</param>
16138       <param name=
"content">Text, image and tooltip for this button.</param>
16139       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16140       <returns>
16141         <para>True
when the users clicks the button.</para>
16142       </returns>
16143     </member>
16144     <member name=
"M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
16145       <summary>
16146         <para>Make a button that
is active as long as the user holds it down.</para>
16147       </summary>
16148       <param name=
"position">Rectangle on the screen to use for the button.</param>
16149       <param name=
"text">Text to display on the button.</param>
16150       <param name=
"image">Texture to display on the button.</param>
16151       <param name=
"content">Text, image and tooltip for this button.</param>
16152       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16153       <returns>
16154         <para>True
when the users clicks the button.</para>
16155       </returns>
16156     </member>
16157     <member name=
"M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
16158       <summary>
16159         <para>Make a button that
is active as long as the user holds it down.</para>
16160       </summary>
16161       <param name=
"position">Rectangle on the screen to use for the button.</param>
16162       <param name=
"text">Text to display on the button.</param>
16163       <param name=
"image">Texture to display on the button.</param>
16164       <param name=
"content">Text, image and tooltip for this button.</param>
16165       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16166       <returns>
16167         <para>True
when the users clicks the button.</para>
16168       </returns>
16169     </member>
16170     <member name=
"M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
16171       <summary>
16172         <para>Make a button that
is active as long as the user holds it down.</para>
16173       </summary>
16174       <param name=
"position">Rectangle on the screen to use for the button.</param>
16175       <param name=
"text">Text to display on the button.</param>
16176       <param name=
"image">Texture to display on the button.</param>
16177       <param name=
"content">Text, image and tooltip for this button.</param>
16178       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16179       <returns>
16180         <para>True
when the users clicks the button.</para>
16181       </returns>
16182     </member>
16183     <member name=
"M:UnityEngine.GUI.ScrollTo(UnityEngine.Rect)">
16184       <summary>
16185         <para>Scrolls all enclosing scrollviews so they
try to make position visible.</para>
16186       </summary>
16187       <param name=
"position"></param>
16188     </member>
16189     <member name=
"T:UnityEngine.GUI.ScrollViewScope">
16190       <summary>
16191         <para>Disposable helper
class for managing BeginScrollView / EndScrollView.</para>
16192       </summary>
16193     </member>
16194     <member name=
"P:UnityEngine.GUI.ScrollViewScope.handleScrollWheel">
16195       <summary>
16196         <para>Whether
this ScrollView should handle scroll wheel events. (default: true).</para>
16197       </summary>
16198     </member>
16199     <member name=
"P:UnityEngine.GUI.ScrollViewScope.scrollPosition">
16200       <summary>
16201         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
16202       </summary>
16203     </member>
16204     <member name=
"M:UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect)">
16205       <summary>
16206         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
16207       </summary>
16208       <param name=
"position">Rectangle on the screen to use for the ScrollView.</param>
16209       <param name=
"scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
16210       <param name=
"viewRect">The rectangle used inside the scrollview.</param>
16211       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.</param>
16212       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.</param>
16213       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
16214       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
16215     </member>
16216     <member name=
"M:UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean)">
16217       <summary>
16218         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
16219       </summary>
16220       <param name=
"position">Rectangle on the screen to use for the ScrollView.</param>
16221       <param name=
"scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
16222       <param name=
"viewRect">The rectangle used inside the scrollview.</param>
16223       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.</param>
16224       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.</param>
16225       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
16226       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
16227     </member>
16228     <member name=
"M:UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
16229       <summary>
16230         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
16231       </summary>
16232       <param name=
"position">Rectangle on the screen to use for the ScrollView.</param>
16233       <param name=
"scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
16234       <param name=
"viewRect">The rectangle used inside the scrollview.</param>
16235       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.</param>
16236       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.</param>
16237       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
16238       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
16239     </member>
16240     <member name=
"M:UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
16241       <summary>
16242         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
16243       </summary>
16244       <param name=
"position">Rectangle on the screen to use for the ScrollView.</param>
16245       <param name=
"scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
16246       <param name=
"viewRect">The rectangle used inside the scrollview.</param>
16247       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.</param>
16248       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.</param>
16249       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
16250       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
16251     </member>
16252     <member name=
"M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,System.String[],System.Int32)">
16253       <summary>
16254         <para>Make a grid of buttons.</para>
16255       </summary>
16256       <param name=
"position">Rectangle on the screen to use for the grid.</param>
16257       <param name=
"selected">The index of the selected grid button.</param>
16258       <param name=
"texts">An array of strings to show on the grid buttons.</param>
16259       <param name=
"images">An array of textures on the grid buttons.</param>
16260       <param name=
"contents">An array of text, image and tooltips for the grid button.</param>
16261       <param name=
"xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
16262       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16263       <param name=
"content"></param>
16264       <returns>
16265         <para>The index of the selected button.</para>
16266       </returns>
16267     </member>
16268     <member name=
"M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.Texture[],System.Int32)">
16269       <summary>
16270         <para>Make a grid of buttons.</para>
16271       </summary>
16272       <param name=
"position">Rectangle on the screen to use for the grid.</param>
16273       <param name=
"selected">The index of the selected grid button.</param>
16274       <param name=
"texts">An array of strings to show on the grid buttons.</param>
16275       <param name=
"images">An array of textures on the grid buttons.</param>
16276       <param name=
"contents">An array of text, image and tooltips for the grid button.</param>
16277       <param name=
"xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
16278       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16279       <param name=
"content"></param>
16280       <returns>
16281         <para>The index of the selected button.</para>
16282       </returns>
16283     </member>
16284     <member name=
"M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],System.Int32)">
16285       <summary>
16286         <para>Make a grid of buttons.</para>
16287       </summary>
16288       <param name=
"position">Rectangle on the screen to use for the grid.</param>
16289       <param name=
"selected">The index of the selected grid button.</param>
16290       <param name=
"texts">An array of strings to show on the grid buttons.</param>
16291       <param name=
"images">An array of textures on the grid buttons.</param>
16292       <param name=
"contents">An array of text, image and tooltips for the grid button.</param>
16293       <param name=
"xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
16294       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16295       <param name=
"content"></param>
16296       <returns>
16297         <para>The index of the selected button.</para>
16298       </returns>
16299     </member>
16300     <member name=
"M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,System.String[],System.Int32,UnityEngine.GUIStyle)">
16301       <summary>
16302         <para>Make a grid of buttons.</para>
16303       </summary>
16304       <param name=
"position">Rectangle on the screen to use for the grid.</param>
16305       <param name=
"selected">The index of the selected grid button.</param>
16306       <param name=
"texts">An array of strings to show on the grid buttons.</param>
16307       <param name=
"images">An array of textures on the grid buttons.</param>
16308       <param name=
"contents">An array of text, image and tooltips for the grid button.</param>
16309       <param name=
"xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
16310       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16311       <param name=
"content"></param>
16312       <returns>
16313         <para>The index of the selected button.</para>
16314       </returns>
16315     </member>
16316     <member name=
"M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.Texture[],System.Int32,UnityEngine.GUIStyle)">
16317       <summary>
16318         <para>Make a grid of buttons.</para>
16319       </summary>
16320       <param name=
"position">Rectangle on the screen to use for the grid.</param>
16321       <param name=
"selected">The index of the selected grid button.</param>
16322       <param name=
"texts">An array of strings to show on the grid buttons.</param>
16323       <param name=
"images">An array of textures on the grid buttons.</param>
16324       <param name=
"contents">An array of text, image and tooltips for the grid button.</param>
16325       <param name=
"xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
16326       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16327       <param name=
"content"></param>
16328       <returns>
16329         <para>The index of the selected button.</para>
16330       </returns>
16331     </member>
16332     <member name=
"M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],System.Int32,UnityEngine.GUIStyle)">
16333       <summary>
16334         <para>Make a grid of buttons.</para>
16335       </summary>
16336       <param name=
"position">Rectangle on the screen to use for the grid.</param>
16337       <param name=
"selected">The index of the selected grid button.</param>
16338       <param name=
"texts">An array of strings to show on the grid buttons.</param>
16339       <param name=
"images">An array of textures on the grid buttons.</param>
16340       <param name=
"contents">An array of text, image and tooltips for the grid button.</param>
16341       <param name=
"xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
16342       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16343       <param name=
"content"></param>
16344       <returns>
16345         <para>The index of the selected button.</para>
16346       </returns>
16347     </member>
16348     <member name=
"M:UnityEngine.GUI.SetNextControlName(System.String)">
16349       <summary>
16350         <para>Set the name of the next control.</para>
16351       </summary>
16352       <param name=
"name"></param>
16353     </member>
16354     <member name=
"M:UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String)">
16355       <summary>
16356         <para>Make a Multi-line text area
where the user can edit a string.</para>
16357       </summary>
16358       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16359       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16360       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16361       <param name=
"style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
16362       <returns>
16363         <para>The edited
string.</para>
16364       </returns>
16365     </member>
16366     <member name=
"M:UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String,System.Int32)">
16367       <summary>
16368         <para>Make a Multi-line text area
where the user can edit a string.</para>
16369       </summary>
16370       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16371       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16372       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16373       <param name=
"style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
16374       <returns>
16375         <para>The edited
string.</para>
16376       </returns>
16377     </member>
16378     <member name=
"M:UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
16379       <summary>
16380         <para>Make a Multi-line text area
where the user can edit a string.</para>
16381       </summary>
16382       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16383       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16384       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16385       <param name=
"style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
16386       <returns>
16387         <para>The edited
string.</para>
16388       </returns>
16389     </member>
16390     <member name=
"M:UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String,System.Int32,UnityEngine.GUIStyle)">
16391       <summary>
16392         <para>Make a Multi-line text area
where the user can edit a string.</para>
16393       </summary>
16394       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16395       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16396       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16397       <param name=
"style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
16398       <returns>
16399         <para>The edited
string.</para>
16400       </returns>
16401     </member>
16402     <member name=
"M:UnityEngine.GUI.TextField(UnityEngine.Rect,System.String)">
16403       <summary>
16404         <para>Make a single-line text field
where the user can edit a string.</para>
16405       </summary>
16406       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16407       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16408       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16409       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
16410       <returns>
16411         <para>The edited
string.</para>
16412       </returns>
16413     </member>
16414     <member name=
"M:UnityEngine.GUI.TextField(UnityEngine.Rect,System.String,System.Int32)">
16415       <summary>
16416         <para>Make a single-line text field
where the user can edit a string.</para>
16417       </summary>
16418       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16419       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16420       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16421       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
16422       <returns>
16423         <para>The edited
string.</para>
16424       </returns>
16425     </member>
16426     <member name=
"M:UnityEngine.GUI.TextField(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
16427       <summary>
16428         <para>Make a single-line text field
where the user can edit a string.</para>
16429       </summary>
16430       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16431       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16432       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16433       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
16434       <returns>
16435         <para>The edited
string.</para>
16436       </returns>
16437     </member>
16438     <member name=
"M:UnityEngine.GUI.TextField(UnityEngine.Rect,System.String,System.Int32,UnityEngine.GUIStyle)">
16439       <summary>
16440         <para>Make a single-line text field
where the user can edit a string.</para>
16441       </summary>
16442       <param name=
"position">Rectangle on the screen to use for the text field.</param>
16443       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
16444       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
16445       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
16446       <returns>
16447         <para>The edited
string.</para>
16448       </returns>
16449     </member>
16450     <member name=
"M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,System.String)">
16451       <summary>
16452         <para>Make an
on/off toggle button.</para>
16453       </summary>
16454       <param name=
"position">Rectangle on the screen to use for the button.</param>
16455       <param name=
"value">Is this button on or off?</param>
16456       <param name=
"text">Text to display on the button.</param>
16457       <param name=
"image">Texture to display on the button.</param>
16458       <param name=
"content">Text, image and tooltip for this button.</param>
16459       <param name=
"style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
16460       <returns>
16461         <para>The
new value of the button.</para>
16462       </returns>
16463     </member>
16464     <member name=
"M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.Texture)">
16465       <summary>
16466         <para>Make an
on/off toggle button.</para>
16467       </summary>
16468       <param name=
"position">Rectangle on the screen to use for the button.</param>
16469       <param name=
"value">Is this button on or off?</param>
16470       <param name=
"text">Text to display on the button.</param>
16471       <param name=
"image">Texture to display on the button.</param>
16472       <param name=
"content">Text, image and tooltip for this button.</param>
16473       <param name=
"style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
16474       <returns>
16475         <para>The
new value of the button.</para>
16476       </returns>
16477     </member>
16478     <member name=
"M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent)">
16479       <summary>
16480         <para>Make an
on/off toggle button.</para>
16481       </summary>
16482       <param name=
"position">Rectangle on the screen to use for the button.</param>
16483       <param name=
"value">Is this button on or off?</param>
16484       <param name=
"text">Text to display on the button.</param>
16485       <param name=
"image">Texture to display on the button.</param>
16486       <param name=
"content">Text, image and tooltip for this button.</param>
16487       <param name=
"style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
16488       <returns>
16489         <para>The
new value of the button.</para>
16490       </returns>
16491     </member>
16492     <member name=
"M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,System.String,UnityEngine.GUIStyle)">
16493       <summary>
16494         <para>Make an
on/off toggle button.</para>
16495       </summary>
16496       <param name=
"position">Rectangle on the screen to use for the button.</param>
16497       <param name=
"value">Is this button on or off?</param>
16498       <param name=
"text">Text to display on the button.</param>
16499       <param name=
"image">Texture to display on the button.</param>
16500       <param name=
"content">Text, image and tooltip for this button.</param>
16501       <param name=
"style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
16502       <returns>
16503         <para>The
new value of the button.</para>
16504       </returns>
16505     </member>
16506     <member name=
"M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.Texture,UnityEngine.GUIStyle)">
16507       <summary>
16508         <para>Make an
on/off toggle button.</para>
16509       </summary>
16510       <param name=
"position">Rectangle on the screen to use for the button.</param>
16511       <param name=
"value">Is this button on or off?</param>
16512       <param name=
"text">Text to display on the button.</param>
16513       <param name=
"image">Texture to display on the button.</param>
16514       <param name=
"content">Text, image and tooltip for this button.</param>
16515       <param name=
"style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
16516       <returns>
16517         <para>The
new value of the button.</para>
16518       </returns>
16519     </member>
16520     <member name=
"M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
16521       <summary>
16522         <para>Make an
on/off toggle button.</para>
16523       </summary>
16524       <param name=
"position">Rectangle on the screen to use for the button.</param>
16525       <param name=
"value">Is this button on or off?</param>
16526       <param name=
"text">Text to display on the button.</param>
16527       <param name=
"image">Texture to display on the button.</param>
16528       <param name=
"content">Text, image and tooltip for this button.</param>
16529       <param name=
"style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
16530       <returns>
16531         <para>The
new value of the button.</para>
16532       </returns>
16533     </member>
16534     <member name=
"M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,System.String[])">
16535       <summary>
16536         <para>Make a toolbar.</para>
16537       </summary>
16538       <param name=
"position">Rectangle on the screen to use for the toolbar.</param>
16539       <param name=
"selected">The index of the selected button.</param>
16540       <param name=
"texts">An array of strings to show on the toolbar buttons.</param>
16541       <param name=
"images">An array of textures on the toolbar buttons.</param>
16542       <param name=
"contents">An array of text, image and tooltips for the toolbar buttons.</param>
16543       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16544       <param name=
"content"></param>
16545       <returns>
16546         <para>The index of the selected button.</para>
16547       </returns>
16548     </member>
16549     <member name=
"M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.Texture[])">
16550       <summary>
16551         <para>Make a toolbar.</para>
16552       </summary>
16553       <param name=
"position">Rectangle on the screen to use for the toolbar.</param>
16554       <param name=
"selected">The index of the selected button.</param>
16555       <param name=
"texts">An array of strings to show on the toolbar buttons.</param>
16556       <param name=
"images">An array of textures on the toolbar buttons.</param>
16557       <param name=
"contents">An array of text, image and tooltips for the toolbar buttons.</param>
16558       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16559       <param name=
"content"></param>
16560       <returns>
16561         <para>The index of the selected button.</para>
16562       </returns>
16563     </member>
16564     <member name=
"M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[])">
16565       <summary>
16566         <para>Make a toolbar.</para>
16567       </summary>
16568       <param name=
"position">Rectangle on the screen to use for the toolbar.</param>
16569       <param name=
"selected">The index of the selected button.</param>
16570       <param name=
"texts">An array of strings to show on the toolbar buttons.</param>
16571       <param name=
"images">An array of textures on the toolbar buttons.</param>
16572       <param name=
"contents">An array of text, image and tooltips for the toolbar buttons.</param>
16573       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16574       <param name=
"content"></param>
16575       <returns>
16576         <para>The index of the selected button.</para>
16577       </returns>
16578     </member>
16579     <member name=
"M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,System.String[],UnityEngine.GUIStyle)">
16580       <summary>
16581         <para>Make a toolbar.</para>
16582       </summary>
16583       <param name=
"position">Rectangle on the screen to use for the toolbar.</param>
16584       <param name=
"selected">The index of the selected button.</param>
16585       <param name=
"texts">An array of strings to show on the toolbar buttons.</param>
16586       <param name=
"images">An array of textures on the toolbar buttons.</param>
16587       <param name=
"contents">An array of text, image and tooltips for the toolbar buttons.</param>
16588       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16589       <param name=
"content"></param>
16590       <returns>
16591         <para>The index of the selected button.</para>
16592       </returns>
16593     </member>
16594     <member name=
"M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.Texture[],UnityEngine.GUIStyle)">
16595       <summary>
16596         <para>Make a toolbar.</para>
16597       </summary>
16598       <param name=
"position">Rectangle on the screen to use for the toolbar.</param>
16599       <param name=
"selected">The index of the selected button.</param>
16600       <param name=
"texts">An array of strings to show on the toolbar buttons.</param>
16601       <param name=
"images">An array of textures on the toolbar buttons.</param>
16602       <param name=
"contents">An array of text, image and tooltips for the toolbar buttons.</param>
16603       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16604       <param name=
"content"></param>
16605       <returns>
16606         <para>The index of the selected button.</para>
16607       </returns>
16608     </member>
16609     <member name=
"M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle)">
16610       <summary>
16611         <para>Make a toolbar.</para>
16612       </summary>
16613       <param name=
"position">Rectangle on the screen to use for the toolbar.</param>
16614       <param name=
"selected">The index of the selected button.</param>
16615       <param name=
"texts">An array of strings to show on the toolbar buttons.</param>
16616       <param name=
"images">An array of textures on the toolbar buttons.</param>
16617       <param name=
"contents">An array of text, image and tooltips for the toolbar buttons.</param>
16618       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
16619       <param name=
"content"></param>
16620       <returns>
16621         <para>The index of the selected button.</para>
16622       </returns>
16623     </member>
16624     <member name=
"M:UnityEngine.GUI.UnfocusWindow">
16625       <summary>
16626         <para>Remove focus
from all windows.</para>
16627       </summary>
16628     </member>
16629     <member name=
"M:UnityEngine.GUI.VerticalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single)">
16630       <summary>
16631         <para>Make a vertical scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.</para>
16632       </summary>
16633       <param name=
"position">Rectangle on the screen to use for the scrollbar.</param>
16634       <param name=
"value">The position between min and max.</param>
16635       <param name=
"size">How much can we see?</param>
16636       <param name=
"topValue">The value at the top of the scrollbar.</param>
16637       <param name=
"bottomValue">The value at the bottom of the scrollbar.</param>
16638       <param name=
"style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
16639       <returns>
16640         <para>The modified
value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
16641       </returns>
16642     </member>
16643     <member name=
"M:UnityEngine.GUI.VerticalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle)">
16644       <summary>
16645         <para>Make a vertical scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.</para>
16646       </summary>
16647       <param name=
"position">Rectangle on the screen to use for the scrollbar.</param>
16648       <param name=
"value">The position between min and max.</param>
16649       <param name=
"size">How much can we see?</param>
16650       <param name=
"topValue">The value at the top of the scrollbar.</param>
16651       <param name=
"bottomValue">The value at the bottom of the scrollbar.</param>
16652       <param name=
"style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
16653       <returns>
16654         <para>The modified
value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
16655       </returns>
16656     </member>
16657     <member name=
"M:UnityEngine.GUI.VerticalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single)">
16658       <summary>
16659         <para>A vertical slider the user can drag to change a
value between a min and a max.</para>
16660       </summary>
16661       <param name=
"position">Rectangle on the screen to use for the slider.</param>
16662       <param name=
"value">The value the slider shows. This determines the position of the draggable thumb.</param>
16663       <param name=
"topValue">The value at the top end of the slider.</param>
16664       <param name=
"bottomValue">The value at the bottom end of the slider.</param>
16665       <param name=
"slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
16666       <param name=
"thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
16667       <returns>
16668         <para>The
value that has been set by the user.</para>
16669       </returns>
16670     </member>
16671     <member name=
"M:UnityEngine.GUI.VerticalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
16672       <summary>
16673         <para>A vertical slider the user can drag to change a
value between a min and a max.</para>
16674       </summary>
16675       <param name=
"position">Rectangle on the screen to use for the slider.</param>
16676       <param name=
"value">The value the slider shows. This determines the position of the draggable thumb.</param>
16677       <param name=
"topValue">The value at the top end of the slider.</param>
16678       <param name=
"bottomValue">The value at the bottom end of the slider.</param>
16679       <param name=
"slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
16680       <param name=
"thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
16681       <returns>
16682         <para>The
value that has been set by the user.</para>
16683       </returns>
16684     </member>
16685     <member name=
"M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String)">
16686       <summary>
16687         <para>Make a popup window.</para>
16688       </summary>
16689       <param name=
"Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
16690       <param name=
"id">ID number for the window (can be any value as long as it is unique).</param>
16691       <param name=
"clientRect">Onscreen rectangle denoting the window's position and size.</param>
16692       <param name=
"func">Script function to display the window's contents.</param>
16693       <param name=
"text">Text to render inside the window.</param>
16694       <param name=
"image">Image to render inside the window.</param>
16695       <param name=
"content">GUIContent to render inside the window.</param>
16696       <param name=
"style">Style information for the window.</param>
16697       <param name=
"title">Text displayed in the window's title bar.</param>
16698       <returns>
16699         <para>Onscreen rectangle denoting the window
's position and size.</para>
16700       </returns>
16701     </member>
16702     <member name=
"M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture)">
16703       <summary>
16704         <para>Make a popup window.</para>
16705       </summary>
16706       <param name=
"Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
16707       <param name=
"id">ID number for the window (can be any value as long as it is unique).</param>
16708       <param name=
"clientRect">Onscreen rectangle denoting the window's position and size.</param>
16709       <param name=
"func">Script function to display the window's contents.</param>
16710       <param name=
"text">Text to render inside the window.</param>
16711       <param name=
"image">Image to render inside the window.</param>
16712       <param name=
"content">GUIContent to render inside the window.</param>
16713       <param name=
"style">Style information for the window.</param>
16714       <param name=
"title">Text displayed in the window's title bar.</param>
16715       <returns>
16716         <para>Onscreen rectangle denoting the window
's position and size.</para>
16717       </returns>
16718     </member>
16719     <member name=
"M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent)">
16720       <summary>
16721         <para>Make a popup window.</para>
16722       </summary>
16723       <param name=
"Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
16724       <param name=
"id">ID number for the window (can be any value as long as it is unique).</param>
16725       <param name=
"clientRect">Onscreen rectangle denoting the window's position and size.</param>
16726       <param name=
"func">Script function to display the window's contents.</param>
16727       <param name=
"text">Text to render inside the window.</param>
16728       <param name=
"image">Image to render inside the window.</param>
16729       <param name=
"content">GUIContent to render inside the window.</param>
16730       <param name=
"style">Style information for the window.</param>
16731       <param name=
"title">Text displayed in the window's title bar.</param>
16732       <returns>
16733         <para>Onscreen rectangle denoting the window
's position and size.</para>
16734       </returns>
16735     </member>
16736     <member name=
"M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUIStyle)">
16737       <summary>
16738         <para>Make a popup window.</para>
16739       </summary>
16740       <param name=
"Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
16741       <param name=
"id">ID number for the window (can be any value as long as it is unique).</param>
16742       <param name=
"clientRect">Onscreen rectangle denoting the window's position and size.</param>
16743       <param name=
"func">Script function to display the window's contents.</param>
16744       <param name=
"text">Text to render inside the window.</param>
16745       <param name=
"image">Image to render inside the window.</param>
16746       <param name=
"content">GUIContent to render inside the window.</param>
16747       <param name=
"style">Style information for the window.</param>
16748       <param name=
"title">Text displayed in the window's title bar.</param>
16749       <returns>
16750         <para>Onscreen rectangle denoting the window
's position and size.</para>
16751       </returns>
16752     </member>
16753     <member name=
"M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUIStyle)">
16754       <summary>
16755         <para>Make a popup window.</para>
16756       </summary>
16757       <param name=
"Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
16758       <param name=
"id">ID number for the window (can be any value as long as it is unique).</param>
16759       <param name=
"clientRect">Onscreen rectangle denoting the window's position and size.</param>
16760       <param name=
"func">Script function to display the window's contents.</param>
16761       <param name=
"text">Text to render inside the window.</param>
16762       <param name=
"image">Image to render inside the window.</param>
16763       <param name=
"content">GUIContent to render inside the window.</param>
16764       <param name=
"style">Style information for the window.</param>
16765       <param name=
"title">Text displayed in the window's title bar.</param>
16766       <returns>
16767         <para>Onscreen rectangle denoting the window
's position and size.</para>
16768       </returns>
16769     </member>
16770     <member name=
"M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
16771       <summary>
16772         <para>Make a popup window.</para>
16773       </summary>
16774       <param name=
"Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
16775       <param name=
"id">ID number for the window (can be any value as long as it is unique).</param>
16776       <param name=
"clientRect">Onscreen rectangle denoting the window's position and size.</param>
16777       <param name=
"func">Script function to display the window's contents.</param>
16778       <param name=
"text">Text to render inside the window.</param>
16779       <param name=
"image">Image to render inside the window.</param>
16780       <param name=
"content">GUIContent to render inside the window.</param>
16781       <param name=
"style">Style information for the window.</param>
16782       <param name=
"title">Text displayed in the window's title bar.</param>
16783       <returns>
16784         <para>Onscreen rectangle denoting the window
's position and size.</para>
16785       </returns>
16786     </member>
16787     <member name=
"T:UnityEngine.GUI.WindowFunction">
16788       <summary>
16789         <para>Callback to draw GUI within a window (used with GUI.Window).</para>
16790       </summary>
16791       <param name=
"id"></param>
16792     </member>
16793     <member name=
"T:UnityEngine.GUIContent">
16794       <summary>
16795         <para>The contents of a GUI element.</para>
16796       </summary>
16797     </member>
16798     <member name=
"P:UnityEngine.GUIContent.image">
16799       <summary>
16800         <para>The icon image contained.</para>
16801       </summary>
16802     </member>
16803     <member name=
"F:UnityEngine.GUIContent.none">
16804       <summary>
16805         <para>Shorthand
for empty content.</para>
16806       </summary>
16807     </member>
16808     <member name=
"P:UnityEngine.GUIContent.text">
16809       <summary>
16810         <para>The text contained.</para>
16811       </summary>
16812     </member>
16813     <member name=
"P:UnityEngine.GUIContent.tooltip">
16814       <summary>
16815         <para>The tooltip of
this element.</para>
16816       </summary>
16817     </member>
16818     <member name=
"M:UnityEngine.GUIContent.#ctor">
16819       <summary>
16820         <para>Constructor
for GUIContent in all shapes and sizes.</para>
16821       </summary>
16822     </member>
16823     <member name=
"M:UnityEngine.GUIContent.#ctor(System.String)">
16824       <summary>
16825         <para>Build a GUIContent
object containing only text.</para>
16826       </summary>
16827       <param name=
"text"></param>
16828     </member>
16829     <member name=
"M:UnityEngine.GUIContent.#ctor(UnityEngine.Texture)">
16830       <summary>
16831         <para>Build a GUIContent
object containing only an image.</para>
16832       </summary>
16833       <param name=
"image"></param>
16834     </member>
16835     <member name=
"M:UnityEngine.GUIContent.#ctor(System.String,UnityEngine.Texture)">
16836       <summary>
16837         <para>Build a GUIContent
object containing both text and an image.</para>
16838       </summary>
16839       <param name=
"text"></param>
16840       <param name=
"image"></param>
16841     </member>
16842     <member name=
"M:UnityEngine.GUIContent.#ctor(System.String,System.String)">
16843       <summary>
16844         <para>Build a GUIContent containing some text. When the user hovers the mouse over it, the
global GUI.tooltip is set to the tooltip.</para>
16845       </summary>
16846       <param name=
"text"></param>
16847       <param name=
"tooltip"></param>
16848     </member>
16849     <member name=
"M:UnityEngine.GUIContent.#ctor(UnityEngine.Texture,System.String)">
16850       <summary>
16851         <para>Build a GUIContent containing an image. When the user hovers the mouse over it, the
global GUI.tooltip is set to the tooltip.</para>
16852       </summary>
16853       <param name=
"image"></param>
16854       <param name=
"tooltip"></param>
16855     </member>
16856     <member name=
"M:UnityEngine.GUIContent.#ctor(System.String,UnityEngine.Texture,System.String)">
16857       <summary>
16858         <para>Build a GUIContent that contains both text, an image and has a tooltip defined. When the user hovers the mouse over it, the
global GUI.tooltip is set to the tooltip.</para>
16859       </summary>
16860       <param name=
"text"></param>
16861       <param name=
"image"></param>
16862       <param name=
"tooltip"></param>
16863     </member>
16864     <member name=
"M:UnityEngine.GUIContent.#ctor(UnityEngine.GUIContent)">
16865       <summary>
16866         <para>Build a GUIContent
as a copy of another GUIContent.</para>
16867       </summary>
16868       <param name=
"src"></param>
16869     </member>
16870     <member name=
"T:UnityEngine.GUIElement">
16871       <summary>
16872         <para>Base
class for images &amp; text strings displayed in a GUI.</para>
16873       </summary>
16874     </member>
16875     <member name=
"M:UnityEngine.GUIElement.GetScreenRect()">
16876       <summary>
16877         <para>Returns bounding rectangle of GUIElement
in screen coordinates.</para>
16878       </summary>
16879       <param name=
"camera"></param>
16880     </member>
16881     <member name=
"M:UnityEngine.GUIElement.GetScreenRect(UnityEngine.Camera)">
16882       <summary>
16883         <para>Returns bounding rectangle of GUIElement
in screen coordinates.</para>
16884       </summary>
16885       <param name=
"camera"></param>
16886     </member>
16887     <member name=
"M:UnityEngine.GUIElement.HitTest(UnityEngine.Vector3)">
16888       <summary>
16889         <para>Is a point
on screen inside the element?</para>
16890       </summary>
16891       <param name=
"screenPosition"></param>
16892       <param name=
"camera"></param>
16893     </member>
16894     <member name=
"M:UnityEngine.GUIElement.HitTest(UnityEngine.Vector3,UnityEngine.Camera)">
16895       <summary>
16896         <para>Is a point
on screen inside the element?</para>
16897       </summary>
16898       <param name=
"screenPosition"></param>
16899       <param name=
"camera"></param>
16900     </member>
16901     <member name=
"T:UnityEngine.GUILayer">
16902       <summary>
16903         <para>Component added to a camera to make it render
2D GUI elements.</para>
16904       </summary>
16905     </member>
16906     <member name=
"M:UnityEngine.GUILayer.HitTest(UnityEngine.Vector3)">
16907       <summary>
16908         <para>Get the GUI element at a specific screen position.</para>
16909       </summary>
16910       <param name=
"screenPosition"></param>
16911     </member>
16912     <member name=
"T:UnityEngine.GUILayout">
16913       <summary>
16914         <para>The GUILayout
class is the interface for Unity gui with automatic layout.</para>
16915       </summary>
16916     </member>
16917     <member name=
"T:UnityEngine.GUILayout.AreaScope">
16918       <summary>
16919         <para>Disposable helper
class for managing BeginArea / EndArea.</para>
16920       </summary>
16921     </member>
16922     <member name=
"M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect)">
16923       <summary>
16924         <para>Create a
new AreaScope and begin the corresponding Area.</para>
16925       </summary>
16926       <param name=
"text">Optional text to display in the area.</param>
16927       <param name=
"image">Optional texture to display in the area.</param>
16928       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
16929       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
16930       <param name=
"screenRect"></param>
16931     </member>
16932     <member name=
"M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,System.String)">
16933       <summary>
16934         <para>Create a
new AreaScope and begin the corresponding Area.</para>
16935       </summary>
16936       <param name=
"text">Optional text to display in the area.</param>
16937       <param name=
"image">Optional texture to display in the area.</param>
16938       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
16939       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
16940       <param name=
"screenRect"></param>
16941     </member>
16942     <member name=
"M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.Texture)">
16943       <summary>
16944         <para>Create a
new AreaScope and begin the corresponding Area.</para>
16945       </summary>
16946       <param name=
"text">Optional text to display in the area.</param>
16947       <param name=
"image">Optional texture to display in the area.</param>
16948       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
16949       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
16950       <param name=
"screenRect"></param>
16951     </member>
16952     <member name=
"M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent)">
16953       <summary>
16954         <para>Create a
new AreaScope and begin the corresponding Area.</para>
16955       </summary>
16956       <param name=
"text">Optional text to display in the area.</param>
16957       <param name=
"image">Optional texture to display in the area.</param>
16958       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
16959       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
16960       <param name=
"screenRect"></param>
16961     </member>
16962     <member name=
"M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
16963       <summary>
16964         <para>Create a
new AreaScope and begin the corresponding Area.</para>
16965       </summary>
16966       <param name=
"text">Optional text to display in the area.</param>
16967       <param name=
"image">Optional texture to display in the area.</param>
16968       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
16969       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
16970       <param name=
"screenRect"></param>
16971     </member>
16972     <member name=
"M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
16973       <summary>
16974         <para>Create a
new AreaScope and begin the corresponding Area.</para>
16975       </summary>
16976       <param name=
"text">Optional text to display in the area.</param>
16977       <param name=
"image">Optional texture to display in the area.</param>
16978       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
16979       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
16980       <param name=
"screenRect"></param>
16981     </member>
16982     <member name=
"M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
16983       <summary>
16984         <para>Create a
new AreaScope and begin the corresponding Area.</para>
16985       </summary>
16986       <param name=
"text">Optional text to display in the area.</param>
16987       <param name=
"image">Optional texture to display in the area.</param>
16988       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
16989       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
16990       <param name=
"screenRect"></param>
16991     </member>
16992     <member name=
"M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect)">
16993       <summary>
16994         <para>Begin a GUILayout block of GUI controls
in a fixed screen area.</para>
16995       </summary>
16996       <param name=
"text">Optional text to display in the area.</param>
16997       <param name=
"image">Optional texture to display in the area.</param>
16998       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
16999       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
17000       <param name=
"screenRect"></param>
17001     </member>
17002     <member name=
"M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,System.String)">
17003       <summary>
17004         <para>Begin a GUILayout block of GUI controls
in a fixed screen area.</para>
17005       </summary>
17006       <param name=
"text">Optional text to display in the area.</param>
17007       <param name=
"image">Optional texture to display in the area.</param>
17008       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
17009       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
17010       <param name=
"screenRect"></param>
17011     </member>
17012     <member name=
"M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.Texture)">
17013       <summary>
17014         <para>Begin a GUILayout block of GUI controls
in a fixed screen area.</para>
17015       </summary>
17016       <param name=
"text">Optional text to display in the area.</param>
17017       <param name=
"image">Optional texture to display in the area.</param>
17018       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
17019       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
17020       <param name=
"screenRect"></param>
17021     </member>
17022     <member name=
"M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIContent)">
17023       <summary>
17024         <para>Begin a GUILayout block of GUI controls
in a fixed screen area.</para>
17025       </summary>
17026       <param name=
"text">Optional text to display in the area.</param>
17027       <param name=
"image">Optional texture to display in the area.</param>
17028       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
17029       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
17030       <param name=
"screenRect"></param>
17031     </member>
17032     <member name=
"M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIStyle)">
17033       <summary>
17034         <para>Begin a GUILayout block of GUI controls
in a fixed screen area.</para>
17035       </summary>
17036       <param name=
"text">Optional text to display in the area.</param>
17037       <param name=
"image">Optional texture to display in the area.</param>
17038       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
17039       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
17040       <param name=
"screenRect"></param>
17041     </member>
17042     <member name=
"M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
17043       <summary>
17044         <para>Begin a GUILayout block of GUI controls
in a fixed screen area.</para>
17045       </summary>
17046       <param name=
"text">Optional text to display in the area.</param>
17047       <param name=
"image">Optional texture to display in the area.</param>
17048       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
17049       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
17050       <param name=
"screenRect"></param>
17051     </member>
17052     <member name=
"M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
17053       <summary>
17054         <para>Begin a GUILayout block of GUI controls
in a fixed screen area.</para>
17055       </summary>
17056       <param name=
"text">Optional text to display in the area.</param>
17057       <param name=
"image">Optional texture to display in the area.</param>
17058       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
17059       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
17060       <param name=
"screenRect"></param>
17061     </member>
17062     <member name=
"M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
17063       <summary>
17064         <para>Begin a GUILayout block of GUI controls
in a fixed screen area.</para>
17065       </summary>
17066       <param name=
"text">Optional text to display in the area.</param>
17067       <param name=
"image">Optional texture to display in the area.</param>
17068       <param name=
"content">Optional text, image and tooltip top display for this area.</param>
17069       <param name=
"style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
17070       <param name=
"screenRect"></param>
17071     </member>
17072     <member name=
"M:UnityEngine.GUILayout.BeginHorizontal(UnityEngine.GUILayoutOption[])">
17073       <summary>
17074         <para>Begin a Horizontal control
group.</para>
17075       </summary>
17076       <param name=
"text">Text to display on group.</param>
17077       <param name=
"image">Texture to display on group.</param>
17078       <param name=
"content">Text, image, and tooltip for this group.</param>
17079       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17080       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17081 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17082 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17083     </member>
17084     <member name=
"M:UnityEngine.GUILayout.BeginHorizontal(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17085       <summary>
17086         <para>Begin a Horizontal control
group.</para>
17087       </summary>
17088       <param name=
"text">Text to display on group.</param>
17089       <param name=
"image">Texture to display on group.</param>
17090       <param name=
"content">Text, image, and tooltip for this group.</param>
17091       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17092       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17093 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17094 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17095     </member>
17096     <member name=
"M:UnityEngine.GUILayout.BeginHorizontal(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17097       <summary>
17098         <para>Begin a Horizontal control
group.</para>
17099       </summary>
17100       <param name=
"text">Text to display on group.</param>
17101       <param name=
"image">Texture to display on group.</param>
17102       <param name=
"content">Text, image, and tooltip for this group.</param>
17103       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17104       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17105 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17106 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17107     </member>
17108     <member name=
"M:UnityEngine.GUILayout.BeginHorizontal(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17109       <summary>
17110         <para>Begin a Horizontal control
group.</para>
17111       </summary>
17112       <param name=
"text">Text to display on group.</param>
17113       <param name=
"image">Texture to display on group.</param>
17114       <param name=
"content">Text, image, and tooltip for this group.</param>
17115       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17116       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17117 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17118 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17119     </member>
17120     <member name=
"M:UnityEngine.GUILayout.BeginHorizontal(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17121       <summary>
17122         <para>Begin a Horizontal control
group.</para>
17123       </summary>
17124       <param name=
"text">Text to display on group.</param>
17125       <param name=
"image">Texture to display on group.</param>
17126       <param name=
"content">Text, image, and tooltip for this group.</param>
17127       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17128       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17129 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17130 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17131     </member>
17132     <member name=
"M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUILayoutOption[])">
17133       <summary>
17134         <para>Begin an automatically laid
out scrollview.</para>
17135       </summary>
17136       <param name=
"scrollPosition">The position to use display.</param>
17137       <param name=
"alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17138       <param name=
"alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17139       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17140       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17141       <param name=
"options"></param>
17142       <param name=
"alwaysShowHorizontal"></param>
17143       <param name=
"alwaysShowVertical"></param>
17144       <param name=
"style"></param>
17145       <param name=
"background"></param>
17146       <returns>
17147         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
17148       </returns>
17149     </member>
17150     <member name=
"M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUILayoutOption[])">
17151       <summary>
17152         <para>Begin an automatically laid
out scrollview.</para>
17153       </summary>
17154       <param name=
"scrollPosition">The position to use display.</param>
17155       <param name=
"alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17156       <param name=
"alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17157       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17158       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17159       <param name=
"options"></param>
17160       <param name=
"alwaysShowHorizontal"></param>
17161       <param name=
"alwaysShowVertical"></param>
17162       <param name=
"style"></param>
17163       <param name=
"background"></param>
17164       <returns>
17165         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
17166       </returns>
17167     </member>
17168     <member name=
"M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17169       <summary>
17170         <para>Begin an automatically laid
out scrollview.</para>
17171       </summary>
17172       <param name=
"scrollPosition">The position to use display.</param>
17173       <param name=
"alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17174       <param name=
"alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17175       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17176       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17177       <param name=
"options"></param>
17178       <param name=
"alwaysShowHorizontal"></param>
17179       <param name=
"alwaysShowVertical"></param>
17180       <param name=
"style"></param>
17181       <param name=
"background"></param>
17182       <returns>
17183         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
17184       </returns>
17185     </member>
17186     <member name=
"M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle)">
17187       <summary>
17188         <para>Begin an automatically laid
out scrollview.</para>
17189       </summary>
17190       <param name=
"scrollPosition">The position to use display.</param>
17191       <param name=
"alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17192       <param name=
"alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17193       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17194       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17195       <param name=
"options"></param>
17196       <param name=
"alwaysShowHorizontal"></param>
17197       <param name=
"alwaysShowVertical"></param>
17198       <param name=
"style"></param>
17199       <param name=
"background"></param>
17200       <returns>
17201         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
17202       </returns>
17203     </member>
17204     <member name=
"M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17205       <summary>
17206         <para>Begin an automatically laid
out scrollview.</para>
17207       </summary>
17208       <param name=
"scrollPosition">The position to use display.</param>
17209       <param name=
"alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17210       <param name=
"alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17211       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17212       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17213       <param name=
"options"></param>
17214       <param name=
"alwaysShowHorizontal"></param>
17215       <param name=
"alwaysShowVertical"></param>
17216       <param name=
"style"></param>
17217       <param name=
"background"></param>
17218       <returns>
17219         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
17220       </returns>
17221     </member>
17222     <member name=
"M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17223       <summary>
17224         <para>Begin an automatically laid
out scrollview.</para>
17225       </summary>
17226       <param name=
"scrollPosition">The position to use display.</param>
17227       <param name=
"alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17228       <param name=
"alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17229       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17230       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17231       <param name=
"options"></param>
17232       <param name=
"alwaysShowHorizontal"></param>
17233       <param name=
"alwaysShowVertical"></param>
17234       <param name=
"style"></param>
17235       <param name=
"background"></param>
17236       <returns>
17237         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
17238       </returns>
17239     </member>
17240     <member name=
"M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17241       <summary>
17242         <para>Begin an automatically laid
out scrollview.</para>
17243       </summary>
17244       <param name=
"scrollPosition">The position to use display.</param>
17245       <param name=
"alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17246       <param name=
"alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17247       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17248       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17249       <param name=
"options"></param>
17250       <param name=
"alwaysShowHorizontal"></param>
17251       <param name=
"alwaysShowVertical"></param>
17252       <param name=
"style"></param>
17253       <param name=
"background"></param>
17254       <returns>
17255         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
17256       </returns>
17257     </member>
17258     <member name=
"M:UnityEngine.GUILayout.BeginVertical(UnityEngine.GUILayoutOption[])">
17259       <summary>
17260         <para>Begin a vertical control
group.</para>
17261       </summary>
17262       <param name=
"text">Text to display on group.</param>
17263       <param name=
"image">Texture to display on group.</param>
17264       <param name=
"content">Text, image, and tooltip for this group.</param>
17265       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17266       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17267 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17268 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17269     </member>
17270     <member name=
"M:UnityEngine.GUILayout.BeginVertical(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17271       <summary>
17272         <para>Begin a vertical control
group.</para>
17273       </summary>
17274       <param name=
"text">Text to display on group.</param>
17275       <param name=
"image">Texture to display on group.</param>
17276       <param name=
"content">Text, image, and tooltip for this group.</param>
17277       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17278       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17279 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17280 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17281     </member>
17282     <member name=
"M:UnityEngine.GUILayout.BeginVertical(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17283       <summary>
17284         <para>Begin a vertical control
group.</para>
17285       </summary>
17286       <param name=
"text">Text to display on group.</param>
17287       <param name=
"image">Texture to display on group.</param>
17288       <param name=
"content">Text, image, and tooltip for this group.</param>
17289       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17290       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17291 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17292 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17293     </member>
17294     <member name=
"M:UnityEngine.GUILayout.BeginVertical(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17295       <summary>
17296         <para>Begin a vertical control
group.</para>
17297       </summary>
17298       <param name=
"text">Text to display on group.</param>
17299       <param name=
"image">Texture to display on group.</param>
17300       <param name=
"content">Text, image, and tooltip for this group.</param>
17301       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17302       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17303 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17304 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17305     </member>
17306     <member name=
"M:UnityEngine.GUILayout.BeginVertical(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17307       <summary>
17308         <para>Begin a vertical control
group.</para>
17309       </summary>
17310       <param name=
"text">Text to display on group.</param>
17311       <param name=
"image">Texture to display on group.</param>
17312       <param name=
"content">Text, image, and tooltip for this group.</param>
17313       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17314       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17315 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17316 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17317     </member>
17318     <member name=
"M:UnityEngine.GUILayout.Box(UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
17319       <summary>
17320         <para>Make an auto-layout box.</para>
17321       </summary>
17322       <param name=
"text">Text to display on the box.</param>
17323       <param name=
"image">Texture to display on the box.</param>
17324       <param name=
"content">Text, image and tooltip for this box.</param>
17325       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
17326       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17327 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17328 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17329     </member>
17330     <member name=
"M:UnityEngine.GUILayout.Box(System.String,UnityEngine.GUILayoutOption[])">
17331       <summary>
17332         <para>Make an auto-layout box.</para>
17333       </summary>
17334       <param name=
"text">Text to display on the box.</param>
17335       <param name=
"image">Texture to display on the box.</param>
17336       <param name=
"content">Text, image and tooltip for this box.</param>
17337       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
17338       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17339 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17340 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17341     </member>
17342     <member name=
"M:UnityEngine.GUILayout.Box(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
17343       <summary>
17344         <para>Make an auto-layout box.</para>
17345       </summary>
17346       <param name=
"text">Text to display on the box.</param>
17347       <param name=
"image">Texture to display on the box.</param>
17348       <param name=
"content">Text, image and tooltip for this box.</param>
17349       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
17350       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17351 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17352 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17353     </member>
17354     <member name=
"M:UnityEngine.GUILayout.Box(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17355       <summary>
17356         <para>Make an auto-layout box.</para>
17357       </summary>
17358       <param name=
"text">Text to display on the box.</param>
17359       <param name=
"image">Texture to display on the box.</param>
17360       <param name=
"content">Text, image and tooltip for this box.</param>
17361       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
17362       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17363 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17364 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17365     </member>
17366     <member name=
"M:UnityEngine.GUILayout.Box(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17367       <summary>
17368         <para>Make an auto-layout box.</para>
17369       </summary>
17370       <param name=
"text">Text to display on the box.</param>
17371       <param name=
"image">Texture to display on the box.</param>
17372       <param name=
"content">Text, image and tooltip for this box.</param>
17373       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
17374       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17375 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17376 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17377     </member>
17378     <member name=
"M:UnityEngine.GUILayout.Box(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17379       <summary>
17380         <para>Make an auto-layout box.</para>
17381       </summary>
17382       <param name=
"text">Text to display on the box.</param>
17383       <param name=
"image">Texture to display on the box.</param>
17384       <param name=
"content">Text, image and tooltip for this box.</param>
17385       <param name=
"style">The style to use. If left out, the box style from the current GUISkin is used.</param>
17386       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17387 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17388 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17389     </member>
17390     <member name=
"M:UnityEngine.GUILayout.Button(UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
17391       <summary>
17392         <para>Make a single press button. The user clicks them and something happens immediately.</para>
17393       </summary>
17394       <param name=
"text">Text to display on the button.</param>
17395       <param name=
"image">Texture to display on the button.</param>
17396       <param name=
"content">Text, image and tooltip for this button.</param>
17397       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17398       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17399 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17400 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17401       <returns>
17402         <para>
true when the users clicks the button.</para>
17403       </returns>
17404     </member>
17405     <member name=
"M:UnityEngine.GUILayout.Button(System.String,UnityEngine.GUILayoutOption[])">
17406       <summary>
17407         <para>Make a single press button. The user clicks them and something happens immediately.</para>
17408       </summary>
17409       <param name=
"text">Text to display on the button.</param>
17410       <param name=
"image">Texture to display on the button.</param>
17411       <param name=
"content">Text, image and tooltip for this button.</param>
17412       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17413       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17414 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17415 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17416       <returns>
17417         <para>
true when the users clicks the button.</para>
17418       </returns>
17419     </member>
17420     <member name=
"M:UnityEngine.GUILayout.Button(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
17421       <summary>
17422         <para>Make a single press button. The user clicks them and something happens immediately.</para>
17423       </summary>
17424       <param name=
"text">Text to display on the button.</param>
17425       <param name=
"image">Texture to display on the button.</param>
17426       <param name=
"content">Text, image and tooltip for this button.</param>
17427       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17428       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17429 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17430 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17431       <returns>
17432         <para>
true when the users clicks the button.</para>
17433       </returns>
17434     </member>
17435     <member name=
"M:UnityEngine.GUILayout.Button(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17436       <summary>
17437         <para>Make a single press button. The user clicks them and something happens immediately.</para>
17438       </summary>
17439       <param name=
"text">Text to display on the button.</param>
17440       <param name=
"image">Texture to display on the button.</param>
17441       <param name=
"content">Text, image and tooltip for this button.</param>
17442       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17443       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17444 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17445 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17446       <returns>
17447         <para>
true when the users clicks the button.</para>
17448       </returns>
17449     </member>
17450     <member name=
"M:UnityEngine.GUILayout.Button(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17451       <summary>
17452         <para>Make a single press button. The user clicks them and something happens immediately.</para>
17453       </summary>
17454       <param name=
"text">Text to display on the button.</param>
17455       <param name=
"image">Texture to display on the button.</param>
17456       <param name=
"content">Text, image and tooltip for this button.</param>
17457       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17458       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17459 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17460 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17461       <returns>
17462         <para>
true when the users clicks the button.</para>
17463       </returns>
17464     </member>
17465     <member name=
"M:UnityEngine.GUILayout.Button(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17466       <summary>
17467         <para>Make a single press button. The user clicks them and something happens immediately.</para>
17468       </summary>
17469       <param name=
"text">Text to display on the button.</param>
17470       <param name=
"image">Texture to display on the button.</param>
17471       <param name=
"content">Text, image and tooltip for this button.</param>
17472       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17473       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17474 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17475 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17476       <returns>
17477         <para>
true when the users clicks the button.</para>
17478       </returns>
17479     </member>
17480     <member name=
"M:UnityEngine.GUILayout.EndArea">
17481       <summary>
17482         <para>Close a GUILayout block started with BeginArea.</para>
17483       </summary>
17484     </member>
17485     <member name=
"M:UnityEngine.GUILayout.EndHorizontal">
17486       <summary>
17487         <para>Close a
group started with BeginHorizontal.</para>
17488       </summary>
17489     </member>
17490     <member name=
"M:UnityEngine.GUILayout.EndScrollView">
17491       <summary>
17492         <para>End a scroll view begun with a call to BeginScrollView.</para>
17493       </summary>
17494     </member>
17495     <member name=
"M:UnityEngine.GUILayout.EndVertical">
17496       <summary>
17497         <para>Close a
group started with BeginVertical.</para>
17498       </summary>
17499     </member>
17500     <member name=
"M:UnityEngine.GUILayout.ExpandHeight(System.Boolean)">
17501       <summary>
17502         <para>Option passed to a control to allow or disallow vertical expansion.</para>
17503       </summary>
17504       <param name=
"expand"></param>
17505     </member>
17506     <member name=
"M:UnityEngine.GUILayout.ExpandWidth(System.Boolean)">
17507       <summary>
17508         <para>Option passed to a control to allow or disallow horizontal expansion.</para>
17509       </summary>
17510       <param name=
"expand"></param>
17511     </member>
17512     <member name=
"M:UnityEngine.GUILayout.FlexibleSpace">
17513       <summary>
17514         <para>Insert a flexible space element.</para>
17515       </summary>
17516     </member>
17517     <member name=
"M:UnityEngine.GUILayout.Height(System.Single)">
17518       <summary>
17519         <para>Option passed to a control to give it an absolute height.</para>
17520       </summary>
17521       <param name=
"height"></param>
17522     </member>
17523     <member name=
"T:UnityEngine.GUILayout.HorizontalScope">
17524       <summary>
17525         <para>Disposable helper
class for managing BeginHorizontal / EndHorizontal.</para>
17526       </summary>
17527     </member>
17528     <member name=
"M:UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.GUILayoutOption[])">
17529       <summary>
17530         <para>Create a
new HorizontalScope and begin the corresponding horizontal group.</para>
17531       </summary>
17532       <param name=
"text">Text to display on group.</param>
17533       <param name=
"image">Texture to display on group.</param>
17534       <param name=
"content">Text, image, and tooltip for this group.</param>
17535       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17536       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17537 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17538 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17539     </member>
17540     <member name=
"M:UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17541       <summary>
17542         <para>Create a
new HorizontalScope and begin the corresponding horizontal group.</para>
17543       </summary>
17544       <param name=
"text">Text to display on group.</param>
17545       <param name=
"image">Texture to display on group.</param>
17546       <param name=
"content">Text, image, and tooltip for this group.</param>
17547       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17548       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17549 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17550 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17551     </member>
17552     <member name=
"M:UnityEngine.GUILayout.HorizontalScope.#ctor(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17553       <summary>
17554         <para>Create a
new HorizontalScope and begin the corresponding horizontal group.</para>
17555       </summary>
17556       <param name=
"text">Text to display on group.</param>
17557       <param name=
"image">Texture to display on group.</param>
17558       <param name=
"content">Text, image, and tooltip for this group.</param>
17559       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17560       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17561 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17562 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17563     </member>
17564     <member name=
"M:UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17565       <summary>
17566         <para>Create a
new HorizontalScope and begin the corresponding horizontal group.</para>
17567       </summary>
17568       <param name=
"text">Text to display on group.</param>
17569       <param name=
"image">Texture to display on group.</param>
17570       <param name=
"content">Text, image, and tooltip for this group.</param>
17571       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17572       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17573 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17574 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17575     </member>
17576     <member name=
"M:UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17577       <summary>
17578         <para>Create a
new HorizontalScope and begin the corresponding horizontal group.</para>
17579       </summary>
17580       <param name=
"text">Text to display on group.</param>
17581       <param name=
"image">Texture to display on group.</param>
17582       <param name=
"content">Text, image, and tooltip for this group.</param>
17583       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
17584       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17585 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17586 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17587     </member>
17588     <member name=
"M:UnityEngine.GUILayout.HorizontalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
17589       <summary>
17590         <para>Make a horizontal scrollbar.</para>
17591       </summary>
17592       <param name=
"value">The position between min and max.</param>
17593       <param name=
"size">How much can we see?</param>
17594       <param name=
"leftValue">The value at the left end of the scrollbar.</param>
17595       <param name=
"rightValue">The value at the right end of the scrollbar.</param>
17596       <param name=
"style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17597       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
17598       <returns>
17599         <para>The modified
value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
17600       </returns>
17601     </member>
17602     <member name=
"M:UnityEngine.GUILayout.HorizontalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17603       <summary>
17604         <para>Make a horizontal scrollbar.</para>
17605       </summary>
17606       <param name=
"value">The position between min and max.</param>
17607       <param name=
"size">How much can we see?</param>
17608       <param name=
"leftValue">The value at the left end of the scrollbar.</param>
17609       <param name=
"rightValue">The value at the right end of the scrollbar.</param>
17610       <param name=
"style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17611       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
17612       <returns>
17613         <para>The modified
value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
17614       </returns>
17615     </member>
17616     <member name=
"M:UnityEngine.GUILayout.HorizontalSlider(System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
17617       <summary>
17618         <para>A horizontal slider the user can drag to change a
value between a min and a max.</para>
17619       </summary>
17620       <param name=
"value">The value the slider shows. This determines the position of the draggable thumb.</param>
17621       <param name=
"leftValue">The value at the left end of the slider.</param>
17622       <param name=
"rightValue">The value at the right end of the slider.</param>
17623       <param name=
"slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
17624       <param name=
"thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
17625       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
17626       <returns>
17627         <para>The
value that has been set by the user.</para>
17628       </returns>
17629     </member>
17630     <member name=
"M:UnityEngine.GUILayout.HorizontalSlider(System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17631       <summary>
17632         <para>A horizontal slider the user can drag to change a
value between a min and a max.</para>
17633       </summary>
17634       <param name=
"value">The value the slider shows. This determines the position of the draggable thumb.</param>
17635       <param name=
"leftValue">The value at the left end of the slider.</param>
17636       <param name=
"rightValue">The value at the right end of the slider.</param>
17637       <param name=
"slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
17638       <param name=
"thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
17639       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
17640       <returns>
17641         <para>The
value that has been set by the user.</para>
17642       </returns>
17643     </member>
17644     <member name=
"M:UnityEngine.GUILayout.Label(UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
17645       <summary>
17646         <para>Make an auto-layout label.</para>
17647       </summary>
17648       <param name=
"text">Text to display on the label.</param>
17649       <param name=
"image">Texture to display on the label.</param>
17650       <param name=
"content">Text, image and tooltip for this label.</param>
17651       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
17652       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17653 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17654 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17655     </member>
17656     <member name=
"M:UnityEngine.GUILayout.Label(System.String,UnityEngine.GUILayoutOption[])">
17657       <summary>
17658         <para>Make an auto-layout label.</para>
17659       </summary>
17660       <param name=
"text">Text to display on the label.</param>
17661       <param name=
"image">Texture to display on the label.</param>
17662       <param name=
"content">Text, image and tooltip for this label.</param>
17663       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
17664       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17665 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17666 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17667     </member>
17668     <member name=
"M:UnityEngine.GUILayout.Label(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
17669       <summary>
17670         <para>Make an auto-layout label.</para>
17671       </summary>
17672       <param name=
"text">Text to display on the label.</param>
17673       <param name=
"image">Texture to display on the label.</param>
17674       <param name=
"content">Text, image and tooltip for this label.</param>
17675       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
17676       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17677 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17678 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17679     </member>
17680     <member name=
"M:UnityEngine.GUILayout.Label(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17681       <summary>
17682         <para>Make an auto-layout label.</para>
17683       </summary>
17684       <param name=
"text">Text to display on the label.</param>
17685       <param name=
"image">Texture to display on the label.</param>
17686       <param name=
"content">Text, image and tooltip for this label.</param>
17687       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
17688       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17689 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17690 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17691     </member>
17692     <member name=
"M:UnityEngine.GUILayout.Label(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17693       <summary>
17694         <para>Make an auto-layout label.</para>
17695       </summary>
17696       <param name=
"text">Text to display on the label.</param>
17697       <param name=
"image">Texture to display on the label.</param>
17698       <param name=
"content">Text, image and tooltip for this label.</param>
17699       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
17700       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17701 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17702 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17703     </member>
17704     <member name=
"M:UnityEngine.GUILayout.Label(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17705       <summary>
17706         <para>Make an auto-layout label.</para>
17707       </summary>
17708       <param name=
"text">Text to display on the label.</param>
17709       <param name=
"image">Texture to display on the label.</param>
17710       <param name=
"content">Text, image and tooltip for this label.</param>
17711       <param name=
"style">The style to use. If left out, the label style from the current GUISkin is used.</param>
17712       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17713 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17714 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17715     </member>
17716     <member name=
"M:UnityEngine.GUILayout.MaxHeight(System.Single)">
17717       <summary>
17718         <para>Option passed to a control to specify a maximum height.</para>
17719       </summary>
17720       <param name=
"maxHeight"></param>
17721     </member>
17722     <member name=
"M:UnityEngine.GUILayout.MaxWidth(System.Single)">
17723       <summary>
17724         <para>Option passed to a control to specify a maximum width.</para>
17725       </summary>
17726       <param name=
"maxWidth"></param>
17727     </member>
17728     <member name=
"M:UnityEngine.GUILayout.MinHeight(System.Single)">
17729       <summary>
17730         <para>Option passed to a control to specify a minimum height.</para>
17731       </summary>
17732       <param name=
"minHeight"></param>
17733     </member>
17734     <member name=
"M:UnityEngine.GUILayout.MinWidth(System.Single)">
17735       <summary>
17736         <para>Option passed to a control to specify a minimum width.
17737 </para>
17738       </summary>
17739       <param name=
"minWidth"></param>
17740     </member>
17741     <member name=
"M:UnityEngine.GUILayout.PasswordField(System.String,System.Char,UnityEngine.GUILayoutOption[])">
17742       <summary>
17743         <para>Make a text field
where the user can enter a password.</para>
17744       </summary>
17745       <param name=
"password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
17746       <param name=
"maskChar">Character to mask the password with.</param>
17747       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
17748       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
17749       <param name=
"options"></param>
17750       <returns>
17751         <para>The edited password.</para>
17752       </returns>
17753     </member>
17754     <member name=
"M:UnityEngine.GUILayout.PasswordField(System.String,System.Char,System.Int32,UnityEngine.GUILayoutOption[])">
17755       <summary>
17756         <para>Make a text field
where the user can enter a password.</para>
17757       </summary>
17758       <param name=
"password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
17759       <param name=
"maskChar">Character to mask the password with.</param>
17760       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
17761       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
17762       <param name=
"options"></param>
17763       <returns>
17764         <para>The edited password.</para>
17765       </returns>
17766     </member>
17767     <member name=
"M:UnityEngine.GUILayout.PasswordField(System.String,System.Char,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17768       <summary>
17769         <para>Make a text field
where the user can enter a password.</para>
17770       </summary>
17771       <param name=
"password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
17772       <param name=
"maskChar">Character to mask the password with.</param>
17773       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
17774       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
17775       <param name=
"options"></param>
17776       <returns>
17777         <para>The edited password.</para>
17778       </returns>
17779     </member>
17780     <member name=
"M:UnityEngine.GUILayout.PasswordField(System.String,System.Char,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17781       <summary>
17782         <para>Make a text field
where the user can enter a password.</para>
17783       </summary>
17784       <param name=
"password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
17785       <param name=
"maskChar">Character to mask the password with.</param>
17786       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
17787       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
17788       <param name=
"options"></param>
17789       <returns>
17790         <para>The edited password.</para>
17791       </returns>
17792     </member>
17793     <member name=
"M:UnityEngine.GUILayout.RepeatButton(UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
17794       <summary>
17795         <para>Make a repeating button. The button returns
true as long as the user holds down the mouse.</para>
17796       </summary>
17797       <param name=
"text">Text to display on the button.</param>
17798       <param name=
"image">Texture to display on the button.</param>
17799       <param name=
"content">Text, image and tooltip for this button.</param>
17800       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17801       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17802 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17803 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17804       <returns>
17805         <para>
true when the holds down the mouse.</para>
17806       </returns>
17807     </member>
17808     <member name=
"M:UnityEngine.GUILayout.RepeatButton(System.String,UnityEngine.GUILayoutOption[])">
17809       <summary>
17810         <para>Make a repeating button. The button returns
true as long as the user holds down the mouse.</para>
17811       </summary>
17812       <param name=
"text">Text to display on the button.</param>
17813       <param name=
"image">Texture to display on the button.</param>
17814       <param name=
"content">Text, image and tooltip for this button.</param>
17815       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17816       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17817 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17818 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17819       <returns>
17820         <para>
true when the holds down the mouse.</para>
17821       </returns>
17822     </member>
17823     <member name=
"M:UnityEngine.GUILayout.RepeatButton(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
17824       <summary>
17825         <para>Make a repeating button. The button returns
true as long as the user holds down the mouse.</para>
17826       </summary>
17827       <param name=
"text">Text to display on the button.</param>
17828       <param name=
"image">Texture to display on the button.</param>
17829       <param name=
"content">Text, image and tooltip for this button.</param>
17830       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17831       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17832 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17833 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17834       <returns>
17835         <para>
true when the holds down the mouse.</para>
17836       </returns>
17837     </member>
17838     <member name=
"M:UnityEngine.GUILayout.RepeatButton(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17839       <summary>
17840         <para>Make a repeating button. The button returns
true as long as the user holds down the mouse.</para>
17841       </summary>
17842       <param name=
"text">Text to display on the button.</param>
17843       <param name=
"image">Texture to display on the button.</param>
17844       <param name=
"content">Text, image and tooltip for this button.</param>
17845       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17846       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17847 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17848 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17849       <returns>
17850         <para>
true when the holds down the mouse.</para>
17851       </returns>
17852     </member>
17853     <member name=
"M:UnityEngine.GUILayout.RepeatButton(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17854       <summary>
17855         <para>Make a repeating button. The button returns
true as long as the user holds down the mouse.</para>
17856       </summary>
17857       <param name=
"text">Text to display on the button.</param>
17858       <param name=
"image">Texture to display on the button.</param>
17859       <param name=
"content">Text, image and tooltip for this button.</param>
17860       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17861       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17862 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17863 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17864       <returns>
17865         <para>
true when the holds down the mouse.</para>
17866       </returns>
17867     </member>
17868     <member name=
"M:UnityEngine.GUILayout.RepeatButton(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17869       <summary>
17870         <para>Make a repeating button. The button returns
true as long as the user holds down the mouse.</para>
17871       </summary>
17872       <param name=
"text">Text to display on the button.</param>
17873       <param name=
"image">Texture to display on the button.</param>
17874       <param name=
"content">Text, image and tooltip for this button.</param>
17875       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17876       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17877 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17878 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17879       <returns>
17880         <para>
true when the holds down the mouse.</para>
17881       </returns>
17882     </member>
17883     <member name=
"T:UnityEngine.GUILayout.ScrollViewScope">
17884       <summary>
17885         <para>Disposable helper
class for managing BeginScrollView / EndScrollView.</para>
17886       </summary>
17887     </member>
17888     <member name=
"P:UnityEngine.GUILayout.ScrollViewScope.handleScrollWheel">
17889       <summary>
17890         <para>Whether
this ScrollView should handle scroll wheel events. (default: true).</para>
17891       </summary>
17892     </member>
17893     <member name=
"P:UnityEngine.GUILayout.ScrollViewScope.scrollPosition">
17894       <summary>
17895         <para>The modified scrollPosition. Feed
this back into the variable you pass in, as shown in the example.</para>
17896       </summary>
17897     </member>
17898     <member name=
"M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUILayoutOption[])">
17899       <summary>
17900         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
17901       </summary>
17902       <param name=
"scrollPosition">The position to use display.</param>
17903       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17904       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17905       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17906       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17907       <param name=
"options"></param>
17908       <param name=
"style"></param>
17909       <param name=
"background"></param>
17910     </member>
17911     <member name=
"M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUILayoutOption[])">
17912       <summary>
17913         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
17914       </summary>
17915       <param name=
"scrollPosition">The position to use display.</param>
17916       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17917       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17918       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17919       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17920       <param name=
"options"></param>
17921       <param name=
"style"></param>
17922       <param name=
"background"></param>
17923     </member>
17924     <member name=
"M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17925       <summary>
17926         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
17927       </summary>
17928       <param name=
"scrollPosition">The position to use display.</param>
17929       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17930       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17931       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17932       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17933       <param name=
"options"></param>
17934       <param name=
"style"></param>
17935       <param name=
"background"></param>
17936     </member>
17937     <member name=
"M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17938       <summary>
17939         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
17940       </summary>
17941       <param name=
"scrollPosition">The position to use display.</param>
17942       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17943       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17944       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17945       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17946       <param name=
"options"></param>
17947       <param name=
"style"></param>
17948       <param name=
"background"></param>
17949     </member>
17950     <member name=
"M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17951       <summary>
17952         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
17953       </summary>
17954       <param name=
"scrollPosition">The position to use display.</param>
17955       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17956       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17957       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17958       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17959       <param name=
"options"></param>
17960       <param name=
"style"></param>
17961       <param name=
"background"></param>
17962     </member>
17963     <member name=
"M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
17964       <summary>
17965         <para>Create a
new ScrollViewScope and begin the corresponding ScrollView.</para>
17966       </summary>
17967       <param name=
"scrollPosition">The position to use display.</param>
17968       <param name=
"alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
17969       <param name=
"alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
17970       <param name=
"horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
17971       <param name=
"verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
17972       <param name=
"options"></param>
17973       <param name=
"style"></param>
17974       <param name=
"background"></param>
17975     </member>
17976     <member name=
"M:UnityEngine.GUILayout.SelectionGrid(System.Int32,System.String[],System.Int32,UnityEngine.GUILayoutOption[])">
17977       <summary>
17978         <para>Make a Selection Grid.</para>
17979       </summary>
17980       <param name=
"selected">The index of the selected button.</param>
17981       <param name=
"texts">An array of strings to show on the buttons.</param>
17982       <param name=
"images">An array of textures on the buttons.</param>
17983       <param name=
"contents">An array of text, image and tooltips for the button.</param>
17984       <param name=
"xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
17985       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
17986       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
17987 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
17988 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
17989       <param name=
"content"></param>
17990       <returns>
17991         <para>The index of the selected button.</para>
17992       </returns>
17993     </member>
17994     <member name=
"M:UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.Texture[],System.Int32,UnityEngine.GUILayoutOption[])">
17995       <summary>
17996         <para>Make a Selection Grid.</para>
17997       </summary>
17998       <param name=
"selected">The index of the selected button.</param>
17999       <param name=
"texts">An array of strings to show on the buttons.</param>
18000       <param name=
"images">An array of textures on the buttons.</param>
18001       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18002       <param name=
"xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
18003       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18004       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18005 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18006 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18007       <param name=
"content"></param>
18008       <returns>
18009         <para>The index of the selected button.</para>
18010       </returns>
18011     </member>
18012     <member name=
"M:UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.GUIContent[],System.Int32,UnityEngine.GUILayoutOption[])">
18013       <summary>
18014         <para>Make a Selection Grid.</para>
18015       </summary>
18016       <param name=
"selected">The index of the selected button.</param>
18017       <param name=
"texts">An array of strings to show on the buttons.</param>
18018       <param name=
"images">An array of textures on the buttons.</param>
18019       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18020       <param name=
"xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
18021       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18022       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18023 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18024 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18025       <param name=
"content"></param>
18026       <returns>
18027         <para>The index of the selected button.</para>
18028       </returns>
18029     </member>
18030     <member name=
"M:UnityEngine.GUILayout.SelectionGrid(System.Int32,System.String[],System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18031       <summary>
18032         <para>Make a Selection Grid.</para>
18033       </summary>
18034       <param name=
"selected">The index of the selected button.</param>
18035       <param name=
"texts">An array of strings to show on the buttons.</param>
18036       <param name=
"images">An array of textures on the buttons.</param>
18037       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18038       <param name=
"xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
18039       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18040       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18041 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18042 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18043       <param name=
"content"></param>
18044       <returns>
18045         <para>The index of the selected button.</para>
18046       </returns>
18047     </member>
18048     <member name=
"M:UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.Texture[],System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18049       <summary>
18050         <para>Make a Selection Grid.</para>
18051       </summary>
18052       <param name=
"selected">The index of the selected button.</param>
18053       <param name=
"texts">An array of strings to show on the buttons.</param>
18054       <param name=
"images">An array of textures on the buttons.</param>
18055       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18056       <param name=
"xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
18057       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18058       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18059 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18060 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18061       <param name=
"content"></param>
18062       <returns>
18063         <para>The index of the selected button.</para>
18064       </returns>
18065     </member>
18066     <member name=
"M:UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.GUIContent[],System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18067       <summary>
18068         <para>Make a Selection Grid.</para>
18069       </summary>
18070       <param name=
"selected">The index of the selected button.</param>
18071       <param name=
"texts">An array of strings to show on the buttons.</param>
18072       <param name=
"images">An array of textures on the buttons.</param>
18073       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18074       <param name=
"xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
18075       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18076       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18077 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18078 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18079       <param name=
"content"></param>
18080       <returns>
18081         <para>The index of the selected button.</para>
18082       </returns>
18083     </member>
18084     <member name=
"M:UnityEngine.GUILayout.Space(System.Single)">
18085       <summary>
18086         <para>Insert a space
in the current layout group.</para>
18087       </summary>
18088       <param name=
"pixels"></param>
18089     </member>
18090     <member name=
"M:UnityEngine.GUILayout.TextArea(System.String,UnityEngine.GUILayoutOption[])">
18091       <summary>
18092         <para>Make a multi-line text field
where the user can edit a string.</para>
18093       </summary>
18094       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
18095       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
18096       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
18097       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;amp;lt;br&amp;amp;gt;
18098 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18099 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18100       <returns>
18101         <para>The edited
string.</para>
18102       </returns>
18103     </member>
18104     <member name=
"M:UnityEngine.GUILayout.TextArea(System.String,System.Int32,UnityEngine.GUILayoutOption[])">
18105       <summary>
18106         <para>Make a multi-line text field
where the user can edit a string.</para>
18107       </summary>
18108       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
18109       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
18110       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
18111       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;amp;lt;br&amp;amp;gt;
18112 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18113 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18114       <returns>
18115         <para>The edited
string.</para>
18116       </returns>
18117     </member>
18118     <member name=
"M:UnityEngine.GUILayout.TextArea(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18119       <summary>
18120         <para>Make a multi-line text field
where the user can edit a string.</para>
18121       </summary>
18122       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
18123       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
18124       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
18125       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;amp;lt;br&amp;amp;gt;
18126 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18127 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18128       <returns>
18129         <para>The edited
string.</para>
18130       </returns>
18131     </member>
18132     <member name=
"M:UnityEngine.GUILayout.TextArea(System.String,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18133       <summary>
18134         <para>Make a multi-line text field
where the user can edit a string.</para>
18135       </summary>
18136       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
18137       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
18138       <param name=
"style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
18139       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;amp;lt;br&amp;amp;gt;
18140 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18141 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18142       <returns>
18143         <para>The edited
string.</para>
18144       </returns>
18145     </member>
18146     <member name=
"M:UnityEngine.GUILayout.TextField(System.String,UnityEngine.GUILayoutOption[])">
18147       <summary>
18148         <para>Make a single-line text field
where the user can edit a string.</para>
18149       </summary>
18150       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
18151       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
18152       <param name=
"style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
18153       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18154 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18155 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18156       <returns>
18157         <para>The edited
string.</para>
18158       </returns>
18159     </member>
18160     <member name=
"M:UnityEngine.GUILayout.TextField(System.String,System.Int32,UnityEngine.GUILayoutOption[])">
18161       <summary>
18162         <para>Make a single-line text field
where the user can edit a string.</para>
18163       </summary>
18164       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
18165       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
18166       <param name=
"style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
18167       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18168 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18169 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18170       <returns>
18171         <para>The edited
string.</para>
18172       </returns>
18173     </member>
18174     <member name=
"M:UnityEngine.GUILayout.TextField(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18175       <summary>
18176         <para>Make a single-line text field
where the user can edit a string.</para>
18177       </summary>
18178       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
18179       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
18180       <param name=
"style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
18181       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18182 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18183 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18184       <returns>
18185         <para>The edited
string.</para>
18186       </returns>
18187     </member>
18188     <member name=
"M:UnityEngine.GUILayout.TextField(System.String,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18189       <summary>
18190         <para>Make a single-line text field
where the user can edit a string.</para>
18191       </summary>
18192       <param name=
"text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
18193       <param name=
"maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
18194       <param name=
"style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
18195       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18196 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18197 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18198       <returns>
18199         <para>The edited
string.</para>
18200       </returns>
18201     </member>
18202     <member name=
"M:UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
18203       <summary>
18204         <para>Make an
on/off toggle button.</para>
18205       </summary>
18206       <param name=
"value">Is the button on or off?</param>
18207       <param name=
"text">Text to display on the button.</param>
18208       <param name=
"image">Texture to display on the button.</param>
18209       <param name=
"content">Text, image and tooltip for this button.</param>
18210       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18211       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18212 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18213 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18214       <returns>
18215         <para>The
new value of the button.</para>
18216       </returns>
18217     </member>
18218     <member name=
"M:UnityEngine.GUILayout.Toggle(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
18219       <summary>
18220         <para>Make an
on/off toggle button.</para>
18221       </summary>
18222       <param name=
"value">Is the button on or off?</param>
18223       <param name=
"text">Text to display on the button.</param>
18224       <param name=
"image">Texture to display on the button.</param>
18225       <param name=
"content">Text, image and tooltip for this button.</param>
18226       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18227       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18228 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18229 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18230       <returns>
18231         <para>The
new value of the button.</para>
18232       </returns>
18233     </member>
18234     <member name=
"M:UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
18235       <summary>
18236         <para>Make an
on/off toggle button.</para>
18237       </summary>
18238       <param name=
"value">Is the button on or off?</param>
18239       <param name=
"text">Text to display on the button.</param>
18240       <param name=
"image">Texture to display on the button.</param>
18241       <param name=
"content">Text, image and tooltip for this button.</param>
18242       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18243       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18244 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18245 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18246       <returns>
18247         <para>The
new value of the button.</para>
18248       </returns>
18249     </member>
18250     <member name=
"M:UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18251       <summary>
18252         <para>Make an
on/off toggle button.</para>
18253       </summary>
18254       <param name=
"value">Is the button on or off?</param>
18255       <param name=
"text">Text to display on the button.</param>
18256       <param name=
"image">Texture to display on the button.</param>
18257       <param name=
"content">Text, image and tooltip for this button.</param>
18258       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18259       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18260 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18261 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18262       <returns>
18263         <para>The
new value of the button.</para>
18264       </returns>
18265     </member>
18266     <member name=
"M:UnityEngine.GUILayout.Toggle(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18267       <summary>
18268         <para>Make an
on/off toggle button.</para>
18269       </summary>
18270       <param name=
"value">Is the button on or off?</param>
18271       <param name=
"text">Text to display on the button.</param>
18272       <param name=
"image">Texture to display on the button.</param>
18273       <param name=
"content">Text, image and tooltip for this button.</param>
18274       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18275       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18276 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18277 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18278       <returns>
18279         <para>The
new value of the button.</para>
18280       </returns>
18281     </member>
18282     <member name=
"M:UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18283       <summary>
18284         <para>Make an
on/off toggle button.</para>
18285       </summary>
18286       <param name=
"value">Is the button on or off?</param>
18287       <param name=
"text">Text to display on the button.</param>
18288       <param name=
"image">Texture to display on the button.</param>
18289       <param name=
"content">Text, image and tooltip for this button.</param>
18290       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18291       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18292 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18293 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18294       <returns>
18295         <para>The
new value of the button.</para>
18296       </returns>
18297     </member>
18298     <member name=
"M:UnityEngine.GUILayout.Toolbar(System.Int32,System.String[],UnityEngine.GUILayoutOption[])">
18299       <summary>
18300         <para>Make a toolbar.</para>
18301       </summary>
18302       <param name=
"selected">The index of the selected button.</param>
18303       <param name=
"texts">An array of strings to show on the buttons.</param>
18304       <param name=
"images">An array of textures on the buttons.</param>
18305       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18306       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18307       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18308 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18309 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18310       <param name=
"content"></param>
18311       <returns>
18312         <para>The index of the selected button.</para>
18313       </returns>
18314     </member>
18315     <member name=
"M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.Texture[],UnityEngine.GUILayoutOption[])">
18316       <summary>
18317         <para>Make a toolbar.</para>
18318       </summary>
18319       <param name=
"selected">The index of the selected button.</param>
18320       <param name=
"texts">An array of strings to show on the buttons.</param>
18321       <param name=
"images">An array of textures on the buttons.</param>
18322       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18323       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18324       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18325 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18326 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18327       <param name=
"content"></param>
18328       <returns>
18329         <para>The index of the selected button.</para>
18330       </returns>
18331     </member>
18332     <member name=
"M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUILayoutOption[])">
18333       <summary>
18334         <para>Make a toolbar.</para>
18335       </summary>
18336       <param name=
"selected">The index of the selected button.</param>
18337       <param name=
"texts">An array of strings to show on the buttons.</param>
18338       <param name=
"images">An array of textures on the buttons.</param>
18339       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18340       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18341       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18342 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18343 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18344       <param name=
"content"></param>
18345       <returns>
18346         <para>The index of the selected button.</para>
18347       </returns>
18348     </member>
18349     <member name=
"M:UnityEngine.GUILayout.Toolbar(System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18350       <summary>
18351         <para>Make a toolbar.</para>
18352       </summary>
18353       <param name=
"selected">The index of the selected button.</param>
18354       <param name=
"texts">An array of strings to show on the buttons.</param>
18355       <param name=
"images">An array of textures on the buttons.</param>
18356       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18357       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18358       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18359 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18360 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18361       <param name=
"content"></param>
18362       <returns>
18363         <para>The index of the selected button.</para>
18364       </returns>
18365     </member>
18366     <member name=
"M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.Texture[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18367       <summary>
18368         <para>Make a toolbar.</para>
18369       </summary>
18370       <param name=
"selected">The index of the selected button.</param>
18371       <param name=
"texts">An array of strings to show on the buttons.</param>
18372       <param name=
"images">An array of textures on the buttons.</param>
18373       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18374       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18375       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18376 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18377 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18378       <param name=
"content"></param>
18379       <returns>
18380         <para>The index of the selected button.</para>
18381       </returns>
18382     </member>
18383     <member name=
"M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18384       <summary>
18385         <para>Make a toolbar.</para>
18386       </summary>
18387       <param name=
"selected">The index of the selected button.</param>
18388       <param name=
"texts">An array of strings to show on the buttons.</param>
18389       <param name=
"images">An array of textures on the buttons.</param>
18390       <param name=
"contents">An array of text, image and tooltips for the button.</param>
18391       <param name=
"style">The style to use. If left out, the button style from the current GUISkin is used.</param>
18392       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18393 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18394 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18395       <param name=
"content"></param>
18396       <returns>
18397         <para>The index of the selected button.</para>
18398       </returns>
18399     </member>
18400     <member name=
"T:UnityEngine.GUILayout.VerticalScope">
18401       <summary>
18402         <para>Disposable helper
class for managing BeginVertical / EndVertical.</para>
18403       </summary>
18404     </member>
18405     <member name=
"M:UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.GUILayoutOption[])">
18406       <summary>
18407         <para>Create a
new VerticalScope and begin the corresponding vertical group.</para>
18408       </summary>
18409       <param name=
"text">Text to display on group.</param>
18410       <param name=
"image">Texture to display on group.</param>
18411       <param name=
"content">Text, image, and tooltip for this group.</param>
18412       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
18413       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18414 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18415 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18416     </member>
18417     <member name=
"M:UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18418       <summary>
18419         <para>Create a
new VerticalScope and begin the corresponding vertical group.</para>
18420       </summary>
18421       <param name=
"text">Text to display on group.</param>
18422       <param name=
"image">Texture to display on group.</param>
18423       <param name=
"content">Text, image, and tooltip for this group.</param>
18424       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
18425       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18426 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18427 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18428     </member>
18429     <member name=
"M:UnityEngine.GUILayout.VerticalScope.#ctor(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18430       <summary>
18431         <para>Create a
new VerticalScope and begin the corresponding vertical group.</para>
18432       </summary>
18433       <param name=
"text">Text to display on group.</param>
18434       <param name=
"image">Texture to display on group.</param>
18435       <param name=
"content">Text, image, and tooltip for this group.</param>
18436       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
18437       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18438 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18439 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18440     </member>
18441     <member name=
"M:UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18442       <summary>
18443         <para>Create a
new VerticalScope and begin the corresponding vertical group.</para>
18444       </summary>
18445       <param name=
"text">Text to display on group.</param>
18446       <param name=
"image">Texture to display on group.</param>
18447       <param name=
"content">Text, image, and tooltip for this group.</param>
18448       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
18449       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18450 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18451 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18452     </member>
18453     <member name=
"M:UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18454       <summary>
18455         <para>Create a
new VerticalScope and begin the corresponding vertical group.</para>
18456       </summary>
18457       <param name=
"text">Text to display on group.</param>
18458       <param name=
"image">Texture to display on group.</param>
18459       <param name=
"content">Text, image, and tooltip for this group.</param>
18460       <param name=
"style">The style to use for background image and padding values. If left out, the background is transparent.</param>
18461       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18462 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18463 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18464     </member>
18465     <member name=
"M:UnityEngine.GUILayout.VerticalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
18466       <summary>
18467         <para>Make a vertical scrollbar.</para>
18468       </summary>
18469       <param name=
"value">The position between min and max.</param>
18470       <param name=
"size">How much can we see?</param>
18471       <param name=
"topValue">The value at the top end of the scrollbar.</param>
18472       <param name=
"bottomValue">The value at the bottom end of the scrollbar.</param>
18473       <param name=
"style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
18474       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
18475       <returns>
18476         <para>The modified
value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
18477       </returns>
18478     </member>
18479     <member name=
"M:UnityEngine.GUILayout.VerticalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18480       <summary>
18481         <para>Make a vertical scrollbar.</para>
18482       </summary>
18483       <param name=
"value">The position between min and max.</param>
18484       <param name=
"size">How much can we see?</param>
18485       <param name=
"topValue">The value at the top end of the scrollbar.</param>
18486       <param name=
"bottomValue">The value at the bottom end of the scrollbar.</param>
18487       <param name=
"style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
18488       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
18489       <returns>
18490         <para>The modified
value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
18491       </returns>
18492     </member>
18493     <member name=
"M:UnityEngine.GUILayout.VerticalSlider(System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
18494       <summary>
18495         <para>A vertical slider the user can drag to change a
value between a min and a max.</para>
18496       </summary>
18497       <param name=
"value">The value the slider shows. This determines the position of the draggable thumb.</param>
18498       <param name=
"topValue">The value at the top end of the slider.</param>
18499       <param name=
"bottomValue">The value at the bottom end of the slider.</param>
18500       <param name=
"slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
18501       <param name=
"thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
18502       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
18503       <param name=
"leftValue"></param>
18504       <param name=
"rightValue"></param>
18505       <returns>
18506         <para>The
value that has been set by the user.</para>
18507       </returns>
18508     </member>
18509     <member name=
"M:UnityEngine.GUILayout.VerticalSlider(System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18510       <summary>
18511         <para>A vertical slider the user can drag to change a
value between a min and a max.</para>
18512       </summary>
18513       <param name=
"value">The value the slider shows. This determines the position of the draggable thumb.</param>
18514       <param name=
"topValue">The value at the top end of the slider.</param>
18515       <param name=
"bottomValue">The value at the bottom end of the slider.</param>
18516       <param name=
"slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
18517       <param name=
"thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
18518       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
18519       <param name=
"leftValue"></param>
18520       <param name=
"rightValue"></param>
18521       <returns>
18522         <para>The
value that has been set by the user.</para>
18523       </returns>
18524     </member>
18525     <member name=
"M:UnityEngine.GUILayout.Width(System.Single)">
18526       <summary>
18527         <para>Option passed to a control to give it an absolute width.</para>
18528       </summary>
18529       <param name=
"width"></param>
18530     </member>
18531     <member name=
"M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUILayoutOption[])">
18532       <summary>
18533         <para>Make a popup window that layouts its contents automatically.</para>
18534       </summary>
18535       <param name=
"id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
18536       <param name=
"screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
18537       <param name=
"func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
18538       <param name=
"text">Text to display as a title for the window.</param>
18539       <param name=
"image">Texture to display an image in the titlebar.</param>
18540       <param name=
"content">Text, image and tooltip for this window.</param>
18541       <param name=
"style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
18542       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
18543 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18544 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18545       <returns>
18546         <para>The rectangle the window
is at. This can be in a different position and have a different size than the one you passed in.</para>
18547       </returns>
18548     </member>
18549     <member name=
"M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
18550       <summary>
18551         <para>Make a popup window that layouts its contents automatically.</para>
18552       </summary>
18553       <param name=
"id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
18554       <param name=
"screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
18555       <param name=
"func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
18556       <param name=
"text">Text to display as a title for the window.</param>
18557       <param name=
"image">Texture to display an image in the titlebar.</param>
18558       <param name=
"content">Text, image and tooltip for this window.</param>
18559       <param name=
"style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
18560       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
18561 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18562 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18563       <returns>
18564         <para>The rectangle the window
is at. This can be in a different position and have a different size than the one you passed in.</para>
18565       </returns>
18566     </member>
18567     <member name=
"M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
18568       <summary>
18569         <para>Make a popup window that layouts its contents automatically.</para>
18570       </summary>
18571       <param name=
"id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
18572       <param name=
"screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
18573       <param name=
"func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
18574       <param name=
"text">Text to display as a title for the window.</param>
18575       <param name=
"image">Texture to display an image in the titlebar.</param>
18576       <param name=
"content">Text, image and tooltip for this window.</param>
18577       <param name=
"style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
18578       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
18579 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18580 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18581       <returns>
18582         <para>The rectangle the window
is at. This can be in a different position and have a different size than the one you passed in.</para>
18583       </returns>
18584     </member>
18585     <member name=
"M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18586       <summary>
18587         <para>Make a popup window that layouts its contents automatically.</para>
18588       </summary>
18589       <param name=
"id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
18590       <param name=
"screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
18591       <param name=
"func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
18592       <param name=
"text">Text to display as a title for the window.</param>
18593       <param name=
"image">Texture to display an image in the titlebar.</param>
18594       <param name=
"content">Text, image and tooltip for this window.</param>
18595       <param name=
"style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
18596       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
18597 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18598 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18599       <returns>
18600         <para>The rectangle the window
is at. This can be in a different position and have a different size than the one you passed in.</para>
18601       </returns>
18602     </member>
18603     <member name=
"M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18604       <summary>
18605         <para>Make a popup window that layouts its contents automatically.</para>
18606       </summary>
18607       <param name=
"id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
18608       <param name=
"screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
18609       <param name=
"func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
18610       <param name=
"text">Text to display as a title for the window.</param>
18611       <param name=
"image">Texture to display an image in the titlebar.</param>
18612       <param name=
"content">Text, image and tooltip for this window.</param>
18613       <param name=
"style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
18614       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
18615 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18616 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18617       <returns>
18618         <para>The rectangle the window
is at. This can be in a different position and have a different size than the one you passed in.</para>
18619       </returns>
18620     </member>
18621     <member name=
"M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18622       <summary>
18623         <para>Make a popup window that layouts its contents automatically.</para>
18624       </summary>
18625       <param name=
"id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
18626       <param name=
"screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
18627       <param name=
"func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
18628       <param name=
"text">Text to display as a title for the window.</param>
18629       <param name=
"image">Texture to display an image in the titlebar.</param>
18630       <param name=
"content">Text, image and tooltip for this window.</param>
18631       <param name=
"style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
18632       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
18633 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18634 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18635       <returns>
18636         <para>The rectangle the window
is at. This can be in a different position and have a different size than the one you passed in.</para>
18637       </returns>
18638     </member>
18639     <member name=
"T:UnityEngine.GUILayoutOption">
18640       <summary>
18641         <para>Class internally used to pass layout options
into GUILayout functions. You don't use these directly, but construct them with the layouting functions in the GUILayout class.</para>
18642       </summary>
18643     </member>
18644     <member name=
"T:UnityEngine.GUILayoutUtility">
18645       <summary>
18646         <para>Utility functions
for implementing and extending the GUILayout class.</para>
18647       </summary>
18648     </member>
18649     <member name=
"M:UnityEngine.GUILayoutUtility.GetAspectRect(System.Single)">
18650       <summary>
18651         <para>Reserve layout space
for a rectangle with a specific aspect ratio.</para>
18652       </summary>
18653       <param name=
"aspect">The aspect ratio of the element (width / height).</param>
18654       <param name=
"style">An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle &amp; the style's margin values will be used for spacing.</param>
18655       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18656 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18657 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18658       <returns>
18659         <para>The rect
for the control.</para>
18660       </returns>
18661     </member>
18662     <member name=
"M:UnityEngine.GUILayoutUtility.GetAspectRect(System.Single,UnityEngine.GUIStyle)">
18663       <summary>
18664         <para>Reserve layout space
for a rectangle with a specific aspect ratio.</para>
18665       </summary>
18666       <param name=
"aspect">The aspect ratio of the element (width / height).</param>
18667       <param name=
"style">An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle &amp; the style's margin values will be used for spacing.</param>
18668       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18669 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18670 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18671       <returns>
18672         <para>The rect
for the control.</para>
18673       </returns>
18674     </member>
18675     <member name=
"M:UnityEngine.GUILayoutUtility.GetAspectRect(System.Single,UnityEngine.GUILayoutOption[])">
18676       <summary>
18677         <para>Reserve layout space
for a rectangle with a specific aspect ratio.</para>
18678       </summary>
18679       <param name=
"aspect">The aspect ratio of the element (width / height).</param>
18680       <param name=
"style">An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle &amp; the style's margin values will be used for spacing.</param>
18681       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18682 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18683 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18684       <returns>
18685         <para>The rect
for the control.</para>
18686       </returns>
18687     </member>
18688     <member name=
"M:UnityEngine.GUILayoutUtility.GetAspectRect(System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18689       <summary>
18690         <para>Reserve layout space
for a rectangle with a specific aspect ratio.</para>
18691       </summary>
18692       <param name=
"aspect">The aspect ratio of the element (width / height).</param>
18693       <param name=
"style">An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle &amp; the style's margin values will be used for spacing.</param>
18694       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18695 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18696 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18697       <returns>
18698         <para>The rect
for the control.</para>
18699       </returns>
18700     </member>
18701     <member name=
"M:UnityEngine.GUILayoutUtility.GetLastRect">
18702       <summary>
18703         <para>Get the rectangle last used
by GUILayout for a control.</para>
18704       </summary>
18705       <returns>
18706         <para>The last used rectangle.</para>
18707       </returns>
18708     </member>
18709     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(UnityEngine.GUIContent,UnityEngine.GUIStyle)">
18710       <summary>
18711         <para>Reserve layout space
for a rectangle for displaying some contents with a specific style.</para>
18712       </summary>
18713       <param name=
"content">The content to make room for displaying.</param>
18714       <param name=
"style">The GUIStyle to layout for.</param>
18715       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18716 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18717 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18718       <returns>
18719         <para>A rectangle that
is large enough to contain content when rendered in style.</para>
18720       </returns>
18721     </member>
18722     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18723       <summary>
18724         <para>Reserve layout space
for a rectangle for displaying some contents with a specific style.</para>
18725       </summary>
18726       <param name=
"content">The content to make room for displaying.</param>
18727       <param name=
"style">The GUIStyle to layout for.</param>
18728       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18729 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18730 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18731       <returns>
18732         <para>A rectangle that
is large enough to contain content when rendered in style.</para>
18733       </returns>
18734     </member>
18735     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single)">
18736       <summary>
18737         <para>Reserve layout space
for a rectangle with a fixed content area.</para>
18738       </summary>
18739       <param name=
"width">The width of the area you want.</param>
18740       <param name=
"height">The height of the area you want.</param>
18741       <param name=
"style">An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes &amp; its margin value will be used for spacing.</param>
18742       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18743 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18744 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18745       <returns>
18746         <para>The rectanlge to put your control
in.</para>
18747       </returns>
18748     </member>
18749     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,UnityEngine.GUIStyle)">
18750       <summary>
18751         <para>Reserve layout space
for a rectangle with a fixed content area.</para>
18752       </summary>
18753       <param name=
"width">The width of the area you want.</param>
18754       <param name=
"height">The height of the area you want.</param>
18755       <param name=
"style">An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes &amp; its margin value will be used for spacing.</param>
18756       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18757 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18758 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18759       <returns>
18760         <para>The rectanlge to put your control
in.</para>
18761       </returns>
18762     </member>
18763     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,UnityEngine.GUILayoutOption[])">
18764       <summary>
18765         <para>Reserve layout space
for a rectangle with a fixed content area.</para>
18766       </summary>
18767       <param name=
"width">The width of the area you want.</param>
18768       <param name=
"height">The height of the area you want.</param>
18769       <param name=
"style">An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes &amp; its margin value will be used for spacing.</param>
18770       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18771 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18772 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18773       <returns>
18774         <para>The rectanlge to put your control
in.</para>
18775       </returns>
18776     </member>
18777     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18778       <summary>
18779         <para>Reserve layout space
for a rectangle with a fixed content area.</para>
18780       </summary>
18781       <param name=
"width">The width of the area you want.</param>
18782       <param name=
"height">The height of the area you want.</param>
18783       <param name=
"style">An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes &amp; its margin value will be used for spacing.</param>
18784       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18785 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18786 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18787       <returns>
18788         <para>The rectanlge to put your control
in.</para>
18789       </returns>
18790     </member>
18791     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single)">
18792       <summary>
18793         <para>Reserve layout space
for a flexible rect.</para>
18794       </summary>
18795       <param name=
"minWidth">The minimum width of the area passed back.</param>
18796       <param name=
"maxWidth">The maximum width of the area passed back.</param>
18797       <param name=
"minHeight">The minimum width of the area passed back.</param>
18798       <param name=
"maxHeight">The maximum width of the area passed back.</param>
18799       <param name=
"style">An optional style. If specified, the style's padding value will be added to the sizes requested &amp; the style's margin values will be used for spacing.</param>
18800       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18801 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18802 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18803       <returns>
18804         <para>A rectangle with size between minWidth &amp; maxWidth
on both axes.</para>
18805       </returns>
18806     </member>
18807     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle)">
18808       <summary>
18809         <para>Reserve layout space
for a flexible rect.</para>
18810       </summary>
18811       <param name=
"minWidth">The minimum width of the area passed back.</param>
18812       <param name=
"maxWidth">The maximum width of the area passed back.</param>
18813       <param name=
"minHeight">The minimum width of the area passed back.</param>
18814       <param name=
"maxHeight">The maximum width of the area passed back.</param>
18815       <param name=
"style">An optional style. If specified, the style's padding value will be added to the sizes requested &amp; the style's margin values will be used for spacing.</param>
18816       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18817 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18818 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18819       <returns>
18820         <para>A rectangle with size between minWidth &amp; maxWidth
on both axes.</para>
18821       </returns>
18822     </member>
18823     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
18824       <summary>
18825         <para>Reserve layout space
for a flexible rect.</para>
18826       </summary>
18827       <param name=
"minWidth">The minimum width of the area passed back.</param>
18828       <param name=
"maxWidth">The maximum width of the area passed back.</param>
18829       <param name=
"minHeight">The minimum width of the area passed back.</param>
18830       <param name=
"maxHeight">The maximum width of the area passed back.</param>
18831       <param name=
"style">An optional style. If specified, the style's padding value will be added to the sizes requested &amp; the style's margin values will be used for spacing.</param>
18832       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18833 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18834 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18835       <returns>
18836         <para>A rectangle with size between minWidth &amp; maxWidth
on both axes.</para>
18837       </returns>
18838     </member>
18839     <member name=
"M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
18840       <summary>
18841         <para>Reserve layout space
for a flexible rect.</para>
18842       </summary>
18843       <param name=
"minWidth">The minimum width of the area passed back.</param>
18844       <param name=
"maxWidth">The maximum width of the area passed back.</param>
18845       <param name=
"minHeight">The minimum width of the area passed back.</param>
18846       <param name=
"maxHeight">The maximum width of the area passed back.</param>
18847       <param name=
"style">An optional style. If specified, the style's padding value will be added to the sizes requested &amp; the style's margin values will be used for spacing.</param>
18848       <param name=
"options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
18849 See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
18850 GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
18851       <returns>
18852         <para>A rectangle with size between minWidth &amp; maxWidth
on both axes.</para>
18853       </returns>
18854     </member>
18855     <member name=
"T:UnityEngine.GUISettings">
18856       <summary>
18857         <para>General settings
for how the GUI behaves.</para>
18858       </summary>
18859     </member>
18860     <member name=
"P:UnityEngine.GUISettings.cursorColor">
18861       <summary>
18862         <para>The color of the cursor
in text fields.</para>
18863       </summary>
18864     </member>
18865     <member name=
"P:UnityEngine.GUISettings.cursorFlashSpeed">
18866       <summary>
18867         <para>The speed of text field cursor flashes.</para>
18868       </summary>
18869     </member>
18870     <member name=
"P:UnityEngine.GUISettings.doubleClickSelectsWord">
18871       <summary>
18872         <para>Should
double-clicking select words in text fields.</para>
18873       </summary>
18874     </member>
18875     <member name=
"P:UnityEngine.GUISettings.selectionColor">
18876       <summary>
18877         <para>The color of the selection rect
in text fields.</para>
18878       </summary>
18879     </member>
18880     <member name=
"P:UnityEngine.GUISettings.tripleClickSelectsLine">
18881       <summary>
18882         <para>Should triple-clicking
select whole text in text fields.</para>
18883       </summary>
18884     </member>
18885     <member name=
"T:UnityEngine.GUISkin">
18886       <summary>
18887         <para>Defines how GUI looks and behaves.</para>
18888       </summary>
18889     </member>
18890     <member name=
"P:UnityEngine.GUISkin.box">
18891       <summary>
18892         <para>Style used
by default for GUI.Box controls.</para>
18893       </summary>
18894     </member>
18895     <member name=
"P:UnityEngine.GUISkin.button">
18896       <summary>
18897         <para>Style used
by default for GUI.Button controls.</para>
18898       </summary>
18899     </member>
18900     <member name=
"P:UnityEngine.GUISkin.customStyles">
18901       <summary>
18902         <para>Array of GUI styles
for specific needs.</para>
18903       </summary>
18904     </member>
18905     <member name=
"P:UnityEngine.GUISkin.font">
18906       <summary>
18907         <para>The
default font to use for all styles.</para>
18908       </summary>
18909     </member>
18910     <member name=
"P:UnityEngine.GUISkin.horizontalScrollbar">
18911       <summary>
18912         <para>Style used
by default for the background part of GUI.HorizontalScrollbar controls.</para>
18913       </summary>
18914     </member>
18915     <member name=
"P:UnityEngine.GUISkin.horizontalScrollbarLeftButton">
18916       <summary>
18917         <para>Style used
by default for the left button on GUI.HorizontalScrollbar controls.</para>
18918       </summary>
18919     </member>
18920     <member name=
"P:UnityEngine.GUISkin.horizontalScrollbarRightButton">
18921       <summary>
18922         <para>Style used
by default for the right button on GUI.HorizontalScrollbar controls.</para>
18923       </summary>
18924     </member>
18925     <member name=
"P:UnityEngine.GUISkin.horizontalScrollbarThumb">
18926       <summary>
18927         <para>Style used
by default for the thumb that is dragged in GUI.HorizontalScrollbar controls.</para>
18928       </summary>
18929     </member>
18930     <member name=
"P:UnityEngine.GUISkin.horizontalSlider">
18931       <summary>
18932         <para>Style used
by default for the background part of GUI.HorizontalSlider controls.</para>
18933       </summary>
18934     </member>
18935     <member name=
"P:UnityEngine.GUISkin.horizontalSliderThumb">
18936       <summary>
18937         <para>Style used
by default for the thumb that is dragged in GUI.HorizontalSlider controls.</para>
18938       </summary>
18939     </member>
18940     <member name=
"P:UnityEngine.GUISkin.label">
18941       <summary>
18942         <para>Style used
by default for GUI.Label controls.</para>
18943       </summary>
18944     </member>
18945     <member name=
"P:UnityEngine.GUISkin.scrollView">
18946       <summary>
18947         <para>Style used
by default for the background of ScrollView controls (see GUI.BeginScrollView).</para>
18948       </summary>
18949     </member>
18950     <member name=
"P:UnityEngine.GUISkin.settings">
18951       <summary>
18952         <para>Generic settings
for how controls should behave with this skin.</para>
18953       </summary>
18954     </member>
18955     <member name=
"P:UnityEngine.GUISkin.textArea">
18956       <summary>
18957         <para>Style used
by default for GUI.TextArea controls.</para>
18958       </summary>
18959     </member>
18960     <member name=
"P:UnityEngine.GUISkin.textField">
18961       <summary>
18962         <para>Style used
by default for GUI.TextField controls.</para>
18963       </summary>
18964     </member>
18965     <member name=
"P:UnityEngine.GUISkin.toggle">
18966       <summary>
18967         <para>Style used
by default for GUI.Toggle controls.</para>
18968       </summary>
18969     </member>
18970     <member name=
"P:UnityEngine.GUISkin.verticalScrollbar">
18971       <summary>
18972         <para>Style used
by default for the background part of GUI.VerticalScrollbar controls.</para>
18973       </summary>
18974     </member>
18975     <member name=
"P:UnityEngine.GUISkin.verticalScrollbarDownButton">
18976       <summary>
18977         <para>Style used
by default for the down button on GUI.VerticalScrollbar controls.</para>
18978       </summary>
18979     </member>
18980     <member name=
"P:UnityEngine.GUISkin.verticalScrollbarThumb">
18981       <summary>
18982         <para>Style used
by default for the thumb that is dragged in GUI.VerticalScrollbar controls.</para>
18983       </summary>
18984     </member>
18985     <member name=
"P:UnityEngine.GUISkin.verticalScrollbarUpButton">
18986       <summary>
18987         <para>Style used
by default for the up button on GUI.VerticalScrollbar controls.</para>
18988       </summary>
18989     </member>
18990     <member name=
"P:UnityEngine.GUISkin.verticalSlider">
18991       <summary>
18992         <para>Style used
by default for the background part of GUI.VerticalSlider controls.</para>
18993       </summary>
18994     </member>
18995     <member name=
"P:UnityEngine.GUISkin.verticalSliderThumb">
18996       <summary>
18997         <para>Style used
by default for the thumb that is dragged in GUI.VerticalSlider controls.</para>
18998       </summary>
18999     </member>
19000     <member name=
"P:UnityEngine.GUISkin.window">
19001       <summary>
19002         <para>Style used
by default for Window controls (SA GUI.Window).</para>
19003       </summary>
19004     </member>
19005     <member name=
"M:UnityEngine.GUISkin.FindStyle(System.String)">
19006       <summary>
19007         <para>Try to search
for a GUIStyle. This functions returns NULL and does not give an error.</para>
19008       </summary>
19009       <param name=
"styleName"></param>
19010     </member>
19011     <member name=
"M:UnityEngine.GUISkin.GetStyle(System.String)">
19012       <summary>
19013         <para>Get a named GUIStyle.</para>
19014       </summary>
19015       <param name=
"styleName"></param>
19016     </member>
19017     <member name=
"T:UnityEngine.GUIStyle">
19018       <summary>
19019         <para>Styling information
for GUI elements.</para>
19020       </summary>
19021     </member>
19022     <member name=
"P:UnityEngine.GUIStyle.active">
19023       <summary>
19024         <para>Rendering settings
for when the control is pressed down.</para>
19025       </summary>
19026     </member>
19027     <member name=
"P:UnityEngine.GUIStyle.alignment">
19028       <summary>
19029         <para>Text alignment.</para>
19030       </summary>
19031     </member>
19032     <member name=
"P:UnityEngine.GUIStyle.border">
19033       <summary>
19034         <para>The borders of all background images.</para>
19035       </summary>
19036     </member>
19037     <member name=
"P:UnityEngine.GUIStyle.clipping">
19038       <summary>
19039         <para>What to
do when the contents to be rendered is too large to fit within the area given.</para>
19040       </summary>
19041     </member>
19042     <member name=
"P:UnityEngine.GUIStyle.contentOffset">
19043       <summary>
19044         <para>Pixel offset to apply to the content of
this GUIstyle.</para>
19045       </summary>
19046     </member>
19047     <member name=
"P:UnityEngine.GUIStyle.fixedHeight">
19048       <summary>
19049         <para>If non-
0, any GUI elements rendered with this style will have the height specified here.</para>
19050       </summary>
19051     </member>
19052     <member name=
"P:UnityEngine.GUIStyle.fixedWidth">
19053       <summary>
19054         <para>If non-
0, any GUI elements rendered with this style will have the width specified here.</para>
19055       </summary>
19056     </member>
19057     <member name=
"P:UnityEngine.GUIStyle.focused">
19058       <summary>
19059         <para>Rendering settings
for when the element has keyboard focus.</para>
19060       </summary>
19061     </member>
19062     <member name=
"P:UnityEngine.GUIStyle.font">
19063       <summary>
19064         <para>The font to use
for rendering. If null, the default font for the current GUISkin is used instead.</para>
19065       </summary>
19066     </member>
19067     <member name=
"P:UnityEngine.GUIStyle.fontSize">
19068       <summary>
19069         <para>The font size to use (
for dynamic fonts).</para>
19070       </summary>
19071     </member>
19072     <member name=
"P:UnityEngine.GUIStyle.fontStyle">
19073       <summary>
19074         <para>The font style to use (
for dynamic fonts).</para>
19075       </summary>
19076     </member>
19077     <member name=
"P:UnityEngine.GUIStyle.hover">
19078       <summary>
19079         <para>Rendering settings
for when the mouse is hovering over the control.</para>
19080       </summary>
19081     </member>
19082     <member name=
"P:UnityEngine.GUIStyle.imagePosition">
19083       <summary>
19084         <para>How image and text of the GUIContent
is combined.</para>
19085       </summary>
19086     </member>
19087     <member name=
"P:UnityEngine.GUIStyle.lineHeight">
19088       <summary>
19089         <para>The height of one line of text with
this style, measured in pixels. (Read Only)</para>
19090       </summary>
19091     </member>
19092     <member name=
"P:UnityEngine.GUIStyle.margin">
19093       <summary>
19094         <para>The margins between elements rendered
in this style and any other GUI elements.</para>
19095       </summary>
19096     </member>
19097     <member name=
"P:UnityEngine.GUIStyle.name">
19098       <summary>
19099         <para>The name of
this GUIStyle. Used for getting them based on name.</para>
19100       </summary>
19101     </member>
19102     <member name=
"P:UnityEngine.GUIStyle.none">
19103       <summary>
19104         <para>Shortcut
for an empty GUIStyle.</para>
19105       </summary>
19106     </member>
19107     <member name=
"P:UnityEngine.GUIStyle.normal">
19108       <summary>
19109         <para>Rendering settings
for when the component is displayed normally.</para>
19110       </summary>
19111     </member>
19112     <member name=
"P:UnityEngine.GUIStyle.onActive">
19113       <summary>
19114         <para>Rendering settings
for when the element is turned on and pressed down.</para>
19115       </summary>
19116     </member>
19117     <member name=
"P:UnityEngine.GUIStyle.onFocused">
19118       <summary>
19119         <para>Rendering settings
for when the element has keyboard and is turned on.</para>
19120       </summary>
19121     </member>
19122     <member name=
"P:UnityEngine.GUIStyle.onHover">
19123       <summary>
19124         <para>Rendering settings
for when the control is turned on and the mouse is hovering it.</para>
19125       </summary>
19126     </member>
19127     <member name=
"P:UnityEngine.GUIStyle.onNormal">
19128       <summary>
19129         <para>Rendering settings
for when the control is turned on.</para>
19130       </summary>
19131     </member>
19132     <member name=
"P:UnityEngine.GUIStyle.overflow">
19133       <summary>
19134         <para>Extra space to be added to the background image.</para>
19135       </summary>
19136     </member>
19137     <member name=
"P:UnityEngine.GUIStyle.padding">
19138       <summary>
19139         <para>Space
from the edge of GUIStyle to the start of the contents.</para>
19140       </summary>
19141     </member>
19142     <member name=
"P:UnityEngine.GUIStyle.richText">
19143       <summary>
19144         <para>Enable HTML-style tags
for Text Formatting Markup.</para>
19145       </summary>
19146     </member>
19147     <member name=
"P:UnityEngine.GUIStyle.stretchHeight">
19148       <summary>
19149         <para>Can GUI elements of
this style be stretched vertically for better layout?</para>
19150       </summary>
19151     </member>
19152     <member name=
"P:UnityEngine.GUIStyle.stretchWidth">
19153       <summary>
19154         <para>Can GUI elements of
this style be stretched horizontally for better layouting?</para>
19155       </summary>
19156     </member>
19157     <member name=
"P:UnityEngine.GUIStyle.wordWrap">
19158       <summary>
19159         <para>Should the text be wordwrapped?</para>
19160       </summary>
19161     </member>
19162     <member name=
"M:UnityEngine.GUIStyle.CalcHeight(UnityEngine.GUIContent,System.Single)">
19163       <summary>
19164         <para>How tall
this element will be when rendered with content and a specific width.</para>
19165       </summary>
19166       <param name=
"content"></param>
19167       <param name=
"width"></param>
19168     </member>
19169     <member name=
"M:UnityEngine.GUIStyle.CalcMinMaxWidth(UnityEngine.GUIContent,System.Single&amp;,System.Single&amp;)">
19170       <summary>
19171         <para>Calculate the minimum and maximum widths
for this style rendered with content.</para>
19172       </summary>
19173       <param name=
"content"></param>
19174       <param name=
"minWidth"></param>
19175       <param name=
"maxWidth"></param>
19176     </member>
19177     <member name=
"M:UnityEngine.GUIStyle.CalcScreenSize(UnityEngine.Vector2)">
19178       <summary>
19179         <para>Calculate the size of an element formatted with
this style, and a given space to content.</para>
19180       </summary>
19181       <param name=
"contentSize"></param>
19182     </member>
19183     <member name=
"M:UnityEngine.GUIStyle.CalcSize(UnityEngine.GUIContent)">
19184       <summary>
19185         <para>Calculate the size of a some content
if it is rendered with this style.</para>
19186       </summary>
19187       <param name=
"content"></param>
19188     </member>
19189     <member name=
"M:UnityEngine.GUIStyle.#ctor">
19190       <summary>
19191         <para>Constructor
for empty GUIStyle.</para>
19192       </summary>
19193     </member>
19194     <member name=
"M:UnityEngine.GUIStyle.#ctor(UnityEngine.GUIStyle)">
19195       <summary>
19196         <para>Constructs GUIStyle identical to given other GUIStyle.</para>
19197       </summary>
19198       <param name=
"other"></param>
19199     </member>
19200     <member name=
"M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
19201       <summary>
19202         <para>Draw
this GUIStyle on to the screen, internal version.</para>
19203       </summary>
19204       <param name=
"position"></param>
19205       <param name=
"isHover"></param>
19206       <param name=
"isActive"></param>
19207       <param name=
"on"></param>
19208       <param name=
"hasKeyboardFocus"></param>
19209     </member>
19210     <member name=
"M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
19211       <summary>
19212         <para>Draw the GUIStyle with a text
string inside.</para>
19213       </summary>
19214       <param name=
"position"></param>
19215       <param name=
"text"></param>
19216       <param name=
"isHover"></param>
19217       <param name=
"isActive"></param>
19218       <param name=
"on"></param>
19219       <param name=
"hasKeyboardFocus"></param>
19220     </member>
19221     <member name=
"M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.Texture,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
19222       <summary>
19223         <para>Draw the GUIStyle with an image inside. If the image
is too large to fit within the content area of the style it is scaled down.</para>
19224       </summary>
19225       <param name=
"position"></param>
19226       <param name=
"image"></param>
19227       <param name=
"isHover"></param>
19228       <param name=
"isActive"></param>
19229       <param name=
"on"></param>
19230       <param name=
"hasKeyboardFocus"></param>
19231     </member>
19232     <member name=
"M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32)">
19233       <summary>
19234         <para>Draw the GUIStyle with text and an image inside. If the image
is too large to fit within the content area of the style it is scaled down.</para>
19235       </summary>
19236       <param name=
"position"></param>
19237       <param name=
"content"></param>
19238       <param name=
"controlID"></param>
19239       <param name=
"on"></param>
19240       <param name=
"isHover"></param>
19241       <param name=
"isActive"></param>
19242       <param name=
"hasKeyboardFocus"></param>
19243     </member>
19244     <member name=
"M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Boolean)">
19245       <summary>
19246         <para>Draw the GUIStyle with text and an image inside. If the image
is too large to fit within the content area of the style it is scaled down.</para>
19247       </summary>
19248       <param name=
"position"></param>
19249       <param name=
"content"></param>
19250       <param name=
"controlID"></param>
19251       <param name=
"on"></param>
19252       <param name=
"isHover"></param>
19253       <param name=
"isActive"></param>
19254       <param name=
"hasKeyboardFocus"></param>
19255     </member>
19256     <member name=
"M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
19257       <summary>
19258         <para>Draw the GUIStyle with text and an image inside. If the image
is too large to fit within the content area of the style it is scaled down.</para>
19259       </summary>
19260       <param name=
"position"></param>
19261       <param name=
"content"></param>
19262       <param name=
"controlID"></param>
19263       <param name=
"on"></param>
19264       <param name=
"isHover"></param>
19265       <param name=
"isActive"></param>
19266       <param name=
"hasKeyboardFocus"></param>
19267     </member>
19268     <member name=
"M:UnityEngine.GUIStyle.DrawCursor(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Int32)">
19269       <summary>
19270         <para>Draw
this GUIStyle with selected content.</para>
19271       </summary>
19272       <param name=
"position"></param>
19273       <param name=
"content"></param>
19274       <param name=
"controlID"></param>
19275       <param name=
"Character"></param>
19276     </member>
19277     <member name=
"M:UnityEngine.GUIStyle.DrawWithTextSelection(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Int32,System.Int32)">
19278       <summary>
19279         <para>Draw
this GUIStyle with selected content.</para>
19280       </summary>
19281       <param name=
"position"></param>
19282       <param name=
"content"></param>
19283       <param name=
"controlID"></param>
19284       <param name=
"firstSelectedCharacter"></param>
19285       <param name=
"lastSelectedCharacter"></param>
19286     </member>
19287     <member name=
"M:UnityEngine.GUIStyle.GetCursorPixelPosition(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32)">
19288       <summary>
19289         <para>Get the pixel position of a given
string index.</para>
19290       </summary>
19291       <param name=
"position"></param>
19292       <param name=
"content"></param>
19293       <param name=
"cursorStringIndex"></param>
19294     </member>
19295     <member name=
"M:UnityEngine.GUIStyle.GetCursorStringIndex(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Vector2)">
19296       <summary>
19297         <para>Get the cursor position (indexing
into contents.text) when the user clicked at cursorPixelPosition.</para>
19298       </summary>
19299       <param name=
"position"></param>
19300       <param name=
"content"></param>
19301       <param name=
"cursorPixelPosition"></param>
19302     </member>
19303     <member name=
"?:UnityEngine.GUIStyle.implop_GUIStyle(string)(System.String)">
19304       <summary>
19305         <para>Get a named GUI style
from the current skin.</para>
19306       </summary>
19307       <param name=
"str"></param>
19308     </member>
19309     <member name=
"T:UnityEngine.GUIStyleState">
19310       <summary>
19311         <para>Specialized values
for the given states used by GUIStyle objects.</para>
19312       </summary>
19313     </member>
19314     <member name=
"P:UnityEngine.GUIStyleState.background">
19315       <summary>
19316         <para>The background image used
by GUI elements in this given state.</para>
19317       </summary>
19318     </member>
19319     <member name=
"P:UnityEngine.GUIStyleState.scaledBackgrounds">
19320       <summary>
19321         <para>Background images used
by this state when on a high-resolution screen. It should either be left empty, or contain a single image that is exactly twice the resolution of background. This is only used by the editor. The field is not copied to player data, and is not accessible from player code.</para>
19322       </summary>
19323     </member>
19324     <member name=
"P:UnityEngine.GUIStyleState.textColor">
19325       <summary>
19326         <para>The text color used
by GUI elements in this state.</para>
19327       </summary>
19328     </member>
19329     <member name=
"T:UnityEngine.GUITargetAttribute">
19330       <summary>
19331         <para>Allows to control
for which display the OnGUI is called.</para>
19332       </summary>
19333     </member>
19334     <member name=
"M:UnityEngine.GUITargetAttribute.#ctor">
19335       <summary>
19336         <para>Default constructor initializes the attribute
for OnGUI to be called for all available displays.</para>
19337       </summary>
19338       <param name=
"displayIndex">Display index.</param>
19339       <param name=
"displayIndex1">Display index.</param>
19340       <param name=
"displayIndexList">Display index list.</param>
19341     </member>
19342     <member name=
"M:UnityEngine.GUITargetAttribute.#ctor(System.Int32)">
19343       <summary>
19344         <para>Default constructor initializes the attribute
for OnGUI to be called for all available displays.</para>
19345       </summary>
19346       <param name=
"displayIndex">Display index.</param>
19347       <param name=
"displayIndex1">Display index.</param>
19348       <param name=
"displayIndexList">Display index list.</param>
19349     </member>
19350     <member name=
"M:UnityEngine.GUITargetAttribute.#ctor(System.Int32,System.Int32)">
19351       <summary>
19352         <para>Default constructor initializes the attribute
for OnGUI to be called for all available displays.</para>
19353       </summary>
19354       <param name=
"displayIndex">Display index.</param>
19355       <param name=
"displayIndex1">Display index.</param>
19356       <param name=
"displayIndexList">Display index list.</param>
19357     </member>
19358     <member name=
"M:UnityEngine.GUITargetAttribute.#ctor(System.Int32,System.Int32,System.Int32[])">
19359       <summary>
19360         <para>Default constructor initializes the attribute
for OnGUI to be called for all available displays.</para>
19361       </summary>
19362       <param name=
"displayIndex">Display index.</param>
19363       <param name=
"displayIndex1">Display index.</param>
19364       <param name=
"displayIndexList">Display index list.</param>
19365     </member>
19366     <member name=
"T:UnityEngine.GUIText">
19367       <summary>
19368         <para>A text
string displayed in a GUI.</para>
19369       </summary>
19370     </member>
19371     <member name=
"P:UnityEngine.GUIText.alignment">
19372       <summary>
19373         <para>The alignment of the text.</para>
19374       </summary>
19375     </member>
19376     <member name=
"P:UnityEngine.GUIText.anchor">
19377       <summary>
19378         <para>The anchor of the text.</para>
19379       </summary>
19380     </member>
19381     <member name=
"P:UnityEngine.GUIText.color">
19382       <summary>
19383         <para>The color used to render the text.</para>
19384       </summary>
19385     </member>
19386     <member name=
"P:UnityEngine.GUIText.font">
19387       <summary>
19388         <para>The font used
for the text.</para>
19389       </summary>
19390     </member>
19391     <member name=
"P:UnityEngine.GUIText.fontSize">
19392       <summary>
19393         <para>The font size to use (
for dynamic fonts).</para>
19394       </summary>
19395     </member>
19396     <member name=
"P:UnityEngine.GUIText.fontStyle">
19397       <summary>
19398         <para>The font style to use (
for dynamic fonts).</para>
19399       </summary>
19400     </member>
19401     <member name=
"P:UnityEngine.GUIText.lineSpacing">
19402       <summary>
19403         <para>The line spacing multiplier.</para>
19404       </summary>
19405     </member>
19406     <member name=
"P:UnityEngine.GUIText.material">
19407       <summary>
19408         <para>The Material to use
for rendering.</para>
19409       </summary>
19410     </member>
19411     <member name=
"P:UnityEngine.GUIText.pixelOffset">
19412       <summary>
19413         <para>The pixel offset of the text.</para>
19414       </summary>
19415     </member>
19416     <member name=
"P:UnityEngine.GUIText.richText">
19417       <summary>
19418         <para>Enable HTML-style tags
for Text Formatting Markup.</para>
19419       </summary>
19420     </member>
19421     <member name=
"P:UnityEngine.GUIText.tabSize">
19422       <summary>
19423         <para>The tab width multiplier.</para>
19424       </summary>
19425     </member>
19426     <member name=
"P:UnityEngine.GUIText.text">
19427       <summary>
19428         <para>The text to display.</para>
19429       </summary>
19430     </member>
19431     <member name=
"T:UnityEngine.GUITexture">
19432       <summary>
19433         <para>A texture image used
in a 2D GUI.</para>
19434       </summary>
19435     </member>
19436     <member name=
"P:UnityEngine.GUITexture.border">
19437       <summary>
19438         <para>The border defines the number of pixels
from the edge that are not affected by scale.</para>
19439       </summary>
19440     </member>
19441     <member name=
"P:UnityEngine.GUITexture.color">
19442       <summary>
19443         <para>The color of the GUI texture.</para>
19444       </summary>
19445     </member>
19446     <member name=
"P:UnityEngine.GUITexture.pixelInset">
19447       <summary>
19448         <para>Pixel inset used
for pixel adjustments for size and position.</para>
19449       </summary>
19450     </member>
19451     <member name=
"P:UnityEngine.GUITexture.texture">
19452       <summary>
19453         <para>The texture used
for drawing.</para>
19454       </summary>
19455     </member>
19456     <member name=
"T:UnityEngine.GUIUtility">
19457       <summary>
19458         <para>Utility
class for making new GUI controls.</para>
19459       </summary>
19460     </member>
19461     <member name=
"P:UnityEngine.GUIUtility.hasModalWindow">
19462       <summary>
19463         <para>A
global property, which is true if a ModalWindow is being displayed, false otherwise.</para>
19464       </summary>
19465     </member>
19466     <member name=
"P:UnityEngine.GUIUtility.hotControl">
19467       <summary>
19468         <para>The controlID of the current hot control.</para>
19469       </summary>
19470     </member>
19471     <member name=
"P:UnityEngine.GUIUtility.keyboardControl">
19472       <summary>
19473         <para>The controlID of the control that has keyboard focus.</para>
19474       </summary>
19475     </member>
19476     <member name=
"P:UnityEngine.GUIUtility.systemCopyBuffer">
19477       <summary>
19478         <para>Get access to the system-wide pasteboard.</para>
19479       </summary>
19480     </member>
19481     <member name=
"M:UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType)">
19482       <summary>
19483         <para>Get a unique ID
for a control.</para>
19484       </summary>
19485       <param name=
"focus"></param>
19486       <param name=
"position"></param>
19487     </member>
19488     <member name=
"M:UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType,UnityEngine.Rect)">
19489       <summary>
19490         <para>Get a unique ID
for a control.</para>
19491       </summary>
19492       <param name=
"focus"></param>
19493       <param name=
"position"></param>
19494     </member>
19495     <member name=
"M:UnityEngine.GUIUtility.GetControlID(System.Int32,UnityEngine.FocusType)">
19496       <summary>
19497         <para>Get a unique ID
for a control, using an integer as a hint to help ensure correct matching of IDs to controls.</para>
19498       </summary>
19499       <param name=
"hint"></param>
19500       <param name=
"focus"></param>
19501       <param name=
"position"></param>
19502     </member>
19503     <member name=
"M:UnityEngine.GUIUtility.GetControlID(System.Int32,UnityEngine.FocusType,UnityEngine.Rect)">
19504       <summary>
19505         <para>Get a unique ID
for a control, using an integer as a hint to help ensure correct matching of IDs to controls.</para>
19506       </summary>
19507       <param name=
"hint"></param>
19508       <param name=
"focus"></param>
19509       <param name=
"position"></param>
19510     </member>
19511     <member name=
"M:UnityEngine.GUIUtility.GetControlID(UnityEngine.GUIContent,UnityEngine.FocusType)">
19512       <summary>
19513         <para>Get a unique ID
for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.</para>
19514       </summary>
19515       <param name=
"contents"></param>
19516       <param name=
"focus"></param>
19517       <param name=
"position"></param>
19518     </member>
19519     <member name=
"M:UnityEngine.GUIUtility.GetControlID(UnityEngine.GUIContent,UnityEngine.FocusType,UnityEngine.Rect)">
19520       <summary>
19521         <para>Get a unique ID
for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.</para>
19522       </summary>
19523       <param name=
"contents"></param>
19524       <param name=
"focus"></param>
19525       <param name=
"position"></param>
19526     </member>
19527     <member name=
"M:UnityEngine.GUIUtility.GetStateObject(System.Type,System.Int32)">
19528       <summary>
19529         <para>Get a state
object from a controlID.</para>
19530       </summary>
19531       <param name=
"t"></param>
19532       <param name=
"controlID"></param>
19533     </member>
19534     <member name=
"M:UnityEngine.GUIUtility.GUIToScreenPoint(UnityEngine.Vector2)">
19535       <summary>
19536         <para>Convert a point
from GUI position to screen space.</para>
19537       </summary>
19538       <param name=
"guiPoint"></param>
19539     </member>
19540     <member name=
"M:UnityEngine.GUIUtility.QueryStateObject(System.Type,System.Int32)">
19541       <summary>
19542         <para>Get an existing state
object from a controlID.</para>
19543       </summary>
19544       <param name=
"t"></param>
19545       <param name=
"controlID"></param>
19546     </member>
19547     <member name=
"M:UnityEngine.GUIUtility.RotateAroundPivot(System.Single,UnityEngine.Vector2)">
19548       <summary>
19549         <para>Helper function to rotate the GUI around a point.</para>
19550       </summary>
19551       <param name=
"angle"></param>
19552       <param name=
"pivotPoint"></param>
19553     </member>
19554     <member name=
"M:UnityEngine.GUIUtility.ScaleAroundPivot(UnityEngine.Vector2,UnityEngine.Vector2)">
19555       <summary>
19556         <para>Helper function to scale the GUI around a point.</para>
19557       </summary>
19558       <param name=
"scale"></param>
19559       <param name=
"pivotPoint"></param>
19560     </member>
19561     <member name=
"M:UnityEngine.GUIUtility.ScreenToGUIPoint(UnityEngine.Vector2)">
19562       <summary>
19563         <para>Convert a point
from screen space to GUI position.</para>
19564       </summary>
19565       <param name=
"screenPoint"></param>
19566     </member>
19567     <member name=
"T:UnityEngine.Gyroscope">
19568       <summary>
19569         <para>Interface
into the Gyroscope.</para>
19570       </summary>
19571     </member>
19572     <member name=
"P:UnityEngine.Gyroscope.attitude">
19573       <summary>
19574         <para>Returns the attitude (ie, orientation
in space) of the device.</para>
19575       </summary>
19576     </member>
19577     <member name=
"P:UnityEngine.Gyroscope.enabled">
19578       <summary>
19579         <para>Sets or retrieves the enabled status of
this gyroscope.</para>
19580       </summary>
19581     </member>
19582     <member name=
"P:UnityEngine.Gyroscope.gravity">
19583       <summary>
19584         <para>Returns the gravity acceleration vector expressed
in the device's reference frame.</para>
19585       </summary>
19586     </member>
19587     <member name=
"P:UnityEngine.Gyroscope.rotationRate">
19588       <summary>
19589         <para>Returns rotation rate
as measured by the device's gyroscope.</para>
19590       </summary>
19591     </member>
19592     <member name=
"P:UnityEngine.Gyroscope.rotationRateUnbiased">
19593       <summary>
19594         <para>Returns unbiased rotation rate
as measured by the device's gyroscope.</para>
19595       </summary>
19596     </member>
19597     <member name=
"P:UnityEngine.Gyroscope.updateInterval">
19598       <summary>
19599         <para>Sets or retrieves gyroscope interval
in seconds.</para>
19600       </summary>
19601     </member>
19602     <member name=
"P:UnityEngine.Gyroscope.userAcceleration">
19603       <summary>
19604         <para>Returns the acceleration that the user
is giving to the device.</para>
19605       </summary>
19606     </member>
19607     <member name=
"T:UnityEngine.Handheld">
19608       <summary>
19609         <para>Interface
into functionality unique to handheld devices.</para>
19610       </summary>
19611     </member>
19612     <member name=
"P:UnityEngine.Handheld.use32BitDisplayBuffer">
19613       <summary>
19614         <para>Determines whether or not a
32-bit display buffer will be used.</para>
19615       </summary>
19616     </member>
19617     <member name=
"M:UnityEngine.Handheld.GetActivityIndicatorStyle">
19618       <summary>
19619         <para>Gets the current activity indicator style.</para>
19620       </summary>
19621     </member>
19622     <member name=
"M:UnityEngine.Handheld.PlayFullScreenMovie(System.String)">
19623       <summary>
19624         <para>Plays a full-screen movie.</para>
19625       </summary>
19626       <param name=
"path">Filesystem path to the movie file.</param>
19627       <param name=
"bgColor">Background color.</param>
19628       <param name=
"controlMode">How the playback controls are to be displayed.</param>
19629       <param name=
"scalingMode">How the movie is to be scaled to fit the screen.</param>
19630     </member>
19631     <member name=
"M:UnityEngine.Handheld.PlayFullScreenMovie(System.String,UnityEngine.Color)">
19632       <summary>
19633         <para>Plays a full-screen movie.</para>
19634       </summary>
19635       <param name=
"path">Filesystem path to the movie file.</param>
19636       <param name=
"bgColor">Background color.</param>
19637       <param name=
"controlMode">How the playback controls are to be displayed.</param>
19638       <param name=
"scalingMode">How the movie is to be scaled to fit the screen.</param>
19639     </member>
19640     <member name=
"M:UnityEngine.Handheld.PlayFullScreenMovie(System.String,UnityEngine.Color,UnityEngine.FullScreenMovieControlMode)">
19641       <summary>
19642         <para>Plays a full-screen movie.</para>
19643       </summary>
19644       <param name=
"path">Filesystem path to the movie file.</param>
19645       <param name=
"bgColor">Background color.</param>
19646       <param name=
"controlMode">How the playback controls are to be displayed.</param>
19647       <param name=
"scalingMode">How the movie is to be scaled to fit the screen.</param>
19648     </member>
19649     <member name=
"M:UnityEngine.Handheld.PlayFullScreenMovie(System.String,UnityEngine.Color,UnityEngine.FullScreenMovieControlMode,UnityEngine.FullScreenMovieScalingMode)">
19650       <summary>
19651         <para>Plays a full-screen movie.</para>
19652       </summary>
19653       <param name=
"path">Filesystem path to the movie file.</param>
19654       <param name=
"bgColor">Background color.</param>
19655       <param name=
"controlMode">How the playback controls are to be displayed.</param>
19656       <param name=
"scalingMode">How the movie is to be scaled to fit the screen.</param>
19657     </member>
19658     <member name=
"M:UnityEngine.Handheld.SetActivityIndicatorStyle">
19659       <summary>
19660         <para>Sets the desired activity indicator style.</para>
19661       </summary>
19662       <param name=
"style"></param>
19663     </member>
19664     <member name=
"M:UnityEngine.Handheld.SetActivityIndicatorStyle(UnityEngine.AndroidActivityIndicatorStyle)">
19665       <summary>
19666         <para>Sets the desired activity indicator style.</para>
19667       </summary>
19668       <param name=
"style"></param>
19669     </member>
19670     <member name=
"M:UnityEngine.Handheld.SetActivityIndicatorStyle(UnityEngine.TizenActivityIndicatorStyle)">
19671       <summary>
19672         <para>Sets the desired activity indicator style.</para>
19673       </summary>
19674       <param name=
"style"></param>
19675     </member>
19676     <member name=
"M:UnityEngine.Handheld.StartActivityIndicator">
19677       <summary>
19678         <para>Starts os activity indicator.</para>
19679       </summary>
19680     </member>
19681     <member name=
"M:UnityEngine.Handheld.StopActivityIndicator">
19682       <summary>
19683         <para>Stops os activity indicator.</para>
19684       </summary>
19685     </member>
19686     <member name=
"M:UnityEngine.Handheld.Vibrate">
19687       <summary>
19688         <para>Triggers device vibration.</para>
19689       </summary>
19690     </member>
19691     <member name=
"T:UnityEngine.Hash128">
19692       <summary>
19693         <para>Represent the hash
value.</para>
19694       </summary>
19695     </member>
19696     <member name=
"P:UnityEngine.Hash128.isValid">
19697       <summary>
19698         <para>Get
if the hash value is valid or not. (Read Only)</para>
19699       </summary>
19700     </member>
19701     <member name=
"M:UnityEngine.Hash128.#ctor(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
19702       <summary>
19703         <para>Construct the Hash128.</para>
19704       </summary>
19705       <param name=
"u32_0"></param>
19706       <param name=
"u32_1"></param>
19707       <param name=
"u32_2"></param>
19708       <param name=
"u32_3"></param>
19709     </member>
19710     <member name=
"M:UnityEngine.Hash128.Parse(System.String)">
19711       <summary>
19712         <para>Convert the input
string to Hash128.</para>
19713       </summary>
19714       <param name=
"hashString"></param>
19715     </member>
19716     <member name=
"M:UnityEngine.Hash128.ToString">
19717       <summary>
19718         <para>Convert Hash128 to
string.</para>
19719       </summary>
19720     </member>
19721     <member name=
"T:UnityEngine.HeaderAttribute">
19722       <summary>
19723         <para>Use
this PropertyAttribute to add a header above some fields in the Inspector.</para>
19724       </summary>
19725     </member>
19726     <member name=
"F:UnityEngine.HeaderAttribute.header">
19727       <summary>
19728         <para>The header text.</para>
19729       </summary>
19730     </member>
19731     <member name=
"M:UnityEngine.HeaderAttribute.#ctor(System.String)">
19732       <summary>
19733         <para>Add a header above some fields
in the Inspector.</para>
19734       </summary>
19735       <param name=
"header">The header text.</param>
19736     </member>
19737     <member name=
"T:UnityEngine.HelpURLAttribute">
19738       <summary>
19739         <para>Provide a custom documentation URL
for a class.</para>
19740       </summary>
19741     </member>
19742     <member name=
"M:UnityEngine.HelpURLAttribute.#ctor(System.String)">
19743       <summary>
19744         <para>Initialize the HelpURL attribute with a documentation url.</para>
19745       </summary>
19746       <param name=
"url">The custom documentation URL for this class.</param>
19747     </member>
19748     <member name=
"P:UnityEngine.HelpURLAttribute.URL">
19749       <summary>
19750         <para>The documentation URL specified
for this class.</para>
19751       </summary>
19752     </member>
19753     <member name=
"T:UnityEngine.HideFlags">
19754       <summary>
19755         <para>Bit mask that controls
object destruction, saving and visibility in inspectors.</para>
19756       </summary>
19757     </member>
19758     <member name=
"F:UnityEngine.HideFlags.DontSave">
19759       <summary>
19760         <para>The
object will not be saved to the scene. It will not be destroyed when a new scene is loaded. It is a shortcut for HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor | HideFlags.DontUnloadUnusedAsset.</para>
19761       </summary>
19762     </member>
19763     <member name=
"F:UnityEngine.HideFlags.DontSaveInBuild">
19764       <summary>
19765         <para>The
object will not be saved when building a player.</para>
19766       </summary>
19767     </member>
19768     <member name=
"F:UnityEngine.HideFlags.DontSaveInEditor">
19769       <summary>
19770         <para>The
object will not be saved to the scene in the editor.</para>
19771       </summary>
19772     </member>
19773     <member name=
"F:UnityEngine.HideFlags.DontUnloadUnusedAsset">
19774       <summary>
19775         <para>The
object will not be unloaded by Resources.UnloadUnusedAssets.</para>
19776       </summary>
19777     </member>
19778     <member name=
"F:UnityEngine.HideFlags.HideAndDontSave">
19779       <summary>
19780         <para>A combination of not shown
in the hierarchy, not saved to to scenes and not unloaded by The object will not be unloaded by Resources.UnloadUnusedAssets.</para>
19781       </summary>
19782     </member>
19783     <member name=
"F:UnityEngine.HideFlags.HideInHierarchy">
19784       <summary>
19785         <para>The
object will not appear in the hierarchy.</para>
19786       </summary>
19787     </member>
19788     <member name=
"F:UnityEngine.HideFlags.HideInInspector">
19789       <summary>
19790         <para>It
is not possible to view it in the inspector.</para>
19791       </summary>
19792     </member>
19793     <member name=
"F:UnityEngine.HideFlags.None">
19794       <summary>
19795         <para>A normal, visible
object. This is the default.</para>
19796       </summary>
19797     </member>
19798     <member name=
"F:UnityEngine.HideFlags.NotEditable">
19799       <summary>
19800         <para>The
object is not be editable in the inspector.</para>
19801       </summary>
19802     </member>
19803     <member name=
"T:UnityEngine.HideInInspector">
19804       <summary>
19805         <para>Makes a variable not show up
in the inspector but be serialized.</para>
19806       </summary>
19807     </member>
19808     <member name=
"T:UnityEngine.HingeJoint">
19809       <summary>
19810         <para>The HingeJoint groups together
2 rigid bodies, constraining them to move like connected by a hinge.</para>
19811       </summary>
19812     </member>
19813     <member name=
"P:UnityEngine.HingeJoint.angle">
19814       <summary>
19815         <para>The current angle
in degrees of the joint relative to its rest position. (Read Only)</para>
19816       </summary>
19817     </member>
19818     <member name=
"P:UnityEngine.HingeJoint.limits">
19819       <summary>
19820         <para>Limit of angular rotation (
in degrees) on the hinge joint.</para>
19821       </summary>
19822     </member>
19823     <member name=
"P:UnityEngine.HingeJoint.motor">
19824       <summary>
19825         <para>The motor will apply a force up to a maximum force to achieve the target velocity
in degrees per second.</para>
19826       </summary>
19827     </member>
19828     <member name=
"P:UnityEngine.HingeJoint.spring">
19829       <summary>
19830         <para>The spring attempts to reach a target angle
by adding spring and damping forces.</para>
19831       </summary>
19832     </member>
19833     <member name=
"P:UnityEngine.HingeJoint.useLimits">
19834       <summary>
19835         <para>Enables the joint
's limits. Disabled by default.</para>
19836       </summary>
19837     </member>
19838     <member name=
"P:UnityEngine.HingeJoint.useMotor">
19839       <summary>
19840         <para>Enables the joint
's motor. Disabled by default.</para>
19841       </summary>
19842     </member>
19843     <member name=
"P:UnityEngine.HingeJoint.useSpring">
19844       <summary>
19845         <para>Enables the joint
's spring. Disabled by default.</para>
19846       </summary>
19847     </member>
19848     <member name=
"P:UnityEngine.HingeJoint.velocity">
19849       <summary>
19850         <para>The angular velocity of the joint
in degrees per second.</para>
19851       </summary>
19852     </member>
19853     <member name=
"T:UnityEngine.HingeJoint2D">
19854       <summary>
19855         <para>Joint that allows a Rigidbody2D
object to rotate around a point in space or a point on another object.</para>
19856       </summary>
19857     </member>
19858     <member name=
"P:UnityEngine.HingeJoint2D.jointAngle">
19859       <summary>
19860         <para>The current joint angle (
in degrees) with respect to the reference angle.</para>
19861       </summary>
19862     </member>
19863     <member name=
"P:UnityEngine.HingeJoint2D.jointSpeed">
19864       <summary>
19865         <para>The current joint speed.</para>
19866       </summary>
19867     </member>
19868     <member name=
"P:UnityEngine.HingeJoint2D.limits">
19869       <summary>
19870         <para>Limit of angular rotation (
in degrees) on the joint.</para>
19871       </summary>
19872     </member>
19873     <member name=
"P:UnityEngine.HingeJoint2D.limitState">
19874       <summary>
19875         <para>Gets the state of the joint limit.</para>
19876       </summary>
19877     </member>
19878     <member name=
"P:UnityEngine.HingeJoint2D.motor">
19879       <summary>
19880         <para>Parameters
for the motor force applied to the joint.</para>
19881       </summary>
19882     </member>
19883     <member name=
"P:UnityEngine.HingeJoint2D.referenceAngle">
19884       <summary>
19885         <para>The angle (
in degrees) referenced between the two bodies used as the constraint for the joint.</para>
19886       </summary>
19887     </member>
19888     <member name=
"P:UnityEngine.HingeJoint2D.useLimits">
19889       <summary>
19890         <para>Should limits be placed
on the range of rotation?</para>
19891       </summary>
19892     </member>
19893     <member name=
"P:UnityEngine.HingeJoint2D.useMotor">
19894       <summary>
19895         <para>Should the joint be rotated automatically
by a motor torque?</para>
19896       </summary>
19897     </member>
19898     <member name=
"M:UnityEngine.HingeJoint2D.GetMotorTorque(System.Single)">
19899       <summary>
19900         <para>Gets the motor torque of the joint given the specified timestep.</para>
19901       </summary>
19902       <param name=
"timeStep">The time to calculate the motor torque for.</param>
19903     </member>
19904     <member name=
"T:UnityEngine.HorizontalWrapMode">
19905       <summary>
19906         <para>Wrapping modes
for text that reaches the horizontal boundary.</para>
19907       </summary>
19908     </member>
19909     <member name=
"F:UnityEngine.HorizontalWrapMode.Overflow">
19910       <summary>
19911         <para>Text can exceed the horizontal boundary.</para>
19912       </summary>
19913     </member>
19914     <member name=
"F:UnityEngine.HorizontalWrapMode.Wrap">
19915       <summary>
19916         <para>Text will word-wrap
when reaching the horizontal boundary.</para>
19917       </summary>
19918     </member>
19919     <member name=
"T:UnityEngine.HostData">
19920       <summary>
19921         <para>This
is the data structure for holding individual host information.</para>
19922       </summary>
19923     </member>
19924     <member name=
"P:UnityEngine.HostData.comment">
19925       <summary>
19926         <para>A miscellaneous comment (can hold data).</para>
19927       </summary>
19928     </member>
19929     <member name=
"P:UnityEngine.HostData.connectedPlayers">
19930       <summary>
19931         <para>Currently connected players.</para>
19932       </summary>
19933     </member>
19934     <member name=
"P:UnityEngine.HostData.gameName">
19935       <summary>
19936         <para>The name of the game (like John Doe
's Game).</para>
19937       </summary>
19938     </member>
19939     <member name=
"P:UnityEngine.HostData.gameType">
19940       <summary>
19941         <para>The type of the game (like
"MyUniqueGameType").</para>
19942       </summary>
19943     </member>
19944     <member name=
"P:UnityEngine.HostData.guid">
19945       <summary>
19946         <para>The GUID of the host, needed
when connecting with NAT punchthrough.</para>
19947       </summary>
19948     </member>
19949     <member name=
"P:UnityEngine.HostData.ip">
19950       <summary>
19951         <para>Server IP address.</para>
19952       </summary>
19953     </member>
19954     <member name=
"P:UnityEngine.HostData.passwordProtected">
19955       <summary>
19956         <para>Does the server require a password?</para>
19957       </summary>
19958     </member>
19959     <member name=
"P:UnityEngine.HostData.playerLimit">
19960       <summary>
19961         <para>Maximum players limit.</para>
19962       </summary>
19963     </member>
19964     <member name=
"P:UnityEngine.HostData.port">
19965       <summary>
19966         <para>Server port.</para>
19967       </summary>
19968     </member>
19969     <member name=
"P:UnityEngine.HostData.useNat">
19970       <summary>
19971         <para>Does
this server require NAT punchthrough?</para>
19972       </summary>
19973     </member>
19974     <member name=
"T:UnityEngine.HumanBodyBones">
19975       <summary>
19976         <para>Human Body Bones.</para>
19977       </summary>
19978     </member>
19979     <member name=
"F:UnityEngine.HumanBodyBones.Chest">
19980       <summary>
19981         <para>This
is the Chest bone.</para>
19982       </summary>
19983     </member>
19984     <member name=
"F:UnityEngine.HumanBodyBones.Head">
19985       <summary>
19986         <para>This
is the Head bone.</para>
19987       </summary>
19988     </member>
19989     <member name=
"F:UnityEngine.HumanBodyBones.Hips">
19990       <summary>
19991         <para>This
is the Hips bone.</para>
19992       </summary>
19993     </member>
19994     <member name=
"F:UnityEngine.HumanBodyBones.Jaw">
19995       <summary>
19996         <para>This
is the Jaw bone.</para>
19997       </summary>
19998     </member>
19999     <member name=
"F:UnityEngine.HumanBodyBones.LastBone">
20000       <summary>
20001         <para>This
is the Last bone index delimiter.</para>
20002       </summary>
20003     </member>
20004     <member name=
"F:UnityEngine.HumanBodyBones.LeftEye">
20005       <summary>
20006         <para>This
is the Left Eye bone.</para>
20007       </summary>
20008     </member>
20009     <member name=
"F:UnityEngine.HumanBodyBones.LeftFoot">
20010       <summary>
20011         <para>This
is the Left Ankle bone.</para>
20012       </summary>
20013     </member>
20014     <member name=
"F:UnityEngine.HumanBodyBones.LeftHand">
20015       <summary>
20016         <para>This
is the Left Wrist bone.</para>
20017       </summary>
20018     </member>
20019     <member name=
"F:UnityEngine.HumanBodyBones.LeftIndexDistal">
20020       <summary>
20021         <para>This
is the left index 3rd phalange.</para>
20022       </summary>
20023     </member>
20024     <member name=
"F:UnityEngine.HumanBodyBones.LeftIndexIntermediate">
20025       <summary>
20026         <para>This
is the left index 2nd phalange.</para>
20027       </summary>
20028     </member>
20029     <member name=
"F:UnityEngine.HumanBodyBones.LeftIndexProximal">
20030       <summary>
20031         <para>This
is the left index 1st phalange.</para>
20032       </summary>
20033     </member>
20034     <member name=
"F:UnityEngine.HumanBodyBones.LeftLittleDistal">
20035       <summary>
20036         <para>This
is the left little 3rd phalange.</para>
20037       </summary>
20038     </member>
20039     <member name=
"F:UnityEngine.HumanBodyBones.LeftLittleIntermediate">
20040       <summary>
20041         <para>This
is the left little 2nd phalange.</para>
20042       </summary>
20043     </member>
20044     <member name=
"F:UnityEngine.HumanBodyBones.LeftLittleProximal">
20045       <summary>
20046         <para>This
is the left little 1st phalange.</para>
20047       </summary>
20048     </member>
20049     <member name=
"F:UnityEngine.HumanBodyBones.LeftLowerArm">
20050       <summary>
20051         <para>This
is the Left Elbow bone.</para>
20052       </summary>
20053     </member>
20054     <member name=
"F:UnityEngine.HumanBodyBones.LeftLowerLeg">
20055       <summary>
20056         <para>This
is the Left Knee bone.</para>
20057       </summary>
20058     </member>
20059     <member name=
"F:UnityEngine.HumanBodyBones.LeftMiddleDistal">
20060       <summary>
20061         <para>This
is the left middle 3rd phalange.</para>
20062       </summary>
20063     </member>
20064     <member name=
"F:UnityEngine.HumanBodyBones.LeftMiddleIntermediate">
20065       <summary>
20066         <para>This
is the left middle 2nd phalange.</para>
20067       </summary>
20068     </member>
20069     <member name=
"F:UnityEngine.HumanBodyBones.LeftMiddleProximal">
20070       <summary>
20071         <para>This
is the left middle 1st phalange.</para>
20072       </summary>
20073     </member>
20074     <member name=
"F:UnityEngine.HumanBodyBones.LeftRingDistal">
20075       <summary>
20076         <para>This
is the left ring 3rd phalange.</para>
20077       </summary>
20078     </member>
20079     <member name=
"F:UnityEngine.HumanBodyBones.LeftRingIntermediate">
20080       <summary>
20081         <para>This
is the left ring 2nd phalange.</para>
20082       </summary>
20083     </member>
20084     <member name=
"F:UnityEngine.HumanBodyBones.LeftRingProximal">
20085       <summary>
20086         <para>This
is the left ring 1st phalange.</para>
20087       </summary>
20088     </member>
20089     <member name=
"F:UnityEngine.HumanBodyBones.LeftShoulder">
20090       <summary>
20091         <para>This
is the Left Shoulder bone.</para>
20092       </summary>
20093     </member>
20094     <member name=
"F:UnityEngine.HumanBodyBones.LeftThumbDistal">
20095       <summary>
20096         <para>This
is the left thumb 3rd phalange.</para>
20097       </summary>
20098     </member>
20099     <member name=
"F:UnityEngine.HumanBodyBones.LeftThumbIntermediate">
20100       <summary>
20101         <para>This
is the left thumb 2nd phalange.</para>
20102       </summary>
20103     </member>
20104     <member name=
"F:UnityEngine.HumanBodyBones.LeftThumbProximal">
20105       <summary>
20106         <para>This
is the left thumb 1st phalange.</para>
20107       </summary>
20108     </member>
20109     <member name=
"F:UnityEngine.HumanBodyBones.LeftToes">
20110       <summary>
20111         <para>This
is the Left Toes bone.</para>
20112       </summary>
20113     </member>
20114     <member name=
"F:UnityEngine.HumanBodyBones.LeftUpperArm">
20115       <summary>
20116         <para>This
is the Left Upper Arm bone.</para>
20117       </summary>
20118     </member>
20119     <member name=
"F:UnityEngine.HumanBodyBones.LeftUpperLeg">
20120       <summary>
20121         <para>This
is the Left Upper Leg bone.</para>
20122       </summary>
20123     </member>
20124     <member name=
"F:UnityEngine.HumanBodyBones.Neck">
20125       <summary>
20126         <para>This
is the Neck bone.</para>
20127       </summary>
20128     </member>
20129     <member name=
"F:UnityEngine.HumanBodyBones.RightEye">
20130       <summary>
20131         <para>This
is the Right Eye bone.</para>
20132       </summary>
20133     </member>
20134     <member name=
"F:UnityEngine.HumanBodyBones.RightFoot">
20135       <summary>
20136         <para>This
is the Right Ankle bone.</para>
20137       </summary>
20138     </member>
20139     <member name=
"F:UnityEngine.HumanBodyBones.RightHand">
20140       <summary>
20141         <para>This
is the Right Wrist bone.</para>
20142       </summary>
20143     </member>
20144     <member name=
"F:UnityEngine.HumanBodyBones.RightIndexDistal">
20145       <summary>
20146         <para>This
is the right index 3rd phalange.</para>
20147       </summary>
20148     </member>
20149     <member name=
"F:UnityEngine.HumanBodyBones.RightIndexIntermediate">
20150       <summary>
20151         <para>This
is the right index 2nd phalange.</para>
20152       </summary>
20153     </member>
20154     <member name=
"F:UnityEngine.HumanBodyBones.RightIndexProximal">
20155       <summary>
20156         <para>This
is the right index 1st phalange.</para>
20157       </summary>
20158     </member>
20159     <member name=
"F:UnityEngine.HumanBodyBones.RightLittleDistal">
20160       <summary>
20161         <para>This
is the right little 3rd phalange.</para>
20162       </summary>
20163     </member>
20164     <member name=
"F:UnityEngine.HumanBodyBones.RightLittleIntermediate">
20165       <summary>
20166         <para>This
is the right little 2nd phalange.</para>
20167       </summary>
20168     </member>
20169     <member name=
"F:UnityEngine.HumanBodyBones.RightLittleProximal">
20170       <summary>
20171         <para>This
is the right little 1st phalange.</para>
20172       </summary>
20173     </member>
20174     <member name=
"F:UnityEngine.HumanBodyBones.RightLowerArm">
20175       <summary>
20176         <para>This
is the Right Elbow bone.</para>
20177       </summary>
20178     </member>
20179     <member name=
"F:UnityEngine.HumanBodyBones.RightLowerLeg">
20180       <summary>
20181         <para>This
is the Right Knee bone.</para>
20182       </summary>
20183     </member>
20184     <member name=
"F:UnityEngine.HumanBodyBones.RightMiddleDistal">
20185       <summary>
20186         <para>This
is the right middle 3rd phalange.</para>
20187       </summary>
20188     </member>
20189     <member name=
"F:UnityEngine.HumanBodyBones.RightMiddleIntermediate">
20190       <summary>
20191         <para>This
is the right middle 2nd phalange.</para>
20192       </summary>
20193     </member>
20194     <member name=
"F:UnityEngine.HumanBodyBones.RightMiddleProximal">
20195       <summary>
20196         <para>This
is the right middle 1st phalange.</para>
20197       </summary>
20198     </member>
20199     <member name=
"F:UnityEngine.HumanBodyBones.RightRingDistal">
20200       <summary>
20201         <para>This
is the right ring 3rd phalange.</para>
20202       </summary>
20203     </member>
20204     <member name=
"F:UnityEngine.HumanBodyBones.RightRingIntermediate">
20205       <summary>
20206         <para>This
is the right ring 2nd phalange.</para>
20207       </summary>
20208     </member>
20209     <member name=
"F:UnityEngine.HumanBodyBones.RightRingProximal">
20210       <summary>
20211         <para>This
is the right ring 1st phalange.</para>
20212       </summary>
20213     </member>
20214     <member name=
"F:UnityEngine.HumanBodyBones.RightShoulder">
20215       <summary>
20216         <para>This
is the Right Shoulder bone.</para>
20217       </summary>
20218     </member>
20219     <member name=
"F:UnityEngine.HumanBodyBones.RightThumbDistal">
20220       <summary>
20221         <para>This
is the right thumb 3rd phalange.</para>
20222       </summary>
20223     </member>
20224     <member name=
"F:UnityEngine.HumanBodyBones.RightThumbIntermediate">
20225       <summary>
20226         <para>This
is the right thumb 2nd phalange.</para>
20227       </summary>
20228     </member>
20229     <member name=
"F:UnityEngine.HumanBodyBones.RightThumbProximal">
20230       <summary>
20231         <para>This
is the right thumb 1st phalange.</para>
20232       </summary>
20233     </member>
20234     <member name=
"F:UnityEngine.HumanBodyBones.RightToes">
20235       <summary>
20236         <para>This
is the Right Toes bone.</para>
20237       </summary>
20238     </member>
20239     <member name=
"F:UnityEngine.HumanBodyBones.RightUpperArm">
20240       <summary>
20241         <para>This
is the Right Upper Arm bone.</para>
20242       </summary>
20243     </member>
20244     <member name=
"F:UnityEngine.HumanBodyBones.RightUpperLeg">
20245       <summary>
20246         <para>This
is the Right Upper Leg bone.</para>
20247       </summary>
20248     </member>
20249     <member name=
"F:UnityEngine.HumanBodyBones.Spine">
20250       <summary>
20251         <para>This
is the first Spine bone.</para>
20252       </summary>
20253     </member>
20254     <member name=
"T:UnityEngine.HumanBone">
20255       <summary>
20256         <para>The mapping between a bone
in the model and the conceptual bone in the Mecanim human anatomy.</para>
20257       </summary>
20258     </member>
20259     <member name=
"P:UnityEngine.HumanBone.boneName">
20260       <summary>
20261         <para>The name of the bone to which the Mecanim human bone
is mapped.</para>
20262       </summary>
20263     </member>
20264     <member name=
"P:UnityEngine.HumanBone.humanName">
20265       <summary>
20266         <para>The name of the Mecanim human bone to which the bone
from the model is mapped.</para>
20267       </summary>
20268     </member>
20269     <member name=
"F:UnityEngine.HumanBone.limit">
20270       <summary>
20271         <para>The rotation limits that define the muscle
for this bone.</para>
20272       </summary>
20273     </member>
20274     <member name=
"T:UnityEngine.HumanDescription">
20275       <summary>
20276         <para>Class that holds humanoid avatar parameters to pass to the AvatarBuilder.BuildHumanAvatar function.</para>
20277       </summary>
20278     </member>
20279     <member name=
"P:UnityEngine.HumanDescription.armStretch">
20280       <summary>
20281         <para>Amount
by which the arm's length is allowed to stretch when using IK.</para>
20282       </summary>
20283     </member>
20284     <member name=
"P:UnityEngine.HumanDescription.feetSpacing">
20285       <summary>
20286         <para>Modification to the minimum distance between the feet of a humanoid model.</para>
20287       </summary>
20288     </member>
20289     <member name=
"P:UnityEngine.HumanDescription.hasTranslationDoF">
20290       <summary>
20291         <para>True
for any human that has a translation Degree of Freedom (DoF). It is set to false by default.</para>
20292       </summary>
20293     </member>
20294     <member name=
"F:UnityEngine.HumanDescription.human">
20295       <summary>
20296         <para>Mapping between Mecanim bone names and bone names
in the rig.</para>
20297       </summary>
20298     </member>
20299     <member name=
"P:UnityEngine.HumanDescription.legStretch">
20300       <summary>
20301         <para>Amount
by which the leg's length is allowed to stretch when using IK.</para>
20302       </summary>
20303     </member>
20304     <member name=
"P:UnityEngine.HumanDescription.lowerArmTwist">
20305       <summary>
20306         <para>Defines how the lower arm
's roll/twisting is distributed between the elbow and wrist joints.</para>
20307       </summary>
20308     </member>
20309     <member name=
"P:UnityEngine.HumanDescription.lowerLegTwist">
20310       <summary>
20311         <para>Defines how the lower leg
's roll/twisting is distributed between the knee and ankle.</para>
20312       </summary>
20313     </member>
20314     <member name=
"F:UnityEngine.HumanDescription.skeleton">
20315       <summary>
20316         <para>List of bone Transforms to include
in the model.</para>
20317       </summary>
20318     </member>
20319     <member name=
"P:UnityEngine.HumanDescription.upperArmTwist">
20320       <summary>
20321         <para>Defines how the lower arm
's roll/twisting is distributed between the shoulder and elbow joints.</para>
20322       </summary>
20323     </member>
20324     <member name=
"P:UnityEngine.HumanDescription.upperLegTwist">
20325       <summary>
20326         <para>Defines how the upper leg
's roll/twisting is distributed between the thigh and knee joints.</para>
20327       </summary>
20328     </member>
20329     <member name=
"T:UnityEngine.HumanLimit">
20330       <summary>
20331         <para>This
class stores the rotation limits that define the muscle for a single human bone.</para>
20332       </summary>
20333     </member>
20334     <member name=
"P:UnityEngine.HumanLimit.axisLength">
20335       <summary>
20336         <para>Length of the bone to which the limit
is applied.</para>
20337       </summary>
20338     </member>
20339     <member name=
"P:UnityEngine.HumanLimit.center">
20340       <summary>
20341         <para>The
default orientation of a bone when no muscle action is applied.</para>
20342       </summary>
20343     </member>
20344     <member name=
"P:UnityEngine.HumanLimit.max">
20345       <summary>
20346         <para>The maximum rotation away
from the initial value that this muscle can apply.</para>
20347       </summary>
20348     </member>
20349     <member name=
"P:UnityEngine.HumanLimit.min">
20350       <summary>
20351         <para>The maximum negative rotation away
from the initial value that this muscle can apply.</para>
20352       </summary>
20353     </member>
20354     <member name=
"P:UnityEngine.HumanLimit.useDefaultValues">
20355       <summary>
20356         <para>Should
this limit use the default values?</para>
20357       </summary>
20358     </member>
20359     <member name=
"T:UnityEngine.HumanPose">
20360       <summary>
20361         <para>Retargetable humanoid pose.</para>
20362       </summary>
20363     </member>
20364     <member name=
"F:UnityEngine.HumanPose.bodyPosition">
20365       <summary>
20366         <para>The human body position
for that pose.</para>
20367       </summary>
20368     </member>
20369     <member name=
"F:UnityEngine.HumanPose.bodyRotation">
20370       <summary>
20371         <para>The human body orientation
for that pose.</para>
20372       </summary>
20373     </member>
20374     <member name=
"F:UnityEngine.HumanPose.muscles">
20375       <summary>
20376         <para>The array of muscle values
for that pose.</para>
20377       </summary>
20378     </member>
20379     <member name=
"T:UnityEngine.HumanPoseHandler">
20380       <summary>
20381         <para>A handler that lets you read or write a HumanPose
from or to a humanoid avatar skeleton hierarchy.</para>
20382       </summary>
20383     </member>
20384     <member name=
"M:UnityEngine.HumanPoseHandler.#ctor(UnityEngine.Avatar,UnityEngine.Transform)">
20385       <summary>
20386         <para>Creates a human pose handler
from an avatar and a root transform.</para>
20387       </summary>
20388       <param name=
"avatar">The avatar that defines the humanoid rig on skeleton hierarchy with root as the top most parent.</param>
20389       <param name=
"root">The top most node of the skeleton hierarchy defined in humanoid avatar.</param>
20390     </member>
20391     <member name=
"M:UnityEngine.HumanPoseHandler.GetHumanPose(UnityEngine.HumanPose&amp;)">
20392       <summary>
20393         <para>Gets a human pose
from the handled avatar skeleton.</para>
20394       </summary>
20395       <param name=
"humanPose">The output human pose.</param>
20396     </member>
20397     <member name=
"M:UnityEngine.HumanPoseHandler.SetHumanPose(UnityEngine.HumanPose&amp;)">
20398       <summary>
20399         <para>Sets a human pose
on the handled avatar skeleton.</para>
20400       </summary>
20401       <param name=
"humanPose">The human pose to be set.</param>
20402     </member>
20403     <member name=
"T:UnityEngine.HumanTrait">
20404       <summary>
20405         <para>Details of all the human bone and muscle types defined
by Mecanim.</para>
20406       </summary>
20407     </member>
20408     <member name=
"P:UnityEngine.HumanTrait.BoneCount">
20409       <summary>
20410         <para>The number of human bone types defined
by Mecanim.</para>
20411       </summary>
20412     </member>
20413     <member name=
"M:UnityEngine.HumanTrait.BoneFromMuscle(System.Int32)">
20414       <summary>
20415         <para>Return the bone to which a particular muscle
is connected.</para>
20416       </summary>
20417       <param name=
"i">Muscle index.</param>
20418     </member>
20419     <member name=
"P:UnityEngine.HumanTrait.BoneName">
20420       <summary>
20421         <para>Array of the names of all human bone types defined
by Mecanim.</para>
20422       </summary>
20423     </member>
20424     <member name=
"M:UnityEngine.HumanTrait.GetMuscleDefaultMax(System.Int32)">
20425       <summary>
20426         <para>Get the
default maximum value of rotation for a muscle in degrees.</para>
20427       </summary>
20428       <param name=
"i">Muscle index.</param>
20429     </member>
20430     <member name=
"M:UnityEngine.HumanTrait.GetMuscleDefaultMin(System.Int32)">
20431       <summary>
20432         <para>Get the
default minimum value of rotation for a muscle in degrees.</para>
20433       </summary>
20434       <param name=
"i">Muscle index.</param>
20435     </member>
20436     <member name=
"M:UnityEngine.HumanTrait.GetParentBone(System.Int32)">
20437       <summary>
20438         <para>Returns parent humanoid bone index of a bone.</para>
20439       </summary>
20440       <param name=
"i">Humanoid bone index to get parent from.</param>
20441       <returns>
20442         <para>Humanoid bone index of parent.</para>
20443       </returns>
20444     </member>
20445     <member name=
"P:UnityEngine.HumanTrait.MuscleCount">
20446       <summary>
20447         <para>The number of human muscle types defined
by Mecanim.</para>
20448       </summary>
20449     </member>
20450     <member name=
"M:UnityEngine.HumanTrait.MuscleFromBone(System.Int32,System.Int32)">
20451       <summary>
20452         <para>Obtain the muscle index
for a particular bone index and "degree of freedom".</para>
20453       </summary>
20454       <param name=
"i">Bone index.</param>
20455       <param name=
"dofIndex">Number representing a "degree of freedom": 0 for X-Axis, 1 for Y-Axis, 2 for Z-Axis.</param>
20456     </member>
20457     <member name=
"P:UnityEngine.HumanTrait.MuscleName">
20458       <summary>
20459         <para>Array of the names of all human muscle types defined
by Mecanim.</para>
20460       </summary>
20461     </member>
20462     <member name=
"M:UnityEngine.HumanTrait.RequiredBone(System.Int32)">
20463       <summary>
20464         <para>Is the bone a member of the minimal
set of bones that Mecanim requires for a human model?</para>
20465       </summary>
20466       <param name=
"i">Index of the bone to test.</param>
20467     </member>
20468     <member name=
"P:UnityEngine.HumanTrait.RequiredBoneCount">
20469       <summary>
20470         <para>The number of bone types that are required
by Mecanim for any human model.</para>
20471       </summary>
20472     </member>
20473     <member name=
"?:UnityEngine.ICanvasRaycastFilter">
20474       <summary>
20475         <para>This element can filter raycasts. If the top level element
is hit it can further 'check' if the location is valid.</para>
20476       </summary>
20477     </member>
20478     <member name=
"M:UnityEngine.ICanvasRaycastFilter.IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera)">
20479       <summary>
20480         <para>Given a point and a camera
is the raycast valid.</para>
20481       </summary>
20482       <param name=
"sp">Screen position.</param>
20483       <param name=
"eventCamera">Raycast camera.</param>
20484       <returns>
20485         <para>Valid.</para>
20486       </returns>
20487     </member>
20488     <member name=
"?:UnityEngine.ILogger">
20489       <summary>
20490         <para>Interface
for custom logger implementation.</para>
20491       </summary>
20492     </member>
20493     <member name=
"P:UnityEngine.ILogger.filterLogType">
20494       <summary>
20495         <para>To selective enable debug log message.</para>
20496       </summary>
20497     </member>
20498     <member name=
"P:UnityEngine.ILogger.logEnabled">
20499       <summary>
20500         <para>To runtime toggle debug logging [ON/OFF].</para>
20501       </summary>
20502     </member>
20503     <member name=
"P:UnityEngine.ILogger.logHandler">
20504       <summary>
20505         <para>Set Logger.ILogHandler.</para>
20506       </summary>
20507     </member>
20508     <member name=
"M:UnityEngine.ILogger.IsLogTypeAllowed(UnityEngine.LogType)">
20509       <summary>
20510         <para>Check logging
is enabled based on the LogType.</para>
20511       </summary>
20512       <param name=
"logType"></param>
20513       <returns>
20514         <para>Retrun
true in case logs of LogType will be logged otherwise returns false.</para>
20515       </returns>
20516     </member>
20517     <member name=
"M:UnityEngine.ILogger.Log(UnityEngine.LogType,System.Object)">
20518       <summary>
20519         <para>Logs message to the Unity Console
using default logger.</para>
20520       </summary>
20521       <param name=
"logType"></param>
20522       <param name=
"message"></param>
20523       <param name=
"context"></param>
20524       <param name=
"tag"></param>
20525     </member>
20526     <member name=
"M:UnityEngine.ILogger.Log(UnityEngine.LogType,System.Object,UnityEngine.Object)">
20527       <summary>
20528         <para>Logs message to the Unity Console
using default logger.</para>
20529       </summary>
20530       <param name=
"logType"></param>
20531       <param name=
"message"></param>
20532       <param name=
"context"></param>
20533       <param name=
"tag"></param>
20534     </member>
20535     <member name=
"M:UnityEngine.ILogger.Log(UnityEngine.LogType,System.String,System.Object)">
20536       <summary>
20537         <para>Logs message to the Unity Console
using default logger.</para>
20538       </summary>
20539       <param name=
"logType"></param>
20540       <param name=
"message"></param>
20541       <param name=
"context"></param>
20542       <param name=
"tag"></param>
20543     </member>
20544     <member name=
"M:UnityEngine.ILogger.Log(UnityEngine.LogType,System.String,System.Object,UnityEngine.Object)">
20545       <summary>
20546         <para>Logs message to the Unity Console
using default logger.</para>
20547       </summary>
20548       <param name=
"logType"></param>
20549       <param name=
"message"></param>
20550       <param name=
"context"></param>
20551       <param name=
"tag"></param>
20552     </member>
20553     <member name=
"M:UnityEngine.ILogger.Log(System.Object)">
20554       <summary>
20555         <para>Logs message to the Unity Console
using default logger.</para>
20556       </summary>
20557       <param name=
"logType"></param>
20558       <param name=
"message"></param>
20559       <param name=
"context"></param>
20560       <param name=
"tag"></param>
20561     </member>
20562     <member name=
"M:UnityEngine.ILogger.Log(System.String,System.Object)">
20563       <summary>
20564         <para>Logs message to the Unity Console
using default logger.</para>
20565       </summary>
20566       <param name=
"logType"></param>
20567       <param name=
"message"></param>
20568       <param name=
"context"></param>
20569       <param name=
"tag"></param>
20570     </member>
20571     <member name=
"M:UnityEngine.ILogger.Log(System.String,System.Object,UnityEngine.Object)">
20572       <summary>
20573         <para>Logs message to the Unity Console
using default logger.</para>
20574       </summary>
20575       <param name=
"logType"></param>
20576       <param name=
"message"></param>
20577       <param name=
"context"></param>
20578       <param name=
"tag"></param>
20579     </member>
20580     <member name=
"M:UnityEngine.ILogger.LogError(System.String,System.Object)">
20581       <summary>
20582         <para>A variant of ILogger.Log that logs an error message.</para>
20583       </summary>
20584       <param name=
"tag"></param>
20585       <param name=
"message"></param>
20586       <param name=
"context"></param>
20587     </member>
20588     <member name=
"M:UnityEngine.ILogger.LogError(System.String,System.Object,UnityEngine.Object)">
20589       <summary>
20590         <para>A variant of ILogger.Log that logs an error message.</para>
20591       </summary>
20592       <param name=
"tag"></param>
20593       <param name=
"message"></param>
20594       <param name=
"context"></param>
20595     </member>
20596     <member name=
"M:UnityEngine.ILogger.LogException(System.Exception)">
20597       <summary>
20598         <para>A variant of ILogger.Log that logs an exception message.</para>
20599       </summary>
20600       <param name=
"exception"></param>
20601     </member>
20602     <member name=
"M:UnityEngine.ILogger.LogFormat(UnityEngine.LogType,System.String,System.Object[])">
20603       <summary>
20604         <para>Logs a formatted message.</para>
20605       </summary>
20606       <param name=
"logType"></param>
20607       <param name=
"format"></param>
20608       <param name=
"args"></param>
20609     </member>
20610     <member name=
"M:UnityEngine.ILogger.LogWarning(System.String,System.Object)">
20611       <summary>
20612         <para>A variant of Logger.Log that logs an warning message.</para>
20613       </summary>
20614       <param name=
"tag"></param>
20615       <param name=
"message"></param>
20616       <param name=
"context"></param>
20617     </member>
20618     <member name=
"M:UnityEngine.ILogger.LogWarning(System.String,System.Object,UnityEngine.Object)">
20619       <summary>
20620         <para>A variant of Logger.Log that logs an warning message.</para>
20621       </summary>
20622       <param name=
"tag"></param>
20623       <param name=
"message"></param>
20624       <param name=
"context"></param>
20625     </member>
20626     <member name=
"?:UnityEngine.ILogHandler">
20627       <summary>
20628         <para>Interface
for custom log handler implementation.</para>
20629       </summary>
20630     </member>
20631     <member name=
"M:UnityEngine.ILogHandler.LogException(System.Exception,UnityEngine.Object)">
20632       <summary>
20633         <para>A variant of ILogHandler.LogFormat that logs an exception message.</para>
20634       </summary>
20635       <param name=
"exception">Runtime Exception.</param>
20636       <param name=
"context">Object to which the message applies.</param>
20637     </member>
20638     <member name=
"M:UnityEngine.ILogHandler.LogFormat(UnityEngine.LogType,UnityEngine.Object,System.String,System.Object[])">
20639       <summary>
20640         <para>Logs a formatted message.</para>
20641       </summary>
20642       <param name=
"logType">The type of the log message.</param>
20643       <param name=
"context">Object to which the message applies.</param>
20644       <param name=
"format">A composite format string.</param>
20645       <param name=
"args">Format arguments.</param>
20646     </member>
20647     <member name=
"T:UnityEngine.ImageEffectAllowedInSceneView">
20648       <summary>
20649         <para>Any Image Effect with
this attribute can be rendered into the scene view camera.</para>
20650       </summary>
20651     </member>
20652     <member name=
"T:UnityEngine.ImageEffectOpaque">
20653       <summary>
20654         <para>Any Image Effect with
this attribute will be rendered after opaque geometry but before transparent geometry.</para>
20655       </summary>
20656     </member>
20657     <member name=
"T:UnityEngine.ImageEffectTransformsToLDR">
20658       <summary>
20659         <para>When
using HDR rendering it can sometime be desirable to switch to LDR rendering during ImageEffect rendering.</para>
20660       </summary>
20661     </member>
20662     <member name=
"T:UnityEngine.ImagePosition">
20663       <summary>
20664         <para>How image and text
is placed inside GUIStyle.</para>
20665       </summary>
20666     </member>
20667     <member name=
"F:UnityEngine.ImagePosition.ImageAbove">
20668       <summary>
20669         <para>Image
is above the text.</para>
20670       </summary>
20671     </member>
20672     <member name=
"F:UnityEngine.ImagePosition.ImageLeft">
20673       <summary>
20674         <para>Image
is to the left of the text.</para>
20675       </summary>
20676     </member>
20677     <member name=
"F:UnityEngine.ImagePosition.ImageOnly">
20678       <summary>
20679         <para>Only the image
is displayed.</para>
20680       </summary>
20681     </member>
20682     <member name=
"F:UnityEngine.ImagePosition.TextOnly">
20683       <summary>
20684         <para>Only the text
is displayed.</para>
20685       </summary>
20686     </member>
20687     <member name=
"T:UnityEngine.IMECompositionMode">
20688       <summary>
20689         <para>Controls IME input.</para>
20690       </summary>
20691     </member>
20692     <member name=
"F:UnityEngine.IMECompositionMode.Auto">
20693       <summary>
20694         <para>Enable IME input only
when a text field is selected (default).</para>
20695       </summary>
20696     </member>
20697     <member name=
"F:UnityEngine.IMECompositionMode.Off">
20698       <summary>
20699         <para>Disable IME input.</para>
20700       </summary>
20701     </member>
20702     <member name=
"F:UnityEngine.IMECompositionMode.On">
20703       <summary>
20704         <para>Enable IME input.</para>
20705       </summary>
20706     </member>
20707     <member name=
"T:UnityEngine.Input">
20708       <summary>
20709         <para>Interface
into the Input system.</para>
20710       </summary>
20711     </member>
20712     <member name=
"P:UnityEngine.Input.acceleration">
20713       <summary>
20714         <para>Last measured linear acceleration of a device
in three-dimensional space. (Read Only)</para>
20715       </summary>
20716     </member>
20717     <member name=
"P:UnityEngine.Input.accelerationEventCount">
20718       <summary>
20719         <para>Number of acceleration measurements which occurred during last frame.</para>
20720       </summary>
20721     </member>
20722     <member name=
"P:UnityEngine.Input.accelerationEvents">
20723       <summary>
20724         <para>Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables).</para>
20725       </summary>
20726     </member>
20727     <member name=
"P:UnityEngine.Input.anyKey">
20728       <summary>
20729         <para>Is any key or mouse button currently held down? (Read Only)</para>
20730       </summary>
20731     </member>
20732     <member name=
"P:UnityEngine.Input.anyKeyDown">
20733       <summary>
20734         <para>Returns
true the first frame the user hits any key or mouse button. (Read Only)</para>
20735       </summary>
20736     </member>
20737     <member name=
"P:UnityEngine.Input.backButtonLeavesApp">
20738       <summary>
20739         <para>Should Back button quit the application?
20740
20741 Only usable
on Android, Windows Phone or Windows Tablets.</para>
20742       </summary>
20743     </member>
20744     <member name=
"P:UnityEngine.Input.compass">
20745       <summary>
20746         <para>Property
for accessing compass (handheld devices only). (Read Only)</para>
20747       </summary>
20748     </member>
20749     <member name=
"P:UnityEngine.Input.compensateSensors">
20750       <summary>
20751         <para>This property controls
if input sensors should be compensated for screen orientation.</para>
20752       </summary>
20753     </member>
20754     <member name=
"P:UnityEngine.Input.compositionCursorPos">
20755       <summary>
20756         <para>The current text input position used
by IMEs to open windows.</para>
20757       </summary>
20758     </member>
20759     <member name=
"P:UnityEngine.Input.compositionString">
20760       <summary>
20761         <para>The current IME composition
string being typed by the user.</para>
20762       </summary>
20763     </member>
20764     <member name=
"P:UnityEngine.Input.deviceOrientation">
20765       <summary>
20766         <para>Device physical orientation
as reported by OS. (Read Only)</para>
20767       </summary>
20768     </member>
20769     <member name=
"P:UnityEngine.Input.eatKeyPressOnTextFieldFocus">
20770       <summary>
20771         <para>Property indicating whether keypresses are eaten
by a textinput if it has focus (default true).</para>
20772       </summary>
20773     </member>
20774     <member name=
"P:UnityEngine.Input.gyro">
20775       <summary>
20776         <para>Returns
default gyroscope.</para>
20777       </summary>
20778     </member>
20779     <member name=
"P:UnityEngine.Input.imeCompositionMode">
20780       <summary>
20781         <para>Controls enabling and disabling of IME input composition.</para>
20782       </summary>
20783     </member>
20784     <member name=
"P:UnityEngine.Input.imeIsSelected">
20785       <summary>
20786         <para>Does the user have an IME keyboard input source selected?</para>
20787       </summary>
20788     </member>
20789     <member name=
"P:UnityEngine.Input.inputString">
20790       <summary>
20791         <para>Returns the keyboard input entered
this frame. (Read Only)</para>
20792       </summary>
20793     </member>
20794     <member name=
"P:UnityEngine.Input.location">
20795       <summary>
20796         <para>Property
for accessing device location (handheld devices only). (Read Only)</para>
20797       </summary>
20798     </member>
20799     <member name=
"P:UnityEngine.Input.mousePosition">
20800       <summary>
20801         <para>The current mouse position
in pixel coordinates. (Read Only)</para>
20802       </summary>
20803     </member>
20804     <member name=
"P:UnityEngine.Input.mousePresent">
20805       <summary>
20806         <para>Indicates
if a mouse device is detected.</para>
20807       </summary>
20808     </member>
20809     <member name=
"P:UnityEngine.Input.mouseScrollDelta">
20810       <summary>
20811         <para>The current mouse scroll delta. (Read Only)</para>
20812       </summary>
20813     </member>
20814     <member name=
"P:UnityEngine.Input.multiTouchEnabled">
20815       <summary>
20816         <para>Property indicating whether the system handles multiple touches.</para>
20817       </summary>
20818     </member>
20819     <member name=
"P:UnityEngine.Input.simulateMouseWithTouches">
20820       <summary>
20821         <para>Enables/Disables mouse simulation with touches. By
default this option is enabled.</para>
20822       </summary>
20823     </member>
20824     <member name=
"P:UnityEngine.Input.stylusTouchSupported">
20825       <summary>
20826         <para>Returns
true when Stylus Touch is supported by a device or platform.</para>
20827       </summary>
20828     </member>
20829     <member name=
"P:UnityEngine.Input.touchCount">
20830       <summary>
20831         <para>Number of touches. Guaranteed not to change throughout the frame. (Read Only)</para>
20832       </summary>
20833     </member>
20834     <member name=
"P:UnityEngine.Input.touches">
20835       <summary>
20836         <para>Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).</para>
20837       </summary>
20838     </member>
20839     <member name=
"P:UnityEngine.Input.touchPressureSupported">
20840       <summary>
20841         <para>Bool
value which let's users check if touch pressure is supported.</para>
20842       </summary>
20843     </member>
20844     <member name=
"P:UnityEngine.Input.touchSupported">
20845       <summary>
20846         <para>Returns whether the device
on which application is currently running supports touch input.</para>
20847       </summary>
20848     </member>
20849     <member name=
"M:UnityEngine.Input.GetAccelerationEvent(System.Int32)">
20850       <summary>
20851         <para>Returns specific acceleration measurement which occurred during last frame. (Does not allocate temporary variables).</para>
20852       </summary>
20853       <param name=
"index"></param>
20854     </member>
20855     <member name=
"M:UnityEngine.Input.GetAxis(System.String)">
20856       <summary>
20857         <para>Returns the
value of the virtual axis identified by axisName.</para>
20858       </summary>
20859       <param name=
"axisName"></param>
20860     </member>
20861     <member name=
"M:UnityEngine.Input.GetAxisRaw(System.String)">
20862       <summary>
20863         <para>Returns the
value of the virtual axis identified by axisName with no smoothing filtering applied.</para>
20864       </summary>
20865       <param name=
"axisName"></param>
20866     </member>
20867     <member name=
"M:UnityEngine.Input.GetButton(System.String)">
20868       <summary>
20869         <para>Returns
true while the virtual button identified by buttonName is held down.</para>
20870       </summary>
20871       <param name=
"buttonName"></param>
20872     </member>
20873     <member name=
"M:UnityEngine.Input.GetButtonDown(System.String)">
20874       <summary>
20875         <para>Returns
true during the frame the user pressed down the virtual button identified by buttonName.</para>
20876       </summary>
20877       <param name=
"buttonName"></param>
20878     </member>
20879     <member name=
"M:UnityEngine.Input.GetButtonUp(System.String)">
20880       <summary>
20881         <para>Returns
true the first frame the user releases the virtual button identified by buttonName.</para>
20882       </summary>
20883       <param name=
"buttonName"></param>
20884     </member>
20885     <member name=
"M:UnityEngine.Input.GetJoystickNames">
20886       <summary>
20887         <para>Returns an array of strings describing the connected joysticks.</para>
20888       </summary>
20889     </member>
20890     <member name=
"M:UnityEngine.Input.GetKey(System.String)">
20891       <summary>
20892         <para>Returns
true while the user holds down the key identified by name. Think auto fire.</para>
20893       </summary>
20894       <param name=
"name"></param>
20895     </member>
20896     <member name=
"M:UnityEngine.Input.GetKey(UnityEngine.KeyCode)">
20897       <summary>
20898         <para>Returns
true while the user holds down the key identified by the key KeyCode enum parameter.</para>
20899       </summary>
20900       <param name=
"key"></param>
20901     </member>
20902     <member name=
"M:UnityEngine.Input.GetKeyDown(System.String)">
20903       <summary>
20904         <para>Returns
true during the frame the user starts pressing down the key identified by name.</para>
20905       </summary>
20906       <param name=
"name"></param>
20907     </member>
20908     <member name=
"M:UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode)">
20909       <summary>
20910         <para>Returns
true during the frame the user starts pressing down the key identified by the key KeyCode enum parameter.</para>
20911       </summary>
20912       <param name=
"key"></param>
20913     </member>
20914     <member name=
"M:UnityEngine.Input.GetKeyUp(System.String)">
20915       <summary>
20916         <para>Returns
true during the frame the user releases the key identified by name.</para>
20917       </summary>
20918       <param name=
"name"></param>
20919     </member>
20920     <member name=
"M:UnityEngine.Input.GetKeyUp(UnityEngine.KeyCode)">
20921       <summary>
20922         <para>Returns
true during the frame the user releases the key identified by the key KeyCode enum parameter.</para>
20923       </summary>
20924       <param name=
"key"></param>
20925     </member>
20926     <member name=
"M:UnityEngine.Input.GetMouseButton(System.Int32)">
20927       <summary>
20928         <para>Returns whether the given mouse button
is held down.</para>
20929       </summary>
20930       <param name=
"button"></param>
20931     </member>
20932     <member name=
"M:UnityEngine.Input.GetMouseButtonDown(System.Int32)">
20933       <summary>
20934         <para>Returns
true during the frame the user pressed the given mouse button.</para>
20935       </summary>
20936       <param name=
"button"></param>
20937     </member>
20938     <member name=
"M:UnityEngine.Input.GetMouseButtonUp(System.Int32)">
20939       <summary>
20940         <para>Returns
true during the frame the user releases the given mouse button.</para>
20941       </summary>
20942       <param name=
"button"></param>
20943     </member>
20944     <member name=
"M:UnityEngine.Input.GetTouch(System.Int32)">
20945       <summary>
20946         <para>Returns
object representing status of a specific touch. (Does not allocate temporary variables).</para>
20947       </summary>
20948       <param name=
"index"></param>
20949     </member>
20950     <member name=
"M:UnityEngine.Input.IsJoystickPreconfigured(System.String)">
20951       <summary>
20952         <para>Determine whether a particular joystick model has been preconfigured
by Unity. (Linux-only).</para>
20953       </summary>
20954       <param name=
"joystickName">The name of the joystick to check (returned by Input.GetJoystickNames).</param>
20955       <returns>
20956         <para>True
if the joystick layout has been preconfigured; false otherwise.</para>
20957       </returns>
20958     </member>
20959     <member name=
"M:UnityEngine.Input.ResetInputAxes">
20960       <summary>
20961         <para>Resets all input. After ResetInputAxes all axes
return to 0 and all buttons return to 0 for one frame.</para>
20962       </summary>
20963     </member>
20964     <member name=
"T:UnityEngine.iOS.ActivityIndicatorStyle">
20965       <summary>
20966         <para>ActivityIndicator Style (iOS Specific).</para>
20967       </summary>
20968     </member>
20969     <member name=
"F:UnityEngine.iOS.ActivityIndicatorStyle.DontShow">
20970       <summary>
20971         <para>Do not show ActivityIndicator.</para>
20972       </summary>
20973     </member>
20974     <member name=
"F:UnityEngine.iOS.ActivityIndicatorStyle.Gray">
20975       <summary>
20976         <para>The standard gray style of indicator (UIActivityIndicatorViewStyleGray).</para>
20977       </summary>
20978     </member>
20979     <member name=
"F:UnityEngine.iOS.ActivityIndicatorStyle.White">
20980       <summary>
20981         <para>The standard white style of indicator (UIActivityIndicatorViewStyleWhite).</para>
20982       </summary>
20983     </member>
20984     <member name=
"F:UnityEngine.iOS.ActivityIndicatorStyle.WhiteLarge">
20985       <summary>
20986         <para>The large white style of indicator (UIActivityIndicatorViewStyleWhiteLarge).</para>
20987       </summary>
20988     </member>
20989     <member name=
"T:UnityEngine.iOS.ADBannerView">
20990       <summary>
20991         <para>ADBannerView
is a wrapper around the ADBannerView class found in the Apple iAd framework and is only available on iOS.</para>
20992       </summary>
20993     </member>
20994     <member name=
"P:UnityEngine.iOS.ADBannerView.layout">
20995       <summary>
20996         <para>Banner layout.</para>
20997       </summary>
20998     </member>
20999     <member name=
"P:UnityEngine.iOS.ADBannerView.loaded">
21000       <summary>
21001         <para>Checks
if banner contents are loaded.</para>
21002       </summary>
21003     </member>
21004     <member name=
"P:UnityEngine.iOS.ADBannerView.position">
21005       <summary>
21006         <para>The position of the banner view.</para>
21007       </summary>
21008     </member>
21009     <member name=
"P:UnityEngine.iOS.ADBannerView.size">
21010       <summary>
21011         <para>The size of the banner view.</para>
21012       </summary>
21013     </member>
21014     <member name=
"P:UnityEngine.iOS.ADBannerView.visible">
21015       <summary>
21016         <para>Banner visibility. Initially banner
is not visible.</para>
21017       </summary>
21018     </member>
21019     <member name=
"T:UnityEngine.iOS.ADBannerView.BannerFailedToLoadDelegate">
21020       <summary>
21021         <para>Will be fired
when banner ad failed to load.</para>
21022       </summary>
21023     </member>
21024     <member name=
"T:UnityEngine.iOS.ADBannerView.BannerWasClickedDelegate">
21025       <summary>
21026         <para>Will be fired
when banner was clicked.</para>
21027       </summary>
21028     </member>
21029     <member name=
"T:UnityEngine.iOS.ADBannerView.BannerWasLoadedDelegate">
21030       <summary>
21031         <para>Will be fired
when banner loaded new ad.</para>
21032       </summary>
21033     </member>
21034     <member name=
"M:UnityEngine.iOS.ADBannerView.#ctor(UnityEngine.iOS.ADBannerView/Type,UnityEngine.iOS.ADBannerView/Layout)">
21035       <summary>
21036         <para>Creates a banner view with given type and auto-layout
params.</para>
21037       </summary>
21038       <param name=
"type"></param>
21039       <param name=
"layout"></param>
21040     </member>
21041     <member name=
"M:UnityEngine.iOS.ADBannerView.IsAvailable(UnityEngine.iOS.ADBannerView/Type)">
21042       <summary>
21043         <para>Checks
if the banner type is available (e.g. MediumRect is available only starting with ios6).</para>
21044       </summary>
21045       <param name=
"type"></param>
21046     </member>
21047     <member name=
"T:UnityEngine.iOS.ADBannerView.Layout">
21048       <summary>
21049         <para>Specifies how banner should be layed
out on screen.</para>
21050       </summary>
21051     </member>
21052     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.Bottom">
21053       <summary>
21054         <para>Traditional Banner: align to screen bottom.</para>
21055       </summary>
21056     </member>
21057     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.BottomCenter">
21058       <summary>
21059         <para>Rect Banner: align to screen bottom, placing at the center.</para>
21060       </summary>
21061     </member>
21062     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.BottomLeft">
21063       <summary>
21064         <para>Rect Banner: place
in bottom-left corner.</para>
21065       </summary>
21066     </member>
21067     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.BottomRight">
21068       <summary>
21069         <para>Rect Banner: place
in bottom-right corner.</para>
21070       </summary>
21071     </member>
21072     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.Center">
21073       <summary>
21074         <para>Rect Banner: place exactly at screen center.</para>
21075       </summary>
21076     </member>
21077     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.CenterLeft">
21078       <summary>
21079         <para>Rect Banner: align to screen left, placing at the center.</para>
21080       </summary>
21081     </member>
21082     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.CenterRight">
21083       <summary>
21084         <para>Rect Banner: align to screen right, placing at the center.</para>
21085       </summary>
21086     </member>
21087     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.Manual">
21088       <summary>
21089         <para>Completely manual positioning.</para>
21090       </summary>
21091     </member>
21092     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.Top">
21093       <summary>
21094         <para>Traditional Banner: align to screen top.</para>
21095       </summary>
21096     </member>
21097     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.TopCenter">
21098       <summary>
21099         <para>Rect Banner: align to screen top, placing at the center.</para>
21100       </summary>
21101     </member>
21102     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.TopLeft">
21103       <summary>
21104         <para>Rect Banner: place
in top-left corner.</para>
21105       </summary>
21106     </member>
21107     <member name=
"F:UnityEngine.iOS.ADBannerView.Layout.TopRight">
21108       <summary>
21109         <para>Rect Banner: place
in top-right corner.</para>
21110       </summary>
21111     </member>
21112     <member name=
"T:UnityEngine.iOS.ADBannerView.Type">
21113       <summary>
21114         <para>The type of the banner view.</para>
21115       </summary>
21116     </member>
21117     <member name=
"F:UnityEngine.iOS.ADBannerView.Type.Banner">
21118       <summary>
21119         <para>Traditional Banner (it takes full screen width).</para>
21120       </summary>
21121     </member>
21122     <member name=
"F:UnityEngine.iOS.ADBannerView.Type.MediumRect">
21123       <summary>
21124         <para>Rect Banner (300x250).</para>
21125       </summary>
21126     </member>
21127     <member name=
"T:UnityEngine.iOS.ADInterstitialAd">
21128       <summary>
21129         <para>ADInterstitialAd
is a wrapper around the ADInterstitialAd class found in the Apple iAd framework and is only available on iPad.</para>
21130       </summary>
21131     </member>
21132     <member name=
"P:UnityEngine.iOS.ADInterstitialAd.isAvailable">
21133       <summary>
21134         <para>Checks
if InterstitialAd is available (it is available on iPad since iOS 4.3, and on iPhone since iOS 7.0).</para>
21135       </summary>
21136     </member>
21137     <member name=
"P:UnityEngine.iOS.ADInterstitialAd.loaded">
21138       <summary>
21139         <para>Has the interstitial ad
object downloaded an advertisement? (Read Only)</para>
21140       </summary>
21141     </member>
21142     <member name=
"M:UnityEngine.iOS.ADInterstitialAd.#ctor">
21143       <summary>
21144         <para>Creates an interstitial ad.</para>
21145       </summary>
21146       <param name=
"autoReload"></param>
21147     </member>
21148     <member name=
"M:UnityEngine.iOS.ADInterstitialAd.#ctor(System.Boolean)">
21149       <summary>
21150         <para>Creates an interstitial ad.</para>
21151       </summary>
21152       <param name=
"autoReload"></param>
21153     </member>
21154     <member name=
"T:UnityEngine.iOS.ADInterstitialAd.InterstitialWasLoadedDelegate">
21155       <summary>
21156         <para>Will be called
when ad is ready to be shown.</para>
21157       </summary>
21158     </member>
21159     <member name=
"T:UnityEngine.iOS.ADInterstitialAd.InterstitialWasViewedDelegate">
21160       <summary>
21161         <para>Will be called
when user viewed ad contents: i.e. they went past the initial screen. Please note that it is impossible to determine if they clicked on any links in ad sequences that follows the initial screen.</para>
21162       </summary>
21163     </member>
21164     <member name=
"M:UnityEngine.iOS.ADInterstitialAd.ReloadAd">
21165       <summary>
21166         <para>Reload advertisement.</para>
21167       </summary>
21168     </member>
21169     <member name=
"M:UnityEngine.iOS.ADInterstitialAd.Show">
21170       <summary>
21171         <para>Shows full-screen advertisement to user.</para>
21172       </summary>
21173     </member>
21174     <member name=
"T:UnityEngine.iOS.CalendarIdentifier">
21175       <summary>
21176         <para>Specify calendar types.</para>
21177       </summary>
21178     </member>
21179     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.BuddhistCalendar">
21180       <summary>
21181         <para>Identifies the Buddhist calendar.</para>
21182       </summary>
21183     </member>
21184     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.ChineseCalendar">
21185       <summary>
21186         <para>Identifies the Chinese calendar.</para>
21187       </summary>
21188     </member>
21189     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.GregorianCalendar">
21190       <summary>
21191         <para>Identifies the Gregorian calendar.</para>
21192       </summary>
21193     </member>
21194     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.HebrewCalendar">
21195       <summary>
21196         <para>Identifies the Hebrew calendar.</para>
21197       </summary>
21198     </member>
21199     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.IndianCalendar">
21200       <summary>
21201         <para>Identifies the Indian calendar.</para>
21202       </summary>
21203     </member>
21204     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.IslamicCalendar">
21205       <summary>
21206         <para>Identifies the Islamic calendar.</para>
21207       </summary>
21208     </member>
21209     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.IslamicCivilCalendar">
21210       <summary>
21211         <para>Identifies the Islamic civil calendar.</para>
21212       </summary>
21213     </member>
21214     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.ISO8601Calendar">
21215       <summary>
21216         <para>Identifies the ISO8601.</para>
21217       </summary>
21218     </member>
21219     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.JapaneseCalendar">
21220       <summary>
21221         <para>Identifies the Japanese calendar.</para>
21222       </summary>
21223     </member>
21224     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.PersianCalendar">
21225       <summary>
21226         <para>Identifies the Persian calendar.</para>
21227       </summary>
21228     </member>
21229     <member name=
"F:UnityEngine.iOS.CalendarIdentifier.RepublicOfChinaCalendar">
21230       <summary>
21231         <para>Identifies the Republic of China (Taiwan) calendar.</para>
21232       </summary>
21233     </member>
21234     <member name=
"T:UnityEngine.iOS.CalendarUnit">
21235       <summary>
21236         <para>Specify calendrical units.</para>
21237       </summary>
21238     </member>
21239     <member name=
"F:UnityEngine.iOS.CalendarUnit.Day">
21240       <summary>
21241         <para>Specifies the day unit.</para>
21242       </summary>
21243     </member>
21244     <member name=
"F:UnityEngine.iOS.CalendarUnit.Era">
21245       <summary>
21246         <para>Specifies the era unit.</para>
21247       </summary>
21248     </member>
21249     <member name=
"F:UnityEngine.iOS.CalendarUnit.Hour">
21250       <summary>
21251         <para>Specifies the hour unit.</para>
21252       </summary>
21253     </member>
21254     <member name=
"F:UnityEngine.iOS.CalendarUnit.Minute">
21255       <summary>
21256         <para>Specifies the minute unit.</para>
21257       </summary>
21258     </member>
21259     <member name=
"F:UnityEngine.iOS.CalendarUnit.Month">
21260       <summary>
21261         <para>Specifies the month unit.</para>
21262       </summary>
21263     </member>
21264     <member name=
"F:UnityEngine.iOS.CalendarUnit.Quarter">
21265       <summary>
21266         <para>Specifies the quarter of the calendar.</para>
21267       </summary>
21268     </member>
21269     <member name=
"F:UnityEngine.iOS.CalendarUnit.Second">
21270       <summary>
21271         <para>Specifies the second unit.</para>
21272       </summary>
21273     </member>
21274     <member name=
"F:UnityEngine.iOS.CalendarUnit.Week">
21275       <summary>
21276         <para>Specifies the week unit.</para>
21277       </summary>
21278     </member>
21279     <member name=
"F:UnityEngine.iOS.CalendarUnit.Weekday">
21280       <summary>
21281         <para>Specifies the weekday unit.</para>
21282       </summary>
21283     </member>
21284     <member name=
"F:UnityEngine.iOS.CalendarUnit.WeekdayOrdinal">
21285       <summary>
21286         <para>Specifies the ordinal weekday unit.</para>
21287       </summary>
21288     </member>
21289     <member name=
"F:UnityEngine.iOS.CalendarUnit.Year">
21290       <summary>
21291         <para>Specifies the year unit.</para>
21292       </summary>
21293     </member>
21294     <member name=
"T:UnityEngine.iOS.Device">
21295       <summary>
21296         <para>Interface
into iOS specific functionality.</para>
21297       </summary>
21298     </member>
21299     <member name=
"P:UnityEngine.iOS.Device.advertisingIdentifier">
21300       <summary>
21301         <para>Advertising ID.</para>
21302       </summary>
21303     </member>
21304     <member name=
"P:UnityEngine.iOS.Device.advertisingTrackingEnabled">
21305       <summary>
21306         <para>Is advertising tracking enabled.</para>
21307       </summary>
21308     </member>
21309     <member name=
"P:UnityEngine.iOS.Device.generation">
21310       <summary>
21311         <para>The generation of the device. (Read Only)</para>
21312       </summary>
21313     </member>
21314     <member name=
"P:UnityEngine.iOS.Device.systemVersion">
21315       <summary>
21316         <para>iOS version.</para>
21317       </summary>
21318     </member>
21319     <member name=
"P:UnityEngine.iOS.Device.vendorIdentifier">
21320       <summary>
21321         <para>Vendor ID.</para>
21322       </summary>
21323     </member>
21324     <member name=
"M:UnityEngine.iOS.Device.ResetNoBackupFlag(System.String)">
21325       <summary>
21326         <para>Reset
"no backup" file flag: file will be synced with iCloud/iTunes backup and can be deleted by OS in low storage situations.</para>
21327       </summary>
21328       <param name=
"path"></param>
21329     </member>
21330     <member name=
"M:UnityEngine.iOS.Device.SetNoBackupFlag(System.String)">
21331       <summary>
21332         <para>Set file flag to be excluded
from iCloud/iTunes backup.</para>
21333       </summary>
21334       <param name=
"path"></param>
21335     </member>
21336     <member name=
"T:UnityEngine.iOS.DeviceGeneration">
21337       <summary>
21338         <para>iOS device generation.</para>
21339       </summary>
21340     </member>
21341     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPad1Gen">
21342       <summary>
21343         <para>iPad, first generation.</para>
21344       </summary>
21345     </member>
21346     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPad2Gen">
21347       <summary>
21348         <para>iPad, second generation.</para>
21349       </summary>
21350     </member>
21351     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPad3Gen">
21352       <summary>
21353         <para>iPad, third generation.</para>
21354       </summary>
21355     </member>
21356     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPad4Gen">
21357       <summary>
21358         <para>iPad, fourth generation.</para>
21359       </summary>
21360     </member>
21361     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPad5Gen">
21362       <summary>
21363         <para>iPad Air, fifth generation.</para>
21364       </summary>
21365     </member>
21366     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPadAir1">
21367       <summary>
21368         <para>iPad Air.</para>
21369       </summary>
21370     </member>
21371     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPadAir2">
21372       <summary>
21373         <para>iPad Air
2.</para>
21374       </summary>
21375     </member>
21376     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPadMini1Gen">
21377       <summary>
21378         <para>iPadMini, first generation.</para>
21379       </summary>
21380     </member>
21381     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPadMini2Gen">
21382       <summary>
21383         <para>iPadMini Retina, second generation.</para>
21384       </summary>
21385     </member>
21386     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPadMini3Gen">
21387       <summary>
21388         <para>iPad Mini
3.</para>
21389       </summary>
21390     </member>
21391     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPadMini4Gen">
21392       <summary>
21393         <para>iPad Mini, fourth generation.</para>
21394       </summary>
21395     </member>
21396     <member name=
"F:UnityEngine.iOS.DeviceGeneration.iPadPro10Inch1Gen">
21397       <summary>
21398         <para>iPad Pro
9.7", first generation.</para>
21399       </summary>
21400     </member>
21401     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPadPro1Gen">
21402       <summary>
21403         <para>iPad Pro, first generation.</para>
21404       </summary>
21405     </member>
21406     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPadUnknown">
21407       <summary>
21408         <para>Yet unknown iPad.</para>
21409       </summary>
21410     </member>
21411     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone">
21412       <summary>
21413         <para>iPhone, first generation.</para>
21414       </summary>
21415     </member>
21416     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone3G">
21417       <summary>
21418         <para>iPhone, second generation.</para>
21419       </summary>
21420     </member>
21421     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone3GS">
21422       <summary>
21423         <para>iPhone, third generation.</para>
21424       </summary>
21425     </member>
21426     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone4">
21427       <summary>
21428         <para>iPhone, fourth generation.</para>
21429       </summary>
21430     </member>
21431     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone4S">
21432       <summary>
21433         <para>iPhone, fifth generation.</para>
21434       </summary>
21435     </member>
21436     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone5">
21437       <summary>
21438         <para>iPhone5.</para>
21439       </summary>
21440     </member>
21441     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone5C">
21442       <summary>
21443         <para>iPhone 5C.</para>
21444       </summary>
21445     </member>
21446     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone5S">
21447       <summary>
21448         <para>iPhone 5S.</para>
21449       </summary>
21450     </member>
21451     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone6">
21452       <summary>
21453         <para>iPhone
6.</para>
21454       </summary>
21455     </member>
21456     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone6Plus">
21457       <summary>
21458         <para>iPhone
6 plus.</para>
21459       </summary>
21460     </member>
21461     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone6S">
21462       <summary>
21463         <para>iPhone 6S.</para>
21464       </summary>
21465     </member>
21466     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone6SPlus">
21467       <summary>
21468         <para>iPhone 6S Plus.</para>
21469       </summary>
21470     </member>
21471     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone7">
21472       <summary>
21473         <para>iPhone
7.</para>
21474       </summary>
21475     </member>
21476     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhone7Plus">
21477       <summary>
21478         <para>iPhone
7 Plus.</para>
21479       </summary>
21480     </member>
21481     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhoneSE1Gen">
21482       <summary>
21483         <para>iPhone SE, first generation.</para>
21484       </summary>
21485     </member>
21486     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPhoneUnknown">
21487       <summary>
21488         <para>Yet unknown iPhone.</para>
21489       </summary>
21490     </member>
21491     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPodTouch1Gen">
21492       <summary>
21493         <para>iPod Touch, first generation.</para>
21494       </summary>
21495     </member>
21496     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPodTouch2Gen">
21497       <summary>
21498         <para>iPod Touch, second generation.</para>
21499       </summary>
21500     </member>
21501     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPodTouch3Gen">
21502       <summary>
21503         <para>iPod Touch, third generation.</para>
21504       </summary>
21505     </member>
21506     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPodTouch4Gen">
21507       <summary>
21508         <para>iPod Touch, fourth generation.</para>
21509       </summary>
21510     </member>
21511     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPodTouch5Gen">
21512       <summary>
21513         <para>iPod Touch, fifth generation.</para>
21514       </summary>
21515     </member>
21516     <member name="
F:UnityEngine.iOS.DeviceGeneration.iPodTouchUnknown">
21517       <summary>
21518         <para>Yet unknown iPod Touch.</para>
21519       </summary>
21520     </member>
21521     <member name="
T:UnityEngine.iOS.LocalNotification">
21522       <summary>
21523         <para>iOS.LocalNotification
is a wrapper around the UILocalNotification class found in the Apple UIKit framework and is only available on iPhoneiPadiPod Touch.</para>
21524       </summary>
21525     </member>
21526     <member name="
P:UnityEngine.iOS.LocalNotification.alertAction">
21527       <summary>
21528         <para>The title of the action button or slider.</para>
21529       </summary>
21530     </member>
21531     <member name="
P:UnityEngine.iOS.LocalNotification.alertBody">
21532       <summary>
21533         <para>The message displayed
in the notification alert.</para>
21534       </summary>
21535     </member>
21536     <member name="
P:UnityEngine.iOS.LocalNotification.alertLaunchImage">
21537       <summary>
21538         <para>Identifies the image used
as the launch image when the user taps the action button.</para>
21539       </summary>
21540     </member>
21541     <member name="
P:UnityEngine.iOS.LocalNotification.applicationIconBadgeNumber">
21542       <summary>
21543         <para>The number to display
as the application's icon badge.</para>
21544       </summary>
21545     </member>
21546     <member name="
P:UnityEngine.iOS.LocalNotification.defaultSoundName">
21547       <summary>
21548         <para>The
default system sound. (Read Only)</para>
21549       </summary>
21550     </member>
21551     <member name="
P:UnityEngine.iOS.LocalNotification.fireDate">
21552       <summary>
21553         <para>The date and time
when the system should deliver the notification.</para>
21554       </summary>
21555     </member>
21556     <member name="
P:UnityEngine.iOS.LocalNotification.hasAction">
21557       <summary>
21558         <para>A boolean
value that controls whether the alert action is visible or not.</para>
21559       </summary>
21560     </member>
21561     <member name="
P:UnityEngine.iOS.LocalNotification.repeatCalendar">
21562       <summary>
21563         <para>The calendar type (Gregorian, Chinese, etc) to use
for rescheduling the notification.</para>
21564       </summary>
21565     </member>
21566     <member name="
P:UnityEngine.iOS.LocalNotification.repeatInterval">
21567       <summary>
21568         <para>The calendar interval at which to reschedule the notification.</para>
21569       </summary>
21570     </member>
21571     <member name="
P:UnityEngine.iOS.LocalNotification.soundName">
21572       <summary>
21573         <para>The name of the sound file to play
when an alert is displayed.</para>
21574       </summary>
21575     </member>
21576     <member name="
P:UnityEngine.iOS.LocalNotification.timeZone">
21577       <summary>
21578         <para>The time zone of the notification's fire date.</para>
21579       </summary>
21580     </member>
21581     <member name="
P:UnityEngine.iOS.LocalNotification.userInfo">
21582       <summary>
21583         <para>A dictionary
for passing custom information to the notified application.</para>
21584       </summary>
21585     </member>
21586     <member name="
M:UnityEngine.iOS.LocalNotification.#ctor">
21587       <summary>
21588         <para>Creates a
new local notification.</para>
21589       </summary>
21590     </member>
21591     <member name="
T:UnityEngine.iOS.NotificationServices">
21592       <summary>
21593         <para>NotificationServices
is only available on iPhoneiPadiPod Touch.</para>
21594       </summary>
21595     </member>
21596     <member name="
P:UnityEngine.iOS.NotificationServices.deviceToken">
21597       <summary>
21598         <para>Device token received
from Apple Push Service after calling NotificationServices.RegisterForRemoteNotificationTypes. (Read Only)</para>
21599       </summary>
21600     </member>
21601     <member name="
P:UnityEngine.iOS.NotificationServices.enabledNotificationTypes">
21602       <summary>
21603         <para>Enabled local and remote notification types.</para>
21604       </summary>
21605     </member>
21606     <member name="
P:UnityEngine.iOS.NotificationServices.localNotificationCount">
21607       <summary>
21608         <para>The number of received local notifications. (Read Only)</para>
21609       </summary>
21610     </member>
21611     <member name="
P:UnityEngine.iOS.NotificationServices.localNotifications">
21612       <summary>
21613         <para>The list of objects representing received local notifications. (Read Only)</para>
21614       </summary>
21615     </member>
21616     <member name="
P:UnityEngine.iOS.NotificationServices.registrationError">
21617       <summary>
21618         <para>Returns an error that might occur
on registration for remote notifications via NotificationServices.RegisterForRemoteNotificationTypes. (Read Only)</para>
21619       </summary>
21620     </member>
21621     <member name="
P:UnityEngine.iOS.NotificationServices.remoteNotificationCount">
21622       <summary>
21623         <para>The number of received remote notifications. (Read Only)</para>
21624       </summary>
21625     </member>
21626     <member name="
P:UnityEngine.iOS.NotificationServices.remoteNotifications">
21627       <summary>
21628         <para>The list of objects representing received remote notifications. (Read Only)</para>
21629       </summary>
21630     </member>
21631     <member name="
P:UnityEngine.iOS.NotificationServices.scheduledLocalNotifications">
21632       <summary>
21633         <para>All currently scheduled local notifications.</para>
21634       </summary>
21635     </member>
21636     <member name="
M:UnityEngine.iOS.NotificationServices.CancelAllLocalNotifications">
21637       <summary>
21638         <para>Cancels the delivery of all scheduled local notifications.</para>
21639       </summary>
21640     </member>
21641     <member name="
M:UnityEngine.iOS.NotificationServices.CancelLocalNotification(UnityEngine.iOS.LocalNotification)">
21642       <summary>
21643         <para>Cancels the delivery of the specified scheduled local notification.</para>
21644       </summary>
21645       <param name="
notification"></param>
21646     </member>
21647     <member name="
M:UnityEngine.iOS.NotificationServices.ClearLocalNotifications">
21648       <summary>
21649         <para>Discards of all received local notifications.</para>
21650       </summary>
21651     </member>
21652     <member name="
M:UnityEngine.iOS.NotificationServices.ClearRemoteNotifications">
21653       <summary>
21654         <para>Discards of all received remote notifications.</para>
21655       </summary>
21656     </member>
21657     <member name="
M:UnityEngine.iOS.NotificationServices.GetLocalNotification(System.Int32)">
21658       <summary>
21659         <para>Returns an
object representing a specific local notification. (Read Only)</para>
21660       </summary>
21661       <param name="
index"></param>
21662     </member>
21663     <member name="
M:UnityEngine.iOS.NotificationServices.GetRemoteNotification(System.Int32)">
21664       <summary>
21665         <para>Returns an
object representing a specific remote notification. (Read Only)</para>
21666       </summary>
21667       <param name="
index"></param>
21668     </member>
21669     <member name="
M:UnityEngine.iOS.NotificationServices.PresentLocalNotificationNow(UnityEngine.iOS.LocalNotification)">
21670       <summary>
21671         <para>Presents a local notification immediately.</para>
21672       </summary>
21673       <param name="
notification"></param>
21674     </member>
21675     <member name="
M:UnityEngine.iOS.NotificationServices.RegisterForNotifications(UnityEngine.iOS.NotificationType)">
21676       <summary>
21677         <para>Register to receive local and remote notifications of the specified types
from a provider via Apple Push Service.</para>
21678       </summary>
21679       <param name="
notificationTypes">Notification types to register for.</param>
21680       <param name="
registerForRemote">Specify true to also register for remote notifications.</param>
21681     </member>
21682     <member name="
M:UnityEngine.iOS.NotificationServices.RegisterForNotifications(UnityEngine.iOS.NotificationType,System.Boolean)">
21683       <summary>
21684         <para>Register to receive local and remote notifications of the specified types
from a provider via Apple Push Service.</para>
21685       </summary>
21686       <param name="
notificationTypes">Notification types to register for.</param>
21687       <param name="
registerForRemote">Specify true to also register for remote notifications.</param>
21688     </member>
21689     <member name="
M:UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(UnityEngine.iOS.LocalNotification)">
21690       <summary>
21691         <para>Schedules a local notification.</para>
21692       </summary>
21693       <param name="
notification"></param>
21694     </member>
21695     <member name="
M:UnityEngine.iOS.NotificationServices.UnregisterForRemoteNotifications">
21696       <summary>
21697         <para>Unregister
for remote notifications.</para>
21698       </summary>
21699     </member>
21700     <member name="
T:UnityEngine.iOS.NotificationType">
21701       <summary>
21702         <para>Specifies local and remote notification types.</para>
21703       </summary>
21704     </member>
21705     <member name="
F:UnityEngine.iOS.NotificationType.Alert">
21706       <summary>
21707         <para>Notification
is an alert message.</para>
21708       </summary>
21709     </member>
21710     <member name="
F:UnityEngine.iOS.NotificationType.Badge">
21711       <summary>
21712         <para>Notification
is a badge shown above the application's icon.</para>
21713       </summary>
21714     </member>
21715     <member name="
F:UnityEngine.iOS.NotificationType.None">
21716       <summary>
21717         <para>No notification types specified.</para>
21718       </summary>
21719     </member>
21720     <member name="
F:UnityEngine.iOS.NotificationType.Sound">
21721       <summary>
21722         <para>Notification
is an alert sound.</para>
21723       </summary>
21724     </member>
21725     <member name="
T:UnityEngine.iOS.OnDemandResources">
21726       <summary>
21727         <para>On Demand Resources API.</para>
21728       </summary>
21729     </member>
21730     <member name="
P:UnityEngine.iOS.OnDemandResources.enabled">
21731       <summary>
21732         <para>Indicates whether player was built with "
Use On Demand Resources" player setting enabled.</para>
21733       </summary>
21734     </member>
21735     <member name="
M:UnityEngine.iOS.OnDemandResources.PreloadAsync(System.String[])">
21736       <summary>
21737         <para>Creates an On Demand Resources (ODR) request.</para>
21738       </summary>
21739       <param name="
tags">Tags for On Demand Resources that should be included in the request.</param>
21740       <returns>
21741         <para>Object representing ODR request.</para>
21742       </returns>
21743     </member>
21744     <member name="
T:UnityEngine.iOS.OnDemandResourcesRequest">
21745       <summary>
21746         <para>Represents a request
for On Demand Resources (ODR). It's an AsyncOperation and can be yielded in a coroutine.</para>
21747       </summary>
21748     </member>
21749     <member name="
P:UnityEngine.iOS.OnDemandResourcesRequest.error">
21750       <summary>
21751         <para>Returns an error after operation
is complete.</para>
21752       </summary>
21753     </member>
21754     <member name="
P:UnityEngine.iOS.OnDemandResourcesRequest.loadingPriority">
21755       <summary>
21756         <para>Sets the priority
for request.</para>
21757       </summary>
21758     </member>
21759     <member name="
M:UnityEngine.iOS.OnDemandResourcesRequest.Dispose">
21760       <summary>
21761         <para>Release all resources kept alive
by On Demand Resources (ODR) request.</para>
21762       </summary>
21763     </member>
21764     <member name="
M:UnityEngine.iOS.OnDemandResourcesRequest.GetResourcePath(System.String)">
21765       <summary>
21766         <para>Gets file system's path to the resource available
in On Demand Resources (ODR) request.</para>
21767       </summary>
21768       <param name="
resourceName">Resource name.</param>
21769     </member>
21770     <member name="
T:UnityEngine.iOS.RemoteNotification">
21771       <summary>
21772         <para>RemoteNotification
is only available on iPhoneiPadiPod Touch.</para>
21773       </summary>
21774     </member>
21775     <member name="
P:UnityEngine.iOS.RemoteNotification.alertBody">
21776       <summary>
21777         <para>The message displayed
in the notification alert. (Read Only)</para>
21778       </summary>
21779     </member>
21780     <member name="
P:UnityEngine.iOS.RemoteNotification.applicationIconBadgeNumber">
21781       <summary>
21782         <para>The number to display
as the application's icon badge. (Read Only)</para>
21783       </summary>
21784     </member>
21785     <member name="
P:UnityEngine.iOS.RemoteNotification.hasAction">
21786       <summary>
21787         <para>A boolean
value that controls whether the alert action is visible or not. (Read Only)</para>
21788       </summary>
21789     </member>
21790     <member name="
P:UnityEngine.iOS.RemoteNotification.soundName">
21791       <summary>
21792         <para>The name of the sound file to play
when an alert is displayed. (Read Only)</para>
21793       </summary>
21794     </member>
21795     <member name="
P:UnityEngine.iOS.RemoteNotification.userInfo">
21796       <summary>
21797         <para>A dictionary
for passing custom information to the notified application. (Read Only)</para>
21798       </summary>
21799     </member>
21800     <member name="
?:UnityEngine.ISerializationCallbackReceiver">
21801       <summary>
21802         <para>Interface to receive callbacks upon serialization and deserialization.</para>
21803       </summary>
21804     </member>
21805     <member name="
M:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize">
21806       <summary>
21807         <para>Implement
this method to receive a callback after Unity de-serializes your object.</para>
21808       </summary>
21809     </member>
21810     <member name="
M:UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize">
21811       <summary>
21812         <para>Implement
this method to receive a callback before Unity serializes your object.</para>
21813       </summary>
21814     </member>
21815     <member name="
T:UnityEngine.Joint">
21816       <summary>
21817         <para>Joint
is the base class for all joints.</para>
21818       </summary>
21819     </member>
21820     <member name="
P:UnityEngine.Joint.anchor">
21821       <summary>
21822         <para>The Position of the anchor around which the joints motion
is constrained.</para>
21823       </summary>
21824     </member>
21825     <member name="
P:UnityEngine.Joint.autoConfigureConnectedAnchor">
21826       <summary>
21827         <para>Should the connectedAnchor be calculated automatically?</para>
21828       </summary>
21829     </member>
21830     <member name="
P:UnityEngine.Joint.axis">
21831       <summary>
21832         <para>The Direction of the axis around which the body
is constrained.</para>
21833       </summary>
21834     </member>
21835     <member name="
P:UnityEngine.Joint.breakForce">
21836       <summary>
21837         <para>The force that needs to be applied
for this joint to break.</para>
21838       </summary>
21839     </member>
21840     <member name="
P:UnityEngine.Joint.breakTorque">
21841       <summary>
21842         <para>The torque that needs to be applied
for this joint to break.</para>
21843       </summary>
21844     </member>
21845     <member name="
P:UnityEngine.Joint.connectedAnchor">
21846       <summary>
21847         <para>Position of the anchor relative to the connected Rigidbody.</para>
21848       </summary>
21849     </member>
21850     <member name="
P:UnityEngine.Joint.connectedBody">
21851       <summary>
21852         <para>A reference to another rigidbody
this joint connects to.</para>
21853       </summary>
21854     </member>
21855     <member name="
P:UnityEngine.Joint.enableCollision">
21856       <summary>
21857         <para>Enable collision between bodies connected with the joint.</para>
21858       </summary>
21859     </member>
21860     <member name="
P:UnityEngine.Joint.enablePreprocessing">
21861       <summary>
21862         <para>Toggle preprocessing
for this joint.</para>
21863       </summary>
21864     </member>
21865     <member name="
T:UnityEngine.Joint2D">
21866       <summary>
21867         <para>Parent
class for joints to connect Rigidbody2D objects.</para>
21868       </summary>
21869     </member>
21870     <member name="
P:UnityEngine.Joint2D.breakForce">
21871       <summary>
21872         <para>The force that needs to be applied
for this joint to break.</para>
21873       </summary>
21874     </member>
21875     <member name="
P:UnityEngine.Joint2D.breakTorque">
21876       <summary>
21877         <para>The torque that needs to be applied
for this joint to break.</para>
21878       </summary>
21879     </member>
21880     <member name="
P:UnityEngine.Joint2D.collideConnected">
21881       <summary>
21882         <para>Can the joint collide with the other Rigidbody2D
object to which it is attached?</para>
21883       </summary>
21884     </member>
21885     <member name="
P:UnityEngine.Joint2D.connectedBody">
21886       <summary>
21887         <para>The Rigidbody2D
object to which the other end of the joint is attached (ie, the object without the joint component).</para>
21888       </summary>
21889     </member>
21890     <member name="
P:UnityEngine.Joint2D.enableCollision">
21891       <summary>
21892         <para>Should the two rigid bodies connected with
this joint collide with each other?</para>
21893       </summary>
21894     </member>
21895     <member name="
P:UnityEngine.Joint2D.reactionForce">
21896       <summary>
21897         <para>Gets the reaction force of the joint.</para>
21898       </summary>
21899     </member>
21900     <member name="
P:UnityEngine.Joint2D.reactionTorque">
21901       <summary>
21902         <para>Gets the reaction torque of the joint.</para>
21903       </summary>
21904     </member>
21905     <member name="
M:UnityEngine.Joint2D.GetReactionForce(System.Single)">
21906       <summary>
21907         <para>Gets the reaction force of the joint given the specified timeStep.</para>
21908       </summary>
21909       <param name="
timeStep">The time to calculate the reaction force for.</param>
21910       <returns>
21911         <para>The reaction force of the joint
in the specified timeStep.</para>
21912       </returns>
21913     </member>
21914     <member name="
M:UnityEngine.Joint2D.GetReactionTorque(System.Single)">
21915       <summary>
21916         <para>Gets the reaction torque of the joint given the specified timeStep.</para>
21917       </summary>
21918       <param name="
timeStep">The time to calculate the reaction torque for.</param>
21919       <returns>
21920         <para>The reaction torque of the joint
in the specified timeStep.</para>
21921       </returns>
21922     </member>
21923     <member name="
T:UnityEngine.JointAngleLimits2D">
21924       <summary>
21925         <para>Angular limits
on the rotation of a Rigidbody2D object around a HingeJoint2D.</para>
21926       </summary>
21927     </member>
21928     <member name="
P:UnityEngine.JointAngleLimits2D.max">
21929       <summary>
21930         <para>Upper angular limit of rotation.</para>
21931       </summary>
21932     </member>
21933     <member name="
P:UnityEngine.JointAngleLimits2D.min">
21934       <summary>
21935         <para>Lower angular limit of rotation.</para>
21936       </summary>
21937     </member>
21938     <member name="
T:UnityEngine.JointDrive">
21939       <summary>
21940         <para>How the joint's movement will behave along its local X axis.</para>
21941       </summary>
21942     </member>
21943     <member name="
P:UnityEngine.JointDrive.maximumForce">
21944       <summary>
21945         <para>Amount of force applied to push the
object toward the defined direction.</para>
21946       </summary>
21947     </member>
21948     <member name="
P:UnityEngine.JointDrive.mode">
21949       <summary>
21950         <para>Whether the drive should attempt to reach position, velocity, both or nothing.</para>
21951       </summary>
21952     </member>
21953     <member name="
P:UnityEngine.JointDrive.positionDamper">
21954       <summary>
21955         <para>Resistance strength against the Position Spring. Only used
if mode includes Position.</para>
21956       </summary>
21957     </member>
21958     <member name="
P:UnityEngine.JointDrive.positionSpring">
21959       <summary>
21960         <para>Strength of a rubber-band pull toward the defined direction. Only used
if mode includes Position.</para>
21961       </summary>
21962     </member>
21963     <member name="
T:UnityEngine.JointDriveMode">
21964       <summary>
21965         <para>The ConfigurableJoint attempts to attain position / velocity targets based
on this flag.</para>
21966       </summary>
21967     </member>
21968     <member name="
F:UnityEngine.JointDriveMode.None">
21969       <summary>
21970         <para>Don't apply any forces to reach the target.</para>
21971       </summary>
21972     </member>
21973     <member name="
F:UnityEngine.JointDriveMode.Position">
21974       <summary>
21975         <para>Try to reach the specified target position.</para>
21976       </summary>
21977     </member>
21978     <member name="
F:UnityEngine.JointDriveMode.PositionAndVelocity">
21979       <summary>
21980         <para>Try to reach the specified target position and velocity.</para>
21981       </summary>
21982     </member>
21983     <member name="
F:UnityEngine.JointDriveMode.Velocity">
21984       <summary>
21985         <para>Try to reach the specified target velocity.</para>
21986       </summary>
21987     </member>
21988     <member name="
T:UnityEngine.JointLimits">
21989       <summary>
21990         <para>JointLimits
is used by the HingeJoint to limit the joints angle.</para>
21991       </summary>
21992     </member>
21993     <member name="
P:UnityEngine.JointLimits.bounceMinVelocity">
21994       <summary>
21995         <para>The minimum impact velocity which will cause the joint to bounce.</para>
21996       </summary>
21997     </member>
21998     <member name="
P:UnityEngine.JointLimits.bounciness">
21999       <summary>
22000         <para>Determines the size of the bounce
when the joint hits it's limit. Also known as restitution.</para>
22001       </summary>
22002     </member>
22003     <member name="
P:UnityEngine.JointLimits.contactDistance">
22004       <summary>
22005         <para>Distance inside the limit
value at which the limit will be considered to be active by the solver.</para>
22006       </summary>
22007     </member>
22008     <member name="
P:UnityEngine.JointLimits.max">
22009       <summary>
22010         <para>The upper angular limit (
in degrees) of the joint.</para>
22011       </summary>
22012     </member>
22013     <member name="
P:UnityEngine.JointLimits.min">
22014       <summary>
22015         <para>The lower angular limit (
in degrees) of the joint.</para>
22016       </summary>
22017     </member>
22018     <member name="
T:UnityEngine.JointLimitState2D">
22019       <summary>
22020         <para>Represents the state of a joint limit.</para>
22021       </summary>
22022     </member>
22023     <member name="
F:UnityEngine.JointLimitState2D.EqualLimits">
22024       <summary>
22025         <para>Represents a state
where the joint limit is at the specified lower and upper limits (they are identical).</para>
22026       </summary>
22027     </member>
22028     <member name="
F:UnityEngine.JointLimitState2D.Inactive">
22029       <summary>
22030         <para>Represents a state
where the joint limit is inactive.</para>
22031       </summary>
22032     </member>
22033     <member name="
F:UnityEngine.JointLimitState2D.LowerLimit">
22034       <summary>
22035         <para>Represents a state
where the joint limit is at the specified lower limit.</para>
22036       </summary>
22037     </member>
22038     <member name="
F:UnityEngine.JointLimitState2D.UpperLimit">
22039       <summary>
22040         <para>Represents a state
where the joint limit is at the specified upper limit.</para>
22041       </summary>
22042     </member>
22043     <member name="
T:UnityEngine.JointMotor">
22044       <summary>
22045         <para>The JointMotor
is used to motorize a joint.</para>
22046       </summary>
22047     </member>
22048     <member name="
P:UnityEngine.JointMotor.force">
22049       <summary>
22050         <para>The motor will apply a force.</para>
22051       </summary>
22052     </member>
22053     <member name="
P:UnityEngine.JointMotor.freeSpin">
22054       <summary>
22055         <para>If freeSpin
is enabled the motor will only accelerate but never slow down.</para>
22056       </summary>
22057     </member>
22058     <member name="
P:UnityEngine.JointMotor.targetVelocity">
22059       <summary>
22060         <para>The motor will apply a force up to force to achieve targetVelocity.</para>
22061       </summary>
22062     </member>
22063     <member name="
T:UnityEngine.JointMotor2D">
22064       <summary>
22065         <para>Parameters
for the optional motor force applied to a Joint2D.</para>
22066       </summary>
22067     </member>
22068     <member name="
P:UnityEngine.JointMotor2D.maxMotorTorque">
22069       <summary>
22070         <para>The maximum force that can be applied to the Rigidbody2D at the joint to attain the target speed.</para>
22071       </summary>
22072     </member>
22073     <member name="
P:UnityEngine.JointMotor2D.motorSpeed">
22074       <summary>
22075         <para>The desired speed
for the Rigidbody2D to reach as it moves with the joint.</para>
22076       </summary>
22077     </member>
22078     <member name="
T:UnityEngine.JointProjectionMode">
22079       <summary>
22080         <para>Determines how to snap physics joints back to its constrained position
when it drifts off too much.</para>
22081       </summary>
22082     </member>
22083     <member name="
F:UnityEngine.JointProjectionMode.None">
22084       <summary>
22085         <para>Don't snap at all.</para>
22086       </summary>
22087     </member>
22088     <member name="
F:UnityEngine.JointProjectionMode.PositionAndRotation">
22089       <summary>
22090         <para>Snap both position and rotation.</para>
22091       </summary>
22092     </member>
22093     <member name="
F:UnityEngine.JointProjectionMode.PositionOnly">
22094       <summary>
22095         <para>Snap Position only.</para>
22096       </summary>
22097     </member>
22098     <member name="
T:UnityEngine.JointSpring">
22099       <summary>
22100         <para>JointSpring
is used add a spring force to HingeJoint and PhysicMaterial.</para>
22101       </summary>
22102     </member>
22103     <member name="
F:UnityEngine.JointSpring.damper">
22104       <summary>
22105         <para>The damper force uses to dampen the spring.</para>
22106       </summary>
22107     </member>
22108     <member name="
F:UnityEngine.JointSpring.spring">
22109       <summary>
22110         <para>The spring forces used to reach the target position.</para>
22111       </summary>
22112     </member>
22113     <member name="
F:UnityEngine.JointSpring.targetPosition">
22114       <summary>
22115         <para>The target position the joint attempts to reach.</para>
22116       </summary>
22117     </member>
22118     <member name="
T:UnityEngine.JointSuspension2D">
22119       <summary>
22120         <para>Joint suspension
is used to define how suspension works on a WheelJoint2D.</para>
22121       </summary>
22122     </member>
22123     <member name="
P:UnityEngine.JointSuspension2D.angle">
22124       <summary>
22125         <para>The world angle (
in degrees) along which the suspension will move.</para>
22126       </summary>
22127     </member>
22128     <member name="
P:UnityEngine.JointSuspension2D.dampingRatio">
22129       <summary>
22130         <para>The amount
by which the suspension spring force is reduced in proportion to the movement speed.</para>
22131       </summary>
22132     </member>
22133     <member name="
P:UnityEngine.JointSuspension2D.frequency">
22134       <summary>
22135         <para>The frequency at which the suspension spring oscillates.</para>
22136       </summary>
22137     </member>
22138     <member name="
T:UnityEngine.JointTranslationLimits2D">
22139       <summary>
22140         <para>Motion limits of a Rigidbody2D
object along a SliderJoint2D.</para>
22141       </summary>
22142     </member>
22143     <member name="
P:UnityEngine.JointTranslationLimits2D.max">
22144       <summary>
22145         <para>Maximum distance the Rigidbody2D
object can move from the Slider Joint's anchor.</para>
22146       </summary>
22147     </member>
22148     <member name="
P:UnityEngine.JointTranslationLimits2D.min">
22149       <summary>
22150         <para>Minimum distance the Rigidbody2D
object can move from the Slider Joint's anchor.</para>
22151       </summary>
22152     </member>
22153     <member name="
T:UnityEngine.JsonUtility">
22154       <summary>
22155         <para>Utility functions
for working with JSON data.</para>
22156       </summary>
22157     </member>
22158     <member name="
M:UnityEngine.JsonUtility.FromJson(System.String)">
22159       <summary>
22160         <para>Create an
object from its JSON representation.</para>
22161       </summary>
22162       <param name="
json">The JSON representation of the object.</param>
22163       <param name="
jsonAsset">A TextAsset containing the JSON representation of the object.</param>
22164       <returns>
22165         <para>An instance of the
object.</para>
22166       </returns>
22167     </member>
22168     <member name="
M:UnityEngine.JsonUtility.FromJson">
22169       <summary>
22170         <para>Create an
object from its JSON representation.</para>
22171       </summary>
22172       <param name="
json">The JSON representation of the object.</param>
22173       <param name="
jsonAsset">A TextAsset containing the JSON representation of the object.</param>
22174       <returns>
22175         <para>An instance of the
object.</para>
22176       </returns>
22177     </member>
22178     <member name="
M:UnityEngine.JsonUtility.FromJson(System.String,System.Type)">
22179       <summary>
22180         <para>Create an
object from its JSON representation.</para>
22181       </summary>
22182       <param name="
json">The JSON representation of the object.</param>
22183       <param name="
jsonAsset">A TextAsset containing the JSON representation of the object.</param>
22184       <param name="
type">The type of object represented by the Json.</param>
22185       <returns>
22186         <para>An instance of the
object.</para>
22187       </returns>
22188     </member>
22189     <member name="
M:UnityEngine.JsonUtility.FromJson">
22190       <summary>
22191         <para>Create an
object from its JSON representation.</para>
22192       </summary>
22193       <param name="
json">The JSON representation of the object.</param>
22194       <param name="
jsonAsset">A TextAsset containing the JSON representation of the object.</param>
22195       <param name="
type">The type of object represented by the Json.</param>
22196       <returns>
22197         <para>An instance of the
object.</para>
22198       </returns>
22199     </member>
22200     <member name="
M:UnityEngine.JsonUtility.FromJsonOverwrite(System.String,System.Object)">
22201       <summary>
22202         <para>Overwrite data
in an object by reading from its JSON representation.</para>
22203       </summary>
22204       <param name="
json">The JSON representation of the object.</param>
22205       <param name="
jsonAsset">A TextAsset that contains the JSON representation of the object.</param>
22206       <param name="
objectToOverwrite">The object that should be overwritten.</param>
22207     </member>
22208     <member name="
M:UnityEngine.JsonUtility.FromJsonOverwrite">
22209       <summary>
22210         <para>Overwrite data
in an object by reading from its JSON representation.</para>
22211       </summary>
22212       <param name="
json">The JSON representation of the object.</param>
22213       <param name="
jsonAsset">A TextAsset that contains the JSON representation of the object.</param>
22214       <param name="
objectToOverwrite">The object that should be overwritten.</param>
22215     </member>
22216     <member name="
M:UnityEngine.JsonUtility.ToJson(System.Object)">
22217       <summary>
22218         <para>Generate a JSON representation of the
public fields of an object.</para>
22219       </summary>
22220       <param name="
obj">The object to convert to JSON form.</param>
22221       <param name="
prettyPrint">If true, format the output for readability. If false, format the output for minimum size. Default is false.</param>
22222       <returns>
22223         <para>The
object's data in JSON format.</para>
22224       </returns>
22225     </member>
22226     <member name="
M:UnityEngine.JsonUtility.ToJson(System.Object,System.Boolean)">
22227       <summary>
22228         <para>Generate a JSON representation of the
public fields of an object.</para>
22229       </summary>
22230       <param name="
obj">The object to convert to JSON form.</param>
22231       <param name="
prettyPrint">If true, format the output for readability. If false, format the output for minimum size. Default is false.</param>
22232       <returns>
22233         <para>The
object's data in JSON format.</para>
22234       </returns>
22235     </member>
22236     <member name="
T:UnityEngine.KeyCode">
22237       <summary>
22238         <para>Key codes returned
by Event.keyCode. These map directly to a physical key on the keyboard.</para>
22239       </summary>
22240     </member>
22241     <member name="
F:UnityEngine.KeyCode.A">
22242       <summary>
22243         <para>'a' key.</para>
22244       </summary>
22245     </member>
22246     <member name="
F:UnityEngine.KeyCode.Alpha0">
22247       <summary>
22248         <para>The '
0' key on the top of the alphanumeric keyboard.</para>
22249       </summary>
22250     </member>
22251     <member name="
F:UnityEngine.KeyCode.Alpha1">
22252       <summary>
22253         <para>The '
1' key on the top of the alphanumeric keyboard.</para>
22254       </summary>
22255     </member>
22256     <member name="
F:UnityEngine.KeyCode.Alpha2">
22257       <summary>
22258         <para>The '
2' key on the top of the alphanumeric keyboard.</para>
22259       </summary>
22260     </member>
22261     <member name="
F:UnityEngine.KeyCode.Alpha3">
22262       <summary>
22263         <para>The '
3' key on the top of the alphanumeric keyboard.</para>
22264       </summary>
22265     </member>
22266     <member name="
F:UnityEngine.KeyCode.Alpha4">
22267       <summary>
22268         <para>The '
4' key on the top of the alphanumeric keyboard.</para>
22269       </summary>
22270     </member>
22271     <member name="
F:UnityEngine.KeyCode.Alpha5">
22272       <summary>
22273         <para>The '
5' key on the top of the alphanumeric keyboard.</para>
22274       </summary>
22275     </member>
22276     <member name="
F:UnityEngine.KeyCode.Alpha6">
22277       <summary>
22278         <para>The '
6' key on the top of the alphanumeric keyboard.</para>
22279       </summary>
22280     </member>
22281     <member name="
F:UnityEngine.KeyCode.Alpha7">
22282       <summary>
22283         <para>The '
7' key on the top of the alphanumeric keyboard.</para>
22284       </summary>
22285     </member>
22286     <member name="
F:UnityEngine.KeyCode.Alpha8">
22287       <summary>
22288         <para>The '
8' key on the top of the alphanumeric keyboard.</para>
22289       </summary>
22290     </member>
22291     <member name="
F:UnityEngine.KeyCode.Alpha9">
22292       <summary>
22293         <para>The '
9' key on the top of the alphanumeric keyboard.</para>
22294       </summary>
22295     </member>
22296     <member name="
F:UnityEngine.KeyCode.AltGr">
22297       <summary>
22298         <para>Alt Gr key.</para>
22299       </summary>
22300     </member>
22301     <member name="
F:UnityEngine.KeyCode.Ampersand">
22302       <summary>
22303         <para>Ampersand key '&amp;'.</para>
22304       </summary>
22305     </member>
22306     <member name="
F:UnityEngine.KeyCode.Asterisk">
22307       <summary>
22308         <para>Asterisk key '*'.</para>
22309       </summary>
22310     </member>
22311     <member name="
F:UnityEngine.KeyCode.At">
22312       <summary>
22313         <para>At key '@'.</para>
22314       </summary>
22315     </member>
22316     <member name="
F:UnityEngine.KeyCode.B">
22317       <summary>
22318         <para>'b' key.</para>
22319       </summary>
22320     </member>
22321     <member name="
F:UnityEngine.KeyCode.BackQuote">
22322       <summary>
22323         <para>Back quote key '`'.</para>
22324       </summary>
22325     </member>
22326     <member name="
F:UnityEngine.KeyCode.Backslash">
22327       <summary>
22328         <para>Backslash key '\'.</para>
22329       </summary>
22330     </member>
22331     <member name="
F:UnityEngine.KeyCode.Backspace">
22332       <summary>
22333         <para>The backspace key.</para>
22334       </summary>
22335     </member>
22336     <member name="
F:UnityEngine.KeyCode.Break">
22337       <summary>
22338         <para>Break key.</para>
22339       </summary>
22340     </member>
22341     <member name="
F:UnityEngine.KeyCode.C">
22342       <summary>
22343         <para>'c' key.</para>
22344       </summary>
22345     </member>
22346     <member name="
F:UnityEngine.KeyCode.CapsLock">
22347       <summary>
22348         <para>Capslock key.</para>
22349       </summary>
22350     </member>
22351     <member name="
F:UnityEngine.KeyCode.Caret">
22352       <summary>
22353         <para>Caret key '^'.</para>
22354       </summary>
22355     </member>
22356     <member name="
F:UnityEngine.KeyCode.Clear">
22357       <summary>
22358         <para>The Clear key.</para>
22359       </summary>
22360     </member>
22361     <member name="
F:UnityEngine.KeyCode.Colon">
22362       <summary>
22363         <para>Colon ':' key.</para>
22364       </summary>
22365     </member>
22366     <member name="
F:UnityEngine.KeyCode.Comma">
22367       <summary>
22368         <para>Comma ',' key.</para>
22369       </summary>
22370     </member>
22371     <member name="
F:UnityEngine.KeyCode.D">
22372       <summary>
22373         <para>'d' key.</para>
22374       </summary>
22375     </member>
22376     <member name="
F:UnityEngine.KeyCode.Delete">
22377       <summary>
22378         <para>The forward delete key.</para>
22379       </summary>
22380     </member>
22381     <member name="
F:UnityEngine.KeyCode.Dollar">
22382       <summary>
22383         <para>Dollar sign key '$'.</para>
22384       </summary>
22385     </member>
22386     <member name="
F:UnityEngine.KeyCode.DoubleQuote">
22387       <summary>
22388         <para>Double quote key '"'.</para>

22389       </summary>
22390     </member>
22391     <member name=
"F:UnityEngine.KeyCode.DownArrow">
22392       <summary>
22393         <para>Down arrow key.</para>
22394       </summary>
22395     </member>
22396     <member name=
"F:UnityEngine.KeyCode.E">
22397       <summary>
22398         <para>
'e' key.</para>
22399       </summary>
22400     </member>
22401     <member name=
"F:UnityEngine.KeyCode.End">
22402       <summary>
22403         <para>End key.</para>
22404       </summary>
22405     </member>
22406     <member name=
"F:UnityEngine.KeyCode.Equals">
22407       <summary>
22408         <para>Equals
'=' key.</para>
22409       </summary>
22410     </member>
22411     <member name=
"F:UnityEngine.KeyCode.Escape">
22412       <summary>
22413         <para>Escape key.</para>
22414       </summary>
22415     </member>
22416     <member name=
"F:UnityEngine.KeyCode.Exclaim">
22417       <summary>
22418         <para>Exclamation mark key
'!'.</para>
22419       </summary>
22420     </member>
22421     <member name=
"F:UnityEngine.KeyCode.F">
22422       <summary>
22423         <para>
'f' key.</para>
22424       </summary>
22425     </member>
22426     <member name=
"F:UnityEngine.KeyCode.F1">
22427       <summary>
22428         <para>F1 function key.</para>
22429       </summary>
22430     </member>
22431     <member name=
"F:UnityEngine.KeyCode.F10">
22432       <summary>
22433         <para>F10 function key.</para>
22434       </summary>
22435     </member>
22436     <member name=
"F:UnityEngine.KeyCode.F11">
22437       <summary>
22438         <para>F11 function key.</para>
22439       </summary>
22440     </member>
22441     <member name=
"F:UnityEngine.KeyCode.F12">
22442       <summary>
22443         <para>F12 function key.</para>
22444       </summary>
22445     </member>
22446     <member name=
"F:UnityEngine.KeyCode.F13">
22447       <summary>
22448         <para>F13 function key.</para>
22449       </summary>
22450     </member>
22451     <member name=
"F:UnityEngine.KeyCode.F14">
22452       <summary>
22453         <para>F14 function key.</para>
22454       </summary>
22455     </member>
22456     <member name=
"F:UnityEngine.KeyCode.F15">
22457       <summary>
22458         <para>F15 function key.</para>
22459       </summary>
22460     </member>
22461     <member name=
"F:UnityEngine.KeyCode.F2">
22462       <summary>
22463         <para>F2 function key.</para>
22464       </summary>
22465     </member>
22466     <member name=
"F:UnityEngine.KeyCode.F3">
22467       <summary>
22468         <para>F3 function key.</para>
22469       </summary>
22470     </member>
22471     <member name=
"F:UnityEngine.KeyCode.F4">
22472       <summary>
22473         <para>F4 function key.</para>
22474       </summary>
22475     </member>
22476     <member name=
"F:UnityEngine.KeyCode.F5">
22477       <summary>
22478         <para>F5 function key.</para>
22479       </summary>
22480     </member>
22481     <member name=
"F:UnityEngine.KeyCode.F6">
22482       <summary>
22483         <para>F6 function key.</para>
22484       </summary>
22485     </member>
22486     <member name=
"F:UnityEngine.KeyCode.F7">
22487       <summary>
22488         <para>F7 function key.</para>
22489       </summary>
22490     </member>
22491     <member name=
"F:UnityEngine.KeyCode.F8">
22492       <summary>
22493         <para>F8 function key.</para>
22494       </summary>
22495     </member>
22496     <member name=
"F:UnityEngine.KeyCode.F9">
22497       <summary>
22498         <para>F9 function key.</para>
22499       </summary>
22500     </member>
22501     <member name=
"F:UnityEngine.KeyCode.G">
22502       <summary>
22503         <para>
'g' key.</para>
22504       </summary>
22505     </member>
22506     <member name=
"F:UnityEngine.KeyCode.Greater">
22507       <summary>
22508         <para>Greater than
'&gt;' key.</para>
22509       </summary>
22510     </member>
22511     <member name=
"F:UnityEngine.KeyCode.H">
22512       <summary>
22513         <para>
'h' key.</para>
22514       </summary>
22515     </member>
22516     <member name=
"F:UnityEngine.KeyCode.Hash">
22517       <summary>
22518         <para>Hash key
'#'.</para>
22519       </summary>
22520     </member>
22521     <member name=
"F:UnityEngine.KeyCode.Help">
22522       <summary>
22523         <para>Help key.</para>
22524       </summary>
22525     </member>
22526     <member name=
"F:UnityEngine.KeyCode.Home">
22527       <summary>
22528         <para>Home key.</para>
22529       </summary>
22530     </member>
22531     <member name=
"F:UnityEngine.KeyCode.I">
22532       <summary>
22533         <para>
'i' key.</para>
22534       </summary>
22535     </member>
22536     <member name=
"F:UnityEngine.KeyCode.Insert">
22537       <summary>
22538         <para>Insert key key.</para>
22539       </summary>
22540     </member>
22541     <member name=
"F:UnityEngine.KeyCode.J">
22542       <summary>
22543         <para>
'j' key.</para>
22544       </summary>
22545     </member>
22546     <member name=
"F:UnityEngine.KeyCode.Joystick1Button0">
22547       <summary>
22548         <para>Button
0 on first joystick.</para>
22549       </summary>
22550     </member>
22551     <member name=
"F:UnityEngine.KeyCode.Joystick1Button1">
22552       <summary>
22553         <para>Button
1 on first joystick.</para>
22554       </summary>
22555     </member>
22556     <member name=
"F:UnityEngine.KeyCode.Joystick1Button10">
22557       <summary>
22558         <para>Button
10 on first joystick.</para>
22559       </summary>
22560     </member>
22561     <member name=
"F:UnityEngine.KeyCode.Joystick1Button11">
22562       <summary>
22563         <para>Button
11 on first joystick.</para>
22564       </summary>
22565     </member>
22566     <member name=
"F:UnityEngine.KeyCode.Joystick1Button12">
22567       <summary>
22568         <para>Button
12 on first joystick.</para>
22569       </summary>
22570     </member>
22571     <member name=
"F:UnityEngine.KeyCode.Joystick1Button13">
22572       <summary>
22573         <para>Button
13 on first joystick.</para>
22574       </summary>
22575     </member>
22576     <member name=
"F:UnityEngine.KeyCode.Joystick1Button14">
22577       <summary>
22578         <para>Button
14 on first joystick.</para>
22579       </summary>
22580     </member>
22581     <member name=
"F:UnityEngine.KeyCode.Joystick1Button15">
22582       <summary>
22583         <para>Button
15 on first joystick.</para>
22584       </summary>
22585     </member>
22586     <member name=
"F:UnityEngine.KeyCode.Joystick1Button16">
22587       <summary>
22588         <para>Button
16 on first joystick.</para>
22589       </summary>
22590     </member>
22591     <member name=
"F:UnityEngine.KeyCode.Joystick1Button17">
22592       <summary>
22593         <para>Button
17 on first joystick.</para>
22594       </summary>
22595     </member>
22596     <member name=
"F:UnityEngine.KeyCode.Joystick1Button18">
22597       <summary>
22598         <para>Button
18 on first joystick.</para>
22599       </summary>
22600     </member>
22601     <member name=
"F:UnityEngine.KeyCode.Joystick1Button19">
22602       <summary>
22603         <para>Button
19 on first joystick.</para>
22604       </summary>
22605     </member>
22606     <member name=
"F:UnityEngine.KeyCode.Joystick1Button2">
22607       <summary>
22608         <para>Button
2 on first joystick.</para>
22609       </summary>
22610     </member>
22611     <member name=
"F:UnityEngine.KeyCode.Joystick1Button3">
22612       <summary>
22613         <para>Button
3 on first joystick.</para>
22614       </summary>
22615     </member>
22616     <member name=
"F:UnityEngine.KeyCode.Joystick1Button4">
22617       <summary>
22618         <para>Button
4 on first joystick.</para>
22619       </summary>
22620     </member>
22621     <member name=
"F:UnityEngine.KeyCode.Joystick1Button5">
22622       <summary>
22623         <para>Button
5 on first joystick.</para>
22624       </summary>
22625     </member>
22626     <member name=
"F:UnityEngine.KeyCode.Joystick1Button6">
22627       <summary>
22628         <para>Button
6 on first joystick.</para>
22629       </summary>
22630     </member>
22631     <member name=
"F:UnityEngine.KeyCode.Joystick1Button7">
22632       <summary>
22633         <para>Button
7 on first joystick.</para>
22634       </summary>
22635     </member>
22636     <member name=
"F:UnityEngine.KeyCode.Joystick1Button8">
22637       <summary>
22638         <para>Button
8 on first joystick.</para>
22639       </summary>
22640     </member>
22641     <member name=
"F:UnityEngine.KeyCode.Joystick1Button9">
22642       <summary>
22643         <para>Button
9 on first joystick.</para>
22644       </summary>
22645     </member>
22646     <member name=
"F:UnityEngine.KeyCode.Joystick2Button0">
22647       <summary>
22648         <para>Button
0 on second joystick.</para>
22649       </summary>
22650     </member>
22651     <member name=
"F:UnityEngine.KeyCode.Joystick2Button1">
22652       <summary>
22653         <para>Button
1 on second joystick.</para>
22654       </summary>
22655     </member>
22656     <member name=
"F:UnityEngine.KeyCode.Joystick2Button10">
22657       <summary>
22658         <para>Button
10 on second joystick.</para>
22659       </summary>
22660     </member>
22661     <member name=
"F:UnityEngine.KeyCode.Joystick2Button11">
22662       <summary>
22663         <para>Button
11 on second joystick.</para>
22664       </summary>
22665     </member>
22666     <member name=
"F:UnityEngine.KeyCode.Joystick2Button12">
22667       <summary>
22668         <para>Button
12 on second joystick.</para>
22669       </summary>
22670     </member>
22671     <member name=
"F:UnityEngine.KeyCode.Joystick2Button13">
22672       <summary>
22673         <para>Button
13 on second joystick.</para>
22674       </summary>
22675     </member>
22676     <member name=
"F:UnityEngine.KeyCode.Joystick2Button14">
22677       <summary>
22678         <para>Button
14 on second joystick.</para>
22679       </summary>
22680     </member>
22681     <member name=
"F:UnityEngine.KeyCode.Joystick2Button15">
22682       <summary>
22683         <para>Button
15 on second joystick.</para>
22684       </summary>
22685     </member>
22686     <member name=
"F:UnityEngine.KeyCode.Joystick2Button16">
22687       <summary>
22688         <para>Button
16 on second joystick.</para>
22689       </summary>
22690     </member>
22691     <member name=
"F:UnityEngine.KeyCode.Joystick2Button17">
22692       <summary>
22693         <para>Button
17 on second joystick.</para>
22694       </summary>
22695     </member>
22696     <member name=
"F:UnityEngine.KeyCode.Joystick2Button18">
22697       <summary>
22698         <para>Button
18 on second joystick.</para>
22699       </summary>
22700     </member>
22701     <member name=
"F:UnityEngine.KeyCode.Joystick2Button19">
22702       <summary>
22703         <para>Button
19 on second joystick.</para>
22704       </summary>
22705     </member>
22706     <member name=
"F:UnityEngine.KeyCode.Joystick2Button2">
22707       <summary>
22708         <para>Button
2 on second joystick.</para>
22709       </summary>
22710     </member>
22711     <member name=
"F:UnityEngine.KeyCode.Joystick2Button3">
22712       <summary>
22713         <para>Button
3 on second joystick.</para>
22714       </summary>
22715     </member>
22716     <member name=
"F:UnityEngine.KeyCode.Joystick2Button4">
22717       <summary>
22718         <para>Button
4 on second joystick.</para>
22719       </summary>
22720     </member>
22721     <member name=
"F:UnityEngine.KeyCode.Joystick2Button5">
22722       <summary>
22723         <para>Button
5 on second joystick.</para>
22724       </summary>
22725     </member>
22726     <member name=
"F:UnityEngine.KeyCode.Joystick2Button6">
22727       <summary>
22728         <para>Button
6 on second joystick.</para>
22729       </summary>
22730     </member>
22731     <member name=
"F:UnityEngine.KeyCode.Joystick2Button7">
22732       <summary>
22733         <para>Button
7 on second joystick.</para>
22734       </summary>
22735     </member>
22736     <member name=
"F:UnityEngine.KeyCode.Joystick2Button8">
22737       <summary>
22738         <para>Button
8 on second joystick.</para>
22739       </summary>
22740     </member>
22741     <member name=
"F:UnityEngine.KeyCode.Joystick2Button9">
22742       <summary>
22743         <para>Button
9 on second joystick.</para>
22744       </summary>
22745     </member>
22746     <member name=
"F:UnityEngine.KeyCode.Joystick3Button0">
22747       <summary>
22748         <para>Button
0 on third joystick.</para>
22749       </summary>
22750     </member>
22751     <member name=
"F:UnityEngine.KeyCode.Joystick3Button1">
22752       <summary>
22753         <para>Button
1 on third joystick.</para>
22754       </summary>
22755     </member>
22756     <member name=
"F:UnityEngine.KeyCode.Joystick3Button10">
22757       <summary>
22758         <para>Button
10 on third joystick.</para>
22759       </summary>
22760     </member>
22761     <member name=
"F:UnityEngine.KeyCode.Joystick3Button11">
22762       <summary>
22763         <para>Button
11 on third joystick.</para>
22764       </summary>
22765     </member>
22766     <member name=
"F:UnityEngine.KeyCode.Joystick3Button12">
22767       <summary>
22768         <para>Button
12 on third joystick.</para>
22769       </summary>
22770     </member>
22771     <member name=
"F:UnityEngine.KeyCode.Joystick3Button13">
22772       <summary>
22773         <para>Button
13 on third joystick.</para>
22774       </summary>
22775     </member>
22776     <member name=
"F:UnityEngine.KeyCode.Joystick3Button14">
22777       <summary>
22778         <para>Button
14 on third joystick.</para>
22779       </summary>
22780     </member>
22781     <member name=
"F:UnityEngine.KeyCode.Joystick3Button15">
22782       <summary>
22783         <para>Button
15 on third joystick.</para>
22784       </summary>
22785     </member>
22786     <member name=
"F:UnityEngine.KeyCode.Joystick3Button16">
22787       <summary>
22788         <para>Button
16 on third joystick.</para>
22789       </summary>
22790     </member>
22791     <member name=
"F:UnityEngine.KeyCode.Joystick3Button17">
22792       <summary>
22793         <para>Button
17 on third joystick.</para>
22794       </summary>
22795     </member>
22796     <member name=
"F:UnityEngine.KeyCode.Joystick3Button18">
22797       <summary>
22798         <para>Button
18 on third joystick.</para>
22799       </summary>
22800     </member>
22801     <member name=
"F:UnityEngine.KeyCode.Joystick3Button19">
22802       <summary>
22803         <para>Button
19 on third joystick.</para>
22804       </summary>
22805     </member>
22806     <member name=
"F:UnityEngine.KeyCode.Joystick3Button2">
22807       <summary>
22808         <para>Button
2 on third joystick.</para>
22809       </summary>
22810     </member>
22811     <member name=
"F:UnityEngine.KeyCode.Joystick3Button3">
22812       <summary>
22813         <para>Button
3 on third joystick.</para>
22814       </summary>
22815     </member>
22816     <member name=
"F:UnityEngine.KeyCode.Joystick3Button4">
22817       <summary>
22818         <para>Button
4 on third joystick.</para>
22819       </summary>
22820     </member>
22821     <member name=
"F:UnityEngine.KeyCode.Joystick3Button5">
22822       <summary>
22823         <para>Button
5 on third joystick.</para>
22824       </summary>
22825     </member>
22826     <member name=
"F:UnityEngine.KeyCode.Joystick3Button6">
22827       <summary>
22828         <para>Button
6 on third joystick.</para>
22829       </summary>
22830     </member>
22831     <member name=
"F:UnityEngine.KeyCode.Joystick3Button7">
22832       <summary>
22833         <para>Button
7 on third joystick.</para>
22834       </summary>
22835     </member>
22836     <member name=
"F:UnityEngine.KeyCode.Joystick3Button8">
22837       <summary>
22838         <para>Button
8 on third joystick.</para>
22839       </summary>
22840     </member>
22841     <member name=
"F:UnityEngine.KeyCode.Joystick3Button9">
22842       <summary>
22843         <para>Button
9 on third joystick.</para>
22844       </summary>
22845     </member>
22846     <member name=
"F:UnityEngine.KeyCode.Joystick4Button0">
22847       <summary>
22848         <para>Button
0 on forth joystick.</para>
22849       </summary>
22850     </member>
22851     <member name=
"F:UnityEngine.KeyCode.Joystick4Button1">
22852       <summary>
22853         <para>Button
1 on forth joystick.</para>
22854       </summary>
22855     </member>
22856     <member name=
"F:UnityEngine.KeyCode.Joystick4Button10">
22857       <summary>
22858         <para>Button
10 on forth joystick.</para>
22859       </summary>
22860     </member>
22861     <member name=
"F:UnityEngine.KeyCode.Joystick4Button11">
22862       <summary>
22863         <para>Button
11 on forth joystick.</para>
22864       </summary>
22865     </member>
22866     <member name=
"F:UnityEngine.KeyCode.Joystick4Button12">
22867       <summary>
22868         <para>Button
12 on forth joystick.</para>
22869       </summary>
22870     </member>
22871     <member name=
"F:UnityEngine.KeyCode.Joystick4Button13">
22872       <summary>
22873         <para>Button
13 on forth joystick.</para>
22874       </summary>
22875     </member>
22876     <member name=
"F:UnityEngine.KeyCode.Joystick4Button14">
22877       <summary>
22878         <para>Button
14 on forth joystick.</para>
22879       </summary>
22880     </member>
22881     <member name=
"F:UnityEngine.KeyCode.Joystick4Button15">
22882       <summary>
22883         <para>Button
15 on forth joystick.</para>
22884       </summary>
22885     </member>
22886     <member name=
"F:UnityEngine.KeyCode.Joystick4Button16">
22887       <summary>
22888         <para>Button
16 on forth joystick.</para>
22889       </summary>
22890     </member>
22891     <member name=
"F:UnityEngine.KeyCode.Joystick4Button17">
22892       <summary>
22893         <para>Button
17 on forth joystick.</para>
22894       </summary>
22895     </member>
22896     <member name=
"F:UnityEngine.KeyCode.Joystick4Button18">
22897       <summary>
22898         <para>Button
18 on forth joystick.</para>
22899       </summary>
22900     </member>
22901     <member name=
"F:UnityEngine.KeyCode.Joystick4Button19">
22902       <summary>
22903         <para>Button
19 on forth joystick.</para>
22904       </summary>
22905     </member>
22906     <member name=
"F:UnityEngine.KeyCode.Joystick4Button2">
22907       <summary>
22908         <para>Button
2 on forth joystick.</para>
22909       </summary>
22910     </member>
22911     <member name=
"F:UnityEngine.KeyCode.Joystick4Button3">
22912       <summary>
22913         <para>Button
3 on forth joystick.</para>
22914       </summary>
22915     </member>
22916     <member name=
"F:UnityEngine.KeyCode.Joystick4Button4">
22917       <summary>
22918         <para>Button
4 on forth joystick.</para>
22919       </summary>
22920     </member>
22921     <member name=
"F:UnityEngine.KeyCode.Joystick4Button5">
22922       <summary>
22923         <para>Button
5 on forth joystick.</para>
22924       </summary>
22925     </member>
22926     <member name=
"F:UnityEngine.KeyCode.Joystick4Button6">
22927       <summary>
22928         <para>Button
6 on forth joystick.</para>
22929       </summary>
22930     </member>
22931     <member name=
"F:UnityEngine.KeyCode.Joystick4Button7">
22932       <summary>
22933         <para>Button
7 on forth joystick.</para>
22934       </summary>
22935     </member>
22936     <member name=
"F:UnityEngine.KeyCode.Joystick4Button8">
22937       <summary>
22938         <para>Button
8 on forth joystick.</para>
22939       </summary>
22940     </member>
22941     <member name=
"F:UnityEngine.KeyCode.Joystick4Button9">
22942       <summary>
22943         <para>Button
9 on forth joystick.</para>
22944       </summary>
22945     </member>
22946     <member name=
"F:UnityEngine.KeyCode.Joystick5Button0">
22947       <summary>
22948         <para>Button
0 on fifth joystick.</para>
22949       </summary>
22950     </member>
22951     <member name=
"F:UnityEngine.KeyCode.Joystick5Button1">
22952       <summary>
22953         <para>Button
1 on fifth joystick.</para>
22954       </summary>
22955     </member>
22956     <member name=
"F:UnityEngine.KeyCode.Joystick5Button10">
22957       <summary>
22958         <para>Button
10 on fifth joystick.</para>
22959       </summary>
22960     </member>
22961     <member name=
"F:UnityEngine.KeyCode.Joystick5Button11">
22962       <summary>
22963         <para>Button
11 on fifth joystick.</para>
22964       </summary>
22965     </member>
22966     <member name=
"F:UnityEngine.KeyCode.Joystick5Button12">
22967       <summary>
22968         <para>Button
12 on fifth joystick.</para>
22969       </summary>
22970     </member>
22971     <member name=
"F:UnityEngine.KeyCode.Joystick5Button13">
22972       <summary>
22973         <para>Button
13 on fifth joystick.</para>
22974       </summary>
22975     </member>
22976     <member name=
"F:UnityEngine.KeyCode.Joystick5Button14">
22977       <summary>
22978         <para>Button
14 on fifth joystick.</para>
22979       </summary>
22980     </member>
22981     <member name=
"F:UnityEngine.KeyCode.Joystick5Button15">
22982       <summary>
22983         <para>Button
15 on fifth joystick.</para>
22984       </summary>
22985     </member>
22986     <member name=
"F:UnityEngine.KeyCode.Joystick5Button16">
22987       <summary>
22988         <para>Button
16 on fifth joystick.</para>
22989       </summary>
22990     </member>
22991     <member name=
"F:UnityEngine.KeyCode.Joystick5Button17">
22992       <summary>
22993         <para>Button
17 on fifth joystick.</para>
22994       </summary>
22995     </member>
22996     <member name=
"F:UnityEngine.KeyCode.Joystick5Button18">
22997       <summary>
22998         <para>Button
18 on fifth joystick.</para>
22999       </summary>
23000     </member>
23001     <member name=
"F:UnityEngine.KeyCode.Joystick5Button19">
23002       <summary>
23003         <para>Button
19 on fifth joystick.</para>
23004       </summary>
23005     </member>
23006     <member name=
"F:UnityEngine.KeyCode.Joystick5Button2">
23007       <summary>
23008         <para>Button
2 on fifth joystick.</para>
23009       </summary>
23010     </member>
23011     <member name=
"F:UnityEngine.KeyCode.Joystick5Button3">
23012       <summary>
23013         <para>Button
3 on fifth joystick.</para>
23014       </summary>
23015     </member>
23016     <member name=
"F:UnityEngine.KeyCode.Joystick5Button4">
23017       <summary>
23018         <para>Button
4 on fifth joystick.</para>
23019       </summary>
23020     </member>
23021     <member name=
"F:UnityEngine.KeyCode.Joystick5Button5">
23022       <summary>
23023         <para>Button
5 on fifth joystick.</para>
23024       </summary>
23025     </member>
23026     <member name=
"F:UnityEngine.KeyCode.Joystick5Button6">
23027       <summary>
23028         <para>Button
6 on fifth joystick.</para>
23029       </summary>
23030     </member>
23031     <member name=
"F:UnityEngine.KeyCode.Joystick5Button7">
23032       <summary>
23033         <para>Button
7 on fifth joystick.</para>
23034       </summary>
23035     </member>
23036     <member name=
"F:UnityEngine.KeyCode.Joystick5Button8">
23037       <summary>
23038         <para>Button
8 on fifth joystick.</para>
23039       </summary>
23040     </member>
23041     <member name=
"F:UnityEngine.KeyCode.Joystick5Button9">
23042       <summary>
23043         <para>Button
9 on fifth joystick.</para>
23044       </summary>
23045     </member>
23046     <member name=
"F:UnityEngine.KeyCode.Joystick6Button0">
23047       <summary>
23048         <para>Button
0 on sixth joystick.</para>
23049       </summary>
23050     </member>
23051     <member name=
"F:UnityEngine.KeyCode.Joystick6Button1">
23052       <summary>
23053         <para>Button
1 on sixth joystick.</para>
23054       </summary>
23055     </member>
23056     <member name=
"F:UnityEngine.KeyCode.Joystick6Button10">
23057       <summary>
23058         <para>Button
10 on sixth joystick.</para>
23059       </summary>
23060     </member>
23061     <member name=
"F:UnityEngine.KeyCode.Joystick6Button11">
23062       <summary>
23063         <para>Button
11 on sixth joystick.</para>
23064       </summary>
23065     </member>
23066     <member name=
"F:UnityEngine.KeyCode.Joystick6Button12">
23067       <summary>
23068         <para>Button
12 on sixth joystick.</para>
23069       </summary>
23070     </member>
23071     <member name=
"F:UnityEngine.KeyCode.Joystick6Button13">
23072       <summary>
23073         <para>Button
13 on sixth joystick.</para>
23074       </summary>
23075     </member>
23076     <member name=
"F:UnityEngine.KeyCode.Joystick6Button14">
23077       <summary>
23078         <para>Button
14 on sixth joystick.</para>
23079       </summary>
23080     </member>
23081     <member name=
"F:UnityEngine.KeyCode.Joystick6Button15">
23082       <summary>
23083         <para>Button
15 on sixth joystick.</para>
23084       </summary>
23085     </member>
23086     <member name=
"F:UnityEngine.KeyCode.Joystick6Button16">
23087       <summary>
23088         <para>Button
16 on sixth joystick.</para>
23089       </summary>
23090     </member>
23091     <member name=
"F:UnityEngine.KeyCode.Joystick6Button17">
23092       <summary>
23093         <para>Button
17 on sixth joystick.</para>
23094       </summary>
23095     </member>
23096     <member name=
"F:UnityEngine.KeyCode.Joystick6Button18">
23097       <summary>
23098         <para>Button
18 on sixth joystick.</para>
23099       </summary>
23100     </member>
23101     <member name=
"F:UnityEngine.KeyCode.Joystick6Button19">
23102       <summary>
23103         <para>Button
19 on sixth joystick.</para>
23104       </summary>
23105     </member>
23106     <member name=
"F:UnityEngine.KeyCode.Joystick6Button2">
23107       <summary>
23108         <para>Button
2 on sixth joystick.</para>
23109       </summary>
23110     </member>
23111     <member name=
"F:UnityEngine.KeyCode.Joystick6Button3">
23112       <summary>
23113         <para>Button
3 on sixth joystick.</para>
23114       </summary>
23115     </member>
23116     <member name=
"F:UnityEngine.KeyCode.Joystick6Button4">
23117       <summary>
23118         <para>Button
4 on sixth joystick.</para>
23119       </summary>
23120     </member>
23121     <member name=
"F:UnityEngine.KeyCode.Joystick6Button5">
23122       <summary>
23123         <para>Button
5 on sixth joystick.</para>
23124       </summary>
23125     </member>
23126     <member name=
"F:UnityEngine.KeyCode.Joystick6Button6">
23127       <summary>
23128         <para>Button
6 on sixth joystick.</para>
23129       </summary>
23130     </member>
23131     <member name=
"F:UnityEngine.KeyCode.Joystick6Button7">
23132       <summary>
23133         <para>Button
7 on sixth joystick.</para>
23134       </summary>
23135     </member>
23136     <member name=
"F:UnityEngine.KeyCode.Joystick6Button8">
23137       <summary>
23138         <para>Button
8 on sixth joystick.</para>
23139       </summary>
23140     </member>
23141     <member name=
"F:UnityEngine.KeyCode.Joystick6Button9">
23142       <summary>
23143         <para>Button
9 on sixth joystick.</para>
23144       </summary>
23145     </member>
23146     <member name=
"F:UnityEngine.KeyCode.Joystick7Button0">
23147       <summary>
23148         <para>Button
0 on seventh joystick.</para>
23149       </summary>
23150     </member>
23151     <member name=
"F:UnityEngine.KeyCode.Joystick7Button1">
23152       <summary>
23153         <para>Button
1 on seventh joystick.</para>
23154       </summary>
23155     </member>
23156     <member name=
"F:UnityEngine.KeyCode.Joystick7Button10">
23157       <summary>
23158         <para>Button
10 on seventh joystick.</para>
23159       </summary>
23160     </member>
23161     <member name=
"F:UnityEngine.KeyCode.Joystick7Button11">
23162       <summary>
23163         <para>Button
11 on seventh joystick.</para>
23164       </summary>
23165     </member>
23166     <member name=
"F:UnityEngine.KeyCode.Joystick7Button12">
23167       <summary>
23168         <para>Button
12 on seventh joystick.</para>
23169       </summary>
23170     </member>
23171     <member name=
"F:UnityEngine.KeyCode.Joystick7Button13">
23172       <summary>
23173         <para>Button
13 on seventh joystick.</para>
23174       </summary>
23175     </member>
23176     <member name=
"F:UnityEngine.KeyCode.Joystick7Button14">
23177       <summary>
23178         <para>Button
14 on seventh joystick.</para>
23179       </summary>
23180     </member>
23181     <member name=
"F:UnityEngine.KeyCode.Joystick7Button15">
23182       <summary>
23183         <para>Button
15 on seventh joystick.</para>
23184       </summary>
23185     </member>
23186     <member name=
"F:UnityEngine.KeyCode.Joystick7Button16">
23187       <summary>
23188         <para>Button
16 on seventh joystick.</para>
23189       </summary>
23190     </member>
23191     <member name=
"F:UnityEngine.KeyCode.Joystick7Button17">
23192       <summary>
23193         <para>Button
17 on seventh joystick.</para>
23194       </summary>
23195     </member>
23196     <member name=
"F:UnityEngine.KeyCode.Joystick7Button18">
23197       <summary>
23198         <para>Button
18 on seventh joystick.</para>
23199       </summary>
23200     </member>
23201     <member name=
"F:UnityEngine.KeyCode.Joystick7Button19">
23202       <summary>
23203         <para>Button
19 on seventh joystick.</para>
23204       </summary>
23205     </member>
23206     <member name=
"F:UnityEngine.KeyCode.Joystick7Button2">
23207       <summary>
23208         <para>Button
2 on seventh joystick.</para>
23209       </summary>
23210     </member>
23211     <member name=
"F:UnityEngine.KeyCode.Joystick7Button3">
23212       <summary>
23213         <para>Button
3 on seventh joystick.</para>
23214       </summary>
23215     </member>
23216     <member name=
"F:UnityEngine.KeyCode.Joystick7Button4">
23217       <summary>
23218         <para>Button
4 on seventh joystick.</para>
23219       </summary>
23220     </member>
23221     <member name=
"F:UnityEngine.KeyCode.Joystick7Button5">
23222       <summary>
23223         <para>Button
5 on seventh joystick.</para>
23224       </summary>
23225     </member>
23226     <member name=
"F:UnityEngine.KeyCode.Joystick7Button6">
23227       <summary>
23228         <para>Button
6 on seventh joystick.</para>
23229       </summary>
23230     </member>
23231     <member name=
"F:UnityEngine.KeyCode.Joystick7Button7">
23232       <summary>
23233         <para>Button
7 on seventh joystick.</para>
23234       </summary>
23235     </member>
23236     <member name=
"F:UnityEngine.KeyCode.Joystick7Button8">
23237       <summary>
23238         <para>Button
8 on seventh joystick.</para>
23239       </summary>
23240     </member>
23241     <member name=
"F:UnityEngine.KeyCode.Joystick7Button9">
23242       <summary>
23243         <para>Button
9 on seventh joystick.</para>
23244       </summary>
23245     </member>
23246     <member name=
"F:UnityEngine.KeyCode.Joystick8Button0">
23247       <summary>
23248         <para>Button
0 on eighth joystick.</para>
23249       </summary>
23250     </member>
23251     <member name=
"F:UnityEngine.KeyCode.Joystick8Button1">
23252       <summary>
23253         <para>Button
1 on eighth joystick.</para>
23254       </summary>
23255     </member>
23256     <member name=
"F:UnityEngine.KeyCode.Joystick8Button10">
23257       <summary>
23258         <para>Button
10 on eighth joystick.</para>
23259       </summary>
23260     </member>
23261     <member name=
"F:UnityEngine.KeyCode.Joystick8Button11">
23262       <summary>
23263         <para>Button
11 on eighth joystick.</para>
23264       </summary>
23265     </member>
23266     <member name=
"F:UnityEngine.KeyCode.Joystick8Button12">
23267       <summary>
23268         <para>Button
12 on eighth joystick.</para>
23269       </summary>
23270     </member>
23271     <member name=
"F:UnityEngine.KeyCode.Joystick8Button13">
23272       <summary>
23273         <para>Button
13 on eighth joystick.</para>
23274       </summary>
23275     </member>
23276     <member name=
"F:UnityEngine.KeyCode.Joystick8Button14">
23277       <summary>
23278         <para>Button
14 on eighth joystick.</para>
23279       </summary>
23280     </member>
23281     <member name=
"F:UnityEngine.KeyCode.Joystick8Button15">
23282       <summary>
23283         <para>Button
15 on eighth joystick.</para>
23284       </summary>
23285     </member>
23286     <member name=
"F:UnityEngine.KeyCode.Joystick8Button16">
23287       <summary>
23288         <para>Button
16 on eighth joystick.</para>
23289       </summary>
23290     </member>
23291     <member name=
"F:UnityEngine.KeyCode.Joystick8Button17">
23292       <summary>
23293         <para>Button
17 on eighth joystick.</para>
23294       </summary>
23295     </member>
23296     <member name=
"F:UnityEngine.KeyCode.Joystick8Button18">
23297       <summary>
23298         <para>Button
18 on eighth joystick.</para>
23299       </summary>
23300     </member>
23301     <member name=
"F:UnityEngine.KeyCode.Joystick8Button19">
23302       <summary>
23303         <para>Button
19 on eighth joystick.</para>
23304       </summary>
23305     </member>
23306     <member name=
"F:UnityEngine.KeyCode.Joystick8Button2">
23307       <summary>
23308         <para>Button
2 on eighth joystick.</para>
23309       </summary>
23310     </member>
23311     <member name=
"F:UnityEngine.KeyCode.Joystick8Button3">
23312       <summary>
23313         <para>Button
3 on eighth joystick.</para>
23314       </summary>
23315     </member>
23316     <member name=
"F:UnityEngine.KeyCode.Joystick8Button4">
23317       <summary>
23318         <para>Button
4 on eighth joystick.</para>
23319       </summary>
23320     </member>
23321     <member name=
"F:UnityEngine.KeyCode.Joystick8Button5">
23322       <summary>
23323         <para>Button
5 on eighth joystick.</para>
23324       </summary>
23325     </member>
23326     <member name=
"F:UnityEngine.KeyCode.Joystick8Button6">
23327       <summary>
23328         <para>Button
6 on eighth joystick.</para>
23329       </summary>
23330     </member>
23331     <member name=
"F:UnityEngine.KeyCode.Joystick8Button7">
23332       <summary>
23333         <para>Button
7 on eighth joystick.</para>
23334       </summary>
23335     </member>
23336     <member name=
"F:UnityEngine.KeyCode.Joystick8Button8">
23337       <summary>
23338         <para>Button
8 on eighth joystick.</para>
23339       </summary>
23340     </member>
23341     <member name=
"F:UnityEngine.KeyCode.Joystick8Button9">
23342       <summary>
23343         <para>Button
9 on eighth joystick.</para>
23344       </summary>
23345     </member>
23346     <member name=
"F:UnityEngine.KeyCode.JoystickButton0">
23347       <summary>
23348         <para>Button
0 on any joystick.</para>
23349       </summary>
23350     </member>
23351     <member name=
"F:UnityEngine.KeyCode.JoystickButton1">
23352       <summary>
23353         <para>Button
1 on any joystick.</para>
23354       </summary>
23355     </member>
23356     <member name=
"F:UnityEngine.KeyCode.JoystickButton10">
23357       <summary>
23358         <para>Button
10 on any joystick.</para>
23359       </summary>
23360     </member>
23361     <member name=
"F:UnityEngine.KeyCode.JoystickButton11">
23362       <summary>
23363         <para>Button
11 on any joystick.</para>
23364       </summary>
23365     </member>
23366     <member name=
"F:UnityEngine.KeyCode.JoystickButton12">
23367       <summary>
23368         <para>Button
12 on any joystick.</para>
23369       </summary>
23370     </member>
23371     <member name=
"F:UnityEngine.KeyCode.JoystickButton13">
23372       <summary>
23373         <para>Button
13 on any joystick.</para>
23374       </summary>
23375     </member>
23376     <member name=
"F:UnityEngine.KeyCode.JoystickButton14">
23377       <summary>
23378         <para>Button
14 on any joystick.</para>
23379       </summary>
23380     </member>
23381     <member name=
"F:UnityEngine.KeyCode.JoystickButton15">
23382       <summary>
23383         <para>Button
15 on any joystick.</para>
23384       </summary>
23385     </member>
23386     <member name=
"F:UnityEngine.KeyCode.JoystickButton16">
23387       <summary>
23388         <para>Button
16 on any joystick.</para>
23389       </summary>
23390     </member>
23391     <member name=
"F:UnityEngine.KeyCode.JoystickButton17">
23392       <summary>
23393         <para>Button
17 on any joystick.</para>
23394       </summary>
23395     </member>
23396     <member name=
"F:UnityEngine.KeyCode.JoystickButton18">
23397       <summary>
23398         <para>Button
18 on any joystick.</para>
23399       </summary>
23400     </member>
23401     <member name=
"F:UnityEngine.KeyCode.JoystickButton19">
23402       <summary>
23403         <para>Button
19 on any joystick.</para>
23404       </summary>
23405     </member>
23406     <member name=
"F:UnityEngine.KeyCode.JoystickButton2">
23407       <summary>
23408         <para>Button
2 on any joystick.</para>
23409       </summary>
23410     </member>
23411     <member name=
"F:UnityEngine.KeyCode.JoystickButton3">
23412       <summary>
23413         <para>Button
3 on any joystick.</para>
23414       </summary>
23415     </member>
23416     <member name=
"F:UnityEngine.KeyCode.JoystickButton4">
23417       <summary>
23418         <para>Button
4 on any joystick.</para>
23419       </summary>
23420     </member>
23421     <member name=
"F:UnityEngine.KeyCode.JoystickButton5">
23422       <summary>
23423         <para>Button
5 on any joystick.</para>
23424       </summary>
23425     </member>
23426     <member name=
"F:UnityEngine.KeyCode.JoystickButton6">
23427       <summary>
23428         <para>Button
6 on any joystick.</para>
23429       </summary>
23430     </member>
23431     <member name=
"F:UnityEngine.KeyCode.JoystickButton7">
23432       <summary>
23433         <para>Button
7 on any joystick.</para>
23434       </summary>
23435     </member>
23436     <member name=
"F:UnityEngine.KeyCode.JoystickButton8">
23437       <summary>
23438         <para>Button
8 on any joystick.</para>
23439       </summary>
23440     </member>
23441     <member name=
"F:UnityEngine.KeyCode.JoystickButton9">
23442       <summary>
23443         <para>Button
9 on any joystick.</para>
23444       </summary>
23445     </member>
23446     <member name=
"F:UnityEngine.KeyCode.K">
23447       <summary>
23448         <para>
'k' key.</para>
23449       </summary>
23450     </member>
23451     <member name=
"F:UnityEngine.KeyCode.Keypad0">
23452       <summary>
23453         <para>Numeric keypad
0.</para>
23454       </summary>
23455     </member>
23456     <member name=
"F:UnityEngine.KeyCode.Keypad1">
23457       <summary>
23458         <para>Numeric keypad
1.</para>
23459       </summary>
23460     </member>
23461     <member name=
"F:UnityEngine.KeyCode.Keypad2">
23462       <summary>
23463         <para>Numeric keypad
2.</para>
23464       </summary>
23465     </member>
23466     <member name=
"F:UnityEngine.KeyCode.Keypad3">
23467       <summary>
23468         <para>Numeric keypad
3.</para>
23469       </summary>
23470     </member>
23471     <member name=
"F:UnityEngine.KeyCode.Keypad4">
23472       <summary>
23473         <para>Numeric keypad
4.</para>
23474       </summary>
23475     </member>
23476     <member name=
"F:UnityEngine.KeyCode.Keypad5">
23477       <summary>
23478         <para>Numeric keypad
5.</para>
23479       </summary>
23480     </member>
23481     <member name=
"F:UnityEngine.KeyCode.Keypad6">
23482       <summary>
23483         <para>Numeric keypad
6.</para>
23484       </summary>
23485     </member>
23486     <member name=
"F:UnityEngine.KeyCode.Keypad7">
23487       <summary>
23488         <para>Numeric keypad
7.</para>
23489       </summary>
23490     </member>
23491     <member name=
"F:UnityEngine.KeyCode.Keypad8">
23492       <summary>
23493         <para>Numeric keypad
8.</para>
23494       </summary>
23495     </member>
23496     <member name=
"F:UnityEngine.KeyCode.Keypad9">
23497       <summary>
23498         <para>Numeric keypad
9.</para>
23499       </summary>
23500     </member>
23501     <member name=
"F:UnityEngine.KeyCode.KeypadDivide">
23502       <summary>
23503         <para>Numeric keypad
'/'.</para>
23504       </summary>
23505     </member>
23506     <member name=
"F:UnityEngine.KeyCode.KeypadEnter">
23507       <summary>
23508         <para>Numeric keypad enter.</para>
23509       </summary>
23510     </member>
23511     <member name=
"F:UnityEngine.KeyCode.KeypadEquals">
23512       <summary>
23513         <para>Numeric keypad
'='.</para>
23514       </summary>
23515     </member>
23516     <member name=
"F:UnityEngine.KeyCode.KeypadMinus">
23517       <summary>
23518         <para>Numeric keypad
'-'.</para>
23519       </summary>
23520     </member>
23521     <member name=
"F:UnityEngine.KeyCode.KeypadMultiply">
23522       <summary>
23523         <para>Numeric keypad
'*'.</para>
23524       </summary>
23525     </member>
23526     <member name=
"F:UnityEngine.KeyCode.KeypadPeriod">
23527       <summary>
23528         <para>Numeric keypad
'.'.</para>
23529       </summary>
23530     </member>
23531     <member name=
"F:UnityEngine.KeyCode.KeypadPlus">
23532       <summary>
23533         <para>Numeric keypad
'+'.</para>
23534       </summary>
23535     </member>
23536     <member name=
"F:UnityEngine.KeyCode.L">
23537       <summary>
23538         <para>
'l' key.</para>
23539       </summary>
23540     </member>
23541     <member name=
"F:UnityEngine.KeyCode.LeftAlt">
23542       <summary>
23543         <para>Left Alt key.</para>
23544       </summary>
23545     </member>
23546     <member name=
"F:UnityEngine.KeyCode.LeftApple">
23547       <summary>
23548         <para>Left Command key.</para>
23549       </summary>
23550     </member>
23551     <member name=
"F:UnityEngine.KeyCode.LeftArrow">
23552       <summary>
23553         <para>Left arrow key.</para>
23554       </summary>
23555     </member>
23556     <member name=
"F:UnityEngine.KeyCode.LeftBracket">
23557       <summary>
23558         <para>Left square bracket key
'['.</para>
23559       </summary>
23560     </member>
23561     <member name=
"F:UnityEngine.KeyCode.LeftCommand">
23562       <summary>
23563         <para>Left Command key.</para>
23564       </summary>
23565     </member>
23566     <member name=
"F:UnityEngine.KeyCode.LeftControl">
23567       <summary>
23568         <para>Left Control key.</para>
23569       </summary>
23570     </member>
23571     <member name=
"F:UnityEngine.KeyCode.LeftParen">
23572       <summary>
23573         <para>Left Parenthesis key
'('.</para>
23574       </summary>
23575     </member>
23576     <member name=
"F:UnityEngine.KeyCode.LeftShift">
23577       <summary>
23578         <para>Left shift key.</para>
23579       </summary>
23580     </member>
23581     <member name=
"F:UnityEngine.KeyCode.LeftWindows">
23582       <summary>
23583         <para>Left Windows key.</para>
23584       </summary>
23585     </member>
23586     <member name=
"F:UnityEngine.KeyCode.Less">
23587       <summary>
23588         <para>Less than
'&lt;' key.</para>
23589       </summary>
23590     </member>
23591     <member name=
"F:UnityEngine.KeyCode.M">
23592       <summary>
23593         <para>
'm' key.</para>
23594       </summary>
23595     </member>
23596     <member name=
"F:UnityEngine.KeyCode.Menu">
23597       <summary>
23598         <para>Menu key.</para>
23599       </summary>
23600     </member>
23601     <member name=
"F:UnityEngine.KeyCode.Minus">
23602       <summary>
23603         <para>Minus
'-' key.</para>
23604       </summary>
23605     </member>
23606     <member name=
"F:UnityEngine.KeyCode.Mouse0">
23607       <summary>
23608         <para>First (primary) mouse button.</para>
23609       </summary>
23610     </member>
23611     <member name=
"F:UnityEngine.KeyCode.Mouse1">
23612       <summary>
23613         <para>Second (secondary) mouse button.</para>
23614       </summary>
23615     </member>
23616     <member name=
"F:UnityEngine.KeyCode.Mouse2">
23617       <summary>
23618         <para>Third mouse button.</para>
23619       </summary>
23620     </member>
23621     <member name=
"F:UnityEngine.KeyCode.Mouse3">
23622       <summary>
23623         <para>Fourth mouse button.</para>
23624       </summary>
23625     </member>
23626     <member name=
"F:UnityEngine.KeyCode.Mouse4">
23627       <summary>
23628         <para>Fifth mouse button.</para>
23629       </summary>
23630     </member>
23631     <member name=
"F:UnityEngine.KeyCode.Mouse5">
23632       <summary>
23633         <para>Sixth mouse button.</para>
23634       </summary>
23635     </member>
23636     <member name=
"F:UnityEngine.KeyCode.Mouse6">
23637       <summary>
23638         <para>Seventh mouse button.</para>
23639       </summary>
23640     </member>
23641     <member name=
"F:UnityEngine.KeyCode.N">
23642       <summary>
23643         <para>
'n' key.</para>
23644       </summary>
23645     </member>
23646     <member name=
"F:UnityEngine.KeyCode.None">
23647       <summary>
23648         <para>Not assigned (never returned
as the result of a keystroke).</para>
23649       </summary>
23650     </member>
23651     <member name=
"F:UnityEngine.KeyCode.Numlock">
23652       <summary>
23653         <para>Numlock key.</para>
23654       </summary>
23655     </member>
23656     <member name=
"F:UnityEngine.KeyCode.O">
23657       <summary>
23658         <para>
'o' key.</para>
23659       </summary>
23660     </member>
23661     <member name=
"F:UnityEngine.KeyCode.P">
23662       <summary>
23663         <para>
'p' key.</para>
23664       </summary>
23665     </member>
23666     <member name=
"F:UnityEngine.KeyCode.PageDown">
23667       <summary>
23668         <para>Page down.</para>
23669       </summary>
23670     </member>
23671     <member name=
"F:UnityEngine.KeyCode.PageUp">
23672       <summary>
23673         <para>Page up.</para>
23674       </summary>
23675     </member>
23676     <member name=
"F:UnityEngine.KeyCode.Pause">
23677       <summary>
23678         <para>Pause
on PC machines.</para>
23679       </summary>
23680     </member>
23681     <member name=
"F:UnityEngine.KeyCode.Period">
23682       <summary>
23683         <para>Period
'.' key.</para>
23684       </summary>
23685     </member>
23686     <member name=
"F:UnityEngine.KeyCode.Plus">
23687       <summary>
23688         <para>Plus key
'+'.</para>
23689       </summary>
23690     </member>
23691     <member name=
"F:UnityEngine.KeyCode.Print">
23692       <summary>
23693         <para>Print key.</para>
23694       </summary>
23695     </member>
23696     <member name=
"F:UnityEngine.KeyCode.Q">
23697       <summary>
23698         <para>
'q' key.</para>
23699       </summary>
23700     </member>
23701     <member name=
"F:UnityEngine.KeyCode.Question">
23702       <summary>
23703         <para>Question mark
'?' key.</para>
23704       </summary>
23705     </member>
23706     <member name=
"F:UnityEngine.KeyCode.Quote">
23707       <summary>
23708         <para>Quote key
'.</para>
23709       </summary>
23710     </member>
23711     <member name=
"F:UnityEngine.KeyCode.R">
23712       <summary>
23713         <para>
'r' key.</para>
23714       </summary>
23715     </member>
23716     <member name=
"F:UnityEngine.KeyCode.Return">
23717       <summary>
23718         <para>Return key.</para>
23719       </summary>
23720     </member>
23721     <member name=
"F:UnityEngine.KeyCode.RightAlt">
23722       <summary>
23723         <para>Right Alt key.</para>
23724       </summary>
23725     </member>
23726     <member name=
"F:UnityEngine.KeyCode.RightApple">
23727       <summary>
23728         <para>Right Command key.</para>
23729       </summary>
23730     </member>
23731     <member name=
"F:UnityEngine.KeyCode.RightArrow">
23732       <summary>
23733         <para>Right arrow key.</para>
23734       </summary>
23735     </member>
23736     <member name=
"F:UnityEngine.KeyCode.RightBracket">
23737       <summary>
23738         <para>Right square bracket key
']'.</para>
23739       </summary>
23740     </member>
23741     <member name=
"F:UnityEngine.KeyCode.RightCommand">
23742       <summary>
23743         <para>Right Command key.</para>
23744       </summary>
23745     </member>
23746     <member name=
"F:UnityEngine.KeyCode.RightControl">
23747       <summary>
23748         <para>Right Control key.</para>
23749       </summary>
23750     </member>
23751     <member name=
"F:UnityEngine.KeyCode.RightParen">
23752       <summary>
23753         <para>Right Parenthesis key
')'.</para>
23754       </summary>
23755     </member>
23756     <member name=
"F:UnityEngine.KeyCode.RightShift">
23757       <summary>
23758         <para>Right shift key.</para>
23759       </summary>
23760     </member>
23761     <member name=
"F:UnityEngine.KeyCode.RightWindows">
23762       <summary>
23763         <para>Right Windows key.</para>
23764       </summary>
23765     </member>
23766     <member name=
"F:UnityEngine.KeyCode.S">
23767       <summary>
23768         <para>
's' key.</para>
23769       </summary>
23770     </member>
23771     <member name=
"F:UnityEngine.KeyCode.ScrollLock">
23772       <summary>
23773         <para>Scroll
lock key.</para>
23774       </summary>
23775     </member>
23776     <member name=
"F:UnityEngine.KeyCode.Semicolon">
23777       <summary>
23778         <para>Semicolon
';' key.</para>
23779       </summary>
23780     </member>
23781     <member name=
"F:UnityEngine.KeyCode.Slash">
23782       <summary>
23783         <para>Slash
'/' key.</para>
23784       </summary>
23785     </member>
23786     <member name=
"F:UnityEngine.KeyCode.Space">
23787       <summary>
23788         <para>Space key.</para>
23789       </summary>
23790     </member>
23791     <member name=
"F:UnityEngine.KeyCode.SysReq">
23792       <summary>
23793         <para>Sys Req key.</para>
23794       </summary>
23795     </member>
23796     <member name=
"F:UnityEngine.KeyCode.T">
23797       <summary>
23798         <para>
't' key.</para>
23799       </summary>
23800     </member>
23801     <member name=
"F:UnityEngine.KeyCode.Tab">
23802       <summary>
23803         <para>The tab key.</para>
23804       </summary>
23805     </member>
23806     <member name=
"F:UnityEngine.KeyCode.U">
23807       <summary>
23808         <para>
'u' key.</para>
23809       </summary>
23810     </member>
23811     <member name=
"F:UnityEngine.KeyCode.Underscore">
23812       <summary>
23813         <para>Underscore
'_' key.</para>
23814       </summary>
23815     </member>
23816     <member name=
"F:UnityEngine.KeyCode.UpArrow">
23817       <summary>
23818         <para>Up arrow key.</para>
23819       </summary>
23820     </member>
23821     <member name=
"F:UnityEngine.KeyCode.V">
23822       <summary>
23823         <para>
'v' key.</para>
23824       </summary>
23825     </member>
23826     <member name=
"F:UnityEngine.KeyCode.W">
23827       <summary>
23828         <para>
'w' key.</para>
23829       </summary>
23830     </member>
23831     <member name=
"F:UnityEngine.KeyCode.X">
23832       <summary>
23833         <para>
'x' key.</para>
23834       </summary>
23835     </member>
23836     <member name=
"F:UnityEngine.KeyCode.Y">
23837       <summary>
23838         <para>
'y' key.</para>
23839       </summary>
23840     </member>
23841     <member name=
"F:UnityEngine.KeyCode.Z">
23842       <summary>
23843         <para>
'z' key.</para>
23844       </summary>
23845     </member>
23846     <member name=
"T:UnityEngine.Keyframe">
23847       <summary>
23848         <para>A single keyframe that can be injected
into an animation curve.</para>
23849       </summary>
23850     </member>
23851     <member name=
"P:UnityEngine.Keyframe.inTangent">
23852       <summary>
23853         <para>Describes the tangent
when approaching this point from the previous point in the curve.</para>
23854       </summary>
23855     </member>
23856     <member name=
"P:UnityEngine.Keyframe.outTangent">
23857       <summary>
23858         <para>Describes the tangent
when leaving this point towards the next point in the curve.</para>
23859       </summary>
23860     </member>
23861     <member name=
"P:UnityEngine.Keyframe.tangentMode">
23862       <summary>
23863         <para>TangentMode
is deprecated. Use AnimationUtility.SetKeyLeftTangentMode or AnimationUtility.SetKeyRightTangentMode instead.</para>
23864       </summary>
23865     </member>
23866     <member name=
"P:UnityEngine.Keyframe.time">
23867       <summary>
23868         <para>The time of the keyframe.</para>
23869       </summary>
23870     </member>
23871     <member name=
"P:UnityEngine.Keyframe.value">
23872       <summary>
23873         <para>The
value of the curve at keyframe.</para>
23874       </summary>
23875     </member>
23876     <member name=
"M:UnityEngine.Keyframe.#ctor(System.Single,System.Single)">
23877       <summary>
23878         <para>Create a keyframe.</para>
23879       </summary>
23880       <param name=
"time"></param>
23881       <param name=
"value"></param>
23882     </member>
23883     <member name=
"M:UnityEngine.Keyframe.#ctor(System.Single,System.Single,System.Single,System.Single)">
23884       <summary>
23885         <para>Create a keyframe.</para>
23886       </summary>
23887       <param name=
"time"></param>
23888       <param name=
"value"></param>
23889       <param name=
"inTangent"></param>
23890       <param name=
"outTangent"></param>
23891     </member>
23892     <member name=
"T:UnityEngine.LayerMask">
23893       <summary>
23894         <para>LayerMask allow you to display the LayerMask popup menu
in the inspector.</para>
23895       </summary>
23896     </member>
23897     <member name=
"P:UnityEngine.LayerMask.value">
23898       <summary>
23899         <para>Converts a layer mask
value to an integer value.</para>
23900       </summary>
23901     </member>
23902     <member name=
"M:UnityEngine.LayerMask.GetMask(System.String[])">
23903       <summary>
23904         <para>Given a
set of layer names as defined by either a Builtin or a User Layer in the, returns the equivalent layer mask for all of them.</para>
23905       </summary>
23906       <param name=
"layerNames">List of layer names to convert to a layer mask.</param>
23907       <returns>
23908         <para>The layer mask created
from the layerNames.</para>
23909       </returns>
23910     </member>
23911     <member name=
"?:UnityEngine.LayerMask.implop_LayerMask(int)(System.Int32)">
23912       <summary>
23913         <para>Implicitly converts an integer to a LayerMask.</para>
23914       </summary>
23915       <param name=
"intVal"></param>
23916     </member>
23917     <member name=
"M:UnityEngine.LayerMask.LayerToName(System.Int32)">
23918       <summary>
23919         <para>Given a layer number, returns the name of the layer
as defined in either a Builtin or a User Layer in the.</para>
23920       </summary>
23921       <param name=
"layer"></param>
23922     </member>
23923     <member name=
"M:UnityEngine.LayerMask.NameToLayer(System.String)">
23924       <summary>
23925         <para>Given a layer name, returns the layer index
as defined by either a Builtin or a User Layer in the.</para>
23926       </summary>
23927       <param name=
"layerName"></param>
23928     </member>
23929     <member name=
"T:UnityEngine.LensFlare">
23930       <summary>
23931         <para>Script
interface for a.</para>
23932       </summary>
23933     </member>
23934     <member name=
"P:UnityEngine.LensFlare.brightness">
23935       <summary>
23936         <para>The strength of the flare.</para>
23937       </summary>
23938     </member>
23939     <member name=
"P:UnityEngine.LensFlare.color">
23940       <summary>
23941         <para>The color of the flare.</para>
23942       </summary>
23943     </member>
23944     <member name=
"P:UnityEngine.LensFlare.fadeSpeed">
23945       <summary>
23946         <para>The fade speed of the flare.</para>
23947       </summary>
23948     </member>
23949     <member name=
"P:UnityEngine.LensFlare.flare">
23950       <summary>
23951         <para>The to use.</para>
23952       </summary>
23953     </member>
23954     <member name=
"T:UnityEngine.Light">
23955       <summary>
23956         <para>Script
interface for.</para>
23957       </summary>
23958     </member>
23959     <member name=
"P:UnityEngine.Light.areaSize">
23960       <summary>
23961         <para>The size of the area light. Editor only.</para>
23962       </summary>
23963     </member>
23964     <member name=
"P:UnityEngine.Light.bakedIndex">
23965       <summary>
23966         <para>A unique index, used internally
for identifying lights contributing to lightmaps and/or light probes.</para>
23967       </summary>
23968     </member>
23969     <member name=
"P:UnityEngine.Light.bounceIntensity">
23970       <summary>
23971         <para>The multiplier that defines the strength of the bounce lighting.</para>
23972       </summary>
23973     </member>
23974     <member name=
"P:UnityEngine.Light.color">
23975       <summary>
23976         <para>The color of the light.</para>
23977       </summary>
23978     </member>
23979     <member name=
"P:UnityEngine.Light.commandBufferCount">
23980       <summary>
23981         <para>Number of command buffers
set up on this light (Read Only).</para>
23982       </summary>
23983     </member>
23984     <member name=
"P:UnityEngine.Light.cookie">
23985       <summary>
23986         <para>The cookie texture projected
by the light.</para>
23987       </summary>
23988     </member>
23989     <member name=
"P:UnityEngine.Light.cookieSize">
23990       <summary>
23991         <para>The size of a directional light
's cookie.</para>
23992       </summary>
23993     </member>
23994     <member name=
"P:UnityEngine.Light.cullingMask">
23995       <summary>
23996         <para>This
is used to light certain objects in the scene selectively.</para>
23997       </summary>
23998     </member>
23999     <member name=
"P:UnityEngine.Light.flare">
24000       <summary>
24001         <para>The to use
for this light.</para>
24002       </summary>
24003     </member>
24004     <member name=
"P:UnityEngine.Light.intensity">
24005       <summary>
24006         <para>The Intensity of a light
is multiplied with the Light color.</para>
24007       </summary>
24008     </member>
24009     <member name=
"P:UnityEngine.Light.isBaked">
24010       <summary>
24011         <para>Is the light contribution already stored
in lightmaps and/or lightprobes (Read Only).</para>
24012       </summary>
24013     </member>
24014     <member name=
"P:UnityEngine.Light.range">
24015       <summary>
24016         <para>The range of the light.</para>
24017       </summary>
24018     </member>
24019     <member name=
"P:UnityEngine.Light.renderMode">
24020       <summary>
24021         <para>How to render the light.</para>
24022       </summary>
24023     </member>
24024     <member name=
"P:UnityEngine.Light.shadowBias">
24025       <summary>
24026         <para>Shadow mapping constant bias.</para>
24027       </summary>
24028     </member>
24029     <member name=
"P:UnityEngine.Light.shadowCustomResolution">
24030       <summary>
24031         <para>The custom resolution of the shadow map.</para>
24032       </summary>
24033     </member>
24034     <member name=
"P:UnityEngine.Light.shadowNearPlane">
24035       <summary>
24036         <para>Near plane
value to use for shadow frustums.</para>
24037       </summary>
24038     </member>
24039     <member name=
"P:UnityEngine.Light.shadowNormalBias">
24040       <summary>
24041         <para>Shadow mapping normal-based bias.</para>
24042       </summary>
24043     </member>
24044     <member name=
"P:UnityEngine.Light.shadowResolution">
24045       <summary>
24046         <para>Control the resolution of the ShadowMap.</para>
24047       </summary>
24048     </member>
24049     <member name=
"P:UnityEngine.Light.shadows">
24050       <summary>
24051         <para>How
this light casts shadows</para>
24052       </summary>
24053     </member>
24054     <member name=
"P:UnityEngine.Light.shadowStrength">
24055       <summary>
24056         <para>Strength of light
's shadows.</para>
24057       </summary>
24058     </member>
24059     <member name=
"P:UnityEngine.Light.spotAngle">
24060       <summary>
24061         <para>The angle of the light
's spotlight cone in degrees.</para>
24062       </summary>
24063     </member>
24064     <member name=
"P:UnityEngine.Light.type">
24065       <summary>
24066         <para>The type of the light.</para>
24067       </summary>
24068     </member>
24069     <member name=
"M:UnityEngine.Light.AddCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer)">
24070       <summary>
24071         <para>Add a command buffer to be executed at a specified place.</para>
24072       </summary>
24073       <param name=
"evt">When to execute the command buffer during rendering.</param>
24074       <param name=
"buffer">The buffer to execute.</param>
24075     </member>
24076     <member name=
"M:UnityEngine.Light.GetCommandBuffers(UnityEngine.Rendering.LightEvent)">
24077       <summary>
24078         <para>Get command buffers to be executed at a specified place.</para>
24079       </summary>
24080       <param name=
"evt">When to execute the command buffer during rendering.</param>
24081       <returns>
24082         <para>Array of command buffers.</para>
24083       </returns>
24084     </member>
24085     <member name=
"M:UnityEngine.Light.RemoveAllCommandBuffers">
24086       <summary>
24087         <para>Remove all command buffers
set on this light.</para>
24088       </summary>
24089     </member>
24090     <member name=
"M:UnityEngine.Light.RemoveCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer)">
24091       <summary>
24092         <para>Remove command buffer
from execution at a specified place.</para>
24093       </summary>
24094       <param name=
"evt">When to execute the command buffer during rendering.</param>
24095       <param name=
"buffer">The buffer to execute.</param>
24096     </member>
24097     <member name=
"M:UnityEngine.Light.RemoveCommandBuffers(UnityEngine.Rendering.LightEvent)">
24098       <summary>
24099         <para>Remove command buffers
from execution at a specified place.</para>
24100       </summary>
24101       <param name=
"evt">When to execute the command buffer during rendering.</param>
24102     </member>
24103     <member name=
"T:UnityEngine.LightmapData">
24104       <summary>
24105         <para>Data of a lightmap.</para>
24106       </summary>
24107     </member>
24108     <member name=
"P:UnityEngine.LightmapData.lightmapFar">
24109       <summary>
24110         <para>Lightmap storing the full incoming light.</para>
24111       </summary>
24112     </member>
24113     <member name=
"P:UnityEngine.LightmapData.lightmapNear">
24114       <summary>
24115         <para>Lightmap storing only the indirect incoming light.</para>
24116       </summary>
24117     </member>
24118     <member name=
"T:UnityEngine.LightmapSettings">
24119       <summary>
24120         <para>Stores lightmaps of the scene.</para>
24121       </summary>
24122     </member>
24123     <member name=
"P:UnityEngine.LightmapSettings.lightmaps">
24124       <summary>
24125         <para>Lightmap array.</para>
24126       </summary>
24127     </member>
24128     <member name=
"P:UnityEngine.LightmapSettings.lightmapsMode">
24129       <summary>
24130         <para>Non-directional, Directional or Directional Specular lightmaps rendering mode.</para>
24131       </summary>
24132     </member>
24133     <member name=
"P:UnityEngine.LightmapSettings.lightProbes">
24134       <summary>
24135         <para>Holds all data needed
by the light probes.</para>
24136       </summary>
24137     </member>
24138     <member name=
"T:UnityEngine.LightmapsMode">
24139       <summary>
24140         <para>Lightmap (and lighting) configuration mode, controls how lightmaps interact with lighting and what kind of information they store.</para>
24141       </summary>
24142     </member>
24143     <member name=
"F:UnityEngine.LightmapsMode.CombinedDirectional">
24144       <summary>
24145         <para>Directional information
for direct light is combined with directional information for indirect light, encoded as 2 lightmaps.</para>
24146       </summary>
24147     </member>
24148     <member name=
"F:UnityEngine.LightmapsMode.NonDirectional">
24149       <summary>
24150         <para>Light intensity (no directional information), encoded
as 1 lightmap.</para>
24151       </summary>
24152     </member>
24153     <member name=
"F:UnityEngine.LightmapsMode.SeparateDirectional">
24154       <summary>
24155         <para>Directional information
for direct light is stored separately from directional information for indirect light, encoded as 4 lightmaps.</para>
24156       </summary>
24157     </member>
24158     <member name=
"T:UnityEngine.LightmapsModeLegacy">
24159       <summary>
24160         <para>Single, dual, or directional lightmaps rendering mode, used only
in GIWorkflowMode.Legacy</para>
24161       </summary>
24162     </member>
24163     <member name=
"F:UnityEngine.LightmapsModeLegacy.Directional">
24164       <summary>
24165         <para>Directional rendering mode.</para>
24166       </summary>
24167     </member>
24168     <member name=
"F:UnityEngine.LightmapsModeLegacy.Dual">
24169       <summary>
24170         <para>Dual lightmap rendering mode.</para>
24171       </summary>
24172     </member>
24173     <member name=
"F:UnityEngine.LightmapsModeLegacy.Single">
24174       <summary>
24175         <para>Single, traditional lightmap rendering mode.</para>
24176       </summary>
24177     </member>
24178     <member name=
"T:UnityEngine.LightProbeGroup">
24179       <summary>
24180         <para>Light Probe Group.</para>
24181       </summary>
24182     </member>
24183     <member name=
"P:UnityEngine.LightProbeGroup.probePositions">
24184       <summary>
24185         <para>Editor only function to access and modify probe positions.</para>
24186       </summary>
24187     </member>
24188     <member name=
"T:UnityEngine.LightProbeProxyVolume">
24189       <summary>
24190         <para>The light probe proxy volume component offers the possibility to use higher resolution lighting
for large non-static objects.</para>
24191       </summary>
24192     </member>
24193     <member name=
"P:UnityEngine.LightProbeProxyVolume.boundingBoxMode">
24194       <summary>
24195         <para>The bounding box mode
for generating the 3D grid of interpolated light probes.</para>
24196       </summary>
24197     </member>
24198     <member name=
"P:UnityEngine.LightProbeProxyVolume.boundsGlobal">
24199       <summary>
24200         <para>The world-space bounding box
in which the 3D grid of interpolated light probes is generated.</para>
24201       </summary>
24202     </member>
24203     <member name=
"P:UnityEngine.LightProbeProxyVolume.gridResolutionX">
24204       <summary>
24205         <para>The
3D grid resolution on the X axis. This property is used only when the Resolution Mode is set to Custom. The final resolution will be the closest power of 2.</para>
24206       </summary>
24207     </member>
24208     <member name=
"P:UnityEngine.LightProbeProxyVolume.gridResolutionY">
24209       <summary>
24210         <para>The
3D grid resolution on the Y axis. This property is used only when the Resolution Mode is set to Custom. The final resolution will be the closest power of 2.</para>
24211       </summary>
24212     </member>
24213     <member name=
"P:UnityEngine.LightProbeProxyVolume.gridResolutionZ">
24214       <summary>
24215         <para>The
3D grid resolution on the Z axis. This property is used only when the Resolution Mode is set to Custom. The final resolution will be the closest power of 2.</para>
24216       </summary>
24217     </member>
24218     <member name=
"P:UnityEngine.LightProbeProxyVolume.isFeatureSupported">
24219       <summary>
24220         <para>Checks
if this feature is supported by the graphics hardware or by the graphics API used. The feature requires at least Shader Model 4 including 32-bit floating-point 3D texture support with linear interpolation.</para>
24221       </summary>
24222     </member>
24223     <member name=
"P:UnityEngine.LightProbeProxyVolume.originCustom">
24224       <summary>
24225         <para>The local-space origin of the bounding box
in which the 3D grid of interpolated light probes is generated. This is used when the Bounding Box Mode property is set to Custom.</para>
24226       </summary>
24227     </member>
24228     <member name=
"P:UnityEngine.LightProbeProxyVolume.probeDensity">
24229       <summary>
24230         <para>Interpolated light probe density. This
value is used only when the Resolution Mode is Automatic.</para>
24231       </summary>
24232     </member>
24233     <member name=
"P:UnityEngine.LightProbeProxyVolume.probePositionMode">
24234       <summary>
24235         <para>The mode
in which the interpolated light probe positions are generated.</para>
24236       </summary>
24237     </member>
24238     <member name=
"P:UnityEngine.LightProbeProxyVolume.refreshMode">
24239       <summary>
24240         <para>Sets the way the light probe volume will refresh.</para>
24241       </summary>
24242     </member>
24243     <member name=
"P:UnityEngine.LightProbeProxyVolume.resolutionMode">
24244       <summary>
24245         <para>The resolution mode
for generating the grid of interpolated light probes.</para>
24246       </summary>
24247     </member>
24248     <member name=
"P:UnityEngine.LightProbeProxyVolume.sizeCustom">
24249       <summary>
24250         <para>The size of the bounding box
in which the 3D grid of interpolated light probes is generated. This is used when the Bounding Box Mode property is set to Custom.</para>
24251       </summary>
24252     </member>
24253     <member name=
"T:UnityEngine.LightProbeProxyVolume.BoundingBoxMode">
24254       <summary>
24255         <para>The bounding box mode
for generating a grid of interpolated light probes.</para>
24256       </summary>
24257     </member>
24258     <member name=
"F:UnityEngine.LightProbeProxyVolume.BoundingBoxMode.AutomaticLocal">
24259       <summary>
24260         <para>The bounding box will enclose the current Renderer and all the Renderers down the hierarchy that have Light Probes property
set to Use Proxy Volume. The interpolated probe positions will be generated in the local- space of the Renderer inside the resulting bounding box. If a Renderer component isn’t attached to the game object then a default bounding box will be generated.</para>
24261       </summary>
24262     </member>
24263     <member name=
"F:UnityEngine.LightProbeProxyVolume.BoundingBoxMode.AutomaticWorld">
24264       <summary>
24265         <para>A bounding box
is computed which encloses the current Renderer and all the Renderers down the hierarchy that have the Light Probes property set to Use Proxy Volume. The bounding box will be world-space aligned.</para>
24266       </summary>
24267     </member>
24268     <member name=
"F:UnityEngine.LightProbeProxyVolume.BoundingBoxMode.Custom">
24269       <summary>
24270         <para>A custom local-space bounding box
is used. The user will be able to edit the bounding box.</para>
24271       </summary>
24272     </member>
24273     <member name=
"T:UnityEngine.LightProbeProxyVolume.ProbePositionMode">
24274       <summary>
24275         <para>The mode
in which the interpolated light probe positions are generated.</para>
24276       </summary>
24277     </member>
24278     <member name=
"F:UnityEngine.LightProbeProxyVolume.ProbePositionMode.CellCenter">
24279       <summary>
24280         <para>Divide the volume
in cells based on resolution and generate interpolated light probe positions in the center of the cells.</para>
24281       </summary>
24282     </member>
24283     <member name=
"F:UnityEngine.LightProbeProxyVolume.ProbePositionMode.CellCorner">
24284       <summary>
24285         <para>Divide the volume
in cells based on resolution and generate interpolated light probe positions in the corner/edge of the cells.</para>
24286       </summary>
24287     </member>
24288     <member name=
"T:UnityEngine.LightProbeProxyVolume.RefreshMode">
24289       <summary>
24290         <para>An
enum describing the way a light probe volume refreshes in the Player.</para>
24291       </summary>
24292     </member>
24293     <member name=
"F:UnityEngine.LightProbeProxyVolume.RefreshMode.Automatic">
24294       <summary>
24295         <para>Automatically detects updates
in light probes and triggers an update of the light probe volume.</para>
24296       </summary>
24297     </member>
24298     <member name=
"F:UnityEngine.LightProbeProxyVolume.RefreshMode.EveryFrame">
24299       <summary>
24300         <para>Causes Unity to update the light probe volume every frame.
24301 Note that updating a light probe volume every frame may be costly. The cost depends
on the resolution of the interpolated light probe grid. The light probe interpolation is multi-threaded.</para>
24302       </summary>
24303     </member>
24304     <member name=
"F:UnityEngine.LightProbeProxyVolume.RefreshMode.ViaScripting">
24305       <summary>
24306         <para>Using
this option indicates that the light probe volume will never be automatically updated by Unity. This is useful if you wish to completely control the light probe volume refresh behavior via scripting.</para>
24307       </summary>
24308     </member>
24309     <member name=
"T:UnityEngine.LightProbeProxyVolume.ResolutionMode">
24310       <summary>
24311         <para>The resolution mode
for generating a grid of interpolated light probes.</para>
24312       </summary>
24313     </member>
24314     <member name=
"F:UnityEngine.LightProbeProxyVolume.ResolutionMode.Automatic">
24315       <summary>
24316         <para>The automatic mode will use a number of interpolated probes per unit area and the bounding volume size to compute the resolution. The final resolution
value will be a power of 2.</para>
24317       </summary>
24318     </member>
24319     <member name=
"F:UnityEngine.LightProbeProxyVolume.ResolutionMode.Custom">
24320       <summary>
24321         <para>The custom mode will
let the user specify the 3D grid resolution.</para>
24322       </summary>
24323     </member>
24324     <member name=
"M:UnityEngine.LightProbeProxyVolume.Update">
24325       <summary>
24326         <para>Triggers an update of the light probe volume.</para>
24327       </summary>
24328     </member>
24329     <member name=
"T:UnityEngine.LightProbes">
24330       <summary>
24331         <para>Stores light probes
for the scene.</para>
24332       </summary>
24333     </member>
24334     <member name=
"P:UnityEngine.LightProbes.bakedProbes">
24335       <summary>
24336         <para>Coefficients of baked light probes.</para>
24337       </summary>
24338     </member>
24339     <member name=
"P:UnityEngine.LightProbes.cellCount">
24340       <summary>
24341         <para>The number of cells space
is divided into (Read Only).</para>
24342       </summary>
24343     </member>
24344     <member name=
"P:UnityEngine.LightProbes.count">
24345       <summary>
24346         <para>The number of light probes (Read Only).</para>
24347       </summary>
24348     </member>
24349     <member name=
"P:UnityEngine.LightProbes.positions">
24350       <summary>
24351         <para>Positions of the baked light probes (Read Only).</para>
24352       </summary>
24353     </member>
24354     <member name=
"M:UnityEngine.LightProbes.GetInterpolatedProbe(UnityEngine.Vector3,UnityEngine.Renderer,UnityEngine.Rendering.SphericalHarmonicsL2&amp;)">
24355       <summary>
24356         <para>Returns an interpolated probe
for the given position for both realtime and baked light probes combined.</para>
24357       </summary>
24358       <param name=
"position"></param>
24359       <param name=
"renderer"></param>
24360       <param name=
"probe"></param>
24361     </member>
24362     <member name=
"T:UnityEngine.LightRenderMode">
24363       <summary>
24364         <para>How the Light
is rendered.</para>
24365       </summary>
24366     </member>
24367     <member name=
"F:UnityEngine.LightRenderMode.Auto">
24368       <summary>
24369         <para>Automatically choose the render mode.</para>
24370       </summary>
24371     </member>
24372     <member name=
"F:UnityEngine.LightRenderMode.ForcePixel">
24373       <summary>
24374         <para>Force the Light to be a pixel light.</para>
24375       </summary>
24376     </member>
24377     <member name=
"F:UnityEngine.LightRenderMode.ForceVertex">
24378       <summary>
24379         <para>Force the Light to be a vertex light.</para>
24380       </summary>
24381     </member>
24382     <member name=
"T:UnityEngine.LightShadowResolution">
24383       <summary>
24384         <para>Shadow resolution options
for a Light.</para>
24385       </summary>
24386     </member>
24387     <member name=
"F:UnityEngine.LightShadowResolution.FromQualitySettings">
24388       <summary>
24389         <para>Use resolution
from QualitySettings (default).</para>
24390       </summary>
24391     </member>
24392     <member name=
"F:UnityEngine.LightShadowResolution.High">
24393       <summary>
24394         <para>Quarter resolution compared to Very High.</para>
24395       </summary>
24396     </member>
24397     <member name=
"F:UnityEngine.LightShadowResolution.Low">
24398       <summary>
24399         <para>Quarter resolution compared to Medium.</para>
24400       </summary>
24401     </member>
24402     <member name=
"F:UnityEngine.LightShadowResolution.Medium">
24403       <summary>
24404         <para>Quarter resolution compared to High.</para>
24405       </summary>
24406     </member>
24407     <member name=
"F:UnityEngine.LightShadowResolution.VeryHigh">
24408       <summary>
24409         <para>Best resolution
for this light type (based on light screen space coverage).</para>
24410       </summary>
24411     </member>
24412     <member name=
"T:UnityEngine.LightShadows">
24413       <summary>
24414         <para>Shadow casting options
for a Light.</para>
24415       </summary>
24416     </member>
24417     <member name=
"F:UnityEngine.LightShadows.Hard">
24418       <summary>
24419         <para>Cast
"hard" shadows (with no shadow filtering).</para>
24420       </summary>
24421     </member>
24422     <member name=
"F:UnityEngine.LightShadows.None">
24423       <summary>
24424         <para>Do not cast shadows (
default).</para>
24425       </summary>
24426     </member>
24427     <member name=
"F:UnityEngine.LightShadows.Soft">
24428       <summary>
24429         <para>Cast
"soft" shadows (with 4x PCF filtering).</para>
24430       </summary>
24431     </member>
24432     <member name=
"T:UnityEngine.LightType">
24433       <summary>
24434         <para>The type of a Light.</para>
24435       </summary>
24436     </member>
24437     <member name=
"F:UnityEngine.LightType.Area">
24438       <summary>
24439         <para>The light
is an area light. It affects only lightmaps and lightprobes.</para>
24440       </summary>
24441     </member>
24442     <member name=
"F:UnityEngine.LightType.Directional">
24443       <summary>
24444         <para>The light
is a directional light.</para>
24445       </summary>
24446     </member>
24447     <member name=
"F:UnityEngine.LightType.Point">
24448       <summary>
24449         <para>The light
is a point light.</para>
24450       </summary>
24451     </member>
24452     <member name=
"F:UnityEngine.LightType.Spot">
24453       <summary>
24454         <para>The light
is a spot light.</para>
24455       </summary>
24456     </member>
24457     <member name=
"T:UnityEngine.LineRenderer">
24458       <summary>
24459         <para>The line renderer
is used to draw free-floating lines in 3D space.</para>
24460       </summary>
24461     </member>
24462     <member name=
"P:UnityEngine.LineRenderer.useWorldSpace">
24463       <summary>
24464         <para>If enabled, the lines are defined
in world space.</para>
24465       </summary>
24466     </member>
24467     <member name=
"M:UnityEngine.LineRenderer.SetColors(UnityEngine.Color,UnityEngine.Color)">
24468       <summary>
24469         <para>Set the line color at the start and at the end.</para>
24470       </summary>
24471       <param name=
"start"></param>
24472       <param name=
"end"></param>
24473     </member>
24474     <member name=
"M:UnityEngine.LineRenderer.SetPosition(System.Int32,UnityEngine.Vector3)">
24475       <summary>
24476         <para>Set the position of the vertex
in the line.</para>
24477       </summary>
24478       <param name=
"index"></param>
24479       <param name=
"position"></param>
24480     </member>
24481     <member name=
"M:UnityEngine.LineRenderer.SetPositions(UnityEngine.Vector3[])">
24482       <summary>
24483         <para>Set the positions of all vertices
in the line.</para>
24484       </summary>
24485       <param name=
"positions"></param>
24486     </member>
24487     <member name=
"M:UnityEngine.LineRenderer.SetVertexCount(System.Int32)">
24488       <summary>
24489         <para>Set the number of line segments.</para>
24490       </summary>
24491       <param name=
"count"></param>
24492     </member>
24493     <member name=
"M:UnityEngine.LineRenderer.SetWidth(System.Single,System.Single)">
24494       <summary>
24495         <para>Set the line width at the start and at the end.</para>
24496       </summary>
24497       <param name=
"start"></param>
24498       <param name=
"end"></param>
24499     </member>
24500     <member name=
"T:UnityEngine.LocationInfo">
24501       <summary>
24502         <para>Structure describing device location.</para>
24503       </summary>
24504     </member>
24505     <member name=
"P:UnityEngine.LocationInfo.altitude">
24506       <summary>
24507         <para>Geographical device location altitude.</para>
24508       </summary>
24509     </member>
24510     <member name=
"P:UnityEngine.LocationInfo.horizontalAccuracy">
24511       <summary>
24512         <para>Horizontal accuracy of the location.</para>
24513       </summary>
24514     </member>
24515     <member name=
"P:UnityEngine.LocationInfo.latitude">
24516       <summary>
24517         <para>Geographical device location latitude.</para>
24518       </summary>
24519     </member>
24520     <member name=
"P:UnityEngine.LocationInfo.longitude">
24521       <summary>
24522         <para>Geographical device location latitude.</para>
24523       </summary>
24524     </member>
24525     <member name=
"P:UnityEngine.LocationInfo.timestamp">
24526       <summary>
24527         <para>Timestamp (
in seconds since 1970) when location was last time updated.</para>
24528       </summary>
24529     </member>
24530     <member name=
"P:UnityEngine.LocationInfo.verticalAccuracy">
24531       <summary>
24532         <para>Vertical accuracy of the location.</para>
24533       </summary>
24534     </member>
24535     <member name=
"T:UnityEngine.LocationService">
24536       <summary>
24537         <para>Interface
into location functionality.</para>
24538       </summary>
24539     </member>
24540     <member name=
"P:UnityEngine.LocationService.isEnabledByUser">
24541       <summary>
24542         <para>Specifies whether location service
is enabled in user settings.</para>
24543       </summary>
24544     </member>
24545     <member name=
"P:UnityEngine.LocationService.lastData">
24546       <summary>
24547         <para>Last measured device geographical location.</para>
24548       </summary>
24549     </member>
24550     <member name=
"P:UnityEngine.LocationService.status">
24551       <summary>
24552         <para>Returns location service status.</para>
24553       </summary>
24554     </member>
24555     <member name=
"M:UnityEngine.LocationService.Start()">
24556       <summary>
24557         <para>Starts location service updates. Last location coordinates could be.</para>
24558       </summary>
24559       <param name=
"desiredAccuracyInMeters"></param>
24560       <param name=
"updateDistanceInMeters"></param>
24561     </member>
24562     <member name=
"M:UnityEngine.LocationService.Start(System.Single)">
24563       <summary>
24564         <para>Starts location service updates. Last location coordinates could be.</para>
24565       </summary>
24566       <param name=
"desiredAccuracyInMeters"></param>
24567       <param name=
"updateDistanceInMeters"></param>
24568     </member>
24569     <member name=
"M:UnityEngine.LocationService.Start(System.Single,System.Single)">
24570       <summary>
24571         <para>Starts location service updates. Last location coordinates could be.</para>
24572       </summary>
24573       <param name=
"desiredAccuracyInMeters"></param>
24574       <param name=
"updateDistanceInMeters"></param>
24575     </member>
24576     <member name=
"M:UnityEngine.LocationService.Stop">
24577       <summary>
24578         <para>Stops location service updates. This could be useful
for saving battery life.</para>
24579       </summary>
24580     </member>
24581     <member name=
"T:UnityEngine.LocationServiceStatus">
24582       <summary>
24583         <para>Describes location service status.</para>
24584       </summary>
24585     </member>
24586     <member name=
"F:UnityEngine.LocationServiceStatus.Failed">
24587       <summary>
24588         <para>Location service failed (user denied access to location service).</para>
24589       </summary>
24590     </member>
24591     <member name=
"F:UnityEngine.LocationServiceStatus.Initializing">
24592       <summary>
24593         <para>Location service
is initializing, some time later it will switch to.</para>
24594       </summary>
24595     </member>
24596     <member name=
"F:UnityEngine.LocationServiceStatus.Running">
24597       <summary>
24598         <para>Location service
is running and locations could be queried.</para>
24599       </summary>
24600     </member>
24601     <member name=
"F:UnityEngine.LocationServiceStatus.Stopped">
24602       <summary>
24603         <para>Location service
is stopped.</para>
24604       </summary>
24605     </member>
24606     <member name=
"T:UnityEngine.LOD">
24607       <summary>
24608         <para>Structure
for building a LOD for passing to the SetLODs function.</para>
24609       </summary>
24610     </member>
24611     <member name=
"F:UnityEngine.LOD.fadeTransitionWidth">
24612       <summary>
24613         <para>Width of the cross-fade transition zone (proportion to the current LOD
's whole length) [0-1]. Only used if it's not animated.</para>
24614       </summary>
24615     </member>
24616     <member name=
"F:UnityEngine.LOD.renderers">
24617       <summary>
24618         <para>List of renderers
for this LOD level.</para>
24619       </summary>
24620     </member>
24621     <member name=
"F:UnityEngine.LOD.screenRelativeTransitionHeight">
24622       <summary>
24623         <para>The screen relative height to use
for the transition [0-1].</para>
24624       </summary>
24625     </member>
24626     <member name=
"M:UnityEngine.LOD.#ctor(System.Single,UnityEngine.Renderer[])">
24627       <summary>
24628         <para>Construct a LOD.</para>
24629       </summary>
24630       <param name=
"screenRelativeTransitionHeight">The screen relative height to use for the transition [0-1].</param>
24631       <param name=
"renderers">An array of renderers to use for this LOD level.</param>
24632     </member>
24633     <member name=
"T:UnityEngine.LODFadeMode">
24634       <summary>
24635         <para>The LOD fade modes. Modes other than LODFadeMode.None will result
in Unity calculating a blend factor for blending/interpolating between two neighbouring LODs and pass it to your shader.</para>
24636       </summary>
24637     </member>
24638     <member name=
"F:UnityEngine.LODFadeMode.CrossFade">
24639       <summary>
24640         <para>Perform cross-fade style blending between the current LOD and the next LOD
if the distance to camera falls in the range specified by the LOD.fadeTransitionWidth of each LOD.</para>
24641       </summary>
24642     </member>
24643     <member name=
"F:UnityEngine.LODFadeMode.None">
24644       <summary>
24645         <para>Indicates the LOD fading
is turned off.</para>
24646       </summary>
24647     </member>
24648     <member name=
"F:UnityEngine.LODFadeMode.SpeedTree">
24649       <summary>
24650         <para>By specifying
this mode, your LODGroup will perform a SpeedTree-style LOD fading scheme:
24651
24652
24653 * For all the mesh LODs other than the last (most crude) mesh LOD, the fade factor
is calculated as the percentage of the object's current screen height, compared to the whole range of the LOD. It is 1, if the camera is right at the position where the previous LOD switches out and 0, if the next LOD is just about to switch in.
24654
24655
24656 * For the last mesh LOD and the billboard LOD, the cross-fade mode
is used.</para>
24657       </summary>
24658     </member>
24659     <member name=
"T:UnityEngine.LODGroup">
24660       <summary>
24661         <para>LODGroup lets you
group multiple Renderers into LOD levels.</para>
24662       </summary>
24663     </member>
24664     <member name=
"P:UnityEngine.LODGroup.animateCrossFading">
24665       <summary>
24666         <para>Specify
if the cross-fading should be animated by time. The animation duration is specified globally as crossFadeAnimationDuration.</para>
24667       </summary>
24668     </member>
24669     <member name=
"P:UnityEngine.LODGroup.crossFadeAnimationDuration">
24670       <summary>
24671         <para>The cross-fading animation duration
in seconds. ArgumentException will be thrown if it is set to zero or a negative value.</para>
24672       </summary>
24673     </member>
24674     <member name=
"P:UnityEngine.LODGroup.enabled">
24675       <summary>
24676         <para>Enable / Disable the LODGroup - Disabling will turn off all renderers.</para>
24677       </summary>
24678     </member>
24679     <member name=
"P:UnityEngine.LODGroup.fadeMode">
24680       <summary>
24681         <para>The LOD fade mode used.</para>
24682       </summary>
24683     </member>
24684     <member name=
"P:UnityEngine.LODGroup.localReferencePoint">
24685       <summary>
24686         <para>The local reference point against which the LOD distance
is calculated.</para>
24687       </summary>
24688     </member>
24689     <member name=
"P:UnityEngine.LODGroup.lodCount">
24690       <summary>
24691         <para>The number of LOD levels.</para>
24692       </summary>
24693     </member>
24694     <member name=
"P:UnityEngine.LODGroup.size">
24695       <summary>
24696         <para>The size of the LOD
object in local space.</para>
24697       </summary>
24698     </member>
24699     <member name=
"M:UnityEngine.LODGroup.ForceLOD(System.Int32)">
24700       <summary>
24701         <para></para>
24702       </summary>
24703       <param name=
"index">The LOD level to use. Passing index &lt; 0 will return to standard LOD processing.</param>
24704     </member>
24705     <member name=
"M:UnityEngine.LODGroup.GetLODs">
24706       <summary>
24707         <para>Returns the array of LODs.</para>
24708       </summary>
24709       <returns>
24710         <para>The LOD array.</para>
24711       </returns>
24712     </member>
24713     <member name=
"M:UnityEngine.LODGroup.RecalculateBounds">
24714       <summary>
24715         <para>Recalculate the bounding region
for the LODGroup (Relatively slow, do not call often).</para>
24716       </summary>
24717     </member>
24718     <member name=
"M:UnityEngine.LODGroup.SetLODs(UnityEngine.LOD[])">
24719       <summary>
24720         <para>Set the LODs
for the LOD group. This will remove any existing LODs configured on the LODGroup.</para>
24721       </summary>
24722       <param name=
"lods">The LODs to use for this group.</param>
24723     </member>
24724     <member name=
"T:UnityEngine.Logger">
24725       <summary>
24726         <para>Initializes a
new instance of the Logger.</para>
24727       </summary>
24728     </member>
24729     <member name=
"P:UnityEngine.Logger.filterLogType">
24730       <summary>
24731         <para>To selective enable debug log message.</para>
24732       </summary>
24733     </member>
24734     <member name=
"P:UnityEngine.Logger.logEnabled">
24735       <summary>
24736         <para>To runtime toggle debug logging [ON/OFF].</para>
24737       </summary>
24738     </member>
24739     <member name=
"P:UnityEngine.Logger.logHandler">
24740       <summary>
24741         <para>Set Logger.ILogHandler.</para>
24742       </summary>
24743     </member>
24744     <member name=
"M:UnityEngine.Logger.#ctor(UnityEngine.ILogHandler)">
24745       <summary>
24746         <para>Create a custom Logger.</para>
24747       </summary>
24748       <param name=
"logHandler">Pass in default log handler or custom log handler.</param>
24749     </member>
24750     <member name=
"M:UnityEngine.Logger.IsLogTypeAllowed(UnityEngine.LogType)">
24751       <summary>
24752         <para>Check logging
is enabled based on the LogType.</para>
24753       </summary>
24754       <param name=
"logType">The type of the log message.</param>
24755       <returns>
24756         <para>Retrun
true in case logs of LogType will be logged otherwise returns false.</para>
24757       </returns>
24758     </member>
24759     <member name=
"M:UnityEngine.Logger.Log(UnityEngine.LogType,System.Object)">
24760       <summary>
24761         <para>Logs message to the Unity Console
using default logger.</para>
24762       </summary>
24763       <param name=
"logType">The type of the log message.</param>
24764       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24765       <param name=
"message">String or object to be converted to string representation for display.</param>
24766       <param name=
"context">Object to which the message applies.</param>
24767     </member>
24768     <member name=
"M:UnityEngine.Logger.Log(UnityEngine.LogType,System.Object,UnityEngine.Object)">
24769       <summary>
24770         <para>Logs message to the Unity Console
using default logger.</para>
24771       </summary>
24772       <param name=
"logType">The type of the log message.</param>
24773       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24774       <param name=
"message">String or object to be converted to string representation for display.</param>
24775       <param name=
"context">Object to which the message applies.</param>
24776     </member>
24777     <member name=
"M:UnityEngine.Logger.Log(UnityEngine.LogType,System.String,System.Object)">
24778       <summary>
24779         <para>Logs message to the Unity Console
using default logger.</para>
24780       </summary>
24781       <param name=
"logType">The type of the log message.</param>
24782       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24783       <param name=
"message">String or object to be converted to string representation for display.</param>
24784       <param name=
"context">Object to which the message applies.</param>
24785     </member>
24786     <member name=
"M:UnityEngine.Logger.Log(UnityEngine.LogType,System.String,System.Object,UnityEngine.Object)">
24787       <summary>
24788         <para>Logs message to the Unity Console
using default logger.</para>
24789       </summary>
24790       <param name=
"logType">The type of the log message.</param>
24791       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24792       <param name=
"message">String or object to be converted to string representation for display.</param>
24793       <param name=
"context">Object to which the message applies.</param>
24794     </member>
24795     <member name=
"M:UnityEngine.Logger.Log(System.Object)">
24796       <summary>
24797         <para>Logs message to the Unity Console
using default logger.</para>
24798       </summary>
24799       <param name=
"logType">The type of the log message.</param>
24800       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24801       <param name=
"message">String or object to be converted to string representation for display.</param>
24802       <param name=
"context">Object to which the message applies.</param>
24803     </member>
24804     <member name=
"M:UnityEngine.Logger.Log(System.String,System.Object)">
24805       <summary>
24806         <para>Logs message to the Unity Console
using default logger.</para>
24807       </summary>
24808       <param name=
"logType">The type of the log message.</param>
24809       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24810       <param name=
"message">String or object to be converted to string representation for display.</param>
24811       <param name=
"context">Object to which the message applies.</param>
24812     </member>
24813     <member name=
"M:UnityEngine.Logger.Log(System.String,System.Object,UnityEngine.Object)">
24814       <summary>
24815         <para>Logs message to the Unity Console
using default logger.</para>
24816       </summary>
24817       <param name=
"logType">The type of the log message.</param>
24818       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24819       <param name=
"message">String or object to be converted to string representation for display.</param>
24820       <param name=
"context">Object to which the message applies.</param>
24821     </member>
24822     <member name=
"M:UnityEngine.Logger.LogError(System.String,System.Object)">
24823       <summary>
24824         <para>A variant of Logger.Log that logs an error message.</para>
24825       </summary>
24826       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24827       <param name=
"message">String or object to be converted to string representation for display.</param>
24828       <param name=
"context">Object to which the message applies.</param>
24829     </member>
24830     <member name=
"M:UnityEngine.Logger.LogError(System.String,System.Object,UnityEngine.Object)">
24831       <summary>
24832         <para>A variant of Logger.Log that logs an error message.</para>
24833       </summary>
24834       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24835       <param name=
"message">String or object to be converted to string representation for display.</param>
24836       <param name=
"context">Object to which the message applies.</param>
24837     </member>
24838     <member name=
"M:UnityEngine.Logger.LogException(System.Exception)">
24839       <summary>
24840         <para>A variant of Logger.Log that logs an exception message.</para>
24841       </summary>
24842       <param name=
"exception">Runtime Exception.</param>
24843       <param name=
"context">Object to which the message applies.</param>
24844     </member>
24845     <member name=
"M:UnityEngine.Logger.LogException(System.Exception,UnityEngine.Object)">
24846       <summary>
24847         <para>A variant of Logger.Log that logs an exception message.</para>
24848       </summary>
24849       <param name=
"exception">Runtime Exception.</param>
24850       <param name=
"context">Object to which the message applies.</param>
24851     </member>
24852     <member name=
"M:UnityEngine.Logger.LogFormat(UnityEngine.LogType,System.String,System.Object[])">
24853       <summary>
24854         <para>Logs a formatted message.</para>
24855       </summary>
24856       <param name=
"logType">The type of the log message.</param>
24857       <param name=
"context">Object to which the message applies.</param>
24858       <param name=
"format">A composite format string.</param>
24859       <param name=
"args">Format arguments.</param>
24860     </member>
24861     <member name=
"M:UnityEngine.Logger.LogFormat(UnityEngine.LogType,UnityEngine.Object,System.String,System.Object[])">
24862       <summary>
24863         <para>Logs a formatted message.</para>
24864       </summary>
24865       <param name=
"logType">The type of the log message.</param>
24866       <param name=
"context">Object to which the message applies.</param>
24867       <param name=
"format">A composite format string.</param>
24868       <param name=
"args">Format arguments.</param>
24869     </member>
24870     <member name=
"M:UnityEngine.Logger.LogWarning(System.String,System.Object)">
24871       <summary>
24872         <para>A variant of Logger.Log that logs an warning message.</para>
24873       </summary>
24874       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24875       <param name=
"message">String or object to be converted to string representation for display.</param>
24876       <param name=
"context">Object to which the message applies.</param>
24877     </member>
24878     <member name=
"M:UnityEngine.Logger.LogWarning(System.String,System.Object,UnityEngine.Object)">
24879       <summary>
24880         <para>A variant of Logger.Log that logs an warning message.</para>
24881       </summary>
24882       <param name=
"tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
24883       <param name=
"message">String or object to be converted to string representation for display.</param>
24884       <param name=
"context">Object to which the message applies.</param>
24885     </member>
24886     <member name=
"T:UnityEngine.LogType">
24887       <summary>
24888         <para>The type of the log message
in Debug.logger.Log or delegate registered with Application.RegisterLogCallback.</para>
24889       </summary>
24890     </member>
24891     <member name=
"F:UnityEngine.LogType.Assert">
24892       <summary>
24893         <para>LogType used
for Asserts. (These could also indicate an error inside Unity itself.)</para>
24894       </summary>
24895     </member>
24896     <member name=
"F:UnityEngine.LogType.Error">
24897       <summary>
24898         <para>LogType used
for Errors.</para>
24899       </summary>
24900     </member>
24901     <member name=
"F:UnityEngine.LogType.Exception">
24902       <summary>
24903         <para>LogType used
for Exceptions.</para>
24904       </summary>
24905     </member>
24906     <member name=
"F:UnityEngine.LogType.Log">
24907       <summary>
24908         <para>LogType used
for regular log messages.</para>
24909       </summary>
24910     </member>
24911     <member name=
"F:UnityEngine.LogType.Warning">
24912       <summary>
24913         <para>LogType used
for Warnings.</para>
24914       </summary>
24915     </member>
24916     <member name=
"T:UnityEngine.MasterServer">
24917       <summary>
24918         <para>The Master Server
is used to make matchmaking between servers and clients easy.</para>
24919       </summary>
24920     </member>
24921     <member name=
"P:UnityEngine.MasterServer.dedicatedServer">
24922       <summary>
24923         <para>Report
this machine as a dedicated server.</para>
24924       </summary>
24925     </member>
24926     <member name=
"P:UnityEngine.MasterServer.ipAddress">
24927       <summary>
24928         <para>The IP address of the master server.</para>
24929       </summary>
24930     </member>
24931     <member name=
"P:UnityEngine.MasterServer.port">
24932       <summary>
24933         <para>The connection port of the master server.</para>
24934       </summary>
24935     </member>
24936     <member name=
"P:UnityEngine.MasterServer.updateRate">
24937       <summary>
24938         <para>Set the minimum update rate
for master server host information update.</para>
24939       </summary>
24940     </member>
24941     <member name=
"M:UnityEngine.MasterServer.ClearHostList">
24942       <summary>
24943         <para>Clear the host list which was received
by MasterServer.PollHostList.</para>
24944       </summary>
24945     </member>
24946     <member name=
"M:UnityEngine.MasterServer.PollHostList">
24947       <summary>
24948         <para>Check
for the latest host list received by using MasterServer.RequestHostList.</para>
24949       </summary>
24950     </member>
24951     <member name=
"M:UnityEngine.MasterServer.RegisterHost(System.String,System.String)">
24952       <summary>
24953         <para>Register
this server on the master server.</para>
24954       </summary>
24955       <param name=
"gameTypeName"></param>
24956       <param name=
"gameName"></param>
24957       <param name=
"comment"></param>
24958     </member>
24959     <member name=
"M:UnityEngine.MasterServer.RegisterHost(System.String,System.String,System.String)">
24960       <summary>
24961         <para>Register
this server on the master server.</para>
24962       </summary>
24963       <param name=
"gameTypeName"></param>
24964       <param name=
"gameName"></param>
24965       <param name=
"comment"></param>
24966     </member>
24967     <member name=
"M:UnityEngine.MasterServer.RequestHostList(System.String)">
24968       <summary>
24969         <para>Request a host list
from the master server.</para>
24970       </summary>
24971       <param name=
"gameTypeName"></param>
24972     </member>
24973     <member name=
"M:UnityEngine.MasterServer.UnregisterHost">
24974       <summary>
24975         <para>Unregister
this server from the master server.</para>
24976       </summary>
24977     </member>
24978     <member name=
"T:UnityEngine.MasterServerEvent">
24979       <summary>
24980         <para>Describes status messages
from the master server as returned in MonoBehaviour.OnMasterServerEvent|OnMasterServerEvent.</para>
24981       </summary>
24982     </member>
24983     <member name=
"F:UnityEngine.MasterServerEvent.HostListReceived">
24984       <summary>
24985         <para>Received a host list
from the master server.</para>
24986       </summary>
24987     </member>
24988     <member name=
"F:UnityEngine.MasterServerEvent.RegistrationFailedGameName">
24989       <summary>
24990         <para>Registration failed because an empty game name was given.</para>
24991       </summary>
24992     </member>
24993     <member name=
"F:UnityEngine.MasterServerEvent.RegistrationFailedGameType">
24994       <summary>
24995         <para>Registration failed because an empty game type was given.</para>
24996       </summary>
24997     </member>
24998     <member name=
"F:UnityEngine.MasterServerEvent.RegistrationFailedNoServer">
24999       <summary>
25000         <para>Registration failed because no server
is running.</para>
25001       </summary>
25002     </member>
25003     <member name=
"F:UnityEngine.MasterServerEvent.RegistrationSucceeded">
25004       <summary>
25005         <para>Registration to master server succeeded, received confirmation.</para>
25006       </summary>
25007     </member>
25008     <member name=
"T:UnityEngine.MatchTargetWeightMask">
25009       <summary>
25010         <para>To specify position and rotation weight mask
for Animator::MatchTarget.</para>
25011       </summary>
25012     </member>
25013     <member name=
"P:UnityEngine.MatchTargetWeightMask.positionXYZWeight">
25014       <summary>
25015         <para>Position XYZ weight.</para>
25016       </summary>
25017     </member>
25018     <member name=
"P:UnityEngine.MatchTargetWeightMask.rotationWeight">
25019       <summary>
25020         <para>Rotation weight.</para>
25021       </summary>
25022     </member>
25023     <member name=
"M:UnityEngine.MatchTargetWeightMask.#ctor(UnityEngine.Vector3,System.Single)">
25024       <summary>
25025         <para>MatchTargetWeightMask contructor.</para>
25026       </summary>
25027       <param name=
"positionXYZWeight">Position XYZ weight.</param>
25028       <param name=
"rotationWeight">Rotation weight.</param>
25029     </member>
25030     <member name=
"T:UnityEngine.Material">
25031       <summary>
25032         <para>The material
class.</para>
25033       </summary>
25034     </member>
25035     <member name=
"P:UnityEngine.Material.color">
25036       <summary>
25037         <para>The main material
's color.</para>
25038       </summary>
25039     </member>
25040     <member name=
"P:UnityEngine.Material.globalIlluminationFlags">
25041       <summary>
25042         <para>Defines how the material should interact with lightmaps and lightprobes.</para>
25043       </summary>
25044     </member>
25045     <member name=
"P:UnityEngine.Material.mainTexture">
25046       <summary>
25047         <para>The material
's texture.</para>
25048       </summary>
25049     </member>
25050     <member name=
"P:UnityEngine.Material.mainTextureOffset">
25051       <summary>
25052         <para>The texture offset of the main texture.</para>
25053       </summary>
25054     </member>
25055     <member name=
"P:UnityEngine.Material.mainTextureScale">
25056       <summary>
25057         <para>The texture scale of the main texture.</para>
25058       </summary>
25059     </member>
25060     <member name=
"P:UnityEngine.Material.passCount">
25061       <summary>
25062         <para>How many passes are
in this material (Read Only).</para>
25063       </summary>
25064     </member>
25065     <member name=
"P:UnityEngine.Material.renderQueue">
25066       <summary>
25067         <para>Render queue of
this material.</para>
25068       </summary>
25069     </member>
25070     <member name=
"P:UnityEngine.Material.shader">
25071       <summary>
25072         <para>The shader used
by the material.</para>
25073       </summary>
25074     </member>
25075     <member name=
"P:UnityEngine.Material.shaderKeywords">
25076       <summary>
25077         <para>Additional shader keywords
set by this material.</para>
25078       </summary>
25079     </member>
25080     <member name=
"M:UnityEngine.Material.CopyPropertiesFromMaterial(UnityEngine.Material)">
25081       <summary>
25082         <para>Copy properties
from other material into this material.</para>
25083       </summary>
25084       <param name=
"mat"></param>
25085     </member>
25086     <member name=
"M:UnityEngine.Material.#ctor(System.String)">
25087       <summary>
25088         <para></para>
25089       </summary>
25090       <param name=
"contents"></param>
25091     </member>
25092     <member name=
"M:UnityEngine.Material.#ctor(UnityEngine.Shader)">
25093       <summary>
25094         <para>Create a temporary Material.</para>
25095       </summary>
25096       <param name=
"shader">Create a material with a given Shader.</param>
25097       <param name=
"source">Create a material by copying all properties from another material.</param>
25098     </member>
25099     <member name=
"M:UnityEngine.Material.#ctor(UnityEngine.Material)">
25100       <summary>
25101         <para>Create a temporary Material.</para>
25102       </summary>
25103       <param name=
"shader">Create a material with a given Shader.</param>
25104       <param name=
"source">Create a material by copying all properties from another material.</param>
25105     </member>
25106     <member name=
"M:UnityEngine.Material.DisableKeyword(System.String)">
25107       <summary>
25108         <para>Unset a shader keyword.</para>
25109       </summary>
25110       <param name=
"keyword"></param>
25111     </member>
25112     <member name=
"M:UnityEngine.Material.EnableKeyword(System.String)">
25113       <summary>
25114         <para>Set a shader keyword that
is enabled by this material.</para>
25115       </summary>
25116       <param name=
"keyword"></param>
25117     </member>
25118     <member name=
"M:UnityEngine.Material.GetColor(System.String)">
25119       <summary>
25120         <para>Get a named color
value.</para>
25121       </summary>
25122       <param name=
"propertyName">The name of the property.</param>
25123       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25124     </member>
25125     <member name=
"M:UnityEngine.Material.GetColor(System.Int32)">
25126       <summary>
25127         <para>Get a named color
value.</para>
25128       </summary>
25129       <param name=
"propertyName">The name of the property.</param>
25130       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25131     </member>
25132     <member name=
"M:UnityEngine.Material.GetFloat(System.String)">
25133       <summary>
25134         <para>Get a named
float value.</para>
25135       </summary>
25136       <param name=
"propertyName">The name of the property.</param>
25137       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25138     </member>
25139     <member name=
"M:UnityEngine.Material.GetFloat(System.Int32)">
25140       <summary>
25141         <para>Get a named
float value.</para>
25142       </summary>
25143       <param name=
"propertyName">The name of the property.</param>
25144       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25145     </member>
25146     <member name=
"M:UnityEngine.Material.GetInt(System.String)">
25147       <summary>
25148         <para>Get a named integer
value.</para>
25149       </summary>
25150       <param name=
"propertyName">The name of the property.</param>
25151       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25152     </member>
25153     <member name=
"M:UnityEngine.Material.GetInt(System.Int32)">
25154       <summary>
25155         <para>Get a named integer
value.</para>
25156       </summary>
25157       <param name=
"propertyName">The name of the property.</param>
25158       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25159     </member>
25160     <member name=
"M:UnityEngine.Material.GetMatrix(System.String)">
25161       <summary>
25162         <para>Get a named matrix
value from the shader.</para>
25163       </summary>
25164       <param name=
"propertyName">The name of the property.</param>
25165       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25166     </member>
25167     <member name=
"M:UnityEngine.Material.GetMatrix(System.Int32)">
25168       <summary>
25169         <para>Get a named matrix
value from the shader.</para>
25170       </summary>
25171       <param name=
"propertyName">The name of the property.</param>
25172       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25173     </member>
25174     <member name=
"M:UnityEngine.Material.GetTag(System.String,System.Boolean)">
25175       <summary>
25176         <para>Get the
value of material's shader tag.</para>
25177       </summary>
25178       <param name=
"tag"></param>
25179       <param name=
"searchFallbacks"></param>
25180       <param name=
"defaultValue"></param>
25181     </member>
25182     <member name=
"M:UnityEngine.Material.GetTag(System.String,System.Boolean,System.String)">
25183       <summary>
25184         <para>Get the
value of material's shader tag.</para>
25185       </summary>
25186       <param name=
"tag"></param>
25187       <param name=
"searchFallbacks"></param>
25188       <param name=
"defaultValue"></param>
25189     </member>
25190     <member name=
"M:UnityEngine.Material.GetTexture(System.String)">
25191       <summary>
25192         <para>Get a named texture.</para>
25193       </summary>
25194       <param name=
"propertyName">The name of the property.</param>
25195       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25196     </member>
25197     <member name=
"M:UnityEngine.Material.GetTexture(System.Int32)">
25198       <summary>
25199         <para>Get a named texture.</para>
25200       </summary>
25201       <param name=
"propertyName">The name of the property.</param>
25202       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25203     </member>
25204     <member name=
"M:UnityEngine.Material.GetTextureOffset(System.String)">
25205       <summary>
25206         <para>Gets the placement offset of texture propertyName.</para>
25207       </summary>
25208       <param name=
"propertyName">The name of the property.</param>
25209     </member>
25210     <member name=
"M:UnityEngine.Material.GetTextureScale(System.String)">
25211       <summary>
25212         <para>Gets the placement scale of texture propertyName.</para>
25213       </summary>
25214       <param name=
"propertyName">The name of the property.</param>
25215     </member>
25216     <member name=
"M:UnityEngine.Material.GetVector(System.String)">
25217       <summary>
25218         <para>Get a named vector
value.</para>
25219       </summary>
25220       <param name=
"propertyName">The name of the property.</param>
25221       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25222     </member>
25223     <member name=
"M:UnityEngine.Material.GetVector(System.Int32)">
25224       <summary>
25225         <para>Get a named vector
value.</para>
25226       </summary>
25227       <param name=
"propertyName">The name of the property.</param>
25228       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25229     </member>
25230     <member name=
"M:UnityEngine.Material.HasProperty(System.String)">
25231       <summary>
25232         <para>Checks
if material's shader has a property of a given name.</para>
25233       </summary>
25234       <param name=
"propertyName"></param>
25235       <param name=
"nameID"></param>
25236     </member>
25237     <member name=
"M:UnityEngine.Material.HasProperty(System.Int32)">
25238       <summary>
25239         <para>Checks
if material's shader has a property of a given name.</para>
25240       </summary>
25241       <param name=
"propertyName"></param>
25242       <param name=
"nameID"></param>
25243     </member>
25244     <member name=
"M:UnityEngine.Material.IsKeywordEnabled(System.String)">
25245       <summary>
25246         <para>Is the shader keyword enabled
on this material?</para>
25247       </summary>
25248       <param name=
"keyword"></param>
25249     </member>
25250     <member name=
"M:UnityEngine.Material.Lerp(UnityEngine.Material,UnityEngine.Material,System.Single)">
25251       <summary>
25252         <para>Interpolate properties between two materials.</para>
25253       </summary>
25254       <param name=
"start"></param>
25255       <param name=
"end"></param>
25256       <param name=
"t"></param>
25257     </member>
25258     <member name=
"M:UnityEngine.Material.SetBuffer(System.String,UnityEngine.ComputeBuffer)">
25259       <summary>
25260         <para>Set a ComputeBuffer
value.</para>
25261       </summary>
25262       <param name=
"propertyName"></param>
25263       <param name=
"buffer"></param>
25264     </member>
25265     <member name=
"M:UnityEngine.Material.SetColor(System.String,UnityEngine.Color)">
25266       <summary>
25267         <para>Set a named color
value.</para>
25268       </summary>
25269       <param name=
"propertyName">Property name, e.g. "_Color".</param>
25270       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25271       <param name=
"color">Color value to set.</param>
25272     </member>
25273     <member name=
"M:UnityEngine.Material.SetColor(System.Int32,UnityEngine.Color)">
25274       <summary>
25275         <para>Set a named color
value.</para>
25276       </summary>
25277       <param name=
"propertyName">Property name, e.g. "_Color".</param>
25278       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25279       <param name=
"color">Color value to set.</param>
25280     </member>
25281     <member name=
"M:UnityEngine.Material.SetColorArray(System.String,UnityEngine.Color[])">
25282       <summary>
25283         <para>Set a color array property.</para>
25284       </summary>
25285       <param name=
"name">Property name.</param>
25286       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25287       <param name=
"values">Array of values to set.</param>
25288     </member>
25289     <member name=
"M:UnityEngine.Material.SetColorArray(System.Int32,UnityEngine.Color[])">
25290       <summary>
25291         <para>Set a color array property.</para>
25292       </summary>
25293       <param name=
"name">Property name.</param>
25294       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25295       <param name=
"values">Array of values to set.</param>
25296     </member>
25297     <member name=
"M:UnityEngine.Material.SetFloat(System.String,System.Single)">
25298       <summary>
25299         <para>Set a named
float value.</para>
25300       </summary>
25301       <param name=
"propertyName">Property name, e.g. "_Glossiness".</param>
25302       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25303       <param name=
"value">Float value to set.</param>
25304     </member>
25305     <member name=
"M:UnityEngine.Material.SetFloat(System.Int32,System.Single)">
25306       <summary>
25307         <para>Set a named
float value.</para>
25308       </summary>
25309       <param name=
"propertyName">Property name, e.g. "_Glossiness".</param>
25310       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25311       <param name=
"value">Float value to set.</param>
25312     </member>
25313     <member name=
"M:UnityEngine.Material.SetFloatArray(System.String,System.Single[])">
25314       <summary>
25315         <para>Set a
float array property.</para>
25316       </summary>
25317       <param name=
"name">Property name.</param>
25318       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25319       <param name=
"values">Array of values to set.</param>
25320     </member>
25321     <member name=
"M:UnityEngine.Material.SetFloatArray(System.Int32,System.Single[])">
25322       <summary>
25323         <para>Set a
float array property.</para>
25324       </summary>
25325       <param name=
"name">Property name.</param>
25326       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25327       <param name=
"values">Array of values to set.</param>
25328     </member>
25329     <member name=
"M:UnityEngine.Material.SetInt(System.String,System.Int32)">
25330       <summary>
25331         <para>Set a named integer
value.</para>
25332       </summary>
25333       <param name=
"propertyName">Property name, e.g. "_SrcBlend".</param>
25334       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25335       <param name=
"value">Integer value to set.</param>
25336     </member>
25337     <member name=
"M:UnityEngine.Material.SetInt(System.Int32,System.Int32)">
25338       <summary>
25339         <para>Set a named integer
value.</para>
25340       </summary>
25341       <param name=
"propertyName">Property name, e.g. "_SrcBlend".</param>
25342       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25343       <param name=
"value">Integer value to set.</param>
25344     </member>
25345     <member name=
"M:UnityEngine.Material.SetMatrix(System.String,UnityEngine.Matrix4x4)">
25346       <summary>
25347         <para>Set a named matrix
for the shader.</para>
25348       </summary>
25349       <param name=
"propertyName">Property name, e.g. "_CubemapRotation".</param>
25350       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25351       <param name=
"matrix">Matrix value to set.</param>
25352     </member>
25353     <member name=
"M:UnityEngine.Material.SetMatrix(System.Int32,UnityEngine.Matrix4x4)">
25354       <summary>
25355         <para>Set a named matrix
for the shader.</para>
25356       </summary>
25357       <param name=
"propertyName">Property name, e.g. "_CubemapRotation".</param>
25358       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25359       <param name=
"matrix">Matrix value to set.</param>
25360     </member>
25361     <member name=
"M:UnityEngine.Material.SetMatrixArray(System.String,UnityEngine.Matrix4x4[])">
25362       <summary>
25363         <para>Set a matrix array property.</para>
25364       </summary>
25365       <param name=
"name">Property name.</param>
25366       <param name=
"values">Array of values to set.</param>
25367       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25368     </member>
25369     <member name=
"M:UnityEngine.Material.SetMatrixArray(System.Int32,UnityEngine.Matrix4x4[])">
25370       <summary>
25371         <para>Set a matrix array property.</para>
25372       </summary>
25373       <param name=
"name">Property name.</param>
25374       <param name=
"values">Array of values to set.</param>
25375       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25376     </member>
25377     <member name=
"M:UnityEngine.Material.SetOverrideTag(System.String,System.String)">
25378       <summary>
25379         <para>Sets an
override tag/value on the material.</para>
25380       </summary>
25381       <param name=
"tag">Name of the tag to set.</param>
25382       <param name=
"val">Name of the value to set. Empty string to clear the override flag.</param>
25383     </member>
25384     <member name=
"M:UnityEngine.Material.SetPass(System.Int32)">
25385       <summary>
25386         <para>Activate the given pass
for rendering.</para>
25387       </summary>
25388       <param name=
"pass">Shader pass number to setup.</param>
25389       <returns>
25390         <para>If
false is returned, no rendering should be done.</para>
25391       </returns>
25392     </member>
25393     <member name=
"M:UnityEngine.Material.SetTexture(System.String,UnityEngine.Texture)">
25394       <summary>
25395         <para>Set a named texture.</para>
25396       </summary>
25397       <param name=
"propertyName">Property name, e.g. "_MainTex".</param>
25398       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25399       <param name=
"texture">Texture to set.</param>
25400     </member>
25401     <member name=
"M:UnityEngine.Material.SetTexture(System.Int32,UnityEngine.Texture)">
25402       <summary>
25403         <para>Set a named texture.</para>
25404       </summary>
25405       <param name=
"propertyName">Property name, e.g. "_MainTex".</param>
25406       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25407       <param name=
"texture">Texture to set.</param>
25408     </member>
25409     <member name=
"M:UnityEngine.Material.SetTextureOffset(System.String,UnityEngine.Vector2)">
25410       <summary>
25411         <para>Sets the placement offset of texture propertyName.</para>
25412       </summary>
25413       <param name=
"propertyName"></param>
25414       <param name=
"offset"></param>
25415     </member>
25416     <member name=
"M:UnityEngine.Material.SetTextureScale(System.String,UnityEngine.Vector2)">
25417       <summary>
25418         <para>Sets the placement scale of texture propertyName.</para>
25419       </summary>
25420       <param name=
"propertyName"></param>
25421       <param name=
"scale"></param>
25422     </member>
25423     <member name=
"M:UnityEngine.Material.SetVector(System.String,UnityEngine.Vector4)">
25424       <summary>
25425         <para>Set a named vector
value.</para>
25426       </summary>
25427       <param name=
"propertyName">Property name, e.g. "_WaveAndDistance".</param>
25428       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25429       <param name=
"vector">Vector value to set.</param>
25430     </member>
25431     <member name=
"M:UnityEngine.Material.SetVector(System.Int32,UnityEngine.Vector4)">
25432       <summary>
25433         <para>Set a named vector
value.</para>
25434       </summary>
25435       <param name=
"propertyName">Property name, e.g. "_WaveAndDistance".</param>
25436       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25437       <param name=
"vector">Vector value to set.</param>
25438     </member>
25439     <member name=
"M:UnityEngine.Material.SetVectorArray(System.String,UnityEngine.Vector4[])">
25440       <summary>
25441         <para>Set a vector array property.</para>
25442       </summary>
25443       <param name=
"name">Property name.</param>
25444       <param name=
"values">Array of values to set.</param>
25445       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25446     </member>
25447     <member name=
"M:UnityEngine.Material.SetVectorArray(System.Int32,UnityEngine.Vector4[])">
25448       <summary>
25449         <para>Set a vector array property.</para>
25450       </summary>
25451       <param name=
"name">Property name.</param>
25452       <param name=
"values">Array of values to set.</param>
25453       <param name=
"nameID">Property name ID, use Shader.PropertyToID to get it.</param>
25454     </member>
25455     <member name=
"T:UnityEngine.MaterialGlobalIlluminationFlags">
25456       <summary>
25457         <para>How the material interacts with lightmaps and lightprobes.</para>
25458       </summary>
25459     </member>
25460     <member name=
"F:UnityEngine.MaterialGlobalIlluminationFlags.BakedEmissive">
25461       <summary>
25462         <para>The emissive lighting affects baked Global Illumination. It emits lighting
into baked lightmaps and baked lightprobes.</para>
25463       </summary>
25464     </member>
25465     <member name=
"F:UnityEngine.MaterialGlobalIlluminationFlags.EmissiveIsBlack">
25466       <summary>
25467         <para>The emissive lighting
is guaranteed to be black. This lets the lightmapping system know that it doesn't have to extract emissive lighting information from the material and can simply assume it is completely black.</para>
25468       </summary>
25469     </member>
25470     <member name=
"F:UnityEngine.MaterialGlobalIlluminationFlags.None">
25471       <summary>
25472         <para>The emissive lighting does not affect Global Illumination at all.</para>
25473       </summary>
25474     </member>
25475     <member name=
"F:UnityEngine.MaterialGlobalIlluminationFlags.RealtimeEmissive">
25476       <summary>
25477         <para>The emissive lighting will affect realtime Global Illumination. It emits lighting
into realtime lightmaps and realtime lightprobes.</para>
25478       </summary>
25479     </member>
25480     <member name=
"T:UnityEngine.MaterialPropertyBlock">
25481       <summary>
25482         <para>A block of material values to apply.</para>
25483       </summary>
25484     </member>
25485     <member name=
"P:UnityEngine.MaterialPropertyBlock.isEmpty">
25486       <summary>
25487         <para>Is the material property block empty? (Read Only)</para>
25488       </summary>
25489     </member>
25490     <member name=
"M:UnityEngine.MaterialPropertyBlock.Clear">
25491       <summary>
25492         <para>Clear material property values.</para>
25493       </summary>
25494     </member>
25495     <member name=
"M:UnityEngine.MaterialPropertyBlock.GetFloat(System.String)">
25496       <summary>
25497         <para>Get a
float from the property block.</para>
25498       </summary>
25499       <param name=
"name"></param>
25500       <param name=
"nameID"></param>
25501     </member>
25502     <member name=
"M:UnityEngine.MaterialPropertyBlock.GetFloat(System.Int32)">
25503       <summary>
25504         <para>Get a
float from the property block.</para>
25505       </summary>
25506       <param name=
"name"></param>
25507       <param name=
"nameID"></param>
25508     </member>
25509     <member name=
"M:UnityEngine.MaterialPropertyBlock.GetMatrix(System.String)">
25510       <summary>
25511         <para>Get a matrix
from the property block.</para>
25512       </summary>
25513       <param name=
"name"></param>
25514       <param name=
"nameID"></param>
25515     </member>
25516     <member name=
"M:UnityEngine.MaterialPropertyBlock.GetMatrix(System.Int32)">
25517       <summary>
25518         <para>Get a matrix
from the property block.</para>
25519       </summary>
25520       <param name=
"name"></param>
25521       <param name=
"nameID"></param>
25522     </member>
25523     <member name=
"M:UnityEngine.MaterialPropertyBlock.GetTexture(System.String)">
25524       <summary>
25525         <para>Get a texture
from the property block.</para>
25526       </summary>
25527       <param name=
"name"></param>
25528       <param name=
"nameID"></param>
25529     </member>
25530     <member name=
"M:UnityEngine.MaterialPropertyBlock.GetTexture(System.Int32)">
25531       <summary>
25532         <para>Get a texture
from the property block.</para>
25533       </summary>
25534       <param name=
"name"></param>
25535       <param name=
"nameID"></param>
25536     </member>
25537     <member name=
"M:UnityEngine.MaterialPropertyBlock.GetVector(System.String)">
25538       <summary>
25539         <para>Get a vector
from the property block.</para>
25540       </summary>
25541       <param name=
"name"></param>
25542       <param name=
"nameID"></param>
25543     </member>
25544     <member name=
"M:UnityEngine.MaterialPropertyBlock.GetVector(System.Int32)">
25545       <summary>
25546         <para>Get a vector
from the property block.</para>
25547       </summary>
25548       <param name=
"name"></param>
25549       <param name=
"nameID"></param>
25550     </member>
25551     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetBuffer(System.String,UnityEngine.ComputeBuffer)">
25552       <summary>
25553         <para>Set a ComputeBuffer property.</para>
25554       </summary>
25555       <param name=
"name">The name of the property.</param>
25556       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25557       <param name=
"value">The ComputeBuffer to set.</param>
25558     </member>
25559     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetBuffer(System.Int32,UnityEngine.ComputeBuffer)">
25560       <summary>
25561         <para>Set a ComputeBuffer property.</para>
25562       </summary>
25563       <param name=
"name">The name of the property.</param>
25564       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25565       <param name=
"value">The ComputeBuffer to set.</param>
25566     </member>
25567     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetColor(System.String,UnityEngine.Color)">
25568       <summary>
25569         <para>Set a color property.</para>
25570       </summary>
25571       <param name=
"name">The name of the property.</param>
25572       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25573       <param name=
"value">The Color value to set.</param>
25574     </member>
25575     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetColor(System.Int32,UnityEngine.Color)">
25576       <summary>
25577         <para>Set a color property.</para>
25578       </summary>
25579       <param name=
"name">The name of the property.</param>
25580       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25581       <param name=
"value">The Color value to set.</param>
25582     </member>
25583     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetFloat(System.String,System.Single)">
25584       <summary>
25585         <para>Set a
float property.</para>
25586       </summary>
25587       <param name=
"name">The name of the property.</param>
25588       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25589       <param name=
"value">The float value to set.</param>
25590     </member>
25591     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetFloat(System.Int32,System.Single)">
25592       <summary>
25593         <para>Set a
float property.</para>
25594       </summary>
25595       <param name=
"name">The name of the property.</param>
25596       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25597       <param name=
"value">The float value to set.</param>
25598     </member>
25599     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetFloatArray(System.String,System.Single[])">
25600       <summary>
25601         <para>Set a
float array property.</para>
25602       </summary>
25603       <param name=
"name">The name of the property.</param>
25604       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25605       <param name=
"values">The array to set.</param>
25606     </member>
25607     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetFloatArray(System.Int32,System.Single[])">
25608       <summary>
25609         <para>Set a
float array property.</para>
25610       </summary>
25611       <param name=
"name">The name of the property.</param>
25612       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25613       <param name=
"values">The array to set.</param>
25614     </member>
25615     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetMatrix(System.String,UnityEngine.Matrix4x4)">
25616       <summary>
25617         <para>Set a matrix property.</para>
25618       </summary>
25619       <param name=
"name">The name of the property.</param>
25620       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25621       <param name=
"value">The matrix value to set.</param>
25622     </member>
25623     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetMatrix(System.Int32,UnityEngine.Matrix4x4)">
25624       <summary>
25625         <para>Set a matrix property.</para>
25626       </summary>
25627       <param name=
"name">The name of the property.</param>
25628       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25629       <param name=
"value">The matrix value to set.</param>
25630     </member>
25631     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetMatrixArray(System.String,UnityEngine.Matrix4x4[])">
25632       <summary>
25633         <para>Set a matrix array property.</para>
25634       </summary>
25635       <param name=
"name">The name of the property.</param>
25636       <param name=
"values">The name ID of the property retrieved by Shader.PropertyToID.</param>
25637       <param name=
"nameID">The array to set.</param>
25638     </member>
25639     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetMatrixArray(System.Int32,UnityEngine.Matrix4x4[])">
25640       <summary>
25641         <para>Set a matrix array property.</para>
25642       </summary>
25643       <param name=
"name">The name of the property.</param>
25644       <param name=
"values">The name ID of the property retrieved by Shader.PropertyToID.</param>
25645       <param name=
"nameID">The array to set.</param>
25646     </member>
25647     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetTexture(System.String,UnityEngine.Texture)">
25648       <summary>
25649         <para>Set a texture property.</para>
25650       </summary>
25651       <param name=
"name">The name of the property.</param>
25652       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25653       <param name=
"value">The Texture to set.</param>
25654     </member>
25655     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetTexture(System.Int32,UnityEngine.Texture)">
25656       <summary>
25657         <para>Set a texture property.</para>
25658       </summary>
25659       <param name=
"name">The name of the property.</param>
25660       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25661       <param name=
"value">The Texture to set.</param>
25662     </member>
25663     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetVector(System.String,UnityEngine.Vector4)">
25664       <summary>
25665         <para>Set a vector property.</para>
25666       </summary>
25667       <param name=
"name">The name of the property.</param>
25668       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25669       <param name=
"value">The Vector4 value to set.</param>
25670     </member>
25671     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetVector(System.Int32,UnityEngine.Vector4)">
25672       <summary>
25673         <para>Set a vector property.</para>
25674       </summary>
25675       <param name=
"name">The name of the property.</param>
25676       <param name=
"nameID">The name ID of the property retrieved by Shader.PropertyToID.</param>
25677       <param name=
"value">The Vector4 value to set.</param>
25678     </member>
25679     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetVectorArray(System.String,UnityEngine.Vector4[])">
25680       <summary>
25681         <para>Set a vector array property.</para>
25682       </summary>
25683       <param name=
"nameID">The name of the property.</param>
25684       <param name=
"values">The name ID of the property retrieved by Shader.PropertyToID.</param>
25685       <param name=
"name">The array to set.</param>
25686     </member>
25687     <member name=
"M:UnityEngine.MaterialPropertyBlock.SetVectorArray(System.Int32,UnityEngine.Vector4[])">
25688       <summary>
25689         <para>Set a vector array property.</para>
25690       </summary>
25691       <param name=
"nameID">The name of the property.</param>
25692       <param name=
"values">The name ID of the property retrieved by Shader.PropertyToID.</param>
25693       <param name=
"name">The array to set.</param>
25694     </member>
25695     <member name=
"T:UnityEngine.Mathf">
25696       <summary>
25697         <para>A collection of common math functions.</para>
25698       </summary>
25699     </member>
25700     <member name=
"M:UnityEngine.Mathf.Abs(System.Single)">
25701       <summary>
25702         <para>Returns the absolute
value of f.</para>
25703       </summary>
25704       <param name=
"f"></param>
25705     </member>
25706     <member name=
"M:UnityEngine.Mathf.Abs(System.Int32)">
25707       <summary>
25708         <para>Returns the absolute
value of value.</para>
25709       </summary>
25710       <param name=
"value"></param>
25711     </member>
25712     <member name=
"M:UnityEngine.Mathf.Acos(System.Single)">
25713       <summary>
25714         <para>Returns the arc-cosine of f - the angle
in radians whose cosine is f.</para>
25715       </summary>
25716       <param name=
"f"></param>
25717     </member>
25718     <member name=
"M:UnityEngine.Mathf.Approximately(System.Single,System.Single)">
25719       <summary>
25720         <para>Compares two floating point values
if they are similar.</para>
25721       </summary>
25722       <param name=
"a"></param>
25723       <param name=
"b"></param>
25724     </member>
25725     <member name=
"M:UnityEngine.Mathf.Asin(System.Single)">
25726       <summary>
25727         <para>Returns the arc-sine of f - the angle
in radians whose sine is f.</para>
25728       </summary>
25729       <param name=
"f"></param>
25730     </member>
25731     <member name=
"M:UnityEngine.Mathf.Atan(System.Single)">
25732       <summary>
25733         <para>Returns the arc-tangent of f - the angle
in radians whose tangent is f.</para>
25734       </summary>
25735       <param name=
"f"></param>
25736     </member>
25737     <member name=
"M:UnityEngine.Mathf.Atan2(System.Single,System.Single)">
25738       <summary>
25739         <para>Returns the angle
in radians whose Tan is y/x.</para>
25740       </summary>
25741       <param name=
"y"></param>
25742       <param name=
"x"></param>
25743     </member>
25744     <member name=
"M:UnityEngine.Mathf.Ceil(System.Single)">
25745       <summary>
25746         <para>Returns the smallest integer greater to or equal to f.</para>
25747       </summary>
25748       <param name=
"f"></param>
25749     </member>
25750     <member name=
"M:UnityEngine.Mathf.CeilToInt(System.Single)">
25751       <summary>
25752         <para>Returns the smallest integer greater to or equal to f.</para>
25753       </summary>
25754       <param name=
"f"></param>
25755     </member>
25756     <member name=
"M:UnityEngine.Mathf.Clamp(System.Single,System.Single,System.Single)">
25757       <summary>
25758         <para>Clamps a
value between a minimum float and maximum float value.</para>
25759       </summary>
25760       <param name=
"value"></param>
25761       <param name=
"min"></param>
25762       <param name=
"max"></param>
25763     </member>
25764     <member name=
"M:UnityEngine.Mathf.Clamp(System.Int32,System.Int32,System.Int32)">
25765       <summary>
25766         <para>Clamps
value between min and max and returns value.</para>
25767       </summary>
25768       <param name=
"value"></param>
25769       <param name=
"min"></param>
25770       <param name=
"max"></param>
25771     </member>
25772     <member name=
"M:UnityEngine.Mathf.Clamp01(System.Single)">
25773       <summary>
25774         <para>Clamps
value between 0 and 1 and returns value.</para>
25775       </summary>
25776       <param name=
"value"></param>
25777     </member>
25778     <member name=
"M:UnityEngine.Mathf.ClosestPowerOfTwo(System.Int32)">
25779       <summary>
25780         <para>Returns the closest power of two
value.</para>
25781       </summary>
25782       <param name=
"value"></param>
25783     </member>
25784     <member name=
"M:UnityEngine.Mathf.Cos(System.Single)">
25785       <summary>
25786         <para>Returns the cosine of angle f
in radians.</para>
25787       </summary>
25788       <param name=
"f"></param>
25789     </member>
25790     <member name=
"F:UnityEngine.Mathf.Deg2Rad">
25791       <summary>
25792         <para>Degrees-to-radians conversion constant (Read Only).</para>
25793       </summary>
25794     </member>
25795     <member name=
"M:UnityEngine.Mathf.DeltaAngle(System.Single,System.Single)">
25796       <summary>
25797         <para>Calculates the shortest difference between two given angles given
in degrees.</para>
25798       </summary>
25799       <param name=
"current"></param>
25800       <param name=
"target"></param>
25801     </member>
25802     <member name=
"F:UnityEngine.Mathf.Epsilon">
25803       <summary>
25804         <para>A tiny floating point
value (Read Only).</para>
25805       </summary>
25806     </member>
25807     <member name=
"M:UnityEngine.Mathf.Exp(System.Single)">
25808       <summary>
25809         <para>Returns e raised to the specified power.</para>
25810       </summary>
25811       <param name=
"power"></param>
25812     </member>
25813     <member name=
"M:UnityEngine.Mathf.Floor(System.Single)">
25814       <summary>
25815         <para>Returns the largest integer smaller to or equal to f.</para>
25816       </summary>
25817       <param name=
"f"></param>
25818     </member>
25819     <member name=
"M:UnityEngine.Mathf.FloorToInt(System.Single)">
25820       <summary>
25821         <para>Returns the largest integer smaller to or equal to f.</para>
25822       </summary>
25823       <param name=
"f"></param>
25824     </member>
25825     <member name=
"M:UnityEngine.Mathf.GammaToLinearSpace(System.Single)">
25826       <summary>
25827         <para>Converts the given
value from gamma (sRGB) to linear color space.</para>
25828       </summary>
25829       <param name=
"value"></param>
25830     </member>
25831     <member name=
"F:UnityEngine.Mathf.Infinity">
25832       <summary>
25833         <para>A representation of positive infinity (Read Only).</para>
25834       </summary>
25835     </member>
25836     <member name=
"M:UnityEngine.Mathf.InverseLerp(System.Single,System.Single,System.Single)">
25837       <summary>
25838         <para>Calculates the linear parameter t that produces the interpolant
value within the range [a, b].</para>
25839       </summary>
25840       <param name=
"a"></param>
25841       <param name=
"b"></param>
25842       <param name=
"value"></param>
25843     </member>
25844     <member name=
"M:UnityEngine.Mathf.IsPowerOfTwo(System.Int32)">
25845       <summary>
25846         <para>Returns
true if the value is power of two.</para>
25847       </summary>
25848       <param name=
"value"></param>
25849     </member>
25850     <member name=
"M:UnityEngine.Mathf.Lerp(System.Single,System.Single,System.Single)">
25851       <summary>
25852         <para>Linearly interpolates between a and b
by t.</para>
25853       </summary>
25854       <param name=
"a"></param>
25855       <param name=
"b"></param>
25856       <param name=
"t"></param>
25857     </member>
25858     <member name=
"M:UnityEngine.Mathf.LerpAngle(System.Single,System.Single,System.Single)">
25859       <summary>
25860         <para>Same
as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.</para>
25861       </summary>
25862       <param name=
"a"></param>
25863       <param name=
"b"></param>
25864       <param name=
"t"></param>
25865     </member>
25866     <member name=
"M:UnityEngine.Mathf.LerpUnclamped(System.Single,System.Single,System.Single)">
25867       <summary>
25868         <para>Linearly interpolates between a and b
by t.</para>
25869       </summary>
25870       <param name=
"a"></param>
25871       <param name=
"b"></param>
25872       <param name=
"t"></param>
25873     </member>
25874     <member name=
"M:UnityEngine.Mathf.LinearToGammaSpace(System.Single)">
25875       <summary>
25876         <para>Converts the given
value from linear to gamma (sRGB) color space.</para>
25877       </summary>
25878       <param name=
"value"></param>
25879     </member>
25880     <member name=
"M:UnityEngine.Mathf.Log(System.Single,System.Single)">
25881       <summary>
25882         <para>Returns the logarithm of a specified number
in a specified base.</para>
25883       </summary>
25884       <param name=
"f"></param>
25885       <param name=
"p"></param>
25886     </member>
25887     <member name=
"M:UnityEngine.Mathf.Log(System.Single)">
25888       <summary>
25889         <para>Returns the natural (
base e) logarithm of a specified number.</para>
25890       </summary>
25891       <param name=
"f"></param>
25892     </member>
25893     <member name=
"M:UnityEngine.Mathf.Log10(System.Single)">
25894       <summary>
25895         <para>Returns the
base 10 logarithm of a specified number.</para>
25896       </summary>
25897       <param name=
"f"></param>
25898     </member>
25899     <member name=
"M:UnityEngine.Mathf.Max(System.Single,System.Single)">
25900       <summary>
25901         <para>Returns largest of two or more values.</para>
25902       </summary>
25903       <param name=
"a"></param>
25904       <param name=
"b"></param>
25905       <param name=
"values"></param>
25906     </member>
25907     <member name=
"M:UnityEngine.Mathf.Max(System.Single[])">
25908       <summary>
25909         <para>Returns largest of two or more values.</para>
25910       </summary>
25911       <param name=
"a"></param>
25912       <param name=
"b"></param>
25913       <param name=
"values"></param>
25914     </member>
25915     <member name=
"M:UnityEngine.Mathf.Max(System.Int32,System.Int32)">
25916       <summary>
25917         <para>Returns the largest of two or more values.</para>
25918       </summary>
25919       <param name=
"a"></param>
25920       <param name=
"b"></param>
25921       <param name=
"values"></param>
25922     </member>
25923     <member name=
"M:UnityEngine.Mathf.Max(System.Int32[])">
25924       <summary>
25925         <para>Returns the largest of two or more values.</para>
25926       </summary>
25927       <param name=
"a"></param>
25928       <param name=
"b"></param>
25929       <param name=
"values"></param>
25930     </member>
25931     <member name=
"M:UnityEngine.Mathf.Min(System.Single,System.Single)">
25932       <summary>
25933         <para>Returns the smallest of two or more values.</para>
25934       </summary>
25935       <param name=
"a"></param>
25936       <param name=
"b"></param>
25937       <param name=
"values"></param>
25938     </member>
25939     <member name=
"M:UnityEngine.Mathf.Min(System.Single[])">
25940       <summary>
25941         <para>Returns the smallest of two or more values.</para>
25942       </summary>
25943       <param name=
"a"></param>
25944       <param name=
"b"></param>
25945       <param name=
"values"></param>
25946     </member>
25947     <member name=
"M:UnityEngine.Mathf.Min(System.Int32,System.Int32)">
25948       <summary>
25949         <para>Returns the smallest of two or more values.</para>
25950       </summary>
25951       <param name=
"a"></param>
25952       <param name=
"b"></param>
25953       <param name=
"values"></param>
25954     </member>
25955     <member name=
"M:UnityEngine.Mathf.Min(System.Int32[])">
25956       <summary>
25957         <para>Returns the smallest of two or more values.</para>
25958       </summary>
25959       <param name=
"a"></param>
25960       <param name=
"b"></param>
25961       <param name=
"values"></param>
25962     </member>
25963     <member name=
"M:UnityEngine.Mathf.MoveTowards(System.Single,System.Single,System.Single)">
25964       <summary>
25965         <para>Moves a
value current towards target.</para>
25966       </summary>
25967       <param name=
"current">The current value.</param>
25968       <param name=
"target">The value to move towards.</param>
25969       <param name=
"maxDelta">The maximum change that should be applied to the value.</param>
25970     </member>
25971     <member name=
"M:UnityEngine.Mathf.MoveTowardsAngle(System.Single,System.Single,System.Single)">
25972       <summary>
25973         <para>Same
as MoveTowards but makes sure the values interpolate correctly when they wrap around 360 degrees.</para>
25974       </summary>
25975       <param name=
"current"></param>
25976       <param name=
"target"></param>
25977       <param name=
"maxDelta"></param>
25978     </member>
25979     <member name=
"F:UnityEngine.Mathf.NegativeInfinity">
25980       <summary>
25981         <para>A representation of negative infinity (Read Only).</para>
25982       </summary>
25983     </member>
25984     <member name=
"M:UnityEngine.Mathf.NextPowerOfTwo(System.Int32)">
25985       <summary>
25986         <para>Returns the next power of two
value.</para>
25987       </summary>
25988       <param name=
"value"></param>
25989     </member>
25990     <member name=
"M:UnityEngine.Mathf.PerlinNoise(System.Single,System.Single)">
25991       <summary>
25992         <para>Generate
2D Perlin noise.</para>
25993       </summary>
25994       <param name=
"x">X-coordinate of sample point.</param>
25995       <param name=
"y">Y-coordinate of sample point.</param>
25996       <returns>
25997         <para>Value between
0.0 and 1.0.</para>
25998       </returns>
25999     </member>
26000     <member name=
"F:UnityEngine.Mathf.PI">
26001       <summary>
26002         <para>The infamous
3.14159265358979... value (Read Only).</para>
26003       </summary>
26004     </member>
26005     <member name=
"M:UnityEngine.Mathf.PingPong(System.Single,System.Single)">
26006       <summary>
26007         <para>PingPongs the
value t, so that it is never larger than length and never smaller than 0.</para>
26008       </summary>
26009       <param name=
"t"></param>
26010       <param name=
"length"></param>
26011     </member>
26012     <member name=
"M:UnityEngine.Mathf.Pow(System.Single,System.Single)">
26013       <summary>
26014         <para>Returns f raised to power p.</para>
26015       </summary>
26016       <param name=
"f"></param>
26017       <param name=
"p"></param>
26018     </member>
26019     <member name=
"F:UnityEngine.Mathf.Rad2Deg">
26020       <summary>
26021         <para>Radians-to-degrees conversion constant (Read Only).</para>
26022       </summary>
26023     </member>
26024     <member name=
"M:UnityEngine.Mathf.Repeat(System.Single,System.Single)">
26025       <summary>
26026         <para>Loops the
value t, so that it is never larger than length and never smaller than 0.</para>
26027       </summary>
26028       <param name=
"t"></param>
26029       <param name=
"length"></param>
26030     </member>
26031     <member name=
"M:UnityEngine.Mathf.Round(System.Single)">
26032       <summary>
26033         <para>Returns f rounded to the nearest integer.</para>
26034       </summary>
26035       <param name=
"f"></param>
26036     </member>
26037     <member name=
"M:UnityEngine.Mathf.RoundToInt(System.Single)">
26038       <summary>
26039         <para>Returns f rounded to the nearest integer.</para>
26040       </summary>
26041       <param name=
"f"></param>
26042     </member>
26043     <member name=
"M:UnityEngine.Mathf.Sign(System.Single)">
26044       <summary>
26045         <para>Returns the sign of f.</para>
26046       </summary>
26047       <param name=
"f"></param>
26048     </member>
26049     <member name=
"M:UnityEngine.Mathf.Sin(System.Single)">
26050       <summary>
26051         <para>Returns the sine of angle f
in radians.</para>
26052       </summary>
26053       <param name=
"f"></param>
26054     </member>
26055     <member name=
"M:UnityEngine.Mathf.SmoothDamp(System.Single,System.Single,System.Single&amp;,System.Single)">
26056       <summary>
26057         <para>Gradually changes a
value towards a desired goal over time.</para>
26058       </summary>
26059       <param name=
"current">The current position.</param>
26060       <param name=
"target">The position we are trying to reach.</param>
26061       <param name=
"currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
26062       <param name=
"smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
26063       <param name=
"maxSpeed">Optionally allows you to clamp the maximum speed.</param>
26064       <param name=
"deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
26065     </member>
26066     <member name=
"M:UnityEngine.Mathf.SmoothDamp(System.Single,System.Single,System.Single&amp;,System.Single,System.Single)">
26067       <summary>
26068         <para>Gradually changes a
value towards a desired goal over time.</para>
26069       </summary>
26070       <param name=
"current">The current position.</param>
26071       <param name=
"target">The position we are trying to reach.</param>
26072       <param name=
"currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
26073       <param name=
"smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
26074       <param name=
"maxSpeed">Optionally allows you to clamp the maximum speed.</param>
26075       <param name=
"deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
26076     </member>
26077     <member name=
"M:UnityEngine.Mathf.SmoothDamp(System.Single,System.Single,System.Single&amp;,System.Single,System.Single,System.Single)">
26078       <summary>
26079         <para>Gradually changes a
value towards a desired goal over time.</para>
26080       </summary>
26081       <param name=
"current">The current position.</param>
26082       <param name=
"target">The position we are trying to reach.</param>
26083       <param name=
"currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
26084       <param name=
"smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
26085       <param name=
"maxSpeed">Optionally allows you to clamp the maximum speed.</param>
26086       <param name=
"deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
26087     </member>
26088     <member name=
"M:UnityEngine.Mathf.SmoothDampAngle(System.Single,System.Single,System.Single&amp;,System.Single)">
26089       <summary>
26090         <para>Gradually changes an angle given
in degrees towards a desired goal angle over time.</para>
26091       </summary>
26092       <param name=
"current">The current position.</param>
26093       <param name=
"target">The position we are trying to reach.</param>
26094       <param name=
"currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
26095       <param name=
"smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
26096       <param name=
"maxSpeed">Optionally allows you to clamp the maximum speed.</param>
26097       <param name=
"deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
26098     </member>
26099     <member name=
"M:UnityEngine.Mathf.SmoothDampAngle(System.Single,System.Single,System.Single&amp;,System.Single,System.Single)">
26100       <summary>
26101         <para>Gradually changes an angle given
in degrees towards a desired goal angle over time.</para>
26102       </summary>
26103       <param name=
"current">The current position.</param>
26104       <param name=
"target">The position we are trying to reach.</param>
26105       <param name=
"currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
26106       <param name=
"smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
26107       <param name=
"maxSpeed">Optionally allows you to clamp the maximum speed.</param>
26108       <param name=
"deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
26109     </member>
26110     <member name=
"M:UnityEngine.Mathf.SmoothDampAngle(System.Single,System.Single,System.Single&amp;,System.Single,System.Single,System.Single)">
26111       <summary>
26112         <para>Gradually changes an angle given
in degrees towards a desired goal angle over time.</para>
26113       </summary>
26114       <param name=
"current">The current position.</param>
26115       <param name=
"target">The position we are trying to reach.</param>
26116       <param name=
"currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
26117       <param name=
"smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
26118       <param name=
"maxSpeed">Optionally allows you to clamp the maximum speed.</param>
26119       <param name=
"deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
26120     </member>
26121     <member name=
"M:UnityEngine.Mathf.SmoothStep(System.Single,System.Single,System.Single)">
26122       <summary>
26123         <para>Interpolates between min and max with smoothing at the limits.</para>
26124       </summary>
26125       <param name=
"from"></param>
26126       <param name=
"to"></param>
26127       <param name=
"t"></param>
26128     </member>
26129     <member name=
"M:UnityEngine.Mathf.Sqrt(System.Single)">
26130       <summary>
26131         <para>Returns square root of f.</para>
26132       </summary>
26133       <param name=
"f"></param>
26134     </member>
26135     <member name=
"M:UnityEngine.Mathf.Tan(System.Single)">
26136       <summary>
26137         <para>Returns the tangent of angle f
in radians.</para>
26138       </summary>
26139       <param name=
"f"></param>
26140     </member>
26141     <member name=
"T:UnityEngine.Matrix4x4">
26142       <summary>
26143         <para>A standard 4x4 transformation matrix.</para>
26144       </summary>
26145     </member>
26146     <member name=
"P:UnityEngine.Matrix4x4.determinant">
26147       <summary>
26148         <para>The determinant of the matrix.</para>
26149       </summary>
26150     </member>
26151     <member name=
"P:UnityEngine.Matrix4x4.identity">
26152       <summary>
26153         <para>Returns the identity matrix (Read Only).</para>
26154       </summary>
26155     </member>
26156     <member name=
"P:UnityEngine.Matrix4x4.inverse">
26157       <summary>
26158         <para>The inverse of
this matrix (Read Only).</para>
26159       </summary>
26160     </member>
26161     <member name=
"P:UnityEngine.Matrix4x4.isIdentity">
26162       <summary>
26163         <para>Is
this the identity matrix?</para>
26164       </summary>
26165     </member>
26166     <member name=
"P:UnityEngine.Matrix4x4.transpose">
26167       <summary>
26168         <para>Returns the transpose of
this matrix (Read Only).</para>
26169       </summary>
26170     </member>
26171     <member name=
"P:UnityEngine.Matrix4x4.zero">
26172       <summary>
26173         <para>Returns a matrix with all elements
set to zero (Read Only).</para>
26174       </summary>
26175     </member>
26176     <member name=
"M:UnityEngine.Matrix4x4.GetColumn(System.Int32)">
26177       <summary>
26178         <para>Get a column of the matrix.</para>
26179       </summary>
26180       <param name=
"i"></param>
26181     </member>
26182     <member name=
"M:UnityEngine.Matrix4x4.GetRow(System.Int32)">
26183       <summary>
26184         <para>Returns a row of the matrix.</para>
26185       </summary>
26186       <param name=
"i"></param>
26187     </member>
26188     <member name=
"M:UnityEngine.Matrix4x4.MultiplyPoint(UnityEngine.Vector3)">
26189       <summary>
26190         <para>Transforms a position
by this matrix (generic).</para>
26191       </summary>
26192       <param name=
"v"></param>
26193     </member>
26194     <member name=
"M:UnityEngine.Matrix4x4.MultiplyPoint3x4(UnityEngine.Vector3)">
26195       <summary>
26196         <para>Transforms a position
by this matrix (fast).</para>
26197       </summary>
26198       <param name=
"v"></param>
26199     </member>
26200     <member name=
"M:UnityEngine.Matrix4x4.MultiplyVector(UnityEngine.Vector3)">
26201       <summary>
26202         <para>Transforms a direction
by this matrix.</para>
26203       </summary>
26204       <param name=
"v"></param>
26205     </member>
26206     <member name=
"?:UnityEngine.Matrix4x4.op_Multiply(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)">
26207       <summary>
26208         <para>Multiplies two matrices.</para>
26209       </summary>
26210       <param name=
"lhs"></param>
26211       <param name=
"rhs"></param>
26212     </member>
26213     <member name=
"?:UnityEngine.Matrix4x4.op_Multiply(UnityEngine.Matrix4x4,UnityEngine.Vector4)">
26214       <summary>
26215         <para>Transforms a Vector4
by a matrix.</para>
26216       </summary>
26217       <param name=
"lhs"></param>
26218       <param name=
"v"></param>
26219     </member>
26220     <member name=
"M:UnityEngine.Matrix4x4.Ortho(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
26221       <summary>
26222         <para>Creates an orthogonal projection matrix.</para>
26223       </summary>
26224       <param name=
"left"></param>
26225       <param name=
"right"></param>
26226       <param name=
"bottom"></param>
26227       <param name=
"top"></param>
26228       <param name=
"zNear"></param>
26229       <param name=
"zFar"></param>
26230     </member>
26231     <member name=
"M:UnityEngine.Matrix4x4.Perspective(System.Single,System.Single,System.Single,System.Single)">
26232       <summary>
26233         <para>Creates a perspective projection matrix.</para>
26234       </summary>
26235       <param name=
"fov"></param>
26236       <param name=
"aspect"></param>
26237       <param name=
"zNear"></param>
26238       <param name=
"zFar"></param>
26239     </member>
26240     <member name=
"M:UnityEngine.Matrix4x4.Scale(UnityEngine.Vector3)">
26241       <summary>
26242         <para>Creates a scaling matrix.</para>
26243       </summary>
26244       <param name=
"v"></param>
26245     </member>
26246     <member name=
"M:UnityEngine.Matrix4x4.SetColumn(System.Int32,UnityEngine.Vector4)">
26247       <summary>
26248         <para>Sets a column of the matrix.</para>
26249       </summary>
26250       <param name=
"i"></param>
26251       <param name=
"v"></param>
26252     </member>
26253     <member name=
"M:UnityEngine.Matrix4x4.SetRow(System.Int32,UnityEngine.Vector4)">
26254       <summary>
26255         <para>Sets a row of the matrix.</para>
26256       </summary>
26257       <param name=
"i"></param>
26258       <param name=
"v"></param>
26259     </member>
26260     <member name=
"M:UnityEngine.Matrix4x4.SetTRS(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)">
26261       <summary>
26262         <para>Sets
this matrix to a translation, rotation and scaling matrix.</para>
26263       </summary>
26264       <param name=
"pos"></param>
26265       <param name=
"q"></param>
26266       <param name=
"s"></param>
26267     </member>
26268     <member name=
"P:UnityEngine.Matrix4x4.this">
26269       <summary>
26270         <para>Access element at [row, column].</para>
26271       </summary>
26272     </member>
26273     <member name=
"P:UnityEngine.Matrix4x4.this">
26274       <summary>
26275         <para>Access element at sequential index (
0..15 inclusive).</para>
26276       </summary>
26277     </member>
26278     <member name=
"M:UnityEngine.Matrix4x4.ToString">
26279       <summary>
26280         <para>Returns a nicely formatted
string for this matrix.</para>
26281       </summary>
26282       <param name=
"format"></param>
26283     </member>
26284     <member name=
"M:UnityEngine.Matrix4x4.ToString(System.String)">
26285       <summary>
26286         <para>Returns a nicely formatted
string for this matrix.</para>
26287       </summary>
26288       <param name=
"format"></param>
26289     </member>
26290     <member name=
"M:UnityEngine.Matrix4x4.TRS(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)">
26291       <summary>
26292         <para>Creates a translation, rotation and scaling matrix.</para>
26293       </summary>
26294       <param name=
"pos"></param>
26295       <param name=
"q"></param>
26296       <param name=
"s"></param>
26297     </member>
26298     <member name=
"T:UnityEngine.Mesh">
26299       <summary>
26300         <para>A
class that allows creating or modifying meshes from scripts.</para>
26301       </summary>
26302     </member>
26303     <member name=
"P:UnityEngine.Mesh.bindposes">
26304       <summary>
26305         <para>The bind poses. The bind pose at each index refers to the bone with the same index.</para>
26306       </summary>
26307     </member>
26308     <member name=
"P:UnityEngine.Mesh.blendShapeCount">
26309       <summary>
26310         <para>Returns BlendShape count
on this mesh.</para>
26311       </summary>
26312     </member>
26313     <member name=
"P:UnityEngine.Mesh.boneWeights">
26314       <summary>
26315         <para>The bone weights of each vertex.</para>
26316       </summary>
26317     </member>
26318     <member name=
"P:UnityEngine.Mesh.bounds">
26319       <summary>
26320         <para>The bounding volume of the mesh.</para>
26321       </summary>
26322     </member>
26323     <member name=
"P:UnityEngine.Mesh.colors">
26324       <summary>
26325         <para>Vertex colors of the mesh.</para>
26326       </summary>
26327     </member>
26328     <member name=
"P:UnityEngine.Mesh.colors32">
26329       <summary>
26330         <para>Vertex colors of the mesh.</para>
26331       </summary>
26332     </member>
26333     <member name=
"P:UnityEngine.Mesh.isReadable">
26334       <summary>
26335         <para>Returns state of the Read/Write Enabled checkbox
when model was imported.</para>
26336       </summary>
26337     </member>
26338     <member name=
"P:UnityEngine.Mesh.normals">
26339       <summary>
26340         <para>The normals of the mesh.</para>
26341       </summary>
26342     </member>
26343     <member name=
"P:UnityEngine.Mesh.subMeshCount">
26344       <summary>
26345         <para>The number of submeshes. Every material has a separate triangle list.</para>
26346       </summary>
26347     </member>
26348     <member name=
"P:UnityEngine.Mesh.tangents">
26349       <summary>
26350         <para>The tangents of the mesh.</para>
26351       </summary>
26352     </member>
26353     <member name=
"P:UnityEngine.Mesh.triangles">
26354       <summary>
26355         <para>An array containing all triangles
in the mesh.</para>
26356       </summary>
26357     </member>
26358     <member name=
"P:UnityEngine.Mesh.uv">
26359       <summary>
26360         <para>The
base texture coordinates of the mesh.</para>
26361       </summary>
26362     </member>
26363     <member name=
"P:UnityEngine.Mesh.uv2">
26364       <summary>
26365         <para>The second texture coordinate
set of the mesh, if present.</para>
26366       </summary>
26367     </member>
26368     <member name=
"P:UnityEngine.Mesh.uv3">
26369       <summary>
26370         <para>The third texture coordinate
set of the mesh, if present.</para>
26371       </summary>
26372     </member>
26373     <member name=
"P:UnityEngine.Mesh.uv4">
26374       <summary>
26375         <para>The fourth texture coordinate
set of the mesh, if present.</para>
26376       </summary>
26377     </member>
26378     <member name=
"P:UnityEngine.Mesh.vertexCount">
26379       <summary>
26380         <para>Returns the number of vertices
in the mesh (Read Only).</para>
26381       </summary>
26382     </member>
26383     <member name=
"P:UnityEngine.Mesh.vertices">
26384       <summary>
26385         <para>Returns a copy of the vertex positions or assigns a
new vertex positions array.</para>
26386       </summary>
26387     </member>
26388     <member name=
"M:UnityEngine.Mesh.AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])">
26389       <summary>
26390         <para>Adds a
new blend shape frame.</para>
26391       </summary>
26392       <param name=
"shapeName">Name of the blend shape to add a frame to.</param>
26393       <param name=
"frameWeight">Weight for the frame being added.</param>
26394       <param name=
"deltaVertices">Delta vertices for the frame being added.</param>
26395       <param name=
"deltaNormals">Delta normals for the frame being added.</param>
26396       <param name=
"deltaTangents">Delta tangents for the frame being added.</param>
26397     </member>
26398     <member name=
"M:UnityEngine.Mesh.Clear(System.Boolean)">
26399       <summary>
26400         <para>Clears all vertex data and all triangle indices.</para>
26401       </summary>
26402       <param name=
"keepVertexLayout"></param>
26403     </member>
26404     <member name=
"M:UnityEngine.Mesh.ClearBlendShapes">
26405       <summary>
26406         <para>Clears all blend shapes
from Mesh.</para>
26407       </summary>
26408     </member>
26409     <member name=
"M:UnityEngine.Mesh.CombineMeshes(UnityEngine.CombineInstance[],System.Boolean,System.Boolean)">
26410       <summary>
26411         <para>Combines several meshes
into this mesh.</para>
26412       </summary>
26413       <param name=
"combine">Descriptions of the meshes to combine.</param>
26414       <param name=
"mergeSubMeshes">Should all meshes be combined into a single submesh?</param>
26415       <param name=
"useMatrices">Should the transforms supplied in the CombineInstance array be used or ignored?</param>
26416     </member>
26417     <member name=
"M:UnityEngine.Mesh.#ctor">
26418       <summary>
26419         <para>Creates an empty mesh.</para>
26420       </summary>
26421     </member>
26422     <member name=
"M:UnityEngine.Mesh.GetBlendShapeFrameCount(System.Int32)">
26423       <summary>
26424         <para>Returns the frame count
for a blend shape.</para>
26425       </summary>
26426       <param name=
"shapeIndex">The shape index to get frame count from.</param>
26427     </member>
26428     <member name=
"M:UnityEngine.Mesh.GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])">
26429       <summary>
26430         <para>Retreives deltaVertices, deltaNormals and deltaTangents of a blend shape frame.</para>
26431       </summary>
26432       <param name=
"shapeIndex">The shape index of the frame.</param>
26433       <param name=
"frameIndex">The frame index to get the weight from.</param>
26434       <param name=
"deltaVertices">Delta vertices output array for the frame being retreived.</param>
26435       <param name=
"deltaNormals">Delta normals output array for the frame being retreived.</param>
26436       <param name=
"deltaTangents">Delta tangents output array for the frame being retreived.</param>
26437     </member>
26438     <member name=
"M:UnityEngine.Mesh.GetBlendShapeFrameWeight(System.Int32,System.Int32)">
26439       <summary>
26440         <para>Returns the weight of a blend shape frame.</para>
26441       </summary>
26442       <param name=
"shapeIndex">The shape index of the frame.</param>
26443       <param name=
"frameIndex">The frame index to get the weight from.</param>
26444     </member>
26445     <member name=
"M:UnityEngine.Mesh.GetBlendShapeIndex(System.String)">
26446       <summary>
26447         <para>Returns index of BlendShape
by given name.</para>
26448       </summary>
26449       <param name=
"blendShapeName"></param>
26450     </member>
26451     <member name=
"M:UnityEngine.Mesh.GetBlendShapeName(System.Int32)">
26452       <summary>
26453         <para>Returns name of BlendShape
by given index.</para>
26454       </summary>
26455       <param name=
"shapeIndex"></param>
26456     </member>
26457     <member name=
"M:UnityEngine.Mesh.GetIndices(System.Int32)">
26458       <summary>
26459         <para>Returns the index buffer
for the submesh.</para>
26460       </summary>
26461       <param name=
"submesh"></param>
26462     </member>
26463     <member name=
"M:UnityEngine.Mesh.GetTopology(System.Int32)">
26464       <summary>
26465         <para>Gets the topology of a submesh.</para>
26466       </summary>
26467       <param name=
"submesh"></param>
26468     </member>
26469     <member name=
"M:UnityEngine.Mesh.GetTriangles(System.Int32)">
26470       <summary>
26471         <para>Returns the triangle list
for the submesh.</para>
26472       </summary>
26473       <param name=
"submesh"></param>
26474     </member>
26475     <member name=
"M:UnityEngine.Mesh.GetUVs(System.Int32,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;)">
26476       <summary>
26477         <para>Get the UVs
for a given chanel.</para>
26478       </summary>
26479       <param name=
"channel">The UV Channel (zero-indexed).</param>
26480       <param name=
"uvs">List of UVs to get for the given index.</param>
26481     </member>
26482     <member name=
"M:UnityEngine.Mesh.GetUVs(System.Int32,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;)">
26483       <summary>
26484         <para>Get the UVs
for a given chanel.</para>
26485       </summary>
26486       <param name=
"channel">The UV Channel (zero-indexed).</param>
26487       <param name=
"uvs">List of UVs to get for the given index.</param>
26488     </member>
26489     <member name=
"M:UnityEngine.Mesh.GetUVs(System.Int32,System.Collections.Generic.List`1&lt;UnityEngine.Vector4&gt;)">
26490       <summary>
26491         <para>Get the UVs
for a given chanel.</para>
26492       </summary>
26493       <param name=
"channel">The UV Channel (zero-indexed).</param>
26494       <param name=
"uvs">List of UVs to get for the given index.</param>
26495     </member>
26496     <member name=
"M:UnityEngine.Mesh.MarkDynamic">
26497       <summary>
26498         <para>Optimize mesh
for frequent updates.</para>
26499       </summary>
26500     </member>
26501     <member name=
"M:UnityEngine.Mesh.Optimize">
26502       <summary>
26503         <para>Optimizes the mesh
for display.</para>
26504       </summary>
26505     </member>
26506     <member name=
"M:UnityEngine.Mesh.RecalculateBounds">
26507       <summary>
26508         <para>Recalculate the bounding volume of the mesh
from the vertices.</para>
26509       </summary>
26510     </member>
26511     <member name=
"M:UnityEngine.Mesh.RecalculateNormals">
26512       <summary>
26513         <para>Recalculates the normals of the mesh
from the triangles and vertices.</para>
26514       </summary>
26515     </member>
26516     <member name=
"M:UnityEngine.Mesh.SetColors(System.Collections.Generic.List`1&lt;UnityEngine.Color&gt;)">
26517       <summary>
26518         <para>Vertex colors of the mesh.</para>
26519       </summary>
26520       <param name=
"inColors">Per-Vertex Colours.</param>
26521     </member>
26522     <member name=
"M:UnityEngine.Mesh.SetColors(System.Collections.Generic.List`1&lt;UnityEngine.Color32&gt;)">
26523       <summary>
26524         <para>Vertex colors of the mesh.</para>
26525       </summary>
26526       <param name=
"inColors">Per-Vertex Colours.</param>
26527     </member>
26528     <member name=
"M:UnityEngine.Mesh.SetIndices(System.Int32[],UnityEngine.MeshTopology,System.Int32)">
26529       <summary>
26530         <para>Sets the index buffer
for the submesh.</para>
26531       </summary>
26532       <param name=
"indices"></param>
26533       <param name=
"topology"></param>
26534       <param name=
"submesh"></param>
26535       <param name=
"calculateBounds"></param>
26536     </member>
26537     <member name=
"M:UnityEngine.Mesh.SetNormals(System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;)">
26538       <summary>
26539         <para>Set the normals of the mesh.</para>
26540       </summary>
26541       <param name=
"inNormals">Per-vertex normals.</param>
26542     </member>
26543     <member name=
"M:UnityEngine.Mesh.SetTangents(System.Collections.Generic.List`1&lt;UnityEngine.Vector4&gt;)">
26544       <summary>
26545         <para>Set the tangents of the mesh.</para>
26546       </summary>
26547       <param name=
"inTangents">Per-vertex tangents.</param>
26548     </member>
26549     <member name=
"M:UnityEngine.Mesh.SetTriangles(System.Collections.Generic.List`1&lt;System.Int32&gt;,System.Int32)">
26550       <summary>
26551         <para>Sets the triangle list
for the submesh.</para>
26552       </summary>
26553       <param name=
"triangles"></param>
26554       <param name=
"submesh"></param>
26555       <param name=
"calculateBounds"></param>
26556     </member>
26557     <member name=
"M:UnityEngine.Mesh.SetTriangles(System.Int32[],System.Int32)">
26558       <summary>
26559         <para>Sets the triangle list
for the submesh.</para>
26560       </summary>
26561       <param name=
"triangles"></param>
26562       <param name=
"submesh"></param>
26563       <param name=
"calculateBounds"></param>
26564     </member>
26565     <member name=
"M:UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;)">
26566       <summary>
26567         <para>Set the UVs
for a given chanel.</para>
26568       </summary>
26569       <param name=
"channel">The UV Channel (zero-indexed).</param>
26570       <param name=
"uvs">List of UVs to set for the given index.</param>
26571     </member>
26572     <member name=
"M:UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;)">
26573       <summary>
26574         <para>Set the UVs
for a given chanel.</para>
26575       </summary>
26576       <param name=
"channel">The UV Channel (zero-indexed).</param>
26577       <param name=
"uvs">List of UVs to set for the given index.</param>
26578     </member>
26579     <member name=
"M:UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1&lt;UnityEngine.Vector4&gt;)">
26580       <summary>
26581         <para>Set the UVs
for a given chanel.</para>
26582       </summary>
26583       <param name=
"channel">The UV Channel (zero-indexed).</param>
26584       <param name=
"uvs">List of UVs to set for the given index.</param>
26585     </member>
26586     <member name=
"M:UnityEngine.Mesh.SetVertices(System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;)">
26587       <summary>
26588         <para>Assigns a
new vertex positions array.</para>
26589       </summary>
26590       <param name=
"inVertices">Per-vertex position.</param>
26591     </member>
26592     <member name=
"M:UnityEngine.Mesh.UploadMeshData(System.Boolean)">
26593       <summary>
26594         <para>Upload previously done mesh modifications to the graphics API.</para>
26595       </summary>
26596       <param name=
"markNoLogerReadable">Frees up system memory copy of mesh data when set to true.</param>
26597     </member>
26598     <member name=
"T:UnityEngine.MeshCollider">
26599       <summary>
26600         <para>A mesh collider allows you to
do between meshes and primitives.</para>
26601       </summary>
26602     </member>
26603     <member name=
"P:UnityEngine.MeshCollider.convex">
26604       <summary>
26605         <para>Use a convex collider
from the mesh.</para>
26606       </summary>
26607     </member>
26608     <member name=
"P:UnityEngine.MeshCollider.sharedMesh">
26609       <summary>
26610         <para>The mesh
object used for collision detection.</para>
26611       </summary>
26612     </member>
26613     <member name=
"P:UnityEngine.MeshCollider.smoothSphereCollisions">
26614       <summary>
26615         <para>Uses interpolated normals
for sphere collisions instead of flat polygonal normals.</para>
26616       </summary>
26617     </member>
26618     <member name=
"T:UnityEngine.MeshFilter">
26619       <summary>
26620         <para>A
class to access the Mesh of the.</para>
26621       </summary>
26622     </member>
26623     <member name=
"P:UnityEngine.MeshFilter.mesh">
26624       <summary>
26625         <para>Returns the instantiated Mesh assigned to the mesh filter.</para>
26626       </summary>
26627     </member>
26628     <member name=
"P:UnityEngine.MeshFilter.sharedMesh">
26629       <summary>
26630         <para>Returns the shared mesh of the mesh filter.</para>
26631       </summary>
26632     </member>
26633     <member name=
"T:UnityEngine.MeshParticleEmitter">
26634       <summary>
26635         <para>Class used to allow GameObject.AddComponent / GameObject.GetComponent to be used.</para>
26636       </summary>
26637     </member>
26638     <member name=
"T:UnityEngine.MeshRenderer">
26639       <summary>
26640         <para>Renders meshes inserted
by the MeshFilter or TextMesh.</para>
26641       </summary>
26642     </member>
26643     <member name=
"P:UnityEngine.MeshRenderer.additionalVertexStreams">
26644       <summary>
26645         <para>Vertex attributes
in this mesh will override or add attributes of the primary mesh in the MeshRenderer.</para>
26646       </summary>
26647     </member>
26648     <member name=
"T:UnityEngine.MeshTopology">
26649       <summary>
26650         <para>Topology of Mesh faces.</para>
26651       </summary>
26652     </member>
26653     <member name=
"F:UnityEngine.MeshTopology.Lines">
26654       <summary>
26655         <para>Mesh
is made from lines.</para>
26656       </summary>
26657     </member>
26658     <member name=
"F:UnityEngine.MeshTopology.LineStrip">
26659       <summary>
26660         <para>Mesh
is a line strip.</para>
26661       </summary>
26662     </member>
26663     <member name=
"F:UnityEngine.MeshTopology.Points">
26664       <summary>
26665         <para>Mesh
is made from points.</para>
26666       </summary>
26667     </member>
26668     <member name=
"F:UnityEngine.MeshTopology.Quads">
26669       <summary>
26670         <para>Mesh
is made from quads.</para>
26671       </summary>
26672     </member>
26673     <member name=
"F:UnityEngine.MeshTopology.Triangles">
26674       <summary>
26675         <para>Mesh
is made from triangles.</para>
26676       </summary>
26677     </member>
26678     <member name=
"T:UnityEngine.Microphone">
26679       <summary>
26680         <para>Use
this class to record to an AudioClip using a connected microphone.</para>
26681       </summary>
26682     </member>
26683     <member name=
"P:UnityEngine.Microphone.devices">
26684       <summary>
26685         <para>A list of available microphone devices, identified
by name.</para>
26686       </summary>
26687     </member>
26688     <member name=
"M:UnityEngine.Microphone.End(System.String)">
26689       <summary>
26690         <para>Stops recording.</para>
26691       </summary>
26692       <param name=
"deviceName">The name of the device.</param>
26693     </member>
26694     <member name=
"M:UnityEngine.Microphone.GetDeviceCaps(System.String,System.Int32&amp;,System.Int32&amp;)">
26695       <summary>
26696         <para>Get the frequency capabilities of a device.</para>
26697       </summary>
26698       <param name=
"deviceName">The name of the device.</param>
26699       <param name=
"minFreq">Returns the minimum sampling frequency of the device.</param>
26700       <param name=
"maxFreq">Returns the maximum sampling frequency of the device.</param>
26701     </member>
26702     <member name=
"M:UnityEngine.Microphone.GetPosition(System.String)">
26703       <summary>
26704         <para>Get the position
in samples of the recording.</para>
26705       </summary>
26706       <param name=
"deviceName">The name of the device.</param>
26707     </member>
26708     <member name=
"M:UnityEngine.Microphone.IsRecording(System.String)">
26709       <summary>
26710         <para>Query
if a device is currently recording.</para>
26711       </summary>
26712       <param name=
"deviceName">The name of the device.</param>
26713     </member>
26714     <member name=
"M:UnityEngine.Microphone.Start(System.String,System.Boolean,System.Int32,System.Int32)">
26715       <summary>
26716         <para>Start Recording with device.</para>
26717       </summary>
26718       <param name=
"deviceName">The name of the device.</param>
26719       <param name=
"loop">Indicates whether the recording should continue recording if lengthSec is reached, and wrap around and record from the beginning of the AudioClip.</param>
26720       <param name=
"lengthSec">Is the length of the AudioClip produced by the recording.</param>
26721       <param name=
"frequency">The sample rate of the AudioClip produced by the recording.</param>
26722       <returns>
26723         <para>The function returns
null if the recording fails to start.</para>
26724       </returns>
26725     </member>
26726     <member name=
"T:UnityEngine.MonoBehaviour">
26727       <summary>
26728         <para>MonoBehaviour
is the base class every script derives from.</para>
26729       </summary>
26730     </member>
26731     <member name=
"M:UnityEngine.MonoBehaviour.print(System.Object)">
26732       <summary>
26733         <para>Logs message to the Unity Console (identical to Debug.Log).</para>
26734       </summary>
26735       <param name=
"message"></param>
26736     </member>
26737     <member name=
"P:UnityEngine.MonoBehaviour.useGUILayout">
26738       <summary>
26739         <para>Disabling
this lets you skip the GUI layout phase.</para>
26740       </summary>
26741     </member>
26742     <member name=
"M:UnityEngine.MonoBehaviour.CancelInvoke">
26743       <summary>
26744         <para>Cancels all Invoke calls
on this MonoBehaviour.</para>
26745       </summary>
26746     </member>
26747     <member name=
"M:UnityEngine.MonoBehaviour.CancelInvoke(System.String)">
26748       <summary>
26749         <para>Cancels all Invoke calls with name methodName
on this behaviour.</para>
26750       </summary>
26751       <param name=
"methodName"></param>
26752     </member>
26753     <member name=
"M:UnityEngine.MonoBehaviour.Invoke(System.String,System.Single)">
26754       <summary>
26755         <para>Invokes the method methodName
in time seconds.</para>
26756       </summary>
26757       <param name=
"methodName"></param>
26758       <param name=
"time"></param>
26759     </member>
26760     <member name=
"M:UnityEngine.MonoBehaviour.InvokeRepeating(System.String,System.Single,System.Single)">
26761       <summary>
26762         <para>Invokes the method methodName
in time seconds, then repeatedly every repeatRate seconds.</para>
26763       </summary>
26764       <param name=
"methodName"></param>
26765       <param name=
"time"></param>
26766       <param name=
"repeatRate"></param>
26767     </member>
26768     <member name=
"M:UnityEngine.MonoBehaviour.IsInvoking(System.String)">
26769       <summary>
26770         <para>Is any invoke
on methodName pending?</para>
26771       </summary>
26772       <param name=
"methodName"></param>
26773     </member>
26774     <member name=
"M:UnityEngine.MonoBehaviour.IsInvoking">
26775       <summary>
26776         <para>Is any invoke pending
on this MonoBehaviour?</para>
26777       </summary>
26778     </member>
26779     <member name=
"M:UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)">
26780       <summary>
26781         <para>Starts a coroutine.</para>
26782       </summary>
26783       <param name=
"routine"></param>
26784     </member>
26785     <member name=
"M:UnityEngine.MonoBehaviour.StartCoroutine(System.String)">
26786       <summary>
26787         <para>Starts a coroutine named methodName.</para>
26788       </summary>
26789       <param name=
"methodName"></param>
26790       <param name=
"value"></param>
26791     </member>
26792     <member name=
"M:UnityEngine.MonoBehaviour.StartCoroutine(System.String,System.Object)">
26793       <summary>
26794         <para>Starts a coroutine named methodName.</para>
26795       </summary>
26796       <param name=
"methodName"></param>
26797       <param name=
"value"></param>
26798     </member>
26799     <member name=
"M:UnityEngine.MonoBehaviour.StopAllCoroutines">
26800       <summary>
26801         <para>Stops all coroutines running
on this behaviour.</para>
26802       </summary>
26803     </member>
26804     <member name=
"M:UnityEngine.MonoBehaviour.StopCoroutine(System.String)">
26805       <summary>
26806         <para>Stops the first coroutine named methodName, or the coroutine stored
in routine running on this behaviour.</para>
26807       </summary>
26808       <param name=
"methodName">Name of coroutine.</param>
26809       <param name=
"routine">Name of the function in code.</param>
26810     </member>
26811     <member name=
"M:UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)">
26812       <summary>
26813         <para>Stops the first coroutine named methodName, or the coroutine stored
in routine running on this behaviour.</para>
26814       </summary>
26815       <param name=
"methodName">Name of coroutine.</param>
26816       <param name=
"routine">Name of the function in code.</param>
26817     </member>
26818     <member name=
"T:UnityEngine.Motion">
26819       <summary>
26820         <para>Base
class for AnimationClips and BlendTrees.</para>
26821       </summary>
26822     </member>
26823     <member name=
"T:UnityEngine.MovieTexture">
26824       <summary>
26825         <para>Movie Textures are textures onto which movies are played back.</para>
26826       </summary>
26827     </member>
26828     <member name=
"P:UnityEngine.MovieTexture.audioClip">
26829       <summary>
26830         <para>Returns the AudioClip belonging to the MovieTexture.</para>
26831       </summary>
26832     </member>
26833     <member name=
"P:UnityEngine.MovieTexture.duration">
26834       <summary>
26835         <para>The time,
in seconds, that the movie takes to play back completely.</para>
26836       </summary>
26837     </member>
26838     <member name=
"P:UnityEngine.MovieTexture.isPlaying">
26839       <summary>
26840         <para>Returns whether the movie
is playing or not.</para>
26841       </summary>
26842     </member>
26843     <member name=
"P:UnityEngine.MovieTexture.isReadyToPlay">
26844       <summary>
26845         <para>If the movie
is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions.</para>
26846       </summary>
26847     </member>
26848     <member name=
"P:UnityEngine.MovieTexture.loop">
26849       <summary>
26850         <para>Set
this to true to make the movie loop.</para>
26851       </summary>
26852     </member>
26853     <member name=
"M:UnityEngine.MovieTexture.Pause">
26854       <summary>
26855         <para>Pauses playing the movie.</para>
26856       </summary>
26857     </member>
26858     <member name=
"M:UnityEngine.MovieTexture.Play">
26859       <summary>
26860         <para>Starts playing the movie.</para>
26861       </summary>
26862     </member>
26863     <member name=
"M:UnityEngine.MovieTexture.Stop">
26864       <summary>
26865         <para>Stops playing the movie, and rewinds it to the beginning.</para>
26866       </summary>
26867     </member>
26868     <member name=
"T:UnityEngine.MultilineAttribute">
26869       <summary>
26870         <para>Attribute to make a
string be edited with a multi-line textfield.</para>
26871       </summary>
26872     </member>
26873     <member name=
"M:UnityEngine.MultilineAttribute.#ctor">
26874       <summary>
26875         <para>Attribute used to make a
string value be shown in a multiline textarea.</para>
26876       </summary>
26877       <param name=
"lines">How many lines of text to make room for. Default is 3.</param>
26878     </member>
26879     <member name=
"M:UnityEngine.MultilineAttribute.#ctor(System.Int32)">
26880       <summary>
26881         <para>Attribute used to make a
string value be shown in a multiline textarea.</para>
26882       </summary>
26883       <param name=
"lines">How many lines of text to make room for. Default is 3.</param>
26884     </member>
26885     <member name=
"T:UnityEngine.NavMesh">
26886       <summary>
26887         <para>Singleton
class to access the baked NavMesh.</para>
26888       </summary>
26889     </member>
26890     <member name=
"P:UnityEngine.NavMesh.avoidancePredictionTime">
26891       <summary>
26892         <para>Describes how far
in the future the agents predict collisions for avoidance.</para>
26893       </summary>
26894     </member>
26895     <member name=
"P:UnityEngine.NavMesh.pathfindingIterationsPerFrame">
26896       <summary>
26897         <para>The maximum amount of nodes processed each frame
in the asynchronous pathfinding process.</para>
26898       </summary>
26899     </member>
26900     <member name=
"F:UnityEngine.NavMesh.AllAreas">
26901       <summary>
26902         <para>Area mask constant that includes all NavMesh areas.</para>
26903       </summary>
26904     </member>
26905     <member name=
"M:UnityEngine.NavMesh.CalculatePath(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,UnityEngine.NavMeshPath)">
26906       <summary>
26907         <para>Calculate a path between two points and store the resulting path.</para>
26908       </summary>
26909       <param name=
"sourcePosition">The initial position of the path requested.</param>
26910       <param name=
"targetPosition">The final position of the path requested.</param>
26911       <param name=
"areaMask">A bitfield mask specifying which NavMesh areas can be passed when calculating a path.</param>
26912       <param name=
"path">The resulting path.</param>
26913       <returns>
26914         <para>True
if a either a complete or partial path is found and false otherwise.</para>
26915       </returns>
26916     </member>
26917     <member name=
"M:UnityEngine.NavMesh.CalculateTriangulation">
26918       <summary>
26919         <para>Calculates triangulation of the current navmesh.</para>
26920       </summary>
26921     </member>
26922     <member name=
"M:UnityEngine.NavMesh.FindClosestEdge(UnityEngine.Vector3,UnityEngine.NavMeshHit&amp;,System.Int32)">
26923       <summary>
26924         <para>Locate the closest NavMesh edge
from a point on the NavMesh.</para>
26925       </summary>
26926       <param name=
"sourcePosition">The origin of the distance query.</param>
26927       <param name=
"hit">Holds the properties of the resulting location.</param>
26928       <param name=
"areaMask">A bitfield mask specifying which NavMesh areas can be passed when finding the nearest edge.</param>
26929       <returns>
26930         <para>True
if a nearest edge is found.</para>
26931       </returns>
26932     </member>
26933     <member name=
"M:UnityEngine.NavMesh.GetAreaCost(System.Int32)">
26934       <summary>
26935         <para>Gets the cost
for path finding over geometry of the area type.</para>
26936       </summary>
26937       <param name=
"areaIndex">Index of the area to get.</param>
26938     </member>
26939     <member name=
"M:UnityEngine.NavMesh.GetAreaFromName(System.String)">
26940       <summary>
26941         <para>Returns the area index
for a named NavMesh area type.</para>
26942       </summary>
26943       <param name=
"areaName">Name of the area to look up.</param>
26944       <returns>
26945         <para>Index
if the specified are, or -1 if no area found.</para>
26946       </returns>
26947     </member>
26948     <member name=
"M:UnityEngine.NavMesh.GetLayerCost(System.Int32)">
26949       <summary>
26950         <para>Gets the cost
for traversing over geometry of the layer type on all agents.</para>
26951       </summary>
26952       <param name=
"layer"></param>
26953     </member>
26954     <member name=
"M:UnityEngine.NavMesh.GetNavMeshLayerFromName(System.String)">
26955       <summary>
26956         <para>Returns the layer index
for a named layer.</para>
26957       </summary>
26958       <param name=
"layerName"></param>
26959     </member>
26960     <member name=
"M:UnityEngine.NavMesh.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.NavMeshHit&amp;,System.Int32)">
26961       <summary>
26962         <para>Trace a line between two points
on the NavMesh.</para>
26963       </summary>
26964       <param name=
"sourcePosition">The origin of the ray.</param>
26965       <param name=
"targetPosition">The end of the ray.</param>
26966       <param name=
"hit">Holds the properties of the ray cast resulting location.</param>
26967       <param name=
"areaMask">A bitfield mask specifying which NavMesh areas can be passed when tracing the ray.</param>
26968       <returns>
26969         <para>True
if the ray is terminated before reaching target position. Otherwise returns false.</para>
26970       </returns>
26971     </member>
26972     <member name=
"M:UnityEngine.NavMesh.SamplePosition(UnityEngine.Vector3,UnityEngine.NavMeshHit&amp;,System.Single,System.Int32)">
26973       <summary>
26974         <para>Finds the closest point
on NavMesh within specified range.</para>
26975       </summary>
26976       <param name=
"sourcePosition">The origin of the sample query.</param>
26977       <param name=
"hit">Holds the properties of the resulting location.</param>
26978       <param name=
"maxDistance">Sample within this distance from sourcePosition.</param>
26979       <param name=
"areaMask">A mask specifying which NavMesh areas are allowed when finding the nearest point.</param>
26980       <returns>
26981         <para>True
if a nearest point is found.</para>
26982       </returns>
26983     </member>
26984     <member name=
"M:UnityEngine.NavMesh.SetAreaCost(System.Int32,System.Single)">
26985       <summary>
26986         <para>Sets the cost
for finding path over geometry of the area type on all agents.</para>
26987       </summary>
26988       <param name=
"areaIndex">Index of the area to set.</param>
26989       <param name=
"cost">New cost.</param>
26990     </member>
26991     <member name=
"M:UnityEngine.NavMesh.SetLayerCost(System.Int32,System.Single)">
26992       <summary>
26993         <para>Sets the cost
for traversing over geometry of the layer type on all agents.</para>
26994       </summary>
26995       <param name=
"layer"></param>
26996       <param name=
"cost"></param>
26997     </member>
26998     <member name=
"T:UnityEngine.NavMeshAgent">
26999       <summary>
27000         <para>Navigation mesh agent.</para>
27001       </summary>
27002     </member>
27003     <member name=
"P:UnityEngine.NavMeshAgent.acceleration">
27004       <summary>
27005         <para>The maximum acceleration of an agent
as it follows a path, given in units / sec^2.</para>
27006       </summary>
27007     </member>
27008     <member name=
"P:UnityEngine.NavMeshAgent.angularSpeed">
27009       <summary>
27010         <para>Maximum turning speed
in (deg/s) while following a path.</para>
27011       </summary>
27012     </member>
27013     <member name=
"P:UnityEngine.NavMeshAgent.areaMask">
27014       <summary>
27015         <para>Specifies which NavMesh areas are passable. Changing areaMask will make the path stale (see isPathStale).</para>
27016       </summary>
27017     </member>
27018     <member name=
"P:UnityEngine.NavMeshAgent.autoBraking">
27019       <summary>
27020         <para>Should the agent brake automatically to avoid overshooting the destination point?</para>
27021       </summary>
27022     </member>
27023     <member name=
"P:UnityEngine.NavMeshAgent.autoRepath">
27024       <summary>
27025         <para>Should the agent attempt to acquire a
new path if the existing path becomes invalid?</para>
27026       </summary>
27027     </member>
27028     <member name=
"P:UnityEngine.NavMeshAgent.autoTraverseOffMeshLink">
27029       <summary>
27030         <para>Should the agent move across OffMeshLinks automatically?</para>
27031       </summary>
27032     </member>
27033     <member name=
"P:UnityEngine.NavMeshAgent.avoidancePriority">
27034       <summary>
27035         <para>The avoidance priority level.</para>
27036       </summary>
27037     </member>
27038     <member name=
"P:UnityEngine.NavMeshAgent.baseOffset">
27039       <summary>
27040         <para>The relative vertical displacement of the owning GameObject.</para>
27041       </summary>
27042     </member>
27043     <member name=
"P:UnityEngine.NavMeshAgent.currentOffMeshLinkData">
27044       <summary>
27045         <para>The current OffMeshLinkData.</para>
27046       </summary>
27047     </member>
27048     <member name=
"P:UnityEngine.NavMeshAgent.desiredVelocity">
27049       <summary>
27050         <para>The desired velocity of the agent including any potential contribution
from avoidance. (Read Only)</para>
27051       </summary>
27052     </member>
27053     <member name=
"P:UnityEngine.NavMeshAgent.destination">
27054       <summary>
27055         <para>Gets or attempts to
set the destination of the agent in world-space units.</para>
27056       </summary>
27057     </member>
27058     <member name=
"P:UnityEngine.NavMeshAgent.hasPath">
27059       <summary>
27060         <para>Does the agent currently have a path? (Read Only)</para>
27061       </summary>
27062     </member>
27063     <member name=
"P:UnityEngine.NavMeshAgent.height">
27064       <summary>
27065         <para>The height of the agent
for purposes of passing under obstacles, etc.</para>
27066       </summary>
27067     </member>
27068     <member name=
"P:UnityEngine.NavMeshAgent.isOnNavMesh">
27069       <summary>
27070         <para>Is the agent currently bound to the navmesh? (Read Only)</para>
27071       </summary>
27072     </member>
27073     <member name=
"P:UnityEngine.NavMeshAgent.isOnOffMeshLink">
27074       <summary>
27075         <para>Is the agent currently positioned
on an OffMeshLink? (Read Only)</para>
27076       </summary>
27077     </member>
27078     <member name=
"P:UnityEngine.NavMeshAgent.isPathStale">
27079       <summary>
27080         <para>Is the current path stale. (Read Only)</para>
27081       </summary>
27082     </member>
27083     <member name=
"P:UnityEngine.NavMeshAgent.nextOffMeshLinkData">
27084       <summary>
27085         <para>The next OffMeshLinkData
on the current path.</para>
27086       </summary>
27087     </member>
27088     <member name=
"P:UnityEngine.NavMeshAgent.nextPosition">
27089       <summary>
27090         <para>Gets or sets the simulation position of the navmesh agent.</para>
27091       </summary>
27092     </member>
27093     <member name=
"P:UnityEngine.NavMeshAgent.obstacleAvoidanceType">
27094       <summary>
27095         <para>The level of quality of avoidance.</para>
27096       </summary>
27097     </member>
27098     <member name=
"P:UnityEngine.NavMeshAgent.path">
27099       <summary>
27100         <para>Property to
get and set the current path.</para>
27101       </summary>
27102     </member>
27103     <member name=
"P:UnityEngine.NavMeshAgent.pathPending">
27104       <summary>
27105         <para>Is a path
in the process of being computed but not yet ready? (Read Only)</para>
27106       </summary>
27107     </member>
27108     <member name=
"P:UnityEngine.NavMeshAgent.pathStatus">
27109       <summary>
27110         <para>The status of the current path (complete,
partial or invalid).</para>
27111       </summary>
27112     </member>
27113     <member name=
"P:UnityEngine.NavMeshAgent.radius">
27114       <summary>
27115         <para>The avoidance radius
for the agent.</para>
27116       </summary>
27117     </member>
27118     <member name=
"P:UnityEngine.NavMeshAgent.remainingDistance">
27119       <summary>
27120         <para>The distance between the agent
's position and the destination on the current path. (Read Only)</para>
27121       </summary>
27122     </member>
27123     <member name=
"P:UnityEngine.NavMeshAgent.speed">
27124       <summary>
27125         <para>Maximum movement speed
when following a path.</para>
27126       </summary>
27127     </member>
27128     <member name=
"P:UnityEngine.NavMeshAgent.steeringTarget">
27129       <summary>
27130         <para>Get the current steering target along the path. (Read Only)</para>
27131       </summary>
27132     </member>
27133     <member name=
"P:UnityEngine.NavMeshAgent.stoppingDistance">
27134       <summary>
27135         <para>Stop within
this distance from the target position.</para>
27136       </summary>
27137     </member>
27138     <member name=
"P:UnityEngine.NavMeshAgent.updatePosition">
27139       <summary>
27140         <para>Gets or sets whether the transform position
is synchronized with the simulated agent position. The default value is true.</para>
27141       </summary>
27142     </member>
27143     <member name=
"P:UnityEngine.NavMeshAgent.updateRotation">
27144       <summary>
27145         <para>Should the agent update the transform orientation?</para>
27146       </summary>
27147     </member>
27148     <member name=
"P:UnityEngine.NavMeshAgent.velocity">
27149       <summary>
27150         <para>Access the current velocity of the NavMeshAgent component, or
set a velocity to control the agent manually.</para>
27151       </summary>
27152     </member>
27153     <member name=
"P:UnityEngine.NavMeshAgent.walkableMask">
27154       <summary>
27155         <para>Specifies which NavMesh layers are passable (bitfield). Changing walkableMask will make the path stale (see isPathStale).</para>
27156       </summary>
27157     </member>
27158     <member name=
"M:UnityEngine.NavMeshAgent.ActivateCurrentOffMeshLink(System.Boolean)">
27159       <summary>
27160         <para>Enables or disables the current off-mesh link.</para>
27161       </summary>
27162       <param name=
"activated">Is the link activated?</param>
27163     </member>
27164     <member name=
"M:UnityEngine.NavMeshAgent.CalculatePath(UnityEngine.Vector3,UnityEngine.NavMeshPath)">
27165       <summary>
27166         <para>Calculate a path to a specified point and store the resulting path.</para>
27167       </summary>
27168       <param name=
"targetPosition">The final position of the path requested.</param>
27169       <param name=
"path">The resulting path.</param>
27170       <returns>
27171         <para>True
if a path is found.</para>
27172       </returns>
27173     </member>
27174     <member name=
"M:UnityEngine.NavMeshAgent.CompleteOffMeshLink">
27175       <summary>
27176         <para>Completes the movement
on the current OffMeshLink.</para>
27177       </summary>
27178     </member>
27179     <member name=
"M:UnityEngine.NavMeshAgent.FindClosestEdge(UnityEngine.NavMeshHit&amp;)">
27180       <summary>
27181         <para>Locate the closest NavMesh edge.</para>
27182       </summary>
27183       <param name=
"hit">Holds the properties of the resulting location.</param>
27184       <returns>
27185         <para>True
if a nearest edge is found.</para>
27186       </returns>
27187     </member>
27188     <member name=
"M:UnityEngine.NavMeshAgent.GetAreaCost(System.Int32)">
27189       <summary>
27190         <para>Gets the cost
for path calculation when crossing area of a particular type.</para>
27191       </summary>
27192       <param name=
"areaIndex">Area Index.</param>
27193       <returns>
27194         <para>Current cost
for specified area index.</para>
27195       </returns>
27196     </member>
27197     <member name=
"M:UnityEngine.NavMeshAgent.GetLayerCost(System.Int32)">
27198       <summary>
27199         <para>Gets the cost
for crossing ground of a particular type.</para>
27200       </summary>
27201       <param name=
"layer">Layer index.</param>
27202       <returns>
27203         <para>Current cost of specified layer.</para>
27204       </returns>
27205     </member>
27206     <member name=
"M:UnityEngine.NavMeshAgent.Move(UnityEngine.Vector3)">
27207       <summary>
27208         <para>Apply relative movement to current position.</para>
27209       </summary>
27210       <param name=
"offset">The relative movement vector.</param>
27211     </member>
27212     <member name=
"M:UnityEngine.NavMeshAgent.Raycast(UnityEngine.Vector3,UnityEngine.NavMeshHit&amp;)">
27213       <summary>
27214         <para>Trace a straight path towards a target postion
in the NavMesh without moving the agent.</para>
27215       </summary>
27216       <param name=
"targetPosition">The desired end position of movement.</param>
27217       <param name=
"hit">Properties of the obstacle detected by the ray (if any).</param>
27218       <returns>
27219         <para>True
if there is an obstacle between the agent and the target position, otherwise false.</para>
27220       </returns>
27221     </member>
27222     <member name=
"M:UnityEngine.NavMeshAgent.ResetPath">
27223       <summary>
27224         <para>Clears the current path.</para>
27225       </summary>
27226     </member>
27227     <member name=
"M:UnityEngine.NavMeshAgent.Resume">
27228       <summary>
27229         <para>Resumes the movement along the current path after a pause.</para>
27230       </summary>
27231     </member>
27232     <member name=
"M:UnityEngine.NavMeshAgent.SamplePathPosition(System.Int32,System.Single,UnityEngine.NavMeshHit&amp;)">
27233       <summary>
27234         <para>Sample a position along the current path.</para>
27235       </summary>
27236       <param name=
"areaMask">A bitfield mask specifying which NavMesh areas can be passed when tracing the path.</param>
27237       <param name=
"maxDistance">Terminate scanning the path at this distance.</param>
27238       <param name=
"hit">Holds the properties of the resulting location.</param>
27239       <returns>
27240         <para>True
if terminated before reaching the position at maxDistance, false otherwise.</para>
27241       </returns>
27242     </member>
27243     <member name=
"M:UnityEngine.NavMeshAgent.SetAreaCost(System.Int32,System.Single)">
27244       <summary>
27245         <para>Sets the cost
for traversing over areas of the area type.</para>
27246       </summary>
27247       <param name=
"areaIndex">Area cost.</param>
27248       <param name=
"areaCost">New cost for the specified area index.</param>
27249     </member>
27250     <member name=
"M:UnityEngine.NavMeshAgent.SetDestination(UnityEngine.Vector3)">
27251       <summary>
27252         <para>Sets or updates the destination thus triggering the calculation
for a new path.</para>
27253       </summary>
27254       <param name=
"target">The target point to navigate to.</param>
27255       <returns>
27256         <para>True
if the destination was requested successfully, otherwise false.</para>
27257       </returns>
27258     </member>
27259     <member name=
"M:UnityEngine.NavMeshAgent.SetLayerCost(System.Int32,System.Single)">
27260       <summary>
27261         <para>Sets the cost
for traversing over geometry of the layer type.</para>
27262       </summary>
27263       <param name=
"layer">Layer index.</param>
27264       <param name=
"cost">New cost for the specified layer.</param>
27265     </member>
27266     <member name=
"M:UnityEngine.NavMeshAgent.SetPath(UnityEngine.NavMeshPath)">
27267       <summary>
27268         <para>Assign a
new path to this agent.</para>
27269       </summary>
27270       <param name=
"path">New path to follow.</param>
27271       <returns>
27272         <para>True
if the path is succesfully assigned.</para>
27273       </returns>
27274     </member>
27275     <member name=
"M:UnityEngine.NavMeshAgent.Stop">
27276       <summary>
27277         <para>Stop movement of
this agent along its current path.</para>
27278       </summary>
27279     </member>
27280     <member name=
"M:UnityEngine.NavMeshAgent.Warp(UnityEngine.Vector3)">
27281       <summary>
27282         <para>Warps agent to the provided position.</para>
27283       </summary>
27284       <param name=
"newPosition">New position to warp the agent to.</param>
27285       <returns>
27286         <para>True
if agent is successfully warped, otherwise false.</para>
27287       </returns>
27288     </member>
27289     <member name=
"T:UnityEngine.NavMeshHit">
27290       <summary>
27291         <para>Result information
for NavMesh queries.</para>
27292       </summary>
27293     </member>
27294     <member name=
"P:UnityEngine.NavMeshHit.distance">
27295       <summary>
27296         <para>Distance to the point of hit.</para>
27297       </summary>
27298     </member>
27299     <member name=
"P:UnityEngine.NavMeshHit.hit">
27300       <summary>
27301         <para>Flag
set when hit.</para>
27302       </summary>
27303     </member>
27304     <member name=
"P:UnityEngine.NavMeshHit.mask">
27305       <summary>
27306         <para>Mask specifying NavMesh area at point of hit.</para>
27307       </summary>
27308     </member>
27309     <member name=
"P:UnityEngine.NavMeshHit.normal">
27310       <summary>
27311         <para>Normal at the point of hit.</para>
27312       </summary>
27313     </member>
27314     <member name=
"P:UnityEngine.NavMeshHit.position">
27315       <summary>
27316         <para>Position of hit.</para>
27317       </summary>
27318     </member>
27319     <member name=
"T:UnityEngine.NavMeshObstacle">
27320       <summary>
27321         <para>An obstacle
for NavMeshAgents to avoid.</para>
27322       </summary>
27323     </member>
27324     <member name=
"P:UnityEngine.NavMeshObstacle.carveOnlyStationary">
27325       <summary>
27326         <para>Should
this obstacle be carved when it is constantly moving?</para>
27327       </summary>
27328     </member>
27329     <member name=
"P:UnityEngine.NavMeshObstacle.carving">
27330       <summary>
27331         <para>Should
this obstacle make a cut-out in the navmesh.</para>
27332       </summary>
27333     </member>
27334     <member name=
"P:UnityEngine.NavMeshObstacle.carvingMoveThreshold">
27335       <summary>
27336         <para>Threshold distance
for updating a moving carved hole (when carving is enabled).</para>
27337       </summary>
27338     </member>
27339     <member name=
"P:UnityEngine.NavMeshObstacle.carvingTimeToStationary">
27340       <summary>
27341         <para>Time to wait until obstacle
is treated as stationary (when carving and carveOnlyStationary are enabled).</para>
27342       </summary>
27343     </member>
27344     <member name=
"P:UnityEngine.NavMeshObstacle.center">
27345       <summary>
27346         <para>The center of the obstacle, measured
in the object's local space.</para>
27347       </summary>
27348     </member>
27349     <member name=
"P:UnityEngine.NavMeshObstacle.height">
27350       <summary>
27351         <para>Height of the obstacle
's cylinder shape.</para>
27352       </summary>
27353     </member>
27354     <member name=
"P:UnityEngine.NavMeshObstacle.radius">
27355       <summary>
27356         <para>Radius of the obstacle
's capsule shape.</para>
27357       </summary>
27358     </member>
27359     <member name=
"P:UnityEngine.NavMeshObstacle.shape">
27360       <summary>
27361         <para>Shape of the obstacle.</para>
27362       </summary>
27363     </member>
27364     <member name=
"P:UnityEngine.NavMeshObstacle.size">
27365       <summary>
27366         <para>The size of the obstacle, measured
in the object's local space.</para>
27367       </summary>
27368     </member>
27369     <member name=
"P:UnityEngine.NavMeshObstacle.velocity">
27370       <summary>
27371         <para>Velocity at which the obstacle moves around the NavMesh.</para>
27372       </summary>
27373     </member>
27374     <member name=
"T:UnityEngine.NavMeshObstacleShape">
27375       <summary>
27376         <para>Shape of the obstacle.</para>
27377       </summary>
27378     </member>
27379     <member name=
"F:UnityEngine.NavMeshObstacleShape.Box">
27380       <summary>
27381         <para>Box shaped obstacle.</para>
27382       </summary>
27383     </member>
27384     <member name=
"F:UnityEngine.NavMeshObstacleShape.Capsule">
27385       <summary>
27386         <para>Capsule shaped obstacle.</para>
27387       </summary>
27388     </member>
27389     <member name=
"T:UnityEngine.NavMeshPath">
27390       <summary>
27391         <para>A path
as calculated by the navigation system.</para>
27392       </summary>
27393     </member>
27394     <member name=
"P:UnityEngine.NavMeshPath.corners">
27395       <summary>
27396         <para>Corner points of the path. (Read Only)</para>
27397       </summary>
27398     </member>
27399     <member name=
"P:UnityEngine.NavMeshPath.status">
27400       <summary>
27401         <para>Status of the path. (Read Only)</para>
27402       </summary>
27403     </member>
27404     <member name=
"M:UnityEngine.NavMeshPath.ClearCorners">
27405       <summary>
27406         <para>Erase all corner points
from path.</para>
27407       </summary>
27408     </member>
27409     <member name=
"M:UnityEngine.NavMeshPath.#ctor">
27410       <summary>
27411         <para>NavMeshPath constructor.</para>
27412       </summary>
27413     </member>
27414     <member name=
"M:UnityEngine.NavMeshPath.GetCornersNonAlloc(UnityEngine.Vector3[])">
27415       <summary>
27416         <para>Calculate the corners
for the path.</para>
27417       </summary>
27418       <param name=
"results">Array to store path corners.</param>
27419       <returns>
27420         <para>The number of corners along the path - including start and end points.</para>
27421       </returns>
27422     </member>
27423     <member name=
"T:UnityEngine.NavMeshPathStatus">
27424       <summary>
27425         <para>Status of path.</para>
27426       </summary>
27427     </member>
27428     <member name=
"F:UnityEngine.NavMeshPathStatus.PathComplete">
27429       <summary>
27430         <para>The path terminates at the destination.</para>
27431       </summary>
27432     </member>
27433     <member name=
"F:UnityEngine.NavMeshPathStatus.PathInvalid">
27434       <summary>
27435         <para>The path
is invalid.</para>
27436       </summary>
27437     </member>
27438     <member name=
"F:UnityEngine.NavMeshPathStatus.PathPartial">
27439       <summary>
27440         <para>The path cannot reach the destination.</para>
27441       </summary>
27442     </member>
27443     <member name=
"T:UnityEngine.NavMeshTriangulation">
27444       <summary>
27445         <para>Contains data describing a triangulation of a navmesh.</para>
27446       </summary>
27447     </member>
27448     <member name=
"F:UnityEngine.NavMeshTriangulation.areas">
27449       <summary>
27450         <para>NavMesh area indices
for the navmesh triangulation.</para>
27451       </summary>
27452     </member>
27453     <member name=
"F:UnityEngine.NavMeshTriangulation.indices">
27454       <summary>
27455         <para>Triangle indices
for the navmesh triangulation.</para>
27456       </summary>
27457     </member>
27458     <member name=
"P:UnityEngine.NavMeshTriangulation.layers">
27459       <summary>
27460         <para>NavMeshLayer values
for the navmesh triangulation.</para>
27461       </summary>
27462     </member>
27463     <member name=
"F:UnityEngine.NavMeshTriangulation.vertices">
27464       <summary>
27465         <para>Vertices
for the navmesh triangulation.</para>
27466       </summary>
27467     </member>
27468     <member name=
"T:UnityEngine.Network">
27469       <summary>
27470         <para>The network
class is at the heart of the network implementation and provides the core functions.</para>
27471       </summary>
27472     </member>
27473     <member name=
"P:UnityEngine.Network.connections">
27474       <summary>
27475         <para>All connected players.</para>
27476       </summary>
27477     </member>
27478     <member name=
"P:UnityEngine.Network.connectionTesterIP">
27479       <summary>
27480         <para>The IP address of the connection tester used
in Network.TestConnection.</para>
27481       </summary>
27482     </member>
27483     <member name=
"P:UnityEngine.Network.connectionTesterPort">
27484       <summary>
27485         <para>The port of the connection tester used
in Network.TestConnection.</para>
27486       </summary>
27487     </member>
27488     <member name=
"P:UnityEngine.Network.incomingPassword">
27489       <summary>
27490         <para>Set the password
for the server (for incoming connections).</para>
27491       </summary>
27492     </member>
27493     <member name=
"P:UnityEngine.Network.isClient">
27494       <summary>
27495         <para>Returns
true if your peer type is client.</para>
27496       </summary>
27497     </member>
27498     <member name=
"P:UnityEngine.Network.isMessageQueueRunning">
27499       <summary>
27500         <para>Enable or disable the processing of network messages.</para>
27501       </summary>
27502     </member>
27503     <member name=
"P:UnityEngine.Network.isServer">
27504       <summary>
27505         <para>Returns
true if your peer type is server.</para>
27506       </summary>
27507     </member>
27508     <member name=
"P:UnityEngine.Network.logLevel">
27509       <summary>
27510         <para>Set the log level
for network messages (default is Off).</para>
27511       </summary>
27512     </member>
27513     <member name=
"P:UnityEngine.Network.maxConnections">
27514       <summary>
27515         <para>Set the maximum amount of connections/players allowed.</para>
27516       </summary>
27517     </member>
27518     <member name=
"P:UnityEngine.Network.minimumAllocatableViewIDs">
27519       <summary>
27520         <para>Get or
set the minimum number of ViewID numbers in the ViewID pool given to clients by the server.</para>
27521       </summary>
27522     </member>
27523     <member name=
"P:UnityEngine.Network.natFacilitatorIP">
27524       <summary>
27525         <para>The IP address of the NAT punchthrough facilitator.</para>
27526       </summary>
27527     </member>
27528     <member name=
"P:UnityEngine.Network.natFacilitatorPort">
27529       <summary>
27530         <para>The port of the NAT punchthrough facilitator.</para>
27531       </summary>
27532     </member>
27533     <member name=
"P:UnityEngine.Network.peerType">
27534       <summary>
27535         <para>The status of the peer type, i.e.
if it is disconnected, connecting, server or client.</para>
27536       </summary>
27537     </member>
27538     <member name=
"P:UnityEngine.Network.player">
27539       <summary>
27540         <para>Get the local NetworkPlayer instance.</para>
27541       </summary>
27542     </member>
27543     <member name=
"P:UnityEngine.Network.proxyIP">
27544       <summary>
27545         <para>The IP address of the proxy server.</para>
27546       </summary>
27547     </member>
27548     <member name=
"P:UnityEngine.Network.proxyPassword">
27549       <summary>
27550         <para>Set the proxy server password.</para>
27551       </summary>
27552     </member>
27553     <member name=
"P:UnityEngine.Network.proxyPort">
27554       <summary>
27555         <para>The port of the proxy server.</para>
27556       </summary>
27557     </member>
27558     <member name=
"P:UnityEngine.Network.sendRate">
27559       <summary>
27560         <para>The
default send rate of network updates for all Network Views.</para>
27561       </summary>
27562     </member>
27563     <member name=
"P:UnityEngine.Network.time">
27564       <summary>
27565         <para>Get the current network time (seconds).</para>
27566       </summary>
27567     </member>
27568     <member name=
"P:UnityEngine.Network.useProxy">
27569       <summary>
27570         <para>Indicate
if proxy support is needed, in which case traffic is relayed through the proxy server.</para>
27571       </summary>
27572     </member>
27573     <member name=
"M:UnityEngine.Network.AllocateViewID">
27574       <summary>
27575         <para>Query
for the next available network view ID number and allocate it (reserve).</para>
27576       </summary>
27577     </member>
27578     <member name=
"M:UnityEngine.Network.CloseConnection(UnityEngine.NetworkPlayer,System.Boolean)">
27579       <summary>
27580         <para>Close the connection to another system.</para>
27581       </summary>
27582       <param name=
"target"></param>
27583       <param name=
"sendDisconnectionNotification"></param>
27584     </member>
27585     <member name=
"M:UnityEngine.Network.Connect(System.String,System.Int32)">
27586       <summary>
27587         <para>Connect to the specified host (ip or domain name) and server port.</para>
27588       </summary>
27589       <param name=
"IP"></param>
27590       <param name=
"remotePort"></param>
27591       <param name=
"password"></param>
27592     </member>
27593     <member name=
"M:UnityEngine.Network.Connect(System.String,System.Int32,System.String)">
27594       <summary>
27595         <para>Connect to the specified host (ip or domain name) and server port.</para>
27596       </summary>
27597       <param name=
"IP"></param>
27598       <param name=
"remotePort"></param>
27599       <param name=
"password"></param>
27600     </member>
27601     <member name=
"M:UnityEngine.Network.Connect(System.String[],System.Int32)">
27602       <summary>
27603         <para>This function
is exactly like Network.Connect but can accept an array of IP addresses.</para>
27604       </summary>
27605       <param name=
"IPs"></param>
27606       <param name=
"remotePort"></param>
27607       <param name=
"password"></param>
27608     </member>
27609     <member name=
"M:UnityEngine.Network.Connect(System.String[],System.Int32,System.String)">
27610       <summary>
27611         <para>This function
is exactly like Network.Connect but can accept an array of IP addresses.</para>
27612       </summary>
27613       <param name=
"IPs"></param>
27614       <param name=
"remotePort"></param>
27615       <param name=
"password"></param>
27616     </member>
27617     <member name=
"M:UnityEngine.Network.Connect(System.String)">
27618       <summary>
27619         <para>Connect to a server GUID. NAT punchthrough can only be performed
this way.</para>
27620       </summary>
27621       <param name=
"GUID"></param>
27622       <param name=
"password"></param>
27623     </member>
27624     <member name=
"M:UnityEngine.Network.Connect(System.String,System.String)">
27625       <summary>
27626         <para>Connect to a server GUID. NAT punchthrough can only be performed
this way.</para>
27627       </summary>
27628       <param name=
"GUID"></param>
27629       <param name=
"password"></param>
27630     </member>
27631     <member name=
"M:UnityEngine.Network.Connect(UnityEngine.HostData)">
27632       <summary>
27633         <para>Connect to the host represented
by a HostData structure returned by the Master Server.</para>
27634       </summary>
27635       <param name=
"hostData"></param>
27636       <param name=
"password"></param>
27637     </member>
27638     <member name=
"M:UnityEngine.Network.Connect(UnityEngine.HostData,System.String)">
27639       <summary>
27640         <para>Connect to the host represented
by a HostData structure returned by the Master Server.</para>
27641       </summary>
27642       <param name=
"hostData"></param>
27643       <param name=
"password"></param>
27644     </member>
27645     <member name=
"M:UnityEngine.Network.Destroy(UnityEngine.NetworkViewID)">
27646       <summary>
27647         <para>Destroy the
object associated with this view ID across the network.</para>
27648       </summary>
27649       <param name=
"viewID"></param>
27650     </member>
27651     <member name=
"M:UnityEngine.Network.Destroy(UnityEngine.GameObject)">
27652       <summary>
27653         <para>Destroy the
object across the network.</para>
27654       </summary>
27655       <param name=
"gameObject"></param>
27656     </member>
27657     <member name=
"M:UnityEngine.Network.DestroyPlayerObjects(UnityEngine.NetworkPlayer)">
27658       <summary>
27659         <para>Destroy all the objects based
on view IDs belonging to this player.</para>
27660       </summary>
27661       <param name=
"playerID"></param>
27662     </member>
27663     <member name=
"M:UnityEngine.Network.Disconnect()">
27664       <summary>
27665         <para>Close all open connections and shuts down the network
interface.</para>
27666       </summary>
27667       <param name=
"timeout"></param>
27668     </member>
27669     <member name=
"M:UnityEngine.Network.Disconnect(System.Int32)">
27670       <summary>
27671         <para>Close all open connections and shuts down the network
interface.</para>
27672       </summary>
27673       <param name=
"timeout"></param>
27674     </member>
27675     <member name=
"M:UnityEngine.Network.GetAveragePing(UnityEngine.NetworkPlayer)">
27676       <summary>
27677         <para>The last average ping time to the given player
in milliseconds.</para>
27678       </summary>
27679       <param name=
"player"></param>
27680     </member>
27681     <member name=
"M:UnityEngine.Network.GetLastPing(UnityEngine.NetworkPlayer)">
27682       <summary>
27683         <para>The last ping time to the given player
in milliseconds.</para>
27684       </summary>
27685       <param name=
"player"></param>
27686     </member>
27687     <member name=
"M:UnityEngine.Network.HavePublicAddress">
27688       <summary>
27689         <para>Check
if this machine has a public IP address.</para>
27690       </summary>
27691     </member>
27692     <member name=
"M:UnityEngine.Network.InitializeSecurity">
27693       <summary>
27694         <para>Initializes security layer.</para>
27695       </summary>
27696     </member>
27697     <member name=
"M:UnityEngine.Network.InitializeServer(System.Int32,System.Int32)">
27698       <summary>
27699         <para>Initialize the server.</para>
27700       </summary>
27701       <param name=
"connections"></param>
27702       <param name=
"listenPort"></param>
27703       <param name=
"useNat"></param>
27704     </member>
27705     <member name=
"M:UnityEngine.Network.InitializeServer(System.Int32,System.Int32,System.Boolean)">
27706       <summary>
27707         <para>Initialize the server.</para>
27708       </summary>
27709       <param name=
"connections"></param>
27710       <param name=
"listenPort"></param>
27711       <param name=
"useNat"></param>
27712     </member>
27713     <member name=
"M:UnityEngine.Network.Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)">
27714       <summary>
27715         <para>Network instantiate a prefab.</para>
27716       </summary>
27717       <param name=
"prefab"></param>
27718       <param name=
"position"></param>
27719       <param name=
"rotation"></param>
27720       <param name=
"group"></param>
27721     </member>
27722     <member name=
"M:UnityEngine.Network.RemoveRPCs(UnityEngine.NetworkPlayer)">
27723       <summary>
27724         <para>Remove all RPC functions which belong to
this player ID.</para>
27725       </summary>
27726       <param name=
"playerID"></param>
27727     </member>
27728     <member name=
"M:UnityEngine.Network.RemoveRPCs(UnityEngine.NetworkPlayer,System.Int32)">
27729       <summary>
27730         <para>Remove all RPC functions which belong to
this player ID and were sent based on the given group.</para>
27731       </summary>
27732       <param name=
"playerID"></param>
27733       <param name=
"group"></param>
27734     </member>
27735     <member name=
"M:UnityEngine.Network.RemoveRPCs(UnityEngine.NetworkViewID)">
27736       <summary>
27737         <para>Remove the RPC function calls accociated with
this view ID number.</para>
27738       </summary>
27739       <param name=
"viewID"></param>
27740     </member>
27741     <member name=
"M:UnityEngine.Network.RemoveRPCsInGroup(System.Int32)">
27742       <summary>
27743         <para>Remove all RPC functions which belong to given
group number.</para>
27744       </summary>
27745       <param name=
"group"></param>
27746     </member>
27747     <member name=
"M:UnityEngine.Network.SetLevelPrefix(System.Int32)">
27748       <summary>
27749         <para>Set the level prefix which will then be prefixed to all network ViewID numbers.</para>
27750       </summary>
27751       <param name=
"prefix"></param>
27752     </member>
27753     <member name=
"M:UnityEngine.Network.SetReceivingEnabled(UnityEngine.NetworkPlayer,System.Int32,System.Boolean)">
27754       <summary>
27755         <para>Enable or disables the reception of messages
in a specific group number from a specific player.</para>
27756       </summary>
27757       <param name=
"player"></param>
27758       <param name=
"group"></param>
27759       <param name=
"enabled"></param>
27760     </member>
27761     <member name=
"M:UnityEngine.Network.SetSendingEnabled(System.Int32,System.Boolean)">
27762       <summary>
27763         <para>Enables or disables transmission of messages and RPC calls
on a specific network group number.</para>
27764       </summary>
27765       <param name=
"group"></param>
27766       <param name=
"enabled"></param>
27767     </member>
27768     <member name=
"M:UnityEngine.Network.SetSendingEnabled(UnityEngine.NetworkPlayer,System.Int32,System.Boolean)">
27769       <summary>
27770         <para>Enable or disable transmission of messages and RPC calls based
on target network player as well as the network group.</para>
27771       </summary>
27772       <param name=
"player"></param>
27773       <param name=
"group"></param>
27774       <param name=
"enabled"></param>
27775     </member>
27776     <member name=
"M:UnityEngine.Network.TestConnection()">
27777       <summary>
27778         <para>Test
this machines network connection.</para>
27779       </summary>
27780       <param name=
"forceTest"></param>
27781     </member>
27782     <member name=
"M:UnityEngine.Network.TestConnection(System.Boolean)">
27783       <summary>
27784         <para>Test
this machines network connection.</para>
27785       </summary>
27786       <param name=
"forceTest"></param>
27787     </member>
27788     <member name=
"M:UnityEngine.Network.TestConnectionNAT()">
27789       <summary>
27790         <para>Test the connection specifically
for NAT punch-through connectivity.</para>
27791       </summary>
27792       <param name=
"forceTest"></param>
27793     </member>
27794     <member name=
"M:UnityEngine.Network.TestConnectionNAT(System.Boolean)">
27795       <summary>
27796         <para>Test the connection specifically
for NAT punch-through connectivity.</para>
27797       </summary>
27798       <param name=
"forceTest"></param>
27799     </member>
27800     <member name=
"T:UnityEngine.NetworkConnectionError">
27801       <summary>
27802         <para>Possible status messages returned
by Network.Connect and in MonoBehaviour.OnFailedToConnect|OnFailedToConnect in case the error was not immediate.</para>
27803       </summary>
27804     </member>
27805     <member name=
"F:UnityEngine.NetworkConnectionError.AlreadyConnectedToAnotherServer">
27806       <summary>
27807         <para>Cannot connect to two servers at once. Close the connection before connecting again.</para>
27808       </summary>
27809     </member>
27810     <member name=
"F:UnityEngine.NetworkConnectionError.AlreadyConnectedToServer">
27811       <summary>
27812         <para>We are already connected to
this particular server (can happen after fast disconnect/reconnect).</para>
27813       </summary>
27814     </member>
27815     <member name=
"F:UnityEngine.NetworkConnectionError.ConnectionBanned">
27816       <summary>
27817         <para>We are banned
from the system we attempted to connect to (likely temporarily).</para>
27818       </summary>
27819     </member>
27820     <member name=
"F:UnityEngine.NetworkConnectionError.ConnectionFailed">
27821       <summary>
27822         <para>Connection attempt failed, possibly because of
internal connectivity problems.</para>
27823       </summary>
27824     </member>
27825     <member name=
"F:UnityEngine.NetworkConnectionError.CreateSocketOrThreadFailure">
27826       <summary>
27827         <para>Internal error
while attempting to initialize network interface. Socket possibly already in use.</para>
27828       </summary>
27829     </member>
27830     <member name=
"F:UnityEngine.NetworkConnectionError.EmptyConnectTarget">
27831       <summary>
27832         <para>No host target given
in Connect.</para>
27833       </summary>
27834     </member>
27835     <member name=
"F:UnityEngine.NetworkConnectionError.IncorrectParameters">
27836       <summary>
27837         <para>Incorrect parameters given to Connect function.</para>
27838       </summary>
27839     </member>
27840     <member name=
"F:UnityEngine.NetworkConnectionError.InternalDirectConnectFailed">
27841       <summary>
27842         <para>Client could not connect internally to same network NAT enabled server.</para>
27843       </summary>
27844     </member>
27845     <member name=
"F:UnityEngine.NetworkConnectionError.InvalidPassword">
27846       <summary>
27847         <para>The server
is using a password and has refused our connection because we did not set the correct password.</para>
27848       </summary>
27849     </member>
27850     <member name=
"F:UnityEngine.NetworkConnectionError.NATPunchthroughFailed">
27851       <summary>
27852         <para>NAT punchthrough attempt has failed. The cause could be a too restrictive NAT implementation
on either endpoints.</para>
27853       </summary>
27854     </member>
27855     <member name=
"F:UnityEngine.NetworkConnectionError.NATTargetConnectionLost">
27856       <summary>
27857         <para>Connection lost
while attempting to connect to NAT target.</para>
27858       </summary>
27859     </member>
27860     <member name=
"F:UnityEngine.NetworkConnectionError.NATTargetNotConnected">
27861       <summary>
27862         <para>The NAT target we are trying to connect to
is not connected to the facilitator server.</para>
27863       </summary>
27864     </member>
27865     <member name=
"F:UnityEngine.NetworkConnectionError.NoError">
27866       <summary>
27867         <para>No error occurred.</para>
27868       </summary>
27869     </member>
27870     <member name=
"F:UnityEngine.NetworkConnectionError.RSAPublicKeyMismatch">
27871       <summary>
27872         <para>We presented an RSA
public key which does not match what the system we connected to is using.</para>
27873       </summary>
27874     </member>
27875     <member name=
"F:UnityEngine.NetworkConnectionError.TooManyConnectedPlayers">
27876       <summary>
27877         <para>The server
is at full capacity, failed to connect.</para>
27878       </summary>
27879     </member>
27880     <member name=
"T:UnityEngine.NetworkDisconnection">
27881       <summary>
27882         <para>The reason a disconnect
event occured, like in MonoBehaviour.OnDisconnectedFromServer|OnDisconnectedFromServer.</para>
27883       </summary>
27884     </member>
27885     <member name=
"F:UnityEngine.NetworkDisconnection.Disconnected">
27886       <summary>
27887         <para>The connection to the system has been closed.</para>
27888       </summary>
27889     </member>
27890     <member name=
"F:UnityEngine.NetworkDisconnection.LostConnection">
27891       <summary>
27892         <para>The connection to the system has been lost, no reliable packets could be delivered.</para>
27893       </summary>
27894     </member>
27895     <member name=
"T:UnityEngine.Networking.ChannelQOS">
27896       <summary>
27897         <para>Defines parameters of channels.</para>
27898       </summary>
27899     </member>
27900     <member name=
"M:UnityEngine.Networking.ChannelQOS.#ctor(UnityEngine.Networking.QosType)">
27901       <summary>
27902         <para>UnderlyingModel.MemDoc.MemDocModel.</para>
27903       </summary>
27904       <param name=
"value">Requested type of quality of service (default Unreliable).</param>
27905       <param name=
"channel">Copy constructor.</param>
27906     </member>
27907     <member name=
"M:UnityEngine.Networking.ChannelQOS.#ctor">
27908       <summary>
27909         <para>UnderlyingModel.MemDoc.MemDocModel.</para>
27910       </summary>
27911       <param name=
"value">Requested type of quality of service (default Unreliable).</param>
27912       <param name=
"channel">Copy constructor.</param>
27913     </member>
27914     <member name=
"M:UnityEngine.Networking.ChannelQOS.#ctor(UnityEngine.Networking.ChannelQOS)">
27915       <summary>
27916         <para>UnderlyingModel.MemDoc.MemDocModel.</para>
27917       </summary>
27918       <param name=
"value">Requested type of quality of service (default Unreliable).</param>
27919       <param name=
"channel">Copy constructor.</param>
27920     </member>
27921     <member name=
"P:UnityEngine.Networking.ChannelQOS.QOS">
27922       <summary>
27923         <para>Channel quality of service.</para>
27924       </summary>
27925     </member>
27926     <member name=
"T:UnityEngine.Networking.ConnectionConfig">
27927       <summary>
27928         <para>This
class defines parameters of connection between two peers, this definition includes various timeouts and sizes as well as channel configuration.</para>
27929       </summary>
27930     </member>
27931     <member name=
"P:UnityEngine.Networking.ConnectionConfig.AckDelay">
27932       <summary>
27933         <para>How
long in ms receiver will wait before it will force send acknowledgements back without waiting any payload.</para>
27934       </summary>
27935     </member>
27936     <member name=
"M:UnityEngine.Networking.ConnectionConfig.AddChannel(UnityEngine.Networking.QosType)">
27937       <summary>
27938         <para></para>
27939       </summary>
27940       <param name=
"value">Add new channel to configuration.</param>
27941       <returns>
27942         <para>Channel id, user can use
this id to send message via this channel.</para>
27943       </returns>
27944     </member>
27945     <member name=
"P:UnityEngine.Networking.ConnectionConfig.AllCostTimeout">
27946       <summary>
27947         <para>Defines timeout
in ms after that message with AllCost deliver qos will force resend without acknowledgement waiting.</para>
27948       </summary>
27949     </member>
27950     <member name=
"P:UnityEngine.Networking.ConnectionConfig.ChannelCount">
27951       <summary>
27952         <para>Return amount of channels
for current configuration.</para>
27953       </summary>
27954     </member>
27955     <member name=
"P:UnityEngine.Networking.ConnectionConfig.Channels">
27956       <summary>
27957         <para>Allow access to channels list.</para>
27958       </summary>
27959     </member>
27960     <member name=
"P:UnityEngine.Networking.ConnectionConfig.ConnectTimeout">
27961       <summary>
27962         <para>Timeout
in ms which library will wait before it will send another connection request.</para>
27963       </summary>
27964     </member>
27965     <member name=
"M:UnityEngine.Networking.ConnectionConfig.#ctor">
27966       <summary>
27967         <para>Will create
default connection config or will copy them from another.</para>
27968       </summary>
27969       <param name=
"config">Connection config.</param>
27970     </member>
27971     <member name=
"M:UnityEngine.Networking.ConnectionConfig.#ctor(UnityEngine.Networking.ConnectionConfig)">
27972       <summary>
27973         <para>Will create
default connection config or will copy them from another.</para>
27974       </summary>
27975       <param name=
"config">Connection config.</param>
27976     </member>
27977     <member name=
"P:UnityEngine.Networking.ConnectionConfig.DisconnectTimeout">
27978       <summary>
27979         <para>How
long (in ms) library will wait before it will consider connection as disconnected.</para>
27980       </summary>
27981     </member>
27982     <member name=
"P:UnityEngine.Networking.ConnectionConfig.FragmentSize">
27983       <summary>
27984         <para>What should be maximum fragment size (
in Bytes) for fragmented messages.</para>
27985       </summary>
27986     </member>
27987     <member name=
"M:UnityEngine.Networking.ConnectionConfig.GetChannel(System.Byte)">
27988       <summary>
27989         <para>Return the QoS
set for the given channel or throw an out of range exception.</para>
27990       </summary>
27991       <param name=
"idx">Index in array.</param>
27992       <returns>
27993         <para>Channel QoS.</para>
27994       </returns>
27995     </member>
27996     <member name=
"P:UnityEngine.Networking.ConnectionConfig.IsAcksLong">
27997       <summary>
27998         <para>If it
is true, connection will use 64 bit mask to acknowledge received reliable messages.</para>
27999       </summary>
28000     </member>
28001     <member name=
"P:UnityEngine.Networking.ConnectionConfig.MaxCombinedReliableMessageCount">
28002       <summary>
28003         <para>Maximum amount of small reliable messages which will combine
in one "array of messages". Useful if you are going to send a lot of small reliable messages.</para>
28004       </summary>
28005     </member>
28006     <member name=
"P:UnityEngine.Networking.ConnectionConfig.MaxCombinedReliableMessageSize">
28007       <summary>
28008         <para>Maximum size of reliable message which library will consider
as small and will try to combine in one "array of messages" message.</para>
28009       </summary>
28010     </member>
28011     <member name=
"P:UnityEngine.Networking.ConnectionConfig.MaxConnectionAttempt">
28012       <summary>
28013         <para>How many attempt library will
get before it will consider the connection as disconnected.</para>
28014       </summary>
28015     </member>
28016     <member name=
"P:UnityEngine.Networking.ConnectionConfig.MaxSentMessageQueueSize">
28017       <summary>
28018         <para>Defines maximum messages which will wait
for sending before user will receive error on Send() call.</para>
28019       </summary>
28020     </member>
28021     <member name=
"P:UnityEngine.Networking.ConnectionConfig.MinUpdateTimeout">
28022       <summary>
28023         <para>Minimal send update timeout (
in ms) for connection. this timeout could be increased by library if flow control will required.</para>
28024       </summary>
28025     </member>
28026     <member name=
"P:UnityEngine.Networking.ConnectionConfig.NetworkDropThreshold">
28027       <summary>
28028         <para>How many (
in %) packet need to be dropped due network condition before library will throttle send rate.</para>
28029       </summary>
28030     </member>
28031     <member name=
"P:UnityEngine.Networking.ConnectionConfig.OverflowDropThreshold">
28032       <summary>
28033         <para>How many (
in %) packet need to be dropped due lack of internal bufferes before library will throttle send rate.</para>
28034       </summary>
28035     </member>
28036     <member name=
"P:UnityEngine.Networking.ConnectionConfig.PacketSize">
28037       <summary>
28038         <para>What
is a maximum packet size (in Bytes) (including payload and all header). Packet can contain multiple messages inside.</para>
28039       </summary>
28040     </member>
28041     <member name=
"P:UnityEngine.Networking.ConnectionConfig.PingTimeout">
28042       <summary>
28043         <para>Timeout
in ms between control protocol messages.</para>
28044       </summary>
28045     </member>
28046     <member name=
"P:UnityEngine.Networking.ConnectionConfig.ReducedPingTimeout">
28047       <summary>
28048         <para>Timeout
in ms for control messages which library will use before it will accumulate statistics.</para>
28049       </summary>
28050     </member>
28051     <member name=
"P:UnityEngine.Networking.ConnectionConfig.ResendTimeout">
28052       <summary>
28053         <para>Minimum timeout (
in ms) which library will wait before it will resend reliable message.</para>
28054       </summary>
28055     </member>
28056     <member name=
"P:UnityEngine.Networking.ConnectionConfig.UsePlatformSpecificProtocols">
28057       <summary>
28058         <para>When starting a server use protocols that make use of platform specific optimisations
where appropriate rather than cross-platform protocols. (Sony consoles only).</para>
28059       </summary>
28060     </member>
28061     <member name=
"M:UnityEngine.Networking.ConnectionConfig.Validate(UnityEngine.Networking.ConnectionConfig)">
28062       <summary>
28063         <para>Validate parameters of connection config. Will
throw exceptions if parameters are incorrect.</para>
28064       </summary>
28065       <param name=
"config"></param>
28066     </member>
28067     <member name=
"P:UnityEngine.Networking.ConnectionConfig.WebSocketReceiveBufferMaxSize">
28068       <summary>
28069         <para>Defines received buffer size
for web socket host; you should set this to the size of the biggest legal frame that you support. If the frame size is exceeded, there is no error, but the buffer will spill to the user callback when full. In case zero 4k buffer will be used. Default value is zero.</para>
28070       </summary>
28071     </member>
28072     <member name=
"T:UnityEngine.Networking.ConnectionSimulatorConfig">
28073       <summary>
28074         <para>Create configuration
for network simulator; You can use this class in editor and developer build only.</para>
28075       </summary>
28076     </member>
28077     <member name=
"M:UnityEngine.Networking.ConnectionSimulatorConfig.#ctor(System.Int32,System.Int32,System.Int32,System.Int32,System.Single)">
28078       <summary>
28079         <para>Will create
object describing network simulation parameters.</para>
28080       </summary>
28081       <param name=
"outMinDelay">Minimal simulation delay for outgoing traffic in ms.</param>
28082       <param name=
"outAvgDelay">Average simulation delay for outgoing traffic in ms.</param>
28083       <param name=
"inMinDelay">Minimal simulation delay for incoming traffic in ms.</param>
28084       <param name=
"inAvgDelay">Average simulation delay for incoming traffic in ms.</param>
28085       <param name=
"packetLossPercentage">Probability of packet loss 0 &lt;= p &lt;= 1.</param>
28086     </member>
28087     <member name=
"M:UnityEngine.Networking.ConnectionSimulatorConfig.Dispose">
28088       <summary>
28089         <para>Destructor.</para>
28090       </summary>
28091     </member>
28092     <member name=
"T:UnityEngine.Networking.DownloadHandler">
28093       <summary>
28094         <para>Manage and process HTTP response body data received
from a remote server.</para>
28095       </summary>
28096     </member>
28097     <member name=
"P:UnityEngine.Networking.DownloadHandler.data">
28098       <summary>
28099         <para>Returns the raw bytes downloaded
from the remote server, or null. (Read Only)</para>
28100       </summary>
28101     </member>
28102     <member name=
"P:UnityEngine.Networking.DownloadHandler.isDone">
28103       <summary>
28104         <para>Returns
true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)</para>
28105       </summary>
28106     </member>
28107     <member name=
"P:UnityEngine.Networking.DownloadHandler.text">
28108       <summary>
28109         <para>Convenience property. Returns the bytes
from data interpreted as a UTF8 string. (Read Only)</para>
28110       </summary>
28111     </member>
28112     <member name=
"M:UnityEngine.Networking.DownloadHandler.CompleteContent">
28113       <summary>
28114         <para>Callback, invoked
when all data has been received from the remote server.</para>
28115       </summary>
28116     </member>
28117     <member name=
"M:UnityEngine.Networking.DownloadHandler.Dispose">
28118       <summary>
28119         <para>Signals that
this [DownloadHandler] is no longer being used, and should clean up any resources it is using.</para>
28120       </summary>
28121     </member>
28122     <member name=
"M:UnityEngine.Networking.DownloadHandler.GetData">
28123       <summary>
28124         <para>Callback, invoked
when the data property is accessed.</para>
28125       </summary>
28126       <returns>
28127         <para>Byte array to
return as the value of the data property.</para>
28128       </returns>
28129     </member>
28130     <member name=
"M:UnityEngine.Networking.DownloadHandler.GetProgress">
28131       <summary>
28132         <para>Callback, invoked
when UnityWebRequest.downloadProgress is accessed.</para>
28133       </summary>
28134       <returns>
28135         <para>The
return value for UnityWebRequest.downloadProgress.</para>
28136       </returns>
28137     </member>
28138     <member name=
"M:UnityEngine.Networking.DownloadHandler.GetText">
28139       <summary>
28140         <para>Callback, invoked
when the text property is accessed.</para>
28141       </summary>
28142       <returns>
28143         <para>String to
return as the return value of the text property.</para>
28144       </returns>
28145     </member>
28146     <member name=
"M:UnityEngine.Networking.DownloadHandler.ReceiveContentLength(System.Int32)">
28147       <summary>
28148         <para>Callback, invoked with a Content-Length header
is received.</para>
28149       </summary>
28150       <param name=
"contentLength">The value of the received Content-Length header.</param>
28151     </member>
28152     <member name=
"M:UnityEngine.Networking.DownloadHandler.ReceiveData(System.Byte[],System.Int32)">
28153       <summary>
28154         <para>Callback, invoked
as data is received from the remote server.</para>
28155       </summary>
28156       <param name=
"data">A buffer containing unprocessed data, received from the remote server.</param>
28157       <param name=
"dataLength">The number of bytes in data which are new.</param>
28158       <returns>
28159         <para>True
if the download should continue, false to abort.</para>
28160       </returns>
28161     </member>
28162     <member name=
"T:UnityEngine.Networking.DownloadHandlerAssetBundle">
28163       <summary>
28164         <para>A DownloadHandler subclass specialized
for downloading AssetBundles.</para>
28165       </summary>
28166     </member>
28167     <member name=
"P:UnityEngine.Networking.DownloadHandlerAssetBundle.assetBundle">
28168       <summary>
28169         <para>Returns the downloaded AssetBundle, or
null. (Read Only)</para>
28170       </summary>
28171     </member>
28172     <member name=
"M:UnityEngine.Networking.DownloadHandlerAssetBundle.#ctor(System.String,System.UInt32)">
28173       <summary>
28174         <para>Standard constructor
for non-cached asset bundles.</para>
28175       </summary>
28176       <param name=
"url">The nominal (pre-redirect) URL at which the asset bundle is located.</param>
28177       <param name=
"crc">A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.</param>
28178     </member>
28179     <member name=
"M:UnityEngine.Networking.DownloadHandlerAssetBundle.#ctor(System.String,System.UInt32,System.UInt32)">
28180       <summary>
28181         <para>Simple versioned constructor. Caches downloaded asset bundles.</para>
28182       </summary>
28183       <param name=
"url">The nominal (pre-redirect) URL at which the asset bundle is located.</param>
28184       <param name=
"crc">A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.</param>
28185       <param name=
"version">Current version number of the asset bundle at url. Increment to redownload.</param>
28186     </member>
28187     <member name=
"M:UnityEngine.Networking.DownloadHandlerAssetBundle.#ctor(System.String,UnityEngine.Hash128,System.UInt32)">
28188       <summary>
28189         <para>Versioned constructor. Caches downloaded asset bundles.</para>
28190       </summary>
28191       <param name=
"url">The nominal (pre-redirect) URL at which the asset bundle is located.</param>
28192       <param name=
"crc">A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.</param>
28193       <param name=
"hash">A hash object defining the version of the asset bundle.</param>
28194     </member>
28195     <member name=
"M:UnityEngine.Networking.DownloadHandlerAssetBundle.GetContent(UnityEngine.Networking.UnityWebRequest)">
28196       <summary>
28197         <para>Returns the downloaded AssetBundle, or
null.</para>
28198       </summary>
28199       <param name=
"www">A finished UnityWebRequest object with DownloadHandlerAssetBundle attached.</param>
28200       <returns>
28201         <para>The same
as DownloadHandlerAssetBundle.assetBundle</para>
28202       </returns>
28203     </member>
28204     <member name=
"M:UnityEngine.Networking.DownloadHandlerAssetBundle.GetData">
28205       <summary>
28206         <para>Not implemented. Throws &lt;a href=
"http:msdn.microsoft.comen-uslibrarysystem.notsupportedexception"&gt;NotSupportedException&lt;a&gt;.</para>
28207       </summary>
28208       <returns>
28209         <para>Not implemented.</para>
28210       </returns>
28211     </member>
28212     <member name=
"M:UnityEngine.Networking.DownloadHandlerAssetBundle.GetText">
28213       <summary>
28214         <para>Not implemented. Throws &lt;a href=
"http:msdn.microsoft.comen-uslibrarysystem.notsupportedexception"&gt;NotSupportedException&lt;a&gt;.</para>
28215       </summary>
28216       <returns>
28217         <para>Not implemented.</para>
28218       </returns>
28219     </member>
28220     <member name=
"T:UnityEngine.Networking.DownloadHandlerAudioClip">
28221       <summary>
28222         <para>A DownloadHandler subclass specialized
for downloading audio data for use as AudioClip objects.</para>
28223       </summary>
28224     </member>
28225     <member name=
"P:UnityEngine.Networking.DownloadHandlerAudioClip.audioClip">
28226       <summary>
28227         <para>Returns the downloaded AudioClip, or
null. (Read Only)</para>
28228       </summary>
28229     </member>
28230     <member name=
"M:UnityEngine.Networking.DownloadHandlerAudioClip.#ctor(System.String,UnityEngine.AudioType)">
28231       <summary>
28232         <para>Constructor, specifies what kind of audio data
is going to be downloaded.</para>
28233       </summary>
28234       <param name=
"url">The nominal (pre-redirect) URL at which the audio clip is located.</param>
28235       <param name=
"audioType">Value to set for AudioClip type.</param>
28236     </member>
28237     <member name=
"M:UnityEngine.Networking.DownloadHandlerAudioClip.GetContent(UnityEngine.Networking.UnityWebRequest)">
28238       <summary>
28239         <para>Returns the downloaded AudioClip, or
null.</para>
28240       </summary>
28241       <param name=
"www">A finished UnityWebRequest object with DownloadHandlerAudioClip attached.</param>
28242       <returns>
28243         <para>The same
as DownloadHandlerAudioClip.audioClip</para>
28244       </returns>
28245     </member>
28246     <member name=
"M:UnityEngine.Networking.DownloadHandlerAudioClip.GetData">
28247       <summary>
28248         <para>Called
by DownloadHandler.data. Returns a copy of the downloaded clip data as raw bytes.</para>
28249       </summary>
28250       <returns>
28251         <para>A copy of the downloaded data.</para>
28252       </returns>
28253     </member>
28254     <member name=
"T:UnityEngine.Networking.DownloadHandlerBuffer">
28255       <summary>
28256         <para>A general-purpose DownloadHandler implementation which stores received data
in a native byte buffer.</para>
28257       </summary>
28258     </member>
28259     <member name=
"M:UnityEngine.Networking.DownloadHandlerBuffer.#ctor">
28260       <summary>
28261         <para>Default constructor.</para>
28262       </summary>
28263     </member>
28264     <member name=
"M:UnityEngine.Networking.DownloadHandlerBuffer.GetContent(UnityEngine.Networking.UnityWebRequest)">
28265       <summary>
28266         <para>Returns a copy of the native-memory buffer interpreted
as a UTF8 string.</para>
28267       </summary>
28268       <param name=
"www">A finished UnityWebRequest object with DownloadHandlerBuffer attached.</param>
28269       <returns>
28270         <para>The same
as DownloadHandlerBuffer.text</para>
28271       </returns>
28272     </member>
28273     <member name=
"M:UnityEngine.Networking.DownloadHandlerBuffer.GetData">
28274       <summary>
28275         <para>Returns a copy of the contents of the native-memory data buffer
as a byte array.</para>
28276       </summary>
28277       <returns>
28278         <para>A copy of the data which has been downloaded.</para>
28279       </returns>
28280     </member>
28281     <member name=
"M:UnityEngine.Networking.DownloadHandlerBuffer.GetText">
28282       <summary>
28283         <para>Returns a copy of the native-memory buffer interpreted
as a UTF8 string.</para>
28284       </summary>
28285       <returns>
28286         <para>A
string representing the data in the native-memory buffer.</para>
28287       </returns>
28288     </member>
28289     <member name=
"T:UnityEngine.Networking.DownloadHandlerScript">
28290       <summary>
28291         <para>An
abstract base class for user-created scripting-driven DownloadHandler implementations.</para>
28292       </summary>
28293     </member>
28294     <member name=
"M:UnityEngine.Networking.DownloadHandlerScript.#ctor">
28295       <summary>
28296         <para>Create a DownloadHandlerScript which allocates
new buffers when passing data to callbacks.</para>
28297       </summary>
28298     </member>
28299     <member name=
"M:UnityEngine.Networking.DownloadHandlerScript.#ctor(System.Byte[])">
28300       <summary>
28301         <para>Create a DownloadHandlerScript which reuses a preallocated buffer to pass data to callbacks.</para>
28302       </summary>
28303       <param name=
"preallocatedBuffer">A byte buffer into which data will be copied, for use by DownloadHandler.ReceiveData.</param>
28304     </member>
28305     <member name=
"T:UnityEngine.Networking.DownloadHandlerTexture">
28306       <summary>
28307         <para>A DownloadHandler subclass specialized
for downloading images for use as Texture objects.</para>
28308       </summary>
28309     </member>
28310     <member name=
"P:UnityEngine.Networking.DownloadHandlerTexture.texture">
28311       <summary>
28312         <para>Returns the downloaded Texture, or
null. (Read Only)</para>
28313       </summary>
28314     </member>
28315     <member name=
"M:UnityEngine.Networking.DownloadHandlerTexture.#ctor">
28316       <summary>
28317         <para>Default constructor.</para>
28318       </summary>
28319     </member>
28320     <member name=
"M:UnityEngine.Networking.DownloadHandlerTexture.#ctor(System.Boolean)">
28321       <summary>
28322         <para>Constructor, allows TextureImporter.isReadable property to be
set.</para>
28323       </summary>
28324       <param name=
"readable">Value to set for TextureImporter.isReadable.</param>
28325     </member>
28326     <member name=
"M:UnityEngine.Networking.DownloadHandlerTexture.GetContent(UnityEngine.Networking.UnityWebRequest)">
28327       <summary>
28328         <para>Returns the downloaded Texture, or
null.</para>
28329       </summary>
28330       <param name=
"www">A finished UnityWebRequest object with DownloadHandlerTexture attached.</param>
28331       <returns>
28332         <para>The same
as DownloadHandlerTexture.texture</para>
28333       </returns>
28334     </member>
28335     <member name=
"M:UnityEngine.Networking.DownloadHandlerTexture.GetData">
28336       <summary>
28337         <para>Called
by DownloadHandler.data. Returns a copy of the downloaded image data as raw bytes.</para>
28338       </summary>
28339       <returns>
28340         <para>A copy of the downloaded data.</para>
28341       </returns>
28342     </member>
28343     <member name=
"T:UnityEngine.Networking.GlobalConfig">
28344       <summary>
28345         <para>Defines
global paramters for network library.</para>
28346       </summary>
28347     </member>
28348     <member name=
"M:UnityEngine.Networking.GlobalConfig.#ctor">
28349       <summary>
28350         <para>Create
new global config object.</para>
28351       </summary>
28352     </member>
28353     <member name=
"P:UnityEngine.Networking.GlobalConfig.MaxPacketSize">
28354       <summary>
28355         <para>Defines maximum possible packet size
in bytes for all network connections.</para>
28356       </summary>
28357     </member>
28358     <member name=
"P:UnityEngine.Networking.GlobalConfig.ReactorMaximumReceivedMessages">
28359       <summary>
28360         <para>Defines maximum amount of messages
in the receive queue.</para>
28361       </summary>
28362     </member>
28363     <member name=
"P:UnityEngine.Networking.GlobalConfig.ReactorMaximumSentMessages">
28364       <summary>
28365         <para>Defines maximum message count
in sent queue.</para>
28366       </summary>
28367     </member>
28368     <member name=
"P:UnityEngine.Networking.GlobalConfig.ReactorModel">
28369       <summary>
28370         <para>Defines reactor model
for the network library.</para>
28371       </summary>
28372     </member>
28373     <member name=
"P:UnityEngine.Networking.GlobalConfig.ThreadAwakeTimeout">
28374       <summary>
28375         <para>Defines (
1) for select reactor, minimum time period, when system will check if there are any messages for send (2) for fixrate reactor, minimum interval of time, when system will check for sending and receiving messages.</para>
28376       </summary>
28377     </member>
28378     <member name=
"T:UnityEngine.Networking.HostTopology">
28379       <summary>
28380         <para>Class defines network topology
for host (socket opened by Networking.NetworkTransport.AddHost function). This topology defines: (1) how many connection with default config will be supported and (2) what will be special connections (connections with config different from default).</para>
28381       </summary>
28382     </member>
28383     <member name=
"M:UnityEngine.Networking.HostTopology.AddSpecialConnectionConfig(UnityEngine.Networking.ConnectionConfig)">
28384       <summary>
28385         <para>Add special connection to topology (
for example if you need to keep connection to standalone chat server you will need to use this function). Returned id should be use as one of parameters (with ip and port) to establish connection to this server.</para>
28386       </summary>
28387       <param name=
"config">Connection config for special connection.</param>
28388       <returns>
28389         <para>Id of
this connection. You should use this id when you call Networking.NetworkTransport.Connect.</para>
28390       </returns>
28391     </member>
28392     <member name=
"M:UnityEngine.Networking.HostTopology.#ctor(UnityEngine.Networking.ConnectionConfig,System.Int32)">
28393       <summary>
28394         <para>Create topology.</para>
28395       </summary>
28396       <param name=
"defaultConfig">Default config.</param>
28397       <param name=
"maxDefaultConnections">Maximum default connections.</param>
28398     </member>
28399     <member name=
"P:UnityEngine.Networking.HostTopology.DefaultConfig">
28400       <summary>
28401         <para>Defines config
for default connections in the topology.</para>
28402       </summary>
28403     </member>
28404     <member name=
"M:UnityEngine.Networking.HostTopology.GetSpecialConnectionConfig(System.Int32)">
28405       <summary>
28406         <para>Return reference to special connection config. Parameters of
this config can be changed.</para>
28407       </summary>
28408       <param name=
"i">Config id.</param>
28409       <returns>
28410         <para>Connection config.</para>
28411       </returns>
28412     </member>
28413     <member name=
"P:UnityEngine.Networking.HostTopology.MaxDefaultConnections">
28414       <summary>
28415         <para>Defines how many connection with
default config be permitted.</para>
28416       </summary>
28417     </member>
28418     <member name=
"P:UnityEngine.Networking.HostTopology.MessagePoolSizeGrowthFactor">
28419       <summary>
28420         <para>Library keep and reuse
internal pools of messages. By default they have size 128. If this value is not enough pools will be automatically increased. This value defines how they will increase. Default value is 0.75, so if original pool size was 128, the new pool size will be 128 * 1.75 = 224.</para>
28421       </summary>
28422     </member>
28423     <member name=
"P:UnityEngine.Networking.HostTopology.ReceivedMessagePoolSize">
28424       <summary>
28425         <para>What
is the size of received messages pool (default 128 bytes).</para>
28426       </summary>
28427     </member>
28428     <member name=
"P:UnityEngine.Networking.HostTopology.SentMessagePoolSize">
28429       <summary>
28430         <para>Defines size of sent message pool (
default value 128).</para>
28431       </summary>
28432     </member>
28433     <member name=
"P:UnityEngine.Networking.HostTopology.SpecialConnectionConfigs">
28434       <summary>
28435         <para>List of special connection configs.</para>
28436       </summary>
28437     </member>
28438     <member name=
"P:UnityEngine.Networking.HostTopology.SpecialConnectionConfigsCount">
28439       <summary>
28440         <para>Returns count of special connection added to topology.</para>
28441       </summary>
28442     </member>
28443     <member name=
"?:UnityEngine.Networking.IMultipartFormSection">
28444       <summary>
28445         <para>An
interface for composition of data into multipart forms.</para>
28446       </summary>
28447     </member>
28448     <member name=
"P:UnityEngine.Networking.IMultipartFormSection.contentType">
28449       <summary>
28450         <para>Returns the
value to use in the Content-Type header for this form section.</para>
28451       </summary>
28452       <returns>
28453         <para>The
value to use in the Content-Type header, or null.</para>
28454       </returns>
28455     </member>
28456     <member name=
"P:UnityEngine.Networking.IMultipartFormSection.fileName">
28457       <summary>
28458         <para>Returns a
string denoting the desired filename of this section on the destination server.</para>
28459       </summary>
28460       <returns>
28461         <para>The desired file name of
this section, or null if this is not a file section.</para>
28462       </returns>
28463     </member>
28464     <member name=
"P:UnityEngine.Networking.IMultipartFormSection.sectionData">
28465       <summary>
28466         <para>Returns the raw binary data contained
in this section. Must not return null or a zero-length array.</para>
28467       </summary>
28468       <returns>
28469         <para>The raw binary data contained
in this section. Must not be null or empty.</para>
28470       </returns>
28471     </member>
28472     <member name=
"P:UnityEngine.Networking.IMultipartFormSection.sectionName">
28473       <summary>
28474         <para>Returns the name of
this section, if any.</para>
28475       </summary>
28476       <returns>
28477         <para>The section
's name, or null.</para>
28478       </returns>
28479     </member>
28480     <member name=
"T:UnityEngine.Networking.Match.MatchInfo">
28481       <summary>
28482         <para>Details about a UNET MatchMaker match.</para>
28483       </summary>
28484     </member>
28485     <member name=
"P:UnityEngine.Networking.Match.MatchInfo.accessToken">
28486       <summary>
28487         <para>The binary access token
this client uses to authenticate its session for future commands.</para>
28488       </summary>
28489     </member>
28490     <member name=
"P:UnityEngine.Networking.Match.MatchInfo.address">
28491       <summary>
28492         <para>IP address of the host of the match,.</para>
28493       </summary>
28494     </member>
28495     <member name=
"P:UnityEngine.Networking.Match.MatchInfo.domain">
28496       <summary>
28497         <para>The numeric domain
for the match.</para>
28498       </summary>
28499     </member>
28500     <member name=
"P:UnityEngine.Networking.Match.MatchInfo.networkId">
28501       <summary>
28502         <para>The unique ID of
this match.</para>
28503       </summary>
28504     </member>
28505     <member name=
"P:UnityEngine.Networking.Match.MatchInfo.nodeId">
28506       <summary>
28507         <para>NodeID
for this member client in the match.</para>
28508       </summary>
28509     </member>
28510     <member name=
"P:UnityEngine.Networking.Match.MatchInfo.port">
28511       <summary>
28512         <para>Port of the host of the match.</para>
28513       </summary>
28514     </member>
28515     <member name=
"P:UnityEngine.Networking.Match.MatchInfo.usingRelay">
28516       <summary>
28517         <para>This flag indicates whether or not the match
is using a Relay server.</para>
28518       </summary>
28519     </member>
28520     <member name=
"T:UnityEngine.Networking.Match.MatchInfoSnapshot">
28521       <summary>
28522         <para>A
class describing the match information as a snapshot at the time the request was processed on the MatchMaker.</para>
28523       </summary>
28524     </member>
28525     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.averageEloScore">
28526       <summary>
28527         <para>The average Elo score of the match.</para>
28528       </summary>
28529     </member>
28530     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.currentSize">
28531       <summary>
28532         <para>The current number of players
in the match.</para>
28533       </summary>
28534     </member>
28535     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.directConnectInfos">
28536       <summary>
28537         <para>The collection of direct connect info classes describing direct connection information supplied to the MatchMaker.</para>
28538       </summary>
28539     </member>
28540     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.hostNodeId">
28541       <summary>
28542         <para>The NodeID of the host
for this match.</para>
28543       </summary>
28544     </member>
28545     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.isPrivate">
28546       <summary>
28547         <para>Describes
if the match is private. Private matches are unlisted in ListMatch results.</para>
28548       </summary>
28549     </member>
28550     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.matchAttributes">
28551       <summary>
28552         <para>The collection of match attributes
on this match.</para>
28553       </summary>
28554     </member>
28555     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.maxSize">
28556       <summary>
28557         <para>The maximum number of players
this match can grow to.</para>
28558       </summary>
28559     </member>
28560     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.name">
28561       <summary>
28562         <para>The text name
for this match.</para>
28563       </summary>
28564     </member>
28565     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.networkId">
28566       <summary>
28567         <para>The network ID
for this match.</para>
28568       </summary>
28569     </member>
28570     <member name=
"T:UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot">
28571       <summary>
28572         <para>A
class describing one member of a match and what direct connect information other clients have supplied.</para>
28573       </summary>
28574     </member>
28575     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.hostPriority">
28576       <summary>
28577         <para>The host priority
for this direct connect info. Host priority describes the order in which this match member occurs in the list of clients attached to a match.</para>
28578       </summary>
28579     </member>
28580     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.nodeId">
28581       <summary>
28582         <para>NodeID of the match member
this info refers to.</para>
28583       </summary>
28584     </member>
28585     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.privateAddress">
28586       <summary>
28587         <para>The
private network address supplied for this direct connect info.</para>
28588       </summary>
28589     </member>
28590     <member name=
"P:UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.publicAddress">
28591       <summary>
28592         <para>The
public network address supplied for this direct connect info.</para>
28593       </summary>
28594     </member>
28595     <member name=
"T:UnityEngine.Networking.Match.NetworkMatch">
28596       <summary>
28597         <para>A component
for communicating with the Unity Multiplayer Matchmaking service.</para>
28598       </summary>
28599     </member>
28600     <member name=
"P:UnityEngine.Networking.Match.NetworkMatch.baseUri">
28601       <summary>
28602         <para>The
base URI of the MatchMaker that this NetworkMatch will communicate with.</para>
28603       </summary>
28604     </member>
28605     <member name=
"T:UnityEngine.Networking.Match.NetworkMatch.BasicResponseDelegate">
28606       <summary>
28607         <para>A
delegate that can handle MatchMaker responses that return basic response types (generally only indicating success or failure and extended information if a failure did happen).</para>
28608       </summary>
28609       <param name=
"success">Indicates if the request succeeded.</param>
28610       <param name=
"extendedInfo">A text description of the failure if success is false.</param>
28611     </member>
28612     <member name=
"M:UnityEngine.Networking.Match.NetworkMatch.CreateMatch(System.String,System.UInt32,System.Boolean,System.String,System.String,System.String,System.Int32,System.Int32,UnityEngine.Networking.Match.NetworkMatch/DataResponseDelegate`1&lt;UnityEngine.Networking.Match.MatchInfo&gt;)">
28613       <summary>
28614         <para>Use
this function to create a new match. The client which calls this function becomes the host of the match.</para>
28615       </summary>
28616       <param name=
"matchName">The text string describing the name for this match.</param>
28617       <param name=
"matchSize">When creating a match, the matchmaker will use either this value, or the maximum size you have configured online at https:multiplayer.unity3d.com, whichever is lower. This way you can specify different match sizes for a particular game, but still maintain an overall size limit in the online control panel.</param>
28618       <param name=
"matchAdvertise">A bool indicating if this match should be available in NetworkMatch.ListMatches results.</param>
28619       <param name=
"matchPassword">A text string indicating if this match is password protected. If it is, all clients trying to join this match must supply the correct match password.</param>
28620       <param name=
"publicClientAddress">The optional public client address. This value is stored on the matchmaker and given to clients listing matches. It is intended to be a network address for connecting to this client directly over the internet. This value will only be present if a publicly available address is known, and direct connection is supported by the matchmaker.</param>
28621       <param name=
"privateClientAddress">The optional private client address. This value is stored on the matchmaker and given to clients listing matches. It is intended to be a network address for connecting to this client directly on a local area network. This value will only be present if direct connection is supported by the matchmaker. This may be an empty string and it will not affect the ability to interface with matchmaker or use relay server.</param>
28622       <param name=
"eloScoreForMatch">The Elo score for the client hosting the match being created. If this number is set on all clients to indicate relative skill level, this number is used to return matches ordered by those that are most suitable for play given a listing player's skill level. This may be 0 on all clients, which would disable any Elo calculations in the MatchMaker.</param>
28623       <param name=
"requestDomain">The request domain for this request. Only requests in the same domain can interface with each other. For example if a NetworkMatch.CreateMatch is made with domain 1, only ListMatches that also specify domain 1 will find that match. Use this value to silo different (possibly incompatible) client versions.</param>
28624       <param name=
"callback">The callback to be called when this function completes. This will be called regardless of whether the function succeeds or fails.</param>
28625       <returns>
28626         <para>This function
is asynchronous and will complete at some point in the future, when the coroutine has finished communicating with the service backend.</para>
28627       </returns>
28628     </member>
28629     <member name=
"T:UnityEngine.Networking.Match.NetworkMatch.DataResponseDelegate_1">
28630       <summary>
28631         <para>Response
delegate containing basic information plus a data member. This is used on a subset of MatchMaker callbacks that require data passed in along with the success/failure information of the call itself.</para>
28632       </summary>
28633       <param name=
"success">Indicates if the request succeeded.</param>
28634       <param name=
"extendedInfo">If success is false, this will contain a text string indicating the reason.</param>
28635       <param name=
"responseData">The generic passed in containing data required by the callback. This typically contains data returned from a call to the service backend.</param>
28636     </member>
28637     <member name=
"M:UnityEngine.Networking.Match.NetworkMatch.DestroyMatch(UnityEngine.Networking.Types.NetworkID,System.Int32,UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate)">
28638       <summary>
28639         <para>This function
is used to tell MatchMaker to destroy a match in progress, regardless of who is connected.</para>
28640       </summary>
28641       <param name=
"netId">The NetworkID of the match to terminate.</param>
28642       <param name=
"requestDomain">The request domain for this request. Only requests in the same domain can interface with each other. For example if a NetworkMatch.CreateMatch is made with domain 1, only ListMatches that also specify domain 1 will find that match. Use this value to silo different (possibly incompatible) client versions.</param>
28643       <param name=
"callback">The callback to be called when the request completes.</param>
28644       <returns>
28645         <para>This function
is asynchronous and will complete at some point in the future, when the coroutine has finished communicating with the service backend.</para>
28646       </returns>
28647     </member>
28648     <member name=
"M:UnityEngine.Networking.Match.NetworkMatch.DropConnection(UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.NodeID,System.Int32,UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate)">
28649       <summary>
28650         <para>A function to allow an individual client to be dropped
from a match.</para>
28651       </summary>
28652       <param name=
"netId">The NetworkID of the match the client to drop belongs to.</param>
28653       <param name=
"dropNodeId">The NodeID of the client to drop inside the specified match.</param>
28654       <param name=
"requestDomain">The request domain for this request. Only requests in the same domain can interface with each other. For example if a NetworkMatch.CreateMatch is made with domain 1, only ListMatches that also specify domain 1 will find that match. Use this value to silo different (possibly incompatible) client versions.</param>
28655       <param name=
"callback">The callback to invoke when the request completes.</param>
28656       <returns>
28657         <para>This function
is asynchronous and will complete at some point in the future, when the coroutine has finished communicating with the service backend.</para>
28658       </returns>
28659     </member>
28660     <member name=
"M:UnityEngine.Networking.Match.NetworkMatch.JoinMatch(UnityEngine.Networking.Types.NetworkID,System.String,System.String,System.String,System.Int32,System.Int32,UnityEngine.Networking.Match.NetworkMatch/DataResponseDelegate`1&lt;UnityEngine.Networking.Match.MatchInfo&gt;)">
28661       <summary>
28662         <para>The function used to tell MatchMaker the current client wishes to
join a specific match.</para>
28663       </summary>
28664       <param name=
"netId">The NetworkID of the match to join. This is found through calling NetworkMatch.ListMatches and picking a result from the returned list of matches.</param>
28665       <param name=
"matchPassword">The password of the match. Leave empty if there is no password for the match, and supply the text string password if the match was configured to have one of the NetworkMatch.CreateMatch request.</param>
28666       <param name=
"publicClientAddress">The optional public client address. This value will be stored on the matchmaker and given to other clients listing matches. You should send this value if you want your players to be able to connect directly with each other over the internet. Alternatively you can pass an empty string and it will not affect the ability to interface with matchmaker or use relay server.</param>
28667       <param name=
"privateClientAddress">The optional private client address. This value will be stored on the matchmaker and given to other clients listing matches. You should send this value if you want your players to be able to connect directly with each other over a Local Area Network. Alternatively you can pass an empty string and it will not affect the ability to interface with matchmaker or use relay server.</param>
28668       <param name=
"eloScoreForClient">The Elo score for the client joining the match being created. If this number is set on all clients to indicate relative skill level, this number is used to return matches ordered by those that are most suitable for play given a listing player's skill level. This may be 0 on all clients, which would disable any Elo calculations in the MatchMaker.</param>
28669       <param name=
"requestDomain">The request domain for this request. Only requests in the same domain can interface with each other. For example if a NetworkMatch.CreateMatch is made with domain 1, only ListMatches that also specify domain 1 will find that match. Use this value to silo different (possibly incompatible) client versions.</param>
28670       <param name=
"callback">The callback to be invoked when this call completes.</param>
28671       <returns>
28672         <para>This function
is asynchronous and will complete at some point in the future, when the coroutine has finished communicating with the service backend.</para>
28673       </returns>
28674     </member>
28675     <member name=
"M:UnityEngine.Networking.Match.NetworkMatch.ListMatches(System.Int32,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,UnityEngine.Networking.Match.NetworkMatch/DataResponseDelegate`1&lt;System.Collections.Generic.List`1&lt;UnityEngine.Networking.Match.MatchInfoSnapshot&gt;&gt;)">
28676       <summary>
28677         <para>The function to list ongoing matches
in the MatchMaker.</para>
28678       </summary>
28679       <param name=
"startPageNumber">The current page to list in the return results.</param>
28680       <param name=
"resultPageSize">The size of the page requested. This determines the maximum number of matches contained in the list of matches passed into the callback.</param>
28681       <param name=
"matchNameFilter">The text string name filter. This is a partial wildcard search against match names that are currently active, and can be thought of as matching equivalent to *&lt;matchNameFilter&gt;* where any result containing the entire string supplied here will be in the result set.</param>
28682       <param name=
"filterOutPrivateMatchesFromResults">Boolean that indicates if the response should contain matches that are private (meaning matches that are password protected).</param>
28683       <param name=
"eloScoreTarget">The Elo score target for the match list results to be grouped around. If used, this should be set to the Elo level of the client listing the matches so results will more closely match that player's skill level. If not used this can be set to 0 along with all other Elo refereces in funcitons like NetworkMatch.CreateMatch or NetworkMatch.JoinMatch.</param>
28684       <param name=
"requestDomain">The request domain for this request. Only requests in the same domain can interface with each other. For example if a NetworkMatch.CreateMatch is made with domain 1, only ListMatches that also specify domain 1 will find that match. Use this value to silo different (possibly incompatible) client versions.</param>
28685       <param name=
"callback">The callback invoked when this call completes on the MatchMaker.</param>
28686       <returns>
28687         <para>This function
is asynchronous and will complete at some point in the future, when the coroutine has finished communicating with the service backend.</para>
28688       </returns>
28689     </member>
28690     <member name=
"M:UnityEngine.Networking.Match.NetworkMatch.SetMatchAttributes(UnityEngine.Networking.Types.NetworkID,System.Boolean,System.Int32,UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate)">
28691       <summary>
28692         <para>This function allows the caller to change attributes
on a match in progress.</para>
28693       </summary>
28694       <param name=
"networkId">The NetworkID of the match to set attributes on.</param>
28695       <param name=
"isListed">A bool indicating whether the match should be listed in NetworkMatch.ListMatches results after this call is complete.</param>
28696       <param name=
"requestDomain">The request domain for this request. Only requests in the same domain can interface with each other. For example if a NetworkMatch.CreateMatch is made with domain 1, only ListMatches that also specify domain 1 will find that match. Use this value to silo different (possibly incompatible) client versions.</param>
28697       <param name=
"callback">The callback invoked after the call has completed, indicating if it was successful or not.</param>
28698       <returns>
28699         <para>This function
is asynchronous and will complete at some point in the future, when the coroutine has finished communicating with the service backend.</para>
28700       </returns>
28701     </member>
28702     <member name=
"M:UnityEngine.Networking.Match.NetworkMatch.SetProgramAppID(UnityEngine.Networking.Types.AppID)">
28703       <summary>
28704         <para>This method
is deprecated. Please instead log in through the editor services panel and setup the project under the Unity Multiplayer section. This will populate the required infomation from the cloud site automatically.</para>
28705       </summary>
28706       <param name=
"programAppID">Deprecated, see description.</param>
28707     </member>
28708     <member name=
"T:UnityEngine.Networking.MultipartFormDataSection">
28709       <summary>
28710         <para>A helper
object for form sections containing generic, non-file data.</para>
28711       </summary>
28712     </member>
28713     <member name=
"P:UnityEngine.Networking.MultipartFormDataSection.contentType">
28714       <summary>
28715         <para>Returns the
value to use in this section's Content-Type header.</para>
28716       </summary>
28717       <returns>
28718         <para>The Content-Type header
for this section, or null.</para>
28719       </returns>
28720     </member>
28721     <member name=
"P:UnityEngine.Networking.MultipartFormDataSection.fileName">
28722       <summary>
28723         <para>Returns a
string denoting the desired filename of this section on the destination server.</para>
28724       </summary>
28725       <returns>
28726         <para>The desired file name of
this section, or null if this is not a file section.</para>
28727       </returns>
28728     </member>
28729     <member name=
"P:UnityEngine.Networking.MultipartFormDataSection.sectionData">
28730       <summary>
28731         <para>Returns the raw binary data contained
in this section. Will not return null or a zero-length array.</para>
28732       </summary>
28733       <returns>
28734         <para>The raw binary data contained
in this section. Will not be null or empty.</para>
28735       </returns>
28736     </member>
28737     <member name=
"P:UnityEngine.Networking.MultipartFormDataSection.sectionName">
28738       <summary>
28739         <para>Returns the name of
this section, if any.</para>
28740       </summary>
28741       <returns>
28742         <para>The section
's name, or null.</para>
28743       </returns>
28744     </member>
28745     <member name=
"M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.Byte[])">
28746       <summary>
28747         <para>Raw data section, unnamed and no Content-Type header.</para>
28748       </summary>
28749       <param name=
"data">Data payload of this section.</param>
28750     </member>
28751     <member name=
"M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.Byte[])">
28752       <summary>
28753         <para>Raw data section with a section name, no Content-Type header.</para>
28754       </summary>
28755       <param name=
"name">Section name.</param>
28756       <param name=
"data">Data payload of this section.</param>
28757     </member>
28758     <member name=
"M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.Byte[],System.String)">
28759       <summary>
28760         <para>A raw data section with a section name and a Content-Type header.</para>
28761       </summary>
28762       <param name=
"name">Section name.</param>
28763       <param name=
"data">Data payload of this section.</param>
28764       <param name=
"contentType">The value for this section's Content-Type header.</param>
28765     </member>
28766     <member name=
"M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String,System.Text.Encoding,System.String)">
28767       <summary>
28768         <para>A named raw data section whose payload
is derived from a string, with a Content-Type header.</para>
28769       </summary>
28770       <param name=
"name">Section name.</param>
28771       <param name=
"data">String data payload for this section.</param>
28772       <param name=
"contentType">The value for this section's Content-Type header.</param>
28773       <param name=
"encoding">An encoding to marshal data to or from raw bytes.</param>
28774     </member>
28775     <member name=
"M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String,System.String)">
28776       <summary>
28777         <para>A named raw data section whose payload
is derived from a UTF8 string, with a Content-Type header.</para>
28778       </summary>
28779       <param name=
"name">Section name.</param>
28780       <param name=
"data">String data payload for this section.</param>
28781       <param name=
"contentType">C.</param>
28782     </member>
28783     <member name=
"M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String)">
28784       <summary>
28785         <para>A names raw data section whose payload
is derived from a UTF8 string, with a default Content-Type.</para>
28786       </summary>
28787       <param name=
"name">Section name.</param>
28788       <param name=
"data">String data payload for this section.</param>
28789     </member>
28790     <member name=
"M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String)">
28791       <summary>
28792         <para>An anonymous raw data section whose payload
is derived from a UTF8 string, with a default Content-Type.</para>
28793       </summary>
28794       <param name=
"data">String data payload for this section.</param>
28795     </member>
28796     <member name=
"T:UnityEngine.Networking.MultipartFormFileSection">
28797       <summary>
28798         <para>A helper
object for adding file uploads to multipart forms via the [IMultipartFormSection] API.</para>
28799       </summary>
28800     </member>
28801     <member name=
"P:UnityEngine.Networking.MultipartFormFileSection.contentType">
28802       <summary>
28803         <para>Returns the
value of the section's Content-Type header.</para>
28804       </summary>
28805       <returns>
28806         <para>The Content-Type header
for this section, or null.</para>
28807       </returns>
28808     </member>
28809     <member name=
"P:UnityEngine.Networking.MultipartFormFileSection.fileName">
28810       <summary>
28811         <para>Returns a
string denoting the desired filename of this section on the destination server.</para>
28812       </summary>
28813       <returns>
28814         <para>The desired file name of
this section, or null if this is not a file section.</para>
28815       </returns>
28816     </member>
28817     <member name=
"P:UnityEngine.Networking.MultipartFormFileSection.sectionData">
28818       <summary>
28819         <para>Returns the raw binary data contained
in this section. Will not return null or a zero-length array.</para>
28820       </summary>
28821       <returns>
28822         <para>The raw binary data contained
in this section. Will not be null or empty.</para>
28823       </returns>
28824     </member>
28825     <member name=
"P:UnityEngine.Networking.MultipartFormFileSection.sectionName">
28826       <summary>
28827         <para>Returns the name of
this section, if any.</para>
28828       </summary>
28829       <returns>
28830         <para>The section
's name, or null.</para>
28831       </returns>
28832     </member>
28833     <member name=
"M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Byte[],System.String,System.String)">
28834       <summary>
28835         <para>Contains a named file section based
on the raw bytes from data, with a custom Content-Type and file name.</para>
28836       </summary>
28837       <param name=
"name">Name of this form section.</param>
28838       <param name=
"data">Raw contents of the file to upload.</param>
28839       <param name=
"fileName">Name of the file uploaded by this form section.</param>
28840       <param name=
"contentType">The value for this section's Content-Type header.</param>
28841     </member>
28842     <member name=
"M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.Byte[])">
28843       <summary>
28844         <para>Contains an anonymous file section based
on the raw bytes from data, assigns a default Content-Type and file name.</para>
28845       </summary>
28846       <param name=
"data">Raw contents of the file to upload.</param>
28847     </member>
28848     <member name=
"M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Byte[])">
28849       <summary>
28850         <para>Contains an anonymous file section based
on the raw bytes from data with a specific file name. Assigns a default Content-Type.</para>
28851       </summary>
28852       <param name=
"data">Raw contents of the file to upload.</param>
28853       <param name=
"fileName">Name of the file uploaded by this form section.</param>
28854     </member>
28855     <member name=
"M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.String,System.Text.Encoding,System.String)">
28856       <summary>
28857         <para>Contains a named file section with data drawn
from data, as marshaled by dataEncoding. Assigns a specific file name from fileName and a default Content-Type.</para>
28858       </summary>
28859       <param name=
"name">Name of this form section.</param>
28860       <param name=
"data">Contents of the file to upload.</param>
28861       <param name=
"dataEncoding">A string encoding.</param>
28862       <param name=
"fileName">Name of the file uploaded by this form section.</param>
28863     </member>
28864     <member name=
"M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Text.Encoding,System.String)">
28865       <summary>
28866         <para>An anonymous file section with data drawn
from data, as marshaled by dataEncoding. Assigns a specific file name from fileName and a default Content-Type.</para>
28867       </summary>
28868       <param name=
"data">Contents of the file to upload.</param>
28869       <param name=
"dataEncoding">A string encoding.</param>
28870       <param name=
"fileName">Name of the file uploaded by this form section.</param>
28871     </member>
28872     <member name=
"M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.String)">
28873       <summary>
28874         <para>An anonymous file section with data drawn
from the UTF8 string data. Assigns a specific file name from fileName and a default Content-Type.</para>
28875       </summary>
28876       <param name=
"data">Contents of the file to upload.</param>
28877       <param name=
"fileName">Name of the file uploaded by this form section.</param>
28878     </member>
28879     <member name=
"T:UnityEngine.Networking.NetworkError">
28880       <summary>
28881         <para>Possible transport layer erors.</para>
28882       </summary>
28883     </member>
28884     <member name=
"F:UnityEngine.Networking.NetworkError.BadMessage">
28885       <summary>
28886         <para>Obsolete.</para>
28887       </summary>
28888     </member>
28889     <member name=
"F:UnityEngine.Networking.NetworkError.CRCMismatch">
28890       <summary>
28891         <para>Two ends of connection have different agreement about channels, channels qos and network parameters.</para>
28892       </summary>
28893     </member>
28894     <member name=
"F:UnityEngine.Networking.NetworkError.DNSFailure">
28895       <summary>
28896         <para>The address supplied to connect to was invalid or could not be resolved.</para>
28897       </summary>
28898     </member>
28899     <member name=
"F:UnityEngine.Networking.NetworkError.MessageToLong">
28900       <summary>
28901         <para>Sending message too
long to fit internal buffers, or user doesn't present buffer with length enouf to contain receiving message.</para>
28902       </summary>
28903     </member>
28904     <member name=
"F:UnityEngine.Networking.NetworkError.NoResources">
28905       <summary>
28906         <para>No
internal resources ro acomplish request.</para>
28907       </summary>
28908     </member>
28909     <member name=
"F:UnityEngine.Networking.NetworkError.Ok">
28910       <summary>
28911         <para>Everything good so far.</para>
28912       </summary>
28913     </member>
28914     <member name=
"F:UnityEngine.Networking.NetworkError.Timeout">
28915       <summary>
28916         <para>Timeout happened.</para>
28917       </summary>
28918     </member>
28919     <member name=
"F:UnityEngine.Networking.NetworkError.VersionMismatch">
28920       <summary>
28921         <para>Different version of protocol
on ends of connection.</para>
28922       </summary>
28923     </member>
28924     <member name=
"F:UnityEngine.Networking.NetworkError.WrongChannel">
28925       <summary>
28926         <para>Channel doesn
't exist.</para>
28927       </summary>
28928     </member>
28929     <member name=
"F:UnityEngine.Networking.NetworkError.WrongConnection">
28930       <summary>
28931         <para>Connection doesn
't exist.</para>
28932       </summary>
28933     </member>
28934     <member name=
"F:UnityEngine.Networking.NetworkError.WrongHost">
28935       <summary>
28936         <para>Host doesn
't exist.</para>
28937       </summary>
28938     </member>
28939     <member name=
"F:UnityEngine.Networking.NetworkError.WrongOperation">
28940       <summary>
28941         <para>Operation
is not supported.</para>
28942       </summary>
28943     </member>
28944     <member name=
"T:UnityEngine.Networking.NetworkEventType">
28945       <summary>
28946         <para>Type of events returned
from Receive() function.</para>
28947       </summary>
28948     </member>
28949     <member name=
"F:UnityEngine.Networking.NetworkEventType.BroadcastEvent">
28950       <summary>
28951         <para>Broadcast discovery
event received. To obtain sender connection info and possible complimentary message from them, call GetBroadcastConnectionInfo() and GetBroadcastConnectionMessage() functions.</para>
28952       </summary>
28953     </member>
28954     <member name=
"F:UnityEngine.Networking.NetworkEventType.ConnectEvent">
28955       <summary>
28956         <para>New connection has been connected.</para>
28957       </summary>
28958     </member>
28959     <member name=
"F:UnityEngine.Networking.NetworkEventType.DataEvent">
28960       <summary>
28961         <para>New data come
in.</para>
28962       </summary>
28963     </member>
28964     <member name=
"F:UnityEngine.Networking.NetworkEventType.DisconnectEvent">
28965       <summary>
28966         <para>Connection has been disconnected.</para>
28967       </summary>
28968     </member>
28969     <member name=
"F:UnityEngine.Networking.NetworkEventType.Nothing">
28970       <summary>
28971         <para>Nothing happened.</para>
28972       </summary>
28973     </member>
28974     <member name=
"T:UnityEngine.Networking.NetworkTransport">
28975       <summary>
28976         <para>Low level (transport layer) API.</para>
28977       </summary>
28978     </member>
28979     <member name=
"M:UnityEngine.Networking.NetworkTransport.AddHost(UnityEngine.Networking.HostTopology,System.Int32,System.String)">
28980       <summary>
28981         <para>Will create a host (open socket) with given topology and optionally port and IP.</para>
28982       </summary>
28983       <param name=
"topology">The host topology for this host.</param>
28984       <param name=
"port">Bind to specific port, if 0 is selected the port will chosen by OS.</param>
28985       <param name=
"ip">Bind to specific IP address.</param>
28986       <returns>
28987         <para>Returns host ID just created.</para>
28988       </returns>
28989     </member>
28990     <member name=
"M:UnityEngine.Networking.NetworkTransport.AddHostWithSimulator(UnityEngine.Networking.HostTopology,System.Int32,System.Int32,System.Int32,System.String)">
28991       <summary>
28992         <para>Create a host (open socket) and configure them to simulate internet latency (works
on editor and development build only).</para>
28993       </summary>
28994       <param name=
"topology">The host topology for this host.</param>
28995       <param name=
"minTimeout">Minimum simulated delay.</param>
28996       <param name=
"maxTimeout">Maximum simulated delay.</param>
28997       <param name=
"port">Bind to specific port, if 0 is selected the port will chosen by OS.</param>
28998       <param name=
"ip">Bind to specific IP address.</param>
28999       <returns>
29000         <para>Returns host ID just created.</para>
29001       </returns>
29002     </member>
29003     <member name=
"M:UnityEngine.Networking.NetworkTransport.AddWebsocketHost(UnityEngine.Networking.HostTopology,System.Int32)">
29004       <summary>
29005         <para>Created web socket host.
29006 This function
is supported only for Editor (Win, Linux, Mac) and StandalonePlayers (Win, Linux, Mac)
29007 Topology
is used to define how many client can connect, and how many messages should be preallocated in send and receive pool, all other parameters are ignored.</para>
29008       </summary>
29009       <param name=
"port">Listening tcp port.</param>
29010       <param name=
"topology">Topology.</param>
29011       <param name=
"ip"></param>
29012       <returns>
29013         <para>Web socket host id.</para>
29014       </returns>
29015     </member>
29016     <member name=
"M:UnityEngine.Networking.NetworkTransport.Connect(System.Int32,System.String,System.Int32,System.Int32,System.Byte&amp;)">
29017       <summary>
29018         <para>Try to establish connection to another peer.</para>
29019       </summary>
29020       <param name=
"hostId">Host socket id for this connection.</param>
29021       <param name=
"address">Ip4 address.</param>
29022       <param name=
"port">Port.</param>
29023       <param name=
"exceptionConnectionId">0 in the case of a default connection.</param>
29024       <param name=
"error">Possible error, kOK if it is good.</param>
29025       <param name=
"exeptionConnectionId"></param>
29026       <returns>
29027         <para>ConnectionId
on success (otherwise zero).</para>
29028       </returns>
29029     </member>
29030     <member name=
"M:UnityEngine.Networking.NetworkTransport.ConnectAsNetworkHost(System.Int32,System.String,System.Int32,UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.SourceID,UnityEngine.Networking.Types.NodeID,System.Byte&amp;)">
29031       <summary>
29032         <para>Create dedicated connection to Relay server.</para>
29033       </summary>
29034       <param name=
"hostId">Id of udp socket used to establish connection.</param>
29035       <param name=
"address">Ip4.</param>
29036       <param name=
"port">Port.</param>
29037       <param name=
"network">Guid of Relay network.</param>
29038       <param name=
"source">Guid of user.</param>
29039       <param name=
"error">Possible error (&lt;a href="Networking.NetworkError.html&gt;NetworkError&lt;/a&gt;.Ok if success).</param>
29040       <param name="
node">Slot id for this user.</param>
29041     </member>
29042     <member name="
M:UnityEngine.Networking.NetworkTransport.ConnectEndPoint(System.Int32,System.Net.EndPoint,System.Int32,System.Byte&amp;)">
29043       <summary>
29044         <para>Try to establish connection to other peer,
where the peer is specified using a C# System.EndPoint.</para>
29045       </summary>
29046       <param name="
hostId">Host (actually socket) id for this connection.</param>
29047       <param name="
error">Return kOk on success, otherwise a one-byte error code.</param>
29048       <param name="
xboxOneEndPoint">A valid System.EndPoint.</param>
29049       <param name="
exceptionConnectionId">0 in the case of a default connection.</param>
29050       <param name="
endPoint"></param>
29051       <returns>
29052         <para>ConnectionId
on success (otherwise zero).</para>
29053       </returns>
29054     </member>
29055     <member name="
M:UnityEngine.Networking.NetworkTransport.ConnectToNetworkPeer(System.Int32,System.String,System.Int32,System.Int32,System.Int32,UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.SourceID,UnityEngine.Networking.Types.NodeID,System.Int32,System.Single,System.Byte&amp;)">
29056       <summary>
29057         <para>Create connection to other peer
in the Relay group.</para>
29058       </summary>
29059       <param name="
hostId">Id of udp socket used to establish connection.</param>
29060       <param name="
address">IP.</param>
29061       <param name="
port">Port.</param>
29062       <param name="
exceptionConnectionId">Id of exception, default in case 0.</param>
29063       <param name="
relaySlotId">Id of remote peer in Relay.</param>
29064       <param name="
network">Guid of Relay network.</param>
29065       <param name="
source">Guid of user who want to establish connect (serve as tmp password).</param>
29066       <param name="
error">Possible error.</param>
29067       <param name="
node">Slot id reserved for user.</param>
29068       <param name="
bucketSizeFactor">Allowed peak bandwidth (peak bandwidth = factor*bytesPerSec, recommended value is 2.0) If data has not been sent for a long time, it is allowed to send more data, with factor 2 it is allowed send 2*bytesPerSec bytes per sec.</param>
29069       <param name="
bytesPerSec">Average bandwidth (bandwidth will be throttled on this level).</param>
29070       <returns>
29071         <para>ConnectionId
on success (otherwise zero).</para>
29072       </returns>
29073     </member>
29074     <member name="
M:UnityEngine.Networking.NetworkTransport.ConnectToNetworkPeer(System.Int32,System.String,System.Int32,System.Int32,System.Int32,UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.SourceID,UnityEngine.Networking.Types.NodeID,System.Byte&amp;)">
29075       <summary>
29076         <para>Create connection to other peer
in the Relay group.</para>
29077       </summary>
29078       <param name="
hostId">Id of udp socket used to establish connection.</param>
29079       <param name="
address">IP.</param>
29080       <param name="
port">Port.</param>
29081       <param name="
exceptionConnectionId">Id of exception, default in case 0.</param>
29082       <param name="
relaySlotId">Id of remote peer in Relay.</param>
29083       <param name="
network">Guid of Relay network.</param>
29084       <param name="
source">Guid of user who want to establish connect (serve as tmp password).</param>
29085       <param name="
error">Possible error.</param>
29086       <param name="
node">Slot id reserved for user.</param>
29087       <param name="
bucketSizeFactor">Allowed peak bandwidth (peak bandwidth = factor*bytesPerSec, recommended value is 2.0) If data has not been sent for a long time, it is allowed to send more data, with factor 2 it is allowed send 2*bytesPerSec bytes per sec.</param>
29088       <param name="
bytesPerSec">Average bandwidth (bandwidth will be throttled on this level).</param>
29089       <returns>
29090         <para>ConnectionId
on success (otherwise zero).</para>
29091       </returns>
29092     </member>
29093     <member name="
M:UnityEngine.Networking.NetworkTransport.ConnectWithSimulator(System.Int32,System.String,System.Int32,System.Int32,System.Byte&amp;,UnityEngine.Networking.ConnectionSimulatorConfig)">
29094       <summary>
29095         <para>Connect with simulated latency.</para>
29096       </summary>
29097       <param name="
hostId">Host id.</param>
29098       <param name="
address">Peer ip.</param>
29099       <param name="
port">Peer port.</param>
29100       <param name="
exeptionConnectionId">Special connection id or 0 for default.</param>
29101       <param name="
error">Returned error.</param>
29102       <param name="
conf">Simulation configuration definec latency for this connection.</param>
29103       <returns>
29104         <para>ConnectionId
on success (otherwise zero).</para>
29105       </returns>
29106     </member>
29107     <member name="
M:UnityEngine.Networking.NetworkTransport.Disconnect(System.Int32,System.Int32,System.Byte&amp;)">
29108       <summary>
29109         <para>Send disconnect signal to peer and close connection. user should call Receive() to be notified that connection
is closed. This signal will send only once (best effort delivery) iif this packet will dropped by some reason, peer will close connection by timeout.</para>
29110       </summary>
29111       <param name="
hostId">Id of udp socket used to establish connection.</param>
29112       <param name="
connectionId">Id of closing connection.</param>
29113       <param name="
error">kOK if it was successful.</param>
29114     </member>
29115     <member name="
M:UnityEngine.Networking.NetworkTransport.DisconnectNetworkHost(System.Int32,System.Byte&amp;)">
29116       <summary>
29117         <para>Applied only
for client which has been already owner of the same group of Relay server. it will disconnect this owner from the group, group will be distracted or (if it supported) one of the member of this group should became new owner (owner migration).</para>
29118       </summary>
29119       <param name="
hostId">Id of udp socket used to.</param>
29120       <param name="
error">kOk in case success.</param>
29121     </member>
29122     <member name="
M:UnityEngine.Networking.NetworkTransport.FinishSendMulticast(System.Int32,System.Byte&amp;)">
29123       <summary>
29124         <para>Function will finalize sending message to
group of connection. (only one multicast message per time is allowed for host).</para>
29125       </summary>
29126       <param name="
hostId">Id of udp socket used to establish connection.</param>
29127       <param name="
error">Possible error (kOK in case success).</param>
29128     </member>
29129     <member name="
M:UnityEngine.Networking.NetworkTransport.GetAssetId(UnityEngine.GameObject)">
29130       <summary>
29131         <para>The UNet spawning system uses assetIds to identify how spawn remote objects. This function allows you to
get the assetId for the prefab associated with an object.</para>
29132       </summary>
29133       <param name="
go">Target game object to get asset Id for.</param>
29134       <returns>
29135         <para>The assetId of the game
object's prefab.</para>
29136       </returns>
29137     </member>
29138     <member name="
M:UnityEngine.Networking.NetworkTransport.GetBroadcastConnectionInfo(System.Int32,System.String&amp;,System.Int32&amp;,System.Byte&amp;)">
29139       <summary>
29140         <para>If Receive() function returns BroadcastEvent, immedeately
this function will return connection info of broadcast sender. This info can be used for connection to broadcast sender.</para>
29141       </summary>
29142       <param name="
hostId">Id of broadcast receiver (returns with Receve() function).</param>
29143       <param name="
address">Ip address of broadcast sender.</param>
29144       <param name="
port">Port of broadcast sender.</param>
29145       <param name="
error">Possible error.</param>
29146     </member>
29147     <member name="
M:UnityEngine.Networking.NetworkTransport.GetBroadcastConnectionMessage(System.Int32,System.Byte[],System.Int32,System.Int32&amp;,System.Byte&amp;)">
29148       <summary>
29149         <para>If Receive() function returns BroadcastEvent, immedeately
this function will return complimentary message of broadcast sender.</para>
29150       </summary>
29151       <param name="
hostId">Id of broadcast receiver (returns with Receve() function).</param>
29152       <param name="
buffer">Message buffer provided by caller.</param>
29153       <param name="
bufferSize">Buffer size.</param>
29154       <param name="
receivedSize">Received size (if received size &gt; bufferSize, corresponding error will be set).</param>
29155       <param name="
error">Possible error.</param>
29156     </member>
29157     <member name="
M:UnityEngine.Networking.NetworkTransport.GetConnectionInfo(System.Int32,System.Int32,System.String&amp;,System.Int32&amp;,UnityEngine.Networking.Types.NetworkID&amp;,UnityEngine.Networking.Types.NodeID&amp;,System.Byte&amp;)">
29158       <summary>
29159         <para>Return connection parameters of connected connection,
this parameters can be sent to other user which can establish direct connection to this peer. If peer connected via Relay, Relay related parameters will be not invalid.</para>
29160       </summary>
29161       <param name="
hostId">Id of udp socket used to.</param>
29162       <param name="
connectionId">Id of connection.</param>
29163       <param name="
address">Ip4.</param>
29164       <param name="
port">Port.</param>
29165       <param name="
network">Relay network guid.</param>
29166       <param name="
error">Possible error.</param>
29167       <param name="
dstNode">Destination slot id.</param>
29168     </member>
29169     <member name="
M:UnityEngine.Networking.NetworkTransport.GetCurrentIncomingMessageAmount">
29170       <summary>
29171         <para>Return
value of messages waiting for reading.</para>
29172       </summary>
29173     </member>
29174     <member name="
M:UnityEngine.Networking.NetworkTransport.GetCurrentOutgoingMessageAmount">
29175       <summary>
29176         <para>Return total message amount waiting
for sending.</para>
29177       </summary>
29178     </member>
29179     <member name="
M:UnityEngine.Networking.NetworkTransport.GetCurrentRtt(System.Int32,System.Int32,System.Byte&amp;)">
29180       <summary>
29181         <para>Return round trip time
for connection.</para>
29182       </summary>
29183       <param name="
hostId">Id of udp socket used to.</param>
29184       <param name="
connectionId">Id of connection.</param>
29185       <param name="
error">Possible error.</param>
29186     </member>
29187     <member name="
M:UnityEngine.Networking.NetworkTransport.GetNetIOTimeuS">
29188       <summary>
29189         <para>Function returns time spent
on network io operations in micro seconds.</para>
29190       </summary>
29191       <returns>
29192         <para>Time
in micro seconds.</para>
29193       </returns>
29194     </member>
29195     <member name="
M:UnityEngine.Networking.NetworkTransport.GetNetworkLostPacketNum(System.Int32,System.Int32,System.Byte&amp;)">
29196       <summary>
29197         <para>Return total number of packets has been lost
from start.</para>
29198       </summary>
29199       <param name="
hostId">Id of udp socket used to.</param>
29200       <param name="
connectionId">Id of connection.</param>
29201       <param name="
error">Possible error.</param>
29202     </member>
29203     <member name="
M:UnityEngine.Networking.NetworkTransport.GetNetworkTimestamp">
29204       <summary>
29205         <para>Get UNET timestamp which can be added to message
for further definitions of packet delaying.</para>
29206       </summary>
29207     </member>
29208     <member name="
M:UnityEngine.Networking.NetworkTransport.GetPacketReceivedRate(System.Int32,System.Int32,System.Byte&amp;)">
29209       <summary>
29210         <para>Return current receive rate
in bytes per sec.</para>
29211       </summary>
29212       <param name="
hostId">Id of udp socket used to.</param>
29213       <param name="
connectionId">Id of connection.</param>
29214       <param name="
error">Possible error.</param>
29215     </member>
29216     <member name="
M:UnityEngine.Networking.NetworkTransport.GetPacketSentRate(System.Int32,System.Int32,System.Byte&amp;)">
29217       <summary>
29218         <para>Reurn outgoing rate
in bytes per second.</para>
29219       </summary>
29220       <param name="
hostId">Id of udp socket used to.</param>
29221       <param name="
connectionId">Connection id.</param>
29222       <param name="
error">Possible error.</param>
29223     </member>
29224     <member name="
M:UnityEngine.Networking.NetworkTransport.GetRemoteDelayTimeMS(System.Int32,System.Int32,System.Int32,System.Byte&amp;)">
29225       <summary>
29226         <para>Return time delay
for timestamp received from message (previously created by GetNetworkTimestamp()).</para>
29227       </summary>
29228       <param name="
hostId">Id of udp socket used to.</param>
29229       <param name="
connectionId">Id of connection.</param>
29230       <param name="
remoteTime">Timestamp delivered from peer.</param>
29231       <param name="
error">Possible error.</param>
29232     </member>
29233     <member name="
M:UnityEngine.Networking.NetworkTransport.GetRemotePacketReceivedRate(System.Int32,System.Int32,System.Byte&amp;)">
29234       <summary>
29235         <para>Obsolete will be removed. Use GetNetworkLostPacketNum() instead.</para>
29236       </summary>
29237       <param name="
hostId">Id of udp socket used to.</param>
29238       <param name="
connectionId">Id of connection.</param>
29239       <param name="
error">Possible error.</param>
29240     </member>
29241     <member name="
M:UnityEngine.Networking.NetworkTransport.Init">
29242       <summary>
29243         <para>First function which should be called before any other NetworkTransport function.</para>
29244       </summary>
29245     </member>
29246     <member name="
M:UnityEngine.Networking.NetworkTransport.IsBroadcastDiscoveryRunning">
29247       <summary>
29248         <para>Check
if broadcastdiscovery sender works.</para>
29249       </summary>
29250       <returns>
29251         <para>True
if it works.</para>
29252       </returns>
29253     </member>
29254     <member name="
P:UnityEngine.Networking.NetworkTransport.IsStarted">
29255       <summary>
29256         <para>Obsolete, will be removed.</para>
29257       </summary>
29258     </member>
29259     <member name="
M:UnityEngine.Networking.NetworkTransport.Receive(System.Int32&amp;,System.Int32&amp;,System.Int32&amp;,System.Byte[],System.Int32,System.Int32&amp;,System.Byte&amp;)">
29260       <summary>
29261         <para>Deliver network events to user.</para>
29262       </summary>
29263       <param name="
hostId">id of udp socket where event happened.</param>
29264       <param name="
connectionId">Device connected to.</param>
29265       <param name="
channelId">Channel id for data event.</param>
29266       <param name="
buffer">Data received over the network.</param>
29267       <param name="
bufferSize">Buffer size.</param>
29268       <param name="
receivedSize">Actually received length.</param>
29269       <param name="
error">Possible returned error.</param>
29270       <returns>
29271         <para>Type of
event returned from Receive().</para>
29272       </returns>
29273     </member>
29274     <member name="
M:UnityEngine.Networking.NetworkTransport.ReceiveFromHost(System.Int32,System.Int32&amp;,System.Int32&amp;,System.Byte[],System.Int32,System.Int32&amp;,System.Byte&amp;)">
29275       <summary>
29276         <para>Similar to Receive() but will ask only provided host. It
for example allows to mix server/client in the same game.</para>
29277       </summary>
29278       <param name="
hostId">Id of udp socket used to check for event.</param>
29279       <param name="
connectionId">Connection id for event.</param>
29280       <param name="
channelId">Channel id for data event.</param>
29281       <param name="
buffer">Prepared incoming buffer.</param>
29282       <param name="
bufferSize">Prepared buffer size.</param>
29283       <param name="
receivedSize">Actually received length.</param>
29284       <param name="
error">Possible error.</param>
29285     </member>
29286     <member name="
M:UnityEngine.Networking.NetworkTransport.ReceiveRelayEventFromHost(System.Int32,System.Byte&amp;)">
29287       <summary>
29288         <para>Function delivered Relay
group event for group owner.</para>
29289       </summary>
29290       <param name="
hostId">Id of udp socket used to check for event.</param>
29291       <param name="
error">Possible error.</param>
29292     </member>
29293     <member name="
M:UnityEngine.Networking.NetworkTransport.RemoveHost(System.Int32)">
29294       <summary>
29295         <para>Close opened socket, close all connection belonging
this socket.</para>
29296       </summary>
29297       <param name="
hostId">If of opened udp socket.</param>
29298     </member>
29299     <member name="
M:UnityEngine.Networking.NetworkTransport.Send(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&amp;)">
29300       <summary>
29301         <para>Send data to peer.</para>
29302       </summary>
29303       <param name="
hostId">Id of udp socket using for send.</param>
29304       <param name="
connectionId">Id of connection.</param>
29305       <param name="
channelId">If for channel.</param>
29306       <param name="
buffer">Binary buffer containing data for sending.</param>
29307       <param name="
size">Buffer size.</param>
29308       <param name="
error">Possible error.</param>
29309     </member>
29310     <member name="
M:UnityEngine.Networking.NetworkTransport.SendMulticast(System.Int32,System.Int32,System.Byte&amp;)">
29311       <summary>
29312         <para>Function adds another connection to multy peer sends.</para>
29313       </summary>
29314       <param name="
hostId">Id of udp socket used for sending.</param>
29315       <param name="
connectionId">Connection id.</param>
29316       <param name="
error">Possible error.</param>
29317     </member>
29318     <member name="
M:UnityEngine.Networking.NetworkTransport.SetBroadcastCredentials(System.Int32,System.Int32,System.Int32,System.Int32,System.Byte&amp;)">
29319       <summary>
29320         <para>Set credentials
for received broadcast message. If one of credentials is wrong, received brodcast discovery message will drop.</para>
29321       </summary>
29322       <param name="
hostId">Id of the host whihc will receive broadcast discovery message.</param>
29323       <param name="
key">Credential.</param>
29324       <param name="
version">Credential.</param>
29325       <param name="
subversion">Credential.</param>
29326       <param name="
error">Possible error.</param>
29327     </member>
29328     <member name="
M:UnityEngine.Networking.NetworkTransport.SetPacketStat">
29329       <summary>
29330         <para>Used to inform the profiler of network packet statistics.</para>
29331       </summary>
29332       <param name="
packetStatId">The Id of the message being reported.</param>
29333       <param name="
numMsgs">Number of message being reported.</param>
29334       <param name="
numBytes">Number of bytes used by reported messages.</param>
29335     </member>
29336     <member name="
M:UnityEngine.Networking.NetworkTransport.Shutdown">
29337       <summary>
29338         <para>Shutdown the transport layer, after calling
this function no any other function can be called.</para>
29339       </summary>
29340     </member>
29341     <member name="
M:UnityEngine.Networking.NetworkTransport.StartBroadcastDiscovery(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Byte&amp;)">
29342       <summary>
29343         <para>Function starts send broadcasting message
in all local subnets.</para>
29344       </summary>
29345       <param name="
hostId">Host id which should be reported via broadcast (broadcast receivers will connect to this host).</param>
29346       <param name="
broadcastPort">Port using for broadcast message (usuall port of broadcast receivers).</param>
29347       <param name="
key">Part of credentials, if key of receiver will not be equal to key of sender broadcast message will drop.</param>
29348       <param name="
version">Part of credentials.</param>
29349       <param name="
subversion">Part of credentials.</param>
29350       <param name="
buffer">Complimentary message. This message will delivered to receiver with Broadcast event.</param>
29351       <param name="
size">Size of message.</param>
29352       <param name="
timeout">How often broadcast message shoule be sent (ms).</param>
29353       <param name="
error">Error.</param>
29354       <returns>
29355         <para>Return
true if broadcasting request has been submitted.</para>
29356       </returns>
29357     </member>
29358     <member name="
M:UnityEngine.Networking.NetworkTransport.StartSendMulticast(System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&amp;)">
29359       <summary>
29360         <para>Start process sending message per
group of connected connection.</para>
29361       </summary>
29362       <param name="
hostId">Id of udp socket used to establish connection.</param>
29363       <param name="
channelId">First connection id from group connection.</param>
29364       <param name="
buffer">Data buffer.</param>
29365       <param name="
size">Data buffer length.</param>
29366       <param name="
error">Possible error.</param>
29367     </member>
29368     <member name="
M:UnityEngine.Networking.NetworkTransport.StopBroadcastDiscovery">
29369       <summary>
29370         <para>Stop sending broadcast discovery message.</para>
29371       </summary>
29372     </member>
29373     <member name="
T:UnityEngine.Networking.QosType">
29374       <summary>
29375         <para>Descibed allowed types of quality of service
for channels.</para>
29376       </summary>
29377     </member>
29378     <member name="
F:UnityEngine.Networking.QosType.AllCostDelivery">
29379       <summary>
29380         <para>Reliable message will resend almost with each frame, without waiting delivery notification. usefull
for important urgent short messages, like a shoot.</para>
29381       </summary>
29382     </member>
29383     <member name="
F:UnityEngine.Networking.QosType.Reliable">
29384       <summary>
29385         <para>Channel will be configured
as relaiable, each message sent in this channel will be delivered or connection will be disconnected.</para>
29386       </summary>
29387     </member>
29388     <member name="
F:UnityEngine.Networking.QosType.ReliableFragmented">
29389       <summary>
29390         <para>Same
as reliable, but big messages are allowed (up to 32 fragment with fragmentsize each for message).</para>
29391       </summary>
29392     </member>
29393     <member name="
F:UnityEngine.Networking.QosType.ReliableSequenced">
29394       <summary>
29395         <para>The same
as reliable, but with granting message order.</para>
29396       </summary>
29397     </member>
29398     <member name="
F:UnityEngine.Networking.QosType.ReliableStateUpdate">
29399       <summary>
29400         <para>The same
as StateUpdate, but reliable.</para>
29401       </summary>
29402     </member>
29403     <member name="
F:UnityEngine.Networking.QosType.StateUpdate">
29404       <summary>
29405         <para>Unreliable, only last message
in send buffer will be sent, only most recent message in reading buffer will be delivered.</para>
29406       </summary>
29407     </member>
29408     <member name="
F:UnityEngine.Networking.QosType.Unreliable">
29409       <summary>
29410         <para>Just sending message, no grants.</para>
29411       </summary>
29412     </member>
29413     <member name="
F:UnityEngine.Networking.QosType.UnreliableFragmented">
29414       <summary>
29415         <para>The same
as unreliable, but big message (up to 32 fragment per message) can be sent.</para>
29416       </summary>
29417     </member>
29418     <member name="
F:UnityEngine.Networking.QosType.UnreliableSequenced">
29419       <summary>
29420         <para>The same
as unrelaible but all unorder messages will be dropped. Example: VoIP.</para>
29421       </summary>
29422     </member>
29423     <member name="
T:UnityEngine.Networking.ReactorModel">
29424       <summary>
29425         <para>Define how unet will handle network io operation.</para>
29426       </summary>
29427     </member>
29428     <member name="
F:UnityEngine.Networking.ReactorModel.FixRateReactor">
29429       <summary>
29430         <para>Network thread will sleep up to threadawake timeout, after that it will
try receive up to maxpoolsize amount of messages and then will try perform send operation for connection whihc ready to send.</para>
29431       </summary>
29432     </member>
29433     <member name="
F:UnityEngine.Networking.ReactorModel.SelectReactor">
29434       <summary>
29435         <para>Network thread will sleep up to threadawake timeout, or up to receive
event on socket will happened. Awaked thread will try to read up to maxpoolsize packets from socket and will try update connections ready to send (with fixing awaketimeout rate).</para>
29436       </summary>
29437     </member>
29438     <member name="
T:UnityEngine.Networking.Types.AppID">
29439       <summary>
29440         <para>The AppID identifies the application
on the Unity Cloud or UNET servers.</para>
29441       </summary>
29442     </member>
29443     <member name="
F:UnityEngine.Networking.Types.AppID.Invalid">
29444       <summary>
29445         <para>Invalid AppID.</para>
29446       </summary>
29447     </member>
29448     <member name="
T:UnityEngine.Networking.Types.HostPriority">
29449       <summary>
29450         <para>An Enum representing the priority of a client
in a match, starting at 0 and increasing.</para>
29451       </summary>
29452     </member>
29453     <member name="
F:UnityEngine.Networking.Types.HostPriority.Invalid">
29454       <summary>
29455         <para>The Invalid
case for a HostPriority. An Invalid host priority is not a valid host.</para>
29456       </summary>
29457     </member>
29458     <member name="
T:UnityEngine.Networking.Types.NetworkAccessLevel">
29459       <summary>
29460         <para>Describes the access levels granted to
this client.</para>
29461       </summary>
29462     </member>
29463     <member name="
F:UnityEngine.Networking.Types.NetworkAccessLevel.Admin">
29464       <summary>
29465         <para>Administration access level, generally describing clearence to perform game altering actions against anyone inside a particular match.</para>
29466       </summary>
29467     </member>
29468     <member name="
F:UnityEngine.Networking.Types.NetworkAccessLevel.Invalid">
29469       <summary>
29470         <para>Invalid access level, signifying no access level has been granted/specified.</para>
29471       </summary>
29472     </member>
29473     <member name="
F:UnityEngine.Networking.Types.NetworkAccessLevel.Owner">
29474       <summary>
29475         <para>Access level Owner, generally granting access
for operations key to the peer host server performing it's work.</para>
29476       </summary>
29477     </member>
29478     <member name="
F:UnityEngine.Networking.Types.NetworkAccessLevel.User">
29479       <summary>
29480         <para>User access level. This means you can
do operations which affect yourself only, like disconnect yourself from the match.</para>
29481       </summary>
29482     </member>
29483     <member name="
T:UnityEngine.Networking.Types.NetworkAccessToken">
29484       <summary>
29485         <para>Access token used to authenticate a client session
for the purposes of allowing or disallowing match operations requested by that client.</para>
29486       </summary>
29487     </member>
29488     <member name="
F:UnityEngine.Networking.Types.NetworkAccessToken.array">
29489       <summary>
29490         <para>Binary field
for the actual token.</para>
29491       </summary>
29492     </member>
29493     <member name="
M:UnityEngine.Networking.Types.NetworkAccessToken.GetByteString">
29494       <summary>
29495         <para>Accessor to
get an encoded string from the m_array data.</para>
29496       </summary>
29497     </member>
29498     <member name="
M:UnityEngine.Networking.Types.NetworkAccessToken.IsValid">
29499       <summary>
29500         <para>Checks
if the token is a valid set of data with respect to default values (returns true if the values are not default, does not validate the token is a current legitimate token with respect to the server's auth framework).</para>
29501       </summary>
29502     </member>
29503     <member name="
T:UnityEngine.Networking.Types.NetworkID">
29504       <summary>
29505         <para>Network ID, used
for match making.</para>
29506       </summary>
29507     </member>
29508     <member name="
F:UnityEngine.Networking.Types.NetworkID.Invalid">
29509       <summary>
29510         <para>Invalid NetworkID.</para>
29511       </summary>
29512     </member>
29513     <member name="
T:UnityEngine.Networking.Types.NodeID">
29514       <summary>
29515         <para>The NodeID
is the ID used in Relay matches to track nodes in a network.</para>
29516       </summary>
29517     </member>
29518     <member name="
F:UnityEngine.Networking.Types.NodeID.Invalid">
29519       <summary>
29520         <para>The invalid
case of a NodeID.</para>
29521       </summary>
29522     </member>
29523     <member name="
T:UnityEngine.Networking.Types.SourceID">
29524       <summary>
29525         <para>Identifies a specific game instance.</para>
29526       </summary>
29527     </member>
29528     <member name="
F:UnityEngine.Networking.Types.SourceID.Invalid">
29529       <summary>
29530         <para>Invalid SourceID.</para>
29531       </summary>
29532     </member>
29533     <member name="
T:UnityEngine.Networking.UnityWebRequest">
29534       <summary>
29535         <para>The UnityWebRequest
object is used to communicate with web servers.</para>
29536       </summary>
29537     </member>
29538     <member name="
P:UnityEngine.Networking.UnityWebRequest.chunkedTransfer">
29539       <summary>
29540         <para>Indicates whether the UnityWebRequest system should employ the HTTP/
1.1 chunked-transfer encoding method.</para>
29541       </summary>
29542     </member>
29543     <member name="
P:UnityEngine.Networking.UnityWebRequest.disposeDownloadHandlerOnDispose">
29544       <summary>
29545         <para>If
true, any DownloadHandler attached to this UnityWebRequest will have DownloadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.</para>
29546       </summary>
29547     </member>
29548     <member name="
P:UnityEngine.Networking.UnityWebRequest.disposeUploadHandlerOnDispose">
29549       <summary>
29550         <para>If
true, any UploadHandler attached to this UnityWebRequest will have UploadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.</para>
29551       </summary>
29552     </member>
29553     <member name="
P:UnityEngine.Networking.UnityWebRequest.downloadedBytes">
29554       <summary>
29555         <para>Returns the number of bytes of body data the system has downloaded
from the remote server. (Read Only)</para>
29556       </summary>
29557     </member>
29558     <member name="
P:UnityEngine.Networking.UnityWebRequest.downloadHandler">
29559       <summary>
29560         <para>Holds a reference to a DownloadHandler
object, which manages body data received from the remote server by this UnityWebRequest.</para>
29561       </summary>
29562     </member>
29563     <member name="
P:UnityEngine.Networking.UnityWebRequest.downloadProgress">
29564       <summary>
29565         <para>Returns a floating-point
value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only)</para>
29566       </summary>
29567     </member>
29568     <member name="
P:UnityEngine.Networking.UnityWebRequest.error">
29569       <summary>
29570         <para>A human-readable
string describing any system errors encountered by this UnityWebRequest object while handling HTTP requests or responses. (Read Only)</para>
29571       </summary>
29572     </member>
29573     <member name="
P:UnityEngine.Networking.UnityWebRequest.isDone">
29574       <summary>
29575         <para>Returns
true after the UnityWebRequest has finished communicating with the remote server. (Read Only)</para>
29576       </summary>
29577     </member>
29578     <member name="
P:UnityEngine.Networking.UnityWebRequest.isError">
29579       <summary>
29580         <para>Returns
true after this UnityWebRequest encounters a system error. (Read Only)</para>
29581       </summary>
29582     </member>
29583     <member name="
P:UnityEngine.Networking.UnityWebRequest.isModifiable">
29584       <summary>
29585         <para>Returns
true while a UnityWebRequest’s configuration properties can be altered. (Read Only)</para>
29586       </summary>
29587     </member>
29588     <member name="
F:UnityEngine.Networking.UnityWebRequest.kHttpVerbCREATE">
29589       <summary>
29590         <para>The
string "CREATE", commonly used as the verb for an HTTP CREATE request.</para>
29591       </summary>
29592     </member>
29593     <member name="
F:UnityEngine.Networking.UnityWebRequest.kHttpVerbDELETE">
29594       <summary>
29595         <para>The
string "DELETE", commonly used as the verb for an HTTP DELETE request.</para>
29596       </summary>
29597     </member>
29598     <member name="
F:UnityEngine.Networking.UnityWebRequest.kHttpVerbGET">
29599       <summary>
29600         <para>The
string "GET", commonly used as the verb for an HTTP GET request.</para>
29601       </summary>
29602     </member>
29603     <member name="
F:UnityEngine.Networking.UnityWebRequest.kHttpVerbHEAD">
29604       <summary>
29605         <para>The
string "HEAD", commonly used as the verb for an HTTP HEAD request.</para>
29606       </summary>
29607     </member>
29608     <member name="
F:UnityEngine.Networking.UnityWebRequest.kHttpVerbPOST">
29609       <summary>
29610         <para>The
string "POST", commonly used as the verb for an HTTP POST request.</para>
29611       </summary>
29612     </member>
29613     <member name="
F:UnityEngine.Networking.UnityWebRequest.kHttpVerbPUT">
29614       <summary>
29615         <para>The
string "PUT", commonly used as the verb for an HTTP PUT request.</para>
29616       </summary>
29617     </member>
29618     <member name="
P:UnityEngine.Networking.UnityWebRequest.method">
29619       <summary>
29620         <para>Defines the HTTP verb used
by this UnityWebRequest, such as GET or POST.</para>
29621       </summary>
29622     </member>
29623     <member name="
P:UnityEngine.Networking.UnityWebRequest.redirectLimit">
29624       <summary>
29625         <para>Indicates the number of redirects which
this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error.</para>
29626       </summary>
29627     </member>
29628     <member name="
P:UnityEngine.Networking.UnityWebRequest.responseCode">
29629       <summary>
29630         <para>The numeric HTTP response code returned
by the server, such as 200, 404 or 500. (Read Only)</para>
29631       </summary>
29632     </member>
29633     <member name="
P:UnityEngine.Networking.UnityWebRequest.uploadedBytes">
29634       <summary>
29635         <para>Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only)</para>
29636       </summary>
29637     </member>
29638     <member name="
P:UnityEngine.Networking.UnityWebRequest.uploadHandler">
29639       <summary>
29640         <para>Holds a reference to the UploadHandler
object which manages body data to be uploaded to the remote server.</para>
29641       </summary>
29642     </member>
29643     <member name="
P:UnityEngine.Networking.UnityWebRequest.uploadProgress">
29644       <summary>
29645         <para>Returns a floating-point
value between 0.0 and 1.0, indicating the progress of uploading body data to the server.</para>
29646       </summary>
29647     </member>
29648     <member name="
P:UnityEngine.Networking.UnityWebRequest.url">
29649       <summary>
29650         <para>Defines the target URL
for the UnityWebRequest to communicate with.</para>
29651       </summary>
29652     </member>
29653     <member name="
P:UnityEngine.Networking.UnityWebRequest.useHttpContinue">
29654       <summary>
29655         <para>Determines whether
this UnityWebRequest will include Expect: 100-Continue in its outgoing request headers. (Default: true).</para>
29656       </summary>
29657     </member>
29658     <member name="
M:UnityEngine.Networking.UnityWebRequest.Abort">
29659       <summary>
29660         <para>If
in progress, halts the UnityWebRequest as soon as possible.</para>
29661       </summary>
29662     </member>
29663     <member name="
M:UnityEngine.Networking.UnityWebRequest.#ctor">
29664       <summary>
29665         <para>Creates a UnityWebRequest with the
default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
29666       </summary>
29667       <param name="
url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
29668     </member>
29669     <member name="
M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String)">
29670       <summary>
29671         <para>Creates a UnityWebRequest with the
default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para>
29672       </summary>
29673       <param name="
url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param>
29674     </member>
29675     <member name="
M:UnityEngine.Networking.UnityWebRequest.Delete(System.String)">
29676       <summary>
29677         <para>Creates a UnityWebRequest configured
for HTTP DELETE.</para>
29678       </summary>
29679       <param name="
uri">The URI to which a DELETE request should be sent.</param>
29680       <returns>
29681         <para>A UnityWebRequest configured to send an HTTP DELETE request.</para>
29682       </returns>
29683     </member>
29684     <member name="
M:UnityEngine.Networking.UnityWebRequest.Dispose">
29685       <summary>
29686         <para>Signals that
this [UnityWebRequest] is no longer being used, and should clean up any resources it is using.</para>
29687       </summary>
29688     </member>
29689     <member name="
M:UnityEngine.Networking.UnityWebRequest.GenerateBoundary">
29690       <summary>
29691         <para>Generate a random
40-byte array for use as a multipart form boundary.</para>
29692       </summary>
29693       <returns>
29694         <para>
40 random bytes, guaranteed to contain only printable ASCII values.</para>
29695       </returns>
29696     </member>
29697     <member name="
M:UnityEngine.Networking.UnityWebRequest.Get(System.String)">
29698       <summary>
29699         <para>Creates a UnityWebRequest configured
for HTTP GET.</para>
29700       </summary>
29701       <param name="
uri">The URI of the resource to retrieve via HTTP GET.</param>
29702       <returns>
29703         <para>A UnityWebRequest
object configured to retrieve data from uri.</para>
29704       </returns>
29705     </member>
29706     <member name="
M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,System.UInt32)">
29707       <summary>
29708         <para>Creates a UnityWebRequest optimized
for downloading a Unity Asset Bundle via HTTP GET.</para>
29709       </summary>
29710       <param name="
uri">The URI of the asset bundle to download.</param>
29711       <param name="
crc">If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.</param>
29712       <param name="
version">An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.
29713
29714 Analogous to the version parameter
for WWW.LoadFromCacheOrDownload.</param>
29715       <param name="
hash">A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.</param>
29716       <returns>
29717         <para>A UnityWebRequest configured to downloading a Unity Asset Bundle.</para>
29718       </returns>
29719     </member>
29720     <member name="
M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,System.UInt32,System.UInt32)">
29721       <summary>
29722         <para>Creates a UnityWebRequest optimized
for downloading a Unity Asset Bundle via HTTP GET.</para>
29723       </summary>
29724       <param name="
uri">The URI of the asset bundle to download.</param>
29725       <param name="
crc">If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.</param>
29726       <param name="
version">An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.
29727
29728 Analogous to the version parameter
for WWW.LoadFromCacheOrDownload.</param>
29729       <param name="
hash">A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.</param>
29730       <returns>
29731         <para>A UnityWebRequest configured to downloading a Unity Asset Bundle.</para>
29732       </returns>
29733     </member>
29734     <member name="
M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,UnityEngine.Hash128,System.UInt32)">
29735       <summary>
29736         <para>Creates a UnityWebRequest optimized
for downloading a Unity Asset Bundle via HTTP GET.</para>
29737       </summary>
29738       <param name="
uri">The URI of the asset bundle to download.</param>
29739       <param name="
crc">If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped.</param>
29740       <param name="
version">An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle.
29741
29742 Analogous to the version parameter
for WWW.LoadFromCacheOrDownload.</param>
29743       <param name="
hash">A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded.</param>
29744       <returns>
29745         <para>A UnityWebRequest configured to downloading a Unity Asset Bundle.</para>
29746       </returns>
29747     </member>
29748     <member name="
M:UnityEngine.Networking.UnityWebRequest.GetAudioClip(System.String,UnityEngine.AudioType)">
29749       <summary>
29750         <para>Create a UnityWebRequest intended to download an audio clip via HTTP GET and create an AudioClip based
on the retrieved data.</para>
29751       </summary>
29752       <param name="
uri">The URI of the audio clip to download.</param>
29753       <param name="
audioType">The type of audio encoding for the downloaded audio clip. See AudioType.</param>
29754       <returns>
29755         <para>A UnityWebRequest properly configured to download an audio clip and convert it to an AudioClip.</para>
29756       </returns>
29757     </member>
29758     <member name="
M:UnityEngine.Networking.UnityWebRequest.GetRequestHeader(System.String)">
29759       <summary>
29760         <para>Retrieves the
value of a custom request header.</para>
29761       </summary>
29762       <param name="
name">Name of the custom request header. Case-insensitive.</param>
29763       <returns>
29764         <para>The
value of the custom request header. If no custom header with a matching name has been set, returns an empty string.</para>
29765       </returns>
29766     </member>
29767     <member name="
M:UnityEngine.Networking.UnityWebRequest.GetResponseHeader(System.String)">
29768       <summary>
29769         <para>Retrieves the
value of a response header from the latest HTTP response received.</para>
29770       </summary>
29771       <param name="
name">The name of the HTTP header to retrieve. Case-insensitive.</param>
29772       <returns>
29773         <para>The
value of the HTTP header from the latest HTTP response. If no header with a matching name has been received, or no responses have been received, returns null.</para>
29774       </returns>
29775     </member>
29776     <member name="
M:UnityEngine.Networking.UnityWebRequest.GetResponseHeaders">
29777       <summary>
29778         <para>Retrieves a dictionary containing all the response headers received
by this UnityWebRequest in the latest HTTP response.</para>
29779       </summary>
29780       <returns>
29781         <para>A dictionary containing all the response headers received
in the latest HTTP response. If no responses have been received, returns null.</para>
29782       </returns>
29783     </member>
29784     <member name="
M:UnityEngine.Networking.UnityWebRequest.GetTexture(System.String)">
29785       <summary>
29786         <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based
on the retrieved data.</para>
29787       </summary>
29788       <param name="
uri">The URI of the image to download.</param>
29789       <param name="
nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
29790       <returns>
29791         <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
29792       </returns>
29793     </member>
29794     <member name="
M:UnityEngine.Networking.UnityWebRequest.GetTexture(System.String,System.Boolean)">
29795       <summary>
29796         <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based
on the retrieved data.</para>
29797       </summary>
29798       <param name="
uri">The URI of the image to download.</param>
29799       <param name="
nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
29800       <returns>
29801         <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
29802       </returns>
29803     </member>
29804     <member name="
M:UnityEngine.Networking.UnityWebRequest.Head(System.String)">
29805       <summary>
29806         <para>Creates a UnityWebRequest configured to send a HTTP HEAD request.</para>
29807       </summary>
29808       <param name="
uri">The URI to which to send a HTTP HEAD request.</param>
29809       <returns>
29810         <para>A UnityWebRequest configured to transmit a HTTP HEAD request.</para>
29811       </returns>
29812     </member>
29813     <member name="
M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.String)">
29814       <summary>
29815         <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
29816       </summary>
29817       <param name="
uri">The target URI to which form data will be transmitted.</param>
29818       <param name="
postData">Form body data. Will be URLEncoded via WWWTranscoder.URLEncode prior to transmission.</param>
29819       <returns>
29820         <para>A UnityWebRequest configured to send form data to uri via POST.</para>
29821       </returns>
29822     </member>
29823     <member name="
M:UnityEngine.Networking.UnityWebRequest.Post(System.String,UnityEngine.WWWForm)">
29824       <summary>
29825         <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
29826       </summary>
29827       <param name="
uri">The target URI to which form data will be transmitted.</param>
29828       <param name="
formData">Form fields or files encapsulated in a WWWForm object, for formatting and transmission to the remote server.</param>
29829       <returns>
29830         <para>A UnityWebRequest configured to send form data to uri via POST.</para>
29831       </returns>
29832     </member>
29833     <member name="
M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.List`1&lt;UnityEngine.Networking.IMultipartFormSection&gt;)">
29834       <summary>
29835         <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
29836       </summary>
29837       <param name="
uri">The target URI to which form data will be transmitted.</param>
29838       <param name="
multipartFormSections">A list of form fields or files to be formatted and transmitted to the remote server.</param>
29839       <param name="
boundary">A unique boundary string, which will be used when separating form fields in a multipart form. If not supplied, a boundary will be generated for you.</param>
29840       <returns>
29841         <para>A UnityWebRequest configured to send form data to uri via POST.</para>
29842       </returns>
29843     </member>
29844     <member name="
M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.List`1&lt;UnityEngine.Networking.IMultipartFormSection&gt;,System.Byte[])">
29845       <summary>
29846         <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
29847       </summary>
29848       <param name="
uri">The target URI to which form data will be transmitted.</param>
29849       <param name="
multipartFormSections">A list of form fields or files to be formatted and transmitted to the remote server.</param>
29850       <param name="
boundary">A unique boundary string, which will be used when separating form fields in a multipart form. If not supplied, a boundary will be generated for you.</param>
29851       <returns>
29852         <para>A UnityWebRequest configured to send form data to uri via POST.</para>
29853       </returns>
29854     </member>
29855     <member name="
M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.Dictionary`2&lt;System.String,System.String&gt;)">
29856       <summary>
29857         <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para>
29858       </summary>
29859       <param name="
uri">The target URI to which form data will be transmitted.</param>
29860       <param name="
formFields">Strings indicating the keys and values of form fields. Will be automatically formatted into a URL-encoded form body.</param>
29861       <returns>
29862         <para>A UnityWebRequest configured to send form data to uri via POST.</para>
29863       </returns>
29864     </member>
29865     <member name="
M:UnityEngine.Networking.UnityWebRequest.Put(System.String,System.Byte[])">
29866       <summary>
29867         <para>Create a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.</para>
29868       </summary>
29869       <param name="
uri">The URI to which the data will be sent.</param>
29870       <param name="
bodyData">The data to transmit to the remote server.
29871
29872 If a
string, the string will be converted to raw bytes via &lt;a href="http:msdn.microsoft.comen-uslibrarysystem.text.encoding.utf8"&gt;System.Text.Encoding.UTF8&lt;a&gt;.</param>
29873       <returns>
29874         <para>A UnityWebRequest configured to transmit bodyData to uri via HTTP PUT.</para>
29875       </returns>
29876     </member>
29877     <member name="
M:UnityEngine.Networking.UnityWebRequest.Put(System.String,System.String)">
29878       <summary>
29879         <para>Create a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.</para>
29880       </summary>
29881       <param name="
uri">The URI to which the data will be sent.</param>
29882       <param name="
bodyData">The data to transmit to the remote server.
29883
29884 If a
string, the string will be converted to raw bytes via &lt;a href="http:msdn.microsoft.comen-uslibrarysystem.text.encoding.utf8"&gt;System.Text.Encoding.UTF8&lt;a&gt;.</param>
29885       <returns>
29886         <para>A UnityWebRequest configured to transmit bodyData to uri via HTTP PUT.</para>
29887       </returns>
29888     </member>
29889     <member name="
M:UnityEngine.Networking.UnityWebRequest.Send">
29890       <summary>
29891         <para>Begin communicating with the remote server.</para>
29892       </summary>
29893       <returns>
29894         <para>An AsyncOperation indicating the progress/completion state of the UnityWebRequest. Yield
this object to wait until the UnityWebRequest is done.</para>
29895       </returns>
29896     </member>
29897     <member name="
M:UnityEngine.Networking.UnityWebRequest.SerializeFormSections(System.Collections.Generic.List`1&lt;UnityEngine.Networking.IMultipartFormSection&gt;,System.Byte[])">
29898       <summary>
29899         <para>Converts a List of IMultipartFormSection objects
into a byte array containing raw multipart form data.</para>
29900       </summary>
29901       <param name="
multipartFormSections">A List of IMultipartFormSection objects.</param>
29902       <param name="
boundary">A unique boundary string to separate the form sections.</param>
29903       <returns>
29904         <para>A
byte array of raw multipart form data.</para>
29905       </returns>
29906     </member>
29907     <member name="
M:UnityEngine.Networking.UnityWebRequest.SerializeSimpleForm(System.Collections.Generic.Dictionary`2&lt;System.String,System.String&gt;)">
29908       <summary>
29909         <para>Serialize a dictionary of strings
into a byte array containing URL-encoded UTF8 characters.</para>
29910       </summary>
29911       <param name="
formFields">A dictionary containing the form keys and values to serialize.</param>
29912       <returns>
29913         <para>A
byte array containing the serialized form. The form's keys and values have been URL-encoded.</para>
29914       </returns>
29915     </member>
29916     <member name="
M:UnityEngine.Networking.UnityWebRequest.SetRequestHeader(System.String,System.String)">
29917       <summary>
29918         <para>Set a HTTP request header to a custom
value.</para>
29919       </summary>
29920       <param name="
name">The key of the header to be set. Case-sensitive.</param>
29921       <param name="
value">The header's intended value.</param>
29922     </member>
29923     <member name="
T:UnityEngine.Networking.UploadHandler">
29924       <summary>
29925         <para>Helper
object for UnityWebRequests. Manages the buffering and transmission of body data during HTTP requests.</para>
29926       </summary>
29927     </member>
29928     <member name="
P:UnityEngine.Networking.UploadHandler.contentType">
29929       <summary>
29930         <para>Determines the
default Content-Type header which will be transmitted with the outbound HTTP request.</para>
29931       </summary>
29932     </member>
29933     <member name="
P:UnityEngine.Networking.UploadHandler.data">
29934       <summary>
29935         <para>The raw data which will be transmitted to the remote server
as body data. (Read Only)</para>
29936       </summary>
29937     </member>
29938     <member name="
P:UnityEngine.Networking.UploadHandler.progress">
29939       <summary>
29940         <para>Returns the proportion of data uploaded to the remote server compared to the total amount of data to upload. (Read Only)</para>
29941       </summary>
29942     </member>
29943     <member name="
M:UnityEngine.Networking.UploadHandler.Dispose">
29944       <summary>
29945         <para>Signals that
this [UploadHandler] is no longer being used, and should clean up any resources it is using.</para>
29946       </summary>
29947     </member>
29948     <member name="
T:UnityEngine.Networking.UploadHandlerRaw">
29949       <summary>
29950         <para>A general-purpose UploadHandler subclass,
using a native-code memory buffer.</para>
29951       </summary>
29952     </member>
29953     <member name="
M:UnityEngine.Networking.UploadHandlerRaw.#ctor(System.Byte[])">
29954       <summary>
29955         <para>General constructor. Contents of the input argument are copied
into a native buffer.</para>
29956       </summary>
29957       <param name="
data">Raw data to transmit to the remote server.</param>
29958     </member>
29959     <member name="
T:UnityEngine.NetworkLogLevel">
29960       <summary>
29961         <para>Describes different levels of log information the network layer supports.</para>
29962       </summary>
29963     </member>
29964     <member name="
F:UnityEngine.NetworkLogLevel.Full">
29965       <summary>
29966         <para>Full debug level logging down to each individual message being reported.</para>
29967       </summary>
29968     </member>
29969     <member name="
F:UnityEngine.NetworkLogLevel.Informational">
29970       <summary>
29971         <para>Report informational messages like connectivity events.</para>
29972       </summary>
29973     </member>
29974     <member name="
F:UnityEngine.NetworkLogLevel.Off">
29975       <summary>
29976         <para>Only report errors, otherwise silent.</para>
29977       </summary>
29978     </member>
29979     <member name="
T:UnityEngine.NetworkMessageInfo">
29980       <summary>
29981         <para>This data structure contains information
on a message just received from the network.</para>
29982       </summary>
29983     </member>
29984     <member name="
P:UnityEngine.NetworkMessageInfo.networkView">
29985       <summary>
29986         <para>The NetworkView who sent
this message.</para>
29987       </summary>
29988     </member>
29989     <member name="
P:UnityEngine.NetworkMessageInfo.sender">
29990       <summary>
29991         <para>The player who sent
this network message (owner).</para>
29992       </summary>
29993     </member>
29994     <member name="
P:UnityEngine.NetworkMessageInfo.timestamp">
29995       <summary>
29996         <para>The time stamp
when the Message was sent in seconds.</para>
29997       </summary>
29998     </member>
29999     <member name="
T:UnityEngine.NetworkPeerType">
30000       <summary>
30001         <para>Describes the status of the network
interface peer type as returned by Network.peerType.</para>
30002       </summary>
30003     </member>
30004     <member name="
F:UnityEngine.NetworkPeerType.Client">
30005       <summary>
30006         <para>Running
as client.</para>
30007       </summary>
30008     </member>
30009     <member name="
F:UnityEngine.NetworkPeerType.Connecting">
30010       <summary>
30011         <para>Attempting to connect to a server.</para>
30012       </summary>
30013     </member>
30014     <member name="
F:UnityEngine.NetworkPeerType.Disconnected">
30015       <summary>
30016         <para>No client connection running. Server not initialized.</para>
30017       </summary>
30018     </member>
30019     <member name="
F:UnityEngine.NetworkPeerType.Server">
30020       <summary>
30021         <para>Running
as server.</para>
30022       </summary>
30023     </member>
30024     <member name="
T:UnityEngine.NetworkPlayer">
30025       <summary>
30026         <para>The NetworkPlayer
is a data structure with which you can locate another player over the network.</para>
30027       </summary>
30028     </member>
30029     <member name="
P:UnityEngine.NetworkPlayer.externalIP">
30030       <summary>
30031         <para>Returns the external IP address of the network
interface.</para>
30032       </summary>
30033     </member>
30034     <member name="
P:UnityEngine.NetworkPlayer.externalPort">
30035       <summary>
30036         <para>Returns the external port of the network
interface.</para>
30037       </summary>
30038     </member>
30039     <member name="
P:UnityEngine.NetworkPlayer.guid">
30040       <summary>
30041         <para>The GUID
for this player, used when connecting with NAT punchthrough.</para>
30042       </summary>
30043     </member>
30044     <member name="
P:UnityEngine.NetworkPlayer.ipAddress">
30045       <summary>
30046         <para>The IP address of
this player.</para>
30047       </summary>
30048     </member>
30049     <member name="
P:UnityEngine.NetworkPlayer.port">
30050       <summary>
30051         <para>The port of
this player.</para>
30052       </summary>
30053     </member>
30054     <member name="
?:UnityEngine.NetworkPlayer.op_Equal(UnityEngine.NetworkPlayer,UnityEngine.NetworkPlayer)">
30055       <summary>
30056         <para>Returns
true if two NetworkPlayers are the same player.</para>
30057       </summary>
30058       <param name="
lhs"></param>
30059       <param name="
rhs"></param>
30060     </member>
30061     <member name="
?:UnityEngine.NetworkPlayer.op_NotEqual(UnityEngine.NetworkPlayer,UnityEngine.NetworkPlayer)">
30062       <summary>
30063         <para>Returns
true if two NetworkPlayers are not the same player.</para>
30064       </summary>
30065       <param name="
lhs"></param>
30066       <param name="
rhs"></param>
30067     </member>
30068     <member name="
M:UnityEngine.NetworkPlayer.ToString">
30069       <summary>
30070         <para>Returns the index number
for this network player.</para>
30071       </summary>
30072     </member>
30073     <member name="
T:UnityEngine.NetworkReachability">
30074       <summary>
30075         <para>Describes network reachability options.</para>
30076       </summary>
30077     </member>
30078     <member name="
F:UnityEngine.NetworkReachability.NotReachable">
30079       <summary>
30080         <para>Network
is not reachable.</para>
30081       </summary>
30082     </member>
30083     <member name="
F:UnityEngine.NetworkReachability.ReachableViaCarrierDataNetwork">
30084       <summary>
30085         <para>Network
is reachable via carrier data network.</para>
30086       </summary>
30087     </member>
30088     <member name="
F:UnityEngine.NetworkReachability.ReachableViaLocalAreaNetwork">
30089       <summary>
30090         <para>Network
is reachable via WiFi or cable.</para>
30091       </summary>
30092     </member>
30093     <member name="
T:UnityEngine.NetworkStateSynchronization">
30094       <summary>
30095         <para>Different types of synchronization
for the NetworkView component.</para>
30096       </summary>
30097     </member>
30098     <member name="
F:UnityEngine.NetworkStateSynchronization.Off">
30099       <summary>
30100         <para>No state data will be synchronized.</para>
30101       </summary>
30102     </member>
30103     <member name="
F:UnityEngine.NetworkStateSynchronization.ReliableDeltaCompressed">
30104       <summary>
30105         <para>All packets are sent reliable and ordered.</para>
30106       </summary>
30107     </member>
30108     <member name="
F:UnityEngine.NetworkStateSynchronization.Unreliable">
30109       <summary>
30110         <para>Brute force unreliable state sending.</para>
30111       </summary>
30112     </member>
30113     <member name="
T:UnityEngine.NetworkView">
30114       <summary>
30115         <para>The network view
is the binding material of multiplayer games.</para>
30116       </summary>
30117     </member>
30118     <member name="
P:UnityEngine.NetworkView.group">
30119       <summary>
30120         <para>The network
group number of this network view.</para>
30121       </summary>
30122     </member>
30123     <member name="
P:UnityEngine.NetworkView.isMine">
30124       <summary>
30125         <para>Is the network view controlled
by this object?</para>
30126       </summary>
30127     </member>
30128     <member name="
P:UnityEngine.NetworkView.observed">
30129       <summary>
30130         <para>The component the network view
is observing.</para>
30131       </summary>
30132     </member>
30133     <member name="
P:UnityEngine.NetworkView.owner">
30134       <summary>
30135         <para>The NetworkPlayer who owns
this network view.</para>
30136       </summary>
30137     </member>
30138     <member name="
P:UnityEngine.NetworkView.stateSynchronization">
30139       <summary>
30140         <para>The type of NetworkStateSynchronization
set for this network view.</para>
30141       </summary>
30142     </member>
30143     <member name="
P:UnityEngine.NetworkView.viewID">
30144       <summary>
30145         <para>The ViewID of
this network view.</para>
30146       </summary>
30147     </member>
30148     <member name="
M:UnityEngine.NetworkView.Find(UnityEngine.NetworkViewID)">
30149       <summary>
30150         <para>Find a network view based
on a NetworkViewID.</para>
30151       </summary>
30152       <param name="
viewID"></param>
30153     </member>
30154     <member name="
M:UnityEngine.NetworkView.RPC(System.String,UnityEngine.RPCMode,System.Object[])">
30155       <summary>
30156         <para>Call a RPC function
on all connected peers.</para>
30157       </summary>
30158       <param name="
name"></param>
30159       <param name="
mode"></param>
30160       <param name="
args"></param>
30161     </member>
30162     <member name="
M:UnityEngine.NetworkView.RPC(System.String,UnityEngine.NetworkPlayer,System.Object[])">
30163       <summary>
30164         <para>Call a RPC function
on a specific player.</para>
30165       </summary>
30166       <param name="
name"></param>
30167       <param name="
target"></param>
30168       <param name="
args"></param>
30169     </member>
30170     <member name="
M:UnityEngine.NetworkView.SetScope(UnityEngine.NetworkPlayer,System.Boolean)">
30171       <summary>
30172         <para>Set the scope of the network view
in relation to a specific network player.</para>
30173       </summary>
30174       <param name="
player"></param>
30175       <param name="
relevancy"></param>
30176     </member>
30177     <member name="
T:UnityEngine.NetworkViewID">
30178       <summary>
30179         <para>The NetworkViewID
is a unique identifier for a network view instance in a multiplayer game.</para>
30180       </summary>
30181     </member>
30182     <member name="
P:UnityEngine.NetworkViewID.isMine">
30183       <summary>
30184         <para>True
if instantiated by me.</para>
30185       </summary>
30186     </member>
30187     <member name="
P:UnityEngine.NetworkViewID.owner">
30188       <summary>
30189         <para>The NetworkPlayer who owns the NetworkView. Could be the server.</para>
30190       </summary>
30191     </member>
30192     <member name="
P:UnityEngine.NetworkViewID.unassigned">
30193       <summary>
30194         <para>Represents an invalid network view ID.</para>
30195       </summary>
30196     </member>
30197     <member name="
?:UnityEngine.NetworkViewID.op_Equal(UnityEngine.NetworkViewID,UnityEngine.NetworkViewID)">
30198       <summary>
30199         <para>Returns
true if two NetworkViewIDs are identical.</para>
30200       </summary>
30201       <param name="
lhs"></param>
30202       <param name="
rhs"></param>
30203     </member>
30204     <member name="
?:UnityEngine.NetworkViewID.op_NotEqual(UnityEngine.NetworkViewID,UnityEngine.NetworkViewID)">
30205       <summary>
30206         <para>Returns
true if two NetworkViewIDs are not identical.</para>
30207       </summary>
30208       <param name="
lhs"></param>
30209       <param name="
rhs"></param>
30210     </member>
30211     <member name="
M:UnityEngine.NetworkViewID.ToString">
30212       <summary>
30213         <para>Returns a formatted
string with details on this NetworkViewID.</para>
30214       </summary>
30215     </member>
30216     <member name="
T:UnityEngine.NPOTSupport">
30217       <summary>
30218         <para>NPOT Texture2D|textures support.</para>
30219       </summary>
30220     </member>
30221     <member name="
F:UnityEngine.NPOTSupport.Full">
30222       <summary>
30223         <para>Full NPOT support.</para>
30224       </summary>
30225     </member>
30226     <member name="
F:UnityEngine.NPOTSupport.None">
30227       <summary>
30228         <para>NPOT textures are not supported. Will be upscaled/padded at loading time.</para>
30229       </summary>
30230     </member>
30231     <member name="
F:UnityEngine.NPOTSupport.Restricted">
30232       <summary>
30233         <para>Limited NPOT support: no mip-maps and clamp TextureWrapMode|wrap mode will be forced.</para>
30234       </summary>
30235     </member>
30236     <member name="
T:UnityEngine.Object">
30237       <summary>
30238         <para>Base
class for all objects Unity can reference.</para>
30239       </summary>
30240     </member>
30241     <member name="
P:UnityEngine.Object.hideFlags">
30242       <summary>
30243         <para>Should the
object be hidden, saved with the scene or modifiable by the user?</para>
30244       </summary>
30245     </member>
30246     <member name="
P:UnityEngine.Object.name">
30247       <summary>
30248         <para>The name of the
object.</para>
30249       </summary>
30250     </member>
30251     <member name="
M:UnityEngine.Object.Destroy(UnityEngine.Object)">
30252       <summary>
30253         <para>Removes a gameobject, component or asset.</para>
30254       </summary>
30255       <param name="
obj">The object to destroy.</param>
30256       <param name="
t">The optional amount of time to delay before destroying the object.</param>
30257     </member>
30258     <member name="
M:UnityEngine.Object.Destroy(UnityEngine.Object,System.Single)">
30259       <summary>
30260         <para>Removes a gameobject, component or asset.</para>
30261       </summary>
30262       <param name="
obj">The object to destroy.</param>
30263       <param name="
t">The optional amount of time to delay before destroying the object.</param>
30264     </member>
30265     <member name="
M:UnityEngine.Object.DestroyImmediate(UnityEngine.Object)">
30266       <summary>
30267         <para>Destroys the
object obj immediately.</para>
30268       </summary>
30269       <param name="
obj">Object to be destroyed.</param>
30270       <param name="
allowDestroyingAssets">Set to true to allow assets to be destoyed.</param>
30271     </member>
30272     <member name="
M:UnityEngine.Object.DestroyImmediate(UnityEngine.Object,System.Boolean)">
30273       <summary>
30274         <para>Destroys the
object obj immediately.</para>
30275       </summary>
30276       <param name="
obj">Object to be destroyed.</param>
30277       <param name="
allowDestroyingAssets">Set to true to allow assets to be destoyed.</param>
30278     </member>
30279     <member name="
M:UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)">
30280       <summary>
30281         <para>Makes the
object target not be destroyed automatically when loading a new scene.</para>
30282       </summary>
30283       <param name="
target"></param>
30284     </member>
30285     <member name="
M:UnityEngine.Object.FindObjectOfType(System.Type)">
30286       <summary>
30287         <para>Returns the first active loaded
object of Type type.</para>
30288       </summary>
30289       <param name="
type">The type of object to find.</param>
30290       <returns>
30291         <para>An array of objects which matched the specified type, cast
as Object.</para>
30292       </returns>
30293     </member>
30294     <member name="
M:UnityEngine.Object.FindObjectsOfType(System.Type)">
30295       <summary>
30296         <para>Returns a list of all active loaded objects of Type type.</para>
30297       </summary>
30298       <param name="
type">The type of object to find.</param>
30299       <returns>
30300         <para>The array of objects found matching the type specified.</para>
30301       </returns>
30302     </member>
30303     <member name="
M:UnityEngine.Object.FindObjectsOfTypeAll(System.Type)">
30304       <summary>
30305         <para>Returns a list of all active and inactive loaded objects of Type type.</para>
30306       </summary>
30307       <param name="
type">The type of object to find.</param>
30308       <returns>
30309         <para>The array of objects found matching the type specified.</para>
30310       </returns>
30311     </member>
30312     <member name="
M:UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)">
30313       <summary>
30314         <para>Returns a list of all active and inactive loaded objects of Type type, including assets.</para>
30315       </summary>
30316       <param name="
type">The type of object or asset to find.</param>
30317       <returns>
30318         <para>The array of objects and assets found matching the type specified.</para>
30319       </returns>
30320     </member>
30321     <member name="
M:UnityEngine.Object.GetInstanceID">
30322       <summary>
30323         <para>Returns the instance id of the
object.</para>
30324       </summary>
30325     </member>
30326     <member name="
?:UnityEngine.Object.implop_bool(Object)(UnityEngine.Object)">
30327       <summary>
30328         <para>Does the
object exist?</para>
30329       </summary>
30330       <param name="
exists"></param>
30331     </member>
30332     <member name="
M:UnityEngine.Object.Instantiate(UnityEngine.Object)">
30333       <summary>
30334         <para>Returns a copy of the
object original.</para>
30335       </summary>
30336       <param name="
original">An existing object that you want to make a copy of.</param>
30337       <param name="
position">Position for the new object (default Vector3.zero).</param>
30338       <param name="
rotation">Orientation of the new object (default Quaternion.identity).</param>
30339       <param name="
parent">The transform the object will be parented to.</param>
30340       <param name="
worldPositionStays">If when assigning the parent the original world position should be maintained.</param>
30341       <returns>
30342         <para>A clone of the original
object.</para>
30343       </returns>
30344     </member>
30345     <member name="
M:UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Transform)">
30346       <summary>
30347         <para>Returns a copy of the
object original.</para>
30348       </summary>
30349       <param name="
original">An existing object that you want to make a copy of.</param>
30350       <param name="
position">Position for the new object (default Vector3.zero).</param>
30351       <param name="
rotation">Orientation of the new object (default Quaternion.identity).</param>
30352       <param name="
parent">The transform the object will be parented to.</param>
30353       <param name="
worldPositionStays">If when assigning the parent the original world position should be maintained.</param>
30354       <returns>
30355         <para>A clone of the original
object.</para>
30356       </returns>
30357     </member>
30358     <member name="
M:UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Transform,System.Boolean)">
30359       <summary>
30360         <para>Returns a copy of the
object original.</para>
30361       </summary>
30362       <param name="
original">An existing object that you want to make a copy of.</param>
30363       <param name="
position">Position for the new object (default Vector3.zero).</param>
30364       <param name="
rotation">Orientation of the new object (default Quaternion.identity).</param>
30365       <param name="
parent">The transform the object will be parented to.</param>
30366       <param name="
worldPositionStays">If when assigning the parent the original world position should be maintained.</param>
30367       <returns>
30368         <para>A clone of the original
object.</para>
30369       </returns>
30370     </member>
30371     <member name="
M:UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)">
30372       <summary>
30373         <para>Returns a copy of the
object original.</para>
30374       </summary>
30375       <param name="
original">An existing object that you want to make a copy of.</param>
30376       <param name="
position">Position for the new object (default Vector3.zero).</param>
30377       <param name="
rotation">Orientation of the new object (default Quaternion.identity).</param>
30378       <param name="
parent">The transform the object will be parented to.</param>
30379       <param name="
worldPositionStays">If when assigning the parent the original world position should be maintained.</param>
30380       <returns>
30381         <para>A clone of the original
object.</para>
30382       </returns>
30383     </member>
30384     <member name="
M:UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)">
30385       <summary>
30386         <para>Returns a copy of the
object original.</para>
30387       </summary>
30388       <param name="
original">An existing object that you want to make a copy of.</param>
30389       <param name="
position">Position for the new object (default Vector3.zero).</param>
30390       <param name="
rotation">Orientation of the new object (default Quaternion.identity).</param>
30391       <param name="
parent">The transform the object will be parented to.</param>
30392       <param name="
worldPositionStays">If when assigning the parent the original world position should be maintained.</param>
30393       <returns>
30394         <para>A clone of the original
object.</para>
30395       </returns>
30396     </member>
30397     <member name="
M:UnityEngine.Object.Instantiate(T)">
30398       <summary>
30399         <para>You can also use Generics to instantiate objects. See the page
for more details.</para>
30400       </summary>
30401       <param name="
original">Object of type T that you want to make a clone of.</param>
30402       <returns>
30403         <para>Object of type T.</para>
30404       </returns>
30405     </member>
30406     <member name="
?:UnityEngine.Object.op_Equal(UnityEngine.Object,UnityEngine.Object)">
30407       <summary>
30408         <para>Compares two
object references to see if they refer to the same object.</para>
30409       </summary>
30410       <param name="
x">The first Object.</param>
30411       <param name="
y">The Object to compare against the first.</param>
30412     </member>
30413     <member name="
?:UnityEngine.Object.op_NotEqual(UnityEngine.Object,UnityEngine.Object)">
30414       <summary>
30415         <para>Compares
if two objects refer to a different object.</para>
30416       </summary>
30417       <param name="
x"></param>
30418       <param name="
y"></param>
30419     </member>
30420     <member name="
M:UnityEngine.Object.ToString">
30421       <summary>
30422         <para>Returns the name of the game
object.</para>
30423       </summary>
30424     </member>
30425     <member name="
T:UnityEngine.ObstacleAvoidanceType">
30426       <summary>
30427         <para>Level of obstacle avoidance.</para>
30428       </summary>
30429     </member>
30430     <member name="
F:UnityEngine.ObstacleAvoidanceType.GoodQualityObstacleAvoidance">
30431       <summary>
30432         <para>Good avoidance. High performance impact.</para>
30433       </summary>
30434     </member>
30435     <member name="
F:UnityEngine.ObstacleAvoidanceType.HighQualityObstacleAvoidance">
30436       <summary>
30437         <para>Enable highest precision. Highest performance impact.</para>
30438       </summary>
30439     </member>
30440     <member name="
F:UnityEngine.ObstacleAvoidanceType.LowQualityObstacleAvoidance">
30441       <summary>
30442         <para>Enable simple avoidance. Low performance impact.</para>
30443       </summary>
30444     </member>
30445     <member name="
F:UnityEngine.ObstacleAvoidanceType.MedQualityObstacleAvoidance">
30446       <summary>
30447         <para>Medium avoidance. Medium performance impact.</para>
30448       </summary>
30449     </member>
30450     <member name="
F:UnityEngine.ObstacleAvoidanceType.NoObstacleAvoidance">
30451       <summary>
30452         <para>Disable avoidance.</para>
30453       </summary>
30454     </member>
30455     <member name="
T:UnityEngine.OcclusionArea">
30456       <summary>
30457         <para>OcclusionArea
is an area in which occlusion culling is performed.</para>
30458       </summary>
30459     </member>
30460     <member name="
P:UnityEngine.OcclusionArea.center">
30461       <summary>
30462         <para>Center of the occlusion area relative to the transform.</para>
30463       </summary>
30464     </member>
30465     <member name="
P:UnityEngine.OcclusionArea.size">
30466       <summary>
30467         <para>Size that the occlusion area will have.</para>
30468       </summary>
30469     </member>
30470     <member name="
T:UnityEngine.OcclusionPortal">
30471       <summary>
30472         <para>The portal
for dynamically changing occlusion at runtime.</para>
30473       </summary>
30474     </member>
30475     <member name="
P:UnityEngine.OcclusionPortal.open">
30476       <summary>
30477         <para>Gets / sets the portal's open state.</para>
30478       </summary>
30479     </member>
30480     <member name="
T:UnityEngine.OffMeshLink">
30481       <summary>
30482         <para>Link allowing movement outside the planar navigation mesh.</para>
30483       </summary>
30484     </member>
30485     <member name="
P:UnityEngine.OffMeshLink.activated">
30486       <summary>
30487         <para>Is link active.</para>
30488       </summary>
30489     </member>
30490     <member name="
P:UnityEngine.OffMeshLink.area">
30491       <summary>
30492         <para>NavMesh area index
for this OffMeshLink component.</para>
30493       </summary>
30494     </member>
30495     <member name="
P:UnityEngine.OffMeshLink.autoUpdatePositions">
30496       <summary>
30497         <para>Automatically update endpoints.</para>
30498       </summary>
30499     </member>
30500     <member name="
P:UnityEngine.OffMeshLink.biDirectional">
30501       <summary>
30502         <para>Can link be traversed
in both directions.</para>
30503       </summary>
30504     </member>
30505     <member name="
P:UnityEngine.OffMeshLink.costOverride">
30506       <summary>
30507         <para>Modify pathfinding cost
for the link.</para>
30508       </summary>
30509     </member>
30510     <member name="
P:UnityEngine.OffMeshLink.endTransform">
30511       <summary>
30512         <para>The transform representing link end position.</para>
30513       </summary>
30514     </member>
30515     <member name="
P:UnityEngine.OffMeshLink.navMeshLayer">
30516       <summary>
30517         <para>NavMeshLayer
for this OffMeshLink component.</para>
30518       </summary>
30519     </member>
30520     <member name="
P:UnityEngine.OffMeshLink.occupied">
30521       <summary>
30522         <para>Is link occupied. (Read Only)</para>
30523       </summary>
30524     </member>
30525     <member name="
P:UnityEngine.OffMeshLink.startTransform">
30526       <summary>
30527         <para>The transform representing link start position.</para>
30528       </summary>
30529     </member>
30530     <member name="
M:UnityEngine.OffMeshLink.UpdatePositions">
30531       <summary>
30532         <para>Explicitly update the link endpoints.</para>
30533       </summary>
30534     </member>
30535     <member name="
T:UnityEngine.OffMeshLinkData">
30536       <summary>
30537         <para>State of OffMeshLink.</para>
30538       </summary>
30539     </member>
30540     <member name="
P:UnityEngine.OffMeshLinkData.activated">
30541       <summary>
30542         <para>Is link active (Read Only).</para>
30543       </summary>
30544     </member>
30545     <member name="
P:UnityEngine.OffMeshLinkData.endPos">
30546       <summary>
30547         <para>Link end world position (Read Only).</para>
30548       </summary>
30549     </member>
30550     <member name="
P:UnityEngine.OffMeshLinkData.linkType">
30551       <summary>
30552         <para>Link type specifier (Read Only).</para>
30553       </summary>
30554     </member>
30555     <member name="
P:UnityEngine.OffMeshLinkData.offMeshLink">
30556       <summary>
30557         <para>The OffMeshLink
if the link type is a manually placed Offmeshlink (Read Only).</para>
30558       </summary>
30559     </member>
30560     <member name="
P:UnityEngine.OffMeshLinkData.startPos">
30561       <summary>
30562         <para>Link start world position (Read Only).</para>
30563       </summary>
30564     </member>
30565     <member name="
P:UnityEngine.OffMeshLinkData.valid">
30566       <summary>
30567         <para>Is link valid (Read Only).</para>
30568       </summary>
30569     </member>
30570     <member name="
T:UnityEngine.OffMeshLinkType">
30571       <summary>
30572         <para>Link type specifier.</para>
30573       </summary>
30574     </member>
30575     <member name="
F:UnityEngine.OffMeshLinkType.LinkTypeDropDown">
30576       <summary>
30577         <para>Vertical drop.</para>
30578       </summary>
30579     </member>
30580     <member name="
F:UnityEngine.OffMeshLinkType.LinkTypeJumpAcross">
30581       <summary>
30582         <para>Horizontal jump.</para>
30583       </summary>
30584     </member>
30585     <member name="
F:UnityEngine.OffMeshLinkType.LinkTypeManual">
30586       <summary>
30587         <para>Manually specified type of link.</para>
30588       </summary>
30589     </member>
30590     <member name="
T:UnityEngine.Particle">
30591       <summary>
30592         <para>(Legacy Particle system).</para>
30593       </summary>
30594     </member>
30595     <member name="
P:UnityEngine.Particle.angularVelocity">
30596       <summary>
30597         <para>The angular velocity of the particle.</para>
30598       </summary>
30599     </member>
30600     <member name="
P:UnityEngine.Particle.color">
30601       <summary>
30602         <para>The color of the particle.</para>
30603       </summary>
30604     </member>
30605     <member name="
P:UnityEngine.Particle.energy">
30606       <summary>
30607         <para>The energy of the particle.</para>
30608       </summary>
30609     </member>
30610     <member name="
P:UnityEngine.Particle.position">
30611       <summary>
30612         <para>The position of the particle.</para>
30613       </summary>
30614     </member>
30615     <member name="
P:UnityEngine.Particle.rotation">
30616       <summary>
30617         <para>The rotation of the particle.</para>
30618       </summary>
30619     </member>
30620     <member name="
P:UnityEngine.Particle.size">
30621       <summary>
30622         <para>The size of the particle.</para>
30623       </summary>
30624     </member>
30625     <member name="
P:UnityEngine.Particle.startEnergy">
30626       <summary>
30627         <para>The starting energy of the particle.</para>
30628       </summary>
30629     </member>
30630     <member name="
P:UnityEngine.Particle.velocity">
30631       <summary>
30632         <para>The velocity of the particle.</para>
30633       </summary>
30634     </member>
30635     <member name="
T:UnityEngine.ParticleAnimator">
30636       <summary>
30637         <para>(Legacy Particles) Particle animators move your particles over time, you use them to apply wind, drag &amp; color cycling to your particle emitters.</para>
30638       </summary>
30639     </member>
30640     <member name="
P:UnityEngine.ParticleAnimator.autodestruct">
30641       <summary>
30642         <para>Does the GameObject of
this particle animator auto destructs?</para>
30643       </summary>
30644     </member>
30645     <member name="
P:UnityEngine.ParticleAnimator.colorAnimation">
30646       <summary>
30647         <para>Colors the particles will cycle through over their lifetime.</para>
30648       </summary>
30649     </member>
30650     <member name="
P:UnityEngine.ParticleAnimator.damping">
30651       <summary>
30652         <para>How much particles are slowed down every frame.</para>
30653       </summary>
30654     </member>
30655     <member name="
P:UnityEngine.ParticleAnimator.doesAnimateColor">
30656       <summary>
30657         <para>Do particles cycle their color over their lifetime?</para>
30658       </summary>
30659     </member>
30660     <member name="
P:UnityEngine.ParticleAnimator.force">
30661       <summary>
30662         <para>The force being applied to particles every frame.</para>
30663       </summary>
30664     </member>
30665     <member name="
P:UnityEngine.ParticleAnimator.localRotationAxis">
30666       <summary>
30667         <para>Local space axis the particles rotate around.</para>
30668       </summary>
30669     </member>
30670     <member name="
P:UnityEngine.ParticleAnimator.rndForce">
30671       <summary>
30672         <para>A random force added to particles every frame.</para>
30673       </summary>
30674     </member>
30675     <member name="
P:UnityEngine.ParticleAnimator.sizeGrow">
30676       <summary>
30677         <para>How the particle sizes grow over their lifetime.</para>
30678       </summary>
30679     </member>
30680     <member name="
P:UnityEngine.ParticleAnimator.worldRotationAxis">
30681       <summary>
30682         <para>World space axis the particles rotate around.</para>
30683       </summary>
30684     </member>
30685     <member name="
T:UnityEngine.ParticleCollisionEvent">
30686       <summary>
30687         <para>Information about a particle collision.</para>
30688       </summary>
30689     </member>
30690     <member name="
P:UnityEngine.ParticleCollisionEvent.collider">
30691       <summary>
30692         <para>The Collider
for the GameObject struck by the particles.</para>
30693       </summary>
30694     </member>
30695     <member name="
P:UnityEngine.ParticleCollisionEvent.colliderComponent">
30696       <summary>
30697         <para>The Collider or Collider2D
for the GameObject struck by the particles.</para>
30698       </summary>
30699     </member>
30700     <member name="
P:UnityEngine.ParticleCollisionEvent.intersection">
30701       <summary>
30702         <para>Intersection point of the collision
in world coordinates.</para>
30703       </summary>
30704     </member>
30705     <member name="
P:UnityEngine.ParticleCollisionEvent.normal">
30706       <summary>
30707         <para>Geometry normal at the intersection point of the collision.</para>
30708       </summary>
30709     </member>
30710     <member name="
P:UnityEngine.ParticleCollisionEvent.velocity">
30711       <summary>
30712         <para>Incident velocity at the intersection point of the collision.</para>
30713       </summary>
30714     </member>
30715     <member name="
T:UnityEngine.ParticleEmitter">
30716       <summary>
30717         <para>(Legacy Particles) Script
interface for particle emitters.</para>
30718       </summary>
30719     </member>
30720     <member name="
P:UnityEngine.ParticleEmitter.angularVelocity">
30721       <summary>
30722         <para>The angular velocity of
new particles in degrees per second.</para>
30723       </summary>
30724     </member>
30725     <member name="
P:UnityEngine.ParticleEmitter.emit">
30726       <summary>
30727         <para>Should particles be automatically emitted each frame?</para>
30728       </summary>
30729     </member>
30730     <member name="
P:UnityEngine.ParticleEmitter.emitterVelocityScale">
30731       <summary>
30732         <para>The amount of the emitter's speed that the particles inherit.</para>
30733       </summary>
30734     </member>
30735     <member name="
P:UnityEngine.ParticleEmitter.enabled">
30736       <summary>
30737         <para>Turns the ParticleEmitter
on or off.</para>
30738       </summary>
30739     </member>
30740     <member name="
P:UnityEngine.ParticleEmitter.localVelocity">
30741       <summary>
30742         <para>The starting speed of particles along X, Y, and Z, measured
in the object's orientation.</para>
30743       </summary>
30744     </member>
30745     <member name="
P:UnityEngine.ParticleEmitter.maxEmission">
30746       <summary>
30747         <para>The maximum number of particles that will be spawned every second.</para>
30748       </summary>
30749     </member>
30750     <member name="
P:UnityEngine.ParticleEmitter.maxEnergy">
30751       <summary>
30752         <para>The maximum lifetime of each particle, measured
in seconds.</para>
30753       </summary>
30754     </member>
30755     <member name="
P:UnityEngine.ParticleEmitter.maxSize">
30756       <summary>
30757         <para>The maximum size each particle can be at the time
when it is spawned.</para>
30758       </summary>
30759     </member>
30760     <member name="
P:UnityEngine.ParticleEmitter.minEmission">
30761       <summary>
30762         <para>The minimum number of particles that will be spawned every second.</para>
30763       </summary>
30764     </member>
30765     <member name="
P:UnityEngine.ParticleEmitter.minEnergy">
30766       <summary>
30767         <para>The minimum lifetime of each particle, measured
in seconds.</para>
30768       </summary>
30769     </member>
30770     <member name="
P:UnityEngine.ParticleEmitter.minSize">
30771       <summary>
30772         <para>The minimum size each particle can be at the time
when it is spawned.</para>
30773       </summary>
30774     </member>
30775     <member name="
P:UnityEngine.ParticleEmitter.particleCount">
30776       <summary>
30777         <para>The current number of particles (Read Only).</para>
30778       </summary>
30779     </member>
30780     <member name="
P:UnityEngine.ParticleEmitter.particles">
30781       <summary>
30782         <para>Returns a copy of all particles and assigns an array of all particles to be the current particles.</para>
30783       </summary>
30784     </member>
30785     <member name="
P:UnityEngine.ParticleEmitter.rndAngularVelocity">
30786       <summary>
30787         <para>A random angular velocity modifier
for new particles.</para>
30788       </summary>
30789     </member>
30790     <member name="
P:UnityEngine.ParticleEmitter.rndRotation">
30791       <summary>
30792         <para>If enabled, the particles will be spawned with random rotations.</para>
30793       </summary>
30794     </member>
30795     <member name="
P:UnityEngine.ParticleEmitter.rndVelocity">
30796       <summary>
30797         <para>A random speed along X, Y, and Z that
is added to the velocity.</para>
30798       </summary>
30799     </member>
30800     <member name="
P:UnityEngine.ParticleEmitter.useWorldSpace">
30801       <summary>
30802         <para>If enabled, the particles don't move
when the emitter moves. If false, when you move the emitter, the particles follow it around.</para>
30803       </summary>
30804     </member>
30805     <member name="
P:UnityEngine.ParticleEmitter.worldVelocity">
30806       <summary>
30807         <para>The starting speed of particles
in world space, along X, Y, and Z.</para>
30808       </summary>
30809     </member>
30810     <member name="
M:UnityEngine.ParticleEmitter.ClearParticles">
30811       <summary>
30812         <para>Removes all particles
from the particle emitter.</para>
30813       </summary>
30814     </member>
30815     <member name="
M:UnityEngine.ParticleEmitter.Emit">
30816       <summary>
30817         <para>Emit a number of particles.</para>
30818       </summary>
30819     </member>
30820     <member name="
M:UnityEngine.ParticleEmitter.Emit(System.Int32)">
30821       <summary>
30822         <para>Emit count particles immediately.</para>
30823       </summary>
30824       <param name="
count"></param>
30825     </member>
30826     <member name="
M:UnityEngine.ParticleEmitter.Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color)">
30827       <summary>
30828         <para>Emit a single particle with given parameters.</para>
30829       </summary>
30830       <param name="
pos">The position of the particle.</param>
30831       <param name="
velocity">The velocity of the particle.</param>
30832       <param name="
size">The size of the particle.</param>
30833       <param name="
energy">The remaining lifetime of the particle.</param>
30834       <param name="
color">The color of the particle.</param>
30835     </member>
30836     <member name="
M:UnityEngine.ParticleEmitter.Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color,System.Single,System.Single)">
30837       <summary>
30838         <para></para>
30839       </summary>
30840       <param name="
rotation">The initial rotation of the particle in degrees.</param>
30841       <param name="
angularVelocity">The angular velocity of the particle in degrees per second.</param>
30842       <param name="
pos"></param>
30843       <param name="
velocity"></param>
30844       <param name="
size"></param>
30845       <param name="
energy"></param>
30846       <param name="
color"></param>
30847     </member>
30848     <member name="
M:UnityEngine.ParticleEmitter.Simulate(System.Single)">
30849       <summary>
30850         <para>Advance particle simulation
by given time.</para>
30851       </summary>
30852       <param name="
deltaTime"></param>
30853     </member>
30854     <member name="
T:UnityEngine.ParticlePhysicsExtensions">
30855       <summary>
30856         <para>Method extension
for Physics in Particle System.</para>
30857       </summary>
30858     </member>
30859     <member name="
M:UnityEngine.ParticlePhysicsExtensions.GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,UnityEngine.ParticleCollisionEvent[])">
30860       <summary>
30861         <para>Get the particle collision events
for a GameObject. Returns the number of events written to the array.</para>
30862       </summary>
30863       <param name="
go">The GameObject for which to retrieve collision events.</param>
30864       <param name="
collisionEvents">Array to write collision events to.</param>
30865       <param name="
ps"></param>
30866     </member>
30867     <member name="
M:UnityEngine.ParticlePhysicsExtensions.GetSafeCollisionEventSize(UnityEngine.ParticleSystem)">
30868       <summary>
30869         <para>Safe array size
for use with ParticleSystem.GetCollisionEvents.</para>
30870       </summary>
30871       <param name="
ps"></param>
30872     </member>
30873     <member name="
M:UnityEngine.ParticlePhysicsExtensions.GetSafeTriggerParticlesSize(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemTriggerEventType)">
30874       <summary>
30875         <para>Safe array size
for use with ParticleSystem.GetTriggerParticles.</para>
30876       </summary>
30877       <param name="
ps">Particle system.</param>
30878       <param name="
type">Type of trigger to return size for.</param>
30879       <returns>
30880         <para>Number of particles with
this trigger event type.</para>
30881       </returns>
30882     </member>
30883     <member name="
M:UnityEngine.ParticlePhysicsExtensions.GetTriggerParticles">
30884       <summary>
30885         <para>Get the particles that met the condition
in the particle trigger module. Returns the number of particles written to the array.</para>
30886       </summary>
30887       <param name="
ps">Particle system.</param>
30888       <param name="
type">Type of trigger to return particles for.</param>
30889       <param name="
particles">The array of particles matching the trigger event type.</param>
30890       <returns>
30891         <para>Number of particles with
this trigger event type.</para>
30892       </returns>
30893     </member>
30894     <member name="
M:UnityEngine.ParticlePhysicsExtensions.SetTriggerParticles">
30895       <summary>
30896         <para>Write modified particles back to the particle system, during a call to OnParticleTrigger.</para>
30897       </summary>
30898       <param name="
ps">Particle system.</param>
30899       <param name="
type">Type of trigger to set particles for.</param>
30900       <param name="
particles">Particle array.</param>
30901       <param name="
offset">Offset into the array, if you only want to write back a subset of the returned particles.</param>
30902       <param name="
count">Number of particles to write, if you only want to write back a subset of the returned particles.</param>
30903     </member>
30904     <member name="
M:UnityEngine.ParticlePhysicsExtensions.SetTriggerParticles">
30905       <summary>
30906         <para>Write modified particles back to the particle system, during a call to OnParticleTrigger.</para>
30907       </summary>
30908       <param name="
ps">Particle system.</param>
30909       <param name="
type">Type of trigger to set particles for.</param>
30910       <param name="
particles">Particle array.</param>
30911       <param name="
offset">Offset into the array, if you only want to write back a subset of the returned particles.</param>
30912       <param name="
count">Number of particles to write, if you only want to write back a subset of the returned particles.</param>
30913     </member>
30914     <member name="
T:UnityEngine.ParticleRenderer">
30915       <summary>
30916         <para>(Legacy Particles) Renders particles
on to the screen.</para>
30917       </summary>
30918     </member>
30919     <member name="
P:UnityEngine.ParticleRenderer.cameraVelocityScale">
30920       <summary>
30921         <para>How much are the particles strected depending
on the Camera's speed.</para>
30922       </summary>
30923     </member>
30924     <member name="
P:UnityEngine.ParticleRenderer.lengthScale">
30925       <summary>
30926         <para>How much are the particles stretched
in their direction of motion.</para>
30927       </summary>
30928     </member>
30929     <member name="
P:UnityEngine.ParticleRenderer.maxParticleSize">
30930       <summary>
30931         <para>Clamp the maximum particle size.</para>
30932       </summary>
30933     </member>
30934     <member name="
P:UnityEngine.ParticleRenderer.particleRenderMode">
30935       <summary>
30936         <para>How particles are drawn.</para>
30937       </summary>
30938     </member>
30939     <member name="
P:UnityEngine.ParticleRenderer.uvAnimationCycles">
30940       <summary>
30941         <para>Set uv animation cycles.</para>
30942       </summary>
30943     </member>
30944     <member name="
P:UnityEngine.ParticleRenderer.uvAnimationXTile">
30945       <summary>
30946         <para>Set horizontal tiling count.</para>
30947       </summary>
30948     </member>
30949     <member name="
P:UnityEngine.ParticleRenderer.uvAnimationYTile">
30950       <summary>
30951         <para>Set vertical tiling count.</para>
30952       </summary>
30953     </member>
30954     <member name="
P:UnityEngine.ParticleRenderer.velocityScale">
30955       <summary>
30956         <para>How much are the particles strectched depending
on "how fast they move".</para>
30957       </summary>
30958     </member>
30959     <member name="
T:UnityEngine.ParticleRenderMode">
30960       <summary>
30961         <para>The rendering mode
for legacy particles.</para>
30962       </summary>
30963     </member>
30964     <member name="
F:UnityEngine.ParticleRenderMode.Billboard">
30965       <summary>
30966         <para>Render the particles
as billboards facing the player. (Default)</para>
30967       </summary>
30968     </member>
30969     <member name="
F:UnityEngine.ParticleRenderMode.HorizontalBillboard">
30970       <summary>
30971         <para>Render the particles
as billboards always facing up along the y-Axis.</para>
30972       </summary>
30973     </member>
30974     <member name="
F:UnityEngine.ParticleRenderMode.SortedBillboard">
30975       <summary>
30976         <para>Sort the particles back-to-front and render
as billboards.</para>
30977       </summary>
30978     </member>
30979     <member name="
F:UnityEngine.ParticleRenderMode.Stretch">
30980       <summary>
30981         <para>Stretch particles
in the direction of motion.</para>
30982       </summary>
30983     </member>
30984     <member name="
F:UnityEngine.ParticleRenderMode.VerticalBillboard">
30985       <summary>
30986         <para>Render the particles
as billboards always facing the player, but not pitching along the x-Axis.</para>
30987       </summary>
30988     </member>
30989     <member name="
T:UnityEngine.ParticleSystem">
30990       <summary>
30991         <para>Script
interface for particle systems (Shuriken).</para>
30992       </summary>
30993     </member>
30994     <member name="
P:UnityEngine.ParticleSystem.collision">
30995       <summary>
30996         <para>Access the particle system collision module.</para>
30997       </summary>
30998     </member>
30999     <member name="
P:UnityEngine.ParticleSystem.colorBySpeed">
31000       <summary>
31001         <para>Access the particle system color
by lifetime module.</para>
31002       </summary>
31003     </member>
31004     <member name="
P:UnityEngine.ParticleSystem.colorOverLifetime">
31005       <summary>
31006         <para>Access the particle system color over lifetime module.</para>
31007       </summary>
31008     </member>
31009     <member name="
P:UnityEngine.ParticleSystem.duration">
31010       <summary>
31011         <para>The duration of the particle system
in seconds (Read Only).</para>
31012       </summary>
31013     </member>
31014     <member name="
P:UnityEngine.ParticleSystem.emission">
31015       <summary>
31016         <para>Access the particle system emission module.</para>
31017       </summary>
31018     </member>
31019     <member name="
P:UnityEngine.ParticleSystem.emissionRate">
31020       <summary>
31021         <para>The rate of emission.</para>
31022       </summary>
31023     </member>
31024     <member name="
P:UnityEngine.ParticleSystem.enableEmission">
31025       <summary>
31026         <para>When
set to false, the particle system will not emit particles.</para>
31027       </summary>
31028     </member>
31029     <member name="
P:UnityEngine.ParticleSystem.externalForces">
31030       <summary>
31031         <para>Access the particle system external forces module.</para>
31032       </summary>
31033     </member>
31034     <member name="
P:UnityEngine.ParticleSystem.forceOverLifetime">
31035       <summary>
31036         <para>Access the particle system force over lifetime module.</para>
31037       </summary>
31038     </member>
31039     <member name="
P:UnityEngine.ParticleSystem.gravityModifier">
31040       <summary>
31041         <para>Scale being applied to the gravity defined
by Physics.gravity.</para>
31042       </summary>
31043     </member>
31044     <member name="
P:UnityEngine.ParticleSystem.inheritVelocity">
31045       <summary>
31046         <para>Access the particle system velocity inheritance module.</para>
31047       </summary>
31048     </member>
31049     <member name="
P:UnityEngine.ParticleSystem.isPaused">
31050       <summary>
31051         <para>Is the particle system paused right now ?</para>
31052       </summary>
31053     </member>
31054     <member name="
P:UnityEngine.ParticleSystem.isPlaying">
31055       <summary>
31056         <para>Is the particle system playing right now ?</para>
31057       </summary>
31058     </member>
31059     <member name="
P:UnityEngine.ParticleSystem.isStopped">
31060       <summary>
31061         <para>Is the particle system stopped right now ?</para>
31062       </summary>
31063     </member>
31064     <member name="
P:UnityEngine.ParticleSystem.limitVelocityOverLifetime">
31065       <summary>
31066         <para>Access the particle system limit velocity over lifetime module.</para>
31067       </summary>
31068     </member>
31069     <member name="
P:UnityEngine.ParticleSystem.loop">
31070       <summary>
31071         <para>Is the particle system looping?</para>
31072       </summary>
31073     </member>
31074     <member name="
P:UnityEngine.ParticleSystem.maxParticles">
31075       <summary>
31076         <para>The maximum number of particles to emit.</para>
31077       </summary>
31078     </member>
31079     <member name="
P:UnityEngine.ParticleSystem.particleCount">
31080       <summary>
31081         <para>The current number of particles (Read Only).</para>
31082       </summary>
31083     </member>
31084     <member name="
P:UnityEngine.ParticleSystem.playbackSpeed">
31085       <summary>
31086         <para>The playback speed of the particle system.
1 is normal playback speed.</para>
31087       </summary>
31088     </member>
31089     <member name="
P:UnityEngine.ParticleSystem.playOnAwake">
31090       <summary>
31091         <para>If
set to true, the particle system will automatically start playing on startup.</para>
31092       </summary>
31093     </member>
31094     <member name="
P:UnityEngine.ParticleSystem.randomSeed">
31095       <summary>
31096         <para>Override the random seed used
for the particle system emission.</para>
31097       </summary>
31098     </member>
31099     <member name="
P:UnityEngine.ParticleSystem.rotationBySpeed">
31100       <summary>
31101         <para>Access the particle system rotation
by speed module.</para>
31102       </summary>
31103     </member>
31104     <member name="
P:UnityEngine.ParticleSystem.rotationOverLifetime">
31105       <summary>
31106         <para>Access the particle system rotation over lifetime module.</para>
31107       </summary>
31108     </member>
31109     <member name="
P:UnityEngine.ParticleSystem.scalingMode">
31110       <summary>
31111         <para>The scaling mode applied to particle sizes and positions.</para>
31112       </summary>
31113     </member>
31114     <member name="
P:UnityEngine.ParticleSystem.shape">
31115       <summary>
31116         <para>Access the particle system shape module.</para>
31117       </summary>
31118     </member>
31119     <member name="
P:UnityEngine.ParticleSystem.simulationSpace">
31120       <summary>
31121         <para>This selects the space
in which to simulate particles. It can be either world or local space.</para>
31122       </summary>
31123     </member>
31124     <member name="
P:UnityEngine.ParticleSystem.sizeBySpeed">
31125       <summary>
31126         <para>Access the particle system size
by speed module.</para>
31127       </summary>
31128     </member>
31129     <member name="
P:UnityEngine.ParticleSystem.sizeOverLifetime">
31130       <summary>
31131         <para>Access the particle system size over lifetime module.</para>
31132       </summary>
31133     </member>
31134     <member name="
P:UnityEngine.ParticleSystem.startColor">
31135       <summary>
31136         <para>The initial color of particles
when emitted.</para>
31137       </summary>
31138     </member>
31139     <member name="
P:UnityEngine.ParticleSystem.startDelay">
31140       <summary>
31141         <para>Start delay
in seconds.</para>
31142       </summary>
31143     </member>
31144     <member name="
P:UnityEngine.ParticleSystem.startLifetime">
31145       <summary>
31146         <para>The total lifetime
in seconds that particles will have when emitted. When using curves, this values acts as a scale on the curve. This value is set in the particle when it is create by the particle system.</para>
31147       </summary>
31148     </member>
31149     <member name="
P:UnityEngine.ParticleSystem.startRotation">
31150       <summary>
31151         <para>The initial rotation of particles
when emitted. When using curves, this values acts as a scale on the curve.</para>
31152       </summary>
31153     </member>
31154     <member name="
P:UnityEngine.ParticleSystem.startRotation3D">
31155       <summary>
31156         <para>The initial
3D rotation of particles when emitted. When using curves, this values acts as a scale on the curves.</para>
31157       </summary>
31158     </member>
31159     <member name="
P:UnityEngine.ParticleSystem.startSize">
31160       <summary>
31161         <para>The initial size of particles
when emitted. When using curves, this values acts as a scale on the curve.</para>
31162       </summary>
31163     </member>
31164     <member name="
P:UnityEngine.ParticleSystem.startSpeed">
31165       <summary>
31166         <para>The initial speed of particles
when emitted. When using curves, this values acts as a scale on the curve.</para>
31167       </summary>
31168     </member>
31169     <member name="
P:UnityEngine.ParticleSystem.subEmitters">
31170       <summary>
31171         <para>Access the particle system sub emitters module.</para>
31172       </summary>
31173     </member>
31174     <member name="
P:UnityEngine.ParticleSystem.textureSheetAnimation">
31175       <summary>
31176         <para>Access the particle system texture sheet animation module.</para>
31177       </summary>
31178     </member>
31179     <member name="
P:UnityEngine.ParticleSystem.time">
31180       <summary>
31181         <para>Playback position
in seconds.</para>
31182       </summary>
31183     </member>
31184     <member name="
P:UnityEngine.ParticleSystem.trigger">
31185       <summary>
31186         <para>Access the particle system trigger module.</para>
31187       </summary>
31188     </member>
31189     <member name="
P:UnityEngine.ParticleSystem.useAutoRandomSeed">
31190       <summary>
31191         <para>Set to
false to support providing your own random seed for the Particle System.</para>
31192       </summary>
31193     </member>
31194     <member name="
P:UnityEngine.ParticleSystem.velocityOverLifetime">
31195       <summary>
31196         <para>Access the particle system velocity over lifetime module.</para>
31197       </summary>
31198     </member>
31199     <member name="
T:UnityEngine.ParticleSystem.Burst">
31200       <summary>
31201         <para>Script
interface for a Burst.</para>
31202       </summary>
31203     </member>
31204     <member name="
P:UnityEngine.ParticleSystem.Burst.maxCount">
31205       <summary>
31206         <para>Maximum number of bursts to be emitted.</para>
31207       </summary>
31208     </member>
31209     <member name="
P:UnityEngine.ParticleSystem.Burst.minCount">
31210       <summary>
31211         <para>Minimum number of bursts to be emitted.</para>
31212       </summary>
31213     </member>
31214     <member name="
P:UnityEngine.ParticleSystem.Burst.time">
31215       <summary>
31216         <para>The time that each burst occurs.</para>
31217       </summary>
31218     </member>
31219     <member name="
M:UnityEngine.ParticleSystem.Burst.#ctor(System.Single,System.Int16)">
31220       <summary>
31221         <para>Construct a
new Burst with a time and count.</para>
31222       </summary>
31223       <param name="
_time">Time to emit the burst.</param>
31224       <param name="
_minCount">Minimum number of particles to emit.</param>
31225       <param name="
_maxCount">Maximum number of particles to emit.</param>
31226       <param name="
_count"></param>
31227     </member>
31228     <member name="
M:UnityEngine.ParticleSystem.Clear(System.Boolean)">
31229       <summary>
31230         <para>Remove all particles
in the particle system.</para>
31231       </summary>
31232       <param name="
withChildren">Clear all child particle systems as well.</param>
31233     </member>
31234     <member name="
T:UnityEngine.ParticleSystem.CollisionModule">
31235       <summary>
31236         <para>Script
interface for the Collision module.</para>
31237       </summary>
31238     </member>
31239     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.bounce">
31240       <summary>
31241         <para>How much force
is applied to each particle after a collision.</para>
31242       </summary>
31243     </member>
31244     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.collidesWith">
31245       <summary>
31246         <para>Control which layers
this particle system collides with.</para>
31247       </summary>
31248     </member>
31249     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.dampen">
31250       <summary>
31251         <para>How much speed
is lost from each particle after a collision.</para>
31252       </summary>
31253     </member>
31254     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.enabled">
31255       <summary>
31256         <para>Enable/disable the Collision module.</para>
31257       </summary>
31258     </member>
31259     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.enableDynamicColliders">
31260       <summary>
31261         <para>Allow particles to collide with
dynamic colliders when using world collision mode.</para>
31262       </summary>
31263     </member>
31264     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.enableInteriorCollisions">
31265       <summary>
31266         <para>Allow particles to collide
when inside colliders.</para>
31267       </summary>
31268     </member>
31269     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.lifetimeLoss">
31270       <summary>
31271         <para>How much a particle's lifetime
is reduced after a collision.</para>
31272       </summary>
31273     </member>
31274     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.maxCollisionShapes">
31275       <summary>
31276         <para>The maximum number of collision shapes that will be considered
for particle collisions. Excess shapes will be ignored. Terrains take priority.</para>
31277       </summary>
31278     </member>
31279     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.maxKillSpeed">
31280       <summary>
31281         <para>Kill particles whose speed goes above
this threshold, after a collision.</para>
31282       </summary>
31283     </member>
31284     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.maxPlaneCount">
31285       <summary>
31286         <para>The maximum number of planes it
is possible to set as colliders.</para>
31287       </summary>
31288     </member>
31289     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.minKillSpeed">
31290       <summary>
31291         <para>Kill particles whose speed falls below
this threshold, after a collision.</para>
31292       </summary>
31293     </member>
31294     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.mode">
31295       <summary>
31296         <para>Choose between
2D and 3D world collisions.</para>
31297       </summary>
31298     </member>
31299     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.quality">
31300       <summary>
31301         <para>Specifies the accuracy of particle collisions against colliders
in the scene.</para>
31302       </summary>
31303     </member>
31304     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.radiusScale">
31305       <summary>
31306         <para>A multiplier applied to the size of each particle before collisions are processed.</para>
31307       </summary>
31308     </member>
31309     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.sendCollisionMessages">
31310       <summary>
31311         <para>Send collision callback messages.</para>
31312       </summary>
31313     </member>
31314     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.type">
31315       <summary>
31316         <para>The type of particle collision to perform.</para>
31317       </summary>
31318     </member>
31319     <member name="
P:UnityEngine.ParticleSystem.CollisionModule.voxelSize">
31320       <summary>
31321         <para>Size of voxels
in the collision cache.</para>
31322       </summary>
31323     </member>
31324     <member name="
M:UnityEngine.ParticleSystem.CollisionModule.GetPlane(System.Int32)">
31325       <summary>
31326         <para>Get a collision plane associated with
this particle system.</para>
31327       </summary>
31328       <param name="
index">Specifies which plane to access.</param>
31329       <returns>
31330         <para>The plane.</para>
31331       </returns>
31332     </member>
31333     <member name="
M:UnityEngine.ParticleSystem.CollisionModule.SetPlane(System.Int32,UnityEngine.Transform)">
31334       <summary>
31335         <para>Set a collision plane to be used with
this particle system.</para>
31336       </summary>
31337       <param name="
index">Specifies which plane to set.</param>
31338       <param name="
transform">The plane to set.</param>
31339     </member>
31340     <member name="
T:UnityEngine.ParticleSystem.ColorBySpeedModule">
31341       <summary>
31342         <para>Script
interface for the Color By Speed module.</para>
31343       </summary>
31344     </member>
31345     <member name="
P:UnityEngine.ParticleSystem.ColorBySpeedModule.color">
31346       <summary>
31347         <para>The curve controlling the particle colors.</para>
31348       </summary>
31349     </member>
31350     <member name="
P:UnityEngine.ParticleSystem.ColorBySpeedModule.enabled">
31351       <summary>
31352         <para>Enable/disable the Color By Speed module.</para>
31353       </summary>
31354     </member>
31355     <member name="
P:UnityEngine.ParticleSystem.ColorBySpeedModule.range">
31356       <summary>
31357         <para>Apply the color gradient between these minimum and maximum speeds.</para>
31358       </summary>
31359     </member>
31360     <member name="
T:UnityEngine.ParticleSystem.ColorOverLifetimeModule">
31361       <summary>
31362         <para>Script
interface for the Color Over Lifetime module.</para>
31363       </summary>
31364     </member>
31365     <member name="
P:UnityEngine.ParticleSystem.ColorOverLifetimeModule.color">
31366       <summary>
31367         <para>The curve controlling the particle colors.</para>
31368       </summary>
31369     </member>
31370     <member name="
P:UnityEngine.ParticleSystem.ColorOverLifetimeModule.enabled">
31371       <summary>
31372         <para>Enable/disable the Color Over Lifetime module.</para>
31373       </summary>
31374     </member>
31375     <member name="
T:UnityEngine.ParticleSystem.EmissionModule">
31376       <summary>
31377         <para>Script
interface for the Emission module.</para>
31378       </summary>
31379     </member>
31380     <member name="
P:UnityEngine.ParticleSystem.EmissionModule.burstCount">
31381       <summary>
31382         <para>The current number of bursts.</para>
31383       </summary>
31384     </member>
31385     <member name="
P:UnityEngine.ParticleSystem.EmissionModule.enabled">
31386       <summary>
31387         <para>Enable/disable the Emission module.</para>
31388       </summary>
31389     </member>
31390     <member name="
P:UnityEngine.ParticleSystem.EmissionModule.rate">
31391       <summary>
31392         <para>The rate at which
new particles are spawned.</para>
31393       </summary>
31394     </member>
31395     <member name="
P:UnityEngine.ParticleSystem.EmissionModule.type">
31396       <summary>
31397         <para>The emission type.</para>
31398       </summary>
31399     </member>
31400     <member name="
M:UnityEngine.ParticleSystem.EmissionModule.GetBursts(UnityEngine.ParticleSystem/Burst[])">
31401       <summary>
31402         <para>Get the burst array.</para>
31403       </summary>
31404       <param name="
bursts">Array of bursts to be filled in.</param>
31405       <returns>
31406         <para>The number of bursts
in the array.</para>
31407       </returns>
31408     </member>
31409     <member name="
M:UnityEngine.ParticleSystem.EmissionModule.SetBursts(UnityEngine.ParticleSystem/Burst[])">
31410       <summary>
31411         <para>Set the burst array.</para>
31412       </summary>
31413       <param name="
bursts">Array of bursts.</param>
31414       <param name="
size">Optional array size, if burst count is less than array size.</param>
31415     </member>
31416     <member name="
M:UnityEngine.ParticleSystem.EmissionModule.SetBursts(UnityEngine.ParticleSystem/Burst[],System.Int32)">
31417       <summary>
31418         <para>Set the burst array.</para>
31419       </summary>
31420       <param name="
bursts">Array of bursts.</param>
31421       <param name="
size">Optional array size, if burst count is less than array size.</param>
31422     </member>
31423     <member name="
M:UnityEngine.ParticleSystem.Emit(System.Int32)">
31424       <summary>
31425         <para>Emit count particles immediately.</para>
31426       </summary>
31427       <param name="
count">Number of particles to emit.</param>
31428     </member>
31429     <member name="
M:UnityEngine.ParticleSystem.Emit(UnityEngine.ParticleSystem/EmitParams,System.Int32)">
31430       <summary>
31431         <para>Emit a number of particles
from script.</para>
31432       </summary>
31433       <param name="
emitParams">Overidden particle properties.</param>
31434       <param name="
count">Number of particles to emit.</param>
31435     </member>
31436     <member name="
M:UnityEngine.ParticleSystem.Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color32)">
31437       <summary>
31438         <para></para>
31439       </summary>
31440       <param name="
position"></param>
31441       <param name="
velocity"></param>
31442       <param name="
size"></param>
31443       <param name="
lifetime"></param>
31444       <param name="
color"></param>
31445     </member>
31446     <member name="
M:UnityEngine.ParticleSystem.Emit(UnityEngine.ParticleSystem/Particle)">
31447       <summary>
31448         <para></para>
31449       </summary>
31450       <param name="
particle"></param>
31451     </member>
31452     <member name="
T:UnityEngine.ParticleSystem.EmitParams">
31453       <summary>
31454         <para>Script
interface for particle emission parameters.</para>
31455       </summary>
31456     </member>
31457     <member name="
P:UnityEngine.ParticleSystem.EmitParams.angularVelocity">
31458       <summary>
31459         <para>Override the angular velocity of emitted particles.</para>
31460       </summary>
31461     </member>
31462     <member name="
P:UnityEngine.ParticleSystem.EmitParams.angularVelocity3D">
31463       <summary>
31464         <para>Override the
3D angular velocity of emitted particles.</para>
31465       </summary>
31466     </member>
31467     <member name="
P:UnityEngine.ParticleSystem.EmitParams.applyShapeToPosition">
31468       <summary>
31469         <para>When overriding the position of particles, setting
this flag to true allows you to retain the influence of the shape module.</para>
31470       </summary>
31471     </member>
31472     <member name="
P:UnityEngine.ParticleSystem.EmitParams.axisOfRotation">
31473       <summary>
31474         <para>Override the axis of rotation of emitted particles.</para>
31475       </summary>
31476     </member>
31477     <member name="
P:UnityEngine.ParticleSystem.EmitParams.position">
31478       <summary>
31479         <para>Override the position of emitted particles.</para>
31480       </summary>
31481     </member>
31482     <member name="
P:UnityEngine.ParticleSystem.EmitParams.randomSeed">
31483       <summary>
31484         <para>Override the random seed of emitted particles.</para>
31485       </summary>
31486     </member>
31487     <member name="
P:UnityEngine.ParticleSystem.EmitParams.rotation">
31488       <summary>
31489         <para>Override the rotation of emitted particles.</para>
31490       </summary>
31491     </member>
31492     <member name="
P:UnityEngine.ParticleSystem.EmitParams.rotation3D">
31493       <summary>
31494         <para>Override the
3D rotation of emitted particles.</para>
31495       </summary>
31496     </member>
31497     <member name="
P:UnityEngine.ParticleSystem.EmitParams.startColor">
31498       <summary>
31499         <para>Override the initial color of emitted particles.</para>
31500       </summary>
31501     </member>
31502     <member name="
P:UnityEngine.ParticleSystem.EmitParams.startLifetime">
31503       <summary>
31504         <para>Override the lifetime of emitted particles.</para>
31505       </summary>
31506     </member>
31507     <member name="
P:UnityEngine.ParticleSystem.EmitParams.startSize">
31508       <summary>
31509         <para>Override the initial size of emitted particles.</para>
31510       </summary>
31511     </member>
31512     <member name="
P:UnityEngine.ParticleSystem.EmitParams.startSize3D">
31513       <summary>
31514         <para>Override the initial
3D size of emitted particles.</para>
31515       </summary>
31516     </member>
31517     <member name="
P:UnityEngine.ParticleSystem.EmitParams.velocity">
31518       <summary>
31519         <para>Override the velocity of emitted particles.</para>
31520       </summary>
31521     </member>
31522     <member name="
M:UnityEngine.ParticleSystem.EmitParams.ResetAngularVelocity">
31523       <summary>
31524         <para>Reverts angularVelocity and angularVelocity3D back to the values specified
in the inspector.</para>
31525       </summary>
31526     </member>
31527     <member name="
M:UnityEngine.ParticleSystem.EmitParams.ResetAxisOfRotation">
31528       <summary>
31529         <para>Revert the axis of rotation back to the
value specified in the inspector.</para>
31530       </summary>
31531     </member>
31532     <member name="
M:UnityEngine.ParticleSystem.EmitParams.ResetPosition">
31533       <summary>
31534         <para>Revert the position back to the
value specified in the inspector.</para>
31535       </summary>
31536     </member>
31537     <member name="
M:UnityEngine.ParticleSystem.EmitParams.ResetRandomSeed">
31538       <summary>
31539         <para>Revert the random seed back to the
value specified in the inspector.</para>
31540       </summary>
31541     </member>
31542     <member name="
M:UnityEngine.ParticleSystem.EmitParams.ResetRotation">
31543       <summary>
31544         <para>Reverts rotation and rotation3D back to the values specified
in the inspector.</para>
31545       </summary>
31546     </member>
31547     <member name="
M:UnityEngine.ParticleSystem.EmitParams.ResetStartColor">
31548       <summary>
31549         <para>Revert the initial color back to the
value specified in the inspector.</para>
31550       </summary>
31551     </member>
31552     <member name="
M:UnityEngine.ParticleSystem.EmitParams.ResetStartLifetime">
31553       <summary>
31554         <para>Revert the lifetime back to the
value specified in the inspector.</para>
31555       </summary>
31556     </member>
31557     <member name="
M:UnityEngine.ParticleSystem.EmitParams.ResetStartSize">
31558       <summary>
31559         <para>Revert the initial size back to the
value specified in the inspector.</para>
31560       </summary>
31561     </member>
31562     <member name="
M:UnityEngine.ParticleSystem.EmitParams.ResetVelocity">
31563       <summary>
31564         <para>Revert the velocity back to the
value specified in the inspector.</para>
31565       </summary>
31566     </member>
31567     <member name="
T:UnityEngine.ParticleSystem.ExternalForcesModule">
31568       <summary>
31569         <para>Script
interface for the External Forces module.</para>
31570       </summary>
31571     </member>
31572     <member name="
P:UnityEngine.ParticleSystem.ExternalForcesModule.enabled">
31573       <summary>
31574         <para>Enable/disable the External Forces module.</para>
31575       </summary>
31576     </member>
31577     <member name="
P:UnityEngine.ParticleSystem.ExternalForcesModule.multiplier">
31578       <summary>
31579         <para>Multiplies the magnitude of applied external forces.</para>
31580       </summary>
31581     </member>
31582     <member name="
T:UnityEngine.ParticleSystem.ForceOverLifetimeModule">
31583       <summary>
31584         <para>Script
interface for the Force Over Lifetime module.</para>
31585       </summary>
31586     </member>
31587     <member name="
P:UnityEngine.ParticleSystem.ForceOverLifetimeModule.enabled">
31588       <summary>
31589         <para>Enable/disable the Force Over Lifetime module.</para>
31590       </summary>
31591     </member>
31592     <member name="
P:UnityEngine.ParticleSystem.ForceOverLifetimeModule.randomized">
31593       <summary>
31594         <para>When randomly selecting values between two curves or constants,
this flag will cause a new random force to be chosen on each frame.</para>
31595       </summary>
31596     </member>
31597     <member name="
P:UnityEngine.ParticleSystem.ForceOverLifetimeModule.space">
31598       <summary>
31599         <para>Are the forces being applied
in local or world space?</para>
31600       </summary>
31601     </member>
31602     <member name="
P:UnityEngine.ParticleSystem.ForceOverLifetimeModule.x">
31603       <summary>
31604         <para>The curve defining particle forces
in the X axis.</para>
31605       </summary>
31606     </member>
31607     <member name="
P:UnityEngine.ParticleSystem.ForceOverLifetimeModule.y">
31608       <summary>
31609         <para>The curve defining particle forces
in the Y axis.</para>
31610       </summary>
31611     </member>
31612     <member name="
P:UnityEngine.ParticleSystem.ForceOverLifetimeModule.z">
31613       <summary>
31614         <para>The curve defining particle forces
in the Z axis.</para>
31615       </summary>
31616     </member>
31617     <member name="
M:UnityEngine.ParticleSystem.GetParticles(UnityEngine.ParticleSystem/Particle[])">
31618       <summary>
31619         <para>Get the particles of
this particle system.</para>
31620       </summary>
31621       <param name="
particles">Particle buffer that is used for writing particle state to. The return value is the number of particles written to this array.</param>
31622       <returns>
31623         <para>The number of particles written to the input particle array (the number of particles currently alive).</para>
31624       </returns>
31625     </member>
31626     <member name="
T:UnityEngine.ParticleSystem.InheritVelocityModule">
31627       <summary>
31628         <para>The Inherit Velocity Module controls how the velocity of the emitter
is transferred to the particles as they are emitted.</para>
31629       </summary>
31630     </member>
31631     <member name="
P:UnityEngine.ParticleSystem.InheritVelocityModule.curve">
31632       <summary>
31633         <para>Curve to define how much emitter velocity
is applied during the lifetime of a particle.</para>
31634       </summary>
31635     </member>
31636     <member name="
P:UnityEngine.ParticleSystem.InheritVelocityModule.enabled">
31637       <summary>
31638         <para>Enable/disable the InheritVelocity module.</para>
31639       </summary>
31640     </member>
31641     <member name="
P:UnityEngine.ParticleSystem.InheritVelocityModule.mode">
31642       <summary>
31643         <para>How to apply emitter velocity to particles.</para>
31644       </summary>
31645     </member>
31646     <member name="
M:UnityEngine.ParticleSystem.IsAlive(System.Boolean)">
31647       <summary>
31648         <para>Does the system have any live particles (or will produce more)?</para>
31649       </summary>
31650       <param name="
withChildren">Check all child particle systems as well.</param>
31651       <returns>
31652         <para>True
if the particle system is still "alive", false if the particle system is done emitting particles and all particles are dead.</para>
31653       </returns>
31654     </member>
31655     <member name="
T:UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule">
31656       <summary>
31657         <para>Script
interface for the Limit Velocity Over Lifetime module.</para>
31658       </summary>
31659     </member>
31660     <member name="
P:UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.dampen">
31661       <summary>
31662         <para>Controls how much the velocity that exceeds the velocity limit should be dampened.</para>
31663       </summary>
31664     </member>
31665     <member name="
P:UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.enabled">
31666       <summary>
31667         <para>Enable/disable the Limit Force Over Lifetime module.</para>
31668       </summary>
31669     </member>
31670     <member name="
P:UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limit">
31671       <summary>
31672         <para>Maximum velocity curve,
when not using one curve per axis.</para>
31673       </summary>
31674     </member>
31675     <member name="
P:UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitX">
31676       <summary>
31677         <para>Maximum velocity curve
for the X axis.</para>
31678       </summary>
31679     </member>
31680     <member name="
P:UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitY">
31681       <summary>
31682         <para>Maximum velocity curve
for the Y axis.</para>
31683       </summary>
31684     </member>
31685     <member name="
P:UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitZ">
31686       <summary>
31687         <para>Maximum velocity curve
for the Z axis.</para>
31688       </summary>
31689     </member>
31690     <member name="
P:UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.separateAxes">
31691       <summary>
31692         <para>Set the velocity limit
on each axis separately.</para>
31693       </summary>
31694     </member>
31695     <member name="
P:UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.space">
31696       <summary>
31697         <para>Specifies
if the velocity limits are in local space (rotated with the transform) or world space.</para>
31698       </summary>
31699     </member>
31700     <member name="
T:UnityEngine.ParticleSystem.MinMaxCurve">
31701       <summary>
31702         <para>Script
interface for a Min-Max Curve.</para>
31703       </summary>
31704     </member>
31705     <member name="
P:UnityEngine.ParticleSystem.MinMaxCurve.constant">
31706       <summary>
31707         <para>Set the constant
value.</para>
31708       </summary>
31709     </member>
31710     <member name="
P:UnityEngine.ParticleSystem.MinMaxCurve.constantMax">
31711       <summary>
31712         <para>Set a constant
for the upper bound.</para>
31713       </summary>
31714     </member>
31715     <member name="
P:UnityEngine.ParticleSystem.MinMaxCurve.constantMin">
31716       <summary>
31717         <para>Set a constant
for the lower bound.</para>
31718       </summary>
31719     </member>
31720     <member name="
P:UnityEngine.ParticleSystem.MinMaxCurve.curve">
31721       <summary>
31722         <para>Set the curve.</para>
31723       </summary>
31724     </member>
31725     <member name="
P:UnityEngine.ParticleSystem.MinMaxCurve.curveMax">
31726       <summary>
31727         <para>Set a curve
for the upper bound.</para>
31728       </summary>
31729     </member>
31730     <member name="
P:UnityEngine.ParticleSystem.MinMaxCurve.curveMin">
31731       <summary>
31732         <para>Set a curve
for the lower bound.</para>
31733       </summary>
31734     </member>
31735     <member name="
P:UnityEngine.ParticleSystem.MinMaxCurve.curveScalar">
31736       <summary>
31737         <para>Set a multiplier to be applied to the curves.</para>
31738       </summary>
31739     </member>
31740     <member name="
P:UnityEngine.ParticleSystem.MinMaxCurve.mode">
31741       <summary>
31742         <para>Set the mode that the min-max curve will use to evaluate values.</para>
31743       </summary>
31744     </member>
31745     <member name="
M:UnityEngine.ParticleSystem.MinMaxCurve.#ctor(System.Single)">
31746       <summary>
31747         <para>A single constant
value for the entire curve.</para>
31748       </summary>
31749       <param name="
constant">Constant value.</param>
31750     </member>
31751     <member name="
M:UnityEngine.ParticleSystem.MinMaxCurve.#ctor(System.Single,UnityEngine.AnimationCurve)">
31752       <summary>
31753         <para>Use one curve
when evaluating numbers along this Min-Max curve.</para>
31754       </summary>
31755       <param name="
scalar">A multiplier to be applied to the curve.</param>
31756       <param name="
curve">A single curve for evaluating against.</param>
31757     </member>
31758     <member name="
M:UnityEngine.ParticleSystem.MinMaxCurve.#ctor(System.Single,UnityEngine.AnimationCurve,UnityEngine.AnimationCurve)">
31759       <summary>
31760         <para>Randomly
select values based on the interval between the minimum and maximum curves.</para>
31761       </summary>
31762       <param name="
scalar">A multiplier to be applied to the curves.</param>
31763       <param name="
min">The curve describing the minimum values to be evaluated.</param>
31764       <param name="
max">The curve describing the maximum values to be evaluated.</param>
31765     </member>
31766     <member name="
M:UnityEngine.ParticleSystem.MinMaxCurve.#ctor(System.Single,System.Single)">
31767       <summary>
31768         <para>Randomly
select values based on the interval between the minimum and maximum constants.</para>
31769       </summary>
31770       <param name="
min">The constant describing the minimum values to be evaluated.</param>
31771       <param name="
max">The constant describing the maximum values to be evaluated.</param>
31772     </member>
31773     <member name="
M:UnityEngine.ParticleSystem.MinMaxCurve.Evaluate(System.Single)">
31774       <summary>
31775         <para>Manually query the curve to calculate values based
on what mode it is in.</para>
31776       </summary>
31777       <param name="
time">Percentage along the curve (Valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.Curve or ParticleSystemCurveMode.TwoCurves).</param>
31778       <param name="
lerpFactor">Blend between the 2 curves/constants (Valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoConstants or ParticleSystemCurveMode.TwoCurves).</param>
31779       <returns>
31780         <para>Calculated curve/constant
value.</para>
31781       </returns>
31782     </member>
31783     <member name="
M:UnityEngine.ParticleSystem.MinMaxCurve.Evaluate(System.Single,System.Single)">
31784       <summary>
31785         <para>Manually query the curve to calculate values based
on what mode it is in.</para>
31786       </summary>
31787       <param name="
time">Percentage along the curve (Valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.Curve or ParticleSystemCurveMode.TwoCurves).</param>
31788       <param name="
lerpFactor">Blend between the 2 curves/constants (Valid when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoConstants or ParticleSystemCurveMode.TwoCurves).</param>
31789       <returns>
31790         <para>Calculated curve/constant
value.</para>
31791       </returns>
31792     </member>
31793     <member name="
T:UnityEngine.ParticleSystem.MinMaxGradient">
31794       <summary>
31795         <para>Script
interface for a Min-Max Gradient.</para>
31796       </summary>
31797     </member>
31798     <member name="
P:UnityEngine.ParticleSystem.MinMaxGradient.color">
31799       <summary>
31800         <para>Set a constant color.</para>
31801       </summary>
31802     </member>
31803     <member name="
P:UnityEngine.ParticleSystem.MinMaxGradient.colorMax">
31804       <summary>
31805         <para>Set a constant color
for the upper bound.</para>
31806       </summary>
31807     </member>
31808     <member name="
P:UnityEngine.ParticleSystem.MinMaxGradient.colorMin">
31809       <summary>
31810         <para>Set a constant color
for the lower bound.</para>
31811       </summary>
31812     </member>
31813     <member name="
P:UnityEngine.ParticleSystem.MinMaxGradient.gradient">
31814       <summary>
31815         <para>Set the gradient.</para>
31816       </summary>
31817     </member>
31818     <member name="
P:UnityEngine.ParticleSystem.MinMaxGradient.gradientMax">
31819       <summary>
31820         <para>Set a gradient
for the upper bound.</para>
31821       </summary>
31822     </member>
31823     <member name="
P:UnityEngine.ParticleSystem.MinMaxGradient.gradientMin">
31824       <summary>
31825         <para>Set a gradient
for the lower bound.</para>
31826       </summary>
31827     </member>
31828     <member name="
P:UnityEngine.ParticleSystem.MinMaxGradient.mode">
31829       <summary>
31830         <para>Set the mode that the min-max gradient will use to evaluate colors.</para>
31831       </summary>
31832     </member>
31833     <member name="
M:UnityEngine.ParticleSystem.MinMaxGradient.#ctor(UnityEngine.Color)">
31834       <summary>
31835         <para>A single constant color
for the entire gradient.</para>
31836       </summary>
31837       <param name="
color">Constant color.</param>
31838     </member>
31839     <member name="
M:UnityEngine.ParticleSystem.MinMaxGradient.#ctor(UnityEngine.Gradient)">
31840       <summary>
31841         <para>Use one gradient
when evaluating numbers along this Min-Max gradient.</para>
31842       </summary>
31843       <param name="
gradient">A single gradient for evaluating against.</param>
31844     </member>
31845     <member name="
M:UnityEngine.ParticleSystem.MinMaxGradient.#ctor(UnityEngine.Color,UnityEngine.Color)">
31846       <summary>
31847         <para>Randomly
select colors based on the interval between the minimum and maximum constants.</para>
31848       </summary>
31849       <param name="
min">The constant color describing the minimum colors to be evaluated.</param>
31850       <param name="
max">The constant color describing the maximum colors to be evaluated.</param>
31851     </member>
31852     <member name="
M:UnityEngine.ParticleSystem.MinMaxGradient.#ctor(UnityEngine.Gradient,UnityEngine.Gradient)">
31853       <summary>
31854         <para>Randomly
select colors based on the interval between the minimum and maximum gradients.</para>
31855       </summary>
31856       <param name="
min">The gradient describing the minimum colors to be evaluated.</param>
31857       <param name="
max">The gradient describing the maximum colors to be evaluated.</param>
31858     </member>
31859     <member name="
M:UnityEngine.ParticleSystem.MinMaxGradient.Evaluate(System.Single)">
31860       <summary>
31861         <para>Manually query the gradient to calculate colors based
on what mode it is in.</para>
31862       </summary>
31863       <param name="
time">Percentage along the gradient (Valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.Gradient or ParticleSystemGradientMode.TwoGradients).</param>
31864       <param name="
lerpFactor">Blend between the 2 gradients/colors (Valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.TwoColors or ParticleSystemGradientMode.TwoGradients).</param>
31865       <returns>
31866         <para>Calculated gradient/color
value.</para>
31867       </returns>
31868     </member>
31869     <member name="
M:UnityEngine.ParticleSystem.MinMaxGradient.Evaluate(System.Single,System.Single)">
31870       <summary>
31871         <para>Manually query the gradient to calculate colors based
on what mode it is in.</para>
31872       </summary>
31873       <param name="
time">Percentage along the gradient (Valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.Gradient or ParticleSystemGradientMode.TwoGradients).</param>
31874       <param name="
lerpFactor">Blend between the 2 gradients/colors (Valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.TwoColors or ParticleSystemGradientMode.TwoGradients).</param>
31875       <returns>
31876         <para>Calculated gradient/color
value.</para>
31877       </returns>
31878     </member>
31879     <member name="
T:UnityEngine.ParticleSystem.Particle">
31880       <summary>
31881         <para>Script
interface for a Particle.</para>
31882       </summary>
31883     </member>
31884     <member name="
P:UnityEngine.ParticleSystem.Particle.angularVelocity">
31885       <summary>
31886         <para>The angular velocity of the particle.</para>
31887       </summary>
31888     </member>
31889     <member name="
P:UnityEngine.ParticleSystem.Particle.angularVelocity3D">
31890       <summary>
31891         <para>The
3D angular velocity of the particle.</para>
31892       </summary>
31893     </member>
31894     <member name="
P:UnityEngine.ParticleSystem.Particle.lifetime">
31895       <summary>
31896         <para>The lifetime of the particle.</para>
31897       </summary>
31898     </member>
31899     <member name="
P:UnityEngine.ParticleSystem.Particle.position">
31900       <summary>
31901         <para>The position of the particle.</para>
31902       </summary>
31903     </member>
31904     <member name="
P:UnityEngine.ParticleSystem.Particle.randomSeed">
31905       <summary>
31906         <para>The random seed of the particle.</para>
31907       </summary>
31908     </member>
31909     <member name="
P:UnityEngine.ParticleSystem.Particle.randomValue">
31910       <summary>
31911         <para>The random
value of the particle.</para>
31912       </summary>
31913     </member>
31914     <member name="
P:UnityEngine.ParticleSystem.Particle.rotation">
31915       <summary>
31916         <para>The rotation of the particle.</para>
31917       </summary>
31918     </member>
31919     <member name="
P:UnityEngine.ParticleSystem.Particle.rotation3D">
31920       <summary>
31921         <para>The
3D rotation of the particle.</para>
31922       </summary>
31923     </member>
31924     <member name="
P:UnityEngine.ParticleSystem.Particle.startColor">
31925       <summary>
31926         <para>The initial color of the particle. The current color of the particle
is calculated procedurally based on this value and the active color modules.</para>
31927       </summary>
31928     </member>
31929     <member name="
P:UnityEngine.ParticleSystem.Particle.startLifetime">
31930       <summary>
31931         <para>The starting lifetime of the particle.</para>
31932       </summary>
31933     </member>
31934     <member name="
P:UnityEngine.ParticleSystem.Particle.startSize">
31935       <summary>
31936         <para>The initial size of the particle. The current size of the particle
is calculated procedurally based on this value and the active size modules.</para>
31937       </summary>
31938     </member>
31939     <member name="
P:UnityEngine.ParticleSystem.Particle.startSize3D">
31940       <summary>
31941         <para>The initial
3D size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.</para>
31942       </summary>
31943     </member>
31944     <member name="
P:UnityEngine.ParticleSystem.Particle.velocity">
31945       <summary>
31946         <para>The velocity of the particle.</para>
31947       </summary>
31948     </member>
31949     <member name="
M:UnityEngine.ParticleSystem.Particle.GetCurrentColor(UnityEngine.ParticleSystem)">
31950       <summary>
31951         <para>Calculate the current color of the particle
by applying the relevant curves to its startColor property.</para>
31952       </summary>
31953       <param name="
system">The particle system from which this particle was emitted.</param>
31954       <returns>
31955         <para>Current color.</para>
31956       </returns>
31957     </member>
31958     <member name="
M:UnityEngine.ParticleSystem.Particle.GetCurrentSize(UnityEngine.ParticleSystem)">
31959       <summary>
31960         <para>Calculate the current size of the particle
by applying the relevant curves to its startSize property.</para>
31961       </summary>
31962       <param name="
system">The particle system from which this particle was emitted.</param>
31963       <returns>
31964         <para>Current size.</para>
31965       </returns>
31966     </member>
31967     <member name="
M:UnityEngine.ParticleSystem.Particle.GetCurrentSize3D(UnityEngine.ParticleSystem)">
31968       <summary>
31969         <para>Calculate the current
3D size of the particle by applying the relevant curves to its startSize3D property.</para>
31970       </summary>
31971       <param name="
system">The particle system from which this particle was emitted.</param>
31972       <returns>
31973         <para>Current size.</para>
31974       </returns>
31975     </member>
31976     <member name="
M:UnityEngine.ParticleSystem.Pause(System.Boolean)">
31977       <summary>
31978         <para>Pauses playing the particle system.</para>
31979       </summary>
31980       <param name="
withChildren">Pause all child particle systems as well.</param>
31981     </member>
31982     <member name="
M:UnityEngine.ParticleSystem.Play(System.Boolean)">
31983       <summary>
31984         <para>Plays the particle system.</para>
31985       </summary>
31986       <param name="
withChildren">Play all child particle systems as well.</param>
31987     </member>
31988     <member name="
T:UnityEngine.ParticleSystem.RotationBySpeedModule">
31989       <summary>
31990         <para>Script
interface for the Rotation By Speed module.</para>
31991       </summary>
31992     </member>
31993     <member name="
P:UnityEngine.ParticleSystem.RotationBySpeedModule.enabled">
31994       <summary>
31995         <para>Enable/disable the Rotation By Speed module.</para>
31996       </summary>
31997     </member>
31998     <member name="
P:UnityEngine.ParticleSystem.RotationBySpeedModule.range">
31999       <summary>
32000         <para>Apply the rotation curve between these minimum and maximum speeds.</para>
32001       </summary>
32002     </member>
32003     <member name="
P:UnityEngine.ParticleSystem.RotationBySpeedModule.separateAxes">
32004       <summary>
32005         <para>Set the rotation
by speed on each axis separately.</para>
32006       </summary>
32007     </member>
32008     <member name="
P:UnityEngine.ParticleSystem.RotationBySpeedModule.x">
32009       <summary>
32010         <para>Rotation
by speed curve for the X axis.</para>
32011       </summary>
32012     </member>
32013     <member name="
P:UnityEngine.ParticleSystem.RotationBySpeedModule.y">
32014       <summary>
32015         <para>Rotation
by speed curve for the Y axis.</para>
32016       </summary>
32017     </member>
32018     <member name="
P:UnityEngine.ParticleSystem.RotationBySpeedModule.z">
32019       <summary>
32020         <para>Rotation
by speed curve for the Z axis.</para>
32021       </summary>
32022     </member>
32023     <member name="
T:UnityEngine.ParticleSystem.RotationOverLifetimeModule">
32024       <summary>
32025         <para>Script
interface for the Rotation Over Lifetime module.</para>
32026       </summary>
32027     </member>
32028     <member name="
P:UnityEngine.ParticleSystem.RotationOverLifetimeModule.enabled">
32029       <summary>
32030         <para>Enable/disable the Rotation Over Lifetime module.</para>
32031       </summary>
32032     </member>
32033     <member name="
P:UnityEngine.ParticleSystem.RotationOverLifetimeModule.separateAxes">
32034       <summary>
32035         <para>Set the rotation over lifetime
on each axis separately.</para>
32036       </summary>
32037     </member>
32038     <member name="
P:UnityEngine.ParticleSystem.RotationOverLifetimeModule.x">
32039       <summary>
32040         <para>Rotation over lifetime curve
for the X axis.</para>
32041       </summary>
32042     </member>
32043     <member name="
P:UnityEngine.ParticleSystem.RotationOverLifetimeModule.y">
32044       <summary>
32045         <para>Rotation over lifetime curve
for the Y axis.</para>
32046       </summary>
32047     </member>
32048     <member name="
P:UnityEngine.ParticleSystem.RotationOverLifetimeModule.z">
32049       <summary>
32050         <para>Rotation over lifetime curve
for the Z axis.</para>
32051       </summary>
32052     </member>
32053     <member name="
M:UnityEngine.ParticleSystem.SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32)">
32054       <summary>
32055         <para>Set the particles of
this particle system. size is the number of particles that is set.</para>
32056       </summary>
32057       <param name="
particles"></param>
32058       <param name="
size"></param>
32059     </member>
32060     <member name="
T:UnityEngine.ParticleSystem.ShapeModule">
32061       <summary>
32062         <para>Script
interface for the Shape module.</para>
32063       </summary>
32064     </member>
32065     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.angle">
32066       <summary>
32067         <para>Angle of the cone.</para>
32068       </summary>
32069     </member>
32070     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.arc">
32071       <summary>
32072         <para>Circle arc angle.</para>
32073       </summary>
32074     </member>
32075     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.box">
32076       <summary>
32077         <para>Scale of the box.</para>
32078       </summary>
32079     </member>
32080     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.enabled">
32081       <summary>
32082         <para>Enable/disable the Shape module.</para>
32083       </summary>
32084     </member>
32085     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.length">
32086       <summary>
32087         <para>Length of the cone.</para>
32088       </summary>
32089     </member>
32090     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.mesh">
32091       <summary>
32092         <para>Mesh to emit particles
from.</para>
32093       </summary>
32094     </member>
32095     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.meshMaterialIndex">
32096       <summary>
32097         <para>Emit particles
from a single material of a mesh.</para>
32098       </summary>
32099     </member>
32100     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.meshRenderer">
32101       <summary>
32102         <para>MeshRenderer to emit particles
from.</para>
32103       </summary>
32104     </member>
32105     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.meshShapeType">
32106       <summary>
32107         <para>Where
on the mesh to emit particles from.</para>
32108       </summary>
32109     </member>
32110     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.normalOffset">
32111       <summary>
32112         <para>Move particles away
from the surface of the source mesh.</para>
32113       </summary>
32114     </member>
32115     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.radius">
32116       <summary>
32117         <para>Radius of the shape.</para>
32118       </summary>
32119     </member>
32120     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.randomDirection">
32121       <summary>
32122         <para>Randomizes the starting direction of particles.</para>
32123       </summary>
32124     </member>
32125     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.shapeType">
32126       <summary>
32127         <para>Type of shape to emit particles
from.</para>
32128       </summary>
32129     </member>
32130     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.skinnedMeshRenderer">
32131       <summary>
32132         <para>SkinnedMeshRenderer to emit particles
from.</para>
32133       </summary>
32134     </member>
32135     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.useMeshColors">
32136       <summary>
32137         <para>Modulate the particle colors with the vertex colors, or the material color
if no vertex colors exist.</para>
32138       </summary>
32139     </member>
32140     <member name="
P:UnityEngine.ParticleSystem.ShapeModule.useMeshMaterialIndex">
32141       <summary>
32142         <para>Emit
from a single material, or the whole mesh.</para>
32143       </summary>
32144     </member>
32145     <member name="
M:UnityEngine.ParticleSystem.Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean)">
32146       <summary>
32147         <para>Fastforwards the particle system
by simulating particles over given period of time, then pauses it.</para>
32148       </summary>
32149       <param name="
t">Time to fastforward the particle system.</param>
32150       <param name="
withChildren">Fastforward all child particle systems as well.</param>
32151       <param name="
restart">Restart and start from the beginning.</param>
32152       <param name="
fixedTimeStep">Only update the system at fixed intervals, based on the value in "Fixed Time" in the Time options.</param>
32153     </member>
32154     <member name="
T:UnityEngine.ParticleSystem.SizeBySpeedModule">
32155       <summary>
32156         <para>Script
interface for the Size By Speed module.</para>
32157       </summary>
32158     </member>
32159     <member name="
P:UnityEngine.ParticleSystem.SizeBySpeedModule.enabled">
32160       <summary>
32161         <para>Enable/disable the Size By Speed module.</para>
32162       </summary>
32163     </member>
32164     <member name="
P:UnityEngine.ParticleSystem.SizeBySpeedModule.range">
32165       <summary>
32166         <para>Apply the size curve between these minimum and maximum speeds.</para>
32167       </summary>
32168     </member>
32169     <member name="
P:UnityEngine.ParticleSystem.SizeBySpeedModule.separateAxes">
32170       <summary>
32171         <para>Set the size
by speed on each axis separately.</para>
32172       </summary>
32173     </member>
32174     <member name="
P:UnityEngine.ParticleSystem.SizeBySpeedModule.size">
32175       <summary>
32176         <para>Curve to control particle size based
on speed.</para>
32177       </summary>
32178     </member>
32179     <member name="
P:UnityEngine.ParticleSystem.SizeBySpeedModule.x">
32180       <summary>
32181         <para>Size
by speed curve for the X axis.</para>
32182       </summary>
32183     </member>
32184     <member name="
P:UnityEngine.ParticleSystem.SizeBySpeedModule.y">
32185       <summary>
32186         <para>Size
by speed curve for the Y axis.</para>
32187       </summary>
32188     </member>
32189     <member name="
P:UnityEngine.ParticleSystem.SizeBySpeedModule.z">
32190       <summary>
32191         <para>Size
by speed curve for the Z axis.</para>
32192       </summary>
32193     </member>
32194     <member name="
T:UnityEngine.ParticleSystem.SizeOverLifetimeModule">
32195       <summary>
32196         <para>Script
interface for the Size Over Lifetime module.</para>
32197       </summary>
32198     </member>
32199     <member name="
P:UnityEngine.ParticleSystem.SizeOverLifetimeModule.enabled">
32200       <summary>
32201         <para>Enable/disable the Size Over Lifetime module.</para>
32202       </summary>
32203     </member>
32204     <member name="
P:UnityEngine.ParticleSystem.SizeOverLifetimeModule.separateAxes">
32205       <summary>
32206         <para>Set the size over lifetime
on each axis separately.</para>
32207       </summary>
32208     </member>
32209     <member name="
P:UnityEngine.ParticleSystem.SizeOverLifetimeModule.size">
32210       <summary>
32211         <para>Curve to control particle size based
on lifetime.</para>
32212       </summary>
32213     </member>
32214     <member name="
P:UnityEngine.ParticleSystem.SizeOverLifetimeModule.x">
32215       <summary>
32216         <para>Size over lifetime curve
for the X axis.</para>
32217       </summary>
32218     </member>
32219     <member name="
P:UnityEngine.ParticleSystem.SizeOverLifetimeModule.y">
32220       <summary>
32221         <para>Size over lifetime curve
for the Y axis.</para>
32222       </summary>
32223     </member>
32224     <member name="
P:UnityEngine.ParticleSystem.SizeOverLifetimeModule.z">
32225       <summary>
32226         <para>Size over lifetime curve
for the Z axis.</para>
32227       </summary>
32228     </member>
32229     <member name="
M:UnityEngine.ParticleSystem.Stop(System.Boolean)">
32230       <summary>
32231         <para>Stops playing the particle system.</para>
32232       </summary>
32233       <param name="
withChildren">Stop all child particle systems as well.</param>
32234     </member>
32235     <member name="
T:UnityEngine.ParticleSystem.SubEmittersModule">
32236       <summary>
32237         <para>Script
interface for the Sub Emitters module.</para>
32238       </summary>
32239     </member>
32240     <member name="
P:UnityEngine.ParticleSystem.SubEmittersModule.birth0">
32241       <summary>
32242         <para>Sub particle system to spawn
on birth of the parent system's particles.</para>
32243       </summary>
32244     </member>
32245     <member name="
P:UnityEngine.ParticleSystem.SubEmittersModule.birth1">
32246       <summary>
32247         <para>Sub particle system to spawn
on birth of the parent system's particles.</para>
32248       </summary>
32249     </member>
32250     <member name="
P:UnityEngine.ParticleSystem.SubEmittersModule.collision0">
32251       <summary>
32252         <para>Sub particle system to spawn
on collision of the parent system's particles.</para>
32253       </summary>
32254     </member>
32255     <member name="
P:UnityEngine.ParticleSystem.SubEmittersModule.collision1">
32256       <summary>
32257         <para>Sub particle system to spawn
on collision of the parent system's particles.</para>
32258       </summary>
32259     </member>
32260     <member name="
P:UnityEngine.ParticleSystem.SubEmittersModule.death0">
32261       <summary>
32262         <para>Sub particle system to spawn
on death of the parent system's particles.</para>
32263       </summary>
32264     </member>
32265     <member name="
P:UnityEngine.ParticleSystem.SubEmittersModule.death1">
32266       <summary>
32267         <para>Sub particle system to spawn
on death of the parent system's particles.</para>
32268       </summary>
32269     </member>
32270     <member name="
P:UnityEngine.ParticleSystem.SubEmittersModule.enabled">
32271       <summary>
32272         <para>Enable/disable the Sub Emitters module.</para>
32273       </summary>
32274     </member>
32275     <member name="
T:UnityEngine.ParticleSystem.TextureSheetAnimationModule">
32276       <summary>
32277         <para>Script
interface for the Texture Sheet Animation module.</para>
32278       </summary>
32279     </member>
32280     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.animation">
32281       <summary>
32282         <para>Specifies the animation type.</para>
32283       </summary>
32284     </member>
32285     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.cycleCount">
32286       <summary>
32287         <para>Specifies how many times the animation will loop during the lifetime of the particle.</para>
32288       </summary>
32289     </member>
32290     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.enabled">
32291       <summary>
32292         <para>Enable/disable the Texture Sheet Animation module.</para>
32293       </summary>
32294     </member>
32295     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.frameOverTime">
32296       <summary>
32297         <para>Curve to control which frame of the texture sheet animation to play.</para>
32298       </summary>
32299     </member>
32300     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.numTilesX">
32301       <summary>
32302         <para>Defines the tiling of the texture
in the X axis.</para>
32303       </summary>
32304     </member>
32305     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.numTilesY">
32306       <summary>
32307         <para>Defines the tiling of the texture
in the Y axis.</para>
32308       </summary>
32309     </member>
32310     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.rowIndex">
32311       <summary>
32312         <para>Explicitly
select which row of the texture sheet is used, when ParticleSystem.TextureSheetAnimationModule.useRandomRow is set to false.</para>
32313       </summary>
32314     </member>
32315     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.startFrame">
32316       <summary>
32317         <para>Define a random starting frame
for the texture sheet animation.</para>
32318       </summary>
32319     </member>
32320     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.useRandomRow">
32321       <summary>
32322         <para>Use a random row of the texture sheet
for each particle emitted.</para>
32323       </summary>
32324     </member>
32325     <member name="
P:UnityEngine.ParticleSystem.TextureSheetAnimationModule.uvChannelMask">
32326       <summary>
32327         <para>Choose which UV channels will receive texture animation.</para>
32328       </summary>
32329     </member>
32330     <member name="
T:UnityEngine.ParticleSystem.TriggerModule">
32331       <summary>
32332         <para>Script
interface for the Trigger module.</para>
32333       </summary>
32334     </member>
32335     <member name="
P:UnityEngine.ParticleSystem.TriggerModule.enabled">
32336       <summary>
32337         <para>Enable/disable the Trigger module.</para>
32338       </summary>
32339     </member>
32340     <member name="
P:UnityEngine.ParticleSystem.TriggerModule.enter">
32341       <summary>
32342         <para>Choose what action to perform
when particles enter the trigger volume.</para>
32343       </summary>
32344     </member>
32345     <member name="
P:UnityEngine.ParticleSystem.TriggerModule.exit">
32346       <summary>
32347         <para>Choose what action to perform
when particles leave the trigger volume.</para>
32348       </summary>
32349     </member>
32350     <member name="
P:UnityEngine.ParticleSystem.TriggerModule.inside">
32351       <summary>
32352         <para>Choose what action to perform
when particles are inside the trigger volume.</para>
32353       </summary>
32354     </member>
32355     <member name="
P:UnityEngine.ParticleSystem.TriggerModule.maxColliderCount">
32356       <summary>
32357         <para>The maximum number of collision shapes that can be attached to
this particle system trigger.</para>
32358       </summary>
32359     </member>
32360     <member name="
P:UnityEngine.ParticleSystem.TriggerModule.outside">
32361       <summary>
32362         <para>Choose what action to perform
when particles are outside the trigger volume.</para>
32363       </summary>
32364     </member>
32365     <member name="
P:UnityEngine.ParticleSystem.TriggerModule.radiusScale">
32366       <summary>
32367         <para>A multiplier applied to the size of each particle before overlaps are processed.</para>
32368       </summary>
32369     </member>
32370     <member name="
M:UnityEngine.ParticleSystem.TriggerModule.GetCollider(System.Int32)">
32371       <summary>
32372         <para>Get a collision shape associated with
this particle system trigger.</para>
32373       </summary>
32374       <param name="
index">Which collider to return.</param>
32375       <returns>
32376         <para>The collider at the given index.</para>
32377       </returns>
32378     </member>
32379     <member name="
M:UnityEngine.ParticleSystem.TriggerModule.SetCollider(System.Int32,UnityEngine.Component)">
32380       <summary>
32381         <para>Set a collision shape associated with
this particle system trigger.</para>
32382       </summary>
32383       <param name="
index">Which collider to set.</param>
32384       <param name="
collider">The collider to associate with this trigger.</param>
32385     </member>
32386     <member name="
T:UnityEngine.ParticleSystem.VelocityOverLifetimeModule">
32387       <summary>
32388         <para>Script
interface for the Velocity Over Lifetime module.</para>
32389       </summary>
32390     </member>
32391     <member name="
P:UnityEngine.ParticleSystem.VelocityOverLifetimeModule.enabled">
32392       <summary>
32393         <para>Enable/disable the Velocity Over Lifetime module.</para>
32394       </summary>
32395     </member>
32396     <member name="
P:UnityEngine.ParticleSystem.VelocityOverLifetimeModule.space">
32397       <summary>
32398         <para>Specifies
if the velocities are in local space (rotated with the transform) or world space.</para>
32399       </summary>
32400     </member>
32401     <member name="
P:UnityEngine.ParticleSystem.VelocityOverLifetimeModule.x">
32402       <summary>
32403         <para>Curve to control particle speed based
on lifetime, on the X axis.</para>
32404       </summary>
32405     </member>
32406     <member name="
P:UnityEngine.ParticleSystem.VelocityOverLifetimeModule.y">
32407       <summary>
32408         <para>Curve to control particle speed based
on lifetime, on the Y axis.</para>
32409       </summary>
32410     </member>
32411     <member name="
P:UnityEngine.ParticleSystem.VelocityOverLifetimeModule.z">
32412       <summary>
32413         <para>Curve to control particle speed based
on lifetime, on the Z axis.</para>
32414       </summary>
32415     </member>
32416     <member name="
T:UnityEngine.ParticleSystemAnimationType">
32417       <summary>
32418         <para>The animation type.</para>
32419       </summary>
32420     </member>
32421     <member name="
F:UnityEngine.ParticleSystemAnimationType.SingleRow">
32422       <summary>
32423         <para>Animate a single row
in the sheet from left to right.</para>
32424       </summary>
32425     </member>
32426     <member name="
F:UnityEngine.ParticleSystemAnimationType.WholeSheet">
32427       <summary>
32428         <para>Animate over the whole texture sheet
from left to right, top to bottom.</para>
32429       </summary>
32430     </member>
32431     <member name="
T:UnityEngine.ParticleSystemCollisionMode">
32432       <summary>
32433         <para>Whether to use
2D or 3D colliders for particle collisions.</para>
32434       </summary>
32435     </member>
32436     <member name="
F:UnityEngine.ParticleSystemCollisionMode.Collision2D">
32437       <summary>
32438         <para>Use
2D colliders to collide particles against.</para>
32439       </summary>
32440     </member>
32441     <member name="
F:UnityEngine.ParticleSystemCollisionMode.Collision3D">
32442       <summary>
32443         <para>Use
3D colliders to collide particles against.</para>
32444       </summary>
32445     </member>
32446     <member name="
T:UnityEngine.ParticleSystemCollisionQuality">
32447       <summary>
32448         <para>Quality of world collisions. Medium and low quality are approximate and may leak particles.</para>
32449       </summary>
32450     </member>
32451     <member name="
F:UnityEngine.ParticleSystemCollisionQuality.High">
32452       <summary>
32453         <para>The most accurate world collisions.</para>
32454       </summary>
32455     </member>
32456     <member name="
F:UnityEngine.ParticleSystemCollisionQuality.Low">
32457       <summary>
32458         <para>Fastest and most approximate world collisions.</para>
32459       </summary>
32460     </member>
32461     <member name="
F:UnityEngine.ParticleSystemCollisionQuality.Medium">
32462       <summary>
32463         <para>Approximate world collisions.</para>
32464       </summary>
32465     </member>
32466     <member name="
T:UnityEngine.ParticleSystemCollisionType">
32467       <summary>
32468         <para>The type of collisions to use
for a given particle system.</para>
32469       </summary>
32470     </member>
32471     <member name="
F:UnityEngine.ParticleSystemCollisionType.Planes">
32472       <summary>
32473         <para>Collide with a list of planes.</para>
32474       </summary>
32475     </member>
32476     <member name="
F:UnityEngine.ParticleSystemCollisionType.World">
32477       <summary>
32478         <para>Collide with the world geometry.</para>
32479       </summary>
32480     </member>
32481     <member name="
T:UnityEngine.ParticleSystemCurveMode">
32482       <summary>
32483         <para>The particle curve mode (Shuriken).</para>
32484       </summary>
32485     </member>
32486     <member name="
F:UnityEngine.ParticleSystemCurveMode.Constant">
32487       <summary>
32488         <para>Use a single constant
for the ParticleSystem.MinMaxCurve.</para>
32489       </summary>
32490     </member>
32491     <member name="
F:UnityEngine.ParticleSystemCurveMode.Curve">
32492       <summary>
32493         <para>Use a single curve
for the ParticleSystem.MinMaxCurve.</para>
32494       </summary>
32495     </member>
32496     <member name="
F:UnityEngine.ParticleSystemCurveMode.TwoConstants">
32497       <summary>
32498         <para>Use a random
value between 2 constants for the ParticleSystem.MinMaxCurve.</para>
32499       </summary>
32500     </member>
32501     <member name="
F:UnityEngine.ParticleSystemCurveMode.TwoCurves">
32502       <summary>
32503         <para>Use a random
value between 2 curves for the ParticleSystem.MinMaxCurve.</para>
32504       </summary>
32505     </member>
32506     <member name="
T:UnityEngine.ParticleSystemEmissionType">
32507       <summary>
32508         <para>The mode
in which particles are emitted.</para>
32509       </summary>
32510     </member>
32511     <member name="
F:UnityEngine.ParticleSystemEmissionType.Distance">
32512       <summary>
32513         <para>Emit
when emitter moves.</para>
32514       </summary>
32515     </member>
32516     <member name="
F:UnityEngine.ParticleSystemEmissionType.Time">
32517       <summary>
32518         <para>Emit over time.</para>
32519       </summary>
32520     </member>
32521     <member name="
T:UnityEngine.ParticleSystemGradientMode">
32522       <summary>
32523         <para>The particle gradient mode (Shuriken).</para>
32524       </summary>
32525     </member>
32526     <member name="
F:UnityEngine.ParticleSystemGradientMode.Color">
32527       <summary>
32528         <para>Use a single color
for the ParticleSystem.MinMaxGradient.</para>
32529       </summary>
32530     </member>
32531     <member name="
F:UnityEngine.ParticleSystemGradientMode.Gradient">
32532       <summary>
32533         <para>Use a single color gradient
for the ParticleSystem.MinMaxGradient.</para>
32534       </summary>
32535     </member>
32536     <member name="
F:UnityEngine.ParticleSystemGradientMode.TwoColors">
32537       <summary>
32538         <para>Use a random
value between 2 colors for the ParticleSystem.MinMaxGradient.</para>
32539       </summary>
32540     </member>
32541     <member name="
F:UnityEngine.ParticleSystemGradientMode.TwoGradients">
32542       <summary>
32543         <para>Use a random
value between 2 color gradients for the ParticleSystem.MinMaxGradient.</para>
32544       </summary>
32545     </member>
32546     <member name="
T:UnityEngine.ParticleSystemInheritVelocityMode">
32547       <summary>
32548         <para>How to apply emitter velocity to particles.</para>
32549       </summary>
32550     </member>
32551     <member name="
F:UnityEngine.ParticleSystemInheritVelocityMode.Current">
32552       <summary>
32553         <para>Each particle's velocity
is set to the emitter's current velocity value, every frame.</para>
32554       </summary>
32555     </member>
32556     <member name="
F:UnityEngine.ParticleSystemInheritVelocityMode.Initial">
32557       <summary>
32558         <para>Each particle inherits the emitter's velocity
on the frame when it was initially emitted.</para>
32559       </summary>
32560     </member>
32561     <member name="
T:UnityEngine.ParticleSystemMeshShapeType">
32562       <summary>
32563         <para>The mesh emission type.</para>
32564       </summary>
32565     </member>
32566     <member name="
F:UnityEngine.ParticleSystemMeshShapeType.Edge">
32567       <summary>
32568         <para>Emit
from the edges of the mesh.</para>
32569       </summary>
32570     </member>
32571     <member name="
F:UnityEngine.ParticleSystemMeshShapeType.Triangle">
32572       <summary>
32573         <para>Emit
from the surface of the mesh.</para>
32574       </summary>
32575     </member>
32576     <member name="
F:UnityEngine.ParticleSystemMeshShapeType.Vertex">
32577       <summary>
32578         <para>Emit
from the vertices of the mesh.</para>
32579       </summary>
32580     </member>
32581     <member name="
T:UnityEngine.ParticleSystemOverlapAction">
32582       <summary>
32583         <para>What action to perform
when the particle trigger module passes a test.</para>
32584       </summary>
32585     </member>
32586     <member name="
F:UnityEngine.ParticleSystemOverlapAction.Callback">
32587       <summary>
32588         <para>Send the OnParticleTrigger command to the particle system's script.</para>
32589       </summary>
32590     </member>
32591     <member name="
F:UnityEngine.ParticleSystemOverlapAction.Ignore">
32592       <summary>
32593         <para>Do nothing.</para>
32594       </summary>
32595     </member>
32596     <member name="
F:UnityEngine.ParticleSystemOverlapAction.Kill">
32597       <summary>
32598         <para>Kill all particles that pass
this test.</para>
32599       </summary>
32600     </member>
32601     <member name="
T:UnityEngine.ParticleSystemRenderer">
32602       <summary>
32603         <para>Renders particles
on to the screen (Shuriken).</para>
32604       </summary>
32605     </member>
32606     <member name="
P:UnityEngine.ParticleSystemRenderer.alignment">
32607       <summary>
32608         <para>Control the direction that particles face.</para>
32609       </summary>
32610     </member>
32611     <member name="
P:UnityEngine.ParticleSystemRenderer.cameraVelocityScale">
32612       <summary>
32613         <para>How much are the particles stretched depending
on the Camera's speed.</para>
32614       </summary>
32615     </member>
32616     <member name="
P:UnityEngine.ParticleSystemRenderer.lengthScale">
32617       <summary>
32618         <para>How much are the particles stretched
in their direction of motion.</para>
32619       </summary>
32620     </member>
32621     <member name="
P:UnityEngine.ParticleSystemRenderer.maxParticleSize">
32622       <summary>
32623         <para>Clamp the maximum particle size.</para>
32624       </summary>
32625     </member>
32626     <member name="
P:UnityEngine.ParticleSystemRenderer.mesh">
32627       <summary>
32628         <para>Mesh used
as particle instead of billboarded texture.</para>
32629       </summary>
32630     </member>
32631     <member name="
P:UnityEngine.ParticleSystemRenderer.meshCount">
32632       <summary>
32633         <para>The number of meshes being used
for particle rendering.</para>
32634       </summary>
32635     </member>
32636     <member name="
P:UnityEngine.ParticleSystemRenderer.minParticleSize">
32637       <summary>
32638         <para>Clamp the minimum particle size.</para>
32639       </summary>
32640     </member>
32641     <member name="
P:UnityEngine.ParticleSystemRenderer.normalDirection">
32642       <summary>
32643         <para>How much are billboard particle normals oriented towards the camera.</para>
32644       </summary>
32645     </member>
32646     <member name="
P:UnityEngine.ParticleSystemRenderer.pivot">
32647       <summary>
32648         <para>Modify the pivot point used
for rotating particles.</para>
32649       </summary>
32650     </member>
32651     <member name="
P:UnityEngine.ParticleSystemRenderer.renderMode">
32652       <summary>
32653         <para>How particles are drawn.</para>
32654       </summary>
32655     </member>
32656     <member name="
P:UnityEngine.ParticleSystemRenderer.sortingFudge">
32657       <summary>
32658         <para>Biases particle system sorting amongst other transparencies.</para>
32659       </summary>
32660     </member>
32661     <member name="
P:UnityEngine.ParticleSystemRenderer.sortMode">
32662       <summary>
32663         <para>Sort particles within a system.</para>
32664       </summary>
32665     </member>
32666     <member name="
P:UnityEngine.ParticleSystemRenderer.velocityScale">
32667       <summary>
32668         <para>How much are the particles stretched depending
on "how fast they move".</para>
32669       </summary>
32670     </member>
32671     <member name="
M:UnityEngine.ParticleSystemRenderer.GetMeshes(UnityEngine.Mesh[])">
32672       <summary>
32673         <para>Set the array of meshes used
as particles.</para>
32674       </summary>
32675       <param name="
meshes">This array will be populated with the list of meshes being used for particle rendering.</param>
32676       <returns>
32677         <para>The number of meshes actually written to the destination array.</para>
32678       </returns>
32679     </member>
32680     <member name="
M:UnityEngine.ParticleSystemRenderer.SetMeshes(UnityEngine.Mesh[])">
32681       <summary>
32682         <para>Set an array of meshes used
as particles instead of a billboarded texture.</para>
32683       </summary>
32684       <param name="
meshes">Array of meshes to be used.</param>
32685       <param name="
size">Number of elements from the mesh array to be applied.</param>
32686     </member>
32687     <member name="
M:UnityEngine.ParticleSystemRenderer.SetMeshes(UnityEngine.Mesh[],System.Int32)">
32688       <summary>
32689         <para>Set an array of meshes used
as particles instead of a billboarded texture.</para>
32690       </summary>
32691       <param name="
meshes">Array of meshes to be used.</param>
32692       <param name="
size">Number of elements from the mesh array to be applied.</param>
32693     </member>
32694     <member name="
T:UnityEngine.ParticleSystemRenderMode">
32695       <summary>
32696         <para>The rendering mode
for particle systems (Shuriken).</para>
32697       </summary>
32698     </member>
32699     <member name="
F:UnityEngine.ParticleSystemRenderMode.Billboard">
32700       <summary>
32701         <para>Render particles
as billboards facing the active camera. (Default)</para>
32702       </summary>
32703     </member>
32704     <member name="
F:UnityEngine.ParticleSystemRenderMode.HorizontalBillboard">
32705       <summary>
32706         <para>Render particles
as billboards always facing up along the y-Axis.</para>
32707       </summary>
32708     </member>
32709     <member name="
F:UnityEngine.ParticleSystemRenderMode.Mesh">
32710       <summary>
32711         <para>Render particles
as meshes.</para>
32712       </summary>
32713     </member>
32714     <member name="
F:UnityEngine.ParticleSystemRenderMode.Stretch">
32715       <summary>
32716         <para>Stretch particles
in the direction of motion.</para>
32717       </summary>
32718     </member>
32719     <member name="
F:UnityEngine.ParticleSystemRenderMode.VerticalBillboard">
32720       <summary>
32721         <para>Render particles
as billboards always facing the player, but not pitching along the x-Axis.</para>
32722       </summary>
32723     </member>
32724     <member name="
T:UnityEngine.ParticleSystemRenderSpace">
32725       <summary>
32726         <para>How particles are aligned
when rendered.</para>
32727       </summary>
32728     </member>
32729     <member name="
F:UnityEngine.ParticleSystemRenderSpace.Local">
32730       <summary>
32731         <para>Particles align with their local transform.</para>
32732       </summary>
32733     </member>
32734     <member name="
F:UnityEngine.ParticleSystemRenderSpace.View">
32735       <summary>
32736         <para>Particles face the camera.</para>
32737       </summary>
32738     </member>
32739     <member name="
F:UnityEngine.ParticleSystemRenderSpace.World">
32740       <summary>
32741         <para>Particles align with the world.</para>
32742       </summary>
32743     </member>
32744     <member name="
T:UnityEngine.ParticleSystemScalingMode">
32745       <summary>
32746         <para>Control how particle systems apply transform scale.</para>
32747       </summary>
32748     </member>
32749     <member name="
F:UnityEngine.ParticleSystemScalingMode.Hierarchy">
32750       <summary>
32751         <para>Scale the particle system
using the entire transform hierarchy.</para>
32752       </summary>
32753     </member>
32754     <member name="
F:UnityEngine.ParticleSystemScalingMode.Local">
32755       <summary>
32756         <para>Scale the particle system
using only its own transform scale. (Ignores parent scale).</para>
32757       </summary>
32758     </member>
32759     <member name="
F:UnityEngine.ParticleSystemScalingMode.Shape">
32760       <summary>
32761         <para>Only apply transform scale to the shape component, which cotnrols
where particles are spawned, but does not affect their size or movement.</para>
32762       </summary>
32763     </member>
32764     <member name="
T:UnityEngine.ParticleSystemShapeType">
32765       <summary>
32766         <para>The emission shape (Shuriken).</para>
32767       </summary>
32768     </member>
32769     <member name="
F:UnityEngine.ParticleSystemShapeType.Box">
32770       <summary>
32771         <para>Emit
from the volume of a box.</para>
32772       </summary>
32773     </member>
32774     <member name="
F:UnityEngine.ParticleSystemShapeType.Circle">
32775       <summary>
32776         <para>Emit
from a circle.</para>
32777       </summary>
32778     </member>
32779     <member name="
F:UnityEngine.ParticleSystemShapeType.CircleEdge">
32780       <summary>
32781         <para>Emit
from the edge of a circle.</para>
32782       </summary>
32783     </member>
32784     <member name="
F:UnityEngine.ParticleSystemShapeType.Cone">
32785       <summary>
32786         <para>Emit
from the base surface of a cone.</para>
32787       </summary>
32788     </member>
32789     <member name="
F:UnityEngine.ParticleSystemShapeType.ConeShell">
32790       <summary>
32791         <para>Emit
from the base surface of a cone.</para>
32792       </summary>
32793     </member>
32794     <member name="
F:UnityEngine.ParticleSystemShapeType.ConeVolume">
32795       <summary>
32796         <para>Emit
from the volume of a cone.</para>
32797       </summary>
32798     </member>
32799     <member name="
F:UnityEngine.ParticleSystemShapeType.ConeVolumeShell">
32800       <summary>
32801         <para>Emit
from the surface of a cone.</para>
32802       </summary>
32803     </member>
32804     <member name="
F:UnityEngine.ParticleSystemShapeType.Hemisphere">
32805       <summary>
32806         <para>Emit
from the volume of a half-sphere.</para>
32807       </summary>
32808     </member>
32809     <member name="
F:UnityEngine.ParticleSystemShapeType.HemisphereShell">
32810       <summary>
32811         <para>Emit
from the surface of a half-sphere.</para>
32812       </summary>
32813     </member>
32814     <member name="
F:UnityEngine.ParticleSystemShapeType.Mesh">
32815       <summary>
32816         <para>Emit
from a mesh.</para>
32817       </summary>
32818     </member>
32819     <member name="
F:UnityEngine.ParticleSystemShapeType.MeshRenderer">
32820       <summary>
32821         <para>Emit
from a mesh renderer.</para>
32822       </summary>
32823     </member>
32824     <member name="
F:UnityEngine.ParticleSystemShapeType.SingleSidedEdge">
32825       <summary>
32826         <para>Emit
from an edge.</para>
32827       </summary>
32828     </member>
32829     <member name="
F:UnityEngine.ParticleSystemShapeType.SkinnedMeshRenderer">
32830       <summary>
32831         <para>Emit
from a skinned mesh renderer.</para>
32832       </summary>
32833     </member>
32834     <member name="
F:UnityEngine.ParticleSystemShapeType.Sphere">
32835       <summary>
32836         <para>Emit
from the volume of a sphere.</para>
32837       </summary>
32838     </member>
32839     <member name="
F:UnityEngine.ParticleSystemShapeType.SphereShell">
32840       <summary>
32841         <para>Emit
from the surface of a sphere.</para>
32842       </summary>
32843     </member>
32844     <member name="
T:UnityEngine.ParticleSystemSimulationSpace">
32845       <summary>
32846         <para>The space to simulate particles
in.</para>
32847       </summary>
32848     </member>
32849     <member name="
F:UnityEngine.ParticleSystemSimulationSpace.Local">
32850       <summary>
32851         <para>Simulate particles
in local space.</para>
32852       </summary>
32853     </member>
32854     <member name="
F:UnityEngine.ParticleSystemSimulationSpace.World">
32855       <summary>
32856         <para>Simulate particles
in world space.</para>
32857       </summary>
32858     </member>
32859     <member name="
T:UnityEngine.ParticleSystemSortMode">
32860       <summary>
32861         <para>The sorting mode
for particle systems.</para>
32862       </summary>
32863     </member>
32864     <member name="
F:UnityEngine.ParticleSystemSortMode.Distance">
32865       <summary>
32866         <para>Sort based
on distance.</para>
32867       </summary>
32868     </member>
32869     <member name="
F:UnityEngine.ParticleSystemSortMode.None">
32870       <summary>
32871         <para>No sorting.</para>
32872       </summary>
32873     </member>
32874     <member name="
F:UnityEngine.ParticleSystemSortMode.OldestInFront">
32875       <summary>
32876         <para>Sort the oldest particles to the front.</para>
32877       </summary>
32878     </member>
32879     <member name="
F:UnityEngine.ParticleSystemSortMode.YoungestInFront">
32880       <summary>
32881         <para>Sort the youngest particles to the front.</para>
32882       </summary>
32883     </member>
32884     <member name="
T:UnityEngine.ParticleSystemTriggerEventType">
32885       <summary>
32886         <para>The different types of particle triggers.</para>
32887       </summary>
32888     </member>
32889     <member name="
F:UnityEngine.ParticleSystemTriggerEventType.Enter">
32890       <summary>
32891         <para>Trigger
when particles enter the collision volume.</para>
32892       </summary>
32893     </member>
32894     <member name="
F:UnityEngine.ParticleSystemTriggerEventType.Exit">
32895       <summary>
32896         <para>Trigger
when particles leave the collision volume.</para>
32897       </summary>
32898     </member>
32899     <member name="
F:UnityEngine.ParticleSystemTriggerEventType.Inside">
32900       <summary>
32901         <para>Trigger
when particles are inside the collision volume.</para>
32902       </summary>
32903     </member>
32904     <member name="
F:UnityEngine.ParticleSystemTriggerEventType.Outside">
32905       <summary>
32906         <para>Trigger
when particles are outside the collision volume.</para>
32907       </summary>
32908     </member>
32909     <member name="
T:UnityEngine.PhysicMaterial">
32910       <summary>
32911         <para>Physics material describes how to handle colliding objects (friction, bounciness).</para>
32912       </summary>
32913     </member>
32914     <member name="
P:UnityEngine.PhysicMaterial.bounceCombine">
32915       <summary>
32916         <para>Determines how the bounciness
is combined.</para>
32917       </summary>
32918     </member>
32919     <member name="
P:UnityEngine.PhysicMaterial.bounciness">
32920       <summary>
32921         <para>How bouncy
is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.</para>
32922       </summary>
32923     </member>
32924     <member name="
P:UnityEngine.PhysicMaterial.dynamicFriction">
32925       <summary>
32926         <para>The friction used
when already moving. This value has to be between 0 and 1.</para>
32927       </summary>
32928     </member>
32929     <member name="
P:UnityEngine.PhysicMaterial.dynamicFriction2">
32930       <summary>
32931         <para>If anisotropic friction
is enabled, dynamicFriction2 will be applied along frictionDirection2.</para>
32932       </summary>
32933     </member>
32934     <member name="
P:UnityEngine.PhysicMaterial.frictionCombine">
32935       <summary>
32936         <para>Determines how the friction
is combined.</para>
32937       </summary>
32938     </member>
32939     <member name="
P:UnityEngine.PhysicMaterial.frictionDirection2">
32940       <summary>
32941         <para>The direction of anisotropy. Anisotropic friction
is enabled if the vector is not zero.</para>
32942       </summary>
32943     </member>
32944     <member name="
P:UnityEngine.PhysicMaterial.staticFriction">
32945       <summary>
32946         <para>The friction coefficient used
when an object is lying on a surface.</para>
32947       </summary>
32948     </member>
32949     <member name="
P:UnityEngine.PhysicMaterial.staticFriction2">
32950       <summary>
32951         <para>If anisotropic friction
is enabled, staticFriction2 will be applied along frictionDirection2.</para>
32952       </summary>
32953     </member>
32954     <member name="
M:UnityEngine.PhysicMaterial.#ctor">
32955       <summary>
32956         <para>Creates a
new material.</para>
32957       </summary>
32958     </member>
32959     <member name="
M:UnityEngine.PhysicMaterial.#ctor(System.String)">
32960       <summary>
32961         <para>Creates a
new material named name.</para>
32962       </summary>
32963       <param name="
name"></param>
32964     </member>
32965     <member name="
T:UnityEngine.PhysicMaterialCombine">
32966       <summary>
32967         <para>Describes how physic materials of colliding objects are combined.</para>
32968       </summary>
32969     </member>
32970     <member name="
F:UnityEngine.PhysicMaterialCombine.Average">
32971       <summary>
32972         <para>Averages the friction/bounce of the two colliding materials.</para>
32973       </summary>
32974     </member>
32975     <member name="
F:UnityEngine.PhysicMaterialCombine.Maximum">
32976       <summary>
32977         <para>Uses the larger friction/bounce of the two colliding materials.</para>
32978       </summary>
32979     </member>
32980     <member name="
F:UnityEngine.PhysicMaterialCombine.Minimum">
32981       <summary>
32982         <para>Uses the smaller friction/bounce of the two colliding materials.</para>
32983       </summary>
32984     </member>
32985     <member name="
F:UnityEngine.PhysicMaterialCombine.Multiply">
32986       <summary>
32987         <para>Multiplies the friction/bounce of the two colliding materials.</para>
32988       </summary>
32989     </member>
32990     <member name="
T:UnityEngine.Physics">
32991       <summary>
32992         <para>Global physics properties and helper methods.</para>
32993       </summary>
32994     </member>
32995     <member name="
P:UnityEngine.Physics.bounceThreshold">
32996       <summary>
32997         <para>Two colliding objects with a relative velocity below
this will not bounce (default 2). Must be positive.</para>
32998       </summary>
32999     </member>
33000     <member name="
P:UnityEngine.Physics.defaultContactOffset">
33001       <summary>
33002         <para>The
default contact offset of the newly created colliders.</para>
33003       </summary>
33004     </member>
33005     <member name="
P:UnityEngine.Physics.defaultSolverIterations">
33006       <summary>
33007         <para>The defaultSolverIterations determines how accurately Rigidbody joints and collision contacts are resolved. (
default 6). Must be positive.</para>
33008       </summary>
33009     </member>
33010     <member name="
P:UnityEngine.Physics.defaultSolverVelocityIterations">
33011       <summary>
33012         <para>The defaultSolverVelocityIterations affects how how accurately Rigidbody joints and collision contacts are resolved. (
default 1). Must be positive.</para>
33013       </summary>
33014     </member>
33015     <member name="
P:UnityEngine.Physics.gravity">
33016       <summary>
33017         <para>The gravity applied to all rigid bodies
in the scene.</para>
33018       </summary>
33019     </member>
33020     <member name="
P:UnityEngine.Physics.maxAngularVelocity">
33021       <summary>
33022         <para>The
default maximum angular velocity permitted for any rigid bodies (default 7). Must be positive.</para>
33023       </summary>
33024     </member>
33025     <member name="
P:UnityEngine.Physics.minPenetrationForPenalty">
33026       <summary>
33027         <para>The minimum contact penetration
value in order to apply a penalty force (default 0.05). Must be positive.</para>
33028       </summary>
33029     </member>
33030     <member name="
P:UnityEngine.Physics.queriesHitTriggers">
33031       <summary>
33032         <para>Specifies whether queries (raycasts, spherecasts, overlap tests, etc.) hit Triggers
by default.</para>
33033       </summary>
33034     </member>
33035     <member name="
P:UnityEngine.Physics.sleepAngularVelocity">
33036       <summary>
33037         <para>The
default angular velocity, below which objects start sleeping (default 0.14). Must be positive.</para>
33038       </summary>
33039     </member>
33040     <member name="
P:UnityEngine.Physics.sleepThreshold">
33041       <summary>
33042         <para>The mass-normalized energy threshold, below which objects start going to sleep.</para>
33043       </summary>
33044     </member>
33045     <member name="
P:UnityEngine.Physics.sleepVelocity">
33046       <summary>
33047         <para>The
default linear velocity, below which objects start going to sleep (default 0.15). Must be positive.</para>
33048       </summary>
33049     </member>
33050     <member name="
F:UnityEngine.Physics.AllLayers">
33051       <summary>
33052         <para>Layer mask constant to
select all layers.</para>
33053       </summary>
33054     </member>
33055     <member name="
M:UnityEngine.Physics.BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33056       <summary>
33057         <para>Casts the box along a ray and returns detailed information
on what was hit.</para>
33058       </summary>
33059       <param name="
center">Center of the box.</param>
33060       <param name="
halfExtents">Half the size of the box in each dimension.</param>
33061       <param name="
direction">The direction in which to cast the box.</param>
33062       <param name="
orientation">Rotation of the box.</param>
33063       <param name="
maxDistance">The max length of the cast.</param>
33064       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33065       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33066       <returns>
33067         <para>True,
if any intersections were found.</para>
33068       </returns>
33069     </member>
33070     <member name="
M:UnityEngine.Physics.BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&amp;,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33071       <summary>
33072         <para>Casts the box along a ray and returns detailed information
on what was hit.</para>
33073       </summary>
33074       <param name="
center">Center of the box.</param>
33075       <param name="
halfExtents">Half the size of the box in each dimension.</param>
33076       <param name="
direction">The direction in which to cast the box.</param>
33077       <param name="
hitInfo">If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).</param>
33078       <param name="
orientation">Rotation of the box.</param>
33079       <param name="
maxDistance">The max length of the cast.</param>
33080       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33081       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33082       <returns>
33083         <para>True,
if any intersections were found.</para>
33084       </returns>
33085     </member>
33086     <member name="
M:UnityEngine.Physics.BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33087       <summary>
33088         <para>Like Physics.BoxCast, but returns all hits.</para>
33089       </summary>
33090       <param name="
center">Center of the box.</param>
33091       <param name="
halfExtents">Half the size of the box in each dimension.</param>
33092       <param name="
direction">The direction in which to cast the box.</param>
33093       <param name="
orientation">Rotation of the box.</param>
33094       <param name="
maxDistance">The max length of the cast.</param>
33095       <param name="
layermask">A that is used to selectively ignore colliders when casting a capsule.</param>
33096       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33097       <returns>
33098         <para>All colliders that were hit.</para>
33099       </returns>
33100     </member>
33101     <member name="
M:UnityEngine.Physics.BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33102       <summary>
33103         <para>Cast the box along the direction, and store hits
in the provided buffer.</para>
33104       </summary>
33105       <param name="
center">Center of the box.</param>
33106       <param name="
halfExtents">Half the size of the box in each dimension.</param>
33107       <param name="
direction">The direction in which to cast the box.</param>
33108       <param name="
results">The buffer to store the results in.</param>
33109       <param name="
orientation">Rotation of the box.</param>
33110       <param name="
maxDistance">The max length of the cast.</param>
33111       <param name="
layermask">A that is used to selectively ignore colliders when casting a capsule.</param>
33112       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33113       <returns>
33114         <para>The amount of hits stored to the results buffer.</para>
33115       </returns>
33116     </member>
33117     <member name="
M:UnityEngine.Physics.CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33118       <summary>
33119         <para>Casts a capsule against all colliders
in the scene and returns detailed information on what was hit.</para>
33120       </summary>
33121       <param name="
point1">The center of the sphere at the start of the capsule.</param>
33122       <param name="
point2">The center of the sphere at the end of the capsule.</param>
33123       <param name="
radius">The radius of the capsule.</param>
33124       <param name="
direction">The direction into which to sweep the capsule.</param>
33125       <param name="
maxDistance">The max length of the sweep.</param>
33126       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33127       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33128       <returns>
33129         <para>True
when the capsule sweep intersects any collider, otherwise false.</para>
33130       </returns>
33131     </member>
33132     <member name="
M:UnityEngine.Physics.CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&amp;,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33133       <summary>
33134         <para></para>
33135       </summary>
33136       <param name="
point1">The center of the sphere at the start of the capsule.</param>
33137       <param name="
point2">The center of the sphere at the end of the capsule.</param>
33138       <param name="
radius">The radius of the capsule.</param>
33139       <param name="
direction">The direction into which to sweep the capsule.</param>
33140       <param name="
maxDistance">The max length of the sweep.</param>
33141       <param name="
hitInfo">If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).</param>
33142       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33143       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33144     </member>
33145     <member name="
M:UnityEngine.Physics.CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33146       <summary>
33147         <para>Like Physics.CapsuleCast, but
this function will return all hits the capsule sweep intersects.</para>
33148       </summary>
33149       <param name="
point1">The center of the sphere at the start of the capsule.</param>
33150       <param name="
point2">The center of the sphere at the end of the capsule.</param>
33151       <param name="
radius">The radius of the capsule.</param>
33152       <param name="
direction">The direction into which to sweep the capsule.</param>
33153       <param name="
maxDistance">The max length of the sweep.</param>
33154       <param name="
layermask">A that is used to selectively ignore colliders when casting a capsule.</param>
33155       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33156       <returns>
33157         <para>An array of all colliders hit
in the sweep.</para>
33158       </returns>
33159     </member>
33160     <member name="
M:UnityEngine.Physics.CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33161       <summary>
33162         <para>Casts a capsule against all colliders
in the scene and returns detailed information on what was hit into the buffer.</para>
33163       </summary>
33164       <param name="
point1">The center of the sphere at the start of the capsule.</param>
33165       <param name="
point2">The center of the sphere at the end of the capsule.</param>
33166       <param name="
radius">The radius of the capsule.</param>
33167       <param name="
direction">The direction into which to sweep the capsule.</param>
33168       <param name="
results">The buffer to store the hits into.</param>
33169       <param name="
maxDistance">The max length of the sweep.</param>
33170       <param name="
layermask">A that is used to selectively ignore colliders when casting a capsule.</param>
33171       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33172       <returns>
33173         <para>The amount of hits stored
into the buffer.</para>
33174       </returns>
33175     </member>
33176     <member name="
M:UnityEngine.Physics.CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)">
33177       <summary>
33178         <para>Check whether the given box overlaps with other colliders or not.</para>
33179       </summary>
33180       <param name="
center">Center of the box.</param>
33181       <param name="
halfExtents">Half the size of the box in each dimension.</param>
33182       <param name="
orientation">Rotation of the box.</param>
33183       <param name="
layermask">A that is used to selectively ignore colliders when casting a ray.</param>
33184       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33185       <returns>
33186         <para>True,
if the box overlaps with any colliders.</para>
33187       </returns>
33188     </member>
33189     <member name="
M:UnityEngine.Physics.CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33190       <summary>
33191         <para>Checks
if any colliders overlap a capsule-shaped volume in world space.</para>
33192       </summary>
33193       <param name="
start">The center of the sphere at the start of the capsule.</param>
33194       <param name="
end">The center of the sphere at the end of the capsule.</param>
33195       <param name="
radius">The radius of the capsule.</param>
33196       <param name="
layermask">A that is used to selectively ignore colliders when casting a capsule.</param>
33197       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33198     </member>
33199     <member name="
M:UnityEngine.Physics.CheckSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33200       <summary>
33201         <para>Returns
true if there are any colliders overlapping the sphere defined by position and radius in world coordinates.</para>
33202       </summary>
33203       <param name="
position">Center of the sphere.</param>
33204       <param name="
radius">Radius of the sphere.</param>
33205       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33206       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33207     </member>
33208     <member name="
F:UnityEngine.Physics.DefaultRaycastLayers">
33209       <summary>
33210         <para>Layer mask constant to
select default raycast layers.</para>
33211       </summary>
33212     </member>
33213     <member name="
M:UnityEngine.Physics.GetIgnoreLayerCollision(System.Int32,System.Int32)">
33214       <summary>
33215         <para>Are collisions between layer1 and layer2 being ignored?</para>
33216       </summary>
33217       <param name="
layer1"></param>
33218       <param name="
layer2"></param>
33219     </member>
33220     <member name="
M:UnityEngine.Physics.IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)">
33221       <summary>
33222         <para>Makes the collision detection system ignore all collisions between collider1 and collider2.</para>
33223       </summary>
33224       <param name="
collider1"></param>
33225       <param name="
collider2"></param>
33226       <param name="
ignore"></param>
33227     </member>
33228     <member name="
M:UnityEngine.Physics.IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean)">
33229       <summary>
33230         <para>Makes the collision detection system ignore all collisions between any collider
in layer1 and any collider in layer2.
33231
33232 Note that IgnoreLayerCollision will reset the trigger state of affected colliders, so you might receive OnTriggerExit and OnTriggerEnter messages
in response to calling this.</para>
33233       </summary>
33234       <param name="
layer1"></param>
33235       <param name="
layer2"></param>
33236       <param name="
ignore"></param>
33237     </member>
33238     <member name="
F:UnityEngine.Physics.IgnoreRaycastLayer">
33239       <summary>
33240         <para>Layer mask constant to
select ignore raycast layer.</para>
33241       </summary>
33242     </member>
33243     <member name="
M:UnityEngine.Physics.Linecast(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,UnityEngine.QueryTriggerInteraction)">
33244       <summary>
33245         <para>Returns
true if there is any collider intersecting the line between start and end.</para>
33246       </summary>
33247       <param name="
start">Start point.</param>
33248       <param name="
end">End point.</param>
33249       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33250       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33251     </member>
33252     <member name="
M:UnityEngine.Physics.Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&amp;,System.Int32,UnityEngine.QueryTriggerInteraction)">
33253       <summary>
33254         <para>Returns
true if there is any collider intersecting the line between start and end.</para>
33255       </summary>
33256       <param name="
start">Start point.</param>
33257       <param name="
end">End point.</param>
33258       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33259       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33260       <param name="
hitInfo">If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).</param>
33261     </member>
33262     <member name="
M:UnityEngine.Physics.OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)">
33263       <summary>
33264         <para>Find all colliders touching or inside of the given box.</para>
33265       </summary>
33266       <param name="
center">Center of the box.</param>
33267       <param name="
halfExtents">Half of the size of the box in each dimension.</param>
33268       <param name="
orientation">Rotation of the box.</param>
33269       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33270       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33271       <returns>
33272         <para>Colliders that overlap with the given box.</para>
33273       </returns>
33274     </member>
33275     <member name="
M:UnityEngine.Physics.OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)">
33276       <summary>
33277         <para>Find all colliders touching or inside of the given box, and store them
into the buffer.</para>
33278       </summary>
33279       <param name="
center">Center of the box.</param>
33280       <param name="
halfExtents">Half of the size of the box in each dimension.</param>
33281       <param name="
results">The buffer to store the results in.</param>
33282       <param name="
orientation">Rotation of the box.</param>
33283       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33284       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33285       <returns>
33286         <para>The amount of colliders stored
in results.</para>
33287       </returns>
33288     </member>
33289     <member name="
M:UnityEngine.Physics.OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33290       <summary>
33291         <para>Check the given capsule against the physics world and
return all overlapping colliders.</para>
33292       </summary>
33293       <param name="
point0">The center of the sphere at the start of the capsule.</param>
33294       <param name="
point1">The center of the sphere at the end of the capsule.</param>
33295       <param name="
radius">The radius of the capsule.</param>
33296       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33297       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33298       <returns>
33299         <para>Colliders touching or inside the capsule.</para>
33300       </returns>
33301     </member>
33302     <member name="
M:UnityEngine.Physics.OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)">
33303       <summary>
33304         <para>Check the given capsule against the physics world and
return all overlapping colliders in the user-provided buffer.</para>
33305       </summary>
33306       <param name="
point0">The center of the sphere at the start of the capsule.</param>
33307       <param name="
point1">The center of the sphere at the end of the capsule.</param>
33308       <param name="
radius">The radius of the capsule.</param>
33309       <param name="
results">The buffer to store the results into.</param>
33310       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33311       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33312       <returns>
33313         <para>The amount of entries written to the buffer.</para>
33314       </returns>
33315     </member>
33316     <member name="
M:UnityEngine.Physics.OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33317       <summary>
33318         <para>Returns an array with all colliders touching or inside the sphere.</para>
33319       </summary>
33320       <param name="
position">Center of the sphere.</param>
33321       <param name="
radius">Radius of the sphere.</param>
33322       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33323       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33324     </member>
33325     <member name="
M:UnityEngine.Physics.OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)">
33326       <summary>
33327         <para>Computes and stores colliders touching or inside the sphere
into the provided buffer.</para>
33328       </summary>
33329       <param name="
position">Center of the sphere.</param>
33330       <param name="
radius">Radius of the sphere.</param>
33331       <param name="
results">The buffer to store the results into.</param>
33332       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33333       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33334       <returns>
33335         <para>The amount of colliders stored
into the results buffer.</para>
33336       </returns>
33337     </member>
33338     <member name="
M:UnityEngine.Physics.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33339       <summary>
33340         <para>Casts a ray,
from point origin, in direction direction, of length maxDistance, against all colliders in the scene.</para>
33341       </summary>
33342       <param name="
origin">The starting point of the ray in world coordinates.</param>
33343       <param name="
direction">The direction of the ray.</param>
33344       <param name="
maxDistance">The max distance the ray should check for collisions.</param>
33345       <param name="
layerMask">A that is used to selectively ignore Colliders when casting a ray.</param>
33346       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33347       <returns>
33348         <para>True
if the ray intersects with a Collider, otherwise false.</para>
33349       </returns>
33350     </member>
33351     <member name="
M:UnityEngine.Physics.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&amp;,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33352       <summary>
33353         <para>Casts a ray against all colliders
in the scene and returns detailed information on what was hit.</para>
33354       </summary>
33355       <param name="
origin">The starting point of the ray in world coordinates.</param>
33356       <param name="
direction">The direction of the ray.</param>
33357       <param name="
hitInfo">If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).</param>
33358       <param name="
maxDistance">The max distance the ray should check for collisions.</param>
33359       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33360       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33361       <returns>
33362         <para>True
when the ray intersects any collider, otherwise false.</para>
33363       </returns>
33364     </member>
33365     <member name="
M:UnityEngine.Physics.Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33366       <summary>
33367         <para>Same
as above using ray.origin and ray.direction instead of origin and direction.</para>
33368       </summary>
33369       <param name="
ray">The starting point and direction of the ray.</param>
33370       <param name="
maxDistance">The max distance the ray should check for collisions.</param>
33371       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33372       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33373       <returns>
33374         <para>True
when the ray intersects any collider, otherwise false.</para>
33375       </returns>
33376     </member>
33377     <member name="
M:UnityEngine.Physics.Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&amp;,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33378       <summary>
33379         <para>Same
as above using ray.origin and ray.direction instead of origin and direction.</para>
33380       </summary>
33381       <param name="
ray">The starting point and direction of the ray.</param>
33382       <param name="
hitInfo">If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).</param>
33383       <param name="
maxDistance">The max distance the ray should check for collisions.</param>
33384       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33385       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33386       <returns>
33387         <para>True
when the ray intersects any collider, otherwise false.</para>
33388       </returns>
33389     </member>
33390     <member name="
M:UnityEngine.Physics.RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33391       <summary>
33392         <para>Casts a ray through the scene and returns all hits. Note that order
is not guaranteed.</para>
33393       </summary>
33394       <param name="
ray">The starting point and direction of the ray.</param>
33395       <param name="
maxDistance">The max distance the rayhit is allowed to be from the start of the ray.</param>
33396       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33397       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33398     </member>
33399     <member name="
M:UnityEngine.Physics.RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33400       <summary>
33401         <para>See Also: Raycast.</para>
33402       </summary>
33403       <param name="
origin">The starting point of the ray in world coordinates.</param>
33404       <param name="
direction">The direction of the ray.</param>
33405       <param name="
maxDistance">The max distance the rayhit is allowed to be from the start of the ray.</param>
33406       <param name="
layermask">A that is used to selectively ignore colliders when casting a ray.</param>
33407       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33408     </member>
33409     <member name="
M:UnityEngine.Physics.RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33410       <summary>
33411         <para>Cast a ray through the scene and store the hits
into the buffer.</para>
33412       </summary>
33413       <param name="
ray">The starting point and direction of the ray.</param>
33414       <param name="
results">The buffer to store the hits into.</param>
33415       <param name="
maxDistance">The max distance the rayhit is allowed to be from the start of the ray.</param>
33416       <param name="
layerMask">A that is used to selectively ignore colliders when casting a ray.</param>
33417       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33418       <returns>
33419         <para>The amount of hits stored
into the results buffer.</para>
33420       </returns>
33421     </member>
33422     <member name="
M:UnityEngine.Physics.RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33423       <summary>
33424         <para>Cast a ray through the scene and store the hits
into the buffer.</para>
33425       </summary>
33426       <param name="
origin">The starting point and direction of the ray.</param>
33427       <param name="
results">The buffer to store the hits into.</param>
33428       <param name="
direction">The direction of the ray.</param>
33429       <param name="
maxDistance">The max distance the rayhit is allowed to be from the start of the ray.</param>
33430       <param name="
layermask">A that is used to selectively ignore colliders when casting a ray.</param>
33431       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33432       <returns>
33433         <para>The amount of hits stored
into the results buffer.</para>
33434       </returns>
33435     </member>
33436     <member name="
M:UnityEngine.Physics.SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&amp;,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33437       <summary>
33438         <para>Casts a sphere along a ray and returns detailed information
on what was hit.</para>
33439       </summary>
33440       <param name="
origin">The center of the sphere at the start of the sweep.</param>
33441       <param name="
radius">The radius of the sphere.</param>
33442       <param name="
direction">The direction into which to sweep the sphere.</param>
33443       <param name="
hitInfo">If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).</param>
33444       <param name="
maxDistance">The max length of the cast.</param>
33445       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33446       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33447       <returns>
33448         <para>True
when the sphere sweep intersects any collider, otherwise false.</para>
33449       </returns>
33450     </member>
33451     <member name="
M:UnityEngine.Physics.SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33452       <summary>
33453         <para>Casts a sphere along a ray and returns detailed information
on what was hit.</para>
33454       </summary>
33455       <param name="
ray">The starting point and direction of the ray into which the sphere sweep is cast.</param>
33456       <param name="
radius">The radius of the sphere.</param>
33457       <param name="
maxDistance">The max length of the cast.</param>
33458       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33459       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33460       <returns>
33461         <para>True
when the sphere sweep intersects any collider, otherwise false.</para>
33462       </returns>
33463     </member>
33464     <member name="
M:UnityEngine.Physics.SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&amp;,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33465       <summary>
33466         <para></para>
33467       </summary>
33468       <param name="
ray">The starting point and direction of the ray into which the sphere sweep is cast.</param>
33469       <param name="
radius">The radius of the sphere.</param>
33470       <param name="
hitInfo">If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).</param>
33471       <param name="
maxDistance">The max length of the cast.</param>
33472       <param name="
layerMask">A that is used to selectively ignore colliders when casting a capsule.</param>
33473       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33474     </member>
33475     <member name="
M:UnityEngine.Physics.SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33476       <summary>
33477         <para>Like Physics.SphereCast, but
this function will return all hits the sphere sweep intersects.</para>
33478       </summary>
33479       <param name="
origin">The center of the sphere at the start of the sweep.</param>
33480       <param name="
radius">The radius of the sphere.</param>
33481       <param name="
direction">The direction in which to sweep the sphere.</param>
33482       <param name="
maxDistance">The max length of the sweep.</param>
33483       <param name="
layerMask">A that is used to selectively ignore colliders when casting a sphere.</param>
33484       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33485       <returns>
33486         <para>An array of all colliders hit
in the sweep.</para>
33487       </returns>
33488     </member>
33489     <member name="
M:UnityEngine.Physics.SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33490       <summary>
33491         <para>Like Physics.SphereCast, but
this function will return all hits the sphere sweep intersects.</para>
33492       </summary>
33493       <param name="
ray">The starting point and direction of the ray into which the sphere sweep is cast.</param>
33494       <param name="
radius">The radius of the sphere.</param>
33495       <param name="
maxDistance">The max length of the sweep.</param>
33496       <param name="
layerMask">A that is used to selectively ignore colliders when casting a sphere.</param>
33497       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33498     </member>
33499     <member name="
M:UnityEngine.Physics.SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33500       <summary>
33501         <para>Cast sphere along the direction and store the results
into buffer.</para>
33502       </summary>
33503       <param name="
origin">The center of the sphere at the start of the sweep.</param>
33504       <param name="
radius">The radius of the sphere.</param>
33505       <param name="
direction">The direction in which to sweep the sphere.</param>
33506       <param name="
results">The buffer to save the hits into.</param>
33507       <param name="
maxDistance">The max length of the sweep.</param>
33508       <param name="
layerMask">A that is used to selectively ignore colliders when casting a sphere.</param>
33509       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33510       <returns>
33511         <para>The amount of hits stored
into the results buffer.</para>
33512       </returns>
33513     </member>
33514     <member name="
M:UnityEngine.Physics.SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)">
33515       <summary>
33516         <para>Cast sphere along the direction and store the results
into buffer.</para>
33517       </summary>
33518       <param name="
ray">The starting point and direction of the ray into which the sphere sweep is cast.</param>
33519       <param name="
radius">The radius of the sphere.</param>
33520       <param name="
results">The buffer to save the results to.</param>
33521       <param name="
maxDistance">The max length of the sweep.</param>
33522       <param name="
layerMask">A that is used to selectively ignore colliders when casting a sphere.</param>
33523       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
33524       <returns>
33525         <para>The amount of hits stored
into the results buffer.</para>
33526       </returns>
33527     </member>
33528     <member name="
T:UnityEngine.Physics2D">
33529       <summary>
33530         <para>Global settings and helpers
for 2D physics.</para>
33531       </summary>
33532     </member>
33533     <member name="
P:UnityEngine.Physics2D.alwaysShowColliders">
33534       <summary>
33535         <para>Should the collider gizmos always be shown even
when they are not selected?</para>
33536       </summary>
33537     </member>
33538     <member name="
P:UnityEngine.Physics2D.angularSleepTolerance">
33539       <summary>
33540         <para>A rigid-body cannot sleep
if its angular velocity is above this tolerance.</para>
33541       </summary>
33542     </member>
33543     <member name="
P:UnityEngine.Physics2D.baumgarteScale">
33544       <summary>
33545         <para>The scale factor that controls how fast overlaps are resolved.</para>
33546       </summary>
33547     </member>
33548     <member name="
P:UnityEngine.Physics2D.baumgarteTOIScale">
33549       <summary>
33550         <para>The scale factor that controls how fast TOI overlaps are resolved.</para>
33551       </summary>
33552     </member>
33553     <member name="
P:UnityEngine.Physics2D.changeStopsCallbacks">
33554       <summary>
33555         <para>Whether or not to stop reporting collision callbacks immediately
if any of the objects involved in the collision are deleted/moved. </para>
33556       </summary>
33557     </member>
33558     <member name="
P:UnityEngine.Physics2D.colliderAsleepColor">
33559       <summary>
33560         <para>The color used
by the gizmos to show all asleep colliders (collider is asleep when the body is asleep).</para>
33561       </summary>
33562     </member>
33563     <member name="
P:UnityEngine.Physics2D.colliderAwakeColor">
33564       <summary>
33565         <para>The color used
by the gizmos to show all awake colliders (collider is awake when the body is awake).</para>
33566       </summary>
33567     </member>
33568     <member name="
P:UnityEngine.Physics2D.colliderContactColor">
33569       <summary>
33570         <para>The color used
by the gizmos to show all collider contacts.</para>
33571       </summary>
33572     </member>
33573     <member name="
P:UnityEngine.Physics2D.contactArrowScale">
33574       <summary>
33575         <para>The scale of the contact arrow used
by the collider gizmos.</para>
33576       </summary>
33577     </member>
33578     <member name="
P:UnityEngine.Physics2D.deleteStopsCallbacks">
33579       <summary>
33580         <para>Whether to stop processing collision callbacks
if any of the objects involved in the collision are deleted or not.</para>
33581       </summary>
33582     </member>
33583     <member name="
P:UnityEngine.Physics2D.gravity">
33584       <summary>
33585         <para>Acceleration due to gravity.</para>
33586       </summary>
33587     </member>
33588     <member name="
P:UnityEngine.Physics2D.linearSleepTolerance">
33589       <summary>
33590         <para>A rigid-body cannot sleep
if its linear velocity is above this tolerance.</para>
33591       </summary>
33592     </member>
33593     <member name="
P:UnityEngine.Physics2D.maxAngularCorrection">
33594       <summary>
33595         <para>The maximum angular position correction used
when solving constraints. This helps to prevent overshoot.</para>
33596       </summary>
33597     </member>
33598     <member name="
P:UnityEngine.Physics2D.maxLinearCorrection">
33599       <summary>
33600         <para>The maximum linear position correction used
when solving constraints. This helps to prevent overshoot.</para>
33601       </summary>
33602     </member>
33603     <member name="
P:UnityEngine.Physics2D.maxRotationSpeed">
33604       <summary>
33605         <para>The maximum angular speed of a rigid-body per physics update. Increasing
this can cause numerical problems.</para>
33606       </summary>
33607     </member>
33608     <member name="
P:UnityEngine.Physics2D.maxTranslationSpeed">
33609       <summary>
33610         <para>The maximum linear speed of a rigid-body per physics update. Increasing
this can cause numerical problems.</para>
33611       </summary>
33612     </member>
33613     <member name="
P:UnityEngine.Physics2D.minPenetrationForPenalty">
33614       <summary>
33615         <para>The minimum contact penetration radius allowed before any separation impulse force
is applied. Extreme caution should be used when modifying this value as making this smaller means that polygons will have an insufficient buffer for continuous collision and making it larger may create artefacts for vertex collision.</para>
33616       </summary>
33617     </member>
33618     <member name="
P:UnityEngine.Physics2D.positionIterations">
33619       <summary>
33620         <para>The number of iterations of the physics solver
when considering objects' positions.</para>
33621       </summary>
33622     </member>
33623     <member name="
P:UnityEngine.Physics2D.queriesHitTriggers">
33624       <summary>
33625         <para>Do raycasts detect Colliders configured
as triggers?</para>
33626       </summary>
33627     </member>
33628     <member name="
P:UnityEngine.Physics2D.queriesStartInColliders">
33629       <summary>
33630         <para>Do ray/line casts that start inside a collider(s) detect those collider(s)?</para>
33631       </summary>
33632     </member>
33633     <member name="
P:UnityEngine.Physics2D.raycastsHitTriggers">
33634       <summary>
33635         <para>Do raycasts detect Colliders configured
as triggers?</para>
33636       </summary>
33637     </member>
33638     <member name="
P:UnityEngine.Physics2D.raycastsStartInColliders">
33639       <summary>
33640         <para>Do ray/line casts that start inside a collider(s) detect those collider(s)?</para>
33641       </summary>
33642     </member>
33643     <member name="
P:UnityEngine.Physics2D.showColliderContacts">
33644       <summary>
33645         <para>Should the collider gizmos show current contacts
for each collider?</para>
33646       </summary>
33647     </member>
33648     <member name="
P:UnityEngine.Physics2D.showColliderSleep">
33649       <summary>
33650         <para>Should the collider gizmos show the sleep-state
for each collider?</para>
33651       </summary>
33652     </member>
33653     <member name="
P:UnityEngine.Physics2D.timeToSleep">
33654       <summary>
33655         <para>The time
in seconds that a rigid-body must be still before it will go to sleep.</para>
33656       </summary>
33657     </member>
33658     <member name="
P:UnityEngine.Physics2D.velocityIterations">
33659       <summary>
33660         <para>The number of iterations of the physics solver
when considering objects' velocities.</para>
33661       </summary>
33662     </member>
33663     <member name="
P:UnityEngine.Physics2D.velocityThreshold">
33664       <summary>
33665         <para>Any collisions with a relative linear velocity below
this threshold will be treated as inelastic.</para>
33666       </summary>
33667     </member>
33668     <member name="
F:UnityEngine.Physics2D.AllLayers">
33669       <summary>
33670         <para>Layer mask constant that includes all layers.</para>
33671       </summary>
33672     </member>
33673     <member name="
M:UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
33674       <summary>
33675         <para>Casts a box against colliders
in the scene, returning the first collider to contact with it.</para>
33676       </summary>
33677       <param name="
origin">The point in 2D space where the shape originates.</param>
33678       <param name="
size">The size of the shape.</param>
33679       <param name="
angle">The angle of the shape (in degrees).</param>
33680       <param name="
direction">Vector representing the direction of the shape.</param>
33681       <param name="
distance">Maximum distance over which to cast the shape.</param>
33682       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
33683       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33684       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33685       <returns>
33686         <para>The cast results returned.</para>
33687       </returns>
33688     </member>
33689     <member name="
M:UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
33690       <summary>
33691         <para>Casts a box against colliders
in the scene, returning all colliders that contact with it.</para>
33692       </summary>
33693       <param name="
origin">The point in 2D space where the shape originates.</param>
33694       <param name="
size">The size of the shape.</param>
33695       <param name="
angle">The angle of the shape (in degrees).</param>
33696       <param name="
direction">Vector representing the direction of the shape.</param>
33697       <param name="
distance">Maximum distance over which to cast the shape.</param>
33698       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
33699       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33700       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33701       <returns>
33702         <para>The cast results returned.</para>
33703       </returns>
33704     </member>
33705     <member name="
M:UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single)">
33706       <summary>
33707         <para>Casts a box
into the scene, returning colliders that contact with it into the provided results array.</para>
33708       </summary>
33709       <param name="
origin">The point in 2D space where the shape originates.</param>
33710       <param name="
size">The size of the shape.</param>
33711       <param name="
angle">The angle of the shape (in degrees).</param>
33712       <param name="
direction">Vector representing the direction of the shape.</param>
33713       <param name="
results">Array to receive results.</param>
33714       <param name="
distance">Maximum distance over which to cast the shape.</param>
33715       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
33716       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33717       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33718       <returns>
33719         <para>The number of results returned.</para>
33720       </returns>
33721     </member>
33722     <member name="
M:UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
33723       <summary>
33724         <para>Casts a circle against colliders
in the scene, returning the first collider to contact with it.</para>
33725       </summary>
33726       <param name="
origin">The point in 2D space where the shape originates.</param>
33727       <param name="
radius">The radius of the shape.</param>
33728       <param name="
direction">Vector representing the direction of the shape.</param>
33729       <param name="
distance">Maximum distance over which to cast the shape.</param>
33730       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
33731       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33732       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33733       <returns>
33734         <para>The cast results returned.</para>
33735       </returns>
33736     </member>
33737     <member name="
M:UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
33738       <summary>
33739         <para>Casts a circle against colliders
in the scene, returning all colliders that contact with it.</para>
33740       </summary>
33741       <param name="
origin">The point in 2D space where the shape originates.</param>
33742       <param name="
radius">The radius of the shape.</param>
33743       <param name="
direction">Vector representing the direction of the shape.</param>
33744       <param name="
distance">Maximum distance over which to cast the shape.</param>
33745       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
33746       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33747       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33748       <returns>
33749         <para>The cast results returned.</para>
33750       </returns>
33751     </member>
33752     <member name="
M:UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single)">
33753       <summary>
33754         <para>Casts a circle
into the scene, returning colliders that contact with it into the provided results array.</para>
33755       </summary>
33756       <param name="
origin">The point in 2D space where the shape originates.</param>
33757       <param name="
radius">The radius of the shape.</param>
33758       <param name="
direction">Vector representing the direction of the shape.</param>
33759       <param name="
results">Array to receive results.</param>
33760       <param name="
distance">Maximum distance over which to cast the shape.</param>
33761       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
33762       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33763       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33764       <returns>
33765         <para>The number of results returned.</para>
33766       </returns>
33767     </member>
33768     <member name="
F:UnityEngine.Physics2D.DefaultRaycastLayers">
33769       <summary>
33770         <para>Layer mask constant that includes all layers participating
in raycasts by default.</para>
33771       </summary>
33772     </member>
33773     <member name="
M:UnityEngine.Physics2D.GetIgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D)">
33774       <summary>
33775         <para>Checks whether the collision detection system will ignore all collisionstriggers between collider1 and collider2/ or not.</para>
33776       </summary>
33777       <param name="
collider1">The first collider to compare to collider2.</param>
33778       <param name="
collider2">The second collider to compare to collider1.</param>
33779     </member>
33780     <member name="
M:UnityEngine.Physics2D.GetIgnoreLayerCollision(System.Int32,System.Int32)">
33781       <summary>
33782         <para>Should collisions between the specified layers be ignored?</para>
33783       </summary>
33784       <param name="
layer1">ID of first layer.</param>
33785       <param name="
layer2">ID of second layer.</param>
33786     </member>
33787     <member name="
M:UnityEngine.Physics2D.GetLayerCollisionMask(System.Int32)">
33788       <summary>
33789         <para>Get the collision layer mask that indicates which layer(s) the specified layer can collide with.</para>
33790       </summary>
33791       <param name="
layer">The layer to retrieve the collision layer mask for.</param>
33792       <returns>
33793         <para>A mask
where each bit indicates a layer and whether it can collide with layer or not.</para>
33794       </returns>
33795     </member>
33796     <member name="
M:UnityEngine.Physics2D.GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)">
33797       <summary>
33798         <para>Cast a
3D ray against the colliders in the scene returning the first collider along the ray.</para>
33799       </summary>
33800       <param name="
ray">The 3D ray defining origin and direction to test.</param>
33801       <param name="
distance">Maximum distance over which to cast the ray.</param>
33802       <param name="
layerMask">Filter to detect colliders only on certain layers.</param>
33803       <returns>
33804         <para>The cast results returned.</para>
33805       </returns>
33806     </member>
33807     <member name="
M:UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)">
33808       <summary>
33809         <para>Cast a
3D ray against the colliders in the scene returning all the colliders along the ray.</para>
33810       </summary>
33811       <param name="
ray">The 3D ray defining origin and direction to test.</param>
33812       <param name="
distance">Maximum distance over which to cast the ray.</param>
33813       <param name="
layerMask">Filter to detect colliders only on certain layers.</param>
33814       <returns>
33815         <para>The cast results returned.</para>
33816       </returns>
33817     </member>
33818     <member name="
M:UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)">
33819       <summary>
33820         <para>Cast a
3D ray against the colliders in the scene returning the colliders along the ray.</para>
33821       </summary>
33822       <param name="
ray">The 3D ray defining origin and direction to test.</param>
33823       <param name="
distance">Maximum distance over which to cast the ray.</param>
33824       <param name="
layerMask">Filter to detect colliders only on certain layers.</param>
33825       <param name="
results">Array to receive results.</param>
33826       <returns>
33827         <para>The number of results returned.</para>
33828       </returns>
33829     </member>
33830     <member name="
M:UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)">
33831       <summary>
33832         <para>Makes the collision detection system ignore all collisionstriggers between collider1 and collider2/.</para>
33833       </summary>
33834       <param name="
collider1">The first collider to compare to collider2.</param>
33835       <param name="
collider2">The second collider to compare to collider1.</param>
33836       <param name="
ignore">Whether collisionstriggers between collider1 and collider2/ should be ignored or not.</param>
33837     </member>
33838     <member name="
M:UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean)">
33839       <summary>
33840         <para>Choose whether to detect or ignore collisions between a specified pair of layers.</para>
33841       </summary>
33842       <param name="
layer1">ID of the first layer.</param>
33843       <param name="
layer2">ID of the second layer.</param>
33844       <param name="
ignore">Should collisions between these layers be ignored?</param>
33845     </member>
33846     <member name="
F:UnityEngine.Physics2D.IgnoreRaycastLayer">
33847       <summary>
33848         <para>Layer mask constant
for the default layer that ignores raycasts.</para>
33849       </summary>
33850     </member>
33851     <member name="
M:UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2D,UnityEngine.Collider2D)">
33852       <summary>
33853         <para>Check whether collider1
is touching collider2 or not.</para>
33854       </summary>
33855       <param name="
collider1">The collider to check if it is touching collider2.</param>
33856       <param name="
collider2">The collider to check if it is touching collider1.</param>
33857       <returns>
33858         <para>Whether collider1
is touching collider2 or not.</para>
33859       </returns>
33860     </member>
33861     <member name="
M:UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2D,System.Int32)">
33862       <summary>
33863         <para>Checks whether the collider
is touching any colliders on the specified layerMask or not.</para>
33864       </summary>
33865       <param name="
collider">The collider to check if it is touching colliders on the layerMask.</param>
33866       <param name="
layerMask">Any colliders on any of these layers count as touching.</param>
33867       <returns>
33868         <para>Whether the collider
is touching any colliders on the specified layerMask or not.</para>
33869       </returns>
33870     </member>
33871     <member name="
M:UnityEngine.Physics2D.Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single)">
33872       <summary>
33873         <para>Casts a line against colliders
in the scene.</para>
33874       </summary>
33875       <param name="
start">The start point of the line in world space.</param>
33876       <param name="
end">The end point of the line in world space.</param>
33877       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
33878       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33879       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33880       <returns>
33881         <para>The cast results returned.</para>
33882       </returns>
33883     </member>
33884     <member name="
M:UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single)">
33885       <summary>
33886         <para>Casts a line against colliders
in the scene.</para>
33887       </summary>
33888       <param name="
start">The start point of the line in world space.</param>
33889       <param name="
end">The end point of the line in world space.</param>
33890       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
33891       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33892       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33893       <returns>
33894         <para>The cast results returned.</para>
33895       </returns>
33896     </member>
33897     <member name="
M:UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Int32,System.Single,System.Single)">
33898       <summary>
33899         <para>Casts a line against colliders
in the scene.</para>
33900       </summary>
33901       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33902       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33903       <param name="
start">The start point of the line in world space.</param>
33904       <param name="
end">The end point of the line in world space.</param>
33905       <param name="
results">Returned array of objects that intersect the line.</param>
33906       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
33907       <returns>
33908         <para>The number of results returned.</para>
33909       </returns>
33910     </member>
33911     <member name="
M:UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single)">
33912       <summary>
33913         <para>Check
if a collider falls within a rectangular area.</para>
33914       </summary>
33915       <param name="
pointA">One corner of the rectangle.</param>
33916       <param name="
pointB">Diagonally opposite corner of the rectangle.</param>
33917       <param name="
layerMask">Filter to check objects only on specific layers.</param>
33918       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33919       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33920     </member>
33921     <member name="
M:UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single)">
33922       <summary>
33923         <para>Get a list of all colliders that fall within a rectangular area.</para>
33924       </summary>
33925       <param name="
pointA">One corner of the rectangle.</param>
33926       <param name="
pointB">Diagonally opposite corner of the rectangle.</param>
33927       <param name="
layerMask">Filter to check objects only on specific layers.</param>
33928       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33929       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33930     </member>
33931     <member name="
M:UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single)">
33932       <summary>
33933         <para>Get a list of all colliders that fall within a specified area.</para>
33934       </summary>
33935       <param name="
pointA">One corner of the rectangle.</param>
33936       <param name="
pointB">Diagonally opposite corner of the rectangle.</param>
33937       <param name="
results">Array to receive results.</param>
33938       <param name="
layerMask">Filter to check objects only on specified layers.</param>
33939       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33940       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33941       <returns>
33942         <para>The number of results returned.</para>
33943       </returns>
33944     </member>
33945     <member name="
M:UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
33946       <summary>
33947         <para>Check
if a collider falls within a box area.</para>
33948       </summary>
33949       <param name="
point">Center of the box.</param>
33950       <param name="
size">Size of the box.</param>
33951       <param name="
angle">Angle of the box.</param>
33952       <param name="
layerMask">Filter to check objects only on specific layers.</param>
33953       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than this value.</param>
33954       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than this value.</param>
33955     </member>
33956     <member name="
M:UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
33957       <summary>
33958         <para>Get a list of all colliders that fall within a box area.</para>
33959       </summary>
33960       <param name="
point">Center of the box.</param>
33961       <param name="
size">Size of the box.</param>
33962       <param name="
angle">Angle of the box.</param>
33963       <param name="
layerMask">Filter to check objects only on specific layers.</param>
33964       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than this value.</param>
33965       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than this value.</param>
33966     </member>
33967     <member name="
M:UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single)">
33968       <summary>
33969         <para>Get a list of all colliders that fall within a box area.</para>
33970       </summary>
33971       <param name="
point">Center of the box.</param>
33972       <param name="
size">Size of the box.</param>
33973       <param name="
angle">Angle of the box.</param>
33974       <param name="
results">Array to receive results.</param>
33975       <param name="
layerMask">Filter to check objects only on specific layers.</param>
33976       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than this value.</param>
33977       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than this value.</param>
33978       <returns>
33979         <para>The number of results returned.</para>
33980       </returns>
33981     </member>
33982     <member name="
M:UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
33983       <summary>
33984         <para>Check
if a collider falls within a circular area.</para>
33985       </summary>
33986       <param name="
point">Centre of the circle.</param>
33987       <param name="
radius">Radius of the circle.</param>
33988       <param name="
layerMask">Filter to check objects only on specific layers.</param>
33989       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
33990       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
33991     </member>
33992     <member name="
M:UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
33993       <summary>
33994         <para>Get a list of all colliders that fall within a circular area.</para>
33995       </summary>
33996       <param name="
point">Center of the circle.</param>
33997       <param name="
radius">Radius of the circle.</param>
33998       <param name="
layerMask">Filter to check objects only on specified layers.</param>
33999       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
34000       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
34001     </member>
34002     <member name="
M:UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single)">
34003       <summary>
34004         <para>Get a list of all colliders that fall within a circular area.</para>
34005       </summary>
34006       <param name="
point">Center of the circle.</param>
34007       <param name="
radius">Radius of the circle.</param>
34008       <param name="
results">Array to receive results.</param>
34009       <param name="
layerMask">Filter to check objects only on specific layers.</param>
34010       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
34011       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
34012       <returns>
34013         <para>The number of results returned.</para>
34014       </returns>
34015     </member>
34016     <member name="
M:UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2,System.Int32,System.Single,System.Single)">
34017       <summary>
34018         <para>Check
if a collider overlaps a point in space.</para>
34019       </summary>
34020       <param name="
point">A point in world space.</param>
34021       <param name="
layerMask">Filter to check objects only on specific layers.</param>
34022       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
34023       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
34024     </member>
34025     <member name="
M:UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2,System.Int32,System.Single,System.Single)">
34026       <summary>
34027         <para>Get a list of all colliders that overlap a point
in space.</para>
34028       </summary>
34029       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
34030       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
34031       <param name="
point">A point in space.</param>
34032       <param name="
layerMask">Filter to check objects only on specific layers.</param>
34033     </member>
34034     <member name="
M:UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single)">
34035       <summary>
34036         <para>Get a list of all colliders that overlap a point
in space.</para>
34037       </summary>
34038       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
34039       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
34040       <param name="
point">A point in space.</param>
34041       <param name="
results">Array to receive results.</param>
34042       <param name="
layerMask">Filter to check objects only on specific layers.</param>
34043       <returns>
34044         <para>The number of results returned.</para>
34045       </returns>
34046     </member>
34047     <member name="
M:UnityEngine.Physics2D.Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
34048       <summary>
34049         <para>Casts a ray against colliders
in the scene.</para>
34050       </summary>
34051       <param name="
origin">The point in 2D space where the ray originates.</param>
34052       <param name="
direction">Vector representing the direction of the ray.</param>
34053       <param name="
distance">Maximum distance over which to cast the ray.</param>
34054       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
34055       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
34056       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
34057       <returns>
34058         <para>The cast results returned.</para>
34059       </returns>
34060     </member>
34061     <member name="
M:UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)">
34062       <summary>
34063         <para>Casts a ray against colliders
in the scene, returning all colliders that contact with it.</para>
34064       </summary>
34065       <param name="
origin">The point in 2D space where the ray originates.</param>
34066       <param name="
direction">Vector representing the direction of the ray.</param>
34067       <param name="
distance">Maximum distance over which to cast the ray.</param>
34068       <param name="
layerMask">Filter to detect Colliders only on certain layers.</param>
34069       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
34070       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
34071       <returns>
34072         <para>The cast results returned.</para>
34073       </returns>
34074     </member>
34075     <member name="
M:UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single)">
34076       <summary>
34077         <para>Casts a ray
into the scene.</para>
34078       </summary>
34079       <param name="
minDepth">Only include objects with a Z coordinate (depth) greater than or equal to this value.</param>
34080       <param name="
maxDepth">Only include objects with a Z coordinate (depth) less than or equal to this value.</param>
34081       <param name="
origin">The point in 2D space where the ray originates.</param>
34082       <param name="
direction">Vector representing the direction of the ray.</param>
34083       <param name="
results">Array to receive results.</param>
34084       <param name="
distance">Maximum distance over which to cast the ray.</param>
34085       <param name="
layerMask">Filter to check objects only on specific layers.</param>
34086       <returns>
34087         <para>The number of results returned.</para>
34088       </returns>
34089     </member>
34090     <member name="
M:UnityEngine.Physics2D.SetLayerCollisionMask(System.Int32,System.Int32)">
34091       <summary>
34092         <para>Set the collision layer mask that indicates which layer(s) the specified layer can collide with.</para>
34093       </summary>
34094       <param name="
layer">The layer to set the collision layer mask for.</param>
34095       <param name="
layerMask">A mask where each bit indicates a layer and whether it can collide with layer or not.</param>
34096     </member>
34097     <member name="
T:UnityEngine.PhysicsMaterial2D">
34098       <summary>
34099         <para>Asset type that defines the surface properties of a Collider2D.</para>
34100       </summary>
34101     </member>
34102     <member name="
P:UnityEngine.PhysicsMaterial2D.bounciness">
34103       <summary>
34104         <para>The degree of elasticity during collisions.</para>
34105       </summary>
34106     </member>
34107     <member name="
P:UnityEngine.PhysicsMaterial2D.friction">
34108       <summary>
34109         <para>Coefficient of friction.</para>
34110       </summary>
34111     </member>
34112     <member name="
T:UnityEngine.PhysicsUpdateBehaviour2D">
34113       <summary>
34114         <para>A
base type for 2D physics components that required a callback during FixedUpdate.</para>
34115       </summary>
34116     </member>
34117     <member name="
T:UnityEngine.Ping">
34118       <summary>
34119         <para>Ping any given IP address (given
in dot notation).</para>
34120       </summary>
34121     </member>
34122     <member name="
P:UnityEngine.Ping.ip">
34123       <summary>
34124         <para>The IP target of the ping.</para>
34125       </summary>
34126     </member>
34127     <member name="
P:UnityEngine.Ping.isDone">
34128       <summary>
34129         <para>Has the ping function completed?</para>
34130       </summary>
34131     </member>
34132     <member name="
P:UnityEngine.Ping.time">
34133       <summary>
34134         <para>This property contains the ping time result after isDone returns
true.</para>
34135       </summary>
34136     </member>
34137     <member name="
M:UnityEngine.Ping.#ctor(System.String)">
34138       <summary>
34139         <para>Perform a ping to the supplied target IP address.</para>
34140       </summary>
34141       <param name="
address"></param>
34142     </member>
34143     <member name="
T:UnityEngine.Plane">
34144       <summary>
34145         <para>Representation of a plane
in 3D space.</para>
34146       </summary>
34147     </member>
34148     <member name="
P:UnityEngine.Plane.distance">
34149       <summary>
34150         <para>Distance
from the origin to the plane.</para>
34151       </summary>
34152     </member>
34153     <member name="
P:UnityEngine.Plane.normal">
34154       <summary>
34155         <para>Normal vector of the plane.</para>
34156       </summary>
34157     </member>
34158     <member name="
M:UnityEngine.Plane.#ctor(UnityEngine.Vector3,UnityEngine.Vector3)">
34159       <summary>
34160         <para>Creates a plane.</para>
34161       </summary>
34162       <param name="
inNormal"></param>
34163       <param name="
inPoint"></param>
34164     </member>
34165     <member name="
M:UnityEngine.Plane.#ctor(UnityEngine.Vector3,System.Single)">
34166       <summary>
34167         <para>Creates a plane.</para>
34168       </summary>
34169       <param name="
inNormal"></param>
34170       <param name="
d"></param>
34171     </member>
34172     <member name="
M:UnityEngine.Plane.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)">
34173       <summary>
34174         <para>Creates a plane.</para>
34175       </summary>
34176       <param name="
a"></param>
34177       <param name="
b"></param>
34178       <param name="
c"></param>
34179     </member>
34180     <member name="
M:UnityEngine.Plane.GetDistanceToPoint(UnityEngine.Vector3)">
34181       <summary>
34182         <para>Returns a signed distance
from plane to point.</para>
34183       </summary>
34184       <param name="
inPt"></param>
34185     </member>
34186     <member name="
M:UnityEngine.Plane.GetSide(UnityEngine.Vector3)">
34187       <summary>
34188         <para>Is a point
on the positive side of the plane?</para>
34189       </summary>
34190       <param name="
inPt"></param>
34191     </member>
34192     <member name="
M:UnityEngine.Plane.Raycast(UnityEngine.Ray,System.Single&amp;)">
34193       <summary>
34194         <para>Intersects a ray with the plane.</para>
34195       </summary>
34196       <param name="
ray"></param>
34197       <param name="
enter"></param>
34198     </member>
34199     <member name="
M:UnityEngine.Plane.SameSide(UnityEngine.Vector3,UnityEngine.Vector3)">
34200       <summary>
34201         <para>Are two points
on the same side of the plane?</para>
34202       </summary>
34203       <param name="
inPt0"></param>
34204       <param name="
inPt1"></param>
34205     </member>
34206     <member name="
M:UnityEngine.Plane.Set3Points(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)">
34207       <summary>
34208         <para>Sets a plane
using three points that lie within it. The points go around clockwise as you look down on the top surface of the plane.</para>
34209       </summary>
34210       <param name="
a">First point in clockwise order.</param>
34211       <param name="
b">Second point in clockwise order.</param>
34212       <param name="
c">Third point in clockwise order.</param>
34213     </member>
34214     <member name="
M:UnityEngine.Plane.SetNormalAndPosition(UnityEngine.Vector3,UnityEngine.Vector3)">
34215       <summary>
34216         <para>Sets a plane
using a point that lies within it along with a normal to orient it.</para>
34217       </summary>
34218       <param name="
inNormal">The plane's normal vector.</param>
34219       <param name="
inPoint">A point that lies on the plane.</param>
34220     </member>
34221     <member name="
T:UnityEngine.PlatformEffector2D">
34222       <summary>
34223         <para>Applies "
platform" behaviour such as one-way collisions etc.</para>
34224       </summary>
34225     </member>
34226     <member name="
P:UnityEngine.PlatformEffector2D.oneWay">
34227       <summary>
34228         <para>Whether to use one-way collision behaviour or not.</para>
34229       </summary>
34230     </member>
34231     <member name="
P:UnityEngine.PlatformEffector2D.sideAngleVariance">
34232       <summary>
34233         <para>The angle variance centered
on the sides of the platform. Zero angle only matches sides 90-degree to the platform "top".</para>
34234       </summary>
34235     </member>
34236     <member name="
P:UnityEngine.PlatformEffector2D.sideArc">
34237       <summary>
34238         <para>The angle of an arc that defines the sides of the platform centered
on the local 'left' and 'right' of the effector. Any collision normals within this arc are considered for the 'side' behaviours.</para>
34239       </summary>
34240     </member>
34241     <member name="
P:UnityEngine.PlatformEffector2D.sideBounce">
34242       <summary>
34243         <para>Whether bounce should be used
on the platform sides or not.</para>
34244       </summary>
34245     </member>
34246     <member name="
P:UnityEngine.PlatformEffector2D.sideFriction">
34247       <summary>
34248         <para>Whether friction should be used
on the platform sides or not.</para>
34249       </summary>
34250     </member>
34251     <member name="
P:UnityEngine.PlatformEffector2D.surfaceArc">
34252       <summary>
34253         <para>The angle of an arc that defines the surface of the platform centered of the local 'up' of the effector.</para>
34254       </summary>
34255     </member>
34256     <member name="
P:UnityEngine.PlatformEffector2D.useOneWay">
34257       <summary>
34258         <para>Should the one-way collision behaviour be used?</para>
34259       </summary>
34260     </member>
34261     <member name="
P:UnityEngine.PlatformEffector2D.useOneWayGrouping">
34262       <summary>
34263         <para>Ensures that all contacts controlled
by the one-way behaviour act the same.</para>
34264       </summary>
34265     </member>
34266     <member name="
P:UnityEngine.PlatformEffector2D.useSideBounce">
34267       <summary>
34268         <para>Should bounce be used
on the platform sides?</para>
34269       </summary>
34270     </member>
34271     <member name="
P:UnityEngine.PlatformEffector2D.useSideFriction">
34272       <summary>
34273         <para>Should friction be used
on the platform sides?</para>
34274       </summary>
34275     </member>
34276     <member name="
T:UnityEngine.PlayerPrefs">
34277       <summary>
34278         <para>Stores and accesses player preferences between game sessions.</para>
34279       </summary>
34280     </member>
34281     <member name="
M:UnityEngine.PlayerPrefs.DeleteAll">
34282       <summary>
34283         <para>Removes all keys and values
from the preferences. Use with caution.</para>
34284       </summary>
34285     </member>
34286     <member name="
M:UnityEngine.PlayerPrefs.DeleteKey(System.String)">
34287       <summary>
34288         <para>Removes key and its corresponding
value from the preferences.</para>
34289       </summary>
34290       <param name="
key"></param>
34291     </member>
34292     <member name="
M:UnityEngine.PlayerPrefs.GetFloat(System.String)">
34293       <summary>
34294         <para>Returns the
value corresponding to key in the preference file if it exists.</para>
34295       </summary>
34296       <param name="
key"></param>
34297       <param name="
defaultValue"></param>
34298     </member>
34299     <member name="
M:UnityEngine.PlayerPrefs.GetFloat(System.String,System.Single)">
34300       <summary>
34301         <para>Returns the
value corresponding to key in the preference file if it exists.</para>
34302       </summary>
34303       <param name="
key"></param>
34304       <param name="
defaultValue"></param>
34305     </member>
34306     <member name="
M:UnityEngine.PlayerPrefs.GetInt(System.String)">
34307       <summary>
34308         <para>Returns the
value corresponding to key in the preference file if it exists.</para>
34309       </summary>
34310       <param name="
key"></param>
34311       <param name="
defaultValue"></param>
34312     </member>
34313     <member name="
M:UnityEngine.PlayerPrefs.GetInt(System.String,System.Int32)">
34314       <summary>
34315         <para>Returns the
value corresponding to key in the preference file if it exists.</para>
34316       </summary>
34317       <param name="
key"></param>
34318       <param name="
defaultValue"></param>
34319     </member>
34320     <member name="
M:UnityEngine.PlayerPrefs.GetString(System.String)">
34321       <summary>
34322         <para>Returns the
value corresponding to key in the preference file if it exists.</para>
34323       </summary>
34324       <param name="
key"></param>
34325       <param name="
defaultValue"></param>
34326     </member>
34327     <member name="
M:UnityEngine.PlayerPrefs.GetString(System.String,System.String)">
34328       <summary>
34329         <para>Returns the
value corresponding to key in the preference file if it exists.</para>
34330       </summary>
34331       <param name="
key"></param>
34332       <param name="
defaultValue"></param>
34333     </member>
34334     <member name="
M:UnityEngine.PlayerPrefs.HasKey(System.String)">
34335       <summary>
34336         <para>Returns
true if key exists in the preferences.</para>
34337       </summary>
34338       <param name="
key"></param>
34339     </member>
34340     <member name="
M:UnityEngine.PlayerPrefs.Save">
34341       <summary>
34342         <para>Writes all modified preferences to disk.</para>
34343       </summary>
34344     </member>
34345     <member name="
M:UnityEngine.PlayerPrefs.SetFloat(System.String,System.Single)">
34346       <summary>
34347         <para>Sets the
value of the preference identified by key.</para>
34348       </summary>
34349       <param name="
key"></param>
34350       <param name="
value"></param>
34351     </member>
34352     <member name="
M:UnityEngine.PlayerPrefs.SetInt(System.String,System.Int32)">
34353       <summary>
34354         <para>Sets the
value of the preference identified by key.</para>
34355       </summary>
34356       <param name="
key"></param>
34357       <param name="
value"></param>
34358     </member>
34359     <member name="
M:UnityEngine.PlayerPrefs.SetString(System.String,System.String)">
34360       <summary>
34361         <para>Sets the
value of the preference identified by key.</para>
34362       </summary>
34363       <param name="
key"></param>
34364       <param name="
value"></param>
34365     </member>
34366     <member name="
T:UnityEngine.PlayerPrefsException">
34367       <summary>
34368         <para>An exception thrown
by the PlayerPrefs class in a web player build.</para>
34369       </summary>
34370     </member>
34371     <member name="
T:UnityEngine.PlayMode">
34372       <summary>
34373         <para>Used
by Animation.Play function.</para>
34374       </summary>
34375     </member>
34376     <member name="
F:UnityEngine.PlayMode.StopAll">
34377       <summary>
34378         <para>Will stop all animations that were started with
this component before playing.</para>
34379       </summary>
34380     </member>
34381     <member name="
F:UnityEngine.PlayMode.StopSameLayer">
34382       <summary>
34383         <para>Will stop all animations that were started
in the same layer. This is the default when playing animations.</para>
34384       </summary>
34385     </member>
34386     <member name="
T:UnityEngine.PointEffector2D">
34387       <summary>
34388         <para>Applies forces to attract/repulse against a point.</para>
34389       </summary>
34390     </member>
34391     <member name="
P:UnityEngine.PointEffector2D.angularDrag">
34392       <summary>
34393         <para>The angular drag to apply to rigid-bodies.</para>
34394       </summary>
34395     </member>
34396     <member name="
P:UnityEngine.PointEffector2D.distanceScale">
34397       <summary>
34398         <para>The scale applied to the calculated distance between source and target.</para>
34399       </summary>
34400     </member>
34401     <member name="
P:UnityEngine.PointEffector2D.drag">
34402       <summary>
34403         <para>The linear drag to apply to rigid-bodies.</para>
34404       </summary>
34405     </member>
34406     <member name="
P:UnityEngine.PointEffector2D.forceMagnitude">
34407       <summary>
34408         <para>The magnitude of the force to be applied.</para>
34409       </summary>
34410     </member>
34411     <member name="
P:UnityEngine.PointEffector2D.forceMode">
34412       <summary>
34413         <para>The mode used to apply the effector force.</para>
34414       </summary>
34415     </member>
34416     <member name="
P:UnityEngine.PointEffector2D.forceSource">
34417       <summary>
34418         <para>The source which
is used to calculate the centroid point of the effector. The distance from the target is defined from this point.</para>
34419       </summary>
34420     </member>
34421     <member name="
P:UnityEngine.PointEffector2D.forceTarget">
34422       <summary>
34423         <para>The target
for where the effector applies any force.</para>
34424       </summary>
34425     </member>
34426     <member name="
P:UnityEngine.PointEffector2D.forceVariation">
34427       <summary>
34428         <para>The variation of the magnitude of the force to be applied.</para>
34429       </summary>
34430     </member>
34431     <member name="
T:UnityEngine.PolygonCollider2D">
34432       <summary>
34433         <para>Collider
for 2D physics representing an arbitrary polygon defined by its vertices.</para>
34434       </summary>
34435     </member>
34436     <member name="
P:UnityEngine.PolygonCollider2D.pathCount">
34437       <summary>
34438         <para>The number of paths
in the polygon.</para>
34439       </summary>
34440     </member>
34441     <member name="
P:UnityEngine.PolygonCollider2D.points">
34442       <summary>
34443         <para>Corner points that define the collider's shape
in local space.</para>
34444       </summary>
34445     </member>
34446     <member name="
M:UnityEngine.PolygonCollider2D.CreatePrimitive(System.Int32,UnityEngine.Vector2,UnityEngine.Vector2)">
34447       <summary>
34448         <para>Creates
as regular primitive polygon with the specified number of sides.</para>
34449       </summary>
34450       <param name="
sides">The number of sides in the polygon. This must be greater than two.</param>
34451       <param name="
scale">The X/Y scale of the polygon. These must be greater than zero.</param>
34452       <param name="
offset">The X/Y offset of the polygon.</param>
34453     </member>
34454     <member name="
M:UnityEngine.PolygonCollider2D.GetPath(System.Int32)">
34455       <summary>
34456         <para>Get a path
from the polygon by its index.</para>
34457       </summary>
34458       <param name="
index">The index of the path to retrieve.</param>
34459     </member>
34460     <member name="
M:UnityEngine.PolygonCollider2D.GetTotalPointCount">
34461       <summary>
34462         <para>Return the total number of points
in the polygon in all paths.</para>
34463       </summary>
34464     </member>
34465     <member name="
M:UnityEngine.PolygonCollider2D.SetPath(System.Int32,UnityEngine.Vector2[])">
34466       <summary>
34467         <para>Define a path
by its constituent points.</para>
34468       </summary>
34469       <param name="
index">Index of the path to set.</param>
34470       <param name="
points">Points that define the path.</param>
34471     </member>
34472     <member name="
T:UnityEngine.PrimitiveType">
34473       <summary>
34474         <para>The various primitives that can be created
using the GameObject.CreatePrimitive function.</para>
34475       </summary>
34476     </member>
34477     <member name="
F:UnityEngine.PrimitiveType.Capsule">
34478       <summary>
34479         <para>A capsule primitive.</para>
34480       </summary>
34481     </member>
34482     <member name="
F:UnityEngine.PrimitiveType.Cube">
34483       <summary>
34484         <para>A cube primitive.</para>
34485       </summary>
34486     </member>
34487     <member name="
F:UnityEngine.PrimitiveType.Cylinder">
34488       <summary>
34489         <para>A cylinder primitive.</para>
34490       </summary>
34491     </member>
34492     <member name="
F:UnityEngine.PrimitiveType.Plane">
34493       <summary>
34494         <para>A plane primitive.</para>
34495       </summary>
34496     </member>
34497     <member name="
F:UnityEngine.PrimitiveType.Quad">
34498       <summary>
34499         <para>A Quad primitive.</para>
34500       </summary>
34501     </member>
34502     <member name="
F:UnityEngine.PrimitiveType.Sphere">
34503       <summary>
34504         <para>A sphere primitive.</para>
34505       </summary>
34506     </member>
34507     <member name="
T:UnityEngine.ProceduralCacheSize">
34508       <summary>
34509         <para>Substance memory budget.</para>
34510       </summary>
34511     </member>
34512     <member name="
F:UnityEngine.ProceduralCacheSize.Heavy">
34513       <summary>
34514         <para>A limit of 512MB
for the cache or the working memory.</para>
34515       </summary>
34516     </member>
34517     <member name="
F:UnityEngine.ProceduralCacheSize.Medium">
34518       <summary>
34519         <para>A limit of 256MB
for the cache or the working memory.</para>
34520       </summary>
34521     </member>
34522     <member name="
F:UnityEngine.ProceduralCacheSize.NoLimit">
34523       <summary>
34524         <para>No limit
for the cache or the working memory.</para>
34525       </summary>
34526     </member>
34527     <member name="
F:UnityEngine.ProceduralCacheSize.None">
34528       <summary>
34529         <para>A limit of 1B (one
byte) for the cache or the working memory.</para>
34530       </summary>
34531     </member>
34532     <member name="
F:UnityEngine.ProceduralCacheSize.Tiny">
34533       <summary>
34534         <para>A limit of 128MB
for the cache or the working memory.</para>
34535       </summary>
34536     </member>
34537     <member name="
T:UnityEngine.ProceduralLoadingBehavior">
34538       <summary>
34539         <para>ProceduralMaterial loading behavior.</para>
34540       </summary>
34541     </member>
34542     <member name="
F:UnityEngine.ProceduralLoadingBehavior.BakeAndDiscard">
34543       <summary>
34544         <para>Bake the textures to speed up loading and discard the ProceduralMaterial data (
default on unsupported platform).</para>
34545       </summary>
34546     </member>
34547     <member name="
F:UnityEngine.ProceduralLoadingBehavior.BakeAndKeep">
34548       <summary>
34549         <para>Bake the textures to speed up loading and keep the ProceduralMaterial data so that it can still be tweaked and regenerated later
on.</para>
34550       </summary>
34551     </member>
34552     <member name="
F:UnityEngine.ProceduralLoadingBehavior.Cache">
34553       <summary>
34554         <para>Generate the textures
when loading and cache them to diskflash to speed up subsequent gameapplication startups.</para>
34555       </summary>
34556     </member>
34557     <member name="
F:UnityEngine.ProceduralLoadingBehavior.DoNothing">
34558       <summary>
34559         <para>Do not generate the textures. RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures.</para>
34560       </summary>
34561     </member>
34562     <member name="
F:UnityEngine.ProceduralLoadingBehavior.DoNothingAndCache">
34563       <summary>
34564         <para>Do not generate the textures. RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures. After the textures have been generrated
for the first time, they are cached to diskflash to speed up subsequent gameapplication startups.</para>
34565       </summary>
34566     </member>
34567     <member name="
F:UnityEngine.ProceduralLoadingBehavior.Generate">
34568       <summary>
34569         <para>Generate the textures
when loading to favor application's size (default on supported platform).</para>
34570       </summary>
34571     </member>
34572     <member name="
T:UnityEngine.ProceduralMaterial">
34573       <summary>
34574         <para>Class
for ProceduralMaterial handling.</para>
34575       </summary>
34576     </member>
34577     <member name="
P:UnityEngine.ProceduralMaterial.animationUpdateRate">
34578       <summary>
34579         <para>Set or
get the update rate in millisecond of the animated substance.</para>
34580       </summary>
34581     </member>
34582     <member name="
P:UnityEngine.ProceduralMaterial.cacheSize">
34583       <summary>
34584         <para>Set or
get the Procedural cache budget.</para>
34585       </summary>
34586     </member>
34587     <member name="
P:UnityEngine.ProceduralMaterial.isCachedDataAvailable">
34588       <summary>
34589         <para>Indicates whether cached data
is available for this ProceduralMaterial's textures (only relevant for Cache and DoNothingAndCache loading behaviors).</para>
34590       </summary>
34591     </member>
34592     <member name="
P:UnityEngine.ProceduralMaterial.isFrozen">
34593       <summary>
34594         <para>Returns
true if FreezeAndReleaseSourceData was called on this ProceduralMaterial.</para>
34595       </summary>
34596     </member>
34597     <member name="
P:UnityEngine.ProceduralMaterial.isLoadTimeGenerated">
34598       <summary>
34599         <para>Should the ProceduralMaterial be generated at load time?</para>
34600       </summary>
34601     </member>
34602     <member name="
P:UnityEngine.ProceduralMaterial.isProcessing">
34603       <summary>
34604         <para>Check
if the ProceduralTextures from this ProceduralMaterial are currently being rebuilt.</para>
34605       </summary>
34606     </member>
34607     <member name="
P:UnityEngine.ProceduralMaterial.isReadable">
34608       <summary>
34609         <para>Set or
get the "Readable" flag for a ProceduralMaterial.</para>
34610       </summary>
34611     </member>
34612     <member name="
P:UnityEngine.ProceduralMaterial.isSupported">
34613       <summary>
34614         <para>Check
if ProceduralMaterials are supported on the current platform.</para>
34615       </summary>
34616     </member>
34617     <member name="
P:UnityEngine.ProceduralMaterial.loadingBehavior">
34618       <summary>
34619         <para>Get ProceduralMaterial loading behavior.</para>
34620       </summary>
34621     </member>
34622     <member name="
P:UnityEngine.ProceduralMaterial.preset">
34623       <summary>
34624         <para>Set or
get an XML string of "input/value" pairs (setting the preset rebuilds the textures).</para>
34625       </summary>
34626     </member>
34627     <member name="
P:UnityEngine.ProceduralMaterial.substanceProcessorUsage">
34628       <summary>
34629         <para>Used to specify the Substance engine CPU usage.</para>
34630       </summary>
34631     </member>
34632     <member name="
M:UnityEngine.ProceduralMaterial.CacheProceduralProperty(System.String,System.Boolean)">
34633       <summary>
34634         <para>Specifies
if a named ProceduralProperty should be cached for efficient runtime tweaking.</para>
34635       </summary>
34636       <param name="
inputName"></param>
34637       <param name="
value"></param>
34638     </member>
34639     <member name="
M:UnityEngine.ProceduralMaterial.ClearCache">
34640       <summary>
34641         <para>Clear the Procedural cache.</para>
34642       </summary>
34643     </member>
34644     <member name="
M:UnityEngine.ProceduralMaterial.FreezeAndReleaseSourceData">
34645       <summary>
34646         <para>Render a ProceduralMaterial immutable and release the underlying data to decrease the memory footprint.</para>
34647       </summary>
34648     </member>
34649     <member name="
M:UnityEngine.ProceduralMaterial.GetGeneratedTexture(System.String)">
34650       <summary>
34651         <para>This allows to
get a reference to a ProceduralTexture generated by a ProceduralMaterial using its name.</para>
34652       </summary>
34653       <param name="
textureName">The name of the ProceduralTexture to get.</param>
34654     </member>
34655     <member name="
M:UnityEngine.ProceduralMaterial.GetGeneratedTextures">
34656       <summary>
34657         <para>Get generated textures.</para>
34658       </summary>
34659     </member>
34660     <member name="
M:UnityEngine.ProceduralMaterial.GetProceduralBoolean(System.String)">
34661       <summary>
34662         <para>Get a named Procedural boolean property.</para>
34663       </summary>
34664       <param name="
inputName"></param>
34665     </member>
34666     <member name="
M:UnityEngine.ProceduralMaterial.GetProceduralColor(System.String)">
34667       <summary>
34668         <para>Get a named Procedural color property.</para>
34669       </summary>
34670       <param name="
inputName"></param>
34671     </member>
34672     <member name="
M:UnityEngine.ProceduralMaterial.GetProceduralEnum(System.String)">
34673       <summary>
34674         <para>Get a named Procedural
enum property.</para>
34675       </summary>
34676       <param name="
inputName"></param>
34677     </member>
34678     <member name="
M:UnityEngine.ProceduralMaterial.GetProceduralFloat(System.String)">
34679       <summary>
34680         <para>Get a named Procedural
float property.</para>
34681       </summary>
34682       <param name="
inputName"></param>
34683     </member>
34684     <member name="
M:UnityEngine.ProceduralMaterial.GetProceduralPropertyDescriptions">
34685       <summary>
34686         <para>Get an array of descriptions of all the ProceduralProperties
this ProceduralMaterial has.</para>
34687       </summary>
34688     </member>
34689     <member name="
M:UnityEngine.ProceduralMaterial.GetProceduralTexture(System.String)">
34690       <summary>
34691         <para>Get a named Procedural texture property.</para>
34692       </summary>
34693       <param name="
inputName"></param>
34694     </member>
34695     <member name="
M:UnityEngine.ProceduralMaterial.GetProceduralVector(System.String)">
34696       <summary>
34697         <para>Get a named Procedural vector property.</para>
34698       </summary>
34699       <param name="
inputName"></param>
34700     </member>
34701     <member name="
M:UnityEngine.ProceduralMaterial.HasProceduralProperty(System.String)">
34702       <summary>
34703         <para>Checks
if the ProceduralMaterial has a ProceduralProperty of a given name.</para>
34704       </summary>
34705       <param name="
inputName"></param>
34706     </member>
34707     <member name="
M:UnityEngine.ProceduralMaterial.IsProceduralPropertyCached(System.String)">
34708       <summary>
34709         <para>Checks
if a named ProceduralProperty is cached for efficient runtime tweaking.</para>
34710       </summary>
34711       <param name="
inputName"></param>
34712     </member>
34713     <member name="
M:UnityEngine.ProceduralMaterial.IsProceduralPropertyVisible(System.String)">
34714       <summary>
34715         <para>Checks
if a given ProceduralProperty is visible according to the values of this ProceduralMaterial's other ProceduralProperties and to the ProceduralProperty's visibleIf expression.</para>
34716       </summary>
34717       <param name="
inputName">The name of the ProceduralProperty whose visibility is evaluated.</param>
34718     </member>
34719     <member name="
M:UnityEngine.ProceduralMaterial.RebuildTextures">
34720       <summary>
34721         <para>Triggers an asynchronous rebuild of
this ProceduralMaterial's dirty textures.</para>
34722       </summary>
34723     </member>
34724     <member name="
M:UnityEngine.ProceduralMaterial.RebuildTexturesImmediately">
34725       <summary>
34726         <para>Triggers an immediate (synchronous) rebuild of
this ProceduralMaterial's dirty textures.</para>
34727       </summary>
34728     </member>
34729     <member name="
M:UnityEngine.ProceduralMaterial.SetProceduralBoolean(System.String,System.Boolean)">
34730       <summary>
34731         <para>Set a named Procedural boolean property.</para>
34732       </summary>
34733       <param name="
inputName"></param>
34734       <param name="
value"></param>
34735     </member>
34736     <member name="
M:UnityEngine.ProceduralMaterial.SetProceduralColor(System.String,UnityEngine.Color)">
34737       <summary>
34738         <para>Set a named Procedural color property.</para>
34739       </summary>
34740       <param name="
inputName"></param>
34741       <param name="
value"></param>
34742     </member>
34743     <member name="
M:UnityEngine.ProceduralMaterial.SetProceduralEnum(System.String,System.Int32)">
34744       <summary>
34745         <para>Set a named Procedural
enum property.</para>
34746       </summary>
34747       <param name="
inputName"></param>
34748       <param name="
value"></param>
34749     </member>
34750     <member name="
M:UnityEngine.ProceduralMaterial.SetProceduralFloat(System.String,System.Single)">
34751       <summary>
34752         <para>Set a named Procedural
float property.</para>
34753       </summary>
34754       <param name="
inputName"></param>
34755       <param name="
value"></param>
34756     </member>
34757     <member name="
M:UnityEngine.ProceduralMaterial.SetProceduralTexture(System.String,UnityEngine.Texture2D)">
34758       <summary>
34759         <para>Set a named Procedural texture property.</para>
34760       </summary>
34761       <param name="
inputName"></param>
34762       <param name="
value"></param>
34763     </member>
34764     <member name="
M:UnityEngine.ProceduralMaterial.SetProceduralVector(System.String,UnityEngine.Vector4)">
34765       <summary>
34766         <para>Set a named Procedural vector property.</para>
34767       </summary>
34768       <param name="
inputName"></param>
34769       <param name="
value"></param>
34770     </member>
34771     <member name="
M:UnityEngine.ProceduralMaterial.StopRebuilds">
34772       <summary>
34773         <para>Discard all the queued ProceduralMaterial rendering operations that have not started yet.</para>
34774       </summary>
34775     </member>
34776     <member name="
T:UnityEngine.ProceduralOutputType">
34777       <summary>
34778         <para>The type of generated image
in a ProceduralMaterial.</para>
34779       </summary>
34780     </member>
34781     <member name="
F:UnityEngine.ProceduralOutputType.AmbientOcclusion">
34782       <summary>
34783         <para>Ambient occlusion map.</para>
34784       </summary>
34785     </member>
34786     <member name="
F:UnityEngine.ProceduralOutputType.DetailMask">
34787       <summary>
34788         <para>Detail mask map.</para>
34789       </summary>
34790     </member>
34791     <member name="
F:UnityEngine.ProceduralOutputType.Diffuse">
34792       <summary>
34793         <para>Diffuse map.</para>
34794       </summary>
34795     </member>
34796     <member name="
F:UnityEngine.ProceduralOutputType.Emissive">
34797       <summary>
34798         <para>Emissive map.</para>
34799       </summary>
34800     </member>
34801     <member name="
F:UnityEngine.ProceduralOutputType.Height">
34802       <summary>
34803         <para>Height map.</para>
34804       </summary>
34805     </member>
34806     <member name="
F:UnityEngine.ProceduralOutputType.Metallic">
34807       <summary>
34808         <para>Metalness map.</para>
34809       </summary>
34810     </member>
34811     <member name="
F:UnityEngine.ProceduralOutputType.Normal">
34812       <summary>
34813         <para>Normal (Bump) map.</para>
34814       </summary>
34815     </member>
34816     <member name="
F:UnityEngine.ProceduralOutputType.Opacity">
34817       <summary>
34818         <para>Opacity (Tranparency) map.</para>
34819       </summary>
34820     </member>
34821     <member name="
F:UnityEngine.ProceduralOutputType.Roughness">
34822       <summary>
34823         <para>Roughness map.</para>
34824       </summary>
34825     </member>
34826     <member name="
F:UnityEngine.ProceduralOutputType.Smoothness">
34827       <summary>
34828         <para>Smoothness map (formerly referred to
as Glossiness).</para>
34829       </summary>
34830     </member>
34831     <member name="
F:UnityEngine.ProceduralOutputType.Specular">
34832       <summary>
34833         <para>Specular map.</para>
34834       </summary>
34835     </member>
34836     <member name="
F:UnityEngine.ProceduralOutputType.Unknown">
34837       <summary>
34838         <para>Undefined type.</para>
34839       </summary>
34840     </member>
34841     <member name="
T:UnityEngine.ProceduralProcessorUsage">
34842       <summary>
34843         <para>The
global Substance engine processor usage (as used for the ProceduralMaterial.substanceProcessorUsage property).</para>
34844       </summary>
34845     </member>
34846     <member name="
F:UnityEngine.ProceduralProcessorUsage.All">
34847       <summary>
34848         <para>All physical processor cores are used
for ProceduralMaterial generation.</para>
34849       </summary>
34850     </member>
34851     <member name="
F:UnityEngine.ProceduralProcessorUsage.Half">
34852       <summary>
34853         <para>Half of all physical processor cores are used
for ProceduralMaterial generation.</para>
34854       </summary>
34855     </member>
34856     <member name="
F:UnityEngine.ProceduralProcessorUsage.One">
34857       <summary>
34858         <para>A single physical processor core
is used for ProceduralMaterial generation.</para>
34859       </summary>
34860     </member>
34861     <member name="
F:UnityEngine.ProceduralProcessorUsage.Unsupported">
34862       <summary>
34863         <para>Exact control of processor usage
is not available.</para>
34864       </summary>
34865     </member>
34866     <member name="
T:UnityEngine.ProceduralPropertyDescription">
34867       <summary>
34868         <para>Describes a ProceduralProperty.</para>
34869       </summary>
34870     </member>
34871     <member name="
F:UnityEngine.ProceduralPropertyDescription.componentLabels">
34872       <summary>
34873         <para>The names of the individual components of a Vector234 ProceduralProperty.</para>
34874       </summary>
34875     </member>
34876     <member name="
F:UnityEngine.ProceduralPropertyDescription.enumOptions">
34877       <summary>
34878         <para>The available options
for a ProceduralProperty of type Enum.</para>
34879       </summary>
34880     </member>
34881     <member name="
F:UnityEngine.ProceduralPropertyDescription.group">
34882       <summary>
34883         <para>The name of the GUI
group. Used to display ProceduralProperties in groups.</para>
34884       </summary>
34885     </member>
34886     <member name="
F:UnityEngine.ProceduralPropertyDescription.hasRange">
34887       <summary>
34888         <para>If
true, the Float or Vector property is constrained to values within a specified range.</para>
34889       </summary>
34890     </member>
34891     <member name="
F:UnityEngine.ProceduralPropertyDescription.label">
34892       <summary>
34893         <para>The label of the ProceduralProperty. Can contain space and be overall more user-friendly than the 'name' member.</para>
34894       </summary>
34895     </member>
34896     <member name="
F:UnityEngine.ProceduralPropertyDescription.maximum">
34897       <summary>
34898         <para>If hasRange
is true, maximum specifies the maximum allowed value for this Float or Vector property.</para>
34899       </summary>
34900     </member>
34901     <member name="
F:UnityEngine.ProceduralPropertyDescription.minimum">
34902       <summary>
34903         <para>If hasRange
is true, minimum specifies the minimum allowed value for this Float or Vector property.</para>
34904       </summary>
34905     </member>
34906     <member name="
F:UnityEngine.ProceduralPropertyDescription.name">
34907       <summary>
34908         <para>The name of the ProceduralProperty. Used to
get and set the values.</para>
34909       </summary>
34910     </member>
34911     <member name="
F:UnityEngine.ProceduralPropertyDescription.step">
34912       <summary>
34913         <para>Specifies the step size of
this Float or Vector property. Zero is no step.</para>
34914       </summary>
34915     </member>
34916     <member name="
F:UnityEngine.ProceduralPropertyDescription.type">
34917       <summary>
34918         <para>The ProceduralPropertyType describes what type of property
this is.</para>
34919       </summary>
34920     </member>
34921     <member name="
T:UnityEngine.ProceduralPropertyType">
34922       <summary>
34923         <para>The type of a ProceduralProperty.</para>
34924       </summary>
34925     </member>
34926     <member name="
F:UnityEngine.ProceduralPropertyType.Boolean">
34927       <summary>
34928         <para>Procedural boolean property. Use with ProceduralMaterial.GetProceduralBoolean.</para>
34929       </summary>
34930     </member>
34931     <member name="
F:UnityEngine.ProceduralPropertyType.Color3">
34932       <summary>
34933         <para>Procedural Color property without alpha. Use with ProceduralMaterial.GetProceduralColor.</para>
34934       </summary>
34935     </member>
34936     <member name="
F:UnityEngine.ProceduralPropertyType.Color4">
34937       <summary>
34938         <para>Procedural Color property with alpha. Use with ProceduralMaterial.GetProceduralColor.</para>
34939       </summary>
34940     </member>
34941     <member name="
F:UnityEngine.ProceduralPropertyType.Enum">
34942       <summary>
34943         <para>Procedural Enum property. Use with ProceduralMaterial.GetProceduralEnum.</para>
34944       </summary>
34945     </member>
34946     <member name="
F:UnityEngine.ProceduralPropertyType.Float">
34947       <summary>
34948         <para>Procedural
float property. Use with ProceduralMaterial.GetProceduralFloat.</para>
34949       </summary>
34950     </member>
34951     <member name="
F:UnityEngine.ProceduralPropertyType.Texture">
34952       <summary>
34953         <para>Procedural Texture property. Use with ProceduralMaterial.GetProceduralTexture.</para>
34954       </summary>
34955     </member>
34956     <member name="
F:UnityEngine.ProceduralPropertyType.Vector2">
34957       <summary>
34958         <para>Procedural Vector2 property. Use with ProceduralMaterial.GetProceduralVector.</para>
34959       </summary>
34960     </member>
34961     <member name="
F:UnityEngine.ProceduralPropertyType.Vector3">
34962       <summary>
34963         <para>Procedural Vector3 property. Use with ProceduralMaterial.GetProceduralVector.</para>
34964       </summary>
34965     </member>
34966     <member name="
F:UnityEngine.ProceduralPropertyType.Vector4">
34967       <summary>
34968         <para>Procedural Vector4 property. Use with ProceduralMaterial.GetProceduralVector.</para>
34969       </summary>
34970     </member>
34971     <member name="
T:UnityEngine.ProceduralTexture">
34972       <summary>
34973         <para>Class
for ProceduralTexture handling.</para>
34974       </summary>
34975     </member>
34976     <member name="
P:UnityEngine.ProceduralTexture.format">
34977       <summary>
34978         <para>The format of the pixel data
in the texture (Read Only).</para>
34979       </summary>
34980     </member>
34981     <member name="
P:UnityEngine.ProceduralTexture.hasAlpha">
34982       <summary>
34983         <para>Check whether the ProceduralMaterial that generates
this ProceduralTexture is set to an output format with an alpha channel.</para>
34984       </summary>
34985     </member>
34986     <member name="
M:UnityEngine.ProceduralTexture.GetPixels32(System.Int32,System.Int32,System.Int32,System.Int32)">
34987       <summary>
34988         <para>Grab pixel values
from a ProceduralTexture.
34989 </para>
34990       </summary>
34991       <param name="
x">X-coord of the top-left corner of the rectangle to grab.</param>
34992       <param name="
y">Y-coord of the top-left corner of the rectangle to grab.</param>
34993       <param name="
blockWidth">Width of rectangle to grab.</param>
34994       <param name="
blockHeight">Height of the rectangle to grab.
34995 Get the pixel values
from a rectangular area of a ProceduralTexture into an array.
34996 The block
is specified by its x,y offset in the texture and by its width and height. The block is "flattened" into the array by scanning the pixel values across rows one by one.</param>
34997     </member>
34998     <member name="
M:UnityEngine.ProceduralTexture.GetProceduralOutputType">
34999       <summary>
35000         <para>The output type of
this ProceduralTexture.</para>
35001       </summary>
35002     </member>
35003     <member name="
T:UnityEngine.Profiler">
35004       <summary>
35005         <para>Controls the
from script.</para>
35006       </summary>
35007     </member>
35008     <member name="
P:UnityEngine.Profiler.enableBinaryLog">
35009       <summary>
35010         <para>Sets profiler output file
in built players.</para>
35011       </summary>
35012     </member>
35013     <member name="
P:UnityEngine.Profiler.enabled">
35014       <summary>
35015         <para>Enables the Profiler.</para>
35016       </summary>
35017     </member>
35018     <member name="
P:UnityEngine.Profiler.logFile">
35019       <summary>
35020         <para>Sets profiler output file
in built players.</para>
35021       </summary>
35022     </member>
35023     <member name="
P:UnityEngine.Profiler.maxNumberOfSamplesPerFrame">
35024       <summary>
35025         <para>Resize the profiler sample buffers to allow the desired amount of samples per thread.</para>
35026       </summary>
35027     </member>
35028     <member name="
P:UnityEngine.Profiler.usedHeapSize">
35029       <summary>
35030         <para>Heap size used
by the program.</para>
35031       </summary>
35032       <returns>
35033         <para>Size of the used heap
in bytes, (or 0 if the profiler is disabled).</para>
35034       </returns>
35035     </member>
35036     <member name="
M:UnityEngine.Profiler.AddFramesFromFile(System.String)">
35037       <summary>
35038         <para>Displays the recorded profiledata
in the profiler.</para>
35039       </summary>
35040       <param name="
file"></param>
35041     </member>
35042     <member name="
M:UnityEngine.Profiler.BeginSample(System.String)">
35043       <summary>
35044         <para>Begin profiling a piece of code with a custom label.</para>
35045       </summary>
35046       <param name="
name"></param>
35047       <param name="
targetObject"></param>
35048     </member>
35049     <member name="
M:UnityEngine.Profiler.BeginSample(System.String,UnityEngine.Object)">
35050       <summary>
35051         <para>Begin profiling a piece of code with a custom label.</para>
35052       </summary>
35053       <param name="
name"></param>
35054       <param name="
targetObject"></param>
35055     </member>
35056     <member name="
M:UnityEngine.Profiler.EndSample">
35057       <summary>
35058         <para>End profiling a piece of code with a custom label.</para>
35059       </summary>
35060     </member>
35061     <member name="
M:UnityEngine.Profiler.GetMonoHeapSize">
35062       <summary>
35063         <para>Returns the size of the mono heap.</para>
35064       </summary>
35065     </member>
35066     <member name="
M:UnityEngine.Profiler.GetMonoUsedSize">
35067       <summary>
35068         <para>Returns the used size
from mono.</para>
35069       </summary>
35070     </member>
35071     <member name="
M:UnityEngine.Profiler.GetRuntimeMemorySize(UnityEngine.Object)">
35072       <summary>
35073         <para>Returns the runtime memory usage of the resource.</para>
35074       </summary>
35075       <param name="
o"></param>
35076     </member>
35077     <member name="
T:UnityEngine.Projector">
35078       <summary>
35079         <para>A script
interface for a.</para>
35080       </summary>
35081     </member>
35082     <member name="
P:UnityEngine.Projector.aspectRatio">
35083       <summary>
35084         <para>The aspect ratio of the projection.</para>
35085       </summary>
35086     </member>
35087     <member name="
P:UnityEngine.Projector.farClipPlane">
35088       <summary>
35089         <para>The far clipping plane distance.</para>
35090       </summary>
35091     </member>
35092     <member name="
P:UnityEngine.Projector.fieldOfView">
35093       <summary>
35094         <para>The field of view of the projection
in degrees.</para>
35095       </summary>
35096     </member>
35097     <member name="
P:UnityEngine.Projector.ignoreLayers">
35098       <summary>
35099         <para>Which
object layers are ignored by the projector.</para>
35100       </summary>
35101     </member>
35102     <member name="
P:UnityEngine.Projector.material">
35103       <summary>
35104         <para>The material that will be projected onto every
object.</para>
35105       </summary>
35106     </member>
35107     <member name="
P:UnityEngine.Projector.nearClipPlane">
35108       <summary>
35109         <para>The near clipping plane distance.</para>
35110       </summary>
35111     </member>
35112     <member name="
P:UnityEngine.Projector.orthographic">
35113       <summary>
35114         <para>Is the projection orthographic (
true) or perspective (false)?</para>
35115       </summary>
35116     </member>
35117     <member name="
P:UnityEngine.Projector.orthographicSize">
35118       <summary>
35119         <para>Projection's half-size
when in orthographic mode.</para>
35120       </summary>
35121     </member>
35122     <member name="
T:UnityEngine.PropertyAttribute">
35123       <summary>
35124         <para>Base
class to derive custom property attributes from. Use this to create custom attributes for script variables.</para>
35125       </summary>
35126     </member>
35127     <member name="
P:UnityEngine.PropertyAttribute.order">
35128       <summary>
35129         <para>Optional field to specify the order that multiple DecorationDrawers should be drawn
in.</para>
35130       </summary>
35131     </member>
35132     <member name="
T:UnityEngine.QualitySettings">
35133       <summary>
35134         <para>Script
interface for.</para>
35135       </summary>
35136     </member>
35137     <member name="
P:UnityEngine.QualitySettings.activeColorSpace">
35138       <summary>
35139         <para>Active color space (Read Only).</para>
35140       </summary>
35141     </member>
35142     <member name="
P:UnityEngine.QualitySettings.anisotropicFiltering">
35143       <summary>
35144         <para>Global anisotropic filtering mode.</para>
35145       </summary>
35146     </member>
35147     <member name="
P:UnityEngine.QualitySettings.antiAliasing">
35148       <summary>
35149         <para>Set The AA Filtering option.</para>
35150       </summary>
35151     </member>
35152     <member name="
P:UnityEngine.QualitySettings.asyncUploadBufferSize">
35153       <summary>
35154         <para>Async texture upload provides timesliced
async texture upload on the render thread with tight control over memory and timeslicing. There are no allocations except for the ones which driver has to do. To read data and upload texture data a ringbuffer whose size can be controlled is re-used.
35155
35156 Use asyncUploadBufferSize to
set the buffer size for asynchronous texture uploads. The size is in megabytes. Minimum value is 2 and maximum is 512. Although the buffer will resize automatically to fit the largest texture currently loading, it is recommended to set the value approximately to the size of biggest texture used in the scene to avoid re-sizing of the buffer which can incur performance cost.</para>
35157       </summary>
35158     </member>
35159     <member name="
P:UnityEngine.QualitySettings.asyncUploadTimeSlice">
35160       <summary>
35161         <para>Async texture upload provides timesliced
async texture upload on the render thread with tight control over memory and timeslicing. There are no allocations except for the ones which driver has to do. To read data and upload texture data a ringbuffer whose size can be controlled is re-used.
35162
35163 Use asyncUploadTimeSlice to
set the time-slice in milliseconds for asynchronous texture uploads per
35164 frame. Minimum
value is 1 and maximum is 33.</para>
35165       </summary>
35166     </member>
35167     <member name="
P:UnityEngine.QualitySettings.billboardsFaceCameraPosition">
35168       <summary>
35169         <para>If enabled, billboards will face towards camera position rather than camera orientation.</para>
35170       </summary>
35171     </member>
35172     <member name="
P:UnityEngine.QualitySettings.blendWeights">
35173       <summary>
35174         <para>Blend weights.</para>
35175       </summary>
35176     </member>
35177     <member name="
P:UnityEngine.QualitySettings.desiredColorSpace">
35178       <summary>
35179         <para>Desired color space (Read Only).</para>
35180       </summary>
35181     </member>
35182     <member name="
P:UnityEngine.QualitySettings.lodBias">
35183       <summary>
35184         <para>Global multiplier
for the LOD's switching distance.</para>
35185       </summary>
35186     </member>
35187     <member name="
P:UnityEngine.QualitySettings.masterTextureLimit">
35188       <summary>
35189         <para>A texture size limit applied to all textures.</para>
35190       </summary>
35191     </member>
35192     <member name="
P:UnityEngine.QualitySettings.maximumLODLevel">
35193       <summary>
35194         <para>A maximum LOD level. All LOD groups.</para>
35195       </summary>
35196     </member>
35197     <member name="
P:UnityEngine.QualitySettings.maxQueuedFrames">
35198       <summary>
35199         <para>Maximum number of frames queued up
by graphics driver.</para>
35200       </summary>
35201     </member>
35202     <member name="
P:UnityEngine.QualitySettings.names">
35203       <summary>
35204         <para>The indexed list of available Quality Settings.</para>
35205       </summary>
35206     </member>
35207     <member name="
P:UnityEngine.QualitySettings.particleRaycastBudget">
35208       <summary>
35209         <para>Budget
for how many ray casts can be performed per frame for approximate collision testing.</para>
35210       </summary>
35211     </member>
35212     <member name="
P:UnityEngine.QualitySettings.pixelLightCount">
35213       <summary>
35214         <para>The maximum number of pixel lights that should affect any
object.</para>
35215       </summary>
35216     </member>
35217     <member name="
P:UnityEngine.QualitySettings.realtimeReflectionProbes">
35218       <summary>
35219         <para>Enables realtime reflection probes.</para>
35220       </summary>
35221     </member>
35222     <member name="
P:UnityEngine.QualitySettings.shadowCascade2Split">
35223       <summary>
35224         <para>The normalized cascade distribution
for a 2 cascade setup. The value defines the position of the cascade with respect to Zero.</para>
35225       </summary>
35226     </member>
35227     <member name="
P:UnityEngine.QualitySettings.shadowCascade4Split">
35228       <summary>
35229         <para>The normalized cascade start position
for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero.</para>
35230       </summary>
35231     </member>
35232     <member name="
P:UnityEngine.QualitySettings.shadowCascades">
35233       <summary>
35234         <para>Number of cascades to use
for directional light shadows.</para>
35235       </summary>
35236     </member>
35237     <member name="
P:UnityEngine.QualitySettings.shadowDistance">
35238       <summary>
35239         <para>Shadow drawing distance.</para>
35240       </summary>
35241     </member>
35242     <member name="
P:UnityEngine.QualitySettings.shadowNearPlaneOffset">
35243       <summary>
35244         <para>Offset shadow frustum near plane.</para>
35245       </summary>
35246     </member>
35247     <member name="
P:UnityEngine.QualitySettings.shadowProjection">
35248       <summary>
35249         <para>Directional light shadow projection.</para>
35250       </summary>
35251     </member>
35252     <member name="
P:UnityEngine.QualitySettings.shadowResolution">
35253       <summary>
35254         <para>The
default resolution of the shadow maps.</para>
35255       </summary>
35256     </member>
35257     <member name="
P:UnityEngine.QualitySettings.softVegetation">
35258       <summary>
35259         <para>Use a two-pass shader
for the vegetation in the terrain engine.</para>
35260       </summary>
35261     </member>
35262     <member name="
P:UnityEngine.QualitySettings.vSyncCount">
35263       <summary>
35264         <para>The VSync Count.</para>
35265       </summary>
35266     </member>
35267     <member name="
M:UnityEngine.QualitySettings.DecreaseLevel(System.Boolean)">
35268       <summary>
35269         <para>Decrease the current quality level.</para>
35270       </summary>
35271       <param name="
applyExpensiveChanges">Should expensive changes be applied (Anti-aliasing etc).</param>
35272     </member>
35273     <member name="
M:UnityEngine.QualitySettings.GetQualityLevel">
35274       <summary>
35275         <para>Returns the current graphics quality level.</para>
35276       </summary>
35277     </member>
35278     <member name="
M:UnityEngine.QualitySettings.IncreaseLevel(System.Boolean)">
35279       <summary>
35280         <para>Increase the current quality level.</para>
35281       </summary>
35282       <param name="
applyExpensiveChanges">Should expensive changes be applied (Anti-aliasing etc).</param>
35283     </member>
35284     <member name="
M:UnityEngine.QualitySettings.SetQualityLevel(System.Int32,System.Boolean)">
35285       <summary>
35286         <para>Sets a
new graphics quality level.</para>
35287       </summary>
35288       <param name="
index">Quality index to set.</param>
35289       <param name="
applyExpensiveChanges">Should expensive changes be applied (Anti-aliasing etc).</param>
35290     </member>
35291     <member name="
T:UnityEngine.Quaternion">
35292       <summary>
35293         <para>Quaternions are used to represent rotations.</para>
35294       </summary>
35295     </member>
35296     <member name="
P:UnityEngine.Quaternion.eulerAngles">
35297       <summary>
35298         <para>Returns the euler angle representation of the rotation.</para>
35299       </summary>
35300     </member>
35301     <member name="
P:UnityEngine.Quaternion.identity">
35302       <summary>
35303         <para>The identity rotation (Read Only).</para>
35304       </summary>
35305     </member>
35306     <member name="
F:UnityEngine.Quaternion.w">
35307       <summary>
35308         <para>W component of the Quaternion. Don't modify
this directly unless you know quaternions inside out.</para>
35309       </summary>
35310     </member>
35311     <member name="
F:UnityEngine.Quaternion.x">
35312       <summary>
35313         <para>X component of the Quaternion. Don't modify
this directly unless you know quaternions inside out.</para>
35314       </summary>
35315     </member>
35316     <member name="
F:UnityEngine.Quaternion.y">
35317       <summary>
35318         <para>Y component of the Quaternion. Don't modify
this directly unless you know quaternions inside out.</para>
35319       </summary>
35320     </member>
35321     <member name="
F:UnityEngine.Quaternion.z">
35322       <summary>
35323         <para>Z component of the Quaternion. Don't modify
this directly unless you know quaternions inside out.</para>
35324       </summary>
35325     </member>
35326     <member name="
M:UnityEngine.Quaternion.Angle(UnityEngine.Quaternion,UnityEngine.Quaternion)">
35327       <summary>
35328         <para>Returns the angle
in degrees between two rotations a and b.</para>
35329       </summary>
35330       <param name="
a"></param>
35331       <param name="
b"></param>
35332     </member>
35333     <member name="
M:UnityEngine.Quaternion.AngleAxis(System.Single,UnityEngine.Vector3)">
35334       <summary>
35335         <para>Creates a rotation which rotates angle degrees around axis.</para>
35336       </summary>
35337       <param name="
angle"></param>
35338       <param name="
axis"></param>
35339     </member>
35340     <member name="
M:UnityEngine.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)">
35341       <summary>
35342         <para>Constructs
new Quaternion with given x,y,z,w components.</para>
35343       </summary>
35344       <param name="
x"></param>
35345       <param name="
y"></param>
35346       <param name="
z"></param>
35347       <param name="
w"></param>
35348     </member>
35349     <member name="
M:UnityEngine.Quaternion.Dot(UnityEngine.Quaternion,UnityEngine.Quaternion)">
35350       <summary>
35351         <para>The dot product between two rotations.</para>
35352       </summary>
35353       <param name="
a"></param>
35354       <param name="
b"></param>
35355     </member>
35356     <member name="
M:UnityEngine.Quaternion.Euler(System.Single,System.Single,System.Single)">
35357       <summary>
35358         <para>Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (
in that order).</para>
35359       </summary>
35360       <param name="
x"></param>
35361       <param name="
y"></param>
35362       <param name="
z"></param>
35363     </member>
35364     <member name="
M:UnityEngine.Quaternion.Euler(UnityEngine.Vector3)">
35365       <summary>
35366         <para>Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (
in that order).</para>
35367       </summary>
35368       <param name="
euler"></param>
35369     </member>
35370     <member name="
M:UnityEngine.Quaternion.FromToRotation(UnityEngine.Vector3,UnityEngine.Vector3)">
35371       <summary>
35372         <para>Creates a rotation which rotates
from fromDirection to toDirection.</para>
35373       </summary>
35374       <param name="
fromDirection"></param>
35375       <param name="
toDirection"></param>
35376     </member>
35377     <member name="
M:UnityEngine.Quaternion.Inverse(UnityEngine.Quaternion)">
35378       <summary>
35379         <para>Returns the Inverse of rotation.</para>
35380       </summary>
35381       <param name="
rotation"></param>
35382     </member>
35383     <member name="
M:UnityEngine.Quaternion.Lerp(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single)">
35384       <summary>
35385         <para>Interpolates between a and b
by t and normalizes the result afterwards. The parameter t is clamped to the range [0, 1].</para>
35386       </summary>
35387       <param name="
a"></param>
35388       <param name="
b"></param>
35389       <param name="
t"></param>
35390     </member>
35391     <member name="
M:UnityEngine.Quaternion.LerpUnclamped(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single)">
35392       <summary>
35393         <para>Interpolates between a and b
by t and normalizes the result afterwards. The parameter t is not clamped.</para>
35394       </summary>
35395       <param name="
a"></param>
35396       <param name="
b"></param>
35397       <param name="
t"></param>
35398     </member>
35399     <member name="
M:UnityEngine.Quaternion.LookRotation(UnityEngine.Vector3)">
35400       <summary>
35401         <para>Creates a rotation with the specified forward and upwards directions.</para>
35402       </summary>
35403       <param name="
forward">The direction to look in.</param>
35404       <param name="
upwards">The vector that defines in which direction up is.</param>
35405     </member>
35406     <member name="
M:UnityEngine.Quaternion.LookRotation(UnityEngine.Vector3,UnityEngine.Vector3)">
35407       <summary>
35408         <para>Creates a rotation with the specified forward and upwards directions.</para>
35409       </summary>
35410       <param name="
forward">The direction to look in.</param>
35411       <param name="
upwards">The vector that defines in which direction up is.</param>
35412     </member>
35413     <member name="
?:UnityEngine.Quaternion.op_Equal(UnityEngine.Quaternion,UnityEngine.Quaternion)">
35414       <summary>
35415         <para>Are two quaternions equal to each other?</para>
35416       </summary>
35417       <param name="
lhs"></param>
35418       <param name="
rhs"></param>
35419     </member>
35420     <member name="
?:UnityEngine.Quaternion.op_Multiply(UnityEngine.Quaternion,UnityEngine.Quaternion)">
35421       <summary>
35422         <para>Combines rotations lhs and rhs.</para>
35423       </summary>
35424       <param name="
lhs">Left-hand side quaternion.</param>
35425       <param name="
rhs">Right-hand side quaternion.</param>
35426     </member>
35427     <member name="
?:UnityEngine.Quaternion.op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)">
35428       <summary>
35429         <para>Rotates the point point with rotation.</para>
35430       </summary>
35431       <param name="
rotation"></param>
35432       <param name="
point"></param>
35433     </member>
35434     <member name="
?:UnityEngine.Quaternion.op_NotEqual(UnityEngine.Quaternion,UnityEngine.Quaternion)">
35435       <summary>
35436         <para>Are two quaternions different
from each other?</para>
35437       </summary>
35438       <param name="
lhs"></param>
35439       <param name="
rhs"></param>
35440     </member>
35441     <member name="
M:UnityEngine.Quaternion.RotateTowards(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single)">
35442       <summary>
35443         <para>Rotates a rotation
from towards to.</para>
35444       </summary>
35445       <param name="
from"></param>
35446       <param name="
to"></param>
35447       <param name="
maxDegreesDelta"></param>
35448     </member>
35449     <member name="
M:UnityEngine.Quaternion.Set(System.Single,System.Single,System.Single,System.Single)">
35450       <summary>
35451         <para>Set x, y, z and w components of an existing Quaternion.</para>
35452       </summary>
35453       <param name="
new_x"></param>
35454       <param name="
new_y"></param>
35455       <param name="
new_z"></param>
35456       <param name="
new_w"></param>
35457     </member>
35458     <member name="
M:UnityEngine.Quaternion.SetFromToRotation(UnityEngine.Vector3,UnityEngine.Vector3)">
35459       <summary>
35460         <para>Creates a rotation which rotates
from fromDirection to toDirection.</para>
35461       </summary>
35462       <param name="
fromDirection"></param>
35463       <param name="
toDirection"></param>
35464     </member>
35465     <member name="
M:UnityEngine.Quaternion.SetLookRotation(UnityEngine.Vector3)">
35466       <summary>
35467         <para>Creates a rotation with the specified forward and upwards directions.</para>
35468       </summary>
35469       <param name="
view">The direction to look in.</param>
35470       <param name="
up">The vector that defines in which direction up is.</param>
35471     </member>
35472     <member name="
M:UnityEngine.Quaternion.SetLookRotation(UnityEngine.Vector3,UnityEngine.Vector3)">
35473       <summary>
35474         <para>Creates a rotation with the specified forward and upwards directions.</para>
35475       </summary>
35476       <param name="
view">The direction to look in.</param>
35477       <param name="
up">The vector that defines in which direction up is.</param>
35478     </member>
35479     <member name="
M:UnityEngine.Quaternion.Slerp(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single)">
35480       <summary>
35481         <para>Spherically interpolates between a and b
by t. The parameter t is clamped to the range [0, 1].</para>
35482       </summary>
35483       <param name="
a"></param>
35484       <param name="
b"></param>
35485       <param name="
t"></param>
35486     </member>
35487     <member name="
M:UnityEngine.Quaternion.SlerpUnclamped(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single)">
35488       <summary>
35489         <para>Spherically interpolates between a and b
by t. The parameter t is not clamped.</para>
35490       </summary>
35491       <param name="
a"></param>
35492       <param name="
b"></param>
35493       <param name="
t"></param>
35494     </member>
35495     <member name="
P:UnityEngine.Quaternion.this">
35496       <summary>
35497         <para>Access the x, y, z, w components
using [0], [1], [2], [3] respectively.</para>
35498       </summary>
35499     </member>
35500     <member name="
M:UnityEngine.Quaternion.ToAngleAxis(System.Single&amp;,UnityEngine.Vector3&amp;)">
35501       <summary>
35502         <para>Converts a rotation to angle-axis representation (angles
in degrees).</para>
35503       </summary>
35504       <param name="
angle"></param>
35505       <param name="
axis"></param>
35506     </member>
35507     <member name="
M:UnityEngine.Quaternion.ToString">
35508       <summary>
35509         <para>Returns a nicely formatted
string of the Quaternion.</para>
35510       </summary>
35511       <param name="
format"></param>
35512     </member>
35513     <member name="
M:UnityEngine.Quaternion.ToString(System.String)">
35514       <summary>
35515         <para>Returns a nicely formatted
string of the Quaternion.</para>
35516       </summary>
35517       <param name="
format"></param>
35518     </member>
35519     <member name="
T:UnityEngine.QueryTriggerInteraction">
35520       <summary>
35521         <para>Overrides the
global Physics.queriesHitTriggers.</para>
35522       </summary>
35523     </member>
35524     <member name="
F:UnityEngine.QueryTriggerInteraction.Collide">
35525       <summary>
35526         <para>Queries always report Trigger hits.</para>
35527       </summary>
35528     </member>
35529     <member name="
F:UnityEngine.QueryTriggerInteraction.Ignore">
35530       <summary>
35531         <para>Queries never report Trigger hits.</para>
35532       </summary>
35533     </member>
35534     <member name="
F:UnityEngine.QueryTriggerInteraction.UseGlobal">
35535       <summary>
35536         <para>Queries use the
global Physics.queriesHitTriggers setting.</para>
35537       </summary>
35538     </member>
35539     <member name="
T:UnityEngine.QueueMode">
35540       <summary>
35541         <para>Used
by Animation.Play function.</para>
35542       </summary>
35543     </member>
35544     <member name="
F:UnityEngine.QueueMode.CompleteOthers">
35545       <summary>
35546         <para>Will start playing after all other animations have stopped playing.</para>
35547       </summary>
35548     </member>
35549     <member name="
F:UnityEngine.QueueMode.PlayNow">
35550       <summary>
35551         <para>Starts playing immediately. This can be used
if you just want to quickly create a duplicate animation.</para>
35552       </summary>
35553     </member>
35554     <member name="
T:UnityEngine.Random">
35555       <summary>
35556         <para>Class
for generating random data.</para>
35557       </summary>
35558     </member>
35559     <member name="
P:UnityEngine.Random.insideUnitCircle">
35560       <summary>
35561         <para>Returns a random point inside a circle with radius
1 (Read Only).</para>
35562       </summary>
35563     </member>
35564     <member name="
P:UnityEngine.Random.insideUnitSphere">
35565       <summary>
35566         <para>Returns a random point inside a sphere with radius
1 (Read Only).</para>
35567       </summary>
35568     </member>
35569     <member name="
P:UnityEngine.Random.onUnitSphere">
35570       <summary>
35571         <para>Returns a random point
on the surface of a sphere with radius 1 (Read Only).</para>
35572       </summary>
35573     </member>
35574     <member name="
P:UnityEngine.Random.rotation">
35575       <summary>
35576         <para>Returns a random rotation (Read Only).</para>
35577       </summary>
35578     </member>
35579     <member name="
P:UnityEngine.Random.rotationUniform">
35580       <summary>
35581         <para>Returns a random rotation with uniform distribution (Read Only).</para>
35582       </summary>
35583     </member>
35584     <member name="
P:UnityEngine.Random.state">
35585       <summary>
35586         <para>Gets/Sets the full
internal state of the random number generator.</para>
35587       </summary>
35588     </member>
35589     <member name="
P:UnityEngine.Random.value">
35590       <summary>
35591         <para>Returns a random number between
0.0 [inclusive] and 1.0 [inclusive] (Read Only).</para>
35592       </summary>
35593     </member>
35594     <member name="
M:UnityEngine.Random.ColorHSV">
35595       <summary>
35596         <para>Generates a random color
from HSV and alpha ranges.</para>
35597       </summary>
35598       <param name="
hueMin">Minimum hue [0..1].</param>
35599       <param name="
hueMax">Maximum hue [0..1].</param>
35600       <param name="
saturationMin">Minimum saturation [0..1].</param>
35601       <param name="
saturationMax">Maximum saturation[0..1].</param>
35602       <param name="
valueMin">Minimum value [0..1].</param>
35603       <param name="
valueMax">Maximum value [0..1].</param>
35604       <param name="
alphaMin">Minimum alpha [0..1].</param>
35605       <param name="
alphaMax">Maximum alpha [0..1].</param>
35606       <returns>
35607         <para>A random color with HSV and alpha values
in the input ranges.</para>
35608       </returns>
35609     </member>
35610     <member name="
M:UnityEngine.Random.ColorHSV(System.Single,System.Single)">
35611       <summary>
35612         <para>Generates a random color
from HSV and alpha ranges.</para>
35613       </summary>
35614       <param name="
hueMin">Minimum hue [0..1].</param>
35615       <param name="
hueMax">Maximum hue [0..1].</param>
35616       <param name="
saturationMin">Minimum saturation [0..1].</param>
35617       <param name="
saturationMax">Maximum saturation[0..1].</param>
35618       <param name="
valueMin">Minimum value [0..1].</param>
35619       <param name="
valueMax">Maximum value [0..1].</param>
35620       <param name="
alphaMin">Minimum alpha [0..1].</param>
35621       <param name="
alphaMax">Maximum alpha [0..1].</param>
35622       <returns>
35623         <para>A random color with HSV and alpha values
in the input ranges.</para>
35624       </returns>
35625     </member>
35626     <member name="
M:UnityEngine.Random.ColorHSV(System.Single,System.Single,System.Single,System.Single)">
35627       <summary>
35628         <para>Generates a random color
from HSV and alpha ranges.</para>
35629       </summary>
35630       <param name="
hueMin">Minimum hue [0..1].</param>
35631       <param name="
hueMax">Maximum hue [0..1].</param>
35632       <param name="
saturationMin">Minimum saturation [0..1].</param>
35633       <param name="
saturationMax">Maximum saturation[0..1].</param>
35634       <param name="
valueMin">Minimum value [0..1].</param>
35635       <param name="
valueMax">Maximum value [0..1].</param>
35636       <param name="
alphaMin">Minimum alpha [0..1].</param>
35637       <param name="
alphaMax">Maximum alpha [0..1].</param>
35638       <returns>
35639         <para>A random color with HSV and alpha values
in the input ranges.</para>
35640       </returns>
35641     </member>
35642     <member name="
M:UnityEngine.Random.ColorHSV(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
35643       <summary>
35644         <para>Generates a random color
from HSV and alpha ranges.</para>
35645       </summary>
35646       <param name="
hueMin">Minimum hue [0..1].</param>
35647       <param name="
hueMax">Maximum hue [0..1].</param>
35648       <param name="
saturationMin">Minimum saturation [0..1].</param>
35649       <param name="
saturationMax">Maximum saturation[0..1].</param>
35650       <param name="
valueMin">Minimum value [0..1].</param>
35651       <param name="
valueMax">Maximum value [0..1].</param>
35652       <param name="
alphaMin">Minimum alpha [0..1].</param>
35653       <param name="
alphaMax">Maximum alpha [0..1].</param>
35654       <returns>
35655         <para>A random color with HSV and alpha values
in the input ranges.</para>
35656       </returns>
35657     </member>
35658     <member name="
M:UnityEngine.Random.ColorHSV(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
35659       <summary>
35660         <para>Generates a random color
from HSV and alpha ranges.</para>
35661       </summary>
35662       <param name="
hueMin">Minimum hue [0..1].</param>
35663       <param name="
hueMax">Maximum hue [0..1].</param>
35664       <param name="
saturationMin">Minimum saturation [0..1].</param>
35665       <param name="
saturationMax">Maximum saturation[0..1].</param>
35666       <param name="
valueMin">Minimum value [0..1].</param>
35667       <param name="
valueMax">Maximum value [0..1].</param>
35668       <param name="
alphaMin">Minimum alpha [0..1].</param>
35669       <param name="
alphaMax">Maximum alpha [0..1].</param>
35670       <returns>
35671         <para>A random color with HSV and alpha values
in the input ranges.</para>
35672       </returns>
35673     </member>
35674     <member name="
M:UnityEngine.Random.InitState(System.Int32)">
35675       <summary>
35676         <para>Initializes the random number generator state with a seed.</para>
35677       </summary>
35678       <param name="
seed">Seed used to initialize the random number generator.</param>
35679     </member>
35680     <member name="
M:UnityEngine.Random.Range(System.Single,System.Single)">
35681       <summary>
35682         <para>Returns a random
float number between and min [inclusive] and max [inclusive] (Read Only).</para>
35683       </summary>
35684       <param name="
min"></param>
35685       <param name="
max"></param>
35686     </member>
35687     <member name="
M:UnityEngine.Random.Range(System.Int32,System.Int32)">
35688       <summary>
35689         <para>Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).</para>
35690       </summary>
35691       <param name="
min"></param>
35692       <param name="
max"></param>
35693     </member>
35694     <member name="
T:UnityEngine.Random.State">
35695       <summary>
35696         <para>Serializable structure used to hold the full
internal state of the random number generator. See Also: Random.state.</para>
35697       </summary>
35698     </member>
35699     <member name="
T:UnityEngine.RangeAttribute">
35700       <summary>
35701         <para>Attribute used to make a
float or int variable in a script be restricted to a specific range.</para>
35702       </summary>
35703     </member>
35704     <member name="
M:UnityEngine.RangeAttribute.#ctor(System.Single,System.Single)">
35705       <summary>
35706         <para>Attribute used to make a
float or int variable in a script be restricted to a specific range.</para>
35707       </summary>
35708       <param name="
min">The minimum allowed value.</param>
35709       <param name="
max">The maximum allowed value.</param>
35710     </member>
35711     <member name="
T:UnityEngine.Ray">
35712       <summary>
35713         <para>Representation of rays.</para>
35714       </summary>
35715     </member>
35716     <member name="
P:UnityEngine.Ray.direction">
35717       <summary>
35718         <para>The direction of the ray.</para>
35719       </summary>
35720     </member>
35721     <member name="
P:UnityEngine.Ray.origin">
35722       <summary>
35723         <para>The origin point of the ray.</para>
35724       </summary>
35725     </member>
35726     <member name="
M:UnityEngine.Ray.#ctor(UnityEngine.Vector3,UnityEngine.Vector3)">
35727       <summary>
35728         <para>Creates a ray starting at origin along direction.</para>
35729       </summary>
35730       <param name="
origin"></param>
35731       <param name="
direction"></param>
35732     </member>
35733     <member name="
M:UnityEngine.Ray.GetPoint(System.Single)">
35734       <summary>
35735         <para>Returns a point at distance units along the ray.</para>
35736       </summary>
35737       <param name="
distance"></param>
35738     </member>
35739     <member name="
M:UnityEngine.Ray.ToString">
35740       <summary>
35741         <para>Returns a nicely formatted
string for this ray.</para>
35742       </summary>
35743       <param name="
format"></param>
35744     </member>
35745     <member name="
M:UnityEngine.Ray.ToString(System.String)">
35746       <summary>
35747         <para>Returns a nicely formatted
string for this ray.</para>
35748       </summary>
35749       <param name="
format"></param>
35750     </member>
35751     <member name="
T:UnityEngine.Ray2D">
35752       <summary>
35753         <para>A ray
in 2D space.</para>
35754       </summary>
35755     </member>
35756     <member name="
P:UnityEngine.Ray2D.direction">
35757       <summary>
35758         <para>The direction of the ray
in world space.</para>
35759       </summary>
35760     </member>
35761     <member name="
P:UnityEngine.Ray2D.origin">
35762       <summary>
35763         <para>The starting point of the ray
in world space.</para>
35764       </summary>
35765     </member>
35766     <member name="
M:UnityEngine.Ray2D.GetPoint(System.Single)">
35767       <summary>
35768         <para>Get a point that lies a given distance along a ray.</para>
35769       </summary>
35770       <param name="
distance">Distance of the desired point along the path of the ray.</param>
35771     </member>
35772     <member name="
T:UnityEngine.RaycastHit">
35773       <summary>
35774         <para>Structure used to
get information back from a raycast.</para>
35775       </summary>
35776     </member>
35777     <member name="
P:UnityEngine.RaycastHit.barycentricCoordinate">
35778       <summary>
35779         <para>The barycentric coordinate of the triangle we hit.</para>
35780       </summary>
35781     </member>
35782     <member name="
P:UnityEngine.RaycastHit.collider">
35783       <summary>
35784         <para>The Collider that was hit.</para>
35785       </summary>
35786     </member>
35787     <member name="
P:UnityEngine.RaycastHit.distance">
35788       <summary>
35789         <para>The distance
from the ray's origin to the impact point.</para>
35790       </summary>
35791     </member>
35792     <member name="
P:UnityEngine.RaycastHit.lightmapCoord">
35793       <summary>
35794         <para>The uv lightmap coordinate at the impact point.</para>
35795       </summary>
35796     </member>
35797     <member name="
P:UnityEngine.RaycastHit.normal">
35798       <summary>
35799         <para>The normal of the surface the ray hit.</para>
35800       </summary>
35801     </member>
35802     <member name="
P:UnityEngine.RaycastHit.point">
35803       <summary>
35804         <para>The impact point
in world space where the ray hit the collider.</para>
35805       </summary>
35806     </member>
35807     <member name="
P:UnityEngine.RaycastHit.rigidbody">
35808       <summary>
35809         <para>The Rigidbody of the collider that was hit. If the collider
is not attached to a rigidbody then it is null.</para>
35810       </summary>
35811     </member>
35812     <member name="
P:UnityEngine.RaycastHit.textureCoord">
35813       <summary>
35814         <para>The uv texture coordinate at the impact point.</para>
35815       </summary>
35816     </member>
35817     <member name="
P:UnityEngine.RaycastHit.textureCoord2">
35818       <summary>
35819         <para>The secondary uv texture coordinate at the impact point.</para>
35820       </summary>
35821     </member>
35822     <member name="
P:UnityEngine.RaycastHit.transform">
35823       <summary>
35824         <para>The Transform of the rigidbody or collider that was hit.</para>
35825       </summary>
35826     </member>
35827     <member name="
P:UnityEngine.RaycastHit.triangleIndex">
35828       <summary>
35829         <para>The index of the triangle that was hit.</para>
35830       </summary>
35831     </member>
35832     <member name="
T:UnityEngine.RaycastHit2D">
35833       <summary>
35834         <para>Information returned about an
object detected by a raycast in 2D physics.</para>
35835       </summary>
35836     </member>
35837     <member name="
P:UnityEngine.RaycastHit2D.centroid">
35838       <summary>
35839         <para>The centroid of the primitive used to perform the cast.</para>
35840       </summary>
35841     </member>
35842     <member name="
P:UnityEngine.RaycastHit2D.collider">
35843       <summary>
35844         <para>The collider hit
by the ray.</para>
35845       </summary>
35846     </member>
35847     <member name="
P:UnityEngine.RaycastHit2D.distance">
35848       <summary>
35849         <para>The distance
from the ray origin to the impact point.</para>
35850       </summary>
35851     </member>
35852     <member name="
P:UnityEngine.RaycastHit2D.fraction">
35853       <summary>
35854         <para>Fraction of the distance along the ray that the hit occurred.</para>
35855       </summary>
35856     </member>
35857     <member name="
P:UnityEngine.RaycastHit2D.normal">
35858       <summary>
35859         <para>The normal vector of the surface hit
by the ray.</para>
35860       </summary>
35861     </member>
35862     <member name="
P:UnityEngine.RaycastHit2D.point">
35863       <summary>
35864         <para>The point
in world space where the ray hit the collider's surface.</para>
35865       </summary>
35866     </member>
35867     <member name="
P:UnityEngine.RaycastHit2D.rigidbody">
35868       <summary>
35869         <para>The Rigidbody2D attached to the
object that was hit.</para>
35870       </summary>
35871     </member>
35872     <member name="
P:UnityEngine.RaycastHit2D.transform">
35873       <summary>
35874         <para>The Transform of the
object that was hit.</para>
35875       </summary>
35876     </member>
35877     <member name="
T:UnityEngine.Rect">
35878       <summary>
35879         <para>A
2D Rectangle defined by X and Y position, width and height.</para>
35880       </summary>
35881     </member>
35882     <member name="
P:UnityEngine.Rect.center">
35883       <summary>
35884         <para>The position of the center of the rectangle.</para>
35885       </summary>
35886     </member>
35887     <member name="
P:UnityEngine.Rect.height">
35888       <summary>
35889         <para>The height of the rectangle, measured
from the Y position.</para>
35890       </summary>
35891     </member>
35892     <member name="
P:UnityEngine.Rect.max">
35893       <summary>
35894         <para>The position of the maximum corner of the rectangle.</para>
35895       </summary>
35896     </member>
35897     <member name="
P:UnityEngine.Rect.min">
35898       <summary>
35899         <para>The position of the minimum corner of the rectangle.</para>
35900       </summary>
35901     </member>
35902     <member name="
P:UnityEngine.Rect.position">
35903       <summary>
35904         <para>The X and Y position of the rectangle.</para>
35905       </summary>
35906     </member>
35907     <member name="
P:UnityEngine.Rect.size">
35908       <summary>
35909         <para>The width and height of the rectangle.</para>
35910       </summary>
35911     </member>
35912     <member name="
P:UnityEngine.Rect.width">
35913       <summary>
35914         <para>The width of the rectangle, measured
from the X position.</para>
35915       </summary>
35916     </member>
35917     <member name="
P:UnityEngine.Rect.x">
35918       <summary>
35919         <para>The X coordinate of the rectangle.</para>
35920       </summary>
35921     </member>
35922     <member name="
P:UnityEngine.Rect.xMax">
35923       <summary>
35924         <para>The maximum X coordinate of the rectangle.</para>
35925       </summary>
35926     </member>
35927     <member name="
P:UnityEngine.Rect.xMin">
35928       <summary>
35929         <para>The minimum X coordinate of the rectangle.</para>
35930       </summary>
35931     </member>
35932     <member name="
P:UnityEngine.Rect.y">
35933       <summary>
35934         <para>The Y coordinate of the rectangle.</para>
35935       </summary>
35936     </member>
35937     <member name="
P:UnityEngine.Rect.yMax">
35938       <summary>
35939         <para>The maximum Y coordinate of the rectangle.</para>
35940       </summary>
35941     </member>
35942     <member name="
P:UnityEngine.Rect.yMin">
35943       <summary>
35944         <para>The minimum Y coordinate of the rectangle.</para>
35945       </summary>
35946     </member>
35947     <member name="
M:UnityEngine.Rect.Contains(UnityEngine.Vector2)">
35948       <summary>
35949         <para>Returns
true if the x and y components of point is a point inside this rectangle. If allowInverse is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.</para>
35950       </summary>
35951       <param name="
point">Point to test.</param>
35952       <param name="
allowInverse">Does the test allow the Rect's width and height to be negative?</param>
35953       <returns>
35954         <para>True
if the point lies within the specified rectangle.</para>
35955       </returns>
35956     </member>
35957     <member name="
M:UnityEngine.Rect.Contains(UnityEngine.Vector3)">
35958       <summary>
35959         <para>Returns
true if the x and y components of point is a point inside this rectangle. If allowInverse is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.</para>
35960       </summary>
35961       <param name="
point">Point to test.</param>
35962       <param name="
allowInverse">Does the test allow the Rect's width and height to be negative?</param>
35963       <returns>
35964         <para>True
if the point lies within the specified rectangle.</para>
35965       </returns>
35966     </member>
35967     <member name="
M:UnityEngine.Rect.Contains(UnityEngine.Vector3,System.Boolean)">
35968       <summary>
35969         <para>Returns
true if the x and y components of point is a point inside this rectangle. If allowInverse is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.</para>
35970       </summary>
35971       <param name="
point">Point to test.</param>
35972       <param name="
allowInverse">Does the test allow the Rect's width and height to be negative?</param>
35973       <returns>
35974         <para>True
if the point lies within the specified rectangle.</para>
35975       </returns>
35976     </member>
35977     <member name="
M:UnityEngine.Rect.#ctor(System.Single,System.Single,System.Single,System.Single)">
35978       <summary>
35979         <para>Creates a
new rectangle.</para>
35980       </summary>
35981       <param name="
x">The X value the rect is measured from.</param>
35982       <param name="
y">The Y value the rect is measured from.</param>
35983       <param name="
width">The width of the rectangle.</param>
35984       <param name="
height">The height of the rectangle.</param>
35985     </member>
35986     <member name="
M:UnityEngine.Rect.#ctor(UnityEngine.Rect)">
35987       <summary>
35988         <para></para>
35989       </summary>
35990       <param name="
source"></param>
35991     </member>
35992     <member name="
M:UnityEngine.Rect.#ctor(UnityEngine.Vector2,UnityEngine.Vector2)">
35993       <summary>
35994         <para>Creates a rectangle given a size and position.</para>
35995       </summary>
35996       <param name="
position">The position of the minimum corner of the rect.</param>
35997       <param name="
size">The width and height of the rect.</param>
35998     </member>
35999     <member name="
M:UnityEngine.Rect.MinMaxRect(System.Single,System.Single,System.Single,System.Single)">
36000       <summary>
36001         <para>Creates a rectangle
from min/max coordinate values.</para>
36002       </summary>
36003       <param name="
xmin">The minimum X coordinate.</param>
36004       <param name="
ymin">The minimum Y coordinate.</param>
36005       <param name="
xmax">The maximum X coordinate.</param>
36006       <param name="
ymax">The maximum Y coordinate.</param>
36007       <returns>
36008         <para>A rectangle matching the specified coordinates.</para>
36009       </returns>
36010     </member>
36011     <member name="
M:UnityEngine.Rect.NormalizedToPoint(UnityEngine.Rect,UnityEngine.Vector2)">
36012       <summary>
36013         <para>Returns a point inside a rectangle, given normalized coordinates.</para>
36014       </summary>
36015       <param name="
rectangle">Rectangle to get a point inside.</param>
36016       <param name="
normalizedRectCoordinates">Normalized coordinates to get a point for.</param>
36017     </member>
36018     <member name="
?:UnityEngine.Rect.op_Equal(UnityEngine.Rect,UnityEngine.Rect)">
36019       <summary>
36020         <para>Returns
true if the rectangles are the same.</para>
36021       </summary>
36022       <param name="
lhs"></param>
36023       <param name="
rhs"></param>
36024     </member>
36025     <member name="
?:UnityEngine.Rect.op_NotEqual(UnityEngine.Rect,UnityEngine.Rect)">
36026       <summary>
36027         <para>Returns
true if the rectangles are different.</para>
36028       </summary>
36029       <param name="
lhs"></param>
36030       <param name="
rhs"></param>
36031     </member>
36032     <member name="
M:UnityEngine.Rect.Overlaps(UnityEngine.Rect)">
36033       <summary>
36034         <para>Returns
true if the other rectangle overlaps this one. If allowInverse is present and true, the widths and heights of the Rects are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.</para>
36035       </summary>
36036       <param name="
other">Other rectangle to test overlapping with.</param>
36037       <param name="
allowInverse">Does the test allow the widths and heights of the Rects to be negative?</param>
36038     </member>
36039     <member name="
M:UnityEngine.Rect.Overlaps(UnityEngine.Rect,System.Boolean)">
36040       <summary>
36041         <para>Returns
true if the other rectangle overlaps this one. If allowInverse is present and true, the widths and heights of the Rects are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.</para>
36042       </summary>
36043       <param name="
other">Other rectangle to test overlapping with.</param>
36044       <param name="
allowInverse">Does the test allow the widths and heights of the Rects to be negative?</param>
36045     </member>
36046     <member name="
M:UnityEngine.Rect.PointToNormalized(UnityEngine.Rect,UnityEngine.Vector2)">
36047       <summary>
36048         <para>Returns the normalized coordinates cooresponding the the point.</para>
36049       </summary>
36050       <param name="
rectangle">Rectangle to get normalized coordinates inside.</param>
36051       <param name="
point">A point inside the rectangle to get normalized coordinates for.</param>
36052     </member>
36053     <member name="
M:UnityEngine.Rect.Set(System.Single,System.Single,System.Single,System.Single)">
36054       <summary>
36055         <para>Set components of an existing Rect.</para>
36056       </summary>
36057       <param name="
x"></param>
36058       <param name="
y"></param>
36059       <param name="
width"></param>
36060       <param name="
height"></param>
36061     </member>
36062     <member name="
M:UnityEngine.Rect.ToString">
36063       <summary>
36064         <para>Returns a nicely formatted
string for this Rect.</para>
36065       </summary>
36066       <param name="
format"></param>
36067     </member>
36068     <member name="
M:UnityEngine.Rect.ToString(System.String)">
36069       <summary>
36070         <para>Returns a nicely formatted
string for this Rect.</para>
36071       </summary>
36072       <param name="
format"></param>
36073     </member>
36074     <member name="
T:UnityEngine.RectOffset">
36075       <summary>
36076         <para>Offsets
for rectangles, borders, etc.</para>
36077       </summary>
36078     </member>
36079     <member name="
P:UnityEngine.RectOffset.bottom">
36080       <summary>
36081         <para>Bottom edge size.</para>
36082       </summary>
36083     </member>
36084     <member name="
P:UnityEngine.RectOffset.horizontal">
36085       <summary>
36086         <para>Shortcut
for left + right. (Read Only)</para>
36087       </summary>
36088     </member>
36089     <member name="
P:UnityEngine.RectOffset.left">
36090       <summary>
36091         <para>Left edge size.</para>
36092       </summary>
36093     </member>
36094     <member name="
P:UnityEngine.RectOffset.right">
36095       <summary>
36096         <para>Right edge size.</para>
36097       </summary>
36098     </member>
36099     <member name="
P:UnityEngine.RectOffset.top">
36100       <summary>
36101         <para>Top edge size.</para>
36102       </summary>
36103     </member>
36104     <member name="
P:UnityEngine.RectOffset.vertical">
36105       <summary>
36106         <para>Shortcut
for top + bottom. (Read Only)</para>
36107       </summary>
36108     </member>
36109     <member name="
M:UnityEngine.RectOffset.Add(UnityEngine.Rect)">
36110       <summary>
36111         <para>Add the border offsets to a rect.</para>
36112       </summary>
36113       <param name="
rect"></param>
36114     </member>
36115     <member name="
M:UnityEngine.RectOffset.#ctor">
36116       <summary>
36117         <para>Creates a
new rectangle with offsets.</para>
36118       </summary>
36119       <param name="
left"></param>
36120       <param name="
right"></param>
36121       <param name="
top"></param>
36122       <param name="
bottom"></param>
36123     </member>
36124     <member name="
M:UnityEngine.RectOffset.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
36125       <summary>
36126         <para>Creates a
new rectangle with offsets.</para>
36127       </summary>
36128       <param name="
left"></param>
36129       <param name="
right"></param>
36130       <param name="
top"></param>
36131       <param name="
bottom"></param>
36132     </member>
36133     <member name="
M:UnityEngine.RectOffset.Remove(UnityEngine.Rect)">
36134       <summary>
36135         <para>Remove the border offsets
from a rect.</para>
36136       </summary>
36137       <param name="
rect"></param>
36138     </member>
36139     <member name="
T:UnityEngine.RectTransform">
36140       <summary>
36141         <para>Position, size, anchor and pivot information
for a rectangle.</para>
36142       </summary>
36143     </member>
36144     <member name="
P:UnityEngine.RectTransform.anchoredPosition">
36145       <summary>
36146         <para>The position of the pivot of
this RectTransform relative to the anchor reference point.</para>
36147       </summary>
36148     </member>
36149     <member name="
P:UnityEngine.RectTransform.anchoredPosition3D">
36150       <summary>
36151         <para>The
3D position of the pivot of this RectTransform relative to the anchor reference point.</para>
36152       </summary>
36153     </member>
36154     <member name="
P:UnityEngine.RectTransform.anchorMax">
36155       <summary>
36156         <para>The normalized position
in the parent RectTransform that the upper right corner is anchored to.</para>
36157       </summary>
36158     </member>
36159     <member name="
P:UnityEngine.RectTransform.anchorMin">
36160       <summary>
36161         <para>The normalized position
in the parent RectTransform that the lower left corner is anchored to.</para>
36162       </summary>
36163     </member>
36164     <member name="
P:UnityEngine.RectTransform.offsetMax">
36165       <summary>
36166         <para>The offset of the upper right corner of the rectangle relative to the upper right anchor.</para>
36167       </summary>
36168     </member>
36169     <member name="
P:UnityEngine.RectTransform.offsetMin">
36170       <summary>
36171         <para>The offset of the lower left corner of the rectangle relative to the lower left anchor.</para>
36172       </summary>
36173     </member>
36174     <member name="
P:UnityEngine.RectTransform.pivot">
36175       <summary>
36176         <para>The normalized position
in this RectTransform that it rotates around.</para>
36177       </summary>
36178     </member>
36179     <member name="
?:UnityEngine.RectTransform.reapplyDrivenProperties(UnityEngine.RectTransform/ReapplyDrivenProperties)">
36180       <summary>
36181         <para>Event that
is invoked for RectTransforms that need to have their driven properties reapplied.</para>
36182       </summary>
36183       <param name="
value"></param>
36184     </member>
36185     <member name="
P:UnityEngine.RectTransform.rect">
36186       <summary>
36187         <para>The calculated rectangle
in the local space of the Transform.</para>
36188       </summary>
36189     </member>
36190     <member name="
P:UnityEngine.RectTransform.sizeDelta">
36191       <summary>
36192         <para>The size of
this RectTransform relative to the distances between the anchors.</para>
36193       </summary>
36194     </member>
36195     <member name="
T:UnityEngine.RectTransform.Axis">
36196       <summary>
36197         <para>An axis that can be horizontal or vertical.</para>
36198       </summary>
36199     </member>
36200     <member name="
F:UnityEngine.RectTransform.Axis.Horizontal">
36201       <summary>
36202         <para>Horizontal.</para>
36203       </summary>
36204     </member>
36205     <member name="
F:UnityEngine.RectTransform.Axis.Vertical">
36206       <summary>
36207         <para>Vertical.</para>
36208       </summary>
36209     </member>
36210     <member name="
T:UnityEngine.RectTransform.Edge">
36211       <summary>
36212         <para>Enum used to specify one edge of a rectangle.</para>
36213       </summary>
36214     </member>
36215     <member name="
F:UnityEngine.RectTransform.Edge.Bottom">
36216       <summary>
36217         <para>The bottom edge.</para>
36218       </summary>
36219     </member>
36220     <member name="
F:UnityEngine.RectTransform.Edge.Left">
36221       <summary>
36222         <para>The left edge.</para>
36223       </summary>
36224     </member>
36225     <member name="
F:UnityEngine.RectTransform.Edge.Right">
36226       <summary>
36227         <para>The right edge.</para>
36228       </summary>
36229     </member>
36230     <member name="
F:UnityEngine.RectTransform.Edge.Top">
36231       <summary>
36232         <para>The top edge.</para>
36233       </summary>
36234     </member>
36235     <member name="
M:UnityEngine.RectTransform.GetLocalCorners(UnityEngine.Vector3[])">
36236       <summary>
36237         <para>Get the corners of the calculated rectangle
in the local space of its Transform.</para>
36238       </summary>
36239       <param name="
fourCornersArray">Array that corners should be filled into.</param>
36240     </member>
36241     <member name="
M:UnityEngine.RectTransform.GetWorldCorners(UnityEngine.Vector3[])">
36242       <summary>
36243         <para>Get the corners of the calculated rectangle
in world space.</para>
36244       </summary>
36245       <param name="
fourCornersArray">Array that corners should be filled into.</param>
36246     </member>
36247     <member name="
T:UnityEngine.RectTransform.ReapplyDrivenProperties">
36248       <summary>
36249         <para>Delegate used
for the reapplyDrivenProperties event.</para>
36250       </summary>
36251       <param name="
driven"></param>
36252     </member>
36253     <member name="
M:UnityEngine.RectTransform.SetInsetAndSizeFromParentEdge(UnityEngine.RectTransform/Edge,System.Single,System.Single)">
36254       <summary>
36255         <para>Set the distance of
this rectangle relative to a specified edge of the parent rectangle, while also setting its size.</para>
36256       </summary>
36257       <param name="
edge">The edge of the parent rectangle to inset from.</param>
36258       <param name="
inset">The inset distance.</param>
36259       <param name="
size">The size of the rectangle along the same direction of the inset.</param>
36260     </member>
36261     <member name="
M:UnityEngine.RectTransform.SetSizeWithCurrentAnchors(UnityEngine.RectTransform/Axis,System.Single)">
36262       <summary>
36263         <para>Makes the RectTransform calculated rect be a given size
on the specified axis.</para>
36264       </summary>
36265       <param name="
axis">The axis to specify the size along.</param>
36266       <param name="
size">The desired size along the specified axis.</param>
36267     </member>
36268     <member name="
T:UnityEngine.RectTransformUtility">
36269       <summary>
36270         <para>Utility
class containing helper methods for working with RectTransform.</para>
36271       </summary>
36272     </member>
36273     <member name="
M:UnityEngine.RectTransformUtility.FlipLayoutAxes(UnityEngine.RectTransform,System.Boolean,System.Boolean)">
36274       <summary>
36275         <para>Flips the horizontal and vertical axes of the RectTransform size and alignment, and optionally its children
as well.</para>
36276       </summary>
36277       <param name="
rect">The RectTransform to flip.</param>
36278       <param name="
keepPositioning">Flips around the pivot if true. Flips within the parent rect if false.</param>
36279       <param name="
recursive">Flip the children as well?</param>
36280     </member>
36281     <member name="
M:UnityEngine.RectTransformUtility.FlipLayoutOnAxis(UnityEngine.RectTransform,System.Int32,System.Boolean,System.Boolean)">
36282       <summary>
36283         <para>Flips the alignment of the RectTransform along the horizontal or vertical axis, and optionally its children
as well.</para>
36284       </summary>
36285       <param name="
rect">The RectTransform to flip.</param>
36286       <param name="
keepPositioning">Flips around the pivot if true. Flips within the parent rect if false.</param>
36287       <param name="
recursive">Flip the children as well?</param>
36288       <param name="
axis">The axis to flip along. 0 is horizontal and 1 is vertical.</param>
36289     </member>
36290     <member name="
M:UnityEngine.RectTransformUtility.PixelAdjustPoint(UnityEngine.Vector2,UnityEngine.Transform,UnityEngine.Canvas)">
36291       <summary>
36292         <para>Convert a given point
in screen space into a pixel correct point.</para>
36293       </summary>
36294       <param name="
point"></param>
36295       <param name="
elementTransform"></param>
36296       <param name="
canvas"></param>
36297       <returns>
36298         <para>Pixel adjusted point.</para>
36299       </returns>
36300     </member>
36301     <member name="
M:UnityEngine.RectTransformUtility.PixelAdjustRect(UnityEngine.RectTransform,UnityEngine.Canvas)">
36302       <summary>
36303         <para>Given a rect transform,
return the corner points in pixel accurate coordinates.</para>
36304       </summary>
36305       <param name="
rectTransform"></param>
36306       <param name="
canvas"></param>
36307       <returns>
36308         <para>Pixel adjusted rect.</para>
36309       </returns>
36310     </member>
36311     <member name="
M:UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera)">
36312       <summary>
36313         <para>Does the RectTransform contain the screen point
as seen from the given camera?</para>
36314       </summary>
36315       <param name="
rect">The RectTransform to test with.</param>
36316       <param name="
screenPoint">The screen point to test.</param>
36317       <param name="
cam">The camera from which the test is performed from. (Optional)</param>
36318       <returns>
36319         <para>True
if the point is inside the rectangle.</para>
36320       </returns>
36321     </member>
36322     <member name="
M:UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector2&amp;)">
36323       <summary>
36324         <para>Transform a screen space point to a position
in the local space of a RectTransform that is on the plane of its rectangle.</para>
36325       </summary>
36326       <param name="
rect">The RectTransform to find a point inside.</param>
36327       <param name="
cam">The camera associated with the screen space position.</param>
36328       <param name="
screenPoint">Screen space position.</param>
36329       <param name="
localPoint">Point in local space of the rect transform.</param>
36330       <returns>
36331         <para>Returns
true if the plane of the RectTransform is hit, regardless of whether the point is inside the rectangle.</para>
36332       </returns>
36333     </member>
36334     <member name="
M:UnityEngine.RectTransformUtility.ScreenPointToWorldPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector3&amp;)">
36335       <summary>
36336         <para>Transform a screen space point to a position
in world space that is on the plane of the given RectTransform.</para>
36337       </summary>
36338       <param name="
rect">The RectTransform to find a point inside.</param>
36339       <param name="
cam">The camera associated with the screen space position.</param>
36340       <param name="
screenPoint">Screen space position.</param>
36341       <param name="
worldPoint">Point in world space.</param>
36342       <returns>
36343         <para>Returns
true if the plane of the RectTransform is hit, regardless of whether the point is inside the rectangle.</para>
36344       </returns>
36345     </member>
36346     <member name="
T:UnityEngine.ReflectionProbe">
36347       <summary>
36348         <para>The reflection probe
is used to capture the surroundings into a texture which is passed to the shaders and used for reflections.</para>
36349       </summary>
36350     </member>
36351     <member name="
P:UnityEngine.ReflectionProbe.backgroundColor">
36352       <summary>
36353         <para>The color with which the texture of reflection probe will be cleared.</para>
36354       </summary>
36355     </member>
36356     <member name="
P:UnityEngine.ReflectionProbe.bakedTexture">
36357       <summary>
36358         <para>Reference to the baked texture of the reflection probe's surrounding.</para>
36359       </summary>
36360     </member>
36361     <member name="
P:UnityEngine.ReflectionProbe.blendDistance">
36362       <summary>
36363         <para>Distance around probe used
for blending (used in deferred probes).</para>
36364       </summary>
36365     </member>
36366     <member name="
P:UnityEngine.ReflectionProbe.bounds">
36367       <summary>
36368         <para>The bounding volume of the reflection probe (Read Only).</para>
36369       </summary>
36370     </member>
36371     <member name="
P:UnityEngine.ReflectionProbe.boxProjection">
36372       <summary>
36373         <para>Should
this reflection probe use box projection?</para>
36374       </summary>
36375     </member>
36376     <member name="
P:UnityEngine.ReflectionProbe.center">
36377       <summary>
36378         <para>The center of the box area
in which reflections will be applied to the objects. Measured in the probes's local space.</para>
36379       </summary>
36380     </member>
36381     <member name="
P:UnityEngine.ReflectionProbe.clearFlags">
36382       <summary>
36383         <para>How the reflection probe clears the background.</para>
36384       </summary>
36385     </member>
36386     <member name="
P:UnityEngine.ReflectionProbe.cullingMask">
36387       <summary>
36388         <para>This
is used to render parts of the reflecion probe's surrounding selectively.</para>
36389       </summary>
36390     </member>
36391     <member name="
P:UnityEngine.ReflectionProbe.customBakedTexture">
36392       <summary>
36393         <para>Reference to the baked texture of the reflection probe's surrounding. Use
this to assign custom reflection texture.</para>
36394       </summary>
36395     </member>
36396     <member name="
P:UnityEngine.ReflectionProbe.farClipPlane">
36397       <summary>
36398         <para>The far clipping plane distance
when rendering the probe.</para>
36399       </summary>
36400     </member>
36401     <member name="
P:UnityEngine.ReflectionProbe.hdr">
36402       <summary>
36403         <para>Should
this reflection probe use HDR rendering?</para>
36404       </summary>
36405     </member>
36406     <member name="
P:UnityEngine.ReflectionProbe.importance">
36407       <summary>
36408         <para>Reflection probe importance.</para>
36409       </summary>
36410     </member>
36411     <member name="
P:UnityEngine.ReflectionProbe.intensity">
36412       <summary>
36413         <para>The intensity modifier that
is applied to the texture of reflection probe in the shader.</para>
36414       </summary>
36415     </member>
36416     <member name="
P:UnityEngine.ReflectionProbe.mode">
36417       <summary>
36418         <para>Should reflection probe texture be generated
in the Editor (ReflectionProbeMode.Baked) or should probe use custom specified texure (ReflectionProbeMode.Custom)?</para>
36419       </summary>
36420     </member>
36421     <member name="
P:UnityEngine.ReflectionProbe.nearClipPlane">
36422       <summary>
36423         <para>The near clipping plane distance
when rendering the probe.</para>
36424       </summary>
36425     </member>
36426     <member name="
P:UnityEngine.ReflectionProbe.refreshMode">
36427       <summary>
36428         <para>Sets the way the probe will refresh.
36429
36430 See Also: ReflectionProbeRefreshMode.</para>
36431       </summary>
36432     </member>
36433     <member name="
P:UnityEngine.ReflectionProbe.resolution">
36434       <summary>
36435         <para>Resolution of the underlying reflection texture
in pixels.</para>
36436       </summary>
36437     </member>
36438     <member name="
P:UnityEngine.ReflectionProbe.shadowDistance">
36439       <summary>
36440         <para>Shadow drawing distance
when rendering the probe.</para>
36441       </summary>
36442     </member>
36443     <member name="
P:UnityEngine.ReflectionProbe.size">
36444       <summary>
36445         <para>The size of the box area
in which reflections will be applied to the objects. Measured in the probes's local space.</para>
36446       </summary>
36447     </member>
36448     <member name="
P:UnityEngine.ReflectionProbe.texture">
36449       <summary>
36450         <para>Texture which
is passed to the shader of the objects in the vicinity of the reflection probe (Read Only).</para>
36451       </summary>
36452     </member>
36453     <member name="
P:UnityEngine.ReflectionProbe.timeSlicingMode">
36454       <summary>
36455         <para>Sets
this probe time-slicing mode
36456
36457 See Also: ReflectionProbeTimeSlicingMode.</para>
36458       </summary>
36459     </member>
36460     <member name="
P:UnityEngine.ReflectionProbe.type">
36461       <summary>
36462         <para>Reflection probe type.</para>
36463       </summary>
36464     </member>
36465     <member name="
M:UnityEngine.ReflectionProbe.BlendCubemap(UnityEngine.Texture,UnityEngine.Texture,System.Single,UnityEngine.RenderTexture)">
36466       <summary>
36467         <para>Utility method to blend
2 cubemaps into a target render texture.</para>
36468       </summary>
36469       <param name="
src">Cubemap to blend from.</param>
36470       <param name="
dst">Cubemap to blend to.</param>
36471       <param name="
blend">Blend weight.</param>
36472       <param name="
target">RenderTexture which will hold the result of the blend.</param>
36473       <returns>
36474         <para>Returns trues
if cubemaps were blended, false otherwise.</para>
36475       </returns>
36476     </member>
36477     <member name="
M:UnityEngine.ReflectionProbe.IsFinishedRendering(System.Int32)">
36478       <summary>
36479         <para>Checks
if a probe has finished a time-sliced render.</para>
36480       </summary>
36481       <param name="
renderId">An integer representing the RenderID as returned by the RenderProbe method.</param>
36482       <returns>
36483         <para>
36484           True
if the render has finished, false otherwise.
36485           
36486           See Also: timeSlicingMode
36487         </para>
36488       </returns>
36489     </member>
36490     <member name="
M:UnityEngine.ReflectionProbe.RenderProbe(UnityEngine.RenderTexture)">
36491       <summary>
36492         <para>Refreshes the probe's cubemap.</para>
36493       </summary>
36494       <param name="
targetTexture">Target RendeTexture in which rendering should be done. Specifying null will update the probe's default texture.</param>
36495       <returns>
36496         <para>
36497           An integer representing a RenderID which can subsequently be used to check
if the probe has finished rendering while rendering in time-slice mode.
36498           
36499           See Also: IsFinishedRendering
36500           See Also: timeSlicingMode
36501         </para>
36502       </returns>
36503     </member>
36504     <member name="
T:UnityEngine.RelativeJoint2D">
36505       <summary>
36506         <para>Keeps two Rigidbody2D at their relative orientations.</para>
36507       </summary>
36508     </member>
36509     <member name="
P:UnityEngine.RelativeJoint2D.angularOffset">
36510       <summary>
36511         <para>The current angular offset between the Rigidbody2D that the joint connects.</para>
36512       </summary>
36513     </member>
36514     <member name="
P:UnityEngine.RelativeJoint2D.autoConfigureOffset">
36515       <summary>
36516         <para>Should both the linearOffset and angularOffset be calculated automatically?</para>
36517       </summary>
36518     </member>
36519     <member name="
P:UnityEngine.RelativeJoint2D.correctionScale">
36520       <summary>
36521         <para>Scales both the linear and angular forces used to correct the required relative orientation.</para>
36522       </summary>
36523     </member>
36524     <member name="
P:UnityEngine.RelativeJoint2D.linearOffset">
36525       <summary>
36526         <para>The current linear offset between the Rigidbody2D that the joint connects.</para>
36527       </summary>
36528     </member>
36529     <member name="
P:UnityEngine.RelativeJoint2D.maxForce">
36530       <summary>
36531         <para>The maximum force that can be generated
when trying to maintain the relative joint constraint.</para>
36532       </summary>
36533     </member>
36534     <member name="
P:UnityEngine.RelativeJoint2D.maxTorque">
36535       <summary>
36536         <para>The maximum torque that can be generated
when trying to maintain the relative joint constraint.</para>
36537       </summary>
36538     </member>
36539     <member name="
P:UnityEngine.RelativeJoint2D.target">
36540       <summary>
36541         <para>The world-space position that
is currently trying to be maintained.</para>
36542       </summary>
36543     </member>
36544     <member name="
T:UnityEngine.RenderBuffer">
36545       <summary>
36546         <para>Color or depth buffer part of a RenderTexture.</para>
36547       </summary>
36548     </member>
36549     <member name="
M:UnityEngine.RenderBuffer.GetNativeRenderBufferPtr">
36550       <summary>
36551         <para>Returns native RenderBuffer. Be warned
this is not native Texture, but rather pointer to unity struct that can be used with native unity API. Currently such API exists only on iOS.</para>
36552       </summary>
36553     </member>
36554     <member name="
T:UnityEngine.Renderer">
36555       <summary>
36556         <para>General functionality
for all renderers.</para>
36557       </summary>
36558     </member>
36559     <member name="
P:UnityEngine.Renderer.bounds">
36560       <summary>
36561         <para>The bounding volume of the renderer (Read Only).</para>
36562       </summary>
36563     </member>
36564     <member name="
P:UnityEngine.Renderer.enabled">
36565       <summary>
36566         <para>Makes the rendered
3D object visible if enabled.</para>
36567       </summary>
36568     </member>
36569     <member name="
P:UnityEngine.Renderer.isPartOfStaticBatch">
36570       <summary>
36571         <para>Has
this renderer been statically batched with any other renderers?</para>
36572       </summary>
36573     </member>
36574     <member name="
P:UnityEngine.Renderer.isVisible">
36575       <summary>
36576         <para>Is
this renderer visible in any camera? (Read Only)</para>
36577       </summary>
36578     </member>
36579     <member name="
P:UnityEngine.Renderer.lightmapIndex">
36580       <summary>
36581         <para>The index of the baked lightmap applied to
this renderer.</para>
36582       </summary>
36583     </member>
36584     <member name="
P:UnityEngine.Renderer.lightmapScaleOffset">
36585       <summary>
36586         <para>The UV scale &amp; offset used
for a lightmap.</para>
36587       </summary>
36588     </member>
36589     <member name="
P:UnityEngine.Renderer.lightProbeProxyVolumeOverride">
36590       <summary>
36591         <para>If
set, the Renderer will use the Light Probe Proxy Volume component attached to the source game object.</para>
36592       </summary>
36593     </member>
36594     <member name="
P:UnityEngine.Renderer.lightProbeUsage">
36595       <summary>
36596         <para>The light probe interpolation type.</para>
36597       </summary>
36598     </member>
36599     <member name="
P:UnityEngine.Renderer.localToWorldMatrix">
36600       <summary>
36601         <para>Matrix that transforms a point
from local space into world space (Read Only).</para>
36602       </summary>
36603     </member>
36604     <member name="
P:UnityEngine.Renderer.material">
36605       <summary>
36606         <para>Returns the first instantiated Material assigned to the renderer.</para>
36607       </summary>
36608     </member>
36609     <member name="
P:UnityEngine.Renderer.materials">
36610       <summary>
36611         <para>Returns all the instantiated materials of
this object.</para>
36612       </summary>
36613     </member>
36614     <member name="
P:UnityEngine.Renderer.motionVectors">
36615       <summary>
36616         <para>Specifies whether
this renderer has a per-object motion vector pass.</para>
36617       </summary>
36618     </member>
36619     <member name="
P:UnityEngine.Renderer.probeAnchor">
36620       <summary>
36621         <para>If
set, Renderer will use this Transform's position to find the light or reflection probe.</para>
36622       </summary>
36623     </member>
36624     <member name="
P:UnityEngine.Renderer.realtimeLightmapIndex">
36625       <summary>
36626         <para>The index of the realtime lightmap applied to
this renderer.</para>
36627       </summary>
36628     </member>
36629     <member name="
P:UnityEngine.Renderer.realtimeLightmapScaleOffset">
36630       <summary>
36631         <para>The UV scale &amp; offset used
for a realtime lightmap.</para>
36632       </summary>
36633     </member>
36634     <member name="
P:UnityEngine.Renderer.receiveShadows">
36635       <summary>
36636         <para>Does
this object receive shadows?</para>
36637       </summary>
36638     </member>
36639     <member name="
P:UnityEngine.Renderer.reflectionProbeUsage">
36640       <summary>
36641         <para>Should reflection probes be used
for this Renderer?</para>
36642       </summary>
36643     </member>
36644     <member name="
P:UnityEngine.Renderer.shadowCastingMode">
36645       <summary>
36646         <para>Does
this object cast shadows?</para>
36647       </summary>
36648     </member>
36649     <member name="
P:UnityEngine.Renderer.sharedMaterial">
36650       <summary>
36651         <para>The shared material of
this object.</para>
36652       </summary>
36653     </member>
36654     <member name="
P:UnityEngine.Renderer.sharedMaterials">
36655       <summary>
36656         <para>All the shared materials of
this object.</para>
36657       </summary>
36658     </member>
36659     <member name="
P:UnityEngine.Renderer.sortingLayerID">
36660       <summary>
36661         <para>Unique ID of the Renderer's sorting layer.</para>
36662       </summary>
36663     </member>
36664     <member name="
P:UnityEngine.Renderer.sortingLayerName">
36665       <summary>
36666         <para>Name of the Renderer's sorting layer.</para>
36667       </summary>
36668     </member>
36669     <member name="
P:UnityEngine.Renderer.sortingOrder">
36670       <summary>
36671         <para>Renderer's order within a sorting layer.</para>
36672       </summary>
36673     </member>
36674     <member name="
P:UnityEngine.Renderer.useLightProbes">
36675       <summary>
36676         <para>Should light probes be used
for this Renderer?</para>
36677       </summary>
36678     </member>
36679     <member name="
P:UnityEngine.Renderer.worldToLocalMatrix">
36680       <summary>
36681         <para>Matrix that transforms a point
from world space into local space (Read Only).</para>
36682       </summary>
36683     </member>
36684     <member name="
M:UnityEngine.Renderer.GetClosestReflectionProbes(System.Collections.Generic.List`1&lt;UnityEngine.Rendering.ReflectionProbeBlendInfo&gt;)">
36685       <summary>
36686         <para>Returns an array of closest reflection probes with weights, weight shows how much influence the probe has
on the renderer, this value is also used when blending between reflection probes occur.</para>
36687       </summary>
36688       <param name="
result"></param>
36689     </member>
36690     <member name="
M:UnityEngine.Renderer.GetPropertyBlock(UnityEngine.MaterialPropertyBlock)">
36691       <summary>
36692         <para>Get per-renderer material property block.</para>
36693       </summary>
36694       <param name="
dest"></param>
36695     </member>
36696     <member name="
M:UnityEngine.Renderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlock)">
36697       <summary>
36698         <para>Lets you
add per-renderer material parameters without duplicating a material.</para>
36699       </summary>
36700       <param name="
properties"></param>
36701     </member>
36702     <member name="
T:UnityEngine.Rendering.AmbientMode">
36703       <summary>
36704         <para>Ambient lighting mode.</para>
36705       </summary>
36706     </member>
36707     <member name="
F:UnityEngine.Rendering.AmbientMode.Custom">
36708       <summary>
36709         <para>Ambient lighting
is defined by a custom cubemap.</para>
36710       </summary>
36711     </member>
36712     <member name="
F:UnityEngine.Rendering.AmbientMode.Flat">
36713       <summary>
36714         <para>Flat ambient lighting.</para>
36715       </summary>
36716     </member>
36717     <member name="
F:UnityEngine.Rendering.AmbientMode.Skybox">
36718       <summary>
36719         <para>Skybox-based or custom ambient lighting.</para>
36720       </summary>
36721     </member>
36722     <member name="
F:UnityEngine.Rendering.AmbientMode.Trilight">
36723       <summary>
36724         <para>Trilight ambient lighting.</para>
36725       </summary>
36726     </member>
36727     <member name="
T:UnityEngine.Rendering.BlendMode">
36728       <summary>
36729         <para>Blend mode
for controlling the blending.</para>
36730       </summary>
36731     </member>
36732     <member name="
F:UnityEngine.Rendering.BlendMode.DstAlpha">
36733       <summary>
36734         <para>Blend factor
is (Ad, Ad, Ad, Ad).</para>
36735       </summary>
36736     </member>
36737     <member name="
F:UnityEngine.Rendering.BlendMode.DstColor">
36738       <summary>
36739         <para>Blend factor
is (Rd, Gd, Bd, Ad).</para>
36740       </summary>
36741     </member>
36742     <member name="
F:UnityEngine.Rendering.BlendMode.One">
36743       <summary>
36744         <para>Blend factor
is (1, 1, 1, 1).</para>
36745       </summary>
36746     </member>
36747     <member name="
F:UnityEngine.Rendering.BlendMode.OneMinusDstAlpha">
36748       <summary>
36749         <para>Blend factor
is (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad).</para>
36750       </summary>
36751     </member>
36752     <member name="
F:UnityEngine.Rendering.BlendMode.OneMinusDstColor">
36753       <summary>
36754         <para>Blend factor
is (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad).</para>
36755       </summary>
36756     </member>
36757     <member name="
F:UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha">
36758       <summary>
36759         <para>Blend factor
is (1 - As, 1 - As, 1 - As, 1 - As).</para>
36760       </summary>
36761     </member>
36762     <member name="
F:UnityEngine.Rendering.BlendMode.OneMinusSrcColor">
36763       <summary>
36764         <para>Blend factor
is (1 - Rs, 1 - Gs, 1 - Bs, 1 - As).</para>
36765       </summary>
36766     </member>
36767     <member name="
F:UnityEngine.Rendering.BlendMode.SrcAlpha">
36768       <summary>
36769         <para>Blend factor
is (As, As, As, As).</para>
36770       </summary>
36771     </member>
36772     <member name="
F:UnityEngine.Rendering.BlendMode.SrcAlphaSaturate">
36773       <summary>
36774         <para>Blend factor
is (f, f, f, 1); where f = min(As, 1 - Ad).</para>
36775       </summary>
36776     </member>
36777     <member name="
F:UnityEngine.Rendering.BlendMode.SrcColor">
36778       <summary>
36779         <para>Blend factor
is (Rs, Gs, Bs, As).</para>
36780       </summary>
36781     </member>
36782     <member name="
F:UnityEngine.Rendering.BlendMode.Zero">
36783       <summary>
36784         <para>Blend factor
is (0, 0, 0, 0).</para>
36785       </summary>
36786     </member>
36787     <member name="
T:UnityEngine.Rendering.BlendOp">
36788       <summary>
36789         <para>Blend operation.</para>
36790       </summary>
36791     </member>
36792     <member name="
F:UnityEngine.Rendering.BlendOp.Add">
36793       <summary>
36794         <para>Add (s + d).</para>
36795       </summary>
36796     </member>
36797     <member name="
F:UnityEngine.Rendering.BlendOp.ColorBurn">
36798       <summary>
36799         <para>Color burn (Advanced OpenGL blending).</para>
36800       </summary>
36801     </member>
36802     <member name="
F:UnityEngine.Rendering.BlendOp.ColorDodge">
36803       <summary>
36804         <para>Color dodge (Advanced OpenGL blending).</para>
36805       </summary>
36806     </member>
36807     <member name="
F:UnityEngine.Rendering.BlendOp.Darken">
36808       <summary>
36809         <para>Darken (Advanced OpenGL blending).</para>
36810       </summary>
36811     </member>
36812     <member name="
F:UnityEngine.Rendering.BlendOp.Difference">
36813       <summary>
36814         <para>Difference (Advanced OpenGL blending).</para>
36815       </summary>
36816     </member>
36817     <member name="
F:UnityEngine.Rendering.BlendOp.Exclusion">
36818       <summary>
36819         <para>Exclusion (Advanced OpenGL blending).</para>
36820       </summary>
36821     </member>
36822     <member name="
F:UnityEngine.Rendering.BlendOp.HardLight">
36823       <summary>
36824         <para>Hard light (Advanced OpenGL blending).</para>
36825       </summary>
36826     </member>
36827     <member name="
F:UnityEngine.Rendering.BlendOp.HSLColor">
36828       <summary>
36829         <para>HSL color (Advanced OpenGL blending).</para>
36830       </summary>
36831     </member>
36832     <member name="
F:UnityEngine.Rendering.BlendOp.HSLHue">
36833       <summary>
36834         <para>HSL Hue (Advanced OpenGL blending).</para>
36835       </summary>
36836     </member>
36837     <member name="
F:UnityEngine.Rendering.BlendOp.HSLLuminosity">
36838       <summary>
36839         <para>HSL luminosity (Advanced OpenGL blending).</para>
36840       </summary>
36841     </member>
36842     <member name="
F:UnityEngine.Rendering.BlendOp.HSLSaturation">
36843       <summary>
36844         <para>HSL saturation (Advanced OpenGL blending).</para>
36845       </summary>
36846     </member>
36847     <member name="
F:UnityEngine.Rendering.BlendOp.Lighten">
36848       <summary>
36849         <para>Lighten (Advanced OpenGL blending).</para>
36850       </summary>
36851     </member>
36852     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalAnd">
36853       <summary>
36854         <para>Logical AND (s &amp; d) (D3D11.
1 only).</para>
36855       </summary>
36856     </member>
36857     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalAndInverted">
36858       <summary>
36859         <para>Logical inverted AND (!s &amp; d) (D3D11.
1 only).</para>
36860       </summary>
36861     </member>
36862     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalAndReverse">
36863       <summary>
36864         <para>Logical reverse AND (s &amp; !d) (D3D11.
1 only).</para>
36865       </summary>
36866     </member>
36867     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalClear">
36868       <summary>
36869         <para>Logical Clear (
0).</para>
36870       </summary>
36871     </member>
36872     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalCopy">
36873       <summary>
36874         <para>Logical Copy (s) (D3D11.
1 only).</para>
36875       </summary>
36876     </member>
36877     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalCopyInverted">
36878       <summary>
36879         <para>Logical inverted Copy (!s) (D3D11.
1 only).</para>
36880       </summary>
36881     </member>
36882     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalEquivalence">
36883       <summary>
36884         <para>Logical Equivalence !(s XOR d) (D3D11.
1 only).</para>
36885       </summary>
36886     </member>
36887     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalInvert">
36888       <summary>
36889         <para>Logical Inverse (!d) (D3D11.
1 only).</para>
36890       </summary>
36891     </member>
36892     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalNand">
36893       <summary>
36894         <para>Logical NAND !(s &amp; d). D3D11.
1 only.</para>
36895       </summary>
36896     </member>
36897     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalNoop">
36898       <summary>
36899         <para>Logical No-op (d) (D3D11.
1 only).</para>
36900       </summary>
36901     </member>
36902     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalNor">
36903       <summary>
36904         <para>Logical NOR !(s | d) (D3D11.
1 only).</para>
36905       </summary>
36906     </member>
36907     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalOr">
36908       <summary>
36909         <para>Logical OR (s | d) (D3D11.
1 only).</para>
36910       </summary>
36911     </member>
36912     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalOrInverted">
36913       <summary>
36914         <para>Logical inverted OR (!s | d) (D3D11.
1 only).</para>
36915       </summary>
36916     </member>
36917     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalOrReverse">
36918       <summary>
36919         <para>Logical reverse OR (s | !d) (D3D11.
1 only).</para>
36920       </summary>
36921     </member>
36922     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalSet">
36923       <summary>
36924         <para>Logical SET (
1) (D3D11.1 only).</para>
36925       </summary>
36926     </member>
36927     <member name="
F:UnityEngine.Rendering.BlendOp.LogicalXor">
36928       <summary>
36929         <para>Logical XOR (s XOR d) (D3D11.
1 only).</para>
36930       </summary>
36931     </member>
36932     <member name="
F:UnityEngine.Rendering.BlendOp.Max">
36933       <summary>
36934         <para>Max.</para>
36935       </summary>
36936     </member>
36937     <member name="
F:UnityEngine.Rendering.BlendOp.Min">
36938       <summary>
36939         <para>Min.</para>
36940       </summary>
36941     </member>
36942     <member name="
F:UnityEngine.Rendering.BlendOp.Multiply">
36943       <summary>
36944         <para>Multiply (Advanced OpenGL blending).</para>
36945       </summary>
36946     </member>
36947     <member name="
F:UnityEngine.Rendering.BlendOp.Overlay">
36948       <summary>
36949         <para>Overlay (Advanced OpenGL blending).</para>
36950       </summary>
36951     </member>
36952     <member name="
F:UnityEngine.Rendering.BlendOp.ReverseSubtract">
36953       <summary>
36954         <para>Reverse subtract.</para>
36955       </summary>
36956     </member>
36957     <member name="
F:UnityEngine.Rendering.BlendOp.Screen">
36958       <summary>
36959         <para>Screen (Advanced OpenGL blending).</para>
36960       </summary>
36961     </member>
36962     <member name="
F:UnityEngine.Rendering.BlendOp.SoftLight">
36963       <summary>
36964         <para>Soft light (Advanced OpenGL blending).</para>
36965       </summary>
36966     </member>
36967     <member name="
F:UnityEngine.Rendering.BlendOp.Subtract">
36968       <summary>
36969         <para>Subtract.</para>
36970       </summary>
36971     </member>
36972     <member name="
T:UnityEngine.Rendering.BuiltinRenderTextureType">
36973       <summary>
36974         <para>Built-
in temporary render textures produced during camera's rendering.</para>
36975       </summary>
36976     </member>
36977     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.CameraTarget">
36978       <summary>
36979         <para>Target texture of currently rendering camera.</para>
36980       </summary>
36981     </member>
36982     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.CurrentActive">
36983       <summary>
36984         <para>Currently active render target.</para>
36985       </summary>
36986     </member>
36987     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.Depth">
36988       <summary>
36989         <para>Camera's depth texture.</para>
36990       </summary>
36991     </member>
36992     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.DepthNormals">
36993       <summary>
36994         <para>Camera's depth+normals texture.</para>
36995       </summary>
36996     </member>
36997     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer0">
36998       <summary>
36999         <para>Deferred shading G-buffer #
0 (typically diffuse color).</para>
37000       </summary>
37001     </member>
37002     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer1">
37003       <summary>
37004         <para>Deferred shading G-buffer #
1 (typically specular + roughness).</para>
37005       </summary>
37006     </member>
37007     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer2">
37008       <summary>
37009         <para>Deferred shading G-buffer #
2 (typically normals).</para>
37010       </summary>
37011     </member>
37012     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer3">
37013       <summary>
37014         <para>Deferred shading G-buffer #
3 (typically emission/lighting).</para>
37015       </summary>
37016     </member>
37017     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.PrepassLight">
37018       <summary>
37019         <para>Deferred lighting light buffer.</para>
37020       </summary>
37021     </member>
37022     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.PrepassLightSpec">
37023       <summary>
37024         <para>Deferred lighting HDR specular light buffer (Xbox
360 only).</para>
37025       </summary>
37026     </member>
37027     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.PrepassNormalsSpec">
37028       <summary>
37029         <para>Deferred lighting (normals+specular) G-buffer.</para>
37030       </summary>
37031     </member>
37032     <member name="
F:UnityEngine.Rendering.BuiltinRenderTextureType.Reflections">
37033       <summary>
37034         <para>Reflections gathered
from default reflection and reflections probes.</para>
37035       </summary>
37036     </member>
37037     <member name="
T:UnityEngine.Rendering.BuiltinShaderMode">
37038       <summary>
37039         <para>Built-
in shader modes used by Rendering.GraphicsSettings.</para>
37040       </summary>
37041     </member>
37042     <member name="
F:UnityEngine.Rendering.BuiltinShaderMode.Disabled">
37043       <summary>
37044         <para>Don't use any shader, effectively disabling the functionality.</para>
37045       </summary>
37046     </member>
37047     <member name="
F:UnityEngine.Rendering.BuiltinShaderMode.UseBuiltin">
37048       <summary>
37049         <para>Use built-
in shader (default).</para>
37050       </summary>
37051     </member>
37052     <member name="
F:UnityEngine.Rendering.BuiltinShaderMode.UseCustom">
37053       <summary>
37054         <para>Use custom shader instead of built-
in one.</para>
37055       </summary>
37056     </member>
37057     <member name="
T:UnityEngine.Rendering.BuiltinShaderType">
37058       <summary>
37059         <para>Built-
in shader types used by Rendering.GraphicsSettings.</para>
37060       </summary>
37061     </member>
37062     <member name="
F:UnityEngine.Rendering.BuiltinShaderType.DeferredReflections">
37063       <summary>
37064         <para>Shader used
for deferred reflection probes.</para>
37065       </summary>
37066     </member>
37067     <member name="
F:UnityEngine.Rendering.BuiltinShaderType.DeferredShading">
37068       <summary>
37069         <para>Shader used
for deferred shading calculations.</para>
37070       </summary>
37071     </member>
37072     <member name="
F:UnityEngine.Rendering.BuiltinShaderType.DepthNormals">
37073       <summary>
37074         <para>Shader used
for depth and normals texture when enabled on a Camera.</para>
37075       </summary>
37076     </member>
37077     <member name="
F:UnityEngine.Rendering.BuiltinShaderType.LegacyDeferredLighting">
37078       <summary>
37079         <para>Shader used
for legacy deferred lighting calculations.</para>
37080       </summary>
37081     </member>
37082     <member name="
F:UnityEngine.Rendering.BuiltinShaderType.LensFlare">
37083       <summary>
37084         <para>Default shader used
for lens flares.</para>
37085       </summary>
37086     </member>
37087     <member name="
F:UnityEngine.Rendering.BuiltinShaderType.LightHalo">
37088       <summary>
37089         <para>Default shader used
for light halos.</para>
37090       </summary>
37091     </member>
37092     <member name="
F:UnityEngine.Rendering.BuiltinShaderType.MotionVectors">
37093       <summary>
37094         <para>Shader used
for Motion Vectors when enabled on a Camera.</para>
37095       </summary>
37096     </member>
37097     <member name="
F:UnityEngine.Rendering.BuiltinShaderType.ScreenSpaceShadows">
37098       <summary>
37099         <para>Shader used
for screen-space cascaded shadows.</para>
37100       </summary>
37101     </member>
37102     <member name="
F:UnityEngine.Rendering.BuiltinShaderType.Sprite">
37103       <summary>
37104         <para>Default shader used
by sprites.</para>
37105       </summary>
37106     </member>
37107     <member name="
T:UnityEngine.Rendering.CameraEvent">
37108       <summary>
37109         <para>Defines a place
in camera's rendering to attach Rendering.CommandBuffer objects to.</para>
37110       </summary>
37111     </member>
37112     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterDepthNormalsTexture">
37113       <summary>
37114         <para>After camera's depth+normals texture
is generated.</para>
37115       </summary>
37116     </member>
37117     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterDepthTexture">
37118       <summary>
37119         <para>After camera's depth texture
is generated.</para>
37120       </summary>
37121     </member>
37122     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterEverything">
37123       <summary>
37124         <para>After camera has done rendering everything.</para>
37125       </summary>
37126     </member>
37127     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterFinalPass">
37128       <summary>
37129         <para>After final geometry pass
in deferred lighting.</para>
37130       </summary>
37131     </member>
37132     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterForwardAlpha">
37133       <summary>
37134         <para>After transparent objects
in forward rendering.</para>
37135       </summary>
37136     </member>
37137     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterForwardOpaque">
37138       <summary>
37139         <para>After opaque objects
in forward rendering.</para>
37140       </summary>
37141     </member>
37142     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterGBuffer">
37143       <summary>
37144         <para>After deferred rendering G-buffer
is rendered.</para>
37145       </summary>
37146     </member>
37147     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterImageEffects">
37148       <summary>
37149         <para>After image effects.</para>
37150       </summary>
37151     </member>
37152     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterImageEffectsOpaque">
37153       <summary>
37154         <para>After image effects that happen between opaque &amp; transparent objects.</para>
37155       </summary>
37156     </member>
37157     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterLighting">
37158       <summary>
37159         <para>After lighting pass
in deferred rendering.</para>
37160       </summary>
37161     </member>
37162     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterReflections">
37163       <summary>
37164         <para>After reflections pass
in deferred rendering.</para>
37165       </summary>
37166     </member>
37167     <member name="
F:UnityEngine.Rendering.CameraEvent.AfterSkybox">
37168       <summary>
37169         <para>After skybox
is drawn.</para>
37170       </summary>
37171     </member>
37172     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeDepthNormalsTexture">
37173       <summary>
37174         <para>Before camera's depth+normals texture
is generated.</para>
37175       </summary>
37176     </member>
37177     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeDepthTexture">
37178       <summary>
37179         <para>Before camera's depth texture
is generated.</para>
37180       </summary>
37181     </member>
37182     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeFinalPass">
37183       <summary>
37184         <para>Before final geometry pass
in deferred lighting.</para>
37185       </summary>
37186     </member>
37187     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeForwardAlpha">
37188       <summary>
37189         <para>Before transparent objects
in forward rendering.</para>
37190       </summary>
37191     </member>
37192     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeForwardOpaque">
37193       <summary>
37194         <para>Before opaque objects
in forward rendering.</para>
37195       </summary>
37196     </member>
37197     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeGBuffer">
37198       <summary>
37199         <para>Before deferred rendering G-buffer
is rendered.</para>
37200       </summary>
37201     </member>
37202     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeImageEffects">
37203       <summary>
37204         <para>Before image effects.</para>
37205       </summary>
37206     </member>
37207     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeImageEffectsOpaque">
37208       <summary>
37209         <para>Before image effects that happen between opaque &amp; transparent objects.</para>
37210       </summary>
37211     </member>
37212     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeLighting">
37213       <summary>
37214         <para>Before lighting pass
in deferred rendering.</para>
37215       </summary>
37216     </member>
37217     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeReflections">
37218       <summary>
37219         <para>Before reflections pass
in deferred rendering.</para>
37220       </summary>
37221     </member>
37222     <member name="
F:UnityEngine.Rendering.CameraEvent.BeforeSkybox">
37223       <summary>
37224         <para>Before skybox
is drawn.</para>
37225       </summary>
37226     </member>
37227     <member name="
T:UnityEngine.Rendering.ColorWriteMask">
37228       <summary>
37229         <para>Specifies which color components will
get written into the target framebuffer.</para>
37230       </summary>
37231     </member>
37232     <member name="
F:UnityEngine.Rendering.ColorWriteMask.All">
37233       <summary>
37234         <para>Write all components (R, G, B and Alpha).</para>
37235       </summary>
37236     </member>
37237     <member name="
F:UnityEngine.Rendering.ColorWriteMask.Alpha">
37238       <summary>
37239         <para>Write alpha component.</para>
37240       </summary>
37241     </member>
37242     <member name="
F:UnityEngine.Rendering.ColorWriteMask.Blue">
37243       <summary>
37244         <para>Write blue component.</para>
37245       </summary>
37246     </member>
37247     <member name="
F:UnityEngine.Rendering.ColorWriteMask.Green">
37248       <summary>
37249         <para>Write green component.</para>
37250       </summary>
37251     </member>
37252     <member name="
F:UnityEngine.Rendering.ColorWriteMask.Red">
37253       <summary>
37254         <para>Write red component.</para>
37255       </summary>
37256     </member>
37257     <member name="
T:UnityEngine.Rendering.CommandBuffer">
37258       <summary>
37259         <para>List of graphics commands to execute.</para>
37260       </summary>
37261     </member>
37262     <member name="
P:UnityEngine.Rendering.CommandBuffer.name">
37263       <summary>
37264         <para>Name of
this command buffer.</para>
37265       </summary>
37266     </member>
37267     <member name="
P:UnityEngine.Rendering.CommandBuffer.sizeInBytes">
37268       <summary>
37269         <para>Size of
this command buffer in bytes (Read Only).</para>
37270       </summary>
37271     </member>
37272     <member name="
M:UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier)">
37273       <summary>
37274         <para>Add a "
blit into a render texture" command.</para>
37275       </summary>
37276       <param name="
source">Source texture or render target to blit from.</param>
37277       <param name="
dest">Destination to blit into.</param>
37278       <param name="
mat">Material to use.</param>
37279       <param name="
pass">Shader pass to use (default is -1, meaning "all passes").</param>
37280     </member>
37281     <member name="
M:UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)">
37282       <summary>
37283         <para>Add a "
blit into a render texture" command.</para>
37284       </summary>
37285       <param name="
source">Source texture or render target to blit from.</param>
37286       <param name="
dest">Destination to blit into.</param>
37287       <param name="
mat">Material to use.</param>
37288       <param name="
pass">Shader pass to use (default is -1, meaning "all passes").</param>
37289     </member>
37290     <member name="
M:UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)">
37291       <summary>
37292         <para>Add a "
blit into a render texture" command.</para>
37293       </summary>
37294       <param name="
source">Source texture or render target to blit from.</param>
37295       <param name="
dest">Destination to blit into.</param>
37296       <param name="
mat">Material to use.</param>
37297       <param name="
pass">Shader pass to use (default is -1, meaning "all passes").</param>
37298     </member>
37299     <member name="
M:UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)">
37300       <summary>
37301         <para>Add a "
blit into a render texture" command.</para>
37302       </summary>
37303       <param name="
source">Source texture or render target to blit from.</param>
37304       <param name="
dest">Destination to blit into.</param>
37305       <param name="
mat">Material to use.</param>
37306       <param name="
pass">Shader pass to use (default is -1, meaning "all passes").</param>
37307     </member>
37308     <member name="
M:UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)">
37309       <summary>
37310         <para>Add a "
blit into a render texture" command.</para>
37311       </summary>
37312       <param name="
source">Source texture or render target to blit from.</param>
37313       <param name="
dest">Destination to blit into.</param>
37314       <param name="
mat">Material to use.</param>
37315       <param name="
pass">Shader pass to use (default is -1, meaning "all passes").</param>
37316     </member>
37317     <member name="
M:UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)">
37318       <summary>
37319         <para>Add a "
blit into a render texture" command.</para>
37320       </summary>
37321       <param name="
source">Source texture or render target to blit from.</param>
37322       <param name="
dest">Destination to blit into.</param>
37323       <param name="
mat">Material to use.</param>
37324       <param name="
pass">Shader pass to use (default is -1, meaning "all passes").</param>
37325     </member>
37326     <member name="
M:UnityEngine.Rendering.CommandBuffer.Clear">
37327       <summary>
37328         <para>Clear all commands
in the buffer.</para>
37329       </summary>
37330     </member>
37331     <member name="
M:UnityEngine.Rendering.CommandBuffer.ClearRenderTarget(System.Boolean,System.Boolean,UnityEngine.Color,System.Single)">
37332       <summary>
37333         <para>Adds a "
clear render target" command.</para>
37334       </summary>
37335       <param name="
clearDepth">Should clear depth buffer?</param>
37336       <param name="
clearColor">Should clear color buffer?</param>
37337       <param name="
backgroundColor">Color to clear with.</param>
37338       <param name="
depth">Depth to clear with (default is 1.0).</param>
37339     </member>
37340     <member name="
M:UnityEngine.Rendering.CommandBuffer.#ctor">
37341       <summary>
37342         <para>Create a
new empty command buffer.</para>
37343       </summary>
37344     </member>
37345     <member name="
M:UnityEngine.Rendering.CommandBuffer.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)">
37346       <summary>
37347         <para>Add a "
draw mesh" command.</para>
37348       </summary>
37349       <param name="
mesh">Mesh to draw.</param>
37350       <param name="
matrix">Transformation matrix to use.</param>
37351       <param name="
material">Material to use.</param>
37352       <param name="
submeshIndex">Which subset of the mesh to render.</param>
37353       <param name="
shaderPass">Which pass of the shader to use (default is -1, which renders all passes).</param>
37354       <param name="
properties">Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.</param>
37355     </member>
37356     <member name="
M:UnityEngine.Rendering.CommandBuffer.DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)">
37357       <summary>
37358         <para>Add a "
draw procedural geometry" command.</para>
37359       </summary>
37360       <param name="
matrix">Transformation matrix to use.</param>
37361       <param name="
material">Material to use.</param>
37362       <param name="
shaderPass">Which pass of the shader to use (or -1 for all passes).</param>
37363       <param name="
topology">Topology of the procedural geometry.</param>
37364       <param name="
vertexCount">Vertex count to render.</param>
37365       <param name="
instanceCount">Instance count to render.</param>
37366       <param name="
properties">Additional material properties to apply just before rendering. See MaterialPropertyBlock.</param>
37367     </member>
37368     <member name="
M:UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock)">
37369       <summary>
37370         <para>Add a "
draw procedural geometry" command.</para>
37371       </summary>
37372       <param name="
matrix">Transformation matrix to use.</param>
37373       <param name="
material">Material to use.</param>
37374       <param name="
shaderPass">Which pass of the shader to use (or -1 for all passes).</param>
37375       <param name="
topology">Topology of the procedural geometry.</param>
37376       <param name="
properties">Additional material properties to apply just before rendering. See MaterialPropertyBlock.</param>
37377       <param name="
bufferWithArgs">Buffer with draw arguments.</param>
37378       <param name="
argsOffset">Byte offset where in the buffer the draw arguments are.</param>
37379     </member>
37380     <member name="
M:UnityEngine.Rendering.CommandBuffer.DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)">
37381       <summary>
37382         <para>Add a "
draw renderer" command.</para>
37383       </summary>
37384       <param name="
renderer">Renderer to draw.</param>
37385       <param name="
material">Material to use.</param>
37386       <param name="
submeshIndex">Which subset of the mesh to render.</param>
37387       <param name="
shaderPass">Which pass of the shader to use (default is -1, which renders all passes).</param>
37388     </member>
37389     <member name="
M:UnityEngine.Rendering.CommandBuffer.GetTemporaryRT(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite,System.Int32)">
37390       <summary>
37391         <para>Add a "
get a temporary render texture" command.</para>
37392       </summary>
37393       <param name="
nameID">Shader property name for this texture.</param>
37394       <param name="
width">Width in pixels, or -1 for "camera pixel width".</param>
37395       <param name="
height">Height in pixels, or -1 for "camera pixel height".</param>
37396       <param name="
depthBuffer">Depth buffer bits (0, 16 or 24).</param>
37397       <param name="
filter">Texture filtering mode (default is Point).</param>
37398       <param name="
format">Format of the render texture (default is ARGB32).</param>
37399       <param name="
readWrite">Color space conversion mode.</param>
37400       <param name="
antiAliasing">Anti-aliasing (default is no anti-aliasing).</param>
37401     </member>
37402     <member name="
M:UnityEngine.Rendering.CommandBuffer.IssuePluginEvent(System.IntPtr,System.Int32)">
37403       <summary>
37404         <para>Send a user-defined
event to a native code plugin.</para>
37405       </summary>
37406       <param name="
callback">Native code callback to queue for Unity's renderer to invoke.</param>
37407       <param name="
eventID">User defined id to send to the callback.</param>
37408     </member>
37409     <member name="
M:UnityEngine.Rendering.CommandBuffer.ReleaseTemporaryRT(System.Int32)">
37410       <summary>
37411         <para>Add a "
release a temporary render texture" command.</para>
37412       </summary>
37413       <param name="
nameID">Shader property name for this texture.</param>
37414     </member>
37415     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalColor(System.String,UnityEngine.Color)">
37416       <summary>
37417         <para>Add a "
set global shader color property" command.</para>
37418       </summary>
37419       <param name="
name"></param>
37420       <param name="
value"></param>
37421       <param name="
nameID"></param>
37422     </member>
37423     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalColor(System.Int32,UnityEngine.Color)">
37424       <summary>
37425         <para>Add a "
set global shader color property" command.</para>
37426       </summary>
37427       <param name="
name"></param>
37428       <param name="
value"></param>
37429       <param name="
nameID"></param>
37430     </member>
37431     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalFloat(System.String,System.Single)">
37432       <summary>
37433         <para>Add a "
set global shader float property" command.</para>
37434       </summary>
37435       <param name="
name"></param>
37436       <param name="
value"></param>
37437       <param name="
nameID"></param>
37438     </member>
37439     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalFloat(System.Int32,System.Single)">
37440       <summary>
37441         <para>Add a "
set global shader float property" command.</para>
37442       </summary>
37443       <param name="
name"></param>
37444       <param name="
value"></param>
37445       <param name="
nameID"></param>
37446     </member>
37447     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalFloatArray(System.String,System.Single[])">
37448       <summary>
37449         <para>Add a "
set global shader float array property" command.</para>
37450       </summary>
37451       <param name="
propertyName"></param>
37452       <param name="
values"></param>
37453       <param name="
nameID"></param>
37454     </member>
37455     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalFloatArray(System.Int32,System.Single[])">
37456       <summary>
37457         <para>Add a "
set global shader float array property" command.</para>
37458       </summary>
37459       <param name="
propertyName"></param>
37460       <param name="
values"></param>
37461       <param name="
nameID"></param>
37462     </member>
37463     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalMatrix(System.String,UnityEngine.Matrix4x4)">
37464       <summary>
37465         <para>Add a "
set global shader matrix property" command.</para>
37466       </summary>
37467       <param name="
name"></param>
37468       <param name="
value"></param>
37469       <param name="
nameID"></param>
37470     </member>
37471     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4)">
37472       <summary>
37473         <para>Add a "
set global shader matrix property" command.</para>
37474       </summary>
37475       <param name="
name"></param>
37476       <param name="
value"></param>
37477       <param name="
nameID"></param>
37478     </member>
37479     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalMatrixArray(System.String,UnityEngine.Matrix4x4[])">
37480       <summary>
37481         <para>Add a "
set global shader matrix array property" command.</para>
37482       </summary>
37483       <param name="
propertyName"></param>
37484       <param name="
values"></param>
37485       <param name="
nameID"></param>
37486     </member>
37487     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[])">
37488       <summary>
37489         <para>Add a "
set global shader matrix array property" command.</para>
37490       </summary>
37491       <param name="
propertyName"></param>
37492       <param name="
values"></param>
37493       <param name="
nameID"></param>
37494     </member>
37495     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalTexture(System.String,UnityEngine.Rendering.RenderTargetIdentifier)">
37496       <summary>
37497         <para>Add a "
set global shader texture property" command, referencing a RenderTexture.</para>
37498       </summary>
37499       <param name="
name"></param>
37500       <param name="
value"></param>
37501       <param name="
nameID"></param>
37502     </member>
37503     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier)">
37504       <summary>
37505         <para>Add a "
set global shader texture property" command, referencing a RenderTexture.</para>
37506       </summary>
37507       <param name="
name"></param>
37508       <param name="
value"></param>
37509       <param name="
nameID"></param>
37510     </member>
37511     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalVector(System.String,UnityEngine.Vector4)">
37512       <summary>
37513         <para>Add a "
set global shader vector property" command.</para>
37514       </summary>
37515       <param name="
name"></param>
37516       <param name="
value"></param>
37517       <param name="
nameID"></param>
37518     </member>
37519     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalVector(System.Int32,UnityEngine.Vector4)">
37520       <summary>
37521         <para>Add a "
set global shader vector property" command.</para>
37522       </summary>
37523       <param name="
name"></param>
37524       <param name="
value"></param>
37525       <param name="
nameID"></param>
37526     </member>
37527     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalVectorArray(System.String,UnityEngine.Vector4[])">
37528       <summary>
37529         <para>Add a "
set global shader vector array property" command.</para>
37530       </summary>
37531       <param name="
propertyName"></param>
37532       <param name="
values"></param>
37533       <param name="
nameID"></param>
37534     </member>
37535     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[])">
37536       <summary>
37537         <para>Add a "
set global shader vector array property" command.</para>
37538       </summary>
37539       <param name="
propertyName"></param>
37540       <param name="
values"></param>
37541       <param name="
nameID"></param>
37542     </member>
37543     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier)">
37544       <summary>
37545         <para>Add a "
set active render target" command.</para>
37546       </summary>
37547       <param name="
rt">Render target to set for both color &amp; depth buffers.</param>
37548       <param name="
color">Render target to set as a color buffer.</param>
37549       <param name="
colors">Render targets to set as color buffers (MRT).</param>
37550       <param name="
depth">Render target to set as a depth buffer.</param>
37551       <param name="
mipLevel">The mip level of the render target to render into.</param>
37552       <param name="
cubemapFace">The cubemap face of a cubemap render target to render into.</param>
37553     </member>
37554     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32)">
37555       <summary>
37556         <para>Add a "
set active render target" command.</para>
37557       </summary>
37558       <param name="
rt">Render target to set for both color &amp; depth buffers.</param>
37559       <param name="
color">Render target to set as a color buffer.</param>
37560       <param name="
colors">Render targets to set as color buffers (MRT).</param>
37561       <param name="
depth">Render target to set as a depth buffer.</param>
37562       <param name="
mipLevel">The mip level of the render target to render into.</param>
37563       <param name="
cubemapFace">The cubemap face of a cubemap render target to render into.</param>
37564     </member>
37565     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace)">
37566       <summary>
37567         <para>Add a "
set active render target" command.</para>
37568       </summary>
37569       <param name="
rt">Render target to set for both color &amp; depth buffers.</param>
37570       <param name="
color">Render target to set as a color buffer.</param>
37571       <param name="
colors">Render targets to set as color buffers (MRT).</param>
37572       <param name="
depth">Render target to set as a depth buffer.</param>
37573       <param name="
mipLevel">The mip level of the render target to render into.</param>
37574       <param name="
cubemapFace">The cubemap face of a cubemap render target to render into.</param>
37575     </member>
37576     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)">
37577       <summary>
37578         <para>Add a "
set active render target" command.</para>
37579       </summary>
37580       <param name="
rt">Render target to set for both color &amp; depth buffers.</param>
37581       <param name="
color">Render target to set as a color buffer.</param>
37582       <param name="
colors">Render targets to set as color buffers (MRT).</param>
37583       <param name="
depth">Render target to set as a depth buffer.</param>
37584       <param name="
mipLevel">The mip level of the render target to render into.</param>
37585       <param name="
cubemapFace">The cubemap face of a cubemap render target to render into.</param>
37586     </member>
37587     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32)">
37588       <summary>
37589         <para>Add a "
set active render target" command.</para>
37590       </summary>
37591       <param name="
rt">Render target to set for both color &amp; depth buffers.</param>
37592       <param name="
color">Render target to set as a color buffer.</param>
37593       <param name="
colors">Render targets to set as color buffers (MRT).</param>
37594       <param name="
depth">Render target to set as a depth buffer.</param>
37595       <param name="
mipLevel">The mip level of the render target to render into.</param>
37596       <param name="
cubemapFace">The cubemap face of a cubemap render target to render into.</param>
37597     </member>
37598     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace)">
37599       <summary>
37600         <para>Add a "
set active render target" command.</para>
37601       </summary>
37602       <param name="
rt">Render target to set for both color &amp; depth buffers.</param>
37603       <param name="
color">Render target to set as a color buffer.</param>
37604       <param name="
colors">Render targets to set as color buffers (MRT).</param>
37605       <param name="
depth">Render target to set as a depth buffer.</param>
37606       <param name="
mipLevel">The mip level of the render target to render into.</param>
37607       <param name="
cubemapFace">The cubemap face of a cubemap render target to render into.</param>
37608     </member>
37609     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier)">
37610       <summary>
37611         <para>Add a "
set active render target" command.</para>
37612       </summary>
37613       <param name="
rt">Render target to set for both color &amp; depth buffers.</param>
37614       <param name="
color">Render target to set as a color buffer.</param>
37615       <param name="
colors">Render targets to set as color buffers (MRT).</param>
37616       <param name="
depth">Render target to set as a depth buffer.</param>
37617       <param name="
mipLevel">The mip level of the render target to render into.</param>
37618       <param name="
cubemapFace">The cubemap face of a cubemap render target to render into.</param>
37619     </member>
37620     <member name="
M:UnityEngine.Rendering.CommandBuffer.SetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.ShadowSamplingMode)">
37621       <summary>
37622         <para>Add a "
set shadow sampling mode" command.</para>
37623       </summary>
37624       <param name="
shadowmap">Shadowmap render target to change the sampling mode on.</param>
37625       <param name="
mode">New sampling mode.</param>
37626     </member>
37627     <member name="
T:UnityEngine.Rendering.CompareFunction">
37628       <summary>
37629         <para>Depth or stencil comparison function.</para>
37630       </summary>
37631     </member>
37632     <member name="
F:UnityEngine.Rendering.CompareFunction.Always">
37633       <summary>
37634         <para>Always pass depth or stencil test.</para>
37635       </summary>
37636     </member>
37637     <member name="
F:UnityEngine.Rendering.CompareFunction.Disabled">
37638       <summary>
37639         <para>Depth or stencil test
is disabled.</para>
37640       </summary>
37641     </member>
37642     <member name="
F:UnityEngine.Rendering.CompareFunction.Equal">
37643       <summary>
37644         <para>Pass depth or stencil test
when values are equal.</para>
37645       </summary>
37646     </member>
37647     <member name="
F:UnityEngine.Rendering.CompareFunction.Greater">
37648       <summary>
37649         <para>Pass depth or stencil test
when new value is greater than old one.</para>
37650       </summary>
37651     </member>
37652     <member name="
F:UnityEngine.Rendering.CompareFunction.GreaterEqual">
37653       <summary>
37654         <para>Pass depth or stencil test
when new value is greater or equal than old one.</para>
37655       </summary>
37656     </member>
37657     <member name="
F:UnityEngine.Rendering.CompareFunction.Less">
37658       <summary>
37659         <para>Pass depth or stencil test
when new value is less than old one.</para>
37660       </summary>
37661     </member>
37662     <member name="
F:UnityEngine.Rendering.CompareFunction.LessEqual">
37663       <summary>
37664         <para>Pass depth or stencil test
when new value is less or equal than old one.</para>
37665       </summary>
37666     </member>
37667     <member name="
F:UnityEngine.Rendering.CompareFunction.Never">
37668       <summary>
37669         <para>Never pass depth or stencil test.</para>
37670       </summary>
37671     </member>
37672     <member name="
F:UnityEngine.Rendering.CompareFunction.NotEqual">
37673       <summary>
37674         <para>Pass depth or stencil test
when values are different.</para>
37675       </summary>
37676     </member>
37677     <member name="
T:UnityEngine.Rendering.CopyTextureSupport">
37678       <summary>
37679         <para>Support
for various Graphics.CopyTexture cases.</para>
37680       </summary>
37681     </member>
37682     <member name="
F:UnityEngine.Rendering.CopyTextureSupport.Basic">
37683       <summary>
37684         <para>Basic Graphics.CopyTexture support.</para>
37685       </summary>
37686     </member>
37687     <member name="
F:UnityEngine.Rendering.CopyTextureSupport.Copy3D">
37688       <summary>
37689         <para>Support
for Texture3D in Graphics.CopyTexture.</para>
37690       </summary>
37691     </member>
37692     <member name="
F:UnityEngine.Rendering.CopyTextureSupport.DifferentTypes">
37693       <summary>
37694         <para>Support
for Graphics.CopyTexture between different texture types.</para>
37695       </summary>
37696     </member>
37697     <member name="
F:UnityEngine.Rendering.CopyTextureSupport.None">
37698       <summary>
37699         <para>No support
for Graphics.CopyTexture.</para>
37700       </summary>
37701     </member>
37702     <member name="
F:UnityEngine.Rendering.CopyTextureSupport.RTToTexture">
37703       <summary>
37704         <para>Support
for RenderTexture to Texture copies in Graphics.CopyTexture.</para>
37705       </summary>
37706     </member>
37707     <member name="
F:UnityEngine.Rendering.CopyTextureSupport.TextureToRT">
37708       <summary>
37709         <para>Support
for Texture to RenderTexture copies in Graphics.CopyTexture.</para>
37710       </summary>
37711     </member>
37712     <member name="
T:UnityEngine.Rendering.CullMode">
37713       <summary>
37714         <para>Backface culling mode.</para>
37715       </summary>
37716     </member>
37717     <member name="
F:UnityEngine.Rendering.CullMode.Back">
37718       <summary>
37719         <para>Cull back-facing geometry.</para>
37720       </summary>
37721     </member>
37722     <member name="
F:UnityEngine.Rendering.CullMode.Front">
37723       <summary>
37724         <para>Cull front-facing geometry.</para>
37725       </summary>
37726     </member>
37727     <member name="
F:UnityEngine.Rendering.CullMode.Off">
37728       <summary>
37729         <para>Disable culling.</para>
37730       </summary>
37731     </member>
37732     <member name="
T:UnityEngine.Rendering.DefaultReflectionMode">
37733       <summary>
37734         <para>Default reflection mode.</para>
37735       </summary>
37736     </member>
37737     <member name="
F:UnityEngine.Rendering.DefaultReflectionMode.Custom">
37738       <summary>
37739         <para>Custom
default reflection.</para>
37740       </summary>
37741     </member>
37742     <member name="
F:UnityEngine.Rendering.DefaultReflectionMode.Skybox">
37743       <summary>
37744         <para>Skybox-based
default reflection.</para>
37745       </summary>
37746     </member>
37747     <member name="
T:UnityEngine.Rendering.GraphicsDeviceType">
37748       <summary>
37749         <para>Graphics device API type.</para>
37750       </summary>
37751     </member>
37752     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.Direct3D11">
37753       <summary>
37754         <para>Direct3D
11 graphics API.</para>
37755       </summary>
37756     </member>
37757     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.Direct3D12">
37758       <summary>
37759         <para>Direct3D
12 graphics API.</para>
37760       </summary>
37761     </member>
37762     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.Direct3D9">
37763       <summary>
37764         <para>Direct3D
9 graphics API.</para>
37765       </summary>
37766     </member>
37767     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.Metal">
37768       <summary>
37769         <para>iOS Metal graphics API.</para>
37770       </summary>
37771     </member>
37772     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.Nintendo3DS">
37773       <summary>
37774         <para>Nintendo 3DS graphics API.</para>
37775       </summary>
37776     </member>
37777     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.Null">
37778       <summary>
37779         <para>No graphics API.</para>
37780       </summary>
37781     </member>
37782     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.OpenGL2">
37783       <summary>
37784         <para>OpenGL
2.x graphics API. (deprecated, only available on Linux and MacOSX)</para>
37785       </summary>
37786     </member>
37787     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore">
37788       <summary>
37789         <para>OpenGL (Core profile - GL3 or later) graphics API.</para>
37790       </summary>
37791     </member>
37792     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.OpenGLES2">
37793       <summary>
37794         <para>OpenGL ES
2.0 graphics API.</para>
37795       </summary>
37796     </member>
37797     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3">
37798       <summary>
37799         <para>OpenGL ES
3.0 graphics API.</para>
37800       </summary>
37801     </member>
37802     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.PlayStation3">
37803       <summary>
37804         <para>PlayStation
3 graphics API.</para>
37805       </summary>
37806     </member>
37807     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.PlayStation4">
37808       <summary>
37809         <para>PlayStation
4 graphics API.</para>
37810       </summary>
37811     </member>
37812     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.PlayStationMobile">
37813       <summary>
37814         <para>PlayStation Mobile (PSM) graphics API.</para>
37815       </summary>
37816     </member>
37817     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.PlayStationVita">
37818       <summary>
37819         <para>PlayStation Vita graphics API.</para>
37820       </summary>
37821     </member>
37822     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.Xbox360">
37823       <summary>
37824         <para>Xbox
360 graphics API.</para>
37825       </summary>
37826     </member>
37827     <member name="
F:UnityEngine.Rendering.GraphicsDeviceType.XboxOne">
37828       <summary>
37829         <para>Xbox One graphics API.</para>
37830       </summary>
37831     </member>
37832     <member name="
T:UnityEngine.Rendering.GraphicsSettings">
37833       <summary>
37834         <para>Script
interface for.</para>
37835       </summary>
37836     </member>
37837     <member name="
M:UnityEngine.Rendering.GraphicsSettings.GetCustomShader(UnityEngine.Rendering.BuiltinShaderType)">
37838       <summary>
37839         <para>Get custom shader used instead of a built-
in shader.</para>
37840       </summary>
37841       <param name="
type">Built-in shader type to query custom shader for.</param>
37842       <returns>
37843         <para>The shader used.</para>
37844       </returns>
37845     </member>
37846     <member name="
M:UnityEngine.Rendering.GraphicsSettings.GetShaderMode(UnityEngine.Rendering.BuiltinShaderType)">
37847       <summary>
37848         <para>Get built-
in shader mode.</para>
37849       </summary>
37850       <param name="
type">Built-in shader type to query.</param>
37851       <returns>
37852         <para>Mode used
for built-in shader.</para>
37853       </returns>
37854     </member>
37855     <member name="
M:UnityEngine.Rendering.GraphicsSettings.SetCustomShader(UnityEngine.Rendering.BuiltinShaderType,UnityEngine.Shader)">
37856       <summary>
37857         <para>Set custom shader to use instead of a built-
in shader.</para>
37858       </summary>
37859       <param name="
type">Built-in shader type to set custom shader to.</param>
37860       <param name="
shader">The shader to use.</param>
37861     </member>
37862     <member name="
M:UnityEngine.Rendering.GraphicsSettings.SetShaderMode(UnityEngine.Rendering.BuiltinShaderType,UnityEngine.Rendering.BuiltinShaderMode)">
37863       <summary>
37864         <para>Set built-
in shader mode.</para>
37865       </summary>
37866       <param name="
type">Built-in shader type to change.</param>
37867       <param name="
mode">Mode to use for built-in shader.</param>
37868     </member>
37869     <member name="
T:UnityEngine.Rendering.LightEvent">
37870       <summary>
37871         <para>Defines a place
in light's rendering to attach Rendering.CommandBuffer objects to.</para>
37872       </summary>
37873     </member>
37874     <member name="
F:UnityEngine.Rendering.LightEvent.AfterScreenspaceMask">
37875       <summary>
37876         <para>After directional light screenspace shadow mask
is computed.</para>
37877       </summary>
37878     </member>
37879     <member name="
F:UnityEngine.Rendering.LightEvent.AfterShadowMap">
37880       <summary>
37881         <para>After shadowmap
is rendered.</para>
37882       </summary>
37883     </member>
37884     <member name="
F:UnityEngine.Rendering.LightEvent.BeforeScreenspaceMask">
37885       <summary>
37886         <para>Before directional light screenspace shadow mask
is computed.</para>
37887       </summary>
37888     </member>
37889     <member name="
F:UnityEngine.Rendering.LightEvent.BeforeShadowMap">
37890       <summary>
37891         <para>Before shadowmap
is rendered.</para>
37892       </summary>
37893     </member>
37894     <member name="
T:UnityEngine.Rendering.LightProbeUsage">
37895       <summary>
37896         <para>Light probe interpolation type.</para>
37897       </summary>
37898     </member>
37899     <member name="
F:UnityEngine.Rendering.LightProbeUsage.BlendProbes">
37900       <summary>
37901         <para>Simple light probe interpolation
is used.</para>
37902       </summary>
37903     </member>
37904     <member name="
F:UnityEngine.Rendering.LightProbeUsage.Off">
37905       <summary>
37906         <para>Light Probes are not used.</para>
37907       </summary>
37908     </member>
37909     <member name="
F:UnityEngine.Rendering.LightProbeUsage.UseProxyVolume">
37910       <summary>
37911         <para>Uses a
3D grid of interpolated light probes.</para>
37912       </summary>
37913     </member>
37914     <member name="
T:UnityEngine.Rendering.OpaqueSortMode">
37915       <summary>
37916         <para>Opaque
object sorting mode of a Camera.</para>
37917       </summary>
37918     </member>
37919     <member name="
F:UnityEngine.Rendering.OpaqueSortMode.Default">
37920       <summary>
37921         <para>Default opaque sorting mode.</para>
37922       </summary>
37923     </member>
37924     <member name="
F:UnityEngine.Rendering.OpaqueSortMode.FrontToBack">
37925       <summary>
37926         <para>Do rough front-to-back sorting of opaque objects.</para>
37927       </summary>
37928     </member>
37929     <member name="
F:UnityEngine.Rendering.OpaqueSortMode.NoDistanceSort">
37930       <summary>
37931         <para>Do not sort opaque objects
by distance.</para>
37932       </summary>
37933     </member>
37934     <member name="
T:UnityEngine.Rendering.PassType">
37935       <summary>
37936         <para>Shader pass type
for Unity's lighting pipeline.</para>
37937       </summary>
37938     </member>
37939     <member name="
F:UnityEngine.Rendering.PassType.Deferred">
37940       <summary>
37941         <para>Deferred Shading shader pass.</para>
37942       </summary>
37943     </member>
37944     <member name="
F:UnityEngine.Rendering.PassType.ForwardAdd">
37945       <summary>
37946         <para>Forward rendering additive pixel light pass.</para>
37947       </summary>
37948     </member>
37949     <member name="
F:UnityEngine.Rendering.PassType.ForwardBase">
37950       <summary>
37951         <para>Forward rendering
base pass.</para>
37952       </summary>
37953     </member>
37954     <member name="
F:UnityEngine.Rendering.PassType.LightPrePassBase">
37955       <summary>
37956         <para>Legacy deferred lighting (light pre-pass)
base pass.</para>
37957       </summary>
37958     </member>
37959     <member name="
F:UnityEngine.Rendering.PassType.LightPrePassFinal">
37960       <summary>
37961         <para>Legacy deferred lighting (light pre-pass) final pass.</para>
37962       </summary>
37963     </member>
37964     <member name="
F:UnityEngine.Rendering.PassType.Meta">
37965       <summary>
37966         <para>Shader pass used to generate the albedo and emissive values used
as input to lightmapping.</para>
37967       </summary>
37968     </member>
37969     <member name="
F:UnityEngine.Rendering.PassType.MotionVectors">
37970       <summary>
37971         <para>Motion vector render pass.</para>
37972       </summary>
37973     </member>
37974     <member name="
F:UnityEngine.Rendering.PassType.Normal">
37975       <summary>
37976         <para>Regular shader pass that does not interact with lighting.</para>
37977       </summary>
37978     </member>
37979     <member name="
F:UnityEngine.Rendering.PassType.ShadowCaster">
37980       <summary>
37981         <para>Shadow caster &amp; depth texure shader pass.</para>
37982       </summary>
37983     </member>
37984     <member name="
F:UnityEngine.Rendering.PassType.Vertex">
37985       <summary>
37986         <para>Legacy vertex-lit shader pass.</para>
37987       </summary>
37988     </member>
37989     <member name="
F:UnityEngine.Rendering.PassType.VertexLM">
37990       <summary>
37991         <para>Legacy vertex-lit shader pass, with mobile lightmaps.</para>
37992       </summary>
37993     </member>
37994     <member name="
F:UnityEngine.Rendering.PassType.VertexLMRGBM">
37995       <summary>
37996         <para>Legacy vertex-lit shader pass, with desktop (RGBM) lightmaps.</para>
37997       </summary>
37998     </member>
37999     <member name="
T:UnityEngine.Rendering.ReflectionCubemapCompression">
38000       <summary>
38001         <para>Determines how Unity will compress baked reflection cubemap.</para>
38002       </summary>
38003     </member>
38004     <member name="
F:UnityEngine.Rendering.ReflectionCubemapCompression.Auto">
38005       <summary>
38006         <para>Baked Reflection cubemap will be compressed
if compression format is suitable.</para>
38007       </summary>
38008     </member>
38009     <member name="
F:UnityEngine.Rendering.ReflectionCubemapCompression.Compressed">
38010       <summary>
38011         <para>Baked Reflection cubemap will be compressed.</para>
38012       </summary>
38013     </member>
38014     <member name="
F:UnityEngine.Rendering.ReflectionCubemapCompression.Uncompressed">
38015       <summary>
38016         <para>Baked Reflection cubemap will be left uncompressed.</para>
38017       </summary>
38018     </member>
38019     <member name="
T:UnityEngine.Rendering.ReflectionProbeBlendInfo">
38020       <summary>
38021         <para>ReflectionProbeBlendInfo contains information required
for blending probes.</para>
38022       </summary>
38023     </member>
38024     <member name="
F:UnityEngine.Rendering.ReflectionProbeBlendInfo.probe">
38025       <summary>
38026         <para>Reflection Probe used
in blending.</para>
38027       </summary>
38028     </member>
38029     <member name="
F:UnityEngine.Rendering.ReflectionProbeBlendInfo.weight">
38030       <summary>
38031         <para>Specifies the weight used
in the interpolation between two probes, value varies from 0.0 to 1.0.</para>
38032       </summary>
38033     </member>
38034     <member name="
T:UnityEngine.Rendering.ReflectionProbeClearFlags">
38035       <summary>
38036         <para>Values
for ReflectionProbe.clearFlags, determining what to clear when rendering a ReflectionProbe.</para>
38037       </summary>
38038     </member>
38039     <member name="
F:UnityEngine.Rendering.ReflectionProbeClearFlags.Skybox">
38040       <summary>
38041         <para>Clear with the skybox.</para>
38042       </summary>
38043     </member>
38044     <member name="
F:UnityEngine.Rendering.ReflectionProbeClearFlags.SolidColor">
38045       <summary>
38046         <para>Clear with a background color.</para>
38047       </summary>
38048     </member>
38049     <member name="
T:UnityEngine.Rendering.ReflectionProbeMode">
38050       <summary>
38051         <para>Reflection probe's update mode.</para>
38052       </summary>
38053     </member>
38054     <member name="
F:UnityEngine.Rendering.ReflectionProbeMode.Baked">
38055       <summary>
38056         <para>Reflection probe
is baked in the Editor.</para>
38057       </summary>
38058     </member>
38059     <member name="
F:UnityEngine.Rendering.ReflectionProbeMode.Custom">
38060       <summary>
38061         <para>Reflection probe uses a custom texture specified
by the user.</para>
38062       </summary>
38063     </member>
38064     <member name="
F:UnityEngine.Rendering.ReflectionProbeMode.Realtime">
38065       <summary>
38066         <para>Reflection probe
is updating in realtime.</para>
38067       </summary>
38068     </member>
38069     <member name="
T:UnityEngine.Rendering.ReflectionProbeRefreshMode">
38070       <summary>
38071         <para>An
enum describing the way a realtime reflection probe refreshes in the Player.</para>
38072       </summary>
38073     </member>
38074     <member name="
F:UnityEngine.Rendering.ReflectionProbeRefreshMode.EveryFrame">
38075       <summary>
38076         <para>Causes Unity to update the probe's cubemap every frame.
38077 Note that updating a probe
is very costly. Setting this option on too many probes could have a significant negative effect on frame rate. Use time-slicing to help improve performance.
38078
38079 See Also: ReflectionProbeTimeSlicingMode.</para>
38080       </summary>
38081     </member>
38082     <member name="
F:UnityEngine.Rendering.ReflectionProbeRefreshMode.OnAwake">
38083       <summary>
38084         <para>Causes the probe to update only
on the first frame it becomes visible. The probe will no longer update automatically, however you may subsequently use RenderProbe to refresh the probe
38085
38086 See Also: ReflectionProbe.RenderProbe.</para>
38087       </summary>
38088     </member>
38089     <member name="
F:UnityEngine.Rendering.ReflectionProbeRefreshMode.ViaScripting">
38090       <summary>
38091         <para>Using
this option indicates that the probe will never be automatically updated by Unity. This is useful if you wish to completely control the probe refresh behavior via scripting.
38092
38093 See Also: ReflectionProbe.RenderProbe.</para>
38094       </summary>
38095     </member>
38096     <member name="
T:UnityEngine.Rendering.ReflectionProbeTimeSlicingMode">
38097       <summary>
38098         <para>When a probe's ReflectionProbe.refreshMode
is set to ReflectionProbeRefreshMode.EveryFrame, this enum specify whether or not Unity should update the probe's cubemap over several frames or update the whole cubemap in one frame.
38099 Updating a probe's cubemap
is a costly operation. Unity needs to render the entire scene for each face of the cubemap, as well as perform special blurring in order to get glossy reflections. The impact on frame rate can be significant. Time-slicing helps maintaning a more constant frame rate during these updates by performing the rendering over several frames.</para>
38100       </summary>
38101     </member>
38102     <member name="
F:UnityEngine.Rendering.ReflectionProbeTimeSlicingMode.AllFacesAtOnce">
38103       <summary>
38104         <para>Instructs Unity to use time-slicing
by first rendering all faces at once, then spreading the remaining work over the next 8 frames. Using this option, updating the probe will take 9 frames.</para>
38105       </summary>
38106     </member>
38107     <member name="
F:UnityEngine.Rendering.ReflectionProbeTimeSlicingMode.IndividualFaces">
38108       <summary>
38109         <para>Instructs Unity to spread the rendering of each face over several frames. Using
this option, updating the cubemap will take 14 frames. This option greatly reduces the impact on frame rate, however it may produce incorrect results, especially in scenes where lighting conditions change over these 14 frames.</para>
38110       </summary>
38111     </member>
38112     <member name="
F:UnityEngine.Rendering.ReflectionProbeTimeSlicingMode.NoTimeSlicing">
38113       <summary>
38114         <para>Unity will render the probe entirely
in one frame.</para>
38115       </summary>
38116     </member>
38117     <member name="
T:UnityEngine.Rendering.ReflectionProbeType">
38118       <summary>
38119         <para>Reflection probe type: cube or card.</para>
38120       </summary>
38121     </member>
38122     <member name="
F:UnityEngine.Rendering.ReflectionProbeType.Card">
38123       <summary>
38124         <para>Surrounding of the reflection probe
is rendered onto a quad.</para>
38125       </summary>
38126     </member>
38127     <member name="
F:UnityEngine.Rendering.ReflectionProbeType.Cube">
38128       <summary>
38129         <para>Surrounding of the reflection probe
is rendered into cubemap.</para>
38130       </summary>
38131     </member>
38132     <member name="
T:UnityEngine.Rendering.ReflectionProbeUsage">
38133       <summary>
38134         <para>Reflection Probe usage.</para>
38135       </summary>
38136     </member>
38137     <member name="
F:UnityEngine.Rendering.ReflectionProbeUsage.BlendProbes">
38138       <summary>
38139         <para>Reflection probes are enabled. Blending occurs only between probes, useful
in indoor environments. The renderer will use default reflection if there are no reflection probes nearby, but no blending between default reflection and probe will occur.</para>
38140       </summary>
38141     </member>
38142     <member name="
F:UnityEngine.Rendering.ReflectionProbeUsage.BlendProbesAndSkybox">
38143       <summary>
38144         <para>Reflection probes are enabled. Blending occurs between probes or probes and
default reflection, useful for outdoor environments.</para>
38145       </summary>
38146     </member>
38147     <member name="
F:UnityEngine.Rendering.ReflectionProbeUsage.Off">
38148       <summary>
38149         <para>Reflection probes are disabled, skybox will be used
for reflection.</para>
38150       </summary>
38151     </member>
38152     <member name="
F:UnityEngine.Rendering.ReflectionProbeUsage.Simple">
38153       <summary>
38154         <para>Reflection probes are enabled, but no blending will occur between probes
when there are two overlapping volumes.</para>
38155       </summary>
38156     </member>
38157     <member name="
T:UnityEngine.Rendering.RenderBufferLoadAction">
38158       <summary>
38159         <para>Handling of loading RenderBuffer contents
on setting as active RenderTarget.</para>
38160       </summary>
38161     </member>
38162     <member name="
F:UnityEngine.Rendering.RenderBufferLoadAction.DontCare">
38163       <summary>
38164         <para>RenderBuffer will
try to skip loading its contents on setting as Render Target.</para>
38165       </summary>
38166     </member>
38167     <member name="
F:UnityEngine.Rendering.RenderBufferLoadAction.Load">
38168       <summary>
38169         <para>Make RenderBuffer to Load its contents
when setting as RenderTarget.</para>
38170       </summary>
38171     </member>
38172     <member name="
T:UnityEngine.Rendering.RenderBufferStoreAction">
38173       <summary>
38174         <para>Handling of storing RenderBuffer contents after it was an active RenderTarget and another RenderTarget was
set.</para>
38175       </summary>
38176     </member>
38177     <member name="
F:UnityEngine.Rendering.RenderBufferStoreAction.DontCare">
38178       <summary>
38179         <para>RenderBuffer will
try to skip storing its contents.</para>
38180       </summary>
38181     </member>
38182     <member name="
F:UnityEngine.Rendering.RenderBufferStoreAction.Store">
38183       <summary>
38184         <para>Make RenderBuffer to Store its contents.</para>
38185       </summary>
38186     </member>
38187     <member name="
T:UnityEngine.Rendering.RenderQueue">
38188       <summary>
38189         <para>Determine
in which order objects are renderered.</para>
38190       </summary>
38191     </member>
38192     <member name="
F:UnityEngine.Rendering.RenderQueue.AlphaTest">
38193       <summary>
38194         <para>Alpha tested geometry uses
this queue.</para>
38195       </summary>
38196     </member>
38197     <member name="
F:UnityEngine.Rendering.RenderQueue.Background">
38198       <summary>
38199         <para>This render queue
is rendered before any others.</para>
38200       </summary>
38201     </member>
38202     <member name="
F:UnityEngine.Rendering.RenderQueue.Geometry">
38203       <summary>
38204         <para>Opaque geometry uses
this queue.</para>
38205       </summary>
38206     </member>
38207     <member name="
F:UnityEngine.Rendering.RenderQueue.Overlay">
38208       <summary>
38209         <para>This render queue
is meant for overlay effects.</para>
38210       </summary>
38211     </member>
38212     <member name="
F:UnityEngine.Rendering.RenderQueue.Transparent">
38213       <summary>
38214         <para>This render queue
is rendered after Geometry and AlphaTest, in back-to-front order.</para>
38215       </summary>
38216     </member>
38217     <member name="
T:UnityEngine.Rendering.RenderTargetIdentifier">
38218       <summary>
38219         <para>Identifies a RenderTexture
for a Rendering.CommandBuffer.</para>
38220       </summary>
38221     </member>
38222     <member name="
M:UnityEngine.Rendering.RenderTargetIdentifier.#ctor(UnityEngine.Rendering.BuiltinRenderTextureType)">
38223       <summary>
38224         <para>Creates a render target identifier.</para>
38225       </summary>
38226       <param name="
rt">RenderTexture object to use.</param>
38227       <param name="
type">Built-in temporary render texture type.</param>
38228       <param name="
name">Temporary render texture name.</param>
38229       <param name="
nameID">Temporary render texture name (as integer, see Shader.PropertyToID).</param>
38230     </member>
38231     <member name="
M:UnityEngine.Rendering.RenderTargetIdentifier.#ctor(System.String)">
38232       <summary>
38233         <para>Creates a render target identifier.</para>
38234       </summary>
38235       <param name="
rt">RenderTexture object to use.</param>
38236       <param name="
type">Built-in temporary render texture type.</param>
38237       <param name="
name">Temporary render texture name.</param>
38238       <param name="
nameID">Temporary render texture name (as integer, see Shader.PropertyToID).</param>
38239     </member>
38240     <member name="
M:UnityEngine.Rendering.RenderTargetIdentifier.#ctor(System.Int32)">
38241       <summary>
38242         <para>Creates a render target identifier.</para>
38243       </summary>
38244       <param name="
rt">RenderTexture object to use.</param>
38245       <param name="
type">Built-in temporary render texture type.</param>
38246       <param name="
name">Temporary render texture name.</param>
38247       <param name="
nameID">Temporary render texture name (as integer, see Shader.PropertyToID).</param>
38248     </member>
38249     <member name="
M:UnityEngine.Rendering.RenderTargetIdentifier.#ctor(UnityEngine.RenderTexture)">
38250       <summary>
38251         <para>Creates a render target identifier.</para>
38252       </summary>
38253       <param name="
rt">RenderTexture object to use.</param>
38254       <param name="
type">Built-in temporary render texture type.</param>
38255       <param name="
name">Temporary render texture name.</param>
38256       <param name="
nameID">Temporary render texture name (as integer, see Shader.PropertyToID).</param>
38257     </member>
38258     <member name="
T:UnityEngine.Rendering.ShadowCastingMode">
38259       <summary>
38260         <para>How shadows are cast
from this object.</para>
38261       </summary>
38262     </member>
38263     <member name="
F:UnityEngine.Rendering.ShadowCastingMode.Off">
38264       <summary>
38265         <para>No shadows are cast
from this object.</para>
38266       </summary>
38267     </member>
38268     <member name="
F:UnityEngine.Rendering.ShadowCastingMode.On">
38269       <summary>
38270         <para>Shadows are cast
from this object.</para>
38271       </summary>
38272     </member>
38273     <member name="
F:UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly">
38274       <summary>
38275         <para>Object casts shadows, but
is otherwise invisible in the scene.</para>
38276       </summary>
38277     </member>
38278     <member name="
F:UnityEngine.Rendering.ShadowCastingMode.TwoSided">
38279       <summary>
38280         <para>Shadows are cast
from this object, treating it as two-sided.</para>
38281       </summary>
38282     </member>
38283     <member name="
T:UnityEngine.Rendering.ShadowSamplingMode">
38284       <summary>
38285         <para>Used
by CommandBuffer.SetShadowSamplingMode.</para>
38286       </summary>
38287     </member>
38288     <member name="
F:UnityEngine.Rendering.ShadowSamplingMode.CompareDepths">
38289       <summary>
38290         <para>Default shadow sampling mode: sampling with a comparison filter.</para>
38291       </summary>
38292     </member>
38293     <member name="
F:UnityEngine.Rendering.ShadowSamplingMode.RawDepth">
38294       <summary>
38295         <para>Shadow sampling mode
for sampling the depth value.</para>
38296       </summary>
38297     </member>
38298     <member name="
T:UnityEngine.Rendering.SphericalHarmonicsL2">
38299       <summary>
38300         <para>Spherical harmonics up to the second order (
3 bands, 9 coefficients).</para>
38301       </summary>
38302     </member>
38303     <member name="
M:UnityEngine.Rendering.SphericalHarmonicsL2.AddAmbientLight(UnityEngine.Color)">
38304       <summary>
38305         <para>Add ambient lighting to probe data.</para>
38306       </summary>
38307       <param name="
color"></param>
38308     </member>
38309     <member name="
M:UnityEngine.Rendering.SphericalHarmonicsL2.AddDirectionalLight(UnityEngine.Vector3,UnityEngine.Color,System.Single)">
38310       <summary>
38311         <para>Add directional light to probe data.</para>
38312       </summary>
38313       <param name="
direction"></param>
38314       <param name="
color"></param>
38315       <param name="
intensity"></param>
38316     </member>
38317     <member name="
M:UnityEngine.Rendering.SphericalHarmonicsL2.Clear">
38318       <summary>
38319         <para>Clears SH probe to zero.</para>
38320       </summary>
38321     </member>
38322     <member name="
?:UnityEngine.Rendering.SphericalHarmonicsL2.op_Equal(UnityEngine.Rendering.SphericalHarmonicsL2,UnityEngine.Rendering.SphericalHarmonicsL2)">
38323       <summary>
38324         <para>Returns
true if SH probes are equal.</para>
38325       </summary>
38326       <param name="
lhs"></param>
38327       <param name="
rhs"></param>
38328     </member>
38329     <member name="
?:UnityEngine.Rendering.SphericalHarmonicsL2.op_Multiply(UnityEngine.Rendering.SphericalHarmonicsL2,System.Single)">
38330       <summary>
38331         <para>Scales SH
by a given factor.</para>
38332       </summary>
38333       <param name="
lhs"></param>
38334       <param name="
rhs"></param>
38335     </member>
38336     <member name="
?:UnityEngine.Rendering.SphericalHarmonicsL2.op_Multiply(System.Single,UnityEngine.Rendering.SphericalHarmonicsL2)">
38337       <summary>
38338         <para>Scales SH
by a given factor.</para>
38339       </summary>
38340       <param name="
lhs"></param>
38341       <param name="
rhs"></param>
38342     </member>
38343     <member name="
?:UnityEngine.Rendering.SphericalHarmonicsL2.op_NotEqual(UnityEngine.Rendering.SphericalHarmonicsL2,UnityEngine.Rendering.SphericalHarmonicsL2)">
38344       <summary>
38345         <para>Returns
true if SH probes are different.</para>
38346       </summary>
38347       <param name="
lhs"></param>
38348       <param name="
rhs"></param>
38349     </member>
38350     <member name="
?:UnityEngine.Rendering.SphericalHarmonicsL2.op_Plus(UnityEngine.Rendering.SphericalHarmonicsL2,UnityEngine.Rendering.SphericalHarmonicsL2)">
38351       <summary>
38352         <para>Adds two SH probes.</para>
38353       </summary>
38354       <param name="
lhs"></param>
38355       <param name="
rhs"></param>
38356     </member>
38357     <member name="
P:UnityEngine.Rendering.SphericalHarmonicsL2.this">
38358       <summary>
38359         <para>Access individual SH coefficients.</para>
38360       </summary>
38361     </member>
38362     <member name="
T:UnityEngine.Rendering.StencilOp">
38363       <summary>
38364         <para>Specifies the operation that's performed
on the stencil buffer when rendering.</para>
38365       </summary>
38366     </member>
38367     <member name="
F:UnityEngine.Rendering.StencilOp.DecrementSaturate">
38368       <summary>
38369         <para>Decrements the current stencil buffer
value. Clamps to 0.</para>
38370       </summary>
38371     </member>
38372     <member name="
F:UnityEngine.Rendering.StencilOp.DecrementWrap">
38373       <summary>
38374         <para>Decrements the current stencil buffer
value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of zero.</para>
38375       </summary>
38376     </member>
38377     <member name="
F:UnityEngine.Rendering.StencilOp.IncrementSaturate">
38378       <summary>
38379         <para>Increments the current stencil buffer
value. Clamps to the maximum representable unsigned value.</para>
38380       </summary>
38381     </member>
38382     <member name="
F:UnityEngine.Rendering.StencilOp.IncrementWrap">
38383       <summary>
38384         <para>Increments the current stencil buffer
value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value.</para>
38385       </summary>
38386     </member>
38387     <member name="
F:UnityEngine.Rendering.StencilOp.Invert">
38388       <summary>
38389         <para>Bitwise inverts the current stencil buffer
value.</para>
38390       </summary>
38391     </member>
38392     <member name="
F:UnityEngine.Rendering.StencilOp.Keep">
38393       <summary>
38394         <para>Keeps the current stencil
value.</para>
38395       </summary>
38396     </member>
38397     <member name="
F:UnityEngine.Rendering.StencilOp.Replace">
38398       <summary>
38399         <para>Replace the stencil buffer
value with reference value (specified in the shader).</para>
38400       </summary>
38401     </member>
38402     <member name="
F:UnityEngine.Rendering.StencilOp.Zero">
38403       <summary>
38404         <para>Sets the stencil buffer
value to zero.</para>
38405       </summary>
38406     </member>
38407     <member name="
T:UnityEngine.Rendering.TextureDimension">
38408       <summary>
38409         <para>Texture "
dimension" (type).</para>
38410       </summary>
38411     </member>
38412     <member name="
F:UnityEngine.Rendering.TextureDimension.Any">
38413       <summary>
38414         <para>Any texture type.</para>
38415       </summary>
38416     </member>
38417     <member name="
F:UnityEngine.Rendering.TextureDimension.Cube">
38418       <summary>
38419         <para>Cubemap texture.</para>
38420       </summary>
38421     </member>
38422     <member name="
F:UnityEngine.Rendering.TextureDimension.None">
38423       <summary>
38424         <para>No texture
is assigned.</para>
38425       </summary>
38426     </member>
38427     <member name="
F:UnityEngine.Rendering.TextureDimension.Tex2D">
38428       <summary>
38429         <para>
2D texture (Texture2D).</para>
38430       </summary>
38431     </member>
38432     <member name="
F:UnityEngine.Rendering.TextureDimension.Tex2DArray">
38433       <summary>
38434         <para>
2D array texture (Texture2DArray).</para>
38435       </summary>
38436     </member>
38437     <member name="
F:UnityEngine.Rendering.TextureDimension.Tex3D">
38438       <summary>
38439         <para>
3D volume texture (Texture3D).</para>
38440       </summary>
38441     </member>
38442     <member name="
F:UnityEngine.Rendering.TextureDimension.Unknown">
38443       <summary>
38444         <para>Texture type
is not initialized or unknown.</para>
38445       </summary>
38446     </member>
38447     <member name="
T:UnityEngine.RenderingPath">
38448       <summary>
38449         <para>Rendering path of a Camera.</para>
38450       </summary>
38451     </member>
38452     <member name="
F:UnityEngine.RenderingPath.DeferredLighting">
38453       <summary>
38454         <para>Deferred Lighting (Legacy).</para>
38455       </summary>
38456     </member>
38457     <member name="
F:UnityEngine.RenderingPath.DeferredShading">
38458       <summary>
38459         <para>Deferred Shading.</para>
38460       </summary>
38461     </member>
38462     <member name="
F:UnityEngine.RenderingPath.Forward">
38463       <summary>
38464         <para>Forward Rendering.</para>
38465       </summary>
38466     </member>
38467     <member name="
F:UnityEngine.RenderingPath.UsePlayerSettings">
38468       <summary>
38469         <para>Use Player Settings.</para>
38470       </summary>
38471     </member>
38472     <member name="
F:UnityEngine.RenderingPath.VertexLit">
38473       <summary>
38474         <para>Vertex Lit.</para>
38475       </summary>
38476     </member>
38477     <member name="
T:UnityEngine.RenderMode">
38478       <summary>
38479         <para>RenderMode
for the Canvas.</para>
38480       </summary>
38481     </member>
38482     <member name="
F:UnityEngine.RenderMode.ScreenSpaceCamera">
38483       <summary>
38484         <para>Render
using the Camera configured on the Canvas.</para>
38485       </summary>
38486     </member>
38487     <member name="
F:UnityEngine.RenderMode.ScreenSpaceOverlay">
38488       <summary>
38489         <para>Render at the end of the scene
using a 2D Canvas.</para>
38490       </summary>
38491     </member>
38492     <member name="
F:UnityEngine.RenderMode.WorldSpace">
38493       <summary>
38494         <para>Render
using any Camera in the scene that can render the layer.</para>
38495       </summary>
38496     </member>
38497     <member name="
T:UnityEngine.RenderSettings">
38498       <summary>
38499         <para>The Render Settings contain values
for a range of visual elements in your scene, like fog and ambient light.</para>
38500       </summary>
38501     </member>
38502     <member name="
P:UnityEngine.RenderSettings.ambientEquatorColor">
38503       <summary>
38504         <para>Ambient lighting coming
from the sides.</para>
38505       </summary>
38506     </member>
38507     <member name="
P:UnityEngine.RenderSettings.ambientGroundColor">
38508       <summary>
38509         <para>Ambient lighting coming
from below.</para>
38510       </summary>
38511     </member>
38512     <member name="
P:UnityEngine.RenderSettings.ambientIntensity">
38513       <summary>
38514         <para>How much the light
from the Ambient Source affects the scene.</para>
38515       </summary>
38516     </member>
38517     <member name="
P:UnityEngine.RenderSettings.ambientLight">
38518       <summary>
38519         <para>Flat ambient lighting color.</para>
38520       </summary>
38521     </member>
38522     <member name="
P:UnityEngine.RenderSettings.ambientMode">
38523       <summary>
38524         <para>Ambient lighting mode.</para>
38525       </summary>
38526     </member>
38527     <member name="
P:UnityEngine.RenderSettings.ambientProbe">
38528       <summary>
38529         <para>Custom or skybox ambient lighting data.</para>
38530       </summary>
38531     </member>
38532     <member name="
P:UnityEngine.RenderSettings.ambientSkyColor">
38533       <summary>
38534         <para>Ambient lighting coming
from above.</para>
38535       </summary>
38536     </member>
38537     <member name="
P:UnityEngine.RenderSettings.customReflection">
38538       <summary>
38539         <para>Custom specular reflection cubemap.</para>
38540       </summary>
38541     </member>
38542     <member name="
P:UnityEngine.RenderSettings.defaultReflectionMode">
38543       <summary>
38544         <para>Default reflection mode.</para>
38545       </summary>
38546     </member>
38547     <member name="
P:UnityEngine.RenderSettings.defaultReflectionResolution">
38548       <summary>
38549         <para>Cubemap resolution
for default reflection.</para>
38550       </summary>
38551     </member>
38552     <member name="
P:UnityEngine.RenderSettings.flareFadeSpeed">
38553       <summary>
38554         <para>The fade speed of all flares
in the scene.</para>
38555       </summary>
38556     </member>
38557     <member name="
P:UnityEngine.RenderSettings.flareStrength">
38558       <summary>
38559         <para>The intensity of all flares
in the scene.</para>
38560       </summary>
38561     </member>
38562     <member name="
P:UnityEngine.RenderSettings.fog">
38563       <summary>
38564         <para>Is fog enabled?</para>
38565       </summary>
38566     </member>
38567     <member name="
P:UnityEngine.RenderSettings.fogColor">
38568       <summary>
38569         <para>The color of the fog.</para>
38570       </summary>
38571     </member>
38572     <member name="
P:UnityEngine.RenderSettings.fogDensity">
38573       <summary>
38574         <para>The density of the exponential fog.</para>
38575       </summary>
38576     </member>
38577     <member name="
P:UnityEngine.RenderSettings.fogEndDistance">
38578       <summary>
38579         <para>The ending distance of linear fog.</para>
38580       </summary>
38581     </member>
38582     <member name="
P:UnityEngine.RenderSettings.fogMode">
38583       <summary>
38584         <para>Fog mode to use.</para>
38585       </summary>
38586     </member>
38587     <member name="
P:UnityEngine.RenderSettings.fogStartDistance">
38588       <summary>
38589         <para>The starting distance of linear fog.</para>
38590       </summary>
38591     </member>
38592     <member name="
P:UnityEngine.RenderSettings.haloStrength">
38593       <summary>
38594         <para>Size of the Light halos.</para>
38595       </summary>
38596     </member>
38597     <member name="
P:UnityEngine.RenderSettings.reflectionBounces">
38598       <summary>
38599         <para>The number of times a reflection includes other reflections.</para>
38600       </summary>
38601     </member>
38602     <member name="
P:UnityEngine.RenderSettings.reflectionIntensity">
38603       <summary>
38604         <para>How much the skybox / custom cubemap reflection affects the scene.</para>
38605       </summary>
38606     </member>
38607     <member name="
P:UnityEngine.RenderSettings.skybox">
38608       <summary>
38609         <para>The
global skybox to use.</para>
38610       </summary>
38611     </member>
38612     <member name="
T:UnityEngine.RenderTargetSetup">
38613       <summary>
38614         <para>Fully describes setup of RenderTarget.</para>
38615       </summary>
38616     </member>
38617     <member name="
F:UnityEngine.RenderTargetSetup.color">
38618       <summary>
38619         <para>Color Buffers to
set.</para>
38620       </summary>
38621     </member>
38622     <member name="
F:UnityEngine.RenderTargetSetup.colorLoad">
38623       <summary>
38624         <para>Load Actions
for Color Buffers. It will override any actions set on RenderBuffers themselves.</para>
38625       </summary>
38626     </member>
38627     <member name="
F:UnityEngine.RenderTargetSetup.colorStore">
38628       <summary>
38629         <para>Store Actions
for Color Buffers. It will override any actions set on RenderBuffers themselves.</para>
38630       </summary>
38631     </member>
38632     <member name="
F:UnityEngine.RenderTargetSetup.cubemapFace">
38633       <summary>
38634         <para>Cubemap face to render to.</para>
38635       </summary>
38636     </member>
38637     <member name="
F:UnityEngine.RenderTargetSetup.depth">
38638       <summary>
38639         <para>Depth Buffer to
set.</para>
38640       </summary>
38641     </member>
38642     <member name="
F:UnityEngine.RenderTargetSetup.depthLoad">
38643       <summary>
38644         <para>Load Action
for Depth Buffer. It will override any actions set on RenderBuffer itself.</para>
38645       </summary>
38646     </member>
38647     <member name="
F:UnityEngine.RenderTargetSetup.depthSlice">
38648       <summary>
38649         <para>Slice of a Texture3D or Texture2DArray to
set as a render target.</para>
38650       </summary>
38651     </member>
38652     <member name="
F:UnityEngine.RenderTargetSetup.depthStore">
38653       <summary>
38654         <para>Store Actions
for Depth Buffer. It will override any actions set on RenderBuffer itself.</para>
38655       </summary>
38656     </member>
38657     <member name="
F:UnityEngine.RenderTargetSetup.mipLevel">
38658       <summary>
38659         <para>Mip Level to render to.</para>
38660       </summary>
38661     </member>
38662     <member name="
M:UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer)">
38663       <summary>
38664         <para>Constructs RenderTargetSetup.</para>
38665       </summary>
38666       <param name="
color">Color Buffer(s) to set.</param>
38667       <param name="
depth">Depth Buffer to set.</param>
38668       <param name="
mipLevel">Mip Level to render to.</param>
38669       <param name="
face">Cubemap face to render to.</param>
38670       <param name="
mip"></param>
38671     </member>
38672     <member name="
M:UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer,System.Int32)">
38673       <summary>
38674         <para>Constructs RenderTargetSetup.</para>
38675       </summary>
38676       <param name="
color">Color Buffer(s) to set.</param>
38677       <param name="
depth">Depth Buffer to set.</param>
38678       <param name="
mipLevel">Mip Level to render to.</param>
38679       <param name="
face">Cubemap face to render to.</param>
38680       <param name="
mip"></param>
38681     </member>
38682     <member name="
M:UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer,System.Int32,UnityEngine.CubemapFace)">
38683       <summary>
38684         <para>Constructs RenderTargetSetup.</para>
38685       </summary>
38686       <param name="
color">Color Buffer(s) to set.</param>
38687       <param name="
depth">Depth Buffer to set.</param>
38688       <param name="
mipLevel">Mip Level to render to.</param>
38689       <param name="
face">Cubemap face to render to.</param>
38690       <param name="
mip"></param>
38691     </member>
38692     <member name="
M:UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer)">
38693       <summary>
38694         <para>Constructs RenderTargetSetup.</para>
38695       </summary>
38696       <param name="
color">Color Buffer(s) to set.</param>
38697       <param name="
depth">Depth Buffer to set.</param>
38698       <param name="
mipLevel">Mip Level to render to.</param>
38699       <param name="
face">Cubemap face to render to.</param>
38700       <param name="
mip"></param>
38701     </member>
38702     <member name="
M:UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer,System.Int32)">
38703       <summary>
38704         <para>Constructs RenderTargetSetup.</para>
38705       </summary>
38706       <param name="
color">Color Buffer(s) to set.</param>
38707       <param name="
depth">Depth Buffer to set.</param>
38708       <param name="
mipLevel">Mip Level to render to.</param>
38709       <param name="
face">Cubemap face to render to.</param>
38710       <param name="
mip"></param>
38711     </member>
38712     <member name="
M:UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer,System.Int32,UnityEngine.CubemapFace)">
38713       <summary>
38714         <para>Constructs RenderTargetSetup.</para>
38715       </summary>
38716       <param name="
color">Color Buffer(s) to set.</param>
38717       <param name="
depth">Depth Buffer to set.</param>
38718       <param name="
mipLevel">Mip Level to render to.</param>
38719       <param name="
face">Cubemap face to render to.</param>
38720       <param name="
mip"></param>
38721     </member>
38722     <member name="
T:UnityEngine.RenderTexture">
38723       <summary>
38724         <para>Render textures are textures that can be rendered to.</para>
38725       </summary>
38726     </member>
38727     <member name="
P:UnityEngine.RenderTexture.active">
38728       <summary>
38729         <para>Currently active render texture.</para>
38730       </summary>
38731     </member>
38732     <member name="
P:UnityEngine.RenderTexture.antiAliasing">
38733       <summary>
38734         <para>The antialiasing level
for the RenderTexture.</para>
38735       </summary>
38736     </member>
38737     <member name="
P:UnityEngine.RenderTexture.colorBuffer">
38738       <summary>
38739         <para>Color buffer of the render texture (Read Only).</para>
38740       </summary>
38741     </member>
38742     <member name="
P:UnityEngine.RenderTexture.depth">
38743       <summary>
38744         <para>The precision of the render texture's depth buffer
in bits (0, 16, 24 are supported).</para>
38745       </summary>
38746     </member>
38747     <member name="
P:UnityEngine.RenderTexture.depthBuffer">
38748       <summary>
38749         <para>Depth/stencil buffer of the render texture (Read Only).</para>
38750       </summary>
38751     </member>
38752     <member name="
P:UnityEngine.RenderTexture.dimension">
38753       <summary>
38754         <para>Dimensionality (type) of the render texture.</para>
38755       </summary>
38756     </member>
38757     <member name="
P:UnityEngine.RenderTexture.enableRandomWrite">
38758       <summary>
38759         <para>Enable random access write
into this render texture on Shader Model 5.0 level shaders.</para>
38760       </summary>
38761     </member>
38762     <member name="
P:UnityEngine.RenderTexture.format">
38763       <summary>
38764         <para>The color format of the render texture.</para>
38765       </summary>
38766     </member>
38767     <member name="
P:UnityEngine.RenderTexture.generateMips">
38768       <summary>
38769         <para>Should mipmap levels be generated automatically?</para>
38770       </summary>
38771     </member>
38772     <member name="
P:UnityEngine.RenderTexture.height">
38773       <summary>
38774         <para>The height of the render texture
in pixels.</para>
38775       </summary>
38776     </member>
38777     <member name="
P:UnityEngine.RenderTexture.isVolume">
38778       <summary>
38779         <para>If enabled,
this Render Texture will be used as a Texture3D.</para>
38780       </summary>
38781     </member>
38782     <member name="
P:UnityEngine.RenderTexture.sRGB">
38783       <summary>
38784         <para>Does
this render texture use sRGB read/write conversions (Read Only).</para>
38785       </summary>
38786     </member>
38787     <member name="
P:UnityEngine.RenderTexture.useMipMap">
38788       <summary>
38789         <para>Use mipmaps
on a render texture?</para>
38790       </summary>
38791     </member>
38792     <member name="
P:UnityEngine.RenderTexture.volumeDepth">
38793       <summary>
38794         <para>Volume extent of a
3D render texture.</para>
38795       </summary>
38796     </member>
38797     <member name="
P:UnityEngine.RenderTexture.width">
38798       <summary>
38799         <para>The width of the render texture
in pixels.</para>
38800       </summary>
38801     </member>
38802     <member name="
M:UnityEngine.RenderTexture.Create">
38803       <summary>
38804         <para>Actually creates the RenderTexture.</para>
38805       </summary>
38806     </member>
38807     <member name="
M:UnityEngine.RenderTexture.#ctor(System.Int32,System.Int32,System.Int32)">
38808       <summary>
38809         <para>Creates a
new RenderTexture object.</para>
38810       </summary>
38811       <param name="
width">Texture width in pixels.</param>
38812       <param name="
height">Texture height in pixels.</param>
38813       <param name="
depth">Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer.</param>
38814       <param name="
format">Texture color format.</param>
38815       <param name="
readWrite">How or if color space conversions should be done on texture read/write.</param>
38816     </member>
38817     <member name="
M:UnityEngine.RenderTexture.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.RenderTextureFormat)">
38818       <summary>
38819         <para>Creates a
new RenderTexture object.</para>
38820       </summary>
38821       <param name="
width">Texture width in pixels.</param>
38822       <param name="
height">Texture height in pixels.</param>
38823       <param name="
depth">Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer.</param>
38824       <param name="
format">Texture color format.</param>
38825       <param name="
readWrite">How or if color space conversions should be done on texture read/write.</param>
38826     </member>
38827     <member name="
M:UnityEngine.RenderTexture.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite)">
38828       <summary>
38829         <para>Creates a
new RenderTexture object.</para>
38830       </summary>
38831       <param name="
width">Texture width in pixels.</param>
38832       <param name="
height">Texture height in pixels.</param>
38833       <param name="
depth">Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer.</param>
38834       <param name="
format">Texture color format.</param>
38835       <param name="
readWrite">How or if color space conversions should be done on texture read/write.</param>
38836     </member>
38837     <member name="
M:UnityEngine.RenderTexture.DiscardContents">
38838       <summary>
38839         <para>Discards the contents of the RenderTexture.</para>
38840       </summary>
38841       <param name="
discardColor">Should the colour buffer be discarded?</param>
38842       <param name="
discardDepth">Should the depth buffer be discarded?</param>
38843     </member>
38844     <member name="
M:UnityEngine.RenderTexture.DiscardContents(System.Boolean,System.Boolean)">
38845       <summary>
38846         <para>Discards the contents of the RenderTexture.</para>
38847       </summary>
38848       <param name="
discardColor">Should the colour buffer be discarded?</param>
38849       <param name="
discardDepth">Should the depth buffer be discarded?</param>
38850     </member>
38851     <member name="
M:UnityEngine.RenderTexture.GetNativeDepthBufferPtr">
38852       <summary>
38853         <para>Retrieve a native (underlying graphics API) pointer to the depth buffer resource.</para>
38854       </summary>
38855       <returns>
38856         <para>Pointer to an underlying graphics API depth buffer resource.</para>
38857       </returns>
38858     </member>
38859     <member name="
M:UnityEngine.RenderTexture.GetTemporary(System.Int32,System.Int32,System.Int32,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite,System.Int32)">
38860       <summary>
38861         <para>Allocate a temporary render texture.</para>
38862       </summary>
38863       <param name="
width">Width in pixels.</param>
38864       <param name="
height">Height in pixels.</param>
38865       <param name="
depthBuffer">Depth buffer bits (0, 16 or 24). Note that only 24 bit depth has stencil buffer.</param>
38866       <param name="
format">Render texture format.</param>
38867       <param name="
readWrite">Color space conversion mode.</param>
38868       <param name="
antiAliasing">Anti-aliasing (1,2,4,8).</param>
38869     </member>
38870     <member name="
M:UnityEngine.RenderTexture.IsCreated">
38871       <summary>
38872         <para>Is the render texture actually created?</para>
38873       </summary>
38874     </member>
38875     <member name="
M:UnityEngine.RenderTexture.MarkRestoreExpected">
38876       <summary>
38877         <para>Indicate that there's a RenderTexture restore operation expected.</para>
38878       </summary>
38879     </member>
38880     <member name="
M:UnityEngine.RenderTexture.Release">
38881       <summary>
38882         <para>Releases the RenderTexture.</para>
38883       </summary>
38884     </member>
38885     <member name="
M:UnityEngine.RenderTexture.ReleaseTemporary(UnityEngine.RenderTexture)">
38886       <summary>
38887         <para>Release a temporary texture allocated with GetTemporary.</para>
38888       </summary>
38889       <param name="
temp"></param>
38890     </member>
38891     <member name="
M:UnityEngine.RenderTexture.SetGlobalShaderProperty(System.String)">
38892       <summary>
38893         <para>Assigns
this RenderTexture as a global shader property named propertyName.</para>
38894       </summary>
38895       <param name="
propertyName"></param>
38896     </member>
38897     <member name="
M:UnityEngine.RenderTexture.SupportsStencil(UnityEngine.RenderTexture)">
38898       <summary>
38899         <para>Does a RenderTexture have stencil buffer?</para>
38900       </summary>
38901       <param name="
rt">Render texture, or null for main screen.</param>
38902     </member>
38903     <member name="
T:UnityEngine.RenderTextureFormat">
38904       <summary>
38905         <para>Format of a RenderTexture.</para>
38906       </summary>
38907     </member>
38908     <member name="
F:UnityEngine.RenderTextureFormat.ARGB1555">
38909       <summary>
38910         <para>Color render texture format,
1 bit for Alpha channel, 5 bits for Red, Green and Blue channels.</para>
38911       </summary>
38912     </member>
38913     <member name="
F:UnityEngine.RenderTextureFormat.ARGB2101010">
38914       <summary>
38915         <para>Color render texture format.
10 bits for colors, 2 bits for alpha.</para>
38916       </summary>
38917     </member>
38918     <member name="
F:UnityEngine.RenderTextureFormat.ARGB32">
38919       <summary>
38920         <para>Color render texture format,
8 bits per channel.</para>
38921       </summary>
38922     </member>
38923     <member name="
F:UnityEngine.RenderTextureFormat.ARGB4444">
38924       <summary>
38925         <para>Color render texture format,
4 bit per channel.</para>
38926       </summary>
38927     </member>
38928     <member name="
F:UnityEngine.RenderTextureFormat.ARGBFloat">
38929       <summary>
38930         <para>Color render texture format,
32 bit floating point per channel.</para>
38931       </summary>
38932     </member>
38933     <member name="
F:UnityEngine.RenderTextureFormat.ARGBHalf">
38934       <summary>
38935         <para>Color render texture format,
16 bit floating point per channel.</para>
38936       </summary>
38937     </member>
38938     <member name="
F:UnityEngine.RenderTextureFormat.ARGBInt">
38939       <summary>
38940         <para>Four channel (ARGB) render texture format,
32 bit signed integer per channel.</para>
38941       </summary>
38942     </member>
38943     <member name="
F:UnityEngine.RenderTextureFormat.BGRA32">
38944       <summary>
38945         <para>Color render texture format,
8 bits per channel.</para>
38946       </summary>
38947     </member>
38948     <member name="
F:UnityEngine.RenderTextureFormat.Default">
38949       <summary>
38950         <para>Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform.</para>
38951       </summary>
38952     </member>
38953     <member name="
F:UnityEngine.RenderTextureFormat.DefaultHDR">
38954       <summary>
38955         <para>Default HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform.</para>
38956       </summary>
38957     </member>
38958     <member name="
F:UnityEngine.RenderTextureFormat.Depth">
38959       <summary>
38960         <para>A depth render texture format.</para>
38961       </summary>
38962     </member>
38963     <member name="
F:UnityEngine.RenderTextureFormat.R8">
38964       <summary>
38965         <para>Scalar (R) render texture format,
8 bit fixed point.</para>
38966       </summary>
38967     </member>
38968     <member name="
F:UnityEngine.RenderTextureFormat.RFloat">
38969       <summary>
38970         <para>Scalar (R) render texture format,
32 bit floating point.</para>
38971       </summary>
38972     </member>
38973     <member name="
F:UnityEngine.RenderTextureFormat.RGB111110Float">
38974       <summary>
38975         <para>Color render texture format. R and G channels are
11 bit floating point, B channel is 10 bit floating point.</para>
38976       </summary>
38977     </member>
38978     <member name="
F:UnityEngine.RenderTextureFormat.RGB565">
38979       <summary>
38980         <para>Color render texture format.</para>
38981       </summary>
38982     </member>
38983     <member name="
F:UnityEngine.RenderTextureFormat.RGFloat">
38984       <summary>
38985         <para>Two color (RG) render texture format,
32 bit floating point per channel.</para>
38986       </summary>
38987     </member>
38988     <member name="
F:UnityEngine.RenderTextureFormat.RGHalf">
38989       <summary>
38990         <para>Two color (RG) render texture format,
16 bit floating point per channel.</para>
38991       </summary>
38992     </member>
38993     <member name="
F:UnityEngine.RenderTextureFormat.RGInt">
38994       <summary>
38995         <para>Two channel (RG) render texture format,
32 bit signed integer per channel.</para>
38996       </summary>
38997     </member>
38998     <member name="
F:UnityEngine.RenderTextureFormat.RHalf">
38999       <summary>
39000         <para>Scalar (R) render texture format,
16 bit floating point.</para>
39001       </summary>
39002     </member>
39003     <member name="
F:UnityEngine.RenderTextureFormat.RInt">
39004       <summary>
39005         <para>Scalar (R) render texture format,
32 bit signed integer.</para>
39006       </summary>
39007     </member>
39008     <member name="
F:UnityEngine.RenderTextureFormat.Shadowmap">
39009       <summary>
39010         <para>A native shadowmap render texture format.</para>
39011       </summary>
39012     </member>
39013     <member name="
T:UnityEngine.RenderTextureReadWrite">
39014       <summary>
39015         <para>Color space conversion mode of a RenderTexture.</para>
39016       </summary>
39017     </member>
39018     <member name="
F:UnityEngine.RenderTextureReadWrite.sRGB">
39019       <summary>
39020         <para>Render texture contains sRGB (color) data, perform Linear&lt;-&gt;sRGB conversions
on it.</para>
39021       </summary>
39022     </member>
39023     <member name="
F:UnityEngine.RenderTextureReadWrite.Default">
39024       <summary>
39025         <para>Default color space conversion based
on project settings.</para>
39026       </summary>
39027     </member>
39028     <member name="
F:UnityEngine.RenderTextureReadWrite.Linear">
39029       <summary>
39030         <para>Render texture contains linear (non-color) data; don't perform color conversions
on it.</para>
39031       </summary>
39032     </member>
39033     <member name="
T:UnityEngine.RequireComponent">
39034       <summary>
39035         <para>The RequireComponent attribute automatically adds required components
as dependencies.</para>
39036       </summary>
39037     </member>
39038     <member name="
M:UnityEngine.RequireComponent.#ctor(System.Type)">
39039       <summary>
39040         <para>Require a single component.</para>
39041       </summary>
39042       <param name="
requiredComponent"></param>
39043     </member>
39044     <member name="
M:UnityEngine.RequireComponent.#ctor(System.Type,System.Type)">
39045       <summary>
39046         <para>Require a two components.</para>
39047       </summary>
39048       <param name="
requiredComponent"></param>
39049       <param name="
requiredComponent2"></param>
39050     </member>
39051     <member name="
M:UnityEngine.RequireComponent.#ctor(System.Type,System.Type,System.Type)">
39052       <summary>
39053         <para>Require three components.</para>
39054       </summary>
39055       <param name="
requiredComponent"></param>
39056       <param name="
requiredComponent2"></param>
39057       <param name="
requiredComponent3"></param>
39058     </member>
39059     <member name="
T:UnityEngine.Resolution">
39060       <summary>
39061         <para>Represents a display resolution.</para>
39062       </summary>
39063     </member>
39064     <member name="
P:UnityEngine.Resolution.height">
39065       <summary>
39066         <para>Resolution height
in pixels.</para>
39067       </summary>
39068     </member>
39069     <member name="
P:UnityEngine.Resolution.refreshRate">
39070       <summary>
39071         <para>Resolution's vertical refresh rate
in Hz.</para>
39072       </summary>
39073     </member>
39074     <member name="
P:UnityEngine.Resolution.width">
39075       <summary>
39076         <para>Resolution width
in pixels.</para>
39077       </summary>
39078     </member>
39079     <member name="
M:UnityEngine.Resolution.ToString">
39080       <summary>
39081         <para>Returns a nicely formatted
string of the resolution.</para>
39082       </summary>
39083       <returns>
39084         <para>A
string with the format "width x height @ refreshRateHz".</para>
39085       </returns>
39086     </member>
39087     <member name="
T:UnityEngine.ResourceRequest">
39088       <summary>
39089         <para>Asynchronous load request
from the Resources bundle.</para>
39090       </summary>
39091     </member>
39092     <member name="
P:UnityEngine.ResourceRequest.asset">
39093       <summary>
39094         <para>Asset
object being loaded (Read Only).</para>
39095       </summary>
39096     </member>
39097     <member name="
T:UnityEngine.Resources">
39098       <summary>
39099         <para>The Resources
class allows you to find and access Objects including assets.</para>
39100       </summary>
39101     </member>
39102     <member name="
M:UnityEngine.Resources.FindObjectsOfTypeAll(System.Type)">
39103       <summary>
39104         <para>Returns a list of all objects of Type type.</para>
39105       </summary>
39106       <param name="
type">Type of the class to match while searching.</param>
39107       <returns>
39108         <para>An array of objects whose
class is type or is derived from type.</para>
39109       </returns>
39110     </member>
39111     <member name="
M:UnityEngine.Resources.FindObjectsOfTypeAll">
39112       <summary>
39113         <para>Returns a list of all objects of Type T.</para>
39114       </summary>
39115     </member>
39116     <member name="
M:UnityEngine.Resources.Load(System.String)">
39117       <summary>
39118         <para>Loads an asset stored at path
in a Resources folder.</para>
39119       </summary>
39120       <param name="
path">Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.</param>
39121       <param name="
systemTypeInstance">Type filter for objects returned.</param>
39122     </member>
39123     <member name="
M:UnityEngine.Resources.Load(System.String,System.Type)">
39124       <summary>
39125         <para>Loads an asset stored at path
in a Resources folder.</para>
39126       </summary>
39127       <param name="
path">Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.</param>
39128       <param name="
systemTypeInstance">Type filter for objects returned.</param>
39129     </member>
39130     <member name="
M:UnityEngine.Resources.Load(System.String)">
39131       <summary>
39132         <para>Loads an asset stored at path
in a Resources folder.</para>
39133       </summary>
39134       <param name="
path">Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.</param>
39135     </member>
39136     <member name="
M:UnityEngine.Resources.LoadAll(System.String)">
39137       <summary>
39138         <para>Loads all assets
in a folder or file at path in a Resources folder.</para>
39139       </summary>
39140       <param name="
path">Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.</param>
39141       <param name="
systemTypeInstance">Type filter for objects returned.</param>
39142     </member>
39143     <member name="
M:UnityEngine.Resources.LoadAll(System.String,System.Type)">
39144       <summary>
39145         <para>Loads all assets
in a folder or file at path in a Resources folder.</para>
39146       </summary>
39147       <param name="
path">Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.</param>
39148       <param name="
systemTypeInstance">Type filter for objects returned.</param>
39149     </member>
39150     <member name="
M:UnityEngine.Resources.LoadAll(System.String)">
39151       <summary>
39152         <para>Loads all assets
in a folder or file at path in a Resources folder.</para>
39153       </summary>
39154       <param name="
path">Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.</param>
39155     </member>
39156     <member name="
M:UnityEngine.Resources.LoadAssetAtPath(System.String,System.Type)">
39157       <summary>
39158         <para>Returns a resource at an asset path (Editor Only).</para>
39159       </summary>
39160       <param name="
assetPath">Pathname of the target asset.</param>
39161       <param name="
type">Type filter for objects returned.</param>
39162     </member>
39163     <member name="
M:UnityEngine.Resources.LoadAssetAtPath(System.String)">
39164       <summary>
39165         <para>Returns a resource at an asset path (Editor Only).</para>
39166       </summary>
39167       <param name="
assetPath">Pathname of the target asset.</param>
39168     </member>
39169     <member name="
M:UnityEngine.Resources.LoadAsync(System.String)">
39170       <summary>
39171         <para>Asynchronously loads an asset stored at path
in a Resources folder.</para>
39172       </summary>
39173       <param name="
path">Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.</param>
39174       <param name="
systemTypeInstance">Type filter for objects returned.</param>
39175       <param name="
type"></param>
39176     </member>
39177     <member name="
M:UnityEngine.Resources.LoadAsync(System.String,System.Type)">
39178       <summary>
39179         <para>Asynchronously loads an asset stored at path
in a Resources folder.</para>
39180       </summary>
39181       <param name="
path">Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.</param>
39182       <param name="
systemTypeInstance">Type filter for objects returned.</param>
39183       <param name="
type"></param>
39184     </member>
39185     <member name="
M:UnityEngine.Resources.LoadAsync(System.String)">
39186       <summary>
39187         <para>Asynchronously loads an asset stored at path
in a Resources folder.</para>
39188       </summary>
39189       <param name="
path">Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.</param>
39190     </member>
39191     <member name="
M:UnityEngine.Resources.UnloadAsset(UnityEngine.Object)">
39192       <summary>
39193         <para>Unloads assetToUnload
from memory.</para>
39194       </summary>
39195       <param name="
assetToUnload"></param>
39196     </member>
39197     <member name="
M:UnityEngine.Resources.UnloadUnusedAssets">
39198       <summary>
39199         <para>Unloads assets that are not used.</para>
39200       </summary>
39201       <returns>
39202         <para>Object
on which you can yield to wait until the operation completes.</para>
39203       </returns>
39204     </member>
39205     <member name="
T:UnityEngine.Rigidbody">
39206       <summary>
39207         <para>Control of an
object's position through physics simulation.</para>
39208       </summary>
39209     </member>
39210     <member name="
P:UnityEngine.Rigidbody.angularDrag">
39211       <summary>
39212         <para>The angular drag of the
object.</para>
39213       </summary>
39214     </member>
39215     <member name="
P:UnityEngine.Rigidbody.angularVelocity">
39216       <summary>
39217         <para>The angular velocity vector of the rigidbody.</para>
39218       </summary>
39219     </member>
39220     <member name="
P:UnityEngine.Rigidbody.centerOfMass">
39221       <summary>
39222         <para>The center of mass relative to the transform's origin.</para>
39223       </summary>
39224     </member>
39225     <member name="
P:UnityEngine.Rigidbody.collisionDetectionMode">
39226       <summary>
39227         <para>The Rigidbody's collision detection mode.</para>
39228       </summary>
39229     </member>
39230     <member name="
P:UnityEngine.Rigidbody.constraints">
39231       <summary>
39232         <para>Controls which degrees of freedom are allowed
for the simulation of this Rigidbody.</para>
39233       </summary>
39234     </member>
39235     <member name="
P:UnityEngine.Rigidbody.detectCollisions">
39236       <summary>
39237         <para>Should collision detection be enabled? (By
default always enabled).</para>
39238       </summary>
39239     </member>
39240     <member name="
P:UnityEngine.Rigidbody.drag">
39241       <summary>
39242         <para>The drag of the
object.</para>
39243       </summary>
39244     </member>
39245     <member name="
P:UnityEngine.Rigidbody.freezeRotation">
39246       <summary>
39247         <para>Controls whether physics will change the rotation of the
object.</para>
39248       </summary>
39249     </member>
39250     <member name="
P:UnityEngine.Rigidbody.inertiaTensor">
39251       <summary>
39252         <para>The diagonal inertia tensor of mass relative to the center of mass.</para>
39253       </summary>
39254     </member>
39255     <member name="
P:UnityEngine.Rigidbody.inertiaTensorRotation">
39256       <summary>
39257         <para>The rotation of the inertia tensor.</para>
39258       </summary>
39259     </member>
39260     <member name="
P:UnityEngine.Rigidbody.interpolation">
39261       <summary>
39262         <para>Interpolation allows you to smooth
out the effect of running physics at a fixed frame rate.</para>
39263       </summary>
39264     </member>
39265     <member name="
P:UnityEngine.Rigidbody.isKinematic">
39266       <summary>
39267         <para>Controls whether physics affects the rigidbody.</para>
39268       </summary>
39269     </member>
39270     <member name="
P:UnityEngine.Rigidbody.mass">
39271       <summary>
39272         <para>The mass of the rigidbody.</para>
39273       </summary>
39274     </member>
39275     <member name="
P:UnityEngine.Rigidbody.maxAngularVelocity">
39276       <summary>
39277         <para>The maximimum angular velocity of the rigidbody. (Default
7) range { 0, infinity }.</para>
39278       </summary>
39279     </member>
39280     <member name="
P:UnityEngine.Rigidbody.maxDepenetrationVelocity">
39281       <summary>
39282         <para>Maximum velocity of a rigidbody
when moving out of penetrating state.</para>
39283       </summary>
39284     </member>
39285     <member name="
P:UnityEngine.Rigidbody.position">
39286       <summary>
39287         <para>The position of the rigidbody.</para>
39288       </summary>
39289     </member>
39290     <member name="
P:UnityEngine.Rigidbody.rotation">
39291       <summary>
39292         <para>The rotation of the rigdibody.</para>
39293       </summary>
39294     </member>
39295     <member name="
P:UnityEngine.Rigidbody.sleepAngularVelocity">
39296       <summary>
39297         <para>The angular velocity below which objects start going to sleep. (Default
0.14) range { 0, infinity }.</para>
39298       </summary>
39299     </member>
39300     <member name="
P:UnityEngine.Rigidbody.sleepThreshold">
39301       <summary>
39302         <para>The mass-normalized energy threshold, below which objects start going to sleep.</para>
39303       </summary>
39304     </member>
39305     <member name="
P:UnityEngine.Rigidbody.sleepVelocity">
39306       <summary>
39307         <para>The linear velocity below which objects start going to sleep. (Default
0.14) range { 0, infinity }.</para>
39308       </summary>
39309     </member>
39310     <member name="
P:UnityEngine.Rigidbody.solverIterations">
39311       <summary>
39312         <para>The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverIterations. Must be positive.</para>
39313       </summary>
39314     </member>
39315     <member name="
P:UnityEngine.Rigidbody.solverVelocityIterations">
39316       <summary>
39317         <para>The solverVelocityIterations affects how how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverVelocityIterations. Must be positive.</para>
39318       </summary>
39319     </member>
39320     <member name="
P:UnityEngine.Rigidbody.useConeFriction">
39321       <summary>
39322         <para>Force cone friction to be used
for this rigidbody.</para>
39323       </summary>
39324     </member>
39325     <member name="
P:UnityEngine.Rigidbody.useGravity">
39326       <summary>
39327         <para>Controls whether gravity affects
this rigidbody.</para>
39328       </summary>
39329     </member>
39330     <member name="
P:UnityEngine.Rigidbody.velocity">
39331       <summary>
39332         <para>The velocity vector of the rigidbody.</para>
39333       </summary>
39334     </member>
39335     <member name="
P:UnityEngine.Rigidbody.worldCenterOfMass">
39336       <summary>
39337         <para>The center of mass of the rigidbody
in world space (Read Only).</para>
39338       </summary>
39339     </member>
39340     <member name="
M:UnityEngine.Rigidbody.AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single)">
39341       <summary>
39342         <para>Applies a force to a rigidbody that simulates explosion effects.</para>
39343       </summary>
39344       <param name="
explosionForce">The force of the explosion (which may be modified by distance).</param>
39345       <param name="
explosionPosition">The centre of the sphere within which the explosion has its effect.</param>
39346       <param name="
explosionRadius">The radius of the sphere within which the explosion has its effect.</param>
39347       <param name="
upwardsModifier">Adjustment to the apparent position of the explosion to make it seem to lift objects.</param>
39348       <param name="
mode">The method used to apply the force to its targets.</param>
39349     </member>
39350     <member name="
M:UnityEngine.Rigidbody.AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single)">
39351       <summary>
39352         <para>Applies a force to a rigidbody that simulates explosion effects.</para>
39353       </summary>
39354       <param name="
explosionForce">The force of the explosion (which may be modified by distance).</param>
39355       <param name="
explosionPosition">The centre of the sphere within which the explosion has its effect.</param>
39356       <param name="
explosionRadius">The radius of the sphere within which the explosion has its effect.</param>
39357       <param name="
upwardsModifier">Adjustment to the apparent position of the explosion to make it seem to lift objects.</param>
39358       <param name="
mode">The method used to apply the force to its targets.</param>
39359     </member>
39360     <member name="
M:UnityEngine.Rigidbody.AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode)">
39361       <summary>
39362         <para>Applies a force to a rigidbody that simulates explosion effects.</para>
39363       </summary>
39364       <param name="
explosionForce">The force of the explosion (which may be modified by distance).</param>
39365       <param name="
explosionPosition">The centre of the sphere within which the explosion has its effect.</param>
39366       <param name="
explosionRadius">The radius of the sphere within which the explosion has its effect.</param>
39367       <param name="
upwardsModifier">Adjustment to the apparent position of the explosion to make it seem to lift objects.</param>
39368       <param name="
mode">The method used to apply the force to its targets.</param>
39369     </member>
39370     <member name="
M:UnityEngine.Rigidbody.AddForce(UnityEngine.Vector3)">
39371       <summary>
39372         <para>Adds a force to the Rigidbody.</para>
39373       </summary>
39374       <param name="
force">Force vector in world coordinates.</param>
39375       <param name="
mode">Type of force to apply.</param>
39376     </member>
39377     <member name="
M:UnityEngine.Rigidbody.AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)">
39378       <summary>
39379         <para>Adds a force to the Rigidbody.</para>
39380       </summary>
39381       <param name="
force">Force vector in world coordinates.</param>
39382       <param name="
mode">Type of force to apply.</param>
39383     </member>
39384     <member name="
M:UnityEngine.Rigidbody.AddForce(System.Single,System.Single,System.Single)">
39385       <summary>
39386         <para>Adds a force to the Rigidbody.</para>
39387       </summary>
39388       <param name="
x">Size of force along the world x-axis.</param>
39389       <param name="
y">Size of force along the world y-axis.</param>
39390       <param name="
z">Size of force along the world z-axis.</param>
39391       <param name="
mode">Type of force to apply.</param>
39392     </member>
39393     <member name="
M:UnityEngine.Rigidbody.AddForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode)">
39394       <summary>
39395         <para>Adds a force to the Rigidbody.</para>
39396       </summary>
39397       <param name="
x">Size of force along the world x-axis.</param>
39398       <param name="
y">Size of force along the world y-axis.</param>
39399       <param name="
z">Size of force along the world z-axis.</param>
39400       <param name="
mode">Type of force to apply.</param>
39401     </member>
39402     <member name="
M:UnityEngine.Rigidbody.AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3)">
39403       <summary>
39404         <para>Applies force at position. As a result
this will apply a torque and force on the object.</para>
39405       </summary>
39406       <param name="
force">Force vector in world coordinates.</param>
39407       <param name="
position">Position in world coordinates.</param>
39408       <param name="
mode"></param>
39409     </member>
39410     <member name="
M:UnityEngine.Rigidbody.AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)">
39411       <summary>
39412         <para>Applies force at position. As a result
this will apply a torque and force on the object.</para>
39413       </summary>
39414       <param name="
force">Force vector in world coordinates.</param>
39415       <param name="
position">Position in world coordinates.</param>
39416       <param name="
mode"></param>
39417     </member>
39418     <member name="
M:UnityEngine.Rigidbody.AddRelativeForce(UnityEngine.Vector3)">
39419       <summary>
39420         <para>Adds a force to the rigidbody relative to its coordinate system.</para>
39421       </summary>
39422       <param name="
force">Force vector in local coordinates.</param>
39423       <param name="
mode"></param>
39424     </member>
39425     <member name="
M:UnityEngine.Rigidbody.AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode)">
39426       <summary>
39427         <para>Adds a force to the rigidbody relative to its coordinate system.</para>
39428       </summary>
39429       <param name="
force">Force vector in local coordinates.</param>
39430       <param name="
mode"></param>
39431     </member>
39432     <member name="
M:UnityEngine.Rigidbody.AddRelativeForce(System.Single,System.Single,System.Single)">
39433       <summary>
39434         <para>Adds a force to the rigidbody relative to its coordinate system.</para>
39435       </summary>
39436       <param name="
x">Size of force along the local x-axis.</param>
39437       <param name="
y">Size of force along the local y-axis.</param>
39438       <param name="
z">Size of force along the local z-axis.</param>
39439       <param name="
mode"></param>
39440     </member>
39441     <member name="
M:UnityEngine.Rigidbody.AddRelativeForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode)">
39442       <summary>
39443         <para>Adds a force to the rigidbody relative to its coordinate system.</para>
39444       </summary>
39445       <param name="
x">Size of force along the local x-axis.</param>
39446       <param name="
y">Size of force along the local y-axis.</param>
39447       <param name="
z">Size of force along the local z-axis.</param>
39448       <param name="
mode"></param>
39449     </member>
39450     <member name="
M:UnityEngine.Rigidbody.AddRelativeTorque(UnityEngine.Vector3)">
39451       <summary>
39452         <para>Adds a torque to the rigidbody relative to its coordinate system.</para>
39453       </summary>
39454       <param name="
torque">Torque vector in local coordinates.</param>
39455       <param name="
mode"></param>
39456     </member>
39457     <member name="
M:UnityEngine.Rigidbody.AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode)">
39458       <summary>
39459         <para>Adds a torque to the rigidbody relative to its coordinate system.</para>
39460       </summary>
39461       <param name="
torque">Torque vector in local coordinates.</param>
39462       <param name="
mode"></param>
39463     </member>
39464     <member name="
M:UnityEngine.Rigidbody.AddRelativeTorque(System.Single,System.Single,System.Single)">
39465       <summary>
39466         <para>Adds a torque to the rigidbody relative to its coordinate system.</para>
39467       </summary>
39468       <param name="
x">Size of torque along the local x-axis.</param>
39469       <param name="
y">Size of torque along the local y-axis.</param>
39470       <param name="
z">Size of torque along the local z-axis.</param>
39471       <param name="
mode"></param>
39472     </member>
39473     <member name="
M:UnityEngine.Rigidbody.AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode)">
39474       <summary>
39475         <para>Adds a torque to the rigidbody relative to its coordinate system.</para>
39476       </summary>
39477       <param name="
x">Size of torque along the local x-axis.</param>
39478       <param name="
y">Size of torque along the local y-axis.</param>
39479       <param name="
z">Size of torque along the local z-axis.</param>
39480       <param name="
mode"></param>
39481     </member>
39482     <member name="
M:UnityEngine.Rigidbody.AddTorque(UnityEngine.Vector3)">
39483       <summary>
39484         <para>Adds a torque to the rigidbody.</para>
39485       </summary>
39486       <param name="
torque">Torque vector in world coordinates.</param>
39487       <param name="
mode"></param>
39488     </member>
39489     <member name="
M:UnityEngine.Rigidbody.AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)">
39490       <summary>
39491         <para>Adds a torque to the rigidbody.</para>
39492       </summary>
39493       <param name="
torque">Torque vector in world coordinates.</param>
39494       <param name="
mode"></param>
39495     </member>
39496     <member name="
M:UnityEngine.Rigidbody.AddTorque(System.Single,System.Single,System.Single)">
39497       <summary>
39498         <para>Adds a torque to the rigidbody.</para>
39499       </summary>
39500       <param name="
x">Size of torque along the world x-axis.</param>
39501       <param name="
y">Size of torque along the world y-axis.</param>
39502       <param name="
z">Size of torque along the world z-axis.</param>
39503       <param name="
mode"></param>
39504     </member>
39505     <member name="
M:UnityEngine.Rigidbody.AddTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode)">
39506       <summary>
39507         <para>Adds a torque to the rigidbody.</para>
39508       </summary>
39509       <param name="
x">Size of torque along the world x-axis.</param>
39510       <param name="
y">Size of torque along the world y-axis.</param>
39511       <param name="
z">Size of torque along the world z-axis.</param>
39512       <param name="
mode"></param>
39513     </member>
39514     <member name="
M:UnityEngine.Rigidbody.ClosestPointOnBounds(UnityEngine.Vector3)">
39515       <summary>
39516         <para>The closest point to the bounding box of the attached colliders.</para>
39517       </summary>
39518       <param name="
position"></param>
39519     </member>
39520     <member name="
M:UnityEngine.Rigidbody.GetPointVelocity(UnityEngine.Vector3)">
39521       <summary>
39522         <para>The velocity of the rigidbody at the point worldPoint
in global space.</para>
39523       </summary>
39524       <param name="
worldPoint"></param>
39525     </member>
39526     <member name="
M:UnityEngine.Rigidbody.GetRelativePointVelocity(UnityEngine.Vector3)">
39527       <summary>
39528         <para>The velocity relative to the rigidbody at the point relativePoint.</para>
39529       </summary>
39530       <param name="
relativePoint"></param>
39531     </member>
39532     <member name="
M:UnityEngine.Rigidbody.IsSleeping">
39533       <summary>
39534         <para>Is the rigidbody sleeping?</para>
39535       </summary>
39536     </member>
39537     <member name="
M:UnityEngine.Rigidbody.MovePosition(UnityEngine.Vector3)">
39538       <summary>
39539         <para>Moves the rigidbody to position.</para>
39540       </summary>
39541       <param name="
position">The new position for the Rigidbody object.</param>
39542     </member>
39543     <member name="
M:UnityEngine.Rigidbody.MoveRotation(UnityEngine.Quaternion)">
39544       <summary>
39545         <para>Rotates the rigidbody to rotation.</para>
39546       </summary>
39547       <param name="
rot">The new rotation for the Rigidbody.</param>
39548     </member>
39549     <member name="
M:UnityEngine.Rigidbody.ResetCenterOfMass">
39550       <summary>
39551         <para>Reset the center of mass of the rigidbody.</para>
39552       </summary>
39553     </member>
39554     <member name="
M:UnityEngine.Rigidbody.ResetInertiaTensor">
39555       <summary>
39556         <para>Reset the inertia tensor
value and rotation.</para>
39557       </summary>
39558     </member>
39559     <member name="
M:UnityEngine.Rigidbody.SetDensity(System.Single)">
39560       <summary>
39561         <para>Sets the mass based
on the attached colliders assuming a constant density.</para>
39562       </summary>
39563       <param name="
density"></param>
39564     </member>
39565     <member name="
M:UnityEngine.Rigidbody.Sleep">
39566       <summary>
39567         <para>Forces a rigidbody to sleep at least one frame.</para>
39568       </summary>
39569     </member>
39570     <member name="
M:UnityEngine.Rigidbody.SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&amp;,System.Single,UnityEngine.QueryTriggerInteraction)">
39571       <summary>
39572         <para>Tests
if a rigidbody would collide with anything, if it was moved through the scene.</para>
39573       </summary>
39574       <param name="
direction">The direction into which to sweep the rigidbody.</param>
39575       <param name="
hitInfo">If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).</param>
39576       <param name="
maxDistance">The length of the sweep.</param>
39577       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
39578       <returns>
39579         <para>True
when the rigidbody sweep intersects any collider, otherwise false.</para>
39580       </returns>
39581     </member>
39582     <member name="
M:UnityEngine.Rigidbody.SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction)">
39583       <summary>
39584         <para>Like Rigidbody.SweepTest, but returns all hits.</para>
39585       </summary>
39586       <param name="
direction">The direction into which to sweep the rigidbody.</param>
39587       <param name="
maxDistance">The length of the sweep.</param>
39588       <param name="
queryTriggerInteraction">Specifies whether this query should hit Triggers.</param>
39589       <returns>
39590         <para>An array of all colliders hit
in the sweep.</para>
39591       </returns>
39592     </member>
39593     <member name="
M:UnityEngine.Rigidbody.WakeUp">
39594       <summary>
39595         <para>Forces a rigidbody to wake up.</para>
39596       </summary>
39597     </member>
39598     <member name="
T:UnityEngine.Rigidbody2D">
39599       <summary>
39600         <para>Rigidbody physics component
for 2D sprites.</para>
39601       </summary>
39602     </member>
39603     <member name="
P:UnityEngine.Rigidbody2D.angularDrag">
39604       <summary>
39605         <para>Coefficient of angular drag.</para>
39606       </summary>
39607     </member>
39608     <member name="
P:UnityEngine.Rigidbody2D.angularVelocity">
39609       <summary>
39610         <para>Angular velocity
in degrees per second.</para>
39611       </summary>
39612     </member>
39613     <member name="
P:UnityEngine.Rigidbody2D.centerOfMass">
39614       <summary>
39615         <para>The center of mass of the rigidBody
in local space.</para>
39616       </summary>
39617     </member>
39618     <member name="
P:UnityEngine.Rigidbody2D.collisionDetectionMode">
39619       <summary>
39620         <para>The method used
by the physics engine to check if two objects have collided.</para>
39621       </summary>
39622     </member>
39623     <member name="
P:UnityEngine.Rigidbody2D.constraints">
39624       <summary>
39625         <para>Controls which degrees of freedom are allowed
for the simulation of this Rigidbody2D.</para>
39626       </summary>
39627     </member>
39628     <member name="
P:UnityEngine.Rigidbody2D.drag">
39629       <summary>
39630         <para>Coefficient of drag.</para>
39631       </summary>
39632     </member>
39633     <member name="
P:UnityEngine.Rigidbody2D.fixedAngle">
39634       <summary>
39635         <para>Should the rigidbody be prevented
from rotating?</para>
39636       </summary>
39637     </member>
39638     <member name="
P:UnityEngine.Rigidbody2D.freezeRotation">
39639       <summary>
39640         <para>Controls whether physics will change the rotation of the
object.</para>
39641       </summary>
39642     </member>
39643     <member name="
P:UnityEngine.Rigidbody2D.gravityScale">
39644       <summary>
39645         <para>The degree to which
this object is affected by gravity.</para>
39646       </summary>
39647     </member>
39648     <member name="
P:UnityEngine.Rigidbody2D.inertia">
39649       <summary>
39650         <para>The rigidBody rotational inertia.</para>
39651       </summary>
39652     </member>
39653     <member name="
P:UnityEngine.Rigidbody2D.interpolation">
39654       <summary>
39655         <para>Physics interpolation used between updates.</para>
39656       </summary>
39657     </member>
39658     <member name="
P:UnityEngine.Rigidbody2D.isKinematic">
39659       <summary>
39660         <para>Should
this rigidbody be taken out of physics control?</para>
39661       </summary>
39662     </member>
39663     <member name="
P:UnityEngine.Rigidbody2D.mass">
39664       <summary>
39665         <para>Mass of the rigidbody.</para>
39666       </summary>
39667     </member>
39668     <member name="
P:UnityEngine.Rigidbody2D.position">
39669       <summary>
39670         <para>The position of the rigidbody.</para>
39671       </summary>
39672     </member>
39673     <member name="
P:UnityEngine.Rigidbody2D.rotation">
39674       <summary>
39675         <para>The rotation of the rigdibody.</para>
39676       </summary>
39677     </member>
39678     <member name="
P:UnityEngine.Rigidbody2D.simulated">
39679       <summary>
39680         <para>Indicates whether the rigid body should be simulated or not
by the physics system.</para>
39681       </summary>
39682     </member>
39683     <member name="
P:UnityEngine.Rigidbody2D.sleepMode">
39684       <summary>
39685         <para>The sleep state that the rigidbody will initially be
in.</para>
39686       </summary>
39687     </member>
39688     <member name="
P:UnityEngine.Rigidbody2D.useAutoMass">
39689       <summary>
39690         <para>Should the total rigid-body mass be automatically calculated
from the Collider2D.density of attached colliders?</para>
39691       </summary>
39692     </member>
39693     <member name="
P:UnityEngine.Rigidbody2D.velocity">
39694       <summary>
39695         <para>Linear velocity of the rigidbody.</para>
39696       </summary>
39697     </member>
39698     <member name="
P:UnityEngine.Rigidbody2D.worldCenterOfMass">
39699       <summary>
39700         <para>Gets the center of mass of the rigidBody
in global space.</para>
39701       </summary>
39702     </member>
39703     <member name="
M:UnityEngine.Rigidbody2D.AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D)">
39704       <summary>
39705         <para>Apply a force to the rigidbody.</para>
39706       </summary>
39707       <param name="
force">Components of the force in the X and Y axes.</param>
39708       <param name="
mode">The method used to apply the specified force.</param>
39709     </member>
39710     <member name="
M:UnityEngine.Rigidbody2D.AddForceAtPosition(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ForceMode2D)">
39711       <summary>
39712         <para>Apply a force at a given position
in space.</para>
39713       </summary>
39714       <param name="
force">Components of the force in the X and Y axes.</param>
39715       <param name="
position">Position in world space to apply the force.</param>
39716       <param name="
mode">The method used to apply the specified force.</param>
39717     </member>
39718     <member name="
M:UnityEngine.Rigidbody2D.AddRelativeForce(UnityEngine.Vector2,UnityEngine.ForceMode2D)">
39719       <summary>
39720         <para>Adds a force to the rigidbody2D relative to its coordinate system.</para>
39721       </summary>
39722       <param name="
relativeForce">Components of the force in the X and Y axes.</param>
39723       <param name="
mode">The method used to apply the specified force.</param>
39724     </member>
39725     <member name="
M:UnityEngine.Rigidbody2D.AddTorque(System.Single,UnityEngine.ForceMode2D)">
39726       <summary>
39727         <para>Apply a torque at the rigidbody's centre of mass.</para>
39728       </summary>
39729       <param name="
torque">Torque to apply.</param>
39730       <param name="
mode">The force mode to use.</param>
39731     </member>
39732     <member name="
M:UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single)">
39733       <summary>
39734         <para>All the Collider2D shapes attached to the Rigidbody2D are cast
into the scene starting at each collider position ignoring the colliders attached to the same Rigidbody2D.</para>
39735       </summary>
39736       <param name="
direction">Vector representing the direction to cast each Collider2D shape.</param>
39737       <param name="
results">Array to receive results.</param>
39738       <param name="
distance">Maximum distance over which to cast the shape(s).</param>
39739       <returns>
39740         <para>The number of results returned.</para>
39741       </returns>
39742     </member>
39743     <member name="
M:UnityEngine.Rigidbody2D.GetPoint(UnityEngine.Vector2)">
39744       <summary>
39745         <para>Get a local space point given the point point
in rigidBody global space.</para>
39746       </summary>
39747       <param name="
point">The global space point to transform into local space.</param>
39748     </member>
39749     <member name="
M:UnityEngine.Rigidbody2D.GetPointVelocity(UnityEngine.Vector2)">
39750       <summary>
39751         <para>The velocity of the rigidbody at the point Point
in global space.</para>
39752       </summary>
39753       <param name="
point">The global space point to calculate velocity for.</param>
39754     </member>
39755     <member name="
M:UnityEngine.Rigidbody2D.GetRelativePoint(UnityEngine.Vector2)">
39756       <summary>
39757         <para>Get a
global space point given the point relativePoint in rigidBody local space.</para>
39758       </summary>
39759       <param name="
relativePoint">The local space point to transform into global space.</param>
39760     </member>
39761     <member name="
M:UnityEngine.Rigidbody2D.GetRelativePointVelocity(UnityEngine.Vector2)">
39762       <summary>
39763         <para>The velocity of the rigidbody at the point Point
in local space.</para>
39764       </summary>
39765       <param name="
relativePoint">The local space point to calculate velocity for.</param>
39766     </member>
39767     <member name="
M:UnityEngine.Rigidbody2D.GetRelativeVector(UnityEngine.Vector2)">
39768       <summary>
39769         <para>Get a
global space vector given the vector relativeVector in rigidBody local space.</para>
39770       </summary>
39771       <param name="
relativeVector">The local space vector to transform into a global space vector.</param>
39772     </member>
39773     <member name="
M:UnityEngine.Rigidbody2D.GetVector(UnityEngine.Vector2)">
39774       <summary>
39775         <para>Get a local space vector given the vector vector
in rigidBody global space.</para>
39776       </summary>
39777       <param name="
vector">The global space vector to transform into a local space vector.</param>
39778     </member>
39779     <member name="
M:UnityEngine.Rigidbody2D.IsAwake">
39780       <summary>
39781         <para>Is the rigidbody "
awake"?</para>
39782       </summary>
39783     </member>
39784     <member name="
M:UnityEngine.Rigidbody2D.IsSleeping">
39785       <summary>
39786         <para>Is the rigidbody "
sleeping"?</para>
39787       </summary>
39788     </member>
39789     <member name="
M:UnityEngine.Rigidbody2D.IsTouching(UnityEngine.Collider2D)">
39790       <summary>
39791         <para>Check whether any of the collider(s) attached to
this rigidbody are touching the collider or not.</para>
39792       </summary>
39793       <param name="
collider">The collider to check if it is touching any of the collider(s) attached to this rigidbody.</param>
39794       <returns>
39795         <para>Whether the collider
is touching any of the collider(s) attached to this rigidbody or not.</para>
39796       </returns>
39797     </member>
39798     <member name="
M:UnityEngine.Rigidbody2D.IsTouchingLayers(System.Int32)">
39799       <summary>
39800         <para>Checks whether any of the collider(s) attached to
this rigidbody are touching any colliders on the specified layerMask or not.</para>
39801       </summary>
39802       <param name="
layerMask">Any colliders on any of these layers count as touching.</param>
39803       <returns>
39804         <para>Whether any of the collider(s) attached to
this rigidbody are touching any colliders on the specified layerMask or not.</para>
39805       </returns>
39806     </member>
39807     <member name="
M:UnityEngine.Rigidbody2D.MovePosition(UnityEngine.Vector2)">
39808       <summary>
39809         <para>Moves the rigidbody to position.</para>
39810       </summary>
39811       <param name="
position">The new position for the Rigidbody object.</param>
39812     </member>
39813     <member name="
M:UnityEngine.Rigidbody2D.MoveRotation(System.Single)">
39814       <summary>
39815         <para>Rotates the rigidbody to angle (given
in degrees).</para>
39816       </summary>
39817       <param name="
angle">The new rotation angle for the Rigidbody object.</param>
39818     </member>
39819     <member name="
M:UnityEngine.Rigidbody2D.OverlapPoint(UnityEngine.Vector2)">
39820       <summary>
39821         <para>Check
if any of the Rigidbody2D colliders overlap a point in space.</para>
39822       </summary>
39823       <param name="
point">A point in world space.</param>
39824       <returns>
39825         <para>Whether the point overlapped any of the Rigidbody2D colliders.</para>
39826       </returns>
39827     </member>
39828     <member name="
M:UnityEngine.Rigidbody2D.Sleep">
39829       <summary>
39830         <para>Make the rigidbody "
sleep".</para>
39831       </summary>
39832     </member>
39833     <member name="
M:UnityEngine.Rigidbody2D.WakeUp">
39834       <summary>
39835         <para>Disables the "
sleeping" state of a rigidbody.</para>
39836       </summary>
39837     </member>
39838     <member name="
T:UnityEngine.RigidbodyConstraints">
39839       <summary>
39840         <para>Use these flags to constrain motion of Rigidbodies.</para>
39841       </summary>
39842     </member>
39843     <member name="
F:UnityEngine.RigidbodyConstraints.FreezeAll">
39844       <summary>
39845         <para>Freeze rotation and motion along all axes.</para>
39846       </summary>
39847     </member>
39848     <member name="
F:UnityEngine.RigidbodyConstraints.FreezePosition">
39849       <summary>
39850         <para>Freeze motion along all axes.</para>
39851       </summary>
39852     </member>
39853     <member name="
F:UnityEngine.RigidbodyConstraints.FreezePositionX">
39854       <summary>
39855         <para>Freeze motion along the X-axis.</para>
39856       </summary>
39857     </member>
39858     <member name="
F:UnityEngine.RigidbodyConstraints.FreezePositionY">
39859       <summary>
39860         <para>Freeze motion along the Y-axis.</para>
39861       </summary>
39862     </member>
39863     <member name="
F:UnityEngine.RigidbodyConstraints.FreezePositionZ">
39864       <summary>
39865         <para>Freeze motion along the Z-axis.</para>
39866       </summary>
39867     </member>
39868     <member name="
F:UnityEngine.RigidbodyConstraints.FreezeRotation">
39869       <summary>
39870         <para>Freeze rotation along all axes.</para>
39871       </summary>
39872     </member>
39873     <member name="
F:UnityEngine.RigidbodyConstraints.FreezeRotationX">
39874       <summary>
39875         <para>Freeze rotation along the X-axis.</para>
39876       </summary>
39877     </member>
39878     <member name="
F:UnityEngine.RigidbodyConstraints.FreezeRotationY">
39879       <summary>
39880         <para>Freeze rotation along the Y-axis.</para>
39881       </summary>
39882     </member>
39883     <member name="
F:UnityEngine.RigidbodyConstraints.FreezeRotationZ">
39884       <summary>
39885         <para>Freeze rotation along the Z-axis.</para>
39886       </summary>
39887     </member>
39888     <member name="
F:UnityEngine.RigidbodyConstraints.None">
39889       <summary>
39890         <para>No constraints.</para>
39891       </summary>
39892     </member>
39893     <member name="
T:UnityEngine.RigidbodyConstraints2D">
39894       <summary>
39895         <para>Use these flags to constrain motion of the Rigidbody2D.</para>
39896       </summary>
39897     </member>
39898     <member name="
F:UnityEngine.RigidbodyConstraints2D.FreezeAll">
39899       <summary>
39900         <para>Freeze rotation and motion along all axes.</para>
39901       </summary>
39902     </member>
39903     <member name="
F:UnityEngine.RigidbodyConstraints2D.FreezePosition">
39904       <summary>
39905         <para>Freeze motion along the X-axis and Y-axis.</para>
39906       </summary>
39907     </member>
39908     <member name="
F:UnityEngine.RigidbodyConstraints2D.FreezePositionX">
39909       <summary>
39910         <para>Freeze motion along the X-axis.</para>
39911       </summary>
39912     </member>
39913     <member name="
F:UnityEngine.RigidbodyConstraints2D.FreezePositionY">
39914       <summary>
39915         <para>Freeze motion along the Y-axis.</para>
39916       </summary>
39917     </member>
39918     <member name="
F:UnityEngine.RigidbodyConstraints2D.FreezeRotation">
39919       <summary>
39920         <para>Freeze rotation along the Z-axis.</para>
39921       </summary>
39922     </member>
39923     <member name="
F:UnityEngine.RigidbodyConstraints2D.None">
39924       <summary>
39925         <para>No constraints.</para>
39926       </summary>
39927     </member>
39928     <member name="
T:UnityEngine.RigidbodyInterpolation">
39929       <summary>
39930         <para>Rigidbody interpolation mode.</para>
39931       </summary>
39932     </member>
39933     <member name="
F:UnityEngine.RigidbodyInterpolation.Extrapolate">
39934       <summary>
39935         <para>Extrapolation will predict the position of the rigidbody based
on the current velocity.</para>
39936       </summary>
39937     </member>
39938     <member name="
F:UnityEngine.RigidbodyInterpolation.Interpolate">
39939       <summary>
39940         <para>Interpolation will always lag a little bit behind but can be smoother than extrapolation.</para>
39941       </summary>
39942     </member>
39943     <member name="
F:UnityEngine.RigidbodyInterpolation.None">
39944       <summary>
39945         <para>No Interpolation.</para>
39946       </summary>
39947     </member>
39948     <member name="
T:UnityEngine.RigidbodyInterpolation2D">
39949       <summary>
39950         <para>Interpolation mode
for Rigidbody2D objects.</para>
39951       </summary>
39952     </member>
39953     <member name="
F:UnityEngine.RigidbodyInterpolation2D.Extrapolate">
39954       <summary>
39955         <para>Smooth an
object's movement based on an estimate of its position in the next frame.</para>
39956       </summary>
39957     </member>
39958     <member name="
F:UnityEngine.RigidbodyInterpolation2D.Interpolate">
39959       <summary>
39960         <para>Smooth movement based
on the object's positions in previous frames.</para>
39961       </summary>
39962     </member>
39963     <member name="
F:UnityEngine.RigidbodyInterpolation2D.None">
39964       <summary>
39965         <para>Do not apply any smoothing to the
object's movement.</para>
39966       </summary>
39967     </member>
39968     <member name="
T:UnityEngine.RigidbodySleepMode2D">
39969       <summary>
39970         <para>Settings
for a Rigidbody2D's initial sleep state.</para>
39971       </summary>
39972     </member>
39973     <member name="
F:UnityEngine.RigidbodySleepMode2D.NeverSleep">
39974       <summary>
39975         <para>Rigidbody2D never automatically sleeps.</para>
39976       </summary>
39977     </member>
39978     <member name="
F:UnityEngine.RigidbodySleepMode2D.StartAsleep">
39979       <summary>
39980         <para>Rigidbody2D
is initially asleep.</para>
39981       </summary>
39982     </member>
39983     <member name="
F:UnityEngine.RigidbodySleepMode2D.StartAwake">
39984       <summary>
39985         <para>Rigidbody2D
is initially awake.</para>
39986       </summary>
39987     </member>
39988     <member name="
T:UnityEngine.RotationDriveMode">
39989       <summary>
39990         <para>Control ConfigurableJoint's rotation with either X &amp; YZ or Slerp Drive.</para>
39991       </summary>
39992     </member>
39993     <member name="
F:UnityEngine.RotationDriveMode.Slerp">
39994       <summary>
39995         <para>Use Slerp drive.</para>
39996       </summary>
39997     </member>
39998     <member name="
F:UnityEngine.RotationDriveMode.XYAndZ">
39999       <summary>
40000         <para>Use XY &amp; Z Drive.</para>
40001       </summary>
40002     </member>
40003     <member name="
T:UnityEngine.RPC">
40004       <summary>
40005         <para>Attribute
for setting up RPC functions.</para>
40006       </summary>
40007     </member>
40008     <member name="
T:UnityEngine.RPCMode">
40009       <summary>
40010         <para>Option
for who will receive an RPC, used by NetworkView.RPC.</para>
40011       </summary>
40012     </member>
40013     <member name="
F:UnityEngine.RPCMode.All">
40014       <summary>
40015         <para>Sends to everyone.</para>
40016       </summary>
40017     </member>
40018     <member name="
F:UnityEngine.RPCMode.AllBuffered">
40019       <summary>
40020         <para>Sends to everyone and adds to the buffer.</para>
40021       </summary>
40022     </member>
40023     <member name="
F:UnityEngine.RPCMode.Others">
40024       <summary>
40025         <para>Sends to everyone except the sender.</para>
40026       </summary>
40027     </member>
40028     <member name="
F:UnityEngine.RPCMode.OthersBuffered">
40029       <summary>
40030         <para>Sends to everyone except the sender and adds to the buffer.</para>
40031       </summary>
40032     </member>
40033     <member name="
F:UnityEngine.RPCMode.Server">
40034       <summary>
40035         <para>Sends to the server only.</para>
40036       </summary>
40037     </member>
40038     <member name="
T:UnityEngine.RuntimeAnimatorController">
40039       <summary>
40040         <para>Runtime representation of the AnimatorController. It can be used to change the Animator's controller during runtime.</para>
40041       </summary>
40042     </member>
40043     <member name="
P:UnityEngine.RuntimeAnimatorController.animationClips">
40044       <summary>
40045         <para>Retrieves all AnimationClip used
by the controller.</para>
40046       </summary>
40047     </member>
40048     <member name="
T:UnityEngine.RuntimeInitializeLoadType">
40049       <summary>
40050         <para>Set RuntimeInitializeOnLoadMethod type.</para>
40051       </summary>
40052     </member>
40053     <member name="
F:UnityEngine.RuntimeInitializeLoadType.AfterSceneLoad">
40054       <summary>
40055         <para>After scene
is loaded.</para>
40056       </summary>
40057     </member>
40058     <member name="
F:UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad">
40059       <summary>
40060         <para>Before scene
is loaded.</para>
40061       </summary>
40062     </member>
40063     <member name="
T:UnityEngine.RuntimeInitializeOnLoadMethodAttribute">
40064       <summary>
40065         <para>Allow an runtime
class method to be initialized when Unity game loads runtime without action from the user.</para>
40066       </summary>
40067     </member>
40068     <member name="
P:UnityEngine.RuntimeInitializeOnLoadMethodAttribute.loadType">
40069       <summary>
40070         <para>Set RuntimeInitializeOnLoadMethod type.</para>
40071       </summary>
40072     </member>
40073     <member name="
M:UnityEngine.RuntimeInitializeOnLoadMethodAttribute.#ctor">
40074       <summary>
40075         <para>Allow an runtime
class method to be initialized when Unity game loads runtime without action from the user.</para>
40076       </summary>
40077       <param name="
loadType">RuntimeInitializeLoadType: Before or After scene is loaded.</param>
40078     </member>
40079     <member name="
M:UnityEngine.RuntimeInitializeOnLoadMethodAttribute.#ctor(UnityEngine.RuntimeInitializeLoadType)">
40080       <summary>
40081         <para>Allow an runtime
class method to be initialized when Unity game loads runtime without action from the user.</para>
40082       </summary>
40083       <param name="
loadType">RuntimeInitializeLoadType: Before or After scene is loaded.</param>
40084     </member>
40085     <member name="
T:UnityEngine.RuntimePlatform">
40086       <summary>
40087         <para>The platform application
is running. Returned by Application.platform.</para>
40088       </summary>
40089     </member>
40090     <member name="
F:UnityEngine.RuntimePlatform.tvOS">
40091       <summary>
40092         <para>In the player
on the Apple's tvOS.</para>
40093       </summary>
40094     </member>
40095     <member name="
F:UnityEngine.RuntimePlatform.Android">
40096       <summary>
40097         <para>In the player
on Android devices.</para>
40098       </summary>
40099     </member>
40100     <member name="
F:UnityEngine.RuntimePlatform.IPhonePlayer">
40101       <summary>
40102         <para>In the player
on the iPhone.</para>
40103       </summary>
40104     </member>
40105     <member name="
F:UnityEngine.RuntimePlatform.LinuxPlayer">
40106       <summary>
40107         <para>In the player
on Linux.</para>
40108       </summary>
40109     </member>
40110     <member name="
F:UnityEngine.RuntimePlatform.OSXDashboardPlayer">
40111       <summary>
40112         <para>In the Dashboard widget
on Mac OS X.</para>
40113       </summary>
40114     </member>
40115     <member name="
F:UnityEngine.RuntimePlatform.OSXEditor">
40116       <summary>
40117         <para>In the Unity editor
on Mac OS X.</para>
40118       </summary>
40119     </member>
40120     <member name="
F:UnityEngine.RuntimePlatform.OSXPlayer">
40121       <summary>
40122         <para>In the player
on Mac OS X.</para>
40123       </summary>
40124     </member>
40125     <member name="
F:UnityEngine.RuntimePlatform.OSXWebPlayer">
40126       <summary>
40127         <para>In the web player
on Mac OS X.</para>
40128       </summary>
40129     </member>
40130     <member name="
F:UnityEngine.RuntimePlatform.PS3">
40131       <summary>
40132         <para>In the player
on the Play Station 3.</para>
40133       </summary>
40134     </member>
40135     <member name="
F:UnityEngine.RuntimePlatform.PS4">
40136       <summary>
40137         <para>In the player
on the Playstation 4.</para>
40138       </summary>
40139     </member>
40140     <member name="
F:UnityEngine.RuntimePlatform.PSP2">
40141       <summary>
40142         <para>In the player
on the PS Vita.</para>
40143       </summary>
40144     </member>
40145     <member name="
F:UnityEngine.RuntimePlatform.SamsungTVPlayer">
40146       <summary>
40147         <para>In the player
on Samsung Smart TV.</para>
40148       </summary>
40149     </member>
40150     <member name="
F:UnityEngine.RuntimePlatform.TizenPlayer">
40151       <summary>
40152         <para>In the player
on Tizen.</para>
40153       </summary>
40154     </member>
40155     <member name="
F:UnityEngine.RuntimePlatform.WebGLPlayer">
40156       <summary>
40157         <para>In the player
on WebGL?</para>
40158       </summary>
40159     </member>
40160     <member name="
F:UnityEngine.RuntimePlatform.WiiU">
40161       <summary>
40162         <para>In the player
on Wii U.</para>
40163       </summary>
40164     </member>
40165     <member name="
F:UnityEngine.RuntimePlatform.WindowsEditor">
40166       <summary>
40167         <para>In the Unity editor
on Windows.</para>
40168       </summary>
40169     </member>
40170     <member name="
F:UnityEngine.RuntimePlatform.WindowsPlayer">
40171       <summary>
40172         <para>In the player
on Windows.</para>
40173       </summary>
40174     </member>
40175     <member name="
F:UnityEngine.RuntimePlatform.WindowsWebPlayer">
40176       <summary>
40177         <para>In the web player
on Windows.</para>
40178       </summary>
40179     </member>
40180     <member name="
F:UnityEngine.RuntimePlatform.WP8Player">
40181       <summary>
40182         <para>In the player
on Windows Phone 8 device.
40183 </para>
40184       </summary>
40185     </member>
40186     <member name="
F:UnityEngine.RuntimePlatform.WSAPlayerARM">
40187       <summary>
40188         <para>In the player
on Windows Store Apps when CPU architecture is ARM.</para>
40189       </summary>
40190     </member>
40191     <member name="
F:UnityEngine.RuntimePlatform.WSAPlayerX64">
40192       <summary>
40193         <para>In the player
on Windows Store Apps when CPU architecture is X64.</para>
40194       </summary>
40195     </member>
40196     <member name="
F:UnityEngine.RuntimePlatform.WSAPlayerX86">
40197       <summary>
40198         <para>In the player
on Windows Store Apps when CPU architecture is X86.</para>
40199       </summary>
40200     </member>
40201     <member name="
F:UnityEngine.RuntimePlatform.XBOX360">
40202       <summary>
40203         <para>In the player
on the XBOX360.</para>
40204       </summary>
40205     </member>
40206     <member name="
F:UnityEngine.RuntimePlatform.XboxOne">
40207       <summary>
40208         <para>In the player
on Xbox One.</para>
40209       </summary>
40210     </member>
40211     <member name="
T:UnityEngine.SamsungTV">
40212       <summary>
40213         <para>Interface
into SamsungTV specific functionality.</para>
40214       </summary>
40215     </member>
40216     <member name="
P:UnityEngine.SamsungTV.airMouseConnected">
40217       <summary>
40218         <para>Returns
true if there is an air mouse available.</para>
40219       </summary>
40220     </member>
40221     <member name="
P:UnityEngine.SamsungTV.gamePadMode">
40222       <summary>
40223         <para>Changes the type of input the gamepad produces.</para>
40224       </summary>
40225     </member>
40226     <member name="
P:UnityEngine.SamsungTV.gestureMode">
40227       <summary>
40228         <para>Changes the type of input the gesture camera produces.</para>
40229       </summary>
40230     </member>
40231     <member name="
P:UnityEngine.SamsungTV.gestureWorking">
40232       <summary>
40233         <para>Returns
true if the camera sees a hand.</para>
40234       </summary>
40235     </member>
40236     <member name="
P:UnityEngine.SamsungTV.touchPadMode">
40237       <summary>
40238         <para>The type of input the remote's touch pad produces.</para>
40239       </summary>
40240     </member>
40241     <member name="
T:UnityEngine.SamsungTV.GamePadMode">
40242       <summary>
40243         <para>Types of input the gamepad can produce.</para>
40244       </summary>
40245     </member>
40246     <member name="
F:UnityEngine.SamsungTV.GamePadMode.Default">
40247       <summary>
40248         <para>Joystick style input.</para>
40249       </summary>
40250     </member>
40251     <member name="
F:UnityEngine.SamsungTV.GamePadMode.Mouse">
40252       <summary>
40253         <para>Mouse style input.</para>
40254       </summary>
40255     </member>
40256     <member name="
T:UnityEngine.SamsungTV.GestureMode">
40257       <summary>
40258         <para>Types of input the gesture camera can produce.</para>
40259       </summary>
40260     </member>
40261     <member name="
F:UnityEngine.SamsungTV.GestureMode.Joystick">
40262       <summary>
40263         <para>Two hands control two joystick axes.</para>
40264       </summary>
40265     </member>
40266     <member name="
F:UnityEngine.SamsungTV.GestureMode.Mouse">
40267       <summary>
40268         <para>Hands control the mouse pointer.</para>
40269       </summary>
40270     </member>
40271     <member name="
F:UnityEngine.SamsungTV.GestureMode.Off">
40272       <summary>
40273         <para>No gesture input
from the camera.</para>
40274       </summary>
40275     </member>
40276     <member name="
T:UnityEngine.SamsungTV.OpenAPI">
40277       <summary>
40278         <para>Access to TV specific information.</para>
40279       </summary>
40280     </member>
40281     <member name="
P:UnityEngine.SamsungTV.OpenAPI.serverType">
40282       <summary>
40283         <para>The server type. Possible values:
40284 Developing, Development, Invalid, Operating.</para>
40285       </summary>
40286     </member>
40287     <member name="
P:UnityEngine.SamsungTV.OpenAPI.timeOnTV">
40288       <summary>
40289         <para>Get local time
on TV.</para>
40290       </summary>
40291     </member>
40292     <member name="
P:UnityEngine.SamsungTV.OpenAPI.uid">
40293       <summary>
40294         <para>Get UID
from TV.</para>
40295       </summary>
40296     </member>
40297     <member name="
M:UnityEngine.SamsungTV.SetSystemLanguage(UnityEngine.SystemLanguage)">
40298       <summary>
40299         <para>Set the system language that
is returned by Application.SystemLanguage.</para>
40300       </summary>
40301       <param name="
language"></param>
40302     </member>
40303     <member name="
T:UnityEngine.SamsungTV.TouchPadMode">
40304       <summary>
40305         <para>Types of input the remote's touchpad can produce.</para>
40306       </summary>
40307     </member>
40308     <member name="
F:UnityEngine.SamsungTV.TouchPadMode.Dpad">
40309       <summary>
40310         <para>Remote dependent. On
2013 TVs dpad directions are determined by swiping in the correlating direction. On 2014 and 2015 TVs the remote has dpad buttons.</para>
40311       </summary>
40312     </member>
40313     <member name="
F:UnityEngine.SamsungTV.TouchPadMode.Joystick">
40314       <summary>
40315         <para>Touchpad works like an analog joystick. Not supported
on the 2015 TV as there is no touchpad.</para>
40316       </summary>
40317     </member>
40318     <member name="
F:UnityEngine.SamsungTV.TouchPadMode.Mouse">
40319       <summary>
40320         <para>Touchpad controls a remote curosr like a laptop's touchpad. This can be replaced
by airmouse functionality which is available on 2014 and 2015 TVs.</para>
40321       </summary>
40322     </member>
40323     <member name="
T:UnityEngine.ScaleMode">
40324       <summary>
40325         <para>Scaling mode to draw textures with.</para>
40326       </summary>
40327     </member>
40328     <member name="
F:UnityEngine.ScaleMode.ScaleAndCrop">
40329       <summary>
40330         <para>Scales the texture, maintaining aspect ratio, so it completely covers the position rectangle passed to GUI.DrawTexture. If the texture
is being draw to a rectangle with a different aspect ratio than the original, the image is cropped.</para>
40331       </summary>
40332     </member>
40333     <member name="
F:UnityEngine.ScaleMode.ScaleToFit">
40334       <summary>
40335         <para>Scales the texture, maintaining aspect ratio, so it completely fits withing the position rectangle passed to GUI.DrawTexture.</para>
40336       </summary>
40337     </member>
40338     <member name="
F:UnityEngine.ScaleMode.StretchToFill">
40339       <summary>
40340         <para>Stretches the texture to fill the complete rectangle passed
in to GUI.DrawTexture.</para>
40341       </summary>
40342     </member>
40343     <member name="
T:UnityEngine.SceneManagement.LoadSceneMode">
40344       <summary>
40345         <para>Used
when loading a scene in a player.</para>
40346       </summary>
40347     </member>
40348     <member name="
F:UnityEngine.SceneManagement.LoadSceneMode.Additive">
40349       <summary>
40350         <para>Adds the scene to the current loaded scenes.</para>
40351       </summary>
40352     </member>
40353     <member name="
F:UnityEngine.SceneManagement.LoadSceneMode.Single">
40354       <summary>
40355         <para>Closes all current loaded scenes and loads a scene.</para>
40356       </summary>
40357     </member>
40358     <member name="
T:UnityEngine.SceneManagement.Scene">
40359       <summary>
40360         <para>Run-time data structure
for *.unity file.</para>
40361       </summary>
40362     </member>
40363     <member name="
P:UnityEngine.SceneManagement.Scene.buildIndex">
40364       <summary>
40365         <para>Returns the index of the scene
in the Build Settings. Always returns -1 if the scene was loaded through an AssetBundle.</para>
40366       </summary>
40367     </member>
40368     <member name="
P:UnityEngine.SceneManagement.Scene.isDirty">
40369       <summary>
40370         <para>Returns
true if the scene is modifed.</para>
40371       </summary>
40372     </member>
40373     <member name="
P:UnityEngine.SceneManagement.Scene.isLoaded">
40374       <summary>
40375         <para>Returns
true if the scene is loaded.</para>
40376       </summary>
40377     </member>
40378     <member name="
P:UnityEngine.SceneManagement.Scene.name">
40379       <summary>
40380         <para>Returns the name of the scene.</para>
40381       </summary>
40382     </member>
40383     <member name="
P:UnityEngine.SceneManagement.Scene.path">
40384       <summary>
40385         <para>Returns the relative path of the scene. Like: "
AssetsMyScenesMyScene.unity".</para>
40386       </summary>
40387     </member>
40388     <member name="
P:UnityEngine.SceneManagement.Scene.rootCount">
40389       <summary>
40390         <para>The number of root transforms of
this scene.</para>
40391       </summary>
40392     </member>
40393     <member name="
M:UnityEngine.SceneManagement.Scene.GetRootGameObjects">
40394       <summary>
40395         <para>Returns all the root game objects
in the scene.</para>
40396       </summary>
40397       <returns>
40398         <para>An array of game objects.</para>
40399       </returns>
40400     </member>
40401     <member name="
M:UnityEngine.SceneManagement.Scene.GetRootGameObjects(System.Collections.Generic.List`1&lt;UnityEngine.GameObject&gt;)">
40402       <summary>
40403         <para>Returns all the root game objects
in the scene.</para>
40404       </summary>
40405       <param name="
rootGameObjects">A list which is used to return the root game objects.</param>
40406     </member>
40407     <member name="
M:UnityEngine.SceneManagement.Scene.IsValid">
40408       <summary>
40409         <para>Whether
this is a valid scene.
40410 A scene may be invalid
if, for example, you tried to open a scene that does not exist. In this case, the scene returned from EditorSceneManager.OpenScene would return False for IsValid.</para>
40411       </summary>
40412       <returns>
40413         <para>Whether
this is a valid scene.</para>
40414       </returns>
40415     </member>
40416     <member name="
?:UnityEngine.SceneManagement.Scene.op_Equal(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene)">
40417       <summary>
40418         <para>Returns
true if the Scenes are equal.</para>
40419       </summary>
40420       <param name="
lhs"></param>
40421       <param name="
rhs"></param>
40422     </member>
40423     <member name="
?:UnityEngine.SceneManagement.Scene.op_NotEqual(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene)">
40424       <summary>
40425         <para>Returns
true if the Scenes are different.</para>
40426       </summary>
40427       <param name="
lhs"></param>
40428       <param name="
rhs"></param>
40429     </member>
40430     <member name="
T:UnityEngine.SceneManagement.SceneManager">
40431       <summary>
40432         <para>Scene management at run-time.</para>
40433       </summary>
40434     </member>
40435     <member name="
?:UnityEngine.SceneManagement.SceneManager.activeSceneChanged(UnityEngine.Events.UnityAction`2&lt;UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene&gt;)">
40436       <summary>
40437         <para>Add a
delegate to this to get notifications when the active scene has changed.</para>
40438       </summary>
40439       <param name="
value"></param>
40440     </member>
40441     <member name="
P:UnityEngine.SceneManagement.SceneManager.sceneCount">
40442       <summary>
40443         <para>The total number of scenes.</para>
40444       </summary>
40445     </member>
40446     <member name="
P:UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings">
40447       <summary>
40448         <para>Number of scenes
in Build Settings.</para>
40449       </summary>
40450     </member>
40451     <member name="
?:UnityEngine.SceneManagement.SceneManager.sceneLoaded(UnityEngine.Events.UnityAction`2&lt;UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode&gt;)">
40452       <summary>
40453         <para>Add a
delegate to this to get notifications when a scene has loaded</para>
40454       </summary>
40455       <param name="
value"></param>
40456     </member>
40457     <member name="
?:UnityEngine.SceneManagement.SceneManager.sceneUnloaded(UnityEngine.Events.UnityAction`1&lt;UnityEngine.SceneManagement.Scene&gt;)">
40458       <summary>
40459         <para>Add a
delegate to this to get notifications when a scene has unloaded</para>
40460       </summary>
40461       <param name="
value"></param>
40462     </member>
40463     <member name="
M:UnityEngine.SceneManagement.SceneManager.CreateScene(System.String)">
40464       <summary>
40465         <para>Create an empty
new scene with the given name additively.</para>
40466       </summary>
40467       <param name="
sceneName">The name of the new scene. It cannot be empty or null, or same as the name of the existing scenes.</param>
40468     </member>
40469     <member name="
M:UnityEngine.SceneManagement.SceneManager.GetActiveScene">
40470       <summary>
40471         <para>Gets the currently active scene.</para>
40472       </summary>
40473       <returns>
40474         <para>The active scene.</para>
40475       </returns>
40476     </member>
40477     <member name="
M:UnityEngine.SceneManagement.SceneManager.GetSceneAt(System.Int32)">
40478       <summary>
40479         <para>Get the scene at index
in the SceneManager's list of added scenes.</para>
40480       </summary>
40481       <param name="
index">Index of the scene to get. Index must be greater than or equal to 0 and less than SceneManager.sceneCount.</param>
40482     </member>
40483     <member name="
M:UnityEngine.SceneManagement.SceneManager.GetSceneByName(System.String)">
40484       <summary>
40485         <para>Searches through the scenes added to the SceneManager
for a scene with the given name.</para>
40486       </summary>
40487       <param name="
name">Name of scene to find.</param>
40488       <returns>
40489         <para>The scene
if found or an invalid scene if not.</para>
40490       </returns>
40491     </member>
40492     <member name="
M:UnityEngine.SceneManagement.SceneManager.GetSceneByPath(System.String)">
40493       <summary>
40494         <para>Searches all scenes added to the SceneManager
for a scene that has the given asset path.</para>
40495       </summary>
40496       <param name="
scenePath">Path of the scene. Should be relative to the project folder. Like: "AssetsMyScenesMyScene.unity".</param>
40497     </member>
40498     <member name="
M:UnityEngine.SceneManagement.SceneManager.LoadScene(System.Int32,UnityEngine.SceneManagement.LoadSceneMode)">
40499       <summary>
40500         <para>Loads the scene
by its name or index in Build Settings.</para>
40501       </summary>
40502       <param name="
sceneName">Name of the scene to load.</param>
40503       <param name="
sceneBuildIndex">Index of the scene in the Build Settings to load.</param>
40504       <param name="
mode">Allows you to specify whether or not to load the scene additively. See SceneManagement.LoadSceneMode for more information about the options.</param>
40505     </member>
40506     <member name="
M:UnityEngine.SceneManagement.SceneManager.LoadScene(System.String,UnityEngine.SceneManagement.LoadSceneMode)">
40507       <summary>
40508         <para>Loads the scene
by its name or index in Build Settings.</para>
40509       </summary>
40510       <param name="
sceneName">Name of the scene to load.</param>
40511       <param name="
sceneBuildIndex">Index of the scene in the Build Settings to load.</param>
40512       <param name="
mode">Allows you to specify whether or not to load the scene additively. See SceneManagement.LoadSceneMode for more information about the options.</param>
40513     </member>
40514     <member name="
M:UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.String,UnityEngine.SceneManagement.LoadSceneMode)">
40515       <summary>
40516         <para>Loads the scene asynchronously
in the background.</para>
40517       </summary>
40518       <param name="
sceneName">Name of the scene to load.</param>
40519       <param name="
sceneBuildIndex">Index of the scene in the Build Settings to load.</param>
40520       <param name="
mode">If LoadSceneMode.Single then all current scenes will be unloaded before loading.</param>
40521     </member>
40522     <member name="
M:UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.Int32,UnityEngine.SceneManagement.LoadSceneMode)">
40523       <summary>
40524         <para>Loads the scene asynchronously
in the background.</para>
40525       </summary>
40526       <param name="
sceneName">Name of the scene to load.</param>
40527       <param name="
sceneBuildIndex">Index of the scene in the Build Settings to load.</param>
40528       <param name="
mode">If LoadSceneMode.Single then all current scenes will be unloaded before loading.</param>
40529     </member>
40530     <member name="
M:UnityEngine.SceneManagement.SceneManager.MergeScenes(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene)">
40531       <summary>
40532         <para>This will merge the source scene
into the destinationScene.
40533 This function merges the contents of the source scene
into the destination scene, and deletes the source scene. All GameObjects at the root of the source scene are moved to the root of the destination scene.
40534 NOTE: This function
is destructive: The source scene will be destroyed once the merge has been completed.</para>
40535       </summary>
40536       <param name="
sourceScene">The scene that will be merged into the destination scene.</param>
40537       <param name="
destinationScene">Existing scene to merge the source scene into.</param>
40538     </member>
40539     <member name="
M:UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene)">
40540       <summary>
40541         <para>Move a GameObject
from its current scene to a new scene.
40542 It
is required that the GameObject is at the root of its current scene.</para>
40543       </summary>
40544       <param name="
go">GameObject to move.</param>
40545       <param name="
scene">Scene to move into.</param>
40546     </member>
40547     <member name="
M:UnityEngine.SceneManagement.SceneManager.SetActiveScene(UnityEngine.SceneManagement.Scene)">
40548       <summary>
40549         <para>Set the scene to be active.</para>
40550       </summary>
40551       <param name="
scene">The scene to be set.</param>
40552       <returns>
40553         <para>Returns
false if the scene is not loaded yet.</para>
40554       </returns>
40555     </member>
40556     <member name="
M:UnityEngine.SceneManagement.SceneManager.UnloadScene(System.Int32)">
40557       <summary>
40558         <para>Unloads all GameObjects associated with the given scene.</para>
40559       </summary>
40560       <param name="
sceneBuildIndex">Index of the scene in the Build Settings to unload.</param>
40561       <param name="
sceneName">Name of the scene to unload.</param>
40562       <param name="
scene">Scene to unload.</param>
40563       <returns>
40564         <para>Returns
true if the scene is unloaded.</para>
40565       </returns>
40566     </member>
40567     <member name="
M:UnityEngine.SceneManagement.SceneManager.UnloadScene(System.String)">
40568       <summary>
40569         <para>Unloads all GameObjects associated with the given scene.</para>
40570       </summary>
40571       <param name="
sceneBuildIndex">Index of the scene in the Build Settings to unload.</param>
40572       <param name="
sceneName">Name of the scene to unload.</param>
40573       <param name="
scene">Scene to unload.</param>
40574       <returns>
40575         <para>Returns
true if the scene is unloaded.</para>
40576       </returns>
40577     </member>
40578     <member name="
M:UnityEngine.SceneManagement.SceneManager.UnloadScene(UnityEngine.SceneManagement.Scene)">
40579       <summary>
40580         <para>Unloads all GameObjects associated with the given scene.</para>
40581       </summary>
40582       <param name="
sceneBuildIndex">Index of the scene in the Build Settings to unload.</param>
40583       <param name="
sceneName">Name of the scene to unload.</param>
40584       <param name="
scene">Scene to unload.</param>
40585       <returns>
40586         <para>Returns
true if the scene is unloaded.</para>
40587       </returns>
40588     </member>
40589     <member name="
T:UnityEngine.Screen">
40590       <summary>
40591         <para>Access to display information.</para>
40592       </summary>
40593     </member>
40594     <member name="
P:UnityEngine.Screen.autorotateToLandscapeLeft">
40595       <summary>
40596         <para>Allow auto-rotation to landscape left?</para>
40597       </summary>
40598     </member>
40599     <member name="
P:UnityEngine.Screen.autorotateToLandscapeRight">
40600       <summary>
40601         <para>Allow auto-rotation to landscape right?</para>
40602       </summary>
40603     </member>
40604     <member name="
P:UnityEngine.Screen.autorotateToPortrait">
40605       <summary>
40606         <para>Allow auto-rotation to portrait?</para>
40607       </summary>
40608     </member>
40609     <member name="
P:UnityEngine.Screen.autorotateToPortraitUpsideDown">
40610       <summary>
40611         <para>Allow auto-rotation to portrait, upside down?</para>
40612       </summary>
40613     </member>
40614     <member name="
P:UnityEngine.Screen.currentResolution">
40615       <summary>
40616         <para>The current screen resolution (Read Only).</para>
40617       </summary>
40618     </member>
40619     <member name="
P:UnityEngine.Screen.dpi">
40620       <summary>
40621         <para>The current DPI of the screen / device (Read Only).</para>
40622       </summary>
40623     </member>
40624     <member name="
P:UnityEngine.Screen.fullScreen">
40625       <summary>
40626         <para>Is the game running fullscreen?</para>
40627       </summary>
40628     </member>
40629     <member name="
P:UnityEngine.Screen.height">
40630       <summary>
40631         <para>The current height of the screen window
in pixels (Read Only).</para>
40632       </summary>
40633     </member>
40634     <member name="
P:UnityEngine.Screen.lockCursor">
40635       <summary>
40636         <para>Should the cursor be locked?</para>
40637       </summary>
40638     </member>
40639     <member name="
P:UnityEngine.Screen.orientation">
40640       <summary>
40641         <para>Specifies logical orientation of the screen.</para>
40642       </summary>
40643     </member>
40644     <member name="
P:UnityEngine.Screen.resolutions">
40645       <summary>
40646         <para>All fullscreen resolutions supported
by the monitor (Read Only).</para>
40647       </summary>
40648     </member>
40649     <member name="
P:UnityEngine.Screen.showCursor">
40650       <summary>
40651         <para>Should the cursor be visible?</para>
40652       </summary>
40653     </member>
40654     <member name="
P:UnityEngine.Screen.sleepTimeout">
40655       <summary>
40656         <para>A power saving setting, allowing the screen to dim some time after the last active user interaction.</para>
40657       </summary>
40658     </member>
40659     <member name="
P:UnityEngine.Screen.width">
40660       <summary>
40661         <para>The current width of the screen window
in pixels (Read Only).</para>
40662       </summary>
40663     </member>
40664     <member name="
M:UnityEngine.Screen.SetResolution(System.Int32,System.Int32,System.Boolean)">
40665       <summary>
40666         <para>Switches the screen resolution.</para>
40667       </summary>
40668       <param name="
width"></param>
40669       <param name="
height"></param>
40670       <param name="
fullscreen"></param>
40671       <param name="
preferredRefreshRate"></param>
40672     </member>
40673     <member name="
M:UnityEngine.Screen.SetResolution(System.Int32,System.Int32,System.Boolean,System.Int32)">
40674       <summary>
40675         <para>Switches the screen resolution.</para>
40676       </summary>
40677       <param name="
width"></param>
40678       <param name="
height"></param>
40679       <param name="
fullscreen"></param>
40680       <param name="
preferredRefreshRate"></param>
40681     </member>
40682     <member name="
T:UnityEngine.ScreenOrientation">
40683       <summary>
40684         <para>Describes screen orientation.</para>
40685       </summary>
40686     </member>
40687     <member name="
F:UnityEngine.ScreenOrientation.AutoRotation">
40688       <summary>
40689         <para>Auto-rotates the screen
as necessary toward any of the enabled orientations.</para>
40690       </summary>
40691     </member>
40692     <member name="
F:UnityEngine.ScreenOrientation.LandscapeLeft">
40693       <summary>
40694         <para>Landscape orientation, counter-clockwise
from the portrait orientation.</para>
40695       </summary>
40696     </member>
40697     <member name="
F:UnityEngine.ScreenOrientation.LandscapeRight">
40698       <summary>
40699         <para>Landscape orientation, clockwise
from the portrait orientation.</para>
40700       </summary>
40701     </member>
40702     <member name="
F:UnityEngine.ScreenOrientation.Portrait">
40703       <summary>
40704         <para>Portrait orientation.</para>
40705       </summary>
40706     </member>
40707     <member name="
F:UnityEngine.ScreenOrientation.PortraitUpsideDown">
40708       <summary>
40709         <para>Portrait orientation, upside down.</para>
40710       </summary>
40711     </member>
40712     <member name="
T:UnityEngine.ScriptableObject">
40713       <summary>
40714         <para>A
class you can derive from if you want to create objects that don't need to be attached to game objects.</para>
40715       </summary>
40716     </member>
40717     <member name="
M:UnityEngine.ScriptableObject.CreateInstance(System.String)">
40718       <summary>
40719         <para>Creates an instance of a scriptable
object.</para>
40720       </summary>
40721       <param name="
className">The type of the ScriptableObject to create, as the name of the type.</param>
40722       <param name="
type">The type of the ScriptableObject to create, as a System.Type instance.</param>
40723       <returns>
40724         <para>The created ScriptableObject.</para>
40725       </returns>
40726     </member>
40727     <member name="
M:UnityEngine.ScriptableObject.CreateInstance(System.Type)">
40728       <summary>
40729         <para>Creates an instance of a scriptable
object.</para>
40730       </summary>
40731       <param name="
className">The type of the ScriptableObject to create, as the name of the type.</param>
40732       <param name="
type">The type of the ScriptableObject to create, as a System.Type instance.</param>
40733       <returns>
40734         <para>The created ScriptableObject.</para>
40735       </returns>
40736     </member>
40737     <member name="
M:UnityEngine.ScriptableObject.CreateInstance">
40738       <summary>
40739         <para>Creates an instance of a scriptable
object.</para>
40740       </summary>
40741       <returns>
40742         <para>The created ScriptableObject.</para>
40743       </returns>
40744     </member>
40745     <member name="
T:UnityEngine.Scripting.PreserveAttribute">
40746       <summary>
40747         <para>PreserveAttribute prevents
byte code stripping from removing a class, method, field, or property.</para>
40748       </summary>
40749     </member>
40750     <member name="
T:UnityEngine.Security">
40751       <summary>
40752         <para>Webplayer security related
class. Note supported from 5.4.0.</para>
40753       </summary>
40754     </member>
40755     <member name="
M:UnityEngine.Security.GetChainOfTrustValue(System.String)">
40756       <summary>
40757         <para>Get secret
from Chain of Trust system.</para>
40758       </summary>
40759       <param name="
name">The name of the secret.</param>
40760       <returns>
40761         <para>The secret.</para>
40762       </returns>
40763     </member>
40764     <member name="
M:UnityEngine.Security.LoadAndVerifyAssembly(System.Byte[],System.String)">
40765       <summary>
40766         <para>Loads an assembly and checks that it
is allowed to be used in the webplayer. (Web Player is no Longer Supported).</para>
40767       </summary>
40768       <param name="
assemblyData">Assembly to verify.</param>
40769       <param name="
authorizationKey">Public key used to verify assembly.</param>
40770       <returns>
40771         <para>Loaded, verified, assembly, or
null if the assembly cannot be verfied.</para>
40772       </returns>
40773     </member>
40774     <member name="
M:UnityEngine.Security.LoadAndVerifyAssembly(System.Byte[])">
40775       <summary>
40776         <para>Loads an assembly and checks that it
is allowed to be used in the webplayer. (Web Player is no Longer Supported).</para>
40777       </summary>
40778       <param name="
assemblyData">Assembly to verify.</param>
40779       <param name="
authorizationKey">Public key used to verify assembly.</param>
40780       <returns>
40781         <para>Loaded, verified, assembly, or
null if the assembly cannot be verfied.</para>
40782       </returns>
40783     </member>
40784     <member name="
M:UnityEngine.Security.PrefetchSocketPolicy(System.String,System.Int32)">
40785       <summary>
40786         <para>Prefetch the webplayer socket security policy
from a non-default port number.</para>
40787       </summary>
40788       <param name="
ip">IP address of server.</param>
40789       <param name="
atPort">Port from where socket policy is read.</param>
40790       <param name="
timeout">Time to wait for response.</param>
40791     </member>
40792     <member name="
M:UnityEngine.Security.PrefetchSocketPolicy(System.String,System.Int32,System.Int32)">
40793       <summary>
40794         <para>Prefetch the webplayer socket security policy
from a non-default port number.</para>
40795       </summary>
40796       <param name="
ip">IP address of server.</param>
40797       <param name="
atPort">Port from where socket policy is read.</param>
40798       <param name="
timeout">Time to wait for response.</param>
40799     </member>
40800     <member name="
T:UnityEngine.SelectionBaseAttribute">
40801       <summary>
40802         <para>Add
this attribute to a script class to mark its GameObject as a selection base object for Scene View picking.</para>
40803       </summary>
40804     </member>
40805     <member name="
T:UnityEngine.SendMessageOptions">
40806       <summary>
40807         <para>Options
for how to send a message.</para>
40808       </summary>
40809     </member>
40810     <member name="
F:UnityEngine.SendMessageOptions.DontRequireReceiver">
40811       <summary>
40812         <para>No receiver
is required for SendMessage.</para>
40813       </summary>
40814     </member>
40815     <member name="
F:UnityEngine.SendMessageOptions.RequireReceiver">
40816       <summary>
40817         <para>A receiver
is required for SendMessage.</para>
40818       </summary>
40819     </member>
40820     <member name="
T:UnityEngine.Serialization.FormerlySerializedAsAttribute">
40821       <summary>
40822         <para>Use
this attribute to rename a field without losing its serialized value.</para>
40823       </summary>
40824     </member>
40825     <member name="
P:UnityEngine.Serialization.FormerlySerializedAsAttribute.oldName">
40826       <summary>
40827         <para>The name of the field before the rename.</para>
40828       </summary>
40829     </member>
40830     <member name="
M:UnityEngine.Serialization.FormerlySerializedAsAttribute.#ctor(System.String)">
40831       <summary>
40832         <para></para>
40833       </summary>
40834       <param name="
oldName">The name of the field before renaming.</param>
40835     </member>
40836     <member name="
T:UnityEngine.SerializeField">
40837       <summary>
40838         <para>Force Unity to serialize a
private field.</para>
40839       </summary>
40840     </member>
40841     <member name="
T:UnityEngine.Shader">
40842       <summary>
40843         <para>Shader scripts used
for all rendering.</para>
40844       </summary>
40845     </member>
40846     <member name="
P:UnityEngine.Shader.globalMaximumLOD">
40847       <summary>
40848         <para>Shader LOD level
for all shaders.</para>
40849       </summary>
40850     </member>
40851     <member name="
P:UnityEngine.Shader.globalShaderHardwareTier">
40852       <summary>
40853         <para>Shader hardware tier classification
for current device.</para>
40854       </summary>
40855     </member>
40856     <member name="
P:UnityEngine.Shader.isSupported">
40857       <summary>
40858         <para>Can
this shader run on the end-users graphics card? (Read Only)</para>
40859       </summary>
40860     </member>
40861     <member name="
P:UnityEngine.Shader.maximumLOD">
40862       <summary>
40863         <para>Shader LOD level
for this shader.</para>
40864       </summary>
40865     </member>
40866     <member name="
P:UnityEngine.Shader.renderQueue">
40867       <summary>
40868         <para>Render queue of
this shader. (Read Only)</para>
40869       </summary>
40870     </member>
40871     <member name="
M:UnityEngine.Shader.DisableKeyword(System.String)">
40872       <summary>
40873         <para>Unset a
global shader keyword.</para>
40874       </summary>
40875       <param name="
keyword"></param>
40876     </member>
40877     <member name="
M:UnityEngine.Shader.EnableKeyword(System.String)">
40878       <summary>
40879         <para>Set a
global shader keyword.</para>
40880       </summary>
40881       <param name="
keyword"></param>
40882     </member>
40883     <member name="
M:UnityEngine.Shader.Find(System.String)">
40884       <summary>
40885         <para>Finds a shader with the given name.</para>
40886       </summary>
40887       <param name="
name"></param>
40888     </member>
40889     <member name="
M:UnityEngine.Shader.IsKeywordEnabled(System.String)">
40890       <summary>
40891         <para>Is
global shader keyword enabled?</para>
40892       </summary>
40893       <param name="
keyword"></param>
40894     </member>
40895     <member name="
M:UnityEngine.Shader.PropertyToID(System.String)">
40896       <summary>
40897         <para>Gets unique identifier
for a shader property name.</para>
40898       </summary>
40899       <param name="
name">Shader property name.</param>
40900       <returns>
40901         <para>Unique integer
for the name.</para>
40902       </returns>
40903     </member>
40904     <member name="
M:UnityEngine.Shader.SetGlobalBuffer(System.String,UnityEngine.ComputeBuffer)">
40905       <summary>
40906         <para>Sets a
global compute buffer property for all shaders.</para>
40907       </summary>
40908       <param name="
propertyName"></param>
40909       <param name="
buffer"></param>
40910     </member>
40911     <member name="
M:UnityEngine.Shader.SetGlobalColor(System.String,UnityEngine.Color)">
40912       <summary>
40913         <para>Sets a
global color property for all shaders.</para>
40914       </summary>
40915       <param name="
propertyName"></param>
40916       <param name="
color"></param>
40917       <param name="
nameID"></param>
40918     </member>
40919     <member name="
M:UnityEngine.Shader.SetGlobalColor(System.Int32,UnityEngine.Color)">
40920       <summary>
40921         <para>Sets a
global color property for all shaders.</para>
40922       </summary>
40923       <param name="
propertyName"></param>
40924       <param name="
color"></param>
40925       <param name="
nameID"></param>
40926     </member>
40927     <member name="
M:UnityEngine.Shader.SetGlobalFloat(System.String,System.Single)">
40928       <summary>
40929         <para>Sets a
global float property for all shaders.</para>
40930       </summary>
40931       <param name="
propertyName"></param>
40932       <param name="
value"></param>
40933       <param name="
nameID"></param>
40934     </member>
40935     <member name="
M:UnityEngine.Shader.SetGlobalFloat(System.Int32,System.Single)">
40936       <summary>
40937         <para>Sets a
global float property for all shaders.</para>
40938       </summary>
40939       <param name="
propertyName"></param>
40940       <param name="
value"></param>
40941       <param name="
nameID"></param>
40942     </member>
40943     <member name="
M:UnityEngine.Shader.SetGlobalFloatArray(System.String,System.Single[])">
40944       <summary>
40945         <para>Sets a
global float array property for all shaders.</para>
40946       </summary>
40947       <param name="
propertyName"></param>
40948       <param name="
values"></param>
40949       <param name="
nameID"></param>
40950     </member>
40951     <member name="
M:UnityEngine.Shader.SetGlobalFloatArray(System.Int32,System.Single[])">
40952       <summary>
40953         <para>Sets a
global float array property for all shaders.</para>
40954       </summary>
40955       <param name="
propertyName"></param>
40956       <param name="
values"></param>
40957       <param name="
nameID"></param>
40958     </member>
40959     <member name="
M:UnityEngine.Shader.SetGlobalInt(System.String,System.Int32)">
40960       <summary>
40961         <para>Sets a
global int property for all shaders.</para>
40962       </summary>
40963       <param name="
propertyName"></param>
40964       <param name="
value"></param>
40965       <param name="
nameID"></param>
40966     </member>
40967     <member name="
M:UnityEngine.Shader.SetGlobalInt(System.Int32,System.Int32)">
40968       <summary>
40969         <para>Sets a
global int property for all shaders.</para>
40970       </summary>
40971       <param name="
propertyName"></param>
40972       <param name="
value"></param>
40973       <param name="
nameID"></param>
40974     </member>
40975     <member name="
M:UnityEngine.Shader.SetGlobalMatrix(System.String,UnityEngine.Matrix4x4)">
40976       <summary>
40977         <para>Sets a
global matrix property for all shaders.</para>
40978       </summary>
40979       <param name="
propertyName"></param>
40980       <param name="
mat"></param>
40981       <param name="
nameID"></param>
40982     </member>
40983     <member name="
M:UnityEngine.Shader.SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4)">
40984       <summary>
40985         <para>Sets a
global matrix property for all shaders.</para>
40986       </summary>
40987       <param name="
propertyName"></param>
40988       <param name="
mat"></param>
40989       <param name="
nameID"></param>
40990     </member>
40991     <member name="
M:UnityEngine.Shader.SetGlobalMatrixArray(System.String,UnityEngine.Matrix4x4[])">
40992       <summary>
40993         <para>Sets a
global matrix array property for all shaders.</para>
40994       </summary>
40995       <param name="
propertyName"></param>
40996       <param name="
values"></param>
40997       <param name="
nameID"></param>
40998     </member>
40999     <member name="
M:UnityEngine.Shader.SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[])">
41000       <summary>
41001         <para>Sets a
global matrix array property for all shaders.</para>
41002       </summary>
41003       <param name="
propertyName"></param>
41004       <param name="
values"></param>
41005       <param name="
nameID"></param>
41006     </member>
41007     <member name="
M:UnityEngine.Shader.SetGlobalTexture(System.String,UnityEngine.Texture)">
41008       <summary>
41009         <para>Sets a
global texture property for all shaders.</para>
41010       </summary>
41011       <param name="
propertyName"></param>
41012       <param name="
tex"></param>
41013       <param name="
nameID"></param>
41014     </member>
41015     <member name="
M:UnityEngine.Shader.SetGlobalTexture(System.Int32,UnityEngine.Texture)">
41016       <summary>
41017         <para>Sets a
global texture property for all shaders.</para>
41018       </summary>
41019       <param name="
propertyName"></param>
41020       <param name="
tex"></param>
41021       <param name="
nameID"></param>
41022     </member>
41023     <member name="
M:UnityEngine.Shader.SetGlobalVector(System.String,UnityEngine.Vector4)">
41024       <summary>
41025         <para>Sets a
global vector property for all shaders.</para>
41026       </summary>
41027       <param name="
propertyName"></param>
41028       <param name="
vec"></param>
41029       <param name="
nameID"></param>
41030     </member>
41031     <member name="
M:UnityEngine.Shader.SetGlobalVector(System.Int32,UnityEngine.Vector4)">
41032       <summary>
41033         <para>Sets a
global vector property for all shaders.</para>
41034       </summary>
41035       <param name="
propertyName"></param>
41036       <param name="
vec"></param>
41037       <param name="
nameID"></param>
41038     </member>
41039     <member name="
M:UnityEngine.Shader.SetGlobalVectorArray(System.String,UnityEngine.Vector4[])">
41040       <summary>
41041         <para>Sets a
global vector array property for all shaders.</para>
41042       </summary>
41043       <param name="
propertyName"></param>
41044       <param name="
values"></param>
41045       <param name="
nameID"></param>
41046     </member>
41047     <member name="
M:UnityEngine.Shader.SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[])">
41048       <summary>
41049         <para>Sets a
global vector array property for all shaders.</para>
41050       </summary>
41051       <param name="
propertyName"></param>
41052       <param name="
values"></param>
41053       <param name="
nameID"></param>
41054     </member>
41055     <member name="
M:UnityEngine.Shader.WarmupAllShaders">
41056       <summary>
41057         <para>Fully load all shaders to prevent future performance hiccups.</para>
41058       </summary>
41059     </member>
41060     <member name="
T:UnityEngine.ShaderVariantCollection">
41061       <summary>
41062         <para>ShaderVariantCollection records which shader variants are actually used
in each shader.</para>
41063       </summary>
41064     </member>
41065     <member name="
P:UnityEngine.ShaderVariantCollection.isWarmedUp">
41066       <summary>
41067         <para>Is
this ShaderVariantCollection already warmed up? (Read Only)</para>
41068       </summary>
41069     </member>
41070     <member name="
P:UnityEngine.ShaderVariantCollection.shaderCount">
41071       <summary>
41072         <para>Number of shaders
in this collection (Read Only).</para>
41073       </summary>
41074     </member>
41075     <member name="
P:UnityEngine.ShaderVariantCollection.variantCount">
41076       <summary>
41077         <para>Number of total varians
in this collection (Read Only).</para>
41078       </summary>
41079     </member>
41080     <member name="
M:UnityEngine.ShaderVariantCollection.Add(UnityEngine.ShaderVariantCollection/ShaderVariant)">
41081       <summary>
41082         <para>Adds a
new shader variant to the collection.</para>
41083       </summary>
41084       <param name="
variant">Shader variant to add.</param>
41085       <returns>
41086         <para>False
if already in the collection.</para>
41087       </returns>
41088     </member>
41089     <member name="
M:UnityEngine.ShaderVariantCollection.Clear">
41090       <summary>
41091         <para>Remove all shader variants
from the collection.</para>
41092       </summary>
41093     </member>
41094     <member name="
M:UnityEngine.ShaderVariantCollection.Contains(UnityEngine.ShaderVariantCollection/ShaderVariant)">
41095       <summary>
41096         <para>Checks
if a shader variant is in the collection.</para>
41097       </summary>
41098       <param name="
variant">Shader variant to check.</param>
41099       <returns>
41100         <para>True
if the variant is in the collection.</para>
41101       </returns>
41102     </member>
41103     <member name="
M:UnityEngine.ShaderVariantCollection.#ctor">
41104       <summary>
41105         <para>Create a
new empty shader variant collection.</para>
41106       </summary>
41107     </member>
41108     <member name="
M:UnityEngine.ShaderVariantCollection.Remove(UnityEngine.ShaderVariantCollection/ShaderVariant)">
41109       <summary>
41110         <para>Adds shader variant
from the collection.</para>
41111       </summary>
41112       <param name="
variant">Shader variant to add.</param>
41113       <returns>
41114         <para>False
if was not in the collection.</para>
41115       </returns>
41116     </member>
41117     <member name="
T:UnityEngine.ShaderVariantCollection.ShaderVariant">
41118       <summary>
41119         <para>Identifies a specific variant of a shader.</para>
41120       </summary>
41121     </member>
41122     <member name="
F:UnityEngine.ShaderVariantCollection.ShaderVariant.keywords">
41123       <summary>
41124         <para>Array of shader keywords to use
in this variant.</para>
41125       </summary>
41126     </member>
41127     <member name="
F:UnityEngine.ShaderVariantCollection.ShaderVariant.passType">
41128       <summary>
41129         <para>Pass type to use
in this variant.</para>
41130       </summary>
41131     </member>
41132     <member name="
F:UnityEngine.ShaderVariantCollection.ShaderVariant.shader">
41133       <summary>
41134         <para>Shader to use
in this variant.</para>
41135       </summary>
41136     </member>
41137     <member name="
M:UnityEngine.ShaderVariantCollection.ShaderVariant.#ctor(UnityEngine.Shader,UnityEngine.Rendering.PassType,System.String[])">
41138       <summary>
41139         <para>Creates a ShaderVariant structure.</para>
41140       </summary>
41141       <param name="
shader"></param>
41142       <param name="
passType"></param>
41143       <param name="
keywords"></param>
41144     </member>
41145     <member name="
M:UnityEngine.ShaderVariantCollection.WarmUp">
41146       <summary>
41147         <para>Fully load shaders
in ShaderVariantCollection.</para>
41148       </summary>
41149     </member>
41150     <member name="
T:UnityEngine.ShadowProjection">
41151       <summary>
41152         <para>Shadow projection type
for.</para>
41153       </summary>
41154     </member>
41155     <member name="
F:UnityEngine.ShadowProjection.CloseFit">
41156       <summary>
41157         <para>Close fit shadow maps with linear fadeout.</para>
41158       </summary>
41159     </member>
41160     <member name="
F:UnityEngine.ShadowProjection.StableFit">
41161       <summary>
41162         <para>Stable shadow maps with spherical fadeout.</para>
41163       </summary>
41164     </member>
41165     <member name="
T:UnityEngine.ShadowResolution">
41166       <summary>
41167         <para>Default shadow resolution.</para>
41168       </summary>
41169     </member>
41170     <member name="
F:UnityEngine.ShadowResolution.High">
41171       <summary>
41172         <para>High shadow map resolution.</para>
41173       </summary>
41174     </member>
41175     <member name="
F:UnityEngine.ShadowResolution.Low">
41176       <summary>
41177         <para>Low shadow map resolution.</para>
41178       </summary>
41179     </member>
41180     <member name="
F:UnityEngine.ShadowResolution.Medium">
41181       <summary>
41182         <para>Medium shadow map resolution.</para>
41183       </summary>
41184     </member>
41185     <member name="
F:UnityEngine.ShadowResolution.VeryHigh">
41186       <summary>
41187         <para>Very high shadow map resolution.</para>
41188       </summary>
41189     </member>
41190     <member name="
T:UnityEngine.SharedBetweenAnimatorsAttribute">
41191       <summary>
41192         <para>SharedBetweenAnimatorsAttribute
is an attribute that specify that this StateMachineBehaviour should be instantiate only once and shared among all Animator instance. This attribute reduce the memory footprint for each controller instance.</para>
41193       </summary>
41194     </member>
41195     <member name="
T:UnityEngine.SkeletonBone">
41196       <summary>
41197         <para>Details of the Transform name mapped to a model's skeleton bone and its
default position and rotation in the T-pose.</para>
41198       </summary>
41199     </member>
41200     <member name="
F:UnityEngine.SkeletonBone.name">
41201       <summary>
41202         <para>The name of the Transform mapped to the bone.</para>
41203       </summary>
41204     </member>
41205     <member name="
F:UnityEngine.SkeletonBone.position">
41206       <summary>
41207         <para>The T-pose position of the bone
in local space.</para>
41208       </summary>
41209     </member>
41210     <member name="
F:UnityEngine.SkeletonBone.rotation">
41211       <summary>
41212         <para>The T-pose rotation of the bone
in local space.</para>
41213       </summary>
41214     </member>
41215     <member name="
F:UnityEngine.SkeletonBone.scale">
41216       <summary>
41217         <para>The T-pose scaling of the bone
in local space.</para>
41218       </summary>
41219     </member>
41220     <member name="
T:UnityEngine.SkinnedMeshRenderer">
41221       <summary>
41222         <para>The Skinned Mesh filter.</para>
41223       </summary>
41224     </member>
41225     <member name="
P:UnityEngine.SkinnedMeshRenderer.bones">
41226       <summary>
41227         <para>The bones used to skin the mesh.</para>
41228       </summary>
41229     </member>
41230     <member name="
P:UnityEngine.SkinnedMeshRenderer.localBounds">
41231       <summary>
41232         <para>AABB of
this Skinned Mesh in its local space.</para>
41233       </summary>
41234     </member>
41235     <member name="
P:UnityEngine.SkinnedMeshRenderer.quality">
41236       <summary>
41237         <para>The maximum number of bones affecting a single vertex.</para>
41238       </summary>
41239     </member>
41240     <member name="
P:UnityEngine.SkinnedMeshRenderer.sharedMesh">
41241       <summary>
41242         <para>The mesh used
for skinning.</para>
41243       </summary>
41244     </member>
41245     <member name="
P:UnityEngine.SkinnedMeshRenderer.skinnedMotionVectors">
41246       <summary>
41247         <para>Specifies whether skinned motion vectors should be used
for this renderer.</para>
41248       </summary>
41249     </member>
41250     <member name="
P:UnityEngine.SkinnedMeshRenderer.updateWhenOffscreen">
41251       <summary>
41252         <para>If enabled, the Skinned Mesh will be updated
when offscreen. If disabled, this also disables updating animations.</para>
41253       </summary>
41254     </member>
41255     <member name="
M:UnityEngine.SkinnedMeshRenderer.BakeMesh(UnityEngine.Mesh)">
41256       <summary>
41257         <para>Creates a snapshot of SkinnedMeshRenderer and stores it
in mesh.</para>
41258       </summary>
41259       <param name="
mesh">A static mesh that will receive the snapshot of the skinned mesh.</param>
41260     </member>
41261     <member name="
M:UnityEngine.SkinnedMeshRenderer.GetBlendShapeWeight(System.Int32)">
41262       <summary>
41263         <para>Returns weight of BlendShape
on this renderer.</para>
41264       </summary>
41265       <param name="
index"></param>
41266     </member>
41267     <member name="
M:UnityEngine.SkinnedMeshRenderer.SetBlendShapeWeight(System.Int32,System.Single)">
41268       <summary>
41269         <para>Sets weight of BlendShape
on this renderer.</para>
41270       </summary>
41271       <param name="
index"></param>
41272       <param name="
value"></param>
41273     </member>
41274     <member name="
T:UnityEngine.SkinQuality">
41275       <summary>
41276         <para>The maximum number of bones affecting a single vertex.</para>
41277       </summary>
41278     </member>
41279     <member name="
F:UnityEngine.SkinQuality.Auto">
41280       <summary>
41281         <para>Chooses the number of bones
from the number current QualitySettings. (Default)</para>
41282       </summary>
41283     </member>
41284     <member name="
F:UnityEngine.SkinQuality.Bone1">
41285       <summary>
41286         <para>Use only
1 bone to deform a single vertex. (The most important bone will be used).</para>
41287       </summary>
41288     </member>
41289     <member name="
F:UnityEngine.SkinQuality.Bone2">
41290       <summary>
41291         <para>Use
2 bones to deform a single vertex. (The most important bones will be used).</para>
41292       </summary>
41293     </member>
41294     <member name="
F:UnityEngine.SkinQuality.Bone4">
41295       <summary>
41296         <para>Use
4 bones to deform a single vertex.</para>
41297       </summary>
41298     </member>
41299     <member name="
T:UnityEngine.Skybox">
41300       <summary>
41301         <para>A script
interface for the.</para>
41302       </summary>
41303     </member>
41304     <member name="
P:UnityEngine.Skybox.material">
41305       <summary>
41306         <para>The material used
by the skybox.</para>
41307       </summary>
41308     </member>
41309     <member name="
T:UnityEngine.SleepTimeout">
41310       <summary>
41311         <para>Constants
for special values of Screen.sleepTimeout.</para>
41312       </summary>
41313     </member>
41314     <member name="
F:UnityEngine.SleepTimeout.NeverSleep">
41315       <summary>
41316         <para>Prevent screen dimming.</para>
41317       </summary>
41318     </member>
41319     <member name="
F:UnityEngine.SleepTimeout.SystemSetting">
41320       <summary>
41321         <para>Set the sleep timeout to whatever the user has specified
in the system settings.</para>
41322       </summary>
41323     </member>
41324     <member name="
T:UnityEngine.SliderJoint2D">
41325       <summary>
41326         <para>Joint that restricts the motion of a Rigidbody2D
object to a single line.</para>
41327       </summary>
41328     </member>
41329     <member name="
P:UnityEngine.SliderJoint2D.angle">
41330       <summary>
41331         <para>The angle of the line
in space (in degrees).</para>
41332       </summary>
41333     </member>
41334     <member name="
P:UnityEngine.SliderJoint2D.autoConfigureAngle">
41335       <summary>
41336         <para>Should the angle be calculated automatically?</para>
41337       </summary>
41338     </member>
41339     <member name="
P:UnityEngine.SliderJoint2D.jointSpeed">
41340       <summary>
41341         <para>The current joint speed.</para>
41342       </summary>
41343     </member>
41344     <member name="
P:UnityEngine.SliderJoint2D.jointTranslation">
41345       <summary>
41346         <para>The current joint translation.</para>
41347       </summary>
41348     </member>
41349     <member name="
P:UnityEngine.SliderJoint2D.limits">
41350       <summary>
41351         <para>Restrictions
on how far the joint can slide in each direction along the line.</para>
41352       </summary>
41353     </member>
41354     <member name="
P:UnityEngine.SliderJoint2D.limitState">
41355       <summary>
41356         <para>Gets the state of the joint limit.</para>
41357       </summary>
41358     </member>
41359     <member name="
P:UnityEngine.SliderJoint2D.motor">
41360       <summary>
41361         <para>Parameters
for a motor force that is applied automatically to the Rigibody2D along the line.</para>
41362       </summary>
41363     </member>
41364     <member name="
P:UnityEngine.SliderJoint2D.referenceAngle">
41365       <summary>
41366         <para>The angle (
in degrees) referenced between the two bodies used as the constraint for the joint.</para>
41367       </summary>
41368     </member>
41369     <member name="
P:UnityEngine.SliderJoint2D.useLimits">
41370       <summary>
41371         <para>Should motion limits be used?</para>
41372       </summary>
41373     </member>
41374     <member name="
P:UnityEngine.SliderJoint2D.useMotor">
41375       <summary>
41376         <para>Should a motor force be applied automatically to the Rigidbody2D?</para>
41377       </summary>
41378     </member>
41379     <member name="
M:UnityEngine.SliderJoint2D.GetMotorForce(System.Single)">
41380       <summary>
41381         <para>Gets the motor force of the joint given the specified timestep.</para>
41382       </summary>
41383       <param name="
timeStep">The time to calculate the motor force for.</param>
41384     </member>
41385     <member name="
T:UnityEngine.Social">
41386       <summary>
41387         <para>Generic access to the Social API.</para>
41388       </summary>
41389     </member>
41390     <member name="
P:UnityEngine.Social.localUser">
41391       <summary>
41392         <para>The local user (potentially not logged
in).</para>
41393       </summary>
41394     </member>
41395     <member name="
P:UnityEngine.Social.Active">
41396       <summary>
41397         <para>This
is the currently active social platform. </para>
41398       </summary>
41399     </member>
41400     <member name="
M:UnityEngine.Social.CreateAchievement">
41401       <summary>
41402         <para>Create an IAchievement instance.</para>
41403       </summary>
41404     </member>
41405     <member name="
M:UnityEngine.Social.CreateLeaderboard">
41406       <summary>
41407         <para>Create an ILeaderboard instance.</para>
41408       </summary>
41409     </member>
41410     <member name="
M:UnityEngine.Social.LoadAchievementDescriptions(System.Action`1&lt;UnityEngine.SocialPlatforms.IAchievementDescription[]&gt;)">
41411       <summary>
41412         <para>Loads the achievement descriptions accociated with
this application.</para>
41413       </summary>
41414       <param name="
callback"></param>
41415     </member>
41416     <member name="
M:UnityEngine.Social.LoadAchievements(System.Action`1&lt;UnityEngine.SocialPlatforms.IAchievement[]&gt;)">
41417       <summary>
41418         <para>Load the achievements the logged
in user has already achieved or reported progress on.</para>
41419       </summary>
41420       <param name="
callback"></param>
41421     </member>
41422     <member name="
M:UnityEngine.Social.LoadScores(System.String,System.Action`1&lt;UnityEngine.SocialPlatforms.IScore[]&gt;)">
41423       <summary>
41424         <para>Load a
default set of scores from the given leaderboard.</para>
41425       </summary>
41426       <param name="
leaderboardID"></param>
41427       <param name="
callback"></param>
41428     </member>
41429     <member name="
M:UnityEngine.Social.LoadUsers(System.String[],System.Action`1&lt;UnityEngine.SocialPlatforms.IUserProfile[]&gt;)">
41430       <summary>
41431         <para>Load the user profiles accociated with the given array of user IDs.</para>
41432       </summary>
41433       <param name="
userIDs"></param>
41434       <param name="
callback"></param>
41435     </member>
41436     <member name="
M:UnityEngine.Social.ReportProgress(System.String,System.Double,System.Action`1&lt;System.Boolean&gt;)">
41437       <summary>
41438         <para>Reports the progress of an achievement.</para>
41439       </summary>
41440       <param name="
achievementID"></param>
41441       <param name="
progress"></param>
41442       <param name="
callback"></param>
41443     </member>
41444     <member name="
M:UnityEngine.Social.ReportScore(System.Int64,System.String,System.Action`1&lt;System.Boolean&gt;)">
41445       <summary>
41446         <para>Report a score to a specific leaderboard.</para>
41447       </summary>
41448       <param name="
score"></param>
41449       <param name="
board"></param>
41450       <param name="
callback"></param>
41451     </member>
41452     <member name="
M:UnityEngine.Social.ShowAchievementsUI">
41453       <summary>
41454         <para>Show a
default/system view of the games achievements.</para>
41455       </summary>
41456     </member>
41457     <member name="
M:UnityEngine.Social.ShowLeaderboardUI">
41458       <summary>
41459         <para>Show a
default/system view of the games leaderboards.</para>
41460       </summary>
41461     </member>
41462     <member name="
T:UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform">
41463       <summary>
41464         <para>iOS GameCenter implementation
for network services.</para>
41465       </summary>
41466     </member>
41467     <member name="
M:UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ResetAllAchievements(System.Action`1&lt;System.Boolean&gt;)">
41468       <summary>
41469         <para>Reset all the achievements
for the local user.</para>
41470       </summary>
41471       <param name="
callback"></param>
41472     </member>
41473     <member name="
M:UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ShowDefaultAchievementCompletionBanner(System.Boolean)">
41474       <summary>
41475         <para>Show the
default iOS banner when achievements are completed.</para>
41476       </summary>
41477       <param name="
value"></param>
41478     </member>
41479     <member name="
M:UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ShowLeaderboardUI(System.String,UnityEngine.SocialPlatforms.TimeScope)">
41480       <summary>
41481         <para>Show the leaderboard UI with a specific leaderboard shown initially with a specific time scope selected.</para>
41482       </summary>
41483       <param name="
leaderboardID"></param>
41484       <param name="
timeScope"></param>
41485     </member>
41486     <member name="
?:UnityEngine.SocialPlatforms.IAchievement">
41487       <summary>
41488         <para>Information
for a user's achievement.</para>
41489       </summary>
41490     </member>
41491     <member name="
P:UnityEngine.SocialPlatforms.IAchievement.completed">
41492       <summary>
41493         <para>Set to
true when percentCompleted is 100.0.</para>
41494       </summary>
41495     </member>
41496     <member name="
P:UnityEngine.SocialPlatforms.IAchievement.hidden">
41497       <summary>
41498         <para>This achievement
is currently hidden from the user.</para>
41499       </summary>
41500     </member>
41501     <member name="
P:UnityEngine.SocialPlatforms.IAchievement.id">
41502       <summary>
41503         <para>The unique identifier of
this achievement.</para>
41504       </summary>
41505     </member>
41506     <member name="
P:UnityEngine.SocialPlatforms.IAchievement.lastReportedDate">
41507       <summary>
41508         <para>Set
by server when percentCompleted is updated.</para>
41509       </summary>
41510     </member>
41511     <member name="
P:UnityEngine.SocialPlatforms.IAchievement.percentCompleted">
41512       <summary>
41513         <para>Progress
for this achievement.</para>
41514       </summary>
41515     </member>
41516     <member name="
M:UnityEngine.SocialPlatforms.IAchievement.ReportProgress(System.Action`1&lt;System.Boolean&gt;)">
41517       <summary>
41518         <para>Send notification about progress
on this achievement.</para>
41519       </summary>
41520       <param name="
callback"></param>
41521     </member>
41522     <member name="
?:UnityEngine.SocialPlatforms.IAchievementDescription">
41523       <summary>
41524         <para>Static data describing an achievement.</para>
41525       </summary>
41526     </member>
41527     <member name="
P:UnityEngine.SocialPlatforms.IAchievementDescription.achievedDescription">
41528       <summary>
41529         <para>Description
when the achivement is completed.</para>
41530       </summary>
41531     </member>
41532     <member name="
P:UnityEngine.SocialPlatforms.IAchievementDescription.hidden">
41533       <summary>
41534         <para>Hidden achievement are not shown
in the list until the percentCompleted has been touched (even if it's 0.0).</para>
41535       </summary>
41536     </member>
41537     <member name="
P:UnityEngine.SocialPlatforms.IAchievementDescription.id">
41538       <summary>
41539         <para>Unique identifier
for this achievement description.</para>
41540       </summary>
41541     </member>
41542     <member name="
P:UnityEngine.SocialPlatforms.IAchievementDescription.image">
41543       <summary>
41544         <para>Image representation of the achievement.</para>
41545       </summary>
41546     </member>
41547     <member name="
P:UnityEngine.SocialPlatforms.IAchievementDescription.points">
41548       <summary>
41549         <para>Point
value of this achievement.</para>
41550       </summary>
41551     </member>
41552     <member name="
P:UnityEngine.SocialPlatforms.IAchievementDescription.title">
41553       <summary>
41554         <para>Human readable title.</para>
41555       </summary>
41556     </member>
41557     <member name="
P:UnityEngine.SocialPlatforms.IAchievementDescription.unachievedDescription">
41558       <summary>
41559         <para>Description
when the achivement has not been completed.</para>
41560       </summary>
41561     </member>
41562     <member name="
?:UnityEngine.SocialPlatforms.ILeaderboard">
41563       <summary>
41564         <para>The leaderboard contains the scores of all players
for a particular game.</para>
41565       </summary>
41566     </member>
41567     <member name="
P:UnityEngine.SocialPlatforms.ILeaderboard.id">
41568       <summary>
41569         <para>Unique identifier
for this leaderboard.</para>
41570       </summary>
41571     </member>
41572     <member name="
P:UnityEngine.SocialPlatforms.ILeaderboard.loading">
41573       <summary>
41574         <para>The leaderboad
is in the process of loading scores.</para>
41575       </summary>
41576     </member>
41577     <member name="
P:UnityEngine.SocialPlatforms.ILeaderboard.localUserScore">
41578       <summary>
41579         <para>The leaderboard score of the logged
in user.</para>
41580       </summary>
41581     </member>
41582     <member name="
P:UnityEngine.SocialPlatforms.ILeaderboard.maxRange">
41583       <summary>
41584         <para>The total amount of scores the leaderboard contains.</para>
41585       </summary>
41586     </member>
41587     <member name="
P:UnityEngine.SocialPlatforms.ILeaderboard.range">
41588       <summary>
41589         <para>The rank range
this leaderboard returns.</para>
41590       </summary>
41591     </member>
41592     <member name="
P:UnityEngine.SocialPlatforms.ILeaderboard.scores">
41593       <summary>
41594         <para>The leaderboard scores returned
by a query.</para>
41595       </summary>
41596     </member>
41597     <member name="
P:UnityEngine.SocialPlatforms.ILeaderboard.timeScope">
41598       <summary>
41599         <para>The time period/scope searched
by this leaderboard.</para>
41600       </summary>
41601     </member>
41602     <member name="
P:UnityEngine.SocialPlatforms.ILeaderboard.title">
41603       <summary>
41604         <para>The human readable title of
this leaderboard.</para>
41605       </summary>
41606     </member>
41607     <member name="
P:UnityEngine.SocialPlatforms.ILeaderboard.userScope">
41608       <summary>
41609         <para>The users scope searched
by this leaderboard.</para>
41610       </summary>
41611     </member>
41612     <member name="
M:UnityEngine.SocialPlatforms.ILeaderboard.LoadScores(System.Action`1&lt;System.Boolean&gt;)">
41613       <summary>
41614         <para>Load scores according to the filters
set on this leaderboard.</para>
41615       </summary>
41616       <param name="
callback"></param>
41617     </member>
41618     <member name="
M:UnityEngine.SocialPlatforms.ILeaderboard.SetUserFilter(System.String[])">
41619       <summary>
41620         <para>Only search
for these user IDs.</para>
41621       </summary>
41622       <param name="
userIDs">List of user ids.</param>
41623     </member>
41624     <member name="
?:UnityEngine.SocialPlatforms.ILocalUser">
41625       <summary>
41626         <para>Represents the local or currently logged
in user.</para>
41627       </summary>
41628     </member>
41629     <member name="
P:UnityEngine.SocialPlatforms.ILocalUser.authenticated">
41630       <summary>
41631         <para>Checks
if the current user has been authenticated.</para>
41632       </summary>
41633     </member>
41634     <member name="
P:UnityEngine.SocialPlatforms.ILocalUser.friends">
41635       <summary>
41636         <para>The users friends list.</para>
41637       </summary>
41638     </member>
41639     <member name="
P:UnityEngine.SocialPlatforms.ILocalUser.underage">
41640       <summary>
41641         <para>Is the user underage?</para>
41642       </summary>
41643     </member>
41644     <member name="
M:UnityEngine.SocialPlatforms.ILocalUser.Authenticate(System.Action`1&lt;System.Boolean&gt;)">
41645       <summary>
41646         <para>Authenticate the local user to the current active Social API implementation and fetch their profile data.</para>
41647       </summary>
41648       <param name="
callback">Callback that is called whenever the authentication operation is finished.</param>
41649     </member>
41650     <member name="
M:UnityEngine.SocialPlatforms.ILocalUser.LoadFriends(System.Action`1&lt;System.Boolean&gt;)">
41651       <summary>
41652         <para>Fetches the friends list of the logged
in user. The friends list on the ISocialPlatform.localUser|Social.localUser instance is populated if this call succeeds.</para>
41653       </summary>
41654       <param name="
callback"></param>
41655     </member>
41656     <member name="
?:UnityEngine.SocialPlatforms.IScore">
41657       <summary>
41658         <para>A game score.</para>
41659       </summary>
41660     </member>
41661     <member name="
P:UnityEngine.SocialPlatforms.IScore.date">
41662       <summary>
41663         <para>The date the score was achieved.</para>
41664       </summary>
41665     </member>
41666     <member name="
P:UnityEngine.SocialPlatforms.IScore.formattedValue">
41667       <summary>
41668         <para>The correctly formatted
value of the score, like X points or X kills.</para>
41669       </summary>
41670     </member>
41671     <member name="
P:UnityEngine.SocialPlatforms.IScore.leaderboardID">
41672       <summary>
41673         <para>The ID of the leaderboard
this score belongs to.</para>
41674       </summary>
41675     </member>
41676     <member name="
P:UnityEngine.SocialPlatforms.IScore.rank">
41677       <summary>
41678         <para>The rank or position of the score
in the leaderboard. </para>
41679       </summary>
41680     </member>
41681     <member name="
P:UnityEngine.SocialPlatforms.IScore.userID">
41682       <summary>
41683         <para>The user who owns
this score.</para>
41684       </summary>
41685     </member>
41686     <member name="
P:UnityEngine.SocialPlatforms.IScore.value">
41687       <summary>
41688         <para>The score
value achieved.</para>
41689       </summary>
41690     </member>
41691     <member name="
M:UnityEngine.SocialPlatforms.IScore.ReportScore(System.Action`1&lt;System.Boolean&gt;)">
41692       <summary>
41693         <para>Report
this score instance.</para>
41694       </summary>
41695       <param name="
callback"></param>
41696     </member>
41697     <member name="
?:UnityEngine.SocialPlatforms.ISocialPlatform">
41698       <summary>
41699         <para>The generic Social API
interface which implementations must inherit.</para>
41700       </summary>
41701     </member>
41702     <member name="
P:UnityEngine.SocialPlatforms.ISocialPlatform.localUser">
41703       <summary>
41704         <para>See Social.localUser.</para>
41705       </summary>
41706     </member>
41707     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.CreateAchievement">
41708       <summary>
41709         <para>See Social.CreateAchievement..</para>
41710       </summary>
41711     </member>
41712     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.CreateLeaderboard">
41713       <summary>
41714         <para>See Social.CreateLeaderboard.</para>
41715       </summary>
41716     </member>
41717     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievementDescriptions(System.Action`1&lt;UnityEngine.SocialPlatforms.IAchievementDescription[]&gt;)">
41718       <summary>
41719         <para>See Social.LoadAchievementDescriptions.</para>
41720       </summary>
41721       <param name="
callback"></param>
41722     </member>
41723     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievements(System.Action`1&lt;UnityEngine.SocialPlatforms.IAchievement[]&gt;)">
41724       <summary>
41725         <para>See Social.LoadAchievements.</para>
41726       </summary>
41727       <param name="
callback"></param>
41728     </member>
41729     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(System.String,System.Action`1&lt;UnityEngine.SocialPlatforms.IScore[]&gt;)">
41730       <summary>
41731         <para>See Social.LoadScores.</para>
41732       </summary>
41733       <param name="
leaderboardID"></param>
41734       <param name="
callback"></param>
41735       <param name="
board"></param>
41736     </member>
41737     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(UnityEngine.SocialPlatforms.ILeaderboard,System.Action`1&lt;System.Boolean&gt;)">
41738       <summary>
41739         <para>See Social.LoadScores.</para>
41740       </summary>
41741       <param name="
leaderboardID"></param>
41742       <param name="
callback"></param>
41743       <param name="
board"></param>
41744     </member>
41745     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.LoadUsers(System.String[],System.Action`1&lt;UnityEngine.SocialPlatforms.IUserProfile[]&gt;)">
41746       <summary>
41747         <para>See Social.LoadUsers.</para>
41748       </summary>
41749       <param name="
userIDs"></param>
41750       <param name="
callback"></param>
41751     </member>
41752     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.ReportProgress(System.String,System.Double,System.Action`1&lt;System.Boolean&gt;)">
41753       <summary>
41754         <para>See Social.ReportProgress.</para>
41755       </summary>
41756       <param name="
achievementID"></param>
41757       <param name="
progress"></param>
41758       <param name="
callback"></param>
41759     </member>
41760     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.ReportScore(System.Int64,System.String,System.Action`1&lt;System.Boolean&gt;)">
41761       <summary>
41762         <para>See Social.ReportScore.</para>
41763       </summary>
41764       <param name="
score"></param>
41765       <param name="
board"></param>
41766       <param name="
callback"></param>
41767     </member>
41768     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.ShowAchievementsUI">
41769       <summary>
41770         <para>See Social.ShowAchievementsUI.</para>
41771       </summary>
41772     </member>
41773     <member name="
M:UnityEngine.SocialPlatforms.ISocialPlatform.ShowLeaderboardUI">
41774       <summary>
41775         <para>See Social.ShowLeaderboardUI.</para>
41776       </summary>
41777     </member>
41778     <member name="
?:UnityEngine.SocialPlatforms.IUserProfile">
41779       <summary>
41780         <para>Represents generic user instances, like friends of the local user.</para>
41781       </summary>
41782     </member>
41783     <member name="
P:UnityEngine.SocialPlatforms.IUserProfile.id">
41784       <summary>
41785         <para>This users unique identifier.</para>
41786       </summary>
41787     </member>
41788     <member name="
P:UnityEngine.SocialPlatforms.IUserProfile.image">
41789       <summary>
41790         <para>Avatar image of the user.</para>
41791       </summary>
41792     </member>
41793     <member name="
P:UnityEngine.SocialPlatforms.IUserProfile.isFriend">
41794       <summary>
41795         <para>Is
this user a friend of the current logged in user?</para>
41796       </summary>
41797     </member>
41798     <member name="
P:UnityEngine.SocialPlatforms.IUserProfile.state">
41799       <summary>
41800         <para>Presence state of the user.</para>
41801       </summary>
41802     </member>
41803     <member name="
P:UnityEngine.SocialPlatforms.IUserProfile.userName">
41804       <summary>
41805         <para>This user's username or
alias.</para>
41806       </summary>
41807     </member>
41808     <member name="
T:UnityEngine.SocialPlatforms.Range">
41809       <summary>
41810         <para>The score range a leaderboard query should include.</para>
41811       </summary>
41812     </member>
41813     <member name="
F:UnityEngine.SocialPlatforms.Range.count">
41814       <summary>
41815         <para>The total amount of scores retreived.</para>
41816       </summary>
41817     </member>
41818     <member name="
F:UnityEngine.SocialPlatforms.Range.from">
41819       <summary>
41820         <para>The rank of the first score which
is returned.</para>
41821       </summary>
41822     </member>
41823     <member name="
M:UnityEngine.SocialPlatforms.Range.#ctor(System.Int32,System.Int32)">
41824       <summary>
41825         <para>Constructor
for a score range, the range starts from a specific value and contains a maxium score count.</para>
41826       </summary>
41827       <param name="
fromValue">The minimum allowed value.</param>
41828       <param name="
valueCount">The number of possible values.</param>
41829     </member>
41830     <member name="
T:UnityEngine.SocialPlatforms.TimeScope">
41831       <summary>
41832         <para>The scope of time searched through
when querying the leaderboard.</para>
41833       </summary>
41834     </member>
41835     <member name="
T:UnityEngine.SocialPlatforms.UserScope">
41836       <summary>
41837         <para>The scope of the users searched through
when querying the leaderboard.</para>
41838       </summary>
41839     </member>
41840     <member name="
T:UnityEngine.SocialPlatforms.UserState">
41841       <summary>
41842         <para>User presence state.</para>
41843       </summary>
41844     </member>
41845     <member name="
F:UnityEngine.SocialPlatforms.UserState.Offline">
41846       <summary>
41847         <para>The user
is offline.</para>
41848       </summary>
41849     </member>
41850     <member name="
F:UnityEngine.SocialPlatforms.UserState.Online">
41851       <summary>
41852         <para>The user
is online.</para>
41853       </summary>
41854     </member>
41855     <member name="
F:UnityEngine.SocialPlatforms.UserState.OnlineAndAway">
41856       <summary>
41857         <para>The user
is online but away from their computer.</para>
41858       </summary>
41859     </member>
41860     <member name="
F:UnityEngine.SocialPlatforms.UserState.OnlineAndBusy">
41861       <summary>
41862         <para>The user
is online but set their status to busy.</para>
41863       </summary>
41864     </member>
41865     <member name="
F:UnityEngine.SocialPlatforms.UserState.Playing">
41866       <summary>
41867         <para>The user
is playing a game.</para>
41868       </summary>
41869     </member>
41870     <member name="
T:UnityEngine.SoftJointLimit">
41871       <summary>
41872         <para>The limits defined
by the CharacterJoint.</para>
41873       </summary>
41874     </member>
41875     <member name="
P:UnityEngine.SoftJointLimit.bounciness">
41876       <summary>
41877         <para>When the joint hits the limit, it can be made to bounce off it.</para>
41878       </summary>
41879     </member>
41880     <member name="
P:UnityEngine.SoftJointLimit.contactDistance">
41881       <summary>
41882         <para>Determines how far ahead
in space the solver can "see" the joint limit.</para>
41883       </summary>
41884     </member>
41885     <member name="
P:UnityEngine.SoftJointLimit.damper">
41886       <summary>
41887         <para>If spring
is greater than zero, the limit is soft.</para>
41888       </summary>
41889     </member>
41890     <member name="
P:UnityEngine.SoftJointLimit.limit">
41891       <summary>
41892         <para>The limit position/angle of the joint (
in degrees).</para>
41893       </summary>
41894     </member>
41895     <member name="
P:UnityEngine.SoftJointLimit.spring">
41896       <summary>
41897         <para>If greater than zero, the limit
is soft. The spring will pull the joint back.</para>
41898       </summary>
41899     </member>
41900     <member name="
T:UnityEngine.SoftJointLimitSpring">
41901       <summary>
41902         <para>The configuration of the spring attached to the joint's limits: linear and angular. Used
by CharacterJoint and ConfigurableJoint.</para>
41903       </summary>
41904     </member>
41905     <member name="
P:UnityEngine.SoftJointLimitSpring.damper">
41906       <summary>
41907         <para>The damping of the spring limit. In effect
when the stiffness of the sprint limit is not zero.</para>
41908       </summary>
41909     </member>
41910     <member name="
P:UnityEngine.SoftJointLimitSpring.spring">
41911       <summary>
41912         <para>The stiffness of the spring limit. When stiffness
is zero the limit is hard, otherwise soft.</para>
41913       </summary>
41914     </member>
41915     <member name="
T:UnityEngine.SortingLayer">
41916       <summary>
41917         <para>SortingLayer allows you to
set the render order of multiple sprites easily. There is always a default SortingLayer named "Default" which all sprites are added to initially. Added more SortingLayers to easily control the order of rendering of groups of sprites. Layers can be ordered before or after the default layer.</para>
41918       </summary>
41919     </member>
41920     <member name="
P:UnityEngine.SortingLayer.id">
41921       <summary>
41922         <para>This
is the unique id assigned to the layer. It is not an ordered running value and it should not be used to compare with other layers to determine the sorting order.</para>
41923       </summary>
41924     </member>
41925     <member name="
P:UnityEngine.SortingLayer.layers">
41926       <summary>
41927         <para>Returns all the layers defined
in this project.</para>
41928       </summary>
41929     </member>
41930     <member name="
P:UnityEngine.SortingLayer.name">
41931       <summary>
41932         <para>Returns the name of the layer
as defined in the TagManager.</para>
41933       </summary>
41934     </member>
41935     <member name="
P:UnityEngine.SortingLayer.value">
41936       <summary>
41937         <para>This
is the relative value that indicates the sort order of this layer relative to the other layers.</para>
41938       </summary>
41939     </member>
41940     <member name="
M:UnityEngine.SortingLayer.GetLayerValueFromID(System.Int32)">
41941       <summary>
41942         <para>Returns the final sorting layer
value. To determine the sorting order between the various sorting layers, use this method to retrieve the final sorting value and use CompareTo to determine the order.</para>
41943       </summary>
41944       <param name="
id">The unique value of the sorting layer as returned by any renderer's sortingLayerID property.</param>
41945       <returns>
41946         <para>The final sorting
value of the layer relative to other layers.</para>
41947       </returns>
41948     </member>
41949     <member name="
M:UnityEngine.SortingLayer.GetLayerValueFromName(System.String)">
41950       <summary>
41951         <para>Returns the final sorting layer
value. See Also: GetLayerValueFromID.</para>
41952       </summary>
41953       <param name="
name">The unique value of the sorting layer as returned by any renderer's sortingLayerID property.</param>
41954       <returns>
41955         <para>The final sorting
value of the layer relative to other layers.</para>
41956       </returns>
41957     </member>
41958     <member name="
M:UnityEngine.SortingLayer.IDToName(System.Int32)">
41959       <summary>
41960         <para>Returns the unique id of the layer. Will
return "&lt;unknown layer&gt;" if an invalid id is given.</para>
41961       </summary>
41962       <param name="
id">The unique id of the layer.</param>
41963       <returns>
41964         <para>The name of the layer with id or "
&lt;unknown layer&gt;" for invalid id.</para>
41965       </returns>
41966     </member>
41967     <member name="
M:UnityEngine.SortingLayer.IsValid(System.Int32)">
41968       <summary>
41969         <para>Returns
true if the id provided is a valid layer id.</para>
41970       </summary>
41971       <param name="
id">The unique id of a layer.</param>
41972       <returns>
41973         <para>True
if the id provided is valid and assigned to a layer.</para>
41974       </returns>
41975     </member>
41976     <member name="
M:UnityEngine.SortingLayer.NameToID(System.String)">
41977       <summary>
41978         <para>Returns the id given the name. Will
return 0 if an invalid name was given.</para>
41979       </summary>
41980       <param name="
name">The name of the layer.</param>
41981       <returns>
41982         <para>The unique id of the layer with name.</para>
41983       </returns>
41984     </member>
41985     <member name="
T:UnityEngine.Space">
41986       <summary>
41987         <para>The coordinate space
in which to operate.</para>
41988       </summary>
41989     </member>
41990     <member name="
F:UnityEngine.Space.Self">
41991       <summary>
41992         <para>Applies transformation relative to the local coordinate system.</para>
41993       </summary>
41994     </member>
41995     <member name="
F:UnityEngine.Space.World">
41996       <summary>
41997         <para>Applies transformation relative to the world coordinate system.</para>
41998       </summary>
41999     </member>
42000     <member name="
T:UnityEngine.SpaceAttribute">
42001       <summary>
42002         <para>Use
this PropertyAttribute to add some spacing in the Inspector.</para>
42003       </summary>
42004     </member>
42005     <member name="
F:UnityEngine.SpaceAttribute.height">
42006       <summary>
42007         <para>The spacing
in pixels.</para>
42008       </summary>
42009     </member>
42010     <member name="
M:UnityEngine.SpaceAttribute.#ctor(System.Single)">
42011       <summary>
42012         <para>Use
this DecoratorDrawer to add some spacing in the Inspector.</para>
42013       </summary>
42014       <param name="
height">The spacing in pixels.</param>
42015     </member>
42016     <member name="
T:UnityEngine.SparseTexture">
42017       <summary>
42018         <para>Class
for handling Sparse Textures.</para>
42019       </summary>
42020     </member>
42021     <member name="
P:UnityEngine.SparseTexture.isCreated">
42022       <summary>
42023         <para>Is the sparse texture actually created? (Read Only)</para>
42024       </summary>
42025     </member>
42026     <member name="
P:UnityEngine.SparseTexture.tileHeight">
42027       <summary>
42028         <para>Get sparse texture tile height (Read Only).</para>
42029       </summary>
42030     </member>
42031     <member name="
P:UnityEngine.SparseTexture.tileWidth">
42032       <summary>
42033         <para>Get sparse texture tile width (Read Only).</para>
42034       </summary>
42035     </member>
42036     <member name="
M:UnityEngine.SparseTexture.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Int32)">
42037       <summary>
42038         <para>Create a sparse texture.</para>
42039       </summary>
42040       <param name="
width">Texture width in pixels.</param>
42041       <param name="
height">Texture height in pixels.</param>
42042       <param name="
format">Texture format.</param>
42043       <param name="
mipCount">Mipmap count. Pass -1 to create full mipmap chain.</param>
42044       <param name="
linear">Whether texture data will be in linear or sRGB color space (default is sRGB).</param>
42045     </member>
42046     <member name="
M:UnityEngine.SparseTexture.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Int32,System.Boolean)">
42047       <summary>
42048         <para>Create a sparse texture.</para>
42049       </summary>
42050       <param name="
width">Texture width in pixels.</param>
42051       <param name="
height">Texture height in pixels.</param>
42052       <param name="
format">Texture format.</param>
42053       <param name="
mipCount">Mipmap count. Pass -1 to create full mipmap chain.</param>
42054       <param name="
linear">Whether texture data will be in linear or sRGB color space (default is sRGB).</param>
42055     </member>
42056     <member name="
M:UnityEngine.SparseTexture.UnloadTile(System.Int32,System.Int32,System.Int32)">
42057       <summary>
42058         <para>Unload sparse texture tile.</para>
42059       </summary>
42060       <param name="
tileX">Tile X coordinate.</param>
42061       <param name="
tileY">Tile Y coordinate.</param>
42062       <param name="
miplevel">Mipmap level of the texture.</param>
42063     </member>
42064     <member name="
M:UnityEngine.SparseTexture.UpdateTile(System.Int32,System.Int32,System.Int32,UnityEngine.Color32[])">
42065       <summary>
42066         <para>Update sparse texture tile with color values.</para>
42067       </summary>
42068       <param name="
tileX">Tile X coordinate.</param>
42069       <param name="
tileY">Tile Y coordinate.</param>
42070       <param name="
miplevel">Mipmap level of the texture.</param>
42071       <param name="
data">Tile color data.</param>
42072     </member>
42073     <member name="
M:UnityEngine.SparseTexture.UpdateTileRaw(System.Int32,System.Int32,System.Int32,System.Byte[])">
42074       <summary>
42075         <para>Update sparse texture tile with raw pixel values.</para>
42076       </summary>
42077       <param name="
tileX">Tile X coordinate.</param>
42078       <param name="
tileY">Tile Y coordinate.</param>
42079       <param name="
miplevel">Mipmap level of the texture.</param>
42080       <param name="
data">Tile raw pixel data.</param>
42081     </member>
42082     <member name="
T:UnityEngine.SphereCollider">
42083       <summary>
42084         <para>A sphere-shaped primitive collider.</para>
42085       </summary>
42086     </member>
42087     <member name="
P:UnityEngine.SphereCollider.center">
42088       <summary>
42089         <para>The center of the sphere
in the object's local space.</para>
42090       </summary>
42091     </member>
42092     <member name="
P:UnityEngine.SphereCollider.radius">
42093       <summary>
42094         <para>The radius of the sphere measured
in the object's local space.</para>
42095       </summary>
42096     </member>
42097     <member name="
T:UnityEngine.SplatPrototype">
42098       <summary>
42099         <para>A Splat prototype
is just a texture that is used by the TerrainData.</para>
42100       </summary>
42101     </member>
42102     <member name="
P:UnityEngine.SplatPrototype.metallic">
42103       <summary>
42104         <para>The metallic
value of the splat layer.</para>
42105       </summary>
42106     </member>
42107     <member name="
P:UnityEngine.SplatPrototype.normalMap">
42108       <summary>
42109         <para>Normal map of the splat applied to the Terrain.</para>
42110       </summary>
42111     </member>
42112     <member name="
P:UnityEngine.SplatPrototype.smoothness">
42113       <summary>
42114         <para>The smoothness
value of the splat layer when the main texture has no alpha channel.</para>
42115       </summary>
42116     </member>
42117     <member name="
P:UnityEngine.SplatPrototype.texture">
42118       <summary>
42119         <para>Texture of the splat applied to the Terrain.</para>
42120       </summary>
42121     </member>
42122     <member name="
P:UnityEngine.SplatPrototype.tileOffset">
42123       <summary>
42124         <para>Offset of the tile texture of the SplatPrototype.</para>
42125       </summary>
42126     </member>
42127     <member name="
P:UnityEngine.SplatPrototype.tileSize">
42128       <summary>
42129         <para>Size of the tile used
in the texture of the SplatPrototype.</para>
42130       </summary>
42131     </member>
42132     <member name="
T:UnityEngine.SpringJoint">
42133       <summary>
42134         <para>The spring joint ties together
2 rigid bodies, spring forces will be automatically applied to keep the object at the given distance.</para>
42135       </summary>
42136     </member>
42137     <member name="
P:UnityEngine.SpringJoint.damper">
42138       <summary>
42139         <para>The damper force used to dampen the spring force.</para>
42140       </summary>
42141     </member>
42142     <member name="
P:UnityEngine.SpringJoint.maxDistance">
42143       <summary>
42144         <para>The maximum distance between the bodies relative to their initial distance.</para>
42145       </summary>
42146     </member>
42147     <member name="
P:UnityEngine.SpringJoint.minDistance">
42148       <summary>
42149         <para>The minimum distance between the bodies relative to their initial distance.</para>
42150       </summary>
42151     </member>
42152     <member name="
P:UnityEngine.SpringJoint.spring">
42153       <summary>
42154         <para>The spring force used to keep the two objects together.</para>
42155       </summary>
42156     </member>
42157     <member name="
P:UnityEngine.SpringJoint.tolerance">
42158       <summary>
42159         <para>The maximum allowed error between the current spring length and the length defined
by minDistance and maxDistance.</para>
42160       </summary>
42161     </member>
42162     <member name="
T:UnityEngine.SpringJoint2D">
42163       <summary>
42164         <para>Joint that attempts to keep two Rigidbody2D objects a
set distance apart by applying a force between them.</para>
42165       </summary>
42166     </member>
42167     <member name="
P:UnityEngine.SpringJoint2D.autoConfigureDistance">
42168       <summary>
42169         <para>Should the distance be calculated automatically?</para>
42170       </summary>
42171     </member>
42172     <member name="
P:UnityEngine.SpringJoint2D.dampingRatio">
42173       <summary>
42174         <para>The amount
by which the spring force is reduced in proportion to the movement speed.</para>
42175       </summary>
42176     </member>
42177     <member name="
P:UnityEngine.SpringJoint2D.distance">
42178       <summary>
42179         <para>The distance the spring will
try to keep between the two objects.</para>
42180       </summary>
42181     </member>
42182     <member name="
P:UnityEngine.SpringJoint2D.frequency">
42183       <summary>
42184         <para>The frequency at which the spring oscillates around the distance distance between the objects.</para>
42185       </summary>
42186     </member>
42187     <member name="
T:UnityEngine.Sprite">
42188       <summary>
42189         <para>Represents a Sprite
object for use in 2D gameplay.</para>
42190       </summary>
42191     </member>
42192     <member name="
P:UnityEngine.Sprite.associatedAlphaSplitTexture">
42193       <summary>
42194         <para>Returns the texture that contains the alpha channel
from the source texture. Unity generates this texture under the hood for sprites that have alpha in the source, and need to be compressed using techniques like ETC1.
42195
42196 Returns NULL
if there is no associated alpha texture for the source sprite. This is the case if the sprite has not been setup to use ETC1 compression.</para>
42197       </summary>
42198     </member>
42199     <member name="
P:UnityEngine.Sprite.border">
42200       <summary>
42201         <para>Returns the border sizes of the sprite.</para>
42202       </summary>
42203     </member>
42204     <member name="
P:UnityEngine.Sprite.bounds">
42205       <summary>
42206         <para>Bounds of the Sprite, specified
by its center and extents in world space units.</para>
42207       </summary>
42208     </member>
42209     <member name="
P:UnityEngine.Sprite.packed">
42210       <summary>
42211         <para>Returns
true if this Sprite is packed in an atlas.</para>
42212       </summary>
42213     </member>
42214     <member name="
P:UnityEngine.Sprite.packingMode">
42215       <summary>
42216         <para>If Sprite
is packed (see Sprite.packed), returns its SpritePackingMode.</para>
42217       </summary>
42218     </member>
42219     <member name="
P:UnityEngine.Sprite.packingRotation">
42220       <summary>
42221         <para>If Sprite
is packed (see Sprite.packed), returns its SpritePackingRotation.</para>
42222       </summary>
42223     </member>
42224     <member name="
P:UnityEngine.Sprite.pivot">
42225       <summary>
42226         <para>Location of the Sprite's center point
in the Rect on the original Texture, specified in pixels.</para>
42227       </summary>
42228     </member>
42229     <member name="
P:UnityEngine.Sprite.pixelsPerUnit">
42230       <summary>
42231         <para>The number of pixels
in the sprite that correspond to one unit in world space. (Read Only)</para>
42232       </summary>
42233     </member>
42234     <member name="
P:UnityEngine.Sprite.rect">
42235       <summary>
42236         <para>Location of the Sprite
on the original Texture, specified in pixels.</para>
42237       </summary>
42238     </member>
42239     <member name="
P:UnityEngine.Sprite.texture">
42240       <summary>
42241         <para>Get the reference to the used texture. If packed
this will point to the atlas, if not packed will point to the source sprite.</para>
42242       </summary>
42243     </member>
42244     <member name="
P:UnityEngine.Sprite.textureRect">
42245       <summary>
42246         <para>Get the rectangle
this sprite uses on its texture. Raises an exception if this sprite is tightly packed in an atlas.</para>
42247       </summary>
42248     </member>
42249     <member name="
P:UnityEngine.Sprite.textureRectOffset">
42250       <summary>
42251         <para>Gets the offset of the rectangle
this sprite uses on its texture to the original sprite bounds. If sprite mesh type is FullRect, offset is zero.</para>
42252       </summary>
42253     </member>
42254     <member name="
P:UnityEngine.Sprite.triangles">
42255       <summary>
42256         <para>Returns a copy of the array containing sprite mesh triangles.</para>
42257       </summary>
42258     </member>
42259     <member name="
P:UnityEngine.Sprite.uv">
42260       <summary>
42261         <para>The
base texture coordinates of the sprite mesh.</para>
42262       </summary>
42263     </member>
42264     <member name="
P:UnityEngine.Sprite.vertices">
42265       <summary>
42266         <para>Returns a copy of the array containing sprite mesh vertex positions.</para>
42267       </summary>
42268     </member>
42269     <member name="
M:UnityEngine.Sprite.Create(UnityEngine.Texture2D,UnityEngine.Rect,UnityEngine.Vector2,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4)">
42270       <summary>
42271         <para>Create a
new Sprite object.</para>
42272       </summary>
42273       <param name="
texture">Texture from which to obtain the sprite graphic.</param>
42274       <param name="
rect">Rectangular section of the texture to use for the sprite.</param>
42275       <param name="
pivot">Sprite's pivot point relative to its graphic rectangle.</param>
42276       <param name="
pixelsPerUnit">The number of pixels in the sprite that correspond to one unit in world space.</param>
42277       <param name="
extrude">Amount by which the sprite mesh should be expanded outwards.</param>
42278       <param name="
meshType">Controls the type of mesh generated for the sprite.</param>
42279       <param name="
border">The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top).</param>
42280     </member>
42281     <member name="
M:UnityEngine.Sprite.OverrideGeometry(UnityEngine.Vector2[],System.UInt16[])">
42282       <summary>
42283         <para>Sets up
new Sprite geometry.</para>
42284       </summary>
42285       <param name="
vertices">Array of vertex positions in Sprite Rect space.</param>
42286       <param name="
triangles">Array of sprite mesh triangle indices.</param>
42287     </member>
42288     <member name="
T:UnityEngine.SpriteAlignment">
42289       <summary>
42290         <para>How a Sprite's graphic rectangle
is aligned with its pivot point.</para>
42291       </summary>
42292     </member>
42293     <member name="
F:UnityEngine.SpriteAlignment.BottomCenter">
42294       <summary>
42295         <para>Pivot
is at the center of the bottom edge of the graphic rectangle.</para>
42296       </summary>
42297     </member>
42298     <member name="
F:UnityEngine.SpriteAlignment.BottomLeft">
42299       <summary>
42300         <para>Pivot
is at the bottom left corner of the graphic rectangle.</para>
42301       </summary>
42302     </member>
42303     <member name="
F:UnityEngine.SpriteAlignment.BottomRight">
42304       <summary>
42305         <para>Pivot
is at the bottom right corner of the graphic rectangle.</para>
42306       </summary>
42307     </member>
42308     <member name="
F:UnityEngine.SpriteAlignment.Center">
42309       <summary>
42310         <para>Pivot
is at the center of the graphic rectangle.</para>
42311       </summary>
42312     </member>
42313     <member name="
F:UnityEngine.SpriteAlignment.Custom">
42314       <summary>
42315         <para>Pivot
is at a custom position within the graphic rectangle.</para>
42316       </summary>
42317     </member>
42318     <member name="
F:UnityEngine.SpriteAlignment.LeftCenter">
42319       <summary>
42320         <para>Pivot
is at the center of the left edge of the graphic rectangle.</para>
42321       </summary>
42322     </member>
42323     <member name="
F:UnityEngine.SpriteAlignment.RightCenter">
42324       <summary>
42325         <para>Pivot
is at the center of the right edge of the graphic rectangle.</para>
42326       </summary>
42327     </member>
42328     <member name="
F:UnityEngine.SpriteAlignment.TopCenter">
42329       <summary>
42330         <para>Pivot
is at the center of the top edge of the graphic rectangle.</para>
42331       </summary>
42332     </member>
42333     <member name="
F:UnityEngine.SpriteAlignment.TopLeft">
42334       <summary>
42335         <para>Pivot
is at the top left corner of the graphic rectangle.</para>
42336       </summary>
42337     </member>
42338     <member name="
F:UnityEngine.SpriteAlignment.TopRight">
42339       <summary>
42340         <para>Pivot
is at the top right corner of the graphic rectangle.</para>
42341       </summary>
42342     </member>
42343     <member name="
T:UnityEngine.SpriteMeshType">
42344       <summary>
42345         <para>Defines the type of mesh generated
for a sprite.</para>
42346       </summary>
42347     </member>
42348     <member name="
F:UnityEngine.SpriteMeshType.FullRect">
42349       <summary>
42350         <para>Rectangle mesh equal to the user specified sprite size.</para>
42351       </summary>
42352     </member>
42353     <member name="
F:UnityEngine.SpriteMeshType.Tight">
42354       <summary>
42355         <para>Tight mesh based
on pixel alpha values. As many excess pixels are cropped as possible.</para>
42356       </summary>
42357     </member>
42358     <member name="
T:UnityEngine.SpritePackingMode">
42359       <summary>
42360         <para>Sprite packing modes
for the Sprite Packer.</para>
42361       </summary>
42362     </member>
42363     <member name="
F:UnityEngine.SpritePackingMode.Rectangle">
42364       <summary>
42365         <para>Alpha-cropped ractangle packing.</para>
42366       </summary>
42367     </member>
42368     <member name="
F:UnityEngine.SpritePackingMode.Tight">
42369       <summary>
42370         <para>Tight mesh based packing.</para>
42371       </summary>
42372     </member>
42373     <member name="
T:UnityEngine.SpritePackingRotation">
42374       <summary>
42375         <para>Sprite rotation modes
for the Sprite Packer.</para>
42376       </summary>
42377     </member>
42378     <member name="
F:UnityEngine.SpritePackingRotation.Any">
42379       <summary>
42380         <para>Any rotation.</para>
42381       </summary>
42382     </member>
42383     <member name="
F:UnityEngine.SpritePackingRotation.None">
42384       <summary>
42385         <para>No rotation.</para>
42386       </summary>
42387     </member>
42388     <member name="
T:UnityEngine.SpriteRenderer">
42389       <summary>
42390         <para>Renders a Sprite
for 2D graphics.</para>
42391       </summary>
42392     </member>
42393     <member name="
P:UnityEngine.SpriteRenderer.color">
42394       <summary>
42395         <para>Rendering color
for the Sprite graphic.</para>
42396       </summary>
42397     </member>
42398     <member name="
P:UnityEngine.SpriteRenderer.flipX">
42399       <summary>
42400         <para>Flips the sprite
on the X axis.</para>
42401       </summary>
42402     </member>
42403     <member name="
P:UnityEngine.SpriteRenderer.flipY">
42404       <summary>
42405         <para>Flips the sprite
on the Y axis.</para>
42406       </summary>
42407     </member>
42408     <member name="
P:UnityEngine.SpriteRenderer.sprite">
42409       <summary>
42410         <para>The Sprite to render.</para>
42411       </summary>
42412     </member>
42413     <member name="
T:UnityEngine.Sprites.DataUtility">
42414       <summary>
42415         <para>Helper utilities
for accessing Sprite data.</para>
42416       </summary>
42417     </member>
42418     <member name="
M:UnityEngine.Sprites.DataUtility.GetInnerUV(UnityEngine.Sprite)">
42419       <summary>
42420         <para>Inner UV's of the Sprite.</para>
42421       </summary>
42422       <param name="
sprite"></param>
42423     </member>
42424     <member name="
M:UnityEngine.Sprites.DataUtility.GetMinSize(UnityEngine.Sprite)">
42425       <summary>
42426         <para>Minimum width and height of the Sprite.</para>
42427       </summary>
42428       <param name="
sprite"></param>
42429     </member>
42430     <member name="
M:UnityEngine.Sprites.DataUtility.GetOuterUV(UnityEngine.Sprite)">
42431       <summary>
42432         <para>Outer UV's of the Sprite.</para>
42433       </summary>
42434       <param name="
sprite"></param>
42435     </member>
42436     <member name="
M:UnityEngine.Sprites.DataUtility.GetPadding(UnityEngine.Sprite)">
42437       <summary>
42438         <para>Return the padding
on the sprite.</para>
42439       </summary>
42440       <param name="
sprite"></param>
42441     </member>
42442     <member name="
T:UnityEngine.StackTraceLogType">
42443       <summary>
42444         <para>Stack trace logging options.</para>
42445       </summary>
42446     </member>
42447     <member name="
F:UnityEngine.StackTraceLogType.Full">
42448       <summary>
42449         <para>Native and managed stack trace will be logged.</para>
42450       </summary>
42451     </member>
42452     <member name="
F:UnityEngine.StackTraceLogType.None">
42453       <summary>
42454         <para>No stack trace will be outputed to log.</para>
42455       </summary>
42456     </member>
42457     <member name="
F:UnityEngine.StackTraceLogType.ScriptOnly">
42458       <summary>
42459         <para>Only managed stack trace will be outputed.</para>
42460       </summary>
42461     </member>
42462     <member name="
T:UnityEngine.StateMachineBehaviour">
42463       <summary>
42464         <para>StateMachineBehaviour
is a component that can be added to a state machine state. It's the base class every script on a state derives from.</para>
42465       </summary>
42466     </member>
42467     <member name="
M:UnityEngine.StateMachineBehaviour.OnStateEnter">
42468       <summary>
42469         <para>Called
on the first Update frame when a statemachine evaluate this state.</para>
42470       </summary>
42471     </member>
42472     <member name="
M:UnityEngine.StateMachineBehaviour.OnStateExit">
42473       <summary>
42474         <para>Called
on the last update frame when a statemachine evaluate this state.</para>
42475       </summary>
42476     </member>
42477     <member name="
M:UnityEngine.StateMachineBehaviour.OnStateIK">
42478       <summary>
42479         <para>Called right after MonoBehaviour.OnAnimatorIK.</para>
42480       </summary>
42481     </member>
42482     <member name="
M:UnityEngine.StateMachineBehaviour.OnStateMachineEnter(UnityEngine.Animator,System.Int32)">
42483       <summary>
42484         <para>Called
on the first Update frame when making a transition to a StateMachine. This is not called when making a transition into a StateMachine sub-state.</para>
42485       </summary>
42486       <param name="
animator">The Animator playing this state machine.</param>
42487       <param name="
stateMachinePathHash">The full path hash for this state machine.</param>
42488     </member>
42489     <member name="
M:UnityEngine.StateMachineBehaviour.OnStateMachineExit(UnityEngine.Animator,System.Int32)">
42490       <summary>
42491         <para>Called
on the last Update frame when making a transition out of a StateMachine. This is not called when making a transition into a StateMachine sub-state.</para>
42492       </summary>
42493       <param name="
animator">The Animator playing this state machine.</param>
42494       <param name="
stateMachinePathHash">The full path hash for this state machine.</param>
42495     </member>
42496     <member name="
M:UnityEngine.StateMachineBehaviour.OnStateMove">
42497       <summary>
42498         <para>Called right after MonoBehaviour.OnAnimatorMove.</para>
42499       </summary>
42500     </member>
42501     <member name="
M:UnityEngine.StateMachineBehaviour.OnStateUpdate">
42502       <summary>
42503         <para>Called at each Update frame except
for the first and last frame.</para>
42504       </summary>
42505     </member>
42506     <member name="
T:UnityEngine.StaticBatchingUtility">
42507       <summary>
42508         <para>StaticBatchingUtility can prepare your objects to take advantage of Unity's
static batching.</para>
42509       </summary>
42510     </member>
42511     <member name="
M:UnityEngine.StaticBatchingUtility.Combine(UnityEngine.GameObject)">
42512       <summary>
42513         <para>Combine will prepare all children of the staticBatchRoot
for static batching.</para>
42514       </summary>
42515       <param name="
staticBatchRoot"></param>
42516     </member>
42517     <member name="
M:UnityEngine.StaticBatchingUtility.Combine(UnityEngine.GameObject[],UnityEngine.GameObject)">
42518       <summary>
42519         <para>Combine will prepare all gos
for the static batching. staticBatchRoot will be treated as their parent.</para>
42520       </summary>
42521       <param name="
gos"></param>
42522       <param name="
staticBatchRoot"></param>
42523     </member>
42524     <member name="
T:UnityEngine.StereoTargetEyeMask">
42525       <summary>
42526         <para>Enum values
for the Camera's targetEye property.</para>
42527       </summary>
42528     </member>
42529     <member name="
F:UnityEngine.StereoTargetEyeMask.Both">
42530       <summary>
42531         <para>Render both eyes to the HMD.</para>
42532       </summary>
42533     </member>
42534     <member name="
F:UnityEngine.StereoTargetEyeMask.Left">
42535       <summary>
42536         <para>Render only the Left eye to the HMD.</para>
42537       </summary>
42538     </member>
42539     <member name="
F:UnityEngine.StereoTargetEyeMask.None">
42540       <summary>
42541         <para>Do not render either eye to the HMD.</para>
42542       </summary>
42543     </member>
42544     <member name="
F:UnityEngine.StereoTargetEyeMask.Right">
42545       <summary>
42546         <para>Render only the right eye to the HMD.</para>
42547       </summary>
42548     </member>
42549     <member name="
T:UnityEngine.SurfaceEffector2D">
42550       <summary>
42551         <para>Applies tangent forces along the surfaces of colliders.</para>
42552       </summary>
42553     </member>
42554     <member name="
P:UnityEngine.SurfaceEffector2D.forceScale">
42555       <summary>
42556         <para>The scale of the impulse force applied
while attempting to reach the surface speed.</para>
42557       </summary>
42558     </member>
42559     <member name="
P:UnityEngine.SurfaceEffector2D.speed">
42560       <summary>
42561         <para>The speed to be maintained along the surface.</para>
42562       </summary>
42563     </member>
42564     <member name="
P:UnityEngine.SurfaceEffector2D.speedVariation">
42565       <summary>
42566         <para>The speed variation (
from zero to the variation) added to base speed to be applied.</para>
42567       </summary>
42568     </member>
42569     <member name="
P:UnityEngine.SurfaceEffector2D.useBounce">
42570       <summary>
42571         <para>Should bounce be used
for any contact with the surface?</para>
42572       </summary>
42573     </member>
42574     <member name="
P:UnityEngine.SurfaceEffector2D.useContactForce">
42575       <summary>
42576         <para>Should the impulse force but applied to the contact point?</para>
42577       </summary>
42578     </member>
42579     <member name="
P:UnityEngine.SurfaceEffector2D.useFriction">
42580       <summary>
42581         <para>Should friction be used
for any contact with the surface?</para>
42582       </summary>
42583     </member>
42584     <member name="
T:UnityEngine.SystemInfo">
42585       <summary>
42586         <para>Access system and hardware information.</para>
42587       </summary>
42588     </member>
42589     <member name="
P:UnityEngine.SystemInfo.copyTextureSupport">
42590       <summary>
42591         <para>Support
for various Graphics.CopyTexture cases (Read Only).</para>
42592       </summary>
42593     </member>
42594     <member name="
P:UnityEngine.SystemInfo.deviceModel">
42595       <summary>
42596         <para>The model of the device (Read Only).</para>
42597       </summary>
42598     </member>
42599     <member name="
P:UnityEngine.SystemInfo.deviceName">
42600       <summary>
42601         <para>The user defined name of the device (Read Only).</para>
42602       </summary>
42603     </member>
42604     <member name="
P:UnityEngine.SystemInfo.deviceType">
42605       <summary>
42606         <para>Returns the kind of device the application
is running on (Read Only).</para>
42607       </summary>
42608     </member>
42609     <member name="
P:UnityEngine.SystemInfo.deviceUniqueIdentifier">
42610       <summary>
42611         <para>A unique device identifier. It
is guaranteed to be unique for every device (Read Only).</para>
42612       </summary>
42613     </member>
42614     <member name="
P:UnityEngine.SystemInfo.graphicsDeviceID">
42615       <summary>
42616         <para>The identifier code of the graphics device (Read Only).</para>
42617       </summary>
42618     </member>
42619     <member name="
P:UnityEngine.SystemInfo.graphicsDeviceName">
42620       <summary>
42621         <para>The name of the graphics device (Read Only).</para>
42622       </summary>
42623     </member>
42624     <member name="
P:UnityEngine.SystemInfo.graphicsDeviceType">
42625       <summary>
42626         <para>The graphics API type used
by the graphics device (Read Only).</para>
42627       </summary>
42628     </member>
42629     <member name="
P:UnityEngine.SystemInfo.graphicsDeviceVendor">
42630       <summary>
42631         <para>The vendor of the graphics device (Read Only).</para>
42632       </summary>
42633     </member>
42634     <member name="
P:UnityEngine.SystemInfo.graphicsDeviceVendorID">
42635       <summary>
42636         <para>The identifier code of the graphics device vendor (Read Only).</para>
42637       </summary>
42638     </member>
42639     <member name="
P:UnityEngine.SystemInfo.graphicsDeviceVersion">
42640       <summary>
42641         <para>The graphics API type and driver version used
by the graphics device (Read Only).</para>
42642       </summary>
42643     </member>
42644     <member name="
P:UnityEngine.SystemInfo.graphicsMemorySize">
42645       <summary>
42646         <para>Amount of video memory present (Read Only).</para>
42647       </summary>
42648     </member>
42649     <member name="
P:UnityEngine.SystemInfo.graphicsMultiThreaded">
42650       <summary>
42651         <para>Is graphics device
using multi-threaded rendering (Read Only)?</para>
42652       </summary>
42653     </member>
42654     <member name="
P:UnityEngine.SystemInfo.graphicsShaderLevel">
42655       <summary>
42656         <para>Graphics device shader capability level (Read Only).</para>
42657       </summary>
42658     </member>
42659     <member name="
P:UnityEngine.SystemInfo.maxTextureSize">
42660       <summary>
42661         <para>Maximum texture size (Read Only).</para>
42662       </summary>
42663     </member>
42664     <member name="
P:UnityEngine.SystemInfo.npotSupport">
42665       <summary>
42666         <para>What NPOT (non-power of two size) texture support does the GPU provide? (Read Only)</para>
42667       </summary>
42668     </member>
42669     <member name="
P:UnityEngine.SystemInfo.operatingSystem">
42670       <summary>
42671         <para>Operating system name with version (Read Only).</para>
42672       </summary>
42673     </member>
42674     <member name="
P:UnityEngine.SystemInfo.processorCount">
42675       <summary>
42676         <para>Number of processors present (Read Only).</para>
42677       </summary>
42678     </member>
42679     <member name="
P:UnityEngine.SystemInfo.processorFrequency">
42680       <summary>
42681         <para>Processor frequency
in MHz (Read Only).</para>
42682       </summary>
42683     </member>
42684     <member name="
P:UnityEngine.SystemInfo.processorType">
42685       <summary>
42686         <para>Processor name (Read Only).</para>
42687       </summary>
42688     </member>
42689     <member name="
P:UnityEngine.SystemInfo.supportedRenderTargetCount">
42690       <summary>
42691         <para>How many simultaneous render targets (MRTs) are supported? (Read Only)</para>
42692       </summary>
42693     </member>
42694     <member name="
P:UnityEngine.SystemInfo.supports2DArrayTextures">
42695       <summary>
42696         <para>Are
2D Array textures supported? (Read Only)</para>
42697       </summary>
42698     </member>
42699     <member name="
P:UnityEngine.SystemInfo.supports3DTextures">
42700       <summary>
42701         <para>Are
3D (volume) textures supported? (Read Only)</para>
42702       </summary>
42703     </member>
42704     <member name="
P:UnityEngine.SystemInfo.supportsAccelerometer">
42705       <summary>
42706         <para>Is an accelerometer available
on the device?</para>
42707       </summary>
42708     </member>
42709     <member name="
P:UnityEngine.SystemInfo.supportsAudio">
42710       <summary>
42711         <para>Is there an Audio device available
for playback?</para>
42712       </summary>
42713     </member>
42714     <member name="
P:UnityEngine.SystemInfo.supportsComputeShaders">
42715       <summary>
42716         <para>Are compute shaders supported? (Read Only)</para>
42717       </summary>
42718     </member>
42719     <member name="
P:UnityEngine.SystemInfo.supportsGyroscope">
42720       <summary>
42721         <para>Is a gyroscope available
on the device?</para>
42722       </summary>
42723     </member>
42724     <member name="
P:UnityEngine.SystemInfo.supportsImageEffects">
42725       <summary>
42726         <para>Are image effects supported? (Read Only)</para>
42727       </summary>
42728     </member>
42729     <member name="
P:UnityEngine.SystemInfo.supportsInstancing">
42730       <summary>
42731         <para>Is GPU draw call instancing supported? (Read Only)</para>
42732       </summary>
42733     </member>
42734     <member name="
P:UnityEngine.SystemInfo.supportsLocationService">
42735       <summary>
42736         <para>Is the device capable of reporting its location?</para>
42737       </summary>
42738     </member>
42739     <member name="
P:UnityEngine.SystemInfo.supportsMotionVectors">
42740       <summary>
42741         <para>Are motion vectors supported.</para>
42742       </summary>
42743     </member>
42744     <member name="
P:UnityEngine.SystemInfo.supportsRawShadowDepthSampling">
42745       <summary>
42746         <para>Is sampling raw depth
from shadowmaps supported? (Read Only)</para>
42747       </summary>
42748     </member>
42749     <member name="
P:UnityEngine.SystemInfo.supportsRenderTextures">
42750       <summary>
42751         <para>Are render textures supported? (Read Only)</para>
42752       </summary>
42753     </member>
42754     <member name="
P:UnityEngine.SystemInfo.supportsRenderToCubemap">
42755       <summary>
42756         <para>Are cubemap render textures supported? (Read Only)</para>
42757       </summary>
42758     </member>
42759     <member name="
P:UnityEngine.SystemInfo.supportsShadows">
42760       <summary>
42761         <para>Are built-
in shadows supported? (Read Only)</para>
42762       </summary>
42763     </member>
42764     <member name="
P:UnityEngine.SystemInfo.supportsSparseTextures">
42765       <summary>
42766         <para>Are sparse textures supported? (Read Only)</para>
42767       </summary>
42768     </member>
42769     <member name="
P:UnityEngine.SystemInfo.supportsStencil">
42770       <summary>
42771         <para>Is the stencil buffer supported? (Read Only)</para>
42772       </summary>
42773     </member>
42774     <member name="
P:UnityEngine.SystemInfo.supportsVibration">
42775       <summary>
42776         <para>Is the device capable of providing the user haptic feedback
by vibration?</para>
42777       </summary>
42778     </member>
42779     <member name="
P:UnityEngine.SystemInfo.systemMemorySize">
42780       <summary>
42781         <para>Amount of system memory present (Read Only).</para>
42782       </summary>
42783     </member>
42784     <member name="
F:UnityEngine.SystemInfo.unsupportedIdentifier">
42785       <summary>
42786         <para>Value returned
by SystemInfo string properties which are not supported on the current platform.</para>
42787       </summary>
42788     </member>
42789     <member name="
M:UnityEngine.SystemInfo.SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat)">
42790       <summary>
42791         <para>Is render texture format supported?</para>
42792       </summary>
42793       <param name="
format">The format to look up.</param>
42794       <returns>
42795         <para>True
if the format is supported.</para>
42796       </returns>
42797     </member>
42798     <member name="
M:UnityEngine.SystemInfo.SupportsTextureFormat(UnityEngine.TextureFormat)">
42799       <summary>
42800         <para>Is texture format supported
on this device?</para>
42801       </summary>
42802       <param name="
format">The TextureFormat format to look up.</param>
42803       <returns>
42804         <para>True
if the format is supported.</para>
42805       </returns>
42806     </member>
42807     <member name="
T:UnityEngine.SystemLanguage">
42808       <summary>
42809         <para>The language the user's operating system
is running in. Returned by Application.systemLanguage.</para>
42810       </summary>
42811     </member>
42812     <member name="
F:UnityEngine.SystemLanguage.Afrikaans">
42813       <summary>
42814         <para>Afrikaans.</para>
42815       </summary>
42816     </member>
42817     <member name="
F:UnityEngine.SystemLanguage.Arabic">
42818       <summary>
42819         <para>Arabic.</para>
42820       </summary>
42821     </member>
42822     <member name="
F:UnityEngine.SystemLanguage.Basque">
42823       <summary>
42824         <para>Basque.</para>
42825       </summary>
42826     </member>
42827     <member name="
F:UnityEngine.SystemLanguage.Belarusian">
42828       <summary>
42829         <para>Belarusian.</para>
42830       </summary>
42831     </member>
42832     <member name="
F:UnityEngine.SystemLanguage.Bulgarian">
42833       <summary>
42834         <para>Bulgarian.</para>
42835       </summary>
42836     </member>
42837     <member name="
F:UnityEngine.SystemLanguage.Catalan">
42838       <summary>
42839         <para>Catalan.</para>
42840       </summary>
42841     </member>
42842     <member name="
F:UnityEngine.SystemLanguage.Chinese">
42843       <summary>
42844         <para>Chinese.</para>
42845       </summary>
42846     </member>
42847     <member name="
F:UnityEngine.SystemLanguage.ChineseSimplified">
42848       <summary>
42849         <para>ChineseSimplified.</para>
42850       </summary>
42851     </member>
42852     <member name="
F:UnityEngine.SystemLanguage.ChineseTraditional">
42853       <summary>
42854         <para>ChineseTraditional.</para>
42855       </summary>
42856     </member>
42857     <member name="
F:UnityEngine.SystemLanguage.Czech">
42858       <summary>
42859         <para>Czech.</para>
42860       </summary>
42861     </member>
42862     <member name="
F:UnityEngine.SystemLanguage.Danish">
42863       <summary>
42864         <para>Danish.</para>
42865       </summary>
42866     </member>
42867     <member name="
F:UnityEngine.SystemLanguage.Dutch">
42868       <summary>
42869         <para>Dutch.</para>
42870       </summary>
42871     </member>
42872     <member name="
F:UnityEngine.SystemLanguage.English">
42873       <summary>
42874         <para>English.</para>
42875       </summary>
42876     </member>
42877     <member name="
F:UnityEngine.SystemLanguage.Estonian">
42878       <summary>
42879         <para>Estonian.</para>
42880       </summary>
42881     </member>
42882     <member name="
F:UnityEngine.SystemLanguage.Faroese">
42883       <summary>
42884         <para>Faroese.</para>
42885       </summary>
42886     </member>
42887     <member name="
F:UnityEngine.SystemLanguage.Finnish">
42888       <summary>
42889         <para>Finnish.</para>
42890       </summary>
42891     </member>
42892     <member name="
F:UnityEngine.SystemLanguage.French">
42893       <summary>
42894         <para>French.</para>
42895       </summary>
42896     </member>
42897     <member name="
F:UnityEngine.SystemLanguage.German">
42898       <summary>
42899         <para>German.</para>
42900       </summary>
42901     </member>
42902     <member name="
F:UnityEngine.SystemLanguage.Greek">
42903       <summary>
42904         <para>Greek.</para>
42905       </summary>
42906     </member>
42907     <member name="
F:UnityEngine.SystemLanguage.Hebrew">
42908       <summary>
42909         <para>Hebrew.</para>
42910       </summary>
42911     </member>
42912     <member name="
F:UnityEngine.SystemLanguage.Hungarian">
42913       <summary>
42914         <para>Hungarian.</para>
42915       </summary>
42916     </member>
42917     <member name="
F:UnityEngine.SystemLanguage.Icelandic">
42918       <summary>
42919         <para>Icelandic.</para>
42920       </summary>
42921     </member>
42922     <member name="
F:UnityEngine.SystemLanguage.Indonesian">
42923       <summary>
42924         <para>Indonesian.</para>
42925       </summary>
42926     </member>
42927     <member name="
F:UnityEngine.SystemLanguage.Italian">
42928       <summary>
42929         <para>Italian.</para>
42930       </summary>
42931     </member>
42932     <member name="
F:UnityEngine.SystemLanguage.Japanese">
42933       <summary>
42934         <para>Japanese.</para>
42935       </summary>
42936     </member>
42937     <member name="
F:UnityEngine.SystemLanguage.Korean">
42938       <summary>
42939         <para>Korean.</para>
42940       </summary>
42941     </member>
42942     <member name="
F:UnityEngine.SystemLanguage.Latvian">
42943       <summary>
42944         <para>Latvian.</para>
42945       </summary>
42946     </member>
42947     <member name="
F:UnityEngine.SystemLanguage.Lithuanian">
42948       <summary>
42949         <para>Lithuanian.</para>
42950       </summary>
42951     </member>
42952     <member name="
F:UnityEngine.SystemLanguage.Norwegian">
42953       <summary>
42954         <para>Norwegian.</para>
42955       </summary>
42956     </member>
42957     <member name="
F:UnityEngine.SystemLanguage.Polish">
42958       <summary>
42959         <para>Polish.</para>
42960       </summary>
42961     </member>
42962     <member name="
F:UnityEngine.SystemLanguage.Portuguese">
42963       <summary>
42964         <para>Portuguese.</para>
42965       </summary>
42966     </member>
42967     <member name="
F:UnityEngine.SystemLanguage.Romanian">
42968       <summary>
42969         <para>Romanian.</para>
42970       </summary>
42971     </member>
42972     <member name="
F:UnityEngine.SystemLanguage.Russian">
42973       <summary>
42974         <para>Russian.</para>
42975       </summary>
42976     </member>
42977     <member name="
F:UnityEngine.SystemLanguage.SerboCroatian">
42978       <summary>
42979         <para>Serbo-Croatian.</para>
42980       </summary>
42981     </member>
42982     <member name="
F:UnityEngine.SystemLanguage.Slovak">
42983       <summary>
42984         <para>Slovak.</para>
42985       </summary>
42986     </member>
42987     <member name="
F:UnityEngine.SystemLanguage.Slovenian">
42988       <summary>
42989         <para>Slovenian.</para>
42990       </summary>
42991     </member>
42992     <member name="
F:UnityEngine.SystemLanguage.Spanish">
42993       <summary>
42994         <para>Spanish.</para>
42995       </summary>
42996     </member>
42997     <member name="
F:UnityEngine.SystemLanguage.Swedish">
42998       <summary>
42999         <para>Swedish.</para>
43000       </summary>
43001     </member>
43002     <member name="
F:UnityEngine.SystemLanguage.Thai">
43003       <summary>
43004         <para>Thai.</para>
43005       </summary>
43006     </member>
43007     <member name="
F:UnityEngine.SystemLanguage.Turkish">
43008       <summary>
43009         <para>Turkish.</para>
43010       </summary>
43011     </member>
43012     <member name="
F:UnityEngine.SystemLanguage.Ukrainian">
43013       <summary>
43014         <para>Ukrainian.</para>
43015       </summary>
43016     </member>
43017     <member name="
F:UnityEngine.SystemLanguage.Unknown">
43018       <summary>
43019         <para>Unknown.</para>
43020       </summary>
43021     </member>
43022     <member name="
F:UnityEngine.SystemLanguage.Vietnamese">
43023       <summary>
43024         <para>Vietnamese.</para>
43025       </summary>
43026     </member>
43027     <member name="
T:UnityEngine.TargetJoint2D">
43028       <summary>
43029         <para>The joint attempts to move a Rigidbody2D to a specific target position.</para>
43030       </summary>
43031     </member>
43032     <member name="
P:UnityEngine.TargetJoint2D.anchor">
43033       <summary>
43034         <para>The local-space anchor
on the rigid-body the joint is attached to.</para>
43035       </summary>
43036     </member>
43037     <member name="
P:UnityEngine.TargetJoint2D.autoConfigureTarget">
43038       <summary>
43039         <para>Should the target be calculated automatically?</para>
43040       </summary>
43041     </member>
43042     <member name="
P:UnityEngine.TargetJoint2D.dampingRatio">
43043       <summary>
43044         <para>The amount
by which the target spring force is reduced in proportion to the movement speed.</para>
43045       </summary>
43046     </member>
43047     <member name="
P:UnityEngine.TargetJoint2D.frequency">
43048       <summary>
43049         <para>The frequency at which the target spring oscillates around the target position.</para>
43050       </summary>
43051     </member>
43052     <member name="
P:UnityEngine.TargetJoint2D.maxForce">
43053       <summary>
43054         <para>The maximum force that can be generated
when trying to maintain the target joint constraint.</para>
43055       </summary>
43056     </member>
43057     <member name="
P:UnityEngine.TargetJoint2D.target">
43058       <summary>
43059         <para>The world-space position that the joint will attempt to move the body to.</para>
43060       </summary>
43061     </member>
43062     <member name="
T:UnityEngine.Terrain">
43063       <summary>
43064         <para>The Terrain component renders the terrain.</para>
43065       </summary>
43066     </member>
43067     <member name="
P:UnityEngine.Terrain.activeTerrain">
43068       <summary>
43069         <para>The active terrain. This
is a convenience function to get to the main terrain in the scene.</para>
43070       </summary>
43071     </member>
43072     <member name="
P:UnityEngine.Terrain.activeTerrains">
43073       <summary>
43074         <para>The active terrains
in the scene.</para>
43075       </summary>
43076     </member>
43077     <member name="
P:UnityEngine.Terrain.bakeLightProbesForTrees">
43078       <summary>
43079         <para>Specifies
if an array of internal light probes should be baked for terrain trees. Available only in editor.</para>
43080       </summary>
43081     </member>
43082     <member name="
P:UnityEngine.Terrain.basemapDistance">
43083       <summary>
43084         <para>Heightmap patches beyond basemap distance will use a precomputed low res basemap.</para>
43085       </summary>
43086     </member>
43087     <member name="
P:UnityEngine.Terrain.castShadows">
43088       <summary>
43089         <para>Should terrain cast shadows?.</para>
43090       </summary>
43091     </member>
43092     <member name="
P:UnityEngine.Terrain.collectDetailPatches">
43093       <summary>
43094         <para>Collect Detail patches
from memory.</para>
43095       </summary>
43096     </member>
43097     <member name="
P:UnityEngine.Terrain.detailObjectDensity">
43098       <summary>
43099         <para>Density of detail objects.</para>
43100       </summary>
43101     </member>
43102     <member name="
P:UnityEngine.Terrain.detailObjectDistance">
43103       <summary>
43104         <para>Detail objects will be displayed up to
this distance.</para>
43105       </summary>
43106     </member>
43107     <member name="
P:UnityEngine.Terrain.drawHeightmap">
43108       <summary>
43109         <para>Specify
if terrain heightmap should be drawn.</para>
43110       </summary>
43111     </member>
43112     <member name="
P:UnityEngine.Terrain.drawTreesAndFoliage">
43113       <summary>
43114         <para>Specify
if terrain trees and details should be drawn.</para>
43115       </summary>
43116     </member>
43117     <member name="
P:UnityEngine.Terrain.heightmapMaximumLOD">
43118       <summary>
43119         <para>Lets you essentially lower the heightmap resolution used
for rendering.</para>
43120       </summary>
43121     </member>
43122     <member name="
P:UnityEngine.Terrain.heightmapPixelError">
43123       <summary>
43124         <para>An approximation of how many pixels the terrain will pop
in the worst case when switching lod.</para>
43125       </summary>
43126     </member>
43127     <member name="
P:UnityEngine.Terrain.legacyShininess">
43128       <summary>
43129         <para>The shininess
value of the terrain.</para>
43130       </summary>
43131     </member>
43132     <member name="
P:UnityEngine.Terrain.legacySpecular">
43133       <summary>
43134         <para>The specular color of the terrain.</para>
43135       </summary>
43136     </member>
43137     <member name="
P:UnityEngine.Terrain.lightmapIndex">
43138       <summary>
43139         <para>The index of the baked lightmap applied to
this terrain.</para>
43140       </summary>
43141     </member>
43142     <member name="
P:UnityEngine.Terrain.lightmapScaleOffset">
43143       <summary>
43144         <para>The UV scale &amp; offset used
for a baked lightmap.</para>
43145       </summary>
43146     </member>
43147     <member name="
P:UnityEngine.Terrain.materialTemplate">
43148       <summary>
43149         <para>The custom material used to render the terrain.</para>
43150       </summary>
43151     </member>
43152     <member name="
P:UnityEngine.Terrain.materialType">
43153       <summary>
43154         <para>The type of the material used to render the terrain. Could be one of the built-
in types or custom. See Terrain.MaterialType.</para>
43155       </summary>
43156     </member>
43157     <member name="
P:UnityEngine.Terrain.realtimeLightmapIndex">
43158       <summary>
43159         <para>The index of the realtime lightmap applied to
this terrain.</para>
43160       </summary>
43161     </member>
43162     <member name="
P:UnityEngine.Terrain.realtimeLightmapScaleOffset">
43163       <summary>
43164         <para>The UV scale &amp; offset used
for a realtime lightmap.</para>
43165       </summary>
43166     </member>
43167     <member name="
P:UnityEngine.Terrain.reflectionProbeUsage">
43168       <summary>
43169         <para>How reflection probes are used
for terrain. See Rendering.ReflectionProbeUsage.</para>
43170       </summary>
43171     </member>
43172     <member name="
P:UnityEngine.Terrain.terrainData">
43173       <summary>
43174         <para>The Terrain Data that stores heightmaps, terrain textures, detail meshes and trees.</para>
43175       </summary>
43176     </member>
43177     <member name="
P:UnityEngine.Terrain.treeBillboardDistance">
43178       <summary>
43179         <para>Distance
from the camera where trees will be rendered as billboards only.</para>
43180       </summary>
43181     </member>
43182     <member name="
P:UnityEngine.Terrain.treeCrossFadeLength">
43183       <summary>
43184         <para>Total distance delta that trees will use to transition
from billboard orientation to mesh orientation.</para>
43185       </summary>
43186     </member>
43187     <member name="
P:UnityEngine.Terrain.treeDistance">
43188       <summary>
43189         <para>The maximum distance at which trees are rendered.</para>
43190       </summary>
43191     </member>
43192     <member name="
P:UnityEngine.Terrain.treeMaximumFullLODCount">
43193       <summary>
43194         <para>Maximum number of trees rendered at full LOD.</para>
43195       </summary>
43196     </member>
43197     <member name="
M:UnityEngine.Terrain.AddTreeInstance(UnityEngine.TreeInstance)">
43198       <summary>
43199         <para>Adds a tree instance to the terrain.</para>
43200       </summary>
43201       <param name="
instance"></param>
43202     </member>
43203     <member name="
M:UnityEngine.Terrain.ApplyDelayedHeightmapModification">
43204       <summary>
43205         <para>Update the terrain's LOD and vegetation information after making changes with TerrainData.SetHeightsDelayLOD.</para>
43206       </summary>
43207     </member>
43208     <member name="
M:UnityEngine.Terrain.CreateTerrainGameObject(UnityEngine.TerrainData)">
43209       <summary>
43210         <para>Creates a Terrain including collider
from TerrainData.</para>
43211       </summary>
43212       <param name="
assignTerrain"></param>
43213     </member>
43214     <member name="
M:UnityEngine.Terrain.Flush">
43215       <summary>
43216         <para>Flushes any change done
in the terrain so it takes effect.</para>
43217       </summary>
43218     </member>
43219     <member name="
M:UnityEngine.Terrain.GetClosestReflectionProbes(System.Collections.Generic.List`1&lt;UnityEngine.Rendering.ReflectionProbeBlendInfo&gt;)">
43220       <summary>
43221         <para>Fills the list with reflection probes whose AABB intersects with terrain's AABB. Their weights are also provided. Weight shows how much influence the probe has
on the terrain, and is used when the blending between multiple reflection probes occurs.</para>
43222       </summary>
43223       <param name="
result">[in / out] A list to hold the returned reflection probes and their weights. See ReflectionProbeBlendInfo.</param>
43224     </member>
43225     <member name="
M:UnityEngine.Terrain.GetPosition">
43226       <summary>
43227         <para>Get the position of the terrain.</para>
43228       </summary>
43229     </member>
43230     <member name="
T:UnityEngine.Terrain.MaterialType">
43231       <summary>
43232         <para>The type of the material used to render a terrain
object. Could be one of the built-in types or custom.</para>
43233       </summary>
43234     </member>
43235     <member name="
F:UnityEngine.Terrain.MaterialType.BuiltInLegacyDiffuse">
43236       <summary>
43237         <para>A built-
in material that uses the legacy Lambert (diffuse) lighting model and has optional normal map support.</para>
43238       </summary>
43239     </member>
43240     <member name="
F:UnityEngine.Terrain.MaterialType.BuiltInLegacySpecular">
43241       <summary>
43242         <para>A built-
in material that uses the legacy BlinnPhong (specular) lighting model and has optional normal map support.</para>
43243       </summary>
43244     </member>
43245     <member name="
F:UnityEngine.Terrain.MaterialType.BuiltInStandard">
43246       <summary>
43247         <para>A built-
in material that uses the standard physically-based lighting model. Inputs supported: smoothness, metallic / specular, normal.</para>
43248       </summary>
43249     </member>
43250     <member name="
F:UnityEngine.Terrain.MaterialType.Custom">
43251       <summary>
43252         <para>Use a custom material given
by Terrain.materialTemplate.</para>
43253       </summary>
43254     </member>
43255     <member name="
M:UnityEngine.Terrain.SampleHeight(UnityEngine.Vector3)">
43256       <summary>
43257         <para>Samples the height at the given position defined
in world space, relative to the terrain space.</para>
43258       </summary>
43259       <param name="
worldPosition"></param>
43260     </member>
43261     <member name="
M:UnityEngine.Terrain.SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain)">
43262       <summary>
43263         <para>Lets you setup the connection between neighboring Terrains.</para>
43264       </summary>
43265       <param name="
left"></param>
43266       <param name="
top"></param>
43267       <param name="
right"></param>
43268       <param name="
bottom"></param>
43269     </member>
43270     <member name="
T:UnityEngine.TerrainCollider">
43271       <summary>
43272         <para>A heightmap based collider.</para>
43273       </summary>
43274     </member>
43275     <member name="
P:UnityEngine.TerrainCollider.terrainData">
43276       <summary>
43277         <para>The terrain that stores the heightmap.</para>
43278       </summary>
43279     </member>
43280     <member name="
T:UnityEngine.TerrainData">
43281       <summary>
43282         <para>The TerrainData
class stores heightmaps, detail mesh positions, tree instances, and terrain texture alpha maps.</para>
43283       </summary>
43284     </member>
43285     <member name="
P:UnityEngine.TerrainData.alphamapHeight">
43286       <summary>
43287         <para>Height of the alpha map.</para>
43288       </summary>
43289     </member>
43290     <member name="
P:UnityEngine.TerrainData.alphamapLayers">
43291       <summary>
43292         <para>Number of alpha map layers.</para>
43293       </summary>
43294     </member>
43295     <member name="
P:UnityEngine.TerrainData.alphamapResolution">
43296       <summary>
43297         <para>Resolution of the alpha map.</para>
43298       </summary>
43299     </member>
43300     <member name="
P:UnityEngine.TerrainData.alphamapTextures">
43301       <summary>
43302         <para>Alpha map textures used
by the Terrain. Used by Terrain Inspector for undo.</para>
43303       </summary>
43304     </member>
43305     <member name="
P:UnityEngine.TerrainData.alphamapWidth">
43306       <summary>
43307         <para>Width of the alpha map.</para>
43308       </summary>
43309     </member>
43310     <member name="
P:UnityEngine.TerrainData.baseMapResolution">
43311       <summary>
43312         <para>Resolution of the
base map used for rendering far patches on the terrain.</para>
43313       </summary>
43314     </member>
43315     <member name="
P:UnityEngine.TerrainData.detailHeight">
43316       <summary>
43317         <para>Detail height of the TerrainData.</para>
43318       </summary>
43319     </member>
43320     <member name="
P:UnityEngine.TerrainData.detailPrototypes">
43321       <summary>
43322         <para>Contains the detail texture/meshes that the terrain has.</para>
43323       </summary>
43324     </member>
43325     <member name="
P:UnityEngine.TerrainData.detailResolution">
43326       <summary>
43327         <para>Detail Resolution of the TerrainData.</para>
43328       </summary>
43329     </member>
43330     <member name="
P:UnityEngine.TerrainData.detailWidth">
43331       <summary>
43332         <para>Detail width of the TerrainData.</para>
43333       </summary>
43334     </member>
43335     <member name="
P:UnityEngine.TerrainData.heightmapHeight">
43336       <summary>
43337         <para>Height of the terrain
in samples (Read Only).</para>
43338       </summary>
43339     </member>
43340     <member name="
P:UnityEngine.TerrainData.heightmapResolution">
43341       <summary>
43342         <para>Resolution of the heightmap.</para>
43343       </summary>
43344     </member>
43345     <member name="
P:UnityEngine.TerrainData.heightmapScale">
43346       <summary>
43347         <para>The size of each heightmap sample.</para>
43348       </summary>
43349     </member>
43350     <member name="
P:UnityEngine.TerrainData.heightmapWidth">
43351       <summary>
43352         <para>Width of the terrain
in samples (Read Only).</para>
43353       </summary>
43354     </member>
43355     <member name="
P:UnityEngine.TerrainData.size">
43356       <summary>
43357         <para>The total size
in world units of the terrain.</para>
43358       </summary>
43359     </member>
43360     <member name="
P:UnityEngine.TerrainData.splatPrototypes">
43361       <summary>
43362         <para>Splat texture used
by the terrain.</para>
43363       </summary>
43364     </member>
43365     <member name="
P:UnityEngine.TerrainData.thickness">
43366       <summary>
43367         <para>The thickness of the terrain used
for collision detection.</para>
43368       </summary>
43369     </member>
43370     <member name="
P:UnityEngine.TerrainData.treeInstanceCount">
43371       <summary>
43372         <para>Returns the number of tree instances.</para>
43373       </summary>
43374     </member>
43375     <member name="
P:UnityEngine.TerrainData.treeInstances">
43376       <summary>
43377         <para>Contains the current trees placed
in the terrain.</para>
43378       </summary>
43379     </member>
43380     <member name="
P:UnityEngine.TerrainData.treePrototypes">
43381       <summary>
43382         <para>The list of tree prototypes
this are the ones available in the inspector.</para>
43383       </summary>
43384     </member>
43385     <member name="
P:UnityEngine.TerrainData.wavingGrassAmount">
43386       <summary>
43387         <para>Amount of waving grass
in the terrain.</para>
43388       </summary>
43389     </member>
43390     <member name="
P:UnityEngine.TerrainData.wavingGrassSpeed">
43391       <summary>
43392         <para>Speed of the waving grass.</para>
43393       </summary>
43394     </member>
43395     <member name="
P:UnityEngine.TerrainData.wavingGrassStrength">
43396       <summary>
43397         <para>Strength of the waving grass
in the terrain.</para>
43398       </summary>
43399     </member>
43400     <member name="
P:UnityEngine.TerrainData.wavingGrassTint">
43401       <summary>
43402         <para>Color of the waving grass that the terrain has.</para>
43403       </summary>
43404     </member>
43405     <member name="
M:UnityEngine.TerrainData.GetAlphamaps(System.Int32,System.Int32,System.Int32,System.Int32)">
43406       <summary>
43407         <para>Returns the alpha map at a position x, y given a width and height.</para>
43408       </summary>
43409       <param name="
x">The x offset to read from.</param>
43410       <param name="
y">The y offset to read from.</param>
43411       <param name="
width">The width of the alpha map area to read.</param>
43412       <param name="
height">The height of the alpha map area to read.</param>
43413       <returns>
43414         <para>A
3D array of floats, where the 3rd dimension represents the mixing weight of each splatmap at each x,y coordinate.</para>
43415       </returns>
43416     </member>
43417     <member name="
M:UnityEngine.TerrainData.GetDetailLayer(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
43418       <summary>
43419         <para>Returns a
2D array of the detail object density in the specific location.</para>
43420       </summary>
43421       <param name="
xBase"></param>
43422       <param name="
yBase"></param>
43423       <param name="
width"></param>
43424       <param name="
height"></param>
43425       <param name="
layer"></param>
43426     </member>
43427     <member name="
M:UnityEngine.TerrainData.GetHeight(System.Int32,System.Int32)">
43428       <summary>
43429         <para>Gets the height at a certain point x,y.</para>
43430       </summary>
43431       <param name="
x"></param>
43432       <param name="
y"></param>
43433     </member>
43434     <member name="
M:UnityEngine.TerrainData.GetHeights(System.Int32,System.Int32,System.Int32,System.Int32)">
43435       <summary>
43436         <para>Get an array of heightmap samples.</para>
43437       </summary>
43438       <param name="
xBase">First x index of heightmap samples to retrieve.</param>
43439       <param name="
yBase">First y index of heightmap samples to retrieve.</param>
43440       <param name="
width">Number of samples to retrieve along the heightmap's x axis.</param>
43441       <param name="
height">Number of samples to retrieve along the heightmap's y axis.</param>
43442     </member>
43443     <member name="
M:UnityEngine.TerrainData.GetInterpolatedHeight(System.Single,System.Single)">
43444       <summary>
43445         <para>Gets an interpolated height at a point x,y.</para>
43446       </summary>
43447       <param name="
x"></param>
43448       <param name="
y"></param>
43449     </member>
43450     <member name="
M:UnityEngine.TerrainData.GetInterpolatedNormal(System.Single,System.Single)">
43451       <summary>
43452         <para>Get an interpolated normal at a given location.</para>
43453       </summary>
43454       <param name="
x"></param>
43455       <param name="
y"></param>
43456     </member>
43457     <member name="
M:UnityEngine.TerrainData.GetSteepness(System.Single,System.Single)">
43458       <summary>
43459         <para>Gets the gradient of the terrain at point (x,y).</para>
43460       </summary>
43461       <param name="
x"></param>
43462       <param name="
y"></param>
43463     </member>
43464     <member name="
M:UnityEngine.TerrainData.GetSupportedLayers(System.Int32,System.Int32,System.Int32,System.Int32)">
43465       <summary>
43466         <para>Returns an array of all supported detail layer indices
in the area.</para>
43467       </summary>
43468       <param name="
xBase"></param>
43469       <param name="
yBase"></param>
43470       <param name="
totalWidth"></param>
43471       <param name="
totalHeight"></param>
43472     </member>
43473     <member name="
M:UnityEngine.TerrainData.GetTreeInstance(System.Int32)">
43474       <summary>
43475         <para>Get the tree instance at the specified index. It
is used as a faster version of treeInstances[index] as this function doesn't create the entire tree instances array.</para>
43476       </summary>
43477       <param name="
index">The index of the tree instance.</param>
43478     </member>
43479     <member name="
M:UnityEngine.TerrainData.RefreshPrototypes">
43480       <summary>
43481         <para>Reloads all the values of the available prototypes (ie, detail mesh assets)
in the TerrainData Object.</para>
43482       </summary>
43483     </member>
43484     <member name="
M:UnityEngine.TerrainData.SetAlphamaps(System.Int32,System.Int32,System.Single[,,])">
43485       <summary>
43486         <para>Assign all splat values
in the given map area.</para>
43487       </summary>
43488       <param name="
x"></param>
43489       <param name="
y"></param>
43490       <param name="
map"></param>
43491     </member>
43492     <member name="
M:UnityEngine.TerrainData.SetDetailLayer(System.Int32,System.Int32,System.Int32,System.Int32[,])">
43493       <summary>
43494         <para>Sets the detail layer density map.</para>
43495       </summary>
43496       <param name="
xBase"></param>
43497       <param name="
yBase"></param>
43498       <param name="
layer"></param>
43499       <param name="
details"></param>
43500     </member>
43501     <member name="
M:UnityEngine.TerrainData.SetDetailResolution(System.Int32,System.Int32)">
43502       <summary>
43503         <para>Set the resolution of the detail map.</para>
43504       </summary>
43505       <param name="
detailResolution">Specifies the number of pixels in the detail resolution map. A larger detailResolution, leads to more accurate detail object painting.</param>
43506       <param name="
resolutionPerPatch">Specifies the size in pixels of each individually rendered detail patch. A larger number reduces draw calls, but might increase triangle count since detail patches are culled on a per batch basis. A recommended value is 16. If you use a very large detail object distance and your grass is very sparse, it makes sense to increase the value.</param>
43507     </member>
43508     <member name="
M:UnityEngine.TerrainData.SetHeights(System.Int32,System.Int32,System.Single[,])">
43509       <summary>
43510         <para>Set an array of heightmap samples.</para>
43511       </summary>
43512       <param name="
xBase">First x index of heightmap samples to set.</param>
43513       <param name="
yBase">First y index of heightmap samples to set.</param>
43514       <param name="
heights">Array of heightmap samples to set (values range from 0 to 1, array indexed as [y,x]).</param>
43515     </member>
43516     <member name="
M:UnityEngine.TerrainData.SetHeightsDelayLOD(System.Int32,System.Int32,System.Single[,])">
43517       <summary>
43518         <para>Set an array of heightmap samples.</para>
43519       </summary>
43520       <param name="
xBase">First x index of heightmap samples to set.</param>
43521       <param name="
yBase">First y index of heightmap samples to set.</param>
43522       <param name="
heights">Array of heightmap samples to set (values range from 0 to 1, array indexed as [y,x]).</param>
43523     </member>
43524     <member name="
M:UnityEngine.TerrainData.SetTreeInstance(System.Int32,UnityEngine.TreeInstance)">
43525       <summary>
43526         <para>Set the tree instance with
new parameters at the specified index. However, TreeInstance.prototypeIndex and TreeInstance.position can not be changed otherwise an ArgumentException will be thrown.</para>
43527       </summary>
43528       <param name="
index">The index of the tree instance.</param>
43529       <param name="
instance">The new TreeInstance value.</param>
43530     </member>
43531     <member name="
T:UnityEngine.TerrainRenderFlags">
43532       <summary>
43533         <para>Enum provding terrain rendering options.</para>
43534       </summary>
43535     </member>
43536     <member name="
F:UnityEngine.TerrainRenderFlags.all">
43537       <summary>
43538         <para>Render all options.</para>
43539       </summary>
43540     </member>
43541     <member name="
F:UnityEngine.TerrainRenderFlags.details">
43542       <summary>
43543         <para>Render terrain details.</para>
43544       </summary>
43545     </member>
43546     <member name="
F:UnityEngine.TerrainRenderFlags.heightmap">
43547       <summary>
43548         <para>Render heightmap.</para>
43549       </summary>
43550     </member>
43551     <member name="
F:UnityEngine.TerrainRenderFlags.trees">
43552       <summary>
43553         <para>Render trees.</para>
43554       </summary>
43555     </member>
43556     <member name="
T:UnityEngine.TextAlignment">
43557       <summary>
43558         <para>How multiline text should be aligned.</para>
43559       </summary>
43560     </member>
43561     <member name="
F:UnityEngine.TextAlignment.Center">
43562       <summary>
43563         <para>Text lines are centered.</para>
43564       </summary>
43565     </member>
43566     <member name="
F:UnityEngine.TextAlignment.Left">
43567       <summary>
43568         <para>Text lines are aligned
on the left side.</para>
43569       </summary>
43570     </member>
43571     <member name="
F:UnityEngine.TextAlignment.Right">
43572       <summary>
43573         <para>Text lines are aligned
on the right side.</para>
43574       </summary>
43575     </member>
43576     <member name="
T:UnityEngine.TextAnchor">
43577       <summary>
43578         <para>Where the anchor of the text
is placed.</para>
43579       </summary>
43580     </member>
43581     <member name="
F:UnityEngine.TextAnchor.LowerCenter">
43582       <summary>
43583         <para>Text
is anchored in lower side, centered horizontally.</para>
43584       </summary>
43585     </member>
43586     <member name="
F:UnityEngine.TextAnchor.LowerLeft">
43587       <summary>
43588         <para>Text
is anchored in lower left corner.</para>
43589       </summary>
43590     </member>
43591     <member name="
F:UnityEngine.TextAnchor.LowerRight">
43592       <summary>
43593         <para>Text
is anchored in lower right corner.</para>
43594       </summary>
43595     </member>
43596     <member name="
F:UnityEngine.TextAnchor.MiddleCenter">
43597       <summary>
43598         <para>Text
is centered both horizontally and vertically.</para>
43599       </summary>
43600     </member>
43601     <member name="
F:UnityEngine.TextAnchor.MiddleLeft">
43602       <summary>
43603         <para>Text
is anchored in left side, centered vertically.</para>
43604       </summary>
43605     </member>
43606     <member name="
F:UnityEngine.TextAnchor.MiddleRight">
43607       <summary>
43608         <para>Text
is anchored in right side, centered vertically.</para>
43609       </summary>
43610     </member>
43611     <member name="
F:UnityEngine.TextAnchor.UpperCenter">
43612       <summary>
43613         <para>Text
is anchored in upper side, centered horizontally.</para>
43614       </summary>
43615     </member>
43616     <member name="
F:UnityEngine.TextAnchor.UpperLeft">
43617       <summary>
43618         <para>Text
is anchored in upper left corner.</para>
43619       </summary>
43620     </member>
43621     <member name="
F:UnityEngine.TextAnchor.UpperRight">
43622       <summary>
43623         <para>Text
is anchored in upper right corner.</para>
43624       </summary>
43625     </member>
43626     <member name="
T:UnityEngine.TextAreaAttribute">
43627       <summary>
43628         <para>Attribute to make a
string be edited with a height-flexible and scrollable text area.</para>
43629       </summary>
43630     </member>
43631     <member name="
F:UnityEngine.TextAreaAttribute.maxLines">
43632       <summary>
43633         <para>The maximum amount of lines the text area can show before it starts
using a scrollbar.</para>
43634       </summary>
43635     </member>
43636     <member name="
F:UnityEngine.TextAreaAttribute.minLines">
43637       <summary>
43638         <para>The minimum amount of lines the text area will use.</para>
43639       </summary>
43640     </member>
43641     <member name="
M:UnityEngine.TextAreaAttribute.#ctor">
43642       <summary>
43643         <para>Attribute to make a
string be edited with a height-flexible and scrollable text area.</para>
43644       </summary>
43645       <param name="
minLines">The minimum amount of lines the text area will use.</param>
43646       <param name="
maxLines">The maximum amount of lines the text area can show before it starts using a scrollbar.</param>
43647     </member>
43648     <member name="
M:UnityEngine.TextAreaAttribute.#ctor(System.Int32,System.Int32)">
43649       <summary>
43650         <para>Attribute to make a
string be edited with a height-flexible and scrollable text area.</para>
43651       </summary>
43652       <param name="
minLines">The minimum amount of lines the text area will use.</param>
43653       <param name="
maxLines">The maximum amount of lines the text area can show before it starts using a scrollbar.</param>
43654     </member>
43655     <member name="
T:UnityEngine.TextAsset">
43656       <summary>
43657         <para>Text file assets.</para>
43658       </summary>
43659     </member>
43660     <member name="
P:UnityEngine.TextAsset.bytes">
43661       <summary>
43662         <para>The raw bytes of the text asset. (Read Only)</para>
43663       </summary>
43664     </member>
43665     <member name="
P:UnityEngine.TextAsset.text">
43666       <summary>
43667         <para>The text contents of the .txt file
as a string. (Read Only)</para>
43668       </summary>
43669     </member>
43670     <member name="
T:UnityEngine.TextClipping">
43671       <summary>
43672         <para>Different methods
for how the GUI system handles text being too large to fit the rectangle allocated.</para>
43673       </summary>
43674     </member>
43675     <member name="
F:UnityEngine.TextClipping.Clip">
43676       <summary>
43677         <para>Text gets clipped to be inside the element.</para>
43678       </summary>
43679     </member>
43680     <member name="
F:UnityEngine.TextClipping.Overflow">
43681       <summary>
43682         <para>Text flows freely outside the element.</para>
43683       </summary>
43684     </member>
43685     <member name="
T:UnityEngine.TextGenerationSettings">
43686       <summary>
43687         <para>A
struct that stores the settings for TextGeneration.</para>
43688       </summary>
43689     </member>
43690     <member name="
F:UnityEngine.TextGenerationSettings.alignByGeometry">
43691       <summary>
43692         <para>Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics.</para>
43693       </summary>
43694     </member>
43695     <member name="
F:UnityEngine.TextGenerationSettings.color">
43696       <summary>
43697         <para>The
base color for the text generation.</para>
43698       </summary>
43699     </member>
43700     <member name="
F:UnityEngine.TextGenerationSettings.font">
43701       <summary>
43702         <para>Font to use
for generation.</para>
43703       </summary>
43704     </member>
43705     <member name="
F:UnityEngine.TextGenerationSettings.fontSize">
43706       <summary>
43707         <para>Font size.</para>
43708       </summary>
43709     </member>
43710     <member name="
F:UnityEngine.TextGenerationSettings.fontStyle">
43711       <summary>
43712         <para>Font style.</para>
43713       </summary>
43714     </member>
43715     <member name="
F:UnityEngine.TextGenerationSettings.generateOutOfBounds">
43716       <summary>
43717         <para>Continue to generate characters even
if the text runs out of bounds.</para>
43718       </summary>
43719     </member>
43720     <member name="
F:UnityEngine.TextGenerationSettings.generationExtents">
43721       <summary>
43722         <para>Extents that the generator will attempt to fit the text
in.</para>
43723       </summary>
43724     </member>
43725     <member name="
F:UnityEngine.TextGenerationSettings.horizontalOverflow">
43726       <summary>
43727         <para>What happens to text
when it reaches the horizontal generation bounds.</para>
43728       </summary>
43729     </member>
43730     <member name="
F:UnityEngine.TextGenerationSettings.lineSpacing">
43731       <summary>
43732         <para>The line spacing multiplier.</para>
43733       </summary>
43734     </member>
43735     <member name="
F:UnityEngine.TextGenerationSettings.pivot">
43736       <summary>
43737         <para>Generated vertices are offset
by the pivot.</para>
43738       </summary>
43739     </member>
43740     <member name="
F:UnityEngine.TextGenerationSettings.resizeTextForBestFit">
43741       <summary>
43742         <para>Should the text be resized to fit the configured bounds?</para>
43743       </summary>
43744     </member>
43745     <member name="
F:UnityEngine.TextGenerationSettings.resizeTextMaxSize">
43746       <summary>
43747         <para>Maximum size
for resized text.</para>
43748       </summary>
43749     </member>
43750     <member name="
F:UnityEngine.TextGenerationSettings.resizeTextMinSize">
43751       <summary>
43752         <para>Minimum size
for resized text.</para>
43753       </summary>
43754     </member>
43755     <member name="
F:UnityEngine.TextGenerationSettings.richText">
43756       <summary>
43757         <para>Allow rich text markup
in generation.</para>
43758       </summary>
43759     </member>
43760     <member name="
F:UnityEngine.TextGenerationSettings.scaleFactor">
43761       <summary>
43762         <para>A scale factor
for the text. This is useful if the Text is on a Canvas and the canvas is scaled.</para>
43763       </summary>
43764     </member>
43765     <member name="
F:UnityEngine.TextGenerationSettings.textAnchor">
43766       <summary>
43767         <para>How
is the generated text anchored.</para>
43768       </summary>
43769     </member>
43770     <member name="
F:UnityEngine.TextGenerationSettings.updateBounds">
43771       <summary>
43772         <para>Should the text generator update the bounds
from the generated text.</para>
43773       </summary>
43774     </member>
43775     <member name="
F:UnityEngine.TextGenerationSettings.verticalOverflow">
43776       <summary>
43777         <para>What happens to text
when it reaches the bottom generation bounds.</para>
43778       </summary>
43779     </member>
43780     <member name="
T:UnityEngine.TextGenerator">
43781       <summary>
43782         <para>Class that can be used to generate text
for rendering.</para>
43783       </summary>
43784     </member>
43785     <member name="
P:UnityEngine.TextGenerator.characterCount">
43786       <summary>
43787         <para>The number of characters that have been generated.</para>
43788       </summary>
43789     </member>
43790     <member name="
P:UnityEngine.TextGenerator.characterCountVisible">
43791       <summary>
43792         <para>The number of characters that have been generated and are included
in the visible lines.</para>
43793       </summary>
43794     </member>
43795     <member name="
P:UnityEngine.TextGenerator.characters">
43796       <summary>
43797         <para>Array of generated characters.</para>
43798       </summary>
43799     </member>
43800     <member name="
P:UnityEngine.TextGenerator.fontSizeUsedForBestFit">
43801       <summary>
43802         <para>The size of the font that was found
if using best fit mode.</para>
43803       </summary>
43804     </member>
43805     <member name="
P:UnityEngine.TextGenerator.lineCount">
43806       <summary>
43807         <para>Number of text lines generated.</para>
43808       </summary>
43809     </member>
43810     <member name="
P:UnityEngine.TextGenerator.lines">
43811       <summary>
43812         <para>Information about each generated text line.</para>
43813       </summary>
43814     </member>
43815     <member name="
P:UnityEngine.TextGenerator.rectExtents">
43816       <summary>
43817         <para>Extents of the generated text
in rect format.</para>
43818       </summary>
43819     </member>
43820     <member name="
P:UnityEngine.TextGenerator.vertexCount">
43821       <summary>
43822         <para>Number of vertices generated.</para>
43823       </summary>
43824     </member>
43825     <member name="
P:UnityEngine.TextGenerator.verts">
43826       <summary>
43827         <para>Array of generated vertices.</para>
43828       </summary>
43829     </member>
43830     <member name="
M:UnityEngine.TextGenerator.#ctor">
43831       <summary>
43832         <para>Create a TextGenerator.</para>
43833       </summary>
43834       <param name="
initialCapacity"></param>
43835     </member>
43836     <member name="
M:UnityEngine.TextGenerator.#ctor(System.Int32)">
43837       <summary>
43838         <para>Create a TextGenerator.</para>
43839       </summary>
43840       <param name="
initialCapacity"></param>
43841     </member>
43842     <member name="
M:UnityEngine.TextGenerator.GetCharacters(System.Collections.Generic.List`1&lt;UnityEngine.UICharInfo&gt;)">
43843       <summary>
43844         <para>Populate the given List with UICharInfo.</para>
43845       </summary>
43846       <param name="
characters">List to populate.</param>
43847     </member>
43848     <member name="
M:UnityEngine.TextGenerator.GetCharactersArray">
43849       <summary>
43850         <para>Returns the current UICharInfo.</para>
43851       </summary>
43852       <returns>
43853         <para>Character information.</para>
43854       </returns>
43855     </member>
43856     <member name="
M:UnityEngine.TextGenerator.GetLines(System.Collections.Generic.List`1&lt;UnityEngine.UILineInfo&gt;)">
43857       <summary>
43858         <para>Populate the given list with UILineInfo.</para>
43859       </summary>
43860       <param name="
lines">List to populate.</param>
43861     </member>
43862     <member name="
M:UnityEngine.TextGenerator.GetLinesArray">
43863       <summary>
43864         <para>Returns the current UILineInfo.</para>
43865       </summary>
43866       <returns>
43867         <para>Line information.</para>
43868       </returns>
43869     </member>
43870     <member name="
M:UnityEngine.TextGenerator.GetPreferredHeight(System.String,UnityEngine.TextGenerationSettings)">
43871       <summary>
43872         <para>Given a
string and settings, returns the preferred height for a container that would hold this text.</para>
43873       </summary>
43874       <param name="
str">Generation text.</param>
43875       <param name="
settings">Settings for generation.</param>
43876       <returns>
43877         <para>Preferred height.</para>
43878       </returns>
43879     </member>
43880     <member name="
M:UnityEngine.TextGenerator.GetPreferredWidth(System.String,UnityEngine.TextGenerationSettings)">
43881       <summary>
43882         <para>Given a
string and settings, returns the preferred width for a container that would hold this text.</para>
43883       </summary>
43884       <param name="
str">Generation text.</param>
43885       <param name="
settings">Settings for generation.</param>
43886       <returns>
43887         <para>Preferred width.</para>
43888       </returns>
43889     </member>
43890     <member name="
M:UnityEngine.TextGenerator.GetVertices(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;)">
43891       <summary>
43892         <para>Populate the given list with generated Vertices.</para>
43893       </summary>
43894       <param name="
vertices">List to populate.</param>
43895     </member>
43896     <member name="
M:UnityEngine.TextGenerator.GetVerticesArray">
43897       <summary>
43898         <para>Returns the current UILineInfo.</para>
43899       </summary>
43900       <returns>
43901         <para>Vertices.</para>
43902       </returns>
43903     </member>
43904     <member name="
M:UnityEngine.TextGenerator.Invalidate">
43905       <summary>
43906         <para>Mark the text generator
as invalid. This will force a full text generation the next time Populate is called.</para>
43907       </summary>
43908     </member>
43909     <member name="
M:UnityEngine.TextGenerator.Populate(System.String,UnityEngine.TextGenerationSettings)">
43910       <summary>
43911         <para>Will generate the vertices and other data
for the given string with the given settings.</para>
43912       </summary>
43913       <param name="
str">String to generate.</param>
43914       <param name="
settings">Settings.</param>
43915     </member>
43916     <member name="
T:UnityEngine.TextMesh">
43917       <summary>
43918         <para>A script
interface for the.</para>
43919       </summary>
43920     </member>
43921     <member name="
P:UnityEngine.TextMesh.alignment">
43922       <summary>
43923         <para>How lines of text are aligned (Left, Right, Center).</para>
43924       </summary>
43925     </member>
43926     <member name="
P:UnityEngine.TextMesh.anchor">
43927       <summary>
43928         <para>Which point of the text shares the position of the Transform.</para>
43929       </summary>
43930     </member>
43931     <member name="
P:UnityEngine.TextMesh.characterSize">
43932       <summary>
43933         <para>The size of each character (This scales the whole text).</para>
43934       </summary>
43935     </member>
43936     <member name="
P:UnityEngine.TextMesh.color">
43937       <summary>
43938         <para>The color used to render the text.</para>
43939       </summary>
43940     </member>
43941     <member name="
P:UnityEngine.TextMesh.font">
43942       <summary>
43943         <para>The Font used.</para>
43944       </summary>
43945     </member>
43946     <member name="
P:UnityEngine.TextMesh.fontSize">
43947       <summary>
43948         <para>The font size to use (
for dynamic fonts).</para>
43949       </summary>
43950     </member>
43951     <member name="
P:UnityEngine.TextMesh.fontStyle">
43952       <summary>
43953         <para>The font style to use (
for dynamic fonts).</para>
43954       </summary>
43955     </member>
43956     <member name="
P:UnityEngine.TextMesh.lineSpacing">
43957       <summary>
43958         <para>How much space will be
in-between lines of text.</para>
43959       </summary>
43960     </member>
43961     <member name="
P:UnityEngine.TextMesh.offsetZ">
43962       <summary>
43963         <para>How far should the text be offset
from the transform.position.z when drawing.</para>
43964       </summary>
43965     </member>
43966     <member name="
P:UnityEngine.TextMesh.richText">
43967       <summary>
43968         <para>Enable HTML-style tags
for Text Formatting Markup.</para>
43969       </summary>
43970     </member>
43971     <member name="
P:UnityEngine.TextMesh.tabSize">
43972       <summary>
43973         <para>How much space will be inserted
for a tab '\t' character. This is a multiplum of the 'spacebar' character offset.</para>
43974       </summary>
43975     </member>
43976     <member name="
P:UnityEngine.TextMesh.text">
43977       <summary>
43978         <para>The text that
is displayed.</para>
43979       </summary>
43980     </member>
43981     <member name="
T:UnityEngine.Texture">
43982       <summary>
43983         <para>Base
class for texture handling. Contains functionality that is common to both Texture2D and RenderTexture classes.</para>
43984       </summary>
43985     </member>
43986     <member name="
P:UnityEngine.Texture.anisoLevel">
43987       <summary>
43988         <para>Anisotropic filtering level of the texture.</para>
43989       </summary>
43990     </member>
43991     <member name="
P:UnityEngine.Texture.dimension">
43992       <summary>
43993         <para>Dimensionality (type) of the texture (Read Only).</para>
43994       </summary>
43995     </member>
43996     <member name="
P:UnityEngine.Texture.filterMode">
43997       <summary>
43998         <para>Filtering mode of the texture.</para>
43999       </summary>
44000     </member>
44001     <member name="
P:UnityEngine.Texture.height">
44002       <summary>
44003         <para>Height of the texture
in pixels. (Read Only)</para>
44004       </summary>
44005     </member>
44006     <member name="
P:UnityEngine.Texture.mipMapBias">
44007       <summary>
44008         <para>Mip map bias of the texture.</para>
44009       </summary>
44010     </member>
44011     <member name="
P:UnityEngine.Texture.width">
44012       <summary>
44013         <para>Width of the texture
in pixels. (Read Only)</para>
44014       </summary>
44015     </member>
44016     <member name="
P:UnityEngine.Texture.wrapMode">
44017       <summary>
44018         <para>Wrap mode (Repeat or Clamp) of the texture.</para>
44019       </summary>
44020     </member>
44021     <member name="
M:UnityEngine.Texture.GetNativeTexturePtr">
44022       <summary>
44023         <para>Retrieve a native (underlying graphics API) pointer to the texture resource.</para>
44024       </summary>
44025       <returns>
44026         <para>Pointer to an underlying graphics API texture resource.</para>
44027       </returns>
44028     </member>
44029     <member name="
M:UnityEngine.Texture.SetGlobalAnisotropicFilteringLimits(System.Int32,System.Int32)">
44030       <summary>
44031         <para>Sets Anisotropic limits.</para>
44032       </summary>
44033       <param name="
forcedMin"></param>
44034       <param name="
globalMax"></param>
44035     </member>
44036     <member name="
T:UnityEngine.Texture2D">
44037       <summary>
44038         <para>Class
for texture handling.</para>
44039       </summary>
44040     </member>
44041     <member name="
P:UnityEngine.Texture2D.blackTexture">
44042       <summary>
44043         <para>Get a small texture with all black pixels.</para>
44044       </summary>
44045     </member>
44046     <member name="
P:UnityEngine.Texture2D.format">
44047       <summary>
44048         <para>The format of the pixel data
in the texture (Read Only).</para>
44049       </summary>
44050     </member>
44051     <member name="
P:UnityEngine.Texture2D.mipmapCount">
44052       <summary>
44053         <para>How many mipmap levels are
in this texture (Read Only).</para>
44054       </summary>
44055     </member>
44056     <member name="
P:UnityEngine.Texture2D.whiteTexture">
44057       <summary>
44058         <para>Get a small texture with all white pixels.</para>
44059       </summary>
44060     </member>
44061     <member name="
M:UnityEngine.Texture2D.Apply(System.Boolean,System.Boolean)">
44062       <summary>
44063         <para>Actually apply all previous SetPixel and SetPixels changes.</para>
44064       </summary>
44065       <param name="
updateMipmaps">When set to true, mipmap levels are recalculated.</param>
44066       <param name="
makeNoLongerReadable">When set to true, system memory copy of a texture is released.</param>
44067     </member>
44068     <member name="
M:UnityEngine.Texture2D.Compress(System.Boolean)">
44069       <summary>
44070         <para>Compress texture
into DXT format.</para>
44071       </summary>
44072       <param name="
highQuality"></param>
44073     </member>
44074     <member name="
M:UnityEngine.Texture2D.CreateExternalTexture(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean,System.IntPtr)">
44075       <summary>
44076         <para>Creates Unity Texture
out of externally created native texture object.</para>
44077       </summary>
44078       <param name="
nativeTex">Native 2D texture object.</param>
44079       <param name="
width">Width of texture in pixels.</param>
44080       <param name="
height">Height of texture in pixels.</param>
44081       <param name="
format">Format of underlying texture object.</param>
44082       <param name="
mipmap">Does the texture have mipmaps?</param>
44083       <param name="
linear">Is texture using linear color space?</param>
44084     </member>
44085     <member name="
M:UnityEngine.Texture2D.#ctor(System.Int32,System.Int32)">
44086       <summary>
44087         <para>Create a
new empty texture.</para>
44088       </summary>
44089       <param name="
width"></param>
44090       <param name="
height"></param>
44091     </member>
44092     <member name="
M:UnityEngine.Texture2D.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)">
44093       <summary>
44094         <para>Create a
new empty texture.</para>
44095       </summary>
44096       <param name="
width"></param>
44097       <param name="
height"></param>
44098       <param name="
format"></param>
44099       <param name="
mipmap"></param>
44100     </member>
44101     <member name="
M:UnityEngine.Texture2D.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean)">
44102       <summary>
44103         <para>See Also: SetPixel, SetPixels, Apply functions.</para>
44104       </summary>
44105       <param name="
width"></param>
44106       <param name="
height"></param>
44107       <param name="
format"></param>
44108       <param name="
mipmap"></param>
44109       <param name="
linear"></param>
44110     </member>
44111     <member name="
M:UnityEngine.Texture2D.EncodeToJPG">
44112       <summary>
44113         <para>Encodes
this texture into JPG format.</para>
44114       </summary>
44115       <param name="
quality">JPG quality to encode with, 1..100 (default 75).</param>
44116     </member>
44117     <member name="
M:UnityEngine.Texture2D.EncodeToJPG(System.Int32)">
44118       <summary>
44119         <para>Encodes
this texture into JPG format.</para>
44120       </summary>
44121       <param name="
quality">JPG quality to encode with, 1..100 (default 75).</param>
44122     </member>
44123     <member name="
M:UnityEngine.Texture2D.EncodeToPNG">
44124       <summary>
44125         <para>Encodes
this texture into PNG format.</para>
44126       </summary>
44127     </member>
44128     <member name="
M:UnityEngine.Texture2D.GetPixel(System.Int32,System.Int32)">
44129       <summary>
44130         <para>Returns pixel color at coordinates (x, y).</para>
44131       </summary>
44132       <param name="
x"></param>
44133       <param name="
y"></param>
44134     </member>
44135     <member name="
M:UnityEngine.Texture2D.GetPixelBilinear(System.Single,System.Single)">
44136       <summary>
44137         <para>Returns filtered pixel color at normalized coordinates (u, v).</para>
44138       </summary>
44139       <param name="
u"></param>
44140       <param name="
v"></param>
44141     </member>
44142     <member name="
M:UnityEngine.Texture2D.GetPixels(System.Int32)">
44143       <summary>
44144         <para>Get a block of pixel colors.</para>
44145       </summary>
44146       <param name="
miplevel"></param>
44147     </member>
44148     <member name="
M:UnityEngine.Texture2D.GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
44149       <summary>
44150         <para>Get a block of pixel colors.</para>
44151       </summary>
44152       <param name="
x"></param>
44153       <param name="
y"></param>
44154       <param name="
blockWidth"></param>
44155       <param name="
blockHeight"></param>
44156       <param name="
miplevel"></param>
44157     </member>
44158     <member name="
M:UnityEngine.Texture2D.GetPixels32(System.Int32)">
44159       <summary>
44160         <para>Get a block of pixel colors
in Color32 format.</para>
44161       </summary>
44162       <param name="
miplevel"></param>
44163     </member>
44164     <member name="
M:UnityEngine.Texture2D.GetRawTextureData">
44165       <summary>
44166         <para>Get raw data
from a texture.</para>
44167       </summary>
44168       <returns>
44169         <para>Raw texture data
as a byte array.</para>
44170       </returns>
44171     </member>
44172     <member name="
M:UnityEngine.Texture2D.LoadImage(System.Byte[],System.Boolean)">
44173       <summary>
44174         <para>Loads PNG/JPG image
byte array into a texture.</para>
44175       </summary>
44176       <param name="
data">The byte array containing the image data to load.</param>
44177       <param name="
markNonReadable">Set to false by default, pass true to optionally mark the texture as non-readable.</param>
44178       <returns>
44179         <para>Returns
true if the data can be loaded, false otherwise.</para>
44180       </returns>
44181     </member>
44182     <member name="
M:UnityEngine.Texture2D.LoadRawTextureData(System.Byte[])">
44183       <summary>
44184         <para>Fills texture pixels with raw preformatted data.</para>
44185       </summary>
44186       <param name="
data">Byte array to initialize texture pixels with.</param>
44187       <param name="
size">Size of data in bytes.</param>
44188     </member>
44189     <member name="
M:UnityEngine.Texture2D.LoadRawTextureData(System.IntPtr,System.Int32)">
44190       <summary>
44191         <para>Fills texture pixels with raw preformatted data.</para>
44192       </summary>
44193       <param name="
data">Byte array to initialize texture pixels with.</param>
44194       <param name="
size">Size of data in bytes.</param>
44195     </member>
44196     <member name="
M:UnityEngine.Texture2D.PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean)">
44197       <summary>
44198         <para>Packs multiple Textures
into a texture atlas.</para>
44199       </summary>
44200       <param name="
textures">Array of textures to pack into the atlas.</param>
44201       <param name="
padding">Padding in pixels between the packed textures.</param>
44202       <param name="
maximumAtlasSize">Maximum size of the resulting texture.</param>
44203       <param name="
makeNoLongerReadable">Should the texture be marked as no longer readable?</param>
44204       <returns>
44205         <para>An array of rectangles containing the UV coordinates
in the atlas for each input texture, or null if packing fails.</para>
44206       </returns>
44207     </member>
44208     <member name="
M:UnityEngine.Texture2D.ReadPixels(UnityEngine.Rect,System.Int32,System.Int32,System.Boolean)">
44209       <summary>
44210         <para>Read pixels
from screen into the saved texture data.</para>
44211       </summary>
44212       <param name="
source">Rectangular region of the view to read from. Pixels are read from current render target.</param>
44213       <param name="
destX">Horizontal pixel position in the texture to place the pixels that are read.</param>
44214       <param name="
destY">Vertical pixel position in the texture to place the pixels that are read.</param>
44215       <param name="
recalculateMipMaps">Should the texture's mipmaps be recalculated after reading?</param>
44216     </member>
44217     <member name="
M:UnityEngine.Texture2D.Resize(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)">
44218       <summary>
44219         <para>Resizes the texture.</para>
44220       </summary>
44221       <param name="
width"></param>
44222       <param name="
height"></param>
44223       <param name="
format"></param>
44224       <param name="
hasMipMap"></param>
44225     </member>
44226     <member name="
M:UnityEngine.Texture2D.Resize(System.Int32,System.Int32)">
44227       <summary>
44228         <para>Resizes the texture.</para>
44229       </summary>
44230       <param name="
width"></param>
44231       <param name="
height"></param>
44232     </member>
44233     <member name="
M:UnityEngine.Texture2D.SetPixel(System.Int32,System.Int32,UnityEngine.Color)">
44234       <summary>
44235         <para>Sets pixel color at coordinates (x,y).</para>
44236       </summary>
44237       <param name="
x"></param>
44238       <param name="
y"></param>
44239       <param name="
color"></param>
44240     </member>
44241     <member name="
M:UnityEngine.Texture2D.SetPixels(UnityEngine.Color[],System.Int32)">
44242       <summary>
44243         <para>Set a block of pixel colors.</para>
44244       </summary>
44245       <param name="
colors">The array of pixel colours to assign (a 2D image flattened to a 1D array).</param>
44246       <param name="
miplevel">The mip level of the texture to write to.</param>
44247     </member>
44248     <member name="
M:UnityEngine.Texture2D.SetPixels(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32)">
44249       <summary>
44250         <para>Set a block of pixel colors.</para>
44251       </summary>
44252       <param name="
x"></param>
44253       <param name="
y"></param>
44254       <param name="
blockWidth"></param>
44255       <param name="
blockHeight"></param>
44256       <param name="
colors"></param>
44257       <param name="
miplevel"></param>
44258     </member>
44259     <member name="
M:UnityEngine.Texture2D.SetPixels32(UnityEngine.Color32[],System.Int32)">
44260       <summary>
44261         <para>Set a block of pixel colors.</para>
44262       </summary>
44263       <param name="
colors"></param>
44264       <param name="
miplevel"></param>
44265     </member>
44266     <member name="
M:UnityEngine.Texture2D.SetPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32)">
44267       <summary>
44268         <para>Set a block of pixel colors.</para>
44269       </summary>
44270       <param name="
x"></param>
44271       <param name="
y"></param>
44272       <param name="
blockWidth"></param>
44273       <param name="
blockHeight"></param>
44274       <param name="
colors"></param>
44275       <param name="
miplevel"></param>
44276     </member>
44277     <member name="
M:UnityEngine.Texture2D.UpdateExternalTexture(System.IntPtr)">
44278       <summary>
44279         <para>Updates Unity texture to use different native texture
object.</para>
44280       </summary>
44281       <param name="
nativeTex">Native 2D texture object.</param>
44282     </member>
44283     <member name="
T:UnityEngine.Texture2DArray">
44284       <summary>
44285         <para>Class
for handling 2D texture arrays.</para>
44286       </summary>
44287     </member>
44288     <member name="
P:UnityEngine.Texture2DArray.depth">
44289       <summary>
44290         <para>Number of elements
in a texture array (Read Only).</para>
44291       </summary>
44292     </member>
44293     <member name="
P:UnityEngine.Texture2DArray.format">
44294       <summary>
44295         <para>Texture format (Read Only).</para>
44296       </summary>
44297     </member>
44298     <member name="
M:UnityEngine.Texture2DArray.Apply(System.Boolean,System.Boolean)">
44299       <summary>
44300         <para>Actually apply all previous SetPixels changes.</para>
44301       </summary>
44302       <param name="
updateMipmaps">When set to true, mipmap levels are recalculated.</param>
44303       <param name="
makeNoLongerReadable">When set to true, system memory copy of a texture is released.</param>
44304     </member>
44305     <member name="
M:UnityEngine.Texture2DArray.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)">
44306       <summary>
44307         <para>Create a
new texture array.</para>
44308       </summary>
44309       <param name="
width">Width of texture array in pixels.</param>
44310       <param name="
height">Height of texture array in pixels.</param>
44311       <param name="
depth">Number of elements in the texture array.</param>
44312       <param name="
format">Format of the texture.</param>
44313       <param name="
mipmap">Should mipmaps be created?</param>
44314       <param name="
linear">Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.</param>
44315     </member>
44316     <member name="
M:UnityEngine.Texture2DArray.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean)">
44317       <summary>
44318         <para>Create a
new texture array.</para>
44319       </summary>
44320       <param name="
width">Width of texture array in pixels.</param>
44321       <param name="
height">Height of texture array in pixels.</param>
44322       <param name="
depth">Number of elements in the texture array.</param>
44323       <param name="
format">Format of the texture.</param>
44324       <param name="
mipmap">Should mipmaps be created?</param>
44325       <param name="
linear">Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.</param>
44326     </member>
44327     <member name="
M:UnityEngine.Texture2DArray.GetPixels(System.Int32,System.Int32)">
44328       <summary>
44329         <para>Returns pixel colors of a single array slice.</para>
44330       </summary>
44331       <param name="
arrayElement">Array slice to read pixels from.</param>
44332       <param name="
miplevel">Mipmap level to read pixels from.</param>
44333       <returns>
44334         <para>Array of pixel colors.</para>
44335       </returns>
44336     </member>
44337     <member name="
M:UnityEngine.Texture2DArray.GetPixels32(System.Int32,System.Int32)">
44338       <summary>
44339         <para>Returns pixel colors of a single array slice.</para>
44340       </summary>
44341       <param name="
arrayElement">Array slice to read pixels from.</param>
44342       <param name="
miplevel">Mipmap level to read pixels from.</param>
44343       <returns>
44344         <para>Array of pixel colors
in low precision (8 bits/channel) format.</para>
44345       </returns>
44346     </member>
44347     <member name="
M:UnityEngine.Texture2DArray.SetPixels(UnityEngine.Color[],System.Int32,System.Int32)">
44348       <summary>
44349         <para>Set pixel colors
for the whole mip level.</para>
44350       </summary>
44351       <param name="
colors">An array of pixel colors.</param>
44352       <param name="
arrayElement">The texture array element index.</param>
44353       <param name="
miplevel">The mip level.</param>
44354     </member>
44355     <member name="
M:UnityEngine.Texture2DArray.SetPixels32(UnityEngine.Color32[],System.Int32,System.Int32)">
44356       <summary>
44357         <para>Set pixel colors
for the whole mip level.</para>
44358       </summary>
44359       <param name="
colors">An array of pixel colors.</param>
44360       <param name="
arrayElement">The texture array element index.</param>
44361       <param name="
miplevel">The mip level.</param>
44362     </member>
44363     <member name="
T:UnityEngine.Texture3D">
44364       <summary>
44365         <para>Class
for handling 3D Textures, Use this to create.</para>
44366       </summary>
44367     </member>
44368     <member name="
P:UnityEngine.Texture3D.depth">
44369       <summary>
44370         <para>The depth of the texture (Read Only).</para>
44371       </summary>
44372     </member>
44373     <member name="
P:UnityEngine.Texture3D.format">
44374       <summary>
44375         <para>The format of the pixel data
in the texture (Read Only).</para>
44376       </summary>
44377     </member>
44378     <member name="
M:UnityEngine.Texture3D.Apply(System.Boolean,System.Boolean)">
44379       <summary>
44380         <para>Actually apply all previous SetPixels changes.</para>
44381       </summary>
44382       <param name="
updateMipmaps">When set to true, mipmap levels are recalculated.</param>
44383       <param name="
makeNoLongerReadable">When set to true, system memory copy of a texture is released.</param>
44384     </member>
44385     <member name="
M:UnityEngine.Texture3D.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)">
44386       <summary>
44387         <para>Create a
new empty 3D Texture.</para>
44388       </summary>
44389       <param name="
width">Width of texture in pixels.</param>
44390       <param name="
height">Height of texture in pixels.</param>
44391       <param name="
depth">Depth of texture in pixels.</param>
44392       <param name="
format">Texture data format.</param>
44393       <param name="
mipmap">Should the texture have mipmaps?</param>
44394     </member>
44395     <member name="
M:UnityEngine.Texture3D.GetPixels(System.Int32)">
44396       <summary>
44397         <para>Returns an array of pixel colors representing one mip level of the
3D texture.</para>
44398       </summary>
44399       <param name="
miplevel"></param>
44400     </member>
44401     <member name="
M:UnityEngine.Texture3D.GetPixels32(System.Int32)">
44402       <summary>
44403         <para>Returns an array of pixel colors representing one mip level of the
3D texture.</para>
44404       </summary>
44405       <param name="
miplevel"></param>
44406     </member>
44407     <member name="
M:UnityEngine.Texture3D.SetPixels(UnityEngine.Color[],System.Int32)">
44408       <summary>
44409         <para>Sets pixel colors of a
3D texture.</para>
44410       </summary>
44411       <param name="
colors">The colors to set the pixels to.</param>
44412       <param name="
miplevel">The mipmap level to be affected by the new colors.</param>
44413     </member>
44414     <member name="
M:UnityEngine.Texture3D.SetPixels32(UnityEngine.Color32[],System.Int32)">
44415       <summary>
44416         <para>Sets pixel colors of a
3D texture.</para>
44417       </summary>
44418       <param name="
colors">The colors to set the pixels to.</param>
44419       <param name="
miplevel">The mipmap level to be affected by the new colors.</param>
44420     </member>
44421     <member name="
T:UnityEngine.TextureCompressionQuality">
44422       <summary>
44423         <para>Compression Quality.</para>
44424       </summary>
44425     </member>
44426     <member name="
F:UnityEngine.TextureCompressionQuality.Best">
44427       <summary>
44428         <para>Best compression.</para>
44429       </summary>
44430     </member>
44431     <member name="
F:UnityEngine.TextureCompressionQuality.Fast">
44432       <summary>
44433         <para>Fast compression.</para>
44434       </summary>
44435     </member>
44436     <member name="
F:UnityEngine.TextureCompressionQuality.Normal">
44437       <summary>
44438         <para>Normal compression (
default).</para>
44439       </summary>
44440     </member>
44441     <member name="
T:UnityEngine.TextureFormat">
44442       <summary>
44443         <para>Format used
when creating textures from scripts.</para>
44444       </summary>
44445     </member>
44446     <member name="
F:UnityEngine.TextureFormat.Alpha8">
44447       <summary>
44448         <para>Alpha-only texture format.</para>
44449       </summary>
44450     </member>
44451     <member name="
F:UnityEngine.TextureFormat.ARGB32">
44452       <summary>
44453         <para>Color with an alpha channel texture format.</para>
44454       </summary>
44455     </member>
44456     <member name="
F:UnityEngine.TextureFormat.ARGB4444">
44457       <summary>
44458         <para>A
16 bits/pixel texture format. Texture stores color with an alpha channel.</para>
44459       </summary>
44460     </member>
44461     <member name="
F:UnityEngine.TextureFormat.ASTC_RGB_10x10">
44462       <summary>
44463         <para>ASTC (10x10 pixel block
in 128 bits) compressed RGB texture format.</para>
44464       </summary>
44465     </member>
44466     <member name="
F:UnityEngine.TextureFormat.ASTC_RGB_12x12">
44467       <summary>
44468         <para>ASTC (12x12 pixel block
in 128 bits) compressed RGB texture format.</para>
44469       </summary>
44470     </member>
44471     <member name="
F:UnityEngine.TextureFormat.ASTC_RGB_4x4">
44472       <summary>
44473         <para>ASTC (4x4 pixel block
in 128 bits) compressed RGB texture format.</para>
44474       </summary>
44475     </member>
44476     <member name="
F:UnityEngine.TextureFormat.ASTC_RGB_5x5">
44477       <summary>
44478         <para>ASTC (5x5 pixel block
in 128 bits) compressed RGB texture format.</para>
44479       </summary>
44480     </member>
44481     <member name="
F:UnityEngine.TextureFormat.ASTC_RGB_6x6">
44482       <summary>
44483         <para>ASTC (6x6 pixel block
in 128 bits) compressed RGB texture format.</para>
44484       </summary>
44485     </member>
44486     <member name="
F:UnityEngine.TextureFormat.ASTC_RGB_8x8">
44487       <summary>
44488         <para>ASTC (8x8 pixel block
in 128 bits) compressed RGB texture format.</para>
44489       </summary>
44490     </member>
44491     <member name="
F:UnityEngine.TextureFormat.ASTC_RGBA_10x10">
44492       <summary>
44493         <para>ASTC (10x10 pixel block
in 128 bits) compressed RGBA texture format.</para>
44494       </summary>
44495     </member>
44496     <member name="
F:UnityEngine.TextureFormat.ASTC_RGBA_12x12">
44497       <summary>
44498         <para>ASTC (12x12 pixel block
in 128 bits) compressed RGBA texture format.</para>
44499       </summary>
44500     </member>
44501     <member name="
F:UnityEngine.TextureFormat.ASTC_RGBA_4x4">
44502       <summary>
44503         <para>ASTC (4x4 pixel block
in 128 bits) compressed RGBA texture format.</para>
44504       </summary>
44505     </member>
44506     <member name="
F:UnityEngine.TextureFormat.ASTC_RGBA_5x5">
44507       <summary>
44508         <para>ASTC (5x5 pixel block
in 128 bits) compressed RGBA texture format.</para>
44509       </summary>
44510     </member>
44511     <member name="
F:UnityEngine.TextureFormat.ASTC_RGBA_6x6">
44512       <summary>
44513         <para>ASTC (6x6 pixel block
in 128 bits) compressed RGBA texture format.</para>
44514       </summary>
44515     </member>
44516     <member name="
F:UnityEngine.TextureFormat.ASTC_RGBA_8x8">
44517       <summary>
44518         <para>ASTC (8x8 pixel block
in 128 bits) compressed RGBA texture format.</para>
44519       </summary>
44520     </member>
44521     <member name="
F:UnityEngine.TextureFormat.ATC_RGB4">
44522       <summary>
44523         <para>ATC (ATITC)
4 bits/pixel compressed RGB texture format.</para>
44524       </summary>
44525     </member>
44526     <member name="
F:UnityEngine.TextureFormat.ATC_RGBA8">
44527       <summary>
44528         <para>ATC (ATITC)
8 bits/pixel compressed RGB texture format.</para>
44529       </summary>
44530     </member>
44531     <member name="
F:UnityEngine.TextureFormat.BGRA32">
44532       <summary>
44533         <para>Format returned
by iPhone camera.</para>
44534       </summary>
44535     </member>
44536     <member name="
F:UnityEngine.TextureFormat.DXT1">
44537       <summary>
44538         <para>Compressed color texture format.</para>
44539       </summary>
44540     </member>
44541     <member name="
F:UnityEngine.TextureFormat.DXT1Crunched">
44542       <summary>
44543         <para>Compressed color texture format with crunch compression
for small storage sizes.</para>
44544       </summary>
44545     </member>
44546     <member name="
F:UnityEngine.TextureFormat.DXT5">
44547       <summary>
44548         <para>Compressed color with alpha channel texture format.</para>
44549       </summary>
44550     </member>
44551     <member name="
F:UnityEngine.TextureFormat.DXT5Crunched">
44552       <summary>
44553         <para>Compressed color with alpha channel texture format with crunch compression
for small storage sizes.</para>
44554       </summary>
44555     </member>
44556     <member name="
F:UnityEngine.TextureFormat.EAC_R">
44557       <summary>
44558         <para>ETC2 EAC (GL ES
3.0) 4 bitspixel compressed unsigned single-channel texture format.</para>
44559       </summary>
44560     </member>
44561     <member name="
F:UnityEngine.TextureFormat.EAC_R_SIGNED">
44562       <summary>
44563         <para>ETC2 EAC (GL ES
3.0) 4 bitspixel compressed signed single-channel texture format.</para>
44564       </summary>
44565     </member>
44566     <member name="
F:UnityEngine.TextureFormat.EAC_RG">
44567       <summary>
44568         <para>ETC2 EAC (GL ES
3.0) 8 bitspixel compressed unsigned dual-channel (RG) texture format.</para>
44569       </summary>
44570     </member>
44571     <member name="
F:UnityEngine.TextureFormat.EAC_RG_SIGNED">
44572       <summary>
44573         <para>ETC2 EAC (GL ES
3.0) 8 bitspixel compressed signed dual-channel (RG) texture format.</para>
44574       </summary>
44575     </member>
44576     <member name="
F:UnityEngine.TextureFormat.ETC_RGB4">
44577       <summary>
44578         <para>ETC (GLES2.
0) 4 bits/pixel compressed RGB texture format.</para>
44579       </summary>
44580     </member>
44581     <member name="
F:UnityEngine.TextureFormat.ETC_RGB4_3DS">
44582       <summary>
44583         <para>ETC
4 bits/pixel compressed RGB texture format.</para>
44584       </summary>
44585     </member>
44586     <member name="
F:UnityEngine.TextureFormat.ETC_RGBA8_3DS">
44587       <summary>
44588         <para>ETC
4 bitspixel RGB + 4 bitspixel Alpha compressed texture format.</para>
44589       </summary>
44590     </member>
44591     <member name="
F:UnityEngine.TextureFormat.ETC2_RGB">
44592       <summary>
44593         <para>ETC2 (GL ES
3.0) 4 bits/pixel compressed RGB texture format.</para>
44594       </summary>
44595     </member>
44596     <member name="
F:UnityEngine.TextureFormat.ETC2_RGBA1">
44597       <summary>
44598         <para>ETC2 (GL ES
3.0) 4 bits/pixel RGB+1-bit alpha texture format.</para>
44599       </summary>
44600     </member>
44601     <member name="
F:UnityEngine.TextureFormat.ETC2_RGBA8">
44602       <summary>
44603         <para>ETC2 (GL ES
3.0) 8 bits/pixel compressed RGBA texture format.</para>
44604       </summary>
44605     </member>
44606     <member name="
F:UnityEngine.TextureFormat.PVRTC_RGB2">
44607       <summary>
44608         <para>PowerVR (iOS)
2 bits/pixel compressed color texture format.</para>
44609       </summary>
44610     </member>
44611     <member name="
F:UnityEngine.TextureFormat.PVRTC_RGB4">
44612       <summary>
44613         <para>PowerVR (iOS)
4 bits/pixel compressed color texture format.</para>
44614       </summary>
44615     </member>
44616     <member name="
F:UnityEngine.TextureFormat.PVRTC_RGBA2">
44617       <summary>
44618         <para>PowerVR (iOS)
2 bits/pixel compressed with alpha channel texture format.</para>
44619       </summary>
44620     </member>
44621     <member name="
F:UnityEngine.TextureFormat.PVRTC_RGBA4">
44622       <summary>
44623         <para>PowerVR (iOS)
4 bits/pixel compressed with alpha channel texture format.</para>
44624       </summary>
44625     </member>
44626     <member name="
F:UnityEngine.TextureFormat.R16">
44627       <summary>
44628         <para>A
16 bit color texture format that only has a red channel.</para>
44629       </summary>
44630     </member>
44631     <member name="
F:UnityEngine.TextureFormat.RFloat">
44632       <summary>
44633         <para>Scalar (R) texture format,
32 bit floating point.</para>
44634       </summary>
44635     </member>
44636     <member name="
F:UnityEngine.TextureFormat.RGB24">
44637       <summary>
44638         <para>A color texture format.</para>
44639       </summary>
44640     </member>
44641     <member name="
F:UnityEngine.TextureFormat.RGB565">
44642       <summary>
44643         <para>A
16 bit color texture format.</para>
44644       </summary>
44645     </member>
44646     <member name="
F:UnityEngine.TextureFormat.RGBA32">
44647       <summary>
44648         <para>Color with alpha texture format,
8-bits per channel.</para>
44649       </summary>
44650     </member>
44651     <member name="
F:UnityEngine.TextureFormat.RGBA4444">
44652       <summary>
44653         <para>Color and alpha texture format,
4 bit per channel.</para>
44654       </summary>
44655     </member>
44656     <member name="
F:UnityEngine.TextureFormat.RGBAFloat">
44657       <summary>
44658         <para>RGB color and alpha etxture format,
32-bit floats per channel.</para>
44659       </summary>
44660     </member>
44661     <member name="
F:UnityEngine.TextureFormat.RGBAHalf">
44662       <summary>
44663         <para>RGB color and alpha texture format,
16 bit floating point per channel.</para>
44664       </summary>
44665     </member>
44666     <member name="
F:UnityEngine.TextureFormat.RGFloat">
44667       <summary>
44668         <para>Two color (RG) texture format,
32 bit floating point per channel.</para>
44669       </summary>
44670     </member>
44671     <member name="
F:UnityEngine.TextureFormat.RGHalf">
44672       <summary>
44673         <para>Two color (RG) texture format,
16 bit floating point per channel.</para>
44674       </summary>
44675     </member>
44676     <member name="
F:UnityEngine.TextureFormat.RHalf">
44677       <summary>
44678         <para>Scalar (R) texture format,
16 bit floating point.</para>
44679       </summary>
44680     </member>
44681     <member name="
F:UnityEngine.TextureFormat.YUY2">
44682       <summary>
44683         <para>A format that uses the YUV color space and
is often used for video encoding. Currently, this texture format is only useful for native code plugins as there is no support for texture importing or pixel access for this format. YUY2 is implemented for Direct3D 9, Direct3D 11, and Xbox One.</para>
44684       </summary>
44685     </member>
44686     <member name="
T:UnityEngine.TextureWrapMode">
44687       <summary>
44688         <para>Wrap mode
for textures.</para>
44689       </summary>
44690     </member>
44691     <member name="
F:UnityEngine.TextureWrapMode.Clamp">
44692       <summary>
44693         <para>Clamps the texture to the last pixel at the border.</para>
44694       </summary>
44695     </member>
44696     <member name="
F:UnityEngine.TextureWrapMode.Repeat">
44697       <summary>
44698         <para>Tiles the texture, creating a repeating pattern.</para>
44699       </summary>
44700     </member>
44701     <member name="
T:UnityEngine.ThreadPriority">
44702       <summary>
44703         <para>Priority of a thread.</para>
44704       </summary>
44705     </member>
44706     <member name="
F:UnityEngine.ThreadPriority.BelowNormal">
44707       <summary>
44708         <para>Below normal thread priority.</para>
44709       </summary>
44710     </member>
44711     <member name="
F:UnityEngine.ThreadPriority.High">
44712       <summary>
44713         <para>Highest thread priority.</para>
44714       </summary>
44715     </member>
44716     <member name="
F:UnityEngine.ThreadPriority.Low">
44717       <summary>
44718         <para>Lowest thread priority.</para>
44719       </summary>
44720     </member>
44721     <member name="
F:UnityEngine.ThreadPriority.Normal">
44722       <summary>
44723         <para>Normal thread priority.</para>
44724       </summary>
44725     </member>
44726     <member name="
T:UnityEngine.Time">
44727       <summary>
44728         <para>The
interface to get time information from Unity.</para>
44729       </summary>
44730     </member>
44731     <member name="
P:UnityEngine.Time.captureFramerate">
44732       <summary>
44733         <para>Slows game playback time to allow screenshots to be saved between frames.</para>
44734       </summary>
44735     </member>
44736     <member name="
P:UnityEngine.Time.deltaTime">
44737       <summary>
44738         <para>The time
in seconds it took to complete the last frame (Read Only).</para>
44739       </summary>
44740     </member>
44741     <member name="
P:UnityEngine.Time.fixedDeltaTime">
44742       <summary>
44743         <para>The interval
in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate) are performed.</para>
44744       </summary>
44745     </member>
44746     <member name="
P:UnityEngine.Time.fixedTime">
44747       <summary>
44748         <para>The time the latest MonoBehaviour.FixedUpdate has started (Read Only). This
is the time in seconds since the start of the game.</para>
44749       </summary>
44750     </member>
44751     <member name="
P:UnityEngine.Time.frameCount">
44752       <summary>
44753         <para>The total number of frames that have passed (Read Only).</para>
44754       </summary>
44755     </member>
44756     <member name="
P:UnityEngine.Time.maximumDeltaTime">
44757       <summary>
44758         <para>The maximum time a frame can take. Physics and other
fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate).</para>
44759       </summary>
44760     </member>
44761     <member name="
P:UnityEngine.Time.realtimeSinceStartup">
44762       <summary>
44763         <para>The real time
in seconds since the game started (Read Only).</para>
44764       </summary>
44765     </member>
44766     <member name="
P:UnityEngine.Time.smoothDeltaTime">
44767       <summary>
44768         <para>A smoothed
out Time.deltaTime (Read Only).</para>
44769       </summary>
44770     </member>
44771     <member name="
P:UnityEngine.Time.time">
44772       <summary>
44773         <para>The time at the beginning of
this frame (Read Only). This is the time in seconds since the start of the game.</para>
44774       </summary>
44775     </member>
44776     <member name="
P:UnityEngine.Time.timeScale">
44777       <summary>
44778         <para>The scale at which the time
is passing. This can be used for slow motion effects.</para>
44779       </summary>
44780     </member>
44781     <member name="
P:UnityEngine.Time.timeSinceLevelLoad">
44782       <summary>
44783         <para>The time
this frame has started (Read Only). This is the time in seconds since the last level has been loaded.</para>
44784       </summary>
44785     </member>
44786     <member name="
P:UnityEngine.Time.unscaledDeltaTime">
44787       <summary>
44788         <para>The timeScale-independent time
in seconds it took to complete the last frame (Read Only).</para>
44789       </summary>
44790     </member>
44791     <member name="
P:UnityEngine.Time.unscaledTime">
44792       <summary>
44793         <para>The timeScale-independant time at the beginning of
this frame (Read Only). This is the time in seconds since the start of the game.</para>
44794       </summary>
44795     </member>
44796     <member name="
T:UnityEngine.Tizen.Window">
44797       <summary>
44798         <para>Interface
into Tizen specific functionality.</para>
44799       </summary>
44800     </member>
44801     <member name="
P:UnityEngine.Tizen.Window.evasGL">
44802       <summary>
44803         <para>Get pointer to the Tizen EvasGL
object..</para>
44804       </summary>
44805     </member>
44806     <member name="
P:UnityEngine.Tizen.Window.windowHandle">
44807       <summary>
44808         <para>Get pointer to the native window handle.</para>
44809       </summary>
44810     </member>
44811     <member name="
T:UnityEngine.TizenActivityIndicatorStyle">
44812       <summary>
44813         <para>Enumerator list of different indicator styles used
on Handheld.</para>
44814       </summary>
44815     </member>
44816     <member name="
F:UnityEngine.TizenActivityIndicatorStyle.DontShow">
44817       <summary>
44818         <para>Sets your game to not show any indicator
while loading.</para>
44819       </summary>
44820     </member>
44821     <member name="
F:UnityEngine.TizenActivityIndicatorStyle.InversedLarge">
44822       <summary>
44823         <para>The loading indicator size
is large and rotates counterclockwise (progress_large and inverted).</para>
44824       </summary>
44825     </member>
44826     <member name="
F:UnityEngine.TizenActivityIndicatorStyle.InversedSmall">
44827       <summary>
44828         <para>The loading indicator size
is small and rotates counterclockwise (process_small and inverted).</para>
44829       </summary>
44830     </member>
44831     <member name="
F:UnityEngine.TizenActivityIndicatorStyle.Large">
44832       <summary>
44833         <para>The loading indicator size
is large and rotates clockwise (progress_large).</para>
44834       </summary>
44835     </member>
44836     <member name="
F:UnityEngine.TizenActivityIndicatorStyle.Small">
44837       <summary>
44838         <para>The loading indicator size
is small and rotates clockwise (process_small).</para>
44839       </summary>
44840     </member>
44841     <member name="
T:UnityEngine.TooltipAttribute">
44842       <summary>
44843         <para>Specify a tooltip
for a field.</para>
44844       </summary>
44845     </member>
44846     <member name="
F:UnityEngine.TooltipAttribute.tooltip">
44847       <summary>
44848         <para>The tooltip text.</para>
44849       </summary>
44850     </member>
44851     <member name="
M:UnityEngine.TooltipAttribute.#ctor(System.String)">
44852       <summary>
44853         <para>Specify a tooltip
for a field.</para>
44854       </summary>
44855       <param name="
tooltip">The tooltip text.</param>
44856     </member>
44857     <member name="
T:UnityEngine.Touch">
44858       <summary>
44859         <para>Structure describing the status of a finger touching the screen.</para>
44860       </summary>
44861     </member>
44862     <member name="
P:UnityEngine.Touch.altitudeAngle">
44863       <summary>
44864         <para>Value of
0 radians indicates that the stylus is parallel to the surface, pi/2 indicates that it is perpendicular.</para>
44865       </summary>
44866     </member>
44867     <member name="
P:UnityEngine.Touch.azimuthAngle">
44868       <summary>
44869         <para>Value of
0 radians indicates that the stylus is pointed along the x-axis of the device.</para>
44870       </summary>
44871     </member>
44872     <member name="
P:UnityEngine.Touch.deltaPosition">
44873       <summary>
44874         <para>The position delta since last change.</para>
44875       </summary>
44876     </member>
44877     <member name="
P:UnityEngine.Touch.deltaTime">
44878       <summary>
44879         <para>Amount of time that has passed since the last recorded change
in Touch values.</para>
44880       </summary>
44881     </member>
44882     <member name="
P:UnityEngine.Touch.fingerId">
44883       <summary>
44884         <para>The unique index
for the touch.</para>
44885       </summary>
44886     </member>
44887     <member name="
P:UnityEngine.Touch.maximumPossiblePressure">
44888       <summary>
44889         <para>The maximum possible pressure
value for a platform. If Input.touchPressureSupported returns false, the value of this property will always be 1.0f.</para>
44890       </summary>
44891     </member>
44892     <member name="
P:UnityEngine.Touch.phase">
44893       <summary>
44894         <para>Describes the phase of the touch.</para>
44895       </summary>
44896     </member>
44897     <member name="
P:UnityEngine.Touch.position">
44898       <summary>
44899         <para>The position of the touch
in pixel coordinates.</para>
44900       </summary>
44901     </member>
44902     <member name="
P:UnityEngine.Touch.pressure">
44903       <summary>
44904         <para>The current amount of pressure being applied to a touch.
1.0f is considered to be the pressure of an average touch. If Input.touchPressureSupported returns false, the value of this property will always be 1.0f.</para>
44905       </summary>
44906     </member>
44907     <member name="
P:UnityEngine.Touch.radius">
44908       <summary>
44909         <para>An estimated
value of the radius of a touch. Add radiusVariance to get the maximum touch size, subtract it to get the minimum touch size.</para>
44910       </summary>
44911     </member>
44912     <member name="
P:UnityEngine.Touch.radiusVariance">
44913       <summary>
44914         <para>The amount that the radius varies
by for a touch.</para>
44915       </summary>
44916     </member>
44917     <member name="
P:UnityEngine.Touch.rawPosition">
44918       <summary>
44919         <para>The raw position used
for the touch.</para>
44920       </summary>
44921     </member>
44922     <member name="
P:UnityEngine.Touch.tapCount">
44923       <summary>
44924         <para>Number of taps.</para>
44925       </summary>
44926     </member>
44927     <member name="
P:UnityEngine.Touch.type">
44928       <summary>
44929         <para>A
value that indicates whether a touch was of Direct, Indirect (or remote), or Stylus type.</para>
44930       </summary>
44931     </member>
44932     <member name="
T:UnityEngine.TouchPhase">
44933       <summary>
44934         <para>Describes phase of a finger touch.</para>
44935       </summary>
44936     </member>
44937     <member name="
F:UnityEngine.TouchPhase.Began">
44938       <summary>
44939         <para>A finger touched the screen.</para>
44940       </summary>
44941     </member>
44942     <member name="
F:UnityEngine.TouchPhase.Canceled">
44943       <summary>
44944         <para>The system cancelled tracking
for the touch.</para>
44945       </summary>
44946     </member>
44947     <member name="
F:UnityEngine.TouchPhase.Ended">
44948       <summary>
44949         <para>A finger was lifted
from the screen. This is the final phase of a touch.</para>
44950       </summary>
44951     </member>
44952     <member name="
F:UnityEngine.TouchPhase.Moved">
44953       <summary>
44954         <para>A finger moved
on the screen.</para>
44955       </summary>
44956     </member>
44957     <member name="
F:UnityEngine.TouchPhase.Stationary">
44958       <summary>
44959         <para>A finger
is touching the screen but hasn't moved.</para>
44960       </summary>
44961     </member>
44962     <member name="
T:UnityEngine.TouchScreenKeyboard">
44963       <summary>
44964         <para>Interface
into the native iPhone, Android, Windows Phone and Windows Store Apps on-screen keyboards - it is not available on other platforms.</para>
44965       </summary>
44966     </member>
44967     <member name="
P:UnityEngine.TouchScreenKeyboard.active">
44968       <summary>
44969         <para>Is the keyboard visible or sliding
into the position on the screen?</para>
44970       </summary>
44971     </member>
44972     <member name="
P:UnityEngine.TouchScreenKeyboard.area">
44973       <summary>
44974         <para>Returns portion of the screen which
is covered by the keyboard.</para>
44975       </summary>
44976     </member>
44977     <member name="
P:UnityEngine.TouchScreenKeyboard.done">
44978       <summary>
44979         <para>Specifies
if input process was finished. (Read Only)</para>
44980       </summary>
44981     </member>
44982     <member name="
P:UnityEngine.TouchScreenKeyboard.hideInput">
44983       <summary>
44984         <para>Will text input field above the keyboard be hidden
when the keyboard is on screen?</para>
44985       </summary>
44986     </member>
44987     <member name="
P:UnityEngine.TouchScreenKeyboard.isSupported">
44988       <summary>
44989         <para>Is touch screen keyboard supported.</para>
44990       </summary>
44991     </member>
44992     <member name="
P:UnityEngine.TouchScreenKeyboard.targetDisplay">
44993       <summary>
44994         <para>Specified
on which display the software keyboard will appear.</para>
44995       </summary>
44996     </member>
44997     <member name="
P:UnityEngine.TouchScreenKeyboard.text">
44998       <summary>
44999         <para>Returns the text displayed
by the input field of the keyboard.</para>
45000       </summary>
45001     </member>
45002     <member name="
P:UnityEngine.TouchScreenKeyboard.visible">
45003       <summary>
45004         <para>Returns
true whenever any keyboard is completely visible on the screen.</para>
45005       </summary>
45006     </member>
45007     <member name="
P:UnityEngine.TouchScreenKeyboard.wasCanceled">
45008       <summary>
45009         <para>Specifies
if input process was canceled. (Read Only)</para>
45010       </summary>
45011     </member>
45012     <member name="
M:UnityEngine.TouchScreenKeyboard.Open(System.String)">
45013       <summary>
45014         <para>Opens the native keyboard provided
by OS on the screen.</para>
45015       </summary>
45016       <param name="
text">Text to edit.</param>
45017       <param name="
keyboardType">Type of keyboard (eg, any text, numbers only, etc).</param>
45018       <param name="
autocorrection">Is autocorrection applied?</param>
45019       <param name="
multiline">Can more than one line of text be entered?</param>
45020       <param name="
secure">Is the text masked (for passwords, etc)?</param>
45021       <param name="
alert">Is the keyboard opened in alert mode?</param>
45022       <param name="
textPlaceholder">Text to be used if no other text is present.</param>
45023     </member>
45024     <member name="
M:UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType)">
45025       <summary>
45026         <para>Opens the native keyboard provided
by OS on the screen.</para>
45027       </summary>
45028       <param name="
text">Text to edit.</param>
45029       <param name="
keyboardType">Type of keyboard (eg, any text, numbers only, etc).</param>
45030       <param name="
autocorrection">Is autocorrection applied?</param>
45031       <param name="
multiline">Can more than one line of text be entered?</param>
45032       <param name="
secure">Is the text masked (for passwords, etc)?</param>
45033       <param name="
alert">Is the keyboard opened in alert mode?</param>
45034       <param name="
textPlaceholder">Text to be used if no other text is present.</param>
45035     </member>
45036     <member name="
M:UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean)">
45037       <summary>
45038         <para>Opens the native keyboard provided
by OS on the screen.</para>
45039       </summary>
45040       <param name="
text">Text to edit.</param>
45041       <param name="
keyboardType">Type of keyboard (eg, any text, numbers only, etc).</param>
45042       <param name="
autocorrection">Is autocorrection applied?</param>
45043       <param name="
multiline">Can more than one line of text be entered?</param>
45044       <param name="
secure">Is the text masked (for passwords, etc)?</param>
45045       <param name="
alert">Is the keyboard opened in alert mode?</param>
45046       <param name="
textPlaceholder">Text to be used if no other text is present.</param>
45047     </member>
45048     <member name="
M:UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean,System.Boolean)">
45049       <summary>
45050         <para>Opens the native keyboard provided
by OS on the screen.</para>
45051       </summary>
45052       <param name="
text">Text to edit.</param>
45053       <param name="
keyboardType">Type of keyboard (eg, any text, numbers only, etc).</param>
45054       <param name="
autocorrection">Is autocorrection applied?</param>
45055       <param name="
multiline">Can more than one line of text be entered?</param>
45056       <param name="
secure">Is the text masked (for passwords, etc)?</param>
45057       <param name="
alert">Is the keyboard opened in alert mode?</param>
45058       <param name="
textPlaceholder">Text to be used if no other text is present.</param>
45059     </member>
45060     <member name="
M:UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean,System.Boolean,System.Boolean)">
45061       <summary>
45062         <para>Opens the native keyboard provided
by OS on the screen.</para>
45063       </summary>
45064       <param name="
text">Text to edit.</param>
45065       <param name="
keyboardType">Type of keyboard (eg, any text, numbers only, etc).</param>
45066       <param name="
autocorrection">Is autocorrection applied?</param>
45067       <param name="
multiline">Can more than one line of text be entered?</param>
45068       <param name="
secure">Is the text masked (for passwords, etc)?</param>
45069       <param name="
alert">Is the keyboard opened in alert mode?</param>
45070       <param name="
textPlaceholder">Text to be used if no other text is present.</param>
45071     </member>
45072     <member name="
M:UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
45073       <summary>
45074         <para>Opens the native keyboard provided
by OS on the screen.</para>
45075       </summary>
45076       <param name="
text">Text to edit.</param>
45077       <param name="
keyboardType">Type of keyboard (eg, any text, numbers only, etc).</param>
45078       <param name="
autocorrection">Is autocorrection applied?</param>
45079       <param name="
multiline">Can more than one line of text be entered?</param>
45080       <param name="
secure">Is the text masked (for passwords, etc)?</param>
45081       <param name="
alert">Is the keyboard opened in alert mode?</param>
45082       <param name="
textPlaceholder">Text to be used if no other text is present.</param>
45083     </member>
45084     <member name="
M:UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.String)">
45085       <summary>
45086         <para>Opens the native keyboard provided
by OS on the screen.</para>
45087       </summary>
45088       <param name="
text">Text to edit.</param>
45089       <param name="
keyboardType">Type of keyboard (eg, any text, numbers only, etc).</param>
45090       <param name="
autocorrection">Is autocorrection applied?</param>
45091       <param name="
multiline">Can more than one line of text be entered?</param>
45092       <param name="
secure">Is the text masked (for passwords, etc)?</param>
45093       <param name="
alert">Is the keyboard opened in alert mode?</param>
45094       <param name="
textPlaceholder">Text to be used if no other text is present.</param>
45095     </member>
45096     <member name="
T:UnityEngine.TouchScreenKeyboardType">
45097       <summary>
45098         <para>Describes the type of keyboard.</para>
45099       </summary>
45100     </member>
45101     <member name="
F:UnityEngine.TouchScreenKeyboardType.ASCIICapable">
45102       <summary>
45103         <para>Keyboard displays standard ASCII characters.</para>
45104       </summary>
45105     </member>
45106     <member name="
F:UnityEngine.TouchScreenKeyboardType.Default">
45107       <summary>
45108         <para>Default keyboard
for the current input method.</para>
45109       </summary>
45110     </member>
45111     <member name="
F:UnityEngine.TouchScreenKeyboardType.EmailAddress">
45112       <summary>
45113         <para>Keyboard optimized
for specifying email addresses.</para>
45114       </summary>
45115     </member>
45116     <member name="
F:UnityEngine.TouchScreenKeyboardType.NamePhonePad">
45117       <summary>
45118         <para>Keypad designed
for entering a person's name or phone number.</para>
45119       </summary>
45120     </member>
45121     <member name="
F:UnityEngine.TouchScreenKeyboardType.NintendoNetworkAccount">
45122       <summary>
45123         <para>Keyboard designed
for Nintendo Network Accounts (available on Wii U only).</para>
45124       </summary>
45125     </member>
45126     <member name="
F:UnityEngine.TouchScreenKeyboardType.NumberPad">
45127       <summary>
45128         <para>Numeric keypad designed
for PIN entry.</para>
45129       </summary>
45130     </member>
45131     <member name="
F:UnityEngine.TouchScreenKeyboardType.NumbersAndPunctuation">
45132       <summary>
45133         <para>Keyboard with numbers and punctuation.</para>
45134       </summary>
45135     </member>
45136     <member name="
F:UnityEngine.TouchScreenKeyboardType.PhonePad">
45137       <summary>
45138         <para>Keypad designed
for entering telephone numbers.</para>
45139       </summary>
45140     </member>
45141     <member name="
F:UnityEngine.TouchScreenKeyboardType.URL">
45142       <summary>
45143         <para>Keyboard optimized
for URL entry.</para>
45144       </summary>
45145     </member>
45146     <member name="
T:UnityEngine.TouchType">
45147       <summary>
45148         <para>Describes whether a touch
is direct, indirect (or remote), or from a stylus.</para>
45149       </summary>
45150     </member>
45151     <member name="
F:UnityEngine.TouchType.Direct">
45152       <summary>
45153         <para>A direct touch
on a device.</para>
45154       </summary>
45155     </member>
45156     <member name="
F:UnityEngine.TouchType.Indirect">
45157       <summary>
45158         <para>An Indirect, or remote, touch
on a device.</para>
45159       </summary>
45160     </member>
45161     <member name="
F:UnityEngine.TouchType.Stylus">
45162       <summary>
45163         <para>A touch
from a stylus on a device.</para>
45164       </summary>
45165     </member>
45166     <member name="
T:UnityEngine.TrailRenderer">
45167       <summary>
45168         <para>The trail renderer
is used to make trails behind objects in the scene as they move about.</para>
45169       </summary>
45170     </member>
45171     <member name="
P:UnityEngine.TrailRenderer.autodestruct">
45172       <summary>
45173         <para>Does the GameObject of
this trail renderer auto destructs?</para>
45174       </summary>
45175     </member>
45176     <member name="
P:UnityEngine.TrailRenderer.endWidth">
45177       <summary>
45178         <para>The width of the trail at the end of the trail.</para>
45179       </summary>
45180     </member>
45181     <member name="
P:UnityEngine.TrailRenderer.startWidth">
45182       <summary>
45183         <para>The width of the trail at the spawning point.</para>
45184       </summary>
45185     </member>
45186     <member name="
P:UnityEngine.TrailRenderer.time">
45187       <summary>
45188         <para>How
long does the trail take to fade out.</para>
45189       </summary>
45190     </member>
45191     <member name="
M:UnityEngine.TrailRenderer.Clear">
45192       <summary>
45193         <para>Removes all points
from the TrailRenderer.
45194 Useful
for restarting a trail from a new position.</para>
45195       </summary>
45196     </member>
45197     <member name="
T:UnityEngine.Transform">
45198       <summary>
45199         <para>Position, rotation and scale of an
object.</para>
45200       </summary>
45201     </member>
45202     <member name="
P:UnityEngine.Transform.childCount">
45203       <summary>
45204         <para>The number of children the Transform has.</para>
45205       </summary>
45206     </member>
45207     <member name="
P:UnityEngine.Transform.eulerAngles">
45208       <summary>
45209         <para>The rotation
as Euler angles in degrees.</para>
45210       </summary>
45211     </member>
45212     <member name="
P:UnityEngine.Transform.forward">
45213       <summary>
45214         <para>The blue axis of the transform
in world space.</para>
45215       </summary>
45216     </member>
45217     <member name="
P:UnityEngine.Transform.hasChanged">
45218       <summary>
45219         <para>Has the transform changed since the last time the flag was
set to 'false'?</para>
45220       </summary>
45221     </member>
45222     <member name="
P:UnityEngine.Transform.hierarchyCapacity">
45223       <summary>
45224         <para>The transform capacity of the transform's hierarchy data structure.</para>
45225       </summary>
45226     </member>
45227     <member name="
P:UnityEngine.Transform.hierarchyCount">
45228       <summary>
45229         <para>The number of transforms
in the transform's hierarchy data structure.</para>
45230       </summary>
45231     </member>
45232     <member name="
P:UnityEngine.Transform.localEulerAngles">
45233       <summary>
45234         <para>The rotation
as Euler angles in degrees relative to the parent transform's rotation.</para>
45235       </summary>
45236     </member>
45237     <member name="
P:UnityEngine.Transform.localPosition">
45238       <summary>
45239         <para>Position of the transform relative to the parent transform.</para>
45240       </summary>
45241     </member>
45242     <member name="
P:UnityEngine.Transform.localRotation">
45243       <summary>
45244         <para>The rotation of the transform relative to the parent transform's rotation.</para>
45245       </summary>
45246     </member>
45247     <member name="
P:UnityEngine.Transform.localScale">
45248       <summary>
45249         <para>The scale of the transform relative to the parent.</para>
45250       </summary>
45251     </member>
45252     <member name="
P:UnityEngine.Transform.localToWorldMatrix">
45253       <summary>
45254         <para>Matrix that transforms a point
from local space into world space (Read Only).</para>
45255       </summary>
45256     </member>
45257     <member name="
P:UnityEngine.Transform.lossyScale">
45258       <summary>
45259         <para>The
global scale of the object (Read Only).</para>
45260       </summary>
45261     </member>
45262     <member name="
P:UnityEngine.Transform.parent">
45263       <summary>
45264         <para>The parent of the transform.</para>
45265       </summary>
45266     </member>
45267     <member name="
P:UnityEngine.Transform.position">
45268       <summary>
45269         <para>The position of the transform
in world space.</para>
45270       </summary>
45271     </member>
45272     <member name="
P:UnityEngine.Transform.right">
45273       <summary>
45274         <para>The red axis of the transform
in world space.</para>
45275       </summary>
45276     </member>
45277     <member name="
P:UnityEngine.Transform.root">
45278       <summary>
45279         <para>Returns the topmost transform
in the hierarchy.</para>
45280       </summary>
45281     </member>
45282     <member name="
P:UnityEngine.Transform.rotation">
45283       <summary>
45284         <para>The rotation of the transform
in world space stored as a Quaternion.</para>
45285       </summary>
45286     </member>
45287     <member name="
P:UnityEngine.Transform.up">
45288       <summary>
45289         <para>The green axis of the transform
in world space.</para>
45290       </summary>
45291     </member>
45292     <member name="
P:UnityEngine.Transform.worldToLocalMatrix">
45293       <summary>
45294         <para>Matrix that transforms a point
from world space into local space (Read Only).</para>
45295       </summary>
45296     </member>
45297     <member name="
M:UnityEngine.Transform.DetachChildren">
45298       <summary>
45299         <para>Unparents all children.</para>
45300       </summary>
45301     </member>
45302     <member name="
M:UnityEngine.Transform.Find(System.String)">
45303       <summary>
45304         <para>Finds a child
by name and returns it.</para>
45305       </summary>
45306       <param name="
name">Name of child to be found.</param>
45307     </member>
45308     <member name="
M:UnityEngine.Transform.GetChild(System.Int32)">
45309       <summary>
45310         <para>Returns a transform child
by index.</para>
45311       </summary>
45312       <param name="
index">Index of the child transform to return. Must be smaller than Transform.childCount.</param>
45313       <returns>
45314         <para>Transform child
by index.</para>
45315       </returns>
45316     </member>
45317     <member name="
M:UnityEngine.Transform.GetSiblingIndex">
45318       <summary>
45319         <para>Gets the sibling index.</para>
45320       </summary>
45321     </member>
45322     <member name="
M:UnityEngine.Transform.InverseTransformDirection(UnityEngine.Vector3)">
45323       <summary>
45324         <para>Transforms a direction
from world space to local space. The opposite of Transform.TransformDirection.</para>
45325       </summary>
45326       <param name="
direction"></param>
45327     </member>
45328     <member name="
M:UnityEngine.Transform.InverseTransformDirection(System.Single,System.Single,System.Single)">
45329       <summary>
45330         <para>Transforms the direction x, y, z
from world space to local space. The opposite of Transform.TransformDirection.</para>
45331       </summary>
45332       <param name="
x"></param>
45333       <param name="
y"></param>
45334       <param name="
z"></param>
45335     </member>
45336     <member name="
M:UnityEngine.Transform.InverseTransformPoint(UnityEngine.Vector3)">
45337       <summary>
45338         <para>Transforms position
from world space to local space.</para>
45339       </summary>
45340       <param name="
position"></param>
45341     </member>
45342     <member name="
M:UnityEngine.Transform.InverseTransformPoint(System.Single,System.Single,System.Single)">
45343       <summary>
45344         <para>Transforms the position x, y, z
from world space to local space. The opposite of Transform.TransformPoint.</para>
45345       </summary>
45346       <param name="
x"></param>
45347       <param name="
y"></param>
45348       <param name="
z"></param>
45349     </member>
45350     <member name="
M:UnityEngine.Transform.InverseTransformVector(UnityEngine.Vector3)">
45351       <summary>
45352         <para>Transforms a vector
from world space to local space. The opposite of Transform.TransformVector.</para>
45353       </summary>
45354       <param name="
vector"></param>
45355     </member>
45356     <member name="
M:UnityEngine.Transform.InverseTransformVector(System.Single,System.Single,System.Single)">
45357       <summary>
45358         <para>Transforms the vector x, y, z
from world space to local space. The opposite of Transform.TransformVector.</para>
45359       </summary>
45360       <param name="
x"></param>
45361       <param name="
y"></param>
45362       <param name="
z"></param>
45363     </member>
45364     <member name="
M:UnityEngine.Transform.IsChildOf(UnityEngine.Transform)">
45365       <summary>
45366         <para>Is
this transform a child of parent?</para>
45367       </summary>
45368       <param name="
parent"></param>
45369     </member>
45370     <member name="
M:UnityEngine.Transform.LookAt(UnityEngine.Transform)">
45371       <summary>
45372         <para>Rotates the transform so the forward vector points at target's current position.</para>
45373       </summary>
45374       <param name="
target">Object to point towards.</param>
45375       <param name="
worldUp">Vector specifying the upward direction.</param>
45376     </member>
45377     <member name="
M:UnityEngine.Transform.LookAt(UnityEngine.Transform,UnityEngine.Vector3)">
45378       <summary>
45379         <para>Rotates the transform so the forward vector points at target's current position.</para>
45380       </summary>
45381       <param name="
target">Object to point towards.</param>
45382       <param name="
worldUp">Vector specifying the upward direction.</param>
45383     </member>
45384     <member name="
M:UnityEngine.Transform.LookAt(UnityEngine.Vector3)">
45385       <summary>
45386         <para>Rotates the transform so the forward vector points at worldPosition.</para>
45387       </summary>
45388       <param name="
worldPosition">Point to look at.</param>
45389       <param name="
worldUp">Vector specifying the upward direction.</param>
45390     </member>
45391     <member name="
M:UnityEngine.Transform.LookAt(UnityEngine.Vector3,UnityEngine.Vector3)">
45392       <summary>
45393         <para>Rotates the transform so the forward vector points at worldPosition.</para>
45394       </summary>
45395       <param name="
worldPosition">Point to look at.</param>
45396       <param name="
worldUp">Vector specifying the upward direction.</param>
45397     </member>
45398     <member name="
M:UnityEngine.Transform.Rotate(UnityEngine.Vector3,UnityEngine.Space)">
45399       <summary>
45400         <para>Applies a rotation of eulerAngles.z degrees around the z axis, eulerAngles.x degrees around the x axis, and eulerAngles.y degrees around the y axis (
in that order).</para>
45401       </summary>
45402       <param name="
eulerAngles">Rotation to apply.</param>
45403       <param name="
relativeTo">Rotation is local to object or World.</param>
45404     </member>
45405     <member name="
M:UnityEngine.Transform.Rotate(System.Single,System.Single,System.Single,UnityEngine.Space)">
45406       <summary>
45407         <para>Applies a rotation of zAngle degrees around the z axis, xAngle degrees around the x axis, and yAngle degrees around the y axis (
in that order).</para>
45408       </summary>
45409       <param name="
xAngle">Degrees to rotate around the X axis.</param>
45410       <param name="
yAngle">Degrees to rotate around the Y axis.</param>
45411       <param name="
zAngle">Degrees to rotate around the Z axis.</param>
45412       <param name="
relativeTo">Rotation is local to object or World.</param>
45413     </member>
45414     <member name="
M:UnityEngine.Transform.Rotate(UnityEngine.Vector3,System.Single,UnityEngine.Space)">
45415       <summary>
45416         <para>Rotates the
object around axis by angle degrees.</para>
45417       </summary>
45418       <param name="
axis">Axis to apply rotation to.</param>
45419       <param name="
angle">Degrees to rotation to apply.</param>
45420       <param name="
relativeTo">Rotation is local to object or World.</param>
45421     </member>
45422     <member name="
M:UnityEngine.Transform.RotateAround(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)">
45423       <summary>
45424         <para>Rotates the transform about axis passing through point
in world coordinates by angle degrees.</para>
45425       </summary>
45426       <param name="
point"></param>
45427       <param name="
axis"></param>
45428       <param name="
angle"></param>
45429     </member>
45430     <member name="
M:UnityEngine.Transform.RotateAround(UnityEngine.Vector3,System.Single)">
45431       <summary>
45432         <para></para>
45433       </summary>
45434       <param name="
axis"></param>
45435       <param name="
angle"></param>
45436     </member>
45437     <member name="
M:UnityEngine.Transform.SetAsFirstSibling">
45438       <summary>
45439         <para>Move the transform to the start of the local transform list.</para>
45440       </summary>
45441     </member>
45442     <member name="
M:UnityEngine.Transform.SetAsLastSibling">
45443       <summary>
45444         <para>Move the transform to the end of the local transform list.</para>
45445       </summary>
45446     </member>
45447     <member name="
M:UnityEngine.Transform.SetParent(UnityEngine.Transform,System.Boolean)">
45448       <summary>
45449         <para>Set the parent of the transform.</para>
45450       </summary>
45451       <param name="
parent">The parent Transform to use.</param>
45452       <param name="
worldPositionStays">If true, the parent-relative position, scale and rotation is modified such that the object keeps the same world space position, rotation and scale as before.</param>
45453     </member>
45454     <member name="
M:UnityEngine.Transform.SetSiblingIndex(System.Int32)">
45455       <summary>
45456         <para>Sets the sibling index.</para>
45457       </summary>
45458       <param name="
index">Index to set.</param>
45459     </member>
45460     <member name="
M:UnityEngine.Transform.TransformDirection(UnityEngine.Vector3)">
45461       <summary>
45462         <para>Transforms direction
from local space to world space.</para>
45463       </summary>
45464       <param name="
direction"></param>
45465     </member>
45466     <member name="
M:UnityEngine.Transform.TransformDirection(System.Single,System.Single,System.Single)">
45467       <summary>
45468         <para>Transforms direction x, y, z
from local space to world space.</para>
45469       </summary>
45470       <param name="
x"></param>
45471       <param name="
y"></param>
45472       <param name="
z"></param>
45473     </member>
45474     <member name="
M:UnityEngine.Transform.TransformPoint(UnityEngine.Vector3)">
45475       <summary>
45476         <para>Transforms position
from local space to world space.</para>
45477       </summary>
45478       <param name="
position"></param>
45479     </member>
45480     <member name="
M:UnityEngine.Transform.TransformPoint(System.Single,System.Single,System.Single)">
45481       <summary>
45482         <para>Transforms the position x, y, z
from local space to world space.</para>
45483       </summary>
45484       <param name="
x"></param>
45485       <param name="
y"></param>
45486       <param name="
z"></param>
45487     </member>
45488     <member name="
M:UnityEngine.Transform.TransformVector(UnityEngine.Vector3)">
45489       <summary>
45490         <para>Transforms vector
from local space to world space.</para>
45491       </summary>
45492       <param name="
vector"></param>
45493     </member>
45494     <member name="
M:UnityEngine.Transform.TransformVector(System.Single,System.Single,System.Single)">
45495       <summary>
45496         <para>Transforms vector x, y, z
from local space to world space.</para>
45497       </summary>
45498       <param name="
x"></param>
45499       <param name="
y"></param>
45500       <param name="
z"></param>
45501     </member>
45502     <member name="
M:UnityEngine.Transform.Translate(UnityEngine.Vector3)">
45503       <summary>
45504         <para>Moves the transform
in the direction and distance of translation.</para>
45505       </summary>
45506       <param name="
translation"></param>
45507       <param name="
relativeTo"></param>
45508     </member>
45509     <member name="
M:UnityEngine.Transform.Translate(UnityEngine.Vector3,UnityEngine.Space)">
45510       <summary>
45511         <para>Moves the transform
in the direction and distance of translation.</para>
45512       </summary>
45513       <param name="
translation"></param>
45514       <param name="
relativeTo"></param>
45515     </member>
45516     <member name="
M:UnityEngine.Transform.Translate(System.Single,System.Single,System.Single)">
45517       <summary>
45518         <para>Moves the transform
by x along the x axis, y along the y axis, and z along the z axis.</para>
45519       </summary>
45520       <param name="
x"></param>
45521       <param name="
y"></param>
45522       <param name="
z"></param>
45523       <param name="
relativeTo"></param>
45524     </member>
45525     <member name="
M:UnityEngine.Transform.Translate(System.Single,System.Single,System.Single,UnityEngine.Space)">
45526       <summary>
45527         <para>Moves the transform
by x along the x axis, y along the y axis, and z along the z axis.</para>
45528       </summary>
45529       <param name="
x"></param>
45530       <param name="
y"></param>
45531       <param name="
z"></param>
45532       <param name="
relativeTo"></param>
45533     </member>
45534     <member name="
M:UnityEngine.Transform.Translate(UnityEngine.Vector3,UnityEngine.Transform)">
45535       <summary>
45536         <para>Moves the transform
in the direction and distance of translation.</para>
45537       </summary>
45538       <param name="
translation"></param>
45539       <param name="
relativeTo"></param>
45540     </member>
45541     <member name="
M:UnityEngine.Transform.Translate(System.Single,System.Single,System.Single,UnityEngine.Transform)">
45542       <summary>
45543         <para>Moves the transform
by x along the x axis, y along the y axis, and z along the z axis.</para>
45544       </summary>
45545       <param name="
x"></param>
45546       <param name="
y"></param>
45547       <param name="
z"></param>
45548       <param name="
relativeTo"></param>
45549     </member>
45550     <member name="
T:UnityEngine.TransparencySortMode">
45551       <summary>
45552         <para>Transparent
object sorting mode of a Camera.</para>
45553       </summary>
45554     </member>
45555     <member name="
F:UnityEngine.TransparencySortMode.Default">
45556       <summary>
45557         <para>Default transparency sorting mode.</para>
45558       </summary>
45559     </member>
45560     <member name="
F:UnityEngine.TransparencySortMode.Orthographic">
45561       <summary>
45562         <para>Orthographic transparency sorting mode.</para>
45563       </summary>
45564     </member>
45565     <member name="
F:UnityEngine.TransparencySortMode.Perspective">
45566       <summary>
45567         <para>Perspective transparency sorting mode.</para>
45568       </summary>
45569     </member>
45570     <member name="
T:UnityEngine.Tree">
45571       <summary>
45572         <para>Tree Component
for the tree creator.</para>
45573       </summary>
45574     </member>
45575     <member name="
P:UnityEngine.Tree.data">
45576       <summary>
45577         <para>Data asociated to the Tree.</para>
45578       </summary>
45579     </member>
45580     <member name="
P:UnityEngine.Tree.hasSpeedTreeWind">
45581       <summary>
45582         <para>Tells
if there is wind data exported from SpeedTree are saved on this component.</para>
45583       </summary>
45584     </member>
45585     <member name="
T:UnityEngine.TreeInstance">
45586       <summary>
45587         <para>Contains information about a tree placed
in the Terrain game object.</para>
45588       </summary>
45589     </member>
45590     <member name="
F:UnityEngine.TreeInstance.color">
45591       <summary>
45592         <para>Color of
this instance.</para>
45593       </summary>
45594     </member>
45595     <member name="
F:UnityEngine.TreeInstance.heightScale">
45596       <summary>
45597         <para>Height scale of
this instance (compared to the prototype's size).</para>
45598       </summary>
45599     </member>
45600     <member name="
F:UnityEngine.TreeInstance.lightmapColor">
45601       <summary>
45602         <para>Lightmap color calculated
for this instance.</para>
45603       </summary>
45604     </member>
45605     <member name="
F:UnityEngine.TreeInstance.position">
45606       <summary>
45607         <para>Position of the tree.</para>
45608       </summary>
45609     </member>
45610     <member name="
F:UnityEngine.TreeInstance.prototypeIndex">
45611       <summary>
45612         <para>Index of
this instance in the TerrainData.treePrototypes array.</para>
45613       </summary>
45614     </member>
45615     <member name="
F:UnityEngine.TreeInstance.rotation">
45616       <summary>
45617         <para>Rotation of the tree
on X-Z plane (in radians).</para>
45618       </summary>
45619     </member>
45620     <member name="
F:UnityEngine.TreeInstance.widthScale">
45621       <summary>
45622         <para>Width scale of
this instance (compared to the prototype's size).</para>
45623       </summary>
45624     </member>
45625     <member name="
T:UnityEngine.TreePrototype">
45626       <summary>
45627         <para>Simple
class that contains a pointer to a tree prototype.</para>
45628       </summary>
45629     </member>
45630     <member name="
P:UnityEngine.TreePrototype.bendFactor">
45631       <summary>
45632         <para>Bend factor of the tree prototype.</para>
45633       </summary>
45634     </member>
45635     <member name="
P:UnityEngine.TreePrototype.prefab">
45636       <summary>
45637         <para>Retrieves the actual GameObect used
by the tree.</para>
45638       </summary>
45639     </member>
45640     <member name="
T:UnityEngine.UICharInfo">
45641       <summary>
45642         <para>Class that specifes some information about a renderable character.</para>
45643       </summary>
45644     </member>
45645     <member name="
F:UnityEngine.UICharInfo.charWidth">
45646       <summary>
45647         <para>Character width.</para>
45648       </summary>
45649     </member>
45650     <member name="
F:UnityEngine.UICharInfo.cursorPos">
45651       <summary>
45652         <para>Position of the character cursor
in local (text generated) space.</para>
45653       </summary>
45654     </member>
45655     <member name="
T:UnityEngine.UILineInfo">
45656       <summary>
45657         <para>Information about a generated line of text.</para>
45658       </summary>
45659     </member>
45660     <member name="
F:UnityEngine.UILineInfo.height">
45661       <summary>
45662         <para>Height of the line.</para>
45663       </summary>
45664     </member>
45665     <member name="
F:UnityEngine.UILineInfo.startCharIdx">
45666       <summary>
45667         <para>Index of the first character
in the line.</para>
45668       </summary>
45669     </member>
45670     <member name="
F:UnityEngine.UILineInfo.topY">
45671       <summary>
45672         <para>The upper Y position of the line
in pixels. This is used for text annotation such as the caret and selection box in the InputField.</para>
45673       </summary>
45674     </member>
45675     <member name="
T:UnityEngine.UIVertex">
45676       <summary>
45677         <para>Vertex
class used by a Canvas for managing vertices.</para>
45678       </summary>
45679     </member>
45680     <member name="
F:UnityEngine.UIVertex.color">
45681       <summary>
45682         <para>Vertex color.</para>
45683       </summary>
45684     </member>
45685     <member name="
F:UnityEngine.UIVertex.normal">
45686       <summary>
45687         <para>Normal.</para>
45688       </summary>
45689     </member>
45690     <member name="
F:UnityEngine.UIVertex.position">
45691       <summary>
45692         <para>Vertex position.</para>
45693       </summary>
45694     </member>
45695     <member name="
F:UnityEngine.UIVertex.simpleVert">
45696       <summary>
45697         <para>Simple UIVertex with sensible settings
for use in the UI system.</para>
45698       </summary>
45699     </member>
45700     <member name="
F:UnityEngine.UIVertex.tangent">
45701       <summary>
45702         <para>Tangent.</para>
45703       </summary>
45704     </member>
45705     <member name="
F:UnityEngine.UIVertex.uv0">
45706       <summary>
45707         <para>UV0.</para>
45708       </summary>
45709     </member>
45710     <member name="
F:UnityEngine.UIVertex.uv1">
45711       <summary>
45712         <para>UV1.</para>
45713       </summary>
45714     </member>
45715     <member name="
T:UnityEngine.UnityAPICompatibilityVersionAttribute">
45716       <summary>
45717         <para>Declares an assembly to be compatible (API wise) with a specific Unity API. Used
by internal tools to avoid processing the assembly in order to decide whether assemblies may be using old Unity API.</para>
45718       </summary>
45719     </member>
45720     <member name="
P:UnityEngine.UnityAPICompatibilityVersionAttribute.version">
45721       <summary>
45722         <para>Version of Unity API.</para>
45723       </summary>
45724     </member>
45725     <member name="
M:UnityEngine.UnityAPICompatibilityVersionAttribute.#ctor(System.String)">
45726       <summary>
45727         <para>Initializes a
new instance of UnityAPICompatibilityVersionAttribute.</para>
45728       </summary>
45729       <param name="
version">Unity version that this assembly with compatible with.</param>
45730     </member>
45731     <member name="
T:UnityEngine.UserAuthorization">
45732       <summary>
45733         <para>Constants to pass to Application.RequestUserAuthorization.</para>
45734       </summary>
45735     </member>
45736     <member name="
F:UnityEngine.UserAuthorization.Microphone">
45737       <summary>
45738         <para>Request permission to use any audio input sources attached to the computer.</para>
45739       </summary>
45740     </member>
45741     <member name="
F:UnityEngine.UserAuthorization.WebCam">
45742       <summary>
45743         <para>Request permission to use any video input sources attached to the computer.</para>
45744       </summary>
45745     </member>
45746     <member name="
T:UnityEngine.UVChannelFlags">
45747       <summary>
45748         <para>A flag representing each UV channel.</para>
45749       </summary>
45750     </member>
45751     <member name="
F:UnityEngine.UVChannelFlags.UV0">
45752       <summary>
45753         <para>First UV channel.</para>
45754       </summary>
45755     </member>
45756     <member name="
F:UnityEngine.UVChannelFlags.UV1">
45757       <summary>
45758         <para>Second UV channel.</para>
45759       </summary>
45760     </member>
45761     <member name="
F:UnityEngine.UVChannelFlags.UV2">
45762       <summary>
45763         <para>Third UV channel.</para>
45764       </summary>
45765     </member>
45766     <member name="
F:UnityEngine.UVChannelFlags.UV3">
45767       <summary>
45768         <para>Fourth UV channel.</para>
45769       </summary>
45770     </member>
45771     <member name="
T:UnityEngine.Vector2">
45772       <summary>
45773         <para>Representation of
2D vectors and points.</para>
45774       </summary>
45775     </member>
45776     <member name="
P:UnityEngine.Vector2.down">
45777       <summary>
45778         <para>Shorthand
for writing Vector2(0, -1).</para>
45779       </summary>
45780     </member>
45781     <member name="
P:UnityEngine.Vector2.left">
45782       <summary>
45783         <para>Shorthand
for writing Vector2(-1, 0).</para>
45784       </summary>
45785     </member>
45786     <member name="
P:UnityEngine.Vector2.magnitude">
45787       <summary>
45788         <para>Returns the length of
this vector (Read Only).</para>
45789       </summary>
45790     </member>
45791     <member name="
P:UnityEngine.Vector2.normalized">
45792       <summary>
45793         <para>Returns
this vector with a magnitude of 1 (Read Only).</para>
45794       </summary>
45795     </member>
45796     <member name="
P:UnityEngine.Vector2.one">
45797       <summary>
45798         <para>Shorthand
for writing Vector2(1, 1).</para>
45799       </summary>
45800     </member>
45801     <member name="
P:UnityEngine.Vector2.right">
45802       <summary>
45803         <para>Shorthand
for writing Vector2(1, 0).</para>
45804       </summary>
45805     </member>
45806     <member name="
P:UnityEngine.Vector2.sqrMagnitude">
45807       <summary>
45808         <para>Returns the squared length of
this vector (Read Only).</para>
45809       </summary>
45810     </member>
45811     <member name="
P:UnityEngine.Vector2.up">
45812       <summary>
45813         <para>Shorthand
for writing Vector2(0, 1).</para>
45814       </summary>
45815     </member>
45816     <member name="
F:UnityEngine.Vector2.x">
45817       <summary>
45818         <para>X component of the vector.</para>
45819       </summary>
45820     </member>
45821     <member name="
F:UnityEngine.Vector2.y">
45822       <summary>
45823         <para>Y component of the vector.</para>
45824       </summary>
45825     </member>
45826     <member name="
P:UnityEngine.Vector2.zero">
45827       <summary>
45828         <para>Shorthand
for writing Vector2(0, 0).</para>
45829       </summary>
45830     </member>
45831     <member name="
M:UnityEngine.Vector2.Angle(UnityEngine.Vector2,UnityEngine.Vector2)">
45832       <summary>
45833         <para>Returns the angle
in degrees between from and to.</para>
45834       </summary>
45835       <param name="
from"></param>
45836       <param name="
to"></param>
45837     </member>
45838     <member name="
M:UnityEngine.Vector2.ClampMagnitude(UnityEngine.Vector2,System.Single)">
45839       <summary>
45840         <para>Returns a copy of vector with its magnitude clamped to maxLength.</para>
45841       </summary>
45842       <param name="
vector"></param>
45843       <param name="
maxLength"></param>
45844     </member>
45845     <member name="
M:UnityEngine.Vector2.#ctor(System.Single,System.Single)">
45846       <summary>
45847         <para>Constructs a
new vector with given x, y components.</para>
45848       </summary>
45849       <param name="
x"></param>
45850       <param name="
y"></param>
45851     </member>
45852     <member name="
M:UnityEngine.Vector2.Distance(UnityEngine.Vector2,UnityEngine.Vector2)">
45853       <summary>
45854         <para>Returns the distance between a and b.</para>
45855       </summary>
45856       <param name="
a"></param>
45857       <param name="
b"></param>
45858     </member>
45859     <member name="
M:UnityEngine.Vector2.Dot(UnityEngine.Vector2,UnityEngine.Vector2)">
45860       <summary>
45861         <para>Dot Product of two vectors.</para>
45862       </summary>
45863       <param name="
lhs"></param>
45864       <param name="
rhs"></param>
45865     </member>
45866     <member name="
?:UnityEngine.Vector2.implop_Vector2(Vector3)(UnityEngine.Vector3)">
45867       <summary>
45868         <para>Converts a Vector3 to a Vector2.</para>
45869       </summary>
45870       <param name="
v"></param>
45871     </member>
45872     <member name="
?:UnityEngine.Vector2.implop_Vector3(Vector2)(UnityEngine.Vector2)">
45873       <summary>
45874         <para>Converts a Vector2 to a Vector3.</para>
45875       </summary>
45876       <param name="
v"></param>
45877     </member>
45878     <member name="
M:UnityEngine.Vector2.Lerp(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)">
45879       <summary>
45880         <para>Linearly interpolates between vectors a and b
by t.</para>
45881       </summary>
45882       <param name="
a"></param>
45883       <param name="
b"></param>
45884       <param name="
t"></param>
45885     </member>
45886     <member name="
M:UnityEngine.Vector2.LerpUnclamped(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)">
45887       <summary>
45888         <para>Linearly interpolates between vectors a and b
by t.</para>
45889       </summary>
45890       <param name="
a"></param>
45891       <param name="
b"></param>
45892       <param name="
t"></param>
45893     </member>
45894     <member name="
M:UnityEngine.Vector2.Max(UnityEngine.Vector2,UnityEngine.Vector2)">
45895       <summary>
45896         <para>Returns a vector that
is made from the largest components of two vectors.</para>
45897       </summary>
45898       <param name="
lhs"></param>
45899       <param name="
rhs"></param>
45900     </member>
45901     <member name="
M:UnityEngine.Vector2.Min(UnityEngine.Vector2,UnityEngine.Vector2)">
45902       <summary>
45903         <para>Returns a vector that
is made from the smallest components of two vectors.</para>
45904       </summary>
45905       <param name="
lhs"></param>
45906       <param name="
rhs"></param>
45907     </member>
45908     <member name="
M:UnityEngine.Vector2.MoveTowards(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)">
45909       <summary>
45910         <para>Moves a point current towards target.</para>
45911       </summary>
45912       <param name="
current"></param>
45913       <param name="
target"></param>
45914       <param name="
maxDistanceDelta"></param>
45915     </member>
45916     <member name="
M:UnityEngine.Vector2.Normalize">
45917       <summary>
45918         <para>Makes
this vector have a magnitude of 1.</para>
45919       </summary>
45920     </member>
45921     <member name="
?:UnityEngine.Vector2.op_Divide(UnityEngine.Vector2,System.Single)">
45922       <summary>
45923         <para>Divides a vector
by a number.</para>
45924       </summary>
45925       <param name="
a"></param>
45926       <param name="
d"></param>
45927     </member>
45928     <member name="
?:UnityEngine.Vector2.op_Equal(UnityEngine.Vector2,UnityEngine.Vector2)">
45929       <summary>
45930         <para>Returns
true if the vectors are equal.</para>
45931       </summary>
45932       <param name="
lhs"></param>
45933       <param name="
rhs"></param>
45934     </member>
45935     <member name="
?:UnityEngine.Vector2.op_Minus(UnityEngine.Vector2,UnityEngine.Vector2)">
45936       <summary>
45937         <para>Subtracts one vector
from another.</para>
45938       </summary>
45939       <param name="
a"></param>
45940       <param name="
b"></param>
45941     </member>
45942     <member name="
?:UnityEngine.Vector2.op_Minus(UnityEngine.Vector2)">
45943       <summary>
45944         <para>Negates a vector.</para>
45945       </summary>
45946       <param name="
a"></param>
45947     </member>
45948     <member name="
?:UnityEngine.Vector2.op_Multiply(UnityEngine.Vector2,System.Single)">
45949       <summary>
45950         <para>Multiplies a vector
by a number.</para>
45951       </summary>
45952       <param name="
a"></param>
45953       <param name="
d"></param>
45954     </member>
45955     <member name="
?:UnityEngine.Vector2.op_Multiply(System.Single,UnityEngine.Vector2)">
45956       <summary>
45957         <para>Multiplies a vector
by a number.</para>
45958       </summary>
45959       <param name="
d"></param>
45960       <param name="
a"></param>
45961     </member>
45962     <member name="
?:UnityEngine.Vector2.op_NotEqual(UnityEngine.Vector2,UnityEngine.Vector2)">
45963       <summary>
45964         <para>Returns
true if vectors different.</para>
45965       </summary>
45966       <param name="
lhs"></param>
45967       <param name="
rhs"></param>
45968     </member>
45969     <member name="
?:UnityEngine.Vector2.op_Plus(UnityEngine.Vector2,UnityEngine.Vector2)">
45970       <summary>
45971         <para>Adds two vectors.</para>
45972       </summary>
45973       <param name="
a"></param>
45974       <param name="
b"></param>
45975     </member>
45976     <member name="
M:UnityEngine.Vector2.Reflect(UnityEngine.Vector2,UnityEngine.Vector2)">
45977       <summary>
45978         <para>Reflects a vector off the vector defined
by a normal.</para>
45979       </summary>
45980       <param name="
inDirection"></param>
45981       <param name="
inNormal"></param>
45982     </member>
45983     <member name="
M:UnityEngine.Vector2.Scale(UnityEngine.Vector2,UnityEngine.Vector2)">
45984       <summary>
45985         <para>Multiplies two vectors component-wise.</para>
45986       </summary>
45987       <param name="
a"></param>
45988       <param name="
b"></param>
45989     </member>
45990     <member name="
M:UnityEngine.Vector2.Scale(UnityEngine.Vector2)">
45991       <summary>
45992         <para>Multiplies every component of
this vector by the same component of scale.</para>
45993       </summary>
45994       <param name="
scale"></param>
45995     </member>
45996     <member name="
M:UnityEngine.Vector2.Set(System.Single,System.Single)">
45997       <summary>
45998         <para>Set x and y components of an existing Vector2.</para>
45999       </summary>
46000       <param name="
new_x"></param>
46001       <param name="
new_y"></param>
46002     </member>
46003     <member name="
M:UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2&amp;,System.Single)">
46004       <summary>
46005         <para>Gradually changes a vector towards a desired goal over time.</para>
46006       </summary>
46007       <param name="
current">The current position.</param>
46008       <param name="
target">The position we are trying to reach.</param>
46009       <param name="
currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
46010       <param name="
smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
46011       <param name="
maxSpeed">Optionally allows you to clamp the maximum speed.</param>
46012       <param name="
deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
46013     </member>
46014     <member name="
M:UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2&amp;,System.Single,System.Single)">
46015       <summary>
46016         <para>Gradually changes a vector towards a desired goal over time.</para>
46017       </summary>
46018       <param name="
current">The current position.</param>
46019       <param name="
target">The position we are trying to reach.</param>
46020       <param name="
currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
46021       <param name="
smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
46022       <param name="
maxSpeed">Optionally allows you to clamp the maximum speed.</param>
46023       <param name="
deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
46024     </member>
46025     <member name="
M:UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2&amp;,System.Single,System.Single,System.Single)">
46026       <summary>
46027         <para>Gradually changes a vector towards a desired goal over time.</para>
46028       </summary>
46029       <param name="
current">The current position.</param>
46030       <param name="
target">The position we are trying to reach.</param>
46031       <param name="
currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
46032       <param name="
smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
46033       <param name="
maxSpeed">Optionally allows you to clamp the maximum speed.</param>
46034       <param name="
deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
46035     </member>
46036     <member name="
P:UnityEngine.Vector2.this">
46037       <summary>
46038         <para>Access the x or y component
using [0] or [1] respectively.</para>
46039       </summary>
46040     </member>
46041     <member name="
M:UnityEngine.Vector2.ToString">
46042       <summary>
46043         <para>Returns a nicely formatted
string for this vector.</para>
46044       </summary>
46045       <param name="
format"></param>
46046     </member>
46047     <member name="
M:UnityEngine.Vector2.ToString(System.String)">
46048       <summary>
46049         <para>Returns a nicely formatted
string for this vector.</para>
46050       </summary>
46051       <param name="
format"></param>
46052     </member>
46053     <member name="
T:UnityEngine.Vector3">
46054       <summary>
46055         <para>Representation of
3D vectors and points.</para>
46056       </summary>
46057     </member>
46058     <member name="
P:UnityEngine.Vector3.back">
46059       <summary>
46060         <para>Shorthand
for writing Vector3(0, 0, -1).</para>
46061       </summary>
46062     </member>
46063     <member name="
P:UnityEngine.Vector3.down">
46064       <summary>
46065         <para>Shorthand
for writing Vector3(0, -1, 0).</para>
46066       </summary>
46067     </member>
46068     <member name="
P:UnityEngine.Vector3.forward">
46069       <summary>
46070         <para>Shorthand
for writing Vector3(0, 0, 1).</para>
46071       </summary>
46072     </member>
46073     <member name="
P:UnityEngine.Vector3.left">
46074       <summary>
46075         <para>Shorthand
for writing Vector3(-1, 0, 0).</para>
46076       </summary>
46077     </member>
46078     <member name="
P:UnityEngine.Vector3.magnitude">
46079       <summary>
46080         <para>Returns the length of
this vector (Read Only).</para>
46081       </summary>
46082     </member>
46083     <member name="
P:UnityEngine.Vector3.normalized">
46084       <summary>
46085         <para>Returns
this vector with a magnitude of 1 (Read Only).</para>
46086       </summary>
46087     </member>
46088     <member name="
P:UnityEngine.Vector3.one">
46089       <summary>
46090         <para>Shorthand
for writing Vector3(1, 1, 1).</para>
46091       </summary>
46092     </member>
46093     <member name="
P:UnityEngine.Vector3.right">
46094       <summary>
46095         <para>Shorthand
for writing Vector3(1, 0, 0).</para>
46096       </summary>
46097     </member>
46098     <member name="
P:UnityEngine.Vector3.sqrMagnitude">
46099       <summary>
46100         <para>Returns the squared length of
this vector (Read Only).</para>
46101       </summary>
46102     </member>
46103     <member name="
P:UnityEngine.Vector3.up">
46104       <summary>
46105         <para>Shorthand
for writing Vector3(0, 1, 0).</para>
46106       </summary>
46107     </member>
46108     <member name="
F:UnityEngine.Vector3.x">
46109       <summary>
46110         <para>X component of the vector.</para>
46111       </summary>
46112     </member>
46113     <member name="
F:UnityEngine.Vector3.y">
46114       <summary>
46115         <para>Y component of the vector.</para>
46116       </summary>
46117     </member>
46118     <member name="
F:UnityEngine.Vector3.z">
46119       <summary>
46120         <para>Z component of the vector.</para>
46121       </summary>
46122     </member>
46123     <member name="
P:UnityEngine.Vector3.zero">
46124       <summary>
46125         <para>Shorthand
for writing Vector3(0, 0, 0).</para>
46126       </summary>
46127     </member>
46128     <member name="
M:UnityEngine.Vector3.Angle(UnityEngine.Vector3,UnityEngine.Vector3)">
46129       <summary>
46130         <para>Returns the angle
in degrees between from and to.</para>
46131       </summary>
46132       <param name="
from">The angle extends round from this vector.</param>
46133       <param name="
to">The angle extends round to this vector.</param>
46134     </member>
46135     <member name="
M:UnityEngine.Vector3.ClampMagnitude(UnityEngine.Vector3,System.Single)">
46136       <summary>
46137         <para>Returns a copy of vector with its magnitude clamped to maxLength.</para>
46138       </summary>
46139       <param name="
vector"></param>
46140       <param name="
maxLength"></param>
46141     </member>
46142     <member name="
M:UnityEngine.Vector3.Cross(UnityEngine.Vector3,UnityEngine.Vector3)">
46143       <summary>
46144         <para>Cross Product of two vectors.</para>
46145       </summary>
46146       <param name="
lhs"></param>
46147       <param name="
rhs"></param>
46148     </member>
46149     <member name="
M:UnityEngine.Vector3.#ctor(System.Single,System.Single,System.Single)">
46150       <summary>
46151         <para>Creates a
new vector with given x, y, z components.</para>
46152       </summary>
46153       <param name="
x"></param>
46154       <param name="
y"></param>
46155       <param name="
z"></param>
46156     </member>
46157     <member name="
M:UnityEngine.Vector3.#ctor(System.Single,System.Single)">
46158       <summary>
46159         <para>Creates a
new vector with given x, y components and sets z to zero.</para>
46160       </summary>
46161       <param name="
x"></param>
46162       <param name="
y"></param>
46163     </member>
46164     <member name="
M:UnityEngine.Vector3.Distance(UnityEngine.Vector3,UnityEngine.Vector3)">
46165       <summary>
46166         <para>Returns the distance between a and b.</para>
46167       </summary>
46168       <param name="
a"></param>
46169       <param name="
b"></param>
46170     </member>
46171     <member name="
M:UnityEngine.Vector3.Dot(UnityEngine.Vector3,UnityEngine.Vector3)">
46172       <summary>
46173         <para>Dot Product of two vectors.</para>
46174       </summary>
46175       <param name="
lhs"></param>
46176       <param name="
rhs"></param>
46177     </member>
46178     <member name="
M:UnityEngine.Vector3.Lerp(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)">
46179       <summary>
46180         <para>Linearly interpolates between two vectors.</para>
46181       </summary>
46182       <param name="
a"></param>
46183       <param name="
b"></param>
46184       <param name="
t"></param>
46185     </member>
46186     <member name="
M:UnityEngine.Vector3.LerpUnclamped(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)">
46187       <summary>
46188         <para>Linearly interpolates between two vectors.</para>
46189       </summary>
46190       <param name="
a"></param>
46191       <param name="
b"></param>
46192       <param name="
t"></param>
46193     </member>
46194     <member name="
M:UnityEngine.Vector3.Max(UnityEngine.Vector3,UnityEngine.Vector3)">
46195       <summary>
46196         <para>Returns a vector that
is made from the largest components of two vectors.</para>
46197       </summary>
46198       <param name="
lhs"></param>
46199       <param name="
rhs"></param>
46200     </member>
46201     <member name="
M:UnityEngine.Vector3.Min(UnityEngine.Vector3,UnityEngine.Vector3)">
46202       <summary>
46203         <para>Returns a vector that
is made from the smallest components of two vectors.</para>
46204       </summary>
46205       <param name="
lhs"></param>
46206       <param name="
rhs"></param>
46207     </member>
46208     <member name="
M:UnityEngine.Vector3.MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)">
46209       <summary>
46210         <para>Moves a point current
in a straight line towards a target point.</para>
46211       </summary>
46212       <param name="
current"></param>
46213       <param name="
target"></param>
46214       <param name="
maxDistanceDelta"></param>
46215     </member>
46216     <member name="
M:UnityEngine.Vector3.Normalize(UnityEngine.Vector3)">
46217       <summary>
46218         <para></para>
46219       </summary>
46220       <param name="
value"></param>
46221     </member>
46222     <member name="
M:UnityEngine.Vector3.Normalize">
46223       <summary>
46224         <para>Makes
this vector have a magnitude of 1.</para>
46225       </summary>
46226     </member>
46227     <member name="
?:UnityEngine.Vector3.op_Divide(UnityEngine.Vector3,System.Single)">
46228       <summary>
46229         <para>Divides a vector
by a number.</para>
46230       </summary>
46231       <param name="
a"></param>
46232       <param name="
d"></param>
46233     </member>
46234     <member name="
?:UnityEngine.Vector3.op_Equal(UnityEngine.Vector3,UnityEngine.Vector3)">
46235       <summary>
46236         <para>Returns
true if the vectors are equal.</para>
46237       </summary>
46238       <param name="
lhs"></param>
46239       <param name="
rhs"></param>
46240     </member>
46241     <member name="
?:UnityEngine.Vector3.op_Minus(UnityEngine.Vector3,UnityEngine.Vector3)">
46242       <summary>
46243         <para>Subtracts one vector
from another.</para>
46244       </summary>
46245       <param name="
a"></param>
46246       <param name="
b"></param>
46247     </member>
46248     <member name="
?:UnityEngine.Vector3.op_Minus(UnityEngine.Vector3)">
46249       <summary>
46250         <para>Negates a vector.</para>
46251       </summary>
46252       <param name="
a"></param>
46253     </member>
46254     <member name="
?:UnityEngine.Vector3.op_Multiply(UnityEngine.Vector3,System.Single)">
46255       <summary>
46256         <para>Multiplies a vector
by a number.</para>
46257       </summary>
46258       <param name="
a"></param>
46259       <param name="
d"></param>
46260     </member>
46261     <member name="
?:UnityEngine.Vector3.op_Multiply(System.Single,UnityEngine.Vector3)">
46262       <summary>
46263         <para>Multiplies a vector
by a number.</para>
46264       </summary>
46265       <param name="
d"></param>
46266       <param name="
a"></param>
46267     </member>
46268     <member name="
?:UnityEngine.Vector3.op_NotEqual(UnityEngine.Vector3,UnityEngine.Vector3)">
46269       <summary>
46270         <para>Returns
true if vectors different.</para>
46271       </summary>
46272       <param name="
lhs"></param>
46273       <param name="
rhs"></param>
46274     </member>
46275     <member name="
?:UnityEngine.Vector3.op_Plus(UnityEngine.Vector3,UnityEngine.Vector3)">
46276       <summary>
46277         <para>Adds two vectors.</para>
46278       </summary>
46279       <param name="
a"></param>
46280       <param name="
b"></param>
46281     </member>
46282     <member name="
M:UnityEngine.Vector3.OrthoNormalize(UnityEngine.Vector3&amp;,UnityEngine.Vector3&amp;)">
46283       <summary>
46284         <para>Makes vectors normalized and orthogonal to each other.</para>
46285       </summary>
46286       <param name="
normal"></param>
46287       <param name="
tangent"></param>
46288     </member>
46289     <member name="
M:UnityEngine.Vector3.OrthoNormalize(UnityEngine.Vector3&amp;,UnityEngine.Vector3&amp;,UnityEngine.Vector3&amp;)">
46290       <summary>
46291         <para>Makes vectors normalized and orthogonal to each other.</para>
46292       </summary>
46293       <param name="
normal"></param>
46294       <param name="
tangent"></param>
46295       <param name="
binormal"></param>
46296     </member>
46297     <member name="
M:UnityEngine.Vector3.Project(UnityEngine.Vector3,UnityEngine.Vector3)">
46298       <summary>
46299         <para>Projects a vector onto another vector.</para>
46300       </summary>
46301       <param name="
vector"></param>
46302       <param name="
onNormal"></param>
46303     </member>
46304     <member name="
M:UnityEngine.Vector3.ProjectOnPlane(UnityEngine.Vector3,UnityEngine.Vector3)">
46305       <summary>
46306         <para>Projects a vector onto a plane defined
by a normal orthogonal to the plane.</para>
46307       </summary>
46308       <param name="
vector"></param>
46309       <param name="
planeNormal"></param>
46310     </member>
46311     <member name="
M:UnityEngine.Vector3.Reflect(UnityEngine.Vector3,UnityEngine.Vector3)">
46312       <summary>
46313         <para>Reflects a vector off the plane defined
by a normal.</para>
46314       </summary>
46315       <param name="
inDirection"></param>
46316       <param name="
inNormal"></param>
46317     </member>
46318     <member name="
M:UnityEngine.Vector3.RotateTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single)">
46319       <summary>
46320         <para>Rotates a vector current towards target.</para>
46321       </summary>
46322       <param name="
current"></param>
46323       <param name="
target"></param>
46324       <param name="
maxRadiansDelta"></param>
46325       <param name="
maxMagnitudeDelta"></param>
46326     </member>
46327     <member name="
M:UnityEngine.Vector3.Scale(UnityEngine.Vector3,UnityEngine.Vector3)">
46328       <summary>
46329         <para>Multiplies two vectors component-wise.</para>
46330       </summary>
46331       <param name="
a"></param>
46332       <param name="
b"></param>
46333     </member>
46334     <member name="
M:UnityEngine.Vector3.Scale(UnityEngine.Vector3)">
46335       <summary>
46336         <para>Multiplies every component of
this vector by the same component of scale.</para>
46337       </summary>
46338       <param name="
scale"></param>
46339     </member>
46340     <member name="
M:UnityEngine.Vector3.Set(System.Single,System.Single,System.Single)">
46341       <summary>
46342         <para>Set x, y and z components of an existing Vector3.</para>
46343       </summary>
46344       <param name="
new_x"></param>
46345       <param name="
new_y"></param>
46346       <param name="
new_z"></param>
46347     </member>
46348     <member name="
M:UnityEngine.Vector3.Slerp(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)">
46349       <summary>
46350         <para>Spherically interpolates between two vectors.</para>
46351       </summary>
46352       <param name="
a"></param>
46353       <param name="
b"></param>
46354       <param name="
t"></param>
46355     </member>
46356     <member name="
M:UnityEngine.Vector3.SlerpUnclamped(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)">
46357       <summary>
46358         <para>Spherically interpolates between two vectors.</para>
46359       </summary>
46360       <param name="
a"></param>
46361       <param name="
b"></param>
46362       <param name="
t"></param>
46363     </member>
46364     <member name="
M:UnityEngine.Vector3.SmoothDamp(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3&amp;,System.Single)">
46365       <summary>
46366         <para>Gradually changes a vector towards a desired goal over time.</para>
46367       </summary>
46368       <param name="
current">The current position.</param>
46369       <param name="
target">The position we are trying to reach.</param>
46370       <param name="
currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
46371       <param name="
smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
46372       <param name="
maxSpeed">Optionally allows you to clamp the maximum speed.</param>
46373       <param name="
deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
46374     </member>
46375     <member name="
M:UnityEngine.Vector3.SmoothDamp(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3&amp;,System.Single,System.Single)">
46376       <summary>
46377         <para>Gradually changes a vector towards a desired goal over time.</para>
46378       </summary>
46379       <param name="
current">The current position.</param>
46380       <param name="
target">The position we are trying to reach.</param>
46381       <param name="
currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
46382       <param name="
smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
46383       <param name="
maxSpeed">Optionally allows you to clamp the maximum speed.</param>
46384       <param name="
deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
46385     </member>
46386     <member name="
M:UnityEngine.Vector3.SmoothDamp(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3&amp;,System.Single,System.Single,System.Single)">
46387       <summary>
46388         <para>Gradually changes a vector towards a desired goal over time.</para>
46389       </summary>
46390       <param name="
current">The current position.</param>
46391       <param name="
target">The position we are trying to reach.</param>
46392       <param name="
currentVelocity">The current velocity, this value is modified by the function every time you call it.</param>
46393       <param name="
smoothTime">Approximately the time it will take to reach the target. A smaller value will reach the target faster.</param>
46394       <param name="
maxSpeed">Optionally allows you to clamp the maximum speed.</param>
46395       <param name="
deltaTime">The time since the last call to this function. By default Time.deltaTime.</param>
46396     </member>
46397     <member name="
P:UnityEngine.Vector3.this">
46398       <summary>
46399         <para>Access the x, y, z components
using [0], [1], [2] respectively.</para>
46400       </summary>
46401     </member>
46402     <member name="
M:UnityEngine.Vector3.ToString">
46403       <summary>
46404         <para>Returns a nicely formatted
string for this vector.</para>
46405       </summary>
46406       <param name="
format"></param>
46407     </member>
46408     <member name="
M:UnityEngine.Vector3.ToString(System.String)">
46409       <summary>
46410         <para>Returns a nicely formatted
string for this vector.</para>
46411       </summary>
46412       <param name="
format"></param>
46413     </member>
46414     <member name="
T:UnityEngine.Vector4">
46415       <summary>
46416         <para>Representation of four-dimensional vectors.</para>
46417       </summary>
46418     </member>
46419     <member name="
P:UnityEngine.Vector4.magnitude">
46420       <summary>
46421         <para>Returns the length of
this vector (Read Only).</para>
46422       </summary>
46423     </member>
46424     <member name="
P:UnityEngine.Vector4.normalized">
46425       <summary>
46426         <para>Returns
this vector with a magnitude of 1 (Read Only).</para>
46427       </summary>
46428     </member>
46429     <member name="
P:UnityEngine.Vector4.one">
46430       <summary>
46431         <para>Shorthand
for writing Vector4(1,1,1,1).</para>
46432       </summary>
46433     </member>
46434     <member name="
P:UnityEngine.Vector4.sqrMagnitude">
46435       <summary>
46436         <para>Returns the squared length of
this vector (Read Only).</para>
46437       </summary>
46438     </member>
46439     <member name="
F:UnityEngine.Vector4.w">
46440       <summary>
46441         <para>W component of the vector.</para>
46442       </summary>
46443     </member>
46444     <member name="
F:UnityEngine.Vector4.x">
46445       <summary>
46446         <para>X component of the vector.</para>
46447       </summary>
46448     </member>
46449     <member name="
F:UnityEngine.Vector4.y">
46450       <summary>
46451         <para>Y component of the vector.</para>
46452       </summary>
46453     </member>
46454     <member name="
F:UnityEngine.Vector4.z">
46455       <summary>
46456         <para>Z component of the vector.</para>
46457       </summary>
46458     </member>
46459     <member name="
P:UnityEngine.Vector4.zero">
46460       <summary>
46461         <para>Shorthand
for writing Vector4(0,0,0,0).</para>
46462       </summary>
46463     </member>
46464     <member name="
M:UnityEngine.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)">
46465       <summary>
46466         <para>Creates a
new vector with given x, y, z, w components.</para>
46467       </summary>
46468       <param name="
x"></param>
46469       <param name="
y"></param>
46470       <param name="
z"></param>
46471       <param name="
w"></param>
46472     </member>
46473     <member name="
M:UnityEngine.Vector4.#ctor(System.Single,System.Single,System.Single)">
46474       <summary>
46475         <para>Creates a
new vector with given x, y, z components and sets w to zero.</para>
46476       </summary>
46477       <param name="
x"></param>
46478       <param name="
y"></param>
46479       <param name="
z"></param>
46480     </member>
46481     <member name="
M:UnityEngine.Vector4.#ctor(System.Single,System.Single)">
46482       <summary>
46483         <para>Creates a
new vector with given x, y components and sets z and w to zero.</para>
46484       </summary>
46485       <param name="
x"></param>
46486       <param name="
y"></param>
46487     </member>
46488     <member name="
M:UnityEngine.Vector4.Distance(UnityEngine.Vector4,UnityEngine.Vector4)">
46489       <summary>
46490         <para>Returns the distance between a and b.</para>
46491       </summary>
46492       <param name="
a"></param>
46493       <param name="
b"></param>
46494     </member>
46495     <member name="
M:UnityEngine.Vector4.Dot(UnityEngine.Vector4,UnityEngine.Vector4)">
46496       <summary>
46497         <para>Dot Product of two vectors.</para>
46498       </summary>
46499       <param name="
a"></param>
46500       <param name="
b"></param>
46501     </member>
46502     <member name="
?:UnityEngine.Vector4.implop_Vector2(Vector4)(UnityEngine.Vector4)">
46503       <summary>
46504         <para>Converts a Vector4 to a Vector2.</para>
46505       </summary>
46506       <param name="
v"></param>
46507     </member>
46508     <member name="
?:UnityEngine.Vector4.implop_Vector3(Vector4)(UnityEngine.Vector4)">
46509       <summary>
46510         <para>Converts a Vector4 to a Vector3.</para>
46511       </summary>
46512       <param name="
v"></param>
46513     </member>
46514     <member name="
?:UnityEngine.Vector4.implop_Vector4(Vector2)(UnityEngine.Vector2)">
46515       <summary>
46516         <para>Converts a Vector2 to a Vector4.</para>
46517       </summary>
46518       <param name="
v"></param>
46519     </member>
46520     <member name="
?:UnityEngine.Vector4.implop_Vector4(Vector3)(UnityEngine.Vector3)">
46521       <summary>
46522         <para>Converts a Vector3 to a Vector4.</para>
46523       </summary>
46524       <param name="
v"></param>
46525     </member>
46526     <member name="
M:UnityEngine.Vector4.Lerp(UnityEngine.Vector4,UnityEngine.Vector4,System.Single)">
46527       <summary>
46528         <para>Linearly interpolates between two vectors.</para>
46529       </summary>
46530       <param name="
a"></param>
46531       <param name="
b"></param>
46532       <param name="
t"></param>
46533     </member>
46534     <member name="
M:UnityEngine.Vector4.LerpUnclamped(UnityEngine.Vector4,UnityEngine.Vector4,System.Single)">
46535       <summary>
46536         <para>Linearly interpolates between two vectors.</para>
46537       </summary>
46538       <param name="
a"></param>
46539       <param name="
b"></param>
46540       <param name="
t"></param>
46541     </member>
46542     <member name="
M:UnityEngine.Vector4.Max(UnityEngine.Vector4,UnityEngine.Vector4)">
46543       <summary>
46544         <para>Returns a vector that
is made from the largest components of two vectors.</para>
46545       </summary>
46546       <param name="
lhs"></param>
46547       <param name="
rhs"></param>
46548     </member>
46549     <member name="
M:UnityEngine.Vector4.Min(UnityEngine.Vector4,UnityEngine.Vector4)">
46550       <summary>
46551         <para>Returns a vector that
is made from the smallest components of two vectors.</para>
46552       </summary>
46553       <param name="
lhs"></param>
46554       <param name="
rhs"></param>
46555     </member>
46556     <member name="
M:UnityEngine.Vector4.MoveTowards(UnityEngine.Vector4,UnityEngine.Vector4,System.Single)">
46557       <summary>
46558         <para>Moves a point current towards target.</para>
46559       </summary>
46560       <param name="
current"></param>
46561       <param name="
target"></param>
46562       <param name="
maxDistanceDelta"></param>
46563     </member>
46564     <member name="
M:UnityEngine.Vector4.Normalize(UnityEngine.Vector4)">
46565       <summary>
46566         <para></para>
46567       </summary>
46568       <param name="
a"></param>
46569     </member>
46570     <member name="
M:UnityEngine.Vector4.Normalize">
46571       <summary>
46572         <para>Makes
this vector have a magnitude of 1.</para>
46573       </summary>
46574     </member>
46575     <member name="
?:UnityEngine.Vector4.op_Divide(UnityEngine.Vector4,System.Single)">
46576       <summary>
46577         <para>Divides a vector
by a number.</para>
46578       </summary>
46579       <param name="
a"></param>
46580       <param name="
d"></param>
46581     </member>
46582     <member name="
?:UnityEngine.Vector4.op_Equal(UnityEngine.Vector4,UnityEngine.Vector4)">
46583       <summary>
46584         <para>Returns
true if the vectors are equal.</para>
46585       </summary>
46586       <param name="
lhs"></param>
46587       <param name="
rhs"></param>
46588     </member>
46589     <member name="
?:UnityEngine.Vector4.op_Minus(UnityEngine.Vector4,UnityEngine.Vector4)">
46590       <summary>
46591         <para>Subtracts one vector
from another.</para>
46592       </summary>
46593       <param name="
a"></param>
46594       <param name="
b"></param>
46595     </member>
46596     <member name="
?:UnityEngine.Vector4.op_Minus(UnityEngine.Vector4)">
46597       <summary>
46598         <para>Negates a vector.</para>
46599       </summary>
46600       <param name="
a"></param>
46601     </member>
46602     <member name="
?:UnityEngine.Vector4.op_Multiply(UnityEngine.Vector4,System.Single)">
46603       <summary>
46604         <para>Multiplies a vector
by a number.</para>
46605       </summary>
46606       <param name="
a"></param>
46607       <param name="
d"></param>
46608     </member>
46609     <member name="
?:UnityEngine.Vector4.op_Multiply(System.Single,UnityEngine.Vector4)">
46610       <summary>
46611         <para>Multiplies a vector
by a number.</para>
46612       </summary>
46613       <param name="
d"></param>
46614       <param name="
a"></param>
46615     </member>
46616     <member name="
?:UnityEngine.Vector4.op_NotEqual(UnityEngine.Vector4,UnityEngine.Vector4)">
46617       <summary>
46618         <para>Returns
true if vectors different.</para>
46619       </summary>
46620       <param name="
lhs"></param>
46621       <param name="
rhs"></param>
46622     </member>
46623     <member name="
?:UnityEngine.Vector4.op_Plus(UnityEngine.Vector4,UnityEngine.Vector4)">
46624       <summary>
46625         <para>Adds two vectors.</para>
46626       </summary>
46627       <param name="
a"></param>
46628       <param name="
b"></param>
46629     </member>
46630     <member name="
M:UnityEngine.Vector4.Project(UnityEngine.Vector4,UnityEngine.Vector4)">
46631       <summary>
46632         <para>Projects a vector onto another vector.</para>
46633       </summary>
46634       <param name="
a"></param>
46635       <param name="
b"></param>
46636     </member>
46637     <member name="
M:UnityEngine.Vector4.Scale(UnityEngine.Vector4,UnityEngine.Vector4)">
46638       <summary>
46639         <para>Multiplies two vectors component-wise.</para>
46640       </summary>
46641       <param name="
a"></param>
46642       <param name="
b"></param>
46643     </member>
46644     <member name="
M:UnityEngine.Vector4.Scale(UnityEngine.Vector4)">
46645       <summary>
46646         <para>Multiplies every component of
this vector by the same component of scale.</para>
46647       </summary>
46648       <param name="
scale"></param>
46649     </member>
46650     <member name="
M:UnityEngine.Vector4.Set(System.Single,System.Single,System.Single,System.Single)">
46651       <summary>
46652         <para>Set x, y, z and w components of an existing Vector4.</para>
46653       </summary>
46654       <param name="
new_x"></param>
46655       <param name="
new_y"></param>
46656       <param name="
new_z"></param>
46657       <param name="
new_w"></param>
46658     </member>
46659     <member name="
P:UnityEngine.Vector4.this">
46660       <summary>
46661         <para>Access the x, y, z, w components
using [0], [1], [2], [3] respectively.</para>
46662       </summary>
46663     </member>
46664     <member name="
M:UnityEngine.Vector4.ToString">
46665       <summary>
46666         <para>Returns a nicely formatted
string for this vector.</para>
46667       </summary>
46668       <param name="
format"></param>
46669     </member>
46670     <member name="
M:UnityEngine.Vector4.ToString(System.String)">
46671       <summary>
46672         <para>Returns a nicely formatted
string for this vector.</para>
46673       </summary>
46674       <param name="
format"></param>
46675     </member>
46676     <member name="
T:UnityEngine.VerticalWrapMode">
46677       <summary>
46678         <para>Wrapping modes
for text that reaches the vertical boundary.</para>
46679       </summary>
46680     </member>
46681     <member name="
F:UnityEngine.VerticalWrapMode.Overflow">
46682       <summary>
46683         <para>Text well
continue to generate when reaching vertical boundary.</para>
46684       </summary>
46685     </member>
46686     <member name="
F:UnityEngine.VerticalWrapMode.Truncate">
46687       <summary>
46688         <para>Text will be clipped
when reaching the vertical boundary.</para>
46689       </summary>
46690     </member>
46691     <member name="
T:UnityEngine.VR.InputTracking">
46692       <summary>
46693         <para>VR Input tracking data.</para>
46694       </summary>
46695     </member>
46696     <member name="
M:UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode)">
46697       <summary>
46698         <para>The current position of the requested VRNode.</para>
46699       </summary>
46700       <param name="
node">Node index.</param>
46701       <returns>
46702         <para>Position of node local to its tracking space.</para>
46703       </returns>
46704     </member>
46705     <member name="
M:UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode)">
46706       <summary>
46707         <para>The current rotation of the requested VRNode.</para>
46708       </summary>
46709       <param name="
node">Node index.</param>
46710       <returns>
46711         <para>Rotation of node local to its tracking space.</para>
46712       </returns>
46713     </member>
46714     <member name="
M:UnityEngine.VR.InputTracking.Recenter">
46715       <summary>
46716         <para>Center tracking to the current position and orientation of the HMD.</para>
46717       </summary>
46718     </member>
46719     <member name="
T:UnityEngine.VR.VRDevice">
46720       <summary>
46721         <para>Contains all functionality related to a VR device.</para>
46722       </summary>
46723     </member>
46724     <member name="
P:UnityEngine.VR.VRDevice.family">
46725       <summary>
46726         <para>The name of the family of the loaded VR device.</para>
46727       </summary>
46728     </member>
46729     <member name="
P:UnityEngine.VR.VRDevice.isPresent">
46730       <summary>
46731         <para>Successfully detected a VR device
in working order.</para>
46732       </summary>
46733     </member>
46734     <member name="
P:UnityEngine.VR.VRDevice.model">
46735       <summary>
46736         <para>Specific model of loaded VR device.</para>
46737       </summary>
46738     </member>
46739     <member name="
P:UnityEngine.VR.VRDevice.refreshRate">
46740       <summary>
46741         <para>Refresh rate of the display
in Hertz.</para>
46742       </summary>
46743     </member>
46744     <member name="
M:UnityEngine.VR.VRDevice.GetNativePtr">
46745       <summary>
46746         <para>Native pointer to the VR device structure,
if available.</para>
46747       </summary>
46748       <returns>
46749         <para>Native pointer to VR device
if available, else 0.</para>
46750       </returns>
46751     </member>
46752     <member name="
T:UnityEngine.VR.VRDeviceType">
46753       <summary>
46754         <para>Supported VR devices.</para>
46755       </summary>
46756     </member>
46757     <member name="
F:UnityEngine.VR.VRDeviceType.Morpheus">
46758       <summary>
46759         <para>Sony's Project Morpheus VR device
for Playstation 4. (Obsolete please use VRDeviceType.PlayStationVR instead).</para>
46760       </summary>
46761     </member>
46762     <member name="
F:UnityEngine.VR.VRDeviceType.None">
46763       <summary>
46764         <para>No VR Device.</para>
46765       </summary>
46766     </member>
46767     <member name="
F:UnityEngine.VR.VRDeviceType.Oculus">
46768       <summary>
46769         <para>Oculus family of VR devices.</para>
46770       </summary>
46771     </member>
46772     <member name="
F:UnityEngine.VR.VRDeviceType.PlayStationVR">
46773       <summary>
46774         <para>Sony's PlayStation VR device
for Playstation 4 (formerly called Project Morpheus VR).Sony's PlayStation VR device for Playstation 4 (formerly called Project Morpheus VR).</para>
46775       </summary>
46776     </member>
46777     <member name="
F:UnityEngine.VR.VRDeviceType.Split">
46778       <summary>
46779         <para>Split screen stereo
3D (the left and right cameras are rendered side by side).</para>
46780       </summary>
46781     </member>
46782     <member name="
F:UnityEngine.VR.VRDeviceType.Stereo">
46783       <summary>
46784         <para>Stereo
3D via D3D11 or OpenGL.</para>
46785       </summary>
46786     </member>
46787     <member name="
F:UnityEngine.VR.VRDeviceType.Unknown">
46788       <summary>
46789         <para>This
value is returned when running on a device that does not have its own value in this VRDeviceType enum. To find out the device name, you can use VRSettings.loadedDeviceName.</para>
46790       </summary>
46791     </member>
46792     <member name="
T:UnityEngine.VR.VRNode">
46793       <summary>
46794         <para>Enumeration of nodes which can be updated
by VR input.</para>
46795       </summary>
46796     </member>
46797     <member name="
F:UnityEngine.VR.VRNode.CenterEye">
46798       <summary>
46799         <para>Node between left and right eyes.</para>
46800       </summary>
46801     </member>
46802     <member name="
F:UnityEngine.VR.VRNode.Head">
46803       <summary>
46804         <para>Head node.</para>
46805       </summary>
46806     </member>
46807     <member name="
F:UnityEngine.VR.VRNode.LeftEye">
46808       <summary>
46809         <para>Left Eye node.</para>
46810       </summary>
46811     </member>
46812     <member name="
F:UnityEngine.VR.VRNode.RightEye">
46813       <summary>
46814         <para>Right Eye node.</para>
46815       </summary>
46816     </member>
46817     <member name="
T:UnityEngine.VR.VRSettings">
46818       <summary>
46819         <para>Global VR related settings.</para>
46820       </summary>
46821     </member>
46822     <member name="
P:UnityEngine.VR.VRSettings.enabled">
46823       <summary>
46824         <para>Globally enables or disables VR
for the application.</para>
46825       </summary>
46826     </member>
46827     <member name="
P:UnityEngine.VR.VRSettings.eyeTextureHeight">
46828       <summary>
46829         <para>The current height of an eye texture
for the loaded device.</para>
46830       </summary>
46831     </member>
46832     <member name="
P:UnityEngine.VR.VRSettings.eyeTextureWidth">
46833       <summary>
46834         <para>The current width of an eye texture
for the loaded device.</para>
46835       </summary>
46836     </member>
46837     <member name="
P:UnityEngine.VR.VRSettings.loadedDevice">
46838       <summary>
46839         <para>Type of VR device that
is currently in use.</para>
46840       </summary>
46841     </member>
46842     <member name="
P:UnityEngine.VR.VRSettings.loadedDeviceName">
46843       <summary>
46844         <para>Type of VR device that
is currently loaded.</para>
46845       </summary>
46846     </member>
46847     <member name="
P:UnityEngine.VR.VRSettings.renderScale">
46848       <summary>
46849         <para>Controls the texel:pixel ratio before lens correction, trading performance
for sharpness.</para>
46850       </summary>
46851     </member>
46852     <member name="
P:UnityEngine.VR.VRSettings.renderViewportScale">
46853       <summary>
46854         <para>Controls the texel:pixel ratio before lens correction, trading performance
for sharpness.</para>
46855       </summary>
46856     </member>
46857     <member name="
P:UnityEngine.VR.VRSettings.showDeviceView">
46858       <summary>
46859         <para>Mirror what
is shown on the device to the main display, if possible.</para>
46860       </summary>
46861     </member>
46862     <member name="
P:UnityEngine.VR.VRSettings.supportedDevices">
46863       <summary>
46864         <para>Returns a list of supported VR devices that were included at build time.</para>
46865       </summary>
46866     </member>
46867     <member name="
M:UnityEngine.VR.VRSettings.LoadDeviceByName(System.String)">
46868       <summary>
46869         <para>Loads the requested device at the beginning of the next frame.</para>
46870       </summary>
46871       <param name="
deviceName">Name of the device from VRSettings.supportedDevices.</param>
46872       <param name="
prioritizedDeviceNameList">Prioritized list of device names from VRSettings.supportedDevices.</param>
46873     </member>
46874     <member name="
M:UnityEngine.VR.VRSettings.LoadDeviceByName(System.String[])">
46875       <summary>
46876         <para>Loads the requested device at the beginning of the next frame.</para>
46877       </summary>
46878       <param name="
deviceName">Name of the device from VRSettings.supportedDevices.</param>
46879       <param name="
prioritizedDeviceNameList">Prioritized list of device names from VRSettings.supportedDevices.</param>
46880     </member>
46881     <member name="
T:UnityEngine.VR.VRStats">
46882       <summary>
46883         <para>Timing and other statistics
from the VR subsystem.</para>
46884       </summary>
46885     </member>
46886     <member name="
P:UnityEngine.VR.VRStats.gpuTimeLastFrame">
46887       <summary>
46888         <para>Total GPU time utilized last frame
as measured by the VR subsystem.</para>
46889       </summary>
46890     </member>
46891     <member name="
T:UnityEngine.WaitForEndOfFrame">
46892       <summary>
46893         <para>Waits until the end of the frame after all cameras and GUI
is rendered, just before displaying the frame on screen.</para>
46894       </summary>
46895     </member>
46896     <member name="
T:UnityEngine.WaitForFixedUpdate">
46897       <summary>
46898         <para>Waits until next
fixed frame rate update function. See Also: MonoBehaviour.FixedUpdate.</para>
46899       </summary>
46900     </member>
46901     <member name="
T:UnityEngine.WaitForSeconds">
46902       <summary>
46903         <para>Suspends the coroutine execution
for the given amount of seconds using scaled time.</para>
46904       </summary>
46905     </member>
46906     <member name="
M:UnityEngine.WaitForSeconds.#ctor(System.Single)">
46907       <summary>
46908         <para>Creates a
yield instruction to wait for a given number of seconds using scaled time.</para>
46909       </summary>
46910       <param name="
seconds"></param>
46911     </member>
46912     <member name="
T:UnityEngine.WaitForSecondsRealtime">
46913       <summary>
46914         <para>Suspends the coroutine execution
for the given amount of seconds using unscaled time.</para>
46915       </summary>
46916     </member>
46917     <member name="
M:UnityEngine.WaitForSecondsRealtime.#ctor(System.Single)">
46918       <summary>
46919         <para>Creates a
yield instruction to wait for a given number of seconds using unscaled time.</para>
46920       </summary>
46921       <param name="
time"></param>
46922     </member>
46923     <member name="
T:UnityEngine.WaitUntil">
46924       <summary>
46925         <para>Suspends the coroutine execution until the supplied
delegate evaluates to true.</para>
46926       </summary>
46927     </member>
46928     <member name="
M:UnityEngine.WaitUntil.#ctor(System.Func`1&lt;System.Boolean&gt;)">
46929       <summary>
46930         <para>Initializes a
yield instruction with a given delegate to be evaluated.</para>
46931       </summary>
46932       <param name="
predicate">Supplied delegate will be evaluated each frame after MonoBehaviour.Update and before MonoBehaviour.LateUpdate until delegate returns true.</param>
46933     </member>
46934     <member name="
T:UnityEngine.WaitWhile">
46935       <summary>
46936         <para>Suspends the coroutine execution until the supplied
delegate evaluates to false.</para>
46937       </summary>
46938     </member>
46939     <member name="
M:UnityEngine.WaitWhile.#ctor(System.Func`1&lt;System.Boolean&gt;)">
46940       <summary>
46941         <para>Initializes a
yield instruction with a given delegate to be evaluated.</para>
46942       </summary>
46943       <param name="
predicate">The supplied delegate will be evaluated each frame after MonoBehaviour.Update and before MonoBehaviour.LateUpdate until delegate returns false.</param>
46944     </member>
46945     <member name="
T:UnityEngine.WebCamDevice">
46946       <summary>
46947         <para>A structure describing the webcam device.</para>
46948       </summary>
46949     </member>
46950     <member name="
P:UnityEngine.WebCamDevice.isFrontFacing">
46951       <summary>
46952         <para>True
if camera faces the same direction a screen does, false otherwise.</para>
46953       </summary>
46954     </member>
46955     <member name="
P:UnityEngine.WebCamDevice.name">
46956       <summary>
46957         <para>A human-readable name of the device. Varies across different systems.</para>
46958       </summary>
46959     </member>
46960     <member name="
T:UnityEngine.WebCamTexture">
46961       <summary>
46962         <para>WebCam Textures are textures onto which the live video input
is rendered.</para>
46963       </summary>
46964     </member>
46965     <member name="
P:UnityEngine.WebCamTexture.deviceName">
46966       <summary>
46967         <para>Set
this to specify the name of the device to use.</para>
46968       </summary>
46969     </member>
46970     <member name="
P:UnityEngine.WebCamTexture.devices">
46971       <summary>
46972         <para>Return a list of available devices.</para>
46973       </summary>
46974     </member>
46975     <member name="
P:UnityEngine.WebCamTexture.didUpdateThisFrame">
46976       <summary>
46977         <para>Did the video buffer update
this frame?</para>
46978       </summary>
46979     </member>
46980     <member name="
P:UnityEngine.WebCamTexture.isPlaying">
46981       <summary>
46982         <para>Returns
if the camera is currently playing.</para>
46983       </summary>
46984     </member>
46985     <member name="
P:UnityEngine.WebCamTexture.isReadable">
46986       <summary>
46987         <para>Returns
if the WebCamTexture is non-readable. (iOS only).</para>
46988       </summary>
46989     </member>
46990     <member name="
P:UnityEngine.WebCamTexture.requestedFPS">
46991       <summary>
46992         <para>Set the requested frame rate of the camera device (
in frames per second).</para>
46993       </summary>
46994     </member>
46995     <member name="
P:UnityEngine.WebCamTexture.requestedHeight">
46996       <summary>
46997         <para>Set the requested height of the camera device.</para>
46998       </summary>
46999     </member>
47000     <member name="
P:UnityEngine.WebCamTexture.requestedWidth">
47001       <summary>
47002         <para>Set the requested width of the camera device.</para>
47003       </summary>
47004     </member>
47005     <member name="
P:UnityEngine.WebCamTexture.videoRotationAngle">
47006       <summary>
47007         <para>Returns an clockwise angle (
in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.</para>
47008       </summary>
47009     </member>
47010     <member name="
P:UnityEngine.WebCamTexture.videoVerticallyMirrored">
47011       <summary>
47012         <para>Returns
if the texture image is vertically flipped.</para>
47013       </summary>
47014     </member>
47015     <member name="
M:UnityEngine.WebCamTexture.#ctor">
47016       <summary>
47017         <para>Create a WebCamTexture.</para>
47018       </summary>
47019       <param name="
deviceName">The name of the video input device to be used.</param>
47020       <param name="
requestedWidth">The requested width of the texture.</param>
47021       <param name="
requestedHeight">The requested height of the texture.</param>
47022       <param name="
requestedFPS">The requested frame rate of the texture.</param>
47023     </member>
47024     <member name="
M:UnityEngine.WebCamTexture.#ctor(System.Int32,System.Int32,System.Int32)">
47025       <summary>
47026         <para>Create a WebCamTexture.</para>
47027       </summary>
47028       <param name="
deviceName">The name of the video input device to be used.</param>
47029       <param name="
requestedWidth">The requested width of the texture.</param>
47030       <param name="
requestedHeight">The requested height of the texture.</param>
47031       <param name="
requestedFPS">The requested frame rate of the texture.</param>
47032     </member>
47033     <member name="
M:UnityEngine.WebCamTexture.#ctor(System.Int32,System.Int32)">
47034       <summary>
47035         <para>Create a WebCamTexture.</para>
47036       </summary>
47037       <param name="
deviceName">The name of the video input device to be used.</param>
47038       <param name="
requestedWidth">The requested width of the texture.</param>
47039       <param name="
requestedHeight">The requested height of the texture.</param>
47040       <param name="
requestedFPS">The requested frame rate of the texture.</param>
47041     </member>
47042     <member name="
M:UnityEngine.WebCamTexture.#ctor(System.String)">
47043       <summary>
47044         <para>Create a WebCamTexture.</para>
47045       </summary>
47046       <param name="
deviceName">The name of the video input device to be used.</param>
47047       <param name="
requestedWidth">The requested width of the texture.</param>
47048       <param name="
requestedHeight">The requested height of the texture.</param>
47049       <param name="
requestedFPS">The requested frame rate of the texture.</param>
47050     </member>
47051     <member name="
M:UnityEngine.WebCamTexture.#ctor(System.String,System.Int32,System.Int32)">
47052       <summary>
47053         <para>Create a WebCamTexture.</para>
47054       </summary>
47055       <param name="
deviceName">The name of the video input device to be used.</param>
47056       <param name="
requestedWidth">The requested width of the texture.</param>
47057       <param name="
requestedHeight">The requested height of the texture.</param>
47058       <param name="
requestedFPS">The requested frame rate of the texture.</param>
47059     </member>
47060     <member name="
M:UnityEngine.WebCamTexture.#ctor(System.String,System.Int32,System.Int32,System.Int32)">
47061       <summary>
47062         <para>Create a WebCamTexture.</para>
47063       </summary>
47064       <param name="
deviceName">The name of the video input device to be used.</param>
47065       <param name="
requestedWidth">The requested width of the texture.</param>
47066       <param name="
requestedHeight">The requested height of the texture.</param>
47067       <param name="
requestedFPS">The requested frame rate of the texture.</param>
47068     </member>
47069     <member name="
M:UnityEngine.WebCamTexture.GetPixel(System.Int32,System.Int32)">
47070       <summary>
47071         <para>Returns pixel color at coordinates (x, y).</para>
47072       </summary>
47073       <param name="
x"></param>
47074       <param name="
y"></param>
47075     </member>
47076     <member name="
M:UnityEngine.WebCamTexture.GetPixels">
47077       <summary>
47078         <para>Get a block of pixel colors.</para>
47079       </summary>
47080     </member>
47081     <member name="
M:UnityEngine.WebCamTexture.GetPixels(System.Int32,System.Int32,System.Int32,System.Int32)">
47082       <summary>
47083         <para>Get a block of pixel colors.</para>
47084       </summary>
47085       <param name="
x"></param>
47086       <param name="
y"></param>
47087       <param name="
blockWidth"></param>
47088       <param name="
blockHeight"></param>
47089     </member>
47090     <member name="
M:UnityEngine.WebCamTexture.GetPixels32()">
47091       <summary>
47092         <para>Returns the pixels data
in raw format.</para>
47093       </summary>
47094       <param name="
colors">Optional array to receive pixel data.</param>
47095     </member>
47096     <member name="
M:UnityEngine.WebCamTexture.GetPixels32(UnityEngine.Color32[])">
47097       <summary>
47098         <para>Returns the pixels data
in raw format.</para>
47099       </summary>
47100       <param name="
colors">Optional array to receive pixel data.</param>
47101     </member>
47102     <member name="
M:UnityEngine.WebCamTexture.MarkNonReadable">
47103       <summary>
47104         <para>Marks WebCamTexture
as unreadable (no GetPixel* functions will be available (iOS only)).</para>
47105       </summary>
47106     </member>
47107     <member name="
M:UnityEngine.WebCamTexture.Pause">
47108       <summary>
47109         <para>Pauses the camera.</para>
47110       </summary>
47111     </member>
47112     <member name="
M:UnityEngine.WebCamTexture.Play">
47113       <summary>
47114         <para>Starts the camera.</para>
47115       </summary>
47116     </member>
47117     <member name="
M:UnityEngine.WebCamTexture.Stop">
47118       <summary>
47119         <para>Stops the camera.</para>
47120       </summary>
47121     </member>
47122     <member name="
T:UnityEngine.WheelCollider">
47123       <summary>
47124         <para>A special collider
for vehicle wheels.</para>
47125       </summary>
47126     </member>
47127     <member name="
P:UnityEngine.WheelCollider.brakeTorque">
47128       <summary>
47129         <para>Brake torque expressed
in Newton metres.</para>
47130       </summary>
47131     </member>
47132     <member name="
P:UnityEngine.WheelCollider.center">
47133       <summary>
47134         <para>The center of the wheel, measured
in the object's local space.</para>
47135       </summary>
47136     </member>
47137     <member name="
P:UnityEngine.WheelCollider.forceAppPointDistance">
47138       <summary>
47139         <para>Application point of the suspension and tire forces measured
from the base of the resting wheel.</para>
47140       </summary>
47141     </member>
47142     <member name="
P:UnityEngine.WheelCollider.forwardFriction">
47143       <summary>
47144         <para>Properties of tire friction
in the direction the wheel is pointing in.</para>
47145       </summary>
47146     </member>
47147     <member name="
P:UnityEngine.WheelCollider.isGrounded">
47148       <summary>
47149         <para>Indicates whether the wheel currently collides with something (Read Only).</para>
47150       </summary>
47151     </member>
47152     <member name="
P:UnityEngine.WheelCollider.mass">
47153       <summary>
47154         <para>The mass of the wheel, expressed
in kilograms. Must be larger than zero. Typical values would be in range (20,80).</para>
47155       </summary>
47156     </member>
47157     <member name="
P:UnityEngine.WheelCollider.motorTorque">
47158       <summary>
47159         <para>Motor torque
on the wheel axle expressed in Newton metres. Positive or negative depending on direction.</para>
47160       </summary>
47161     </member>
47162     <member name="
P:UnityEngine.WheelCollider.radius">
47163       <summary>
47164         <para>The radius of the wheel, measured
in local space.</para>
47165       </summary>
47166     </member>
47167     <member name="
P:UnityEngine.WheelCollider.rpm">
47168       <summary>
47169         <para>Current wheel axle rotation speed,
in rotations per minute (Read Only).</para>
47170       </summary>
47171     </member>
47172     <member name="
P:UnityEngine.WheelCollider.sidewaysFriction">
47173       <summary>
47174         <para>Properties of tire friction
in the sideways direction.</para>
47175       </summary>
47176     </member>
47177     <member name="
P:UnityEngine.WheelCollider.sprungMass">
47178       <summary>
47179         <para>The mass supported
by this WheelCollider.</para>
47180       </summary>
47181     </member>
47182     <member name="
P:UnityEngine.WheelCollider.steerAngle">
47183       <summary>
47184         <para>Steering angle
in degrees, always around the local y-axis.</para>
47185       </summary>
47186     </member>
47187     <member name="
P:UnityEngine.WheelCollider.suspensionDistance">
47188       <summary>
47189         <para>Maximum extension distance of wheel suspension, measured
in local space.</para>
47190       </summary>
47191     </member>
47192     <member name="
P:UnityEngine.WheelCollider.suspensionSpring">
47193       <summary>
47194         <para>The parameters of wheel's suspension. The suspension attempts to reach a target position
by applying a linear force and a damping force.</para>
47195       </summary>
47196     </member>
47197     <member name="
P:UnityEngine.WheelCollider.wheelDampingRate">
47198       <summary>
47199         <para>The damping rate of the wheel. Must be larger than zero.</para>
47200       </summary>
47201     </member>
47202     <member name="
M:UnityEngine.WheelCollider.ConfigureVehicleSubsteps(System.Single,System.Int32,System.Int32)">
47203       <summary>
47204         <para>Configure vehicle sub-stepping parameters.</para>
47205       </summary>
47206       <param name="
speedThreshold">The speed threshold of the sub-stepping algorithm.</param>
47207       <param name="
stepsBelowThreshold">Amount of simulation sub-steps when vehicle's speed is below speedThreshold.</param>
47208       <param name="
stepsAboveThreshold">Amount of simulation sub-steps when vehicle's speed is above speedThreshold.</param>
47209     </member>
47210     <member name="
M:UnityEngine.WheelCollider.GetGroundHit(UnityEngine.WheelHit&amp;)">
47211       <summary>
47212         <para>Gets ground collision data
for the wheel.</para>
47213       </summary>
47214       <param name="
hit"></param>
47215     </member>
47216     <member name="
M:UnityEngine.WheelCollider.GetWorldPose(UnityEngine.Vector3&amp;,UnityEngine.Quaternion&amp;)">
47217       <summary>
47218         <para>Gets the world space pose of the wheel accounting
for ground contact, suspension limits, steer angle, and rotation angle (angles in degrees).</para>
47219       </summary>
47220       <param name="
pos">Position of the wheel in world space.</param>
47221       <param name="
quat">Rotation of the wheel in world space.</param>
47222     </member>
47223     <member name="
T:UnityEngine.WheelFrictionCurve">
47224       <summary>
47225         <para>WheelFrictionCurve
is used by the WheelCollider to describe friction properties of the wheel tire.</para>
47226       </summary>
47227     </member>
47228     <member name="
P:UnityEngine.WheelFrictionCurve.asymptoteSlip">
47229       <summary>
47230         <para>Asymptote point slip (
default 2).</para>
47231       </summary>
47232     </member>
47233     <member name="
P:UnityEngine.WheelFrictionCurve.asymptoteValue">
47234       <summary>
47235         <para>Force at the asymptote slip (
default 10000).</para>
47236       </summary>
47237     </member>
47238     <member name="
P:UnityEngine.WheelFrictionCurve.extremumSlip">
47239       <summary>
47240         <para>Extremum point slip (
default 1).</para>
47241       </summary>
47242     </member>
47243     <member name="
P:UnityEngine.WheelFrictionCurve.extremumValue">
47244       <summary>
47245         <para>Force at the extremum slip (
default 20000).</para>
47246       </summary>
47247     </member>
47248     <member name="
P:UnityEngine.WheelFrictionCurve.stiffness">
47249       <summary>
47250         <para>Multiplier
for the extremumValue and asymptoteValue values (default 1).</para>
47251       </summary>
47252     </member>
47253     <member name="
T:UnityEngine.WheelHit">
47254       <summary>
47255         <para>Contact information
for the wheel, reported by WheelCollider.</para>
47256       </summary>
47257     </member>
47258     <member name="
P:UnityEngine.WheelHit.collider">
47259       <summary>
47260         <para>The other Collider the wheel
is hitting.</para>
47261       </summary>
47262     </member>
47263     <member name="
P:UnityEngine.WheelHit.force">
47264       <summary>
47265         <para>The magnitude of the force being applied
for the contact.</para>
47266       </summary>
47267     </member>
47268     <member name="
P:UnityEngine.WheelHit.forwardDir">
47269       <summary>
47270         <para>The direction the wheel
is pointing in.</para>
47271       </summary>
47272     </member>
47273     <member name="
P:UnityEngine.WheelHit.forwardSlip">
47274       <summary>
47275         <para>Tire slip
in the rolling direction. Acceleration slip is negative, braking slip is positive.</para>
47276       </summary>
47277     </member>
47278     <member name="
P:UnityEngine.WheelHit.normal">
47279       <summary>
47280         <para>The normal at the point of contact.</para>
47281       </summary>
47282     </member>
47283     <member name="
P:UnityEngine.WheelHit.point">
47284       <summary>
47285         <para>The point of contact between the wheel and the ground.</para>
47286       </summary>
47287     </member>
47288     <member name="
P:UnityEngine.WheelHit.sidewaysDir">
47289       <summary>
47290         <para>The sideways direction of the wheel.</para>
47291       </summary>
47292     </member>
47293     <member name="
P:UnityEngine.WheelHit.sidewaysSlip">
47294       <summary>
47295         <para>Tire slip
in the sideways direction.</para>
47296       </summary>
47297     </member>
47298     <member name="
T:UnityEngine.WheelJoint2D">
47299       <summary>
47300         <para>The wheel joint allows the simulation of wheels
by providing a constraining suspension motion with an optional motor.</para>
47301       </summary>
47302     </member>
47303     <member name="
P:UnityEngine.WheelJoint2D.jointSpeed">
47304       <summary>
47305         <para>The current joint speed.</para>
47306       </summary>
47307     </member>
47308     <member name="
P:UnityEngine.WheelJoint2D.jointTranslation">
47309       <summary>
47310         <para>The current joint translation.</para>
47311       </summary>
47312     </member>
47313     <member name="
P:UnityEngine.WheelJoint2D.motor">
47314       <summary>
47315         <para>Parameters
for a motor force that is applied automatically to the Rigibody2D along the line.</para>
47316       </summary>
47317     </member>
47318     <member name="
P:UnityEngine.WheelJoint2D.suspension">
47319       <summary>
47320         <para>Set the joint suspension configuration.</para>
47321       </summary>
47322     </member>
47323     <member name="
P:UnityEngine.WheelJoint2D.useMotor">
47324       <summary>
47325         <para>Should a motor force be applied automatically to the Rigidbody2D?</para>
47326       </summary>
47327     </member>
47328     <member name="
M:UnityEngine.WheelJoint2D.GetMotorTorque(System.Single)">
47329       <summary>
47330         <para>Gets the motor torque of the joint given the specified timestep.</para>
47331       </summary>
47332       <param name="
timeStep">The time to calculate the motor torque for.</param>
47333     </member>
47334     <member name="
T:UnityEngine.Windows.Speech.ConfidenceLevel">
47335       <summary>
47336         <para>Used
by KeywordRecognizer, GrammarRecognizer, DictationRecognizer. Phrases under the specified minimum level will be ignored.</para>
47337       </summary>
47338     </member>
47339     <member name="
F:UnityEngine.Windows.Speech.ConfidenceLevel.High">
47340       <summary>
47341         <para>High confidence level.</para>
47342       </summary>
47343     </member>
47344     <member name="
F:UnityEngine.Windows.Speech.ConfidenceLevel.Low">
47345       <summary>
47346         <para>Low confidence level.</para>
47347       </summary>
47348     </member>
47349     <member name="
F:UnityEngine.Windows.Speech.ConfidenceLevel.Medium">
47350       <summary>
47351         <para>Medium confidence level.</para>
47352       </summary>
47353     </member>
47354     <member name="
F:UnityEngine.Windows.Speech.ConfidenceLevel.Rejected">
47355       <summary>
47356         <para>Everything
is rejected.</para>
47357       </summary>
47358     </member>
47359     <member name="
T:UnityEngine.Windows.Speech.DictationCompletionCause">
47360       <summary>
47361         <para>Represents the reason why dictation session has completed.</para>
47362       </summary>
47363     </member>
47364     <member name="
F:UnityEngine.Windows.Speech.DictationCompletionCause.AudioQualityFailure">
47365       <summary>
47366         <para>Dictation session completion was caused
by bad audio quality.</para>
47367       </summary>
47368     </member>
47369     <member name="
F:UnityEngine.Windows.Speech.DictationCompletionCause.Canceled">
47370       <summary>
47371         <para>Dictation session was either cancelled, or the application was paused
while dictation session was in progress.</para>
47372       </summary>
47373     </member>
47374     <member name="
F:UnityEngine.Windows.Speech.DictationCompletionCause.Complete">
47375       <summary>
47376         <para>Dictation session has completed successfully.</para>
47377       </summary>
47378     </member>
47379     <member name="
F:UnityEngine.Windows.Speech.DictationCompletionCause.MicrophoneUnavailable">
47380       <summary>
47381         <para>Dictation session has finished because a microphone was not available.</para>
47382       </summary>
47383     </member>
47384     <member name="
F:UnityEngine.Windows.Speech.DictationCompletionCause.NetworkFailure">
47385       <summary>
47386         <para>Dictation session has finished because network connection was not available.</para>
47387       </summary>
47388     </member>
47389     <member name="
F:UnityEngine.Windows.Speech.DictationCompletionCause.TimeoutExceeded">
47390       <summary>
47391         <para>Dictation session has reached its timeout.</para>
47392       </summary>
47393     </member>
47394     <member name="
F:UnityEngine.Windows.Speech.DictationCompletionCause.UnknownError">
47395       <summary>
47396         <para>Dictation session has completed due to an unknown error.</para>
47397       </summary>
47398     </member>
47399     <member name="
T:UnityEngine.Windows.Speech.DictationRecognizer">
47400       <summary>
47401         <para>DictationRecognizer listens to speech input and attempts to determine what phrase was uttered.</para>
47402       </summary>
47403     </member>
47404     <member name="
P:UnityEngine.Windows.Speech.DictationRecognizer.AutoSilenceTimeoutSeconds">
47405       <summary>
47406         <para>The time length
in seconds before dictation recognizer session ends due to lack of audio input.</para>
47407       </summary>
47408     </member>
47409     <member name="
M:UnityEngine.Windows.Speech.DictationRecognizer.#ctor">
47410       <summary>
47411         <para>Create a DictationRecognizer with the specified minimum confidence and dictation topic constraint. Phrases under the specified minimum level will be ignored.</para>
47412       </summary>
47413       <param name="
minimumConfidence">The confidence level at which the recognizer will begin accepting phrases.</param>
47414       <param name="
topic">The dictation topic that this dictation recognizer should optimize its recognition for.</param>
47415       <param name="
confidenceLevel"></param>
47416     </member>
47417     <member name="
M:UnityEngine.Windows.Speech.DictationRecognizer.#ctor(UnityEngine.Windows.Speech.ConfidenceLevel)">
47418       <summary>
47419         <para>Create a DictationRecognizer with the specified minimum confidence and dictation topic constraint. Phrases under the specified minimum level will be ignored.</para>
47420       </summary>
47421       <param name="
minimumConfidence">The confidence level at which the recognizer will begin accepting phrases.</param>
47422       <param name="
topic">The dictation topic that this dictation recognizer should optimize its recognition for.</param>
47423       <param name="
confidenceLevel"></param>
47424     </member>
47425     <member name="
M:UnityEngine.Windows.Speech.DictationRecognizer.#ctor(UnityEngine.Windows.Speech.DictationTopicConstraint)">
47426       <summary>
47427         <para>Create a DictationRecognizer with the specified minimum confidence and dictation topic constraint. Phrases under the specified minimum level will be ignored.</para>
47428       </summary>
47429       <param name="
minimumConfidence">The confidence level at which the recognizer will begin accepting phrases.</param>
47430       <param name="
topic">The dictation topic that this dictation recognizer should optimize its recognition for.</param>
47431       <param name="
confidenceLevel"></param>
47432     </member>
47433     <member name="
M:UnityEngine.Windows.Speech.DictationRecognizer.#ctor(UnityEngine.Windows.Speech.ConfidenceLevel,UnityEngine.Windows.Speech.DictationTopicConstraint)">
47434       <summary>
47435         <para>Create a DictationRecognizer with the specified minimum confidence and dictation topic constraint. Phrases under the specified minimum level will be ignored.</para>
47436       </summary>
47437       <param name="
minimumConfidence">The confidence level at which the recognizer will begin accepting phrases.</param>
47438       <param name="
topic">The dictation topic that this dictation recognizer should optimize its recognition for.</param>
47439       <param name="
confidenceLevel"></param>
47440     </member>
47441     <member name="
?:UnityEngine.Windows.Speech.DictationRecognizer.DictationComplete(UnityEngine.Windows.Speech.DictationRecognizer/DictationCompletedDelegate)">
47442       <summary>
47443         <para>Event that
is triggered when the recognizer session completes.</para>
47444       </summary>
47445       <param name="
value">Delegate that is to be invoked on DictationComplete event.</param>
47446     </member>
47447     <member name="
T:UnityEngine.Windows.Speech.DictationRecognizer.DictationCompletedDelegate">
47448       <summary>
47449         <para>Delegate
for DictationComplete event.</para>
47450       </summary>
47451       <param name="
cause">The cause of dictation session completion.</param>
47452     </member>
47453     <member name="
?:UnityEngine.Windows.Speech.DictationRecognizer.DictationError(UnityEngine.Windows.Speech.DictationRecognizer/DictationErrorHandler)">
47454       <summary>
47455         <para>Event that
is triggered when the recognizer session encouters an error.</para>
47456       </summary>
47457       <param name="
value">Delegate that is to be invoked on DictationError event.</param>
47458     </member>
47459     <member name="
T:UnityEngine.Windows.Speech.DictationRecognizer.DictationErrorHandler">
47460       <summary>
47461         <para>Delegate
for DictationError event.</para>
47462       </summary>
47463       <param name="
error">The error mesage.</param>
47464       <param name="
hresult">HRESULT code that corresponds to the error.</param>
47465     </member>
47466     <member name="
?:UnityEngine.Windows.Speech.DictationRecognizer.DictationHypothesis(UnityEngine.Windows.Speech.DictationRecognizer/DictationHypothesisDelegate)">
47467       <summary>
47468         <para>Event that
is triggered when the recognizer changes its hypothesis for the current fragment.</para>
47469       </summary>
47470       <param name="
value">Delegate to be triggered in the event of a hypothesis changed event.</param>
47471     </member>
47472     <member name="
T:UnityEngine.Windows.Speech.DictationRecognizer.DictationHypothesisDelegate">
47473       <summary>
47474         <para>Callback indicating a hypothesis change
event. You should register with DictationHypothesis event.</para>
47475       </summary>
47476       <param name="
text">The text that the recognizer believes may have been recognized.</param>
47477     </member>
47478     <member name="
?:UnityEngine.Windows.Speech.DictationRecognizer.DictationResult(UnityEngine.Windows.Speech.DictationRecognizer/DictationResultDelegate)">
47479       <summary>
47480         <para>Event indicating a phrase has been recognized with the specified confidence level.</para>
47481       </summary>
47482       <param name="
value">The delegate to be triggered when this event is triggered.</param>
47483     </member>
47484     <member name="
T:UnityEngine.Windows.Speech.DictationRecognizer.DictationResultDelegate">
47485       <summary>
47486         <para>Callback indicating a phrase has been recognized with the specified confidence level. You should register with DictationResult
event.</para>
47487       </summary>
47488       <param name="
text">The recognized text.</param>
47489       <param name="
confidence">The confidence level at which the text was recognized.</param>
47490     </member>
47491     <member name="
M:UnityEngine.Windows.Speech.DictationRecognizer.Dispose">
47492       <summary>
47493         <para>Disposes the resources
this dictation recognizer uses.</para>
47494       </summary>
47495     </member>
47496     <member name="
P:UnityEngine.Windows.Speech.DictationRecognizer.InitialSilenceTimeoutSeconds">
47497       <summary>
47498         <para>The time length
in seconds before dictation recognizer session ends due to lack of audio input in case there was no audio heard in the current session.</para>
47499       </summary>
47500     </member>
47501     <member name="
M:UnityEngine.Windows.Speech.DictationRecognizer.Start">
47502       <summary>
47503         <para>Starts the dictation recognization session. Dictation recognizer can only be started
if PhraseRecognitionSystem is not running.</para>
47504       </summary>
47505     </member>
47506     <member name="
P:UnityEngine.Windows.Speech.DictationRecognizer.Status">
47507       <summary>
47508         <para>Indicates the status of dictation recognizer.</para>
47509       </summary>
47510     </member>
47511     <member name="
M:UnityEngine.Windows.Speech.DictationRecognizer.Stop">
47512       <summary>
47513         <para>Stops the dictation recognization session.</para>
47514       </summary>
47515     </member>
47516     <member name="
T:UnityEngine.Windows.Speech.DictationTopicConstraint">
47517       <summary>
47518         <para>DictationTopicConstraint
enum specifies the scenario for which a specific dictation recognizer should optimize.</para>
47519       </summary>
47520     </member>
47521     <member name="
F:UnityEngine.Windows.Speech.DictationTopicConstraint.Dictation">
47522       <summary>
47523         <para>Dictation recognizer will optimize
for dictation scenario.</para>
47524       </summary>
47525     </member>
47526     <member name="
F:UnityEngine.Windows.Speech.DictationTopicConstraint.Form">
47527       <summary>
47528         <para>Dictation recognizer will optimize
for form-filling scenario.</para>
47529       </summary>
47530     </member>
47531     <member name="
F:UnityEngine.Windows.Speech.DictationTopicConstraint.WebSearch">
47532       <summary>
47533         <para>Dictation recognizer will optimize
for web search scenario.</para>
47534       </summary>
47535     </member>
47536     <member name="
T:UnityEngine.Windows.Speech.GrammarRecognizer">
47537       <summary>
47538         <para>The GrammarRecognizer
is a complement to the KeywordRecognizer. In many cases developers will find the KeywordRecognizer fills all their development needs. However, in some cases, more complex grammars will be better expressed in the form of an xml file on disk.
47539 The GrammarRecognizer uses Extensible Markup Language (XML) elements and attributes,
as specified in the World Wide Web Consortium (W3C) Speech Recognition Grammar Specification (SRGS) Version 1.0. These XML elements and attributes represent the rule structures that define the words or phrases (commands) recognized by speech recognition engines.</para>
47540       </summary>
47541     </member>
47542     <member name="
M:UnityEngine.Windows.Speech.GrammarRecognizer.#ctor(System.String)">
47543       <summary>
47544         <para>Creates a grammar recognizer
using specified file path and minimum confidence.</para>
47545       </summary>
47546       <param name="
grammarFilePath">Path of the grammar file.</param>
47547       <param name="
minimumConfidence">The confidence level at which the recognizer will begin accepting phrases.</param>
47548     </member>
47549     <member name="
M:UnityEngine.Windows.Speech.GrammarRecognizer.#ctor(System.String,UnityEngine.Windows.Speech.ConfidenceLevel)">
47550       <summary>
47551         <para>Creates a grammar recognizer
using specified file path and minimum confidence.</para>
47552       </summary>
47553       <param name="
grammarFilePath">Path of the grammar file.</param>
47554       <param name="
minimumConfidence">The confidence level at which the recognizer will begin accepting phrases.</param>
47555     </member>
47556     <member name="
P:UnityEngine.Windows.Speech.GrammarRecognizer.GrammarFilePath">
47557       <summary>
47558         <para>Returns the grammar file path which was supplied
when the grammar recognizer was created.</para>
47559       </summary>
47560     </member>
47561     <member name="
T:UnityEngine.Windows.Speech.KeywordRecognizer">
47562       <summary>
47563         <para>KeywordRecognizer listens to speech input and attempts to match uttered phrases to a list of registered keywords.</para>
47564       </summary>
47565     </member>
47566     <member name="
M:UnityEngine.Windows.Speech.KeywordRecognizer.#ctor(System.String[])">
47567       <summary>
47568         <para>Create a KeywordRecognizer which listens to specified keywords with the specified minimum confidence. Phrases under the specified minimum level will be ignored.</para>
47569       </summary>
47570       <param name="
keywords">The keywords that the recognizer will listen to.</param>
47571       <param name="
minimumConfidence">The minimum confidence level of speech recognition that the recognizer will accept.</param>
47572     </member>
47573     <member name="
M:UnityEngine.Windows.Speech.KeywordRecognizer.#ctor(System.String[],UnityEngine.Windows.Speech.ConfidenceLevel)">
47574       <summary>
47575         <para>Create a KeywordRecognizer which listens to specified keywords with the specified minimum confidence. Phrases under the specified minimum level will be ignored.</para>
47576       </summary>
47577       <param name="
keywords">The keywords that the recognizer will listen to.</param>
47578       <param name="
minimumConfidence">The minimum confidence level of speech recognition that the recognizer will accept.</param>
47579     </member>
47580     <member name="
P:UnityEngine.Windows.Speech.KeywordRecognizer.Keywords">
47581       <summary>
47582         <para>Returns the list of keywords which was supplied
when the keyword recognizer was created.</para>
47583       </summary>
47584     </member>
47585     <member name="
T:UnityEngine.Windows.Speech.PhraseRecognitionSystem">
47586       <summary>
47587         <para>Phrase recognition system
is responsible for managing phrase recognizers and dispatching recognition events to them.</para>
47588       </summary>
47589     </member>
47590     <member name="
P:UnityEngine.Windows.Speech.PhraseRecognitionSystem.isSupported">
47591       <summary>
47592         <para>Returns whether speech recognition
is supported on the machine that the application is running on.</para>
47593       </summary>
47594     </member>
47595     <member name="
T:UnityEngine.Windows.Speech.PhraseRecognitionSystem.ErrorDelegate">
47596       <summary>
47597         <para>Delegate
for OnError event.</para>
47598       </summary>
47599       <param name="
errorCode">Error code for the error that occurred.</param>
47600     </member>
47601     <member name="
?:UnityEngine.Windows.Speech.PhraseRecognitionSystem.OnError(UnityEngine.Windows.Speech.PhraseRecognitionSystem/ErrorDelegate)">
47602       <summary>
47603         <para>Event that gets invoked
when phrase recognition system encounters an error.</para>
47604       </summary>
47605       <param name="
value">Delegate that will be invoked when the event occurs.</param>
47606     </member>
47607     <member name="
?:UnityEngine.Windows.Speech.PhraseRecognitionSystem.OnStatusChanged(UnityEngine.Windows.Speech.PhraseRecognitionSystem/StatusDelegate)">
47608       <summary>
47609         <para>Event which occurs
when the status of the phrase recognition system changes.</para>
47610       </summary>
47611       <param name="
value">Delegate that will be invoked when the event occurs.</param>
47612     </member>
47613     <member name="
M:UnityEngine.Windows.Speech.PhraseRecognitionSystem.Restart">
47614       <summary>
47615         <para>Attempts to restart the phrase recognition system.</para>
47616       </summary>
47617     </member>
47618     <member name="
M:UnityEngine.Windows.Speech.PhraseRecognitionSystem.Shutdown">
47619       <summary>
47620         <para>Shuts phrase recognition system down.</para>
47621       </summary>
47622     </member>
47623     <member name="
P:UnityEngine.Windows.Speech.PhraseRecognitionSystem.Status">
47624       <summary>
47625         <para>Returns the current status of the phrase recognition system.</para>
47626       </summary>
47627     </member>
47628     <member name="
T:UnityEngine.Windows.Speech.PhraseRecognitionSystem.StatusDelegate">
47629       <summary>
47630         <para>Delegate
for OnStatusChanged event.</para>
47631       </summary>
47632       <param name="
status">The new status of the phrase recognition system.</param>
47633     </member>
47634     <member name="
T:UnityEngine.Windows.Speech.PhraseRecognizedEventArgs">
47635       <summary>
47636         <para>Provides information about a phrase recognized
event.</para>
47637       </summary>
47638     </member>
47639     <member name="
F:UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.confidence">
47640       <summary>
47641         <para>A measure of correct recognition certainty.</para>
47642       </summary>
47643     </member>
47644     <member name="
F:UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.phraseDuration">
47645       <summary>
47646         <para>The time it took
for the phrase to be uttered.</para>
47647       </summary>
47648     </member>
47649     <member name="
F:UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.phraseStartTime">
47650       <summary>
47651         <para>The moment
in time when uttering of the phrase began.</para>
47652       </summary>
47653     </member>
47654     <member name="
F:UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.semanticMeanings">
47655       <summary>
47656         <para>A semantic meaning of recognized phrase.</para>
47657       </summary>
47658     </member>
47659     <member name="
F:UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.text">
47660       <summary>
47661         <para>The text that was recognized.</para>
47662       </summary>
47663     </member>
47664     <member name="
T:UnityEngine.Windows.Speech.PhraseRecognizer">
47665       <summary>
47666         <para>A common
base class for both keyword recognizer and grammar recognizer.</para>
47667       </summary>
47668     </member>
47669     <member name="
M:UnityEngine.Windows.Speech.PhraseRecognizer.Dispose">
47670       <summary>
47671         <para>Disposes the resources used
by phrase recognizer.</para>
47672       </summary>
47673     </member>
47674     <member name="
P:UnityEngine.Windows.Speech.PhraseRecognizer.IsRunning">
47675       <summary>
47676         <para>Tells whether the phrase recognizer
is listening for phrases.</para>
47677       </summary>
47678     </member>
47679     <member name="
?:UnityEngine.Windows.Speech.PhraseRecognizer.OnPhraseRecognized(UnityEngine.Windows.Speech.PhraseRecognizer/PhraseRecognizedDelegate)">
47680       <summary>
47681         <para>Event that gets fired
when the phrase recognizer recognizes a phrase.</para>
47682       </summary>
47683       <param name="
value">Delegate that will be invoked when the event occurs.</param>
47684     </member>
47685     <member name="
T:UnityEngine.Windows.Speech.PhraseRecognizer.PhraseRecognizedDelegate">
47686       <summary>
47687         <para>Delegate
for OnPhraseRecognized event.</para>
47688       </summary>
47689       <param name="
args">Information about a phrase recognized event.</param>
47690     </member>
47691     <member name="
M:UnityEngine.Windows.Speech.PhraseRecognizer.Start">
47692       <summary>
47693         <para>Makes the phrase recognizer start listening to phrases.</para>
47694       </summary>
47695     </member>
47696     <member name="
M:UnityEngine.Windows.Speech.PhraseRecognizer.Stop">
47697       <summary>
47698         <para>Stops the phrase recognizer
from listening to phrases.</para>
47699       </summary>
47700     </member>
47701     <member name="
T:UnityEngine.Windows.Speech.SemanticMeaning">
47702       <summary>
47703         <para>Semantic meaning
is a collection of semantic properties of a recognized phrase. These semantic properties can be specified in SRGS grammar files.</para>
47704       </summary>
47705     </member>
47706     <member name="
F:UnityEngine.Windows.Speech.SemanticMeaning.key">
47707       <summary>
47708         <para>A key of semaning meaning.</para>
47709       </summary>
47710     </member>
47711     <member name="
F:UnityEngine.Windows.Speech.SemanticMeaning.values">
47712       <summary>
47713         <para>Values of semantic property that the correspond to the semantic meaning key.</para>
47714       </summary>
47715     </member>
47716     <member name="
T:UnityEngine.Windows.Speech.SpeechError">
47717       <summary>
47718         <para>Represents an error
in a speech recognition system.</para>
47719       </summary>
47720     </member>
47721     <member name="
F:UnityEngine.Windows.Speech.SpeechError.AudioQualityFailure">
47722       <summary>
47723         <para>Speech recognition engine failed because the audio quality was too low.</para>
47724       </summary>
47725     </member>
47726     <member name="
F:UnityEngine.Windows.Speech.SpeechError.GrammarCompilationFailure">
47727       <summary>
47728         <para>Speech recognition engine failed to compiled specified grammar.</para>
47729       </summary>
47730     </member>
47731     <member name="
F:UnityEngine.Windows.Speech.SpeechError.MicrophoneUnavailable">
47732       <summary>
47733         <para>Speech error occurred because a microphone was not available.</para>
47734       </summary>
47735     </member>
47736     <member name="
F:UnityEngine.Windows.Speech.SpeechError.NetworkFailure">
47737       <summary>
47738         <para>Speech error occurred due to a network failure.</para>
47739       </summary>
47740     </member>
47741     <member name="
F:UnityEngine.Windows.Speech.SpeechError.NoError">
47742       <summary>
47743         <para>No error occurred.</para>
47744       </summary>
47745     </member>
47746     <member name="
F:UnityEngine.Windows.Speech.SpeechError.TimeoutExceeded">
47747       <summary>
47748         <para>A speech recognition system has timed
out.</para>
47749       </summary>
47750     </member>
47751     <member name="
F:UnityEngine.Windows.Speech.SpeechError.TopicLanguageNotSupported">
47752       <summary>
47753         <para>Supplied grammar file language
is not supported.</para>
47754       </summary>
47755     </member>
47756     <member name="
F:UnityEngine.Windows.Speech.SpeechError.UnknownError">
47757       <summary>
47758         <para>A speech recognition system has encountered an unknown error.</para>
47759       </summary>
47760     </member>
47761     <member name="
T:UnityEngine.Windows.Speech.SpeechSystemStatus">
47762       <summary>
47763         <para>Represents the current status of the speech recognition system or a dictation recognizer.</para>
47764       </summary>
47765     </member>
47766     <member name="
F:UnityEngine.Windows.Speech.SpeechSystemStatus.Failed">
47767       <summary>
47768         <para>Speech recognition system has encountered an error and
is in an indeterminate state.</para>
47769       </summary>
47770     </member>
47771     <member name="
F:UnityEngine.Windows.Speech.SpeechSystemStatus.Running">
47772       <summary>
47773         <para>Speech recognition system
is running.</para>
47774       </summary>
47775     </member>
47776     <member name="
F:UnityEngine.Windows.Speech.SpeechSystemStatus.Stopped">
47777       <summary>
47778         <para>Speech recognition system
is stopped.</para>
47779       </summary>
47780     </member>
47781     <member name="
T:UnityEngine.WindZone">
47782       <summary>
47783         <para>Wind Zones
add realism to the trees you create by making them wave their branches and leaves as if blown by the wind.</para>
47784       </summary>
47785     </member>
47786     <member name="
P:UnityEngine.WindZone.mode">
47787       <summary>
47788         <para>Defines the type of wind zone to be used (Spherical or Directional).</para>
47789       </summary>
47790     </member>
47791     <member name="
P:UnityEngine.WindZone.radius">
47792       <summary>
47793         <para>Radius of the Spherical Wind Zone (only active
if the WindZoneMode is set to Spherical).</para>
47794       </summary>
47795     </member>
47796     <member name="
P:UnityEngine.WindZone.windMain">
47797       <summary>
47798         <para>The primary wind force.</para>
47799       </summary>
47800     </member>
47801     <member name="
P:UnityEngine.WindZone.windPulseFrequency">
47802       <summary>
47803         <para>Defines the frequency of the wind changes.</para>
47804       </summary>
47805     </member>
47806     <member name="
P:UnityEngine.WindZone.windPulseMagnitude">
47807       <summary>
47808         <para>Defines ow much the wind changes over time.</para>
47809       </summary>
47810     </member>
47811     <member name="
P:UnityEngine.WindZone.windTurbulence">
47812       <summary>
47813         <para>The turbulence wind force.</para>
47814       </summary>
47815     </member>
47816     <member name="
M:UnityEngine.WindZone.#ctor">
47817       <summary>
47818         <para>The constructor.</para>
47819       </summary>
47820     </member>
47821     <member name="
T:UnityEngine.WindZoneMode">
47822       <summary>
47823         <para>Modes a Wind Zone can have, either Spherical or Directional.</para>
47824       </summary>
47825     </member>
47826     <member name="
F:UnityEngine.WindZoneMode.Directional">
47827       <summary>
47828         <para>Wind zone only has an effect inside the radius, and has a falloff
from the center towards the edge.</para>
47829       </summary>
47830     </member>
47831     <member name="
F:UnityEngine.WindZoneMode.Spherical">
47832       <summary>
47833         <para>Wind zone affects the entire scene
in one direction.</para>
47834       </summary>
47835     </member>
47836     <member name="
T:UnityEngine.WrapMode">
47837       <summary>
47838         <para>Determines how time
is treated outside of the keyframed range of an AnimationClip or AnimationCurve.</para>
47839       </summary>
47840     </member>
47841     <member name="
F:UnityEngine.WrapMode.ClampForever">
47842       <summary>
47843         <para>Plays back the animation. When it reaches the end, it will keep playing the last frame and never stop playing.</para>
47844       </summary>
47845     </member>
47846     <member name="
F:UnityEngine.WrapMode.Default">
47847       <summary>
47848         <para>Reads the
default repeat mode set higher up.</para>
47849       </summary>
47850     </member>
47851     <member name="
F:UnityEngine.WrapMode.Loop">
47852       <summary>
47853         <para>When time reaches the end of the animation clip, time will
continue at the beginning.</para>
47854       </summary>
47855     </member>
47856     <member name="
F:UnityEngine.WrapMode.Once">
47857       <summary>
47858         <para>When time reaches the end of the animation clip, the clip will automatically stop playing and time will be reset to beginning of the clip.</para>
47859       </summary>
47860     </member>
47861     <member name="
F:UnityEngine.WrapMode.PingPong">
47862       <summary>
47863         <para>When time reaches the end of the animation clip, time will ping pong back between beginning and end.</para>
47864       </summary>
47865     </member>
47866     <member name="
T:UnityEngine.WSA.AppCallbackItem">
47867       <summary>
47868         <para>Delegate that can be invoked
on specific thread.</para>
47869       </summary>
47870     </member>
47871     <member name="
T:UnityEngine.WSA.Application">
47872       <summary>
47873         <para>Provides essential methods related to Window Store application.</para>
47874       </summary>
47875     </member>
47876     <member name="
P:UnityEngine.WSA.Application.advertisingIdentifier">
47877       <summary>
47878         <para>Advertising ID.</para>
47879       </summary>
47880     </member>
47881     <member name="
P:UnityEngine.WSA.Application.arguments">
47882       <summary>
47883         <para>Arguments passed to application.</para>
47884       </summary>
47885     </member>
47886     <member name="
?:UnityEngine.WSA.Application.windowActivated(UnityEngine.WSA.WindowActivated)">
47887       <summary>
47888         <para>Fired
when application window is activated.</para>
47889       </summary>
47890       <param name="
value"></param>
47891     </member>
47892     <member name="
?:UnityEngine.WSA.Application.windowSizeChanged(UnityEngine.WSA.WindowSizeChanged)">
47893       <summary>
47894         <para>Fired
when window size changes.</para>
47895       </summary>
47896       <param name="
value"></param>
47897     </member>
47898     <member name="
M:UnityEngine.WSA.Application.InvokeOnAppThread(UnityEngine.WSA.AppCallbackItem,System.Boolean)">
47899       <summary>
47900         <para>Executes callback item
on application thread.</para>
47901       </summary>
47902       <param name="
item">Item to execute.</param>
47903       <param name="
waitUntilDone">Wait until item is executed.</param>
47904     </member>
47905     <member name="
M:UnityEngine.WSA.Application.InvokeOnUIThread(UnityEngine.WSA.AppCallbackItem,System.Boolean)">
47906       <summary>
47907         <para>Executes callback item
on UI thread.</para>
47908       </summary>
47909       <param name="
item">Item to execute.</param>
47910       <param name="
waitUntilDone">Wait until item is executed.</param>
47911     </member>
47912     <member name="
M:UnityEngine.WSA.Application.RunningOnAppThread">
47913       <summary>
47914         <para>Returns
true if you're running on application thread.</para>
47915       </summary>
47916     </member>
47917     <member name="
M:UnityEngine.WSA.Application.RunningOnUIThread">
47918       <summary>
47919         <para>Returns
true if you're running on UI thread.</para>
47920       </summary>
47921     </member>
47922     <member name="
M:UnityEngine.WSA.Application.TryInvokeOnAppThread(UnityEngine.WSA.AppCallbackItem,System.Boolean)">
47923       <summary>
47924         <para>[OBSOLETE] Tries to execute callback item
on application thread.</para>
47925       </summary>
47926       <param name="
item">Item to execute.</param>
47927       <param name="
waitUntilDone">Wait until item is executed.</param>
47928     </member>
47929     <member name="
M:UnityEngine.WSA.Application.TryInvokeOnUIThread(UnityEngine.WSA.AppCallbackItem,System.Boolean)">
47930       <summary>
47931         <para>[OBSOLETE] Tries to execute callback item
on UI thread.</para>
47932       </summary>
47933       <param name="
item">Item to execute.</param>
47934       <param name="
waitUntilDone">Wait until item is executed.</param>
47935     </member>
47936     <member name="
T:UnityEngine.WSA.Cursor">
47937       <summary>
47938         <para>Cursor API
for Windows Store Apps.</para>
47939       </summary>
47940     </member>
47941     <member name="
M:UnityEngine.WSA.Cursor.SetCustomCursor(System.UInt32)">
47942       <summary>
47943         <para>Set a custom cursor.</para>
47944       </summary>
47945       <param name="
id">The cursor resource id.</param>
47946     </member>
47947     <member name="
T:UnityEngine.WSA.Folder">
47948       <summary>
47949         <para>List of accessible folders
on Windows Store Apps.</para>
47950       </summary>
47951     </member>
47952     <member name="
T:UnityEngine.WSA.Launcher">
47953       <summary>
47954         <para>Class which
is capable of launching user's default app for file type or a protocol. See also PlayerSettings where you can specify file or URI associations.</para>
47955       </summary>
47956     </member>
47957     <member name="
M:UnityEngine.WSA.Launcher.LaunchFile(UnityEngine.WSA.Folder,System.String,System.Boolean)">
47958       <summary>
47959         <para>Launches the
default app associated with specified file.</para>
47960       </summary>
47961       <param name="
folder">Folder type where the file is located.</param>
47962       <param name="
relativeFilePath">Relative file path inside the specified folder.</param>
47963       <param name="
showWarning">Shows user a warning that application will be switched.</param>
47964     </member>
47965     <member name="
M:UnityEngine.WSA.Launcher.LaunchFileWithPicker(System.String)">
47966       <summary>
47967         <para>Opens a dialog
for picking the file.</para>
47968       </summary>
47969       <param name="
fileExtension">File extension.</param>
47970     </member>
47971     <member name="
M:UnityEngine.WSA.Launcher.LaunchUri(System.String,System.Boolean)">
47972       <summary>
47973         <para>Starts the
default app associated with the URI scheme name for the specified URI, using the specified options.</para>
47974       </summary>
47975       <param name="
uri">The URI.</param>
47976       <param name="
showWarning">Displays a warning that the URI is potentially unsafe.</param>
47977     </member>
47978     <member name="
T:UnityEngine.WSA.SecondaryTileData">
47979       <summary>
47980         <para>Defines the
default look of secondary tile.
47981 </para>
47982       </summary>
47983     </member>
47984     <member name="
F:UnityEngine.WSA.SecondaryTileData.arguments">
47985       <summary>
47986         <para>Arguments to be passed
for application when secondary tile is activated.</para>
47987       </summary>
47988     </member>
47989     <member name="
P:UnityEngine.WSA.SecondaryTileData.backgroundColor">
47990       <summary>
47991         <para>Defines background color
for secondary tile.
47992 </para>
47993       </summary>
47994     </member>
47995     <member name="
F:UnityEngine.WSA.SecondaryTileData.backgroundColorSet">
47996       <summary>
47997         <para>Defines, whether backgroundColor should be used.
47998 </para>
47999       </summary>
48000     </member>
48001     <member name="
F:UnityEngine.WSA.SecondaryTileData.displayName">
48002       <summary>
48003         <para>Display name
for secondary tile.
48004 </para>
48005       </summary>
48006     </member>
48007     <member name="
F:UnityEngine.WSA.SecondaryTileData.foregroundText">
48008       <summary>
48009         <para>Defines the style
for foreground text on a secondary tile.
48010 </para>
48011       </summary>
48012     </member>
48013     <member name="
F:UnityEngine.WSA.SecondaryTileData.lockScreenBadgeLogo">
48014       <summary>
48015         <para>Uri to logo, shown
for secondary tile on lock screen.
48016 </para>
48017       </summary>
48018     </member>
48019     <member name="
F:UnityEngine.WSA.SecondaryTileData.lockScreenDisplayBadgeAndTileText">
48020       <summary>
48021         <para>Whether to show secondary tile
on lock screen.
48022 </para>
48023       </summary>
48024     </member>
48025     <member name="
F:UnityEngine.WSA.SecondaryTileData.phoneticName">
48026       <summary>
48027         <para>Phonetic name
for secondary tile.
48028 </para>
48029       </summary>
48030     </member>
48031     <member name="
F:UnityEngine.WSA.SecondaryTileData.roamingEnabled">
48032       <summary>
48033         <para>Defines whether secondary tile
is copied to another device when application is installed by the same users account.
48034 </para>
48035       </summary>
48036     </member>
48037     <member name="
F:UnityEngine.WSA.SecondaryTileData.showNameOnSquare150x150Logo">
48038       <summary>
48039         <para>Defines whether the displayName should be shown
on a medium secondary tile.
48040 </para>
48041       </summary>
48042     </member>
48043     <member name="
F:UnityEngine.WSA.SecondaryTileData.showNameOnSquare310x310Logo">
48044       <summary>
48045         <para>Defines whether the displayName should be shown
on a large secondary tile.
48046 </para>
48047       </summary>
48048     </member>
48049     <member name="
F:UnityEngine.WSA.SecondaryTileData.showNameOnWide310x150Logo">
48050       <summary>
48051         <para>Defines whether the displayName should be shown
on a wide secondary tile.
48052 </para>
48053       </summary>
48054     </member>
48055     <member name="
F:UnityEngine.WSA.SecondaryTileData.square150x150Logo">
48056       <summary>
48057         <para>Uri to the logo
for medium size tile.</para>
48058       </summary>
48059     </member>
48060     <member name="
F:UnityEngine.WSA.SecondaryTileData.square30x30Logo">
48061       <summary>
48062         <para>Uri to the logo shown
on tile
48063 </para>
48064       </summary>
48065     </member>
48066     <member name="
F:UnityEngine.WSA.SecondaryTileData.square310x310Logo">
48067       <summary>
48068         <para>Uri to the logo
for large size tile.
48069 </para>
48070       </summary>
48071     </member>
48072     <member name="
F:UnityEngine.WSA.SecondaryTileData.square70x70Logo">
48073       <summary>
48074         <para>Uri to the logo
for small size tile.
48075 </para>
48076       </summary>
48077     </member>
48078     <member name="
F:UnityEngine.WSA.SecondaryTileData.tileId">
48079       <summary>
48080         <para>Unique identifier within application
for a secondary tile.
48081 </para>
48082       </summary>
48083     </member>
48084     <member name="
F:UnityEngine.WSA.SecondaryTileData.wide310x150Logo">
48085       <summary>
48086         <para>Uri to the logo
for wide tile.</para>
48087       </summary>
48088     </member>
48089     <member name="
M:UnityEngine.WSA.SecondaryTileData.#ctor(System.String,System.String)">
48090       <summary>
48091         <para>Constructor
for SecondaryTileData, sets default values for all members.</para>
48092       </summary>
48093       <param name="
id">Unique identifier for secondary tile.</param>
48094       <param name="
displayName">A display name for a tile.</param>
48095     </member>
48096     <member name="
T:UnityEngine.WSA.Tile">
48097       <summary>
48098         <para>Represents tile
on Windows start screen
48099 </para>
48100       </summary>
48101     </member>
48102     <member name="
P:UnityEngine.WSA.Tile.exists">
48103       <summary>
48104         <para>Whether secondary tile
is pinned to start screen.
48105 </para>
48106       </summary>
48107     </member>
48108     <member name="
P:UnityEngine.WSA.Tile.hasUserConsent">
48109       <summary>
48110         <para>Whether secondary tile was approved (pinned to start screen) or rejected
by user.
48111 </para>
48112       </summary>
48113     </member>
48114     <member name="
P:UnityEngine.WSA.Tile.id">
48115       <summary>
48116         <para>A unique
string, identifying secondary tile</para>
48117       </summary>
48118     </member>
48119     <member name="
P:UnityEngine.WSA.Tile.main">
48120       <summary>
48121         <para>Returns applications main tile
48122 </para>
48123       </summary>
48124     </member>
48125     <member name="
M:UnityEngine.WSA.Tile.CreateOrUpdateSecondary(UnityEngine.WSA.SecondaryTileData)">
48126       <summary>
48127         <para>Creates
new or updates existing secondary tile.</para>
48128       </summary>
48129       <param name="
data">The data used to create or update secondary tile.</param>
48130       <param name="
pos">The coordinates for a request to create new tile.</param>
48131       <param name="
area">The area on the screen above which the request to create new tile will be displayed.</param>
48132       <returns>
48133         <para>New Tile
object, that can be used for further work with the tile.</para>
48134       </returns>
48135     </member>
48136     <member name="
M:UnityEngine.WSA.Tile.CreateOrUpdateSecondary(UnityEngine.WSA.SecondaryTileData,UnityEngine.Vector2)">
48137       <summary>
48138         <para>Creates
new or updates existing secondary tile.</para>
48139       </summary>
48140       <param name="
data">The data used to create or update secondary tile.</param>
48141       <param name="
pos">The coordinates for a request to create new tile.</param>
48142       <param name="
area">The area on the screen above which the request to create new tile will be displayed.</param>
48143       <returns>
48144         <para>New Tile
object, that can be used for further work with the tile.</para>
48145       </returns>
48146     </member>
48147     <member name="
M:UnityEngine.WSA.Tile.CreateOrUpdateSecondary(UnityEngine.WSA.SecondaryTileData,UnityEngine.Rect)">
48148       <summary>
48149         <para>Creates
new or updates existing secondary tile.</para>
48150       </summary>
48151       <param name="
data">The data used to create or update secondary tile.</param>
48152       <param name="
pos">The coordinates for a request to create new tile.</param>
48153       <param name="
area">The area on the screen above which the request to create new tile will be displayed.</param>
48154       <returns>
48155         <para>New Tile
object, that can be used for further work with the tile.</para>
48156       </returns>
48157     </member>
48158     <member name="
M:UnityEngine.WSA.Tile.Delete">
48159       <summary>
48160         <para>Show a request to unpin secondary tile
from start screen.</para>
48161       </summary>
48162       <param name="
pos">The coordinates for a request to unpin tile.</param>
48163       <param name="
area">The area on the screen above which the request to unpin tile will be displayed.</param>
48164     </member>
48165     <member name="
M:UnityEngine.WSA.Tile.Delete(UnityEngine.Vector2)">
48166       <summary>
48167         <para>Show a request to unpin secondary tile
from start screen.</para>
48168       </summary>
48169       <param name="
pos">The coordinates for a request to unpin tile.</param>
48170       <param name="
area">The area on the screen above which the request to unpin tile will be displayed.</param>
48171     </member>
48172     <member name="
M:UnityEngine.WSA.Tile.Delete(UnityEngine.Rect)">
48173       <summary>
48174         <para>Show a request to unpin secondary tile
from start screen.</para>
48175       </summary>
48176       <param name="
pos">The coordinates for a request to unpin tile.</param>
48177       <param name="
area">The area on the screen above which the request to unpin tile will be displayed.</param>
48178     </member>
48179     <member name="
M:UnityEngine.WSA.Tile.DeleteSecondary(System.String)">
48180       <summary>
48181         <para>Show a request to unpin secondary tile
from start screen.</para>
48182       </summary>
48183       <param name="
tileId">An identifier for secondary tile.</param>
48184       <param name="
pos">The coordinates for a request to unpin tile.</param>
48185       <param name="
area">The area on the screen above which the request to unpin tile will be displayed.</param>
48186     </member>
48187     <member name="
M:UnityEngine.WSA.Tile.DeleteSecondary(System.String,UnityEngine.Vector2)">
48188       <summary>
48189         <para>Show a request to unpin secondary tile
from start screen.</para>
48190       </summary>
48191       <param name="
tileId">An identifier for secondary tile.</param>
48192       <param name="
pos">The coordinates for a request to unpin tile.</param>
48193       <param name="
area">The area on the screen above which the request to unpin tile will be displayed.</param>
48194     </member>
48195     <member name="
M:UnityEngine.WSA.Tile.DeleteSecondary(System.String,UnityEngine.Rect)">
48196       <summary>
48197         <para>Show a request to unpin secondary tile
from start screen.</para>
48198       </summary>
48199       <param name="
tileId">An identifier for secondary tile.</param>
48200       <param name="
pos">The coordinates for a request to unpin tile.</param>
48201       <param name="
area">The area on the screen above which the request to unpin tile will be displayed.</param>
48202     </member>
48203     <member name="
M:UnityEngine.WSA.Tile.Exists(System.String)">
48204       <summary>
48205         <para>Whether secondary tile
is pinned to start screen.</para>
48206       </summary>
48207       <param name="
tileId">An identifier for secondary tile.</param>
48208     </member>
48209     <member name="
M:UnityEngine.WSA.Tile.GetSecondaries">
48210       <summary>
48211         <para>Gets all secondary tiles.</para>
48212       </summary>
48213       <returns>
48214         <para>An array of Tile objects.</para>
48215       </returns>
48216     </member>
48217     <member name="
M:UnityEngine.WSA.Tile.GetSecondary(System.String)">
48218       <summary>
48219         <para>Returns the secondary tile, identified
by tile id.</para>
48220       </summary>
48221       <param name="
tileId">A tile identifier.</param>
48222       <returns>
48223         <para>A Tile
object or null if secondary tile does not exist (not pinned to start screen and user request is complete).</para>
48224       </returns>
48225     </member>
48226     <member name="
M:UnityEngine.WSA.Tile.GetTemplate(UnityEngine.WSA.TileTemplate)">
48227       <summary>
48228         <para>Get template XML
for tile notification.</para>
48229       </summary>
48230       <param name="
templ">A template identifier.</param>
48231       <returns>
48232         <para>String, which
is an empty XML document to be filled and used for tile notification.</para>
48233       </returns>
48234     </member>
48235     <member name="
M:UnityEngine.WSA.Tile.PeriodicBadgeUpdate(System.String,System.Single)">
48236       <summary>
48237         <para>Starts periodic update of a badge
on a tile.
48238 </para>
48239       </summary>
48240       <param name="
uri">A remote location from where to retrieve tile update</param>
48241       <param name="
interval">A time interval in minutes, will be rounded to a value, supported by the system</param>
48242     </member>
48243     <member name="
M:UnityEngine.WSA.Tile.PeriodicUpdate(System.String,System.Single)">
48244       <summary>
48245         <para>Starts periodic update of a tile.
48246 </para>
48247       </summary>
48248       <param name="
uri">a remote location fromwhere to retrieve tile update</param>
48249       <param name="
interval">a time interval in minutes, will be rounded to a value, supported by the system</param>
48250     </member>
48251     <member name="
M:UnityEngine.WSA.Tile.RemoveBadge">
48252       <summary>
48253         <para>Remove badge
from tile.</para>
48254       </summary>
48255     </member>
48256     <member name="
M:UnityEngine.WSA.Tile.StopPeriodicBadgeUpdate">
48257       <summary>
48258         <para>Stops previously started periodic update of a tile.</para>
48259       </summary>
48260     </member>
48261     <member name="
M:UnityEngine.WSA.Tile.StopPeriodicUpdate">
48262       <summary>
48263         <para>Stops previously started periodic update of a tile.</para>
48264       </summary>
48265     </member>
48266     <member name="
M:UnityEngine.WSA.Tile.Update(System.String)">
48267       <summary>
48268         <para>Send a notification
for tile (update tiles look).</para>
48269       </summary>
48270       <param name="
xml">A string containing XML document for new tile look.</param>
48271       <param name="
medium">An uri to 150x150 image, shown on medium tile.</param>
48272       <param name="
wide">An uri to a 310x150 image to be shown on a wide tile (if such issupported).</param>
48273       <param name="
large">An uri to a 310x310 image to be shown on a large tile (if such is supported).</param>
48274       <param name="
text">A text to shown on a tile.</param>
48275     </member>
48276     <member name="
M:UnityEngine.WSA.Tile.Update(System.String,System.String,System.String,System.String)">
48277       <summary>
48278         <para>Send a notification
for tile (update tiles look).</para>
48279       </summary>
48280       <param name="
xml">A string containing XML document for new tile look.</param>
48281       <param name="
medium">An uri to 150x150 image, shown on medium tile.</param>
48282       <param name="
wide">An uri to a 310x150 image to be shown on a wide tile (if such issupported).</param>
48283       <param name="
large">An uri to a 310x310 image to be shown on a large tile (if such is supported).</param>
48284       <param name="
text">A text to shown on a tile.</param>
48285     </member>
48286     <member name="
M:UnityEngine.WSA.Tile.UpdateBadgeImage(System.String)">
48287       <summary>
48288         <para>Sets or updates badge
on a tile to an image.</para>
48289       </summary>
48290       <param name="
image">Image identifier.</param>
48291     </member>
48292     <member name="
M:UnityEngine.WSA.Tile.UpdateBadgeNumber(System.Single)">
48293       <summary>
48294         <para>Set or update a badge
on a tile to a number.</para>
48295       </summary>
48296       <param name="
number">Number to be shown on a badge.</param>
48297     </member>
48298     <member name="
T:UnityEngine.WSA.TileForegroundText">
48299       <summary>
48300         <para>Style
for foreground text on a secondary tile.</para>
48301       </summary>
48302     </member>
48303     <member name="
T:UnityEngine.WSA.TileTemplate">
48304       <summary>
48305         <para>Templates
for various tile styles.
48306 </para>
48307       </summary>
48308     </member>
48309     <member name="
T:UnityEngine.WSA.Toast">
48310       <summary>
48311         <para>Represents a toast notification
in Windows Store Apps.
48312 </para>
48313       </summary>
48314     </member>
48315     <member name="
P:UnityEngine.WSA.Toast.activated">
48316       <summary>
48317         <para>
true if toast was activated by user.</para>
48318       </summary>
48319     </member>
48320     <member name="
P:UnityEngine.WSA.Toast.arguments">
48321       <summary>
48322         <para>Arguments to be passed
for application when toast notification is activated.</para>
48323       </summary>
48324     </member>
48325     <member name="
P:UnityEngine.WSA.Toast.dismissed">
48326       <summary>
48327         <para>
true if toast notification was dismissed (for any reason).</para>
48328       </summary>
48329     </member>
48330     <member name="
P:UnityEngine.WSA.Toast.dismissedByUser">
48331       <summary>
48332         <para>
true if toast notification was explicitly dismissed by user.</para>
48333       </summary>
48334     </member>
48335     <member name="
M:UnityEngine.WSA.Toast.Create(System.String)">
48336       <summary>
48337         <para>Create toast notification.</para>
48338       </summary>
48339       <param name="
xml">XML document with tile data.</param>
48340       <param name="
image">Uri to image to show on a toast, can be empty, in that case text-only notification will be shown.</param>
48341       <param name="
text">A text to display on a toast notification.</param>
48342       <returns>
48343         <para>A toast
object for further work with created notification or null, if creation of toast failed.</para>
48344       </returns>
48345     </member>
48346     <member name="
M:UnityEngine.WSA.Toast.Create(System.String,System.String)">
48347       <summary>
48348         <para>Create toast notification.</para>
48349       </summary>
48350       <param name="
xml">XML document with tile data.</param>
48351       <param name="
image">Uri to image to show on a toast, can be empty, in that case text-only notification will be shown.</param>
48352       <param name="
text">A text to display on a toast notification.</param>
48353       <returns>
48354         <para>A toast
object for further work with created notification or null, if creation of toast failed.</para>
48355       </returns>
48356     </member>
48357     <member name="
M:UnityEngine.WSA.Toast.GetTemplate(UnityEngine.WSA.ToastTemplate)">
48358       <summary>
48359         <para>Get template XML
for toast notification.
48360 </para>
48361       </summary>
48362       <param name="
templ">A template identifier.</param>
48363       <returns>
48364         <para>
string, which is an empty XML document to be filled and used for toast notification.</para>
48365       </returns>
48366     </member>
48367     <member name="
M:UnityEngine.WSA.Toast.Hide">
48368       <summary>
48369         <para>Hide displayed toast notification.</para>
48370       </summary>
48371     </member>
48372     <member name="
M:UnityEngine.WSA.Toast.Show">
48373       <summary>
48374         <para>Show toast notification.</para>
48375       </summary>
48376     </member>
48377     <member name="
T:UnityEngine.WSA.ToastTemplate">
48378       <summary>
48379         <para>Templates
for various toast styles.
48380 </para>
48381       </summary>
48382     </member>
48383     <member name="
T:UnityEngine.WSA.WindowActivated">
48384       <summary>
48385         <para>This
event occurs when window completes activation or deactivation, it also fires up when you snap and unsnap the application.</para>
48386       </summary>
48387       <param name="
state"></param>
48388     </member>
48389     <member name="
T:UnityEngine.WSA.WindowActivationState">
48390       <summary>
48391         <para>Specifies the
set of reasons that a windowActivated event was raised.</para>
48392       </summary>
48393     </member>
48394     <member name="
F:UnityEngine.WSA.WindowActivationState.CodeActivated">
48395       <summary>
48396         <para>The window was activated.</para>
48397       </summary>
48398     </member>
48399     <member name="
F:UnityEngine.WSA.WindowActivationState.Deactivated">
48400       <summary>
48401         <para>The window was deactivated.</para>
48402       </summary>
48403     </member>
48404     <member name="
F:UnityEngine.WSA.WindowActivationState.PointerActivated">
48405       <summary>
48406         <para>The window was activated
by pointer interaction.</para>
48407       </summary>
48408     </member>
48409     <member name="
T:UnityEngine.WSA.WindowSizeChanged">
48410       <summary>
48411         <para>This
event occurs when window rendering size changes.</para>
48412       </summary>
48413       <param name="
width"></param>
48414       <param name="
height"></param>
48415     </member>
48416     <member name="
T:UnityEngine.WWW">
48417       <summary>
48418         <para>Simple access to web pages.</para>
48419       </summary>
48420     </member>
48421     <member name="
P:UnityEngine.WWW.assetBundle">
48422       <summary>
48423         <para>Streams an AssetBundle that can contain any kind of asset
from the project folder.</para>
48424       </summary>
48425     </member>
48426     <member name="
P:UnityEngine.WWW.audioClip">
48427       <summary>
48428         <para>Returns a AudioClip generated
from the downloaded data (Read Only).</para>
48429       </summary>
48430     </member>
48431     <member name="
P:UnityEngine.WWW.bytes">
48432       <summary>
48433         <para>Returns the contents of the fetched web page
as a byte array (Read Only).</para>
48434       </summary>
48435     </member>
48436     <member name="
P:UnityEngine.WWW.bytesDownloaded">
48437       <summary>
48438         <para>The number of bytes downloaded
by this WWW query (read only).</para>
48439       </summary>
48440     </member>
48441     <member name="
P:UnityEngine.WWW.error">
48442       <summary>
48443         <para>Returns an error message
if there was an error during the download (Read Only).</para>
48444       </summary>
48445     </member>
48446     <member name="
P:UnityEngine.WWW.isDone">
48447       <summary>
48448         <para>Is the download already finished? (Read Only)</para>
48449       </summary>
48450     </member>
48451     <member name="
P:UnityEngine.WWW.movie">
48452       <summary>
48453         <para>Returns a MovieTexture generated
from the downloaded data (Read Only).</para>
48454       </summary>
48455     </member>
48456     <member name="
P:UnityEngine.WWW.oggVorbis">
48457       <summary>
48458         <para>Load an Ogg Vorbis file
into the audio clip.</para>
48459       </summary>
48460     </member>
48461     <member name="
P:UnityEngine.WWW.progress">
48462       <summary>
48463         <para>How far has the download progressed (Read Only).</para>
48464       </summary>
48465     </member>
48466     <member name="
P:UnityEngine.WWW.responseHeaders">
48467       <summary>
48468         <para>Dictionary of headers returned
by the request.</para>
48469       </summary>
48470     </member>
48471     <member name="
P:UnityEngine.WWW.text">
48472       <summary>
48473         <para>Returns the contents of the fetched web page
as a string (Read Only).</para>
48474       </summary>
48475     </member>
48476     <member name="
P:UnityEngine.WWW.texture">
48477       <summary>
48478         <para>Returns a Texture2D generated
from the downloaded data (Read Only).</para>
48479       </summary>
48480     </member>
48481     <member name="
P:UnityEngine.WWW.textureNonReadable">
48482       <summary>
48483         <para>Returns a non-readable Texture2D generated
from the downloaded data (Read Only).</para>
48484       </summary>
48485     </member>
48486     <member name="
P:UnityEngine.WWW.threadPriority">
48487       <summary>
48488         <para>Priority of AssetBundle decompression thread.</para>
48489       </summary>
48490     </member>
48491     <member name="
P:UnityEngine.WWW.uploadProgress">
48492       <summary>
48493         <para>How far has the upload progressed (Read Only).</para>
48494       </summary>
48495     </member>
48496     <member name="
P:UnityEngine.WWW.url">
48497       <summary>
48498         <para>The URL of
this WWW request (Read Only).</para>
48499       </summary>
48500     </member>
48501     <member name="
M:UnityEngine.WWW.#ctor(System.String)">
48502       <summary>
48503         <para>Creates a WWW request with the given URL.</para>
48504       </summary>
48505       <param name="
url">The url to download. Must be '%' escaped.</param>
48506       <returns>
48507         <para>A
new WWW object. When it has been downloaded, the results can be fetched from the returned object.</para>
48508       </returns>
48509     </member>
48510     <member name="
M:UnityEngine.WWW.#ctor(System.String,UnityEngine.WWWForm)">
48511       <summary>
48512         <para>Creates a WWW request with the given URL.</para>
48513       </summary>
48514       <param name="
url">The url to download. Must be '%' escaped.</param>
48515       <param name="
form">A WWWForm instance containing the form data to post.</param>
48516       <returns>
48517         <para>A
new WWW object. When it has been downloaded, the results can be fetched from the returned object.</para>
48518       </returns>
48519     </member>
48520     <member name="
M:UnityEngine.WWW.#ctor(System.String,System.Byte[])">
48521       <summary>
48522         <para>Creates a WWW request with the given URL.</para>
48523       </summary>
48524       <param name="
url">The url to download. Must be '%' escaped.</param>
48525       <param name="
postData">A byte array of data to be posted to the url.</param>
48526       <returns>
48527         <para>A
new WWW object. When it has been downloaded, the results can be fetched from the returned object.</para>
48528       </returns>
48529     </member>
48530     <member name="
M:UnityEngine.WWW.#ctor(System.String,System.Byte[],System.Collections.Hashtable)">
48531       <summary>
48532         <para>Creates a WWW request with the given URL.</para>
48533       </summary>
48534       <param name="
url">The url to download. Must be '%' escaped.</param>
48535       <param name="
postData">A byte array of data to be posted to the url.</param>
48536       <param name="
headers">A hash table of custom headers to send with the request.</param>
48537       <returns>
48538         <para>A
new WWW object. When it has been downloaded, the results can be fetched from the returned object.</para>
48539       </returns>
48540     </member>
48541     <member name="
M:UnityEngine.WWW.#ctor(System.String,System.Byte[],System.Collections.Generic.Dictionary`2&lt;System.String,System.String&gt;)">
48542       <summary>
48543         <para>Creates a WWW request with the given URL.</para>
48544       </summary>
48545       <param name="
url">The url to download. Must be '%' escaped.</param>
48546       <param name="
postData">A byte array of data to be posted to the url.</param>
48547       <param name="
headers">A dictionary that contains the header keys and values to pass to the server.</param>
48548       <returns>
48549         <para>A
new WWW object. When it has been downloaded, the results can be fetched from the returned object.</para>
48550       </returns>
48551     </member>
48552     <member name="
M:UnityEngine.WWW.Dispose">
48553       <summary>
48554         <para>Disposes of an existing WWW
object.</para>
48555       </summary>
48556     </member>
48557     <member name="
M:UnityEngine.WWW.EscapeURL(System.String)">
48558       <summary>
48559         <para>Escapes characters
in a string to ensure they are URL-friendly.</para>
48560       </summary>
48561       <param name="
s">A string with characters to be escaped.</param>
48562       <param name="
e">The text encoding to use.</param>
48563     </member>
48564     <member name="
M:UnityEngine.WWW.EscapeURL(System.String,System.Text.Encoding)">
48565       <summary>
48566         <para>Escapes characters
in a string to ensure they are URL-friendly.</para>
48567       </summary>
48568       <param name="
s">A string with characters to be escaped.</param>
48569       <param name="
e">The text encoding to use.</param>
48570     </member>
48571     <member name="
M:UnityEngine.WWW.GetAudioClip(System.Boolean)">
48572       <summary>
48573         <para>Returns an AudioClip generated
from the downloaded data (Read Only).</para>
48574       </summary>
48575       <param name="
threeD">Use this to specify whether the clip should be a 2D or 3D clip
48576 the .audioClip property defaults to
3D.</param>
48577       <param name="
stream">Sets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true).
48578 The latter will disable seeking
on the clip (with .time and/or .timeSamples).</param>
48579       <param name="
audioType">The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.</param>
48580       <returns>
48581         <para>The returned AudioClip.</para>
48582       </returns>
48583     </member>
48584     <member name="
M:UnityEngine.WWW.GetAudioClip(System.Boolean,System.Boolean)">
48585       <summary>
48586         <para>Returns an AudioClip generated
from the downloaded data (Read Only).</para>
48587       </summary>
48588       <param name="
threeD">Use this to specify whether the clip should be a 2D or 3D clip
48589 the .audioClip property defaults to
3D.</param>
48590       <param name="
stream">Sets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true).
48591 The latter will disable seeking
on the clip (with .time and/or .timeSamples).</param>
48592       <param name="
audioType">The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.</param>
48593       <returns>
48594         <para>The returned AudioClip.</para>
48595       </returns>
48596     </member>
48597     <member name="
M:UnityEngine.WWW.GetAudioClip(System.Boolean,System.Boolean,UnityEngine.AudioType)">
48598       <summary>
48599         <para>Returns an AudioClip generated
from the downloaded data (Read Only).</para>
48600       </summary>
48601       <param name="
threeD">Use this to specify whether the clip should be a 2D or 3D clip
48602 the .audioClip property defaults to
3D.</param>
48603       <param name="
stream">Sets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true).
48604 The latter will disable seeking
on the clip (with .time and/or .timeSamples).</param>
48605       <param name="
audioType">The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.</param>
48606       <returns>
48607         <para>The returned AudioClip.</para>
48608       </returns>
48609     </member>
48610     <member name="
M:UnityEngine.WWW.GetAudioClipCompressed">
48611       <summary>
48612         <para>Returns an AudioClip generated
from the downloaded data that is compressed in memory (Read Only).</para>
48613       </summary>
48614       <param name="
threeD">Use this to specify whether the clip should be a 2D or 3D clip.</param>
48615       <param name="
audioType">The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.</param>
48616       <returns>
48617         <para>The returned AudioClip.</para>
48618       </returns>
48619     </member>
48620     <member name="
M:UnityEngine.WWW.GetAudioClipCompressed(System.Boolean)">
48621       <summary>
48622         <para>Returns an AudioClip generated
from the downloaded data that is compressed in memory (Read Only).</para>
48623       </summary>
48624       <param name="
threeD">Use this to specify whether the clip should be a 2D or 3D clip.</param>
48625       <param name="
audioType">The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.</param>
48626       <returns>
48627         <para>The returned AudioClip.</para>
48628       </returns>
48629     </member>
48630     <member name="
M:UnityEngine.WWW.GetAudioClipCompressed(System.Boolean,UnityEngine.AudioType)">
48631       <summary>
48632         <para>Returns an AudioClip generated
from the downloaded data that is compressed in memory (Read Only).</para>
48633       </summary>
48634       <param name="
threeD">Use this to specify whether the clip should be a 2D or 3D clip.</param>
48635       <param name="
audioType">The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.</param>
48636       <returns>
48637         <para>The returned AudioClip.</para>
48638       </returns>
48639     </member>
48640     <member name="
M:UnityEngine.WWW.LoadFromCacheOrDownload(System.String,System.Int32)">
48641       <summary>
48642         <para>Loads an AssetBundle with the specified version number
from the cache. If the AssetBundle is not currently cached, it will automatically be downloaded and stored in the cache for future retrieval from local storage.</para>
48643       </summary>
48644       <param name="
url">The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped.</param>
48645       <param name="
version">Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url.</param>
48646       <param name="
crc">An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle.</param>
48647       <returns>
48648         <para>A WWW instance, which can be used to access the data once the load/download operation
is completed.</para>
48649       </returns>
48650     </member>
48651     <member name="
M:UnityEngine.WWW.LoadFromCacheOrDownload(System.String,System.Int32,System.UInt32)">
48652       <summary>
48653         <para>Loads an AssetBundle with the specified version number
from the cache. If the AssetBundle is not currently cached, it will automatically be downloaded and stored in the cache for future retrieval from local storage.</para>
48654       </summary>
48655       <param name="
url">The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped.</param>
48656       <param name="
version">Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url.</param>
48657       <param name="
crc">An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle.</param>
48658       <returns>
48659         <para>A WWW instance, which can be used to access the data once the load/download operation
is completed.</para>
48660       </returns>
48661     </member>
48662     <member name="
M:UnityEngine.WWW.LoadImageIntoTexture(UnityEngine.Texture2D)">
48663       <summary>
48664         <para>Replaces the contents of an existing Texture2D with an image
from the downloaded data.</para>
48665       </summary>
48666       <param name="
tex">An existing texture object to be overwritten with the image data.</param>
48667     </member>
48668     <member name="
M:UnityEngine.WWW.LoadUnityWeb">
48669       <summary>
48670         <para>Loads the
new web player data file.</para>
48671       </summary>
48672     </member>
48673     <member name="
M:UnityEngine.WWW.UnEscapeURL(System.String)">
48674       <summary>
48675         <para>Converts URL-friendly escape sequences back to normal text.</para>
48676       </summary>
48677       <param name="
s">A string containing escaped characters.</param>
48678       <param name="
e">The text encoding to use.</param>
48679     </member>
48680     <member name="
M:UnityEngine.WWW.UnEscapeURL(System.String,System.Text.Encoding)">
48681       <summary>
48682         <para>Converts URL-friendly escape sequences back to normal text.</para>
48683       </summary>
48684       <param name="
s">A string containing escaped characters.</param>
48685       <param name="
e">The text encoding to use.</param>
48686     </member>
48687     <member name="
T:UnityEngine.WWWForm">
48688       <summary>
48689         <para>Helper
class to generate form data to post to web servers using the WWW class.</para>
48690       </summary>
48691     </member>
48692     <member name="
P:UnityEngine.WWWForm.data">
48693       <summary>
48694         <para>(Read Only) The raw data to pass
as the POST request body when sending the form.</para>
48695       </summary>
48696     </member>
48697     <member name="
P:UnityEngine.WWWForm.headers">
48698       <summary>
48699         <para>(Read Only) Returns the correct request headers
for posting the form using the WWW class.</para>
48700       </summary>
48701     </member>
48702     <member name="
M:UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[])">
48703       <summary>
48704         <para>Add binary data to the form.</para>
48705       </summary>
48706       <param name="
fieldName"></param>
48707       <param name="
contents"></param>
48708       <param name="
fileName"></param>
48709       <param name="
mimeType"></param>
48710     </member>
48711     <member name="
M:UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[],System.String)">
48712       <summary>
48713         <para>Add binary data to the form.</para>
48714       </summary>
48715       <param name="
fieldName"></param>
48716       <param name="
contents"></param>
48717       <param name="
fileName"></param>
48718       <param name="
mimeType"></param>
48719     </member>
48720     <member name="
M:UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[],System.String,System.String)">
48721       <summary>
48722         <para>Add binary data to the form.</para>
48723       </summary>
48724       <param name="
fieldName"></param>
48725       <param name="
contents"></param>
48726       <param name="
fileName"></param>
48727       <param name="
mimeType"></param>
48728     </member>
48729     <member name="
M:UnityEngine.WWWForm.AddField(System.String,System.String)">
48730       <summary>
48731         <para>Add a simple field to the form.</para>
48732       </summary>
48733       <param name="
fieldName"></param>
48734       <param name="
value"></param>
48735       <param name="
e"></param>
48736     </member>
48737     <member name="
M:UnityEngine.WWWForm.AddField(System.String,System.String,System.Text.Encoding)">
48738       <summary>
48739         <para>Add a simple field to the form.</para>
48740       </summary>
48741       <param name="
fieldName"></param>
48742       <param name="
value"></param>
48743       <param name="
e"></param>
48744     </member>
48745     <member name="
M:UnityEngine.WWWForm.AddField(System.String,System.Int32)">
48746       <summary>
48747         <para>Adds a simple field to the form.</para>
48748       </summary>
48749       <param name="
fieldName"></param>
48750       <param name="
i"></param>
48751     </member>
48752     <member name="
M:UnityEngine.WWWForm.#ctor">
48753       <summary>
48754         <para>Creates an empty WWWForm
object.</para>
48755       </summary>
48756     </member>
48757     <member name="
T:UnityEngine.YieldInstruction">
48758       <summary>
48759         <para>Base
class for all yield instructions.</para>
48760       </summary>
48761     </member>
48762   </members>
48763 </doc>


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